Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,424)players online:
Faber0ne (11)  이리준 (6)  nbp_community (5)  k0cm0h4bt (5)  FlaPerZz (5)  ねこびっち (3) 35
stats.dasanfall.com
Destroyer ILimboI[SAHD] ILimboI
NC BR 116

KDR: 3.81

Score: 27.2m

Last Seen: Jan 3rd, 2019 11:50 AM
- OFFLINE - 339.3 hour(s)

Battle Rank 112 (116 total) - New Conglomerate on Miller - Outfit Leader of Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 3
Level Progress (to 113): 66%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor C150 Dalton NS-44 Commissioner GD-7F Carnage AR The Slasher C85 Canister-H NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ILimboI



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,476,325 MLG Score: 7575
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.996%46.384%16233299040,0033.427560.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.197%2.728M3.977M**-0.983D--HEAD ++ (~28.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.692B+8.10.435B15

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.074%1.317%583310191,8224828293.78008220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.013%0.697B+-0.267C1.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.90.416B41.40.218C++52.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.024%0.674%364310191,0395584131.85868251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.881%1.479A+-1.255D**-1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*2.80.774B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.78%5.578%1244610164,44648517999.16701247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.672%0.245C++0.312C*0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.922B*3.60.909B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.079%91.64%1244310192,799147901.89122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.141%1.207B**1.609A+0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.60.502B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.947%20.386%1244410184,665855145.45614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.253%1.711A++1.174B**0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.60.472B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 3
27.2m155.1%630 (37.8k)506 (30.4k)3.8113575,23619,7403.96155116 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022672528.799%36.581%105302:4343

10% Combat Medic33% Engineer35% Heavy Assault12% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2017 9:14 AMJul 22nd, 2017 5:39 PMJan 17th, 2019 12:21 AM (9h) (PST)Jan 3rd, 2019 10:25 AM (14d) (PST)Jan 3rd, 2019 7:50 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1942659291.3990.3670.5122.3580.1227575

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,62615,89555,731842231142730,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
