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Destroyer ILimboI[SAHD] ILimboI
NC BR 115

KDR: 3.8

Score: 26.6m

Last Seen: Nov 6th, 2018 2:15 PM
- OFFLINE - 160.7 hour(s)

Battle Rank 112 (115 total) - New Conglomerate on Miller - Outfit Leader of Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 3
Level Progress (to 113): 4%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor C150 Dalton NS-44 Commissioner GD-7F The Slasher C85 Canister-H NC6 Gauss SAW NS-15 Gallows
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,492,588 MLG Score: 7588
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.054%46.445%16283298238,9173.401240.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.201%2.781M4.004M**-1.1D*HEAD ++ (~28.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.693B+8.10.433B14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.907%1.342%582310111,7884718093.78814221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.167%0.675B+-0.25C1.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.50.409B41.50.211C++53

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.036%0.678%365310111,0335554111.86126251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.918%1.487A+-1.27D**-1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.87B*2.80.775B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.691%5.69%1230610084,30647317279.08439249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.723%0.239C++0.358C**0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.92B*3.60.907B*5.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.05%91.655%1230310112,780145801.90672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.141%1.202B**1.616A+0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.60.502B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.947%20.386%1230410104,665839145.56019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.253%1.719A++1.195B**0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.687B+2.60.471B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 3
26.6m155.4%630 (37.8k)506 (30.4k)3.8044773,64719,3583.9533115 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014659228.826%36.651%105602:4343

10% Combat Medic33% Engineer35% Heavy Assault12% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2017 9:14 AMJul 22nd, 2017 5:39 PMNov 12th, 2018 7:03 AM (18h) (PST)Nov 6th, 2018 12:50 PM (7d) (PST)Nov 6th, 2018 10:15 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1952649311.3980.3680.5132.3620.1227588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,68615,84555,841842231142730,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
877.8h/36.6d 2,881 26,992 24,519 124.4k 958 2,312 6,410 62.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:8,163
Deaths:1,682
KDR:4.853
Accuracy:32.446% A+
HSR:51.182% M**
NC6 Gauss SAW
S
Kills:1,309
Deaths:313
KDR:4.182
Accuracy:54.062% S
HSR:40.642% M+
NS-15 Gallows
A*
Kills:1,267
Deaths:262
KDR:4.836
Accuracy:32.286% B**
HSR:51.302% A*
NC6A GODSAW
S
Kills:1,217
Deaths:213
KDR:5.714
Accuracy:53.608% S
HSR:48.398% M*
GD-22S
S
Kills:1,198
Deaths:285
KDR:4.204
