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Harbinger IISp4desII[P36M] IISp4desII
VS BR 93

KDR: 25.8

Score: 11.1m

Last Seen: Jul 16th, 2018 7:37 PM
- OFFLINE - 8.1 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller - Outfit Leader of R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 14
Level Progress (to 94): 58%
Level 100 Progress: 59% 164h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Saron Laser Cannon AP30 Shredder Coyote Missiles E540 Halberd Photon A2A Missile Pods Supernova FPC Saron HRB
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $290,232 MLG Score: 232
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.685%10.39%225110032312.2211523.578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.146C++-1.574F1.396AMIXED (~0.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.028C+16.7-0.176C60.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.846%0.293%10838210026,82390422475.8111161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.343%0.342C**-1.225D*-1.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.30.267C*47.50.093C+68.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.448%0.265%108411003378751915.04197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.033A*-1.572F-1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.866B*3.20.745B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.948%1.577%15213410003,74243198687.0232188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.867%1.303A-0.708D-2.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.65B+20.30.47B+20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 14
11.1m250%791 (47.5k)737 (44.2k)25.798716,15062634.918593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS100471337.209%0.687%2623:495

42% Engineer57% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2017 8:27 PMSep 16th, 2017 5:43 PMJul 17th, 2018 2:25 AM (22h) (PST)Jul 16th, 2018 5:45 PM (1d) (PST)Jul 16th, 2018 3:37 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,071102,0611.0750.0420.00740.525232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
124,279602123,67765302403144,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
250.3h/10.4d 5,709 111 4,113 60.1k 29 164 7,883 31.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:231
Deaths:159
KDR:1.453
Accuracy:21.685% C+
HSR:10.390% F
Kills:231
Deaths (as Engineer):159
Deaths (to Engineers):269
KDR:1.45283
Kill Difference:72
Playtime:105.361 hours
Usage:42%
Score:4.261m
Score/min:674
Accuracy (listed only):21.685%
HSR (listed only):10.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:231
Deaths:159
KDR:1.453
Accuracy:21.685% C+
HSR:10.390% F
Kills:231
Deaths (as Light Assault):159
Deaths (to Light Assaults):51
KDR:1.45283
Kill Difference:72
Playtime:141.707 hours
Usage:57%
Score:6.785m
Score/min:798
Accuracy (listed only):21.685%
HSR (listed only):10.390%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
S
Kills:3,734
V. Kills:2,081 179%
Deaths:112
KDR:33.339
Accuracy:39.087% A
KPH:74 S
VKPH:41.200 S
Saron Laser Cannon
S
Kills:3,089
V. Kills:1,765 175%
Deaths:101
KDR:30.584
Accuracy:42.887% A++
KPH:73.700 S
VKPH:42.100 S
Coyote Missiles
S
Kills:1,824
V. Kills:1,003 182%
Deaths:34
KDR:53.647
Accuracy:60.886% B**
KPH:158 M*
VKPH:86.900 S
Photon A2A Missile Pods
S
Kills:492
V. Kills:260 189%
Deaths:3
KDR:164
Accuracy:88.383% A
KPH:332.700 S
VKPH:175.800 S
Kills:9,139 (6,823 + 0)
Deaths:250
KDR:36.556
VKDR:20.436
Vehicle Kills:5,109
Kill Difference:8,889
Playtime:105.421 hours
Usage:42%
