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Immortal IP5YCHOI[] IP5YCHOI
VS BR 66

KDR: 1.58

Score: 22.2m

Last Seen: Jul 30th, 2018 1:26 AM
- OFFLINE - 11.1 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Emerald
Level Progress (to 67): 44%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-44 Commissioner NS-15M2 Pulsar C Ghost Solstice VE3 Orion VS54 Eridani SX5 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,831,464 MLG Score: 1464
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.88%30.645%91621101431,6561.497660.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.526%1.712A++1.522A+-1.935F-HEAD ++ (~15.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.585B+9.30.352C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.281%1.876%121310326935863291.18058210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.048%-0.855D--0.254C*0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.2-0.204C56.9-0.072C+137.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.989%1.823%87310323849422750.407643139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.431%1.954A++-0.5D0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.649B+8.30.339C**5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.919%74.016%0510306,2231471464.23045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.445%1.337A0.451B+-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+2.20.301C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.8%20.813%0210332,4601600311.53654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.09%1.112B**1.242B**1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.90.411B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m239.3%380 (22.8k)285 (17.1k)1.5819954,49834,4491.6954166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035258524.707%28.92%71502:1525

20% Engineer29% Heavy Assault26% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 4:30 AMJul 14th, 2018 2:17 PMJul 30th, 2018 12:13 AM (268d) (PST)Jul 30th, 2018 12:37 AM (268d) (PST)Jul 29th, 2018 9:26 PM (268d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5622433190.7000.4430.2021.7870.0461464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,72014,56819,152422712107317,077

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1297.3h/54.1d 3,907 15,761 15,075 139.1k 1,380 4,490 3,619 43.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:3,859
Deaths:2,337
KDR:1.651
Accuracy:28.708% B*
HSR:33.040% B*
Orion VS54
A
Kills:2,142
Deaths:1,595
KDR:1.343
Accuracy:27.579% A
HSR:27.218% B
Betelgeuse 54-A
B+
Kills:1,399
Deaths:888
KDR:1.575
Accuracy:28.773% B+
HSR:32.952% B
SVA-88
B**
Kills:1,227
Deaths:731
KDR:1.679
Accuracy:28.588% B**
HSR:31.133% B++
NSX Naginata
B**
Kills:1,201
Deaths:615
KDR:1.953
Accuracy:28.005% B**
HSR:33.389% B++
Flare VE6
A
Kills:1,183
Deaths:729
KDR:1.623
Accuracy:27.406% B*
HSR:33.052% A
Pulsar LSW
A
Kills:1,167
Deaths:702
KDR:1.662
Accuracy:29.997% A
HSR:34.362% A
Lasher X2
A*
Kills:1,165
Deaths:926
KDR:1.258
Accuracy:29.920% B+
HSR:7.554% A*
