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Executor Director General IRunANetLimiter[USPS] IRunANetLimiter
NC BR 104

KDR: 6.07

Score: 20.7m

Last Seen: Aug 18th, 2018 2:32 AM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 100 (104 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 42
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock LA1 Anchor Titan-150 AP NC6A GODSAW NC6 Gauss SAW NS-15M AE Reaper DMR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,127,049 MLG Score: 3299
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.265%27.554%7793097520,6835.906050.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.152%1.432A1.101B**-1.043D*HEAD ++ (~13.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.575B+90.367C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.148%0.93%2488410013,978303136913.1287290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.193%1.299A-1.117D*-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.828B++3.50.714B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.949%11.668%115079982,99121749713.7202601%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.826%-1.139D*1.954A++2.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.462B+14.80.612B+47.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.309%80.179%1150310021,89746664.0621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.554%1.989A++0.85B*-1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.80.423B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.109%19.048%1150110048432100.26087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.045A*1.143B**-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.776B++1.90.598B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 42
20.7m456.1%542 (32.5k)474 (28.4k)6.0653643,4287,1606.9486104 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1005452525.655%21.24%54506:0614

9% Combat Medic35% Engineer36% Heavy Assault6% Infiltrator11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2016 8:06 PMFeb 24th, 2018 11:08 PMAug 18th, 2018 2:44 AM (24h) (PST)Aug 18th, 2018 3:15 AM (23h) (PST)Aug 17th, 2018 10:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8962456510.9920.1640.2114.8530.0723299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,73614,69439,042601013291428,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
729.8h/30.4d 6,324 9,224 11,270 212.5k 786 2,830 3,154 39.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:3,455
Deaths:739
KDR:4.675
Accuracy:28.330% B++
HSR:30.564% B++
NC6A GODSAW
C++
Kills:2,043
Deaths:338
KDR:6.044
Accuracy:28.701% C++
HSR:26.774% C+
NC6 Gauss SAW
B++
Kills:1,340
Deaths:419
KDR:3.198
Accuracy:23.398% B++
HSR:23.358% C+
NS-15M AE
B*
Kills:1,306
Deaths:231
KDR:5.654
Accuracy:29.750% B*
HSR:33.384% B*
NS-15MB
B+
Kills:1,188
Deaths:292
KDR:4.068
