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Castellan Dreadnaught INSANEcyborg[BJTC] INSANEcyborg
VS BR 64

KDR: 2.96

Score: 56.4m

Last Seen: Mar 24th, 2019 12:43 AM
- OFFLINE - 477.6 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Emerald
Level Progress (to 65): 45%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Solstice SF Light PPA M60-G Bulldog Comet VM2 SVA-88 Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $546,687 MLG Score: 437
Fun Score: N/A
Cheeseburgers Flipped: 1386TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.719%14.768%4241110248,9181.258361.697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.321%1.488A+-0.912D---3.975T*MIXED (~0.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.029C+22.1-0.547D54.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.214%1.723%1316410318,65099493028.7022193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.93%0.611B+0.111C+-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.9-0.414C--98.5-0.858D--129.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.61%2.023%428610294,498123622943.63622196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.904%-0.711D--0.375C-1.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.3-0.12C+14.6-0.161C28.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.637%8.806%3241210234,02098113934.09369288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.735%-1.255D**1.112B**0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.7-0.422C--38.20.034C+130.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.837%67.803%324210331,379639222.15469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.619%0.422B0.044C+-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.60.184C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.055%12.207%3241103421355260.385172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.135C++-0.465D-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.052C+6-0.231C7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.4m333.2%348 (20.9k)331 (19.9k)2.9558557,91419,5934.0069964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035224425.81%7.466%19308:4212

66% Engineer8% Heavy Assault13% Infiltrator6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:19 AMDec 12th, 2012 12:32 AMMar 24th, 2019 1:16 PM (26d) (PST)Mar 23rd, 2019 11:15 PM (27d) (PST)Mar 23rd, 2019 8:43 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
968948740.3400.1150.0251.6070.142437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,0625,61252,450207296919,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2837.3h/118.2d 20,595 4,324 18,444 273.5k 3,493 6,434 24,185 164.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:2,384
Deaths:1,358
KDR:1.756
Accuracy:27.727% B++
HSR:11.703% D-
Solstice Burst
C++
Kills:1,139
Deaths:1,000
KDR:1.139
Accuracy:27.046% C++
HSR:16.681% D--
Solstice VE3
B*
Kills:1,106
