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Imperator INECROMANCERI[220V] INECROMANCERI
VS BR 96

KDR: 4.59

Score: 17.1m

Last Seen: Nov 15th, 2019 8:28 AM
- OFFLINE - 10.3 hour(s)

Battle Rank 102 (96 total) - Vanu Sovereignty on Miller
Level Progress (to 103): 78%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Phaseshift VX-S Proximity Mine VE-S Canis Artemis VX26 NS-7 PDW Eridani SX5 NS-30 Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,730,933 MLG Score: 2183
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.598%22.006%60728119922,4534.239610.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.208%1.241B**0.157C++-0.946D--HEAD ++ (~8.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.518B+9.90.308C*26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.139%0.129%1447212252,33033810376.87316224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.137%1.852A++-1.548F-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B++3.70.704B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.065%4%651122675238820.31512690%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.11A*-0.12C+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.3-0.498D106.5-1.645F73.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.344%63.621%65712207,8925896613.3763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.762%0.659B+-0.22C-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.232C++30.06C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.945%16.949%652122541347320.87315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.895%0.442B0.436B0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.335C**4.10.154C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.1m219.1%276 (16.6k)222 (13.3k)4.5945341,3378,9974.864496 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227490527.692%25.81%71508:3319

89% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2017 3:15 PMJan 19th, 2018 1:01 PMNov 15th, 2019 4:37 AM (23d) (PST)Nov 15th, 2019 5:54 AM (23d) (PST)Nov 15th, 2019 4:28 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
453803730.5370.1170.1391.2540.0362183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1794,82922,350327875213,317

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1283.8h/53.5d 2,428 10,669 14,364 96.6k 804 6,469 2,756 34.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:215
Deaths:67
KDR:3.209
Accuracy:18.468% D
HSR:18.140% D-
Orion VS54
C
Kills:193
Deaths:63
KDR:3.063
Accuracy:18.160% C--
HSR:23.316% C
Kills:408
Deaths (as Heavy Assault):130
Deaths (to Heavy Assaults):2,479
KDR:3.13846
Kill Difference:278
Playtime:67.994 hours
Usage:5%
Score:0.801m
Score/min:196
Accuracy (listed only):18.314%
HSR (listed only):20.728%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:2,575
Deaths:699
KDR:3.684
Accuracy:28.140% B++
HSR:20.388% C**
Phaseshift VX-S
C*
Kills:2,392
Deaths:298
KDR:8.027
Accuracy:37.392% C*
HSR:57.107% D*
VE-S Canis
C++
Kills:2,079
Deaths:551
KDR:3.773
