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Centurion Immortal IIplasmasensationII[4FPC] IIplasmasensationII
VS BR 51

KDR: 7.09

Score: 17.4m

Last Seen: Jun 2nd, 2019 8:35 PM
- OFFLINE - 71.2 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Emerald - Outfit Officer of GlobalVanu[4FPC] GlobalVanu
VS outfit on Emerald

Members: 0
Level Progress (to 52): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC M12 Kobalt Saron HRB E540 Halberd L100 Python AP Orion VS54 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $212,670 MLG Score: 170
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.937%18.573%333712061,7661.276935.814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.166%-0.617D-0.341C-0.506B+HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.113C+11.90.168C++54.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.906%0.874%125894120914,414203712670.6569202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.876%0.966B*-1.092D*-1.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.70.704B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.949%1.052%1073312101,90225314017.48819136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.121%0.441B-0.839D-1.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.727B++13.30.665B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.821%68.43%10734120958611605.05172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.261%-0.787D-0.102C+0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.226C++2.30.284C*5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GlobalVanu[4FPC] GlobalVanu
VS outfit on Emerald

Members: 0
17.4m291.7%299 (17.9k)243 (14.6k)7.0909622,9963,24310.316751 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1213152811.914%5.518%6622:133

74% Engineer7% Heavy Assault13% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 9:58 AMJul 19th, 2018 8:19 PMJun 19th, 2019 3:42 AM (8d) (PST)Jun 2nd, 2019 4:38 PM (24d) (PST)Jun 2nd, 2019 4:35 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
732257070.3210.0450.0181.3020.125170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9081,51942,389193178814,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1193h/49.7d 10,461 1,269 7,964 93.2k 441 2,200 8,960 52.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:535
Deaths:508
KDR:1.053
Accuracy:19.298% D--
HSR:23.738% C++
Solstice VE3
C
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.048% C
HSR:15.385% D
Kills:587
Deaths (as Engineer):617
Deaths (to Engineers):1,030
KDR:0.95138
Kill Difference:30
Playtime:884.688 hours
Usage:74%
Score:15.127m
Score/min:285
Accuracy (listed only):20.173%
HSR (listed only):19.561%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:556
Deaths:359
KDR:1.549
Accuracy:16.395% D-
HSR:17.446% D--
SVA-88
D-
Kills:166
Deaths:87
KDR:1.908
Accuracy:16.838% D*
HSR:19.277% D-
Ursa
D--
Kills:147
Deaths:61
KDR:2.410
Accuracy:16.841% D--
HSR:16.327% D*
Kills:869
Deaths (as Heavy Assault):507
Deaths (to Heavy Assaults):708
KDR:1.714
Kill Difference:362
Playtime:81.711 hours
Usage:7%
Score:0.641m
Score/min:131
Accuracy (listed only):16.691%
HSR (listed only):17.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:535
Deaths:508
