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Executor Advisory IRunANetLimiter[USPS] IRunANetLimiter
NC BR 127

KDR: 6.83

Score: 34.3m

Last Seen: Dec 7th, 2019 1:18 AM
- OFFLINE - 36.8 hour(s)

Prestige 1, Battle Rank 100 (127 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock LA1 Anchor NC6A GODSAW Titan-150 AP SAS-R NS-15M2 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,884,704 MLG Score: 4704
Fun Score: N/A
Cheeseburgers Flipped: 940TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.62%32.222%95436119134,7626.443370.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.877%1.626A+1.653A++-0.734D-HEAD ++ (~17.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.6B+8.80.385C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.021%0.502%611212251,1952326265.12876191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.406%-0.336C--0.971D--1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.623B+21.20.608B+41.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.341%0.721%2716612215,960401216214.8259276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.34%1.084B**-1.157D*0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.822B++3.60.714B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.231%10.18%15881012175,049302112516.6634448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.143%-0.837D-1.408A1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.504B+16.20.597B+43.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.969%84.31%1588412234,72979775.9335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.902%1.845A++1.053B**-0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.80.422B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.638%23.755%15882122552251831.00772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.789%1.15B**1.774A++0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.666B+2.50.499B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 23
34.3m421%577 (34.6k)512 (30.7k)6.8346675,48211,0447.81347127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227800427.272%24.708%67406:0421

8% Combat Medic37% Engineer35% Heavy Assault7% Infiltrator11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2016 8:06 PMFeb 24th, 2018 11:08 PMDec 7th, 2019 9:15 PM (11h) (PST)Dec 6th, 2019 9:53 PM (1d) (PST)Dec 6th, 2019 9:18 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0132487651.1260.1650.2785.0910.0844704

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,75414,89445,860681017305530,728

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1117.6h/46.6d 10,810 18,650 20,123 341.4k 1,234 4,227 5,602 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:5,012
Deaths:965
KDR:5.194
Accuracy:29.349% B*
HSR:34.118% B**
NC6A GODSAW
B*
Kills:4,238
Deaths:635
KDR:6.674
Accuracy:30.552% C*
HSR:33.436% B*
NS-15M2
A*
Kills:1,980
Deaths:275
KDR:7.200
Accuracy:31.330% A
HSR:43.434% A*
NS-15M AE
