Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (18,908)players online:
Nefinub (48)  SopDogger (7)  MoarBassPLZ (2)  SageKingdom (1) 58
stats.dasanfall.com
Executor Advisory IRunANetLimiter[USPS] IRunANetLimiter
NC BR 120

KDR: 6.61

Score: 30m

Last Seen: Jun 25th, 2019 1:56 AM
- OFFLINE - 4.5 hour(s)

Prestige 1, Battle Rank 100 (120 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock LA1 Anchor NC6A GODSAW Titan-150 AP NS-15M2 NS-15MB NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IRunANetLimiter



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,109,084 MLG Score: 4084
Fun Score: N/A
Cheeseburgers Flipped: 892TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.393%30.718%90335117530,8326.297390.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.926%1.605A+1.494A+-0.764D-HEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.593B+8.90.375C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.973%0.568%478212088812195494.02283160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.167%-0.409C---1.006D*1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.544B+23.30.535B+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.724%0.763%2602512055,375373193514.3717278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.536%1.048B**-1.167D*0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.60.712B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.803%10.429%15721012004,66027799616.7626467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.134%-0.857D--1.408A1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.47B+16.80.572B+45.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.207%82.358%1572412063,23169774.63558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.962%1.832A++0.982B*-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.6B+1.90.413B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.356%21.5%15722120840046930.851064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.814%1.236B**1.366A0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.688B+2.30.522B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 39
30m424.8%553 (33.2k)489 (29.3k)6.6116866,0119,9847.57412120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210699026.749%22.96%61406:0819

9% Combat Medic36% Engineer35% Heavy Assault6% Infiltrator11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2016 8:06 PMFeb 24th, 2018 11:08 PMJun 24th, 2019 9:42 PM (4h) (PST)Jun 24th, 2019 10:11 PM (3h) (PST)Jun 24th, 2019 9:56 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9752517241.0750.1630.2474.9110.0814084

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,50515,06143,444651015295529,354

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1023.1h/42.6d 9,609 15,156 17,312 301.5k 1,114 3,836 4,953 59.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:4,085
Deaths:838
KDR:4.875
Accuracy:28.777% B++
HSR:32.020% B*
NC6A GODSAW
B+
Kills:3,523
Deaths:542
KDR:6.500
Accuracy:30.314% C**
