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Castellan Dreadnaught INSANEcyborg[BJTC] INSANEcyborg
VS BR 65

KDR: 2.96

Score: 56.6m

Last Seen: Mar 31st, 2019 1:27 AM
- OFFLINE - 3468.9 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald
Level Progress (to 66): 45%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Solstice SF Light PPA M60-G Bulldog Comet VM2 SVA-88 Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $547,938 MLG Score: 438
Fun Score: N/A
Cheeseburgers Flipped: 1392TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.718%14.764%4241112038,9611.254871.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.353%1.473A+-0.929D---3.953T*MIXED (~0.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.9-0.032C+22.1-0.546D54.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.189%1.718%1311412108,67599993158.67593%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.934%0.617B+0.119C+-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.9-0.412C--98.4-0.857D--129.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.623%2.02%427612084,506124122983.63094196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.922%-0.715D--0.348C-1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.3-0.121C+14.5-0.163C28.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.679%8.871%3251212024,04798713954.1003290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.725%-1.249D*1.091B**0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.3-0.408C--38.20.043C+130.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.837%67.803%325212121,379644222.1413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.619%0.428B0.047C+-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.308C*2.60.185C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.055%12.207%3251121321356060.380357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.126C++-0.48D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.054C+6-0.231C7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.6m332.6%347 (20.8k)330 (19.8k)2.9575158,32519,7214.0064465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214226225.845%7.484%19308:4212

65% Engineer8% Heavy Assault13% Infiltrator6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:19 AMDec 12th, 2012 12:32 AMApr 29th, 2019 7:30 AM (115d) (PST)Mar 30th, 2019 10:52 PM (144d) (PST)Mar 30th, 2019 9:27 PM (144d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
966938730.3400.1150.0251.6020.142438

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,9875,60152,386207296819,796

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2858.6h/119.1d 20,686 4,365 18,602 274.8k 3,512 6,448 24,286 165.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:2,384
Deaths:1,358
KDR:1.756
Accuracy:27.727% B++
HSR:11.703% D-
Solstice Burst
C++
Kills:1,139
Deaths:1,000
KDR:1.139
Accuracy:27.046% C++
HSR:16.681% D*
