Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,212)players online:
NUCelusive1 (17)  milsimprodigy (9)  GelosTheStrimmer (7)  MrAweshum (6)  HEKOMIn (6) 45
stats.dasanfall.com
Primus IISp4desII[P36M] IISp4desII
VS BR 50

KDR: 27.9

Score: 17.4m

Last Seen: Sep 20th, 2018 7:10 PM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Miller - Outfit Leader of R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 17
Level Progress (to 51): 85%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser AP30 Shredder Saron Laser Cannon Coyote Missiles E540 Halberd Photon A2A Missile Pods Saron HRB CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IISp4desII



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.457%8.807%189110073522.1728425.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.099C+-1.825F-1.38ABODY (~1.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.008C+16-0.122C+58.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.772%0.29%146804100412,0491207371100.408163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.225%0.451B+-1.225D*0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.324C*450.142C++62.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.007%0.186%949110075381212674.44628201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.933A++-1.595F-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.868B*3.20.753B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.934%1.414%14558510035,44668326380.0882167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.083%1.475A+-0.749D-2.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.623B+22.90.41B21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 17
17.4m231.5%754 (45.2k)698 (41.9k)27.899926,75695938.29250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1008121537.341%0.568%2126:196

44% Engineer55% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2017 8:27 PMSep 16th, 2017 5:43 PMSep 20th, 2018 8:02 PM (3h) (PST)Sep 20th, 2018 3:15 PM (8h) (PST)Sep 20th, 2018 3:10 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,15292,1431.0730.0380.0063.7210.534195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
129,136545128,59164202233241,885

