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Deputy Director Director General IROnnMannn[FXXK] IROnnMannn
NC BR 90

KDR: 5.15

Score: 26m

Last Seen: Nov 10th, 2018 12:48 AM
- OFFLINE - 128.4 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Connery - Outfit Leader of FXXK[FXXK] FXXK
NC outfit on Connery

Members: 1
Level Progress (to 91): 16%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH C75 Viper Titan-150 HESH Titan-150 HEAT Orbital Strike Uplink NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 3183TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.258%17.037%175910052,4300.9043544.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.831%-2.11F---0.547D0.047C+HEAD ++ (~11.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.2-0.793D-13.80.035C+120.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.914%1.117%41165100916,921415260540.6755649%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.311%-1.164D*-0.988D--1.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.472B+5.90.529B+14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.501%12.5%152310115122661871.92481272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.361%-1.265D**2.067A*0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
292-1.505F65.7-0.699D226.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.179%53.968%1523101118935600.529412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.958%-2.382F---0.872D--0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-1.208D*4.2-0.314C17.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.372%13.445%1522101211931430.377778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.805%-2.08F---0.202C-1.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.9-2.013F--6.5-0.344C-33.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FXXK[FXXK] FXXK
NC outfit on Connery

Members: 1
26m296.9%273 (16.4k)229 (13.7k)5.147643,6988,4896.1411290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101448928.667%8.323%7213:206

11% Combat Medic41% Engineer12% Heavy Assault9% Infiltrator21% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2016 11:31 AMMay 14th, 2018 8:24 PMNov 13th, 2018 4:35 PM (1d) (PST)Nov 9th, 2018 8:54 PM (5d) (PST)Nov 9th, 2018 8:48 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5152632520.3850.0750.0321.2600.039177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,88315,78015,103234276213,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1890.9h/78.8d 8,434 3,637 17,050 142.9k 3,492 5,680 4,442 58.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:453
Deaths:278
KDR:1.630
Accuracy:9.893% F**
HSR:15.232% D*
NC6 Gauss SAW
D
Kills:334
Deaths:402
KDR:0.831
Accuracy:8.296% F--
HSR:18.563% D
Kills:787
Deaths (as Heavy Assault):680
Deaths (to Heavy Assaults):1,890
KDR:1.15735
Kill Difference:107
Playtime:228.956 hours
Usage:12%
Score:1.630m
Score/min:119
Accuracy (listed only):9.095%
HSR (listed only):16.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:377
Deaths:791
KDR:0.477
Accuracy:11.615% F-
HSR:18.037% D
NS-7 PDW
D
Kills:94