Solstice VE3
B*
Kills:1,106
Deaths:136
KDR:8.132
Accuracy:27.527% B*
HSR:9.765% F-
Serpent VE92
A+
Kills:1,042
Deaths:1,216
KDR:0.857
Accuracy:31.026% A+
HSR:15.355% D-
Thanatos VE70
B
Kills:213
Deaths:224
KDR:0.951
Accuracy:43.055% B
HSR:12.207% D-
Kills:5,884
Deaths (as Engineer):3,934
Deaths (to Engineers):5,942
KDR:1.49568
Kill Difference:1,950
Playtime:1,870.783 hours
Usage:65%
Score:39.981m
Score/min:356
Accuracy (listed only):31.276%
HSR (listed only):13.142%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,347
Deaths:534
KDR:2.522
Accuracy:16.982% D*
HSR:15.071% D**
Orion VS54
C+
Kills:1,172
Deaths:535
KDR:2.191
Accuracy:20.478% C+
HSR:14.932% D**
Flare VE6
C**
Kills:396
Deaths:306
KDR:1.294
Accuracy:24.380% C**
HSR:17.172% D--
Kills:2,915
Deaths (as Heavy Assault):1,375
Deaths (to Heavy Assaults):4,532
KDR:2.12
Kill Difference:1,540
Playtime:221.401 hours
Usage:8%
Score:3.455m
Score/min:260
Accuracy (listed only):20.613%
HSR (listed only):15.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:2,384
Deaths:1,358
KDR:1.756
Accuracy:27.727% B++
HSR:11.703% D-
Solstice Burst
C++
Kills:1,139
Deaths:1,000
KDR:1.139
Accuracy:27.046% C++
HSR:16.681% D*
Solstice VE3
B*
Kills:1,106
Deaths:136
KDR:8.132
Accuracy:27.527% B*
HSR:9.765% F-
Serpent VE92
A+
Kills:1,042
Deaths:1,216
KDR:0.857
Accuracy:31.026% A+
HSR:15.355% D-
VE-S Canis
C**
Kills:582
Deaths:666
KDR:0.874
Accuracy:28.952% C**
HSR:13.746% D
Thanatos VE70
B
Kills:213
Deaths:224
KDR:0.951
Accuracy:43.055% B
HSR:12.207% D-
Kills:6,466
Deaths (as Light Assault):4,600
Deaths (to Light Assaults):3,192
KDR:1.40565
Kill Difference:1,866
Playtime:137.868 hours
Usage:5%
Score:2.164m
Score/min:262
Accuracy (listed only):30.889%
HSR (listed only):13.243%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
S
Kills:1,066
Deaths:909
KDR:1.173
Accuracy:51.116% S
HSR:16.979% D-
Ghost
C
Kills:952
Deaths:217
KDR:4.387
Accuracy:36.551% C
HSR:61.765% D
VE-S Canis
C**
Kills:582
Deaths:666
KDR:0.874
Accuracy:28.952% C**
HSR:13.746% D
Beamer VS3
A*
Kills:573
Deaths:597
KDR:0.960
Accuracy:40.133% A*
HSR:14.834% D--
XM98
B++
Kills:427
Deaths:73
KDR:5.849
Accuracy:41.130% B+
HSR:81.265% B++
Soldier Soaker
B*
Kills:111
Deaths:57
KDR:1.947
Accuracy:41.405% B*
HSR:9.009% D-
NS-AM7 Archer
B**
Kills:74
Deaths:79
KDR:0.937
Accuracy:65.936% B**
HSR:10.811% D
Kills:3,785
Deaths (as Infiltrator):2,598
Deaths (to Infiltrators):2,298
KDR:1.45689
Kill Difference:1,187
Playtime:370.314 hours
Usage:13%
Score:4.691m
Score/min:211
Accuracy (listed only):43.603%
HSR (listed only):29.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C**
Kills:582
Deaths:666
KDR:0.874
Accuracy:28.952% C**
HSR:13.746% D
Pulsar VS1
C-
Kills:464
Deaths:376
KDR:1.234
Accuracy:21.556% C-
HSR:14.009% D--
Thanatos VE70
B
Kills:213
Deaths:224
KDR:0.951
Accuracy:43.055% B
HSR:12.207% D-
Kills:1,259
Deaths (as Combat Medic):1,266
