Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,764)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Primus Imperator INECROMANCERI[220V] INECROMANCERI
VS BR 47

KDR: 4.72

Score: 19.4m

Last Seen: May 24th, 2020 8:50 AM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Miller
Level Progress (to 48): 36%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Proximity Mine Phaseshift VX-S VE-S Canis Eridani SX5 Artemis VX26 NS-7 PDW NS-30 Vandal
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:INECROMANCERI



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,719,674 MLG Score: 2174
Fun Score: N/A
Cheeseburgers Flipped: 88TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.419%22.115%60628125524,7664.342630.381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.188%1.195B**0.152C++-0.924D--HEAD ++ (~8.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.511B+9.90.305C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.175%0.186%1444212812,68137812567.09259213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.096%1.661A++-1.497F-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.70.701B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.414%3.488%671128286263980.32699687%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.051A*-0.249C-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.3-0.423C--100.1-1.485F71.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.459%64.456%67712768,6686407013.5437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.66%0.678B+-0.166C-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.253C*2.90.083C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.701%16.667%672128143852720.831119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.88%0.407B0.361C**0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.324C*4.10.147C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.4m227.6%279 (16.7k)225 (13.5k)4.7233446,2849,7995.0124547 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283553327.574%25.601%70608:4621

89% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2017 3:15 PMJan 19th, 2018 1:01 PMMay 26th, 2020 3:52 AM (10d) (PST)May 24th, 2020 5:37 AM (11d) (PST)May 24th, 2020 4:50 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
466803860.5360.1140.1371.3050.0372174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9704,77923,191327878213,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1438.2h/59.9d 2,833 11,849 16,104 112.6k 942 7,172 3,182 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D-
Kills:300
Deaths:83
KDR:3.614
Accuracy:17.871% D*
HSR:18.667% D-
Orion VS54
C
Kills:205
Deaths:64
KDR:3.203
Accuracy:18.128% D
HSR:24.390% C
Kills:505
Deaths (as Heavy Assault):147
Deaths (to Heavy Assaults):2,672
KDR:3.43537
Kill Difference:358
Playtime:76.514 hours
Usage:5%
Score:0.891m
Score/min:194
Accuracy (listed only):18.000%
HSR (listed only):21.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,976
Deaths:799
KDR:3.725
Accuracy:28.145% B+
HSR:20.598% C**
Phaseshift VX-S
C+
Kills:2,417
Deaths:303
KDR:7.977
Accuracy:37.255% C+
HSR:57.013% D*
VE-S Canis
C+
Kills:2,197