Accuracy:28.240% B+
HSR:23.653% C--
NC6S Gauss SAW S
B+
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:26.674% B+
HSR:22.635% C+
GD-22S
B++
Kills:1,168
Deaths:279
KDR:4.186
Accuracy:26.539% B++
HSR:26.798% B+
NC05 Jackhammer
C*
Kills:485
Deaths:149
KDR:3.255
Accuracy:44.374% C++
HSR:15.876% C*
MGR-L1 Promise
B++
Kills:320
Deaths:54
KDR:5.926
Accuracy:23.148% C+
HSR:30.625% B++
EM1
B+
Kills:217
Deaths:39
KDR:5.564
Accuracy:23.588% B+
HSR:23.502% C**
EM6
M+
Kills:124
Deaths:22
KDR:5.636
Accuracy:31.164% A++
HSR:41.936% M+
Kills:12,830
Deaths (as Heavy Assault):2,808
Deaths (to Heavy Assaults):1,832
KDR:4.56909
Kill Difference:10,022
Playtime:262.781 hours
Usage:36%
Score:5.575m
Score/min:354
Accuracy (listed only):28.537%
HSR (listed only):27.192%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C**
HSR:30.881% B++
AF-4A Bandit AE
C+
Kills:537
Deaths:95
KDR:5.653
Accuracy:26.475% C+
HSR:24.395% C+
GD-7F
B++
Kills:433
Deaths:114
KDR:3.798
Accuracy:27.694% B++
HSR:22.864% B+
MGR-S1 Gladius
A
Kills:413
Deaths:110
KDR:3.755
Accuracy:29.810% B+
HSR:31.477% A
AF-19 Mercenary
B+
Kills:193
Deaths:343
KDR:0.563
Accuracy:18.292% D
HSR:24.352% B+
AF-4 Cyclone
B*
Kills:142
Deaths:26
KDR:5.462
Accuracy:27.538% B+
HSR:23.944% B*
LA39 Bruiser
B*
Kills:84
Deaths:35
KDR:2.400
Accuracy:66.109% B+
HSR:19.048% B*
Razor GD-23
S
Kills:70
Deaths:11
KDR:6.364
Accuracy:35.208% A*
HSR:45.714% S
Kills:3,041
Deaths (as Light Assault):933
Deaths (to Light Assaults):1,074
KDR:3.25938
Kill Difference:2,108
Playtime:25.166 hours
Usage:3%
Score:0.422m
Score/min:279
Accuracy (listed only):32.667%
HSR (listed only):27.834%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A
Kills:1,255
Deaths:216
KDR:5.810
Accuracy:31.733% A
HSR:24.542% C+
Carnage AR
A++
Kills:1,170
Deaths:208
KDR:5.625
Accuracy:32.307% A++
HSR:27.265% B**
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C**
HSR:30.881% B++
NC9 A-Tross
A++
Kills:579
Deaths:100
KDR:5.790
Accuracy:34.428% A++
HSR:28.325% B++
GR-22
A
Kills:474
Deaths:110
KDR:4.309
Accuracy:29.774% B**
HSR:28.692% A
MGR-S1 Gladius
A
Kills:413
Deaths:110
KDR:3.755
Accuracy:29.810% B+
HSR:31.477% A
GR-22AE
B*
Kills:405
Deaths:84
KDR:4.821
Accuracy:31.377% B++
HSR:32.099% B*
NS-11AB
A
Kills:261
Deaths:48
KDR:5.438
Accuracy:32.408% A
HSR:32.567% B**
AF-4 Cyclone
B*
Kills:142
Deaths:26
KDR:5.462
Accuracy:27.538% B+
HSR:23.944% B*
NC1 Gauss Rifle
A*
Kills:101
Deaths:30
KDR:3.367
Accuracy:32.031% A*
HSR:23.762% B+
LA39 Bruiser
B*
Kills:84
Deaths:35
KDR:2.400
Accuracy:66.109% B+
HSR:19.048% B*
Kills:6,053
Deaths (as Combat Medic):1,166
Deaths (to Combat Medics):755
KDR:5.19125
Kill Difference:4,887
Playtime:65.161 hours
Usage:9%
Score:1.905m
Score/min:487
Accuracy (listed only):34.339%
HSR (listed only):27.509%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C+
Kills:537