Deaths (to Combat Medics):1,680
KDR:0.99447
Kill Difference:7
Playtime:79.307 hours
Usage:3%
Score:1.662m
Score/min:349
Accuracy (listed only):31.188%
HSR (listed only):13.320%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:1,424
Deaths:803
KDR:1.773
Accuracy:52.961% B**
HSR:3.371% C
Quasar VM1
B+
Kills:1,159
Deaths:305
KDR:3.800
Accuracy:18.413% B+
HSR:17.170% C
Cosmos VM3
C
Kills:956
Deaths:434
KDR:2.203
Accuracy:15.633% C
HSR:18.201% C
Comet VM2
B**
Kills:914
Deaths:514
KDR:1.778
Accuracy:55.359% B**
HSR:3.063% D
Cosmos VM3
C
Kills:851
Deaths:418
KDR:2.036
Accuracy:16.028% C
HSR:14.689% D--
NS-10 Burster
B
Kills:350
Deaths:135
KDR:2.593
Accuracy:30.105% C+
HSR:7.143% B
NS-10 Burster
C*
Kills:334
Deaths:131
KDR:2.550
Accuracy:30.293% C*
HSR:6.287% C
Kills:5,988
Deaths (as MAX Suit):1,370
Deaths (to MAX Suits):958
KDR:4.3708
Kill Difference:4,618
Playtime:174.329 hours
Usage:6%
Score:4.634m
Score/min:443
Accuracy (listed only):31.256%
HSR (listed only):9.989%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:2,729
V. Kills:2,735 100%
Deaths:109
KDR:25.037
Accuracy:62.806% A
KPH:43.400 D
VKPH:43.500 A*
Maelstrom Turbo Laser
B**
Kills:2,617
V. Kills:3,144 83%
Deaths:854
KDR:3.064
Accuracy:41.296% A++
KPH:15.200 C+
VKPH:18.200 B**
Light PPA
S
Kills:2,021
V. Kills:840 240%
Deaths:433
KDR:4.667
Accuracy:47.981% B**
KPH:33 C-
VKPH:13.700 S
Saron Laser Cannon
B*
Kills:1,308
V. Kills:1,455 90%
Deaths:359
KDR:3.643
Accuracy:42.552% A++
KPH:12.900 C+
VKPH:14.300 B*
Photon A2A Missile Pods
B+
Kills:1,119
V. Kills:1,133 99%
Deaths:124
KDR:9.024
Accuracy:73.045% D-
KPH:52.400 C+
VKPH:53.100 B+
Coyote Missiles
C++
Kills:1,002
V. Kills:396 252%
Deaths:170
KDR:5.894
Accuracy:53.911% C+
KPH:45.500 C++
VKPH:18 C
Hornet Missiles
B+
Kills:782
V. Kills:529 148%
Deaths:151
KDR:5.179
Accuracy:66.421% B+
KPH:40.500 C
VKPH:27.400 C
Antares LC
C*
Kills:657
V. Kills:827 79%
Deaths:407
KDR:1.614
Accuracy:40.843% A+
KPH:11.900 C--
VKPH:15 C*
Kills:12,235 (6,603 + 0)
Deaths:2,607
KDR:4.693
VKDR:4.242
Vehicle Kills:11,059
Kill Difference:9,628
Playtime:516.065 hours
Usage:18%
Score:10.359m
Score/min:335
Piloting Accuracy:40.843%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:202
V. Kills:49 404%
Deaths:21
KDR:9.619
Accuracy:38.821% C-
KPH:727,200 U
VKPH:176,400 U
C150 Dalton
U
Kills:139
V. Kills:106 130%
Deaths:22
KDR:6.318
Accuracy:51.110% A
KPH:500,400 U
VKPH:381,600 U
Kills:341 (0 + 341)
Deaths:43
KDR:7.930
VKDR:3.605
Vehicle Kills:155
Kill Difference:298
Playtime:0.001 hours
Usage:0%
Score:0.251m
Score/min:5,017,440
Piloting Accuracy:N/A%
Gunner Accuracy:51.110%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:880
V. Kills:698 126%
Deaths:143
KDR:6.154
Accuracy:52.740% C-
KPH:31.900 C+
VKPH:25.300 A
L100 Python HESH
M
Kills:688
V. Kills:202 339%
Deaths:67
KDR:10.269
Accuracy:61.223% A+
KPH:61.500 B+
VKPH:18.100 M
Skyguard
B**
Kills:327
V. Kills:261 125%