Deaths:574
KDR:3.828
Accuracy:27.984% C+
HSR:17.706% C--
Eridani SX5
C+
Kills:2,102
Deaths:609
KDR:3.452
Accuracy:27.202% C+
HSR:18.649% C
Artemis VX26
C+
Kills:1,980
Deaths:482
KDR:4.108
Accuracy:24.247% D-
HSR:23.586% C+
NS-7 PDW
B+
Kills:1,682
Deaths:460
KDR:3.657
Accuracy:28.769% B+
HSR:17.539% C+
NS-30 Vandal
C
Kills:1,518
Deaths:397
KDR:3.824
Accuracy:32.993% C
HSR:19.961% D-
NSX Tengu
C+
Kills:1,485
Deaths:419
KDR:3.544
Accuracy:37.081% C+
HSR:19.327% C-
MKV Suppressed
C++
Kills:1,390
Deaths:357
KDR:3.894
Accuracy:27.620% C++
HSR:20.935% C++
NS-44L Blackhand
B+
Kills:1,331
Deaths:407
KDR:3.270
Accuracy:46.887% B+
HSR:42.975% C+
Parallax VX3
B+
Kills:1,288
Deaths:121
KDR:10.645
Accuracy:43.656% B+
HSR:81.522% B+
Parsec VX3-A
C++
Kills:1,198
Deaths:111
KDR:10.793
Accuracy:43.950% C++
HSR:73.038% D*
Skorpios
C-
Kills:1,198
Deaths:317
KDR:3.779
Accuracy:26.746% C-
HSR:17.696% D
Ghost
B+
Kills:1,193
Deaths:242
KDR:4.930
Accuracy:44.082% B+
HSR:61.609% D-
VA39 Spectre
B+
Kills:1,176
Deaths:171
KDR:6.877
Accuracy:36.314% B+
HSR:32.823% C--
Nyx VX31
C--
Kills:1,174
Deaths:279
KDR:4.208
Accuracy:30.962% D
HSR:25.469% C--
V10
B+
Kills:1,166
Deaths:147
KDR:7.932
Accuracy:43.224% C*
HSR:81.647% B+
NSX Tomoe
C**
Kills:830
Deaths:206
KDR:4.029
Accuracy:25.596% D-
HSR:41.687% C**
NS-44 Commissioner
B*
Kills:724
Deaths:309
KDR:2.343
Accuracy:44.133% B*
HSR:18.646% D
NS-61 Emissary
B+
Kills:589
Deaths:237
KDR:2.485
Accuracy:31.890% B+
HSR:16.299% C
Manticore SX40
C+
Kills:483
Deaths:172
KDR:2.808
Accuracy:29.990% C+
HSR:18.634% C-
Spiker
B
Kills:427
Deaths:186
KDR:2.296
Accuracy:32.412% B
HSR:17.096% D
Phantom VA23
D
Kills:381
Deaths:66
KDR:5.773
Accuracy:32.045% D
HSR:25.459% D
NS-45 Pilot
C-
Kills:241
Deaths:97
KDR:2.485
Accuracy:29.415% C-
HSR:23.651% D
NSX Daimyo
C
Kills:230
Deaths:59
KDR:3.898
Accuracy:40.346% C
HSR:91.739% D
Beamer VS3
C
Kills:185
Deaths:78
KDR:2.372
Accuracy:26.291% C
HSR:16.216% D-
NSX-P Tengu
C
Kills:116
Deaths:33
KDR:3.515
Accuracy:34.567% C
HSR:14.655% D*
Kills:31,677
Deaths (as Infiltrator):7,638
Deaths (to Infiltrators):1,990
KDR:4.14729
Kill Difference:24,039
Playtime:1,274.801 hours
Usage:89%
Score:17.380m
Score/min:227
Accuracy (listed only):33.844%
HSR (listed only):33.932%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:2,976
Deaths:799
KDR:3.725
Accuracy:28.145% B+
HSR:20.598% C**
VE-S Canis
C+
Kills:2,197
Deaths:574
KDR:3.828
Accuracy:27.984% C+
HSR:17.706% C--
Eridani SX5
C+
Kills:2,102
Deaths:609
KDR:3.452
Accuracy:27.202% C+
HSR:18.649% C
NS-7 PDW
B+
Kills:1,682
Deaths:460
KDR:3.657
Accuracy:28.769% B+
HSR:17.539% C+
NSX Tengu
C+
Kills:1,485
Deaths:419
KDR:3.544
Accuracy:37.081% C+
HSR:19.327% C-
MKV Suppressed
C++
Kills:1,390
Deaths:357
KDR:3.894
Accuracy:27.620% C++
HSR:20.935% C++
Skorpios
C-
Kills:1,198
Deaths:317
KDR:3.779
Accuracy:26.746% C-
HSR:17.696% D
Pulsar C
C-
Kills:495
Deaths:163
KDR:3.037
Accuracy:23.296% C-
HSR:20.606% D
Thanatos VE70
C**
Kills:284
Deaths:120
KDR:2.367
Accuracy:43.025% C++
HSR:17.606% C**
Solstice VE3
C+
Kills:183
Deaths:82
KDR:2.232
Accuracy:23.715% C+
HSR:15.301% D-
NSX Tanto
D-
