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Paragon IP5YCHOI[] IP5YCHOI
VS BR 125

KDR: 1.78

Score: 32.7m

Last Seen: May 15th, 2019 2:33 AM
- OFFLINE - 52.1 hour(s)

Prestige 1, Battle Rank 100 (125 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Ghost NS-15M2 NS-44 Commissioner Pulsar C Orion VS54 C-4 Eridani SX5 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,627,100 MLG Score: 2100
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.282%32.767%99231118345,6711.649130.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.888%1.777A++1.815A++-1.455FHEAD ++ (~17.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.617B+8.60.395B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.638%2.267%117312117947053721.12624213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.977%-0.813D-0.626B+0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.9-0.083C+51.80.022C+123

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.025%1.781%773121139310942920.359232134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.395%1.946A++-0.502D0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.645B+8.40.331C**5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.823%4.678%21312111711119740.152679228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.484%0.243C++0.057C+-1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.80.073C+43-0.078C+67.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.958%80.652%217120713,2162041736.47209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.552%1.65A++0.882B*-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.90.391B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.791%20.694%21212122,4792218311.11767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.099%1.1B**1.195B**1.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.90.413B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.7m249.5%395 (23.7k)297 (17.8k)1.7765579,77844,9061.88877125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214411125.362%34.756%88202:2736

17% Engineer28% Heavy Assault33% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 4:30 AMJul 14th, 2018 2:17 PMMay 15th, 2019 12:06 AM (96d) (PST)May 15th, 2019 12:16 AM (96d) (PST)May 14th, 2019 10:33 PM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5532283250.7240.4080.2521.9070.0402100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,18013,68319,497432415114217,826

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1836.4h/76.5d 5,039 27,728 22,147 210.2k 1,951 6,399 4,439 60.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:5,512
Deaths:3,019
KDR:1.826
Accuracy:28.650% B*
HSR:35.160% B**
Orion VS54
A
Kills:2,390
Deaths:1,718
KDR:1.391
Accuracy:27.547% A
HSR:29.582% B++
Betelgeuse 54-A
B+
Kills:1,745
Deaths:1,062
