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Executor Advisory IRunANetLimiter[USPS] IRunANetLimiter
NC BR 123

KDR: 6.72

Score: 31.7m

Last Seen: Aug 25th, 2019 3:50 AM
- OFFLINE - 2.6 hour(s)

Prestige 1, Battle Rank 100 (123 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock LA1 Anchor NC6A GODSAW Titan-150 AP NS-15M2 SAS-R NS-15MB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,456,862 MLG Score: 4362
Fun Score: N/A
Cheeseburgers Flipped: 921TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.53%31.476%93035117932,8286.397970.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.925%1.608A+1.527A+-0.755D-HEAD ++ (~16.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.594B+8.80.377C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.247%0.552%571212121,0872285964.76754182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.019%-0.382C--0.957D--1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.567B+21.10.555B+40.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.191%0.737%2754612085,834387210315.0749277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.282%1.062B**-1.173D*0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.822B++3.60.714B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.85%10.503%15561012044,770288101916.5625468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.146%-0.867D--1.473A+1.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.48B+16.60.582B+45.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.189%82.571%1556412103,71874075.02432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.949%1.843A++1.003B**-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.80.412B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.444%22.766%15562121247050030.94

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.451%1.237B**1.316A0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.685B+2.50.517B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 25
31.7m418.4%561 (33.7k)497 (29.8k)6.7159470,33610,4737.68634123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214744127.042%23.635%63906:0620

8% Combat Medic36% Engineer35% Heavy Assault7% Infiltrator11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2016 8:06 PMFeb 24th, 2018 11:08 PMAug 25th, 2019 11:49 AM (11h) (PST)Aug 24th, 2019 11:51 PM (23h) (PST)Aug 24th, 2019 11:50 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9972527451.1020.1640.2604.9570.0834362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,81815,10044,718661016297529,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1063.7h/44.3d 10,163 16,624 18,447 316.3k 1,175 4,021 5,268 63.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:4,380