HSR:31.280% B+
NS-15M2
A*
Kills:1,671
Deaths:242
KDR:6.905
Accuracy:31.227% A+
HSR:42.490% A*
NS-15MB
C**
Kills:1,578
Deaths:381
KDR:4.142
Accuracy:28.038% C**
HSR:30.292% C++
NS-15M AE
B*
Kills:1,524
Deaths:283
KDR:5.385
Accuracy:29.995% B*
HSR:35.236% B*
NC6 Gauss SAW
B++
Kills:1,341
Deaths:419
KDR:3.200
Accuracy:23.403% B++
HSR:23.341% C+
NC6S Gauss SAW S
B+
Kills:1,184
Deaths:246
KDR:4.813
Accuracy:26.674% B+
HSR:22.635% C+
GD-22S
B++
Kills:1,174
Deaths:282
KDR:4.163
Accuracy:26.574% B++
HSR:27.087% B+
EM6
A*
Kills:651
Deaths:102
KDR:6.382
Accuracy:30.592% A++
HSR:37.788% A*
MGR-L1 Promise
A
Kills:617
Deaths:96
KDR:6.427
Accuracy:26.220% B+
HSR:33.874% A
EM1
B+
Kills:227
Deaths:44
KDR:5.159
Accuracy:23.848% B+
HSR:23.789% B
Kills:17,575
Deaths (as Heavy Assault):3,475
Deaths (to Heavy Assaults):2,583
KDR:5.05755
Kill Difference:14,100
Playtime:361.748 hours
Usage:35%
Score:8.622m
Score/min:397
Accuracy (listed only):27.787%
HSR (listed only):30.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A+
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A+
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C++
HSR:30.881% B++
AF-4 Cyclone
A*
Kills:737
Deaths:135
KDR:5.459
Accuracy:32.267% A
HSR:33.379% A*
GD-7F
B**
Kills:620
Deaths:145
KDR:4.276
Accuracy:28.155% B++
HSR:25.323% B**
AF-4A Bandit AE
C+
Kills:582
Deaths:104
KDR:5.596
Accuracy:26.816% C+
HSR:25.430% C+
MGR-S1 Gladius
A
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% A
AC-X11
A++
Kills:414
Deaths:86
KDR:4.814
Accuracy:32.761% A+
HSR:30.918% A++
AF-19 Mercenary
A++
Kills:355
Deaths:392
KDR:0.906
Accuracy:21.391% C+
HSR:31.831% A++
LA39 Bruiser
B*
Kills:266
Deaths:109
KDR:2.440
Accuracy:67.568% B+
HSR:18.797% B*
Razor GD-23
M+
Kills:251
Deaths:44
KDR:5.705
Accuracy:34.280% A*
HSR:35.060% M+
AF-57 Piston
M**
Kills:134
Deaths:25
KDR:5.360
Accuracy:45.465% B+
HSR:26.866% M**
AF-4A Bandit
A**
Kills:85
Deaths:8
KDR:10.625
Accuracy:36.394% A**
HSR:32.941% A++
Kills:6,307
Deaths (as Light Assault):1,546
Deaths (to Light Assaults):1,536
KDR:4.07956
Kill Difference:4,761
Playtime:36.151 hours
Usage:4%
Score:0.625m
Score/min:288
Accuracy (listed only):34.876%
HSR (listed only):29.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A
Kills:1,289
Deaths:225
KDR:5.729
Accuracy:31.866% A
HSR:24.515% C+
AF-4G Cyclone
A+
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A+
Carnage AR
A++
Kills:1,188
Deaths:210
KDR:5.657
Accuracy:32.352% A++
HSR:27.357% B**
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C++
HSR:30.881% B++
GR-22AE
B**
Kills:1,130
Deaths:212
KDR:5.330
Accuracy:32.204% B*
HSR:34.867% B**
GR-22
A++
Kills:916
Deaths:197
KDR:4.650
Accuracy:31.193% A+
HSR:32.096% A++
AF-4 Cyclone
A*
Kills:737
Deaths:135
KDR:5.459
Accuracy:32.267% A
HSR:33.379% A*
NC9 A-Tross
A++
Kills:699
Deaths:126
KDR:5.548
Accuracy:34.360% A++
HSR:29.900% B*
MGR-S1 Gladius
A
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% A
NS-11AB
A+
Kills:375
Deaths:64
KDR:5.859
Accuracy:31.813% B**
