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Castellan Dreadnaught INSANEcyborg[BJTC] INSANEcyborg
VS BR 63

KDR: 2.96

Score: 56.2m

Last Seen: Jan 15th, 2019 11:39 PM
- OFFLINE - 889 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Emerald
Level Progress (to 64): 47%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Solstice SF Light PPA M60-G Bulldog Comet VM2 SVA-88 Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $545,436 MLG Score: 436
Fun Score: N/A
Cheeseburgers Flipped: 1380TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.733%14.778%4251110118,8581.255211.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.338%1.495A+-0.909D---3.999T*MIXED (~0.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.031C+22.2-0.552D55

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.23%1.724%1325410188,64298692968.7558393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.928%0.611B+0.111C+-0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.5-0.413C--98.4-0.857D--129.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.523%2.034%426610164,473123122823.63363196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.921%-0.719D--0.373C-1.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.2-0.117C+14.5-0.155C28.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.535%8.817%3251210104,01597313774.12641291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.741%-1.265D**1.125B**0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.3-0.42C--37.90.038C+130.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.837%67.803%325210201,379638222.15806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.619%0.422B0.043C+-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.60.183C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.055%12.207%3251102121355060.38657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.136C++-0.463D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.052C+6-0.232C7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.2m333.4%348 (20.9k)331 (19.9k)2.955957,64619,5024.0065163 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022222825.806%7.461%19308:4212

66% Engineer8% Heavy Assault13% Infiltrator6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:19 AMDec 12th, 2012 12:32 AMFeb 13th, 2019 7:45 AM (8d) (PST)Jan 15th, 2019 11:18 PM (37d) (PST)Jan 15th, 2019 7:39 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
967938740.3400.1150.0251.6070.142436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,0285,60752,421207296919,881

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2828.7h/117.9d 20,489 4,301 18,348 272.7k 3,479 6,424 24,132 164.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:2,384
Deaths:1,358
KDR:1.756
Accuracy:27.727% B++
HSR:11.703% D-
Solstice Burst
C++
Kills:1,139
Deaths:1,000
KDR:1.139
Accuracy:27.046% C++
HSR:16.681% D--
Solstice VE3
B*
