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Legionary Immortal IIplasmasensationII[4FPC] IIplasmasensationII
VS BR 24

KDR: 6.49

Score: 15.2m

Last Seen: Sep 19th, 2018 9:40 AM
- OFFLINE - 48.5 hour(s)

Prestige 1, Battle Rank 24 - Vanu Sovereignty on Emerald - Outfit Officer of GlobalVanu[4FPC] GlobalVanu
VS outfit on Emerald

Members: 2
Level Progress (to 25): 16%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron HRB E540 Halberd L100 Python AP Orion VS54 Pulsar C Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.115%18.568%336710011,7181.309455.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.188%-0.561D-0.319C0.49B+HEAD ++ (~9.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.123C+11.90.164C++53.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.214%0.946%120444100412,901192638267.1927202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.848%1.02B**-1.111D*-1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.70.704B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.906%1.076%1128310051,85923513757.87712135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.187%0.448B-0.838D-1.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.718B++13.50.651B+19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.471%68.873%11284100455911204.99107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.9%-0.908D--0.125C++-0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.193C++2.30.274C*5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GlobalVanu[4FPC] GlobalVanu
VS outfit on Emerald

Members: 2
15.2m285.3%300 (18k)242 (14.5k)6.4946119,8673,0599.5871224 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1008132611.662%5.28%6220:242