Deaths:136
KDR:8.132
Accuracy:27.527% B*
HSR:9.765% F
Serpent VE92
A+
Kills:1,005
Deaths:1,197
KDR:0.840
Accuracy:31.140% A+
HSR:15.323% D-
Thanatos VE70
B
Kills:213
Deaths:224
KDR:0.951
Accuracy:43.055% B
HSR:12.207% D-
Kills:5,847
Deaths (as Engineer):3,915
Deaths (to Engineers):5,916
KDR:1.49349
Kill Difference:1,932
Playtime:1,866.738 hours
Usage:66%
Score:39.918m
Score/min:356
Accuracy (listed only):31.299%
HSR (listed only):13.136%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,347
Deaths:534
KDR:2.522
Accuracy:16.982% D*
HSR:15.071% D**
Orion VS54
C+
Kills:1,172
Deaths:535
KDR:2.191
Accuracy:20.478% C+
HSR:14.932% D**
Lasher X2
C
Kills:517
Deaths:564
KDR:0.917
Accuracy:23.325% C
HSR:2.708% D
Flare VE6
B
Kills:396
Deaths:306
KDR:1.294
Accuracy:24.380% B
HSR:17.172% D--
Kills:3,432
Deaths (as Heavy Assault):1,939
Deaths (to Heavy Assaults):4,501
KDR:1.76998
Kill Difference:1,493
Playtime:221.383 hours
Usage:8%
Score:3.455m
Score/min:260
Accuracy (listed only):21.291%
HSR (listed only):12.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:2,384
Deaths:1,358
KDR:1.756
Accuracy:27.727% B++
HSR:11.703% D-
Solstice Burst
C++
Kills:1,139
Deaths:1,000
KDR:1.139
Accuracy:27.046% C++
HSR:16.681% D--
Solstice VE3
B*
Kills:1,106
Deaths:136
KDR:8.132
Accuracy:27.527% B*
HSR:9.765% F
Serpent VE92
A+
Kills:1,005
Deaths:1,197
KDR:0.840
Accuracy:31.140% A+
HSR:15.323% D-
VE-S Canis
C**
Kills:581
Deaths:666
KDR:0.872
Accuracy:28.942% C**
HSR:13.769% D
Thanatos VE70
B
Kills:213
Deaths:224
KDR:0.951
Accuracy:43.055% B
HSR:12.207% D-
Kills:6,428
Deaths (as Light Assault):4,581
Deaths (to Light Assaults):3,175
KDR:1.40319
Kill Difference:1,847
Playtime:135.229 hours
Usage:5%
Score:2.129m
Score/min:262
Accuracy (listed only):30.906%
HSR (listed only):13.241%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
S
Kills:1,064
Deaths:906
KDR:1.174
Accuracy:51.169% S
HSR:17.011% D-
Ghost
C
Kills:952
Deaths:217
KDR:4.387
Accuracy:36.551% C
HSR:61.765% D
VE-S Canis
C**
Kills:581
Deaths:666
KDR:0.872
Accuracy:28.942% C**
HSR:13.769% D
Beamer VS3
A++
Kills:571
Deaths:595
KDR:0.960
Accuracy:40.146% A++
HSR:14.886% D--
XM98
B++
Kills:427
Deaths:73
KDR:5.849
Accuracy:41.130% B+
HSR:81.265% B++
Soldier Soaker
B++
Kills:111
Deaths:57
KDR:1.947
Accuracy:41.405% B++
HSR:9.009% D--
NS-AM7 Archer
B*
Kills:73
Deaths:77
KDR:0.948
Accuracy:65.628% B*
HSR:10.959% D
Kills:3,779
Deaths (as Infiltrator):2,591
Deaths (to Infiltrators):2,277
KDR:1.45851
Kill Difference:1,188
Playtime:356.776 hours
Usage:13%
Score:4.585m
Score/min:214
Accuracy (listed only):43.567%
HSR (listed only):29.809%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C**
Kills:581
Deaths:666
KDR:0.872
Accuracy:28.942% C**
HSR:13.769% D
Pulsar VS1
C
Kills:464
Deaths:376
KDR:1.234
Accuracy:21.556% C
HSR:14.009% D--
Thanatos VE70
B
Kills:213
Deaths:224
KDR:0.951
Accuracy:43.055% B
HSR:12.207% D-