Kills:1,106
Deaths:136
KDR:8.132
Accuracy:27.527% B*
HSR:9.765% F
Serpent VE92
A+
Kills:1,002
Deaths:1,191
KDR:0.841
Accuracy:31.181% A+
HSR:15.270% D-
Thanatos VE70
B
Kills:213
Deaths:224
KDR:0.951
Accuracy:43.055% B
HSR:12.207% D-
Kills:5,844
Deaths (as Engineer):3,909
Deaths (to Engineers):5,890
KDR:1.49501
Kill Difference:1,935
Playtime:1,860.578 hours
Usage:66%
Score:39.818m
Score/min:357
Accuracy (listed only):31.307%
HSR (listed only):13.125%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,347
Deaths:534
KDR:2.522
Accuracy:16.982% D*
HSR:15.071% D**
Orion VS54
C+
Kills:1,172
Deaths:535
KDR:2.191
Accuracy:20.478% C+
HSR:14.932% D**
Lasher X2
C
Kills:517
Deaths:563
KDR:0.918
Accuracy:23.351% C
HSR:2.708% D
Flare VE6
B
Kills:396
Deaths:306
KDR:1.294
Accuracy:24.380% B
HSR:17.172% D--
Kills:3,432
Deaths (as Heavy Assault):1,938
Deaths (to Heavy Assaults):4,486
KDR:1.7709
Kill Difference:1,494
Playtime:221.299 hours
Usage:8%
Score:3.455m
Score/min:260
Accuracy (listed only):21.298%
HSR (listed only):12.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:2,384
Deaths:1,358
KDR:1.756
Accuracy:27.727% B++
HSR:11.703% D-
Solstice Burst
C++
Kills:1,139
Deaths:1,000
KDR:1.139
Accuracy:27.046% C++
HSR:16.681% D--
Solstice VE3
B*
Kills:1,106
Deaths:136
KDR:8.132
Accuracy:27.527% B*
HSR:9.765% F
Serpent VE92
A+
Kills:1,002
Deaths:1,191
KDR:0.841
Accuracy:31.181% A+
HSR:15.270% D-
VE-S Canis
B
Kills:550
Deaths:644
KDR:0.854
Accuracy:29.042% B
HSR:14.364% D
Thanatos VE70
B
Kills:213
Deaths:224
KDR:0.951
Accuracy:43.055% B
HSR:12.207% D-
Kills:6,394
Deaths (as Light Assault):4,553
Deaths (to Light Assaults):3,164
KDR:1.40435
Kill Difference:1,841
Playtime:135.104 hours
Usage:5%
Score:2.128m
Score/min:263
Accuracy (listed only):30.930%
HSR (listed only):13.331%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
S
Kills:1,045
Deaths:893
KDR:1.170
Accuracy:51.520% S
HSR:16.938% D-
Ghost
C
Kills:952
Deaths:217
KDR:4.387
Accuracy:36.551% C
HSR:61.765% D
Beamer VS3
A++
Kills:569
Deaths:590
KDR:0.964
Accuracy:40.189% A++
HSR:14.763% D--
VE-S Canis
B
Kills:550
Deaths:644
KDR:0.854
Accuracy:29.042% B
HSR:14.364% D
XM98
B++
Kills:427
Deaths:73
KDR:5.849
Accuracy:41.130% B+
HSR:81.265% B++
Soldier Soaker
B++
Kills:111
Deaths:57
KDR:1.947
Accuracy:41.405% B++
HSR:9.009% D--
NS-AM7 Archer
B*
Kills:68
Deaths:77
KDR:0.883
Accuracy:65.578% B*
HSR:10.294% D
Kills:3,722
Deaths (as Infiltrator):2,551
Deaths (to Infiltrators):2,267
KDR:1.45904
Kill Difference:1,171
Playtime:356.118 hours
Usage:13%
Score:4.578m
Score/min:214
Accuracy (listed only):43.631%
HSR (listed only):29.771%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B
Kills:550
Deaths:644
KDR:0.854
Accuracy:29.042% B
HSR:14.364% D
Pulsar VS1
C
Kills:464
Deaths:376
KDR:1.234
Accuracy:21.556% C
HSR:14.009% D--
Thanatos VE70
B
Kills:213
Deaths:224
KDR:0.951
Accuracy:43.055% B
HSR:12.207% D-