Kills:13,343
Deaths (as Heavy Assault):8,523
Deaths (to Heavy Assaults):9,902
KDR:1.56553
Kill Difference:4,820
Playtime:375.516 hours
Usage:29%
Score:6.578m
Score/min:292
Accuracy (listed only):28.622%
HSR (listed only):29.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:3,292
Deaths:2,440
KDR:1.349
Accuracy:28.855% B*
HSR:28.949% B**
Solstice VE3
B**
Kills:2,178
Deaths:1,588
KDR:1.372
Accuracy:28.720% B**
HSR:23.141% B+
Eridani SX5
B**
Kills:1,954
Deaths:1,240
KDR:1.576
Accuracy:31.324% B**
HSR:23.490% B+
NS-7 PDW
B**
Kills:1,517
Deaths:1,238
KDR:1.225
Accuracy:29.930% B**
HSR:24.984% B**
Deimos VA29
B**
Kills:1,283
Deaths:888
KDR:1.445
Accuracy:73.412% B**
HSR:21.356% B*
NSX-P Tanto
A+
Kills:1,219
Deaths:859
KDR:1.419
Accuracy:29.614% B++
HSR:34.947% A+
Solstice Burst
A
Kills:1,214
Deaths:695
KDR:1.747
Accuracy:28.050% C**
HSR:32.455% A
NSX Tanto
B*
Kills:1,211
Deaths:869
KDR:1.394
Accuracy:30.419% B*
HSR:27.911% B+
NSX Tengu
A+
Kills:1,193
Deaths:789
KDR:1.512
Accuracy:41.745% B++
HSR:30.008% A+
Thanatos VE70
B*
Kills:1,177
Deaths:844
KDR:1.395
Accuracy:47.702% B*
HSR:20.221% B*
Serpent VE92
B**
Kills:57
Deaths:35
KDR:1.629
Accuracy:29.455% B**
HSR:14.035% D--
Kills:16,295
Deaths (as Light Assault):11,485
Deaths (to Light Assaults):6,378
KDR:1.41881
Kill Difference:4,810
Playtime:294.323 hours
Usage:23%
Score:5.614m
Score/min:318
Accuracy (listed only):36.293%
HSR (listed only):25.591%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:1,954
Deaths:1,240
KDR:1.576
Accuracy:31.324% B**
HSR:23.490% B+
NS-7 PDW
B**
Kills:1,517
Deaths:1,238
KDR:1.225
Accuracy:29.930% B**
HSR:24.984% B**
Deimos VA29
B**
Kills:1,283
Deaths:888
KDR:1.445
Accuracy:73.412% B**
HSR:21.356% B*
NSX Tengu
A+
Kills:1,193
Deaths:789
KDR:1.512
Accuracy:41.745% B++
HSR:30.008% A+
Thanatos VE70
B*
Kills:1,177
Deaths:844
KDR:1.395
Accuracy:47.702% B*
HSR:20.221% B*
Pulsar VS1
A+
Kills:269
Deaths:206
KDR:1.306
Accuracy:30.927% A+
HSR:17.100% C--
Kills:7,393
Deaths (as Combat Medic):5,205
Deaths (to Combat Medics):4,298
KDR:1.42037
Kill Difference:2,188
Playtime:15.005 hours
Usage:1%
Score:0.238m
Score/min:264
Accuracy (listed only):42.507%
HSR (listed only):22.860%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:3,292
Deaths:2,440
KDR:1.349
Accuracy:28.855% B*
HSR:28.949% B**
Solstice VE3
B**
Kills:2,178
Deaths:1,588
KDR:1.372
Accuracy:28.720% B**
HSR:23.141% B+
Deimos VA29
B**
Kills:1,283
Deaths:888
KDR:1.445
Accuracy:73.412% B**
HSR:21.356% B*
NSX-P Tanto
A+
Kills:1,219
Deaths:859
KDR:1.419
Accuracy:29.614% B++
HSR:34.947% A+
Solstice Burst
A
Kills:1,214
Deaths:695
KDR:1.747
Accuracy:28.050% C**
HSR:32.455% A
NSX Tanto
B*
Kills:1,211
Deaths:869
KDR:1.394
Accuracy:30.419% B*
HSR:27.911% B+
Thanatos VE70
B*
Kills:1,177
Deaths:844
KDR:1.395
Accuracy:47.702% B*
HSR:20.221% B*
VE-LR Obelisk
A
Kills:317
Deaths:154
KDR:2.058
Accuracy:41.015% A
HSR:42.587% A
Serpent VE92
B**
Kills:57
Deaths:35
KDR:1.629
Accuracy:29.455% B**
HSR:14.035% D--
Kills:11,948
Deaths (as Engineer):8,372
Deaths (to Engineers):5,706