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
415.6h/17.3d 9,966 152 7,504 92.8k 44 291 13,316 53.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:352
Deaths:238
KDR:1.479
Accuracy:21.457% C
HSR:8.807% F-
Kills:352
Deaths (as Engineer):238
Deaths (to Engineers):400
KDR:1.47899
Kill Difference:114
Playtime:182.003 hours
Usage:44%
Score:7.232m
Score/min:662
Accuracy (listed only):21.457%
HSR (listed only):8.807%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:352
Deaths:238
KDR:1.479
Accuracy:21.457% C
HSR:8.807% F-
Kills:352
Deaths (as Light Assault):238
Deaths (to Light Assaults):93
KDR:1.47899
Kill Difference:114
Playtime:228.569 hours
Usage:55%
Score:10.140m
Score/min:739
Accuracy (listed only):21.457%
HSR (listed only):8.807%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
S
Kills:7,914
V. Kills:4,403 180%
Deaths:231
KDR:34.260
Accuracy:39.097% A
KPH:76.600 S
VKPH:42.600 S
Saron Laser Cannon
S
Kills:3,120
V. Kills:1,786 175%
Deaths:102
KDR:30.588
Accuracy:42.903% A++
KPH:73.500 S
VKPH:42.100 S
Coyote Missiles
S
Kills:2,748
V. Kills:1,507 182%
Deaths:43
KDR:63.907
Accuracy:61.090% B**
KPH:157.900 S
VKPH:86.600 S
Photon A2A Missile Pods
S
Kills:1,203
V. Kills:670 179%
Deaths:8
KDR:150.375
Accuracy:86.409% B**
KPH:299 S
VKPH:166.500 S
Hornet Missiles
S
Kills:224
V. Kills:142 157%
Deaths:2
KDR:112
Accuracy:74.901% A+
KPH:267.200 S
VKPH:169.400 S
Light PPA
M**
Kills:135
V. Kills:22 N/A
Deaths:2
KDR:67.500
Accuracy:35.990% D
KPH:76.300 B**
VKPH:12.400 M**
Kills:15,344 (11,169 + 0)
Deaths:388
KDR:39.546
VKDR:21.985
Vehicle Kills:8,530
Kill Difference:14,956
Playtime:169.769 hours
Usage:41%
Score:6.963m
Score/min:684
Piloting Accuracy:35.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:3,277
V. Kills:1,790 183%
Deaths:18
KDR:182.056
Accuracy:53.698% M+
KPH:133.800 S
VKPH:73.100 S
CAS30 Tank Buster
M
Kills:880
V. Kills:490 179%
Deaths:28
KDR:31.429
Accuracy:67.672% A*
KPH:23 M
VKPH:12.800 B**
C150 Dalton
S
Kills:340
V. Kills:198 171%
Deaths:2
KDR:170
Accuracy:64.995% M
KPH:147.900 S
VKPH:86.100 S
Kills:4,497 (880 + 3,617)
Deaths:48
KDR:93.688
VKDR:51.625
Vehicle Kills:2,478
Kill Difference:4,449
Playtime:65.126 hours
Usage:16%
Score:2.173m
Score/min:556
Piloting Accuracy:67.672%
Gunner Accuracy:64.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A**
Kills:1,598
V. Kills:724 220%
Deaths:43
KDR:37.163
Accuracy:59.462% A+
KPH:57.900 A**
VKPH:26.200 A+
Saron HRB
M*
Kills:1,009
V. Kills:490 205%
Deaths:32
KDR:31.531
Accuracy:55.226% A
KPH:57 M*
VKPH:27.700 A+
Supernova FPC
M**
Kills:538
V. Kills:262 205%
Deaths:23
KDR:23.391
Accuracy:61.007% B*
KPH:59.200 M**
VKPH:28.800 M++
Proton II PPA
A*
Kills:124
V. Kills:6 N/A
Deaths:4
KDR:31
Accuracy:36.778% A*
KPH:76.600 B++
VKPH:3.700 C+
M12 Kobalt
C+
Kills:107
V. Kills:2 N/A
Deaths:2
KDR:53.500
Accuracy:15.336% C+
KPH:59.500 C
VKPH:1.100 D-
Kills:3,376 (538 + 2,838)
Deaths:104
KDR:32.462
VKDR:14.269
Vehicle Kills:1,484
Kill Difference:3,272
Playtime:57.801 hours
Usage:14%
Score:1.678m
Score/min:484
Driving Accuracy:61.007%
Gunner Accuracy:15.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:86
V. Kills:45 187%
Deaths:5
KDR:17.200
Accuracy:48.811% B+
KPH:61 A
VKPH:31.900 B
Kills:86 (0 + 86)
Deaths:5
KDR:17.200
VKDR:9
Vehicle Kills:45
Kill Difference:81
Playtime:1.411 hours
Usage:0%
Score:0.028m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:48.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:134
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:42.400% A+
KPH:134.400 A++
VKPH:6 C+
Kills:134 (0 + 134)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:134
Playtime:0.997 hours
Usage:0%
Score:0.024m
Score/min:400
Piloting Accuracy:N/A%
Gunner Accuracy:42.400%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 12,3177,91423134.26U6.3639.097%AN/A76.6S42.6S480103.3h42B**107.4B**
AP30 Shredder 5,0673,27718182.056U154.1653.698%M+1.587%C133.8S73.1S100224.5h34.8A++64.8A++
Saron Laser Cannon 4,9063,12010230.588S2.6942.903%A++N/A73.4S42S84142.5h51.1B**119.2A
Coyote Missiles 4,2552,7484363.907U36.0161.09%B**N/A157.9S86.6S113517.4h26.9B*44B**
E540 Halberd 2,3221,5984337.163M+9.2659.462%A+N/A57.9A**26.2A+33127.6h4.2A7A+
Photon A2A Missile Pods 1,8731,2038150.375U122.4886.409%B**N/A300.8S167.5S21134h6.6B*7.6A
Saron HRB 1,4991,0093231.531S3.6355.226%AN/A57M*27.7A+31817.7h18.2B++32.9B**
CAS30 Tank Buster 1,3708802831.429U3.5367.672%A*N/A23M12.8B**14338.3h55.7C*82.3B++
Supernova FPC 8005382323.391M++4.5161.007%B*N/A59.1M**28.8M++13779.1h3.2A5.3A+
C-4 5933982019.9U8.0028.306%B+N/A159.2A++78M*10322.5h0.6A++2.2A
Solstice VE3 4103522381.479B**26.4221.457%C8.807%F-4.9D-N/A2071.6h16C++74.5C++
C150 Dalton 5383402170U142.1064.995%MN/A147.8S86.1S26942.3h1.8A++2.8A++
Hornet Missiles 3662242112U84.1074.901%A+N/A280S177.5S23340.8h6.8B+9B++
Hyena Missile Launcher 225142435.5U7.6046.502%A**N/A50.7A++29.6A++5572.8h28.2B++60.6B**
Light PPA 157135267.5S39.6035.99%DN/A75B**12.2M**3221.8h10.4B+29B
CAS 14-E 1401341134S106.1042.4%A+1.493%C134A++6C+4001h20B*47.1B**
Proton II PPA 130124431B**3.1036.778%A*1.613%C-77.5B++3.8C++2161.6h12D32.5B+
M12 Kobalt 109107253.5A*25.6015.336%C+12.15%C59.4C1.1D-1921.8h16.1C**104.9B
Rocklet Rifle 167100382.632M**25.2745.852%D-N/A10.1D**6.8F1019.9h20.2A44.1B*
Aphelion VEX-4H 13186517.2A++10.7048.811%B+2.326%C-61.4A32.1B3331.4h42.2B++86.5B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator02780.1h
Nano-Armor Kit88358,88822.3h
Spawn Beacon21920.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 1.90s on queries, 1.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.