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Signifer World Champion ILJA[FOG] ILJA
VS BR 58

KDR: 2.98

Score: 65.5m

Last Seen: Feb 16th, 2019 7:38 PM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller - Outfit Officer of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 48
Level Progress (to 59): 20%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Ghost NS-11A Hornet Missiles Saron Laser Cannon Light PPA Dual Photon Pods H-V45 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,106,684 MLG Score: 1684
Fun Score: N/A
Cheeseburgers Flipped: 551TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.191%27.918%73121100140,8912.184460.792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.218%0.997B*1.116B**-0.991D--HEAD ++ (~14.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.5B+9.80.315C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.899%2.436%14905101722,7041540907614.7333250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.475%-0.896D--0.764B++0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.30.266C*34.20.355C**84.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.335%2.079%553101948114191590.338971301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.877%0.518B+-0.321C-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.777B++3.90.683B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.188%8.2%698101487812992590.675385338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.559%-0.644D0.979B*0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.638B+12.60.682B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.909%65.019%692102023,59021054011.2066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.718%1.783A++-0.14C-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+20.375C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.442%16.239%6921020117125210.0933759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.652%-2.078F--0.341C**1.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31-1.351D**5.1-0.051C+25.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 48
65.5m238.9%389 (23.3k)325 (19.5k)2.97664114,05038,3153.3660458 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022758623.404%24.63%57605:1623

25% Combat Medic21% Engineer13% Heavy Assault17% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:31 PMNov 6th, 2014 11:29 AMFeb 16th, 2019 5:58 PM (3h) (PST)Feb 16th, 2019 3:45 PM (5h) (PST)Feb 16th, 2019 3:38 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6701525180.5650.1900.1391.5330.0771684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2159,11531,1003411892519,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3362.8h/140.1d 14,920 28,090 40,772 309.3k 4,567 9,632 15,458 135.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:3,237
Deaths:1,390
KDR:2.329
Accuracy:25.973% B+
HSR:29.317% B+
Orion VS54
B++
Kills:2,938
Deaths:781
KDR:3.762
Accuracy:24.449% B++