Deaths:874
KDR:5.011
Accuracy:28.978% B++
HSR:32.831% B**
NC6A GODSAW
B++
Kills:3,918
Deaths:601
KDR:6.519
Accuracy:30.511% C**
HSR:32.287% B++
NS-15M2
A*
Kills:1,920
Deaths:267
KDR:7.191
Accuracy:31.282% A
HSR:43.490% A*
NS-15MB
C**
Kills:1,578
Deaths:381
KDR:4.142
Accuracy:28.038% C**
HSR:30.292% C++
NS-15M AE
B*
Kills:1,524
Deaths:283
KDR:5.385
Accuracy:29.995% B*
HSR:35.236% B*
NC6 Gauss SAW
B+
Kills:1,341
Deaths:419
KDR:3.200
Accuracy:23.403% B+
HSR:23.341% C+
NC6S Gauss SAW S
B+
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:26.674% B+
HSR:22.635% C+
GD-22S
B++
Kills:1,174
Deaths:282
KDR:4.163
Accuracy:26.574% B++
HSR:27.087% B+
EM6
A*
Kills:798
Deaths:123
KDR:6.488
Accuracy:30.801% A++
HSR:38.972% A*
MGR-L1 Promise
A+
Kills:778
Deaths:121
KDR:6.430
Accuracy:26.753% B+
HSR:35.990% A+
EM1
B+
Kills:227
Deaths:48
KDR:4.729
Accuracy:23.947% B+
HSR:23.789% C**
Kills:18,822
Deaths (as Heavy Assault):3,645
Deaths (to Heavy Assaults):2,732
KDR:5.16379
Kill Difference:15,177
Playtime:374.829 hours
Usage:35%
Score:9.224m
Score/min:410
Accuracy (listed only):27.905%
HSR (listed only):31.450%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C*
HSR:30.881% B++
AF-4 Cyclone
A*
Kills:783
Deaths:143
KDR:5.476
Accuracy:32.413% A
HSR:33.972% A*
GD-7F
B**
Kills:688
Deaths:156
KDR:4.410
Accuracy:28.406% B*
HSR:26.308% B**
AF-4A Bandit AE
C+
Kills:584
Deaths:109
KDR:5.358
Accuracy:26.862% C+
HSR:25.514% C+
MGR-S1 Gladius
B**
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% B**
AC-X11
A++
Kills:416
Deaths:86
KDR:4.837
Accuracy:32.745% A+
HSR:31.010% A++
AF-19 Mercenary
A++
Kills:355
Deaths:392
KDR:0.906
Accuracy:21.391% C+
HSR:31.831% A++
LA39 Bruiser
B*
Kills:276
Deaths:115
KDR:2.400
Accuracy:67.967% B+
HSR:19.203% B*
Razor GD-23
M
Kills:255
Deaths:44
KDR:5.795
Accuracy:34.352% A++
HSR:34.902% M
AF-57 Piston
M**
Kills:194
Deaths:42
KDR:4.619
Accuracy:46.893% B++
HSR:27.835% M**
AF-4A Bandit
A**
Kills:85
Deaths:8
KDR:10.625
Accuracy:36.394% A**
HSR:32.941% A++
Kills:6,499
Deaths (as Light Assault):1,593
Deaths (to Light Assaults):1,608
KDR:4.07972
Kill Difference:4,906
Playtime:37.371 hours
Usage:4%
Score:0.667m
Score/min:297
Accuracy (listed only):35.070%
HSR (listed only):29.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:1,289
Deaths:225
KDR:5.729
Accuracy:31.866% B**
HSR:24.515% C+
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
Carnage AR
A+
Kills:1,188
Deaths:210
KDR:5.657
Accuracy:32.352% A+
HSR:27.357% B*
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C*
HSR:30.881% B++
GR-22
A++
Kills:1,164
Deaths:226
KDR:5.150
Accuracy:31.575% A+
HSR:33.763% A++
GR-22AE
B**
Kills:1,130
Deaths:212
