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Ensign IROnnMannn[FXXK] IROnnMannn
NC BR 50

KDR: 4.97

Score: 20m

Last Seen: Sep 18th, 2018 1:41 PM
- OFFLINE - 27.3 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Connery - Outfit Leader of FXXK[FXXK] FXXK
NC outfit on Connery

Members: 1
Level Progress (to 51): 30%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH C75 Viper Titan-150 HESH Titan-150 HEAT NC1 Gauss Rifle LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 3030TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.044%17.03%17199992,3840.9162184.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.955%-2.145F---0.551D-0.083C+HEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.8-0.785D-13.40.056C+120.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.909%1.117%42565100316,826400258142.065652%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.338%-1.162D*-1.002D*1.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.471B+5.90.528B+14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.826%12.424%156310054912521821.94841268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.316%-1.227D*2.148A*0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
289.5-1.46F66.1-0.701D-223.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.128%46.512%1562100612934600.372832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.311%-2.543F*-1.371D**0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.6-1.414D**4.3-0.356C-19.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.595%13.559%1562100611830030.392027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.66%-2.06F---0.17C-1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.3-1.971F-6.5-0.344C-32.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FXXK[FXXK] FXXK
NC outfit on Connery

Members: 1
20m220.1%231 (13.9k)192 (11.5k)4.9686740,5998,1715.960150 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC100846398.967%8.554%7712:396

12% Combat Medic43% Engineer13% Heavy Assault22% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2016 11:31 AMMay 14th, 2018 8:24 PMSep 18th, 2018 8:23 PM (2d) (PST)Sep 18th, 2018 10:24 AM (2d) (PST)Sep 18th, 2018 9:41 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5442742700.3900.0790.0330.9390.037190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,61316,45316,160235256211,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1734.7h/72.3d 8,101 3,473 14,942 97.8k 3,350 5,407 3,824 56.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:441
Deaths:262
KDR:1.683
Accuracy:9.912% F**
HSR:15.646% D*
NC6 Gauss SAW
D
Kills:331
Deaths:401
KDR:0.825
Accuracy:8.288% F--
HSR:18.731% D
Kills:772
Deaths (as Heavy Assault):663
Deaths (to Heavy Assaults):1,848
KDR:1.1644
Kill Difference:109
Playtime:221.066 hours
Usage:13%
Score:1.585m
Score/min:119
Accuracy (listed only):9.100%
HSR (listed only):17.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:371
Deaths:786
