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Executor Advisory IRunANetLimiter[USPS] IRunANetLimiter
NC BR 117

KDR: 6.5

Score: 28.1m

Last Seen: Feb 21st, 2019 3:14 AM
- OFFLINE - 27.6 hour(s)

Prestige 1, Battle Rank 100 (117 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 32
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock LA1 Anchor Titan-150 AP NC6A GODSAW NS-15M AE NC6 Gauss SAW NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,913,928 MLG Score: 3928
Fun Score: N/A
Cheeseburgers Flipped: 861TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.271%29.842%8733498828,6786.167310.333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.749%1.599A+1.405A-0.648DHEAD ++ (~15.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.591B+8.90.373C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.778%0.522%433210207662095243.66507146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.107%-0.383C--0.995D--1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.556B+24.10.544B+47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.515%0.789%2618510175,199357181814.5224286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.29%1.035B**-1.172D*1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.82B++3.60.714B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.807%10.493%1377910133,99327190814.6802439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.156%-0.868D--1.551A+1.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.423B18.30.535B+50

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.212%81.693%1377410182,96663464.67087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.003%1.83A++0.954B*-0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.90.409B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.134%20.942%13772102038244230.864253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.067%1.307A1.276A1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.693B+2.30.523B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 32
28.1m428.7%547 (32.8k)482 (28.9k)6.5002761,2009,4157.46362117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022638126.848%22.561%60606:1016

9% Combat Medic35% Engineer35% Heavy Assault6% Infiltrator11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2016 8:06 PMFeb 24th, 2018 11:08 PMFeb 21st, 2019 5:03 PM (8h) (PST)Feb 20th, 2019 11:48 PM (1d) (PST)Feb 20th, 2019 11:14 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9562487081.0500.1620.2374.8420.0793928

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,35814,85542,503631014290528,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
971.6h/40.5d 9,070 13,807 16,215 282.2k 1,053 3,697 4,631 55.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:4,068
Deaths:833
KDR:4.884
Accuracy:28.772% B++
HSR:31.957% B*
NC6A GODSAW
C**
Kills:2,839
Deaths:443
KDR:6.409
Accuracy:29.961% C*
HSR:28.848% C**
NS-15M AE
B*