Accuracy:30.288% A+
HSR:56.928% S
NSX Naginata
A*
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:31.396% A++
HSR:44.928% A*
EM6
S
Kills:1,163
Deaths:264
KDR:4.405
Accuracy:29.035% A+
HSR:50.301% S
NS-15M2
M++
Kills:1,162
Deaths:279
KDR:4.165
Accuracy:31.690% A++
HSR:48.365% M++
NC05 Jackhammer
A+
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:55.708% A+
HSR:20.776% A+
Kills:17,812
Deaths (as Heavy Assault):3,913
Deaths (to Heavy Assaults):5,919
KDR:4.55201
Kill Difference:13,899
Playtime:303.134 hours
Usage:35%
Score:8.728m
Score/min:480
Accuracy (listed only):38.946%
HSR (listed only):45.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M**
Kills:1,429
Deaths:314
KDR:4.551
Accuracy:34.046% A*
HSR:39.258% M**
AF-19 Mercenary
M++
Kills:1,254
Deaths:593
KDR:2.115
Accuracy:31.812% A*
HSR:38.278% M++
Razor GD-23
M++
Kills:1,179
Deaths:204
KDR:5.779
Accuracy:37.291% A**
HSR:36.217% M++
MGR-S1 Gladius
M
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:34.269% A+
HSR:40.681% M
GD-66 Claw
A+
Kills:1,170
Deaths:340
KDR:3.441
Accuracy:76.065% A+
HSR:17.949% B++
AF-57 Piston
A*
Kills:1,167
Deaths:293
KDR:3.983
Accuracy:61.591% A*
HSR:20.309% A++
NSX Tengu
A*
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:48.487% A++
HSR:34.991% A*
LA39 Bruiser
A+
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:77.786% A+
HSR:20.497% A
Gauss Compact S
A*
Kills:1,164
Deaths:285
KDR:4.084
Accuracy:34.702% A*
HSR:32.302% A*
MKV Suppressed
M**
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:34.163% A++
HSR:43.164% M**
AF-4 Cyclone
M+
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:34.160% A++
HSR:36.457% M+
NS-7 PDW
M**
Kills:1,162
Deaths:277
KDR:4.195
Accuracy:34.660% A++
HSR:39.501% M**
Mauler S6
A+
Kills:1,162
Deaths:291
KDR:3.993
Accuracy:51.453% A
HSR:22.806% A+
NSX Tanto
A**
Kills:1,161
Deaths:257
KDR:4.518
Accuracy:33.819% A+
HSR:42.463% A**
NS Baron G5
A*
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:66.699% A*
HSR:24.720% A*
NS-11C
M**
Kills:1,127
Deaths:271
KDR:4.159
Accuracy:34.660% A*
HSR:39.219% M**
19A Fortuna
A*
Kills:257
Deaths:121
KDR:2.124
Accuracy:32.109% A+
HSR:31.518% A*
Tempest
S
Kills:206
Deaths:52
KDR:3.962
Accuracy:33.333% A++
HSR:57.282% S
Kills:19,432
Deaths (as Light Assault):4,977
Deaths (to Light Assaults):3,377
KDR:3.90436
Kill Difference:14,455
Playtime:74.896 hours
Usage:9%
Score:3.103m
Score/min:690
Accuracy (listed only):43.950%
HSR (listed only):34.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M**
Kills:1,222
Deaths:296
KDR:4.128
Accuracy:32.412% A++
HSR:46.072% M**
GR-22
M**
Kills:1,196
Deaths:308
KDR:3.883
Accuracy:33.452% A++
HSR:45.652% M**
MGR-S1 Gladius
M
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:34.269% A+
HSR:40.681% M
GD-66 Claw
A+
Kills:1,170
Deaths:340
KDR:3.441
Accuracy:76.065% A+
HSR:17.949% B++
NC9 A-Tross
M++
Kills:1,169
Deaths:286
KDR:4.087
Accuracy:35.371% A*
HSR:44.226% M++
AF-57 Piston
A*
Kills:1,167
Deaths:293
KDR:3.983
Accuracy:61.591% A*
HSR:20.309% A++
NC1 Gauss Rifle
S
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:32.102% A*
HSR:53.431% S
NSX Tengu
A*