Accuracy:28.080% C++
HSR:18.038% C
Artemis VX26
C+
Kills:1,830
Deaths:461
KDR:3.970
Accuracy:24.574% D
HSR:23.224% C+
NS-7 PDW
B++
Kills:1,656
Deaths:451
KDR:3.672
Accuracy:29.009% B++
HSR:17.452% C+
Eridani SX5
C++
Kills:1,544
Deaths:480
KDR:3.217
Accuracy:27.188% C++
HSR:17.746% C
NS-30 Vandal
C+
Kills:1,481
Deaths:387
KDR:3.827
Accuracy:33.157% C+
HSR:19.852% D-
NSX Tengu
C++
Kills:1,472
Deaths:417
KDR:3.530
Accuracy:37.207% C++
HSR:19.497% C
MKV Suppressed
B
Kills:1,343
Deaths:344
KDR:3.904
Accuracy:27.776% B
HSR:20.998% C*
NS-44L Blackhand
B+
Kills:1,228
Deaths:388
KDR:3.165
Accuracy:47.089% B+
HSR:42.101% C+
Parallax VX3
B++
Kills:1,201
Deaths:109
KDR:11.018
Accuracy:43.606% B++
HSR:81.932% B+
Skorpios
C
Kills:1,190
Deaths:314
KDR:3.790
Accuracy:26.675% C
HSR:17.815% D
VA39 Spectre
B++
Kills:1,176
Deaths:171
KDR:6.877
Accuracy:36.314% B++
HSR:32.823% C--
Nyx VX31
C-
Kills:1,174
Deaths:279
KDR:4.208
Accuracy:30.962% C--
HSR:25.469% C-
Ghost
B*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:44.471% B*
HSR:62.297% D
V10
B+
Kills:1,166
Deaths:147
KDR:7.932
Accuracy:43.224% B+
HSR:81.647% B+
NSX Tomoe
B+
Kills:788
Deaths:194
KDR:4.062
Accuracy:25.935% D
HSR:41.117% B+
NS-44 Commissioner
B**
Kills:594
Deaths:244
KDR:2.434
Accuracy:44.652% B**
HSR:17.845% D
Parsec VX3-A
B+
Kills:575
Deaths:71
KDR:8.099
Accuracy:45.080% B+
HSR:71.130% D*
Manticore SX40
C++
Kills:481
Deaths:171
KDR:2.813
Accuracy:30.094% C++
HSR:18.711% C-
NS-61 Emissary
B+
Kills:471
Deaths:191
KDR:2.466
Accuracy:31.370% B+
HSR:16.985% C++
Spiker
B+
Kills:400
Deaths:176
KDR:2.273
Accuracy:32.479% B+
HSR:17.500% C--
Phantom VA23
C
Kills:282
Deaths:44
KDR:6.409
Accuracy:31.921% C
HSR:26.596% C
NSX Daimyo
C+
Kills:215
Deaths:57
KDR:3.772
Accuracy:40.210% C+
HSR:91.628% D
Beamer VS3
C+
Kills:185
Deaths:77
KDR:2.403
Accuracy:26.318% C+
HSR:16.216% D-
NS-45 Pilot
B
Kills:116
Deaths:63
KDR:1.841
Accuracy:31.450% C+
HSR:29.310% B
Kills:28,781
Deaths (as Infiltrator):7,019
Deaths (to Infiltrators):1,830
KDR:4.10044
Kill Difference:21,762
Playtime:1,143.543 hours
Usage:89%
Score:15.380m
Score/min:224
Accuracy (listed only):34.014%
HSR (listed only):34.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:2,575
Deaths:699
KDR:3.684
Accuracy:28.140% B++
HSR:20.388% C**
VE-S Canis
C++
Kills:2,079
Deaths:551
KDR:3.773
Accuracy:28.080% C++
HSR:18.038% C
NS-7 PDW
B++
Kills:1,656
Deaths:451
KDR:3.672
Accuracy:29.009% B++
HSR:17.452% C+
Eridani SX5
C++
Kills:1,544
Deaths:480
KDR:3.217
Accuracy:27.188% C++
HSR:17.746% C
NSX Tengu
C++
Kills:1,472
Deaths:417
KDR:3.530
Accuracy:37.207% C++
HSR:19.497% C
MKV Suppressed
B
Kills:1,343
Deaths:344
KDR:3.904
Accuracy:27.776% B
HSR:20.998% C*
Skorpios
C
Kills:1,190
Deaths:314
KDR:3.790
Accuracy:26.675% C
HSR:17.815% D
Pulsar C
C+
Kills:474
Deaths:150
KDR:3.160
Accuracy:23.864% C+
HSR:20.464% C-
Thanatos VE70
B+
Kills:260
Deaths:112
KDR:2.321
Accuracy:43.025% B+
HSR:18.077% B+
Solstice VE3
C++
Kills:177
Deaths:79
KDR:2.241
Accuracy:23.631% C++
