Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 226hvisitors: 0 | 23 (19,379)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (36 days). The data shown below may not be accurate.

Centurion Immortal IIplasmasensationII[IFPC] IIplasmasensationII
VS BR 53

KDR: 7.08

Score: 17.6m

Last Seen: Jan 12th, 2020 10:12 PM
- OFFLINE - 62.4 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald
Level Progress (to 54): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC M12 Kobalt Saron HRB E540 Halberd L100 Python AP Orion VS54 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IIplasmasensationII



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $216,423 MLG Score: 173
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.988%18.61%335712251,7841.270665.806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.164%-0.63D-0.36C-0.508B+HEAD ++ (~9.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.11C+11.90.168C++54.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.839%0.876%122824122814,495210716269.0238202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.883%0.954B*-1.065D*-1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.70.704B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.953%1.052%1065312291,90225514017.42969136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.124%0.437B-0.839D-1.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.73B++13.30.669B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.785%68.305%10654122859011605.04274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.285%-0.781D-0.083C+0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.229C++2.30.286C*5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.6m291.9%298 (17.9k)242 (14.5k)7.0767423,3323,29710.270953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232154611.952%5.615%6722:133

74% Engineer7% Heavy Assault13% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 9:58 AMJul 19th, 2018 8:19 PMFeb 2nd, 2020 4:10 AM (16d) (PST)Jan 12th, 2020 6:50 PM (36d) (PST)Jan 12th, 2020 6:12 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
726257010.3210.0450.0181.2980.124173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5591,51142,048193178714,497

