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Centurion Immortal IIplasmasensationII[IFPC] IIplasmasensationII
VS BR 54

KDR: 6.95

Score: 17.8m

Last Seen: Jun 13th, 2020 4:45 PM
- OFFLINE - 365.5 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Emerald
Level Progress (to 55): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC M12 Kobalt Saron HRB E540 Halberd L100 Python AP Orion VS54 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $250,200 MLG Score: 200
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.017%18.611%335713421,8001.218695.728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.148%-0.627D-0.375C-0.525B+HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.109C+11.90.167C++54.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.76%0.875%121684134514,520211718068.4906202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.895%0.942B*-1.051D*-1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++3.70.703B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.953%1.052%1061313461,90225614017.40078136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.124%0.437B-0.839D-1.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.73B++13.30.669B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.689%70.761%10615134492012047.60331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.121%-0.645D0.239C++0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.30.289C*5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.954%16.667%1061113485411010.490909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.316C0.36C**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.572B+2.10.561B+3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.8m292.9%297 (17.8k)241 (14.5k)6.9471223,7803,42310.035654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349157412.03%6.484%7821:443

73% Engineer7% Heavy Assault14% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 9:58 AMJul 19th, 2018 8:19 PMJul 4th, 2020 1:25 PM (87d) (PST)Jun 13th, 2020 12:53 PM (108d) (PST)Jun 13th, 2020 12:45 PM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
721266950.3220.0460.0211.3010.122200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2621,55341,709193178714,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1231.9h/51.3d 10,572 1,542 8,283 96.1k 463 2,263 9,043 53.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:552
Deaths:528
KDR:1.045
Accuracy:19.411% F
HSR:23.370% C
Deimos VA29
C
Kills:54
Deaths:33
KDR:1.636
Accuracy:37.954% F*
HSR:16.667% C
Solstice VE3
D-
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.048% D-
HSR:15.385% D-
Kills:658
Deaths (as Engineer):670
Deaths (to Engineers):1,056
KDR:0.98209
Kill Difference:12
Playtime:902.179 hours
Usage:73%
Score:15.340m
Score/min:283
Accuracy (listed only):26.137%
HSR (listed only):18.474%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:563
Deaths:364
KDR:1.547
Accuracy:16.455% D**
HSR:17.584% D*
SVA-88
D--
Kills:176
Deaths:90
KDR:1.956
Accuracy:17.076% F
HSR:19.886% D--
Ursa
D*
Kills:147
Deaths:61
KDR:2.410
Accuracy:16.841% F
HSR:16.327% D*
Kills:886
Deaths (as Heavy Assault):515
Deaths (to Heavy Assaults):748
KDR:1.72039
Kill Difference:371
Playtime:83.349 hours
Usage:7%
Score:0.664m
Score/min:133
Accuracy (listed only):16.791%
HSR (listed only):17.932%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:552
