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Executor Advisory IRunANetLimiter[USPS] IRunANetLimiter
NC BR 119

KDR: 6.54

Score: 29.2m

Last Seen: Apr 18th, 2019 6:24 PM
- OFFLINE - 48.7 hour(s)

Prestige 1, Battle Rank 100 (119 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 28
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock LA1 Anchor NC6A GODSAW Titan-150 AP NS-15M2 NS-15M AE NS-15MB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,045,283 MLG Score: 4033
Fun Score: N/A
Cheeseburgers Flipped: 890TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.39%30.328%89135100030,0156.242720.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.921%1.616A+1.473A+-0.768D-HEAD ++ (~15.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.594B+8.90.376C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.687%0.521%429210337682115253.63981146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.138%-0.391C---0.992D--1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.556B+24.10.545B+47.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.719%0.766%2655510305,353365189214.6657283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.539%1.051B**-1.179D*0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.60.712B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.952%10.332%1404910264,09427498514.8873415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.176%-0.855D--1.491A+1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.435B18.10.543B+49

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.105%82.061%1404410313,10567764.58641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.95%1.815A++0.977B*-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.90.411B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.767%20.823%14042103338946030.845652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.901%1.276A1.244B**0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.689B+2.30.521B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 28
29.2m427.1%549 (32.9k)485 (29.1k)6.5351263,9209,7817.50169119 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035670326.922%22.816%61406:0816

9% Combat Medic35% Engineer35% Heavy Assault6% Infiltrator11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2016 8:06 PMFeb 24th, 2018 11:08 PMApr 19th, 2019 10:26 AM (1d) (PST)Apr 18th, 2019 2:25 PM (2d) (PST)Apr 18th, 2019 2:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9672517161.0620.1630.2424.8810.0814033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,02515,07842,947641015293529,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1003h/41.8d 9,454 14,584 16,851 293.7k 1,102 3,774 4,848 58.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:4,078
Deaths:837
KDR:4.872
Accuracy:28.779% B++
HSR:31.977% B*
NC6A GODSAW
B+
Kills:3,243
Deaths:499
KDR:6.499
Accuracy:30.279% C*
HSR:30.342% B+
NS-15M2
A*