HSR:34.667% A+
LA39 Bruiser
B*
Kills:266
Deaths:109
KDR:2.440
Accuracy:67.568% B+
HSR:18.797% B*
NC1 Gauss Rifle
A++
Kills:189
Deaths:48
KDR:3.938
Accuracy:31.951% A++
HSR:30.688% A+
AF-57 Piston
M**
Kills:134
Deaths:25
KDR:5.360
Accuracy:45.465% B+
HSR:26.866% M**
Kills:9,786
Deaths (as Combat Medic):1,849
Deaths (to Combat Medics):1,052
KDR:5.29259
Kill Difference:7,937
Playtime:87.192 hours
Usage:9%
Score:2.489m
Score/min:476
Accuracy (listed only):35.728%
HSR (listed only):29.660%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:620
Deaths:145
KDR:4.276
Accuracy:28.155% B++
HSR:25.323% B**
AF-4A Bandit AE
C+
Kills:582
Deaths:104
KDR:5.596
Accuracy:26.816% C+
HSR:25.430% C+
AC-X11
A++
Kills:414
Deaths:86
KDR:4.814
Accuracy:32.761% A+
HSR:30.918% A++
AF-19 Mercenary
A++
Kills:355
Deaths:392
KDR:0.906
Accuracy:21.391% C+
HSR:31.831% A++
MGR-M1 Bishop
A*
Kills:295
Deaths:33
KDR:8.939
Accuracy:45.493% A*
HSR:44.746% A++
LA39 Bruiser
B*
Kills:266
Deaths:109
KDR:2.440
Accuracy:67.568% B+
HSR:18.797% B*
Razor GD-23
M+
Kills:251
Deaths:44
KDR:5.705
Accuracy:34.280% A*
HSR:35.060% M+
AF-57 Piston
M**
Kills:134
Deaths:25
KDR:5.360
Accuracy:45.465% B+
HSR:26.866% M**
Warden
M+
Kills:97
Deaths:22
KDR:4.409
Accuracy:44.385% M+
HSR:14.433% D**
AF-4A Bandit
A**
Kills:85
Deaths:8
KDR:10.625
Accuracy:36.394% A**
HSR:32.941% A++
Kills:3,099
Deaths (as Engineer):968
Deaths (to Engineers):1,483
KDR:3.20145
Kill Difference:2,131
Playtime:366.401 hours
Usage:36%
Score:12.467m
Score/min:567
Accuracy (listed only):38.271%
HSR (listed only):28.634%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A+
Kills:1,249
Deaths:186
KDR:6.715
Accuracy:33.138% B**
HSR:31.225% A+
EM4-AE Longshot
B*
Kills:1,216
Deaths:73
KDR:16.658
Accuracy:47.425% B*
HSR:82.977% B
SAS-R
A+
Kills:1,169
Deaths:122
KDR:9.582
Accuracy:48.918% A+
HSR:77.502% B**
AF-4AE Cyclone
B++
Kills:1,169
Deaths:199
KDR:5.874
Accuracy:30.214% C++
HSR:30.881% B++
AF-4 Cyclone
A*
Kills:737
Deaths:135
KDR:5.459
Accuracy:32.267% A
HSR:33.379% A*
NS-44P Commissioner
B*
Kills:543
Deaths:146
KDR:3.719
Accuracy:48.644% B*
HSR:17.864% D-
NSX Daimyo
B+
Kills:521
Deaths:45
KDR:11.578
Accuracy:45.170% B+
HSR:95.585% B+
MGR-S1 Gladius
A
Kills:445
Deaths:113
KDR:3.938
Accuracy:30.068% B+
HSR:30.337% A
NC14 Bolt Driver
A+
Kills:325
Deaths:38
KDR:8.553
Accuracy:44.868% A+
HSR:76.308% C**
NS-357 Underboss
C++
Kills:212
Deaths:108
KDR:1.963
Accuracy:36.795% C++
HSR:18.868% C
NS-45 Pilot
B**
Kills:201
Deaths:69
KDR:2.913
Accuracy:28.874% C
HSR:35.821% B**
AF-18 Stalker AE
D
Kills:132
Deaths:38
KDR:3.474
Accuracy:27.240% D*
HSR:21.970% D
NS-44L "Ravenous" Blackhand
C--
Kills:84
Deaths:23
KDR:3.652
Accuracy:38.364% C--
HSR:28.571% D--
Kills:8,003
Deaths (as Infiltrator):1,295
Deaths (to Infiltrators):1,373
KDR:6.17992
Kill Difference:6,708
Playtime:64.690 hours
Usage:6%
Score:1.814m
Score/min:467
Accuracy (listed only):37.845%
HSR (listed only):44.714%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:5,627