896.2h/37.3d 2,965 27,522 24,877 126.8k 970 2,340 6,538 64.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:8,836
Deaths:1,857
KDR:4.758
Accuracy:32.495% A+
HSR:50.962% M**
NC6 Gauss SAW
S
Kills:1,309
Deaths:313
KDR:4.182
Accuracy:54.062% S
HSR:40.642% M+
NS-15 Gallows
A**
Kills:1,267
Deaths:262
KDR:4.836
Accuracy:32.286% B**
HSR:51.302% A**
NC6A GODSAW
S
Kills:1,219
Deaths:214
KDR:5.696
Accuracy:53.597% S
HSR:48.318% M++
GD-22S
S
Kills:1,198
Deaths:285
KDR:4.204
Accuracy:30.288% A+
HSR:56.928% S
NSX Naginata
A*
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:31.396% A++
HSR:44.928% A*
EM6
S
Kills:1,163
Deaths:264
KDR:4.405
Accuracy:29.035% A+
HSR:50.301% S
NS-15M2
M++
Kills:1,162
Deaths:279
KDR:4.165
Accuracy:31.690% A+
HSR:48.365% M++
NC05 Jackhammer
A+
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:55.708% A+
HSR:20.776% A+
Kills:18,487
Deaths (as Heavy Assault):4,089
Deaths (to Heavy Assaults):6,039
KDR:4.52115
Kill Difference:14,398
Playtime:310.212 hours
Usage:35%
Score:8.912m
Score/min:479
Accuracy (listed only):38.951%
HSR (listed only):45.836%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M*
Kills:1,523
Deaths:332
KDR:4.587
Accuracy:33.783% A*
HSR:38.739% M*
AF-19 Mercenary
M++
Kills:1,254
Deaths:593
KDR:2.115
Accuracy:31.812% A++
HSR:38.278% M++
Razor GD-23
M++
Kills:1,179
Deaths:204
KDR:5.779
Accuracy:37.291% A**
HSR:36.217% M++
MGR-S1 Gladius
M
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:34.269% A+
HSR:40.681% M
GD-66 Claw
A+
Kills:1,170
Deaths:341
KDR:3.431
Accuracy:76.065% A+
HSR:17.949% B++
AF-57 Piston
A*
Kills:1,167
Deaths:293
KDR:3.983
Accuracy:61.591% A*
HSR:20.309% A++
LA39 Bruiser
A+
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:77.786% A+
HSR:20.497% B**
NSX Tengu
A*
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:48.487% A++
HSR:34.991% A*
Gauss Compact S
A**
Kills:1,164
Deaths:285
KDR:4.084
Accuracy:34.702% A*
HSR:32.302% A**
MKV Suppressed
M**
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:34.163% A++
HSR:43.164% M**
AF-4 Cyclone
M
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:34.160% A++
HSR:36.457% M
Mauler S6
A+
Kills:1,162
Deaths:291
KDR:3.993
Accuracy:51.453% A
HSR:22.806% A+
NS-7 PDW
M**
Kills:1,162
Deaths:277
KDR:4.195
Accuracy:34.660% A++
HSR:39.501% M**
NS Baron G5
A*
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:66.699% A*
HSR:24.720% A*
NSX Tanto
A**
Kills:1,161
Deaths:257
KDR:4.518
Accuracy:33.819% A+
HSR:42.463% A**
NS-11C
M**
Kills:1,127
Deaths:271
KDR:4.159
Accuracy:34.660% A*
HSR:39.219% M**
19A Fortuna
A*
Kills:262
Deaths:121
KDR:2.165
Accuracy:31.881% A
HSR:31.298% A*
Tempest
S
Kills:206
Deaths:52
KDR:3.962
Accuracy:33.333% A++
HSR:57.282% S
Kills:19,531