HSR:22.566% C
Betelgeuse 54-A
C*
Kills:2,666
Deaths:1,147
KDR:2.324
Accuracy:25.853% C+
HSR:32.033% C*
NS-15M2
B*
Kills:2,658
Deaths:872
KDR:3.048
Accuracy:28.029% B*
HSR:31.828% B*
Ursa
B*
Kills:1,403
Deaths:622
KDR:2.256
Accuracy:27.694% B*
HSR:29.437% B++
Flare VE6
A++
Kills:1,164
Deaths:494
KDR:2.356
Accuracy:27.871% B**
HSR:35.825% A++
VX29 Polaris
B**
Kills:653
Deaths:357
KDR:1.829
Accuracy:27.725% B++
HSR:30.781% B**
Pulsar LSW
B**
Kills:250
Deaths:98
KDR:2.551
Accuracy:28.198% B**
HSR:26% C*
Lasher X2
A++
Kills:143
Deaths:112
KDR:1.277
Accuracy:32.725% B**
HSR:7.692% A++
Kills:15,112
Deaths (as Heavy Assault):5,873
Deaths (to Heavy Assaults):11,407
KDR:2.57313
Kill Difference:9,239
Playtime:430.505 hours
Usage:13%
Score:7.291m
Score/min:282
Accuracy (listed only):27.613%
HSR (listed only):27.276%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:578
Deaths:475
KDR:1.217
Accuracy:24.605% B
HSR:22.837% B+
NSX Tanto
A++
Kills:515
Deaths:301
KDR:1.711
Accuracy:26.622% C++
HSR:36.311% A++
Pulsar C
B+
Kills:129
Deaths:113
KDR:1.142
Accuracy:27.388% B+
HSR:20.155% C--
Thanatos VE70
C+
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.514% T-
HSR:16.129% C+
Pandora VX25
B
Kills:55
Deaths:57
KDR:0.965
Accuracy:39.641% C+
HSR:16.364% B
Kills:1,339
Deaths (as Engineer):1,053
Deaths (to Engineers):7,422
KDR:1.2716
Kill Difference:286
Playtime:698.800 hours
Usage:21%
Score:12.389m
Score/min:295
Accuracy (listed only):25.554%
HSR (listed only):22.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:578
Deaths:475
KDR:1.217
Accuracy:24.605% B
HSR:22.837% B+
NSX Tanto
A++
Kills:515
Deaths:301
KDR:1.711
Accuracy:26.622% C++
HSR:36.311% A++
Eridani SX5
B++
Kills:139
Deaths:147
KDR:0.946
Accuracy:24.859% C
HSR:25.180% B++
Pulsar C
B+
Kills:129
Deaths:113
KDR:1.142
Accuracy:27.388% B+
HSR:20.155% C--
Thanatos VE70
C+
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.514% T-
HSR:16.129% C+
Pandora VX25
B
Kills:55
Deaths:57
KDR:0.965
Accuracy:39.641% C+
HSR:16.364% B
Kills:1,478
Deaths (as Light Assault):1,200
Deaths (to Light Assaults):6,540
KDR:1.23167
Kill Difference:278
Playtime:717.335 hours
Usage:21%
Score:16.589m
Score/min:385
Accuracy (listed only):25.438%
HSR (listed only):22.829%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:11,469
Deaths:5,464
KDR:2.099
Accuracy:25.786% C**
HSR:29.619% B**
H-V45
B*
Kills:3,491
Deaths:1,885
KDR:1.852
Accuracy:26.133% B+
HSR:26.841% B*
Darkstar
C++
Kills:1,899
Deaths:1,178
KDR:1.612
Accuracy:23.941% D
HSR:25.013% C++
Corvus VA55
B**
Kills:1,810
Deaths:1,235
KDR:1.466
Accuracy:29.402% B**
HSR:26.796% B+
Terminus VX-9
C++
Kills:1,425
Deaths:821
KDR:1.736
Accuracy:24.628% C
HSR:27.509% C++
Pulsar VS1
B++
Kills:1,189
Deaths:834
KDR:1.426
Accuracy:25.582% B+
HSR:25.315% B++
Eridani SX5
B++
Kills:139
Deaths:147
KDR:0.946
Accuracy:24.859% C
HSR:25.180% B++
Thanatos VE70
C+
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.514% T-
