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Legate World Champion ILJA[FOG] ILJA
VS BR 74

KDR: 2.98

Score: 68.7m

Last Seen: Aug 2nd, 2019 8:53 PM
- OFFLINE - 454.3 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Officer of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 9
Level Progress (to 75): 94%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Ghost NS-11A Hornet Missiles Saron Laser Cannon Light PPA Dual Photon Pods H-V45 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,141,712 MLG Score: 1712
Fun Score: N/A
Cheeseburgers Flipped: 626TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.311%27.808%73222119243,8542.194460.789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.135%1.004B**1.059B**-0.912D--HEAD ++ (~14.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.504B+9.70.319C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.957%2.403%15195120923,7591585926414.9899256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.487%-0.885D--0.752B++0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.20.28C*33.60.365C**82.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.233%1.927%573121151915011720.345769300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.264%0.607B+-0.408C---0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.90.685B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.271%7.786%748120698913673110.723482317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.869%-0.64D0.823B++0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.652B+12.20.695B+29.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.986%64.805%742121225,07222594311.0987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.741%1.805A++-0.148C-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.57B+20.372C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.442%16.239%7421212117135810.0861561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.652%-2.084F--0.316C*1.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31-1.355D**5.1-0.05C+25.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 9
68.7m237.6%389 (23.3k)324 (19.4k)2.98382121,51640,7253.3672274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214820723.433%24.656%57805:1323

25% Combat Medic20% Engineer13% Heavy Assault18% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:31 PMNov 6th, 2014 11:29 AMAug 21st, 2019 7:43 AM (6h) (PST)Aug 2nd, 2019 4:54 PM (19d) (PST)Aug 2nd, 2019 4:53 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6721545180.5740.1920.1421.5450.0761712

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3369,26431,0723412893519,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3526.8h/146.9d 15,614 29,961 43,087 326.9k 4,781 10,291 16,040 142.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:3,237
Deaths:1,390
KDR:2.329
Accuracy:25.973% B+
HSR:29.317% B+
Orion VS54
B++
Kills:2,938
Deaths:781
KDR:3.762
Accuracy:24.449% B++
HSR:22.566% C
Betelgeuse 54-A
C++
Kills:2,666