KDR:1.643
Accuracy:29.086% B+
HSR:33.639% B
SVA-88
B**
Kills:1,277
Deaths:761
KDR:1.678
Accuracy:28.492% B**
HSR:31.793% B*
NSX Naginata
B**
Kills:1,203
Deaths:618
KDR:1.947
Accuracy:27.993% B**
HSR:33.333% B++
Pulsar LSW
A
Kills:1,200
Deaths:730
KDR:1.644
Accuracy:29.854% A
HSR:34.333% A
Flare VE6
A
Kills:1,190
Deaths:740
KDR:1.608
Accuracy:27.371% B*
HSR:33.025% A
NSX-P Naginata
B++
Kills:1,187
Deaths:569
KDR:2.086
Accuracy:24.299% C**
HSR:33.783% B++
VE-H Maw
A+
Kills:604
Deaths:334
KDR:1.808
Accuracy:27.288% B
HSR:40.397% A+
Kills:16,308
Deaths (as Heavy Assault):9,551
Deaths (to Heavy Assaults):13,111
KDR:1.70747
Kill Difference:6,757
Playtime:512.406 hours
Usage:28%
Score:9.197m
Score/min:299
Accuracy (listed only):27.842%
HSR (listed only):33.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:4,005
Deaths:2,785
KDR:1.438
Accuracy:28.834% B*
HSR:29.613% B**
Eridani SX5
B**
Kills:2,212
Deaths:1,406
KDR:1.573
Accuracy:31.345% B**
HSR:23.734% B+
Solstice VE3
B**
Kills:2,180
Deaths:1,590
KDR:1.371
Accuracy:28.720% B**
HSR:23.165% B+
NS-7 PDW
B**
Kills:1,518
Deaths:1,241
KDR:1.223
Accuracy:29.946% B**
HSR:25.033% B**
Deimos VA29
B**
Kills:1,298
Deaths:899
KDR:1.444
Accuracy:73.376% B**
HSR:21.186% B++
NSX-P Tanto
A
Kills:1,219
Deaths:859
KDR:1.419
Accuracy:29.614% B*
HSR:34.947% A
Solstice Burst
B**
Kills:1,214
Deaths:695
KDR:1.747
Accuracy:28.018% C**
HSR:32.455% B**
NSX Tanto
B*
Kills:1,211
Deaths:869
KDR:1.394
Accuracy:30.418% B*
HSR:27.911% B
NSX Tengu
A+
Kills:1,200
Deaths:792
KDR:1.515
Accuracy:41.755% B*
HSR:29.917% A+
Thanatos VE70
B*
Kills:1,181
Deaths:849
KDR:1.391
Accuracy:47.640% B*
HSR:20.152% B*
Serpent VE92
B**
Kills:1,181
Deaths:593
KDR:1.992
Accuracy:28.793% B**
HSR:23.709% B++
NS-11C
A*
Kills:695
Deaths:286
KDR:2.430
Accuracy:29.990% A
HSR:31.079% A*
NS Baron G5
A**
Kills:293
Deaths:233
KDR:1.258
Accuracy:45.995% C*
HSR:25.939% A**
MKV Suppressed
A*
Kills:260
Deaths:168
KDR:1.548
Accuracy:31.628% B**
HSR:34.231% A*
The Little Helper
M
Kills:169
Deaths:89
KDR:1.899
Accuracy:41.743% D
HSR:29.586% M
Kills:19,836
Deaths (as Light Assault):13,354
Deaths (to Light Assaults):8,296
KDR:1.4854
Kill Difference:6,482
Playtime:355.618 hours
Usage:19%
Score:6.975m
Score/min:327
Accuracy (listed only):36.521%
HSR (listed only):27.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:2,212
Deaths:1,406
KDR:1.573
Accuracy:31.345% B**
HSR:23.734% B+
NS-7 PDW
B**
Kills:1,518
Deaths:1,241
KDR:1.223
Accuracy:29.946% B**
HSR:25.033% B**
Deimos VA29
B**
Kills:1,298
Deaths:899
KDR:1.444
Accuracy:73.376% B**
HSR:21.186% B++
NSX Tengu
A+
Kills:1,200
Deaths:792
KDR:1.515
Accuracy:41.755% B*
HSR:29.917% A+
Thanatos VE70
B*
Kills:1,181
Deaths:849
KDR:1.391
Accuracy:47.640% B*
HSR:20.152% B*
NS Baron G5
A**
Kills:293
Deaths:233
KDR:1.258
