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Executor Advisory IRunANetLimiter[USPS] IRunANetLimiter
NC BR 124

KDR: 6.76

Score: 32.6m

Last Seen: Oct 13th, 2019 4:51 PM
- OFFLINE - 70.7 hour(s)

Prestige 1, Battle Rank 100 (124 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock LA1 Anchor NC6A GODSAW Titan-150 AP NS-15M2 SAS-R NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,698,305 MLG Score: 4555
Fun Score: N/A
Cheeseburgers Flipped: 931TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.577%31.886%94335118133,9466.429170.33

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.911%1.608A+1.527A+-0.755D-HEAD ++ (~17.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.594B+8.80.377C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.109%0.531%589212141,1302286054.9345186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.1%-0.382C--0.957D--1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.567B+20.90.555B+40.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.217%0.735%2686612105,850397211214.6985277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.312%1.062B**-1.173D*0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.822B++3.60.714B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.153%10.274%16031012064,993296105516.8682473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.157%-0.867D--1.473A+1.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.48B+16.20.582B+43.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.26%83.203%1603412124,20377575.41624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%1.843A++1.003B**-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.80.412B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.496%23.726%16032121451050531.00791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.808%1.237B**1.316A0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.685B+2.40.517B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 23
32.6m413.8%564 (33.8k)500 (30k)6.7589272,94910,7937.70944124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216775727.154%24.238%65806:0121

8% Combat Medic36% Engineer35% Heavy Assault7% Infiltrator11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2016 8:06 PMFeb 24th, 2018 11:08 PMOct 15th, 2019 3:42 PM (19h) (PST)Oct 13th, 2019 1:35 PM (3d) (PST)Oct 13th, 2019 12:51 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0032527511.1190.1660.2714.9720.0824555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,16115,09345,068671016298529,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1086.4h/45.3d 10,259 17,681 19,247 324.1k 1,202 4,142 5,363 65.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:4,858