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1212.7h/50.5d 10,531 1,310 8,141 94.4k 453 2,236 9,014 52.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:546
Deaths:520
KDR:1.050
Accuracy:19.391% D-
HSR:23.626% C++
Solstice VE3
C
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.048% C
HSR:15.385% D-
Kills:598
Deaths (as Engineer):629
Deaths (to Engineers):1,039
KDR:0.95072
Kill Difference:31
Playtime:898.164 hours
Usage:74%
Score:15.299m
Score/min:284
Accuracy (listed only):20.219%
HSR (listed only):19.506%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:563
Deaths:364
KDR:1.547
Accuracy:16.455% D-
HSR:17.584% D--
SVA-88
D-
Kills:166
Deaths:87
KDR:1.908
Accuracy:16.838% D*
HSR:19.277% D-
Ursa
D--
Kills:147
Deaths:61
KDR:2.410
Accuracy:16.841% D--
HSR:16.327% D*
Kills:876
Deaths (as Heavy Assault):512
Deaths (to Heavy Assaults):716
KDR:1.71094
Kill Difference:364
Playtime:82.022 hours
Usage:7%
Score:0.650m
Score/min:132
Accuracy (listed only):16.711%
HSR (listed only):17.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:546
Deaths:520
KDR:1.050
Accuracy:19.391% D-
HSR:23.626% C++
Sirius SX12
D-
Kills:251
Deaths:186
KDR:1.349
Accuracy:18.171% D*
HSR:13.147% D-
Solstice VE3
C
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.048% C
HSR:15.385% D-
Kills:849
Deaths (as Light Assault):815
Deaths (to Light Assaults):560
KDR:1.04172
Kill Difference:34
Playtime:52.651 hours
Usage:4%
Score:0.401m
Score/min:127
Accuracy (listed only):19.537%
HSR (listed only):17.386%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:251
Deaths:186
KDR:1.349
Accuracy:18.171% D*
HSR:13.147% D-
XM98
C**
Kills:249
Deaths:52
KDR:4.788
Accuracy:31.982% D-
HSR:77.510% C**
Ghost
C++
Kills:213
Deaths:78
KDR:2.731
Accuracy:29.172% D**
HSR:69.953% C++
VA39 Spectre
C--
Kills:68
Deaths:45
KDR:1.511
Accuracy:25.659% D--
HSR:32.353% C--
Parallax VX3
C-
Kills:60
Deaths:9
KDR:6.667
Accuracy:36.474% C-
HSR:65% D**
Artemis VX26
D--
Kills:59
Deaths:73
KDR:0.808
Accuracy:22.478% D--
HSR:11.864% F
Kills:900
Deaths (as Infiltrator):443
Deaths (to Infiltrators):420
KDR:2.0316
Kill Difference:457
Playtime:162.816 hours
Usage:13%
Score:1.091m
Score/min:112
Accuracy (listed only):27.323%
HSR (listed only):44.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:182
Deaths:26
KDR:7
Accuracy:15.020% D--
HSR:18.681% C--
Blueshift VM5
C+
Kills:167
Deaths:26
KDR:6.423
Accuracy:15.373% D-
HSR:20.359% C+
Kills:349
Deaths (as MAX Suit):26
Deaths (to MAX Suits):124
KDR:13.42308
Kill Difference:323
Playtime:10.404 hours
Usage:1%
Score:0.123m
Score/min:197
Accuracy (listed only):15.197%
HSR (listed only):19.520%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:766
V. Kills:548 140%
Deaths:31
KDR:24.710
Accuracy:51.471% D
KPH:20.400 D-
VKPH:14.600 D
Skyguard
B**
Kills:166
V. Kills:87 189%
Deaths:5
KDR:33.200
Accuracy:33.551% B+
KPH:21.600 B**
VKPH:11.300 B+
L100 Python HEAT
C++
Kills:96
V. Kills:31 300%
Deaths:4
KDR:24
Accuracy:49.848% C+
KPH:33.600 C++
VKPH:10.900 C
L100 Python HESH
C++
Kills:86
V. Kills:12 N/A
Deaths:2
KDR:43
Accuracy:46.950% C
KPH:55.400 C++
VKPH:7.700 C+
C75 Viper
B+
Kills:80
V. Kills:18 421%
Deaths:4
KDR:20
Accuracy:40.203% C+
KPH:43.200 B+
VKPH:9.700 B
Kills:1,194 (1,194 + 0)
Deaths:46
KDR:25.957
VKDR:15.130
Vehicle Kills:696
Kill Difference:1,148
Playtime:51.538 hours
Usage:4%
Score:0.627m
Score/min:203
Driving Accuracy:40.203%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:11,899
V. Kills:6,224 191%
Deaths:359
KDR:33.145
Accuracy:50.706% C
KPH:31.300 B+
VKPH:16.400 C++
Supernova VPC
C+
Kills:1,700
V. Kills:209 N/A
Deaths:38
KDR:44.737
Accuracy:51.180% C+
KPH:41.400 C+
VKPH:5.100 D
Saron HRB
C++
Kills:1,039
V. Kills:811 128%
Deaths:108
KDR:9.620
Accuracy:42.742% C+
KPH:21.900 C
VKPH:17.100 C++