Deaths:95
KDR:5.653
Accuracy:26.475% C+
HSR:24.395% C+
GD-7F
B++
Kills:433
Deaths:114
KDR:3.798
Accuracy:27.694% B++
HSR:22.864% B+
MGR-M1 Bishop
A*
Kills:233
Deaths:24
KDR:9.708
Accuracy:46.690% A*
HSR:45.923% A++
AF-19 Mercenary
B+
Kills:193
Deaths:343
KDR:0.563
Accuracy:18.292% D
HSR:24.352% B+
LA39 Bruiser
B*
Kills:84
Deaths:35
KDR:2.400
Accuracy:66.109% B+
HSR:19.048% B*
Razor GD-23
S
Kills:70
Deaths:11
KDR:6.364
Accuracy:35.208% A*
HSR:45.714% S
Kills:1,550
Deaths (as Engineer):622
Deaths (to Engineers):1,103
KDR:2.49196
Kill Difference:928
Playtime:252.828 hours
Usage:35%
Score:8.728m
Score/min:575
Accuracy (listed only):36.745%
HSR (listed only):30.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
B**
Kills:1,187
Deaths:71
KDR:16.718
Accuracy:47.615% B**
HSR:82.898% B
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C**
HSR:30.881% B++
SAS-R
A++
Kills:591
Deaths:60
KDR:9.850
Accuracy:49.660% A++
HSR:72.250% B+
NS-44P Commissioner
B*
Kills:481
Deaths:128
KDR:3.758
Accuracy:47.922% B*
HSR:17.879% D-
MGR-S1 Gladius
A
Kills:413
Deaths:110
KDR:3.755
Accuracy:29.810% B+
HSR:31.477% A
NS-357 Underboss
C
Kills:154
Deaths:94
KDR:1.638
Accuracy:33.577% C
HSR:13.636% D-
AF-4 Cyclone
B*
Kills:142
Deaths:26
KDR:5.462
Accuracy:27.538% B+
HSR:23.944% B*
AF-18 Stalker AE
D
Kills:123
Deaths:32
KDR:3.844
Accuracy:26.726% D-
HSR:21.951% D
NSX Daimyo
B**
Kills:119
Deaths:12
KDR:9.917
Accuracy:47.901% B**
HSR:92.437% C-
NS-44L "Ravenous" Blackhand
C-
Kills:84
Deaths:23
KDR:3.652
Accuracy:38.364% C-
HSR:28.571% D--
NS-45 Pilot
B++
Kills:61
Deaths:20
KDR:3.050
Accuracy:21.760% D**
HSR:31.148% B++
Kills:4,524
Deaths (as Infiltrator):775
Deaths (to Infiltrators):977
KDR:5.83742
Kill Difference:3,749
Playtime:42.194 hours
Usage:6%
Score:1.253m
Score/min:495
Accuracy (listed only):36.462%
HSR (listed only):40.643%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:4,305
Deaths:502
KDR:8.576
Accuracy:42.517% B**
HSR:14.774% C
AF-34 Mattock
B**
Kills:4,155
Deaths:502
KDR:8.277
Accuracy:47.263% B**
HSR:16.125% C
AF-23 Grinder
A+
Kills:283
Deaths:47
KDR:6.021
Accuracy:47.338% A+
HSR:16.254% B
AF-23 Grinder
A
Kills:269
Deaths:47
KDR:5.723
Accuracy:50.106% A
HSR:17.100% C++
Kills:9,012
Deaths (as MAX Suit):549
Deaths (to MAX Suits):301
KDR:16.4153
Kill Difference:8,463
Playtime:83.436 hours
Usage:11%
Score:2.862m
Score/min:572
Accuracy (listed only):46.806%
HSR (listed only):16.063%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:301
V. Kills:162 185%
Deaths:70
KDR:4.300
Accuracy:32.850% B
KPH:29.200 A+
VKPH:15.700 B*
Tomcat A2AM Pods
B**
Kills:245
V. Kills:108 225%
Deaths:15
KDR:16.333
Accuracy:76.343% C
KPH:100.700 B**
VKPH:44.400 C+
M30 Mustang AH
C+
Kills:109
V. Kills:11 N/A
Deaths:17
KDR:6.412
Accuracy:54.002% C
KPH:46.900 C+
VKPH:4.700 C+
Kills:655 (410 + 0)
Deaths:102