Kills:1,636
Deaths:237
KDR:6.903
Accuracy:31.180% A
HSR:42.421% A*
NS-15M AE
B*
Kills:1,524
Deaths:283
KDR:5.385
Accuracy:29.995% B*
HSR:35.236% B*
NS-15MB
C*
Kills:1,389
Deaths:351
KDR:3.957
Accuracy:28.334% C*
HSR:27.430% C
NC6 Gauss SAW
B+
Kills:1,341
Deaths:419
KDR:3.200
Accuracy:23.403% B+
HSR:23.341% C+
NC6S Gauss SAW S
B+
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:26.674% B+
HSR:22.635% C+
GD-22S
B++
Kills:1,174
Deaths:282
KDR:4.163
Accuracy:26.574% B++
HSR:27.087% B+
NC05 Jackhammer
B++
Kills:796
Deaths:211
KDR:3.773
Accuracy:45.204% C++
HSR:17.588% B++
EM6
A*
Kills:620
Deaths:97
KDR:6.392
Accuracy:30.736% A++
HSR:38.226% A*
MGR-L1 Promise
A
Kills:617
Deaths:96
KDR:6.427
Accuracy:26.220% B+
HSR:33.874% A
EM1
B+
Kills:218
Deaths:39
KDR:5.590
Accuracy:23.575% B+
HSR:23.395% C**
Kills:17,820
Deaths (as Heavy Assault):3,597
Deaths (to Heavy Assaults):2,523
KDR:4.95413
Kill Difference:14,223
Playtime:356.002 hours
Usage:35%
Score:8.321m
Score/min:390
Accuracy (listed only):29.246%
HSR (listed only):29.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C++
HSR:30.881% B++
AF-4 Cyclone
A++
Kills:631
Deaths:122
KDR:5.172
Accuracy:31.992% A
HSR:30.586% A++
GD-7F
B**
Kills:598
Deaths:143
KDR:4.182
Accuracy:28.175% B++
HSR:25.084% B**
AF-4A Bandit AE
C+
Kills:577
Deaths:103
KDR:5.602
Accuracy:26.842% C+
HSR:25.130% C+
MGR-S1 Gladius
B**
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% B**
AC-X11
A++
Kills:414
Deaths:86
KDR:4.814
Accuracy:32.761% A+
HSR:30.918% A++
AF-19 Mercenary
A++
Kills:355
Deaths:392
KDR:0.906
Accuracy:21.391% C+
HSR:31.831% A++
LA39 Bruiser
B++
Kills:264
Deaths:109
KDR:2.422
Accuracy:67.871% B+
HSR:18.939% B++
Razor GD-23
A**
Kills:226
Deaths:41
KDR:5.512
Accuracy:34.170% A++
HSR:33.628% A**
AF-57 Piston
M+
Kills:125
Deaths:21
KDR:5.952
Accuracy:45.523% B+
HSR:24.800% M+
AF-4A Bandit
A**
Kills:85
Deaths:8
KDR:10.625
Accuracy:36.394% A**
HSR:32.941% A++
Kills:6,138
Deaths (as Light Assault):1,523
Deaths (to Light Assaults):1,504
KDR:4.0302
Kill Difference:4,615
Playtime:34.669 hours
Usage:3%
Score:0.592m
Score/min:284
Accuracy (listed only):34.878%
HSR (listed only):28.858%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:1,276
Deaths:223
KDR:5.722
Accuracy:31.938% B**
HSR:24.530% C+
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
Carnage AR
A+
Kills:1,177
Deaths:209
KDR:5.632
Accuracy:32.346% A+
HSR:27.188% B**
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C++
HSR:30.881% B++
GR-22AE
B**
Kills:1,130
Deaths:212
KDR:5.330
Accuracy:32.204% B*
HSR:34.867% B**
GR-22
A+
Kills:873
Deaths:191
KDR:4.571
Accuracy:31.176% A
HSR:31.386% A+
NC9 A-Tross
A++
Kills:691
Deaths:124
KDR:5.573
Accuracy:34.423% A++
HSR:29.957% B*
AF-4 Cyclone
A++
Kills:631
Deaths:122
KDR:5.172
Accuracy:31.992% A
HSR:30.586% A++
MGR-S1 Gladius
B**
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% B**
NS-11AB
A
