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Captain Loyal Soldier INeedAnEngineer[AM02] INeedAnEngineer
TR BR 56

KDR: 2.26

Score: 3.3m

Last Seen: Sep 29th, 2019 7:25 AM
- OFFLINE - 407.4 hour(s)

Battle Rank 56 - Terran Republic on Connery - Outfit Member of Animus Makana Connery[AM02] Animus Makana Connery
TR outfit on Connery

Members: 50
Level Progress (to 57): 62%
Level 100 Progress: 17% 1141h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M2 Mutilator M2 Mutilator G20 Vulcan-H E540 Halberd P2-120 HEAT FA1 Barrage M3 Pounder HEG G30 Vulcan
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 395TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.607%1.818%8611215110114600.956522180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.493F-0.478D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.349C**6.40.486B+18.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.884%3.462%65141212520772446.66667212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.705%-0.969D---0.318C0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.8-1.011D*63.8-0.549D165

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.293%51.22%65111215825001.64

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.233D*-1.243D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.178C30.019C+8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.219%11.429%651112151054532.28261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.44C---0.633D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.043C+5-0.025C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Animus Makana Connery[AM02] Animus Makana Connery
TR outfit on Connery

Members: 50
3.3m587%228 (13.7k)208 (12.5k)2.255672,9821,3222.8925956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121616713.65%11.938%16311:540

62% Engineer7% Infiltrator6% Light Assault19% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2014 8:04 AMSep 2nd, 2019 9:47 AMOct 14th, 2019 7:39 AM (2d) (PST)Sep 29th, 2019 4:26 AM (17d) (PST)Sep 29th, 2019 3:25 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
250152980.1900.0840.0231.2820.029165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,0149,0915,923115177212,460

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
261.9h/10.9d 842 356 2,307 20.2k 426 632 450 3.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):325
KDR:0
Kill Difference:UNR
Playtime:13.159 hours
Usage:5%
Score:0.099m
Score/min:125
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C-
Kills:105
Deaths:252
KDR:0.417
Accuracy:36.219% C-
HSR:11.429% D-
Kills:105
Deaths (as Engineer):252
Deaths (to Engineers):310
KDR:0.41667
Kill Difference:147
Playtime:162.996 hours
Usage:62%
Score:2.317m
Score/min:237
Accuracy (listed only):36.219%
HSR (listed only):11.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C-
Kills:105
Deaths:252
KDR:0.417
Accuracy:36.219% C-
HSR:11.429% D-
Kills:105
Deaths (as Light Assault):252
Deaths (to Light Assaults):162
KDR:0.41667
Kill Difference:147
Playtime:16.485 hours
Usage:6%
Score:0.090m
Score/min:91
Accuracy (listed only):36.219%
HSR (listed only):11.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C-
Kills:105
Deaths:252
KDR:0.417
Accuracy:36.219% C-
HSR:11.429% D-
Kills:105
Deaths (as Combat Medic):252
Deaths (to Combat Medics):116
KDR:0.41667
Kill Difference:147
Playtime:3.954 hours
Usage:2%
Score:0.032m
Score/min:135
Accuracy (listed only):36.219%
HSR (listed only):11.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
F
Kills:82
Deaths:80
KDR:1.025
Accuracy:27.293% F
HSR:51.220% F-
Kills:82
Deaths (as Infiltrator):80
Deaths (to Infiltrators):127
KDR:1.025
Kill Difference:2
Playtime:17.568 hours
Usage:7%
Score:0.106m
Score/min:100
Accuracy (listed only):27.293%
HSR (listed only):51.220%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:609
Deaths:233
KDR:2.614
Accuracy:11.622% D
HSR:22.496% B*
M2 Mutilator
C
Kills:604
Deaths:209
KDR:2.890
Accuracy:12.525% C--
HSR:17.550% C
M3 Pounder HEG
D--
Kills:103
Deaths:60
KDR:1.717
Accuracy:30.520% D--
HSR:0.971% D**
M3 Pounder HEG
C+
Kills:70
Deaths:38
KDR:1.842
Accuracy:37.076% C
HSR:2.857% C+
Kills:1,386
Deaths (as MAX Suit):270
Deaths (to MAX Suits):97
KDR:5.13333
Kill Difference:1,116
Playtime:49.521 hours
Usage:19%
Score:0.620m
Score/min:209
Accuracy (listed only):22.936%
HSR (listed only):10.968%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:135
V. Kills:48 276%
Deaths:12
KDR:11.250
Accuracy:32.389% D*
KPH:25.300 C+
VKPH:9 D
P2-120 HEAT
D
Kills:110
V. Kills:42 256%
Deaths:19
KDR:5.789
Accuracy:25.607% F-
KPH:18.700 D
VKPH:7.100 D
G30 Vulcan
D*
Kills:98
V. Kills:50 192%
Deaths:15
KDR:6.533
Accuracy:16.136% D**
KPH:9.200 D*
VKPH:4.700 D*
Kills:343 (110 + 233)
Deaths:46
KDR:7.457
VKDR:3.043
Vehicle Kills:140
Kill Difference:297
Playtime:21.816 hours
Usage:8%
Score:0.135m
Score/min:103
Driving Accuracy:25.607%
Gunner Accuracy:16.136%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:219
V. Kills:106 205%
Deaths:21
KDR:10.429
Accuracy:43.897% C-
KPH:35 C-
VKPH:16.900 D-
Kills:219 (0 + 219)
Deaths:21
KDR:10.429
VKDR:5.048
Vehicle Kills:106
Kill Difference:198
Playtime:6.261 hours
Usage:2%
Score:0.161m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:43.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:68
V. Kills:20 324%
Deaths:2
KDR:34
Accuracy:29.430% D*
KPH:21.900 C++
VKPH:6.400 C-
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:10
Vehicle Kills:20
Kill Difference:66
Playtime:3.112 hours
Usage:1%
Score:0.024m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:29.430%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M2 Mutilator 6196092332.614B++0.3611.622%D22.496%B*15D--N/A4340.6h16.5B142.3C+
M2 Mutilator 6226042092.89B*0.6312.525%C--17.55%C16.5D-N/A4536.7h15.4B+122.8C++
G20 Vulcan-H 3252192110.429A++8.1743.897%C-2.74%C+34.8C-16.8D-4286.3h82.2B++187.2B+
E540 Halberd 1831351211.25B++8.9932.389%D*2.963%C+25.5C+9.1D1235.3h3.7A+11.5B++
P2-120 HEAT 152110195.789C+3.5325.607%F-1.818%D18.6D7.1D1535.9h6.4B+25.1D
FA1 Barrage 1081052520.417C-1.8436.219%C-11.429%D-5.4D*N/A1819.3h5C++13.8C+
M3 Pounder HEG 116103601.717C*0.5430.52%D--N/A10.5D1.3D*379.8h18.9C+62C
G30 Vulcan 14898156.533B+4.2816.136%D**1.02%D*9.2D*4.7D*6610.6h96.8C++599.9D--
TSAR-42 8282801.025C1.2327.293%F51.22%F-6.6D**N/A1612.4h3D--11.2F
M3 Pounder HEG 8170381.842C++0.4137.076%C2.857%C+10.9D--1.7D*416.4h22.8D61.5C
M20 Basilisk 8868234U31.7429.43%D*10.294%A++21.9C++6.5C1263.1h76.4B+259.7C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator164,4530.6h
Motion Spotter0950.1h
Ammunition Package43320.2h
Nano-Armor Kit90165,08612.7h
Anti-Infantry MANA Turret0720.1h
Recon Detection Device03390.9h
M20 Drake0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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