Deaths (as Light Assault):4,996
Deaths (to Light Assaults):3,460
KDR:3.90933
Kill Difference:14,535
Playtime:75.780 hours
Usage:8%
Score:3.122m
Score/min:687
Accuracy (listed only):43.923%
HSR (listed only):34.271%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M**
Kills:1,409
Deaths:342
KDR:4.120
Accuracy:32.608% A++
HSR:45.280% M**
GR-22
M**
Kills:1,209
Deaths:311
KDR:3.887
Accuracy:33.463% A++
HSR:45.492% M**
MGR-S1 Gladius
M
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:34.269% A+
HSR:40.681% M
NC9 A-Tross
M++
Kills:1,171
Deaths:287
KDR:4.080
Accuracy:35.352% A*
HSR:44.236% M++
GD-66 Claw
A+
Kills:1,170
Deaths:341
KDR:3.431
Accuracy:76.065% A+
HSR:17.949% B++
AF-57 Piston
A*
Kills:1,167
Deaths:293
KDR:3.983
Accuracy:61.591% A*
HSR:20.309% A++
LA39 Bruiser
A+
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:77.786% A+
HSR:20.497% B**
NC1 Gauss Rifle
S
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:32.102% A++
HSR:53.431% S
NSX Tengu
A*
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:48.487% A++
HSR:34.991% A*
MKV Suppressed
M**
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:34.163% A++
HSR:43.164% M**
AF-4 Cyclone
M
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:34.160% A++
HSR:36.457% M
Reaper DMR
M**
Kills:1,163
Deaths:259
KDR:4.490
Accuracy:34.715% A++
HSR:49.785% M**
Mauler S6
A+
Kills:1,162
Deaths:291
KDR:3.993
Accuracy:51.453% A
HSR:22.806% A+
NS-7 PDW
M**
Kills:1,162
Deaths:277
KDR:4.195
Accuracy:34.660% A++
HSR:39.501% M**
NS Baron G5
A*
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:66.699% A*
HSR:24.720% A*
NSX Yumi
A++
Kills:281
Deaths:115
KDR:2.443
Accuracy:30.769% B*
HSR:43.772% A++
Tempest
S
Kills:206
Deaths:52
KDR:3.962
Accuracy:33.333% A++
HSR:57.282% S
Gauss Prime
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:31.738% A
HSR:38.333% A*
Kills:18,320
Deaths (as Combat Medic):4,549
Deaths (to Combat Medics):2,221
KDR:4.02726
Kill Difference:13,771
Playtime:90.600 hours
Usage:10%
Score:2.620m
Score/min:482
Accuracy (listed only):43.523%
HSR (listed only):37.705%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M++
Kills:1,572
Deaths:974
KDR:1.614
Accuracy:48.199% A+
HSR:43.003% M++
SAS-R
A++
Kills:1,182
Deaths:258
KDR:4.581
Accuracy:42.157% B+
HSR:87.648% A++
MGR-S1 Gladius
M
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:34.269% A+
HSR:40.681% M
NS-357 Underboss
M++
Kills:1,168
Deaths:459
KDR:2.545
Accuracy:48.279% A+
HSR:44.007% M++
NSX Tengu
A*
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:48.487% A++
HSR:34.991% A*
NSX Tomoe
A++
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:33.900% B**
HSR:57.082% A++
MKV Suppressed
M**
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:34.163% A++
HSR:43.164% M**
AF-4 Cyclone