Deaths:941
KDR:5.163
Accuracy:29.271% B*
HSR:33.841% B**
NC6A GODSAW
B++
Kills:4,040
Deaths:613
KDR:6.591
Accuracy:30.565% C**
HSR:32.624% B++
NS-15M2
A*
Kills:1,980
Deaths:275
KDR:7.200
Accuracy:31.330% A+
HSR:43.434% A*
NS-15M AE
B**
Kills:1,631
Deaths:297
KDR:5.492
Accuracy:29.840% B*
HSR:35.990% B**
NS-15MB
C**
Kills:1,578
Deaths:381
KDR:4.142
Accuracy:28.038% C**
HSR:30.292% C++
NC6 Gauss SAW
B+
Kills:1,380
Deaths:421
KDR:3.278
Accuracy:23.550% B+
HSR:23.913% C++
NC6S Gauss SAW S
B+
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:26.674% B+
HSR:22.635% C+
GD-22S
B++
Kills:1,174
Deaths:282
KDR:4.163
Accuracy:26.574% B++
HSR:27.087% B+
EM6
A*
Kills:804
Deaths:124
KDR:6.484
Accuracy:30.819% A++
HSR:38.930% A*
MGR-L1 Promise
A+
Kills:778
Deaths:121
KDR:6.430
Accuracy:26.753% B+
HSR:35.990% A+
EM1
B+
Kills:227
Deaths:48
KDR:4.729
Accuracy:23.947% B+
HSR:23.789% C**
Kills:19,634
Deaths (as Heavy Assault):3,749
Deaths (to Heavy Assaults):2,811
KDR:5.23713
Kill Difference:15,885
Playtime:384.926 hours
Usage:35%
Score:9.599m
Score/min:416
Accuracy (listed only):27.942%
HSR (listed only):31.684%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C*
HSR:30.881% B++
AF-4 Cyclone
A*
Kills:874
Deaths:155
KDR:5.639
Accuracy:32.156% A
HSR:34.096% A*
GD-7F
B**
Kills:699
Deaths:158
KDR:4.424
Accuracy:28.404% B*
HSR:26.180% B**
AF-4A Bandit AE
C+
Kills:584
Deaths:109
KDR:5.358
Accuracy:26.862% C+
HSR:25.514% C+
MGR-S1 Gladius
B**
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% B**
AC-X11
A++
Kills:416
Deaths:86
KDR:4.837
Accuracy:32.745% A+
HSR:31.010% A++
AF-19 Mercenary
A++
Kills:355
Deaths:392
KDR:0.906
Accuracy:21.388% C+
HSR:31.831% A++
LA39 Bruiser
B**
Kills:310
Deaths:122
KDR:2.541
Accuracy:66.527% B+
HSR:20.968% B**
Razor GD-23
M
Kills:270
Deaths:48
KDR:5.625
Accuracy:34.011% A++
HSR:34.815% M
AF-57 Piston
M**
Kills:200
Deaths:44
KDR:4.545
Accuracy:47.270% B++
HSR:28% M**
AF-4A Bandit
A**
Kills:85
Deaths:8
KDR:10.625
Accuracy:36.394% A**
HSR:32.941% A++
Kills:6,656
Deaths (as Light Assault):1,620
Deaths (to Light Assaults):1,657
KDR:4.10864
Kill Difference:5,036
Playtime:37.783 hours
Usage:3%
Score:0.676m
Score/min:298
Accuracy (listed only):34.931%
HSR (listed only):29.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:1,289
Deaths:225
KDR:5.729
Accuracy:31.866% B**
HSR:24.515% C+
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
Carnage AR
A+
Kills:1,188
Deaths:210
KDR:5.657
Accuracy:32.352% A+
HSR:27.357% B*
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C*
HSR:30.881% B++
GR-22
A++
Kills:1,164
Deaths:226
KDR:5.150
Accuracy:31.575% A+
HSR:33.763% A++
GR-22AE
B**
Kills:1,130
Deaths:212
KDR:5.330
Accuracy:32.204% B*