Kills:1,227
Deaths (as Combat Medic):1,244
Deaths (to Combat Medics):1,661
KDR:0.98633
Kill Difference:17
Playtime:78.213 hours
Usage:3%
Score:1.643m
Score/min:350
Accuracy (listed only):31.218%
HSR (listed only):13.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:1,424
Deaths:802
KDR:1.776
Accuracy:52.955% B**
HSR:3.371% C-
Quasar VM1
B+
Kills:1,159
Deaths:305
KDR:3.800
Accuracy:18.413% B+
HSR:17.170% C
Comet VM2
B**
Kills:914
Deaths:513
KDR:1.782
Accuracy:55.354% B**
HSR:3.063% D
Cosmos VM3
C+
Kills:913
Deaths:421
KDR:2.169
Accuracy:15.736% C+
HSR:18.401% C
Cosmos VM3
C+
Kills:816
Deaths:405
KDR:2.015
Accuracy:16.123% C+
HSR:14.951% D-
NS-10 Burster
C**
Kills:350
Deaths:135
KDR:2.593
Accuracy:30.105% C+
HSR:7.143% C**
NS-10 Burster
C*
Kills:334
Deaths:131
KDR:2.550
Accuracy:30.293% C*
HSR:6.287% C
Kills:5,910
Deaths (as MAX Suit):1,356
Deaths (to MAX Suits):952
KDR:4.35841
Kill Difference:4,554
Playtime:172.858 hours
Usage:6%
Score:4.613m
Score/min:445
Accuracy (listed only):31.282%
HSR (listed only):10.055%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:2,729
V. Kills:2,735 100%
Deaths:109
KDR:25.037
Accuracy:62.806% A
KPH:43.400 D
VKPH:43.500 A*
Maelstrom Turbo Laser
B**
Kills:2,584
V. Kills:3,125 83%
Deaths:834
KDR:3.098
Accuracy:41.347% A++
KPH:15.100 C++
VKPH:18.300 B**
Light PPA
S
Kills:2,021
V. Kills:840 240%
Deaths:433
KDR:4.667
Accuracy:47.981% B**
KPH:33 C
VKPH:13.700 S
Saron Laser Cannon
B++
Kills:1,308
V. Kills:1,455 90%
Deaths:359
KDR:3.643
Accuracy:42.552% A++
KPH:12.900 C+
VKPH:14.300 B++
Photon A2A Missile Pods
B
Kills:1,119
V. Kills:1,133 99%
Deaths:124
KDR:9.024
Accuracy:73.045% D*
KPH:52.400 C++
VKPH:53.100 B
Coyote Missiles
C++
Kills:991
V. Kills:391 253%
Deaths:169
KDR:5.864
Accuracy:53.888% C+
KPH:45 C++
VKPH:17.800 C
Hornet Missiles
B+
Kills:780
V. Kills:528 147%
Deaths:151
KDR:5.166
Accuracy:66.464% B+
KPH:40.400 C
VKPH:27.300 C-
Antares LC
C++
Kills:657
V. Kills:827 79%
Deaths:407
KDR:1.614
Accuracy:40.843% A
KPH:11.900 C--
VKPH:15 C++
Kills:12,189 (6,570 + 0)
Deaths:2,586
KDR:4.713
VKDR:4.267
Vehicle Kills:11,034
Kill Difference:9,603
Playtime:514.194 hours
Usage:18%
Score:10.341m
Score/min:335
Piloting Accuracy:40.843%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:200
V. Kills:48 408%
Deaths:20
KDR:10
Accuracy:38.698% C-
KPH:720,000 U
VKPH:172,800 U
C150 Dalton
U
Kills:134
V. Kills:103 129%
Deaths:21
KDR:6.381
Accuracy:51.796% A
KPH:482,400 U
VKPH:370,800 U
Kills:334 (0 + 334)
Deaths:41
KDR:8.146
VKDR:3.683
Vehicle Kills:151
Kill Difference:293
Playtime:0.001 hours
Usage:0%
Score:0.249m
Score/min:4,976,980
Piloting Accuracy:N/A%
Gunner Accuracy:51.796%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:880
V. Kills:698 126%
Deaths:143
KDR:6.154
Accuracy:52.740% C-
KPH:31.900 C*
VKPH:25.300 A
L100 Python HESH
M+
Kills:680
V. Kills:198 342%
Deaths:66
KDR:10.303
Accuracy:61.023% A
