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Immortal World Champion ILJA[FOG] ILJA
VS BR 68

KDR: 2.96

Score: 67.3m

Last Seen: Apr 23rd, 2019 5:54 PM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Miller - Outfit Officer of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 36
Level Progress (to 69): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Ghost NS-11A Hornet Missiles Saron Laser Cannon Light PPA Dual Photon Pods H-V45 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,122,947 MLG Score: 1697
Fun Score: N/A
Cheeseburgers Flipped: 592TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.267%27.801%73021101442,3982.165930.799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.209%1.007B**1.084B**-0.976D--HEAD ++ (~14.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.503B+9.80.317C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.935%2.414%15005103023,2401568917314.812253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.48%-0.891D--0.746B++0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.10.274C*33.90.361C**83.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.879%1.98%563103250514751650.342141304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.178%0.58B+-0.399C---0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.90.687B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.176%7.922%738102797213533040.717873319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.892%-0.678D0.978B*0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.634B+12.30.683B+29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47%64.787%732103324,88322154311.2288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.747%1.804A++-0.153C-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.57B+20.372C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.442%16.239%7321033117131310.0890411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.652%-2.081F--0.334C**1.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31-1.35D**5.1-0.05C+25.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 36
67.3m238.3%388 (23.3k)323 (19.4k)2.96443118,42339,9483.3471868 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035795223.383%24.766%57905:1323

26% Combat Medic20% Engineer13% Heavy Assault18% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:31 PMNov 6th, 2014 11:29 AMApr 24th, 2019 1:46 AM (20h) (PST)Apr 23rd, 2019 3:24 PM (1d) (PST)Apr 23rd, 2019 1:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6681535150.5690.1920.1411.5360.0761697

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,1009,19430,9063412892519,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3470.1h/144.6d 15,290 29,328 42,298 319.8k 4,743 10,044 15,764 139.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:3,237
Deaths:1,390
KDR:2.329
Accuracy:25.973% B+
HSR:29.317% B+
Orion VS54
B++
Kills:2,938
Deaths:781
KDR:3.762
Accuracy:24.449% B++
HSR:22.566% C
Betelgeuse 54-A
C*
Kills:2,666