M
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:34.160% A++
HSR:36.457% M
NS-7 PDW
M**
Kills:1,162
Deaths:277
KDR:4.195
Accuracy:34.660% A++
HSR:39.501% M**
NS CandyCannon 3000
M+
Kills:1,161
Deaths:230
KDR:5.048
Accuracy:67.897% M
HSR:88.372% M+
NSX Daimyo
B*
Kills:1,160
Deaths:195
KDR:5.949
Accuracy:46.427% B++
HSR:96.897% B*
NS Deep Freeze
M**
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:92.878% M*
HSR:99.138% M**
NC14 Bolt Driver
A+
Kills:457
Deaths:85
KDR:5.376
Accuracy:37.863% B+
HSR:88.621% A+
NS-45 Pilot
M
Kills:288
Deaths:127
KDR:2.268
Accuracy:33.900% B+
HSR:47.917% M
Tempest
S
Kills:206
Deaths:52
KDR:3.962
Accuracy:33.333% A++
HSR:57.282% S
LA3 Desperado
S
Kills:129
Deaths:102
KDR:1.265
Accuracy:37.781% A+
HSR:59.690% S
Soldier Soaker
B**
Kills:108
Deaths:46
KDR:2.348
Accuracy:43.504% B**
HSR:18.519% B+
Kills:15,585
Deaths (as Infiltrator):4,211
Deaths (to Infiltrators):3,151
KDR:3.70102
Kill Difference:11,374
Playtime:104.905 hours
Usage:12%
Score:2.803m
Score/min:445
Accuracy (listed only):44.227%
HSR (listed only):57.822%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M*
Kills:1,523
Deaths:332
KDR:4.587
Accuracy:33.783% A*
HSR:38.739% M*
AF-19 Mercenary
M++
Kills:1,254
Deaths:593
KDR:2.115
Accuracy:31.812% A++
HSR:38.278% M++
Razor GD-23
M++
Kills:1,179
Deaths:204
KDR:5.779
Accuracy:37.291% A**
HSR:36.217% M++
GD-66 Claw
A+
Kills:1,170
Deaths:341
KDR:3.431
Accuracy:76.065% A+
HSR:17.949% B++
AF-57 Piston
A*
Kills:1,167
Deaths:293
KDR:3.983
Accuracy:61.591% A*
HSR:20.309% A++
LA39 Bruiser
A+
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:77.786% A+
HSR:20.497% B**
Gauss Compact S
A**
Kills:1,164
Deaths:285
KDR:4.084
Accuracy:34.702% A*
HSR:32.302% A**
Mauler S6
A+
Kills:1,162
Deaths:291
KDR:3.993
Accuracy:51.453% A
HSR:22.806% A+
NS Baron G5
A*
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:66.699% A*
HSR:24.720% A*
NSX Tanto
A**
Kills:1,161
Deaths:257
KDR:4.518
Accuracy:33.819% A+
HSR:42.463% A**
NS-11C
M**
Kills:1,127
Deaths:271
KDR:4.159
Accuracy:34.660% A*
HSR:39.219% M**
MGR-M1 Bishop
M*
Kills:520
Deaths:126
KDR:4.127
Accuracy:41.369% A
HSR:58.846% M*
19A Fortuna
A*
Kills:262
Deaths:121
KDR:2.165
Accuracy:31.881% A
HSR:31.298% A*
Kills:14,016
Deaths (as Engineer):3,745
Deaths (to Engineers):2,692
KDR:3.74259
Kill Difference:10,271
Playtime:299.426 hours
Usage:33%
Score:9.231m
Score/min:514
Accuracy (listed only):47.147%
HSR (listed only):32.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:871
Deaths:134
KDR:6.500
Accuracy:52.343% A*
HSR:21.470% A
AF-34 Mattock
A++
Kills:676
Deaths:111
KDR:6.090
Accuracy:54.148% A++
HSR:18.639% C*
NCM1 Scattercannon
M
Kills:123
Deaths:23
KDR:5.348
Accuracy:53.681% A+
HSR:26.829% M
Kills:1,670
Deaths (as MAX Suit):134