Accuracy:45.995% C*
HSR:25.939% A**
Pulsar VS1
A+
Kills:276
Deaths:213
KDR:1.296
Accuracy:30.580% A+
HSR:17.391% C--
MKV Suppressed
A*
Kills:260
Deaths:168
KDR:1.548
Accuracy:31.628% B**
HSR:34.231% A*
The Little Helper
M
Kills:169
Deaths:89
KDR:1.899
Accuracy:41.743% D
HSR:29.586% M
Kills:8,407
Deaths (as Combat Medic):5,890
Deaths (to Combat Medics):5,840
KDR:1.42733
Kill Difference:2,517
Playtime:24.052 hours
Usage:1%
Score:0.375m
Score/min:260
Accuracy (listed only):41.556%
HSR (listed only):25.241%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:4,005
Deaths:2,785
KDR:1.438
Accuracy:28.834% B*
HSR:29.613% B**
Solstice VE3
B**
Kills:2,180
Deaths:1,590
KDR:1.371
Accuracy:28.720% B**
HSR:23.165% B+
VE-LR Obelisk
B**
Kills:1,751
Deaths:592
KDR:2.958
Accuracy:37.644% B*
HSR:41.862% B**
Deimos VA29
B**
Kills:1,298
Deaths:899
KDR:1.444
Accuracy:73.376% B**
HSR:21.186% B++
NSX-P Tanto
A
Kills:1,219
Deaths:859
KDR:1.419
Accuracy:29.614% B*
HSR:34.947% A
Solstice Burst
B**
Kills:1,214
Deaths:695
KDR:1.747
Accuracy:28.018% C**
HSR:32.455% B**
NSX Tanto
B*
Kills:1,211
Deaths:869
KDR:1.394
Accuracy:30.418% B*
HSR:27.911% B
Eidolon VE33
A*
Kills:1,189
Deaths:400
KDR:2.973
Accuracy:34.910% B**
HSR:41.463% A*
Thanatos VE70
B*
Kills:1,181
Deaths:849
KDR:1.391
Accuracy:47.640% B*
HSR:20.152% B*
Serpent VE92
B**
Kills:1,181
Deaths:593
KDR:1.992
Accuracy:28.793% B**
HSR:23.709% B++
NS-11C
A*
Kills:695
Deaths:286
KDR:2.430
Accuracy:29.990% A
HSR:31.079% A*
NS Baron G5
A**
Kills:293
Deaths:233
KDR:1.258
Accuracy:45.995% C*
HSR:25.939% A**
The Little Helper
M
Kills:169
Deaths:89
KDR:1.899
Accuracy:41.743% D
HSR:29.586% M
Revenant
A++
Kills:84
Deaths:34
KDR:2.471
Accuracy:30.387% C--
HSR:42.857% A++
Kills:17,670
Deaths (as Engineer):10,773
Deaths (to Engineers):7,032
KDR:1.64021
Kill Difference:6,897
Playtime:312.868 hours
Usage:17%
Score:5.439m
Score/min:290
Accuracy (listed only):36.863%
HSR (listed only):30.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:6,743
Deaths:1,546
KDR:4.362
Accuracy:47.003% A
HSR:80.365% B**
NS-44 Commissioner
A
Kills:4,904
Deaths:5,927
KDR:0.827
Accuracy:46.809% A
HSR:31.505% A
Eridani SX5
B**
Kills:2,212
Deaths:1,406
KDR:1.573
Accuracy:31.345% B**
HSR:23.734% B+
NSX Daimyo
A
Kills:1,713
Deaths:488
KDR:3.510
Accuracy:49.391% A
HSR:96.089% B+
NS-7 PDW
B**
Kills:1,518
Deaths:1,241
KDR:1.223
Accuracy:29.946% B**
HSR:25.033% B**
NSX Tengu
A+
Kills:1,200
Deaths:792
KDR:1.515
Accuracy:41.755% B*
HSR:29.917% A+
Spiker
A++
Kills:1,188
Deaths:981
KDR:1.211
Accuracy:32.150% B
HSR:34.764% A++
Beamer VS3
A*
Kills:1,181
Deaths:1,078
KDR:1.096
Accuracy:33.325% B*
HSR:37.426% A*
NSX Tomoe
B**
Kills:1,176
Deaths:376
KDR:3.128
Accuracy:31.236% B+
HSR:47.619% B**
NS-30 Vandal
A++
Kills:1,175
Deaths:316
KDR:3.718
Accuracy:40.859% A
