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Ensign IROnnMannn[FXXK] IROnnMannn
NC BR 46

KDR: 4.95

Score: 19.4m

Last Seen: Jun 20th, 2018 11:09 PM
- ONLINE NOW

Prestige 1, Battle Rank 46 - New Conglomerate on Connery - Outfit Leader of FXXK[FXXK] FXXK
NC outfit on Connery

Members: 1
Level Progress (to 47): 82%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH C75 Viper Titan-150 HESH Titan-150 HEAT NC1 Gauss Rifle LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 2921TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.309%16.938%17579902,2080.9277314.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.945%-2.089F---0.527D-0.144CHEAD ++ (~11.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.4-0.723D-13.30.062C+116

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.182%1.114%4465499316,610393255642.2646650%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.444%-1.036D*-1.042D*-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.494B+5.90.529B+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.702%11.905%13539944202461711.70041244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.214%-1.222D*2.083A*0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
301.2-1.67F-68.4-0.859D--232.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.99%58.333%13519967233900.212389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.976F--0.596D-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.784D-3.8-0.212C13.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.485%14.286%13519966329220.215753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.98F-0.003C+-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.5-1.913F-6.7-0.39C--31.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FXXK[FXXK] FXXK
NC outfit on Connery

Members: 1
19.4m216%231 (13.9k)193 (11.6k)4.9509739,4847,9755.9438246 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC99745128.942%8.472%7612:396