Deaths:638
KDR:8.820
Accuracy:42.181% B*
HSR:15.088% C
AF-34 Mattock
B**
Kills:5,448
Deaths:638
KDR:8.539
Accuracy:47.070% B**
HSR:16.685% C
AF-41 Hacksaw
B
Kills:442
Deaths:38
KDR:11.632
Accuracy:32.858% C++
HSR:15.611% B
AF-41 Hacksaw
A*
Kills:404
Deaths:38
KDR:10.632
Accuracy:36.898% B
HSR:22.525% A*
AF-23 Grinder
A
Kills:299
Deaths:48
KDR:6.229
Accuracy:47.021% A
HSR:16.388% B
AF-23 Grinder
B**
Kills:290
Deaths:48
KDR:6.042
Accuracy:49.978% B**
HSR:17.241% C*
NCM1 Scattercannon
C
Kills:64
Deaths:41
KDR:1.561
Accuracy:34.952% C
HSR:14.063% C
Kills:12,574
Deaths (as MAX Suit):744.500
Deaths (to MAX Suits):441
KDR:16.88919
Kill Difference:11,829.500
Playtime:111.701 hours
Usage:11%
Score:4.015m
Score/min:599
Accuracy (listed only):41.565%
HSR (listed only):16.800%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:543
V. Kills:289 187%
Deaths:105
KDR:5.171
Accuracy:31.617% C++
KPH:31.800 A++
VKPH:17 B**
Tomcat A2AM Pods
B**
Kills:372
V. Kills:170 218%
Deaths:22
KDR:16.909
Accuracy:77.042% C+
KPH:89.500 B**
VKPH:40.900 C+
M30 Mustang AH
B
Kills:338
V. Kills:28 N/A
Deaths:35
KDR:9.657
Accuracy:57.546% C*
KPH:59.300 B
VKPH:4.900 C+
Vortek Rotary
M**
Kills:114
V. Kills:62 181%
Deaths:9
KDR:12.667
Accuracy:33.281% B+
KPH:60.300 M**
VKPH:32.800 M++
Kills:1,367 (995 + 0)
Deaths:171
KDR:7.994
VKDR:3.211
Vehicle Kills:549
Kill Difference:1,196
Playtime:28.796 hours
Usage:3%
Score:0.614m
Score/min:355
Piloting Accuracy:33.281%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:1,225
V. Kills:40 N/A
Deaths:10
KDR:122.500
Accuracy:52.956% A++
KPH:128.100 B**
VKPH:4.200 C
AP30 Shredder
A++
Kills:235
V. Kills:160 146%
Deaths:4
KDR:58.750
Accuracy:41.300% A+
KPH:51.700 B**
VKPH:35.200 A++
Kills:1,460 (0 + 1,460)
Deaths:14
KDR:104.286
VKDR:14.286
Vehicle Kills:200
Kill Difference:1,446
Playtime:14.111 hours
Usage:1%
Score:0.341m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:41.300%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,025
V. Kills:86 N/A
Deaths:17
KDR:60.294
Accuracy:56.937% B**
KPH:134.700 M*
VKPH:11.300 B*
L100 Python HEAT
C+
Kills:129
V. Kills:58 219%
Deaths:35
KDR:3.686
Accuracy:44.405% D
KPH:24.600 C-
VKPH:11.100 C+
C75 Viper
C
Kills:124
V. Kills:49 248%
Deaths:48
KDR:2.583
Accuracy:31.553% D
KPH:17 D
VKPH:6.700 C
L100 Python AP
M**
Kills:89
V. Kills:33 262%
Deaths:2
KDR:44.500
Accuracy:59.309% B+
KPH:83.400 M**
VKPH:30.900 A*
Kills:1,367 (1,367 + 0)
Deaths:102
KDR:13.402
VKDR:2.216
Vehicle Kills:226
Kill Difference:1,265
Playtime:21.198 hours
Usage:2%
Score:0.411m
Score/min:323
Driving Accuracy:59.309%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:3,118
V. Kills:1,369 228%
Deaths:94
KDR:33.170
Accuracy:59.090% B**
KPH:52.400 M+
VKPH:23 A++
Titan-150 HEAT
B+
Kills:979
V. Kills:331 295%
Deaths:104
KDR:9.413
Accuracy:50.259% B+
KPH:25.700 B+
VKPH:8.700 C+
Enforcer ML85
A*
Kills:728
V. Kills:367 198%
Deaths:54
KDR:13.482
Accuracy:53.740% A+
KPH:41.600 A*
VKPH:21 B+
M96 Mjolnir
B**