Deaths:1,147
KDR:2.324
Accuracy:25.854% C+
HSR:32.033% C++
NS-15M2
B++
Kills:2,658
Deaths:872
KDR:3.048
Accuracy:28.029% B++
HSR:31.828% B++
Ursa
B*
Kills:2,214
Deaths:894
KDR:2.477
Accuracy:27.832% B*
HSR:28.907% B++
Flare VE6
A+
Kills:1,164
Deaths:494
KDR:2.356
Accuracy:27.871% B*
HSR:35.825% A+
VE-H Maw
B+
Kills:665
Deaths:229
KDR:2.904
Accuracy:27.820% B+
HSR:28.722% C**
VX29 Polaris
B**
Kills:653
Deaths:357
KDR:1.829
Accuracy:27.725% B++
HSR:30.781% B**
Pulsar LSW
B**
Kills:250
Deaths:98
KDR:2.551
Accuracy:28.198% B**
HSR:26% C*
Kills:16,445
Deaths (as Heavy Assault):6,262
Deaths (to Heavy Assaults):12,091
KDR:2.62616
Kill Difference:10,183
Playtime:462.224 hours
Usage:13%
Score:7.976m
Score/min:288
Accuracy (listed only):27.083%
HSR (listed only):29.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A+
Kills:595
Deaths:321
KDR:1.854
Accuracy:26.648% C++
HSR:35.126% A+
Solstice VE3
B+
Kills:578
Deaths:475
KDR:1.217
Accuracy:24.605% C**
HSR:22.837% B+
Pulsar C
B+
Kills:129
Deaths:113
KDR:1.142
Accuracy:27.388% B+
HSR:20.155% D
Thanatos VE70
C+
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.514% T-
HSR:16.129% C+
Pandora VX25
C**
Kills:55
Deaths:57
KDR:0.965
Accuracy:39.641% C+
HSR:16.364% C**
Kills:1,419
Deaths (as Engineer):1,073
Deaths (to Engineers):7,773
KDR:1.32246
Kill Difference:346
Playtime:720.209 hours
Usage:20%
Score:12.898m
Score/min:298
Accuracy (listed only):25.559%
HSR (listed only):22.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A+
Kills:595
Deaths:321
KDR:1.854
Accuracy:26.648% C++
HSR:35.126% A+
Solstice VE3
B+
Kills:578
Deaths:475
KDR:1.217
Accuracy:24.605% C**
HSR:22.837% B+
Eridani SX5
B++
Kills:140
Deaths:148
KDR:0.946
Accuracy:24.891% C
HSR:25% B++
Pulsar C
B+
Kills:129
Deaths:113
KDR:1.142
Accuracy:27.388% B+
HSR:20.155% D
Thanatos VE70
C+
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.514% T-
HSR:16.129% C+
Pandora VX25
C**
Kills:55
Deaths:57
KDR:0.965
Accuracy:39.641% C+
HSR:16.364% C**
Kills:1,559
Deaths (as Light Assault):1,221
Deaths (to Light Assaults):6,974
KDR:1.27682
Kill Difference:338
Playtime:743.040 hours
Usage:21%
Score:17.085m
Score/min:383
Accuracy (listed only):25.448%
HSR (listed only):22.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:11,591
Deaths:5,526
KDR:2.098
Accuracy:25.797% C**
HSR:29.592% B**
H-V45
B*
Kills:3,491
Deaths:1,885
KDR:1.852
Accuracy:26.133% B+
HSR:26.841% B*
Corvus VA55
B*
Kills:2,463
Deaths:1,595
KDR:1.544
Accuracy:29.082% B*
HSR:25.985% B+
Darkstar
C++
Kills:1,899
Deaths:1,178
KDR:1.612
Accuracy:23.941% D
HSR:25.013% C++
Terminus VX-9
C++
Kills:1,584
Deaths:933
KDR:1.698
Accuracy:25.062% C+
HSR:27.778% C++
Pulsar VS1
B+
Kills:1,189
Deaths:834
KDR:1.426
Accuracy:25.582% B+
HSR:25.315% B+
Eridani SX5
B++
Kills:140
Deaths:148
KDR:0.946
Accuracy:24.891% C
HSR:25% B++
Thanatos VE70
C+
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.514% T-
HSR:16.129% C+
Pandora VX25
C**
Kills:55
Deaths:57
KDR:0.965
Accuracy:39.641% C+