12% Combat Medic44% Engineer13% Heavy Assault22% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2016 11:31 AMMay 14th, 2018 8:24 PMJun 20th, 2018 7:06 PM (22h) (PST)Jun 20th, 2018 7:45 PM (21h) (PST)Jun 20th, 2018 7:09 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5502752750.3920.0790.0330.9280.037188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,98716,48716,500245256211,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1678h/69.9d 7,918 3,345 14,226 93.4k 3,230 5,241 3,756 55.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:417
Deaths:250
KDR:1.668
Accuracy:9.955% F**
HSR:14.868% D*
NC6 Gauss SAW
D
Kills:324
Deaths:401
KDR:0.808
Accuracy:8.377% F--
HSR:19.136% D
Kills:741
Deaths (as Heavy Assault):651
Deaths (to Heavy Assaults):1,806
KDR:1.13825
Kill Difference:90
Playtime:213.849 hours
Usage:13%
Score:1.545m
Score/min:120
Accuracy (listed only):9.166%
HSR (listed only):17.002%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:368
Deaths:782
KDR:0.471
Accuracy:11.690% F-
HSR:17.663% D
NS-7 PDW
D
Kills:94
Deaths:151
KDR:0.623
Accuracy:7.940% T
HSR:13.830% D
MGR-S1 Gladius
C*
Kills:81
Deaths:105
KDR:0.771
Accuracy:11.443% F**
HSR:23.457% C*
Mauler S6
C+
Kills:63
Deaths:85
KDR:0.741
Accuracy:17.485% F--
HSR:14.286% C+
Blitz GD-10
N/A
Kills:50
Deaths:69
KDR:0.725
Accuracy:8.145% N/A
HSR:16% N/A
Kills:656
Deaths (as Light Assault):1,192
Deaths (to Light Assaults):875
KDR:0.55034
Kill Difference:536
Playtime:90.095 hours
Usage:5%
Score:0.443m
Score/min:82
Accuracy (listed only):11.341%
HSR (listed only):17.047%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:368
Deaths:782
KDR:0.471
Accuracy:11.690% F-
HSR:17.663% D
Warden
D*
Kills:219
Deaths:152
KDR:1.441
Accuracy:19.479% D*
HSR:6.849% F*
Mauler S6
C+
Kills:63
Deaths:85
KDR:0.741
Accuracy:17.485% F--
HSR:14.286% C+
Kills:650
Deaths (as Engineer):1,019
Deaths (to Engineers):1,394
KDR:0.63788
Kill Difference:369
Playtime:737.809 hours
Usage:44%
Score:8.987m
Score/min:203
Accuracy (listed only):16.218%
HSR (listed only):12.933%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:705
Deaths:1,061
KDR:0.664
Accuracy:9.863% F*
HSR:19.575% C+
NS-7 PDW
D
Kills:94
Deaths:151
KDR:0.623
Accuracy:7.940% T
HSR:13.830% D
MGR-S1 Gladius
C*
Kills:81
Deaths:105
KDR:0.771
Accuracy:11.443% F**
HSR:23.457% C*
Mauler S6
C+
Kills:63
Deaths:85
KDR:0.741
Accuracy:17.485% F--
HSR:14.286% C+
Blitz GD-10
N/A
Kills:50
Deaths:69
KDR:0.725
Accuracy:8.145% N/A
HSR:16% N/A
Kills:993
Deaths (as Combat Medic):1,471
Deaths (to Combat Medics):370
KDR:0.67505
Kill Difference:478
Playtime:194.215 hours
Usage:12%
Score:2.596m
Score/min:223
Accuracy (listed only):10.975%
HSR (listed only):17.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:94
Deaths:151
KDR:0.623
Accuracy:7.940% T
HSR:13.830% D
MGR-S1 Gladius
C*
Kills:81
Deaths:105
KDR:0.771
Accuracy:11.443% F**
HSR:23.457% C*
NC14 Bolt Driver
F
Kills:72
Deaths:34
KDR:2.118
Accuracy:21.990% F-
HSR:58.333% F
Blitz GD-10
N/A
Kills:50
Deaths:69
KDR:0.725
Accuracy:8.145% N/A
HSR:16% N/A
Kills:297
Deaths (as Infiltrator):359
Deaths (to Infiltrators):862
KDR:0.8273
Kill Difference:62
Playtime:70.539 hours
Usage:4%
Score:0.412m
Score/min:97
Accuracy (listed only):12.380%
HSR (listed only):27.905%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:8,478
Deaths:2,062
KDR:4.112
Accuracy:11.774% F-
HSR:14.744% C++
AF-41 Hacksaw
C++
Kills:8,212
Deaths:2,049
KDR:4.008
Accuracy:12.171% F-
HSR:15.514% C++
NCM1 Scattercannon
C+
Kills:220
Deaths:138
KDR:1.594
Accuracy:25.964% D--
HSR:15% C+
NCM3 Raven
D--
Kills:136
Deaths:86
KDR:1.581
Accuracy:24.769% F-
HSR:1.471% D--
NS-20 Gorgon
C
Kills:132
Deaths:78
KDR:1.692
Accuracy:10.747% F-
HSR:17.424% C
NCM3 Raven
D-
Kills:124
Deaths:80
KDR:1.550
Accuracy:24.860% F-
HSR:1.613% D-
Kills:17,302
Deaths (as MAX Suit):2,246.500
Deaths (to MAX Suits):555
KDR:7.70176
Kill Difference:15,055.500
Playtime:365.821 hours
Usage:22%
Score:5.438m
Score/min:248
Accuracy (listed only):18.381%
HSR (listed only):10.961%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:64
V. Kills:7 N/A
Deaths:5
KDR:12.800
Accuracy:31.068% F--
KPH:37.300 D
VKPH:4.100 D--
Kills:64 (0 + 0)
Deaths:5
KDR:12.800
VKDR:1.400
Vehicle Kills:7
Kill Difference:59
Playtime:1.714 hours
Usage:0%
Score:0.021m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,861
V. Kills:1,110 N/A
Deaths:254
KDR:30.949
Accuracy:33.790% F
KPH:52.300 C+
VKPH:7.400 C+
C75 Viper