HSR:16.129% C+
Pandora VX25
B
Kills:55
Deaths:57
KDR:0.965
Accuracy:39.641% C+
HSR:16.364% B
Kills:21,539
Deaths (as Combat Medic):11,728
Deaths (to Combat Medics):4,163
KDR:1.83655
Kill Difference:9,811
Playtime:855.869 hours
Usage:25%
Score:17.128m
Score/min:334
Accuracy (listed only):25.498%
HSR (listed only):24.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:22,737
Deaths:6,939
KDR:3.277
Accuracy:47.153% A
HSR:64.987% C
NS-44 Commissioner
B+
Kills:2,878
Deaths:2,036
KDR:1.414
Accuracy:39.479% B+
HSR:18.694% C-
XM98
B++
Kills:853
Deaths:250
KDR:3.412
Accuracy:42.294% B++
HSR:65.885% D--
Beamer VS3
C++
Kills:309
Deaths:306
KDR:1.010
Accuracy:27.815% C++
HSR:23.301% C++
Eridani SX5
B++
Kills:139
Deaths:147
KDR:0.946
Accuracy:24.859% C
HSR:25.180% B++
NS-AM7 Archer
A++
Kills:91
Deaths:111
KDR:0.820
Accuracy:52.686% D-
HSR:34.066% A++
Ectoblaster
C
Kills:76
Deaths:63
KDR:1.206
Accuracy:32.288% D
HSR:7.895% C
Kills:27,083
Deaths (as Infiltrator):9,852
Deaths (to Infiltrators):5,119
KDR:2.74898
Kill Difference:17,231
Playtime:586.492 hours
Usage:17%
Score:10.698m
Score/min:304
Accuracy (listed only):38.082%
HSR (listed only):34.287%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:1,400
Deaths:305
KDR:4.590
Accuracy:52.635% B**
HSR:6.214% B**
Comet VM2
B**
Kills:1,068
Deaths:285
KDR:3.747
Accuracy:54.534% B**
HSR:5.899% B++
Quasar VM1
B**
Kills:394
Deaths:86
KDR:4.581
Accuracy:20.553% B**
HSR:14.467% D-
Blueshift VM5
B*
Kills:291
Deaths:66
KDR:4.409
Accuracy:23.089% B*
HSR:17.182% D
Cosmos VM3
A+
Kills:162
Deaths:51
KDR:3.176
Accuracy:20.151% B*
HSR:27.161% A+
Cosmos VM3
A*
Kills:161
Deaths:51
KDR:3.157
Accuracy:20.713% B**
HSR:29.193% A*
NS-10 Burster
B
Kills:78
Deaths:41
KDR:1.902
Accuracy:32.178% B
HSR:1.282% D**
NS-10 Burster
B+
Kills:72
Deaths:41
KDR:1.756
Accuracy:32.064% B+
HSR:2.778% D--
Kills:3,626
Deaths (as MAX Suit):463
Deaths (to MAX Suits):2,184
KDR:7.83153
Kill Difference:3,163
Playtime:69.054 hours
Usage:2%
Score:1.444m
Score/min:348
Accuracy (listed only):31.990%
HSR (listed only):13.022%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B*
Kills:10,961
V. Kills:2,721 403%
Deaths:571
KDR:19.196
Accuracy:65.353% B
KPH:115.700 B*
VKPH:28.700 C
Saron Laser Cannon
A++
Kills:8,576
V. Kills:5,044 170%
Deaths:1,480
KDR:5.795
Accuracy:26.432% D-
KPH:31.600 A++
VKPH:18.600 A
Light PPA
A
Kills:6,044
V. Kills:277 N/A
Deaths:314
KDR:19.248
Accuracy:39.529% C+
KPH:88.100 A
VKPH:4 C*
Dual Photon Pods
B**
Kills:3,507
V. Kills:655 N/A
Deaths:171
KDR:20.509
Accuracy:61.702% B**
KPH:102.700 B+
VKPH:19.200 C++
Maelstrom Turbo Laser
A+
Kills:3,142
V. Kills:1,460 215%
Deaths:323
KDR:9.728
Accuracy:25.302% D--
KPH:32.800 A+
VKPH:15.200 B++
Photon A2A Missile Pods
B**
Kills:276
V. Kills:314 88%
Deaths:25
KDR:11.040
Accuracy:66.792% F-
KPH:66.200 B+
VKPH:75.300 B**
Kills:32,506 (17,762 + 0)
Deaths:2,884
KDR:11.271
VKDR:3.631
Vehicle Kills:10,471
