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Executor Advisory IRunANetLimiter[USPS] IRunANetLimiter
NC BR 113

KDR: 6.34

Score: 25.5m

Last Seen: Nov 28th, 2018 4:48 AM
- OFFLINE - 304 hour(s)

Prestige 1, Battle Rank 100 (113 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 37
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock LA1 Anchor Titan-150 AP NC6A GODSAW NS-15M AE NC6 Gauss SAW Reaper DMR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,618,692 MLG Score: 3692
Fun Score: N/A
Cheeseburgers Flipped: 784TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.032%28.975%8413398925,8986.055180.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.822%1.568A+1.301A-0.715D-HEAD ++ (~14.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.585B+90.367C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.341%0.494%376210206071934053.12887150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.33%-0.327C--1.027D*0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.10.526B+26.10.505B+49.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.183%0.793%2630510174,918334170414.6806288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.258%1.01B**-1.188D*1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++3.60.71B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.401%11.074%1311910133,60325469414.185518%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.119%-0.904D--1.734A++1.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.434B17.60.55B+49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.065%81.729%1311410182,66056564.70796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.277%1.803A++0.959B*-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.90.407B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.457%19.481%13111102123140020.57606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.341A*1.004B**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.777B++20.578B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 37
25.5m439.5%545 (32.7k)476 (28.6k)6.3449354,6878,6197.2766113 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022570326.434%22.216%58706:1315

9% Combat Medic34% Engineer36% Heavy Assault6% Infiltrator11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2016 8:06 PMFeb 24th, 2018 11:08 PMDec 10th, 2018 11:46 AM (3h) (PST)Nov 28th, 2018 1:25 AM (13d) (PST)Nov 28th, 2018 12:48 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9312456861.0220.1610.2274.8260.0763692

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,86814,72641,142611014290528,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
891.6h/37.2d 8,030 12,149 14,478 258.2k 966 3,400 4,062 49.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:3,756
Deaths:787
KDR:4.773
Accuracy:28.567% B*
HSR:30.990% B*
NC6A GODSAW
C*
Kills:2,278