Kills:375
Deaths:64
KDR:5.859
Accuracy:31.813% B**
HSR:34.667% A
LA39 Bruiser
B++
Kills:264
Deaths:109
KDR:2.422
Accuracy:67.871% B+
HSR:18.939% B++
NC1 Gauss Rifle
A++
Kills:169
Deaths:45
KDR:3.756
Accuracy:32.127% A++
HSR:28.994% A
AF-57 Piston
M+
Kills:125
Deaths:21
KDR:5.952
Accuracy:45.523% B+
HSR:24.800% M+
Kills:9,574
Deaths (as Combat Medic):1,818
Deaths (to Combat Medics):1,035
KDR:5.26623
Kill Difference:7,756
Playtime:86.918 hours
Usage:9%
Score:2.472m
Score/min:474
Accuracy (listed only):35.756%
HSR (listed only):29.104%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:598
Deaths:143
KDR:4.182
Accuracy:28.175% B++
HSR:25.084% B**
AF-4A Bandit AE
C+
Kills:577
Deaths:103
KDR:5.602
Accuracy:26.842% C+
HSR:25.130% C+
AC-X11
A++
Kills:414
Deaths:86
KDR:4.814
Accuracy:32.761% A+
HSR:30.918% A++
AF-19 Mercenary
A++
Kills:355
Deaths:392
KDR:0.906
Accuracy:21.391% C+
HSR:31.831% A++
MGR-M1 Bishop
A++
Kills:295
Deaths:33
KDR:8.939
Accuracy:45.493% A++
HSR:44.746% A++
LA39 Bruiser
B++
Kills:264
Deaths:109
KDR:2.422
Accuracy:67.871% B+
HSR:18.939% B++
Razor GD-23
A**
Kills:226
Deaths:41
KDR:5.512
Accuracy:34.170% A++
HSR:33.628% A**
AF-57 Piston
M+
Kills:125
Deaths:21
KDR:5.952
Accuracy:45.523% B+
HSR:24.800% M+
Warden
M+
Kills:97
Deaths:22
KDR:4.409
Accuracy:44.385% M+
HSR:14.433% D**
AF-4A Bandit
A**
Kills:85
Deaths:8
KDR:10.625
Accuracy:36.394% A**
HSR:32.941% A++
Kills:3,036
Deaths (as Engineer):958
Deaths (to Engineers):1,450
KDR:3.1691
Kill Difference:2,078
Playtime:355.780 hours
Usage:35%
Score:12.059m
Score/min:565
Accuracy (listed only):38.300%
HSR (listed only):28.245%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
EM4-AE Longshot
B*
Kills:1,216
Deaths:73
KDR:16.658
Accuracy:47.425% B*
HSR:82.977% C**
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C++
HSR:30.881% B++
SAS-R
A+
Kills:1,049
Deaths:113
KDR:9.283
Accuracy:48.788% A+
HSR:75.977% B++
AF-4 Cyclone
A++
Kills:631
Deaths:122
KDR:5.172
Accuracy:31.992% A
HSR:30.586% A++
NS-44P Commissioner
B*
Kills:543
Deaths:146
KDR:3.719
Accuracy:48.659% B*
HSR:17.864% D-
NSX Daimyo
B+
Kills:521
Deaths:45
KDR:11.578
Accuracy:45.170% B+
HSR:95.585% B+
MGR-S1 Gladius
B**
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% B**
NC14 Bolt Driver
A+
Kills:319
Deaths:38
KDR:8.395
Accuracy:44.773% A+
HSR:76.489% C**
NS-357 Underboss
C+
Kills:200
Deaths:107
KDR:1.869
Accuracy:36.198% C+
HSR:17% D
NS-45 Pilot
B**
Kills:200
Deaths:67
KDR:2.985
Accuracy:28.902% C-
HSR:35.500% B**
AF-18 Stalker AE
D
Kills:132
Deaths:38
KDR:3.474
Accuracy:27.240% D--
HSR:21.970% D
NS-44L "Ravenous" Blackhand
D
Kills:84
Deaths:23
KDR:3.652
Accuracy:38.364% D
HSR:28.571% D*
Kills:7,758
Deaths (as Infiltrator):1,270
Deaths (to Infiltrators):1,345
KDR:6.10866
Kill Difference:6,488
Playtime:63.293 hours
Usage:6%
Score:1.763m
Score/min:464
Accuracy (listed only):37.764%
