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Executor Advisory IRunANetLimiter[USPS] IRunANetLimiter
NC BR 109

KDR: 6.16

Score: 23.4m

Last Seen: Oct 15th, 2018 6:56 PM
- OFFLINE - 21 hour(s)

Prestige 1, Battle Rank 100 (109 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 37
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock LA1 Anchor Titan-150 AP NC6A GODSAW NS-15M AE NC6 Gauss SAW Reaper DMR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,443,552 MLG Score: 3552
Fun Score: N/A
Cheeseburgers Flipped: 729TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.859%28.592%8253298124,5566.048280.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.951%1.541A+1.255A-0.826D-HEAD ++ (~14.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.585B+90.37C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.52%0.861%2394510084,414325153513.5399287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.521%0.95B*-1.158D*1.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.81B++3.70.703B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.726%11.596%1161810053,23424055213.4191585%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.999%-1.058D*1.907A++1.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.447B160.588B+48.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.268%81.018%1161410092,33953164.39662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.345%1.824A++0.917B*-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.90.403B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.61%19.672%11611101218337120.493261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.611M1.058B**-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.775B++2.20.555B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 37
23.4m442.1%538 (32.3k)468 (28.1k)6.1614450,3398,1707.03476109 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1013524426.044%22.17%57706:0615

10% Combat Medic33% Engineer36% Heavy Assault6% Infiltrator11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2016 8:06 PMFeb 24th, 2018 11:08 PMOct 16th, 2018 11:56 AM (22h) (PST)Oct 15th, 2018 3:40 PM (2d) (PST)Oct 15th, 2018 2:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9062486581.0090.1640.2244.7760.0723552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,36414,87039,494611013287428,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
831.8h/34.7d 7,135 11,160 13,213 238.3k 905 3,210 3,577 45.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:3,581
Deaths:763
KDR:4.693
Accuracy:28.416% B++
HSR:30.466% B++
NC6A GODSAW
C++
Kills:2,192
Deaths:360
KDR:6.089
Accuracy:29.001% C++
HSR:27.327% C++
NS-15M AE
B**
Kills:1,354
Deaths:239
KDR:5.665
Accuracy:29.843% B**
HSR:33.678% B*
NC6 Gauss SAW
B++
Kills:1,340
Deaths:419
KDR:3.198
Accuracy:23.392% B++
HSR:23.358% C+
NS-15MB
B
Kills:1,213
Deaths:299
KDR:4.057
Accuracy:28.217% B
HSR:23.990% C--
NC6S Gauss SAW S
B++
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:26.674% B++
HSR:22.635% C+
GD-22S
B++
Kills:1,174
Deaths:282
KDR:4.163
Accuracy:26.574% B++