Kills:1,258
Deaths (as Combat Medic):1,266
Deaths (to Combat Medics):1,667
KDR:0.99368
Kill Difference:8
Playtime:79.134 hours
Usage:3%
Score:1.661m
Score/min:350
Accuracy (listed only):31.184%
HSR (listed only):13.328%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:1,424
Deaths:802
KDR:1.776
Accuracy:52.955% B**
HSR:3.371% C-
Quasar VM1
B+
Kills:1,159
Deaths:305
KDR:3.800
Accuracy:18.413% B+
HSR:17.170% C
Cosmos VM3
C+
Kills:939
Deaths:428
KDR:2.194
Accuracy:15.702% C+
HSR:18.424% C
Comet VM2
B**
Kills:914
Deaths:513
KDR:1.782
Accuracy:55.354% B**
HSR:3.063% C--
Cosmos VM3
C+
Kills:833
Deaths:412
KDR:2.022
Accuracy:16.070% C+
HSR:14.766% D--
NS-10 Burster
B
Kills:350
Deaths:135
KDR:2.593
Accuracy:30.105% C++
HSR:7.143% B
NS-10 Burster
C*
Kills:334
Deaths:131
KDR:2.550
Accuracy:30.293% C*
HSR:6.287% C+
Kills:5,953
Deaths (as MAX Suit):1,363
Deaths (to MAX Suits):957
KDR:4.36757
Kill Difference:4,590
Playtime:173.516 hours
Usage:6%
Score:4.625m
Score/min:444
Accuracy (listed only):31.270%
HSR (listed only):10.032%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:2,729
V. Kills:2,735 100%
Deaths:109
KDR:25.037
Accuracy:62.806% A
KPH:43.400 D
VKPH:43.500 A*
Maelstrom Turbo Laser
B**
Kills:2,592
V. Kills:3,131 83%
Deaths:845
KDR:3.067
Accuracy:41.327% A++
KPH:15.100 C+
VKPH:18.300 B**
Light PPA
S
Kills:2,021
V. Kills:840 240%
Deaths:433
KDR:4.667
Accuracy:47.981% B**
KPH:33 C
VKPH:13.700 S
Saron Laser Cannon
B++
Kills:1,308
V. Kills:1,455 90%
Deaths:359
KDR:3.643
Accuracy:42.552% A++
KPH:12.900 C+
VKPH:14.300 B++
Photon A2A Missile Pods
B
Kills:1,119
V. Kills:1,133 99%
Deaths:124
KDR:9.024
Accuracy:73.045% D*
KPH:52.400 C+
VKPH:53.100 B
Coyote Missiles
C*
Kills:1,002
V. Kills:396 252%
Deaths:170
KDR:5.894
Accuracy:53.911% C++
KPH:45.500 C*
VKPH:18 C
Hornet Missiles
B+
Kills:782
V. Kills:529 148%
Deaths:151
KDR:5.179
Accuracy:66.387% B+
KPH:40.500 C
VKPH:27.400 C-
Antares LC
C++
Kills:657
V. Kills:827 79%
Deaths:407
KDR:1.614
Accuracy:40.843% A
KPH:11.900 C--
VKPH:15 C++
Kills:12,210 (6,578 + 0)
Deaths:2,598
KDR:4.700
VKDR:4.252
Vehicle Kills:11,046
Kill Difference:9,612
Playtime:514.756 hours
Usage:18%
Score:10.350m
Score/min:335
Piloting Accuracy:40.843%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:202
V. Kills:49 404%
Deaths:21
KDR:9.619
Accuracy:38.821% C--
KPH:727,200 U
VKPH:176,400 U
C150 Dalton
U
Kills:139
V. Kills:106 130%
Deaths:22
KDR:6.318
Accuracy:51.110% A
KPH:500,400 U
VKPH:381,600 U
Kills:341 (0 + 341)
Deaths:43
KDR:7.930
VKDR:3.605
Vehicle Kills:155
Kill Difference:298
Playtime:0.001 hours
Usage:0%
Score:0.250m
Score/min:5,007,640
Piloting Accuracy:N/A%
Gunner Accuracy:51.110%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:880
V. Kills:698 126%
Deaths:143
KDR:6.154
Accuracy:52.740% C-
KPH:31.900 C*
VKPH:25.300 A
L100 Python HESH
M
Kills:680
V. Kills:198 342%
Deaths:66
KDR:10.303
Accuracy:61.023% A+