KDR:5.330
Accuracy:32.204% B*
HSR:34.867% B**
NC9 A-Tross
A++
Kills:805
Deaths:134
KDR:6.007
Accuracy:33.766% A++
HSR:32.547% B**
AF-4 Cyclone
A*
Kills:783
Deaths:143
KDR:5.476
Accuracy:32.413% A
HSR:33.972% A*
MGR-S1 Gladius
B**
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% B**
NS-11AB
A+
Kills:398
Deaths:67
KDR:5.940
Accuracy:31.867% B**
HSR:34.925% A+
NC1 Gauss Rifle
A**
Kills:362
Deaths:75
KDR:4.827
Accuracy:32.204% A++
HSR:37.293% A**
LA39 Bruiser
B*
Kills:276
Deaths:115
KDR:2.400
Accuracy:67.967% B+
HSR:19.203% B*
AF-57 Piston
M**
Kills:194
Deaths:42
KDR:4.619
Accuracy:46.893% B++
HSR:27.835% M**
Gauss Rifle S
A
Kills:53
Deaths:8
KDR:6.625
Accuracy:31.435% A
HSR:15.094% D-
Kills:10,505
Deaths (as Combat Medic):1,955
Deaths (to Combat Medics):1,099
KDR:5.3734
Kill Difference:8,550
Playtime:87.256 hours
Usage:8%
Score:2.491m
Score/min:476
Accuracy (listed only):35.569%
HSR (listed only):29.558%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:688
Deaths:156
KDR:4.410
Accuracy:28.406% B*
HSR:26.308% B**
AF-4A Bandit AE
C+
Kills:584
Deaths:109
KDR:5.358
Accuracy:26.862% C+
HSR:25.514% C+
AC-X11
A++
Kills:416
Deaths:86
KDR:4.837
Accuracy:32.745% A+
HSR:31.010% A++
AF-19 Mercenary
A++
Kills:355
Deaths:392
KDR:0.906
Accuracy:21.391% C+
HSR:31.831% A++
MGR-M1 Bishop
A*
Kills:309
Deaths:33
KDR:9.364
Accuracy:45.203% A*
HSR:44.337% A++
LA39 Bruiser
B*
Kills:276
Deaths:115
KDR:2.400
Accuracy:67.967% B+
HSR:19.203% B*
Razor GD-23
M
Kills:255
Deaths:44
KDR:5.795
Accuracy:34.352% A++
HSR:34.902% M
AF-57 Piston
M**
Kills:194
Deaths:42
KDR:4.619
Accuracy:46.893% B++
HSR:27.835% M**
Warden
M+
Kills:97
Deaths:22
KDR:4.409
Accuracy:44.385% M+
HSR:14.433% D**
AF-4A Bandit
A**
Kills:85
Deaths:8
KDR:10.625
Accuracy:36.394% A**
HSR:32.941% A++
Kills:3,259
Deaths (as Engineer):1,007
Deaths (to Engineers):1,541
KDR:3.23635
Kill Difference:2,252
Playtime:383.520 hours
Usage:36%
Score:13.154m
Score/min:572
Accuracy (listed only):38.460%
HSR (listed only):28.831%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,636
Deaths:149
KDR:10.980
Accuracy:48.586% A+
HSR:79.157% B**
AF-4G Cyclone
A
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A
EM4-AE Longshot
B*
Kills:1,216
Deaths:73
KDR:16.658
Accuracy:47.425% B*
HSR:82.977% B+
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C*
HSR:30.881% B++
AF-4 Cyclone
A*
Kills:783
Deaths:143
KDR:5.476
Accuracy:32.413% A
HSR:33.972% A*
NS-44P Commissioner
B*
Kills:543
Deaths:146
KDR:3.719
Accuracy:48.644% B*
HSR:17.864% D-
NSX Daimyo
B+
Kills:539
Deaths:48
KDR:11.229
Accuracy:45.021% B+
HSR:95.733% B+
MGR-S1 Gladius
B**
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% B**
NC14 Bolt Driver