Kills:146
V. Kills:66 218%
Deaths:14
KDR:10.429
Accuracy:35.995% C+
KPH:50.700 B**
VKPH:22.900 C**
E540 Halberd
C++
Kills:111
V. Kills:54 202%
Deaths:8
KDR:13.875
Accuracy:45.498% C++
KPH:29.100 C+
VKPH:14.200 C+
Kills:5,082 (4,097 + 985)
Deaths:274
KDR:18.547
VKDR:7.982
Vehicle Kills:2,187
Kill Difference:4,808
Playtime:121.782 hours
Usage:12%
Score:2.720m
Score/min:372
Driving Accuracy:50.259%
Gunner Accuracy:45.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:629
V. Kills:11 N/A
Deaths:8
KDR:78.625
Accuracy:21.271% C+
KPH:163.300 B*
VKPH:2.900 D
M96 Mjolnir-H
B*
Kills:322
V. Kills:150 213%
Deaths:23
KDR:14
Accuracy:46.406% C
KPH:67.100 B*
VKPH:31.200 C+
C85 Canister-H
A+
Kills:297
V. Kills:11 N/A
Deaths:10
KDR:29.700
Accuracy:65.751% A+
KPH:149.300 B*
VKPH:5.500 D
G40-F Ranger
B++
Kills:273
V. Kills:144 188%
Deaths:3
KDR:91
Accuracy:34.137% C+
KPH:46.100 B++
VKPH:24.300 B
G30 Walker
C**
Kills:63
V. Kills:26 233%
Deaths:1
KDR:63
Accuracy:35.782% C+
KPH:33.800 C**
VKPH:13.900 C+
Kills:1,584 (0 + 1,584)
Deaths:45
KDR:35.200
VKDR:7.600
Vehicle Kills:342
Kill Difference:1,539
Playtime:18.423 hours
Usage:2%
Score:0.502m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:35.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,169
V. Kills:20 N/A
Deaths:16
KDR:73.063
Accuracy:18.117% C++
KPH:133.700 A*
VKPH:2.300 C+
M12 Kobalt
A**
Kills:985
V. Kills:15 N/A
Deaths:13
KDR:75.769
Accuracy:18.693% C*
KPH:157.600 A**
VKPH:2.400 C+
M20 Basilisk
B+
Kills:158
V. Kills:43 359%
Deaths:16
KDR:9.875
Accuracy:38.663% C++
KPH:25.800 B+
VKPH:7 C+
Kills:2,312 (0 + 2,312)
Deaths:45
KDR:51.378
VKDR:1.733
Vehicle Kills:78
Kill Difference:2,267
Playtime:21.122 hours
Usage:2%
Score:0.696m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:38.663%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 5,6835,6276388.82A++2.2142.181%B*15.088%C69.5A+N/A22181h5.3B+12.6B++
AF-34 Mattock 5,4905,4486388.539A++1.9347.07%B**16.685%C67.3A+N/A21581h6.2C**13.1B++
LA1 Anchor 4,1234,0858384.875B*1.7428.777%B++32.02%B*71.2B*N/A28057.4h8.4B*29.2B++
NC6A GODSAW 3,5673,5235426.5A*0.1130.314%C**31.28%B+77.8B+1C**23345.3h8.5C++27.9B+
Titan-150 AP 4,4873,1189433.17M**26.5659.09%B**N/A52.4M+23A++45559.5h3.1B**5.3A+
NS-15M2 1,6881,6712426.905M+0.2931.227%A+42.49%A*98.9A*1B*32516.9h10.1B*32.4B*
NS-15MB 1,5931,5783814.142A++2.4728.038%C**30.292%C++68.6C**N/A36223h11C**39.2C*
NS-15M AE 1,5441,5242835.385A++1.2329.995%B*35.236%B*110.4A++1.4A++26413.8h10.4B+34.5B+
NC6 Gauss SAW 1,3551,3414193.2A++3.4123.403%B++23.341%C+41.3B+N/A17732.5h9.2B+39.3B+
Reaper DMR 1,2961,2892255.729A+0.8831.866%A24.515%C+81.6A*N/A27115.8h7.7B**24.2B**
AF-4G Cyclone 1,2551,2491866.715M0.1033.138%B**31.225%A+99.1AN/A21812.6h7.9B**23.7B*
Dual-75 Duster 1,2651,22510122.5S115.8952.956%A++N/A127.6B**4.2C3419.6h4.8B++9B**
EM4-AE Longshot 1,2191,2167316.658M**10.0547.425%B*82.977%B69.9B*N/A18417.4h1.7B+3.6B++
Carnage AR 1,1921,1882105.657M*0.9532.352%A++27.357%B**95M*N/A46512.5h10A30.8A