HSR:34.867% B**
AF-4 Cyclone
A*
Kills:874
Deaths:155
KDR:5.639
Accuracy:32.156% A
HSR:34.096% A*
NC9 A-Tross
A++
Kills:805
Deaths:134
KDR:6.007
Accuracy:33.766% A++
HSR:32.547% B**
NC1 Gauss Rifle
M*
Kills:521
Deaths:96
KDR:5.427
Accuracy:31.340% A++
HSR:43.186% M*
MGR-S1 Gladius
B**
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% B**
NS-11AB
A+
Kills:398
Deaths:67
KDR:5.940
Accuracy:31.867% B**
HSR:34.925% A+
LA39 Bruiser
B**
Kills:310
Deaths:122
KDR:2.541
Accuracy:66.527% B+
HSR:20.968% B**
AF-57 Piston
M**
Kills:200
Deaths:44
KDR:4.545
Accuracy:47.270% B++
HSR:28% M**
Gauss Rifle S
A*
Kills:150
Deaths:25
KDR:6
Accuracy:36.973% A*
HSR:16% D
Kills:10,892
Deaths (as Combat Medic):2,014
Deaths (to Combat Medics):1,135
KDR:5.40814
Kill Difference:8,878
Playtime:87.256 hours
Usage:8%
Score:2.491m
Score/min:476
Accuracy (listed only):35.808%
HSR (listed only):30.190%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:699
Deaths:158
KDR:4.424
Accuracy:28.404% B*
HSR:26.180% B**
AF-4A Bandit AE
C+
Kills:584
Deaths:109
KDR:5.358
Accuracy:26.862% C+
HSR:25.514% C+
AC-X11
A++
Kills:416
Deaths:86
KDR:4.837
Accuracy:32.745% A+
HSR:31.010% A++
AF-19 Mercenary
A++
Kills:355
Deaths:392
KDR:0.906
Accuracy:21.388% C+
HSR:31.831% A++
LA39 Bruiser
B**
Kills:310
Deaths:122
KDR:2.541
Accuracy:66.527% B+
HSR:20.968% B**
MGR-M1 Bishop
A*
Kills:309
Deaths:33
KDR:9.364
Accuracy:45.203% A*
HSR:44.337% A++
Razor GD-23
M
Kills:270
Deaths:48
KDR:5.625
Accuracy:34.011% A++
HSR:34.815% M
AF-57 Piston
M**
Kills:200
Deaths:44
KDR:4.545
Accuracy:47.270% B++
HSR:28% M**
Warden
M+
Kills:97
Deaths:22
KDR:4.409
Accuracy:44.385% M+
HSR:14.433% D**
AF-4A Bandit
A**
Kills:85
Deaths:8
KDR:10.625
Accuracy:36.394% A**
HSR:32.941% A++
Kills:3,325
Deaths (as Engineer):1,022
Deaths (to Engineers):1,575
KDR:3.25342
Kill Difference:2,303
Playtime:389.889 hours
Usage:36%
Score:13.402m
Score/min:573
Accuracy (listed only):38.319%
HSR (listed only):29.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,915
Deaths:172
KDR:11.134
Accuracy:48.270% A+
HSR:79.426% B**
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
EM4-AE Longshot
B*
Kills:1,216
Deaths:73
KDR:16.658
Accuracy:47.425% B*
HSR:82.977% B+
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C*
HSR:30.881% B++
AF-4 Cyclone
A*
Kills:874
Deaths:155
KDR:5.639
Accuracy:32.156% A
HSR:34.096% A*
NSX Daimyo
B++
Kills:745
Deaths:63
KDR:11.825
Accuracy:46.156% B++
HSR:96.242% B++
NS-44P Commissioner
B*
Kills:543
Deaths:146
KDR:3.719
Accuracy:48.644% B*
HSR:17.864% D-
MGR-S1 Gladius
B**
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% B**
NC14 Bolt Driver
A+
Kills:327
Deaths:39
KDR:8.385
Accuracy:44.565% A+
HSR:76.453% C*