Kills:1,500
Deaths:269
KDR:5.576
Accuracy:29.873% B*
HSR:35% B*
NC6 Gauss SAW
B++
Kills:1,341
Deaths:419
KDR:3.200
Accuracy:23.403% B++
HSR:23.341% C+
NS-15M2
A*
Kills:1,315
Deaths:200
KDR:6.575
Accuracy:31.091% A
HSR:41.977% A*
NS-15MB
C**
Kills:1,213
Deaths:299
KDR:4.057
Accuracy:28.217% C**
HSR:23.990% D
NC6S Gauss SAW S
B+
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:26.674% B+
HSR:22.635% C+
GD-22S
B++
Kills:1,174
Deaths:282
KDR:4.163
Accuracy:26.574% B++
HSR:27.087% B+
NC05 Jackhammer
B+
Kills:729
Deaths:199
KDR:3.663
Accuracy:45.008% C++
HSR:17.284% B+
MGR-L1 Promise
A
Kills:617
Deaths:96
KDR:6.427
Accuracy:26.220% B+
HSR:33.874% A
EM6
A*
Kills:459
Deaths:81
KDR:5.667
Accuracy:30.678% A++
HSR:37.473% A*
EM1
B+
Kills:217
Deaths:39
KDR:5.564
Accuracy:23.588% B+
HSR:23.502% C**
Kills:16,656
Deaths (as Heavy Assault):3,406
Deaths (to Heavy Assaults):2,430
KDR:4.89019
Kill Difference:13,250
Playtime:343.554 hours
Usage:35%
Score:7.879m
Score/min:382
Accuracy (listed only):29.172%
HSR (listed only):28.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A+
Kills:1,245
Deaths:186
KDR:6.694
Accuracy:33.167% B**
HSR:31.325% A+
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C++
HSR:30.881% B++
GD-7F
B**
Kills:591
Deaths:142
KDR:4.162
Accuracy:28.075% B++
HSR:25.212% B**
AF-4 Cyclone
A++
Kills:580
Deaths:110
KDR:5.273
Accuracy:31.747% A
HSR:29.483% A++
AF-4A Bandit AE
C+
Kills:577
Deaths:103
KDR:5.602
Accuracy:26.892% C+
HSR:25.130% C+
MGR-S1 Gladius
A
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% A
AC-X11
A+
Kills:406
Deaths:85
KDR:4.776
Accuracy:32.385% A+
HSR:30.788% A+
AF-19 Mercenary
A++
Kills:335
Deaths:382
KDR:0.877
Accuracy:20.947% C
HSR:31.642% A++
LA39 Bruiser
B*
Kills:258
Deaths:104
KDR:2.481
Accuracy:68.564% B++
HSR:18.992% B*
Razor GD-23
A**
Kills:221
Deaths:41
KDR:5.390
Accuracy:34.157% A++
HSR:33.937% A**
AF-57 Piston
M++
Kills:124
Deaths:21
KDR:5.905
Accuracy:45.747% B+
HSR:25% M++
AF-4A Bandit
A**
Kills:65
Deaths:8
KDR:8.125
Accuracy:36.299% A**
HSR:35.385% A*
Kills:6,016
Deaths (as Light Assault):1,494
Deaths (to Light Assaults):1,454
KDR:4.02677
Kill Difference:4,522
Playtime:34.018 hours
Usage:4%
Score:0.584m
Score/min:286
Accuracy (listed only):34.855%
HSR (listed only):29.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A
Kills:1,276
Deaths:223
KDR:5.722
Accuracy:31.938% A
HSR:24.530% C+
AF-4G Cyclone
A+
Kills:1,245
Deaths:186
KDR:6.694
Accuracy:33.167% B**
HSR:31.325% A+
Carnage AR
A+
Kills:1,177
Deaths:209
KDR:5.632
Accuracy:32.346% A+
HSR:27.188% B*
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C++
HSR:30.881% B++
GR-22AE
B**
Kills:1,130
Deaths:212
KDR:5.330
Accuracy:32.204% B*
HSR:34.867% B**
GR-22
A++
Kills:856
Deaths:189
KDR:4.529
Accuracy:31.073% A
HSR:31.075% A++
NC9 A-Tross
A++
Kills:691
Deaths:124
KDR:5.573
Accuracy:34.423% A++
HSR:29.957% B*
AF-4 Cyclone
A++
Kills:580
Deaths:110
KDR:5.273