Kill Difference:29,622
Playtime:568.753 hours
Usage:17%
Score:10.946m
Score/min:321
Piloting Accuracy:25.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,435
V. Kills:1,323 108%
Deaths:1,157
KDR:1.240
Accuracy:44.852% C+
KPH:3.900 D
VKPH:3.600 D-
L105 Zephyr
C**
Kills:107
V. Kills:19 N/A
Deaths:8
KDR:13.375
Accuracy:40.075% C
KPH:55.100 C**
VKPH:9.800 C*
C150 Dalton
U
Kills:102
V. Kills:61 165%
Deaths:10
KDR:10.200
Accuracy:37.909% C+
KPH:367,200 U
VKPH:219,600 U
Kills:1,644 (1,435 + 209)
Deaths:1,175
KDR:1.399
VKDR:1.194
Vehicle Kills:1,403
Kill Difference:469
Playtime:372.694 hours
Usage:11%
Score:1.826m
Score/min:82
Piloting Accuracy:44.852%
Gunner Accuracy:37.909%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:125
V. Kills:58 212%
Deaths:4
KDR:31.250
Accuracy:51.148% D
KPH:50 A++
VKPH:23.200 B**
Kills:125 (125 + 0)
Deaths:4
KDR:31.250
VKDR:14.500
Vehicle Kills:58
Kill Difference:121
Playtime:2.498 hours
Usage:0%
Score:0.081m
Score/min:541
Driving Accuracy:51.148%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:277
V. Kills:59 462%
Deaths:21
KDR:13.191
Accuracy:42.434% D
KPH:37.600 A+
VKPH:8 C+
Saron HRB
A**
Kills:146
V. Kills:52 275%
Deaths:5
KDR:29.200
Accuracy:41.755% C
KPH:50.200 A**
VKPH:17.900 C**
Supernova FPC
A++
Kills:79
V. Kills:32 239%
Deaths:12
KDR:6.583
Accuracy:53.300% C+
KPH:43.100 A++
VKPH:17.500 B+
E540 Halberd
M
Kills:63
V. Kills:14 420%
Deaths:3
KDR:21
Accuracy:46.329% C
KPH:61.900 M
VKPH:13.800 C-
Kills:565 (356 + 209)
Deaths:41
KDR:13.780
VKDR:3.829
Vehicle Kills:157
Kill Difference:524
Playtime:13.121 hours
Usage:0%
Score:0.383m
Score/min:487
Driving Accuracy:53.300%
Gunner Accuracy:46.329%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C**
Kills:169
V. Kills:3 N/A
Deaths:9
KDR:18.778
Accuracy:21.046% C
KPH:146.600 C**
VKPH:2.600 D-
E540 Halberd-H
B*
Kills:55
V. Kills:17 306%
Deaths:10
KDR:5.500
Accuracy:52.805% D
KPH:59.700 B*
VKPH:18.500 C
Kills:224 (0 + 224)
Deaths:19
KDR:11.789
VKDR:1.053
Vehicle Kills:20
Kill Difference:205
Playtime:2.074 hours
Usage:0%
Score:0.051m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:52.805%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:178
V. Kills:35 N/A
Deaths:14
KDR:12.714
Accuracy:43.928% B*
KPH:53.200 B
VKPH:10.500 C*
M40 Fury
B++
Kills:110
V. Kills:19 N/A
Deaths:5
KDR:22
Accuracy:42.717% B++
KPH:52.700 C+
VKPH:9.100 C
M12 Kobalt
B+
Kills:89
V. Kills:1 N/A
Deaths:4
KDR:22.250
Accuracy:21.343% B+
KPH:88.900 B+
VKPH:1 D--
M12 Kobalt
B++
Kills:68
V. Kills:5 N/A
Deaths:3
KDR:22.667
Accuracy:20.618% B+
KPH:68.600 C+
VKPH:5 B++
Kills:445 (0 + 445)
Deaths:26
KDR:17.115
VKDR:2.308
Vehicle Kills:60
Kill Difference:419
Playtime:7.423 hours
Usage:0%
Score:0.171m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:20.618%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 22,77722,7376,9393.277C*0.3047.153%A64.987%C48.9B+N/A119465h2B+4.2B++