A+
Kills:327
Deaths:39
KDR:8.385
Accuracy:44.646% A+
HSR:76.453% C*
NS-357 Underboss
C*
Kills:269
Deaths:115
KDR:2.339
Accuracy:38.532% C*
HSR:21.190% C+
NS-45 Pilot
B**
Kills:207
Deaths:70
KDR:2.957
Accuracy:28.911% C
HSR:35.266% B**
AF-18 Stalker AE
D
Kills:132
Deaths:38
KDR:3.474
Accuracy:27.240% D--
HSR:21.970% D
NS-44L "Ravenous" Blackhand
C--
Kills:84
Deaths:23
KDR:3.652
Accuracy:38.364% C--
HSR:28.571% D--
NS-61 Emissary
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:28.646% N/A
HSR:26% N/A
Kills:8,649
Deaths (as Infiltrator):1,361
Deaths (to Infiltrators):1,453
KDR:6.35489
Kill Difference:7,288
Playtime:69.938 hours
Usage:7%
Score:2.021m
Score/min:482
Accuracy (listed only):37.275%
HSR (listed only):43.685%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:5,927
Deaths:664
KDR:8.926
Accuracy:42.625% B**
HSR:15.337% C
AF-34 Mattock
B**
Kills:5,689
Deaths:664
KDR:8.568
Accuracy:47.382% B**
HSR:16.804% C
AF-41 Hacksaw
B
Kills:442
Deaths:38
KDR:11.632
Accuracy:32.858% C++
HSR:15.611% B
AF-41 Hacksaw
A*
Kills:404
Deaths:38
KDR:10.632
Accuracy:36.898% B
HSR:22.525% A*
AF-23 Grinder
A
Kills:299
Deaths:48
KDR:6.229
Accuracy:47.021% A
HSR:16.388% B
AF-23 Grinder
B**
Kills:290
Deaths:48
KDR:6.042
Accuracy:49.978% B**
HSR:17.241% C*
NCM1 Scattercannon
C+
Kills:67
Deaths:42
KDR:1.595
Accuracy:35.230% C
HSR:14.925% C+
Kills:13,118
Deaths (as MAX Suit):771
Deaths (to MAX Suits):474
KDR:17.01427
Kill Difference:12,347
Playtime:115.392 hours
Usage:11%
Score:4.162m
Score/min:601
Accuracy (listed only):41.713%
HSR (listed only):16.976%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:582
V. Kills:306 190%
Deaths:109
KDR:5.339
Accuracy:31.561% C++
KPH:31.500 A+
VKPH:16.600 B**
M30 Mustang AH
B++
Kills:505
V. Kills:39 N/A
Deaths:35
KDR:14.429
Accuracy:57.070% C*
KPH:71.800 B++
VKPH:5.500 C*
Tomcat A2AM Pods
B*
Kills:380
V. Kills:174 217%
Deaths:22
KDR:17.273
Accuracy:76.059% C
KPH:91.400 B*
VKPH:41.800 C+
Vortek Rotary
M**
Kills:145
V. Kills:77 186%
Deaths:10
KDR:14.500
Accuracy:33.285% B+
KPH:63.200 M**
VKPH:33.600 M+
Kills:1,612 (1,232 + 0)
Deaths:176
KDR:9.159
VKDR:3.386
Vehicle Kills:596
Kill Difference:1,436
Playtime:31.930 hours
Usage:3%
Score:0.667m
Score/min:348
Piloting Accuracy:33.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:1,227
V. Kills:40 N/A
Deaths:10
KDR:122.700
Accuracy:52.853% A++
KPH:127.200 A++
VKPH:4.100 C
AP30 Shredder
A*
Kills:235
V. Kills:160 146%
Deaths:4
KDR:58.750
Accuracy:41.300% A+
KPH:51.700 A+
VKPH:35.200 A*
Kills:1,462 (0 + 1,462)
Deaths:14
KDR:104.429
VKDR:14.286
Vehicle Kills:200
Kill Difference:1,448
Playtime:14.194 hours
Usage:1%
Score:0.342m
Score/min:401
Piloting Accuracy:N/A%