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:48.487% A++
HSR:34.991% A*
LA39 Bruiser
A+
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:77.786% A+
HSR:20.497% A
MKV Suppressed
M**
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:34.163% A++
HSR:43.164% M**
Reaper DMR
M**
Kills:1,163
Deaths:259
KDR:4.490
Accuracy:34.715% A++
HSR:49.785% M**
AF-4 Cyclone
M+
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:34.160% A++
HSR:36.457% M+
NS-7 PDW
M**
Kills:1,162
Deaths:277
KDR:4.195
Accuracy:34.660% A++
HSR:39.501% M**
Mauler S6
A+
Kills:1,162
Deaths:291
KDR:3.993
Accuracy:51.453% A
HSR:22.806% A+
NS Baron G5
A*
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:66.699% A*
HSR:24.720% A*
NSX Yumi
A++
Kills:281
Deaths:115
KDR:2.443
Accuracy:30.769% B*
HSR:43.772% A++
Tempest
S
Kills:206
Deaths:52
KDR:3.962
Accuracy:33.333% A++
HSR:57.282% S
Gauss Prime
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:31.738% A
HSR:38.333% A*
Kills:18,118
Deaths (as Combat Medic):4,498
Deaths (to Combat Medics):2,166
KDR:4.02801
Kill Difference:13,620
Playtime:87.461 hours
Usage:10%
Score:2.551m
Score/min:486
Accuracy (listed only):43.512%
HSR (listed only):37.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M++
Kills:1,566
Deaths:972
KDR:1.611
Accuracy:48.220% A+
HSR:43.104% M++
MGR-S1 Gladius
M
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:34.269% A+
HSR:40.681% M
NS-357 Underboss
M++
Kills:1,168
Deaths:459
KDR:2.545
Accuracy:48.279% A+
HSR:44.007% M++
NSX Tengu
A*
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:48.487% A++
HSR:34.991% A*
NSX Tomoe
A*
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:33.900% B**
HSR:57.082% A*
MKV Suppressed
M**
Kills:1,163
Deaths:313
KDR:3.716
Accuracy:34.163% A++
HSR:43.164% M**
SAS-R
A*
Kills:1,163
Deaths:253
KDR:4.597
Accuracy:42.069% B+
HSR:87.618% A*
AF-4 Cyclone
M+
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:34.160% A++
HSR:36.457% M+
NS-7 PDW
M**
Kills:1,162
Deaths:277
KDR:4.195
Accuracy:34.660% A++
HSR:39.501% M**
NS CandyCannon 3000
M
Kills:1,161
Deaths:230
KDR:5.048
Accuracy:67.897% M
HSR:88.372% M
NS Deep Freeze
M++
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:92.878% M+
HSR:99.138% M++
NSX Daimyo
B*
Kills:1,160
Deaths:195
KDR:5.949
Accuracy:46.427% B*
HSR:96.897% B*
NC14 Bolt Driver
A+
Kills:457
Deaths:85
KDR:5.376
Accuracy:37.863% B+
HSR:88.621% A+
Tempest
S
Kills:206
Deaths:52
KDR:3.962
Accuracy:33.333% A++
HSR:57.282% S
NS-45 Pilot
M++
Kills:184
Deaths:86
KDR:2.140
Accuracy:33.249% B
HSR:51.087% M++
LA3 Desperado
S
Kills:129
Deaths:102
KDR:1.265
Accuracy:37.781% A+
HSR:59.690% S
Soldier Soaker
B**
Kills:108
Deaths:46
KDR:2.348
Accuracy:43.504% B**
HSR:18.519% B+
Kills:15,456
Deaths (as Infiltrator):4,163
Deaths (to Infiltrators):3,112
KDR:3.71271
Kill Difference:11,293
Playtime:103.849 hours
Usage:12%
Score:2.776m
Score/min:446
Accuracy (listed only):44.185%
HSR (listed only):58.012%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M**
Kills:1,429
Deaths:314
KDR:4.551
Accuracy:34.046% A*
HSR:39.258% M**
AF-19 Mercenary
M++
Kills:1,254
Deaths:593
KDR:2.115
Accuracy:31.812% A*
