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Lt. General Dreadnaught ISHAHEERI[PEST] ISHAHEERI
TR BR 90

KDR: 1.21

Score: 111.6m

Last Seen: Dec 15th, 2018 9:11 PM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Cobalt - Outfit Officer of Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 8
Level Progress (to 91): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R TAR NS-15M2 T9A "Butcher" Cycler TRV LC2 Lynx M18 Rotary NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 600TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.45%21.016%4513598787,2491.170140.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.238%0.08C+0.059C+-1.018D*HEAD ++ (~10.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.286C*11.50.197C++42

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.779%1.103%3195101716,412500593053.27847176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.023%-1.023D*-0.455D-0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
254.1-0.587D70.6-0.338C-183.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.752%2.511%162610166,769639942601.05766159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%0.284C*-0.073C+0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.599B+6.80.458B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.898%2.461%24518100411,784603265311.95358180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.671%-0.022C+-0.48D0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.90.093C+38.40.02C+68.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.907%64.105%245210202,7725560140.498561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.76%-0.019C+-0.202C0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.348C**2.20.293C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.889%13.632%245510173,3674551360.739675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.966%0.622B+-0.199C0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.475B+3.40.302C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 8
111.6m256.2%305 (18.3k)238 (14.3k)1.2145171,894141,5351.4673590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022877020.626%13.146%27103:1943

12% Combat Medic40% Engineer26% Heavy Assault6% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2014 11:20 PMMar 6th, 2018 9:30 PMDec 16th, 2018 2:31 AM (18h) (PST)Dec 15th, 2018 7:16 PM (1d) (PST)Dec 15th, 2018 5:11 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451513940.3660.3010.0481.1250.073267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6929,08623,6062218368414,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7827.2h/326.1d 35,788 22,597 67,285 528.5k 7,489 21,331 34,426 255.9m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:6,701