Gunner Accuracy:41.300%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,037
V. Kills:87 N/A
Deaths:17
KDR:61
Accuracy:57.211% B**
KPH:135 M*
VKPH:11.300 B*
L100 Python AP
M++
Kills:180
V. Kills:71 250%
Deaths:3
KDR:60
Accuracy:57.455% C**
KPH:75.200 M++
VKPH:29.700 A++
L100 Python HEAT
C+
Kills:129
V. Kills:58 219%
Deaths:35
KDR:3.686
Accuracy:44.405% D
KPH:24.600 C-
VKPH:11.100 C+
C75 Viper
C
Kills:127
V. Kills:51 244%
Deaths:48
KDR:2.646
Accuracy:31.716% D
KPH:17.300 D
VKPH:6.900 C
Kills:1,473 (1,473 + 0)
Deaths:103
KDR:14.301
VKDR:2.592
Vehicle Kills:267
Kill Difference:1,370
Playtime:22.659 hours
Usage:2%
Score:0.470m
Score/min:346
Driving Accuracy:31.716%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:3,382
V. Kills:1,496 226%
Deaths:99
KDR:34.162
Accuracy:59.213% B**
KPH:53.900 M+
VKPH:23.800 A*
Titan-150 HEAT
B+
Kills:979
V. Kills:331 295%
Deaths:104
KDR:9.413
Accuracy:50.259% B
KPH:25.700 B+
VKPH:8.700 C+
Enforcer ML85
A*
Kills:769
V. Kills:388 198%
Deaths:54
KDR:14.241
Accuracy:54.059% A+
KPH:41.800 A*
VKPH:21.100 B*
M96 Mjolnir
B**
Kills:146
V. Kills:66 218%
Deaths:14
KDR:10.429
Accuracy:35.995% C+
KPH:50.700 B**
VKPH:22.900 C*
E540 Halberd
C++
Kills:111
V. Kills:54 202%
Deaths:8
KDR:13.875
Accuracy:45.498% C++
KPH:29.100 C+
VKPH:14.200 C+
Kills:5,387 (4,361 + 1,026)
Deaths:279
KDR:19.308
VKDR:8.369
Vehicle Kills:2,335
Kill Difference:5,108
Playtime:125.905 hours
Usage:12%
Score:2.871m
Score/min:380
Driving Accuracy:50.259%
Gunner Accuracy:45.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:629
V. Kills:11 N/A
Deaths:8
KDR:78.625
Accuracy:21.271% C+
KPH:163.300 B*
VKPH:2.900 D
M96 Mjolnir-H
B*
Kills:323
V. Kills:150 214%
Deaths:23
KDR:14.044
Accuracy:46.396% C
KPH:67.300 B*
VKPH:31.200 C+
C85 Canister-H
A+
Kills:300
V. Kills:11 N/A
Deaths:10
KDR:30
Accuracy:65.790% A+
KPH:150.300 B*
VKPH:5.500 D
G40-F Ranger
B++
Kills:273
V. Kills:144 188%
Deaths:3
KDR:91
Accuracy:34.137% C++
KPH:46.100 B++
VKPH:24.300 B+
G30 Walker
C**
Kills:63
V. Kills:26 233%
Deaths:1
KDR:63
Accuracy:35.782% C++
KPH:33.800 C**
VKPH:13.900 C+
Kills:1,588 (0 + 1,588)
Deaths:45
KDR:35.289
VKDR:7.600
Vehicle Kills:342
Kill Difference:1,543
Playtime:18.433 hours
Usage:2%
Score:0.505m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:35.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,210
V. Kills:20 N/A
Deaths:16
KDR:75.625
Accuracy:18.185% C++
KPH:135.800 A*
VKPH:2.200 C
M12 Kobalt
A**
Kills:1,010
V. Kills:15 N/A
Deaths:14
KDR:72.143
Accuracy:18.757% C*
KPH:158.500 A**
VKPH:2.400 C+
M20 Basilisk
B+
Kills:158
V. Kills:43 359%
Deaths:16
KDR:9.875
Accuracy:38.738% C++
KPH:25.700 B+
VKPH:7 C+
Kills:2,378 (0 + 2,378)
Deaths:46