KPH:61.900 B+
VKPH:18 M
Skyguard
B*
Kills:327
V. Kills:261 125%
Deaths:76
KDR:4.303
Accuracy:28.316% C+
KPH:16.400 B
VKPH:13.100 B*
C75 Viper
B**
Kills:102
V. Kills:44 227%
Deaths:8
KDR:12.750
Accuracy:41.558% C*
KPH:29 C+
VKPH:12.500 B**
Kills:1,989 (1,989 + 0)
Deaths:293
KDR:6.788
VKDR:4.099
Vehicle Kills:1,201
Kill Difference:1,696
Playtime:62.036 hours
Usage:2%
Score:1.351m
Score/min:363
Driving Accuracy:41.558%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:1,107
V. Kills:267 413%
Deaths:111
KDR:9.973
Accuracy:52.766% C*
KPH:43.600 C+
VKPH:10.500 B++
Supernova PC
A
Kills:863
V. Kills:429 201%
Deaths:123
KDR:7.016
Accuracy:47.468% C+
KPH:25.900 B+
VKPH:12.900 A
Supernova FPC
B+
Kills:641
V. Kills:395 162%
Deaths:123
KDR:5.211
Accuracy:59.176% B++
KPH:28 B
VKPH:17.200 B+
Saron HRB
B++
Kills:541
V. Kills:268 201%
Deaths:65
KDR:8.323
Accuracy:49.611% B++
KPH:30.900 B+
VKPH:15.300 C+
M20 Basilisk
M**
Kills:278
V. Kills:153 181%
Deaths:36
KDR:7.722
Accuracy:42.529% A++
KPH:38.900 A*
VKPH:21.400 M**
E540 Halberd
A+
Kills:239
V. Kills:162 147%
Deaths:18
KDR:13.278
Accuracy:50.141% C**
KPH:37.600 B+
VKPH:25.500 A+
Proton II PPA
C+
Kills:74
V. Kills:10 N/A
Deaths:11
KDR:6.727
Accuracy:26.307% B
KPH:25.800 D--
VKPH:3.500 C+
Aphelion VEX-4
B**
Kills:68
V. Kills:44 151%
Deaths:11
KDR:6.182
Accuracy:41.928% B**
KPH:26.400 C+
VKPH:17.100 C+
Kills:3,811 (2,611 + 1,200)
Deaths:498
KDR:7.653
VKDR:3.470
Vehicle Kills:1,728
Kill Difference:3,313
Playtime:118.149 hours
Usage:4%
Score:2.011m
Score/min:284
Driving Accuracy:59.176%
Gunner Accuracy:41.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:667
V. Kills:74 N/A
Deaths:25
KDR:26.680
Accuracy:16.588% D*
KPH:65.300 D-
VKPH:7.200 B+
Aphelion VEX-4H
C+
Kills:118
V. Kills:75 155%
Deaths:30
KDR:3.933
Accuracy:42.716% C
KPH:37 C+
VKPH:23.500 C
Proton II PPA-H
D
Kills:51
V. Kills:3 N/A
Deaths:7
KDR:7.286
Accuracy:31.310% D
KPH:50.500 D-
VKPH:3 D-
Kills:836 (0 + 836)
Deaths:62
KDR:13.484
VKDR:2.452
Vehicle Kills:152
Kill Difference:774
Playtime:14.408 hours
Usage:1%
Score:0.263m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:31.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,056
V. Kills:102 N/A
Deaths:25
KDR:42.240
Accuracy:11.207% D*
KPH:49.500 C
VKPH:4.800 B+
M12 Kobalt
C*
Kills:422
V. Kills:44 N/A
Deaths:13
KDR:32.462
Accuracy:11.947% D*
KPH:43.400 D
VKPH:4.500 C*
M40 Fury
C+
Kills:258
V. Kills:54 469%
Deaths:11
KDR:23.455
Accuracy:27.152% D--
KPH:41.900 C+
VKPH:8.800 C+
M20 Basilisk
B
Kills:160
V. Kills:50 314%
Deaths:41
KDR:3.902
Accuracy:42.245% B
KPH:20.500 C+
VKPH:6.400 C
G30 Walker
B
Kills:143
V. Kills:102 139%
Deaths:18
KDR:7.944
Accuracy:29.323% C+
KPH:15.600 C++
VKPH:11.100 B
M20 Basilisk
C**
Kills:139
V. Kills:73 188%
Deaths:13
KDR:10.692
Accuracy:38.003% C+
KPH:20.900 C+
VKPH:11 C**
M60-G Bulldog
C+
Kills:76
V. Kills:12 N/A
Deaths:5
KDR:15.200
Accuracy:33.605% C