HSR:27.087% B+
NS-15M2
A*
Kills:594
Deaths:94
KDR:6.319
Accuracy:31.491% A++
HSR:40.067% A*
NC05 Jackhammer
B+
Kills:542
Deaths:159
KDR:3.409
Accuracy:44.380% C++
HSR:16.605% B+
MGR-L1 Promise
B*
Kills:447
Deaths:78
KDR:5.731
Accuracy:24.897% C**
HSR:31.320% B*
EM6
A*
Kills:222
Deaths:35
KDR:6.343
Accuracy:31.586% A*
HSR:37.387% A*
EM1
B+
Kills:217
Deaths:39
KDR:5.564
Accuracy:23.588% B+
HSR:23.502% C**
Kills:14,060
Deaths (as Heavy Assault):3,013
Deaths (to Heavy Assaults):2,110
KDR:4.66645
Kill Difference:11,047
Playtime:300.380 hours
Usage:36%
Score:6.525m
Score/min:362
Accuracy (listed only):29.005%
HSR (listed only):28.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A+
Kills:1,180
Deaths:173
KDR:6.821
Accuracy:33.250% B**
HSR:30.678% A+
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% B
HSR:30.881% B++
AF-4A Bandit AE
C+
Kills:549
Deaths:98
KDR:5.602
Accuracy:26.701% C+
HSR:24.772% C+
GD-7F
B*
Kills:474
Deaths:122
KDR:3.885
Accuracy:27.886% B*
HSR:23.629% B++
MGR-S1 Gladius
A
Kills:430
Deaths:111
KDR:3.874
Accuracy:30.013% B++
HSR:31.163% A
AF-4 Cyclone
A+
Kills:312
Deaths:62
KDR:5.032
Accuracy:30.394% B**
HSR:27.885% A+
AF-19 Mercenary
B+
Kills:193
Deaths:343
KDR:0.563
Accuracy:18.292% D
HSR:24.352% B+
LA39 Bruiser
B**
Kills:183
Deaths:77
KDR:2.377
Accuracy:72.610% B**
HSR:19.672% B**
Razor GD-23
M*
Kills:163
Deaths:29
KDR:5.621
Accuracy:34.009% A++
HSR:37.423% M*
Kills:4,653
Deaths (as Light Assault):1,214
Deaths (to Light Assaults):1,253
KDR:3.83278
Kill Difference:3,439
Playtime:29.363 hours
Usage:4%
Score:0.492m
Score/min:279
Accuracy (listed only):33.708%
HSR (listed only):27.828%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A
Kills:1,267
Deaths:222
KDR:5.707
Accuracy:31.940% A
HSR:24.467% C++
AF-4G Cyclone
A+
Kills:1,180
Deaths:173
KDR:6.821
Accuracy:33.250% B**
HSR:30.678% A+
Carnage AR
A++
Kills:1,177
Deaths:209
KDR:5.632
Accuracy:32.352% A++
HSR:27.188% B**
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% B
HSR:30.881% B++
GR-22AE
A
Kills:1,130
Deaths:212
KDR:5.330
Accuracy:32.204% B**
HSR:34.867% A
NC9 A-Tross
A++
Kills:632
Deaths:110
KDR:5.745
Accuracy:34.441% A++
HSR:29.430% B*
GR-22
A++
Kills:610
Deaths:137
KDR:4.453
Accuracy:30.318% A
HSR:30.328% A++
MGR-S1 Gladius
A
Kills:430
Deaths:111
KDR:3.874
Accuracy:30.013% B++
HSR:31.163% A
AF-4 Cyclone
A+
Kills:312
Deaths:62
KDR:5.032
Accuracy:30.394% B**
HSR:27.885% A+
NS-11AB
B**
Kills:285
Deaths:55
KDR:5.182
Accuracy:31.767% B**
HSR:33.333% B**
LA39 Bruiser
B**
Kills:183
Deaths:77
KDR:2.377
Accuracy:72.610% B**
HSR:19.672% B**
NC1 Gauss Rifle
A*
Kills:169
Deaths:45
KDR:3.756
Accuracy:32.209% A*
HSR:28.994% A
Kills:8,544
Deaths (as Combat Medic):1,612
Deaths (to Combat Medics):857
KDR:5.30025
Kill Difference:6,932
Playtime:79.496 hours
Usage:10%
Score:2.291m
Score/min:480
Accuracy (listed only):35.143%
HSR (listed only):29.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C+
Kills:549
Deaths:98
KDR:5.602
Accuracy:26.701% C+
HSR:24.772% C+
GD-7F
B*
Kills:474
Deaths:122
KDR:3.885
Accuracy:27.886% B*