KDR:51.696
VKDR:1.696
Vehicle Kills:78
Kill Difference:2,332
Playtime:21.420 hours
Usage:2%
Score:0.714m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:38.738%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:54
V. Kills:1 N/A
Deaths:5
KDR:10.800
Accuracy:40.230% C
KPH:65.300 B+
VKPH:1.200 C--
Kills:54 (54 + 0)
Deaths:5
KDR:10.800
VKDR:0.200
Vehicle Kills:1
Kill Difference:49
Playtime:0.828 hours
Usage:0%
Score:0.011m
Score/min:227
Driving Accuracy:40.230%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 5,9895,9276648.926A++2.2142.625%B**15.337%C70.3A+N/A22284.3h5.5B+12.9B++
AF-34 Mattock 5,7345,6896648.568A++1.8547.382%B**16.804%C67.5A+N/A21484.3h6.4C**13.5B++
LA1 Anchor 4,4234,3808745.011B**1.7028.978%B++32.831%B**73.7B*N/A28859.4h8.3B*28.7B++
NC6A GODSAW 3,9683,9186016.519A*0.2030.511%C**32.287%B++80.6B++1C++24748.6h8.3C++27.2B+
Titan-150 AP 4,8783,3829934.162M**27.4559.213%B**N/A53.9M+23.9A*46362.7h3.1B**5.3A
NS-15M2 1,9411,9202677.191M++0.4831.282%A43.49%A*103.8A*1.1B**33918.5h10B*31.9B*
SAS-R 1,6381,63614910.98M++4.2648.586%A+79.157%B**85.7A*N/A28719.1h1.8B*3.7B**
NS-15MB 1,5931,5783814.142A*2.5728.038%C**30.292%C++68.6C**N/A36223h11C**39.2B+
NS-15M AE 1,5441,5242835.385A1.3329.995%B*35.236%B*110.4A++1.4A+26413.8h10.4B+34.5B+
NC6 Gauss SAW 1,3551,3414193.2A++3.5223.403%B+23.341%C+41.1B+N/A18232.6h9.2B+39.3B+
Reaper DMR 1,2961,2892255.729A+0.9931.866%B**24.515%C+81.6A*N/A27115.8h7.7B**24.2B**
AF-4G Cyclone 1,2551,2491866.715M**0.0033.138%B**31.225%A99.1AN/A21812.6h7.9B*23.7B++
Dual-75 Duster 1,2671,22710122.7S115.9852.853%A++N/A127.8A++4.2C3389.6h4.8B*9.1B**
EM4-AE Longshot 1,2191,2167316.658S9.9447.425%B*82.977%B+69.5B*N/A18417.5h1.7B++3.6B++
M12 Kobalt 1,2301,2101675.625S68.9118.185%C++15.868%D136A*2.2C5608.9h12.5A68.6B++
Carnage AR 1,1921,1882105.657M++1.0632.352%A+27.357%B*95M++N/A46712.5h10A30.8B**
NC6S Gauss SAW S 1,1941,1842464.813M+1.9026.674%B+22.635%C+53.1BN/A15322.3h10.2B38.2B+
GD-22S 1,1821,1742824.163A+2.5526.574%B++27.087%B+59.6B*N/A20119.7h9.5B++35.8B++
AF-4AE Cyclone 1,1731,1691995.874S0.8430.214%C*30.881%B++92B*N/A22012.7h7.9B*26.2B+
GR-22 1,1761,1642265.15M+1.5731.575%A+33.763%A++103M*1.1A++25911.3h9.2A+29.2B**
GR-22AE 1,1351,1302125.33A*1.3932.204%B*34.867%B**89.7AN/A24812.6h9.5B**29.4B**
L100 Python HESH 1,1241,0371761S54.2857.211%B**N/A134.7M*11.3B*4987.7h2A3.5A
NC05 Jackhammer 1,0471,0352564.043M+2.6746.988%B17.971%B++96.7A*1.1A+31510.7h3.7B**7.9B++
M12 Kobalt 1,0251,0101472.143S65.4318.757%C*16.733%C-157.8A**2.3C7016.4h12.4B**66.1B++
Titan-150 HEAT 1,3109791049.413B**2.7050.259%B2.247%C25.7B+8.7C+14938.1h5.2C++10.3B
NS Decimator 1,0698241684.905S1.8168.854%B**1.942%C+58A+17.3C++38714.2h3.7B++5.4B*