72% Engineer8% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 9:58 AMJul 19th, 2018 8:19 PMSep 19th, 2018 9:09 AM (2d) (PST)Sep 19th, 2018 5:57 AM (2d) (PST)Sep 19th, 2018 5:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
739287110.3160.0490.0171.2710.129158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,3381,65842,680193176814,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1046.9h/43.6d 9,460 1,049 6,865 79.8k 370 1,944 8,110 46.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:487
Deaths:449
KDR:1.085
Accuracy:20.128% D
HSR:24.230% C**
Solstice VE3
C
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.048% C
HSR:15.385% D
Kills:539
Deaths (as Engineer):558
Deaths (to Engineers):981
KDR:0.96595
Kill Difference:19
Playtime:753.515 hours
Usage:72%
Score:13.071m
Score/min:289
Accuracy (listed only):20.588%
HSR (listed only):19.807%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:556
Deaths:359
KDR:1.549
Accuracy:16.395% D-
HSR:17.446% D--
SVA-88
D-
Kills:166
Deaths:87
KDR:1.908
Accuracy:16.926% D*
HSR:19.277% D-
Lasher X2
C
Kills:161
Deaths:135
KDR:1.193
Accuracy:22.835% C
HSR:2.484% D
Ursa
D--
Kills:147
Deaths:61
KDR:2.410
Accuracy:16.841% D--
HSR:16.327% D*
Kills:1,030
Deaths (as Heavy Assault):642
Deaths (to Heavy Assaults):683
KDR:1.60436
Kill Difference:388
Playtime:81.627 hours
Usage:8%
Score:0.639m
Score/min:131
Accuracy (listed only):18.249%
HSR (listed only):13.884%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:487
Deaths:449
KDR:1.085
Accuracy:20.128% D
HSR:24.230% C**
Sirius SX12
D
Kills:251
Deaths:185
KDR:1.357
Accuracy:18.170% D*
HSR:13.147% D
Solstice VE3
C
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.048% C
HSR:15.385% D
Kills:790
Deaths (as Light Assault):743
Deaths (to Light Assaults):507
KDR:1.06326
Kill Difference:47
Playtime:48.310 hours
Usage:5%
Score:0.376m
Score/min:130
Accuracy (listed only):19.782%
HSR (listed only):17.587%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:251
Deaths:185
KDR:1.357
Accuracy:18.170% D*
HSR:13.147% D
XM98
B
Kills:249
Deaths:52
KDR:4.788
Accuracy:31.982% D-
HSR:77.510% B
Ghost
B+
Kills:188
Deaths:66
KDR:2.848
Accuracy:28.694% D**
HSR:72.340% B+
VA39 Spectre
D
Kills:68
Deaths:45
KDR:1.511
Accuracy:25.659% D--
HSR:32.353% D
Artemis VX26
D--
Kills:59
Deaths:73
KDR:0.808
Accuracy:22.478% D--
HSR:11.864% F
Parallax VX3
D
Kills:54
Deaths:7
KDR:7.714
Accuracy:34.354% D
HSR:62.963% F
Kills:869
Deaths (as Infiltrator):428
Deaths (to Infiltrators):396
KDR:2.03037
Kill Difference:441
Playtime:147.482 hours
Usage:14%
Score:0.997m
Score/min:113
Accuracy (listed only):26.889%
HSR (listed only):45.030%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:179
Deaths:25
KDR:7.160
Accuracy:15.046% D-
HSR:18.994% C
Blueshift VM5
C+
Kills:167
Deaths:25
KDR:6.680
Accuracy:15.393% D-
HSR:20.359% C+
Kills:346
Deaths (as MAX Suit):25
Deaths (to MAX Suits):122
KDR:13.84
Kill Difference:321
Playtime:10.278 hours
Usage:1%
Score:0.120m
Score/min:195
Accuracy (listed only):15.220%
HSR (listed only):19.677%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:718
V. Kills:522 137%
Deaths:30
KDR:23.933
Accuracy:51.242% D
KPH:19.600 D
VKPH:14.200 D
L100 Python HEAT
B+
Kills:90
V. Kills:28 310%
Deaths:4
KDR:22.500
Accuracy:52.086% C++
KPH:34.500 B+
VKPH:10.700 C+
L100 Python HESH
C*
Kills:86
V. Kills:12 N/A
Deaths:2
KDR:43
Accuracy:46.950% C+
KPH:55.400 C*
VKPH:7.700 C+
C75 Viper
B++
Kills:80
V. Kills:18 421%
Deaths:4
KDR:20
Accuracy:40.203% C++
KPH:43.200 B++
VKPH:9.700 B+
Skyguard
B*
Kills:70
V. Kills:35 194%
Deaths:3
KDR:23.333
Accuracy:33.161% B++
KPH:19.700 B*
VKPH:9.900 C++
Kills:1,044 (1,044 + 0)
Deaths:43
KDR:24.279
VKDR:14.302
Vehicle Kills:615
Kill Difference:1,001
Playtime:46.251 hours
Usage:4%
Score:0.537m
Score/min:194
Driving Accuracy:33.161%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:10,354
V. Kills:5,525 187%
Deaths:344
KDR:30.099
Accuracy:51.171% C