KDR:6.422
VKDR:2.755
Vehicle Kills:281
Kill Difference:553
Playtime:15.067 hours
Usage:2%
Score:0.315m
Score/min:349
Piloting Accuracy:54.002%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:233
V. Kills:6 N/A
Deaths:1
KDR:233
Accuracy:42.407% B+
KPH:109.200 B*
VKPH:2.800 D
Kills:233 (0 + 233)
Deaths:1
KDR:233
VKDR:6
Vehicle Kills:6
Kill Difference:232
Playtime:2.134 hours
Usage:0%
Score:0.037m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:42.407%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:824
V. Kills:75 N/A
Deaths:12
KDR:68.667
Accuracy:56.570% B**
KPH:130.800 M++
VKPH:11.900 B**
L100 Python HEAT
C+
Kills:129
V. Kills:58 219%
Deaths:35
KDR:3.686
Accuracy:44.405% D
KPH:24.600 C
VKPH:11.100 C+
Kills:953 (953 + 0)
Deaths:47
KDR:20.277
VKDR:2.830
Vehicle Kills:133
Kill Difference:906
Playtime:11.534 hours
Usage:2%
Score:0.241m
Score/min:349
Driving Accuracy:44.405%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:2,046
V. Kills:889 230%
Deaths:77
KDR:26.571
Accuracy:58.440% B**
KPH:49.100 M++
VKPH:21.300 A+
Titan-150 HEAT
B+
Kills:979
V. Kills:331 295%
Deaths:104
KDR:9.413
Accuracy:50.259% B+
KPH:25.800 B+
VKPH:8.700 C+
Enforcer ML85
A++
Kills:484
V. Kills:246 196%
Deaths:50
KDR:9.680
Accuracy:52.265% A
KPH:36.500 A++
VKPH:18.600 C**
M96 Mjolnir
B**
Kills:146
V. Kills:66 218%
Deaths:14
KDR:10.429
Accuracy:35.995% C+
KPH:50.700 B**
VKPH:22.900 C++
E540 Halberd
C++
Kills:111
V. Kills:54 202%
Deaths:8
KDR:13.875
Accuracy:45.483% C++
KPH:29.200 C+
VKPH:14.200 C+
Kills:3,766 (3,025 + 741)
Deaths:253
KDR:14.885
VKDR:6.269
Vehicle Kills:1,586
Kill Difference:3,513
Playtime:99.584 hours
Usage:14%
Score:2.058m
Score/min:344
Driving Accuracy:50.259%
Gunner Accuracy:45.483%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:551
V. Kills:10 N/A
Deaths:8
KDR:68.875
Accuracy:20.998% C
KPH:162.500 B++
VKPH:2.900 D
M96 Mjolnir-H
B++
Kills:208
V. Kills:105 196%
Deaths:21
KDR:9.905
Accuracy:44.025% D
KPH:62.500 B++
VKPH:31.500 C+
C85 Canister-H
A*
Kills:121
V. Kills:3 N/A
Deaths:8
KDR:15.125
Accuracy:69.108% A*
KPH:144.200 B+
VKPH:3.600 D-
Kills:880 (0 + 880)
Deaths:37
KDR:23.784
VKDR:3.189
Vehicle Kills:118
Kill Difference:843
Playtime:7.559 hours
Usage:1%
Score:0.223m
Score/min:493
Driving Accuracy:N/A%
Gunner Accuracy:69.108%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:871
V. Kills:17 N/A
Deaths:11
KDR:79.182
Accuracy:17.666% C+
KPH:124.700 A++
VKPH:2.400 C+
M12 Kobalt
A*
Kills:711
V. Kills:10 N/A
Deaths:10
KDR:71.100
Accuracy:18.271% C++
KPH:154.500 A*
VKPH:2.200 C
M20 Basilisk
B+
Kills:142
V. Kills:40 346%
Deaths:15
KDR:9.467
Accuracy:38.366% C++
KPH:26.100 B+
VKPH:7.300 C+
Kills:1,724 (0 + 1,724)
Deaths:36
KDR:47.889
VKDR:1.861
Vehicle Kills:67
Kill Difference:1,688
Playtime:17.033 hours
Usage:2%