NS-11A 11,53211,4695,4642.099B+0.8825.786%C**29.619%B**32.3C++N/A83355.5h10.6B**41.1B++
Hornet Missiles 13,68210,96157119.196M+16.2265.353%B2.007%B115.7B*28.7C52194.7h5.2B+8B*
Saron Laser Cannon 13,6208,5761,4805.795A2.8226.432%D-3.382%B*31.6A++18.6A257271.2h55B**208.1B*
Light PPA 6,3216,04431419.248M16.2739.529%C+N/A88.1A4C*25068.6h9.7B+24.5B+
Dual Photon Pods 4,1623,50717120.509A*17.5361.702%B**1.198%C+102.5B+19.2C++43734.2h12.5B**20.3B**
H-V45 3,5163,4911,8851.852C**1.1226.133%B+26.841%B*30.6C+N/A96113.9h11.5B++43.9B+
SVA-88 3,2533,2371,3902.329B0.6525.973%B+29.317%B+55.8B+N/A18158h9.6B*36.9B+
Maelstrom Turbo Laser 4,6023,1423239.728M+6.7525.302%D--5.22%A++32.8A+15.2B++27395.9h42.7B**168.9B*
Orion VS54 2,9452,9387813.762A+0.7924.449%B++22.566%C45.8B+N/A21064.1h9.5B**39C**
NS-44 Commissioner 2,8862,8782,0361.414B+1.5639.479%B+18.694%C-68AN/A18542.3h2.3A+5.9B**
Betelgeuse 54-A 2,6802,6661,1472.324C+0.6525.853%C+32.033%C*48.7C-N/A17254.7h10.5C*40.5C*
NS-15M2 2,6722,6588723.048B*0.0728.029%B*31.828%B*59.6B+N/A19444.6h9.5B**33.9B++
C-4 2,4562,0691,2521.653C*1.3225.018%C+N/A96.2B+18D69021.5h1.3B+5.3B+
Darkstar 1,9111,8991,1781.612C++1.3623.941%D25.013%C++25.4D-N/A7174.7h11.5B+48.1C++
Corvus VA55 1,8251,8101,2351.466B+1.5129.402%B**26.796%B+27.8C+N/A9365.2h9.7B**32.9B*
CAS30 Tank Buster 2,7581,4351,1571.24C+1.7444.852%C+N/A3.9D3.6D-61370.8h47.2B+105.1B+
Terminus VX-9 1,4341,4258211.736C*1.2424.628%C27.509%C++27.5C-N/A9951.9h10.5B*42.8B+
Ursa 1,4111,4036222.256B**0.7227.694%B*29.437%B++47.9B+N/A12129.3h9.5B++34.2B++
Comet VM2 1,5161,4003054.59S1.6152.635%B**6.214%B**34.4S2.9D13240.7h12.1B**23B**
NS Decimator 1,6701,2706901.841B**1.1459.729%C+2.126%C+32C+10.1D19439.7h4.2B+7B+
Pulsar VS1 1,1921,1898341.426B+1.5525.582%B+25.315%B++23.9C+N/A10449.7h9.9A+38.6B**
Flare VE6 1,1681,1644942.356B**0.6227.871%B**35.825%A++47.9C*N/A14624.3h8.5B*30.5B++
Comet VM2 1,1741,0682853.747M*0.7754.534%B**5.899%B++27.9M2.8D*10238.3h16.4B*30.1B**
XM98 8538532503.412B++0.4442.294%B++65.885%D--37.6B+N/A9722.7h2.5C++5.9B+
Nemesis VSH9 1,0567154771.499A+1.4861.529%C+3.077%C*16.9C+8.1C19842.2h6.8B++11B+
VX29 Polaris 6566533571.829B1.1527.725%B++30.781%B**45.3C++N/A13614.4h11.6B41.9B+
Solstice VE3 5905784751.217B++1.7624.605%B22.837%B+4.2D-N/A30136.7h12.8B+51.8B
NSX Tanto 5235153011.711B+1.2726.622%C++36.311%A++16DN/A4232.2h11.9B+44.7C**
Frag Grenade 4414341434N/A431.0250.47%B++N/A1446.7M**23.3A++62570.3h1.9A++3.7A
Quasar VM1 396394864.581A*1.6020.553%B**14.467%D-36.5AN/A15810.8h12B*58.4B+
Tank Mine 459337349.912M**6.9462.5%A*N/A160.5B**58.1C+13032.1h1.7B+2.7A*
Beamer VS3 3133093061.01B1.9727.815%C++23.301%C++43.5B*N/A1927.1h6.5B*23.5C**
Blueshift VM5 291291664.409B**1.4323.089%B*17.182%D41.6B+N/A1687h12.9B*56B++
Supernova PC 3362772113.19A10.2142.434%D1.444%D37.4A+8C+2407.4h3.7B**8.7B++
Photon A2A Missile Pods 5902762511.04A+8.0666.792%F-N/A65.7B+74.8B**12354.2h7.1B++10.6C++
