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Castellan IISp4desII[P36M] IISp4desII
VS BR 64

KDR: 28.04

Score: 19.4m

Last Seen: Nov 16th, 2018 7:54 AM
- OFFLINE - 26.4 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Miller - Outfit Leader of R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 12
Level Progress (to 65): 33%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser AP30 Shredder Saron Laser Cannon Coyote Missiles E540 Halberd Photon A2A Missile Pods Saron HRB CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.231%9.585%204110203862.1564225.885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.053C+-1.72F-1.372ABODY (~1.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.026C+15.4-0.089C+57.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.741%0.269%150254101713,3701308116102.846165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.169%0.446B-1.232D*0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.20.32C*45.60.137C++63.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.271%0.334%1028110205991252944.792203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.997A++-1.593F-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.86B*3.30.735B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.709%1.415%12956510165,51277336471.5844164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.107%1.452A+-0.749D-2.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.625B+22.70.416B21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 12
19.4m237.1%753 (45.2k)698 (41.9k)28.041529,0791,03738.433964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021132437.494%0.557%2127:027

42% Engineer57% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2017 8:27 PMSep 16th, 2017 5:43 PMNov 17th, 2018 2:16 AM (1d) (PST)Nov 16th, 2018 3:55 AM (2d) (PST)Nov 16th, 2018 3:54 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,09892,0891.0460.0370.0063.7110.520187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
125,909534125,37563202233141,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
463.5h/19.3d 10,777 162 8,108 103.2k 48 321 14,459 58.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:386
Deaths:258
KDR:1.496
Accuracy:21.231% C
HSR:9.585% F-
Kills:386
Deaths (as Engineer):258
Deaths (to Engineers):437
KDR:1.49612
Kill Difference:128
Playtime:193.440 hours
Usage:42%
Score:7.569m
Score/min:652
Accuracy (listed only):21.231%
HSR (listed only):9.585%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:386
Deaths:258
KDR:1.496
Accuracy:21.231% C
HSR:9.585% F-
Kills:386
Deaths (as Light Assault):258
Deaths (to Light Assaults):100
KDR:1.49612
Kill Difference:128
Playtime:264.728 hours
Usage:57%
Score:11.794m
Score/min:743
Accuracy (listed only):21.231%
HSR (listed only):9.585%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
S
Kills:9,164
V. Kills:5,095 180%
Deaths:247
KDR:37.101
Accuracy:39.362% A+
KPH:72.800 S
VKPH:40.500 S
Saron Laser Cannon
S
Kills:3,143
V. Kills:1,798 175%
Deaths:102
KDR:30.814
Accuracy:42.861% A++
KPH:73.500 S
VKPH:42 S
Coyote Missiles
M**
Kills:3,141
V. Kills:1,720 183%
Deaths:55
KDR:57.109
Accuracy:61.528% B**
KPH:129 M*
VKPH:70.600 M**
Photon A2A Missile Pods
S
Kills:1,217
V. Kills:680 179%
Deaths:9
KDR:135.222
Accuracy:86.438% B**
KPH:298.200 S
VKPH:166.600 S
Hornet Missiles
S
Kills:235
V. Kills:149 157%
Deaths:2
KDR:117.500
Accuracy:74.513% A+
KPH:280.300 M**
VKPH:177.700 S
Light PPA
M**
Kills:135
V. Kills:22 N/A
Deaths:2
KDR:67.500
Accuracy:36.337% D
KPH:74.500 B**
VKPH:12.100 M**
Kills:17,035 (12,442 + 0)
Deaths:417
KDR:40.851
VKDR:22.695
Vehicle Kills:9,464
Kill Difference:16,618
Playtime:199.756 hours
Usage:43%
Score:8.277m
Score/min:691
Piloting Accuracy:36.337%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:3,277
V. Kills:1,790 183%
Deaths:18
KDR:182.056