Deaths:377
KDR:6.042
Accuracy:29.615% C*
HSR:27.349% C++
NS-15M AE
B*
Kills:1,354
Deaths:239
KDR:5.665
Accuracy:29.843% B*
HSR:33.678% B*
NC6 Gauss SAW
B++
Kills:1,340
Deaths:419
KDR:3.198
Accuracy:23.392% B++
HSR:23.358% C+
NS-15MB
B+
Kills:1,213
Deaths:299
KDR:4.057
Accuracy:28.217% B+
HSR:23.990% C--
NC6S Gauss SAW S
B+
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:26.674% B+
HSR:22.635% C+
GD-22S
B++
Kills:1,174
Deaths:282
KDR:4.163
Accuracy:26.574% B++
HSR:27.087% B+
NS-15M2
A*
Kills:873
Deaths:139
KDR:6.281
Accuracy:31.377% A+
HSR:40.435% A*
MGR-L1 Promise
A
Kills:603
Deaths:95
KDR:6.347
Accuracy:26.088% B+
HSR:33.831% A
NC05 Jackhammer
B+
Kills:572
Deaths:167
KDR:3.425
Accuracy:44.260% C++
HSR:16.783% B+
EM6
A**
Kills:335
Deaths:55
KDR:6.091
Accuracy:30.512% A++
HSR:39.105% A**
EM1
B+
Kills:217
Deaths:39
KDR:5.564
Accuracy:23.588% B+
HSR:23.502% C**
Kills:14,899
Deaths (as Heavy Assault):3,144
Deaths (to Heavy Assaults):2,231
KDR:4.73887
Kill Difference:11,755
Playtime:317.154 hours
Usage:36%
Score:7.061m
Score/min:371
Accuracy (listed only):29.059%
HSR (listed only):28.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A+
Kills:1,188
Deaths:174
KDR:6.828
Accuracy:33.245% B**
HSR:30.808% A+
AF-4AE Cyclone
B*
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% B
HSR:30.881% B*
AF-4A Bandit AE
C+
Kills:573
Deaths:101
KDR:5.673
Accuracy:26.915% C+
HSR:25.131% C+
GD-7F
B++
Kills:520
Deaths:128
KDR:4.063
Accuracy:27.855% B++
HSR:24.039% B++
MGR-S1 Gladius
B**
Kills:444
Deaths:112
KDR:3.964
Accuracy:30.051% B++
HSR:30.405% B**
AF-4 Cyclone
A+
Kills:444
Deaths:87
KDR:5.103
Accuracy:30.953% B**
HSR:27.928% A+
AF-19 Mercenary
B**
Kills:235
Deaths:361
KDR:0.651
Accuracy:19.766% C-
HSR:26.809% B**
LA39 Bruiser
B**
Kills:231
Deaths:91
KDR:2.538
Accuracy:69.457% B*
HSR:19.481% B**
Razor GD-23
M++
Kills:182
Deaths:32
KDR:5.688
Accuracy:34.228% A++
HSR:36.264% M++
AC-X11
A
Kills:65
Deaths:11
KDR:5.909
Accuracy:31.941% A
HSR:29.231% A
Kills:5,051
Deaths (as Light Assault):1,296
Deaths (to Light Assaults):1,324
KDR:3.89738
Kill Difference:3,755
Playtime:31.717 hours
Usage:4%
Score:0.536m
Score/min:282
Accuracy (listed only):33.463%
HSR (listed only):28.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C+
Kills:573
Deaths:101
KDR:5.673
Accuracy:26.915% C+
HSR:25.131% C+
GD-7F
B++
Kills:520
Deaths:128
KDR:4.063
Accuracy:27.855% B++
HSR:24.039% B++
MGR-M1 Bishop
A*
Kills:266
Deaths:30
KDR:8.867
Accuracy:45.976% A*
HSR:45.865% A++
AF-19 Mercenary
B**
Kills:235
Deaths:361
KDR:0.651
Accuracy:19.766% C-
HSR:26.809% B**
LA39 Bruiser
B**
Kills:231
Deaths:91
KDR:2.538
Accuracy:69.457% B*
HSR:19.481% B**
Razor GD-23
M++
Kills:182
Deaths:32
KDR:5.688
Accuracy:34.228% A++
HSR:36.264% M++
AC-X11
A
Kills:65
Deaths:11
KDR:5.909
Accuracy:31.941% A
HSR:29.231% A
Kills:2,072
Deaths (as Engineer):754