Deaths:1,147
KDR:2.324
Accuracy:25.854% C+
HSR:32.033% C*
NS-15M2
B*
Kills:2,658
Deaths:872
KDR:3.048
Accuracy:28.029% B++
HSR:31.828% B*
Ursa
B**
Kills:1,587
Deaths:685
KDR:2.317
Accuracy:27.849% B**
HSR:29.049% B++
Flare VE6
A++
Kills:1,164
Deaths:494
KDR:2.356
Accuracy:27.871% B**
HSR:35.825% A++
VX29 Polaris
B**
Kills:653
Deaths:357
KDR:1.829
Accuracy:27.725% B*
HSR:30.781% B**
Pulsar LSW
B**
Kills:250
Deaths:98
KDR:2.551
Accuracy:28.198% B**
HSR:26% C**
Lasher X2
A*
Kills:143
Deaths:112
KDR:1.277
Accuracy:32.725% B**
HSR:7.692% A*
Kills:15,296
Deaths (as Heavy Assault):5,936
Deaths (to Heavy Assaults):11,867
KDR:2.57682
Kill Difference:9,360
Playtime:437.374 hours
Usage:13%
Score:7.411m
Score/min:282
Accuracy (listed only):27.630%
HSR (listed only):27.232%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:578
Deaths:475
KDR:1.217
Accuracy:24.605% B
HSR:22.837% B+
NSX Tanto
A++
Kills:552
Deaths:309
KDR:1.786
Accuracy:26.632% C++
HSR:36.232% A++
Pulsar C
B+
Kills:129
Deaths:113
KDR:1.142
Accuracy:27.388% B+
HSR:20.155% C--
Thanatos VE70
C+
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.514% T
HSR:16.129% C+
Pandora VX25
C**
Kills:55
Deaths:57
KDR:0.965
Accuracy:39.641% C+
HSR:16.364% C**
Kills:1,376
Deaths (as Engineer):1,061
Deaths (to Engineers):7,666
KDR:1.29689
Kill Difference:315
Playtime:710.738 hours
Usage:20%
Score:12.606m
Score/min:296
Accuracy (listed only):25.556%
HSR (listed only):22.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:578
Deaths:475
KDR:1.217
Accuracy:24.605% B
HSR:22.837% B+
NSX Tanto
A++
Kills:552
Deaths:309
KDR:1.786
Accuracy:26.632% C++
HSR:36.232% A++
Eridani SX5
B*
Kills:139
Deaths:147
KDR:0.946
Accuracy:24.859% C
HSR:25.180% B*
Pulsar C
B+
Kills:129
Deaths:113
KDR:1.142
Accuracy:27.388% B+
HSR:20.155% C--
Thanatos VE70
C+
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.514% T
HSR:16.129% C+
Pandora VX25
C**
Kills:55
Deaths:57
KDR:0.965
Accuracy:39.641% C+
HSR:16.364% C**
Kills:1,515
Deaths (as Light Assault):1,208
Deaths (to Light Assaults):6,830
KDR:1.25414
Kill Difference:307
Playtime:730.288 hours
Usage:21%
Score:16.824m
Score/min:384
Accuracy (listed only):25.440%
HSR (listed only):22.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:11,591
Deaths:5,526
KDR:2.098
Accuracy:25.797% C**
HSR:29.592% B**
H-V45
B++
Kills:3,491
Deaths:1,885
KDR:1.852
Accuracy:26.133% B+
HSR:26.841% B++
Corvus VA55
B**
Kills:2,461
Deaths:1,594
KDR:1.544
Accuracy:29.135% B**
HSR:25.965% B+
Darkstar
C*
Kills:1,899
Deaths:1,178
KDR:1.612
Accuracy:23.941% D
HSR:25.013% C*
Terminus VX-9
C*
Kills:1,584
Deaths:933
KDR:1.698
Accuracy:25.062% C+
HSR:27.778% C*
Pulsar VS1
B++
Kills:1,189
Deaths:834
KDR:1.426
Accuracy:25.582% B+
HSR:25.315% B++
Eridani SX5
B*
Kills:139
Deaths:147
KDR:0.946
Accuracy:24.859% C
HSR:25.180% B*
Thanatos VE70
C+
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.514% T
HSR:16.129% C+
Pandora VX25
C**
Kills:55
Deaths:57
KDR:0.965