HSR:38.278% M++
Razor GD-23
M++
Kills:1,179
Deaths:204
KDR:5.779
Accuracy:37.291% A**
HSR:36.217% M++
GD-66 Claw
A+
Kills:1,170
Deaths:340
KDR:3.441
Accuracy:76.065% A+
HSR:17.949% B++
AF-57 Piston
A*
Kills:1,167
Deaths:293
KDR:3.983
Accuracy:61.591% A*
HSR:20.309% A++
LA39 Bruiser
A+
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:77.786% A+
HSR:20.497% A
Gauss Compact S
A*
Kills:1,164
Deaths:285
KDR:4.084
Accuracy:34.702% A*
HSR:32.302% A*
Mauler S6
A+
Kills:1,162
Deaths:291
KDR:3.993
Accuracy:51.453% A
HSR:22.806% A+
NSX Tanto
A**
Kills:1,161
Deaths:257
KDR:4.518
Accuracy:33.819% A+
HSR:42.463% A**
NS Baron G5
A*
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:66.699% A*
HSR:24.720% A*
NS-11C
M**
Kills:1,127
Deaths:271
KDR:4.159
Accuracy:34.660% A*
HSR:39.219% M**
MGR-M1 Bishop
M*
Kills:520
Deaths:126
KDR:4.127
Accuracy:41.369% A
HSR:58.846% M*
19A Fortuna
A*
Kills:257
Deaths:121
KDR:2.124
Accuracy:32.109% A+
HSR:31.518% A*
Kills:13,917
Deaths (as Engineer):3,726
Deaths (to Engineers):2,642
KDR:3.7351
Kill Difference:10,191
Playtime:293.904 hours
Usage:33%
Score:9.008m
Score/min:511
Accuracy (listed only):47.185%
HSR (listed only):32.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:813
Deaths:121
KDR:6.719
Accuracy:52.260% A*
HSR:21.648% A
AF-34 Mattock
A++
Kills:613
Deaths:98
KDR:6.255
Accuracy:53.847% A++
HSR:18.597% C*
NCM1 Scattercannon
M
Kills:123
Deaths:23
KDR:5.348
Accuracy:53.681% A++
HSR:26.829% M
Kills:1,549
Deaths (as MAX Suit):121
Deaths (to MAX Suits):716
KDR:12.80165
Kill Difference:1,428
Playtime:10.574 hours
Usage:1%
Score:0.468m
Score/min:738
Accuracy (listed only):53.263%
HSR (listed only):22.358%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:1,118
V. Kills:606 184%
Deaths:157
KDR:7.121
Accuracy:35.110% B*
KPH:46.700 M++
VKPH:25.300 A*
M30 Mustang AH
S
Kills:399
V. Kills:12 N/A
Deaths:29
KDR:13.759
Accuracy:60.260% B+
KPH:180.600 S
VKPH:5.400 C++
Vortek Rotary
B++
Kills:121
V. Kills:59 202%
Deaths:18
KDR:6.722
Accuracy:34.619% B++
KPH:19.700 B+
VKPH:9.600 C+
Kills:1,638 (1,638 + 0)
Deaths:204
KDR:8.029
VKDR:3.319
Vehicle Kills:677
Kill Difference:1,434
Playtime:32.284 hours
Usage:4%
Score:0.803m
Score/min:415
Piloting Accuracy:34.619%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:2,589
V. Kills:1,470 176%
Deaths:147
KDR:17.612
Accuracy:28.838% D--
KPH:106.400 S
VKPH:60.400 M+
CAS30 Tank Buster
M++
Kills:271
V. Kills:127 212%
Deaths:91
KDR:2.978
Accuracy:75.361% M++
KPH:11.900 B*
VKPH:5.600 C
L105 Zephyr PX
M++
Kills:122
V. Kills:32 370%
Deaths:2
KDR:61
Accuracy:68.450% A*
KPH:203.200 A*
VKPH:53.300 M++
AP30 Shredder
S
Kills:96
V. Kills:57 166%
Deaths:7
KDR:13.714
Accuracy:49.242% A**
KPH:115.100 S
VKPH:68.400 S
Kills:3,078 (271 + 2,807)
Deaths:247
KDR:12.462
VKDR:6.826
Vehicle Kills:1,686
Kill Difference:2,831
Playtime:48.597 hours
Usage:6%
Score:1.200m
Score/min:412
Piloting Accuracy:75.361%
Gunner Accuracy:49.242%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:218
V. Kills:31 N/A
Deaths:6
KDR:36.333
Accuracy:57.989% B**
KPH:108.600 A*
VKPH:15.400 A*
Kills:218 (218 + 0)
Deaths:6
KDR:36.333
VKDR:5.167