Kills:173
Deaths:76
KDR:2.276
Accuracy:22.690% D-
HSR:10.405% F--
Deimos VA29
C++
Kills:154
Deaths:72
KDR:2.139
Accuracy:65.313% C++
HSR:14.935% C
Solstice Burst
D-
Kills:128
Deaths:55
KDR:2.327
Accuracy:23.213% D-
HSR:9.375% F--
NSX-P Tengu
C
Kills:116
Deaths:33
KDR:3.515
Accuracy:34.567% C
HSR:14.655% D*
Kills:14,563
Deaths (as Light Assault):4,136
Deaths (to Light Assaults):1,830
KDR:3.52103
Kill Difference:10,427
Playtime:48.602 hours
Usage:3%
Score:0.713m
Score/min:244
Accuracy (listed only):31.383%
HSR (listed only):16.809%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:1,165
Deaths:263
KDR:4.430
Accuracy:29.536% C+
HSR:24.635% C
Pulsar C
C-
Kills:495
Deaths:163
KDR:3.037
Accuracy:23.296% C-
HSR:20.606% D
VE-LR Obelisk
C+
Kills:429
Deaths:84
KDR:5.107
Accuracy:32.142% C+
HSR:23.776% D--
Thanatos VE70
C**
Kills:284
Deaths:120
KDR:2.367
Accuracy:43.025% C++
HSR:17.606% C**
Revenant
D-
Kills:198
Deaths:56
KDR:3.536
Accuracy:27.180% D*
HSR:24.242% D-
Solstice VE3
C+
Kills:183
Deaths:82
KDR:2.232
Accuracy:23.715% C+
HSR:15.301% D-
NSX Tanto
D-
Kills:173
Deaths:76
KDR:2.276
Accuracy:22.690% D-
HSR:10.405% F--
Deimos VA29
C++
Kills:154
Deaths:72
KDR:2.139
Accuracy:65.313% C++
HSR:14.935% C
Solstice Burst
D-
Kills:128
Deaths:55
KDR:2.327
Accuracy:23.213% D-
HSR:9.375% F--
Kills:3,209
Deaths (as Engineer):971
Deaths (to Engineers):1,361
KDR:3.30484
Kill Difference:2,238
Playtime:15.334 hours
Usage:1%
Score:0.145m
Score/min:157
Accuracy (listed only):32.234%
HSR (listed only):17.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,976
Deaths:799
KDR:3.725
Accuracy:28.145% B+
HSR:20.598% C**
VE-S Canis
C+
Kills:2,197
Deaths:574
KDR:3.828
Accuracy:27.984% C+
HSR:17.706% C--
Eridani SX5
C+
Kills:2,102
Deaths:609
KDR:3.452
Accuracy:27.202% C+
HSR:18.649% C
NS-7 PDW
B+
Kills:1,682
Deaths:460
KDR:3.657
Accuracy:28.769% B+
HSR:17.539% C+
NSX Tengu
C+
Kills:1,485
Deaths:419
KDR:3.544
Accuracy:37.081% C+
HSR:19.327% C-
MKV Suppressed
C++
Kills:1,390
Deaths:357
KDR:3.894
Accuracy:27.620% C++
HSR:20.935% C++
Skorpios
C-
Kills:1,198
Deaths:317
KDR:3.779
Accuracy:26.746% C-
HSR:17.696% D
Thanatos VE70
C**
Kills:284
Deaths:120
KDR:2.367
Accuracy:43.025% C++
HSR:17.606% C**
Deimos VA29
C++
Kills:154
Deaths:72
KDR:2.139
Accuracy:65.313% C++
HSR:14.935% C
NSX-P Tengu
C
Kills:116
Deaths:33
KDR:3.515
Accuracy:34.567% C
HSR:14.655% D*
H-V45
C
Kills:82
Deaths:32
KDR:2.563
Accuracy:20.593% D--
HSR:20.732% C
Kills:13,666
Deaths (as Combat Medic):3,792
Deaths (to Combat Medics):926
KDR:3.6039
Kill Difference:9,874
Playtime:7.672 hours
Usage:1%
Score:0.068m
Score/min:148
Accuracy (listed only):33.368%
HSR (listed only):18.216%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:270
Deaths:83
KDR:3.253
Accuracy:19.440% C
HSR:17.407% D-
Blueshift VM5
C+
Kills:163
Deaths:37
KDR:4.405
Accuracy:18.490% D
HSR:21.472% C+
Quasar VM1
B+
Kills:124
Deaths:47
KDR:2.638
Accuracy:19.690% B+
HSR:16.129% D
Kills:557
Deaths (as MAX Suit):83.500
Deaths (to MAX Suits):143
KDR:6.67066
Kill Difference:473.500
Playtime:11.040 hours
Usage:1%
Score:0.182m
Score/min:274
Accuracy (listed only):19.207%