Deaths:9,194
KDR:0.729
Accuracy:21.485% C
HSR:16.460% D-
TAS-16 Blackjack
C
Kills:1,487
Deaths:1,808
KDR:0.822
Accuracy:55.670% C
HSR:12.912% C-
NS Baron G5
C+
Kills:1,193
Deaths:1,025
KDR:1.164
Accuracy:41.638% C+
HSR:12.238% C-
TRS-12 Uppercut
C**
Kills:1,013
Deaths:716
KDR:1.415
Accuracy:60.435% C**
HSR:13.426% C
LC3 Jaguar
C++
Kills:955
Deaths:1,578
KDR:0.605
Accuracy:18.775% D--
HSR:20.733% C++
NS-11C
D
Kills:798
Deaths:1,017
KDR:0.785
Accuracy:19.737% D-
HSR:14.912% D
AS16 NightHawk
B
Kills:671
Deaths:471
KDR:1.425
Accuracy:40.848% C++
HSR:15.648% B
NSX Tanto
B
Kills:347
Deaths:307
KDR:1.130
Accuracy:25.436% C+
HSR:27.666% B
TS4 Haymaker
C
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% C
HSR:11.200% D
NSX-P Tanto
B+
Kills:98
Deaths:101
KDR:0.970
Accuracy:22.230% D
HSR:29.592% B+
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% D**
HSR:16.901% C**
TRAC-5
C*
Kills:69
Deaths:327
KDR:0.211
Accuracy:12.594% F-
HSR:20.290% C*
Kills:13,528
Deaths (as Engineer):16,797
Deaths (to Engineers):28,137
KDR:0.80538
Kill Difference:3,269
Playtime:3,107.450 hours
Usage:40%
Score:46.870m
Score/min:251
Accuracy (listed only):31.954%
HSR (listed only):17.665%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:6,701
Deaths:9,194
KDR:0.729
Accuracy:21.485% C
HSR:16.460% D-
NS-7 PDW
C--
Kills:2,626
Deaths:2,925
KDR:0.898
Accuracy:21.417% D
HSR:14.623% C--
SMG-46 Armistice
D
Kills:2,427
Deaths:4,515
KDR:0.538
Accuracy:18.132% D**
HSR:12.691% D
TAS-16 Blackjack
C
Kills:1,487
Deaths:1,808
KDR:0.822
Accuracy:55.670% C
HSR:12.912% C-
PDW-16 Hailstorm
C-
Kills:1,232
Deaths:1,089
KDR:1.131
Accuracy:21.106% C--
HSR:13.636% C-
NS Baron G5
C+
Kills:1,193
Deaths:1,025
KDR:1.164
Accuracy:41.638% C+
HSR:12.238% C-
MKV Suppressed
C
Kills:1,170
Deaths:1,013
KDR:1.155
Accuracy:23.889% C
HSR:15.556% D
TRS-12 Uppercut
C**
Kills:1,013
Deaths:716
KDR:1.415
Accuracy:60.435% C**
HSR:13.426% C
LC3 Jaguar
C++
Kills:955
Deaths:1,578
KDR:0.605
Accuracy:18.775% D--
HSR:20.733% C++
NS-11C
D
Kills:798
Deaths:1,017
KDR:0.785
Accuracy:19.737% D-
HSR:14.912% D
AS16 NightHawk
B
Kills:671
Deaths:471
KDR:1.425
Accuracy:40.848% C++
HSR:15.648% B
MG-S1 Jackal
B++
Kills:525
Deaths:429
KDR:1.224
Accuracy:29.682% B++
HSR:16.762% C-
NSX Tanto
B
Kills:347
Deaths:307
KDR:1.130
Accuracy:25.436% C+
HSR:27.666% B
NSX Tengu
B*
Kills:263
Deaths:187
KDR:1.406
Accuracy:31.962% D
HSR:26.616% B*
Shuriken
B
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F-
HSR:20.635% B
TS4 Haymaker
C
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% C
HSR:11.200% D