B**
Kills:1,739
Deaths:308
KDR:5.646
Accuracy:29.854% B*
HSR:37.033% B**
NS-15MB
C**
Kills:1,578
Deaths:381
KDR:4.142
Accuracy:28.038% C**
HSR:30.292% C+
NC6 Gauss SAW
B++
Kills:1,423
Deaths:433
KDR:3.286
Accuracy:23.773% B++
HSR:24.174% C++
NC6S Gauss SAW S
B+
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:26.674% B+
HSR:22.635% C
GD-22S
B+
Kills:1,174
Deaths:282
KDR:4.163
Accuracy:26.574% B+
HSR:27.087% B
EM6
A*
Kills:804
Deaths:124
KDR:6.484
Accuracy:30.819% A+
HSR:38.930% A*
MGR-L1 Promise
A+
Kills:778
Deaths:121
KDR:6.430
Accuracy:26.753% B+
HSR:35.990% A+
EM1
B+
Kills:227
Deaths:48
KDR:4.729
Accuracy:23.947% B+
HSR:23.789% C*
Kills:20,137
Deaths (as Heavy Assault):3,818
Deaths (to Heavy Assaults):2,880
KDR:5.27423
Kill Difference:16,319
Playtime:389.744 hours
Usage:35%
Score:9.893m
Score/min:423
Accuracy (listed only):27.969%
HSR (listed only):31.902%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C*
HSR:30.881% B++
AF-4 Cyclone
A*
Kills:987
Deaths:173
KDR:5.705
Accuracy:32.317% A
HSR:34.954% A*
GD-7F
B**
Kills:727
Deaths:159
KDR:4.572
Accuracy:28.344% B++
HSR:26.272% B**
AF-4A Bandit AE
C+
Kills:584
Deaths:118
KDR:4.949
Accuracy:26.848% C+
HSR:25.514% C+
MGR-S1 Gladius
A
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% A
AC-X11
A+
Kills:430
Deaths:88
KDR:4.886
Accuracy:32.681% A+
HSR:30.930% A+
AF-19 Mercenary
A++
Kills:355
Deaths:392
KDR:0.906
Accuracy:21.388% C+
HSR:31.831% A++
LA39 Bruiser
B**
Kills:312
Deaths:126
KDR:2.476
Accuracy:65.849% B+
HSR:20.833% B**
Razor GD-23
A**
Kills:270
Deaths:48
KDR:5.625
Accuracy:34.011% A++
HSR:34.815% A**
AF-57 Piston
M**
Kills:210
Deaths:48
KDR:4.375
Accuracy:46.647% B+
HSR:28.095% M**
AF-4A Bandit
A**
Kills:85
Deaths:8
KDR:10.625
Accuracy:36.394% A**
HSR:32.941% A+
Kills:6,823
Deaths (as Light Assault):1,658
Deaths (to Light Assaults):1,699
KDR:4.1152
Kill Difference:5,165
Playtime:38.158 hours
Usage:3%
Score:0.694m
Score/min:303
Accuracy (listed only):34.825%
HSR (listed only):29.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:1,289
Deaths:225
KDR:5.729
Accuracy:31.866% B**
HSR:24.515% C+
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
Carnage AR
A+
Kills:1,188
Deaths:210
KDR:5.657
Accuracy:32.352% A+
HSR:27.357% B*
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C*
HSR:30.881% B++
GR-22
A++
Kills:1,164
Deaths:226
KDR:5.150
Accuracy:31.575% A
HSR:33.763% A++
GR-22AE
B**
Kills:1,130
Deaths:212
KDR:5.330
Accuracy:32.204% B*
HSR:34.867% B**
AF-4 Cyclone
A*
Kills:987
Deaths:173
KDR:5.705
Accuracy:32.317% A
HSR:34.954% A*
NC9 A-Tross
A++
Kills:805
Deaths:134
KDR:6.007
Accuracy:33.766% A++
HSR:32.547% B**
NC1 Gauss Rifle
M++
Kills:521
Deaths:96
KDR:5.427
Accuracy:31.340% A++
HSR:43.186% M++
MGR-S1 Gladius
A
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% A
NS-11AB
A
Kills:398
Deaths:67
KDR:5.940
Accuracy:31.867% B**
HSR:34.925% A
LA39 Bruiser
B**
Kills:312
Deaths:126
KDR:2.476
