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Primarch Immortal IIplasmasensationII[QIBA] IIplasmasensationII
VS BR 98

KDR: 6.04

Score: 13.8m

Last Seen: May 26th, 2018 7:05 PM
- OFFLINE - 686 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Officer of GlobalVanu[QIBA] GlobalVanu
VS outfit on Emerald

Members: 0
Level Progress (to 99): 70%
Level 100 Progress: 73% 282h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron HRB L100 Python AP E540 Halberd Orion VS54 Pulsar C Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.24%18.499%33779901,6921.355774.689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.202%-0.526D-0.29C0.477B+HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.131C++11.90.163C++53.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.026%1.049%11195499311,346180563262.6851201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.868%1.015B**-1.084D*-1.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++3.70.704B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.645%1.159%108139941,72522613167.59912131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.272%0.437B-0.821D-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.699B+14.10.628B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.925%69.575%1081399447010204.60784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.602%-0.937D--0.156C++-0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.184C++2.30.271C*5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GlobalVanu[QIBA] GlobalVanu
VS outfit on Emerald

Members: 0
13.8m286.4%300 (18k)240 (14.4k)6.0449517,6152,9148.9207398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS997118911.646%5.365%6219:362

71% Engineer8% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 9:58 AMMar 25th, 2018 5:28 AMJun 20th, 2018 7:39 AM (4d) (PST)May 26th, 2018 5:16 PM (28d) (PST)May 26th, 2018 3:05 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
707296780.3060.0510.0161.2380.126154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4041,73640,668183174814,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
959.5h/40d 8,380 945 6,026 71.3k 335 1,820 7,268 40.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:463
Deaths:425
KDR:1.089
Accuracy:20.758% D
HSR:24.190% C**
Solstice VE3
C
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.048% C
HSR:15.385% D
Kills:515
Deaths (as Engineer):534
Deaths (to Engineers):937
KDR:0.96442
Kill Difference:19
Playtime:679.506 hours
Usage:71%
Score:11.734m
Score/min:288
Accuracy (listed only):20.903%
HSR (listed only):19.787%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:556
Deaths:359
KDR:1.549
Accuracy:16.406% D-
HSR:17.446% D--
SVA-88
D
Kills:165
Deaths:86
KDR:1.919
Accuracy:17.001% D*
HSR:19.394% D
Lasher X2
C
Kills:161
Deaths:135
KDR:1.193
Accuracy:22.835% C
HSR:2.484% D-
Ursa
D--
Kills:147
Deaths:61
KDR:2.410
Accuracy:16.874% D--
HSR:16.327% D*
Kills:1,029
Deaths (as Heavy Assault):641
Deaths (to Heavy Assaults):664
KDR:1.6053
Kill Difference:388
Playtime:79.733 hours
Usage:8%
Score:0.630m
Score/min:132
Accuracy (listed only):18.279%
HSR (listed only):13.913%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:463
Deaths:425
KDR:1.089
Accuracy:20.758% D
HSR:24.190% C**
Sirius SX12
D
Kills:251
Deaths:185
KDR:1.357
Accuracy:18.170% D*
HSR:13.147% D
Solstice VE3
C
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.048% C
HSR:15.385% D
Kills:766
Deaths (as Light Assault):719
Deaths (to Light Assaults):483
KDR:1.06537
Kill Difference:47
Playtime:45.635 hours
Usage:5%
Score:0.360m
Score/min:132
Accuracy (listed only):19.992%
HSR (listed only):17.574%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:251
Deaths:185
KDR:1.357
Accuracy:18.170% D*
HSR:13.147% D
XM98
B
Kills:249
Deaths:52
KDR:4.788
Accuracy:31.982% D-
HSR:77.510% B
Ghost
B+
Kills:153
Deaths:56
KDR:2.732
Accuracy:27.918% F
HSR:73.203% B+
VA39 Spectre
D
Kills:68
Deaths:45
KDR:1.511
Accuracy:25.659% D--
HSR:32.353% D
Artemis VX26
D--
Kills:58
Deaths:72
KDR:0.806
Accuracy:22.384% D--
HSR:12.069% D**
Kills:779
Deaths (as Infiltrator):410
Deaths (to Infiltrators):371
KDR:1.9
Kill Difference:369
Playtime:136.875 hours
Usage:14%
Score:0.930m
Score/min:113
Accuracy (listed only):25.223%
HSR (listed only):41.656%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:178
Deaths:25
KDR:7.120
Accuracy:15.051% D-
HSR:19.101% C
Blueshift VM5
C+
Kills:167
Deaths:25
KDR:6.680
Accuracy:15.399% D-
HSR:20.359% C+
Kills:345
Deaths (as MAX Suit):25
Deaths (to MAX Suits):118