NC6S Gauss SAW S 1,1941,1842464.813M+1.8026.674%B+22.635%C+53.1B+N/A15322.3h10.2B38.2B+
GD-22S 1,1821,1742824.163A+2.4526.574%B++27.087%B+59.6B**N/A19919.7h9.5B++35.8B++
SAS-R 1,1711,1691229.582A**2.9748.918%A+77.502%B**78.5A++N/A26814.9h1.9B++3.8B**
M12 Kobalt 1,1891,1691673.063S66.4518.117%C++15.483%D134.4A*2.3C+5588.7h12.5A69.2B++
AF-4AE Cyclone 1,1731,1691995.874S0.7430.214%C++30.881%B++92B*N/A22012.7h7.9B*26.2B+
GR-22AE 1,1351,1302125.33A*1.2832.204%B*34.867%B**89.7AN/A24812.6h9.5B**29.4B*
L100 Python HESH 1,1111,0251760.294S53.6856.937%B**N/A134.9M*11.3B*4957.6h2A3.5A
M12 Kobalt 1,0009851375.769S69.1618.693%C*16.853%C-156.3A*2.4C+6996.3h12.5B**66.7B+
Titan-150 HEAT 1,3109791049.413B*2.8050.259%B+2.247%C-25.7B+8.7C+14938.1h5.2C+10.3C**
GR-22 9269161974.65M1.9631.193%A+32.096%A++96.4M++1.1A++2479.5h9.5A+30.5B**
NC05 Jackhammer 8498392183.849M2.7645.423%C++17.64%B++88.3A++1.1A+2729.5h3.7B**8.2B+
NS Decimator 9737541584.772S1.8468.77%B**1.989%C+57.6A+16.7C++37013.1h3.7B++5.4B**
AF-4 Cyclone 7387371355.459M*1.1532.267%A33.379%A*99.6M+N/A4397.4h8B**24.9B*
Enforcer ML85 1,0957285413.481A++6.8753.74%A+N/A41.6A*21B+47117.5h10B*18.7A
NC9 A-Tross 7066991265.548M**1.0634.36%A++29.9%B*97.1M++1A2457.2h7.9B**23.1B**
EM6 6566511026.382M+0.2330.592%A++37.788%A*100.2A**N/A3746.5h8.3B**27.1B*
M12 Kobalt-H 640629878.625S72.0121.271%C+16.375%C+161.3B*2.8D3893.9h11.2B++52.7B++
GD-7F 6236201454.276M+2.3428.155%B++25.323%B**42.8B+N/A14014.5h9.9B**35.1B*
MGR-L1 Promise 619617966.427S0.1826.22%B+33.874%A73.5B**N/A3308.4h11.1B*42.4B++
AF-4A Bandit AE 5875821045.596M+1.0226.816%C+25.43%C+60B+N/A1719.7h8.4B**31.5B+
M20 Mustang 8325431055.171A1.4431.617%C++N/A31.9A++17B**27617h32A101.2A
NS-44P Commissioner 5475431463.719A*2.8948.644%B*17.864%D-56.6C++N/A7949.6h2.9B++6B++
NSX Daimyo 5225214511.578M4.9745.17%B+95.585%B+75.5B*N/A2166.9h2B*4.5B++
MGR-S1 Gladius 4514451133.938A++2.6730.068%B+30.337%A70.6A1B*2646.3h8B++26.5B++
AF-41 Hacksaw 4514423811.632M*5.0232.858%C++15.611%B73.7M+1.5M*2806h5.1B*15.5B*
Frag Grenade 4334171417N/A410.3955.763%A+N/A834A+32S36300.5h2.5A4.5B**
AC-X11 418414864.814M**1.8032.761%A+30.918%A++81.2MN/A2705.1h7.7B*23.5B*
AF-41 Hacksaw 4084043810.632M++4.0236.898%B22.525%A*67.3A**N/A2576h6.3B+17B++
C-4 5194011243.234A3.3826.061%C++N/A65.7C19.3D5826.1h1B**3.8B*
NS-11AB 377375645.859S0.7531.813%B**34.667%A+101.4A*N/A2283.7h10.5B*32.9B*
Tomcat A2AM Pods 5423722216.909S10.3077.042%C+N/A88.6B**40.5C+7514.2h5.2A+6.8A++
AF-19 Mercenary 3593553920.906C++5.7121.391%C+31.831%A++11.4C--N/A7631.1h12.8C*59.9C*
M30 Mustang AH 366338359.657B+3.0557.546%C*N/A59.3B4.9C+1845.7h9.4C++16.3C++
NC14 Bolt Driver 326325388.553S1.9444.868%A+76.308%C**50.8A*N/A2036.4h2.2B++5B*
M96 Mjolnir-H 4723222314M++7.3946.406%CN/A67.1B*31.3C+6264.8h25B*53.8B*
AF-23 Grinder 304299486.229A+0.3847.021%A16.388%B61A*1A++1894.9h7C+14.9B++
C85 Canister-H 3082971029.7B**23.0965.751%A+7.744%D--148.5B*5.5D5542h7.3C+11.1B+
MGR-M1 Bishop 296295338.939S2.3345.493%A*44.746%A++98.3M*N/A3513h4A+8.9A