HSR (listed only):44.228%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:5,627
Deaths:638
KDR:8.820
Accuracy:42.181% B**
HSR:15.088% C
AF-34 Mattock
B**
Kills:5,448
Deaths:638
KDR:8.539
Accuracy:47.070% B**
HSR:16.685% C
AF-41 Hacksaw
B
Kills:442
Deaths:38
KDR:11.632
Accuracy:32.858% C*
HSR:15.611% B
AF-41 Hacksaw
A*
Kills:404
Deaths:38
KDR:10.632
Accuracy:36.898% B+
HSR:22.525% A*
AF-23 Grinder
A+
Kills:299
Deaths:48
KDR:6.229
Accuracy:47.021% A+
HSR:16.388% B+
AF-23 Grinder
A
Kills:290
Deaths:48
KDR:6.042
Accuracy:49.978% A
HSR:17.241% C++
Kills:12,510
Deaths (as MAX Suit):724
Deaths (to MAX Suits):432
KDR:17.27901
Kill Difference:11,786
Playtime:111.421 hours
Usage:11%
Score:3.999m
Score/min:598
Accuracy (listed only):42.667%
HSR (listed only):17.256%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:504
V. Kills:269 187%
Deaths:99
KDR:5.091
Accuracy:31.504% C++
KPH:31.600 A+
VKPH:16.900 B**
Tomcat A2AM Pods
B**
Kills:369
V. Kills:169 217%
Deaths:22
KDR:16.773
Accuracy:77.003% C-
KPH:91.500 B**
VKPH:41.900 C++
M30 Mustang AH
C*
Kills:264
V. Kills:25 N/A
Deaths:30
KDR:8.800
Accuracy:57.349% C*
KPH:56 C*
VKPH:5.300 C++
Vortek Rotary
M**
Kills:114
V. Kills:62 181%
Deaths:9
KDR:12.667
Accuracy:34.134% B+
KPH:65.600 M**
VKPH:35.700 M*
Kills:1,251 (882 + 0)
Deaths:160
KDR:7.819
VKDR:3.281
Vehicle Kills:525
Kill Difference:1,091
Playtime:26.436 hours
Usage:3%
Score:0.580m
Score/min:366
Piloting Accuracy:34.134%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A+
Kills:900
V. Kills:30 N/A
Deaths:10
KDR:90
Accuracy:50.767% A+
KPH:118.300 A+
VKPH:3.900 C
AP30 Shredder
A*
Kills:235
V. Kills:160 146%
Deaths:4
KDR:58.750
Accuracy:41.300% A+
KPH:51.700 A+
VKPH:35.200 A*
Kills:1,135 (0 + 1,135)
Deaths:14
KDR:81.071
VKDR:13.571
Vehicle Kills:190
Kill Difference:1,121
Playtime:12.159 hours
Usage:1%
Score:0.285m
Score/min:390
Piloting Accuracy:N/A%
Gunner Accuracy:41.300%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,025
V. Kills:86 N/A
Deaths:17
KDR:60.294
Accuracy:56.937% B*
KPH:134.700 M*
VKPH:11.300 B*
L100 Python HEAT
C+
Kills:129
V. Kills:58 219%
Deaths:35
KDR:3.686
Accuracy:44.405% D
KPH:24.600 C
VKPH:11.100 C+
C75 Viper
C
Kills:124
V. Kills:49 248%
Deaths:48
KDR:2.583
Accuracy:31.553% D
KPH:17 D
VKPH:6.700 C
Kills:1,278 (1,278 + 0)
Deaths:100
KDR:12.780
VKDR:1.930
Vehicle Kills:193
Kill Difference:1,178
Playtime:20.131 hours
Usage:2%
Score:0.352m
Score/min:291
Driving Accuracy:31.553%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:3,096
V. Kills:1,359 228%
Deaths:93
KDR:33.290
Accuracy:59.112% B**
KPH:52.300 M+
VKPH:23 A++
Titan-150 HEAT
B+
Kills:979
V. Kills:331 295%
Deaths:104
KDR:9.413
Accuracy:50.259% B
KPH:25.700 B+
VKPH:8.700 C+
Enforcer ML85
A*
Kills:728
V. Kills:367 198%
Deaths:54
KDR:13.482
Accuracy:53.740% A+
KPH:41.600 A*
VKPH:21 B++
M96 Mjolnir
A
Kills:146
V. Kills:66 218%
Deaths:14
KDR:10.429
Accuracy:35.995% C+
KPH:50.700 A