Accuracy:39.641% C+
HSR:16.364% C**
Kills:22,471
Deaths (as Combat Medic):12,261
Deaths (to Combat Medics):4,319
KDR:1.83272
Kill Difference:10,210
Playtime:892.789 hours
Usage:26%
Score:17.756m
Score/min:331
Accuracy (listed only):25.518%
HSR (listed only):24.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:24,030
Deaths:7,382
KDR:3.255
Accuracy:47.235% A
HSR:64.748% C
NS-44 Commissioner
B
Kills:3,127
Deaths:2,250
KDR:1.390
Accuracy:39.164% B
HSR:18.900% C-
XM98
B++
Kills:853
Deaths:250
KDR:3.412
Accuracy:42.294% B++
HSR:65.885% D--
Beamer VS3
C++
Kills:413
Deaths:391
KDR:1.056
Accuracy:27.771% C++
HSR:22.760% C++
Eridani SX5
B*
Kills:139
Deaths:147
KDR:0.946
Accuracy:24.859% C
HSR:25.180% B*
NS-AM7 Archer
A++
Kills:92
Deaths:120
KDR:0.767
Accuracy:52.814% D-
HSR:33.696% A++
Ectoblaster
C
Kills:76
Deaths:63
KDR:1.206
Accuracy:32.288% D
HSR:7.895% C
Kills:28,730
Deaths (as Infiltrator):10,603
Deaths (to Infiltrators):5,379
KDR:2.70961
Kill Difference:18,127
Playtime:619.526 hours
Usage:18%
Score:11.192m
Score/min:301
Accuracy (listed only):38.061%
HSR (listed only):34.152%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:1,419
Deaths:314
KDR:4.519
Accuracy:52.709% B**
HSR:6.202% B**
Comet VM2
B**
Kills:1,091
Deaths:294
KDR:3.711
Accuracy:54.573% B**
HSR:5.775% B*
Quasar VM1
B**
Kills:394
Deaths:86
KDR:4.581
Accuracy:20.553% B**
HSR:14.467% D-
Cosmos VM3
A+
Kills:350
Deaths:83
KDR:4.217
Accuracy:23.110% A+
HSR:23.143% B*
Cosmos VM3
A+
Kills:327
Deaths:83
KDR:3.940
Accuracy:23.194% A+
HSR:23.242% B*
Blueshift VM5
B*
Kills:291
Deaths:66
KDR:4.409
Accuracy:23.089% B*
HSR:17.182% D
NS-10 Burster
B+
Kills:78
Deaths:41
KDR:1.902
Accuracy:32.178% B+
HSR:1.282% D**
NS-10 Burster
B+
Kills:72
Deaths:41
KDR:1.756
Accuracy:32.064% B+
HSR:2.778% D--
Kills:4,022
Deaths (as MAX Suit):504
Deaths (to MAX Suits):2,238
KDR:7.98016
Kill Difference:3,518
Playtime:74.100 hours
Usage:2%
Score:1.536m
Score/min:346
Accuracy (listed only):32.684%
HSR (listed only):11.759%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B*
Kills:11,096
V. Kills:2,782 399%
Deaths:579
KDR:19.164
Accuracy:65.281% B+
KPH:114.900 B*
VKPH:28.800 C
Saron Laser Cannon
A++
Kills:8,756
V. Kills:5,115 171%
Deaths:1,490
KDR:5.877
Accuracy:26.446% D-
KPH:31.900 A++
VKPH:18.600 A+
Light PPA
A+
Kills:6,393
V. Kills:300 N/A
Deaths:337
KDR:18.970
Accuracy:39.393% C+
KPH:88.700 A+
VKPH:4.200 B
Dual Photon Pods
B**
Kills:3,507
V. Kills:655 N/A
Deaths:171
KDR:20.509
Accuracy:61.702% B**
KPH:102.700 B+
VKPH:19.200 C++
Maelstrom Turbo Laser
A
Kills:3,142
V. Kills:1,460 215%
Deaths:323
KDR:9.728
Accuracy:25.302% D--
KPH:32.800 A
VKPH:15.200 B+
Photon A2A Missile Pods
B**
Kills:276
V. Kills:314 88%
Deaths:25
KDR:11.040
Accuracy:66.792% F--
KPH:66.200 B
VKPH:75.300 B**
Kills:33,170 (18,291 + 0)
Deaths:2,925
KDR:11.340
VKDR:3.633
Vehicle Kills:10,626
Kill Difference:30,245
Playtime:577.374 hours
Usage:17%
Score:11.087m
Score/min:320