Score:0.566m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:38.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 4,3524,3055028.576A+2.5142.517%B**14.774%C67.9A+N/A21663.4h5.4C**12.7B++
AF-34 Mattock 4,1904,1555028.277A++2.2147.263%B**16.125%C65.5A+N/A21063.4h6.3C++13.3B++
LA1 Anchor 3,4873,4557394.675B**1.3928.33%B++30.564%B++67.1B*N/A27851.5h8.5B*30.2B++
Titan-150 AP 2,9352,0467726.571M*20.5158.44%B**N/A49.1M++21.3A+45741.7h3.2B+5.5B**
NC6A GODSAW 2,0732,0433386.044A++0.0228.701%C++26.774%C+65.3C*1C++19531.3h9.1C+31.6C*
NC6 Gauss SAW 1,3541,3404193.198A+2.8723.398%B++23.358%C+41.9B++N/A16332h9.2B+39.3B+
NS-15M AE 1,3231,3062315.654A++0.4129.75%B*33.384%B*109.7A++1.4A*25411.9h10.2B+34.2B++
Reaper DMR 1,2621,2552165.81A++0.2631.733%A24.542%C+81.5A*N/A26715.4h7.6B**24.1B**
NS-15MB 1,2031,1882924.068A*2.0028.24%B+23.653%C--59.1C++N/A33020.1h10.8B+38.1C**
EM4-AE Longshot 1,1901,1877116.718S10.6547.615%B**82.898%B70.2B**N/A18516.9h1.7B+3.6B++
NC6S Gauss SAW S 1,1941,1842464.813M+1.2526.674%B+22.635%C+53.1B+N/A15222.3h10.2C**38.2B+
Carnage AR 1,1741,1702085.625M++0.4432.307%A++27.265%B**94.4M++N/A46212.4h10A30.9B**
AF-4AE Cyclone 1,1731,1691995.874M**0.1930.214%C**30.881%B++92B*N/A21812.7h7.9B++26.2B+
GD-22S 1,1761,1682794.186A+1.8826.539%B++26.798%B+59.6B**N/A19219.6h9.5B++35.8B++
Titan-150 HEAT 1,3109791049.413B*3.3550.259%B+2.247%C--25.8B+8.7C+14738h5.2C+10.3B
M12 Kobalt 8888711179.182S73.1217.666%C+14.466%D-124.4A++2.4C+5537h13.3B**75.4B+
L100 Python HESH 8998241268.667S62.6056.57%B**N/A130.8M++11.9B**4786.3h2A3.5A
M12 Kobalt 7217111071.1S65.0318.271%C++16.596%C-154.6A*2.2C7704.6h12.6B**69.1B+
SAS-R 593591609.85A*3.7849.66%A++72.25%B+73A++N/A2438.1h2B+4B*
NC9 A-Tross 5855791005.79S0.2834.428%A++28.325%B++103.4M*1.1A++2435.6h8B*23.2B**
M12 Kobalt-H 561551868.875M+62.8120.998%C15.971%C+162.1B++2.9D3873.4h11.4B+54.1B+
AF-4A Bandit AE 540537955.653M+0.4126.475%C+24.395%C+68B**N/A1937.9h8.5B*31.9B+
NC05 Jackhammer 4934851493.255A++2.8144.374%C++15.876%C*80.8A++1.3A++2556h4B*9.1B+
Enforcer ML85 730484509.68B**3.6152.265%AN/A36.4A+18.5C**41913.3h10.6B+20.3B**
NS-44P Commissioner 4854811283.758A*2.3147.922%B*17.879%D-57.3C++N/A8868.4h3B+6.2B++
GR-22 4804741104.309A*1.7629.774%B**28.692%A105.3M**1.3M+2824.5h9.7A32.4B**
GD-7F 4344331143.798M+2.2727.694%B++22.864%B+41.2B+N/A13610.5h10.3B*37.2B++
NS Decimator 535425904.722S1.3469.023%B**2.118%C+59A++15.3C+3487.2h3.5B*5.1B**
MGR-S1 Gladius 4194131103.755A++2.3129.81%B+31.477%A70A1A2405.9h8B*27B++
GR-22AE 406405844.821A*1.2431.377%B++32.099%B*82.7B**N/A2514.9h9.6B**30.6B*
MGR-L1 Promise 320320545.926M++0.1423.148%C+30.625%B++64B++N/A2945h11B*47.6B+
M20 Mustang 463301704.3B**1.7732.85%BN/A29.2A+15.7B*26410.3h34.6B**105.3A
AF-23 Grinder 288283476.021A+0.0447.338%A+16.254%B61.5A*1.1A**1864.6h7C14.9B++
C-4 353275913.022A3.0424.107%C+N/A64C18.1D6014.3h1B**4.1B++