Accuracy:31.747% A
HSR:29.483% A++
MGR-S1 Gladius
A
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% A
NS-11AB
A+
Kills:375
Deaths:64
KDR:5.859
Accuracy:31.813% B**
HSR:34.667% A+
LA39 Bruiser
B*
Kills:258
Deaths:104
KDR:2.481
Accuracy:68.564% B++
HSR:18.992% B*
NC1 Gauss Rifle
A++
Kills:169
Deaths:45
KDR:3.756
Accuracy:32.127% A++
HSR:28.994% A
AF-57 Piston
M++
Kills:124
Deaths:21
KDR:5.905
Accuracy:45.747% B+
HSR:25% M++
Kills:9,495
Deaths (as Combat Medic):1,799
Deaths (to Combat Medics):999
KDR:5.27793
Kill Difference:7,696
Playtime:86.079 hours
Usage:9%
Score:2.437m
Score/min:472
Accuracy (listed only):35.802%
HSR (listed only):29.023%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:591
Deaths:142
KDR:4.162
Accuracy:28.075% B++
HSR:25.212% B**
AF-4A Bandit AE
C+
Kills:577
Deaths:103
KDR:5.602
Accuracy:26.892% C+
HSR:25.130% C+
AC-X11
A+
Kills:406
Deaths:85
KDR:4.776
Accuracy:32.385% A+
HSR:30.788% A+
AF-19 Mercenary
A++
Kills:335
Deaths:382
KDR:0.877
Accuracy:20.947% C
HSR:31.642% A++
MGR-M1 Bishop
A++
Kills:295
Deaths:33
KDR:8.939
Accuracy:45.493% A++
HSR:44.746% A++
LA39 Bruiser
B*
Kills:258
Deaths:104
KDR:2.481
Accuracy:68.564% B++
HSR:18.992% B*
Razor GD-23
A**
Kills:221
Deaths:41
KDR:5.390
Accuracy:34.157% A++
HSR:33.937% A**
AF-57 Piston
M++
Kills:124
Deaths:21
KDR:5.905
Accuracy:45.747% B+
HSR:25% M++
AF-4A Bandit
A**
Kills:65
Deaths:8
KDR:8.125
Accuracy:36.299% A**
HSR:35.385% A*
Kills:2,872
Deaths (as Engineer):919
Deaths (to Engineers):1,409
KDR:3.12514
Kill Difference:1,953
Playtime:342.031 hours
Usage:35%
Score:11.595m
Score/min:565
Accuracy (listed only):37.618%
HSR (listed only):30.092%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A+
Kills:1,245
Deaths:186
KDR:6.694
Accuracy:33.167% B**
HSR:31.325% A+
EM4-AE Longshot
B*
Kills:1,212
Deaths:72
KDR:16.833
Accuracy:47.449% B*
HSR:82.921% B
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C++
HSR:30.881% B++
SAS-R
A+
Kills:994
Deaths:108
KDR:9.204
Accuracy:48.983% A+
HSR:75.553% B++
AF-4 Cyclone
A++
Kills:580
Deaths:110
KDR:5.273
Accuracy:31.747% A
HSR:29.483% A++
NS-44P Commissioner
B*
Kills:542
Deaths:146
KDR:3.712
Accuracy:48.687% B*
HSR:17.897% D-
NSX Daimyo
B+
Kills:458
Deaths:40
KDR:11.450
Accuracy:45.348% B+
HSR:95.197% B
MGR-S1 Gladius
A
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% A
NC14 Bolt Driver
A+
Kills:302
Deaths:37
KDR:8.162
Accuracy:44.576% A+
HSR:76.490% C**
NS-45 Pilot
B**
Kills:196
Deaths:66
KDR:2.970
Accuracy:28.854% C
HSR:35.204% B**
NS-357 Underboss
C+
Kills:194
Deaths:104
KDR:1.865
Accuracy:35.775% C+
HSR:15.464% D
AF-18 Stalker AE
D
Kills:132
Deaths:38
KDR:3.474
Accuracy:27.240% D--
HSR:21.970% D
NS-44L "Ravenous" Blackhand
D
Kills:84
Deaths:23
KDR:3.652
Accuracy:38.364% D
HSR:28.571% D--
Kills:7,553
Deaths (as Infiltrator):1,242
Deaths (to Infiltrators):1,282
KDR:6.08132
Kill Difference:6,311
Playtime:61.471 hours
Usage:6%
Score:1.704m
