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Captain INeedAnEngineer[AM02] INeedAnEngineer
TR BR 57

KDR: 2.35

Score: 3.4m

Last Seen: Mar 16th, 2020 3:30 AM
- OFFLINE - 195.4 hour(s)

Battle Rank 57 - Terran Republic on Connery
Level Progress (to 58): 80%
Level 100 Progress: 18% 1154h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M2 Mutilator M2 Mutilator G20 Vulcan-H E540 Halberd M3 Pounder HEG P2-120 HEAT FA1 Barrage G30 Vulcan
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 409TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.607%1.818%8411231110116630.940171172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.496F-0.452D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.347C**6.40.485B+18.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.895%3.327%65241228541812566.67901211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.634%-0.77D--0.254C0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.9-0.9D--63-0.584D162.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.664%53.488%65211231865001.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.156D*-1.019D*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.123C+30.046C+7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.219%11.429%652112311054732.23404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.452D-0.651D-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.046C+5-0.025C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m591.6%223 (13.4k)204 (12.2k)2.345753,1481,3423.0059657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR123217613.971%11.69%16312:300

62% Engineer7% Infiltrator7% Light Assault18% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2014 8:04 AMSep 2nd, 2019 9:47 AMMar 15th, 2020 11:16 PM (15d) (PST)Mar 15th, 2020 11:32 PM (15d) (PST)Mar 15th, 2020 11:30 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2531481050.1880.0800.0221.2790.029167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1578,8956,262115177212,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
279.8h/11.7d 886 368 2,418 21.5k 444 664 481 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):330
KDR:0
Kill Difference:UNR
Playtime:13.417 hours
Usage:5%
Score:0.099m
Score/min:123
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
D
Kills:105
Deaths:255
KDR:0.412
Accuracy:36.219% D
HSR:11.429% D-
Kills:105
Deaths (as Engineer):255
Deaths (to Engineers):317
KDR:0.41176
Kill Difference:150
Playtime:173.703 hours
Usage:62%
Score:2.422m
Score/min:232
Accuracy (listed only):36.219%
HSR (listed only):11.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
D
Kills:105
Deaths:255
KDR:0.412
Accuracy:36.219% D
HSR:11.429% D-
Kills:105
Deaths (as Light Assault):255
Deaths (to Light Assaults):163
KDR:0.41176
Kill Difference:150
Playtime:19.939 hours
Usage:7%
Score:0.111m
Score/min:93
Accuracy (listed only):36.219%
HSR (listed only):11.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:105
Deaths:255
KDR:0.412
Accuracy:36.219% D
HSR:11.429% D-
Kills:105
Deaths (as Combat Medic):255
Deaths (to Combat Medics):117
KDR:0.41176
Kill Difference:150
Playtime:3.967 hours
Usage:1%
Score:0.032m
Score/min:135
Accuracy (listed only):36.219%
HSR (listed only):11.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
F
Kills:86
Deaths:80
KDR:1.075
Accuracy:27.664% F-
HSR:53.488% F
Kills:86
Deaths (as Infiltrator):80
Deaths (to Infiltrators):127
KDR:1.075
Kill Difference:6
Playtime:19.189 hours