Deaths (to Engineers):1,304
KDR:2.74801
Kill Difference:1,318
Playtime:305.049 hours
Usage:34%
Score:10.519m
Score/min:575
Accuracy (listed only):36.591%
HSR (listed only):29.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A
Kills:1,272
Deaths:223
KDR:5.704
Accuracy:31.959% A
HSR:24.528% C+
AF-4G Cyclone
A+
Kills:1,188
Deaths:174
KDR:6.828
Accuracy:33.245% B**
HSR:30.808% A+
Carnage AR
A++
Kills:1,177
Deaths:209
KDR:5.632
Accuracy:32.346% A++
HSR:27.188% B**
AF-4AE Cyclone
B*
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% B
HSR:30.881% B*
GR-22AE
A
Kills:1,130
Deaths:212
KDR:5.330
Accuracy:32.204% B**
HSR:34.867% A
NC9 A-Tross
A++
Kills:645
Deaths:111
KDR:5.811
Accuracy:34.421% A++
HSR:29.457% B++
GR-22
A+
Kills:643
Deaths:147
KDR:4.374
Accuracy:30.429% A
HSR:29.860% A+
MGR-S1 Gladius
B**
Kills:444
Deaths:112
KDR:3.964
Accuracy:30.051% B++
HSR:30.405% B**
AF-4 Cyclone
A+
Kills:444
Deaths:87
KDR:5.103
Accuracy:30.953% B**
HSR:27.928% A+
NS-11AB
A+
Kills:350
Deaths:64
KDR:5.469
Accuracy:31.834% B**
HSR:34.571% A+
LA39 Bruiser
B**
Kills:231
Deaths:91
KDR:2.538
Accuracy:69.457% B*
HSR:19.481% B**
NC1 Gauss Rifle
A*
Kills:169
Deaths:45
KDR:3.756
Accuracy:32.127% A*
HSR:28.994% A
Kills:8,862
Deaths (as Combat Medic):1,674
Deaths (to Combat Medics):905
KDR:5.29391
Kill Difference:7,188
Playtime:81.528 hours
Usage:9%
Score:2.328m
Score/min:476
Accuracy (listed only):34.937%
HSR (listed only):29.081%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
B*
Kills:1,208
Deaths:72
KDR:16.778
Accuracy:47.465% B*
HSR:83.030% B
AF-4G Cyclone
A+
Kills:1,188
Deaths:174
KDR:6.828
Accuracy:33.245% B**
HSR:30.808% A+
AF-4AE Cyclone
B*
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% B
HSR:30.881% B*
SAS-R
A++
Kills:775
Deaths:85
KDR:9.118
Accuracy:49.223% A++
HSR:74.581% B++
NS-44P Commissioner
B**
Kills:539
Deaths:145
KDR:3.717
Accuracy:48.862% B**
HSR:17.996% D
MGR-S1 Gladius
B**
Kills:444
Deaths:112
KDR:3.964
Accuracy:30.051% B++
HSR:30.405% B**
AF-4 Cyclone
A+
Kills:444
Deaths:87
KDR:5.103
Accuracy:30.953% B**
HSR:27.928% A+
NSX Daimyo
B+
Kills:425
Deaths:36
KDR:11.806
Accuracy:45.320% B+
HSR:95.059% B
NC14 Bolt Driver
A
Kills:252
Deaths:36
KDR:7
Accuracy:43.348% A
HSR:75% C++
NS-357 Underboss
C+
Kills:181
Deaths:101
KDR:1.792
Accuracy:34.610% C+
HSR:13.812% D-
NS-45 Pilot
B*
Kills:163
Deaths:53
KDR:3.075
Accuracy:27.175% D
HSR:33.129% B*
AF-18 Stalker AE
D
Kills:132
Deaths:38
KDR:3.474
Accuracy:27.240% D-
HSR:21.970% D
NS-44L "Ravenous" Blackhand
C-
Kills:84
Deaths:23
KDR:3.652
Accuracy:38.364% C-
HSR:28.571% D--
Kills:7,004
Deaths (as Infiltrator):1,161
Deaths (to Infiltrators):1,171
KDR:6.03273
Kill Difference:5,843
Playtime:56.763 hours
Usage:6%
Score:1.578m
Score/min:463
Accuracy (listed only):37.390%
HSR (listed only):43.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:5,124