NS-357 Underboss
C*
Kills:284
Deaths:118
KDR:2.407
Accuracy:38.415% C*
HSR:21.831% C+
NS-45 Pilot
B**
Kills:211
Deaths:71
KDR:2.972
Accuracy:29.032% C
HSR:34.597% B**
AF-18 Stalker AE
D
Kills:143
Deaths:41
KDR:3.488
Accuracy:27.619% D--
HSR:23.077% D
NS-44L "Ravenous" Blackhand
C--
Kills:84
Deaths:23
KDR:3.652
Accuracy:38.364% C--
HSR:28.571% D--
NS-61 Emissary
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:28.553% N/A
HSR:26% N/A
Kills:9,255
Deaths (as Infiltrator):1,418
Deaths (to Infiltrators):1,512
KDR:6.5268
Kill Difference:7,837
Playtime:74.442 hours
Usage:7%
Score:2.184m
Score/min:489
Accuracy (listed only):37.330%
HSR (listed only):43.827%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:6,019
Deaths:669
KDR:8.997
Accuracy:42.640% B**
HSR:15.468% C
AF-34 Mattock
B**
Kills:5,787
Deaths:669
KDR:8.650
Accuracy:47.366% B**
HSR:16.969% C
AF-41 Hacksaw
B
Kills:442
Deaths:38
KDR:11.632
Accuracy:32.858% C++
HSR:15.611% B
AF-41 Hacksaw
A*
Kills:404
Deaths:38
KDR:10.632
Accuracy:36.898% B
HSR:22.525% A*
AF-23 Grinder
A
Kills:299
Deaths:48
KDR:6.229
Accuracy:47.021% A
HSR:16.388% B
AF-23 Grinder
B**
Kills:290
Deaths:48
KDR:6.042
Accuracy:49.978% B**
HSR:17.241% C*
NCM1 Scattercannon
C+
Kills:67
Deaths:42
KDR:1.595
Accuracy:35.230% C
HSR:14.925% C+
Kills:13,308
Deaths (as MAX Suit):776
Deaths (to MAX Suits):484
KDR:17.14948
Kill Difference:12,532
Playtime:116.655 hours
Usage:11%
Score:4.222m
Score/min:603
Accuracy (listed only):41.713%
HSR (listed only):17.018%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:599
V. Kills:315 190%
Deaths:109
KDR:5.495
Accuracy:31.384% C++
KPH:32 A++
VKPH:16.800 B**
M30 Mustang AH
B++
Kills:531
V. Kills:39 N/A
Deaths:35
KDR:15.171
Accuracy:57.123% C*
KPH:73.100 B++
VKPH:5.400 C*
Tomcat A2AM Pods
B*
Kills:380
V. Kills:174 217%
Deaths:22
KDR:17.273
Accuracy:76.059% C
KPH:91.400 B*
VKPH:41.800 C+
Vortek Rotary
M++
Kills:145
V. Kills:77 186%
Deaths:10
KDR:14.500
Accuracy:32.336% C*
KPH:58.500 M++
VKPH:31 A**
Kills:1,655 (1,275 + 0)
Deaths:176
KDR:9.403
VKDR:3.438
Vehicle Kills:605
Kill Difference:1,479
Playtime:32.604 hours
Usage:3%
Score:0.679m
Score/min:347
Piloting Accuracy:32.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:1,235
V. Kills:40 N/A
Deaths:10
KDR:123.500
Accuracy:52.909% A++
KPH:127.600 A++
VKPH:4.100 C
AP30 Shredder
A*
Kills:235
V. Kills:160 146%
Deaths:4
KDR:58.750
Accuracy:41.300% A+
KPH:51.700 A+
VKPH:35.200 A*
Kills:1,470 (0 + 1,470)
Deaths:14
KDR:105
VKDR:14.286
Vehicle Kills:200
Kill Difference:1,456
Playtime:14.229 hours
Usage:1%
Score:0.343m
Score/min:401
Piloting Accuracy:N/A%
Gunner Accuracy:41.300%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,044