AF-23 Grinder 292290486.042A0.5749.978%B**17.241%C*59.2A++N/A1944.9h7.7C15.5B+
G40-F Ranger 417273391S84.3934.137%C+N/A46.3B++24.4B3315.9h51.2B*149.9B++
LA39 Bruiser 2682661092.44B**4.1767.568%B+18.797%B*61.9B*N/A2504.3h2.1B++3.1B+
Razor GD-23 253251445.705S0.9134.28%A*35.06%M+83.7M++N/A3053h8.5A24.7B**
M60-A Bulldog 282247735.286S28.6753.571%A*N/A82.3A*11.7A+5173h4.6B*8.6B**
AP30 Shredder 395235458.75S52.1441.3%A+N/A52.2B**35.6A*5344.5h106.5C--257.7C*
EM1 230227445.159S1.4523.848%B+23.789%B49.3B++N/A1564.6h11.3C**47.5B+
Shrike 328216872.483M++4.1362.904%B++N/A45A++23.3A++4764.8h5.7B+9B++
NS-357 Underboss 2122121081.963B**4.6536.795%C++18.868%C29.4CN/A977.2h3.8B+10.4B+
NS-45 Pilot 202201692.913A3.7028.874%C35.821%B**37.2CN/A1015.4h5.6B*19.3B+
M12 Kobalt 203197298.5B*91.8921.287%C+15.736%C--197A++6B+5741h11B**51.5B*
NC1 Gauss Rifle 189189483.938A**2.6731.951%A++30.688%A+63MN/A5703h10.8B*33.9B**
M20 Basilisk 201158169.875M*3.2638.663%C++4.43%D25.9B+7C+3836.1h74.6B+192.9B++
M96 Mjolnir 2121461410.429A3.8235.995%C+N/A50.3B**22.8C**10062.9h27.4B*76B++
Hardlight Dagger 1461394,2010.033C++6.5810.574%D*20.863%A*0.4C+N/A21326.1h2.6C24.8D-
AF-57 Piston 135134255.36M**1.2545.465%B+26.866%M**95.7MN/A4381.4h2.8A6.3B++
AF-18 Stalker AE 133132383.474B**3.1427.24%D*21.97%D52.8C+N/A1362.5h12C+44.1C-
L100 Python HEAT 187129353.686C+2.9344.405%D1.55%D24.8C11.2C+2105.2h5.9C+13.2C
C75 Viper 173124482.583C4.0331.553%DN/A17D6.7C1427.3h14.3C+45.3C
Vortek Rotary 176114912.667S6.0633.281%B+N/A60M**32.6M++7141.9h24.4A73.2B**
E540 Halberd 165111813.875B*7.2645.498%C++N/A29.2C+14.2C+3863.8h5.2B+11.4B+
Tank Mine 11799911S4.39201.754%UN/A90C16.4F7701.1h3.5F*1.7A**
Warden 10397224.409M++2.2044.385%M+14.433%D**64.7M4S4541.5h5.1A+11.5A
Carver 9797521.865S4.7539.511%B**23.711%B**38.8M*N/A1722.5h1.2B+2.9B+
L100 Python AP 12289244.5S37.8959.309%B+N/A80.9M**30A++8781.1h3.5A5.9A
AF-4A Bandit 8585810.625S4.0136.394%A**32.941%A++141.7SN/A6500.6h7.6A20.9B**
NS-44L "Ravenous" Blackhand 8484233.652B**2.9638.364%C--28.571%D--30C+N/A762.8h4C*10.3C++
NCM1 Scattercannon 6464411.561C+5.0534.952%C14.063%C20.6CN/A1533.1h8.4C+24.1C+
G30 Walker 8963163U56.3935.782%C+1.587%D*33.2C*13.7C4311.9h114.6B*320.2B++
Rocklet Rifle 10460292.069M4.5452.11%C+N/A28.6C++21C5462.1h30.9B+59.2B+
Spear Anti-Vehicle Phalanx Turret 6751317A+10.3954.762%A1.961%D--85M26.7B+7410.6h5.4B*9.9B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1620.1h
Spawn Beacon105530.7h
Nano-Armor Kit129303,15018.5h
Nanite Revive Grenade07050.2h
Nanite Healing Grenade01360h
Medical Kit4145,36714.7h
Medical Applicator3747,9662.9h
Spitfire Auto-Turret0720.1h
Restoration Kit1334,70513h
Motion Spotter51,3590.7h
Deconstruction Tool01440h
Ammunition Package181,6370.9h
Anti-Infantry MANA Turret91090.5h
Nano-Repair Grenade04710.1h
Hardlight Barrier32740.3h
LA7 Buzzard01230.2h
A30 Walker0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 3.36s on queries, 2.86s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.