Deaths:578
KDR:8.865
Accuracy:42.439% B**
HSR:15.203% C
AF-34 Mattock
A
Kills:4,970
Deaths:578
KDR:8.599
Accuracy:47.338% A
HSR:16.358% C
AF-23 Grinder
A+
Kills:299
Deaths:48
KDR:6.229
Accuracy:47.093% A+
HSR:16.388% B+
AF-23 Grinder
A
Kills:289
Deaths:48
KDR:6.021
Accuracy:50.067% A
HSR:17.301% C*
AF-41 Hacksaw
A
Kills:97
Deaths:8
KDR:12.125
Accuracy:44.186% A
HSR:13.402% C
AF-41 Hacksaw
A++
Kills:84
Deaths:8
KDR:10.500
Accuracy:49.633% A++
HSR:17.857% B++
Kills:10,863
Deaths (as MAX Suit):634
Deaths (to MAX Suits):369
KDR:17.13407
Kill Difference:10,229
Playtime:98.219 hours
Usage:11%
Score:3.464m
Score/min:588
Accuracy (listed only):46.793%
HSR (listed only):16.085%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:416
V. Kills:223 186%
Deaths:82
KDR:5.073
Accuracy:32.358% C**
KPH:30.900 A+
VKPH:16.600 B**
Tomcat A2AM Pods
B*
Kills:295
V. Kills:133 220%
Deaths:18
KDR:16.389
Accuracy:76.197% C-
KPH:86 B*
VKPH:38.800 C+
M30 Mustang AH
C++
Kills:191
V. Kills:17 N/A
Deaths:24
KDR:7.958
Accuracy:55.919% C+
KPH:49.500 C++
VKPH:4.400 C+
Vortek Rotary
S
Kills:60
V. Kills:32 182%
Deaths:4
KDR:15
Accuracy:32.598% B
KPH:104.800 S
VKPH:55.900 S
Kills:962 (667 + 0)
Deaths:128
KDR:7.516
VKDR:3.164
Vehicle Kills:405
Kill Difference:834
Playtime:21.306 hours
Usage:2%
Score:0.457m
Score/min:358
Piloting Accuracy:32.598%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B**
Kills:427
V. Kills:14 N/A
Deaths:4
KDR:106.750
Accuracy:46.773% B**
KPH:102.700 B++
VKPH:3.400 C--
AP30 Shredder
A++
Kills:71
V. Kills:45 154%
Deaths:2
KDR:35.500
Accuracy:36.732% B*
KPH:55.900 A++
VKPH:35.400 A++
Kills:498 (0 + 498)
Deaths:6
KDR:83
VKDR:9.833
Vehicle Kills:59
Kill Difference:492
Playtime:5.427 hours
Usage:1%
Score:0.118m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:36.732%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,004
V. Kills:85 N/A
Deaths:17
KDR:59.059
Accuracy:56.743% B**
KPH:133.400 M*
VKPH:11.300 B*
L100 Python HEAT
C+
Kills:129
V. Kills:58 219%
Deaths:35
KDR:3.686
Accuracy:44.405% D
KPH:24.600 C-
VKPH:11.100 C+
C75 Viper
D--
Kills:66
V. Kills:21 300%
Deaths:46
KDR:1.435
Accuracy:27.626% D*
KPH:10.500 D--
VKPH:3.300 D*
Kills:1,199 (1,199 + 0)
Deaths:98
KDR:12.235
VKDR:1.673
Vehicle Kills:164
Kill Difference:1,101
Playtime:19.039 hours
Usage:2%
Score:0.318m
Score/min:279
Driving Accuracy:27.626%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:2,740
V. Kills:1,200 228%
Deaths:92
KDR:29.783
Accuracy:58.862% B**
KPH:50.900 M++
VKPH:22.300 A++
Titan-150 HEAT
B+
Kills:979
V. Kills:331 295%
Deaths:104
KDR:9.413
Accuracy:50.259% B+
KPH:25.800 B+
VKPH:8.700 C+
Enforcer ML85
A++
Kills:554
V. Kills:283 195%
Deaths:51
KDR:10.863
Accuracy:53.407% A+
KPH:37.300 A++
VKPH:19.100 B+
M96 Mjolnir
B**
Kills:146
V. Kills:66 218%
Deaths:14
KDR:10.429
Accuracy:35.995% C+