HSR (listed only):18.336%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,402
V. Kills:354 395%
Deaths:50
KDR:28.040
Accuracy:54.196% B+
KPH:64.300 C**
VKPH:16.200 A++
L100 Python AP
A++
Kills:1,279
V. Kills:600 213%
Deaths:71
KDR:18.014
Accuracy:62.951% B++
KPH:62.800 A++
VKPH:29.500 A+
C75 Viper
M
Kills:410
V. Kills:163 250%
Deaths:45
KDR:9.111
Accuracy:57.893% A++
KPH:54.100 B*
VKPH:21.500 M
L100 Python HEAT
A++
Kills:362
V. Kills:135 266%
Deaths:
KDR:
Accuracy:47.503% C--
KPH:56.500 A+
VKPH:21.100 A++
Kills:3,453 (3,453 + 0)
Deaths:166
KDR:20.801
VKDR:7.542
Vehicle Kills:1,252
Kill Difference:3,287
Playtime:56.139 hours
Usage:4%
Score:0.916m
Score/min:272
Driving Accuracy:47.503%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:86
V. Kills:33 253%
Deaths:9
KDR:9.556
Accuracy:58.414% A++
KPH:43.300 A+
VKPH:16.600 A*
Kills:86 (0 + 86)
Deaths:9
KDR:9.556
VKDR:3.667
Vehicle Kills:33
Kill Difference:77
Playtime:1.987 hours
Usage:0%
Score:0.032m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:58.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,0332,9767993.725A++1.0028.145%B+20.598%C**37.1C+N/A10780.3h12.4B+43.9B+
Proximity Mine 2,5622,56115716.312M**11.5932.736%D*N/A204.9AN/A54412.5h1.7B+5.2C--
Phaseshift VX-S 2,4362,4173037.977A*3.2537.255%C+57.013%D*30.8C+N/A6978.6h3.7C--10C+
VE-S Canis 2,2512,1975743.828A++0.9027.984%C+17.706%C--30.9C--N/A8771.2h10.1B+36.2C**
Eridani SX5 2,1372,1026093.452A+1.2727.202%C+18.649%C30.4C-N/A8169.1h11.2C*41.1C*
Artemis VX26 2,0071,9804824.108B**0.6224.247%D-23.586%C+30.2C-N/A7065.6h12.9C-53.2D
NS-7 PDW 1,7061,6824603.657M1.0728.769%B+17.539%C+29.8C+N/A8456.4h12.9B+44.7B+
NS-30 Vandal 1,5291,5183973.824B++0.9032.993%C19.961%D-32.3C--N/A7647h5.2C**15.9C++
NSX Tengu 1,5121,4854193.544A*1.1837.081%C+19.327%C-31.1C-N/A8147.7h11.3B+30.4C**
L100 Python HESH 1,7561,4025028.04B*23.3254.196%B+N/A64.3C**16.2A++23821.8h3.6C+6.7C++
MKV Suppressed 1,4071,3903573.894M++0.8327.62%C++20.935%C++31CN/A8644.9h12.6B45.7C**
NS-44L Blackhand 1,3431,3314073.27A++1.4546.887%B+42.975%C+21.9CN/A5660.8h3.5B+7.4B+
Parallax VX3 1,2951,28812110.645A5.9243.656%B+81.522%B+32.5C+N/A8039.6h1.9B+4.3B+
L100 Python AP 1,8791,2797118.014A13.2962.951%B++N/A62.7A++29.4A+30520.4h3.8B++6.1B++
Parsec VX3-A 1,2041,19811110.793B**6.0743.95%C++73.038%D*29D--N/A8841.3h2D4.6C
Skorpios 1,2341,1983173.779B**0.9426.746%C-17.696%D28.5DN/A7242.1h11.7C43.9C
Ghost 1,2001,1932424.93B+0.2144.082%B+61.609%D-30.2DN/A8739.5h2.4C5.5C++
VA39 Spectre 1,1991,1761716.877A++2.1536.314%B+32.823%C--30.1C*N/A7839.1h4.7B+12.9B+
Nyx VX31 1,1921,1742794.208B+0.5230.962%D25.469%C--29.9C--N/A7239.3h5.8C18.7C
V10 1,1731,1661477.932A+3.2143.224%C*81.647%B+28.2C--N/A6941.4h2C**4.7B
Eidolon VE33 1,1911,1652634.43A+0.2929.536%C+24.635%C30.8C+N/A8337.8h7.4B+25.1B+
NSX Tomoe 8418302064.029A0.6925.596%D-41.687%C**29.1DN/A7228.5h14.9C58.1C
NS-44 Commissioner 7357243092.343B**2.3844.133%B*18.646%D28.8CN/A10425.1h3.5C**7.8B+
NS-61 Emissary 6045892372.485A*2.2431.89%B+16.299%C28.5C+N/A8120.7h11.5B36.1B+
Pulsar C 5104951633.037B+1.6923.296%C-20.606%D23.6C-N/A8021h10.7C**46.1C++