Accuracy:65.849% B+
HSR:20.833% B**
AF-57 Piston
M**
Kills:210
Deaths:48
KDR:4.375
Accuracy:46.647% B+
HSR:28.095% M**
MGR-A1 Vanquisher
A+
Kills:188
Deaths:17
KDR:11.059
Accuracy:31.453% B+
HSR:36.702% A+
Gauss Rifle S
A*
Kills:156
Deaths:26
KDR:6
Accuracy:37.165% A*
HSR:15.385% D-
Gauss Rifle Burst
M*
Kills:119
Deaths:22
KDR:5.409
Accuracy:33.877% B**
HSR:56.303% M*
Kills:11,330
Deaths (as Combat Medic):2,080
Deaths (to Combat Medics):1,163
KDR:5.44712
Kill Difference:9,250
Playtime:87.256 hours
Usage:8%
Score:2.491m
Score/min:476
Accuracy (listed only):35.356%
HSR (listed only):32.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:727
Deaths:159
KDR:4.572
Accuracy:28.344% B++
HSR:26.272% B**
AF-4A Bandit AE
C+
Kills:584
Deaths:118
KDR:4.949
Accuracy:26.848% C+
HSR:25.514% C+
AC-X11
A+
Kills:430
Deaths:88
KDR:4.886
Accuracy:32.681% A+
HSR:30.930% A+
AF-19 Mercenary
A++
Kills:355
Deaths:392
KDR:0.906
Accuracy:21.388% C+
HSR:31.831% A++
LA39 Bruiser
B**
Kills:312
Deaths:126
KDR:2.476
Accuracy:65.849% B+
HSR:20.833% B**
MGR-M1 Bishop
A++
Kills:309
Deaths:33
KDR:9.364
Accuracy:45.203% A++
HSR:44.337% A++
Razor GD-23
A**
Kills:270
Deaths:48
KDR:5.625
Accuracy:34.011% A++
HSR:34.815% A**
AF-57 Piston
M**
Kills:210
Deaths:48
KDR:4.375
Accuracy:46.647% B+
HSR:28.095% M**
Warden
M+
Kills:97
Deaths:22
KDR:4.409
Accuracy:44.385% M+
HSR:14.433% D**
AF-4A Bandit
A**
Kills:85
Deaths:8
KDR:10.625
Accuracy:36.394% A**
HSR:32.941% A+
Kills:3,379
Deaths (as Engineer):1,042
Deaths (to Engineers):1,606
KDR:3.2428
Kill Difference:2,337
Playtime:409.466 hours
Usage:37%
Score:14.547m
Score/min:592
Accuracy (listed only):38.175%
HSR (listed only):29.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:2,113
Deaths:186
KDR:11.360
Accuracy:48.296% A+
HSR:79.981% B**
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
EM4-AE Longshot
B*
Kills:1,216
Deaths:73
KDR:16.658
Accuracy:47.425% B*
HSR:82.977% B
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C*
HSR:30.881% B++
NSX Daimyo
B++
Kills:1,073
Deaths:81
KDR:13.247
Accuracy:45.109% B+
HSR:96.738% B++
AF-4 Cyclone
A*
Kills:987
Deaths:173
KDR:5.705
Accuracy:32.317% A
HSR:34.954% A*
NS-44P Commissioner
B*
Kills:543
Deaths:146
KDR:3.719
Accuracy:48.644% B*
HSR:17.864% D-
MGR-S1 Gladius
A
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% A
NC14 Bolt Driver
A
Kills:327
Deaths:39
KDR:8.385
Accuracy:44.538% A
HSR:76.453% C*
NS-357 Underboss
C*
Kills:302
Deaths:120
KDR:2.517
Accuracy:38.913% C*
HSR:22.848% C+
NS-45 Pilot
B**
Kills:232
Deaths:76
KDR:3.053
Accuracy:29.291% C
HSR:34.914% B**
AF-18 Stalker AE
D
Kills:143
Deaths:41
KDR:3.488
Accuracy:27.619% D--
HSR:23.077% D
NS-44L "Ravenous" Blackhand
D
Kills:84
Deaths:23
KDR:3.652
Accuracy:38.364% D
HSR:28.571% D--
NS-AM7 AE/NC Archer
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:53.333% N/A
HSR:34% N/A
NS-61 Emissary
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:28.553% N/A