Deaths:76
KDR:4.303
Accuracy:28.316% C+
KPH:16.400 C**
VKPH:13.100 B**
C75 Viper
B*
Kills:102
V. Kills:44 227%
Deaths:8
KDR:12.750
Accuracy:41.558% C++
KPH:29 C+
VKPH:12.500 B*
Kills:1,997 (1,997 + 0)
Deaths:294
KDR:6.793
VKDR:4.099
Vehicle Kills:1,205
Kill Difference:1,703
Playtime:62.229 hours
Usage:2%
Score:1.354m
Score/min:363
Driving Accuracy:41.558%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:1,107
V. Kills:267 413%
Deaths:111
KDR:9.973
Accuracy:52.766% C*
KPH:43.600 C+
VKPH:10.500 B++
Supernova PC
A
Kills:863
V. Kills:429 201%
Deaths:123
KDR:7.016
Accuracy:47.468% C+
KPH:25.900 C**
VKPH:12.900 A
Supernova FPC
B
Kills:641
V. Kills:395 162%
Deaths:123
KDR:5.211
Accuracy:59.176% B++
KPH:28 C*
VKPH:17.200 B
Saron HRB
B++
Kills:542
V. Kills:268 201%
Deaths:66
KDR:8.212
Accuracy:49.620% B++
KPH:30.900 B+
VKPH:15.300 C+
M20 Basilisk
M**
Kills:282
V. Kills:154 182%
Deaths:36
KDR:7.833
Accuracy:42.541% A++
KPH:39.400 A*
VKPH:21.500 M**
E540 Halberd
A+
Kills:240
V. Kills:163 146%
Deaths:18
KDR:13.333
Accuracy:50.105% B
KPH:37.600 B+
VKPH:25.500 A+
Proton II PPA
C
Kills:77
V. Kills:10 N/A
Deaths:11
KDR:7
Accuracy:26.838% B+
KPH:25.700 D--
VKPH:3.300 C
Aphelion VEX-4
B**
Kills:68
V. Kills:44 151%
Deaths:11
KDR:6.182
Accuracy:41.928% B**
KPH:26.400 C++
VKPH:17.100 C+
Kills:3,820 (2,611 + 1,209)
Deaths:499
KDR:7.655
VKDR:3.467
Vehicle Kills:1,730
Kill Difference:3,321
Playtime:118.378 hours
Usage:4%
Score:2.015m
Score/min:284
Driving Accuracy:59.176%
Gunner Accuracy:41.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:667
V. Kills:74 N/A
Deaths:25
KDR:26.680
Accuracy:16.588% D*
KPH:65.300 D-
VKPH:7.200 B++
Aphelion VEX-4H
C+
Kills:118
V. Kills:75 155%
Deaths:30
KDR:3.933
Accuracy:42.716% C
KPH:37 C+
VKPH:23.500 C
Proton II PPA-H
D
Kills:51
V. Kills:3 N/A
Deaths:7
KDR:7.286
Accuracy:31.310% D
KPH:50.500 D-
VKPH:3 D-
Kills:836 (0 + 836)
Deaths:62
KDR:13.484
VKDR:2.452
Vehicle Kills:152
Kill Difference:774
Playtime:14.408 hours
Usage:1%
Score:0.263m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:31.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,077
V. Kills:102 N/A
Deaths:25
KDR:43.080
Accuracy:11.301% D*
KPH:50.100 C
VKPH:4.700 B+
M12 Kobalt
B+
Kills:422
V. Kills:44 N/A
Deaths:13
KDR:32.462
Accuracy:11.947% D*
KPH:43.400 D
VKPH:4.500 B+
M40 Fury
C+
Kills:258
V. Kills:54 469%
Deaths:11
KDR:23.455
Accuracy:27.152% D--
KPH:41.900 C+
VKPH:8.800 C+
M20 Basilisk
B
Kills:160
V. Kills:50 314%
Deaths:41
KDR:3.902
Accuracy:42.240% B
KPH:20.500 C+
VKPH:6.400 C
G30 Walker
B
Kills:143
V. Kills:102 139%
Deaths:18
KDR:7.944
Accuracy:29.444% C+
KPH:15.500 C+
VKPH:11.100 B
M20 Basilisk
C**
Kills:139
V. Kills:73 188%
Deaths:14
KDR:9.929
Accuracy:37.963% C+
KPH:20.800 C+
VKPH:10.900 C**
M60-G Bulldog
C+
Kills:76
V. Kills:12 N/A
Deaths:5
KDR:15.200
Accuracy:33.605% C
KPH:34.900 C+
VKPH:5.500 C-
M60-G Bulldog
C+
Kills:66