KDR:1.42714
Kill Difference:3,576
Playtime:260.814 hours
Usage:20%
Score:4.349m
Score/min:278
Accuracy (listed only):37.471%
HSR (listed only):27.289%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:4,300
Deaths:5,378
KDR:0.800
Accuracy:46.686% A
HSR:31.326% A
Ghost
B**
Kills:2,865
Deaths:589
KDR:4.864
Accuracy:45.589% B**
HSR:75.707% B++
Eridani SX5
B**
Kills:1,954
Deaths:1,240
KDR:1.576
Accuracy:31.324% B**
HSR:23.490% B+
NS-7 PDW
B**
Kills:1,517
Deaths:1,238
KDR:1.225
Accuracy:29.930% B**
HSR:24.984% B**
NSX Tengu
A+
Kills:1,193
Deaths:789
KDR:1.512
Accuracy:41.745% B++
HSR:30.008% A+
NSX Tomoe
B**
Kills:1,176
Deaths:375
KDR:3.136
Accuracy:31.236% B+
HSR:47.619% B**
NSX Daimyo
B**
Kills:1,173
Deaths:381
KDR:3.079
Accuracy:48.004% B**
HSR:95.226% B
VA39 Spectre
A
Kills:1,172
Deaths:282
KDR:4.156
Accuracy:40.062% A
HSR:40.529% C*
XM98
B**
Kills:729
Deaths:99
KDR:7.364
Accuracy:44.838% B**
HSR:82.853% B**
NS-AM7 Archer
A++
Kills:542
Deaths:701
KDR:0.773
Accuracy:66.591% B**
HSR:31.365% A++
Parallax VX3
B*
Kills:284
Deaths:34
KDR:8.353
Accuracy:44.125% B++
HSR:84.859% B*
Beamer VS3
A*
Kills:232
Deaths:246
KDR:0.943
Accuracy:31.518% B++
HSR:37.931% A*
Soldier Soaker
B*
Kills:195
Deaths:114
KDR:1.711
Accuracy:34.742% C+
HSR:21.026% B*
Kills:17,332
Deaths (as Infiltrator):11,466
Deaths (to Infiltrators):4,428
KDR:1.5116
Kill Difference:5,866
Playtime:334.659 hours
Usage:26%
Score:5.190m
Score/min:258
Accuracy (listed only):41.261%
HSR (listed only):48.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:237
Deaths:140
KDR:1.693
Accuracy:18.767% B++
HSR:21.941% B++
Comet VM2
A
Kills:100
Deaths:147
KDR:0.680
Accuracy:48.141% B+
HSR:7% A
Blueshift VM5
B**
Kills:58
Deaths:30
KDR:1.933
Accuracy:17.253% C--
HSR:27.586% B**
Blueshift VM5
B+
Kills:52
Deaths:24
KDR:2.167
Accuracy:19.739% C++
HSR:23.077% B+
Kills:447
Deaths (as MAX Suit):170.500
Deaths (to MAX Suits):1,958
KDR:2.6217
Kill Difference:276.500
Playtime:9.958 hours
Usage:1%
Score:0.184m
Score/min:308
Accuracy (listed only):25.975%
HSR (listed only):19.901%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:279
V. Kills:31 N/A
Deaths:83
KDR:3.361
Accuracy:54.469% C**
KPH:62.600 C
VKPH:7 D-
Saron Laser Cannon
D
Kills:214
V. Kills:163 130%
Deaths:476
KDR:0.450
Accuracy:26.517% D-
KPH:6.400 D
VKPH:4.900 D
Light PPA
B+
Kills:200
V. Kills:8 N/A
Deaths:107
KDR:1.869
Accuracy:43.682% B+
KPH:36.800 C
VKPH:1.500 D-
Maelstrom Turbo Laser
B++
Kills:192
V. Kills:112 170%
Deaths:155
KDR:1.239
Accuracy:20.838% F-
KPH:24.200 B++
VKPH:14.100 B+
Kills:885 (606 + 0)
Deaths:821
KDR:1.078
VKDR:0.382
Vehicle Kills:314
Kill Difference:64
Playtime:51.348 hours
Usage:4%
Score:0.397m
Score/min:129
Piloting Accuracy:20.838%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:209
V. Kills:174 119%
Deaths:94
KDR:2.223
Accuracy:67.637% A
KPH:23.700 C-
VKPH:19.700 C**
C75 Viper
M++
Kills:88
V. Kills:11 N/A
Deaths:15
KDR:5.867
Accuracy:50.068% B**
KPH:82.400 M++
VKPH:10.300 B+
L100 Python HEAT
C
Kills:87
V. Kills:51 167%
Deaths:31
KDR:2.806
Accuracy:60.870% B**