HSR:42.468% A++
Nyx VX31
A+
Kills:1,173
Deaths:264
KDR:4.443
Accuracy:38.297% B++
HSR:44.587% A+
VA39 Spectre
A
Kills:1,172
Deaths:282
KDR:4.156
Accuracy:40.033% A
HSR:40.529% C*
Phaseshift VX-S
A++
Kills:1,170
Deaths:223
KDR:5.247
Accuracy:48.842% A++
HSR:88.291% B**
Parallax VX3
A
Kills:1,164
Deaths:236
KDR:4.932
Accuracy:46.498% B**
HSR:88.144% A
XM98
A
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:46.113% A
HSR:84.351% B**
NS-AM7 Archer
A++
Kills:610
Deaths:755
KDR:0.808
Accuracy:65.519% B*
HSR:33.279% A++
MKV Suppressed
A*
Kills:260
Deaths:168
KDR:1.548
Accuracy:31.628% B**
HSR:34.231% A*
Soldier Soaker
B**
Kills:195
Deaths:114
KDR:1.711
Accuracy:34.742% C++
HSR:21.026% B**
NS-45 Pilot
B
Kills:96
Deaths:73
KDR:1.315
Accuracy:31.532% C+
HSR:29.167% B
Parsec VX3-A
B**
Kills:91
Deaths:10
KDR:9.100
Accuracy:44.805% B+
HSR:86.813% B**
NS-357 Underboss
B**
Kills:52
Deaths:39
KDR:1.333
Accuracy:44.352% B**
HSR:28.846% B*
Kills:30,156
Deaths (as Infiltrator):16,498
Deaths (to Infiltrators):5,810
KDR:1.82786
Kill Difference:13,658
Playtime:613.508 hours
Usage:33%
Score:10.558m
Score/min:287
Accuracy (listed only):40.770%
HSR (listed only):48.961%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:237
Deaths:140
KDR:1.693
Accuracy:18.767% B+
HSR:21.941% B+
Comet VM2
A
Kills:100
Deaths:147
KDR:0.680
Accuracy:48.141% B+
HSR:7% A
Blueshift VM5
A
Kills:66
Deaths:33
KDR:2
Accuracy:17.086% D
HSR:28.788% A
Blueshift VM5
B+
Kills:58
Deaths:27
KDR:2.148
Accuracy:18.809% C+
HSR:24.138% B+
Kills:461
Deaths (as MAX Suit):173.500
Deaths (to MAX Suits):2,398
KDR:2.65706
Kill Difference:287.500
Playtime:10.222 hours
Usage:1%
Score:0.189m
Score/min:309
Accuracy (listed only):25.701%
HSR (listed only):20.467%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:299
V. Kills:11 N/A
Deaths:130
KDR:2.300
Accuracy:42.372% C*
KPH:41.400 C+
VKPH:1.500 D-
Dual Photon Pods
C**
Kills:280
V. Kills:31 N/A
Deaths:83
KDR:3.373
Accuracy:54.535% C**
KPH:62.800 C
VKPH:7 D-
Maelstrom Turbo Laser
B
Kills:248
V. Kills:145 170%
Deaths:201
KDR:1.234
Accuracy:22.644% D**
KPH:20.900 B
VKPH:12.200 C*
Saron Laser Cannon
D
Kills:215
V. Kills:163 131%
Deaths:489
KDR:0.440
Accuracy:26.699% D-
KPH:6.200 D
VKPH:4.700 D
Kills:1,042 (762 + 0)
Deaths:903
KDR:1.154
VKDR:0.388
Vehicle Kills:350
Kill Difference:139
Playtime:58.263 hours
Usage:3%
Score:0.464m
Score/min:133
Piloting Accuracy:26.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:217
V. Kills:180 120%
Deaths:95
KDR:2.284
Accuracy:67.399% A
KPH:22.500 D
VKPH:18.600 C++
C75 Viper
M+
Kills:89
V. Kills:12 N/A
Deaths:16
KDR:5.563
Accuracy:50% B**
KPH:82.300 M+
VKPH:11.100 B+
L100 Python HEAT
C
Kills:87
V. Kills:51 167%
Deaths:31
KDR:2.806
Accuracy:60.870% B*
KPH:17.500 D-
VKPH:10.300 C
Kills:393 (393 + 0)
Deaths:142
KDR:2.768