Deaths (to MAX Suits):728
KDR:12.46269
Kill Difference:1,536
Playtime:11.205 hours
Usage:1%
Score:0.498m
Score/min:741
Accuracy (listed only):53.391%
HSR (listed only):22.313%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:1,118
V. Kills:606 184%
Deaths:158
KDR:7.076
Accuracy:35.089% B++
KPH:46.700 M++
VKPH:25.300 A*
M30 Mustang AH
M**
Kills:402
V. Kills:12 N/A
Deaths:30
KDR:13.400
Accuracy:60.490% B+
KPH:180.900 M**
VKPH:5.400 C++
Vortek Rotary
B++
Kills:125
V. Kills:61 202%
Deaths:19
KDR:6.579
Accuracy:34.694% B++
KPH:20.200 B+
VKPH:9.900 C+
Kills:1,645 (1,645 + 0)
Deaths:207
KDR:7.947
VKDR:3.280
Vehicle Kills:679
Kill Difference:1,438
Playtime:32.371 hours
Usage:4%
Score:0.807m
Score/min:415
Piloting Accuracy:34.694%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:2,728
V. Kills:1,542 177%
Deaths:150
KDR:18.187
Accuracy:29.518% D-
KPH:107.600 S
VKPH:60.800 M++
CAS30 Tank Buster
M++
Kills:302
V. Kills:145 207%
Deaths:91
KDR:3.319
Accuracy:74.608% M++
KPH:12.600 B**
VKPH:6.100 C
L105 Zephyr PX
M++
Kills:122
V. Kills:32 370%
Deaths:2
KDR:61
Accuracy:68.450% A**
KPH:203.200 A*
VKPH:53.300 M++
AP30 Shredder
S
Kills:96
V. Kills:57 166%
Deaths:7
KDR:13.714
Accuracy:49.242% A**
KPH:115.100 S
VKPH:68.400 S
Kills:3,248 (302 + 2,946)
Deaths:250
KDR:12.992
VKDR:7.104
Vehicle Kills:1,776
Kill Difference:2,998
Playtime:50.664 hours
Usage:6%
Score:1.312m
Score/min:432
Piloting Accuracy:74.608%
Gunner Accuracy:49.242%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:224
V. Kills:33 N/A
Deaths:7
KDR:32
Accuracy:57.850% B**
KPH:106.400 A*
VKPH:15.700 A++
Kills:224 (224 + 0)
Deaths:7
KDR:32
VKDR:4.714
Vehicle Kills:33
Kill Difference:217
Playtime:2.105 hours
Usage:0%
Score:0.047m
Score/min:372
Driving Accuracy:57.850%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:743
V. Kills:329 225%
Deaths:43
KDR:17.279
Accuracy:55.812% B++
KPH:74.100 S
VKPH:32.800 M**
Titan-150 HEAT
S
Kills:72
V. Kills:30 232%
Deaths:11
KDR:6.545
Accuracy:54.340% B*
KPH:58.700 S
VKPH:24.400 M**
Kills:815 (815 + 0)
Deaths:54
KDR:15.093
VKDR:6.648
Vehicle Kills:359
Kill Difference:761
Playtime:11.253 hours
Usage:1%
Score:0.283m
Score/min:420
Driving Accuracy:54.340%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,331
V. Kills:74 N/A
Deaths:53
KDR:25.113
Accuracy:60.527% B**
KPH:221.300 A*
VKPH:12.300 B**
M96 Mjolnir-H
S
Kills:1,204
V. Kills:726 166%
Deaths:80
KDR:15.050
Accuracy:80.546% M**
KPH:168.900 S
VKPH:101.900 S
Kills:2,535 (0 + 2,535)
Deaths:133
KDR:19.060
VKDR:6.015
Vehicle Kills:800
Kill Difference:2,402
Playtime:13.142 hours
Usage:1%
Score:0.420m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:80.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:119
V. Kills:5 N/A
Deaths:1
KDR:119
Accuracy:30.065% A**
KPH:131.700 A*
