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Major IRHate[AODR] IRHate
TR BR 63

KDR: 0.72

Score: 1.9m

Last Seen: Oct 26th, 2018 6:16 PM
- OFFLINE - 48.2 hour(s)

Battle Rank 63 - Terran Republic on Emerald
Level Progress (to 64): 87%
Level 100 Progress: 10% 1003h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS T1 Cycler TRAC-5 M2 Mutilator C150 Dalton MRC3 Mercy TORQ-9 NS Baron G5 P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-32,526 MLG Score: -26
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.705%22.695%447312295640.4665010.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.714%-0.295C0.253C*0.832B++HEAD ++ (~12.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.4-0.096C+16-0.122C+65.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.961%1.639%451123161225400.271111149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.574B+-0.567D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.614B+70.442B7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.9m1208.4%282 (16.9k)246 (14.8k)0.7232971,8692,5840.88467563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12325311.327%13.002%14703:000

27% Combat Medic58% Engineer7% Heavy Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2018 11:35 PMAug 24th, 2018 12:19 AMNov 24th, 2018 4:25 AM (491d) (PST)Oct 26th, 2018 5:25 PM (520d) (PST)Oct 26th, 2018 2:16 PM (520d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
328242860.2410.3340.0313.3470.036-26

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,66014,5355,12514202201214,759

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
129.1h/5.4d 417 243 1,300 25.9k 152 300 276 2.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):739
KDR:0
Kill Difference:UNR
Playtime:8.946 hours
Usage:7%
Score:0.113m
Score/min:210
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:159
Deaths:343
KDR:0.464
Accuracy:18.302% D
HSR:22.013% B+
NS Baron G5
A
Kills:82
Deaths:118
KDR:0.695
Accuracy:43.268% C+
HSR:20.732% A
Kills:241
Deaths (as Engineer):461
Deaths (to Engineers):570
KDR:0.52278
Kill Difference:220
Playtime:75.387 hours
Usage:58%
Score:1.065m
Score/min:235
Accuracy (listed only):30.785%
HSR (listed only):21.372%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:159
Deaths:343
KDR:0.464
Accuracy:18.302% D
HSR:22.013% B+
NS Baron G5
A
Kills:82
Deaths:118
KDR:0.695
Accuracy:43.268% C+
HSR:20.732% A
Kills:241
Deaths (as Light Assault):461
Deaths (to Light Assaults):311
KDR:0.52278
Kill Difference:220
Playtime:5.785 hours
Usage:4%
Score:0.053m
Score/min:152
Accuracy (listed only):30.785%
HSR (listed only):21.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C-
Kills:317
Deaths:595
KDR:0.533
Accuracy:20.325% C--
HSR:18.927% C-
TORQ-9
A++
Kills:88
Deaths:153
KDR:0.575
Accuracy:21.061% D-
HSR:37.500% A++
NS Baron G5
A
Kills:82
Deaths:118
KDR:0.695
Accuracy:43.268% C+
HSR:20.732% A
Kills:487
Deaths (as Combat Medic):866
Deaths (to Combat Medics):219
KDR:0.56236
Kill Difference:379
Playtime:35.264 hours
Usage:27%
Score:0.539m
Score/min:255
Accuracy (listed only):28.218%
HSR (listed only):25.720%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):298
KDR:0
Kill Difference:UNR
Playtime:0.672 hours
Usage:1%
Score:0.001m
Score/min:34
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:106
Deaths:95
KDR:1.116
Accuracy:8.982% D**
HSR:26.415% A++
MRC3 Mercy
B+
Kills:96
Deaths:101
KDR:0.950
Accuracy:9.586% F
HSR:23.958% B+
Kills:202
Deaths (as MAX Suit):98
Deaths (to MAX Suits):165
KDR:2.06122
Kill Difference:104
Playtime:7.541 hours
Usage:6%
Score:0.135m
Score/min:298
Accuracy (listed only):9.284%
HSR (listed only):25.187%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:102
V. Kills:60 167%
Deaths:20
KDR:5.100
Accuracy:25.127% F
KPH:25 D
VKPH:14.700 D
Kills:102 (0 + 102)
Deaths:20
KDR:5.100
VKDR:3
Vehicle Kills:60
Kill Difference:82
Playtime:4.074 hours
Usage:3%
Score:0.043m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:25.127%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:61
V. Kills:28 210%
Deaths:15
KDR:4.067
Accuracy:46.961% C++
KPH:36.500 B+
VKPH:16.800 C+
Kills:61 (61 + 0)
Deaths:15
KDR:4.067
VKDR:1.867
Vehicle Kills:28
Kill Difference:46
Playtime:1.671 hours
Usage:1%
Score:0.031m
Score/min:312
Driving Accuracy:46.961%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1 Cycler 3223175950.533C0.1920.325%C--18.927%C-14.9DN/A5121.3h14.9C+73.4C+
TRAC-5 1641593430.464C--0.2618.302%D22.013%B+7.8DN/A2820.5h18.8D102.8C--
M2 Mutilator 110106951.116C0.398.982%D**26.415%A++18.9DN/A725.6h21.5D*239.3D**
C150 Dalton 162102205.1C4.3825.127%FN/A24.9D14.6D1774.1h3.9B15.5D
MRC3 Mercy 101961010.95C-0.239.586%F23.958%B+16.8D-N/A685.7h25.1D**261.9F-
TORQ-9 89881530.575C-0.1521.061%D-37.5%A++13.8D--N/A356.4h15C+71.1C
NS Baron G5 82821180.695D0.0343.268%C+20.732%A12.8D--N/A296.4h7F-16.1D
P2-120 AP 8961154.067C-3.3446.961%C++1.639%D-35.9B16.5C3111.7h7C+14.8C*
Tank Mine 7351261.962C1.2415.09%D**N/A102C+44D7850.5h1.2B**7.7D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2640.1h
Nano-Armor Kit6886,1245.9h
Nanite Revive Grenade03810.1h
Medical Applicator13733,6342.7h
Restoration Kit4680.1h
Spitfire Auto-Turret71350.1h
Welding Device02700h
Ammunition Package12850.1h
Medical Kit7960.1h
MKV-P Suppressed01000.4h
Shield Recharging Field62130.1h
WLT-Howler Mining Laser11,5730.5h

Check the help document for the dictionary if you want to learn more about words used here.


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