V. Kills:15 413%
Deaths:12
KDR:5.500
Accuracy:33.173% C+
KPH:25 C
VKPH:5.700 C+
Kills:2,341 (0 + 2,341)
Deaths:139
KDR:16.842
VKDR:3.252
Vehicle Kills:452
Kill Difference:2,202
Playtime:65.907 hours
Usage:2%
Score:0.835m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:33.173%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:60
V. Kills:7 N/A
Deaths:3
KDR:20
Accuracy:27.500% D-
KPH:58.400 C
VKPH:6.800 C*
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:2.333
Vehicle Kills:7
Kill Difference:57
Playtime:1.028 hours
Usage:0%
Score:0.012m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:27.500%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 5,4642,72910925.037M+22.0862.806%AN/A43.5D43.6A*48162.8h24.1C+38.5B+
Maelstrom Turbo Laser 5,7612,6178543.064B+0.1141.296%A++2.56%C+15.2C+18.2B**270172.5h185.4D--448.9C+
Solstice SF 2,4882,3841,3581.756B*1.2027.727%B++11.703%D-11.8DN/A62202.6h15.2C54.9C++
Light PPA 2,8612,0214334.667C++1.7147.981%B**N/A33C-13.7S29861.3h26.7D--55.7C
M60-G Bulldog 1,9471,4545128.51M++25.5548.662%C++3.508%B+65.5C++22.2B**33222.2h10.5D21.5C
Comet VM2 2,0321,4248031.773B**1.1852.961%B**3.371%C16.3B*6.9A15987.6h15.4B++29.1B*
SVA-88 1,3651,3475342.522B0.4416.982%D*15.071%D**26.4DN/A10651h13.7D80.5D-
Saron Laser Cannon 2,7631,3083593.643B+0.6942.552%A++3.211%B++12.9C+14.3B*219101.6h190.3C-447.2C++
Spear Anti-Vehicle Phalanx Turret 2,2511,2244924.98M22.0254.545%B**4.167%C++32.2C27B+36438h14.6D*26.8C
M12 Kobalt 1,3051,22412102M**99.0418.654%D20.016%B+85.6C5.7C*26114.3h25.7D--138D-
Orion VS54 1,1941,1725352.191B+0.7720.478%C+14.932%D**29.1C+N/A15740.3h13.1C++64.1C+
Quasar VM1 1,1741,1593053.8A+0.8418.413%B+17.17%C35.9B**N/A15932.3h11.2B**61B+
Solstice Burst 1,1801,1391,0001.139C+1.8227.046%C++16.681%D*9.8D--N/A41116.1h23.9F**88.6D*
Photon A2A Missile Pods 2,2521,1191249.024B*6.0773.045%D-N/A52.5C+53.2B+120921.3h4.7A++6.4A++
Hunter QCX 1,6811,1109161.212B*1.7578.558%A*1.351%F9.5C-4.9B54117h13.5D17.2C++
Supernova VPC 1,3741,1071119.973C+7.0252.766%C*1.355%C+43.6C+10.5B++19725.4h4.1D7.8C
Solstice VE3 1,1181,1061368.132U5.1727.527%B*9.765%F-18.7C+N/A16259.1h19.3C--70C++
M12 Kobalt 1,1791,0772543.08M+40.1211.301%D*16.063%C-50.1C4.7B+18321.5h21.1C+186.7D
The Slasher 1,0731,0676,6320.161A*2.8057.721%A++4.78%D1.6CN/A4650.5h2B+3.4C++
Artemis VX26 1,1111,0669091.173C+1.7851.116%S16.979%D-19.1DN/A6555.9h39.6T*77.4D**
Proximity Mine 1,0471,0441437.301B**4.3436.629%DN/A102.4CN/A28510.2h1.7B+4.7C++
Serpent VE92 1,0941,0421,2160.857C+2.1031.026%A+15.355%D-9D-N/A33116h30.3T*97.7D--
Coyote Missiles 1,3981,0021705.894A2.9453.911%C+N/A45.5C++18C29522h23A42.7B**
Cosmos VM3 9829564342.203C*0.7515.633%C18.201%C33C++N/A13829h14.2C+91.1C+
Ghost 9729522174.387B+1.4336.551%C61.765%D32.3CN/A10029.5h2.6C7.1C
Comet VM2 1,3609145141.778B*1.1855.359%B**3.063%D15.8B++7.7A+16657.9h19.1B++34.6B*
L100 Python AP 1,5788801436.154B3.2052.74%C-3.409%B+31.9C+25.3A42227.6h6.9C+13.1C