HSR:26% N/A
Kills:9,983
Deaths (as Infiltrator):1,523
Deaths (to Infiltrators):1,546
KDR:6.55483
Kill Difference:8,460
Playtime:79.842 hours
Usage:7%
Score:2.415m
Score/min:504
Accuracy (listed only):38.388%
HSR (listed only):43.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:6,077
Deaths:682
KDR:8.911
Accuracy:42.669% B**
HSR:15.501% C
AF-34 Mattock
B**
Kills:5,828
Deaths:682
KDR:8.545
Accuracy:47.374% B**
HSR:16.953% C
AF-41 Hacksaw
B
Kills:442
Deaths:38
KDR:11.632
Accuracy:32.858% C++
HSR:15.611% B
AF-41 Hacksaw
A*
Kills:404
Deaths:38
KDR:10.632
Accuracy:36.898% C**
HSR:22.525% A*
AF-23 Grinder
B**
Kills:299
Deaths:48
KDR:6.229
Accuracy:47.021% B**
HSR:16.388% C**
AF-23 Grinder
B**
Kills:290
Deaths:48
KDR:6.042
Accuracy:49.978% B**
HSR:17.241% C++
NCM1 Scattercannon
B
Kills:81
Deaths:43
KDR:1.884
Accuracy:38.293% C+
HSR:17.284% B
NCM1 Scattercannon
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:51.786% N/A
HSR:16% N/A
Kills:13,471
Deaths (as MAX Suit):791.500
Deaths (to MAX Suits):498
KDR:17.01958
Kill Difference:12,679.500
Playtime:117.743 hours
Usage:11%
Score:4.301m
Score/min:609
Accuracy (listed only):43.360%
HSR (listed only):17.188%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:635
V. Kills:333 190%
Deaths:109
KDR:5.826
Accuracy:31.211% C++
KPH:32.400 A+
VKPH:17 B**
M30 Mustang AH
B+
Kills:560
V. Kills:39 N/A
Deaths:35
KDR:16
Accuracy:57.817% C**
KPH:70.700 B+
VKPH:4.900 C+
Tomcat A2AM Pods
B**
Kills:380
V. Kills:174 217%
Deaths:22
KDR:17.273
Accuracy:76.059% C
KPH:91.400 B**
VKPH:41.800 C+
Vortek Rotary
M+
Kills:145
V. Kills:77 186%
Deaths:10
KDR:14.500
Accuracy:32.336% C*
KPH:58.500 M+
VKPH:31 A*
Kills:1,720 (1,340 + 0)
Deaths:176
KDR:9.773
VKDR:3.540
Vehicle Kills:623
Kill Difference:1,544
Playtime:34.152 hours
Usage:3%
Score:0.723m
Score/min:353
Piloting Accuracy:32.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:1,242
V. Kills:40 N/A
Deaths:10
KDR:124.200
Accuracy:52.699% A++
KPH:125.200 A
VKPH:4 C
AP30 Shredder
A++
Kills:235
V. Kills:160 146%
Deaths:4
KDR:58.750
Accuracy:41.300% A
KPH:51.700 A
VKPH:35.200 A++
Kills:1,477 (0 + 1,477)
Deaths:14
KDR:105.500
VKDR:14.286
Vehicle Kills:200
Kill Difference:1,463
Playtime:14.469 hours
Usage:1%
Score:0.345m
Score/min:398
Piloting Accuracy:N/A%
Gunner Accuracy:41.300%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,044
V. Kills:89 N/A
Deaths:17
KDR:61.412
Accuracy:57.273% B**
KPH:134.500 M*
VKPH:11.500 B+
L100 Python AP
M++
Kills:221
V. Kills:95 230%
Deaths:3
KDR:73.667
Accuracy:58.303% B
KPH:73.600 M++
VKPH:31.600 A*
L100 Python HEAT
C+
Kills:129
V. Kills:58 219%
Deaths:35
KDR:3.686
Accuracy:44.405% D
KPH:24.600 C--
VKPH:11.100 C+
C75 Viper
C
Kills:127
V. Kills:51 244%
Deaths:48
KDR:2.646
Accuracy:31.773% D
KPH:17.300 D
VKPH:6.900 C
Kills:1,521 (1,521 + 0)
Deaths:103
KDR:14.767
VKDR:2.845
Vehicle Kills:293
Kill Difference:1,418
Playtime:23.356 hours