HSR:23.629% B++
MGR-M1 Bishop
A*
Kills:266
Deaths:30
KDR:8.867
Accuracy:45.976% A*
HSR:45.865% A++
AF-19 Mercenary
B+
Kills:193
Deaths:343
KDR:0.563
Accuracy:18.292% D
HSR:24.352% B+
LA39 Bruiser
B**
Kills:183
Deaths:77
KDR:2.377
Accuracy:72.610% B**
HSR:19.672% B**
Razor GD-23
M*
Kills:163
Deaths:29
KDR:5.621
Accuracy:34.009% A++
HSR:37.423% M*
Kills:1,828
Deaths (as Engineer):699
Deaths (to Engineers):1,238
KDR:2.61516
Kill Difference:1,129
Playtime:277.228 hours
Usage:33%
Score:9.452m
Score/min:568
Accuracy (listed only):37.579%
HSR (listed only):29.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
B**
Kills:1,194
Deaths:72
KDR:16.583
Accuracy:47.400% B**
HSR:82.915% C**
AF-4G Cyclone
A+
Kills:1,180
Deaths:173
KDR:6.821
Accuracy:33.250% B**
HSR:30.678% A+
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% B
HSR:30.881% B++
SAS-R
A++
Kills:675
Deaths:70
KDR:9.643
Accuracy:49.291% A++
HSR:73.630% B+
NS-44P Commissioner
B**
Kills:527
Deaths:139
KDR:3.791
Accuracy:48.668% B**
HSR:18.027% D
MGR-S1 Gladius
A
Kills:430
Deaths:111
KDR:3.874
Accuracy:30.013% B++
HSR:31.163% A
AF-4 Cyclone
A+
Kills:312
Deaths:62
KDR:5.032
Accuracy:30.394% B**
HSR:27.885% A+
NSX Daimyo
B++
Kills:288
Deaths:28
KDR:10.286
Accuracy:46.078% B++
HSR:94.792% C**
NC14 Bolt Driver
B**
Kills:182
Deaths:31
KDR:5.871
Accuracy:42.899% B**
HSR:74.176% C+
NS-357 Underboss
C+
Kills:176
Deaths:100
KDR:1.760
Accuracy:34.368% C+
HSR:13.636% D--
AF-18 Stalker AE
D
Kills:131
Deaths:36
KDR:3.639
Accuracy:27.133% D-
HSR:22.137% D
NS-45 Pilot
A
Kills:114
Deaths:38
KDR:3
Accuracy:25.064% D--
HSR:35.088% A
NS-44L "Ravenous" Blackhand
C
Kills:84
Deaths:23
KDR:3.652
Accuracy:38.364% C
HSR:28.571% D--
Kills:6,462
Deaths (as Infiltrator):1,082
Deaths (to Infiltrators):1,117
KDR:5.97227
Kill Difference:5,380
Playtime:50.868 hours
Usage:6%
Score:1.410m
Score/min:462
Accuracy (listed only):37.164%
HSR (listed only):43.352%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:4,781
Deaths:553
KDR:8.646
Accuracy:42.494% B**
HSR:15.122% C
AF-34 Mattock
A
Kills:4,633
Deaths:553
KDR:8.378
Accuracy:47.326% A
HSR:16.447% C
AF-23 Grinder
A+
Kills:286
Deaths:47
KDR:6.085
Accuracy:47.190% A+
HSR:16.084% B
AF-23 Grinder
A
Kills:280
Deaths:47
KDR:5.957
Accuracy:50.184% A
HSR:17.143% C*
Kills:9,980
Deaths (as MAX Suit):600
Deaths (to MAX Suits):347
KDR:16.63333
Kill Difference:9,380
Playtime:91.348 hours
Usage:11%
Score:3.199m
Score/min:584
Accuracy (listed only):46.799%
HSR (listed only):16.199%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:332
V. Kills:177 187%
Deaths:76
KDR:4.368
Accuracy:32.398% B
KPH:29.800 A+
VKPH:15.900 B*
Tomcat A2AM Pods
B++
Kills:265
V. Kills:120 219%
Deaths:17
KDR:15.588
Accuracy:76.801% C
KPH:82.800 B++
VKPH:37.500 C+
M30 Mustang AH
C+
Kills:165
V. Kills:16 N/A
Deaths:22
KDR:7.500
Accuracy:55.425% C+
KPH:47.900 C+
VKPH:4.600 C+
Kills:762 (497 + 0)
Deaths:115
KDR:6.626
VKDR:2.722
Vehicle Kills:313
Kill Difference:647
Playtime:17.788 hours
Usage:2%
Score:0.349m
Score/min:327