KPH:50.700 B**
VKPH:22.900 C**
E540 Halberd
C++
Kills:111
V. Kills:54 202%
Deaths:8
KDR:13.875
Accuracy:45.527% C++
KPH:29.100 C+
VKPH:14.200 C+
Kills:4,530 (3,719 + 811)
Deaths:269
KDR:16.840
VKDR:7.190
Vehicle Kills:1,934
Kill Difference:4,261
Playtime:113.351 hours
Usage:13%
Score:2.435m
Score/min:358
Driving Accuracy:50.259%
Gunner Accuracy:45.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:568
V. Kills:10 N/A
Deaths:8
KDR:71
Accuracy:21.101% C+
KPH:159.200 B++
VKPH:2.800 D
M96 Mjolnir-H
B**
Kills:318
V. Kills:149 212%
Deaths:22
KDR:14.455
Accuracy:46.295% C
KPH:67.100 B**
VKPH:31.500 C+
C85 Canister-H
A+
Kills:260
V. Kills:10 N/A
Deaths:10
KDR:26
Accuracy:65.350% A+
KPH:135.100 B+
VKPH:5.200 D
G40-F Ranger
B+
Kills:120
V. Kills:68 174%
Deaths:3
KDR:40
Accuracy:37.055% B+
KPH:39.700 C*
VKPH:22.500 C++
G30 Walker
B+
Kills:57
V. Kills:23 238%
Deaths:1
KDR:57
Accuracy:38.132% B+
KPH:34.700 B+
VKPH:14 C+
Kills:1,323 (0 + 1,323)
Deaths:44
KDR:30.068
VKDR:5.909
Vehicle Kills:260
Kill Difference:1,279
Playtime:14.893 hours
Usage:2%
Score:0.427m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:38.132%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:958
V. Kills:18 N/A
Deaths:14
KDR:68.429
Accuracy:17.735% C++
KPH:129 A*
VKPH:2.400 C+
M12 Kobalt
A**
Kills:827
V. Kills:14 N/A
Deaths:11
KDR:75.182
Accuracy:18.650% C**
KPH:151.400 A**
VKPH:2.600 C+
M20 Basilisk
B+
Kills:148
V. Kills:42 344%
Deaths:15
KDR:9.867
Accuracy:38.528% C++
KPH:25.500 B+
VKPH:7.200 C+
Kills:1,933 (0 + 1,933)
Deaths:40
KDR:48.325
VKDR:1.850
Vehicle Kills:74
Kill Difference:1,893
Playtime:18.699 hours
Usage:2%
Score:0.620m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:38.528%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 5,1785,1245788.865A++2.5242.439%B**15.203%C68.6A+N/A22174.7h5.4C**12.7B*
AF-34 Mattock 5,0104,9705788.599A++2.2547.338%A16.358%C66.5A+N/A21474.7h6.2C*13.2B*
LA1 Anchor 3,7923,7567874.773B**1.5728.567%B*30.99%B*69B*N/A27754.4h8.5B*29.7B++
Titan-150 AP 3,9402,7409229.783M**23.4458.862%B**N/A50.8M++22.3A++44353.9h3.2B+5.4B**
NC6A GODSAW 2,3112,2783776.042A+0.3029.615%C*27.349%C++65.3C**N/A19934.9h9.3C+31.4C**
NS-15M AE 1,3721,3542395.665A++0.6829.843%B*33.678%B*110.1A++1.5A*25512.3h10.2B++34.2B++
NC6 Gauss SAW 1,3541,3404193.198A++3.1523.392%B++23.358%C+41.6B+N/A16832.2h9.2B+39.3B+
Reaper DMR 1,2791,2722235.704A+0.6431.959%A24.528%C+81A*N/A26815.7h7.7B**24.2B**
NS-15MB 1,2281,2132994.057A+2.2928.217%B+23.99%C--59.2C++N/A32820.5h10.8B+38.2C**
EM4-AE Longshot 1,2111,2087216.778M**10.4347.465%B*83.03%B69.8B**N/A18417.3h1.7B+3.6B++
AF-4G Cyclone 1,1941,1881746.828M++0.4833.245%B**30.808%A+99AN/A21712h7.8B**23.6B++
NC6S Gauss SAW S 1,1941,1842464.813M++1.5326.674%B+22.635%C+53.1C**N/A15222.3h10.2B38.2B+
Carnage AR 1,1811,1772095.632M++0.7132.346%A++27.188%B**94.2M++N/A46212.5h10A30.8B**