VKDR:1.711
Vehicle Kills:243
Kill Difference:251
Playtime:15.700 hours
Usage:1%
Score:0.208m
Score/min:220
Driving Accuracy:60.870%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M++
Kills:55
V. Kills:13 393%
Deaths:7
KDR:7.857
Accuracy:38.091% D
KPH:55.900 M++
VKPH:13.200 C
Kills:55 (0 + 55)
Deaths:7
KDR:7.857
VKDR:1.857
Vehicle Kills:13
Kill Difference:48
Playtime:0.984 hours
Usage:0%
Score:0.035m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:38.091%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:60
V. Kills:16 353%
Deaths:11
KDR:5.455
Accuracy:35.701% C
KPH:44.800 A*
VKPH:12 B+
M20 Basilisk
A+
Kills:56
V. Kills:17 311%
Deaths:14
KDR:4
Accuracy:41.602% C**
KPH:37.800 A+
VKPH:11.500 B**
Kills:116 (0 + 116)
Deaths:25
KDR:4.640
VKDR:1.320
Vehicle Kills:33
Kill Difference:91
Playtime:2.821 hours
Usage:0%
Score:0.056m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:41.602%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:333
V. Kills:71 463%
Deaths:363
KDR:0.917
Accuracy:52.169% C*
KPH:23.800 C++
VKPH:5.100 C
V30-F Starfall
C*
Kills:138
V. Kills:74 184%
Deaths:159
KDR:0.868
Accuracy:64.268% C*
KPH:20.400 D
VKPH:10.900 D
Kills:471 (471 + 0)
Deaths:522
KDR:0.902
VKDR:0.278
Vehicle Kills:145
Kill Difference:51
Playtime:20.768 hours
Usage:1%
Score:0.132m
Score/min:106
Driving Accuracy:64.268%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 6,7786,7431,5464.362B+2.5947.003%A80.365%B**49.6B+N/A158136h1.7B**3.6B**
NS-15M2 5,6165,5123,0191.826C++0.0528.65%B*35.16%B**44.2C+N/A131124.7h10.1B*35.4B++
NS-44 Commissioner 4,9514,9045,9270.827C+0.9546.809%A31.505%A40.4C**N/A110121.5h3.2B++6.8B*
Pulsar C 4,0904,0052,7851.438C++0.3428.834%B*29.613%B**36.8BN/A102108.9h9.4B++32.6B++
Orion VS54 2,4142,3901,7181.391C+0.3927.547%A29.582%B++47B+N/A17050.8h10.7B++38.7C**
C-4 2,8682,2391,2631.773C**0.0023.564%CN/A148.3A+41.7B*91215.1h1.2B+5B+
Eridani SX5 2,2452,2121,4061.573B+0.2031.345%B**23.734%B+48.3B+N/A13345.8h9.1B*28.9B++
Solstice VE3 2,2242,1801,5901.371B*0.4128.72%B**23.165%B+32.4B++N/A11167.2h11.2B*39B+
VE-LR Obelisk 1,7951,7515922.958B++1.1837.644%B*41.862%B**45B+1.1B+14638.9h4.4B**11.6B**
Betelgeuse 54-A 1,7791,7451,0621.643C0.1329.086%B+33.639%B56.3C1.1B+18731h10.2B35.1B+
NSX Daimyo 1,7161,7134883.51C++1.7349.391%A96.089%B+45.7C+N/A13837.5h2B*4.1B*
NS-7 PDW 1,5451,5181,2411.223B0.5529.946%B**25.033%B**34.7B+N/A9643.7h11.1B**37.1B*
Deimos VA29 1,3091,2988991.444C*0.3373.376%B**21.186%B++57.9B+N/A17422.4h2B++2.8B+
SVA-88 1,2861,2777611.678C+0.1028.492%B**31.793%B*52.6C**N/A12824.3h10.5B+36.7B++
NSX-P Tanto 1,2481,2198591.419B+0.3629.614%B*34.947%A45.7B*1.1B*11926.7h10.9B*36.7B*
Solstice Burst 1,2591,2146951.747C*0.0328.018%C**32.455%B**47.1C**1.7A++11725.8h11B++39.2B+
NSX Tanto 1,2321,2118691.394C**0.3830.418%B*27.911%B39.2C**N/A9430.9h11.1B+36.6B+