Score:4.563m
Score/min:721
Piloting Accuracy:42.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:1,965
V. Kills:1,058 186%
Deaths:9
KDR:218.333
Accuracy:52.513% M
KPH:137.100 S
VKPH:73.800 S
CAS30 Tank Buster
A*
Kills:228
V. Kills:118 192%
Deaths:7
KDR:32.571
Accuracy:67.136% A*
KPH:18.500 A*
VKPH:9.600 B+
Kills:2,193 (228 + 1,965)
Deaths:16
KDR:137.063
VKDR:73.500
Vehicle Kills:1,176
Kill Difference:2,177
Playtime:26.633 hours
Usage:11%
Score:1.087m
Score/min:680
Piloting Accuracy:67.136%
Gunner Accuracy:52.513%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
M
Kills:1,584
V. Kills:719 220%
Deaths:43
KDR:36.837
Accuracy:59.571% A+
KPH:57.900 M
VKPH:26.300 A+
Supernova FPC
M**
Kills:378
V. Kills:186 202%
Deaths:17
KDR:22.235
Accuracy:61.448% B**
KPH:58.400 M**
VKPH:28.700 M++
Saron HRB
M*
Kills:317
V. Kills:152 207%
Deaths:8
KDR:39.625
Accuracy:52.193% B**
KPH:56.800 M*
VKPH:27.200 A++
M12 Kobalt
C+
Kills:107
V. Kills:2 N/A
Deaths:2
KDR:53.500
Accuracy:15.336% C+
KPH:59.500 C
VKPH:1.100 D-
Proton II PPA
A++
Kills:86
V. Kills:3 N/A
Deaths:4
KDR:21.500
Accuracy:35.280% A++
KPH:68.600 B+
VKPH:2.400 D
Kills:2,472 (378 + 2,094)
Deaths:74
KDR:33.405
VKDR:14.351
Vehicle Kills:1,062
Kill Difference:2,398
Playtime:42.478 hours
Usage:17%
Score:1.257m
Score/min:493
Driving Accuracy:61.448%
Gunner Accuracy:35.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:83
V. Kills:43 189%
Deaths:5
KDR:16.600
Accuracy:48.224% B
KPH:64.200 A+
VKPH:33.300 B+
Kills:83 (0 + 83)
Deaths:5
KDR:16.600
VKDR:8.600
Vehicle Kills:43
Kill Difference:78
Playtime:1.293 hours
Usage:1%
Score:0.026m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:48.224%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:111
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:41.493% A
KPH:148.600 A*
VKPH:6.700 C++
Kills:111 (0 + 111)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:111
Playtime:0.748 hours
Usage:0%
Score:0.020m
Score/min:449
Piloting Accuracy:N/A%
Gunner Accuracy:41.493%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 5,8153,73411233.339U7.5439.087%AN/A73.9S41.2S51750.5h44.6B**114.1B**
Saron Laser Cannon 4,8543,08910130.584S4.7942.887%A++N/A73.7S42.1S76241.9h51B**118.9B**
AP30 Shredder 3,0231,9659218.333U192.5352.513%M1.781%C+137.4S74S112414.3h33.8A+64.4A++
Coyote Missiles 2,8271,8243453.647U27.8560.886%B**N/A158.6M*87.2S120611.5h26.8B**44.1B**
E540 Halberd 2,3031,5844336.837M+11.0459.571%A+N/A57.8M26.2A+32427.4h4.2A7A+
Photon A2A Missile Pods 7524923164U138.2088.383%AN/A328S173.3S27321.5h7B+7.9B**
Supernova FPC 5643781722.235M++3.5661.448%B**N/A58.2M**28.6M++14266.5h3.2A5.2A+
Saron HRB 469317839.625S13.8352.193%B**N/A56.6M*27.1A+3975.6h15.8B**30.3B**
C-4 3452311023.1U2.7029.211%B*N/A177.7A*87.7S12501.3h0.6A++2A
Solstice VE3 2652311591.453B**24.3521.685%C+10.39%F5D-N/A2146.6h16.7C+77.2C+
CAS30 Tank Buster 346228732.571U6.7767.136%A*N/A18.5A*9.6B+16212.3h63.4C+94.4B+
CAS 14-E 1161111111S85.2041.493%A1.802%C+158.6A*7.1C*4490.7h18.3B**44.2B**
M12 Kobalt 109107253.5A++27.7015.336%C+12.15%C59.4C1.1D-1921.8h16.1B104.9B+
Proton II PPA 8986421.5B+4.3035.28%A++2.326%C*66.2B2.3D2151.3h12.1D34.2B+
Aphelion VEX-4H 12683516.6A++9.2048.224%B2.41%C63.8A+33.1B+3291.3h40.6B++84.1B*
Hyena Missile Launcher 11673324.333U1.4746.093%A*N/A40.6A++23.9A+5251.8h33.5B72.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit62209,86612.8h
Spawn Beacon2980.1h
Medical Applicator02780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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