GD-22S 1,1821,1742824.163A++2.1826.574%B++27.087%B+59.6B**N/A19519.7h9.5B++35.8B++
AF-4AE Cyclone 1,1731,1691995.874S0.4730.214%B30.881%B*92B**N/A21812.7h7.9B++26.2B+
GR-22AE 1,1351,1302125.33A**1.0132.204%B**34.867%A89.7AN/A24612.6h9.5B**29.4B**
L100 Python HESH 1,0891,0041759.059S52.7156.743%B**N/A133.9M*11.3B*4837.5h2A+3.5A
Titan-150 HEAT 1,3109791049.413B**3.0750.259%B+2.247%C-25.8B+8.7C+14838h5.2C++10.3B
M12 Kobalt 9769581468.429S62.0817.735%C++14.301%D-129.5A*2.4C+5707.4h13B**73.4B++
NS-15M2 8838731396.281A**0.0631.377%A+40.435%A*90.9A++1B**3489.6h10.7B++34B*
M12 Kobalt 8418271175.182S68.8418.65%C**16.687%C-150.4A**2.5C+7095.5h12.9B**69.2B+
SAS-R 777775859.118A++2.7749.223%A++74.581%B++71.8A++N/A25010.8h1.9B++3.9B*
NC9 A-Tross 6526451115.811S0.5334.421%A++29.457%B++99.2M++1.1A++2416.5h8B**23.3B**
GR-22 6516431474.374A**1.9730.429%A29.86%A+100.5M*1.3A*2586.4h9.6A+31.7B**
MGR-L1 Promise 605603956.347M**0.0026.088%B+33.831%A73.5AN/A3208.2h11.2B*42.9B++
NS Decimator 7636021205.017S1.3369.009%B**2.326%C+56.8A+15.2C+34710.6h3.7B++5.4B**
AF-4A Bandit AE 5775731015.673M++0.6726.915%C+25.131%C+69B**N/A1938.3h8.5B*31.4B+
NC05 Jackhammer 5805721673.425A*2.9244.26%C++16.783%B+75.3A+1.1B**2447.6h4B*9B+
M12 Kobalt-H 578568871A**64.6621.101%C+16.197%C+157.8B++2.8D3783.6h11.4B+54.1B++
Enforcer ML85 8375545110.863A+4.5253.407%A+N/A37.4A++19.1B+46014.8h10.8B+20.2B**
NS-44P Commissioner 5435391453.717A++2.6348.862%B**17.996%D56.7C*N/A7999.5h2.9B++6B++
GD-7F 5235201284.063M+2.2827.855%B++24.039%B++40.3B+N/A13312.9h10.1B**36.4B++
MGR-S1 Gladius 4504441123.964A++2.3830.051%B++30.405%B**70.5A1B**2506.3h8B*26.5B++
AF-4 Cyclone 444444875.103M++1.2430.953%B**27.928%A+87.1A**N/A3985.1h8.2B**26.6B*
Dual-75 Duster 4414274106.75U100.4146.773%B**N/A101.7B++3.3D2854.2h5.4C**11.5B++
NSX Daimyo 4264253611.806M5.4645.32%B+95.059%B75.9B**N/A1985.6h2B*4.4B*
M20 Mustang 639416825.073A1.2732.358%C**N/A31A+16.6B**27813.4h32.9B**101.7A
C-4 4713621153.148A3.2025.209%C+N/A67C20.2D6045.4h1B**4B++
NS-11AB 352350645.469M*0.8831.834%B**34.571%A+100A*N/A2243.5h10.6B*33.2B*
EM6 338335556.091M++0.2530.512%A++39.105%A**88.2A++N/A3583.8h8.5B**28B++
M96 Mjolnir-H 4673182214.455M*8.1146.295%CN/A67.7B**31.7C+6244.7h24.8B*53.6B*
AF-23 Grinder 304299486.229A+0.1247.093%A+16.388%B+61A*1A++1874.9h7C14.8B++
Tomcat A2AM Pods 4282951816.389M++10.0476.197%C-N/A86.8B*39.1C+7533.4h5.3A7A+
AF-23 Grinder 291289486.021A0.3250.067%A17.301%C*59A++N/A1914.9h7.7C-15.4B+
Frag Grenade 2882811281N/A274.6653.752%B**N/A702.5B*17.5A++27940.4h3B*5.5B*
MGR-M1 Bishop 267266308.867M**2.5245.976%A*45.865%A++98.5M*N/A3062.7h4A+8.6A
C85 Canister-H 2702601026B++19.6665.35%A+8.462%D-136.8B+5.3D5251.9h7.8C11.9B+
NC14 Bolt Driver 252252367M++0.6643.348%A75%C++45A+N/A1855.6h2.3B+5.3B*
AF-19 Mercenary 2382353610.651C+5.6919.766%C-26.809%B**8.1DN/A6529.1h15.5C78.3C+