NSX-P Tanto
B+
Kills:98
Deaths:101
KDR:0.970
Accuracy:22.230% D
HSR:29.592% B+
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% D**
HSR:16.901% C**
TRAC-5
C*
Kills:69
Deaths:327
KDR:0.211
Accuracy:12.594% F-
HSR:20.290% C*
Kills:21,960
Deaths (as Light Assault):27,140
Deaths (to Light Assaults):23,097
KDR:0.80914
Kill Difference:5,180
Playtime:735.341 hours
Usage:9%
Score:8.451m
Score/min:192
Accuracy (listed only):28.945%
HSR (listed only):17.500%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:13,713
Deaths:14,795
KDR:0.927
Accuracy:19.880% C-
HSR:22.045% C+
NS-15M2
C--
Kills:8,102
Deaths:8,934
KDR:0.907
Accuracy:20.808% C--
HSR:18.020% D--
T9A "Butcher"
C--
Kills:8,019
Deaths:5,684
KDR:1.411
Accuracy:21.458% D
HSR:23.644% C--
T7 Mini-Chaingun
C-
Kills:4,158
Deaths:7,292
KDR:0.570
Accuracy:14.677% C-
HSR:10.005% D-
T9 CARV
B+
Kills:3,119
Deaths:2,538
KDR:1.229
Accuracy:21.240% B+
HSR:24.014% C*
NSX Naginata
B+
Kills:1,313
Deaths:910
KDR:1.443
Accuracy:22.628% C++
HSR:31.150% B+
T32 Bull
C-
Kills:1,261
Deaths:1,150
KDR:1.097
Accuracy:20.871% C-
HSR:16.495% D--
T16 Rhino
C*
Kills:1,227
Deaths:935
KDR:1.312
Accuracy:21.848% C*
HSR:21.108% C+
MG-H1 Watchman
C++
Kills:1,200
Deaths:914
KDR:1.313
Accuracy:22.784% C++
HSR:26.083% C+
TMG-50
C+
Kills:809
Deaths:1,513
KDR:0.535
Accuracy:14.645% D*
HSR:22.250% C+
T9 CARV-S
C
Kills:339
Deaths:344
KDR:0.985
Accuracy:19.196% C-
HSR:22.714% C
Kills:43,260
Deaths (as Heavy Assault):45,009
Deaths (to Heavy Assaults):32,764
KDR:0.96114
Kill Difference:1,749
Playtime:2,040.056 hours
Usage:26%
Score:25.815m
Score/min:211
Accuracy (listed only):20.003%
HSR (listed only):21.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:4,329
Deaths:5,462
KDR:0.793
Accuracy:33.561% C
HSR:20.097% C
NS-7 PDW
C--
Kills:2,626
Deaths:2,925
KDR:0.898
Accuracy:21.417% D
HSR:14.623% C--
TSAR-42
C
Kills:2,496
Deaths:1,865
KDR:1.338
Accuracy:36.033% C
HSR:63.181% C-
SMG-46 Armistice
D
Kills:2,427
Deaths:4,515
KDR:0.538
Accuracy:18.132% D**
HSR:12.691% D
NS-357 Underboss
C-
Kills:1,436
Deaths:1,667
KDR:0.861
Accuracy:32.429% C-
HSR:14.903% D
PDW-16 Hailstorm
C-
Kills:1,232
Deaths:1,089
KDR:1.131
Accuracy:21.106% C--
HSR:13.636% C-
MKV Suppressed
C
Kills:1,170
Deaths:1,013
KDR:1.155
Accuracy:23.889% C
HSR:15.556% D
NSX Tomoe
C+
Kills:531
Deaths:466
KDR:1.139
Accuracy:29.005% C+
HSR:35.405% C+
MG-S1 Jackal
B++
Kills:525
Deaths:429
KDR:1.224
Accuracy:29.682% B++
HSR:16.762% C-
NS-61 Emissary
C+
Kills:383
Deaths:294
KDR:1.303
Accuracy:22.338% D-
HSR:15.405% C+
RAMS .50M
D-
Kills:276
Deaths:137
KDR:2.015
Accuracy:28.226% F
HSR:72.464% D-
NSX Tengu
B*
Kills:263
Deaths:187