Pulsar LSW 252250982.551B**0.4328.198%B**26%C*47.2C*N/A3285.3h11.2B+39.8B+
Proximity Mine 209209326.531B*3.5546.011%B+N/A80.4D-N/A3432.6h2C4.4C**
M40 Fury 2131781412.714A9.7443.928%B*N/A53.9B+10.6C**3573.3h13.3C*30.2B+
M12 Kobalt-H 172169918.778C++15.8021.046%C21.302%B**140.8C*2.5D-3211.2h14.3C**67.8C*
Cosmos VM3 163162513.176B*0.2020.151%B*27.161%A+36B++N/A1694.5h12.7B+63B
Cosmos VM3 162161513.157B++0.1820.713%B**29.193%A*35.8B+N/A1794.5h13C**62.7B++
Force-Blade 16715817,7910.009C-2.9721.495%D4.43%C0.1DN/A11166h2.1B+9.6C*
Auraxium Force-Blade 16115710,6080.015C--2.9641.655%B*N/A0.2DN/A1650.4h1.9B+4.5B+
Saron HRB 198146529.2S26.2241.755%C1.37%C50.3A**17.9C**5732.9h12.2A+29.1A
Lasher X2 1441431121.277B+1.7032.725%B**7.692%A++31.1C+N/A2454.6h14.8B**45.2B*
Eridani SX5 1401391470.946C+2.0324.859%C25.18%B++4.1D*N/A2533.8h11.8C*47.3C*
Pulsar C 1321291131.142C+1.8327.388%B+20.155%C--4.7D--N/A4927.5h12.1C++44.1C**
L100 Python AP 183125431.25S28.2751.148%D3.2%C*50A++23.2B**5412.5h4.5B**8.7B++
Lancer VS22 221112881.273B++1.7050.277%D**1.786%C+12.7C+12.4C+2128.8h11.4B++22.6B+
M40 Fury 129110522A*19.0242.717%B++1.818%C+52.4C+9C3682.1h11.9C**27.8B+
L105 Zephyr 126107813.375B+10.4040.075%CN/A56.3B10C*30281.9h5B*12.5B+
The Slasher 1061054,5350.023D2.9543.578%B++N/A0.5C--N/A1232h1.8B+4.2B+
C150 Dalton 1631021010.2B+7.2237.909%C+N/A1020U610U12521000.1h4.5C+12C++
NS-AM7 Archer 93911110.82B*2.1652.686%D-34.066%A++7C+N/A5913h8.9B**17B*
M12 Kobalt 9089422.25B*19.2721.343%B+16.854%C89B++1D--4891h15.3B*71.8B+
MAX Punch 81814630.175B+2.8046.015%C+N/A1.3C+N/A462.7h1.6C++3.4C*
Supernova FPC 11179126.583C*3.6153.3%C+2.532%C+43.9A++17.8B+12571.8h4B**7.5B*
NS-10 Burster 14678411.902A1.0732.178%B1.282%D**5.6C+4.9B++11414h143.8C*446.8B+
Ectoblaster 7676631.206B++1.7732.288%D7.895%C38B+N/A1032h12.5B+38.6B+
NS-10 Burster 13872411.756A+1.2232.064%B+2.778%D--4.6C4.3B+10715.5h174.2D543.4C+
M12 Kobalt 7368322.667C**19.6920.618%B+16.177%C-68C+5B++4031h18.6C++90.4B
M60-A Bulldog 6866611C+8.0241.126%C-1.515%D15.3DN/A1114.3h5.1B+12.4B
S1 8964321.333U18.3652.894%C-1.563%D20.6C8.1D7153.1h5.1B*9.7B+
E540 Halberd 7763321B**18.0246.329%C6.349%A**63M+14C-6381h4.2A9.1B*
Thanatos VE70 62621070.579C2.409.514%T-16.129%C+1.3D**N/A1447.6h4.3B+45.1T*
Pandora VX25 5655570.965C+2.0139.641%C+16.364%B6.5D*N/A498.5h6D--15.2C
E540 Halberd-H 7255105.5C2.5252.805%D1.818%C+61.1B*18.9C5140.9h5B+9.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7229,25113.3h
Restoration Kit3770.2h
Anti-Vehicle MANA Turret11040.2h
Nano-Armor Kit349781,04565.5h
Spawn Beacon504,3662.8h
Nanite Revive Grenade010,0852.8h
Medical Applicator1,061457,69539.2h
Ammunition Package251,1570.6h
Medical Kit4679,75514h
Anti-Infantry MANA Turret0940.6h
Hardlight Barrier111630.2h
Recon Detection Device43381.4h
Shield Recharging Field01360.1h

Check the help document for the dictionary if you want to learn more about words used here.


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