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First Lt. iRussianManiac[3EPG] iRussianManiac
TR BR 43

KDR: 4.28

Score: 1.6m

Last Seen: Jul 20th, 2019 5:57 AM
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Battle Rank 43 - Terran Republic on Cobalt
Level 100 Progress: 8% 753h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS T9 CARV TSAR-42 MRC3 Mercy MRC3 Mercy MSW-R TRAC-5 NS-44 Commissioner P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,284,224 MLG Score: 4224
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.728%30.27%749512092,0353.526860.752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.542%0C+0C+0C+HEAD ++ (~17.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40C+10.50C+31.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.713%2.5%6111121312028764.28571156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80C+6.90C+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.037%72.887%01121397010139.60396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80C+20C+2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.6m184%382 (22.9k)339 (20.3k)4.278544,6851,0954.475843 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121454322.07%36.051%79604:191

10% Engineer39% Heavy Assault33% Infiltrator13% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2019 6:59 PMJul 14th, 2019 9:07 PMJul 20th, 2019 2:04 AM (3d) (PST)Jul 20th, 2019 2:04 AM (3d) (PST)Jul 20th, 2019 1:57 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7843694150.9920.2320.3581.8930.0364224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,01222,13024,882601421114220,359

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
78.7h/3.3d 216 1,689 1,586 8.9k 116 376 169 3.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:24.189% B**
HSR:33.220% A+
MSW-R
B+
Kills:435
Deaths:129
KDR:3.372
Accuracy:25.170% B+
HSR:28.506% B+
Kills:1,606
Deaths (as Heavy Assault):480
Deaths (to Heavy Assaults):329
KDR:3.34583
Kill Difference:1,126
Playtime:30.859 hours
Usage:39%
Score:0.626m
Score/min:338
Accuracy (listed only):24.679%
HSR (listed only):30.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:205
Deaths:71
KDR:2.887
Accuracy:23.929% B+
HSR:23.902% B*
NSX-P Tengu
B+
Kills:69
Deaths:21
KDR:3.286
Accuracy:37.834% B+
HSR:14.493% D--
Kills:274
Deaths (as Light Assault):92
Deaths (to Light Assaults):198
KDR:2.97826
Kill Difference:182
Playtime:3.315 hours
Usage:4%
Score:0.051m
Score/min:259
Accuracy (listed only):30.881%
HSR (listed only):19.198%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:970
Deaths:149
KDR:6.510
Accuracy:42.037% B+
HSR:72.887% B+
NS-44 Commissioner
B**
Kills:169
Deaths:59
KDR:2.864
Accuracy:45.258% B**
HSR:22.485% C++
Soldier Soaker
C+
Kills:73
Deaths:27
KDR:2.704
Accuracy:33.919% C+
HSR:13.699% C+
NSX-P Tengu
B+
Kills:69
Deaths:21
KDR:3.286
Accuracy:37.834% B+
HSR:14.493% D--
Kills:1,281
Deaths (as Infiltrator):256
Deaths (to Infiltrators):229
KDR:5.00391
Kill Difference:1,025
Playtime:25.743 hours
Usage:33%
Score:0.411m
Score/min:266
Accuracy (listed only):39.762%
HSR (listed only):30.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
B+
Kills:69
Deaths:21
KDR:3.286
Accuracy:37.834% B+
HSR:14.493% D--
T1 Cycler
B**
Kills:55
Deaths:14
KDR:3.929
Accuracy:27.449% B**
HSR:29.091% B**
Kills:124
Deaths (as Combat Medic):35
Deaths (to Combat Medics):93
KDR:3.54286
Kill Difference:89
Playtime:0.950 hours
Usage:1%
Score:0.019m
Score/min:328
Accuracy (listed only):32.642%
HSR (listed only):21.792%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:205
Deaths:71
KDR:2.887
Accuracy:23.929% B+
HSR:23.902% B*
Kills:205
Deaths (as Engineer):71
Deaths (to Engineers):91
KDR:2.88732
Kill Difference:134
Playtime:7.494 hours
Usage:10%
Score:0.159m
Score/min:354
Accuracy (listed only):23.929%
HSR (listed only):23.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:513
Deaths:65
KDR:7.892
Accuracy:20.199% B*
HSR:29.435% A++
MRC3 Mercy
A++
Kills:472
Deaths:58
KDR:8.138
Accuracy:21.347% B**
HSR:29.873% A++
Kills:985
Deaths (as MAX Suit):61.500
Deaths (to MAX Suits):24
KDR:16.01626
Kill Difference:923.500
Playtime:9.954 hours
Usage:13%
Score:0.335m
Score/min:561
Accuracy (listed only):20.773%
HSR (listed only):29.654%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:120
V. Kills:51 231%
Deaths:9
KDR:13.333
Accuracy:40.713% C+
KPH:37.300 B**
VKPH:15.800 A+
Kills:120 (120 + 0)
Deaths:9
KDR:13.333
VKDR:5.667
Vehicle Kills:51
Kill Difference:111
Playtime:3.219 hours
Usage:4%
Score:0.030m
Score/min:155
Driving Accuracy:40.713%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,1821,1713513.336A+0.9424.189%B**33.22%A+63.3A++N/A16018.5h11.2B*46.2B++
TSAR-42 9739701496.51B++2.2342.037%B+72.887%B+53.6B++N/A13018.1h2B+4.8B+
MRC3 Mercy 522513657.892A**3.6120.199%B*29.435%A++52.9A++N/A1479.7h17.8B+88B+
MRC3 Mercy 484472588.138A**3.8621.347%B**29.873%A++54.9A++1.4A++1588.6h18.1B+84.9B++
MSW-R 4384351293.372B+0.9125.17%B+28.506%B+61.3B*N/A2437.1h10.9B+43.4B+
TRAC-5 206205712.887M1.3923.929%B+23.902%B*58.6MN/A1533.5h11.4B*47.6B++
NS-44 Commissioner 169169592.864A++1.4145.258%B**22.485%C++60.4B**N/A1362.8h2.9B**6.3B**
P2-120 HEAT 171120913.333B**9.0540.713%C+2.5%C37.5B**15.9A+1553.2h6.9C**16.8B
Soldier Soaker 7373272.704A+1.5733.919%C+13.699%C+104.3A++N/A3800.7h4.2B*12.5B*
NSX-P Tengu 7069213.286A*0.9937.834%B+14.493%D--46C**N/A1101.5h10.7B++28.2B++
NS Decimator 7455173.235M1.0452.758%D--N/A39.3C**13.6C1601.4h4B+7.6C*
T1 Cycler 5555143.929M0.3527.449%B**29.091%B**68.8MN/A2420.8h12.3B++44.9B*
Frag Grenade 5454154N/A49.7248.059%B+N/A270D-N/A13020.2h4.8D10C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator42,1110.1h
Motion Spotter01830.1h
Ammunition Package3710h
Nano-Armor Kit515,0760.9h
Medical Kit1089201.4h
Recon Detection Device13470.4h

Check the help document for the dictionary if you want to learn more about words used here.


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