KDR:1.406
Accuracy:31.962% D
HSR:26.616% B*
NS-AM7 Archer
C+
Kills:216
Deaths:440
KDR:0.491
Accuracy:51.419% D--
HSR:17.593% C+
TX1 Repeater
C++
Kills:200
Deaths:616
KDR:0.325
Accuracy:16.827% D*
HSR:22% C++
Shuriken
B
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F-
HSR:20.635% B
Soldier Soaker
C+
Kills:83
Deaths:52
KDR:1.596
Accuracy:33.855% C+
HSR:9.639% D-
TX2 Emperor
D
Kills:82
Deaths:233
KDR:0.352
Accuracy:23.163% D
HSR:8.537% F
NS-30 Vandal
D
Kills:60
Deaths:96
KDR:0.625
Accuracy:24.256% D**
HSR:21.667% D
Kills:18,524
Deaths (as Infiltrator):21,671
Deaths (to Infiltrators):18,709
KDR:0.85478
Kill Difference:3,147
Playtime:493.478 hours
Usage:6%
Score:5.743m
Score/min:194
Accuracy (listed only):27.646%
HSR (listed only):23.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:9,051
Deaths:7,767
KDR:1.165
Accuracy:23.255% C+
HSR:25.169% B++
Cycler TRV
B+
Kills:7,988
Deaths:7,013
KDR:1.139
Accuracy:22.386% C+
HSR:22.309% B+
TORQ-9
C++
Kills:4,324
Deaths:3,736
KDR:1.157
Accuracy:23.530% C+
HSR:24.422% C++
NS-7 PDW
C--
Kills:2,626
Deaths:2,925
KDR:0.898
Accuracy:21.417% D
HSR:14.623% C--
SMG-46 Armistice
D
Kills:2,427
Deaths:4,515
KDR:0.538
Accuracy:18.132% D**
HSR:12.691% D
TAS-16 Blackjack
C
Kills:1,487
Deaths:1,808
KDR:0.822
Accuracy:55.670% C
HSR:12.912% C-
PDW-16 Hailstorm
C-
Kills:1,232
Deaths:1,089
KDR:1.131
Accuracy:21.106% C--
HSR:13.636% C-
T1 Cycler
C+
Kills:1,218
Deaths:1,128
KDR:1.080
Accuracy:21.373% C+
HSR:20.936% C+
NS Baron G5
C+
Kills:1,193
Deaths:1,025
KDR:1.164
Accuracy:41.638% C+
HSR:12.238% C-
NS-11A
C
Kills:1,192
Deaths:1,074
KDR:1.110
Accuracy:22.852% C
HSR:19.295% C
MKV Suppressed
C
Kills:1,170
Deaths:1,013
KDR:1.155
Accuracy:23.889% C
HSR:15.556% D
TRS-12 Uppercut
C**
Kills:1,013
Deaths:716
KDR:1.415
Accuracy:60.435% C**
HSR:13.426% C
AS16 NightHawk
B
Kills:671
Deaths:471
KDR:1.425
Accuracy:40.848% C++
HSR:15.648% B
MG-S1 Jackal
B++
Kills:525
Deaths:429
KDR:1.224
Accuracy:29.682% B++
HSR:16.762% C-
NSX Tengu
B*
Kills:263
Deaths:187
KDR:1.406
Accuracy:31.962% D
HSR:26.616% B*
Shuriken
B
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F-
HSR:20.635% B
TS4 Haymaker
C
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% C
HSR:11.200% D
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% D**
HSR:16.901% C**
Kills:36,765
Deaths (as Combat Medic):35,334
Deaths (to Combat Medics):14,487
KDR:1.0405
Kill Difference:1,431
Playtime:955.417 hours
Usage:12%
Score:17.089m
Score/min:298
Accuracy (listed only):30.172%
HSR (listed only):17.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:707
Deaths:1,064
KDR:0.664
Accuracy:10.304% D--
HSR:17.680% C+
M2 Mutilator