Hunter QCX 5014861662.928M+1.8040.674%C+28.395%C*16.6C++N/A3929.2h3.3B+8.2B
Manticore SX40 4894831722.808A++1.9229.99%C+18.634%C-37.4C++N/A8212.9h6.4B+21.4B+
Spear Anti-Vehicle Phalanx Turret 6734601825.556A*20.8354.266%B++1.739%D*56.8B+26.3C*3018.1h7.5B13.8B+
VE-LR Obelisk 433429845.107A*0.3832.142%C+23.776%D--38.3C+N/A13811.2h5.6B+17.5B
Spiker 4394271862.296B*2.4332.412%B17.096%D39.9C+1.1B10310.7h8.9C+27.5C**
C75 Viper 573410459.111B+4.3957.893%A++N/A53.9B*21.4M2967.6h14C+24.2B+
C-4 590387468.413S3.6923.094%C--N/A129B++67.7M9503h1.4C++5.9C+
Phantom VA23 385381665.773B+1.0532.045%D25.459%D29.8DN/A8012.8h4.8C15C
L100 Python HEAT 4973621362U357.2847.503%C--N/A56.6A+21.1A++2546.4h4.1B*8.6B+
Ursa 309300833.614A*1.1117.871%D*18.667%D-22.9DN/A7613.1h11.7C65.4D
Thanatos VE70 2862841202.367A2.3643.025%C++17.606%C**36.4C++N/A1387.8h4.9C+11.4C*
Blueshift VM5 281270833.253C**1.4719.44%C17.407%D-29.3C--1.2B++739.2h14.6C*75C++
NS-45 Pilot 247241972.485B*2.2429.415%C-23.651%D23.9D-N/A6910.1h6.7C++22.8C+
NSX Daimyo 231230593.898C++0.8340.346%C91.739%D26.4D--N/A658.7h3.3D--8.3D
Tank Mine 3162271317.462S12.7431.131%CN/A227A*89B*12791h1.7C**5.5C**
Rocklet Rifle 406209484.354S0.3746.814%DN/A43.5B*41A5334.8h29.7B+63.5C*
NS Annihilator 337209258.36U3.6482.265%B+N/A15.3B**9.3C*14913.7h10.3B+12.5B+
Orion VS54 208205643.203B++1.5218.128%D24.39%C20.1DN/A18710.2h14.4C--79.5C+
Revenant 200198563.536C++1.1927.18%D*24.242%D-31.4DN/A766.3h7.1C+26.2D
Beamer VS3 190185782.372A++2.3526.291%C16.216%D-61.7B**1.7B**2193h6.9B*26.2B+
Solstice VE3 186183822.232A++2.4923.715%C+15.301%D-25.4C+N/A1997.2h11.4B++48.1C*
Plasma Grenade 1861781178N/A173.2841.523%DN/A445C--20B++17290.4h3.9C--9.4C--
NSX Tanto 174173762.276B*2.4522.69%D-10.405%F--30.4CN/A865.7h14.3C+63.1C
Auraxium Force-Blade 1911724,3650.039C++4.6824.372%C6.395%C+0.3DN/A1643.5h2.4C-9.9C++
M12 Kobalt 173167441.75C+37.0323.017%C+13.174%D--111.3C+4C--2571.5h12.6B*54.9B++
Blueshift VM5 164163374.405B++0.3218.49%D21.472%C+35.4C+N/A1094.6h11.5A62B+
Deimos VA29 154154722.139B++2.5865.313%C++14.935%C32.8DN/A964.7h2.7D4.2C+
Aspis Anti-Aircraft Phalanx Turret 252145348.333U43.6139.867%A++1.379%C--25.9A**19.1A+2505.6h95.7A+240B**
Solstice Burst 130128552.327B+2.4023.213%D-9.375%F--25.6DN/A725h13.1C+56.6C
Quasar VM1 127124472.638B+2.0919.69%B+16.129%D26.4C+N/A944.7h15.2C+77C*
NSX-P Tengu 121116333.515A*1.2134.567%C14.655%D*21.5DN/A985.4h12C**34.7C*
NS-R3 Swarm 173105313.387S1.3462.403%DN/A7.4C4.8D-6514.1h26.7C++42.8C+
Lancer VS22 207102283.643A+1.0858.902%C+N/A14.8C+15.2C+1756.9h19C++32.3C++
M20 Basilisk 1198699.556A**4.8358.414%A++3.488%D--43A+16.5A*2712h100.1C+171.3B+
H-V45 8682322.563B+2.1620.593%D--20.732%C21D1B++933.9h14.2C--69D
NSX Amaterasu 64594510.131B++4.5930.348%B15.254%C+1C--N/A361.4h3.1C++10.2B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator76,6620.8h
Motion Spotter7591,72929.1h
Saron Laser Cannon1570.2h
Recon Detection Device172,5664.9h
Ammunition Package2990h
Nano-Armor Kit447,5462.5h
Medical Kit171,3771h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.27s
Server spent 3.49s on queries, 2.22s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.