Deaths:528
KDR:1.045
Accuracy:19.411% F
HSR:23.370% C
Sirius SX12
D-
Kills:251
Deaths:186
KDR:1.349
Accuracy:18.171% F
HSR:13.147% D-
Deimos VA29
C
Kills:54
Deaths:33
KDR:1.636
Accuracy:37.954% F*
HSR:16.667% C
Solstice VE3
D-
Kills:52
Deaths:109
KDR:0.477
Accuracy:21.048% D-
HSR:15.385% D-
Kills:909
Deaths (as Light Assault):856
Deaths (to Light Assaults):583
KDR:1.06192
Kill Difference:53
Playtime:53.201 hours
Usage:4%
Score:0.407m
Score/min:128
Accuracy (listed only):24.146%
HSR (listed only):17.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:289
Deaths:37
KDR:7.811
Accuracy:36.336% D
HSR:69.550% D**
Sirius SX12
D-
Kills:251
Deaths:186
KDR:1.349
Accuracy:18.171% F
HSR:13.147% D-
XM98
C++
Kills:249
Deaths:52
KDR:4.788
Accuracy:31.982% D*
HSR:77.510% C++
Ghost
C
Kills:228
Deaths:94
KDR:2.426
Accuracy:29.323% F-
HSR:69.737% C
Phaseshift VX-S
B*
Kills:86
Deaths:14
KDR:6.143
Accuracy:27.060% F
HSR:88.372% B*
VA39 Spectre
D
Kills:68
Deaths:45
KDR:1.511
Accuracy:25.659% D**
HSR:32.353% D
Artemis VX26
D**
Kills:59
Deaths:73
KDR:0.808
Accuracy:22.478% D**
HSR:11.864% F
Kills:1,230
Deaths (as Infiltrator):501
Deaths (to Infiltrators):438
KDR:2.45509
Kill Difference:729
Playtime:175.912 hours
Usage:14%
Score:1.226m
Score/min:116
Accuracy (listed only):27.287%
HSR (listed only):51.791%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:182
Deaths:26
KDR:7
Accuracy:15.020% D**
HSR:18.681% D-
Blueshift VM5
D
Kills:167
Deaths:26
KDR:6.423
Accuracy:15.373% D**
HSR:20.359% D
Kills:349
Deaths (as MAX Suit):26
Deaths (to MAX Suits):124
KDR:13.42308
Kill Difference:323
Playtime:10.430 hours
Usage:1%
Score:0.123m
Score/min:196
Accuracy (listed only):15.197%
HSR (listed only):19.520%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:766
V. Kills:548 140%
Deaths:31
KDR:24.710
Accuracy:51.471% D
KPH:20.400 D*
VKPH:14.600 D--
Skyguard
B+
Kills:178
V. Kills:93 189%
Deaths:5
KDR:35.600
Accuracy:33.423% B+
KPH:22.100 B+
VKPH:11.500 C++
L100 Python HEAT
C
Kills:96
V. Kills:31 300%
Deaths:4
KDR:24
Accuracy:49.848% C-
KPH:33.600 C
VKPH:10.900 D
L100 Python HESH
C
Kills:86
V. Kills:12 N/A
Deaths:2
KDR:43
Accuracy:46.950% D
KPH:55.400 C
VKPH:7.700 C-
C75 Viper
C+
Kills:80
V. Kills:18 421%
Deaths:4
KDR:20
Accuracy:40.203% C
KPH:43.200 C+
VKPH:9.700 C+
Kills:1,206 (1,206 + 0)
Deaths:46
KDR:26.217
VKDR:15.261
Vehicle Kills:702
Kill Difference:1,160
Playtime:51.925 hours
Usage:4%
Score:0.632m
Score/min:203
Driving Accuracy:40.203%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:11,924
V. Kills:6,236 191%
Deaths:359
KDR:33.215
Accuracy:50.612% D
KPH:31.300 C+
VKPH:16.300 C
Supernova VPC
C
Kills:1,700
V. Kills:209 N/A
Deaths:38
KDR:44.737
Accuracy:51.180% C
KPH:41.400 D
VKPH:5.100 D-
Saron HRB
C+
Kills:1,039
V. Kills:811 128%
Deaths:108
KDR:9.620
Accuracy:42.742% D
KPH:21.900 D
VKPH:17.100 C+
E540 Halberd
C-
Kills:785
V. Kills:458 171%
Deaths:41
KDR:19.146
Accuracy:52.491% C*
KPH:27 D-
VKPH:15.700 C-
Supernova PC
B
Kills:130
V. Kills:33 382%
Deaths:8
KDR:16.250
Accuracy:54.594% B
KPH:27.200 C+
VKPH:6.900 D
Kills:15,578 (13,754 + 1,824)
Deaths:554
KDR:28.119
VKDR:13.984
Vehicle Kills:7,747
Kill Difference:15,024
Playtime:503.886 hours
Usage:41%
Score:7.068m
Score/min:234
Driving Accuracy:54.594%
Gunner Accuracy:52.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:78
V. Kills:1 N/A
Deaths:3
KDR:26
Accuracy:17.158% D