Piloting Accuracy:55.425%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:328
V. Kills:9 N/A
Deaths:3
KDR:109.333
Accuracy:44.788% B*
KPH:98.300 B+
VKPH:2.700 D
Kills:328 (0 + 328)
Deaths:3
KDR:109.333
VKDR:3
Vehicle Kills:9
Kill Difference:325
Playtime:3.339 hours
Usage:0%
Score:0.055m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:44.788%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:838
V. Kills:75 N/A
Deaths:13
KDR:64.462
Accuracy:56.812% B**
KPH:131.300 M*
VKPH:11.700 B**
L100 Python HEAT
C+
Kills:129
V. Kills:58 219%
Deaths:35
KDR:3.686
Accuracy:44.405% D
KPH:24.600 C
VKPH:11.100 C+
C75 Viper
D*
Kills:56
V. Kills:17 311%
Deaths:46
KDR:1.217
Accuracy:26.138% D*
KPH:9.200 D*
VKPH:2.800 D*
Kills:1,023 (1,023 + 0)
Deaths:94
KDR:10.883
VKDR:1.596
Vehicle Kills:150
Kill Difference:929
Playtime:17.725 hours
Usage:2%
Score:0.280m
Score/min:263
Driving Accuracy:26.138%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:2,412
V. Kills:1,052 229%
Deaths:85
KDR:28.377
Accuracy:58.475% B**
KPH:49.300 M+
VKPH:21.500 A+
Titan-150 HEAT
B+
Kills:979
V. Kills:331 295%
Deaths:104
KDR:9.413
Accuracy:50.259% B+
KPH:25.800 B+
VKPH:8.700 C+
Enforcer ML85
A+
Kills:487
V. Kills:248 196%
Deaths:50
KDR:9.740
Accuracy:52.309% A
KPH:36.500 A+
VKPH:18.600 B
M96 Mjolnir
B*
Kills:146
V. Kills:66 218%
Deaths:14
KDR:10.429
Accuracy:35.995% C+
KPH:50.700 B*
VKPH:22.900 C*
E540 Halberd
C++
Kills:111
V. Kills:54 202%
Deaths:8
KDR:13.875
Accuracy:45.527% C++
KPH:29.100 C+
VKPH:14.200 C+
Kills:4,135 (3,391 + 744)
Deaths:261
KDR:15.843
VKDR:6.709
Vehicle Kills:1,751
Kill Difference:3,874
Playtime:106.947 hours
Usage:13%
Score:2.228m
Score/min:347
Driving Accuracy:50.259%
Gunner Accuracy:45.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:551
V. Kills:10 N/A
Deaths:8
KDR:68.875
Accuracy:20.998% C+
KPH:162.500 B*
VKPH:2.900 D
M96 Mjolnir-H
B*
Kills:318
V. Kills:149 212%
Deaths:22
KDR:14.455
Accuracy:46.295% C
KPH:67.100 B*
VKPH:31.500 C+
C85 Canister-H
A++
Kills:132
V. Kills:3 N/A
Deaths:8
KDR:16.500
Accuracy:68.396% A++
KPH:137 B+
VKPH:3.100 D--
G40-F Ranger
B+
Kills:68
V. Kills:37 179%
Deaths:3
KDR:22.667
Accuracy:36% B+
KPH:31.400 C
VKPH:17.100 D
Kills:1,069 (0 + 1,069)
Deaths:41
KDR:26.073
VKDR:4.854
Vehicle Kills:199
Kill Difference:1,028
Playtime:11.255 hours
Usage:1%
Score:0.319m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:36%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:940
V. Kills:18 N/A
Deaths:13
KDR:72.308
Accuracy:17.764% C++
KPH:128.500 A++
VKPH:2.500 C++
M12 Kobalt
A*
Kills:797
V. Kills:12 N/A
Deaths:10
KDR:79.700
Accuracy:18.409% C*
KPH:152.300 A*
VKPH:2.300 C+
M20 Basilisk
B+
Kills:148
V. Kills:42 344%
Deaths:15
KDR:9.867
Accuracy:38.571% C++
KPH:26.200 B+
VKPH:7.400 C+
Kills:1,885 (0 + 1,885)
Deaths:38
KDR:49.605
VKDR:1.895
Vehicle Kills:72
Kill Difference:1,847
Playtime:18.201 hours
Usage:2%
Score:0.602m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:38.571%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 4,8344,7815538.646A++2.4842.494%B**15.122%C67.9A+N/A22070.4h5.4C**12.7B++