KPH:34.900 C+
VKPH:5.500 C-
M60-G Bulldog
C+
Kills:66
V. Kills:15 413%
Deaths:12
KDR:5.500
Accuracy:33.173% C+
KPH:25 C
VKPH:5.700 C+
Kills:2,320 (0 + 2,320)
Deaths:138
KDR:16.812
VKDR:3.275
Vehicle Kills:452
Kill Difference:2,182
Playtime:65.597 hours
Usage:2%
Score:0.832m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:33.173%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:60
V. Kills:7 N/A
Deaths:3
KDR:20
Accuracy:27.500% D--
KPH:58.500 C
VKPH:6.800 C++
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:2.333
Vehicle Kills:7
Kill Difference:57
Playtime:1.026 hours
Usage:0%
Score:0.012m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:27.500%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 5,4642,72910925.037M22.0862.806%AN/A43.5D43.6A*48162.8h24.1C+38.5B
Maelstrom Turbo Laser 5,7232,5928453.067B+0.1141.327%A++2.585%C+15.1C+18.3B**272171.2h186.4D--451C+
Solstice SF 2,4882,3841,3581.756B*1.2027.727%B++11.703%D-11.8DN/A62202.6h15.2C54.9C++
Light PPA 2,8612,0214334.667C++1.7147.981%B**N/A33C13.7S29861.3h26.7D--55.7C
M60-G Bulldog 1,9471,4545128.51M++25.5548.662%C3.508%B*65.5C+22.2B++33222.2h10.5C+21.5C
Comet VM2 2,0321,4248021.776B**1.1852.955%B**3.371%C-16.3B**6.9A15987.6h15.4B*29.1B*
SVA-88 1,3651,3475342.522B+0.4316.982%D*15.071%D**26.4DN/A10651h13.7C--80.5D
Saron Laser Cannon 2,7631,3083593.643B+0.6942.552%A++3.211%B++12.9C+14.3B++219101.6h190.3C-447.2C++
M12 Kobalt 1,3051,22412102M**99.0418.659%D20.016%B+85.6C5.7C++26114.3h25.7D--137.9D-
Spear Anti-Vehicle Phalanx Turret 2,2431,2194924.878M21.9254.597%B**4.184%C++32.2C27.1B+36537.8h14.6D*26.8C
Orion VS54 1,1941,1725352.191B+0.7620.478%C+14.932%D**29.1C+N/A15640.3h13.1C++64.1C*
Quasar VM1 1,1741,1593053.8A+0.8418.413%B+17.17%C35.9AN/A15932.3h11.2B**61B+
Solstice Burst 1,1801,1391,0001.139C+1.8227.046%C++16.681%D--9.8D--N/A41116.1h23.9F*88.6D*
Photon A2A Missile Pods 2,2521,1191249.024B*6.0773.045%D*N/A52.5C+53.2B120821.3h4.7A++6.4A++
Supernova VPC 1,3741,1071119.973C+7.0252.766%C*1.355%C+43.6C+10.5B++19725.4h4.1D7.8C
Solstice VE3 1,1181,1061368.132U5.1827.527%B*9.765%F18.7C+N/A16259.1h19.3C-70C*
Artemis VX26 1,1091,0649061.174C+1.7851.169%S17.011%D-19.1DN/A6555.7h39.6T*77.4D*
M12 Kobalt 1,1581,0562542.24M+39.2811.207%D*15.909%C-49.6C4.8B+18221.3h21.2C+188.9D
Hunter QCX 1,5901,0538841.191B++1.7678.617%A*1.33%F9.5C-4.9B+55110.5h13.5C-17.2C++
The Slasher 1,0531,0476,5900.159A*2.8057.492%A++4.68%D1.6CN/A4645.4h2B+3.4B+
Proximity Mine 1,0401,0371417.355B**4.4036.623%DN/A102.7CN/A28710.1h1.7B++4.7C++
Serpent VE92 1,0541,0051,1970.84C+2.1231.14%A+15.323%D-8.8D-N/A33114.5h30.9T*99.2D--
Coyote Missiles 1,3981,0021705.894A++2.9453.911%C++N/A45.5C*18C29522h23B**42.7B**
Ghost 9729522174.387B+1.4336.551%C61.765%D32.3CN/A10029.5h2.6C7.1C
Cosmos VM3 9639394282.194C++0.7615.702%C+18.424%C33.2BN/A14128.3h14.2C+90.4C++
Comet VM2 1,3609145131.782B**1.1755.354%B**3.063%C--15.8B++7.7A+16657.9h19.1B++34.6B*