V. Kills:89 N/A
Deaths:17
KDR:61.412
Accuracy:57.273% B**
KPH:134.500 M*
VKPH:11.500 B*
L100 Python AP
M*
Kills:189
V. Kills:78 239%
Deaths:3
KDR:63
Accuracy:57.807% C**
KPH:76.100 M*
VKPH:31.400 A*
L100 Python HEAT
C+
Kills:129
V. Kills:58 219%
Deaths:35
KDR:3.686
Accuracy:44.405% D
KPH:24.600 C-
VKPH:11.100 C+
C75 Viper
C
Kills:127
V. Kills:51 244%
Deaths:48
KDR:2.646
Accuracy:31.716% D
KPH:17.300 D
VKPH:6.900 C
Kills:1,489 (1,489 + 0)
Deaths:103
KDR:14.456
VKDR:2.680
Vehicle Kills:276
Kill Difference:1,386
Playtime:22.831 hours
Usage:2%
Score:0.476m
Score/min:347
Driving Accuracy:31.716%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:3,382
V. Kills:1,496 226%
Deaths:99
KDR:34.162
Accuracy:59.213% B**
KPH:53.900 M+
VKPH:23.800 A*
Titan-150 HEAT
B+
Kills:979
V. Kills:331 295%
Deaths:104
KDR:9.413
Accuracy:50.259% B
KPH:25.700 B+
VKPH:8.700 C+
Enforcer ML85
A*
Kills:777
V. Kills:394 197%
Deaths:54
KDR:14.389
Accuracy:54.084% A+
KPH:42 A*
VKPH:21.300 B*
M96 Mjolnir
B**
Kills:146
V. Kills:66 218%
Deaths:14
KDR:10.429
Accuracy:35.995% C+
KPH:50.700 B**
VKPH:22.900 C*
E540 Halberd
C++
Kills:111
V. Kills:54 202%
Deaths:8
KDR:13.875
Accuracy:45.498% C++
KPH:29.100 C+
VKPH:14.200 C+
Kills:5,395 (4,361 + 1,034)
Deaths:279
KDR:19.337
VKDR:8.391
Vehicle Kills:2,341
Kill Difference:5,116
Playtime:126.013 hours
Usage:12%
Score:2.877m
Score/min:381
Driving Accuracy:50.259%
Gunner Accuracy:45.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:629
V. Kills:11 N/A
Deaths:8
KDR:78.625
Accuracy:21.271% C+
KPH:163.300 B*
VKPH:2.900 D
C85 Canister-H
B*
Kills:513
V. Kills:40 N/A
Deaths:10
KDR:51.300
Accuracy:65.903% A+
KPH:149.600 B*
VKPH:11.700 B*
M96 Mjolnir-H
B*
Kills:323
V. Kills:150 214%
Deaths:23
KDR:14.044
Accuracy:46.396% C
KPH:67.300 B*
VKPH:31.200 C+
G40-F Ranger
B++
Kills:275
V. Kills:145 188%
Deaths:3
KDR:91.667
Accuracy:34.143% C++
KPH:46.400 B++
VKPH:24.500 B+
G30 Walker
C**
Kills:63
V. Kills:26 233%
Deaths:1
KDR:63
Accuracy:35.782% C++
KPH:33.800 C**
VKPH:13.900 C+
Kills:1,803 (0 + 1,803)
Deaths:45
KDR:40.067
VKDR:8.267
Vehicle Kills:372
Kill Difference:1,758
Playtime:19.875 hours
Usage:2%
Score:0.538m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:35.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,210
V. Kills:20 N/A
Deaths:16
KDR:75.625
Accuracy:18.185% C++
KPH:135.800 A*
VKPH:2.200 C
M12 Kobalt
A**
Kills:1,010
V. Kills:15 N/A
Deaths:14
KDR:72.143
Accuracy:18.757% C*
KPH:158.500 A**
VKPH:2.400 C+
M20 Basilisk
B+
Kills:158
V. Kills:43 359%
Deaths:16
KDR:9.875
Accuracy:38.738% C++
KPH:25.700 B+
VKPH:7 C+
Kills:2,378 (0 + 2,378)
Deaths:46
KDR:51.696
VKDR:1.696
Vehicle Kills:78
Kill Difference:2,332
Playtime:21.421 hours