AF-34 Mattock 4,6714,6335538.378A++2.2247.326%A16.447%C65.8A+N/A21370.4h6.2C*13.2B*
LA1 Anchor 3,6143,5817634.693B**1.4728.416%B++30.466%B++67.8B*N/A27852.8h8.5B*30B++
Titan-150 AP 3,4642,4128528.376M**22.2158.475%B**N/A49.2M+21.5A+43649h3.2B+5.5B**
NC6A GODSAW 2,2242,1923606.089A++0.0729.001%C++27.327%C++65.2B1C++19933.6h9C+31.1C**
NS-15M AE 1,3721,3542395.665A++0.5029.843%B**33.678%B*110.1A++1.5A*25412.3h10.2B++34.2B++
NC6 Gauss SAW 1,3541,3404193.198A+2.9623.392%B++23.358%C+41.7B++N/A16732.1h9.2B+39.3B+
Reaper DMR 1,2741,2672225.707A+0.4531.94%A24.467%C++80.7A*N/A26615.7h7.8B**24.3B**
NS-15MB 1,2281,2132994.057A+2.1028.217%B23.99%C--59.2C+N/A32820.5h10.8B+38.2B+
EM4-AE Longshot 1,1971,1947216.583M**10.4247.4%B**82.915%C**69.8B**N/A18317.1h1.7B+3.6B++
NC6S Gauss SAW S 1,1941,1842464.813M++1.3526.674%B++22.635%C+53.1BN/A15222.3h10.2B38.2B+
AF-4G Cyclone 1,1861,1801736.821M**0.6633.25%B**30.678%A+100A+N/A21711.8h7.9B**23.6B++
Carnage AR 1,1811,1772095.632M*0.5332.352%A++27.188%B**94.2M*N/A46212.5h10A30.8B**
GD-22S 1,1821,1742824.163A2.0026.574%B++27.087%B+59.6B**N/A19419.7h9.5B++35.8B++
AF-4AE Cyclone 1,1731,1691995.874M**0.2930.214%B30.881%B++92B**N/A21812.7h7.9B++26.2B+
GR-22AE 1,1351,1302125.33A**0.8332.204%B**34.867%A89.7A+N/A24612.6h9.5B**29.4B**
Titan-150 HEAT 1,3109791049.413B**3.2550.259%B+2.247%C--25.8B+8.7C+14838h5.2C+10.3B
M12 Kobalt 9589401372.308S66.1517.764%C++14.255%D-128.8A*2.5C++5617.3h13B**73.3B++
L100 Python HESH 9138381364.462S58.3056.812%B**N/A130.9M*11.7B**4866.4h2A3.5A
M12 Kobalt 8097971079.7S73.5418.409%C*16.562%C-153.3A**2.3C+7185.2h12.6B**68.6B+
SAS-R 677675709.643A++3.4849.291%A++73.63%B+71.8A++N/A2399.4h2B+4B*
NC9 A-Tross 6396321105.745S0.4234.441%A++29.43%B*100.3M*1.1A++2446.3h8.1B*23.4B**
GR-22 6176101374.453A**1.7130.318%A30.328%A++103.4M**1.2A**2685.9h9.6A+31.5B**
NS-15M2 602594946.319A*0.1631.491%A++40.067%A*88.7A++1.2A++3136.7h10.6B++33.8B*
M12 Kobalt-H 561551868.875A**62.7120.998%C+15.971%C+162.1B++2.9D3893.4h11.4B+54.1B+
AF-4A Bandit AE 552549985.602M++0.5626.701%C+24.772%C+67.8B**N/A1928.1h8.5B*31.8B+
NC05 Jackhammer 5505421593.409A*2.7544.38%C++16.605%B+79.7A+1.2B*2576.8h4B*8.9B+
NS Decimator 6835401144.737S1.4268.722%B**2.407%C++56.3A+14.9C+3369.6h3.7B++5.4B**
NS-44P Commissioner 5315271393.791A++2.3748.668%B**18.027%D56.7C*N/A8149.3h2.9B++6.1B++
Enforcer ML85 735487509.74B**3.5852.309%AN/A36.6A+18.6B44813.3h10.6B+20.3B**
GD-7F 4764741223.885M+2.2827.886%B*23.629%B++41.6B++N/A13811.4h10.3B*37B++
MGR-L1 Promise 449447785.731M++0.4324.897%C**31.32%B*68.8B**N/A3176.5h11.3B*45.6B++
MGR-S1 Gladius 4364301113.874A++2.2930.013%B++31.163%A70.5A1A2466.1h8B*26.8B++
C-4 4543491133.088A3.0724.73%C+N/A67.1C20.2D5925.2h1B**4C++
M20 Mustang 509332764.368B**1.7932.398%BN/A29.9A+15.9B*26711.1h35B**107.9B**
Dual-75 Duster 3373283109.333S103.1744.788%B*N/A99.4B+2.7D2733.3h5.3C**11.9B+
M96 Mjolnir-H 4673182214.455M++8.2946.295%CN/A67.7B**31.7C+6214.7h24.8B++53.6B*
AF-4 Cyclone 312312625.032M++1.1330.394%B**27.885%A+80A*N/A3653.9h8.2B**26.8B*
NSX Daimyo 2892882810.286A*4.1246.078%B++94.792%C**72B*N/A1854h2.1B++4.6B++