Piloting Accuracy:25.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,442
V. Kills:1,326 109%
Deaths:1,164
KDR:1.239
Accuracy:45.004% C+
KPH:3.900 D
VKPH:3.500 D-
L105 Zephyr
C*
Kills:107
V. Kills:19 N/A
Deaths:8
KDR:13.375
Accuracy:40.075% C
KPH:55.100 C*
VKPH:9.800 C++
C150 Dalton
U
Kills:102
V. Kills:61 165%
Deaths:10
KDR:10.200
Accuracy:37.909% C+
KPH:367,200 U
VKPH:219,600 U
Kills:1,651 (1,442 + 209)
Deaths:1,182
KDR:1.397
VKDR:1.190
Vehicle Kills:1,406
Kill Difference:469
Playtime:376.284 hours
Usage:11%
Score:1.827m
Score/min:81
Piloting Accuracy:45.004%
Gunner Accuracy:37.909%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:145
V. Kills:63 227%
Deaths:4
KDR:36.250
Accuracy:51.707% D
KPH:52.700 A++
VKPH:22.900 B*
Kills:145 (145 + 0)
Deaths:4
KDR:36.250
VKDR:15.750
Vehicle Kills:63
Kill Difference:141
Playtime:2.754 hours
Usage:0%
Score:0.087m
Score/min:525
Driving Accuracy:51.707%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:277
V. Kills:59 462%
Deaths:21
KDR:13.191
Accuracy:42.434% D
KPH:37.600 A+
VKPH:8 C+
Saron HRB
M
Kills:153
V. Kills:55 273%
Deaths:7
KDR:21.857
Accuracy:42.740% C+
KPH:51.700 M
VKPH:18.600 B
Supernova FPC
A++
Kills:83
V. Kills:33 244%
Deaths:14
KDR:5.929
Accuracy:54.603% C++
KPH:41.800 A++
VKPH:16.600 B
E540 Halberd
M
Kills:64
V. Kills:15 400%
Deaths:3
KDR:21.333
Accuracy:45.918% C
KPH:60.800 M
VKPH:14.200 C
Kills:577 (360 + 217)
Deaths:45
KDR:12.822
VKDR:3.600
Vehicle Kills:162
Kill Difference:532
Playtime:13.365 hours
Usage:0%
Score:0.396m
Score/min:493
Driving Accuracy:54.603%
Gunner Accuracy:45.918%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C**
Kills:169
V. Kills:3 N/A
Deaths:9
KDR:18.778
Accuracy:21.046% C-
KPH:146.600 C**
VKPH:2.600 D-
E540 Halberd-H
B+
Kills:111
V. Kills:40 271%
Deaths:11
KDR:10.091
Accuracy:55.351% C
KPH:53.200 B+
VKPH:19.200 C
Aphelion VEX-4H
A++
Kills:60
V. Kills:22 261%
Deaths:6
KDR:10
Accuracy:37.340% D--
KPH:72 A++
VKPH:26.400 C+
Kills:340 (0 + 340)
Deaths:26
KDR:13.077
VKDR:2.500
Vehicle Kills:65
Kill Difference:314
Playtime:4.072 hours
Usage:0%
Score:0.108m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:37.340%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:178
V. Kills:35 N/A
Deaths:14
KDR:12.714
Accuracy:43.943% B*
KPH:53 B+
VKPH:10.400 C*
M40 Fury
B++
Kills:111
V. Kills:20 N/A
Deaths:5
KDR:22.200
Accuracy:42.570% B++
KPH:52.200 C+
VKPH:9.400 C
M12 Kobalt
B++
Kills:100
V. Kills:1 N/A
Deaths:4
KDR:25
Accuracy:20.503% B+
KPH:89.800 B++
VKPH:0.900 D--
M12 Kobalt
B+
Kills:86
V. Kills:5 N/A
Deaths:4
KDR:21.500
Accuracy:20.372% B+
KPH:77.600 C*
VKPH:4.500 C*
Kills:475 (0 + 475)
Deaths:27
KDR:17.593
VKDR:2.259
Vehicle Kills:61
Kill Difference:448
Playtime:7.704 hours
Usage:0%
Score:0.178m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:20.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 24,07324,0307,3823.255C*0.2947.235%A64.748%C48.7B+N/A118493h2B+4.2B++
NS-11A 11,65511,5915,5262.098B*0.8725.797%C**29.592%B**32.3C++N/A83359.1h10.6B**41.1B++