Usage:2%
Score:0.503m
Score/min:359
Driving Accuracy:31.773%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:3,437
V. Kills:1,518 226%
Deaths:99
KDR:34.717
Accuracy:59.223% B**
KPH:54.200 M+
VKPH:23.900 A*
Titan-150 HEAT
B+
Kills:1,002
V. Kills:342 292%
Deaths:104
KDR:9.635
Accuracy:50.376% B
KPH:25.900 B+
VKPH:8.900 C+
Enforcer ML85
A*
Kills:828
V. Kills:415 199%
Deaths:54
KDR:15.333
Accuracy:53.928% A+
KPH:42.600 A*
VKPH:21.300 B++
M96 Mjolnir
B*
Kills:146
V. Kills:66 218%
Deaths:14
KDR:10.429
Accuracy:35.995% C+
KPH:50.700 B*
VKPH:22.900 C*
E540 Halberd
C++
Kills:111
V. Kills:54 202%
Deaths:8
KDR:13.875
Accuracy:45.498% C++
KPH:29.100 C+
VKPH:14.200 C+
Kills:5,524 (4,439 + 1,085)
Deaths:279
KDR:19.799
VKDR:8.584
Vehicle Kills:2,395
Kill Difference:5,245
Playtime:128.235 hours
Usage:11%
Score:3.001m
Score/min:390
Driving Accuracy:50.376%
Gunner Accuracy:45.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:629
V. Kills:11 N/A
Deaths:8
KDR:78.625
Accuracy:21.271% C+
KPH:163.300 B**
VKPH:2.900 D
C85 Canister-H
A+
Kills:513
V. Kills:40 N/A
Deaths:10
KDR:51.300
Accuracy:65.903% A+
KPH:149.600 B*
VKPH:11.700 B++
M96 Mjolnir-H
B*
Kills:323
V. Kills:150 214%
Deaths:23
KDR:14.044
Accuracy:46.396% C
KPH:67.300 B*
VKPH:31.200 C++
G40-F Ranger
B*
Kills:275
V. Kills:145 188%
Deaths:3
KDR:91.667
Accuracy:34.143% C+
KPH:46.400 B*
VKPH:24.500 B+
Enforcer ML65-H
M
Kills:92
V. Kills:42 214%
Deaths:
KDR:
Accuracy:67.403% B**
KPH:80.300 M
VKPH:36.700 B++
M60-G Bulldog-H
A++
Kills:74
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:58.904% B**
KPH:148.200 A++
VKPH:18 B*
G30 Walker
C*
Kills:63
V. Kills:26 233%
Deaths:1
KDR:63
Accuracy:35.782% C+
KPH:33.800 C*
VKPH:13.900 C+
Kills:1,969 (0 + 1,969)
Deaths:45
KDR:43.756
VKDR:9.400
Vehicle Kills:423
Kill Difference:1,924
Playtime:21.520 hours
Usage:2%
Score:0.643m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:35.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,212
V. Kills:20 N/A
Deaths:16
KDR:75.750
Accuracy:18.191% C++
KPH:135.300 A*
VKPH:2.200 C+
M12 Kobalt
M
Kills:1,011
V. Kills:15 N/A
Deaths:14
KDR:72.214
Accuracy:18.771% C*
KPH:157.400 M
VKPH:2.300 C
M20 Basilisk
B+
Kills:160
V. Kills:44 356%
Deaths:16
KDR:10
Accuracy:38.851% C++
KPH:25.900 B+
VKPH:7.100 C+
G40-F Ranger
N/A
Kills:50
V. Kills:23 208%
Deaths:4
KDR:12.500
Accuracy:29.214% N/A
KPH:16.300 N/A
VKPH:7.500 N/A
Kills:2,433 (0 + 2,433)
Deaths:50
KDR:48.660
VKDR:2.040
Vehicle Kills:102
Kill Difference:2,383
Playtime:24.613 hours
Usage:2%
Score:0.775m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:29.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:54
V. Kills:1 N/A
Deaths:5
KDR:10.800
Accuracy:40.230% C
KPH:65.300 B+
VKPH:1.200 C
Kills:54 (54 + 0)
Deaths:5
KDR:10.800
VKDR:0.200
Vehicle Kills:1
Kill Difference:49
Playtime:0.828 hours
Usage:0%
Score:0.012m
Score/min:233
Driving Accuracy:40.230%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:119