B++
Kills:400
Deaths:337
KDR:1.187
Accuracy:17.430% B++
HSR:14.750% D-
M3 Pounder HEG
C
Kills:362
Deaths:712
KDR:0.508
Accuracy:34.881% C
HSR:2.486% C-
M3 Pounder HEG
B++
Kills:192
Deaths:186
KDR:1.032
Accuracy:46.116% B++
HSR:1.042% D**
M6 Onslaught
C**
Kills:110
Deaths:64
KDR:1.719
Accuracy:17.854% C**
HSR:13.636% D*
MRC3 Mercy
B+
Kills:95
Deaths:67
KDR:1.418
Accuracy:18.852% B+
HSR:20% C+
M6 Onslaught
B++
Kills:80
Deaths:42
KDR:1.905
Accuracy:20.637% B++
HSR:18.750% C+
NS-10 Burster
S
Kills:75
Deaths:366
KDR:0.205
Accuracy:21.338% D--
HSR:21.333% S
MR1 Fracture
B+
Kills:62
Deaths:198
KDR:0.313
Accuracy:29.784% D
HSR:4.839% B+
Kills:2,083
Deaths (as MAX Suit):1,518
Deaths (to MAX Suits):7,137
KDR:1.3722
Kill Difference:565
Playtime:75.131 hours
Usage:1%
Score:1.138m
Score/min:252
Accuracy (listed only):24.133%
HSR (listed only):12.724%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B+
Kills:5,609
V. Kills:3,906 144%
Deaths:2,842
KDR:1.974
Accuracy:27.396% D
KPH:17.800 B+
VKPH:12.400 B+
M14 Banshee
B++
Kills:4,176
V. Kills:410 N/A
Deaths:659
KDR:6.337
Accuracy:29.689% C++
KPH:52.400 B
VKPH:5.100 B++
M18 Needler
C*
Kills:3,645
V. Kills:3,217 113%
Deaths:1,950
KDR:1.869
Accuracy:25.196% D*
KPH:11.700 C+
VKPH:10.300 C*
Hellfire Rocket Pods
C-
Kills:1,379
V. Kills:271 N/A
Deaths:313
KDR:4.406
Accuracy:40.310% D-
KPH:50.800 C-
VKPH:10 C-
Hornet Missiles
C++
Kills:779
V. Kills:500 155%
Deaths:108
KDR:7.213
Accuracy:62.702% C**
KPH:62.500 C+
VKPH:40.100 C++
Coyote Missiles
C
Kills:86
V. Kills:84 101%
Deaths:74
KDR:1.162
Accuracy:44.549% D*
KPH:14.700 C
VKPH:14.400 D
Tomcat A2AM Pods
C
Kills:68
V. Kills:82 82%
Deaths:31
KDR:2.194
Accuracy:83.167% B+
KPH:28.600 D
VKPH:34.400 C
Kills:15,742 (13,430 + 0)
Deaths:5,977
KDR:2.634
VKDR:1.417
Vehicle Kills:8,470
Kill Difference:9,765
Playtime:754.634 hours
Usage:10%
Score:7.701m
Score/min:170
Piloting Accuracy:25.196%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:2,089
V. Kills:2,160 97%
Deaths:484
KDR:4.316
Accuracy:23.866% F
KPH:22.500 D
VKPH:23.300 C+
CAS30 Tank Buster
C+
Kills:1,603
V. Kills:1,416 113%
Deaths:1,333
KDR:1.203
Accuracy:43.119% C
KPH:6.900 C+
VKPH:6.100 C
AP30 Shredder
B+
Kills:321
V. Kills:412 78%
Deaths:81
KDR:3.963
Accuracy:27.880% C-
KPH:18 D
VKPH:23.100 B+
L105 Zephyr
C+
Kills:297
V. Kills:62 471%
Deaths:53
KDR:5.604
Accuracy:39.658% C
KPH:40.300 C
VKPH:8.400 C+
Dual-75 Duster
C**
Kills:79
V. Kills:12 N/A
Deaths:12
KDR:6.583
Accuracy:33.026% D
KPH:44.400 D
VKPH:6.800 C**
Kills:4,389 (1,603 + 2,786)
Deaths:1,963
KDR:2.236
VKDR:2.069
Vehicle Kills:4,062
Kill Difference:2,426
Playtime:351.143 hours
Usage:4%
Score:3.649m