VKPH:5.500 A*
M12 Kobalt
M*
Kills:108
V. Kills:3 N/A
Deaths:2
KDR:54
Accuracy:26.681% A*
KPH:186.600 M*
VKPH:5.200 A++
Kills:227 (0 + 227)
Deaths:3
KDR:75.667
VKDR:2.667
Vehicle Kills:8
Kill Difference:224
Playtime:1.483 hours
Usage:0%
Score:0.074m
Score/min:829
Driving Accuracy:N/A%
Gunner Accuracy:26.681%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M+
Kills:134
V. Kills:4 N/A
Deaths:45
KDR:2.978
Accuracy:54.726% A+
KPH:138.300 M+
VKPH:4.100 A++
Kills:134 (134 + 0)
Deaths:45
KDR:2.978
VKDR:0.089
Vehicle Kills:4
Kill Difference:89
Playtime:0.969 hours
Usage:0%
Score:0.016m
Score/min:280
Driving Accuracy:54.726%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:99
V. Kills:2 N/A
Deaths:4
KDR:24.750
Accuracy:44.591% A++
KPH:125.500 A+
VKPH:2.500 D--
Kills:99 (0 + 99)
Deaths:4
KDR:24.750
VKDR:0.500
Vehicle Kills:2
Kill Difference:95
Playtime:0.789 hours
Usage:0%
Score:0.016m
Score/min:337
Piloting Accuracy:N/A%
Gunner Accuracy:44.591%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,8638,8361,8574.758B**0.9532.495%A+50.962%M**112.1A**N/A27278.8h7.4A22.8B**
C150 Dalton 4,2702,72815018.187A++14.3829.518%D-N/A107.4S60.7M++68825.4h1.6A+5.3A
NS-44 Commissioner 1,5931,5729741.614B++2.2048.199%A+43.003%M++69.6A+N/A19022.6h2.9B**6.1B**
GD-7F 1,5301,5233324.587M**0.7833.783%A*38.739%M*105M**N/A26414.5h9.1A27B**
Carnage AR 1,4131,4093424.12A*0.3132.608%A++45.28%M**92.1M++N/A21715.3h8.8A++26.9A
The Slasher 1,3781,3726,5890.208M**3.6047.609%B**18.732%B++6.9B+N/A15199.8h2.2C++4.6B+
C85 Canister-H 1,4051,3315325.113B+21.3060.527%B**13.824%B++221.8A*12.3B**4966h4B*6.6B**
NC6 Gauss SAW 1,3161,3093134.182M+0.3754.062%S40.642%M+91.5M++N/A31214.3h15.9D**29.4B++
NS-15 Gallows 1,2681,2672624.836B*1.0232.286%B**51.302%A**123A++N/A27010.3h8.2A25.5B**
AF-19 Mercenary 1,2611,2545932.115A++1.7031.812%A++38.278%M++35B**N/A10635.8h8.1A25.4B**
NC6A GODSAW 1,2211,2192145.696A++1.8853.597%S48.318%M++97.5AN/A28012.5h15.6C--29.1B
GR-22 1,2171,2093113.887A*0.0833.463%A++45.492%M**98.3M*N/A26312.3h9.3A+27.7A
M96 Mjolnir-H 1,9301,2048015.05M**11.2480.546%M**N/A169.6S102.3S5647.1h33.1C**41B**
GD-22S 1,2001,1982854.204A++0.3930.288%A+56.928%S95.8MN/A25412.5h7.5A+24.7B**
SAS-R 1,1821,1822584.581B+0.7742.157%B+87.648%A++86.3A*N/A24013.7h1.5A+3.6B**
Razor GD-23 1,1871,1792045.779S1.9737.291%A**36.217%M++135.5SN/A5888.7h7.7A20.7B**
MANA Anti-Personnel Turret 1,1811,1764952.376N/A1.4429.848%UN/A11760U50U15572500.1h10.7T*36T*
MGR-S1 Gladius 1,1771,1752534.644A*0.8334.269%A+40.681%M122.4M*N/A3289.6h6.9B**20B**
NSX Naginata 1,1811,1732305.1M**1.2931.396%A++44.928%A*116.1M++N/A51810.1h8.2B**26.2B*
NC9 A-Tross 1,1771,1712874.08M0.2735.352%A*44.236%M++103.6M**N/A23511.3h6.5A++18.4A
GD-66 Claw 1,1751,1703413.431A++0.3876.065%A+17.949%B++134.5SN/A4018.7h1.8B**2.4B*