KPH:17.500 D-
VKPH:10.300 C
Kills:384 (384 + 0)
Deaths:140
KDR:2.743
VKDR:1.686
Vehicle Kills:236
Kill Difference:244
Playtime:14.864 hours
Usage:1%
Score:0.195m
Score/min:218
Driving Accuracy:60.870%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:322
V. Kills:67 474%
Deaths:353
KDR:0.912
Accuracy:52.105% C*
KPH:23.900 C++
VKPH:5 C
V30-F Starfall
C**
Kills:106
V. Kills:55 189%
Deaths:105
KDR:1.010
Accuracy:64.957% C**
KPH:26 C+
VKPH:13.500 C-
Kills:428 (428 + 0)
Deaths:458
KDR:0.934
VKDR:0.266
Vehicle Kills:122
Kill Difference:30
Playtime:17.533 hours
Usage:1%
Score:0.117m
Score/min:111
Driving Accuracy:64.957%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 4,3444,3005,3780.8C+0.7846.686%A31.326%A39.7C**N/A105108.4h3.2B++6.9B*
NS-15M2 3,9233,8592,3371.651C++0.0728.708%B*33.04%B*42.8C+N/A12090.1h10.4B++36.2B++
Pulsar C 3,3583,2922,4401.349C++0.2328.855%B*28.949%B**34.8BN/A9194.6h9.4B++32.5B++
Ghost 2,8872,8655894.864B++3.2845.589%B**75.707%B++45.1C**N/A11863.5h1.8B*4B*
Solstice VE3 2,2222,1781,5881.372B*0.2128.72%B**23.141%B+32.6B*N/A10266.9h11.2B*39.1B++
Orion VS54 2,1612,1421,5951.343C+0.2427.579%A27.218%B46.1B++N/A15046.5h10.8B++39B++
Eridani SX5 1,9831,9541,2401.576B0.0131.324%B**23.49%B+47.1B+N/A12241.5h9.1B**29.1B++
C-4 2,4041,8311,0591.729C*0.1523.337%C-N/A141.9A+44.4B**86412.9h1.2B+5.1B+
NS-7 PDW 1,5441,5171,2381.225B+0.3629.93%B**24.984%B**34.8B+N/A9543.6h11.1B*37.1B++
Betelgeuse 54-A 1,4191,3998881.575C0.0128.773%B+32.952%B54.9CN/A16425.5h10.2B35.5B+
Deimos VA29 1,2941,2838881.445C*0.1473.412%B**21.356%B*57.8B++N/A16722.2h2B++2.8B+
SVA-88 1,2361,2277311.679C+0.1028.588%B**31.133%B++52.7C**N/A12323.3h10.5B+36.8B+
NSX-P Tanto 1,2481,2198591.419B+0.1629.614%B++34.947%A+45.8B*1.1B+11426.6h10.9B*36.7B*
Solstice Burst 1,2591,2146951.747C**0.1728.05%C**32.455%A47.1B+1.7M11525.8h11B*39.1B+
NSX Tanto 1,2321,2118691.394C**0.1930.419%B*27.911%B+39.2BN/A9130.9h11.1B+36.6B+
NSX Naginata 1,2411,2016151.953B+0.3728.005%B**33.389%B++48.6B1.6A*15724.7h10B+35.7B++
NSX Tengu 1,2201,1937891.512C**0.0741.745%B++30.008%A+40.2C*N/A14629.7h11B+26.4B+
Flare VE6 1,1961,1837291.623C**0.0427.406%B*33.052%A59.7B++N/A14819.8h8.9B*32.6B++
Thanatos VE70 1,1971,1778441.395B++0.1947.702%B*20.221%B*45.3B**N/A13226h3.8B*7.9B*
NSX Tomoe 1,1921,1763753.136B**1.5531.236%B+47.619%B**37.1C+N/A7931.7h11.6B++37B++
Force-Blade 1,1891,17528,5850.041B+1.5444.618%A10.128%B+1.2B++N/A3955.7h2B+4.5B++
NSX Daimyo 1,1761,1733813.079C+1.5048.004%B**95.226%B48.3C+N/A12024.3h2B*4.2B*
VA39 Spectre 1,1851,1722824.156A*2.5740.062%A40.529%C*48.2A++N/A11024.3h3.8A9.4B**
Pulsar LSW 1,1801,1677021.662C*0.0829.997%A34.362%A58.1B++N/A14720.1h10.2B*34.1B++
Lasher X2 1,1931,1659261.258B+0.3229.92%B+7.554%A*41.3B+1B9828.2h13.6A45.6B*
XM98 735729997.364A**5.7844.838%B**82.853%B**43.1B**N/A12816.9h1.8B**4.1B**
Tank Mine 8465971723.471B+1.8927.776%C-N/A170.6A71.1C**11433.5h1.6B+5.7B+
NS-AM7 Archer 5975427010.773B++0.8166.591%B**31.365%A++17.3A*1.8D10631.4h7.5B**11.3B**
Proximity Mine 5445421174.632C*3.0553.011%AN/A216.8A*N/A5722.5h2C+3.7B*