Score/min:462
Accuracy (listed only):37.729%
HSR (listed only):43.946%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:5,463
Deaths:618
KDR:8.840
Accuracy:42.148% B**
HSR:15.138% C
AF-34 Mattock
A
Kills:5,282
Deaths:618
KDR:8.547
Accuracy:47.018% A
HSR:16.679% C
AF-41 Hacksaw
C**
Kills:432
Deaths:37
KDR:11.676
Accuracy:32.634% C*
HSR:15.509% C**
AF-41 Hacksaw
A*
Kills:390
Deaths:37
KDR:10.541
Accuracy:36.609% B+
HSR:22.564% A*
AF-23 Grinder
A+
Kills:299
Deaths:48
KDR:6.229
Accuracy:47.093% A+
HSR:16.388% B+
AF-23 Grinder
A
Kills:289
Deaths:48
KDR:6.021
Accuracy:50.067% A
HSR:17.301% C*
Kills:12,155
Deaths (as MAX Suit):703
Deaths (to MAX Suits):416
KDR:17.29018
Kill Difference:11,452
Playtime:107.844 hours
Usage:11%
Score:3.882m
Score/min:600
Accuracy (listed only):42.595%
HSR (listed only):17.263%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:502
V. Kills:269 186%
Deaths:99
KDR:5.071
Accuracy:31.591% C++
KPH:31.800 A++
VKPH:17 B**
Tomcat A2AM Pods
B**
Kills:369
V. Kills:169 217%
Deaths:22
KDR:16.773
Accuracy:77.003% C-
KPH:91.500 B**
VKPH:41.900 C++
M30 Mustang AH
C*
Kills:264
V. Kills:25 N/A
Deaths:30
KDR:8.800
Accuracy:57.349% C*
KPH:56.300 C*
VKPH:5.300 C++
Vortek Rotary
S
Kills:111
V. Kills:61 179%
Deaths:8
KDR:13.875
Accuracy:32.938% B
KPH:67.900 S
VKPH:37.300 M**
Kills:1,246 (877 + 0)
Deaths:159
KDR:7.836
VKDR:3.296
Vehicle Kills:524
Kill Difference:1,087
Playtime:26.158 hours
Usage:3%
Score:0.576m
Score/min:367
Piloting Accuracy:32.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:673
V. Kills:23 N/A
Deaths:7
KDR:96.143
Accuracy:48.565% A
KPH:110.400 B++
VKPH:3.800 C-
AP30 Shredder
A++
Kills:178
V. Kills:124 142%
Deaths:2
KDR:89
Accuracy:41.076% A+
KPH:51.800 B**
VKPH:36.100 A++
Kills:851 (0 + 851)
Deaths:9
KDR:94.556
VKDR:16.333
Vehicle Kills:147
Kill Difference:842
Playtime:9.536 hours
Usage:1%
Score:0.213m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:41.076%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,025
V. Kills:86 N/A
Deaths:17
KDR:60.294
Accuracy:56.937% B**
KPH:134.700 M*
VKPH:11.300 B*
L100 Python HEAT
C+
Kills:129
V. Kills:58 219%
Deaths:35
KDR:3.686
Accuracy:44.405% D
KPH:24.600 C
VKPH:11.100 C+
C75 Viper
D--
Kills:66
V. Kills:21 300%
Deaths:46
KDR:1.435
Accuracy:27.626% D*
KPH:10.500 D--
VKPH:3.300 D*
Kills:1,220 (1,220 + 0)
Deaths:98
KDR:12.449
VKDR:1.684
Vehicle Kills:165
Kill Difference:1,122
Playtime:19.124 hours
Usage:2%
Score:0.327m
Score/min:285
Driving Accuracy:27.626%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:3,000
V. Kills:1,313 228%
Deaths:92
KDR:32.609
Accuracy:58.983% B**
KPH:52.100 M++
VKPH:22.800 A++
Titan-150 HEAT
B+
Kills:979
V. Kills:331 295%
Deaths:104
KDR:9.413
Accuracy:50.259% B+
KPH:25.800 B+
VKPH:8.700 C+
Enforcer ML85
A++
Kills:646
V. Kills:327 197%
Deaths:54
KDR:11.963
Accuracy:53.278% A+
KPH:39.500 A++
VKPH:20 B+
M96 Mjolnir
B**
Kills:146
V. Kills:66 218%
Deaths:14