AF-23 Grinder 291286476.085A+0.0847.19%A+16.084%B59.6A*1A++1824.8h7.1C15.1B++
NS-11AB 286285555.182M**0.9831.767%B**33.333%B**109.6MN/A2452.6h10.5B*33B*
AF-23 Grinder 282280475.957A0.2050.184%A17.143%C*58.3A++N/A1884.8h7.8C--15.5B+
MGR-M1 Bishop 267266308.867M**2.7145.976%A*45.865%A++98.5M*N/A2912.7h4A+8.6A
Tomcat A2AM Pods 3852651715.588M9.4376.801%CN/A82.8B++37.5C+7233.2h5.1A6.7A+
Frag Grenade 2672611261N/A254.8453.857%B**N/A652.5B++15A+27320.4h3B*5.6B*
EM6 224222356.343M++0.1831.586%A*37.387%A*88.8A*N/A3932.5h9.1B*28.8B*
EM1 219217395.564S0.6023.588%B+23.502%C**54.3B++N/A1544h11.2C*47.5B+
Shrike 328216872.483M+3.6862.904%B++N/A45A++23.3A+4524.8h5.7B+9B++
AF-19 Mercenary 1961933430.563C5.6018.292%D24.352%B+6.8DN/A6128.4h15.8C86.5C
LA39 Bruiser 185183772.377B**3.7872.61%B**19.672%B**70.4AN/A2792.6h2.2B+3B++
NC14 Bolt Driver 182182315.871A++0.2942.899%B**74.176%C+40.4AN/A1864.5h2.4B+5.6B++
NS-357 Underboss 1761761001.76B*4.4034.368%C+13.636%D--26.7CN/A856.6h3.7B+10.8B
NC1 Gauss Rifle 169169453.756A**2.4132.209%A*28.994%A60.4A**N/A5252.8h10.8B*33.7B**
M60-A Bulldog 192168533.6S27.4456.318%A**N/A88.4M12.6A++3891.9h4.6B*8.2A
M30 Mustang AH 181165227.5C**1.3455.425%C+N/A48.5C++4.7C+1513.4h12C21.7C
Razor GD-23 164163295.621S0.5434.009%A++37.423%M*81.5M*N/A3072h7.6A+22.4B**
M20 Basilisk 190148159.867M**3.7138.571%C++3.378%D--26B+7.4C+3845.7h75.2C**195.1B+
M96 Mjolnir 2121461410.429A4.2735.995%C+N/A50.3B*22.8C*9952.9h27.4B++76B+
C85 Canister-H 135132816.5C*10.3468.396%A++9.091%D132B+3D--4541h8.8D12.8C*
AF-18 Stalker AE 132131363.639B**2.5227.133%D-22.137%D52.4C++N/A1372.5h12C++44.1C
L100 Python HEAT 187129353.686C+2.4844.405%D1.55%D-24.8C11.2C+1995.2h5.9C+13.2C+
NS-45 Pilot 114114383A3.1625.064%D--35.088%A34.5CN/A903.3h5.1B**20.5B+
E540 Halberd 165111813.875B**7.7145.527%C++N/A29.2C++14.2C+3493.8h5.2B+11.4B+
Hardlight Dagger 1151093,7030.029C+6.139.669%D*22.018%A++0.4CN/A24278h2.6C26.9D
M12 Kobalt 9187187M++80.8419.887%C13.793%D-145B*6.7B*5500.6h10.9B**55B++
NS-44L "Ravenous" Blackhand 8484233.652A2.5138.364%C28.571%D--30C+N/A752.8h4C++10.3C++
G40-F Ranger 10568322.667A+16.5136%B+1.471%B30.9C-16.8D2882.2h76.8C213.2C++
Tank Mine 7362320.667S14.51324.675%UN/A155B**27.5D*16780.4h4T-1.2M
C75 Viper 7356461.217D4.9426.138%D*1.786%B+9.2D*2.8D*856.1h21.2D*81.2F--
Rocklet Rifle 9555252.2M+3.9652.507%C+N/A28.9C++21.1C5221.9h29.1B++55.5B+
Spear Anti-Vehicle Phalanx Turret 6751317A++10.8454.99%A1.961%D*85M+26.7B+7160.6h5.3B*9.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter59670.5h
Restoration Kit923,87910.2h
LA7 Buzzard0840.1h
Nano-Armor Kit105214,76713.7h
Spawn Beacon84030.4h
Anti-Vehicle MANA Turret1620.1h
Nanite Revive Grenade06420.2h
Medical Kit3294,37610.4h
Medical Applicator3442,4852.7h
Nanite Healing Grenade01360h
Deconstruction Tool01440h
Anti-Infantry MANA Turret8920.5h
Ammunition Package131,0100.6h
A30 Walker0720.1h
Hardlight Barrier21400.1h
Nano-Repair Grenade03570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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