Score/min:173
Piloting Accuracy:43.119%
Gunner Accuracy:33.026%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,435
V. Kills:1,092 131%
Deaths:431
KDR:3.329
Accuracy:57.519% C*
KPH:30.300 C++
VKPH:23 B**
L100 Python HEAT
D
Kills:506
V. Kills:229 220%
Deaths:504
KDR:1.004
Accuracy:50.809% C+
KPH:18.600 D-
VKPH:8.400 D
L100 Python HESH
C+
Kills:284
V. Kills:40 N/A
Deaths:26
KDR:10.923
Accuracy:41.291% D
KPH:52.100 C+
VKPH:7.300 C+
C75 Viper
C+
Kills:174
V. Kills:59 290%
Deaths:145
KDR:1.200
Accuracy:32.972% D
KPH:20.200 C--
VKPH:6.900 C+
Skyguard
C-
Kills:120
V. Kills:91 130%
Deaths:48
KDR:2.500
Accuracy:28.149% C+
KPH:9.800 C--
VKPH:7.400 C-
Kills:2,519 (2,519 + 0)
Deaths:1,154
KDR:2.183
VKDR:1.309
Vehicle Kills:1,511
Kill Difference:1,365
Playtime:100.927 hours
Usage:1%
Score:1.475m
Score/min:244
Driving Accuracy:28.149%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:4,294
V. Kills:2,692 159%
Deaths:1,007
KDR:4.264
Accuracy:41.125% C-
KPH:27.100 C+
VKPH:17 C+
E540 Halberd
B+
Kills:940
V. Kills:578 162%
Deaths:193
KDR:4.870
Accuracy:39.721% C+
KPH:23.900 C+
VKPH:14.700 B+
MR11 Gatekeeper
C*
Kills:656
V. Kills:676 97%
Deaths:176
KDR:3.727
Accuracy:40.026% C++
KPH:16.800 C--
VKPH:17.400 C*
G30 Vulcan
B
Kills:469
V. Kills:332 141%
Deaths:142
KDR:3.303
Accuracy:30.537% C++
KPH:22 C++
VKPH:15.600 B
P525 Marauder
B++
Kills:87
V. Kills:11 N/A
Deaths:13
KDR:6.692
Accuracy:16.830% D
KPH:41.900 D
VKPH:5.300 B++
P2-120 HESH
C+
Kills:76
V. Kills:25 292%
Deaths:25
KDR:3.040
Accuracy:36.745% C-
KPH:25 D--
VKPH:8.200 C+
Kills:6,522 (4,370 + 2,152)
Deaths:1,556
KDR:4.192
VKDR:2.772
Vehicle Kills:4,314
Kill Difference:4,966
Playtime:263.101 hours
Usage:3%
Score:4.470m
Score/min:283
Driving Accuracy:36.745%
Gunner Accuracy:16.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:2,529
V. Kills:128 N/A
Deaths:210
KDR:12.043
Accuracy:32.188% C
KPH:107.500 C++
VKPH:5.400 C
G20 Vulcan-H
B+
Kills:1,981
V. Kills:1,528 130%
Deaths:513
KDR:3.862
Accuracy:48.786% C*
KPH:42.400 C+
VKPH:32.700 B+
MR11 Gatekeeper-H
C
Kills:376
V. Kills:420 89%
Deaths:120
KDR:3.133
Accuracy:48.834% C-
KPH:21.800 D
VKPH:24.300 C
E540 Halberd-H
C
Kills:295
V. Kills:146 201%
Deaths:80
KDR:3.688
Accuracy:54.944% C
KPH:33.600 C--
VKPH:16.600 D
M12 Kobalt-H
C+
Kills:175
V. Kills:8 N/A
Deaths:16
KDR:10.938
Accuracy:17.126% D
KPH:98.300 C
VKPH:4.500 C+
M40 Fury-H
C
Kills:141
V. Kills:21 N/A
Deaths:10
KDR:14.100
Accuracy:38.582% C-
KPH:72.800 C
VKPH:10.800 C--
G40-F Ranger
C+
Kills:67
V. Kills:57 116%
Deaths:13
KDR:5.154
Accuracy:32.760% C++
KPH:20.600 D
VKPH:17.500 C+
Kills:5,564 (0 + 5,564)
Deaths:962
KDR:5.784
VKDR:2.399
Vehicle Kills:2,308