HSR:16.364% C**
Kills:22,474
Deaths (as Combat Medic):12,263
Deaths (to Combat Medics):4,400
KDR:1.83267
Kill Difference:10,211
Playtime:892.886 hours
Usage:25%
Score:17.757m
Score/min:331
Accuracy (listed only):25.516%
HSR (listed only):24.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:24,219
Deaths:7,440
KDR:3.255
Accuracy:47.218% A
HSR:64.767% C
NS-44 Commissioner
B
Kills:3,213
Deaths:2,313
KDR:1.389
Accuracy:39.083% B
HSR:18.954% C-
XM98
B++
Kills:853
Deaths:250
KDR:3.412
Accuracy:42.294% B++
HSR:65.885% D--
Beamer VS3
C++
Kills:443
Deaths:413
KDR:1.073
Accuracy:27.805% C++
HSR:23.476% C++
Eridani SX5
B++
Kills:140
Deaths:148
KDR:0.946
Accuracy:24.891% C
HSR:25% B++
NS-AM7 Archer
A++
Kills:94
Deaths:124
KDR:0.758
Accuracy:52.886% D-
HSR:32.979% A++
Ectoblaster
C
Kills:76
Deaths:63
KDR:1.206
Accuracy:32.288% D
HSR:7.895% C
Kills:29,038
Deaths (as Infiltrator):10,751
Deaths (to Infiltrators):5,498
KDR:2.70096
Kill Difference:18,287
Playtime:623.983 hours
Usage:18%
Score:11.277m
Score/min:301
Accuracy (listed only):38.066%
HSR (listed only):34.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:1,461
Deaths:324
KDR:4.509
Accuracy:52.544% B**
HSR:6.092% B*
Comet VM2
B**
Kills:1,122
Deaths:304
KDR:3.691
Accuracy:54.400% B**
HSR:5.793% B++
Cosmos VM3
A+
Kills:533
Deaths:115
KDR:4.635
Accuracy:24.353% A+
HSR:21.764% B+
Cosmos VM3
A+
Kills:518
Deaths:115
KDR:4.504
Accuracy:24.158% A+
HSR:23.552% B**
Quasar VM1
B**
Kills:394
Deaths:86
KDR:4.581
Accuracy:20.553% B**
HSR:14.467% D-
Blueshift VM5
B*
Kills:291
Deaths:66
KDR:4.409
Accuracy:23.089% B*
HSR:17.182% D
NS-10 Burster
B
Kills:78
Deaths:41
KDR:1.902
Accuracy:32.178% B
HSR:1.282% D*
NS-10 Burster
B+
Kills:72
Deaths:41
KDR:1.756
Accuracy:32.064% B+
HSR:2.778% D--
Kills:4,469
Deaths (as MAX Suit):546
Deaths (to MAX Suits):2,259
KDR:8.18498
Kill Difference:3,923
Playtime:78.437 hours
Usage:2%
Score:1.662m
Score/min:353
Accuracy (listed only):32.917%
HSR (listed only):11.614%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B++
Kills:11,221
V. Kills:2,841 395%
Deaths:580
KDR:19.347
Accuracy:65.232% B+
KPH:115.300 B++
VKPH:29.200 C
Saron Laser Cannon
A++
Kills:8,909
V. Kills:5,184 172%
Deaths:1,505
KDR:5.920
Accuracy:26.435% D-
KPH:32 A++
VKPH:18.600 A+
Light PPA
A
Kills:6,742
V. Kills:312 N/A
Deaths:353
KDR:19.099
Accuracy:39.422% C+
KPH:89.200 A
VKPH:4.100 C**
Dual Photon Pods
B**
Kills:3,507
V. Kills:655 N/A
Deaths:171
KDR:20.509
Accuracy:61.702% B**
KPH:102.700 B+
VKPH:19.200 C++
Maelstrom Turbo Laser
A
Kills:3,142
V. Kills:1,460 215%
Deaths:323
KDR:9.728
Accuracy:25.302% D--
KPH:32.800 A
VKPH:15.200 B+
Photon A2A Missile Pods
B**
Kills:276
V. Kills:314 88%
Deaths:25
KDR:11.040
Accuracy:66.792% F-
KPH:66.200 B+
VKPH:75.300 B**
Kills:33,797 (18,793 + 0)
Deaths:2,957
KDR:11.429
VKDR:3.641
Vehicle Kills:10,766
Kill Difference:30,840
Playtime:585.577 hours
Usage:17%
Score:11.250m
Score/min:320
Piloting Accuracy:25.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,459