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:36.235% B+
KPH:120.700 A
VKPH:9.100 D*
Kills:119 (0 + 119)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:119
Playtime:0.986 hours
Usage:0%
Score:0.043m
Score/min:734
Piloting Accuracy:N/A%
Gunner Accuracy:36.235%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 6,1406,0776828.911A++2.0842.669%B**15.501%C70.6A+N/A22486.1h5.6B+13B++
AF-34 Mattock 5,8765,8286828.545A++1.7147.374%B**16.953%C67.7A+N/A21586.1h6.5B+13.7B++
LA1 Anchor 5,0615,0129655.194B**1.6429.349%B*34.118%B**77.9B**N/A29764.3h8.2B**27.9B++
NC6A GODSAW 4,2904,2386356.674A*0.1630.552%C*33.436%B*83.6B++1C+26550.7h8.2C*26.8B+
Titan-150 AP 4,9553,4379934.717M*27.8859.223%B**N/A54.1M+23.9A*47563.5h3.1B**5.3A
SAS-R 2,1152,11318611.36M++4.5348.296%A+79.981%B**89.5A*N/A29823.6h1.8B*3.7B**
NS-15M2 2,0011,9802757.2A**0.3731.33%A43.434%A*103.1A++1.1B*34019.2h10B*32B*
NS-15M AE 1,7601,7393085.646A++1.1929.854%B*37.033%B**114.4A++1.4A27515.2h10.1B++33.9B+
NS-15MB 1,5931,5783814.142A*2.6928.038%C**30.292%C+68.6C*N/A36223h11B39.2B+
NC6 Gauss SAW 1,4381,4234333.286A+3.5523.773%B++24.174%C++42.5B+N/A18933.5h9.2B+38.6B+
Reaper DMR 1,2961,2892255.729A+1.1131.866%B**24.515%C+81.6A++N/A27215.8h7.7B**24.2B*
AF-4G Cyclone 1,2551,2491866.715M0.1233.138%B**31.225%A99.1AN/A21812.6h7.9B*23.7B++
Dual-75 Duster 1,2821,24210124.2S117.3752.699%A++N/A125.5A4C3349.9h4.8B*9.1B**
EM4-AE Longshot 1,2191,2167316.658S9.8247.425%B*82.977%B69.5B*N/A18317.5h1.7B+3.6B++
NC05 Jackhammer 1,2261,2132964.098M2.7447.351%B+18.632%B*103.7A++1.1B**33211.7h3.7B**7.8B++
M12 Kobalt 1,2321,2121675.75S68.9218.191%C++15.924%D134.7A*2.2C+5619h12.5A68.6B++
Carnage AR 1,1921,1882105.657M*1.1832.352%A+27.357%B*95M+N/A46812.5h10A30.8B**
NC6S Gauss SAW S 1,1941,1842464.813M+2.0226.674%B+22.635%C53.1C**N/A15322.3h10.2B38.2B
GD-22S 1,1821,1742824.163A++2.6726.574%B+27.087%B59.6B*N/A20319.7h9.5B++35.8B+
AF-4AE Cyclone 1,1731,1691995.874S0.9630.214%C*30.881%B++92B+N/A22012.7h7.9B++26.2B+
GR-22 1,1761,1642265.15M+1.6831.575%A33.763%A++103M++1.1A26111.3h9.2A+29.2B**
GR-22AE 1,1351,1302125.33A*1.5032.204%B*34.867%B**89.7AN/A24812.6h9.5B**29.4B**
NSX Daimyo 1,0741,0738113.247M++6.4145.109%B+96.738%B++97.5A+N/A28311h1.9B*4.2B*
L100 Python HESH 1,1331,0441761.412S54.5857.273%B**N/A133.8M*11.4B+4987.8h2A3.5B**
M12 Kobalt 1,0261,0111472.214S65.3818.771%C*16.716%C--158M2.3C6966.4h12.4A66.2B*
Titan-150 HEAT 1,3441,0021049.635B*2.8050.376%B2.196%C26B+8.9C+15438.6h5.1C++10.2B+
AF-4 Cyclone 9899871735.705M++1.1332.317%A34.954%A*110.9M+N/A4768.9h7.8B**24.2B*
NS Decimator 1,2379661865.194S1.6469.242%B**2.07%C+61.1A+17.2C++39915.8h3.6B++5.1B**
Enforcer ML85 1,2438285415.333A*8.5053.928%A+N/A42.7A*21.4B*48919.4h9.9B**18.4A
NC9 A-Tross 8128051346.007M**0.8333.766%A++32.547%B**98.2M++N/A2438.2h7.7B**22.8B**
EM6 8128041246.484M0.3530.819%A+38.93%A*105.8A**1.1B**3817.6h8.1B**26.4B*