L100 Python AP 1,5788801436.154B3.2052.74%C-3.409%B31.9C*25.3A42227.6h6.9C+13.1C+
Supernova PC 1,2928631237.016B4.0647.468%C+3.245%B++25.8B12.8A27133.4h5.1C**10.7C*
Cosmos VM3 8488334122.022C++0.9316.07%C+14.766%D--31.3C**N/A13126.6h15.3C+95.4C++
Hornet Missiles 1,3117821515.179C+2.2266.387%B+1.151%C-40.5C27.4C-36519.3h10.2C*15.4B+
Tank Mine 1,122682937.333A**4.3835.944%C++N/A106.6C+68.8C*12136.4h2C+5.5B+
L100 Python HESH 8786806610.303C+7.3561.023%A+N/A61.8B+18M28711h4C6.5B+
M12 Kobalt-H 7416672526.68B+23.7216.588%D*14.543%C65.4D-7.3B+30510.2h26.1F157.3F--
Antares LC 1,4846574071.614C+1.3440.843%A2.892%B*11.9C--15C++28755.1h210D514.3C+
Supernova FPC 1,0366411235.211C+2.2659.176%B++1.404%D28B17.2B+38022.9h6.5C--11.1C+
VE-S Canis 5985816660.872C2.0828.942%C**13.769%D18.8DN/A4930.9h21.6F-74.6D
Beamer VS3 6135715950.96C**2.0040.146%A++14.886%D--10.4DN/A5355.1h19.8F-49.3C+
Saron HRB 809541658.323B++5.3749.611%B++N/A30.9B+15.3C+27517.5h25C50.4C**
C-4 8555392492.165B+0.7925.112%C+N/A69.1C40.5B*9557.8h1.6C+6.2C++
Lasher X2 5385175640.917C+2.0423.325%C2.708%D19.1DN/A5627.1h26.7D*114.6C
Pulsar VS1 4764643761.234C**1.7221.556%C14.009%D--17.1C-N/A9327.2h17.9D83C
Spear Anti-Vehicle Phalanx Tower 766440673.333M**70.3860.894%B**4.545%C**34.4C25.5C+31312.8h14.8D-24.2C
Lancer VS22 1,0714342831.534B**1.4264.857%B+1.843%C++11.7C17.2B+27237h18.5B+28.5B+
XM98 429427735.849A++2.8941.13%B+81.265%B++25.7C+N/A11416.6h2.6C+6.2B
M12 Kobalt 4664221332.462B**29.5111.947%D*11.137%D**43.5D4.5C*1869.7h27D*226.2D*
Flare VE6 4063963061.294C+1.6624.38%B17.172%D--23.9DN/A9716.6h17.8F--72.8C-
MAX Punch 4143551,3650.26B**2.7066.606%B**N/A2.4C*N/A10149.3h3.1C+4.6C++
NS-10 Burster 5753501352.593A++0.3630.105%C++7.143%B7B++4.5B+13149.8h106B**352.2B*
NS-10 Burster 5533341312.55A*0.4130.293%C*6.287%C+6.6B+4.4B+13850.3h113.5B+374.5B+
Skyguard 588327764.303B++1.3528.316%C+1.835%C+16.4B13.1B*29320h133.4C+471.1C+
Aspis Anti-Aircraft Phalanx Turret 5842811716.529S13.5730.166%B++N/A17.2A18.6A+39616.3h124.6B*412.9B++
M20 Basilisk 431278367.722M**4.7742.529%A++2.158%D*39.2A*21.5M**3167.1h71B+167B**
Xiphos Anti-Personnel Phalanx Tower 2752642132A++129.0426.203%C1.136%C188.6C7.9C+6521.4h17C*64.9C++
M40 Fury 3122581123.455M+20.5027.152%D--1.55%C41.6C+8.7C+2746.2h13B48C+
G30 Walker 369240734.286S31.3338.811%C3.75%C**40.7B+21.9C**2925.9h160.3B++413B+
E540 Halberd 4012391813.278B+10.3250.141%C**3.347%B+37.9B+25.7A+3926.3h5.9C+11.9C**
Thanatos VE70 2192132240.951C++2.0043.055%B12.207%D-18.7C-N/A10711.4h6D13.9C++
L105 Zephyr 251202219.619C++6.6638.821%C--N/A2020U490U8320100.1h6.7C+17.4C+
M40 Fury 251196449M++46.0441.175%DN/A67.6C+19C+2642.9h21.2C+51.5C-
Frag Grenade 1981921192N/A189.0432.616%FN/A960A*30A**27460.2h2.1A+6.3B++
S1 3351711241.379A1.5858.787%C*1.754%D14.7D14.1C++34211.6h8.4D14.3C
M20 Basilisk 210160413.902B+0.9542.245%B6.25%C*20.5C+6.4C2487.8h111.6C264.1C++