KDR:13.8
Kill Difference:320
Playtime:10.151 hours
Usage:1%
Score:0.120m
Score/min:197
Accuracy (listed only):15.225%
HSR (listed only):19.730%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:706
V. Kills:515 137%
Deaths:30
KDR:23.533
Accuracy:51.294% D
KPH:19.500 D
VKPH:14.200 D
C75 Viper
B++
Kills:80
V. Kills:18 421%
Deaths:4
KDR:20
Accuracy:40.203% C++
KPH:43.200 B++
VKPH:9.700 B++
L100 Python HESH
B+
Kills:76
V. Kills:11 N/A
Deaths:2
KDR:38
Accuracy:51.059% B
KPH:60.600 B+
VKPH:8.800 C**
Kills:862 (862 + 0)
Deaths:36
KDR:23.944
VKDR:15.111
Vehicle Kills:544
Kill Difference:826
Playtime:39.383 hours
Usage:4%
Score:0.433m
Score/min:183
Driving Accuracy:51.059%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:8,811
V. Kills:4,812 183%
Deaths:331
KDR:26.619
Accuracy:50.919% C
KPH:29.800 B*
VKPH:16.300 B
Supernova VPC
C++
Kills:1,699
V. Kills:209 N/A
Deaths:38
KDR:44.711
Accuracy:51.198% C++
KPH:41.400 C+
VKPH:5.100 D
Saron HRB
C++
Kills:1,039
V. Kills:811 128%
Deaths:108
KDR:9.620
Accuracy:42.730% C+
KPH:21.900 C
VKPH:17.100 C++
E540 Halberd
C+
Kills:608
V. Kills:389 156%
Deaths:37
KDR:16.432
Accuracy:53.208% B++
KPH:25.400 C-
VKPH:16.200 C+
Supernova PC
B++
Kills:130
V. Kills:33 382%
Deaths:8
KDR:16.250
Accuracy:54.594% B++
KPH:27.200 B+
VKPH:6.900 C
Kills:12,287 (10,640 + 1,647)
Deaths:522
KDR:23.538
VKDR:11.981
Vehicle Kills:6,254
Kill Difference:11,765
Playtime:413.186 hours
Usage:43%
Score:5.780m
Score/min:233
Driving Accuracy:54.594%
Gunner Accuracy:53.208%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:78
V. Kills:1 N/A
Deaths:3
KDR:26
Accuracy:17.158% C+
KPH:44.200 D
VKPH:0.600 D*
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:0.333
Vehicle Kills:1
Kill Difference:75
Playtime:1.766 hours
Usage:0%
Score:0.013m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:17.158%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,6238,81133126.619M**20.5750.919%CN/A29.8B*16.3B220296h3.7B**7.3B**
Supernova VPC 1,9081,6993844.711M++38.6751.198%C++1.354%C41.4C+5.1D14341h2.7B++5.2B+
Saron HRB 1,8501,0391089.62B**3.5842.73%C+N/A21.9C17.1C++27047.4h19.1B+44.7B+
L100 Python AP 1,2217063023.533S17.4951.294%D3.116%C+19.4D14.2D16436.3h5.6B+10.9B+
E540 Halberd 9976083716.432B*10.3953.208%B++N/A25.3C-16.2C+46724h5.3B+9.9B++
Orion VS54 5595563591.549C++4.5016.406%D-17.446%D--14.8DN/A4737.5h11.2B+68.2C+
Pulsar C 4674634251.089C+4.9620.758%D24.19%C**4.1D--N/A10113.9h12.1C+58.5C+
Sirius SX12 2512511851.357C**4.6918.17%D*13.147%D17.4C--N/A4014.4h12.2B++67.3C++
XM98 249249524.788A+1.2631.982%D-77.51%B14.8DN/A3316.8h2B*6.2B
Blueshift VM5 179178257.12A*1.0815.051%D-19.101%C21.7DN/A528.2h18.4D-122.3D
Blueshift VM5 169167256.68A*0.6415.399%D-20.359%C+20.4DN/A518.2h19.9D--129D
SVA-88 168165861.919C++4.1317.001%D*19.394%D12.2D*N/A3013.5h12.1C+71.3C-
Lasher X2 1611611351.193B+4.8522.835%C2.484%D-19.6DN/A568.2h19.8C+86.6C++
Tank Mine 246159295.483A+0.5652.574%A+N/A54.8D--30D*5912.9h3.3F-6.4C++
Ghost 153153562.732C++3.3127.918%F73.203%B+12.5D--N/A3312.2h1.9B++6.7C+
Ursa 148147612.41A3.6316.874%D--16.327%D*22.6DN/A566.5h9.5B++56.4C++
Supernova PC 163130816.25A+10.2154.594%B++2.308%C+27.1B+6.9C2984.8h3.9B*7.2B*
Frag Grenade 9291191N/A84.9644.889%C+N/A455C+5C13370.2h3.3B+7.4B+
Lumine Edge 90891,3000.068C+5.984.233%F-6.742%D**0.3DN/A1336.9h1.4C++33.2F**
C75 Viper 9880420M++13.9640.203%C++N/A42.1B++9.5B++4031.9h9.4B*23.4B++
M12 Kobalt 7978326A+19.9617.158%C+8.974%F-43.3DN/A1221.8h16.2B+94.4B+
L100 Python HESH 8776238M31.9651.059%BN/A58.5C**8.5C*4091.3h2.9C**5.6B+
M12 Kobalt 7469169A*62.9625.575%B++20.29%B++57.5D-4.2C1381.2h22.4C-87.6C+
VA39 Spectre 6868451.511C++4.5325.659%D--32.353%D13.3DN/A455.1h4.3B**16.7B+
S1 11866531.245B*4.8045.11%D**3.03%C+15.3D12.1C+2804.3h6.8C+15.2C--
M60-A Bulldog 676178.714B++2.6748.95%AN/A27.7C2.7D--922.2h5B+10.1B**
Artemis VX26 5858720.806C-5.2422.384%D--12.069%D**12.1D--N/A354.8h13.3C59.3C--
Solstice VE3 55521090.477C-5.5721.048%C15.385%D1.9D--N/A1526.7h20.6D97.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13841.4h
Nano-Armor Kit249658,05959.4h
NSX-P Tanto11280.3h
Spawn Beacon01740.7h
Medical Applicator63,8120.2h
Spitfire Auto-Turret11050.4h
Hoplon Anti-Aircraft Phalanx Tower0500h
Anti-Infantry MANA Turret1590.4h
Medical Kit831,0256.4h
WLT-Howler Mining Laser12,7370.6h
Maelstrom Turbo Laser02820.2h
Ammunition Package23762.1h
Recon Detection Device24291h

Check the help document for the dictionary if you want to learn more about words used here.


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