Hornet Missiles 13,87811,09657919.164A**16.2065.281%B+1.992%B114.9B*28.8C51896.6h5.3B++8.1B**
Saron Laser Cannon 13,8718,7561,4905.877A2.9126.446%D-3.392%B++31.9A++18.6A+257274.5h54.7B**206.7B*
Light PPA 6,6936,39333718.97A**16.0139.393%C+N/A88.7A+4.2B24972.1h9.7B+24.7B+
Dual Photon Pods 4,1623,50717120.509A*17.5461.702%B**1.198%C+102.5B+19.2C++43834.2h12.5B**20.3B**
H-V45 3,5163,4911,8851.852C**1.1126.133%B+26.841%B++30.6C+N/A96113.9h11.5B++43.9B+
SVA-88 3,2533,2371,3902.329C**0.6425.973%B+29.317%B+55.8B+N/A18158h9.6B*36.9B+
Maelstrom Turbo Laser 4,6023,1423239.728M+6.7625.302%D--5.22%A++32.8A15.2B+27395.9h42.7B**168.9B*
NS-44 Commissioner 3,1363,1272,2501.39B+1.5739.164%B18.9%C-67.5AN/A18246.3h2.4A6.1B**
Orion VS54 2,9452,9387813.762A+0.8024.449%B++22.566%C45.8B++N/A21264.1h9.5B**39B++
Betelgeuse 54-A 2,6802,6661,1472.324C+0.6425.854%C+32.033%C*48.7C-N/A17454.7h10.5C*40.6C*
NS-15M2 2,6722,6588723.048B*0.0828.029%B++31.828%B*59.6B+N/A19544.6h9.5B**33.9B++
Corvus VA55 2,4812,4611,5941.544B+1.4229.135%B**25.965%B+29.1C++N/A8984.7h9.9B**33.9B*
C-4 2,6102,2111,3221.672C*1.2925.402%C+N/A97.8B+17.7D68222.6h1.3B+5.3B
Darkstar 1,9111,8991,1781.612C++1.3523.941%D25.013%C*25.4D-N/A7174.7h11.5B++48.1C++
Ursa 1,5981,5876852.317A0.6527.849%B**29.049%B++47.4B+N/A11933.5h9.6B++34.4B++
Terminus VX-9 1,5931,5849331.698B1.2725.062%C+27.778%C*27.8C-N/A9657h10.8B++43B+
CAS30 Tank Buster 2,7681,4421,1641.239C+1.7345.004%C+N/A3.9D3.5D-60374.3h47.6B+105.7B+
Comet VM2 1,5401,4193144.519S1.5552.709%B**6.202%B**34S2.9D13141.7h12.2B**23.1B**
NS Decimator 1,7031,2977001.853B**1.1159.813%C+2.082%C+32.2C+10.1D19540.3h4.2B+7B+
Pulsar VS1 1,1921,1898341.426B+1.5425.582%B+25.315%B++23.9C+N/A10549.7h9.9A+38.6B**
Flare VE6 1,1681,1644942.356B**0.6127.871%B**35.825%A++47.9C**N/A14624.3h8.5B*30.5B++
Comet VM2 1,2021,0912943.711M*0.7554.573%B**5.775%B*27.8M+2.8D*10239.3h16.4B**30B**
XM98 8538532503.412B+0.4542.294%B++65.885%D--37.6B*N/A9722.7h2.5C++5.9B+
Nemesis VSH9 1,0747264841.5A+1.4661.722%C+3.03%B17C+8.2C19842.6h6.8B++11B++
VX29 Polaris 6566533571.829B1.1427.725%B*30.781%B**45.3C++N/A13914.4h11.6B41.9B+
Solstice VE3 5905784751.217B++1.7524.605%B22.837%B+4.2D-N/A31136.7h12.8B++51.8B+
NSX Tanto 5605523091.786B++1.1826.632%C++36.232%A++15.1DN/A3936.5h11.8B+44.5B+
Frag Grenade 4414341434N/A431.0450.501%B++N/A1446.7S23.3A++63540.3h1.9A++3.7A
Beamer VS3 4174133911.056B+1.9127.771%C++22.76%C++51AN/A1978.1h6.2B*22.3C**
Quasar VM1 396394864.581A*1.6220.553%B**14.467%D-36.5AN/A15910.8h12B**58.4B+
Cosmos VM3 359350834.217A1.2523.11%A+23.143%B*41.2B**1.1A1378.5h12.2B*52.6B*
Tank Mine 463340369.444M**6.4863.858%A*N/A161.9B**58.6C+12972.1h1.7B+2.7A*
Cosmos VM3 331327833.94B**0.9823.194%A+23.242%B*38.5B*N/A1428.5h12.9B+55.6B*
Blueshift VM5 291291664.409B**1.4423.089%B*17.182%D41.6B+N/A1707h12.9B**56B++
Supernova PC 3362772113.19A10.2342.434%D1.444%D37.4A+8C+2457.4h3.7B**8.7B++
Photon A2A Missile Pods 5902762511.04B**8.0866.792%F--N/A65.7B74.8B**12354.2h7.1B++10.6C++