LA39 Bruiser 233231912.538A3.8169.457%B*19.481%B**66B**N/A2733.5h2B*2.9B++
EM1 219217395.564S0.7823.588%B+23.502%C**54.3B++N/A1594h11.2C**47.5B+
Shrike 328216872.483M++3.8662.904%B++N/A45A++23.3A+4614.8h5.7B+9B++
M30 Mustang AH 208191247.958B+1.6155.919%C+N/A49C++4.4C+1603.9h11.4C20.3C+
Razor GD-23 183182325.688S0.6634.228%A++36.264%M++82.7M++N/A3062.2h7.9A23.1B*
NS-357 Underboss 1811811011.792B*4.5534.61%C+13.812%D-27CN/A876.7h3.7B+10.8C**
M60-A Bulldog 198173534.6S28.2655.449%A**N/A86.5M12.5A++4012h4.7B*8.4A
NC1 Gauss Rifle 169169453.756A**2.5932.127%A*28.994%A60.4A**N/A5372.8h10.9B++33.8B**
NS-45 Pilot 163163533.075A3.2727.175%D33.129%B*37CN/A994.4h5.4B**19.9B+
M20 Basilisk 190148159.867M**3.5238.528%C++3.378%D--25.5B+7.2C+3845.8h76.5C**198.6B+
M96 Mjolnir 2121461410.429A4.0835.995%C+N/A50.3B**22.8C**9982.9h27.4B*76B++
AF-18 Stalker AE 133132383.474B*2.8727.24%D-21.97%D52.8C++N/A1352.5h12C+44.1C
L100 Python HEAT 187129353.686C+2.6644.405%D1.55%D24.8C11.2C+2015.2h5.9C+13.2C+
Hardlight Dagger 1321253,8940.032C+6.3110.921%D*22.4%A++0.4CN/A23297.9h2.8D25.2D
G40-F Ranger 188120340M**33.6637.055%B+N/A40C*22.7C++3423h65C*175.4B+
E540 Halberd 165111813.875B**7.5345.527%C++N/A29.2C+14.2C+3643.8h5.2B+11.4B+
AF-41 Hacksaw 9997812.125M*5.7844.186%A13.402%C69.3M1.4M++3131.4h7.4C16.8B++
M12 Kobalt 9894194B*87.6619.404%C-18.085%C+156.7B**6.7B*5630.6h10.7B**54.9B++
AF-41 Hacksaw 8484810.5M++4.1649.633%A++17.857%B++60A*N/A2791.4h9.7D*19.5B+
NS-44L "Ravenous" Blackhand 8484233.652B**2.6938.364%C-28.571%D--30C+N/A752.8h4C++10.3C++
Tank Mine 9884614S7.66251.695%UN/A140B*23.3D*12580.6h3.5F--1.4M
AP30 Shredder 11671235.5S29.1636.732%B*N/A54.6A++34.6A++6141.3h78.1C++212.6B+
C75 Viper 8766461.435C--4.9127.626%D*1.515%C++10.5D--3.3D*996.3h20D--72.6F
AC-X11 6565115.909S0.4431.941%A29.231%A50B**N/A4401.3h8.7B+27.3B+
Vortek Rotary 9260415S8.6632.598%BN/A100S53.3S11860.6h17.2A52.9A
Rocklet Rifle 10259282.107M4.2452.027%C+N/A28.1C++20.5C5212.1h29.8B+57.3B+
Carver 5959292.034S4.3139.13%B**18.644%C**39.3M*N/A1661.5h1.2B+3.1B+
G30 Walker 8057157U50.6638.132%B+1.754%D--35.6B+14.4C+4691.6h107B**280.6B*
Spear Anti-Vehicle Phalanx Turret 6751317A++10.6654.99%A1.961%D*85M26.7B+7470.6h5.3B*9.6B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1620.1h
Motion Spotter51,1090.6h
LA7 Buzzard01230.2h
Nanite Revive Grenade06570.2h
Medical Kit3534,66211.8h
Medical Applicator3643,3562.7h
Spawn Beacon94570.5h
Nanite Healing Grenade01360h
Nano-Armor Kit108239,66415.1h
Spitfire Auto-Turret0570.1h
Restoration Kit964,04210.8h
Deconstruction Tool01440h
Ammunition Package151,1980.7h
Anti-Infantry MANA Turret91000.5h
A30 Walker0720.1h
Nano-Repair Grenade03870.1h
Hardlight Barrier21910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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