Supernova PC 1,2928631237.016C**4.0647.468%C+3.245%B++25.8C**12.8A27133.4h5.1C*10.7C*
Cosmos VM3 8678514182.036C++0.9216.028%C14.689%D--31.1C+N/A12827.4h15.4C96C+
Hornet Missiles 1,3117821515.179C++2.2266.421%B+1.151%C40.5C27.4C36519.3h10.2C*15.4B+
Tank Mine 1,138693937.452A**4.4936.08%C*N/A106.6C+68.5C*12076.5h2C+5.5B+
L100 Python HESH 8906886710.269C+7.3161.223%A+N/A61.4B+18A**28511.2h4C6.5B
M12 Kobalt-H 7416672526.68B++23.7216.588%D*14.543%C--65.4D-7.3B++30610.2h26.1F-157.3F--
Antares LC 1,4846574071.614C++1.3440.843%A+2.892%B*11.9C--15C*28755.1h210D514.3C+
Supernova FPC 1,0366411235.211C+2.2559.176%B++1.404%D28C*17.2B38122.9h6.5D11.1C+
VE-S Canis 5995826660.874C2.0828.952%C**13.746%D18.7DN/A4831.1h21.6F-74.5D
Beamer VS3 6155735970.96C**2.0040.133%A*14.834%D--10.4DN/A5255.3h19.8F--49.3C+
Saron HRB 810542668.212B+5.2549.62%B++N/A30.8B+15.2C+27517.6h25C50.5C*
C-4 8595422502.168B+0.7925.097%C+N/A68.6C40.1B*9557.9h1.6C+6.2C+
Lasher X2 5385175640.917C+2.0423.325%C2.708%D19.1DN/A5627.1h26.7D*114.6C--
Pulsar VS1 4764643761.234C**1.7221.556%C-14.009%D--17.1C-N/A9327.2h17.9D83C
Spear Anti-Vehicle Phalanx Tower 766440673.333M**70.3860.894%B**4.545%C**34.4C25.5C+31312.8h14.8D--24.2C
Lancer VS22 1,0714342831.534B**1.4264.857%B+1.843%C++11.7C17.2B27237h18.5B28.5B+
XM98 429427735.849A*2.8941.13%B+81.265%B++25.7C+N/A11416.6h2.6C+6.2B
M12 Kobalt 4664221332.462B*29.5011.947%D*11.137%D**43.5D4.5B+1879.7h27D*226.2D*
Flare VE6 4063963061.294C+1.6624.38%C**17.172%D--23.9DN/A9716.6h17.8F--72.8C--
MAX Punch 4153561,3720.259B**2.7066.626%AN/A2.4C**N/A10150.1h3.1C+4.6C++
NS-10 Burster 5753501352.593A*0.3630.105%C+7.143%B7B+4.5B+13149.8h106B**352.2B*
NS-10 Burster 5533341312.55A**0.4130.293%C*6.287%C6.6B4.4B+13850.3h113.5B+374.5B+
Skyguard 588327764.303B+1.3528.316%C+1.835%C+16.4C**13.1B**29320h133.4C+471.1C+
Aspis Anti-Aircraft Phalanx Turret 5872831716.647S13.6930.26%B++N/A17.4A18.7A+39616.3h124.3B++410.8B++
M20 Basilisk 436282367.833A**4.8842.541%A++2.128%D*39.2A*21.4M**3177.2h70.2B+164.9B**
Xiphos Anti-Personnel Phalanx Tower 2762652132.5A129.5426.203%C1.132%C189.3C+7.9C+6541.4h16.9C*64.6C++
M40 Fury 3122581123.455M++20.5027.152%D--1.55%C+41.6C+8.7C+2746.2h13B48C+
G30 Walker 369240734.286S31.3338.802%C3.75%C**40.7B21.9B2915.9h160.3B+413.1B+
E540 Halberd 4032401813.333B+10.3850.105%B3.333%B+37.5B+25.5A+3916.4h6C+11.9C*
Thanatos VE70 2192132240.951C++2.0143.055%B12.207%D-18.7C--N/A10711.4h6D13.9C+
L105 Zephyr 251202219.619C*6.6638.821%C-N/A2020U490U8320100.1h6.7C++17.4C+
M40 Fury 251196449M++46.0441.175%DN/A67.6C19C++2642.9h21.2C51.5D
Frag Grenade 1981921192N/A189.0432.508%FN/A960A*30A**27470.2h2.1A+6.3B++
S1 3351711241.379A1.5858.787%C*1.754%D14.7D14.1C++34211.6h8.4D14.3C
M20 Basilisk 210160413.902B+0.9442.24%B6.25%C*20.5C+6.4C2487.8h111.6C+264.1C++
Force-Blade 2361554,1100.038B+2.9252.541%A++3.226%D0.3C-N/A2483.1h3.5D6.7B+