Kill Difference:4,602
Playtime:103.240 hours
Usage:1%
Score:2.136m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:32.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,171
V. Kills:378 309%
Deaths:232
KDR:5.047
Accuracy:41.809% B*
KPH:46.500 C++
VKPH:15 A
M40 Fury
C++
Kills:399
V. Kills:101 391%
Deaths:78
KDR:5.115
Accuracy:37.899% C**
KPH:46 C
VKPH:11.600 C++
M20 Basilisk
C
Kills:226
V. Kills:103 217%
Deaths:166
KDR:1.361
Accuracy:35.957% C
KPH:14.200 D
VKPH:6.500 C
M12 Kobalt
C
Kills:215
V. Kills:7 N/A
Deaths:28
KDR:7.679
Accuracy:15.084% C
KPH:49.100 D
VKPH:1.600 D
M12 Kobalt
C+
Kills:208
V. Kills:12 N/A
Deaths:30
KDR:6.933
Accuracy:14.981% C
KPH:48.100 C-
VKPH:2.800 C+
M60-G Bulldog
B
Kills:166
V. Kills:60 272%
Deaths:96
KDR:1.729
Accuracy:37.623% C**
KPH:20.700 D
VKPH:7.500 B
M20 Basilisk
C++
Kills:159
V. Kills:95 166%
Deaths:108
KDR:1.472
Accuracy:37.298% C+
KPH:16.700 C-
VKPH:9.900 C++
G30 Walker
C+
Kills:75
V. Kills:73 101%
Deaths:43
KDR:1.744
Accuracy:26.116% C-
KPH:9.800 D-
VKPH:9.500 C+
Kills:2,619 (0 + 2,619)
Deaths:781
KDR:3.353
VKDR:1.061
Vehicle Kills:829
Kill Difference:1,838
Playtime:83.721 hours
Usage:1%
Score:1.319m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:26.116%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:67
V. Kills:3 N/A
Deaths:44
KDR:1.523
Accuracy:23.895% F-
KPH:27.700 D
VKPH:1.200 C--
M40 Fury-F
D
Kills:66
V. Kills:21 300%
Deaths:118
KDR:0.559
Accuracy:39.786% D-
KPH:11.100 D
VKPH:3.500 D
Kills:133 (133 + 0)
Deaths:162
KDR:0.821
VKDR:0.148
Vehicle Kills:24
Kill Difference:29
Playtime:8.344 hours
Usage:0%
Score:0.048m
Score/min:96
Driving Accuracy:39.786%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:398
V. Kills:28 N/A
Deaths:26
KDR:15.308
Accuracy:29.401% D-
KPH:66 C+
VKPH:4.600 C--
M20 Wyvern
D
Kills:229
V. Kills:195 117%
Deaths:84
KDR:2.726
Accuracy:33.741% D
KPH:11.800 D-
VKPH:10.100 D
Pelter Rocket Pod
C
Kills:155
V. Kills:53 287%
Deaths:6
KDR:25.833
Accuracy:42.642% D-
KPH:50.700 C
VKPH:17.300 C
Kills:782 (0 + 782)
Deaths:116
KDR:6.741
VKDR:2.379
Vehicle Kills:276
Kill Difference:666
Playtime:28.423 hours
Usage:0%
Score:0.288m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:42.642%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,87813,71314,7950.927C0.2919.88%C-22.045%C+27.6CN/A82496h11.8C**59.1C++
TAR 9,1799,0517,7671.165C+0.0523.255%C+25.169%B++37.7BN/A100240.3h11.4B++49B+
NS-15M2 8,1768,1028,9340.907C0.3120.808%C--18.02%D--24.6DN/A75329.6h12.5C++59.9C+
T9A "Butcher" 8,0988,0195,6841.411C0.2021.458%D23.644%C--39.9C--N/A103201.2h10.2B++47.6C*
Cycler TRV 8,0867,9887,0131.139C+0.0822.386%C+22.309%B+30.7C++N/A78260.3h11B*49B+