Deaths:151
KDR:0.623
Accuracy:7.940% T
HSR:13.830% D
MGR-S1 Gladius
C*
Kills:81
Deaths:105
KDR:0.771
Accuracy:11.360% F**
HSR:23.457% C*
Mauler S6
C
Kills:63
Deaths:85
KDR:0.741
Accuracy:17.485% F--
HSR:14.286% C
Blitz GD-10
C-
Kills:57
Deaths:72
KDR:0.792
Accuracy:8.193% T
HSR:14.035% C-
AF-57 Piston
C
Kills:56
Deaths:35
KDR:1.600
Accuracy:15.209% F*
HSR:12.500% C
Kills:728
Deaths (as Light Assault):1,239
Deaths (to Light Assaults):920
KDR:0.58757
Kill Difference:511
Playtime:97.365 hours
Usage:5%
Score:0.495m
Score/min:85
Accuracy (listed only):11.967%
HSR (listed only):16.024%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:377
Deaths:791
KDR:0.477
Accuracy:11.615% F-
HSR:18.037% D
Warden
D*
Kills:233
Deaths:156
KDR:1.494
Accuracy:19.934% D*
HSR:6.438% F*
Mauler S6
C
Kills:63
Deaths:85
KDR:0.741
Accuracy:17.485% F--
HSR:14.286% C
AF-57 Piston
C
Kills:56
Deaths:35
KDR:1.600
Accuracy:15.209% F*
HSR:12.500% C
Kills:729
Deaths (as Engineer):1,067
Deaths (to Engineers):1,466
KDR:0.68322
Kill Difference:338
Playtime:770.972 hours
Usage:41%
Score:12.826m
Score/min:277
Accuracy (listed only):16.061%
HSR (listed only):12.815%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:741
Deaths:1,102
KDR:0.672
Accuracy:9.926% F*
HSR:19.973% C+
NS-7 PDW
D
Kills:94
Deaths:151
KDR:0.623
Accuracy:7.940% T
HSR:13.830% D
MGR-S1 Gladius
C*
Kills:81
Deaths:105
KDR:0.771
Accuracy:11.360% F**
HSR:23.457% C*
Mauler S6
C
Kills:63
Deaths:85
KDR:0.741
Accuracy:17.485% F--
HSR:14.286% C
Blitz GD-10
C-
Kills:57
Deaths:72
KDR:0.792
Accuracy:8.193% T
HSR:14.035% C-
AF-57 Piston
C
Kills:56
Deaths:35
KDR:1.600
Accuracy:15.209% F*
HSR:12.500% C
Kills:1,092
Deaths (as Combat Medic):1,550
Deaths (to Combat Medics):411
KDR:0.70452
Kill Difference:458
Playtime:215.549 hours
Usage:11%
Score:2.808m
Score/min:217
Accuracy (listed only):11.685%
HSR (listed only):16.347%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:94
Deaths:151
KDR:0.623
Accuracy:7.940% T
HSR:13.830% D
MGR-S1 Gladius
C*
Kills:81
Deaths:105
KDR:0.771
Accuracy:11.360% F**
HSR:23.457% C*
NC14 Bolt Driver
F
Kills:72
Deaths:34
KDR:2.118
Accuracy:21.990% F-
HSR:58.333% F
Gauss SPR
C+
Kills:65
Deaths:2
KDR:32.500
Accuracy:16.088% F*
HSR:33.846% C+
NS-61 Emissary
B+
Kills:60
Deaths:126
KDR:0.476
Accuracy:11.227% F*
HSR:20% B+
Blitz GD-10
C-
Kills:57
Deaths:72
KDR:0.792
Accuracy:8.193% T
HSR:14.035% C-
AF-8 RailJack
C+
Kills:52
Deaths:2
KDR:26
Accuracy:23.497% F-
HSR:73.077% C+
Kills:481
Deaths (as Infiltrator):492
Deaths (to Infiltrators):910
KDR:0.97764
Kill Difference:11
Playtime:173.479 hours
Usage:9%
Score:2.276m
Score/min:219
Accuracy (listed only):14.328%
HSR (listed only):33.797%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:9,300
Deaths:2,209
KDR:4.210
Accuracy:11.760% F-
HSR:14.731% C++
AF-41 Hacksaw
C+
Kills:9,012
Deaths:2,196
KDR:4.104
Accuracy:12.137% F-
HSR:15.269% C+
NCM1 Scattercannon
C+
Kills:220
Deaths:138
KDR:1.594
Accuracy:25.964% D--
HSR:15% C+
NCM3 Raven
D--
Kills:144
Deaths:87
KDR:1.655
Accuracy:24.803% F-
HSR:1.389% D--
NS-20 Gorgon
C+
Kills:139
Deaths:80