V. Kills:1,336 109%
Deaths:1,172
KDR:1.245
Accuracy:45.134% C+
KPH:3.900 D
VKPH:3.500 D
L105 Zephyr
C**
Kills:110
V. Kills:19 N/A
Deaths:9
KDR:12.222
Accuracy:39.915% C
KPH:54.200 C**
VKPH:9.400 C++
C150 Dalton
U
Kills:102
V. Kills:61 165%
Deaths:10
KDR:10.200
Accuracy:37.909% C+
KPH:367,200 U
VKPH:219,600 U
Kills:1,671 (1,459 + 212)
Deaths:1,191
KDR:1.403
VKDR:1.189
Vehicle Kills:1,416
Kill Difference:480
Playtime:380.271 hours
Usage:11%
Score:1.838m
Score/min:81
Piloting Accuracy:45.134%
Gunner Accuracy:37.909%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:146
V. Kills:63 228%
Deaths:4
KDR:36.500
Accuracy:52.238% C--
KPH:52 A+
VKPH:22.500 B++
Kills:146 (146 + 0)
Deaths:4
KDR:36.500
VKDR:15.750
Vehicle Kills:63
Kill Difference:142
Playtime:2.806 hours
Usage:0%
Score:0.090m
Score/min:534
Driving Accuracy:52.238%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:277
V. Kills:59 462%
Deaths:21
KDR:13.191
Accuracy:42.434% D
KPH:37.600 A
VKPH:8 C+
Saron HRB
M
Kills:154
V. Kills:55 275%
Deaths:7
KDR:22
Accuracy:42.435% C+
KPH:51.400 M
VKPH:18.400 B
Supernova FPC
A+
Kills:96
V. Kills:40 234%
Deaths:14
KDR:6.857
Accuracy:54.802% C++
KPH:41.600 A+
VKPH:17.300 B
E540 Halberd
A**
Kills:71
V. Kills:16 418%
Deaths:3
KDR:23.667
Accuracy:44.964% C
KPH:59.500 A**
VKPH:13.400 C-
Kills:598 (373 + 225)
Deaths:45
KDR:13.289
VKDR:3.778
Vehicle Kills:170
Kill Difference:553
Playtime:13.862 hours
Usage:0%
Score:0.416m
Score/min:501
Driving Accuracy:54.802%
Gunner Accuracy:44.964%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C**
Kills:169
V. Kills:3 N/A
Deaths:9
KDR:18.778
Accuracy:21.046% C
KPH:146.600 C**
VKPH:2.600 D
Aphelion VEX-4H
A**
Kills:134
V. Kills:46 285%
Deaths:8
KDR:16.750
Accuracy:35.697% D*
KPH:85.700 A**
VKPH:29.400 C*
E540 Halberd-H
B+
Kills:120
V. Kills:45 261%
Deaths:12
KDR:10
Accuracy:55.662% C
KPH:52.900 B+
VKPH:19.800 C
Kills:423 (0 + 423)
Deaths:29
KDR:14.586
VKDR:3.241
Vehicle Kills:94
Kill Difference:394
Playtime:4.984 hours
Usage:0%
Score:0.132m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:55.662%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:178
V. Kills:35 N/A
Deaths:14
KDR:12.714
Accuracy:43.943% B*
KPH:53 B
VKPH:10.400 C*
M40 Fury
B++
Kills:111
V. Kills:20 N/A
Deaths:5
KDR:22.200
Accuracy:42.570% B++
KPH:52.200 C+
VKPH:9.400 C
M12 Kobalt
B++
Kills:100
V. Kills:1 N/A
Deaths:4
KDR:25
Accuracy:20.503% B+
KPH:89.800 B++
VKPH:0.900 D--
M12 Kobalt
B+
Kills:86
V. Kills:5 N/A
Deaths:4
KDR:21.500
Accuracy:20.372% B+
KPH:77.600 C*
VKPH:4.500 B+
Kills:475 (0 + 475)
Deaths:27
KDR:17.593
VKDR:2.259
Vehicle Kills:61
Kill Difference:448
Playtime:7.705 hours
Usage:0%
Score:0.179m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:20.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 24,26224,2197,4403.255C*0.2747.218%A64.767%C48.7B+N/A118496.9h2B+4.2B++
NS-11A 11,65511,5915,5262.098B+0.8925.797%C**29.592%B**32.3C+N/A83359.1h10.6B**41.1B++