MGR-L1 Promise 7817781216.43M**0.4026.753%B+35.99%A+80.2AN/A3339.7h10.8B*40.2B++
GD-7F 7307271594.572M**2.2628.344%B++26.272%B**46.6B+N/A15715.6h9.7B**34.1B++
M20 Mustang 9686351095.826A1.0131.211%C++N/A32.4A+17B**28219.6h32.8B**104.9B**
M12 Kobalt-H 640629878.625S71.7921.271%C+16.375%C161.3B*2.8D3943.9h11.2B++52.7B++
AF-4A Bandit AE 5895841184.949A**1.8926.848%C+25.514%C+56.7B+N/A16210.3h8.5B*31.5B+
M30 Mustang AH 5995603516B**9.1757.817%C**N/A70.9B+4.9C+2197.9h8.1C**14.1C**
NS-44P Commissioner 5475431463.719A*3.1248.644%B*17.864%D-56.6C+N/A7949.6h2.9B+6B++
NC1 Gauss Rifle 523521965.427M**1.4131.34%A++43.186%M++88.3M**N/A4605.9h9.4A30.1B**
C85 Canister-H 5535131051.3M++44.4765.903%A+7.018%D--150.9B*11.8B*4803.4h7.1C*10.8B+
Frag Grenade 5114931493N/A486.1756.184%AN/A986A*36S40080.5h2.4A4.2A
MGR-S1 Gladius 4514451133.938A++2.9030.068%B+30.337%A70.6B**1B++2736.3h8B++26.5B+
AF-41 Hacksaw 4514423811.632S4.8032.858%C++15.611%B73.7M+1.5M+2816h5.1B++15.5B*
AC-X11 434430884.886M**1.9532.681%A+30.93%A+82.7A**N/A2875.2h7.7B**23.4B*
C-4 5484241303.262A3.5726.437%C++N/A66.3C19.4D6026.4h1B**3.7B*
AF-41 Hacksaw 4084043810.632S3.8036.898%C**22.525%A*67.3A**N/A2576h6.3B+17B++
NS-11AB 400398675.94S0.8931.867%B**34.925%A102.1A++N/A2283.9h10.6B*33.2B*
Tomcat A2AM Pods 5543802217.273M*10.4476.059%CN/A90.5B*41.4C+7684.2h5.2A+6.8A++
AF-19 Mercenary 3593553920.906C++5.9321.388%C+31.831%A++11.4C--N/A8031.2h12.8C**59.9C*
NC14 Bolt Driver 328327398.385M+1.5544.538%A76.453%C*49.5A++N/A2046.6h2.3B+5.1B*
M96 Mjolnir-H 4733232314.043M++7.2146.396%CN/A67.3B*31.3C++6394.8h24.9B**53.7B*
LA39 Bruiser 3143121262.476A4.3665.849%B+20.833%B**58.9B++N/A2395.3h2.1B++3.1B+
MGR-M1 Bishop 310309339.364M*2.5345.203%A++44.337%A++99.7M*N/A3793.1h4A+8.9B**
NS-357 Underboss 3023021202.517A+4.3238.913%C*22.848%C+39.2C+N/A1247.7h3.5B++9B+
AF-23 Grinder 304299486.229A+0.6147.021%B**16.388%C**61A*1A++1914.9h7C++14.9B++
AF-23 Grinder 292290486.042A0.7949.978%B**17.241%C++59.2A++N/A1964.9h7.7C+15.5B+
G40-F Ranger 420275391.667U84.8334.143%C+N/A46.6B*24.6B+3325.9h50.9B*149.1B++
Razor GD-23 272270485.625S1.2134.011%A++34.815%A**84.4M++N/A3193.2h8.4A24.6B*
M60-A Bulldog 282247735.286S28.4553.464%A++N/A82.3A*11.7A5313h4.6B*8.6B**
AP30 Shredder 395235458.75S51.9241.3%AN/A52.2A35.6A++5364.5h106.5C-257.7C*
NS-45 Pilot 233232763.053A3.7829.291%C34.914%B**40.7CN/A1145.7h5.6B*19.2B+
EM1 230227484.729M**2.1123.947%B+23.789%C*46.3B+N/A1534.9h11.4B++47.8B+
L100 Python AP 316221373.667U66.8358.303%BN/A73.7M++31.7A*7623h3.6B**6.2B**
Shrike 328216872.483M++4.3562.904%B++N/A45A++23.3A++4924.8h5.7B+9B++
AF-57 Piston 211210484.375M*2.4646.647%B+28.095%M**110.5M+N/A4541.9h3A6.5B*
M12 Kobalt 203197298.5B+91.6721.287%C+15.736%C--197A++6B+5761h11B**51.5B++
MGR-A1 Vanquisher 1971881711.059S4.2231.453%B+36.702%A+144.6M++6.9S3891.3h6.2A++19.7A
M60-A Bulldog 185169284.5A*77.6757.817%AN/A88.9A*8.4A5191.9h3.7B**6.4B**