KPH:30.800 B*
VKPH:16.400 C**
Supernova VPC
C++
Kills:1,699
V. Kills:209 N/A
Deaths:38
KDR:44.711
Accuracy:51.198% C++
KPH:41.400 C+
VKPH:5.100 D
Saron HRB
C++
Kills:1,039
V. Kills:811 128%
Deaths:108
KDR:9.620
Accuracy:42.730% C+
KPH:21.900 C
VKPH:17.100 C++
E540 Halberd
C+
Kills:742
V. Kills:441 168%
Deaths:40
KDR:18.550
Accuracy:52.799% B+
KPH:26.700 C
VKPH:15.900 C+
Supernova PC
B+
Kills:130
V. Kills:33 382%
Deaths:8
KDR:16.250
Accuracy:54.594% B+
KPH:27.200 B+
VKPH:6.900 C
Kills:13,964 (12,183 + 1,781)
Deaths:538
KDR:25.955
VKDR:13.046
Vehicle Kills:7,019
Kill Difference:13,426
Playtime:457.359 hours
Usage:44%
Score:6.432m
Score/min:234
Driving Accuracy:54.594%
Gunner Accuracy:52.799%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:78
V. Kills:1 N/A
Deaths:3
KDR:26
Accuracy:17.158% C+
KPH:44.200 D
VKPH:0.600 D--
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:0.333
Vehicle Kills:1
Kill Difference:75
Playtime:1.766 hours
Usage:0%
Score:0.013m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:17.158%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,87910,35434430.099S23.6051.171%CN/A30.8B*16.4C**219336.3h3.8B**7.3B**
Supernova VPC 1,9081,6993844.711M+38.2251.198%C++1.354%C41.4C+5.1D14441h2.7B++5.2B+
Saron HRB 1,8501,0391089.62B**3.1342.73%C+N/A21.9C17.1C++27247.4h19.1B+44.7B+
E540 Halberd 1,1837424018.55B**12.0652.799%B+N/A26.7C15.9C+47327.8h5.4B+10.2B++
L100 Python AP 1,2407183023.933S17.4451.242%D3.064%C+19.6D14.2D16636.7h5.6B+10.9B
Orion VS54 5595563591.549C++4.9516.395%D-17.446%D--14.7DN/A4737.7h11.2B+68.3C+
Pulsar C 4914874491.085C+5.4120.128%D24.23%C**3.9D--N/A9125.2h12.1C++60.2C+
Sirius SX12 2512511851.357B5.1418.17%D*13.147%D17.4C--N/A4014.4h12.2B++67.3C++
XM98 249249524.788A1.7131.982%D-77.51%B14.8DN/A3316.8h2B*6.2B
M12 Kobalt 2142041204S197.5121.65%C+18.137%C++78.5C--3.8C1842.6h16.9C*78C**
Ghost 188188662.848C++3.6528.694%D**72.34%B+13.2D--N/A3414.2h2B+6.8C+
Blueshift VM5 180179257.16A*0.6715.046%D-18.994%C21.8DN/A528.2h18.3D121.7D
Tank Mine 263171315.516A+0.9852.958%A+N/A57D--30.7D--6103h3.3F--6.2C*
Blueshift VM5 169167256.68A++0.1915.393%D-20.359%C+20.4DN/A518.2h19.9D--129.1D
SVA-88 169166871.908C++4.5916.926%D*19.277%D-11.9D*N/A3014h12C+71.2C-
Lasher X2 1611611351.193B+5.3022.835%C2.484%D19.6DN/A568.2h19.8C++86.6C++
Ursa 148147612.41A4.0816.841%D--16.327%D*21.6DN/A546.8h9.6B++56.7C++
Supernova PC 163130816.25A+9.7654.594%B+2.308%C+27.1B+6.9C3104.8h3.9B*7.2B**
Frag Grenade 9493193N/A86.5145.101%C+N/A465C+5C13260.2h3.4B+7.5B
L100 Python HEAT 11890422.5S16.0152.086%C++N/A34.6B+10.8C+2672.6h5.1B+9.9B+
Lumine Edge 90891,4310.062C+6.433.99%F-6.742%D**0.2DN/A1371.2h1.4C++36.3T*
L100 Python HESH 9886243M36.5146.95%C+N/A53.8C++7.5C+3901.6h3B+6.3B+
C75 Viper 9880420M++13.5140.203%C++N/A42.1B++9.5B+4331.9h9.4B*23.4B++
M12 Kobalt 7978326A+19.5117.158%C+8.974%F-43.3DN/A1251.8h16.2B+94.4B+
Skyguard 10570323.333S16.8433.161%B++N/A19.4B*9.7C+2093.6h83.2B**251B**
S1 12168551.236B*5.2645.187%D**2.941%C+15.5D12C+2884.4h6.8C+15C--
VA39 Spectre 6868451.511C++4.9825.659%D--32.353%D13.3DN/A465.1h4.3B**16.7B+
M60-A Bulldog 676178.714B+2.2248.95%AN/A27.7C2.7D--922.2h5B++10.1B**
Artemis VX26 5959730.808C-5.6922.478%D--11.864%F12.3D--N/A354.8h13.2C58.8C--
Parallax VX3 545477.714A1.2234.354%D62.963%F18.6DN/A662.9h1.9B++5.4C**
Solstice VE3 55521090.477C-6.0221.048%C15.385%D1.9D*N/A1626.7h20.6D97.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter24071.4h
Nano-Armor Kit269733,19365.9h
NSX-P Tanto11280.3h
Spawn Beacon02200.7h
Medical Applicator65,3890.3h
Spitfire Auto-Turret11290.5h
Hoplon Anti-Aircraft Phalanx Tower0500h
Anti-Infantry MANA Turret1590.4h
Medical Kit861,0726.5h
WLT-Howler Mining Laser12,7370.6h
Maelstrom Turbo Laser02820.2h
Recon Detection Device25291.2h
Ammunition Package24052.1h

Check the help document for the dictionary if you want to learn more about words used here.


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