KDR:10.429
Accuracy:35.995% C+
KPH:50.700 B**
VKPH:22.900 B
E540 Halberd
C++
Kills:111
V. Kills:54 202%
Deaths:8
KDR:13.875
Accuracy:45.498% C++
KPH:29.100 C+
VKPH:14.200 C+
Kills:4,882 (3,979 + 903)
Deaths:272
KDR:17.949
VKDR:7.688
Vehicle Kills:2,091
Kill Difference:4,610
Playtime:118.553 hours
Usage:12%
Score:2.614m
Score/min:368
Driving Accuracy:50.259%
Gunner Accuracy:45.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:617
V. Kills:11 N/A
Deaths:8
KDR:77.125
Accuracy:21.276% C+
KPH:162.900 B*
VKPH:2.900 D
M96 Mjolnir-H
B*
Kills:319
V. Kills:150 211%
Deaths:23
KDR:13.870
Accuracy:46.236% C
KPH:67.200 B*
VKPH:31.600 C+
C85 Canister-H
A+
Kills:285
V. Kills:11 N/A
Deaths:10
KDR:28.500
Accuracy:65.705% A+
KPH:145.500 B++
VKPH:5.600 C--
G40-F Ranger
B+
Kills:273
V. Kills:144 188%
Deaths:3
KDR:91
Accuracy:34.137% C++
KPH:46.100 B+
VKPH:24.300 C**
G30 Walker
C**
Kills:63
V. Kills:26 233%
Deaths:1
KDR:63
Accuracy:35.782% C++
KPH:33.800 C**
VKPH:13.900 C+
Kills:1,557 (0 + 1,557)
Deaths:45
KDR:34.600
VKDR:7.600
Vehicle Kills:342
Kill Difference:1,512
Playtime:18.271 hours
Usage:2%
Score:0.498m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:35.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:985
V. Kills:18 N/A
Deaths:14
KDR:70.357
Accuracy:17.776% C+
KPH:128.600 A*
VKPH:2.300 C+
M12 Kobalt
A**
Kills:855
V. Kills:14 N/A
Deaths:12
KDR:71.250
Accuracy:18.585% C*
KPH:150.500 A**
VKPH:2.500 C+
M20 Basilisk
B+
Kills:158
V. Kills:43 359%
Deaths:16
KDR:9.875
Accuracy:38.615% C++
KPH:26.100 B+
VKPH:7.100 C+
Kills:1,998 (0 + 1,998)
Deaths:42
KDR:47.571
VKDR:1.786
Vehicle Kills:75
Kill Difference:1,956
Playtime:19.395 hours
Usage:2%
Score:0.634m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:38.615%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 5,5195,4636188.84A++2.3442.148%B**15.138%C68.9A+N/A22179.3h5.3B12.7B++
AF-34 Mattock 5,3245,2826188.547A++2.0547.018%A16.679%C66.6A+N/A21579.3h6.2C*13.2B++
LA1 Anchor 4,1054,0688334.884B**1.6228.772%B++31.957%B*71.2B**N/A27857.1h8.4B*29.3B++
Titan-150 AP 4,3133,0009232.609M**26.1158.983%B**N/A52.2M++22.8A++45157.5h3.2B**5.4A+
NC6A GODSAW 2,8782,8394436.409A*0.0929.961%C*28.848%C**71.2B+1B21439.9h8.9C++29.7B
NS-15M AE 1,5201,5002695.576A++0.9229.873%B*35%B*111.1A++1.5A++26013.5h10.3B+34.4B+
NC6 Gauss SAW 1,3551,3414193.2A*3.3023.403%B++23.341%C+41.4B+N/A17332.4h9.2B+39.3B+
NS-15M2 1,3291,3152006.575M0.0731.091%A41.977%A*93.3A++1B**32914.1h10.5B++33.9B++
Reaper DMR 1,2831,2762235.722A+0.7831.938%A24.53%C+80.8A*N/A26915.8h7.7B**24.2B**
AF-4G Cyclone 1,2511,2451866.694M*0.1933.167%B**31.325%A+99.6AN/A21812.5h7.9B**23.7B*
NS-15MB 1,2281,2132994.057A++2.4428.217%C**23.99%D59.2C++N/A32820.5h10.8B38.2C*
EM4-AE Longshot 1,2151,2127216.833M**10.3347.449%B*82.921%B70.1B*N/A18417.3h1.7B+3.6B++
NC6S Gauss SAW S 1,1941,1842464.813M++1.6926.674%B+22.635%C+53.1C**N/A15322.3h10.2B38.2B+