NS-357 Underboss 1,1771,1684592.545A++1.2748.279%A+44.007%M++134.3M*1B**3228.7h3.3B**6.8B**
AF-57 Piston 1,1711,1672933.983M+0.1761.591%A*20.309%A++145.9SN/A3208h3.4B*5.6B*
LA39 Bruiser 1,1701,1663093.773A*0.0477.786%A+20.497%B**176.7SN/A4056.6h1.7A2.2B**
NC1 Gauss Rifle 1,1721,1662864.077M0.2732.102%A++53.431%S91.8SN/A29612.7h7.4A++23.1A
NSX Tengu 1,1701,1662594.502M++0.6948.487%A++34.991%A*112.1M++N/A26410.4h8.6B**17.8B*
NSX Tomoe 1,1661,1652904.017A++0.2133.9%B**57.082%A++94A**N/A20912.4h9.6A28.5B**
Icikill 1,1681,1658071.444U2.3747.509%A29.27%A*57.7UN/A12720.2h2.2C+4.7B+
Gauss Compact S 1,1691,1642854.084M**0.2734.702%A*32.302%A**123.8SN/A2799.4h7.4B**21.3B**
EM6 1,1681,1632644.405A++0.5929.035%A+50.301%S102A**N/A24111.4h7.7A26.5B*
MKV Suppressed 1,1651,1633133.716M*0.1034.163%A++43.164%M**126.4SN/A2769.2h9.6B**28.2B*
AF-4 Cyclone 1,1651,1632235.215M++1.4034.16%A++36.457%M136.8SN/A3328.5h7.5A21.9B**
Reaper DMR 1,1661,1632594.49B**0.6834.715%A++49.785%M**119.9SN/A2779.7h6.3A++18.2A
Mauler S6 1,1631,1622913.993M0.1851.453%A22.806%A+117.4SN/A2829.9h3.3A6.4B**
NS-7 PDW 1,1641,1622774.195M**0.3834.66%A++39.501%M**113.9SN/A25610.2h9.6A27.6B**
NS-15M2 1,1621,1622794.165A+0.3531.69%A+48.365%M++112.8MN/A30510.3h8A+25.2B**
NS Baron G5 1,1631,1613223.606M*0.2166.699%A*24.72%A*173.3SN/A3696.7h3.6B*5.4C+
NS CandyCannon 3000 1,1611,1612305.048S1.2467.897%M88.372%M+147M**N/A2987.9h1.6A+2.4A
NSX Tanto 1,1621,1612574.518M*0.7133.819%A+42.463%A**138.2SN/A6078.4h9.1B*26.9B+
NC05 Jackhammer 1,1661,1603853.013A+0.8055.708%A+20.776%A+117.2M++N/A2669.9h3.4A6B*
NSX Daimyo 1,1601,1601955.949B*2.1446.427%B++96.897%B*141.5M*N/A3118.2h1.6A3.5B**
NS Deep Freeze 1,1601,1606817.059U13.2592.878%M*99.138%M**429.6SN/A8782.7h1.1A1.2B*
Shrike 1,9581,1562185.303S1.4961.726%B++1.384%D-111.2S77.1S46310.4h2.1A*3.4A++
NS-11C 1,1321,1272714.159M**0.3534.66%A*39.219%M**123.8SN/A5219.1h9.1A26.1B**
M20 Mustang 1,7241,1181587.076A*3.2635.089%B++1.61%C46.6M++25.3A*38924h41.1B**117.2A
AF-34 Mattock 8808711346.5B**2.6952.343%A*21.47%A99M++1B*2808.8h6.4C12.2B*
Frag Grenade 8007861786N/A782.1962.241%A*N/A982.5A*17.5A++30250.8h2.2A+3.6A
Titan-150 AP 1,0727434317.279A++13.4755.812%B++N/A74.3S32.9M**42310h2.8B++5.1B**
NS Decimator 9766931953.554M++0.2654.501%D1.299%D75.3M30.8A++3159.2h2.1A++3.9A+
AF-34 Mattock 6826761116.09B**2.2854.148%A++18.639%C*96.6M++N/A3007h7.3C-13.4B++
MGR-M1 Bishop 5205201264.127A+0.3241.369%A58.846%M*100M*N/A3315.2h3.7A+8.8B**
NC14 Bolt Driver 457457855.376A*1.5637.863%B+88.621%A+83.1SN/A3105.5h1.5A+4.1B**
C-4 4744371892.312B++1.5038.476%A**N/A132.4A11.2D*7583.3h1B**2.5A
M30 Mustang AH 4144023013.4B**9.5960.49%B+1.244%C+182.7S5.5C++4902.2h4.8B++7.9B++
MANA Anti-Vehicle Turret 1,2223631312.771C**1.0490.298%M**7.163%A*3630A*8590U4750130.1h15.8T*17.5A+