KDR:1.738
Accuracy:11.429% F-
HSR:17.986% C+
NCM3 Raven
D
Kills:126
Deaths:81
KDR:1.556
Accuracy:24.885% F-
HSR:1.587% D
NS-10 Burster
B+
Kills:51
Deaths:60
KDR:0.850
Accuracy:15.294% F--
HSR:7.843% B+
Kills:18,992
Deaths (as MAX Suit):2,425.500
Deaths (to MAX Suits):581
KDR:7.83014
Kill Difference:16,566.500
Playtime:398.593 hours
Usage:21%
Score:5.934m
Score/min:248
Accuracy (listed only):18.039%
HSR (listed only):10.544%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:64
V. Kills:7 N/A
Deaths:5
KDR:12.800
Accuracy:31.068% F--
KPH:37.300 D
VKPH:4.100 D--
Kills:64 (0 + 0)
Deaths:5
KDR:12.800
VKDR:1.400
Vehicle Kills:7
Kill Difference:59
Playtime:1.714 hours
Usage:0%
Score:0.022m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,991
V. Kills:1,133 N/A
Deaths:259
KDR:30.853
Accuracy:33.769% F
KPH:52.200 C+
VKPH:7.400 C+
C75 Viper
B+
Kills:5,305
V. Kills:683 N/A
Deaths:347
KDR:15.288
Accuracy:27.443% D*
KPH:39.300 B+
VKPH:5.100 D
Skyguard
M**
Kills:60
V. Kills:25 231%
Deaths:2
KDR:30
Accuracy:7.485% T*
KPH:38.200 M**
VKPH:15.900 A++
Kills:13,356 (13,356 + 0)
Deaths:608
KDR:21.967
VKDR:3.028
Vehicle Kills:1,841
Kill Difference:12,748
Playtime:289.680 hours
Usage:15%
Score:2.376m
Score/min:137
Driving Accuracy:7.485%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:2,202
V. Kills:430 N/A
Deaths:107
KDR:20.579
Accuracy:36.818% D*
KPH:40.500 C+
VKPH:7.900 C+
Titan-150 HEAT
B*
Kills:1,363
V. Kills:325 418%
Deaths:138
KDR:9.877
Accuracy:38.392% D-
KPH:29.500 B*
VKPH:7 C--
Kills:3,565 (3,565 + 0)
Deaths:245
KDR:14.551
VKDR:3.082
Vehicle Kills:755
Kill Difference:3,320
Playtime:100.577 hours
Usage:5%
Score:0.791m
Score/min:131
Driving Accuracy:38.392%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:228
V. Kills:86 262%
Deaths:12
KDR:19
Accuracy:31.943% D
KPH:19.900 C+
VKPH:7.500 C+
M12 Kobalt
D
Kills:202
V. Kills:9 N/A
Deaths:5
KDR:40.400
Accuracy:7.886% F-
KPH:35.100 D--
VKPH:1.600 D
M20 Basilisk
C
Kills:82
V. Kills:35 228%
Deaths:6
KDR:13.667
Accuracy:27.086% D*
KPH:16.300 C-
VKPH:7 C
Kills:512 (0 + 512)
Deaths:23
KDR:22.261
VKDR:5.652
Vehicle Kills:130
Kill Difference:489
Playtime:22.246 hours
Usage:1%
Score:0.145m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:27.086%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 9,4379,3002,2094.21B+0.9411.76%F-14.731%C++27.2CN/A66342.2h6B51F--
AF-41 Hacksaw 9,1509,0122,1964.104B+1.0412.137%F-15.269%C+26.2CN/A64343.9h6.4B52.6F--
L100 Python HESH 9,1247,99125930.853A++25.7133.769%FN/A52.2C+7.4C+157153.1h3.5C+10.3D-
C75 Viper 5,9885,30534715.288A*10.1427.443%D*1.47%C+39.3B+5.1D112135h10.6B+38.8C+
Titan-150 HESH 2,6322,20210720.579B**15.4336.818%D*N/A40.5C+7.9C+13954.4h3.7C9.9D-
Titan-150 HEAT 1,6881,3631389.877B**4.7338.392%D-5.282%A29.5B*7C--12246.2h4.4B+11.6C++
Orbital Strike Uplink 1,6241,15011150N/A1,144.85564.234%UN/A1642.9U677.1U51070.7h0.7T*0.1T*
NC1 Gauss Rifle 7627411,1020.672C4.489.926%F*19.973%C+5.2D*N/A17143.2h15.9D-160.3T-
LA1 Anchor 4624532781.629C+3.529.893%F**15.232%D*8.2D**N/A2555.3h10.3C+104F--
AF-19 Mercenary 3893777910.477C4.6711.615%F-18.037%D1.6D*N/A9230h17.1D147.2F