B+
Kills:5,305
V. Kills:683 N/A
Deaths:347
KDR:15.288
Accuracy:27.443% D*
KPH:39.300 B+
VKPH:5.100 D
Skyguard
N/A
Kills:50
V. Kills:21 227%
Deaths:1
KDR:50
Accuracy:8.324% N/A
KPH:45.400 N/A
VKPH:19.100 N/A
Kills:13,216 (13,216 + 0)
Deaths:602
KDR:21.953
VKDR:3.013
Vehicle Kills:1,814
Kill Difference:12,614
Playtime:286.361 hours
Usage:17%
Score:2.345m
Score/min:136
Driving Accuracy:8.324%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:2,081
V. Kills:408 N/A
Deaths:104
KDR:20.010
Accuracy:37.080% D*
KPH:40.900 C+
VKPH:8 C++
Titan-150 HEAT
B**
Kills:1,363
V. Kills:325 418%
Deaths:138
KDR:9.877
Accuracy:38.392% D-
KPH:29.500 B**
VKPH:7 C-
Kills:3,444 (3,444 + 0)
Deaths:242
KDR:14.231
VKDR:3.029
Vehicle Kills:733
Kill Difference:3,202
Playtime:97.064 hours
Usage:6%
Score:0.765m
Score/min:131
Driving Accuracy:38.392%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:196
V. Kills:76 255%
Deaths:8
KDR:24.500
Accuracy:31.001% D
KPH:19.400 C+
VKPH:7.500 C+
M12 Kobalt
D
Kills:144
V. Kills:6 N/A
Deaths:5
KDR:28.800
Accuracy:7.749% F--
KPH:34.800 D--
VKPH:1.400 D
M20 Basilisk
C
Kills:80
V. Kills:35 222%
Deaths:5
KDR:16
Accuracy:26.980% D*
KPH:16.200 C
VKPH:7.100 C
Kills:420 (0 + 420)
Deaths:18
KDR:23.333
VKDR:6.500
Vehicle Kills:117
Kill Difference:402
Playtime:19.208 hours
Usage:1%
Score:0.128m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:26.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 8,5948,4782,0624.112B+0.8411.774%F-14.744%C++27.2CN/A66311.9h6.1C**51.4F--
AF-41 Hacksaw 8,3348,2122,0494.008B+0.9412.171%F-15.514%C++26.2CN/A64313.5h6.5B53.1F--
L100 Python HESH 8,9717,86125430.949A++26.0033.79%FN/A52.3C+7.4C+157150.3h3.5C10.3D--
C75 Viper 5,9885,30534715.288A++10.3427.443%D*1.47%C+39.3B+5.1D112135h10.6B+38.8C+
Titan-150 HESH 2,4892,08110420.01B**15.0637.08%D*N/A40.9C+8C++14150.9h3.6C9.8D-
Titan-150 HEAT 1,6881,3631389.877B**4.9338.392%D-5.282%A29.5B**7C-12146.2h4.4B+11.6C+
NC1 Gauss Rifle 7257051,0610.664C4.299.863%F*19.575%C+5.4D*N/A18130.1h16D-162.3T*
LA1 Anchor 4254172501.668C+3.289.955%F**14.868%D*8.3D**N/A2650h10.3C+103.2F--
AF-19 Mercenary 3793687820.471C4.4811.69%F-17.663%D1.7D*N/A9221.9h17.2D147.4F
NC15 Phoenix 555350576.14S1.1948.902%DN/A11.2C6.5D12231.3h12.5C-25.5D
NC6 Gauss SAW 3283244010.808C4.148.377%F--19.136%D5.4D*N/A3459.5h9.4B+112.7D*
NCM1 Scattercannon 2212201381.594C+3.3625.964%D--15%C+17.7C-N/A7812.4h11D*42.2D**
Warden 2442191521.441B+3.5119.479%D*6.849%F*12.3C--1.4B**5417.8h8.6B+44C+
M20 Basilisk 272196824.5U19.5531.001%D4.592%C--19.4C+7.5C+12110.1h94.5C+304.8C+
Hawk GD-68 245157791.987M++2.9647.623%F-N/A9.4D5.3D--8716.7h7.3B+15.3C
Tank Mine 190149818.625S13.67252.459%UN/A372.5S102.5A27560.4h4.1T-1.6A**
M12 Kobalt 150144528.8A++23.857.749%F--25.694%A+35.1D--1.5D934.1h21.9C-282.1F
C-4 167137433.186A1.7663.826%SN/A85.6C*18.8D11441.6h2.9F--4.5B+
NCM3 Raven 209136861.581B**3.3724.769%F-1.471%D--6.4D-3.4D*4321.3h36.8D148.6F-
NS-20 Gorgon 147132781.692B++3.2610.747%F-17.424%C9.4D-1.1C-3814h40.8C++380D--
NCM3 Raven 186124801.55B*3.4024.86%F-1.613%D-6.9D-3.4D*5018.1h35.2D141.5F-
Shrike 1221001120.893B4.0633.582%F*2%C--14.7D-3.2D**2176.8h6.8C+20.1F
NS-7 PDW 95941510.623C4.337.94%T13.83%D4D*N/A1423.3h14C**176.6F--
MGR-S1 Gladius 81811050.771C4.1811.443%F**23.457%C*3.7D*N/A2021.9h15.9F138.6T*
M20 Basilisk 11580516S11.0526.98%D*5%C16C7C1085h88.1C++326.5C
NC14 Bolt Driver 7272342.118C++2.8321.99%F-58.333%F5.5D*N/A5113.2h3.8D**17.3F--
MAX Punch 69662,3070.029C--4.9225.299%D*N/A0.2CN/A1358.5h2.6C+10.1C+
Frag Grenade 6464164N/A59.0547.273%C*N/A320DN/A34230.2h4.5C--9.5C+
Breaker Rocket Pods 7164512.8B*7.8531.068%F--N/A37.6D4.1D--2061.7h15.5C*49.9C-
Mauler S6 6363850.741C+4.2117.485%F--14.286%C+6.5D*N/A559.7h6.7D--38.5T-
Skyguard 7150150U45.058.324%T*4%A45.5S19.1M++3691.1h18.9A**226.6B**
Blitz GD-10 5150690.725C4.238.145%T16%C+1.7D*N/A1229.5h21.5D*264.2T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2810.1h
M20 Basilisk-H02750.1h
Nano-Armor Kit3111,260,65579.1h
Spawn Beacon02030.3h
Nanite Revive Grenade04,1551.2h
Medical Kit745147.1h
Medical Applicator855378,40349.3h
Deconstruction Tool02060h
Spitfire Auto-Turret263,2403.5h
Xiphos Anti-Personnel Phalanx Tower0820h
Recon Detection Device0550.2h
M60-G Bulldog0520.1h
Ammunition Package216,5893.3h
NC4 Mag-Shot2600.2h
Anti-Infantry MANA Turret11270.4h
M20 Drake01890.1h
Mag-Cutter920182106.6h
M60-A Bulldog1790.1h

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