Vehicle Kills:31
Kill Difference:212
Playtime:2.007 hours
Usage:0%
Score:0.046m
Score/min:381
Driving Accuracy:57.989%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:743
V. Kills:329 225%
Deaths:43
KDR:17.279
Accuracy:55.812% B++
KPH:74.100 S
VKPH:32.800 M**
Titan-150 HEAT
S
Kills:72
V. Kills:30 232%
Deaths:11
KDR:6.545
Accuracy:54.340% B*
KPH:58.700 S
VKPH:24.400 S
Kills:815 (815 + 0)
Deaths:54
KDR:15.093
VKDR:6.648
Vehicle Kills:359
Kill Difference:761
Playtime:11.253 hours
Usage:1%
Score:0.282m
Score/min:418
Driving Accuracy:54.340%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,331
V. Kills:74 N/A
Deaths:53
KDR:25.113
Accuracy:60.527% B**
KPH:221.300 A*
VKPH:12.300 B*
M96 Mjolnir-H
S
Kills:1,204
V. Kills:726 166%
Deaths:80
KDR:15.050
Accuracy:80.546% M**
KPH:168.900 S
VKPH:101.900 S
Kills:2,535 (0 + 2,535)
Deaths:133
KDR:19.060
VKDR:6.015
Vehicle Kills:800
Kill Difference:2,402
Playtime:13.142 hours
Usage:1%
Score:0.420m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:80.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:119
V. Kills:5 N/A
Deaths:1
KDR:119
Accuracy:30.065% M
KPH:131.700 A*
VKPH:5.500 A*
M12 Kobalt
M*
Kills:107
V. Kills:3 N/A
Deaths:2
KDR:53.500
Accuracy:26.689% A*
KPH:185.200 M*
VKPH:5.200 A+
Kills:226 (0 + 226)
Deaths:3
KDR:75.333
VKDR:2.667
Vehicle Kills:8
Kill Difference:223
Playtime:1.481 hours
Usage:0%
Score:0.073m
Score/min:826
Driving Accuracy:N/A%
Gunner Accuracy:26.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:134
V. Kills:4 N/A
Deaths:45
KDR:2.978
Accuracy:54.726% A+
KPH:138.300 A**
VKPH:4.100 A++
Kills:134 (134 + 0)
Deaths:45
KDR:2.978
VKDR:0.089
Vehicle Kills:4
Kill Difference:89
Playtime:0.969 hours
Usage:0%
Score:0.016m
Score/min:280
Driving Accuracy:54.726%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:99
V. Kills:2 N/A
Deaths:4
KDR:24.750
Accuracy:44.591% A++
KPH:125.500 A+
VKPH:2.500 D--
Kills:99 (0 + 99)
Deaths:4
KDR:24.750
VKDR:0.500
Vehicle Kills:2
Kill Difference:95
Playtime:0.789 hours
Usage:0%
Score:0.016m
Score/min:335
Piloting Accuracy:N/A%
Gunner Accuracy:44.591%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,1878,1631,6824.853B**1.0532.446%A+51.182%M**111.5A**N/A27373.2h7.4A22.8B**
C150 Dalton 4,0592,58914717.612A++13.8128.838%D--N/A106.5S60.5M+65424.3h1.5A++5.3A+
NS-44 Commissioner 1,5871,5669721.611B++2.1948.22%A+43.104%M++69.3A+N/A19022.6h2.9B**6.1B**
GD-7F 1,4361,4293144.551M**0.7534.046%A*39.258%M**105.1M**N/A26613.6h8.9A26.1B**
The Slasher 1,3571,3516,3390.213M*3.5947.486%B**18.949%B+7.1BN/A15191.6h2.2C++4.6B+
C85 Canister-H 1,4051,3315325.113B+21.3160.527%B**13.824%B++221.8A*12.3B*4966h4B*6.6B**
NC6 Gauss SAW 1,3161,3093134.182M+0.3854.062%S40.642%M+91.5M++N/A31114.3h15.9D*29.4B++
NS-15 Gallows 1,2681,2672624.836B**1.0332.286%B**51.302%A*123A++N/A27010.3h8.2A++25.5B**
AF-19 Mercenary 1,2611,2545932.115A++1.6931.812%A*38.278%M++35B**N/A10635.8h8.1A25.4B**
Carnage AR 1,2261,2222964.128A*0.3232.412%A++46.072%M**89.9M++N/A21313.6h8.8A++27.1A
NC6A GODSAW 1,2191,2172135.714A+1.9153.608%S48.398%M*97.4A+N/A28012.5h15.6D29.1B+
M96 Mjolnir-H 1,9301,2048015.05M**11.2580.546%M**N/A169.6S102.3S5647.1h33.1B41B**