VKPH:22.900 B+
E540 Halberd
C++
Kills:111
V. Kills:54 202%
Deaths:8
KDR:13.875
Accuracy:45.498% C++
KPH:29.100 C+
VKPH:14.200 C+
Kills:5,060 (4,075 + 985)
Deaths:273
KDR:18.535
VKDR:7.974
Vehicle Kills:2,177
Kill Difference:4,787
Playtime:121.441 hours
Usage:12%
Score:2.702m
Score/min:371
Driving Accuracy:50.259%
Gunner Accuracy:45.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:617
V. Kills:11 N/A
Deaths:8
KDR:77.125
Accuracy:21.276% C+
KPH:162.900 B*
VKPH:2.900 D
M96 Mjolnir-H
B*
Kills:322
V. Kills:150 213%
Deaths:23
KDR:14
Accuracy:46.406% C
KPH:67.100 B*
VKPH:31.200 C+
C85 Canister-H
A+
Kills:286
V. Kills:11 N/A
Deaths:10
KDR:28.600
Accuracy:65.717% A+
KPH:145.900 B++
VKPH:5.600 C--
G40-F Ranger
B+
Kills:273
V. Kills:144 188%
Deaths:3
KDR:91
Accuracy:34.137% C+
KPH:46.100 B+
VKPH:24.300 B
G30 Walker
C**
Kills:63
V. Kills:26 233%
Deaths:1
KDR:63
Accuracy:35.782% C++
KPH:33.800 C**
VKPH:13.900 C+
Kills:1,561 (0 + 1,561)
Deaths:45
KDR:34.689
VKDR:7.600
Vehicle Kills:342
Kill Difference:1,516
Playtime:18.330 hours
Usage:2%
Score:0.499m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:35.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:997
V. Kills:18 N/A
Deaths:14
KDR:71.214
Accuracy:17.900% C+
KPH:127 A++
VKPH:2.300 C+
M12 Kobalt
A**
Kills:861
V. Kills:14 N/A
Deaths:13
KDR:66.231
Accuracy:18.618% C*
KPH:149.700 A**
VKPH:2.400 C+
M20 Basilisk
B+
Kills:158
V. Kills:43 359%
Deaths:16
KDR:9.875
Accuracy:38.663% C++
KPH:25.800 B+
VKPH:7 C+
Kills:2,016 (0 + 2,016)
Deaths:43
KDR:46.884
VKDR:1.744
Vehicle Kills:75
Kill Difference:1,973
Playtime:19.722 hours
Usage:2%
Score:0.640m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:38.663%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 5,6835,6276388.82A++2.2842.181%B**15.088%C69.5A+N/A22181h5.3B12.6B++
AF-34 Mattock 5,4905,4486388.539A++2.0047.07%B**16.685%C67.3A+N/A21581h6.2C*13.1B++
LA1 Anchor 4,1164,0788374.872B*1.6628.779%B++31.977%B*71.2B*N/A27957.3h8.4B*29.2B++
NC6A GODSAW 3,2843,2434996.499A*0.0430.279%C*30.342%B+74.9B+N/A22143.3h8.6C++28.5B
Titan-150 AP 4,4553,0969333.29M**26.7559.112%B**N/A52.3M+23A++45359.2h3.1B*5.3A
NS-15M2 1,6531,6362376.903M++0.3731.18%A42.421%A*98A*1B*32216.7h10.2B*32.6B*
NS-15M AE 1,5441,5242835.385A++1.1529.995%B*35.236%B*110.4A++1.4A+26113.8h10.4B+34.5B+
NS-15MB 1,4041,3893513.957A+2.5828.334%C*27.43%C64.3C++N/A34821.6h11C*39C**
NC6 Gauss SAW 1,3551,3414193.2A*3.3423.403%B+23.341%C+41.3B+N/A17532.5h9.2B+39.3B+
Reaper DMR 1,2831,2762235.722A+0.8131.938%B**24.53%C+80.8A*N/A26915.8h7.7B**24.2B**
AF-4G Cyclone 1,2551,2491866.715M++0.1833.138%B**31.225%A99.1AN/A21812.6h7.9B**23.7B*
EM4-AE Longshot 1,2191,2167316.658M**10.1247.425%B*82.977%C**69.9B*N/A18417.4h1.7B+3.6B++
NC6S Gauss SAW S 1,1941,1842464.813M++1.7226.674%B+22.635%C+53.1B+N/A15322.3h10.2B38.2B+
Carnage AR 1,1811,1772095.632M++0.9032.346%A+27.188%B**94.2M++N/A46512.5h10A30.8B**