HSR:14.689% D-
NSX Tanto
D
Kills:173
Deaths:76
KDR:2.276
Accuracy:22.690% D
HSR:10.405% F--
Deimos VA29
B+
Kills:153
Deaths:71
KDR:2.155
Accuracy:65.354% B+
HSR:15.033% C
Solstice Burst
C
Kills:98
Deaths:46
KDR:2.130
Accuracy:24.888% C
HSR:9.184% F--
Kills:13,194
Deaths (as Light Assault):3,790
Deaths (to Light Assaults):1,687
KDR:3.48127
Kill Difference:9,404
Playtime:43.216 hours
Usage:3%
Score:0.629m
Score/min:243
Accuracy (listed only):31.348%
HSR (listed only):16.907%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C**
Kills:1,165
Deaths:263
KDR:4.430
Accuracy:29.536% C**
HSR:24.635% C+
Pulsar C
C+
Kills:474
Deaths:150
KDR:3.160
Accuracy:23.864% C+
HSR:20.464% C-
VE-LR Obelisk
B
Kills:333
Deaths:69
KDR:4.826
Accuracy:34.516% B
HSR:22.823% D--
Thanatos VE70
B+
Kills:260
Deaths:112
KDR:2.321
Accuracy:43.025% B+
HSR:18.077% B+
Solstice VE3
C++
Kills:177
Deaths:79
KDR:2.241
Accuracy:23.631% C++
HSR:14.689% D-
NSX Tanto
D
Kills:173
Deaths:76
KDR:2.276
Accuracy:22.690% D
HSR:10.405% F--
Deimos VA29
B+
Kills:153
Deaths:71
KDR:2.155
Accuracy:65.354% B+
HSR:15.033% C
Revenant
D--
Kills:126
Deaths:31
KDR:4.065
Accuracy:28.582% D--
HSR:20.635% D*
Solstice Burst
C
Kills:98
Deaths:46
KDR:2.130
Accuracy:24.888% C
HSR:9.184% F--
Kills:2,959
Deaths (as Engineer):897
Deaths (to Engineers):1,240
KDR:3.29877
Kill Difference:2,062
Playtime:11.059 hours
Usage:1%
Score:0.114m
Score/min:172
Accuracy (listed only):32.898%
HSR (listed only):17.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:2,575
Deaths:699
KDR:3.684
Accuracy:28.140% B++
HSR:20.388% C**
VE-S Canis
C++
Kills:2,079
Deaths:551
KDR:3.773
Accuracy:28.080% C++
HSR:18.038% C
NS-7 PDW
B++
Kills:1,656
Deaths:451
KDR:3.672
Accuracy:29.009% B++
HSR:17.452% C+
Eridani SX5
C++
Kills:1,544
Deaths:480
KDR:3.217
Accuracy:27.188% C++
HSR:17.746% C
NSX Tengu
C++
Kills:1,472
Deaths:417
KDR:3.530
Accuracy:37.207% C++
HSR:19.497% C
MKV Suppressed
B
Kills:1,343
Deaths:344
KDR:3.904
Accuracy:27.776% B
HSR:20.998% C*
Skorpios
C
Kills:1,190
Deaths:314
KDR:3.790
Accuracy:26.675% C
HSR:17.815% D
Thanatos VE70
B+
Kills:260
Deaths:112
KDR:2.321
Accuracy:43.025% B+
HSR:18.077% B+
Deimos VA29
B+
Kills:153
Deaths:71
KDR:2.155
Accuracy:65.354% B+
HSR:15.033% C
H-V45
C+
Kills:82
Deaths:31
KDR:2.645
Accuracy:20.690% D
HSR:20.732% C+
Kills:12,354
Deaths (as Combat Medic):3,470
Deaths (to Combat Medics):846
KDR:3.56023
Kill Difference:8,884
Playtime:7.584 hours
Usage:1%
Score:0.068m
Score/min:149
Accuracy (listed only):33.314%
HSR (listed only):18.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:169
Deaths:65
KDR:2.600
Accuracy:19.911% C++
HSR:19.527% C
Quasar VM1
B*
Kills:124
Deaths:47
KDR:2.638
Accuracy:19.690% B*
HSR:16.129% D
Blueshift VM5
C
Kills:59
Deaths:19
KDR:3.105
Accuracy:18.537% C
HSR:16.949% D
Kills:352
Deaths (as MAX Suit):65.500
Deaths (to MAX Suits):134
KDR:5.37405
Kill Difference:286.500
Playtime:6.635 hours
Usage:1%
Score:0.104m
Score/min:261
Accuracy (listed only):19.379%