GD-22S 1,2001,1982854.204A++0.4030.288%A+56.928%S95.8MN/A25412.5h7.5A+24.7B**
GR-22 1,2041,1963083.883A*0.0833.452%A++45.652%M**98M*N/A26212.2h9.3A+27.7A
Razor GD-23 1,1871,1792045.779S1.9737.291%A**36.217%M++135.5SN/A5888.7h7.7A20.7B**
MANA Anti-Personnel Turret 1,1811,1764952.376N/A1.4329.848%UN/A11760U50U15572500.1h10.7T*36T*
MGR-S1 Gladius 1,1771,1752534.644A*0.8434.269%A+40.681%M122.4M*N/A3269.6h6.9B**20B**
NSX Naginata 1,1811,1732305.1M*1.3031.396%A++44.928%A*116.1M++N/A51710.1h8.2B**26.2B*
GD-66 Claw 1,1751,1703403.441A++0.3676.065%A+17.949%B++134.5SN/A4018.7h1.8B**2.4B*
NC9 A-Tross 1,1751,1692864.087M0.2835.371%A*44.226%M++104.4M**N/A23711.2h6.5A++18.4A
NS-357 Underboss 1,1771,1684592.545A++1.2648.279%A+44.007%M++134.3M*1B**3228.7h3.3B**6.8B*
AF-57 Piston 1,1711,1672933.983M+0.1861.591%A*20.309%A++145.9SN/A3208h3.4B**5.6B*
NC1 Gauss Rifle 1,1721,1662864.077M+0.2732.102%A*53.431%S91.8SN/A29512.7h7.4A++23.1A
NSX Tengu 1,1701,1662594.502M++0.7048.487%A++34.991%A*112.1M*N/A26410.4h8.6B**17.8B*
LA39 Bruiser 1,1701,1663093.773A*0.0377.786%A+20.497%A176.7SN/A4046.6h1.7A2.2B**
Icikill 1,1681,1658071.444U2.3647.509%A29.27%A++57.7SN/A12720.2h2.2C+4.7B+
NSX Tomoe 1,1661,1652904.017A0.2133.9%B**57.082%A*94A**N/A20812.4h9.6A28.5B**
Gauss Compact S 1,1691,1642854.084M*0.2834.702%A*32.302%A*123.8SN/A2799.4h7.4B**21.3B**
MKV Suppressed 1,1651,1633133.716M++0.0934.163%A++43.164%M**126.4SN/A2769.2h9.6B**28.2B*
Reaper DMR 1,1661,1632594.49B**0.6934.715%A++49.785%M**119.9SN/A2779.7h6.3A++18.2A
SAS-R 1,1631,1632534.597B+0.7942.069%B+87.618%A*86.8A**N/A24013.4h1.5A+3.6B**
EM6 1,1681,1632644.405A++0.6029.035%A+50.301%S102A**N/A24111.4h7.7A26.5B*
AF-4 Cyclone 1,1651,1632235.215M++1.4134.16%A++36.457%M+136.8SN/A3328.5h7.5B**21.9B*
NS-7 PDW 1,1641,1622774.195M**0.3934.66%A++39.501%M**113.9SN/A25610.2h9.6A27.6B**
Mauler S6 1,1631,1622913.993M**0.1951.453%A22.806%A+117.4SN/A2819.9h3.3A6.4B**
NS-15M2 1,1621,1622794.165A0.3631.69%A++48.365%M++112.8MN/A30410.3h8A+25.2B**
NSX Tanto 1,1621,1612574.518M*0.7133.819%A+42.463%A**138.2SN/A6068.4h9.1B*26.9B*
NS Baron G5 1,1631,1613223.606M++0.2066.699%A*24.72%A*173.3SN/A3696.7h3.6B*5.4C+
NS CandyCannon 3000 1,1611,1612305.048S1.2467.897%M88.372%M147M+N/A2987.9h1.6A+2.4A
NS Deep Freeze 1,1601,1606817.059U13.2592.878%M+99.138%M++429.6M**N/A8782.7h1.1A1.2B*
NC05 Jackhammer 1,1661,1603853.013A+0.7955.708%A+20.776%A+117.2M*N/A2669.9h3.4A6B**
NSX Daimyo 1,1601,1601955.949B*2.1446.427%B*96.897%B*141.5M**N/A3118.2h1.6A3.5B**
Shrike 1,9581,1562185.303S1.5061.726%B+1.384%D-111.2S77.1S46210.4h2.1A*3.4A++
NS-11C 1,1321,1272714.159M**0.3534.66%A*39.219%M**123.8SN/A5219.1h9.1A26.1B**
M20 Mustang 1,7241,1181577.121A*3.3235.11%B*1.61%C46.8M++25.4A*38923.9h41.1B**117B**
AF-34 Mattock 8208131216.719B**2.9152.26%A*21.648%A100.4M++N/A2848.1h6.4C12.3B*
Frag Grenade 7907761776N/A772.2062.674%A*N/A1108.6M20A*30720.7h2.2A+3.5A
Titan-150 AP 1,0727434317.279A++13.4755.812%B++N/A74.3S32.9M**42110h2.8B++5.1B**
NS Decimator 9416691843.636M*0.1754.626%D1.196%D-75.2M30.6A++3148.9h2.1A++3.9A+
AF-34 Mattock 619613986.255B**2.4553.847%A++18.597%C*95.8M++N/A3026.4h7.4C--13.7B++