Hornet Missiles 14,06211,22158019.347M*16.3665.232%B+1.97%B+115.3B++29.2C52297.3h5.3B++8.1B**
Saron Laser Cannon 14,0938,9091,5055.92A2.9426.435%D-3.379%B*32A++18.6A+257278.5h54.5B**206.2B*
Light PPA 7,0546,74235319.099M16.1239.422%C+N/A89.2A4.1C**25175.6h9.8B+24.7B+
Dual Photon Pods 4,1623,50717120.509A*17.5361.702%B**1.198%C+102.5B+19.2C++43834.2h12.5B**20.3B**
H-V45 3,5163,4911,8851.852C**1.1326.133%B+26.841%B*30.6C+N/A96113.9h11.5B++43.9B+
SVA-88 3,2533,2371,3902.329C**0.6525.973%B+29.317%B+55.8B+N/A18258h9.6B*36.9B++
NS-44 Commissioner 3,2223,2132,3131.389B+1.5939.083%B18.954%C-67.1AN/A18147.9h2.4A+6.1B**
Maelstrom Turbo Laser 4,6023,1423239.728M*6.7425.302%D--5.22%A++32.8A15.2B+27395.9h42.7B**168.9B*
Orion VS54 2,9452,9387813.762A+0.7824.449%B++22.566%C45.8B+N/A21364.2h9.5B**39C**
Betelgeuse 54-A 2,6802,6661,1472.324C+0.6625.854%C+32.033%C++48.7C--N/A17554.7h10.5C++40.6C++
NS-15M2 2,6722,6588723.048B*0.0628.029%B++31.828%B++59.6B+N/A19644.6h9.5B**33.9B++
Corvus VA55 2,4832,4631,5951.544B+1.4429.082%B*25.985%B+29C+N/A8984.8h9.9B**34B*
C-4 2,6182,2171,3231.676C*1.3125.465%C+N/A97.7B17.7D68622.7h1.3B+5.3B
Ursa 2,2302,2148942.477A0.5127.832%B*28.907%B++52.2B+N/A14242.4h9.4B++33.6B++
Darkstar 1,9111,8991,1781.612C+1.3723.941%D25.013%C++25.4D-N/A7174.7h11.5B++48.1C++
Terminus VX-9 1,5931,5849331.698C++1.2925.062%C+27.778%C++27.8C-N/A9657h10.8B++43B+
Comet VM2 1,5851,4613244.509S1.5352.544%B**6.092%B*34.4S2.9D13242.5h12.1B**23.1B*
CAS30 Tank Buster 2,7951,4591,1721.245C+1.7445.134%C+N/A3.9D3.5D60378.2h47.8B+106B+
NS Decimator 1,8651,4207441.909B**1.0760.579%C+2.042%C+33.2C+10.4D19942.8h4.2B+6.9B+
Pulsar VS1 1,1921,1898341.426B+1.5625.582%B+25.315%B+23.9C+N/A10649.7h9.9A+38.6B*
Flare VE6 1,1681,1644942.356B**0.6327.871%B*35.825%A+47.9C*N/A14724.3h8.5B*30.5B++
Comet VM2 1,2361,1223043.691M*0.7154.4%B**5.793%B++28M2.8D*10140.1h16.4B*30.1B**
XM98 8538532503.412B++0.4342.294%B++65.885%D--37.6B++N/A9822.7h2.5C++5.9B+
Nemesis VSH9 1,0747264861.494A+1.4961.692%C+3.03%C**17C+8.1C+19842.7h6.8B++11B++
VE-H Maw 6686652292.904A0.0827.82%B+28.722%C**64.6B+N/A19310.3h9B++32.2B+
VX29 Polaris 6566533571.829B1.1527.725%B++30.781%B**45.3C++N/A14114.4h11.6B41.9B+
NSX Tanto 6035953211.854B++1.1326.648%C++35.126%A+14.5DN/A3840.9h11.9B+44.5C**
Solstice VE3 5905784751.217B++1.7724.605%C**22.837%B+4.2D-N/A31136.7h12.8B+51.8B
Cosmos VM3 5425331154.635A++1.6524.353%A+21.764%B+44B*N/A14912.1h11.5B*47.1B*
Cosmos VM3 5285181154.504A++1.5224.158%A+23.552%B**42.8B*N/A13612.1h11.9B*49.2B+
Beamer VS3 4474434131.073B+1.9127.805%C++23.476%C++52.7AN/A1998.4h6.2B**22.2C**
Frag Grenade 4414341434N/A431.0250.532%B++N/A1446.7S23.3A++64390.3h1.9A++3.7A
Quasar VM1 396394864.581A*1.6020.553%B**14.467%D-36.5B**N/A16110.8h12B**58.4B+
Tank Mine 463340388.947M*5.9663.517%A*N/A161.9B**58.6C+12932.1h1.7B+2.7A*
Blueshift VM5 291291664.409B*1.4323.089%B*17.182%D41.6B+N/A1727h12.9B*56B++
Supernova PC 3362772113.19B**10.2142.434%D1.444%D37.4A8C+2467.4h3.7B**8.7B+