CAS30 Tank Buster 447302913.319A++0.4974.608%M++N/A12.6B**6.1C13823.9h91C-122C*
NS-45 Pilot 2892881272.268B++1.5433.9%B+47.917%M120A*N/A3082.4h5.1B**14.9B*
NSX Yumi 2812811152.443B*1.3730.769%B*43.772%A++46.8B+N/A1066h8.1A26.2B**
19A Fortuna 2652621212.165B*1.6531.881%A31.298%A*26.2CN/A11210h6.6A+20.9A
L100 Python HESH 257224732A*28.1957.85%B**N/A106.7A*15.7A++3722.1h2.4B**4.2B**
Tempest 206206523.962A*0.1533.333%A++57.282%S89.6A++N/A3212.3h6.3A*18.9A+
Mag-Cutter 1851836,3260.029C**3.7837.274%B++4.372%C0.8C**N/A2232h1.5B*3.9B++
MAX Punch 3561821411.291U2.5295.29%M*N/A16.5M*15.8S2811h2.9C+3B+
Orbital Strike Uplink 1991581158N/A154.19700%UN/A526.7U136.7U15790.3h0.9T*0.1T*
S12 Renegade 138134452.978C+0.8354.726%A+2.985%D134M4A++2801h2.5B**4.5B**
LA3 Desperado 1311291021.265B+2.5537.781%A+59.69%S47.8B++N/A1262.7h7.3B*19.3B**
Vortek Rotary 186125196.579A++2.7734.694%B++N/A20.2B+9.8C+4906.2h33.4B**96.2B**
Bouncing Betty 125124542.296D1.5261.576%A*N/A124C+1B+4281h1M+1.6A*
NCM1 Scattercannon 124123235.348A*1.5453.681%A+26.829%M72.4M**N/A2571.7h6.5B+12.1B*
L105 Zephyr PX 154122261M++57.1968.45%A**N/A203.3A*53.3M++4960.6h4.1B+6B**
M12 Kobalt 1241191119S115.1930.065%A**23.529%B**132.2A*5.6A*8640.9h15.8B++52.7B*
M12 Kobalt 111108254S50.1926.681%A*22.222%B*180M*5A+7710.6h13.1B**49B*
Soldier Soaker 108108462.348B**1.4643.504%B**18.519%B+98.2A++N/A4461.1h5.4B+12.5B*
CAS 14-E 10199424.75B+20.9444.591%A++3.03%B**123.8A+2.5D--3370.8h16.7B**37.5A
AP30 Shredder 15396713.714A9.9049.242%A**1.042%D-120S71.3S10170.8h29.8A60.5A+
NS-TMC-01 "His Regards" 93904,1390.022C+3.7921.016%C5.556%C0.4CN/A1200.9h1.7B++7.9B+
Tank Mine 13288233.826B++0.0156.855%A++N/A220A**110A++14780.4h1.6B+2.8A++
Titan-150 HEAT 10272116.545B+2.7354.34%B*2.778%C+60S25S3961.2h4B++7.4B**
M60-A Bulldog 7364232S28.1940.146%B+1.563%C+80A*11.3A6590.8h3.4A++8.6A
Gauss Prime 6060163.75A++0.0631.738%A38.333%A*100M+N/A2970.6h8.7A27.5B**
M20 Drake 8356318.667U14.8633.426%B*N/A93.3S45M**9420.6h10.8A++32.2A+
Rocklet Rifle 9055173.235S0.5855.384%BN/A55A*35B*7791h26.7B*48.3B*
Hunter QCX 6052620.839C*2.9734.137%D42.308%B**30.6A+4.7B+1181.7h3.3B+9.6B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret94170.7h
Medical Applicator148111,1908.1h
Medical Kit1,86611,19124.6h
Flail Targeting Dart3600.3h
Spawn Beacon62,3802h
Nano-Armor Kit211426,57546.7h
Nanite Revive Grenade05500.2h
Rampart Wall0500.4h
Repair Module0610.2h
Motion Spotter11,1410.5h
Welding Device01,7390.1h
Shield Recharging Field37100.4h
Ammunition Package62,2320.6h
Anti-Infantry MANA Turret197751.1h
WLT-Howler Mining Laser12110.2h
Nano-Repair Grenade01120h
M20 Kestrel02960h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 2.78s on queries, 2.52s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.