KDR:1.053
Accuracy:19.298% D--
HSR:23.738% C++
Sirius SX12
D
Kills:251
Deaths:186
KDR:1.349
Accuracy:18.171% D*
HSR:13.147% D
Solstice VE3
C
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.048% C
HSR:15.385% D
Kills:838
Deaths (as Light Assault):803
Deaths (to Light Assaults):547
KDR:1.04359
Kill Difference:35
Playtime:50.310 hours
Usage:4%
Score:0.385m
Score/min:128
Accuracy (listed only):19.506%
HSR (listed only):17.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:251
Deaths:186
KDR:1.349
Accuracy:18.171% D*
HSR:13.147% D
XM98
B
Kills:249
Deaths:52
KDR:4.788
Accuracy:31.982% D-
HSR:77.510% B
Ghost
C*
Kills:209
Deaths:76
KDR:2.750
Accuracy:29.295% D**
HSR:70.335% C*
VA39 Spectre
C--
Kills:68
Deaths:45
KDR:1.511
Accuracy:25.659% D*
HSR:32.353% C--
Parallax VX3
C-
Kills:60
Deaths:9
KDR:6.667
Accuracy:36.391% C-
HSR:65% F
Artemis VX26
D--
Kills:59
Deaths:73
KDR:0.808
Accuracy:22.478% D--
HSR:11.864% F
Kills:896
Deaths (as Infiltrator):441
Deaths (to Infiltrators):414
KDR:2.03175
Kill Difference:455
Playtime:159.293 hours
Usage:13%
Score:1.076m
Score/min:113
Accuracy (listed only):27.330%
HSR (listed only):45.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:182
Deaths:26
KDR:7
Accuracy:15.020% D--
HSR:18.681% C-
Blueshift VM5
C+
Kills:167
Deaths:26
KDR:6.423
Accuracy:15.373% D--
HSR:20.359% C+
Kills:349
Deaths (as MAX Suit):26
Deaths (to MAX Suits):123
KDR:13.42308
Kill Difference:323
Playtime:10.404 hours
Usage:1%
Score:0.123m
Score/min:197
Accuracy (listed only):15.197%
HSR (listed only):19.520%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:757
V. Kills:541 140%
Deaths:31
KDR:24.419
Accuracy:51.418% D
KPH:20.300 D-
VKPH:14.500 D
Skyguard
B**
Kills:166
V. Kills:87 189%
Deaths:5
KDR:33.200
Accuracy:33.468% B++
KPH:21.900 B**
VKPH:11.500 B+
L100 Python HEAT
C**
Kills:94
V. Kills:30 303%
Deaths:4
KDR:23.500
Accuracy:50.624% C+
KPH:33.500 C**
VKPH:10.700 C+
L100 Python HESH
C*
Kills:86
V. Kills:12 N/A
Deaths:2
KDR:43
Accuracy:46.950% C
KPH:55.400 C*
VKPH:7.700 C+
C75 Viper
B++
Kills:80
V. Kills:18 421%
Deaths:4
KDR:20
Accuracy:40.203% C+
KPH:43.200 B++
VKPH:9.700 B
Kills:1,183 (1,183 + 0)
Deaths:46
KDR:25.717
VKDR:14.957
Vehicle Kills:688
Kill Difference:1,137
Playtime:51.070 hours
Usage:4%
Score:0.621m
Score/min:203
Driving Accuracy:40.203%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:11,827
V. Kills:6,196 191%
Deaths:358
KDR:33.036
Accuracy:50.791% C
KPH:31.400 B+
VKPH:16.400 C**
Supernova VPC
C+
Kills:1,700
V. Kills:209 N/A
Deaths:38
KDR:44.737
Accuracy:51.180% C+
KPH:41.400 C+
VKPH:5.100 D
Saron HRB
C++
Kills:1,039
V. Kills:811 128%
Deaths:108
KDR:9.620
Accuracy:42.742% C+
KPH:21.900 C
VKPH:17.100 C++
E540 Halberd
C+
Kills:785
V. Kills:458 171%
Deaths:41
KDR:19.146
Accuracy:52.475% B+
KPH:27 C
VKPH:15.700 C+
Supernova PC
B+
Kills:130
V. Kills:33 382%
Deaths:8
KDR:16.250
Accuracy:54.594% B+
KPH:27.200 B+
VKPH:6.900 C-
Kills:15,481 (13,657 + 1,824)
Deaths:553
KDR:27.995
VKDR:13.937
Vehicle Kills:7,707
Kill Difference:14,928
Playtime:499.593 hours
Usage:42%
Score:7.030m
Score/min:235
Driving Accuracy:54.594%
Gunner Accuracy:52.475%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:78
V. Kills:1 N/A
Deaths:3
KDR:26