G30 Walker 245143187.944A++4.9929.444%C+1.399%D*15.5C+11.1B2229.2h221C+750.5C++
M20 Basilisk 212139149.929M**6.9737.963%C+2.158%D*20.7C+10.9C**2256.7h101.9C++268.5C*
C150 Dalton 245139226.318C+3.3651.11%AN/A1390U1060U16767100.1h6.8D*13.3C+
Aphelion VEX-4H 193118303.933C+0.9842.716%C3.39%C++36.9C+23.4C3283.2h70.1C164.1C
MANA Anti-Vehicle Turret 493113412.756B+0.2071.915%B**2.655%C--1130B3800M**425650.1h26T*36.1F--
Soldier Soaker 119111571.947B++1.0141.405%B*9.009%D-27.1D2A574.1h8.9D*21.5C+
C75 Viper 146102812.75A++9.7941.558%C++N/A29.1C+12.6B**5363.5h15.6C+37.5C++
Fatestealer 101101631.603U1.3551.67%A+22.772%C+10.6DN/A229.5h2.3C++4.4B**
Rocklet Rifle 20394851.106B*1.8559.348%B++N/A13.1D*15.1D-2317.2h61.4F-103.4D
Nemesis VSH9 18894881.068B++1.8960.387%C1.064%D-8.5C8.5C+27711h10.6D-17.6D-
Orbital Strike Uplink 12985185U82.04411.429%UN/A850U440U53290.1h1.7T*0.4T*
Spear Anti-Vehicle Phalanx Turret 13880180M+77.0460.087%B+5%C**25C--18.1C2503.2h17.3C28.8C+
Proton II PPA 8777117C-4.0426.838%B+N/A25.7D--3.3C1223h20.1F*74.9D*
M60-G Bulldog 8876515.2M+12.2433.605%CN/A34.5C+5.5C-2032.2h6B+17.7B+
NS-AM7 Archer 11274790.937B**2.0265.936%B**10.811%D7.2C+3.7B++5810.3h32.9D-49.9D
Damascus Edge 72711,5200.047C**2.9137.394%B++9.859%C**0.6CN/A2128.1h1.9B+5B+
Aphelion VEX-4 11268116.182B+3.2241.928%B**5.882%B**26.2C+16.9C+3352.6h79.4D189.4C+
M60-G Bulldog 8166125.5B2.5433.173%C+3.03%C++25.4C5.8C+2142.6h7.3C*22.1C*
Hoplon Anti-Aircraft Phalanx Tower 14364164A+61.0430.191%C++N/A12.8D--15.8D-1655h190.3F*630.4F-
CAS 14-E 6760320B+17.0427.5%D-N/A60C+7C**1961h36.3C+132C-
Sticky Grenade 5756156N/A53.0440.264%D**N/A560D-10C27460.1h2.2C++5.4C+
Proton II PPA-H 545177.286C4.3331.31%D3.922%A*51D-3D-2191h13.5D43.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret53372.5h
Spawn Beacon01400.3h
Nano-Armor Kit6711,809,820211.8h
Skywall Shield Emitter12050.9h
Structure Shield Module02660.9h
Repair Module16681.8h
Turret AI Module15721.7h
Nanite Revive Grenade09560.3h
Medical Applicator372129,58420.3h
Blast Wall0540.4h
Cortium Silo02010.7h
Spitfire Auto-Turret342,0702.9h
Hoplon Anti-Aircraft Phalanx Tower13091h
Xiphos Anti-Personnel Tower02520.9h
Sunderer Garage1680.8h
Rampart Wall03862.7h
Welding Device01,6530.1h
Spear Anti-Vehicle Tower03051.2h
Deconstruction Tool212,2731.5h
G40-F Ranger01050.1h
Shield Recharging Field172,0460.9h
Recon Detection Device12710,73430.3h
Ammunition Package185,0172.7h
Medical Kit385081h
Anti-Infantry MANA Turret67652h
Snowman Soldier41590.2h
Flail Targeting Dart83792.9h
Nano-Repair Grenade07010.2h
Elysium Spawn Tube01190.6h
Orbital Strike Target Designator8711.5h
IPC Targeting Dart23171.7h
Vehicle Gate1700.6h
Spear Anti-Vehicle Turret1580.4h
Glaive IPC0540.3h
Infantry Tower2610.7h

Check the help document for the dictionary if you want to learn more about words used here.


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