KPH:44.100 D-
VKPH:0.600 D**
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:0.333
Vehicle Kills:1
Kill Difference:75
Playtime:1.771 hours
Usage:0%
Score:0.015m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:17.158%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 18,16011,92435933.214A++26.2750.612%DN/A31.3C+16.3C217381.5h3.7B++7.4B+
Supernova VPC 1,9091,7003844.737A+37.7951.18%C1.353%C+41.4D5.1D-14541.1h2.7B+5.2C**
M12 Kobalt 1,4441,3954348.75M*341.8021.723%C--18.638%C+102.6C-3.6D29113.6h16.1C++74.1C+
Saron HRB 1,8501,0391089.62B+2.6742.742%DN/A21.9D17.1C+27447.4h19.1C**44.7C++
E540 Halberd 1,2437854119.146C*12.2052.491%C*N/A27D-15.7C-50429.1h5.3C+10.2C*
L100 Python AP 1,3147663124.71A+17.7651.471%D2.872%B+20.4D*14.6D--17437.6h5.4C+10.6C+
Orion VS54 5665633641.547C5.4016.455%D**17.584%D*14.8D--N/A4938h11.2C+68C+
Pulsar C 5585525281.045C5.9019.411%F23.37%C3.4D*N/A8163.9h12C-61.9D--
Parallax VX3 292289377.811B+0.8636.336%D69.55%D**27DN/A8910.7h2C++5.6C
Sirius SX12 2512511861.349C+5.6018.171%F13.147%D-16.6DN/A4015.1h12.4C+68.4C
XM98 249249524.788B++2.1631.982%D*77.51%C++14.8D--N/A3416.8h2B+6.2C+
Ghost 228228942.426C4.5229.323%F-69.737%C13.3D**N/A3817.2h2.1C+7D--
Lasher X2 2052041571.299C+5.6523.774%D-3.431%C22.4D-N/A649.1h19.3C+81.2C
Blueshift VM5 183182267A+0.0515.02%D**18.681%D-21.7D--N/A558.4h18.2D--121D**
Skyguard 271178535.6S28.6533.423%B+N/A22B+11.5C++2108.1h84.6B*253B*
Tank Mine 269176315.677B**1.2757.865%B**N/A58.7D*31D*6343h3.5F*6.1C-
SVA-88 179176901.956C+4.9917.076%F19.886%D--12.4D*N/A3114.2h11.9C-69.6D*
Blueshift VM5 169167266.423A0.5215.373%D**20.359%D20.1D*N/A528.3h20.1F130.5F
Ursa 148147612.41B++4.5416.841%F16.327%D*21.6D-N/A546.8h9.6C**56.7C--
Supernova PC 163130816.25B*9.3054.594%B2.308%C*27.1C+6.9D3234.8h3.9B+7.2B++
C-4 150105264.038A2.9131.156%B+N/A65.6D28.1C+11411.6h1.2C**3.8B+
Plasma Grenade 9998198N/A91.0544.652%DN/A490D5C--14360.2h3.4C7.6C
L100 Python HEAT 12796424A17.0549.848%C-N/A33.1C10.7D2762.9h5.1C*10.3C+
Lumine Edge 90891,5550.057C6.893.97%F-6.742%D*0.2C--N/A1389.7h1.5C37.1T*
L100 Python HESH 9886243B*36.0546.95%DN/A53.8C-7.5C--4251.6h3C++6.3C+
Phaseshift VX-S 8786146.143B*0.8027.06%F88.372%B*11.9D*N/A317.2h2.8C+10.4D
C75 Viper 9880420A*13.0540.203%CN/A42.1C+9.5C+4631.9h9.4B+23.4C*
M12 Kobalt 7978326C++19.0517.158%D8.974%F--43.3D-N/A1391.8h16.2B94.4C+
S1 13174581.276C**5.6745.472%F2.703%C++16.4D--12.7C3004.5h6.4C+14.2C
VA39 Spectre 6868451.511C5.4425.659%D**32.353%D12.8D-N/A525.3h4.3B+16.7C+
M60-A Bulldog 676178.714C1.7748.95%B++N/A27.7D2.7D*922.2h5C++10.1B+
Artemis VX26 5959730.808D6.1422.478%D**11.864%F12D*N/A364.9h13.2D58.8D*
Deimos VA29 5454331.636C+5.3137.954%F*16.667%C18.6D*N/A502.9h2.1C*5.6D*
Solstice VE3 55521090.477D6.4721.048%D-15.385%D-1.9D--N/A1726.7h20.6D--97.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit305880,80979.3h
Spawn Beacon02720.7h
Hoplon Anti-Aircraft Phalanx Tower0500h
Motion Spotter55631.6h
Medical Applicator65,5430.3h
Welding Device0540h
Spitfire Auto-Turret11760.5h
Recon Detection Device25441.2h
Ammunition Package24652.1h
V26 Maelstrom Turbo Laser02820.2h
Medical Kit941,1776.8h
Anti-Infantry MANA Turret1590.4h
NSX-P Tanto11280.3h
WLT-Howler Mining Laser12,7370.6h

Check the help document for the dictionary if you want to learn more about words used here.


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