KDR:0.472
Accuracy:11.649% F-
HSR:17.520% D
NS-7 PDW
D
Kills:94
Deaths:151
KDR:0.623
Accuracy:7.940% T
HSR:13.830% D
MGR-S1 Gladius
C*
Kills:81
Deaths:105
KDR:0.771
Accuracy:11.420% F**
HSR:23.457% C*
Mauler S6
C+
Kills:63
Deaths:85
KDR:0.741
Accuracy:17.485% F--
HSR:14.286% C+
Blitz GD-10
C
Kills:57
Deaths:71
KDR:0.803
Accuracy:8.217% T
HSR:14.035% C
AF-57 Piston
C
Kills:55
Deaths:33
KDR:1.667
Accuracy:15.618% F--
HSR:12.727% C
Kills:721
Deaths (as Light Assault):1,231
Deaths (to Light Assaults):895
KDR:0.5857
Kill Difference:510
Playtime:94.369 hours
Usage:5%
Score:0.473m
Score/min:84
Accuracy (listed only):12.055%
HSR (listed only):15.976%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:371
Deaths:786
KDR:0.472
Accuracy:11.649% F-
HSR:17.520% D
Warden
D*
Kills:226
Deaths:153
KDR:1.477
Accuracy:19.586% D*
HSR:6.637% F*
Mauler S6
C+
Kills:63
Deaths:85
KDR:0.741
Accuracy:17.485% F--
HSR:14.286% C+
AF-57 Piston
C
Kills:55
Deaths:33
KDR:1.667
Accuracy:15.618% F--
HSR:12.727% C
Kills:715
Deaths (as Engineer):1,057
Deaths (to Engineers):1,414
KDR:0.67644
Kill Difference:342
Playtime:747.332 hours
Usage:43%
Score:9.138m
Score/min:204
Accuracy (listed only):16.084%
HSR (listed only):12.793%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:731
Deaths:1,090
KDR:0.671
Accuracy:9.917% F*
HSR:19.562% C+
NS-7 PDW
D
Kills:94
Deaths:151
KDR:0.623
Accuracy:7.940% T
HSR:13.830% D
MGR-S1 Gladius
C*
Kills:81
Deaths:105
KDR:0.771
Accuracy:11.420% F**
HSR:23.457% C*
Mauler S6
C+
Kills:63
Deaths:85
KDR:0.741
Accuracy:17.485% F--
HSR:14.286% C+
Blitz GD-10
C
Kills:57
Deaths:71
KDR:0.803
Accuracy:8.217% T
HSR:14.035% C
AF-57 Piston
C
Kills:55
Deaths:33
KDR:1.667
Accuracy:15.618% F--
HSR:12.727% C
Kills:1,081
Deaths (as Combat Medic):1,535
Deaths (to Combat Medics):380
KDR:0.70423
Kill Difference:454
Playtime:203.313 hours
Usage:12%
Score:2.719m
Score/min:223
Accuracy (listed only):11.766%
HSR (listed only):16.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:94
Deaths:151
KDR:0.623
Accuracy:7.940% T
HSR:13.830% D
MGR-S1 Gladius
C*
Kills:81
Deaths:105
KDR:0.771
Accuracy:11.420% F**
HSR:23.457% C*
NC14 Bolt Driver
F
Kills:72
Deaths:34
KDR:2.118
Accuracy:21.990% F-
HSR:58.333% F
Gauss SPR
C
Kills:57
Deaths:2
KDR:28.500
Accuracy:15.453% F*
HSR:31.579% C
Blitz GD-10
C
Kills:57
Deaths:71
KDR:0.803
Accuracy:8.217% T
HSR:14.035% C
NS-61 Emissary
B**
Kills:52
Deaths:88
KDR:0.591
Accuracy:5.967% T*
HSR:23.077% B**
AF-8 RailJack
N/A
Kills:50
Deaths:2
KDR:25
Accuracy:23.613% N/A
HSR:72% N/A
Kills:463
Deaths (as Infiltrator):453
Deaths (to Infiltrators):880
KDR:1.02208
Kill Difference:10
Playtime:83.359 hours
Usage:5%
Score:0.483m
Score/min:97
Accuracy (listed only):13.514%
HSR (listed only):33.759%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:8,827
Deaths:2,114
KDR:4.176
Accuracy:11.745% F-
HSR:14.705% C++
AF-41 Hacksaw
C++
Kills:8,529
Deaths:2,101
KDR:4.059
Accuracy:12.124% F-
HSR:15.406% C++
NCM1 Scattercannon