MGR-M1 Bishop 5205201264.127A0.3241.369%A58.846%M*100M*N/A3305.2h3.7A++8.8A
NC14 Bolt Driver 457457855.376A*1.5737.863%B+88.621%A+83.1SN/A3085.5h1.5A++4.1B**
C-4 4664311872.305B++1.5038.511%A**N/A130.6A10.6D*7563.3h1B**2.5C**
M30 Mustang AH 4113992913.759B**9.9560.26%B+1.253%C+181.4S5.5C++4882.2h4.8B*7.9B++
MANA Anti-Vehicle Turret 1,2183611312.756U1.0590.305%UN/A3610U8570U829550.1h15.8T*17.5T*
NSX Yumi 2812811152.443B*1.3630.769%B*43.772%A++46.8B+N/A1066h8.1A26.2B**
CAS30 Tank Buster 398271912.978A+0.8375.361%M++N/A11.9B*5.6C12922.8h97.2C--128.9C++
19A Fortuna 2592571212.124B++1.6832.109%A+31.518%A*26.2CN/A1119.8h6.6A+20.6A+
L100 Python HESH 249218636.333A*32.5357.989%B**N/A109A*15.5A*3812h2.4B**4.1B**
Tempest 206206523.962M+0.1633.333%A++57.282%S89.6A++N/A3212.3h6.3A*18.9A++
NS-45 Pilot 184184862.14B++1.6633.249%B51.087%M++108.2A++N/A2971.7h5B**15.1B**
MAX Punch 3561821281.422U2.3895.29%M*N/A17.5S16.7S3010.4h2.9C+3C*
Mag-Cutter 1801786,2240.029C**3.7837.074%B++3.933%C-0.8C*N/A2227.5h1.5B**4B++
S12 Renegade 138134452.978C+0.8354.726%A+2.985%C--134A*4A++2801h2.5B+4.5B**
LA3 Desperado 1311291021.265B+2.5437.781%A+59.69%S47.8B++N/A1252.7h7.3B*19.3B
NCM1 Scattercannon 124123235.348A++1.5453.681%A++26.829%M72.4SN/A2561.7h6.5B+12.1B*
L105 Zephyr PX 154122261M++57.2068.45%A*N/A203.3A*53.3M++4960.6h4.1B+6B**
Vortek Rotary 180121186.722A++2.9234.619%B++N/A19.8B+9.7C+4886.1h34.1B**98.6B**
M12 Kobalt 1241191119S115.2030.065%M23.529%B**132.2A*5.6A*8630.9h15.8B++52.7B*
Bouncing Betty 118117532.208D1.6061.905%A*N/A130C++1.1B++4470.9h1M1.6A*
Orbital Strike Uplink 1491161116N/A112.20642.105%UN/A386.7U110U13160.3h1.1T*0.2T*
Soldier Soaker 108108462.348B**1.4643.504%B**18.519%B+98.2A++N/A4461.1h5.4B+12.5B*
M12 Kobalt 110107253.5S49.7026.689%A*22.43%B*178.3M++5A+7630.6h13.1B*49.2B*
CAS 14-E 10199424.75B+20.9544.591%A++3.03%B**123.8A+2.5D--3340.8h16.7B**37.5A
AP30 Shredder 15396713.714A9.9149.242%A**1.042%D-120S71.3S10170.8h29.8A60.5A+
NS-TMC-01 "His Regards" 92894,1330.022C+3.7820.904%C5.618%C0.4CN/A1199.8h1.7B++8B+
Tank Mine 13187233.783B++0.0256.048%A++N/A217.5A**110A++14060.4h1.6B+2.9A++
Titan-150 HEAT 10272116.545B+2.7454.34%B*2.778%C+60S25S3961.2h4B++7.4B**
M60-A Bulldog 7364232S28.2040.146%B+1.563%C+80A*11.3A6590.8h3.4A++8.6A
Gauss Prime 6060163.75A++0.0531.738%A38.333%A*100MN/A2960.6h8.7B**27.5B**
M20 Drake 8356318.667U14.8633.054%B*N/A93.3S45M**9440.6h10.6A*31.9A++
Rocklet Rifle 9055173.235S0.5755.484%BN/A55A*35B*7831h26.7B*48.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,1380.5h
Nano-Armor Kit211418,58945.4h
Flail Targeting Dart3600.3h
Spawn Beacon62,3782h
Anti-Vehicle MANA Turret94140.7h
Repair Module0570.2h
Nanite Revive Grenade05300.1h
Medical Kit1,82910,92724h
Medical Applicator145109,0267.3h
Welding Device01,7010.1h
Shield Recharging Field37100.4h
Ammunition Package62,2250.6h
Anti-Infantry MANA Turret197751.1h
WLT-Howler Mining Laser12110.2h
Nano-Repair Grenade01080h
M20 Kestrel02960h

Check the help document for the dictionary if you want to learn more about words used here.


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