GD-22S 1,1821,1742824.163A+2.3726.574%B++27.087%B+59.6B*N/A19719.7h9.5B++35.8B+
AF-4AE Cyclone 1,1731,1691995.874S0.6630.214%C++30.881%B++92B*N/A21912.7h7.9B*26.2B+
GR-22AE 1,1351,1302125.33A*1.2132.204%B*34.867%B**89.7AN/A24812.6h9.5B**29.4B*
SAS-R 1,0511,0491139.283A**2.7548.788%A+75.977%B++76A+N/A26113.8h1.9B++3.9B*
L100 Python HESH 1,1111,0251760.294S53.7656.937%B*N/A134.9M*11.3B*4957.6h2A3.5A
M12 Kobalt 1,0159971471.214S64.6817.9%C+14.544%D-126.2A++2.3C+5547.9h13A72.8B+
Titan-150 HEAT 1,3109791049.413B**2.8850.259%B2.247%C25.7B+8.7C+14938.1h5.2C++10.3B+
Dual-75 Duster 9309001090S83.4650.767%A+N/A118.4A+3.9C3047.6h4.9B++9.7B*
GR-22 8838731914.571A**1.9631.176%A31.386%A+97M++1.1A+2489h9.5A+30.4B**
M12 Kobalt 8758611366.231S59.7018.618%C*16.493%D148.4A*2.4C+6905.8h13B*69.6B+
NC05 Jackhammer 8057962113.773M2.7645.204%C++17.588%B++85.6A++1A2639.3h3.8B**8.3B++
NS Decimator 9527381554.761S1.7768.703%B**1.897%C57.2A+16.6C++36412.9h3.7B++5.4B*
Enforcer ML85 1,0957285413.481A++6.9553.74%A+N/A41.6A*21B++46917.5h10B*18.7A
NC9 A-Tross 6986911245.573S0.9634.423%A++29.957%B*97.3M++1A2467.1h7.9B**22.9B**
AF-4 Cyclone 6316311225.172M++1.3631.992%A30.586%A++94.2A**N/A4166.7h8.2B**25.5B*
EM6 625620976.392M0.1430.736%A++38.226%A*100A**N/A3796.2h8.3B**27.1B*
MGR-L1 Promise 619617966.427S0.1126.22%B+33.874%A73.5B**N/A3288.4h11.1B*42.4B++
M12 Kobalt-H 628617877.125S70.5921.276%C+16.37%C+162.4B*2.9D3893.8h11.3B+53B++
GD-7F 6015981434.182M*2.3528.175%B++25.084%B**41.8B+N/A13714.3h9.9B**35.2B++
AF-4A Bandit AE 5815771035.602M+0.9326.842%C+25.13%C+62B++N/A1759.3h8.5B*31.5B+
NS-44P Commissioner 5475431463.719A++2.8248.659%B*17.864%D-56.6C++N/A7959.6h2.9B+6B++
NSX Daimyo 5225214511.578A**5.0445.17%B+95.585%B+75.5B*N/A2166.9h2B*4.5B++
M20 Mustang 773504995.091A1.4431.504%C++N/A31.5A+16.8B**27316h31.5B**100A
MGR-S1 Gladius 4514451133.938A++2.6030.068%B+30.337%B**70.6A1B**2586.3h8B++26.5B+
AF-41 Hacksaw 4514423811.632M++5.1032.858%C*15.611%B73.7M1.5M++2806h5.1B++15.5B*
AC-X11 418414864.814M**1.7232.761%A+30.918%A++81.2MN/A2685.1h7.7B**23.5B++
Frag Grenade 4274111411N/A404.4655.676%AN/A822A+32S36100.5h2.5A4.5B**
AF-41 Hacksaw 4084043810.632M+4.1036.898%B+22.525%A*67.3A*N/A2576h6.3B+17B++
C-4 5013861183.271A3.2626.084%C++N/A64.3C19.2D5916h1B**3.8B*
NS-11AB 377375645.859M**0.6831.813%B**34.667%A101.4A*N/A2283.7h10.5B*32.9B*
Tomcat A2AM Pods 5383692216.773M**10.2477.003%C-N/A92.3B**42.3C++7674h5.2A++6.8A++
AF-19 Mercenary 3593553920.906C++5.6321.391%C+31.831%A++11.5C-N/A7431h12.8C**59.9C*
M96 Mjolnir-H 4723222314M+7.4646.406%CN/A67.1B*31.3C+6254.8h25B*53.8B*
NC14 Bolt Driver 319319388.395M**1.8644.773%A+76.489%C**50.6A++N/A2036.3h2.2B++5B*
AF-23 Grinder 304299486.229A+0.3147.021%A+16.388%B+61A*1A++1894.9h7C14.9B++
MGR-M1 Bishop 296295338.939S2.4045.493%A++44.746%A++98.3M++N/A3473h4A+8.9B**
AF-23 Grinder 292290486.042A0.4949.978%A17.241%C++59.2A++N/A1944.9h7.7C15.5B+