C+
Kills:220
Deaths:138
KDR:1.594
Accuracy:25.964% D--
HSR:15% C+
NCM3 Raven
D--
Kills:140
Deaths:86
KDR:1.628
Accuracy:24.590% F-
HSR:1.429% D--
NS-20 Gorgon
C
Kills:132
Deaths:78
KDR:1.692
Accuracy:10.773% F-
HSR:17.424% C
NCM3 Raven
D-
Kills:124
Deaths:80
KDR:1.550
Accuracy:24.638% F-
HSR:1.613% D-
NS-10 Burster
B+
Kills:51
Deaths:60
KDR:0.850
Accuracy:15.203% F--
HSR:7.843% B+
Kills:18,023
Deaths (as MAX Suit):2,328.500
Deaths (to MAX Suits):565
KDR:7.74018
Kill Difference:15,694.500
Playtime:379.496 hours
Usage:22%
Score:5.627m
Score/min:247
Accuracy (listed only):17.862%
HSR (listed only):10.489%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:64
V. Kills:7 N/A
Deaths:5
KDR:12.800
Accuracy:31.068% F--
KPH:37.300 D
VKPH:4.100 D--
Kills:64 (0 + 0)
Deaths:5
KDR:12.800
VKDR:1.400
Vehicle Kills:7
Kill Difference:59
Playtime:1.714 hours
Usage:0%
Score:0.021m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,957
V. Kills:1,123 N/A
Deaths:258
KDR:30.841
Accuracy:33.785% F
KPH:52.400 C+
VKPH:7.400 C+
C75 Viper
B+
Kills:5,305
V. Kills:683 N/A
Deaths:347
KDR:15.288
Accuracy:27.443% D*
KPH:39.300 B+
VKPH:5.100 D
Skyguard
M**
Kills:60
V. Kills:25 231%
Deaths:2
KDR:30
Accuracy:7.485% T*
KPH:38.200 M**
VKPH:15.900 A*
Kills:13,322 (13,322 + 0)
Deaths:607
KDR:21.947
VKDR:3.016
Vehicle Kills:1,831
Kill Difference:12,715
Playtime:288.483 hours
Usage:17%
Score:2.364m
Score/min:137
Driving Accuracy:7.485%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:2,141
V. Kills:416 N/A
Deaths:107
KDR:20.009
Accuracy:37.153% D*
KPH:41.100 C+
VKPH:8 C+
Titan-150 HEAT
B*
Kills:1,363
V. Kills:325 418%
Deaths:138
KDR:9.877
Accuracy:38.392% D-
KPH:29.500 B*
VKPH:7 C--
Kills:3,504 (3,504 + 0)
Deaths:245
KDR:14.302
VKDR:3.024
Vehicle Kills:741
Kill Difference:3,259
Playtime:98.260 hours
Usage:6%
Score:0.775m
Score/min:131
Driving Accuracy:38.392%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:214
V. Kills:83 255%
Deaths:11
KDR:19.455
Accuracy:31.938% D
KPH:19.200 C+
VKPH:7.400 C+
M12 Kobalt
C--
Kills:195
V. Kills:9 N/A
Deaths:5
KDR:39
Accuracy:8.027% F-
KPH:37.900 D-
VKPH:1.700 C--
M20 Basilisk
C
Kills:82
V. Kills:35 228%
Deaths:6
KDR:13.667
Accuracy:27.045% D*
KPH:16.500 C
VKPH:7 C
Kills:491 (0 + 491)
Deaths:22
KDR:22.318
VKDR:5.773
Vehicle Kills:127
Kill Difference:469
Playtime:21.266 hours
Usage:1%
Score:0.140m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:27.045%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 8,9488,8272,1144.175B+0.7911.745%F-14.705%C++27.2CN/A65324.5h6B51.2F--
AF-41 Hacksaw 8,6558,5292,1014.059B+0.9112.124%F-15.406%C++26.1CN/A63326.2h6.4B53.1F--
L100 Python HESH 9,0807,95725830.841A++25.8733.785%FN/A52.4C+7.4C+157151.9h3.5C+10.3D--
C75 Viper 5,9885,30534715.288A*10.3227.443%D*1.47%C+39.3B+5.1D112135h10.6B+38.8C+
Titan-150 HESH 2,5572,14110720.009B**15.0437.153%D*N/A41.1C+8C+14052.1h3.6C9.8D
Titan-150 HEAT 1,6881,3631389.877B**4.9138.392%D-5.282%A+29.5B*7C--12146.2h4.4B+11.6C+