HSR (listed only):17.535%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,263
V. Kills:590 214%
Deaths:71
KDR:17.789
Accuracy:62.932% B++
KPH:62.800 A*
VKPH:29.400 A++
L100 Python HESH
A**
Kills:1,067
V. Kills:280 380%
Deaths:50
KDR:21.340
Accuracy:56.889% B*
KPH:65.400 B+
VKPH:17.200 A**
C75 Viper
M++
Kills:410
V. Kills:163 250%
Deaths:45
KDR:9.111
Accuracy:57.893% A++
KPH:54.100 A
VKPH:21.500 M++
Kills:2,740 (2,740 + 0)
Deaths:166
KDR:16.506
VKDR:6.223
Vehicle Kills:1,033
Kill Difference:2,574
Playtime:43.991 hours
Usage:3%
Score:0.731m
Score/min:277
Driving Accuracy:57.893%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:75
V. Kills:29 250%
Deaths:9
KDR:8.333
Accuracy:59.065% A*
KPH:41.300 A++
VKPH:16 A*
Kills:75 (0 + 75)
Deaths:9
KDR:8.333
VKDR:3.222
Vehicle Kills:29
Kill Difference:66
Playtime:1.815 hours
Usage:0%
Score:0.027m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:59.065%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,6252,5756993.684A**0.9128.14%B++20.388%C**36.4C**N/A9970.7h12.4B++43.9B+
Phaseshift VX-S 2,4112,3922988.027A*3.4337.392%C*57.107%D*31.1C++N/A7077h3.7C9.9C+
Proximity Mine 2,2992,29814016.414S11.8233.423%D--N/A201.6A++N/A52111.4h1.7B++5.2C
VE-S Canis 2,1252,0795513.773M0.8228.08%C++18.038%C31CN/A8667h10.1B+36B+
Artemis VX26 1,8531,8304613.97A*0.6224.574%D23.224%C+30.7C+N/A7059.6h12.9C+52.6C+
NS-7 PDW 1,6781,6564513.672M**0.9229.009%B++17.452%C+30.2C++N/A8454.9h12.8B+44.2B+
Eridani SX5 1,5631,5444803.217A++1.3827.188%C++17.746%C31.3C+N/A7649.4h11B+40.6B
NS-30 Vandal 1,4921,4813873.827B**0.7733.157%C+19.852%D-32.3CN/A7645.9h5.2B+15.8B
NSX Tengu 1,4991,4724173.53A**1.0637.207%C++19.497%C31.5CN/A8246.8h11.2B+30.2B+
MKV Suppressed 1,3601,3433443.904M**0.6927.776%B20.998%C*31.1C+N/A8643.2h12.6B+45.4B+
L100 Python AP 1,8531,2637117.789A**13.1962.932%B++N/A62.8A*29.4A++29920.1h3.8B**6.1B**
NS-44L Blackhand 1,2381,2283883.165A++1.4347.089%B+42.101%C+22.7C+N/A5554.2h3.5B++7.4B++
Parallax VX3 1,2081,20110911.018A++6.4243.606%B++81.932%B+33.4C**N/A8336h1.8B*4.2B++
Skorpios 1,2231,1903143.79A0.8026.675%C17.815%D28.6DN/A7241.6h11.7C+43.7C+
VA39 Spectre 1,1991,1761716.877M+2.2836.314%B++32.823%C--30.2B+N/A7739h4.7B++12.9B++
Nyx VX31 1,1921,1742794.208B*0.3930.962%C--25.469%C-29.9CN/A7239.3h5.8C+18.7C+
Ghost 1,1741,1672354.966B*0.3744.471%B*62.297%D30.3CN/A8738.5h2.4C+5.4B
V10 1,1731,1661477.932A*3.3443.224%B+81.647%B+28.2CN/A6941.4h2B+4.7B+
Eidolon VE33 1,1911,1652634.43M*0.1629.536%C**24.635%C+30.8BN/A8337.8h7.4B++25.1B+
L100 Python HESH 1,3471,0675021.34B*16.7556.889%B*N/A65.5B+17.2A**24316.3h3.5C++6.2B+
NSX Tomoe 7997881944.062A++0.5325.935%D41.117%B+30.1CN/A7426.2h14.7C+56.5C+
NS-44 Commissioner 6035942442.434A2.1644.652%B**17.845%D29.6C+N/A10720.1h3.4B+7.7B++
Parsec VX3-A 577575718.099B++3.5045.08%B+71.13%D*25D--N/A6923h2.1D4.6C+
Hunter QCX 4954821642.939M*1.6640.774%C+28.631%C*16.8BN/A3928.7h3.3B+8.2B
Manticore SX40 4874811712.813A++1.7830.094%C++18.711%C-37.9B+N/A8312.7h6.4B++21.3B+