NSX Naginata 1,2431,2036181.947B+0.1727.993%B**33.333%B++48.5C*1.6A++16024.8h10B++35.8B++
NSX Tengu 1,2271,2007921.515B0.2641.755%B*29.917%A+40.3C++N/A14829.8h11B+26.4B+
Pulsar LSW 1,2161,2007301.644C++0.1329.854%A34.333%A56.9B+N/A15221.1h10.2B*34.3B*
Flare VE6 1,2041,1907401.608C*0.1727.371%B*33.025%A58.6B+N/A15320.3h8.9B++32.6B++
Eidolon VE33 1,2141,1894002.973A++1.2034.91%B**41.463%A*53.8A+1.1B**24822.1h5.8B**16.7B**
Spiker 1,2171,1889811.211C*0.5732.15%B34.764%A++47.7B+1.2B++17724.9h6.9B+21.5B++
NSX-P Naginata 1,2121,1875692.086B+0.3124.299%C**33.783%B++45.7C+1C+10726h10.3B++42.5B+
Thanatos VE70 1,2011,1818491.391B+0.3947.64%B*20.152%B*45.2B*N/A14026.1h3.8B*7.9B*
Serpent VE92 1,2041,1815931.992B*0.2228.793%B**23.709%B++48.8B*1A+21124.2h10.5B++36.3B++
Beamer VS3 1,2021,1811,0781.096B+0.6833.325%B*37.426%A*40.9B++N/A12528.9h7.1B++21.4B
Lasher X2 1,2061,1789351.26B+0.5229.95%B+7.47%A++41.3B+1C++10328.5h13.6A45.4B*
NSX Tomoe 1,1921,1763763.128B**1.3531.236%B+47.619%B**37.1C+N/A8131.7h11.6B++37B++
NS-30 Vandal 1,1931,1753163.718A1.9440.859%A42.468%A++54.1B++N/A12621.7h4.7B*11.5B*
Force-Blade 1,1891,17528,5860.041B+1.7444.618%B**10.128%B+1.2B+N/A3956.7h2B+4.5B++
Nyx VX31 1,1871,1732644.443B**2.6738.297%B++44.587%A+44.6C++N/A9826.3h4.5B*11.8B++
VA39 Spectre 1,1851,1722824.156A*2.3840.033%A40.529%C*47.4A++N/A11624.7h3.8A9.4B**
Phaseshift VX-S 1,1791,1702235.247B*3.4748.842%A++88.291%B**49.2AN/A13723.8h1.9B*3.9B*
Parallax VX3 1,1711,1642364.932B+3.1646.498%B**88.144%A53.9A+N/A16321.6h1.5A3.3B**
XM98 1,1691,1631836.355A**4.5846.113%A84.351%B**43.6B**N/A11826.7h1.8B**3.9B**
The Slasher 79579214,6240.054C++1.7242.151%B+6.944%C-1.1CN/A3701.7h2B+4.7C++
Tank Mine 1,0477482283.281B1.5026.665%C--N/A170A68C*11434.4h1.5B++5.8C**
NS-11C 7006952862.43A++0.6529.99%A31.079%A*40.9B++N/A11517h10.7B*35.7B*
Proximity Mine 6216191304.762B2.9951.29%B**N/A193.4A+N/A5473.2h2C3.9B+
NS-AM7 Archer 6716107550.808B++0.9765.519%B*33.279%A++16.9A*1.7D10636h7.7B**11.8B**
VE-H Maw 6106043341.808C**0.0327.288%B40.397%A+54.9C*N/A26511h8.7B*32.1B+
NS Decimator 6835613461.621B++0.1669.738%B**1.07%D-51B**11.1D32911h3.7B++5.3B**
Sticky Grenade 4714591459N/A457.2264.575%A+N/A1147.5B+30A++39470.4h1.7B+2.6B++
Nemesis VSH9 6454084320.944B+0.8367.488%B++3.431%B+26.3B+15.3C*19715.5h6B**8.9B**
Frag Grenade 3863771377N/A375.2254.271%B**N/A628.3B+15B++26400.6h3B++5.5B*
Spear Anti-Vehicle Phalanx Turret 581374409.35B7.5760.803%A++4.813%B+71.9A*39.8A++4455.2h7.7B+12.7B*
S1 4643743910.957B+0.8264.447%B*4.011%B++41.1B**9.9C-2849.1h4.3B**6.7B**
M40 Fury-F 4043333630.917C0.8652.169%C*N/A23.8C++5.1C8314h10B19.1B+
Light PPA 3102991302.3C0.5242.372%C*2.007%A41.5C+1.5D-1187.2h14.7C+34.7C++
MANA Anti-Personnel Turret 302294843.5N/A1.7221.931%UN/A2940U80U7660500.1h16.3T*74.5T*