Carnage AR 1,1811,1772095.632M++0.8732.346%A+27.188%B*94.2M++N/A46412.5h10A30.8B**
GD-22S 1,1821,1742824.163A++2.3426.574%B++27.087%B+59.6B**N/A19619.7h9.5B++35.8B+
AF-4AE Cyclone 1,1731,1691995.874S0.6330.214%C++30.881%B++92B*N/A21912.7h7.9B*26.2B+
GR-22AE 1,1351,1302125.33A**1.1732.204%B*34.867%B**89.7B**N/A24712.6h9.5B**29.4B*
L100 Python HESH 1,1111,0251760.294S53.7956.937%B**N/A134.9M*11.3B*4937.6h2A3.5A
SAS-R 9969941089.204M2.7048.983%A+75.553%B++75.3A++N/A26313.2h1.9B++3.9B*
M12 Kobalt 1,0039851470.357S63.8617.776%C+14.416%D-127.9A++2.3C+5637.7h13A73B+
Titan-150 HEAT 1,3109791049.413B*2.9150.259%B+2.247%C-25.8B+8.7C+14938h5.2C++10.3B
GR-22 8668561894.529A**1.9731.073%A31.075%A++98.4M++1.1A++2488.7h9.5A+30.5B**
M12 Kobalt 8698551271.25S64.7518.585%C*16.491%C--150A**2.5C+6955.7h13B**69.7B+
NC05 Jackhammer 7387291993.663A*2.8445.008%C++17.284%B+83.8A++1A2638.7h3.8B*8.4B+
NC9 A-Tross 6986911245.573M**0.9334.423%A++29.957%B*97.3M++1A2467.1h7.9B**22.9B**
NS Decimator 8816891474.687S1.8168.815%B**2.032%C+56.5A15.7C+34812.2h3.7B++5.4B**
Dual-75 Duster 696673796.143S89.6448.565%AN/A110.3B++3.8C-2796.1h5B+10.3B*
Enforcer ML85 9736465411.963A++5.4653.278%A+N/A39.4A++19.9B+46716.4h10.3B*19.4A
MGR-L1 Promise 619617966.427S0.0726.22%B+33.874%A73.5B**N/A3268.4h11.1B*42.4B++
M12 Kobalt-H 628617877.125M**70.6221.276%C+16.37%C+162.4B*2.9D3883.8h11.3B++53B++
GD-7F 5945911424.162M2.3428.075%B++25.212%B**41.6B+N/A13614.2h9.9B**35.2B++
AF-4 Cyclone 5805801105.273M++1.2331.747%A29.483%A++93.5MN/A4146.2h8.2B**25.7B*
AF-4A Bandit AE 5815771035.602M0.9026.892%C+25.13%C+63.4B*N/A1789.1h8.5B*31.5B+
NS-44P Commissioner 5465421463.712A*2.7948.687%B*17.897%D-56.5C++N/A7969.6h2.9B+6B++
M20 Mustang 771502995.071A1.4331.591%C++N/A31.8A++17B**27415.8h31.5A99.8A
EM6 462459815.667M0.8330.678%A++37.473%A*93.7A*N/A3504.9h8.5B**27.6B++
NSX Daimyo 4594584011.45A*4.9545.348%B+95.197%B72.7B++N/A2026.3h2B*4.5B++
MGR-S1 Gladius 4514451133.938A++2.5630.068%B+30.337%A70.6A1B**2566.3h8B*26.5B+
AF-41 Hacksaw 4414323711.676M++5.1832.634%C*15.509%C**77.1M++1.6M*2905.6h5B++15.4B*
AC-X11 410406854.776S1.7232.385%A+30.788%A+81.2A**N/A2675h7.5B**23.3B++
AF-41 Hacksaw 3933903710.541M+4.0436.609%B+22.564%A*69.6A**N/A2635.6h6.3B+17.1B++
C-4 4943811183.229A3.2725.442%C+N/A66.8C19.8D6025.7h1B**3.9B*
NS-11AB 377375645.859M0.6431.813%B**34.667%A+101.4A*N/A2263.7h10.5B**32.9B*
Tomcat A2AM Pods 5383692216.773M**10.2777.003%C-N/A92.3B**42.3C++7654h5.2A+6.8A++
AF-19 Mercenary 3383353820.877C++5.6220.947%C31.642%A++11C--N/A7330.5h12.9C**61.6C*
Frag Grenade 3323241324N/A317.5054.642%AN/A648B++16A+30650.5h2.9B*5.2B**
M96 Mjolnir-H 4693192313.87M*7.3746.236%CN/A67.9B*31.9C+6294.7h24.8B++53.6B*
NC14 Bolt Driver 302302378.162M**1.6644.576%A+76.49%C**49.5A++N/A1946.1h2.2B++5B*
AF-23 Grinder 304299486.229A+0.2747.093%A+16.388%B+61A*1A*1904.9h7C14.8B++
MGR-M1 Bishop 296295338.939S2.4445.493%A++44.746%A++98.3M*N/A3423h4A+8.9A