NC9 A-Tross 8128051346.007S0.7133.766%A++32.547%B**98.2M++N/A2428.2h7.7B**22.8B**
EM6 8057981236.488M+0.2330.801%A++38.972%A*106.4A**N/A3787.5h8.1B**26.4B*
AF-4 Cyclone 7847831435.476M++1.2432.413%A33.972%A*103MN/A4427.6h8B**24.7B*
MGR-L1 Promise 7817781216.43S0.2926.753%B+35.99%A+80.2A+N/A3269.7h10.8B*40.2B++
Enforcer ML85 1,1577695414.241A*7.5354.059%A+N/A41.8A*21.1B*47518.4h10.1B*18.8A
GD-7F 6916881564.41M**2.3128.406%B*26.308%B**45B++N/A15115.3h9.8B**34.4B*
M12 Kobalt-H 640629878.625M**71.9121.271%C+16.375%C+161.3B*2.8D3913.9h11.2B++52.7B++
AF-4A Bandit AE 5895841095.358M++1.3626.862%C+25.514%C+57.8B+N/A16510.1h8.4B*31.4B+
M20 Mustang 8885821095.339A1.3831.561%C++N/A31.6A+16.6B**27018.4h32.6B**103.1A
NS-44P Commissioner 5475431463.719A*3.0048.644%B*17.864%D-56.6C++N/A7949.6h2.9B++6B++
NSX Daimyo 5405394811.229M4.5145.021%B+95.733%B+75.9B*N/A2217.1h2B*4.5B++
M30 Mustang AH 5445053514.429A7.7157.07%C*N/A72.1B++5.6C*1977h8C**14C**
MGR-S1 Gladius 4514451133.938A++2.7830.068%B+30.337%B**70.6A1B*2686.3h8B++26.5B++
AF-41 Hacksaw 4514423811.632M*4.9232.858%C++15.611%B73.7M+1.5M++2816h5.1B*15.5B*
Frag Grenade 4534361436N/A429.2855.93%A+N/A872A++34S37520.5h2.5A4.4B**
AC-X11 420416864.837M**1.8832.745%A+31.01%A++81.6A**N/A2745.1h7.7B**23.4B*
C-4 5284081243.29A3.4326.469%C++N/A65.8C19.4D5866.2h1B**3.7B*
AF-41 Hacksaw 4084043810.632M++3.9236.898%B22.525%A*67.3A**N/A2576h6.3B+17B++
NS-11AB 400398675.94M**0.7831.867%B**34.925%A+102.1A*N/A2283.9h10.6B*33.2B*
Tomcat A2AM Pods 5543802217.273S10.5676.059%CN/A90.5B*41.4C+7654.2h5.2A+6.8A++
NC1 Gauss Rifle 362362754.827M*1.8932.204%A++37.293%A**80.4M**N/A4944.5h9.6B**29.8B**
AF-19 Mercenary 3593553920.906C++5.8121.391%C+31.831%A++11.4C--N/A7831.2h12.8C*59.9C*
NC14 Bolt Driver 328327398.385M**1.6744.646%A+76.453%C*50.3A++N/A2036.5h2.3B+5.1B*
M96 Mjolnir-H 4733232314.043M*7.3346.396%CN/A67.3B*31.3C+6324.8h24.9B**53.7B*
MGR-M1 Bishop 310309339.364S2.6545.203%A*44.337%A++99.7M*N/A3703.1h4A+8.9A
C85 Canister-H 3113001030A+23.2865.79%A+8%D-150B*5.5D5562h7.3C+11.2B+
AF-23 Grinder 304299486.229A+0.4947.021%A16.388%B61A*1A++1904.9h7C+14.9B++
AF-23 Grinder 292290486.042A0.6749.978%B**17.241%C*59.2A++N/A1954.9h7.7C+15.5B+
LA39 Bruiser 2782761152.4B**4.3267.967%B+19.203%B*58.7B++N/A2404.7h2.1B++3.1B+
G40-F Ranger 417273391S84.2834.137%C++N/A46.3B++24.4B+3315.9h51.2B*149.9B++
NS-357 Underboss 2692691152.339A4.3838.532%C*21.19%C+36.4C+N/A1177.4h3.6B++9.3B+
Razor GD-23 257255445.795S0.9234.352%A++34.902%M82.3M++N/A3133.1h8.4A24.5B**
M60-A Bulldog 282247735.286S28.5753.571%A*N/A82.3A**11.7A+5173h4.6B*8.6B**
AP30 Shredder 395235458.75S52.0341.3%A+N/A52.2A+35.6A*5344.5h106.5C-257.7C*