M20 Basilisk 2041601610M**3.1738.851%C++4.375%D25.8B+7.1C+4066.2h74.9B+192.7B++
Gauss Rifle S 162156266S0.8337.165%A*15.385%D-86.7M++3.3A++3771.8h5.2A*14.1A+
Hardlight Dagger 1591524,5100.034C++6.8010.928%D*19.737%A*0.4C--N/A20350.1h2.5C23.2D
M96 Mjolnir 2121461410.429B**3.5935.995%C+N/A50.3B*22.8C*10112.9h27.4B*76B+
Vortek Rotary 2221451014.5M**7.6732.336%C*N/A58M+30.8A*6422.5h26.4B**81.6B**
AF-18 Stalker AE 144143413.488B*3.3527.619%D--23.077%D53C+N/A1382.7h11.8C++42.6C
L100 Python HEAT 187129353.686C3.1544.405%D1.55%D24.8C-11.2C+2175.2h5.9C+13.2C+
C75 Viper 178127482.646C4.1931.773%DN/A17.2D6.9C1497.4h14.2C+44.7C
CAS 14-E 1281191119U112.1736.235%B+N/A119A9D**7321h21.7B**59.9A++
Gauss Rifle Burst 120119225.409A1.4333.877%B**56.303%M*99.2A*N/A3241.2h8.9B**26.3B**
Tank Mine 1321121011.2S4.37208.743%UN/A86.2C-15.4F7721.3h3.4F--1.6A**
E540 Halberd 165111813.875B++7.0445.498%C++N/A29.2C+14.2C+3903.8h5.2B+11.4B+
Carver 9797521.865S4.9739.511%B**23.711%B**35.9MN/A1622.7h1.2B+2.9B+
Warden 10397224.409M2.4344.385%M+14.433%D**64.7A**4S4831.5h5.1A11.5A
Enforcer ML65-H 13492192U85.1767.403%B**N/A83.6M+38.2B*10651.1h7A10.3A+
AF-4A Bandit 8585810.625S3.7936.394%A**32.941%A+141.7M**N/A6500.6h7.6A20.9A
NS-44L "Ravenous" Blackhand 8484233.652B+3.1838.364%D28.571%D--30C+N/A772.8h4C++10.3C+
NCM1 Scattercannon 8181431.884C++4.9538.293%C+17.284%B23.8C+N/A1863.4h8.2C+21.4C*
The Slasher 83791,6000.049C+6.7924.832%D16.456%B+1C-N/A382.6h1.9B+7.5C+
M60-G Bulldog-H 8374174S67.1758.904%B**1.351%C+148A++18B*9660.5h4.1B+6.9B*
G30 Walker 8963163U56.1735.782%C+1.587%D--33.2C*13.7C+4331.9h114.6B*320.2B++
Rocklet Rifle 10963292.172M++4.6652.072%C+N/A28.6C++20.9C5662.2h30.3B++58.2B+
Sticky Grenade 5858158N/A51.1765.021%AN/A580DN/A43930.1h2.7C4.2C*
MAX Punch 56568210.068C+6.7711.436%F--N/A0.5C-N/A2102.7h1.7C++14.7D-
S12 Renegade 5554510.8A3.9740.23%CN/A67.5B+1.3C2320.8h2.6B*6.4B+
M20 Drake 7752152S45.1745.213%B++N/A17.3C8.3C--2673h93.3C**206.3B+
Spear Anti-Vehicle Phalanx Turret 6751317A++10.1754.762%B**1.961%D--85M26.7B+8030.6h5.4B*9.9B**
NCM1 Scattercannon 5050412.5M++5.6751.786%A16%C+83.3MN/A5510.6h5.2B+10.1B*
G40-F Ranger 7350412.5M**5.6729.214%DN/A16.1C7.4D-2993.1h120.2C*411.6C++
NS-AM7 AE/NC Archer 6250481.042C++5.7953.333%D34%B++7C-1.7C457.1h9.9B+18.6B+
NS-61 Emissary 5150192.632M4.2028.553%C++26%A++55.6A+1.1B**2240.9h8.8B+30.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade01360h
Nanite Revive Grenade07050.2h
Nano-Armor Kit154327,10719.8h
Spawn Beacon105750.7h
Anti-Vehicle MANA Turret1620.1h
Medical Applicator3747,9882.9h
Medical Kit5026,54017h
Motion Spotter61,7870.9h
Restoration Kit1354,75313.1h
Deconstruction Tool01440h
Spitfire Auto-Turret0770.1h
Ammunition Package222,1591.1h
Anti-Infantry MANA Turret91090.5h
Hardlight Barrier33500.3h
Nano-Repair Grenade05040.1h
LA7 Buzzard01230.2h
A30 Walker0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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