NC1 Gauss Rifle 7527311,0900.671C4.309.917%F*19.562%C+5.4D*N/A18136.1h15.9D-160.5T-
LA1 Anchor 4504412621.683C+3.299.912%F**15.646%D*8.2D**N/A2553.6h10.2C++102.6F--
AF-19 Mercenary 3823717860.472C-4.5011.649%F-17.52%D1.7D*N/A9224.8h17.2D147.9F
NC15 Phoenix 559353576.193S1.2249.091%DN/A11.2C6.5D12231.5h12.5C-25.6D
NC6 Gauss SAW 3353314010.825C4.148.288%F--18.731%D5.5D*N/A3460.2h9.4B113.2D*
Warden 2522261531.477B+3.4919.586%D*6.637%F*12.5C--1.4B**5418.1h8.5B+43.4C+
NCM1 Scattercannon 2212201381.594C+3.3725.964%D--15%C+17.7C-N/A7812.4h11D*42.2D**
M20 Basilisk 2972141119.455S14.4931.938%D4.206%D19.3C+7.5C+11611.1h100.1C+313.3C
M12 Kobalt 204195539M++34.038.027%F-24.615%A38.2D-1.8C-965.1h20.1C+250.2D*
Hawk GD-68 247158831.904M3.0647.984%F-N/A9.1D5.1D-8517.4h7.6C**15.9C--
Tank Mine 197154819.25S14.28247.826%UN/A385S107.5A+27590.4h4.1T*1.6A**
C-4 172142433.302A+1.6764.827%SN/A88.8C*18.8D11591.6h2.9F--4.5B++
NCM3 Raven 214140861.628B**3.3424.59%F-1.429%D--6.5D3.4D*4321.6h36.2D147.1F
NS-20 Gorgon 147132781.692B++3.2810.773%F-17.424%C9.4D1.1C-3814h41C++380.5D--
NCM3 Raven 186124801.55B*3.4224.638%F-1.613%D-6.7D-3.4D*4918.4h35.6D144.6F-
Shrike 1221001120.893B4.0833.582%F*2%C-14.7D-3.2D*2206.8h6.8C+20.1F
NS-7 PDW 95941510.623C4.357.94%T13.83%D4D*N/A1423.3h14C**176.6F*
M20 Basilisk 11782613.667S8.7027.045%D*4.878%C16.4C7C1115h86.7C++320.6C+
MGR-S1 Gladius 81811050.771C4.2011.42%F**23.457%C*3.6D*N/A1922.5h15.9F138.9T*
NC14 Bolt Driver 7272342.118C++2.8521.99%F-58.333%F5.5D*N/A5213.2h3.8D**17.3F--
MAX Punch 72692,3590.029C--4.9425.215%D*N/A0.2CN/A1371.9h2.6C+10.1C
Breaker Rocket Pods 7164512.8B*7.8331.068%F--N/A37.6D4.1D--2071.7h15.5C*49.9C-
Frag Grenade 6464164N/A59.0347.471%C**N/A320DN/A34090.2h4.5C--9.6C+
Mauler S6 6363850.741C+4.2317.485%F--14.286%C+6.5D*N/A559.7h6.7D--38.5T-
Skyguard 8560230U25.037.485%T*5%A*37.5M*15.6A++3051.6h24.5A*327.6B++
Gauss SPR 5757228.5U23.5315.453%F*31.579%C28.5C+N/A822h4.9B+31.6D**
Blitz GD-10 5857710.803C+4.178.217%T14.035%C1.8D*N/A1231h20.6D-250.7T*
AF-57 Piston 5855331.667B+3.3015.618%F--12.727%C6.5D*N/A288.5h6.3D--40.2T
NS-61 Emissary 5452880.591C4.385.967%T*23.077%B**2.3D*N/A822.8h14C++234.3T*
NS-10 Burster 6751600.85C+4.1215.203%F--7.843%B+4.6C1.4D**3511.1h87.2A+573.7C++
AF-8 RailJack 5050225S20.0323.613%F-72%C16.7C--N/A803h3.3D*14.1F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2810.1h
Nano-Armor Kit3181,280,23080.5h
Nano-Repair Grenade0730h
Spawn Beacon02070.3h
M20 Basilisk-H02750.1h
Nanite Revive Grenade04,4641.2h
Medical Kit755347.2h
Medical Applicator891395,77151.9h
Deconstruction Tool02060h
Spitfire Auto-Turret273,3303.7h
Xiphos Anti-Personnel Phalanx Tower0820h
M60-G Bulldog0520.1h
Recon Detection Device31611h
Ammunition Package226,7503.4h
NC4 Mag-Shot2600.2h
Anti-Infantry MANA Turret11270.4h
M20 Drake01890.1h
Mag-Cutter920182106.6h
M60-A Bulldog1790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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