Force-Blade 2361554,1100.038B+2.9252.541%A++3.226%C--0.3C-N/A2483h3.5D6.7B+
G30 Walker 245143187.944A++4.9929.323%C+1.399%D*15.5C++11.1B2239.2h217.8C++742.8C*
M20 Basilisk 2121391310.692S7.7438.003%C+2.158%D*21.1C+11.1B2266.6h101.3C++266.6C*
C150 Dalton 245139226.318C+3.3651.11%AN/A1390U1060U16718100.1h6.8D**13.3C+
Aphelion VEX-4H 193118303.933C+0.9842.716%C3.39%C++36.9C+23.4C3283.2h70.1C+164.1C
MANA Anti-Vehicle Turret 493113412.756C**0.2071.915%B**2.655%D1130D3800C**425650.1h26T*36.1F--
Soldier Soaker 119111571.947B*1.0141.405%B++9.009%D--27.1D2A574.1h8.9F21.5C+
C75 Viper 146102812.75A*9.7941.558%C*N/A29.1C+12.6B**5353.5h15.6C+37.5C++
Nemesis VSH9 18894881.068B++1.8960.387%C1.064%D--8.5C--8.5C27711h10.6D-17.6D-
Rocklet Rifle 20092821.122B*1.8359.977%B*N/A13.1D*15.4D2377h61.4F102.4D
Orbital Strike Uplink 12985185U82.04420.588%UN/A850U440U53900.1h1.7T*0.4T*
Spear Anti-Vehicle Phalanx Turret 13880180M77.0460.087%B+5%C*25C--18.1C2493.2h17.3C28.8C+
M60-G Bulldog 8876515.2M+12.2433.605%CN/A34.5C+5.5C-2032.2h6B+17.7B
Proton II PPA 8474116.727C-3.7726.307%BN/A25.5D--3.4C+1242.9h19.7F*74.9D*
NS-AM7 Archer 11173770.948B**2.0165.628%B*10.959%D7.4C++3.9B*619.8h32D48.8C-
Damascus Edge 72711,5200.047B2.9137.394%B++9.859%B+0.6CN/A2128.1h1.9B+5B+
Aphelion VEX-4 11268116.182B++3.2341.928%B**5.882%B**26.2C+16.9C+3352.6h79.4D189.4C+
M60-G Bulldog 8166125.5C**2.5433.173%C+3.03%C+25.4C+5.8C+2132.6h7.3C*22.1C**
Hoplon Anti-Aircraft Phalanx Tower 14364164B**61.0430.191%C+N/A12.8D15.8D1655h190.3F**630.4F--
CAS 14-E 6760320B+17.0427.5%D--N/A60C+7C*1961h36.3C+132C-
Sticky Grenade 5756156N/A53.0440.264%D*N/A560D10C27460.1h2.2C*5.4C+
Proton II PPA-H 545177.286C4.3331.31%D3.922%A*51D-3D-2191h13.5D43.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6691,806,406211.4h
Flail Targeting Dart83542.6h
Anti-Vehicle MANA Turret53372.5h
Spawn Beacon01380.3h
Turret AI Module15711.7h
Repair Module16671.8h
Skywall Shield Emitter12040.9h
Structure Shield Module02660.9h
Cortium Silo01980.7h
Blast Wall0540.4h
Nanite Revive Grenade09550.3h
Medical Applicator372129,48620.3h
Spear Anti-Vehicle Tower03051.2h
Welding Device01,6530.1h
Deconstruction Tool212,2731.5h
Spitfire Auto-Turret332,0552.9h
Sunderer Garage1680.8h
Rampart Wall03862.7h
Xiphos Anti-Personnel Tower02510.9h
Hoplon Anti-Aircraft Phalanx Tower13081h
Ammunition Package184,9802.7h
G40-F Ranger01050.1h
Shield Recharging Field172,0440.9h
Medical Kit385081h
Anti-Infantry MANA Turret67652h
Elysium Spawn Tube01160.5h
IPC Targeting Dart23171.7h
Orbital Strike Target Designator8671.4h
Vehicle Gate1700.6h
Spear Anti-Vehicle Turret1580.4h
Infantry Tower2610.7h
Glaive IPC0540.3h
Nano-Repair Grenade06920.2h
Snowman Soldier41590.2h
Recon Detection Device12410,54229.6h

Check the help document for the dictionary if you want to learn more about words used here.


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