AF-23 Grinder 291289486.021A0.4850.067%A17.301%C*59A++N/A1934.9h7.7C-15.4B+
C85 Canister-H 2962851028.5B++22.0065.705%A+8.07%D-142.5B++5.5D5482h7.4C+11.3B+
G40-F Ranger 417273391S84.5034.137%C++N/A46.3B+24.4B3305.9h51.2B*149.9B++
M30 Mustang AH 289264308.8B+2.3057.349%C*N/A56.2C*5.3C++1854.7h10.1C+17.6C++
LA39 Bruiser 2602581042.481A4.0268.564%B++18.992%B*62.9B**N/A2524.1h2.1B++3B+
Razor GD-23 223221415.39S1.1134.157%A++33.937%A**78.9M++N/A2942.8h8.5B**24.9B*
EM1 219217395.564S0.9423.588%B+23.502%C**54.3B*N/A1674h11.2C**47.5B+
Shrike 328216872.483M++4.0262.904%B++N/A45A++23.3A+4684.8h5.7B+9B++
NS-45 Pilot 196196662.97A3.5328.854%C35.204%B**37.7CN/A995.2h5.6B*19.3B+
NS-357 Underboss 1941941041.865B**4.6435.775%C+15.464%D27.7CN/A897h3.9B+10.8B
M12 Kobalt 195189294.5B++88.0020.938%C+15.873%C-189A++6B+5731h10.9B**51.9B*
M60-A Bulldog 205179535.8S29.3055.453%A*N/A85.2A*12.4A+4602.1h4.7B++8.5B**
AP30 Shredder 302178289U82.5041.076%A+N/A52.4B**36.5A*5363.4h106.1C-258.4C**
NC1 Gauss Rifle 169169453.756A*2.7432.127%A++28.994%A58.3A*N/A5522.9h10.9B*33.8B**
M20 Basilisk 201158169.875M**3.3738.615%C++4.43%D25.9B+7C+3816.1h74.3B++192.4B++
M96 Mjolnir 2121461410.429A3.9335.995%C+N/A50.3B**22.8B10062.9h27.4B*76B+
Hardlight Dagger 1411344,0990.033C++6.4710.866%D**21.642%A++0.4C+N/A22315.9h2.7C--24.7D
AF-18 Stalker AE 133132383.474B*3.0327.24%D--21.97%D52.8C++N/A1352.5h12C+44.1C
L100 Python HEAT 187129353.686C+2.8144.405%D1.55%D24.8C11.2C+2035.2h5.9C++13.2C+
AF-57 Piston 125124215.905S0.6045.747%B+25%M++95.4MN/A4151.3h2.9A6.3B++
E540 Halberd 165111813.875B*7.3745.498%C++N/A29.2C+14.2C+3793.8h5.2B+11.4B+
Vortek Rotary 172111813.875S7.3732.938%BN/A69.4S38.1M**8061.6h21.3A64.5A
Tank Mine 1058999.889M**3.39200.633%UN/A89C16F8311h3.6F*1.8A**
NS-44L "Ravenous" Blackhand 8484233.652A2.8538.364%D28.571%D--30C+N/A752.8h4C++10.3C+
C75 Viper 8766461.435D5.0727.626%D*1.515%C++10.5D--3.3D*1006.3h20D--72.6F
AF-4A Bandit 656588.125S1.6236.299%A**35.385%A*130M**N/A6920.5h7.9B**21.8B**
Carver 6464371.73S4.7738.614%B**20.313%B+32M+N/A1382h1.2B+3.2B+
G30 Walker 8963163U56.5035.782%C++1.587%D*33.2C**13.7C+4311.9h114.6B*320.2B++
Rocklet Rifle 10460292.069M4.4352.126%C+N/A28.6C++21C5392.1h30B++57.6B+
Spear Anti-Vehicle Phalanx Turret 6751317A++10.5054.691%A1.961%D*85M+26.7B+7360.6h5.4B*9.8B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1620.1h
Nanite Revive Grenade06980.2h
Nanite Healing Grenade01360h
Motion Spotter51,2310.7h
LA7 Buzzard01230.2h
Medical Applicator3745,3612.9h
Medical Kit3775,01413.4h
Nano-Armor Kit115263,69216.6h
Spawn Beacon95190.6h
Restoration Kit1194,53612.6h
Spitfire Auto-Turret0690.1h
Deconstruction Tool01440h
Ammunition Package171,5420.8h
Anti-Infantry MANA Turret91080.5h
A30 Walker0720.1h
Nano-Repair Grenade04270.1h
Hardlight Barrier32540.3h

Check the help document for the dictionary if you want to learn more about words used here.


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