Sticky Grenade 4324221422N/A420.4264.62%A+N/A1406.7B**33.3A**39760.3h1.6B++2.4B*
S1 4643743900.959B+0.6264.456%B*4.011%B++41.1A9.9C2689.1h4.3B**6.7B**
The Slasher 3743744,2730.088B++1.4947.44%B**8.021%C2C+N/A5190h2.1C**4.3B+
Spear Anti-Vehicle Phalanx Turret 557356399.128B7.5560.912%A++5.056%B+71.2A++40.2A++4405h7.7B+12.6B*
Nemesis VSH9 5553473940.881B0.7068.286%B*3.746%B*26.1B+15.6B*18313.3h6.1B**8.9B**
Frag Grenade 3433361336N/A334.4254.487%AN/A672B*14B+23500.5h3B*5.5B*
M40 Fury-F 3893223530.912C0.6752.105%C*N/A23.9C++5C8413.5h10B19.3B+
VE-LR Obelisk 3263171542.058C*0.4841.015%A42.587%A42.3B+1.2B++1167.5h4.3B**10.4B**
Parallax VX3 286284348.353A+6.7744.125%B++84.859%B*47.3AN/A1196h1.8B*4B*
Dual Photon Pods 310279833.361C1.7854.469%C**3.584%M**62C6.9D-2254.5h17.2B++31.5B+
NS Decimator 3402751811.519B+0.0668.503%B**N/A44.4B++10.5D3376.2h4B+5.9B++
Pulsar VS1 2742692061.306B0.2830.927%A+17.1%C--30.6B+N/A1498.8h11.6B**37.4B**
Quasar VM1 2402371401.693C++0.1118.767%B++21.941%B++40.2A++N/A1395.9h11.1B**59.2B+
Beamer VS3 2362322460.943C**0.6431.518%B++37.931%A*28.6C*N/A888.1h7.3B+23C**
Anti-Vehicle Grenade 3022311231N/A229.4250.982%C+N/A462B+142B+28210.5h4.5B++8.8B+
Rocklet Rifle 4672152011.07B++0.5168.035%A++N/A45.7A+53.6A**6624.7h36.8C*54.1B+
Saron Laser Cannon 3772144760.45C1.1326.517%D-N/A6.4D4.9D9933.5h146.7C+553.4C+
L100 Python AP 383209942.223C-0.6467.637%AN/A23.8C-19.8B2408.8h7.9C-11.7C*
Light PPA 2082001071.869C0.2943.682%B+N/A37C1.5D-1005.4h16C+36.7C++
Soldier Soaker 1971951141.711B+0.1334.742%C+21.026%B*60.9B+N/A3493.2h5.4B+15.5B+
Maelstrom Turbo Laser 3041921551.239C+0.3420.838%F-N/A24.3B++14.2B+2207.9h38.6B**185.2B++
MANA Anti-Personnel Turret 197192732.63N/A1.0523.081%UN/A1920U50U3907700.1h18.8T*81.5T*
Lancer VS22 2971561441.083B+0.5064.171%B1.282%C+16.6B15C**1789.4h15.4B+24B+
V30-F Starfall 1611061051.01C0.5764.957%C**N/A25.9C+13.4C-1994.1h12.9B++19.9B++
Comet VM2 1211001470.68C0.9048.141%B+7%A15.6B*3.3C-996.4h9.6A19.9B**
C75 Viper 9988155.867B+4.2950.068%B**2.273%B**80M+10B+4071.1h8.4B**16.7B**
L100 Python HEAT 13887312.806C1.2260.87%B**3.448%B++17.4D-10.2C1385h9.2D*15.1C
Blueshift VM5 6058301.933C+0.3517.253%C--27.586%B**38.7B+1.3A++2041.5h13.4B*77.9B
MAX Punch 59571840.31A+1.2758.667%B++N/A6.2A+N/A159.2h1.5C++2.6C**
Serpent VE92 5857351.629B+0.0529.455%B**14.035%D--57A1A+5091h10.5B++35.7B*
NS Annihilator 8353321.656M0.0780%C+N/A16.1A9.1C++1963.3h8.6B**10.8B**
Blueshift VM5 5352242.167C+0.5919.739%C++23.077%B+47.3B**N/A2691.1h10.2A++51.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06790.5h
Nano-Armor Kit306350,24620.8h
M12 Kobalt-H0790h
Nanite Revive Grenade02180.1h
Nanite Healing Grenade0640h
Medical Applicator4825,9881.9h
Spitfire Auto-Turret342,1321.7h
Deconstruction Tool08200h
Ammunition Package232,8841h
Medical Kit5076,4776.9h
Anti-Infantry MANA Turret246080.7h
Recon Detection Device11512,64917.3h

Check the help document for the dictionary if you want to learn more about words used here.


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