NS Baron G5 2972932331.258C*0.5245.995%C*25.939%A**34.5C+N/A1438.5h3.7B*8.1C++
Dual Photon Pods 311280833.373C-1.6054.535%C**3.571%M**62.2C6.9D-2304.5h17.2B++31.5B+
Pulsar VS1 2812762131.296B0.4830.58%A+17.391%C--30C**N/A1809.2h11.7B**38.1B*
Rocklet Rifle 5412622281.149B*0.6364.423%AN/A44.4A47.3A++6375.9h35.8C*55.6B+
MKV Suppressed 2652601681.548B++0.2331.628%B**34.231%A*46.4B++N/A1935.6h9.4B**29.6B*
Maelstrom Turbo Laser 3932482011.234C+0.5422.644%D**N/A20.8B12.2C*20011.9h43.5B**192.2B++
Quasar VM1 2402371401.693C++0.0818.767%B+21.941%B+40.2AN/A1575.9h11.1B**59.2B+
Anti-Vehicle Grenade 3032321232N/A230.2250.802%C+N/A464B+142B+28470.5h4.5B++8.9B+
L100 Python AP 397217952.284C--0.5167.399%AN/A22.4D18.6C++2349.7h8.1D12C+
Saron Laser Cannon 3782154890.44C1.3426.699%D-N/A6.2D4.7D10034.7h148.6C+556.5C
NS Annihilator 340213832.566S0.7979.968%C+N/A14.7B**8.8C++16214.5h9.5B*11.9B++
Soldier Soaker 1971951141.711B+0.0734.742%C++21.026%B**60.9B+N/A3493.2h5.4B+15.5B+
The Little Helper 172169891.899B+0.1241.743%D29.586%M60.4B++1.1B+1692.8h3.5B**8.4B+
Lancer VS22 2971561461.068B0.7163.657%C**1.282%C+15.8C++14.2C++1799.9h16B+25.2B+
V30-F Starfall 2121381590.868C-0.9164.268%C*N/A20.3D10.9D1526.8h13.3B+20.7B++
Comet VM2 1211001470.68C1.1048.141%B+7%A15.6B++3.3C-1056.4h9.6A19.9B**
NS-45 Pilot 9996731.315C++0.4631.532%C+29.167%B64B2A*1781.5h6.3B+19.9B+
Parsec VX3-A 9191109.1B**7.3244.805%B+86.813%B**50.6C++N/A1871.8h1.5A3.4B**
C75 Viper 10189165.563B3.7950%B**2.247%B**80.9M+10.9B+4511.1h8.3B**16.7B**
L100 Python HEAT 13887312.806C1.0360.87%B*3.448%B++17.4D-10.2C1435h9.2D*15.1C
Revenant 8584342.471C+0.6930.387%C--42.857%A++44.2C+N/A1111.9h6.3B+20.6B
Blueshift VM5 6866332C+0.2217.086%D28.788%A38.8C**1.2A2161.7h13.1B*76.5B
M20 Basilisk 7660115.455A3.6835.701%C5%C46.2A*12.3B+3071.3h45.8A128.3A
Blueshift VM5 5958272.148C+0.3718.809%C+24.138%B+44.6B++N/A2991.3h10.4A++55.3B++
MAX Punch 60581880.309A1.4758.824%B*N/A6.2A++N/A159.4h1.6C++2.6B
M20 Basilisk 7356144B+2.2241.602%C**3.571%D-37.3A+11.3B**3491.5h68.3B+164.1B*
Saron HRB 685577.857B+6.0838.091%D5.455%M**55M+13C5921h14.2A37.3B*
NS-357 Underboss 5252391.333B0.4444.352%B**28.846%B*52BN/A3361h4.1C*9.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31320.2h
Nano-Armor Kit356407,16524.5h
M12 Kobalt-H0810h
Motion Spotter07770.5h
Nanite Revive Grenade03100.1h
Nanite Healing Grenade0640h
Medical Applicator6634,0752.5h
Spitfire Auto-Turret432,8122.2h
Welding Device01310h
Deconstruction Tool08200h
Recon Detection Device14822,74030.4h
Ammunition Package253,6451.2h
Medical Kit68410,0029.7h
Anti-Infantry MANA Turret277200.8h
Nano-Repair Grenade01140h
Snowman Soldier31250.2h
Hardlight Barrier9670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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