Pulsar LSW 252250982.551B**0.4128.198%B**26%C**47.2C*N/A3325.3h11.2B+39.8B+
Proximity Mine 209209326.531B*3.5746.011%B+N/A80.4D-N/A3482.6h2C+4.4C**
M40 Fury 2131781412.714B**9.7543.943%B*N/A52.4B10.3C*3563.4h13.4C**30.5B+
M12 Kobalt-H 172169918.778C++15.8121.046%C-21.302%B**140.8C*2.5D-3231.2h14.3C**67.8C*
Force-Blade 16715817,7960.009C-2.9621.495%D4.43%C0.1DN/A11166.8h2.1B+9.6C*
Auraxium Force-Blade 16215810,6230.015C--2.9541.678%B*N/A0.2DN/A1654.9h1.9B+4.5B+
Saron HRB 208153721.857M*18.8942.74%C+1.307%C51A**18.3C**5803h12.3A++28.8A
L100 Python AP 208145436.25S33.2951.707%D2.759%C+51.8A++22.5B*5252.8h4.3B**8.3B*
Lasher X2 1441431121.277B+1.6932.725%B**7.692%A*31.1C++N/A2494.6h14.8B**45.2B*
Eridani SX5 1401391470.946C+2.0224.859%C25.18%B*4.1D*N/A2633.8h11.8C*47.3C*
The Slasher 1391386,0460.023D2.9442.833%B++N/A0.5C-N/A1306.5h1.8B+4.2B+
Lancer VS22 251131921.424B*1.5450.132%D**1.527%C+14.4C++13.2C+2189.1h10.1B++20.2B+
Pulsar C 1321291131.142C+1.8227.388%B+20.155%C--4.7D--N/A4927.5h12.1C++44.1B
E540 Halberd-H 1511111110.091C*7.1355.351%CN/A52.9B+19C3682.1h5.7B10.3C**
M40 Fury 131111522.2A*19.2442.57%B++1.802%C+52.9C+9.5C3642.1h12B28.3B+
L105 Zephyr 126107813.375B+10.4140.075%CN/A56.3C**10C++30291.9h5B*12.5B+
C150 Dalton 1631021010.2B++7.2437.909%C+N/A1020U610U12521000.1h4.5C+12C++
M12 Kobalt 101100425A22.0420.503%B+16%C-90.9B++N/A4921.1h14.9B*72.7B+
NS-AM7 Archer 94921200.767B++2.2052.814%D-33.696%A++6.4C+N/A5514.3h9.3B*17.6B*
M12 Kobalt 9186421.5B+18.5420.372%B+17.442%C+78.2C**4.5C*4041.1h17.6C**86.2B+
Supernova FPC 11683145.929C++2.9654.603%C++2.41%C+41.5A++16.5C**12052h4.1B*7.6B*
MAX Punch 82825040.163B2.8045.552%C+N/A1.2C+N/A367.7h1.6C++3.4C**
NS-10 Burster 14678411.902B**1.0632.178%B+1.282%D**5.6C+4.9B*11414h143.8C*446.8B+
Ectoblaster 7676631.206B*1.7632.288%D7.895%C38B+N/A1032h12.5B+38.6B+
NS-10 Burster 13872411.756A1.2132.064%B+2.778%D--4.6C-4.3B+10715.5h174.2D543.4C+
M60-A Bulldog 6866611C+8.0440.909%C--1.515%D14.7D-N/A1064.5h5.2B+12.7C**
E540 Halberd 7964321.333B**18.3745.918%C6.25%A**58.2A**13.6C--6381.1h4.2A9.2B*
S1 8964321.333U18.3752.894%C-1.563%D20.6C8.1D7213.1h5.1B*9.7B+
Thanatos VE70 62621070.579C2.399.514%T16.129%C+1.3D**N/A1447.6h4.3B+45.1T*
Aphelion VEX-4H 8260610B+7.0437.34%D--1.667%D-75A++27.5C+7950.8h26.7B**71.6B*
Pandora VX25 5655570.965C+2.0039.641%C+16.364%C**6.5D*N/A528.5h6D--15.2C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3770.2h
Motion Spotter7531,29614.2h
Nano-Armor Kit367806,37467.3h
Spawn Beacon544,6993h
Anti-Vehicle MANA Turret11040.2h
Nanite Revive Grenade010,5703h
Medical Applicator1,106480,70742.2h
Ammunition Package251,1640.6h
Medical Kit47810,05514.7h
Anti-Infantry MANA Turret0940.6h
Hardlight Barrier111630.2h
Shield Recharging Field11900.1h
Recon Detection Device43381.4h

Check the help document for the dictionary if you want to learn more about words used here.


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