Usage:2%
Score:0.715m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:38.738%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:54
V. Kills:1 N/A
Deaths:5
KDR:10.800
Accuracy:40.230% C
KPH:65.300 B+
VKPH:1.200 C--
Kills:54 (54 + 0)
Deaths:5
KDR:10.800
VKDR:0.200
Vehicle Kills:1
Kill Difference:49
Playtime:0.828 hours
Usage:0%
Score:0.011m
Score/min:228
Driving Accuracy:40.230%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 6,0826,0196698.997A++2.2442.64%B**15.468%C70.5A+N/A22285.4h5.6B13B++
AF-34 Mattock 5,8345,7876698.65A++1.8947.366%B**16.969%C67.8A+N/A21585.4h6.4C**13.6B++
LA1 Anchor 4,9044,8589415.163B**1.6029.271%B*33.841%B**76.9B**N/A29363.2h8.2B**28B++
NC6A GODSAW 4,0904,0406136.591A*0.1730.565%C**32.624%B++81.8B++1C++25049.4h8.2C++26.9B+
Titan-150 AP 4,8783,3829934.162M**27.4059.213%B**N/A53.9M+23.9A*46362.7h3.1B**5.3A
NS-15M2 2,0011,9802757.2M++0.4431.33%A+43.434%A*103.1A++1.1B*34019.2h10B*32B*
SAS-R 1,9171,91517211.134M*4.3848.27%A+79.426%B**87.8A*N/A28921.8h1.8B*3.7B**
NS-15M AE 1,6511,6312975.492A1.2729.84%B*35.99%B**111.7A++1.4A+26814.6h10.2B+34.3B+
NS-15MB 1,5931,5783814.142A*2.6228.038%C**30.292%C++68.6C**N/A36223h11C**39.2B+
NC6 Gauss SAW 1,3941,3804213.278A*3.4823.55%B+23.913%C++41.9B+N/A18532.9h9.2B+38.9B+
Reaper DMR 1,2961,2892255.729A+1.0331.866%B**24.515%C+81.6A*N/A27115.8h7.7B**24.2B**
AF-4G Cyclone 1,2551,2491866.715M**0.0433.138%B**31.225%A99.1AN/A21812.6h7.9B*23.7B++
Dual-75 Duster 1,2751,23510123.5S116.7452.909%A++N/A127.3A++4.1C3399.7h4.8B*9B**
EM4-AE Longshot 1,2191,2167316.658S9.9047.425%B*82.977%B+69.5B*N/A18317.5h1.7B++3.6B++
M12 Kobalt 1,2301,2101675.625S68.8718.185%C++15.868%D136A*2.2C5618.9h12.5A68.6B++
Carnage AR 1,1921,1882105.657M++1.1032.352%A+27.357%B*95M++N/A46812.5h10A30.8B**
NC05 Jackhammer 1,1991,1862924.062M+2.7047.339%B18.55%B*103.1A**1.1A+32811.5h3.7B**7.8B++
NC6S Gauss SAW S 1,1941,1842464.813M+1.9526.674%B+22.635%C+53.1BN/A15322.3h10.2B38.2B+
GD-22S 1,1821,1742824.163A+2.6026.574%B++27.087%B+59.6B*N/A20219.7h9.5B++35.8B++
AF-4AE Cyclone 1,1731,1691995.874S0.8830.214%C*30.881%B++92B*N/A22012.7h7.9B*26.2B+
GR-22 1,1761,1642265.15M+1.6131.575%A+33.763%A++103M*1.1A++26011.3h9.2A+29.2B**
GR-22AE 1,1351,1302125.33A*1.4332.204%B*34.867%B**89.7AN/A24812.6h9.5B**29.4B**
L100 Python HESH 1,1331,0441761.412S54.6557.273%B**N/A133.8M*11.4B*4977.8h2A3.5A
M12 Kobalt 1,0251,0101472.143S65.3818.757%C*16.733%C-157.8A**2.3C7016.4h12.4B**66.1B++
Titan-150 HEAT 1,3109791049.413B**2.6550.259%B2.247%C25.7B+8.7C+14938.1h5.2C++10.3B
NS Decimator 1,2079411815.199S1.5669.141%B**2.019%C+60.7A+17.2C++38815.5h3.6B++5.2B**
AF-4 Cyclone 8768741555.639M++1.1232.156%A34.096%A*107.9M+N/A4468.1h7.8A24.3B*