KPH:61.900 B+
VKPH:18 M+
Skyguard
B*
Kills:320
V. Kills:256 125%
Deaths:75
KDR:4.267
Accuracy:28.178% C+
KPH:16.100 B
VKPH:12.900 B*
C75 Viper
A
Kills:102
V. Kills:44 227%
Deaths:8
KDR:12.750
Accuracy:41.558% C*
KPH:29 C+
VKPH:12.500 A
Kills:1,982 (1,982 + 0)
Deaths:292
KDR:6.788
VKDR:4.096
Vehicle Kills:1,196
Kill Difference:1,690
Playtime:61.884 hours
Usage:2%
Score:1.347m
Score/min:363
Driving Accuracy:41.558%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,107
V. Kills:267 413%
Deaths:111
KDR:9.973
Accuracy:52.766% C*
KPH:43.600 C+
VKPH:10.500 B*
Supernova PC
A+
Kills:863
V. Kills:429 201%
Deaths:123
KDR:7.016
Accuracy:47.468% C+
KPH:25.900 B+
VKPH:12.900 A+
Supernova FPC
B+
Kills:623
V. Kills:388 160%
Deaths:122
KDR:5.107
Accuracy:59.065% B++
KPH:27.800 B
VKPH:17.300 B+
Saron HRB
B++
Kills:541
V. Kills:268 201%
Deaths:65
KDR:8.323
Accuracy:49.611% B++
KPH:30.900 B+
VKPH:15.300 C+
M20 Basilisk
S
Kills:273
V. Kills:153 177%
Deaths:35
KDR:7.800
Accuracy:42.143% A++
KPH:38.900 A**
VKPH:21.800 S
E540 Halberd
A
Kills:239
V. Kills:162 147%
Deaths:18
KDR:13.278
Accuracy:50.141% C**
KPH:37.600 B+
VKPH:25.500 A
Proton II PPA
C+
Kills:74
V. Kills:10 N/A
Deaths:11
KDR:6.727
Accuracy:26.307% B
KPH:25.800 D--
VKPH:3.500 C+
Aphelion VEX-4
B**
Kills:68
V. Kills:44 151%
Deaths:11
KDR:6.182
Accuracy:42.792% B**
KPH:27.400 C++
VKPH:17.700 C+
Kills:3,788 (2,593 + 1,195)
Deaths:496
KDR:7.637
VKDR:3.470
Vehicle Kills:1,721
Kill Difference:3,292
Playtime:117.445 hours
Usage:4%
Score:2.004m
Score/min:284
Driving Accuracy:59.065%
Gunner Accuracy:42.792%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:667
V. Kills:74 N/A
Deaths:25
KDR:26.680
Accuracy:16.588% D*
KPH:65.300 D-
VKPH:7.200 B++
Aphelion VEX-4H
C+
Kills:118
V. Kills:75 155%
Deaths:30
KDR:3.933
Accuracy:42.716% C
KPH:37 C+
VKPH:23.500 C
Proton II PPA-H
D
Kills:51
V. Kills:3 N/A
Deaths:7
KDR:7.286
Accuracy:31.310% D
KPH:50.500 D-
VKPH:3 D--
Kills:836 (0 + 836)
Deaths:62
KDR:13.484
VKDR:2.452
Vehicle Kills:152
Kill Difference:774
Playtime:14.408 hours
Usage:1%
Score:0.263m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:31.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,056
V. Kills:102 N/A
Deaths:25
KDR:42.240
Accuracy:11.207% D*
KPH:49.500 C-
VKPH:4.800 B+
M12 Kobalt
B+
Kills:422
V. Kills:44 N/A
Deaths:12
KDR:35.167
Accuracy:11.662% D*
KPH:43.500 D
VKPH:4.500 B+
M40 Fury
C+
Kills:258
V. Kills:54 469%
Deaths:11
KDR:23.455
Accuracy:27.152% D--
KPH:41.900 C+
VKPH:8.800 C+
M20 Basilisk
B
Kills:160
V. Kills:50 314%
Deaths:41
KDR:3.902
Accuracy:42.245% B
KPH:20.600 C+
VKPH:6.400 C
G30 Walker
B
Kills:143
V. Kills:102 139%
Deaths:18
KDR:7.944
Accuracy:29.323% C+
KPH:15.600 C++
VKPH:11.100 B
M20 Basilisk
C**
Kills:139
V. Kills:73 188%
Deaths:13
KDR:10.692
Accuracy:38.036% C+
KPH:21.100 C+
VKPH:11.100 C**
M60-G Bulldog
C+
Kills:76
V. Kills:12 N/A
Deaths:5
KDR:15.200
Accuracy:33.934% C