NC15 Phoenix 569360576.316S1.1749.104%DN/A11.1C6.5D12232.3h12.6C--25.6D
NC6 Gauss SAW 3383344020.831C4.328.296%F--18.563%D5.5D*N/A3460.2h9.3B+112.6D*
Warden 2612331561.494B++3.6519.934%D*6.438%F*12.5C--1.5B**5418.7h8.5B+42.8C+
M20 Basilisk 3142281219S13.8531.943%D4.386%D19.8C+7.5C+11811.5h97.6C+305.6C+
NCM1 Scattercannon 2212201381.594C+3.5525.964%D--15%C+17.7C-N/A7912.4h11D*42.2D*
M12 Kobalt 211202540.4M*35.257.886%F-24.753%A34.8D--1.6D895.8h20.8C264F
Hawk GD-68 256164871.885M3.2648.16%F-N/A9.3D5.2D-8617.6h7.5B15.6C-
Tank Mine 202158819.75S14.60249.805%UN/A395S110A++28100.4h4.1T*1.6M
C-4 191157443.568A+1.5866.144%SN/A92.4B20D11471.7h2.7F-4.1C++
NCM3 Raven 220144871.655B**3.4924.803%F-1.389%D--6.5D3.4D*4322.2h36.7D147.9F
NS-20 Gorgon 156139801.738B*3.4111.429%F-17.986%C+9.5D1.2C3814.6h43.6C++381.4D--
M20 Basilisk 1771351135U129.8539.311%D**5.185%C++51.9B+16.2C--4862.6h96.3B+245C+
NCM3 Raven 189126811.556B*3.5924.885%F-1.587%D6.6D-3.3D*4819.1h36.8D-147.9F-
Shrike 1221001120.893B4.2533.582%F*2%C--14.7D-3.2D*2266.8h6.8C+20.1F
NS-7 PDW 95941510.623C4.527.94%T13.83%D4D*N/A1423.3h14B176.6F*
M20 Basilisk 11782613.667S8.5227.086%D*4.878%C16.4C-7C1125h87.5C++323.1C
MGR-S1 Gladius 81811050.771C4.3811.36%F**23.457%C*3.6D*N/A2022.8h15.9D**139.7T*
MAX Punch 78752,4600.03C--5.1225.895%D*N/A0.2DN/A1391h2.5C+9.7C+
NC14 Bolt Driver 7272342.118C*3.0321.99%F-58.333%F5.4D*N/A5213.4h3.8D**17.3F--
Frag Grenade 6868168N/A62.8547.419%C*N/A340DN/A35970.2h4.3C9.1C+
Gauss SPR 6565232.5U27.3516.088%F*33.846%C+20.3C-N/A573.2h5.3C*32.8F
Breaker Rocket Pods 7164512.8B*7.6531.068%F--N/A37.6D4.1D--2091.7h15.5C*49.9C-
Mauler S6 6363850.741C+4.4117.485%F--14.286%C6.5D*N/A569.7h6.7D--38.5T-
Skyguard 8560230U24.857.485%T*5%A*37.5M*15.6A++3081.6h24.5A*327.6B++
NS-61 Emissary 63601260.476C-4.6711.227%F*20%B+1.4D*N/A1443.4h27.8F247.5T*
Blitz GD-10 5857720.792C+4.368.193%T14.035%C-1.8D*N/A1231.1h20.7D--253.1T*
AF-57 Piston 5956351.6B+3.5515.209%F*12.5%C5.9D*N/A279.5h6.3D*41.4T-
AF-8 RailJack 5252226S20.8523.497%F-73.077%C+16.8C--N/A803.1h3.2D--13.8F-
NS-10 Burster 6751600.85C+4.3015.294%F--7.843%B+4.6C1.4D**3511.2h88.2A+576.4C+
Bouncing Betty 5150150U44.8592.793%SN/A250M5S12260.2h2.1C--2.2A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2810.1h
Nano-Armor Kit3251,558,57693.4h
Solid Wall1640.5h
Pain Spire1650.2h
Spawn Beacon02070.4h
M20 Basilisk-H02750.1h
Repair Module01080.2h
Cortium Silo12140.5h
Nanite Revive Grenade04,7421.3h
Medical Kit775567.3h
Medical Applicator938412,42654.5h
Welding Device02,0840.3h
Deconstruction Tool02060h
Nano-Repair Grenade01110h
Spitfire Auto-Turret273,3813.7h
Rampart Wall0690.4h
Xiphos Anti-Personnel Phalanx Tower0820h
M60-G Bulldog0520.1h
Recon Detection Device66322.6h
Ammunition Package226,8493.4h
Anti-Infantry MANA Turret11270.4h
NC4 Mag-Shot2600.2h
WLT-Howler Mining Laser310,6247.1h
M20 Drake01890.1h
Mag-Cutter920182106.6h
Orbital Strike Target Designator452262.9h
M60-A Bulldog1790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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