NC9 A-Tross 8128051346.007S0.7533.766%A++32.547%B**98.2M++N/A2428.2h7.7B**22.8B**
EM6 8128041246.484M+0.2730.819%A++38.93%A*105.8A**1.1A+3787.6h8.1B**26.4B*
MGR-L1 Promise 7817781216.43S0.3326.753%B+35.99%A+80.2A+N/A3299.7h10.8B*40.2B++
Enforcer ML85 1,1717775414.389A*7.6354.084%A+N/A42A*21.3B*47518.5h10.1B*18.7A
NSX Daimyo 7467456311.825M5.0746.156%B++96.242%B++89.8AN/A2638.3h2B*4.3B*
GD-7F 7026991584.424M**2.3328.404%B*26.18%B**45.4B++N/A15315.4h9.7B**34.3B*
M12 Kobalt-H 640629878.625M**71.8721.271%C+16.375%C+161.3B*2.8D3923.9h11.2B++52.7B++
M20 Mustang 9145991095.495A1.2631.384%C++N/A32A++16.8B**27318.7h32.4B**103.1A
AF-4A Bandit AE 5895841095.358M++1.4026.862%C+25.514%C+57.8B+N/A16510.1h8.4B*31.4B+
NS-44P Commissioner 5475431463.719A*3.0448.644%B*17.864%D-56.6C++N/A7949.6h2.9B++6B++
M30 Mustang AH 5705313515.171A8.4157.123%C*N/A72.7B++5.3C++2027.3h7.9C**13.8B
NC1 Gauss Rifle 523521965.427M**1.3331.34%A++43.186%M*88.3M**N/A4535.9h9.4A30.1B**
C85 Canister-H 5535131051.3M*44.5465.903%A+7.018%D*150.9B*11.8B*4803.4h7.1C++10.8B+
Frag Grenade 4974801480N/A473.2456.122%A+N/A960A*34S38540.5h2.4A4.3B**
MGR-S1 Gladius 4514451133.938A++2.8230.068%B+30.337%B**70.6A1B*2726.3h8B++26.5B++
AF-41 Hacksaw 4514423811.632M*4.8732.858%C++15.611%B73.7M+1.5M++2816h5.1B*15.5B*
C-4 5414181253.344A+3.4126.37%C++N/A66.3C19.5D5956.3h1B**3.7B*
AC-X11 420416864.837M**1.9232.745%A+31.01%A++81.6A**N/A2765.1h7.7B**23.4B*
AF-41 Hacksaw 4084043810.632M++3.8736.898%B22.525%A*67.3A**N/A2576h6.3B+17B++
NS-11AB 400398675.94M**0.8231.867%B**34.925%A+102.1A*N/A2283.9h10.6B*33.2B*
Tomcat A2AM Pods 5543802217.273S10.5176.059%CN/A90.5B*41.4C+7654.2h5.2A+6.8A++
AF-19 Mercenary 3593553920.906C++5.8521.388%C+31.831%A++11.4C--N/A7931.2h12.8C*59.9C*
NC14 Bolt Driver 328327398.385M**1.6344.565%A+76.453%C*49.5A++N/A2036.6h2.3B+5.1B*
M96 Mjolnir-H 4733232314.043M*7.2846.396%CN/A67.3B*31.3C+6324.8h24.9B**53.7B*
LA39 Bruiser 3123101222.541A4.2266.527%B+20.968%B**62B*N/A2445h2.1B++3.1B+
MGR-M1 Bishop 310309339.364S2.6145.203%A*44.337%A++99.7M*N/A3753.1h4A+8.9A
AF-23 Grinder 304299486.229A+0.5347.021%A16.388%B61A*1A++1904.9h7C+14.9B++
AF-23 Grinder 292290486.042A0.7249.978%B**17.241%C*59.2A++N/A1954.9h7.7C+15.5B+
NS-357 Underboss 2842841182.407A+4.3538.415%C*21.831%C+37.9C+N/A1207.5h3.6B++9.3B+
G40-F Ranger 420275391.667S84.9134.143%C++N/A46.6B++24.6B+3325.9h50.9B*149.1B++
Razor GD-23 272270485.625S1.1334.011%A++34.815%M84.4M++N/A3153.2h8.4A24.6B**
M60-A Bulldog 282247735.286S28.5353.571%A*N/A82.3A**11.7A+5193h4.6B*8.6B**
AP30 Shredder 395235458.75S51.9941.3%A+N/A52.2A+35.6A*5344.5h106.5C-257.7C*
EM1 230227484.729M**2.0323.947%B+23.789%C**46.3B+N/A1524.9h11.4C**47.8B+