KPH:35.200 C+
VKPH:5.600 C
M60-G Bulldog
C+
Kills:66
V. Kills:15 413%
Deaths:12
KDR:5.500
Accuracy:33.173% C+
KPH:25 C
VKPH:5.700 C+
Kills:2,320 (0 + 2,320)
Deaths:137
KDR:16.934
VKDR:3.299
Vehicle Kills:452
Kill Difference:2,183
Playtime:65.459 hours
Usage:2%
Score:0.830m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:33.173%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:60
V. Kills:7 N/A
Deaths:3
KDR:20
Accuracy:27.500% D-
KPH:58.500 C
VKPH:6.800 C++
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:2.333
Vehicle Kills:7
Kill Difference:57
Playtime:1.026 hours
Usage:0%
Score:0.012m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:27.500%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 5,4642,72910925.037M+22.0862.806%AN/A43.5D43.6A*48162.8h24.1C+38.5B+
Maelstrom Turbo Laser 5,7092,5848343.098B+0.1441.347%A++2.593%C+15.1C++18.3B**272170.6h186.3D-450.5C+
Solstice SF 2,4882,3841,3581.756B*1.2027.727%B++11.703%D-11.8DN/A62202.6h15.2C54.9C++
Light PPA 2,8612,0214334.667C++1.7147.981%B**N/A33C13.7S29861.3h26.7D--55.7C
M60-G Bulldog 1,9471,4545128.51M++25.5548.662%C3.508%B+65.5C++22.2B++33222.2h10.5C21.5C
Comet VM2 2,0321,4248021.776B**1.1852.955%B**3.371%C-16.3B**6.9A15987.6h15.4B*29.1B*
SVA-88 1,3651,3475342.522B+0.4316.982%D*15.071%D**26.4DN/A10651h13.7C--80.5D
Saron Laser Cannon 2,7631,3083593.643B++0.6942.552%A++3.211%B++12.9C+14.3B++219101.6h190.3C447.2C++
Spear Anti-Vehicle Phalanx Turret 2,2431,2194924.878M+21.9254.597%B**4.184%C+32.2C27.1B+36537.8h14.6D*26.8C
M12 Kobalt 1,2661,1871298.917M**95.9618.667%D20.135%B+84.8C5.6C++26214h25.9D-138.9D--
Orion VS54 1,1941,1725352.191B+0.7620.478%C+14.932%D**29.1C+N/A15640.3h13.1C++64.1C++
Quasar VM1 1,1741,1593053.8A++0.8418.413%B+17.17%C35.9B**N/A15932.3h11.2B**61B+
Solstice Burst 1,1801,1391,0001.139C1.8227.046%C++16.681%D--9.8D--N/A41116.1h23.9F*88.6D*
Photon A2A Missile Pods 2,2521,1191249.024B**6.0773.045%D*N/A52.5C++53.2B120821.3h4.7A++6.4A++
Supernova VPC 1,3741,1071119.973C+7.0252.766%C*1.355%C+43.6C+10.5B*19725.4h4.1D7.8C
Solstice VE3 1,1181,1061368.132U5.1827.527%B*9.765%F18.7C+N/A16259.1h19.3C-70C++
M12 Kobalt 1,1581,0562542.24M+39.2811.207%D*15.909%C-49.6C-4.8B+18221.3h21.2C188.9D
Hunter QCX 1,5901,0538841.191B++1.7678.617%A*1.33%F9.5C4.9B+55110.5h13.5C--17.2C++
Artemis VX26 1,0891,0458931.17C+1.7951.52%S16.938%D-19DN/A6555h40.1T*77.9D**
The Slasher 1,0481,0426,5320.16A*2.8057.477%A++4.703%D1.6CN/A4642h2B3.4B+
Proximity Mine 1,0391,0361407.4B**4.4436.599%DN/A102.6CN/A28710.1h1.7B++4.7C++
Serpent VE92 1,0511,0021,1910.841C+2.1131.181%A+15.27%D-8.8D-N/A33113.6h30.8T*98.8D--
Coyote Missiles 1,3829911695.864A+2.9153.888%C+N/A45C++17.8C29322h23.1B**42.9B**
Ghost 9729522174.387B+1.4336.551%C61.765%D32.3CN/A10029.5h2.6C7.1C
Comet VM2 1,3609145131.782B*1.1755.354%B**3.063%D15.8B++7.7A+16657.9h19.1B++34.6B*
Cosmos VM3 9379134212.169C++0.7915.736%C+18.401%C33BN/A14127.7h14.3C+90.6C++