AF-23 Grinder 270269475.723A0.3450.106%A17.1%C++58.5A++N/A1854.6h7.9C--15.8B+
NS-11AB 262261485.438M+0.6332.408%A32.567%B**113.5MN/A2542.3h10.6B*32.6B*
Tomcat A2AM Pods 3532451516.333M*10.2776.343%CN/A102.1B**45C++8852.4h4.8A+6.2A++
MGR-M1 Bishop 234233249.708M**3.6446.69%A*45.923%A++101.3M++N/A2622.3h4A+8.5A
Dual-75 Duster 2392331233U226.9342.407%B+N/A111B*2.9D2882.1h4.9B+11.6B+
Frag Grenade 2262231223N/A216.9352.776%B**N/A557.5B7.5C++27590.4h3B*5.7B*
EM1 219217395.564S0.5023.588%B+23.502%C**54.3B++N/A1494h11.2B++47.5B+
Shrike 328216872.483M+3.5862.904%B++N/A45A++23.3A++4394.8h5.7B+9B++
M96 Mjolnir-H 313208219.905A++3.8444.025%DN/A63B++31.8C+6113.3h26.7B*60.6B+
AF-19 Mercenary 1961933430.563C5.5018.292%D24.352%B+6.8D-N/A5828.3h15.8C86.5C
NS-357 Underboss 154154941.638B++4.4333.577%C13.636%D-27CN/A875.7h3.9B+11.5C*
M96 Mjolnir 2121461410.429A4.3635.995%C+N/A50.3B**22.8C++9942.9h27.4B*76B+
AF-4 Cyclone 142142265.462M**0.6027.538%B+23.944%B*61.7AN/A3202.3h8.4B*30.5B++
M20 Basilisk 182142159.467M**3.4038.366%C++3.521%D--26.3B+7.4C+3735.4h76.2C**198.7B+
L100 Python HEAT 187129353.686C+2.3844.405%D1.55%D-24.8C11.2C+1935.2h5.9C+13.2C+
EM6 124124225.636M0.4331.164%A++41.936%M+82.7A++N/A4851.5h9B*28.8B++
AF-18 Stalker AE 124123323.844B**2.2226.726%D-21.951%D53.5C++N/A1392.3h12C++44.9C
C85 Canister-H 124121815.125C++9.0669.108%A*7.438%D*151.3B++3.8D-4450.8h8.6D12.4C**
NSX Daimyo 120119129.917A*3.8547.901%B**92.437%C-74.4B*N/A2101.6h2.1B++4.4B*
E540 Halberd 165111813.875B**7.8145.483%C++N/A29.2C+14.2C+3323.8h5.2B+11.4B+
M30 Mustang AH 120109176.412C*0.3554.002%CN/A47.4C+4.8C+1642.3h12.4C-23C
M60-A Bulldog 128108521.6M++15.5356.683%A**N/A90M+16.7M+4481.2h4.4B**7.8A
NC1 Gauss Rifle 101101303.367A*2.7032.031%A*23.762%B+53.2A++N/A6481.9h10.2B**31.9B**
M12 Kobalt 9187187B*80.9319.887%C13.793%D-145B++6.7B**5360.6h10.9B*55B++
LA39 Bruiser 8484352.4B**3.6766.109%B+19.048%B*76.4AN/A3421.1h1.9B**2.8B++
NS-44L "Ravenous" Blackhand 8484233.652B**2.4138.364%C-28.571%D--30C+N/A752.8h4C++10.3C++
Hardlight Dagger 80772,7970.028C+6.048.668%D**23.377%A++0.4CN/A31213.8h2.8D32.4D*
Razor GD-23 7170116.364S0.3035.208%A*45.714%S100S1.4M**5120.7h7.9A22.4B**
NS-45 Pilot 6161203.05A+3.0221.76%D**31.148%B++38.1CN/A1061.6h5.1B**23.7C*
Tank Mine 6756318.667S12.60310.145%UN/A140B*27.5D*16030.4h3.8F**1.2M

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit703,0448.4h
Motion Spotter48210.4h
Nano-Armor Kit97191,00812.5h
Nano-Repair Grenade03250.1h
Spawn Beacon32320.2h
Anti-Vehicle MANA Turret1620.1h
Nanite Revive Grenade04850.1h
Medical Kit2833,7938.1h
Medical Applicator2932,3972.2h
Nanite Healing Grenade01350h
Deconstruction Tool01440h
Anti-Infantry MANA Turret8910.4h
Ammunition Package137870.5h
A30 Walker0720.1h
Hardlight Barrier1550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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