Photon A2A Missile Pods 5902762511.04A8.0666.792%F-N/A65.7B+74.8B**12354.2h7.1B++10.6C**
Pulsar LSW 252250982.551B*0.4328.198%B**26%C*47.2C++N/A3375.3h11.2B+39.8B+
Proximity Mine 209209326.531B*3.5546.129%B+N/A80.4D-N/A3502.6h2C4.4C**
M40 Fury 2131781412.714A9.7343.943%B*N/A52.4C**10.3C*3563.4h13.4C**30.5B+
M12 Kobalt-H 172169918.778C++15.7921.046%C21.302%B*140.8C*2.5D-3261.2h14.3C**67.8C*
Force-Blade 16715817,7970.009C-2.9721.495%D4.43%C0.1DN/A11167h2.1B+9.6C*
Auraxium Force-Blade 16215810,6360.015C--2.9741.562%B*N/A0.2C+N/A1658.9h1.9B+4.5B+
Saron HRB 209154722M*19.0242.435%C+1.299%C51.3M18.3C**6013h12.3A+29A
Lancer VS22 2791491011.475B*1.5149.722%D**1.342%C+14.9C++13C+21310h9.6B++19.3B+
The Slasher 1491486,7270.022D2.9643.312%B++N/A0.4C-N/A1338h1.8B++4.2C++
L100 Python AP 209146436.5S33.5252.238%C--2.74%C++52.1A++22.5B++5342.8h4.4B*8.4B+
Lasher X2 1441431121.277B+1.7132.725%B*7.692%A*31.1C+N/A2534.6h14.8B**45.2B*
Eridani SX5 1411401480.946C+2.0424.891%C25%B++4.1D*N/A2633.8h11.8C*47.4C++
Aphelion VEX-4H 180134816.75A13.7735.697%D*2.239%D83.8A*28.8C++5951.6h23.2A65B**
Pulsar C 1321291131.142C+1.8427.388%B+20.155%D4.7D--N/A5027.6h12.1C++44.1B
E540 Halberd-H 1651201210C++7.0255.662%CN/A52.2B+19.6C3952.3h5.8C*10.5C*
M40 Fury 131111522.2A*19.2242.57%B++1.802%C+52.9C+9.5C3642.1h12B28.3B+
L105 Zephyr 129110912.222B+9.2439.915%CN/A55C**9.5C++29052h5.1B*12.8B+
C150 Dalton 1631021010.2B+7.2237.909%C+N/A1020U610U12627300.1h4.5C+12C++
M12 Kobalt 101100425A22.0220.503%B+16%C-90.9B++N/A5001.1h14.9B*72.7B+
Supernova FPC 13696146.857C++3.8754.802%C++2.083%C+41.7A+17.4B+11342.3h4B*7.4B*
NS-AM7 Archer 96941240.758B++2.2352.886%D-32.979%A++6CN/A5215.6h9.6B*18.1B*
M12 Kobalt 9186421.5C**18.5220.372%B+17.442%C+78.2C*4.5B+4161.1h17.6C**86.2B+
MAX Punch 82825460.15C**2.8345.39%C+N/A1.1CN/A372.1h1.6C++3.4C**
NS-10 Burster 14678411.902B**1.0832.178%B1.282%D*5.6C+4.9B++11414h143.8C++446.8B+
Ectoblaster 7676631.206B**1.7832.288%D7.895%C38B+N/A1032h12.5B+38.6B+
NS-10 Burster 13872411.756A1.2332.064%B+2.778%D--4.6C--4.3B+10815.5h174.2D543.4C+
E540 Halberd 8771323.667A20.6844.964%C5.634%A*59.2A**13.3C--5901.2h4.3A9.6B*
M60-A Bulldog 6866611C+8.0240.909%C--1.515%D14.7D-N/A1064.5h5.2B+12.7C**
S1 8964321.333U18.3552.894%C--1.563%D20.6C8.1D7373.1h5.1B*9.7B+
Thanatos VE70 62621070.579C2.409.514%T-16.129%C+1.3D**N/A1447.6h4.3B+45.1T*
Pandora VX25 5655570.965C+2.0239.641%C+16.364%C**6.5D*N/A538.5h6D--15.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon544,7353h
Nanite Revive Grenade010,5703h
Medical Applicator1,106480,70742.2h
Anti-Vehicle MANA Turret11040.2h
Nano-Armor Kit380825,98868.9h
Restoration Kit3770.2h
Motion Spotter7531,51214.3h
Recon Detection Device43381.4h
Shield Recharging Field11900.1h
Ammunition Package261,1740.6h
Medical Kit50010,42815h
Anti-Infantry MANA Turret0970.7h
Hardlight Barrier111680.3h

Check the help document for the dictionary if you want to learn more about words used here.


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