Accuracy:53.698% M+
KPH:133.800 S
VKPH:73.100 S
CAS30 Tank Buster
A**
Kills:928
V. Kills:521 178%
Deaths:30
KDR:30.933
Accuracy:67.694% A*
KPH:22.600 A**
VKPH:12.700 B**
C150 Dalton
S
Kills:344
V. Kills:200 171%
Deaths:2
KDR:172
Accuracy:64.803% A**
KPH:146.500 S
VKPH:85.200 S
Kills:4,549 (928 + 3,621)
Deaths:50
KDR:90.980
VKDR:50.220
Vehicle Kills:2,511
Kill Difference:4,499
Playtime:67.883 hours
Usage:15%
Score:2.221m
Score/min:545
Piloting Accuracy:67.694%
Gunner Accuracy:64.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:1,626
V. Kills:735 221%
Deaths:44
KDR:36.955
Accuracy:59.519% A+
KPH:57.900 A*
VKPH:26.200 A+
Saron HRB
M*
Kills:1,190
V. Kills:570 208%
Deaths:35
KDR:34
Accuracy:54.551% A
KPH:58.800 M*
VKPH:28.200 A+
Supernova FPC
M**
Kills:599
V. Kills:289 207%
Deaths:24
KDR:24.958
Accuracy:61.271% B**
KPH:58.300 M**
VKPH:28.100 M+
Proton II PPA
B*
Kills:146
V. Kills:11 N/A
Deaths:4
KDR:36.500
Accuracy:35.809% A++
KPH:72.200 B+
VKPH:5.400 B*
M12 Kobalt
C+
Kills:119
V. Kills:3 N/A
Deaths:2
KDR:59.500
Accuracy:15.420% C+
KPH:61.800 C
VKPH:1.600 D
Kills:3,680 (599 + 3,081)
Deaths:109
KDR:33.761
VKDR:14.752
Vehicle Kills:1,608
Kill Difference:3,571
Playtime:62.532 hours
Usage:13%
Score:1.792m
Score/min:478
Driving Accuracy:61.271%
Gunner Accuracy:15.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:94
V. Kills:47 196%
Deaths:5
KDR:18.800
Accuracy:49.022% B+
KPH:63.700 A
VKPH:31.900 B+
Kills:94 (0 + 94)
Deaths:5
KDR:18.800
VKDR:9.400
Vehicle Kills:47
Kill Difference:89
Playtime:1.475 hours
Usage:0%
Score:0.030m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:49.022%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:134
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:42.400% A+
KPH:134.400 A++
VKPH:6 C+
Kills:134 (0 + 134)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:134
Playtime:0.997 hours
Usage:0%
Score:0.024m
Score/min:400
Piloting Accuracy:N/A%
Gunner Accuracy:42.400%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 14,2599,16424737.101U9.0639.362%A+N/A72.8S40.5S535125.9h43.2B**109.8B**
AP30 Shredder 5,0673,27718182.056U154.0153.698%M+1.587%C133.8S73.1S100324.5h34.8A+64.8A++
Saron Laser Cannon 4,9413,14310230.814S2.7742.861%A++N/A73.4S42S86342.8h50.9B**118.9A
Coyote Missiles 4,8613,1415557.109U29.0761.528%B**N/A129.3M*70.8M**91824.3h27.2B*44.2B**
E540 Halberd 2,3611,6264436.955M8.9159.519%A+N/A57.9A*26.2A+33428.1h4.2A7A
Photon A2A Missile Pods 1,8971,2179135.222U107.1886.438%B**N/A296.8S165.9S21244.1h6.7B*7.7A
Saron HRB 1,7601,1903534S5.9654.551%AN/A58.9M*28.2A+31820.2h17.5B*32.1B**
CAS30 Tank Buster 1,4499283030.933U2.8967.694%A*N/A22.6A**12.7B**14141h56.1C*82.9B++
Supernova FPC 8885992424.958M*3.0861.271%B**N/A58.2M**28.1M+129310.3h3.3A5.5A
C-4 6194152020.75U7.2928.524%B+N/A153.7A++75.6M++10212.7h0.6A++2.2C**
Solstice VE3 4503862581.496B**26.5521.231%C9.585%F-5D-N/A2177.3h15.4C++72.7C++
C150 Dalton 5443442172U143.9664.803%A**N/A149.6S87S28352.3h1.8A+2.8A++
Hornet Missiles 3842352117.5U89.4674.513%A+N/A293.8M**186.3S24550.8h6.7B+8.9B++
Hyena Missile Launcher 233147436.75U8.7146.526%A*N/A52.5A*30.7A*5512.8h27.7B*59.5B**
Proton II PPA 157146436.5A8.4635.809%A++1.37%D73B+5.5B**1972h12.4D34.7B+
Light PPA 157135267.5S39.4636.337%DN/A75B**12.2M**3161.8h10.8B+29.8C**
CAS 14-E 1401341134S105.9642.4%A+1.493%C134A++6C+4001h20B*47.1B**
M12 Kobalt 122119259.5A*31.4615.42%C+11.765%C62.6C1.6D1921.9h15.8B102.8B
Rocklet Rifle 179107492.184M++25.8645.714%D-N/A8.9D**6F9112h21A45.9B*
Aphelion VEX-4H 14194518.8A++9.2449.022%B+3.191%C++62.7A31.3B3361.5h41B++83.7B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator02780.1h
Spawn Beacon22100.4h
Nano-Armor Kit98382,12823.7h

Check the help document for the dictionary if you want to learn more about words used here.


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