L100 Python AP 1,5788801436.154B+3.2052.74%C-3.409%C**31.9C*25.3A42127.6h6.9C+13.1C+
Supernova PC 1,2928631237.016C**4.0647.468%C+3.245%B++25.8B+12.8A27033.4h5.1C*10.7C*
Cosmos VM3 8308164052.015C++0.9416.123%C+14.951%D-31.4C**N/A13226h15.3C+94.7C++
Hornet Missiles 1,3087801515.166C++2.2166.464%B+1.154%C-40.4C27.4C-36419.3h10.2C*15.4B
L100 Python HESH 8786806610.303C+7.3561.023%AN/A61.8B+18M+28711h4C6.5B
Tank Mine 1,117678937.29A**4.3335.925%C*N/A105.9C+68.6C*12136.4h2C+5.5B+
M12 Kobalt-H 7416672526.68B+23.7216.588%D*14.543%C65.4D-7.3B++30510.2h26.1F-157.3F--
Antares LC 1,4846574071.614C+1.3440.843%A2.892%B*11.9C--15C++28755.1h210D514.3C+
Supernova FPC 1,0116231225.107C+2.1559.065%B++1.445%D27.8B17.3B+38522.4h6.6D11.2C+
Beamer VS3 6115695900.964C**1.9940.189%A++14.763%D--10.3DN/A5255.1h19.9F--49.4C+
VE-S Canis 5675506440.854C2.1029.042%B14.364%D18.2DN/A4730.2h22.2F--76.5D
Saron HRB 809541658.323B++5.3749.611%B++N/A30.9B+15.3C+27517.5h25C50.4C*
C-4 8515352482.157B+0.8025.105%C+N/A68.6C40.5B*9537.8h1.6C+6.2C++
Lasher X2 5385175630.918C+2.0423.351%C2.708%D19.1C--N/A5627h26.7D*114.4C-
Pulsar VS1 4764643761.234C**1.7221.556%C14.009%D--17.1C-N/A9327.2h17.9D83C-
Spear Anti-Vehicle Phalanx Tower 766440673.333M**70.3860.894%B**4.545%C*34.4C25.5C+31312.8h14.8D-24.2C
Lancer VS22 1,0714342831.534B**1.4264.857%B+1.843%C+11.7C17.2B++27237h18.5B+28.5B+
XM98 429427735.849A++2.8941.13%B+81.265%B++25.7C+N/A11416.6h2.6C+6.2B
M12 Kobalt 4664221235.167B*32.2111.662%D*11.137%D**43.5D4.5B+1869.7h26.2D*224.6D*
Flare VE6 4063963061.294C+1.6624.38%B17.172%D--23.9DN/A9716.6h17.8F--72.8C-
MAX Punch 4143551,3580.261B**2.6966.606%AN/A2.4C+N/A10148.7h3.1C+4.6C++
NS-10 Burster 5753501352.593A*0.3630.105%C+7.143%C**7B++4.5B+13149.8h106B**352.2B*
NS-10 Burster 5533341312.55M0.4130.293%C*6.287%C6.6B+4.4B+13850.3h113.5B+374.5B+
Skyguard 576320754.267B++1.3128.178%C+1.875%C+16.2B12.9B*29319.8h134.2C+476.3C+
Aspis Anti-Aircraft Phalanx Turret 5842811716.529S13.5730.172%B*N/A17.2A18.6A+39716.3h124.5B++412.7B++
M20 Basilisk 426273357.8A++4.8442.143%A++2.198%D*39A**21.9S3167h69.2B+164.2B**
Xiphos Anti-Personnel Phalanx Tower 2752642132A129.0426.203%C1.136%C188.6C7.9C+6521.4h17C*64.9C*
M40 Fury 3122581123.455M++20.5027.152%D--1.55%C41.6C+8.7C+2746.2h13C*48C+
E540 Halberd 4012391813.278B+10.3250.141%C**3.347%B+37.9B+25.7A+3926.3h5.9C+11.9C*
G30 Walker 342218454.5S51.5438.978%C2.752%C38.9B+22.1B+2935.6h169.7B+435.4B+
Thanatos VE70 2192132240.951C++2.0043.055%B12.207%D-18.7C-N/A10711.4h6D13.9C+
L105 Zephyr 2482002010C*7.0438.698%C-N/A2000U480U8235300.1h6.5C++16.7C+
M40 Fury 251196449M*46.0441.175%D-N/A67.6C+19C+2642.9h21.2C51.5C--
Frag Grenade 1981921192N/A189.0432.504%FN/A960A*30S27680.2h2A++6.3B++
S1 3351711241.379B**1.5858.787%C*1.754%D14.7D14.1C*34211.6h8.4D14.3C
M20 Basilisk 210160413.902B+0.9542.245%B6.25%C++20.5C+6.4C2487.8h111.6C264.1C++