Usage:7%
Score:0.109m
Score/min:95
Accuracy (listed only):27.664%
HSR (listed only):53.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:618
Deaths:234
KDR:2.641
Accuracy:11.616% D-
HSR:22.654% B*
M2 Mutilator
C
Kills:617
Deaths:210
KDR:2.938
Accuracy:12.517% D
HSR:17.666% C
M3 Pounder HEG
D--
Kills:129
Deaths:66
KDR:1.955
Accuracy:30.459% D--
HSR:1.550% D*
M3 Pounder HEG
C--
Kills:82
Deaths:44
KDR:1.864
Accuracy:35.827% D
HSR:2.439% C--
Kills:1,446
Deaths (as MAX Suit):277
Deaths (to MAX Suits):97
KDR:5.22022
Kill Difference:1,169
Playtime:51.214 hours
Usage:18%
Score:0.650m
Score/min:212
Accuracy (listed only):22.605%
HSR (listed only):11.077%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:60
V. Kills:7 N/A
Deaths:10
KDR:6
Accuracy:21.545% D**
KPH:13.600 D--
VKPH:1.600 D-
Kills:60 (60 + 0)
Deaths:10
KDR:6
VKDR:0.700
Vehicle Kills:7
Kill Difference:50
Playtime:4.422 hours
Usage:2%
Score:0.013m
Score/min:48
Piloting Accuracy:21.545%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:144
V. Kills:52 272%
Deaths:12
KDR:12
Accuracy:32.513% D*
KPH:23.700 C
VKPH:8.500 D
P2-120 HEAT
D
Kills:110
V. Kills:42 256%
Deaths:19
KDR:5.789
Accuracy:25.607% F-
KPH:18.400 D
VKPH:7 D
G30 Vulcan
D*
Kills:98
V. Kills:50 192%
Deaths:15
KDR:6.533
Accuracy:16.135% F
KPH:9.200 D*
VKPH:4.700 D**
Kills:352 (110 + 242)
Deaths:46
KDR:7.652
VKDR:3.130
Vehicle Kills:144
Kill Difference:306
Playtime:22.655 hours
Usage:8%
Score:0.137m
Score/min:101
Driving Accuracy:25.607%
Gunner Accuracy:16.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:228
V. Kills:108 209%
Deaths:21
KDR:10.857
Accuracy:43.442% D
KPH:35.100 C-
VKPH:16.600 D--
Kills:228 (0 + 228)
Deaths:21
KDR:10.857
VKDR:5.143
Vehicle Kills:108
Kill Difference:207
Playtime:6.503 hours
Usage:2%
Score:0.163m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:43.442%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:71
V. Kills:22 309%
Deaths:2
KDR:35.500
Accuracy:28.660% D*
KPH:21.600 C+
VKPH:6.700 C
Kills:71 (0 + 71)
Deaths:2
KDR:35.500
VKDR:11
Vehicle Kills:22
Kill Difference:69
Playtime:3.294 hours
Usage:1%
Score:0.024m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:28.660%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M2 Mutilator 6306182342.641B+0.3011.616%D-22.654%B*15.1D--N/A4341h16.5C**141.9C+
M2 Mutilator 6366172102.938B++0.5912.517%D17.666%C16.6D-N/A4537.1h15.2B+121.8C++
G20 Vulcan-H 3362282110.857A++8.5143.442%D2.632%C+35.1C-16.6D--4176.5h82B++188.8B+
E540 Halberd 1961441212B+9.6532.513%D*2.778%C23.6C8.5D1136.1h3.9A+12.1B+
M3 Pounder HEG 146129661.955C*0.3930.459%D--1.55%D*11.6D1.5D*3911.1h17.4C+57.1C
P2-120 HEAT 152110195.789C+3.4425.607%F-1.818%D18.3D7D1516h6.4B25.1D-
FA1 Barrage 1081052550.412D1.9336.219%D11.429%D-5.3D*N/A1720h5C+13.8C+
G30 Vulcan 14898156.533B+4.1916.135%F1.02%D**9.2D*4.7D**6610.6h96.8C+600D**
TSAR-42 8686801.075C--1.2727.664%F-53.488%F6.5D**N/A1613.2h3D*10.8F
M3 Pounder HEG 9582441.864C++0.4835.827%D2.439%C--10.8D--1.7D**407.6h23.1D64.4D
M20 Basilisk 9371235.5U33.1528.66%D*9.859%A+21.5C+6.7C1213.3h75.2B++262.4C+
M14 Banshee 6760106C+3.6521.545%D**N/A13.6D--1.6D-484.4h36.9D171.3D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit96173,64413.1h
Medical Applicator164,4530.6h
Motion Spotter0960.1h
Ammunition Package43370.2h
Anti-Infantry MANA Turret0720.1h
Recon Detection Device03440.9h
M20 Drake0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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