Accuracy:17.158% C
KPH:44.200 D
VKPH:0.600 D*
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:0.333
Vehicle Kills:1
Kill Difference:75
Playtime:1.766 hours
Usage:0%
Score:0.015m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:17.158%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 18,02311,82735833.036S25.9550.791%CN/A31.4B+16.4C**218377.2h3.7B**7.4B*
Supernova VPC 1,9091,7003844.737M++37.6551.18%C+1.353%C+41.4C+5.1D14441.1h2.7B++5.2B+
M12 Kobalt 1,2601,2173405.667U398.5821.575%C+18.57%C*99.8C+3.5C--29512.2h16.2B74.9B
Saron HRB 1,8501,0391089.62B*2.5342.742%C+N/A21.9C17.1C++27447.4h19.1B+44.7B+
E540 Halberd 1,2437854119.146B**12.0652.475%B+N/A27C15.7C+50229.1h5.3B+10.1B++
L100 Python AP 1,2987573124.419S17.3351.418%D2.906%C++20.3D-14.5D17437.3h5.4B+10.6C**
Orion VS54 5595563591.549C++5.5416.395%D-17.446%D--14.7DN/A4937.7h11.2B+68.3C+
Pulsar C 5395355081.053C+6.0419.298%D--23.738%C++3.4D--N/A8158.9h12C++61.9C
Sirius SX12 2512511861.349C**5.7418.171%D*13.147%D16.6DN/A3915.1h12.4B++68.4C+
XM98 249249524.788A+2.3031.982%D-77.51%B14.8DN/A3416.8h2B*6.2B
Ghost 209209762.75C++4.3429.295%D**70.335%C*13.3D--N/A3715.7h2B+7C
Blueshift VM5 183182267A++0.0915.02%D--18.681%C-21.9DN/A548.3h18.2D121D
Tank Mine 269176315.677A++1.4156.554%A++N/A58.7D--31D*6333h3.4F--6.1C++
Lasher X2 1681681401.2B5.8923.049%C2.381%D-20.2DN/A598.3h19.4C++84.1C++
Blueshift VM5 169167266.423A++0.6715.373%D--20.359%C+20.1D-N/A518.3h20.1D*130.5D-
Skyguard 253166533.2U26.1133.468%B++N/A21.8B**11.4B+2117.6h84.8B**253.3B**
SVA-88 169166871.908C++5.1816.838%D*19.277%D-11.9D*N/A3014h12C+71.6C--
Ursa 148147612.41A4.6816.841%D--16.327%D*21.6DN/A546.8h9.6B+56.7C+
Supernova PC 163130816.25A+9.1654.594%B+2.308%C+27.1B+6.9C-3234.8h3.9B*7.2B*
Frag Grenade 9594194N/A86.9144.693%C+N/A470C+5D14060.2h3.4B+7.6B
L100 Python HEAT 12494423.5S16.4150.624%C+N/A33.6C**10.7C+2722.8h5.2B+10.2B+
C-4 12789214.238A*2.8533.236%AN/A63.6C27.1C+11731.4h1.3B+3.9B*
Lumine Edge 90891,4840.06C+7.033.953%F--6.742%D**0.2DN/A1382.2h1.5C+37T*
L100 Python HESH 9886243A**35.9146.95%CN/A53.8C++7.5C+4241.6h3B+6.3B+
C75 Viper 9880420M*12.9140.203%C+N/A42.1B++9.5B4591.9h9.4B*23.4B++
M12 Kobalt 7978326A18.9117.158%C8.974%F-43.3DN/A1391.8h16.2B+94.4B
S1 12168551.236B*5.8545.01%D**2.941%C++15.5D12C+2994.4h6.8C+15C-
VA39 Spectre 6868451.511C++5.5825.659%D*32.353%C--13.3DN/A515.1h4.3B**16.7B
M60-A Bulldog 676178.714B+1.6248.95%AN/A27.7C-2.7D*922.2h5B+10.1B*
Parallax VX3 606096.667B**0.4236.391%C-65%F19.4DN/A773.1h2B+5.5C**
Artemis VX26 5959730.808C-6.2822.478%D--11.864%F12.3D--N/A374.8h13.2C58.8D
Solstice VE3 55521090.477C-6.6121.048%C15.385%D1.9D--N/A1726.7h20.6D97.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02660.7h
Nano-Armor Kit298864,48476.3h
Medical Applicator65,4990.3h
Spitfire Auto-Turret11730.5h
Motion Spotter34301.5h
Hoplon Anti-Aircraft Phalanx Tower0500h
Welding Device0540h
Maelstrom Turbo Laser02820.2h
Ammunition Package24462.1h
Medical Kit871,0866.5h
Anti-Infantry MANA Turret1590.4h
NSX-P Tanto11280.3h
Recon Detection Device25441.2h
WLT-Howler Mining Laser12,7370.6h

Check the help document for the dictionary if you want to learn more about words used here.


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