E540 Halberd
C+
Kills:785
V. Kills:458 171%
Deaths:41
KDR:19.146
Accuracy:52.491% B++
KPH:27 C-
VKPH:15.700 C+
Supernova PC
B+
Kills:130
V. Kills:33 382%
Deaths:8
KDR:16.250
Accuracy:54.594% B+
KPH:27.200 B+
VKPH:6.900 C-
Kills:15,553 (13,729 + 1,824)
Deaths:554
KDR:28.074
VKDR:13.962
Vehicle Kills:7,735
Kill Difference:14,999
Playtime:502.442 hours
Usage:41%
Score:7.057m
Score/min:234
Driving Accuracy:54.594%
Gunner Accuracy:52.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:78
V. Kills:1 N/A
Deaths:3
KDR:26
Accuracy:17.158% C
KPH:44.200 D
VKPH:0.600 D*
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:0.333
Vehicle Kills:1
Kill Difference:75
Playtime:1.766 hours
Usage:0%
Score:0.015m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:17.158%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 18,12311,89935933.145M+26.0750.706%CN/A31.3B+16.4C++217380h3.7B**7.4B*
Supernova VPC 1,9091,7003844.737A**37.6651.18%C+1.353%C+41.4C+5.1D14541.1h2.7B++5.2B+
M12 Kobalt 1,4221,3744343.5U336.4221.959%C+18.486%C++102.5C+3.6C--29213.4h16.1B+73.5B+
Saron HRB 1,8501,0391089.62B*2.5442.742%C+N/A21.9C17.1C++27447.4h19.1B+44.7B+
E540 Halberd 1,2437854119.146B++12.0752.491%B++N/A27C-15.7C+50329.1h5.3B+10.2B+
L100 Python AP 1,3147663124.71M*17.6351.471%D2.872%C++20.4D-14.6D17437.6h5.4B+10.6C*
Orion VS54 5665633641.547C++5.5316.455%D-17.584%D--14.9DN/A4937.9h11.2B+68C+
Pulsar C 5525465201.05C+6.0319.391%D-23.626%C++3.4D--N/A8162.3h12C++62.1C+
Sirius SX12 2512511861.349C*5.7318.171%D*13.147%D-16.6DN/A3915.1h12.4B+68.4C+
XM98 249249524.788A++2.2931.982%D-77.51%C**14.8DN/A3416.8h2B*6.2C**
Ghost 213213782.731C+4.3529.172%D**69.953%C++13.3D--N/A3716h2.1B7C
Blueshift VM5 183182267A++0.0815.02%D--18.681%C--21.9DN/A548.3h18.2D121D
Tank Mine 269176315.677A+1.4057.584%A++N/A58.7D--31D--6333h3.5F*6.1C++
Lasher X2 1681681401.2B5.8823.041%C-2.381%D-20.2DN/A598.3h19.4C*84.2C++
Blueshift VM5 169167266.423A++0.6515.373%D-20.359%C+20.1D-N/A528.3h20.1D-130.5D
Skyguard 253166533.2U26.1233.551%B+N/A21.6B**11.3B+2117.7h85.9B**256B**
SVA-88 169166871.908C++5.1716.838%D*19.277%D-11.9D*N/A3014h12C++71.6C-
Ursa 148147612.41A4.6716.841%D--16.327%D*21.6DN/A546.8h9.6B+56.7C++
Supernova PC 163130816.25A+9.1754.594%B+2.308%C+27.1B6.9C-3234.8h3.9B*7.2B**
C-4 148104264A++3.0831.139%B*N/A65C-27.5C+11361.6h1.2B+3.8B*
L100 Python HEAT 12796424S16.9249.848%C+N/A33.1C++10.7C2742.9h5.1B+10.3B
Plasma Grenade 9695195N/A87.9244.262%C+N/A475C+5C-14050.2h3.4B7.7C**
Lumine Edge 90891,4900.06C+7.023.953%F--6.742%D**0.2C--N/A1382.6h1.5C+37T*
L100 Python HESH 9886243A*35.9246.95%CN/A53.8C++7.5C4241.6h3B+6.3B+
C75 Viper 9880420M**12.9240.203%C+N/A42.1B+9.5C**4601.9h9.4B++23.4B++
M12 Kobalt 7978326B**18.9217.158%C8.974%F-43.3DN/A1391.8h16.2B++94.4C**
VA39 Spectre 6868451.511C+5.5725.659%D--32.353%C--13.3DN/A525.1h4.3B**16.7B+
S1 12168551.236B**5.8445.01%D*2.941%C++15.5D12C+2994.4h6.8C++15C
M60-A Bulldog 676178.714C**1.6448.95%B**N/A27.7C--2.7D*922.2h5B+10.1B*
Parallax VX3 606096.667B*0.4136.474%C-65%D**19.4DN/A763.1h2B+5.5C*
Artemis VX26 5959730.808C-6.2722.478%D--11.864%F12.3D--N/A374.8h13.2C58.8C--
Solstice VE3 55521090.477C-6.6021.048%C15.385%D-1.9D--N/A1726.7h20.6D97.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02660.7h
Nano-Armor Kit302877,71378.9h
Medical Applicator65,5430.3h
Spitfire Auto-Turret11750.5h
Motion Spotter34321.5h
Hoplon Anti-Aircraft Phalanx Tower0500h
Welding Device0540h
Maelstrom Turbo Laser02820.2h
Ammunition Package24642.1h
Medical Kit891,1006.6h
Anti-Infantry MANA Turret1590.4h
NSX-P Tanto11280.3h
Recon Detection Device25441.2h
WLT-Howler Mining Laser12,7370.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.83s
Server spent 3.30s on queries, 2.47s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.