Force-Blade 2361554,1100.038B+2.9252.541%A++3.226%C--0.3CN/A2483h3.5D6.7B+
G30 Walker 245143187.944A*4.9929.323%C+1.399%D*15.5C++11.1B2239.2h217.8C++742.8C*
M20 Basilisk 2121391310.692S7.7438.036%C+2.158%D**21.1C+11.1C**2276.6h101.1C++265.9C*
C150 Dalton 237134216.381C++3.4351.796%AN/A1340U1030U16649600.1h6.9D*13.3C+
Aphelion VEX-4H 193118303.933C+0.9842.716%C3.39%C++36.9C+23.4C3263.2h70.1C+164.1C
MANA Anti-Vehicle Turret 493113412.756C++0.2071.915%B+2.655%C1130D3800B+425630.1h26D36.1D-
Soldier Soaker 119111571.947B*1.0141.405%B++9.009%D--27.1D2B**574.1h8.9F-21.5C+
C75 Viper 146102812.75A++9.7941.558%C*N/A29.1C+12.6A5353.5h15.6C+37.5C++
Nemesis VSH9 18894881.068B++1.8960.387%C1.064%D-8.5C--8.5C27611h10.6D--17.6D-
Rocklet Rifle 19891811.123B*1.8359.926%B*N/A13D*15.3D-2357h61.9F103.4D
Orbital Strike Uplink 12985185U82.04420.588%UN/A850U440U53900.1h1.7T*0.4T*
Spear Anti-Vehicle Phalanx Turret 13880180M+77.0460.087%B+5%C*25C--18.1C2493.2h17.3C28.8C+
M60-G Bulldog 8876515.2M+12.2433.934%CN/A34.5C+5.5C2052.2h5.9B+17.5B
Proton II PPA 8474116.727C-3.7726.307%BN/A25.5D--3.4C+1232.9h19.7F*74.9D*
Damascus Edge 72711,5200.047C**2.9137.394%B++9.859%B+0.6CN/A2128.1h1.9B+5B+
Aphelion VEX-4 11268116.182B+3.2342.792%B**5.882%B**27.2C++17.6C+3482.5h77.3C--180.7C++
NS-AM7 Archer 10568770.883B**2.0765.578%B*10.294%D7.2C++3.9B*609.5h33.6D-51.3D
M60-G Bulldog 8166125.5B+2.5433.173%C+3.03%C++25.4C5.8C+2132.6h7.3C*22.1C*
Hoplon Anti-Aircraft Phalanx Tower 14364164B++61.0430.191%C+N/A12.8D15.8D1655h190.3T630.4F--
CAS 14-E 6760320B+17.0427.5%D-N/A60C7C*1961h36.3C132C-
Sticky Grenade 5756156N/A53.0440.264%D*N/A560D10C27290.1h2.2C++5.4C+
Proton II PPA-H 545177.286C4.3331.31%D3.922%A*51D-3D--2191h13.5D43.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6671,802,520210.8h
Flail Targeting Dart83542.6h
Snowman Soldier41590.2h
Anti-Vehicle MANA Turret53372.5h
Spawn Beacon01380.3h
Turret AI Module15711.7h
Repair Module16671.8h
Skywall Shield Emitter12040.9h
Structure Shield Module02660.9h
Cortium Silo01980.7h
Blast Wall0540.4h
Nanite Revive Grenade09370.3h
Medical Applicator367127,98220.1h
Deconstruction Tool212,2731.5h
Welding Device01,6530.1h
Spear Anti-Vehicle Tower03051.2h
Spitfire Auto-Turret322,0332.9h
Sunderer Garage1680.8h
Rampart Wall03862.7h
Hoplon Anti-Aircraft Phalanx Tower13081h
Xiphos Anti-Personnel Tower02510.9h
G40-F Ranger01050.1h
Ammunition Package184,9372.7h
Shield Recharging Field172,0200.9h
Medical Kit385081h
Anti-Infantry MANA Turret67622h
Elysium Spawn Tube01160.5h
Glaive IPC0540.3h
Spear Anti-Vehicle Turret1580.4h
Vehicle Gate1700.6h
Infantry Tower2610.7h
IPC Targeting Dart23171.7h
Nano-Repair Grenade06720.2h
Orbital Strike Target Designator8671.4h
Recon Detection Device12410,53129.6h

Check the help document for the dictionary if you want to learn more about words used here.


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