Shrike 328216872.483M++4.2862.904%B++N/A45A++23.3A+4874.8h5.7B+9B++
NS-45 Pilot 212211712.972A3.7929.032%C34.597%B**38.4CN/A1075.5h5.5B*19.1B+
AF-57 Piston 201200444.545M*2.2147.27%B++28%M**111.1M*N/A4621.8h3B**6.4B++
M12 Kobalt 203197298.5B++91.7421.287%C+15.736%C--197A++6B+5761h11B**51.5B*
L100 Python AP 267189363U56.2457.807%C**1.058%D-75.6M++31.2A*7582.5h3.5B**6A
M20 Basilisk 201158169.875M*3.1238.738%C++4.43%D25.9B+7C+3976.1h74.8B++193.2B++
Gauss Rifle S 156150256S0.7636.973%A*16%D88.2M*3.5A*3751.7h5.4A*14.5A++
Hardlight Dagger 1571504,4070.034C++6.7210.911%D*19.333%A+0.4C+N/A20342.1h2.5C23.3D
M96 Mjolnir 2121461410.429B**3.6735.995%C+N/A50.3B**22.8C*10102.9h27.4B*76B++
Vortek Rotary 2221451014.5S7.7432.336%C*N/A58M++30.8A**6302.5h26.4B**81.6B**
AF-18 Stalker AE 144143413.488B**3.2727.619%D--23.077%D53C+N/A1382.7h11.8C++42.6C
L100 Python HEAT 187129353.686C+3.0744.405%D1.55%D24.8C-11.2C+2135.2h5.9C+13.2C
C75 Viper 178127482.646C4.1131.716%DN/A17.4D7C1467.3h14.2C+44.6C
E540 Halberd 165111813.875B*7.1245.498%C++N/A29.2C+14.2C+3903.8h5.2B+11.4B+
Tank Mine 1301101011S4.24207.303%UN/A91.7C16.7F7671.2h3.4F--1.6M
Carver 9797521.865S4.8939.511%B**23.711%B**35.9M+N/A1622.7h1.2B+2.9B+
Warden 10397224.409M+2.3544.385%M+14.433%D**64.7M4S4741.5h5.1A+11.5A
AF-4A Bandit 8585810.625S3.8736.394%A**32.941%A++141.7SN/A6550.6h7.6A20.9A
NS-44L "Ravenous" Blackhand 8484233.652B**3.1138.364%C--28.571%D--30C+N/A772.8h4C++10.3C++
The Slasher 72681,4590.047C+6.7123.134%D-16.177%B+0.9C-N/A375.5h1.8B++7.9C+
NCM1 Scattercannon 6767421.595C+5.1635.23%C14.925%C+21.6C+N/A1633.1h8.2C+23.3C+
Rocklet Rifle 10963292.172M+4.5952.072%C+N/A28.6C++20.9C5662.2h30.3B++58.2B+
G30 Walker 8963163U56.2435.782%C++1.587%D*33.2C*13.7C+4311.9h114.6B*320.2B++
Sticky Grenade 5555155N/A48.2466.512%A+N/A550D-N/A48040.1h2.6C3.9C**
S12 Renegade 5554510.8A*4.0440.23%CN/A67.5B+1.3C-2270.8h2.6B*6.4B+
MAX Punch 54548070.067C+6.6911.372%F--N/A0.5C-N/A2101.7h1.7C++15D--
Spear Anti-Vehicle Phalanx Turret 6751317A+10.2454.762%A1.961%D--85M26.7B+7780.6h5.4B*9.9B**
NS-61 Emissary 5150192.632A**4.1328.553%C++26%A++55.6A+1.1B*2240.9h8.8B++30.8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1620.1h
Spawn Beacon105730.7h
Nano-Armor Kit141313,84119.2h
Nanite Revive Grenade07050.2h
Nanite Healing Grenade01360h
Medical Kit4846,26816.4h
Medical Applicator3747,9882.9h
Restoration Kit1354,75213.1h
Spitfire Auto-Turret0730.1h
Motion Spotter61,6460.8h
Deconstruction Tool01440h
Ammunition Package212,0491h
Anti-Infantry MANA Turret91090.5h
Nano-Repair Grenade04860.1h
Hardlight Barrier33270.3h
LA7 Buzzard01230.2h
A30 Walker0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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