C85 Canister-H 2972861028.6A+22.0665.717%A+8.042%D-143B++5.5D5502h7.4C+11.3B+
G40-F Ranger 417273391S84.4634.137%C+N/A46.3B+24.4B3315.9h51.2B*149.9B++
M30 Mustang AH 289264308.8B+2.2657.349%C*N/A56.2C*5.3C++1874.7h10.1C+17.6C++
LA39 Bruiser 2662641092.422B**4.1167.871%B+18.939%B++61.4B**N/A2514.3h2.1B++3B+
AP30 Shredder 395235458.75S52.2141.3%A+N/A52.2A+35.6A*5334.5h106.5C257.7C**
Razor GD-23 228226415.512S1.0234.17%A++33.628%A**80.7M+N/A2912.8h8.4A24.7B*
EM1 221218395.59S0.9523.575%B+23.395%C**51.9B++N/A1604.2h11.2C**47.6B+
Shrike 328216872.483M*4.0562.904%B++N/A45A++23.3A+4754.8h5.7B+9B++
NS-357 Underboss 2002001071.869B*4.6736.198%C+17%D28.2CN/A907.1h3.9B+10.7B
NS-45 Pilot 201200672.985A+3.5528.902%C-35.5%B**37.7CN/A1005.3h5.6B*19.3B+
M12 Kobalt 195189294.5B++87.9620.938%C+15.873%C189A+6B+5731h10.9B**51.9B*
M60-A Bulldog 211184536.8S30.2654.396%A*N/A83.6A*12.3A+5142.2h4.7B*8.6B**
NC1 Gauss Rifle 169169453.756A*2.7832.127%A++28.994%A58.3A*N/A5612.9h10.9B++33.8B**
M20 Basilisk 201158169.875M**3.3438.663%C++4.43%D25.9B+7C+3826.1h74.6B++192.9B++
M96 Mjolnir 2121461410.429A3.8935.995%C+N/A50.3A22.8B+10062.9h27.4B*76B+
Hardlight Dagger 1441374,1630.033C+6.5010.559%D**21.168%A++0.4C+N/A21322.2h2.6C-25.1D-
AF-18 Stalker AE 133132383.474B*3.0627.24%D--21.97%D52.8C+N/A1362.5h12C+44.1C-
L100 Python HEAT 187129353.686C+2.8544.405%D1.55%D24.8C11.2C+2065.2h5.9C++13.2C+
AF-57 Piston 126125215.952S0.5845.523%B+24.8%M+96.2MN/A4201.3h2.9A6.3B++
C75 Viper 173124482.583C3.9531.553%DN/A17D6.7C1407.3h14.3C+45.3C
Vortek Rotary 176114912.667S6.1334.134%B+N/A67.1S36.5M*7671.7h22.9A67.2B**
E540 Halberd 165111813.875B*7.3445.498%C++N/A29.2C+14.2C+3843.8h5.2B+11.4B+
Carver 9797521.865S4.6739.511%B**23.711%B**38.8M*N/A1722.5h1.2B+2.9B+
Tank Mine 11597910.778S4.24198.83%UN/A88.2C16.4F7711.1h3.5F--1.8A**
Warden 10397224.409M++2.1344.385%M+14.433%D**64.7M4S4461.5h5.1A11.5A
AF-4A Bandit 8585810.625S4.0936.394%A**32.941%A++141.7SN/A6380.6h7.6A20.9B**
NS-44L "Ravenous" Blackhand 8484233.652M++2.8838.364%D28.571%D*30C+N/A752.8h4C++10.3C+
G30 Walker 8963163U56.4635.782%C++1.587%D*33.2C*13.7C+4311.9h114.6B*320.2B++
Rocklet Rifle 10460292.069M+4.4752.204%C+N/A28.6C++21C5462.1h30.4B+58.2B+
Spear Anti-Vehicle Phalanx Turret 6751317A++10.4654.691%B**1.961%D--85M26.7B+7390.6h5.4B*9.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,2980.7h
Restoration Kit1294,65413h
Nano-Armor Kit126283,07017.7h
LA7 Buzzard01230.2h
Spawn Beacon105510.7h
Anti-Vehicle MANA Turret1620.1h
Nanite Revive Grenade07020.2h
Medical Kit4005,22514.4h
Medical Applicator3747,8202.9h
Nanite Healing Grenade01360h
Spitfire Auto-Turret0700.1h
Deconstruction Tool01440h
Ammunition Package171,5970.9h
Anti-Infantry MANA Turret91090.5h
A30 Walker0720.1h
Nano-Repair Grenade04460.1h
Hardlight Barrier32640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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