EM1 230227484.729M**1.9923.947%B+23.789%C**46.3B+N/A1494.9h11.4C**47.8B+
Shrike 328216872.483M++4.2362.904%B++N/A45A++23.3A+4834.8h5.7B+9B++
NS-45 Pilot 208207702.957A3.7628.911%C35.266%B**37.6CN/A1055.5h5.5B*19.1B+
M12 Kobalt 203197298.5B++91.7821.287%C+15.736%C--197A++6B+5751h11B**51.5B*
AF-57 Piston 195194424.619M*2.1046.893%B++27.835%M**114.1M*N/A4511.7h3B**6.4B++
L100 Python AP 251180360U53.2857.455%C**1.111%D-75M++29.6A++7572.4h3.5B**6.1B**
M20 Basilisk 201158169.875M*3.1638.738%C++4.43%D25.9B+7C+3976.1h74.8B++193.2B++
M96 Mjolnir 2121461410.429B**3.7135.995%C+N/A50.3B**22.8C*10102.9h27.4B*76B++
Hardlight Dagger 1521454,3030.034C++6.6810.728%D*20%A++0.4C+N/A20334.4h2.6C-24D-
Vortek Rotary 2221451014.5S7.7833.285%B+N/A63M**33.5M+6792.3h25.4A76.4B**
AF-18 Stalker AE 133132383.474B**3.2427.24%D--21.97%D52.8C+N/A1362.5h12C+44.1C
L100 Python HEAT 187129353.686C+3.0344.405%D1.55%D24.8C-11.2C+2135.2h5.9C+13.2C
C75 Viper 178127482.646C4.0731.716%DN/A17.4D7C1467.3h14.2C+44.6C
E540 Halberd 165111813.875B*7.1645.498%C++N/A29.2C+14.2C+3893.8h5.2B+11.4B+
Tank Mine 129109912.111S5.40203.955%UN/A90.8C16.7F7681.2h3.3F--1.6M
Warden 10397224.409M+2.3144.385%M+14.433%D**64.7M4S4641.5h5.1A+11.5A
Carver 9797521.865S4.8539.511%B**23.711%B**38.8M++N/A1732.5h1.2B+2.9B+
AF-4A Bandit 8585810.625S3.9136.394%A**32.941%A++141.7SN/A6640.6h7.6A20.9A
NS-44L "Ravenous" Blackhand 8484233.652B**3.0638.364%C--28.571%D--30C+N/A772.8h4C++10.3C++
NCM1 Scattercannon 6767421.595C+5.1235.23%C14.925%C+21.6C+N/A1623.1h8.2C+23.3C+
G30 Walker 8963163U56.2835.782%C++1.587%D*33.2C*13.7C+4311.9h114.6B*320.2B++
Rocklet Rifle 10661292.103M+4.6152.041%C+N/A27.7C+20.5C5622.2h30.9B+59.4B+
The Slasher 63591,2490.047C+6.6722.965%D-16.949%B++0.9CN/A365.1h1.9B+8.1C+
S12 Renegade 5554510.8A*4.0840.23%CN/A67.5B+1.3C-2260.8h2.6B*6.4B+
Gauss Rifle S 575386.625S0.0931.435%A15.094%D-132.5S10S7380.4h5.2A**16.6A+
MAX Punch 53538020.066C+6.6511.29%F--N/A0.5C-N/A2100.6h1.7C++15.2D--
Spear Anti-Vehicle Phalanx Turret 6751317A+10.2854.762%A1.961%D--85M26.7B+7710.6h5.4B*9.9B**
NS-61 Emissary 5150192.632A**4.0828.646%C++26%A++55.6A+1.1B*2260.9h8.8B++30.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon105650.7h
Anti-Vehicle MANA Turret1620.1h
Nano-Armor Kit135309,09419h
Nanite Revive Grenade07050.2h
Nanite Healing Grenade01360h
Medical Kit4605,90415.8h
Medical Applicator3747,9882.9h
Spitfire Auto-Turret0730.1h
Restoration Kit1334,72113.1h
Motion Spotter61,5270.8h
Deconstruction Tool01440h
Ammunition Package191,8971h
Anti-Infantry MANA Turret91090.5h
Nano-Repair Grenade04830.1h
Hardlight Barrier33150.3h
LA7 Buzzard01230.2h
A30 Walker0720.1h

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