Pulsar C 4884741503.16B**1.4323.864%C+20.464%C-24.6C+N/A8119.3h10.7B+45B
NS-61 Emissary 4834711912.466A*2.1331.37%B+16.985%C++30.6C**N/A8415.4h11.2C**35.8B+
Spear Anti-Vehicle Phalanx Turret 6234251823.611A**19.0254.115%B**1.882%D--57.4B**26.8B+2977.4h7.5B+13.9B++
C75 Viper 573410459.111B**4.5257.893%A++N/A53.9A21.4M+2927.6h14C++24.2B++
Spiker 4114001762.273A2.3232.479%B+17.5%C--41.2C++1.1C+1069.7h9C++27.6B+
C-4 522334437.767S3.1722.608%DN/A119.3B++67.1M8842.8h1.4C*6.3C+
VE-LR Obelisk 335333694.826A*0.2334.516%B22.823%D--36.2C++N/A1409.2h5.5B++15.8B++
Phantom VA23 284282446.409M1.8131.921%C26.596%C32.4CN/A928.7h4.5C*14.1C++
Thanatos VE70 2622601122.321A++2.2743.025%B+18.077%B+36.6B+N/A1397.1h4.9C++11.5B
NSX Daimyo 216215573.772C*0.8240.21%C+91.628%D25.6D-N/A628.4h3.4D--8.4D
Ursa 223215673.209A*1.3918.468%D18.14%D-21.3DN/A7110.1h12.2C+65.9C+
NS Annihilator 327203258.12U3.5382.699%B+N/A15.5A9.5B+14613.1h10.2B++12.3B++
Tank Mine 276199824.875U20.2834.358%C+N/A284.3M**110A++16150.7h1.6B+4.7B*
Rocklet Rifle 382196454.356S0.2447.873%C--N/A44.5A42.3A++5324.4h30.4B++63.4B
Orion VS54 196193633.063B**1.5318.16%C--23.316%C19.5C--N/A1789.9h14.3C+78.7C+
Beamer VS3 190185772.403A*2.1926.318%C+16.216%D-66.1A++1.8A2312.8h6.8B*25.9C*
Solstice VE3 180177792.241A**2.3523.631%C++14.689%D-25.3BN/A1917h11.4B*48.3C**
NSX Tanto 174173762.276A2.3222.69%D10.405%F--30.4C+N/A855.7h14.3C++63.1C+
Blueshift VM5 174169652.6C++1.9919.911%C++19.527%C27.3CN/A726.2h16.5C+82.8C*
Auraxium Force-Blade 1871684,1190.041C++4.5524.954%C--6.548%C+0.3C-N/A1594.1h2.4C9.8C+
Deimos VA29 153153712.155B++2.4465.354%B+15.033%C33.3CN/A934.6h2.7C4.2C++
M12 Kobalt 158152438B+33.4123.2%C++14.474%D101.3C+4C2451.5h13.1B*56.5B++
Aspis Anti-Aircraft Phalanx Turret 246142271U66.4139.839%A*1.408%C--26.3M++19.3A++2505.4h92.6A+232.5B**
Plasma Grenade 1351271127N/A122.4140.521%DN/A423.3C26.7A++16200.3h4.3C10.6C
Revenant 127126314.065B**0.5328.582%D--20.635%D*39.4CN/A1003.2h6.4B+22.3C++
Quasar VM1 127124472.638B++1.9619.69%B*16.129%D26.4C*N/A934.7h15.2C*77B
NS-45 Pilot 118116631.841B+2.7531.45%C+29.31%B16.6D-N/A497h7.7C+24.6C++
Lancer VS22 205101283.607M+0.9958.988%CN/A14.9C+15.3C++1746.8h19.2B32.5C**
Solstice Burst 9998462.13B+2.4624.888%C9.184%F--25.1C-N/A623.9h13.6C+54.8C+
H-V45 8682312.645B++1.9520.69%D20.732%C+21.6C-1.1A893.8h14.1C+68.3C
NS-R3 Swarm 13180233.478S1.1260.492%D-N/A7.8C+5D6310.2h24.6B+40.7B
M20 Basilisk 1047598.333M3.7459.065%A*4%D41.7A++16.1A*2501.8h106.5C+180.3B++
Blueshift VM5 5959193.105B1.4918.537%C16.949%D36.9C++N/A1201.6h12.7B**68.6B+
NSX Amaterasu 59542970.182A++4.4134.8%B++16.667%C+1.6CN/A534.2h3.2C+9.3B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator76,5590.7h
Motion Spotter6983,38625.9h
Saron Laser Cannon1570.2h
Ammunition Package2690h
Nano-Armor Kit444,3692.3h
Medical Kit111,2150.8h
Recon Detection Device152,0283.9h

Check the help document for the dictionary if you want to learn more about words used here.


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