LC2 Lynx 6,8186,7019,1940.729C0.4921.485%C16.46%D-10D-N/A30673.3h15C++69.9C++
M18 Rotary 9,5155,6092,8421.974C*0.7627.396%DN/A17.8B+12.4B+162315.4h88.8B+324.2B+
NS-44 Commissioner 4,3464,3295,4620.793C+0.4233.561%C20.097%C28.1C+N/A82153.9h3.3B++9.9B+
TORQ-9 4,3754,3243,7361.157C+0.0623.53%C+24.422%C++30.3C+N/A82142.5h12.5B*53.2B+
P2-120 AP 6,9864,2941,0074.264C3.0541.125%C-2.748%C27.1C+17C+305158.4h6.7B+16.3C*
M14 Banshee 4,5864,1766596.337C++5.1229.689%C++1.03%C+52.4B5.1B++17279.7h27.9C+94.1C++
T7 Mini-Chaingun 4,2284,1587,2920.57C--0.6414.677%C-10.005%D-16.3D-N/A57255.2h16C+108.7C+
Tank Mine 7,1564,1392,0771.993C0.7822.696%D-N/A77.5D56.5C+83653.4h1.9C++8.4D--
C-4 ARX 5,2383,9002,6261.485C0.2724.05%DN/A91.3C-31.3C54642.7h1.6D-6.6D--
M18 Needler 6,8623,6451,9501.869C++0.6525.196%D*1.262%D11.7C+10.3C*147311.7h115.3B+457.5C*
T9 CARV 3,1363,1192,5381.229C++0.0121.24%B+24.014%C*37B+N/A14484.4h10.5B**49.6B++
NS-7 PDW 2,6442,6262,9250.898C+0.3221.417%D14.623%C--17.9C-N/A52146.7h13.5B+63.2C++
P525 Marauder-H 2,6572,52921012.043C+10.8332.188%CN/A107.6C++5.4C26323.5h6.2B19.2C**
TSAR-42 2,5082,4961,8651.338C0.1236.033%C63.181%C-28.4CN/A9588h2.2B6.1C*
SMG-46 Armistice 2,4632,4274,5150.538C--0.6818.132%D**12.691%D10.8D-N/A37223.8h15.8C+87.2D
Claymore 2,3632,3603097.638C*6.4223.495%D--N/A122.9CN/A33719.2h1.1B*4.8C-
NS Decimator 3,5042,3473,0910.759C0.4654.339%D1.747%C-23.4D11.5C-184100.3h5.4C9.9C-
C150 Dalton 4,2492,0894844.316C3.1023.866%FN/A22.5D23.3C+33892.8h3.9B+16.3D
G20 Vulcan-H 3,5091,9815133.862C++2.6548.786%C*2.827%C+42.4C+32.7B+42946.7h105.9C+217.1C*
CAS30 Tank Buster 3,0191,6031,3331.203C+0.0143.119%C1.622%B+6.9C+6.1C90231.4h57.1C+132.3C++
Sticky Grenade 1,5461,54011540N/A1,538.7942.488%D*N/A733.3C--2.9D--21932.1h2C**4.7C+
TAS-16 Blackjack 1,5021,4871,8080.822C0.3955.67%C12.912%C-19.2D-N/A6077.6h3.2D-5.7C
NS-357 Underboss 1,4421,4361,6670.861C+0.3532.429%C-14.903%D28.5CN/A7850.4h3.7B+11.3C*
L100 Python AP 2,5271,4354313.329C2.1157.519%C*2.23%C30.3C++23B**28847.4h6.5C++11.3C**
C-4 2,0751,4001,8450.759C-0.4624.507%C+N/A44.2D-21.3C--56431.7h2.1D--8.7D
Hellfire Rocket Pods 1,6501,3793134.406C3.1940.31%D-N/A50.9C-10C-28327.1h23.3C++57.9C+
NSX Naginata 1,3301,3139101.443C++0.2322.628%C++31.15%B+41.9C++N/A12531.3h9.4B*41.5B+
T32 Bull 1,2661,2611,1501.097C0.1220.871%C-16.495%D--26.7C--N/A8147.2h11.7B55.8C++
PDW-16 Hailstorm 1,2431,2321,0891.131C++0.0821.106%C--13.636%C-23.6C+N/A6952.2h12.8B+60.8C**
T16 Rhino 1,2361,2279351.312C++0.1021.848%C*21.108%C+27.1CN/A9945.3h10.8B*49.6B+
T1 Cycler 1,2361,2181,1281.08C++0.1321.373%C+20.936%C+27.3C*N/A14244.6h11B**51.7B++
MG-H1 Watchman 1,2121,2009141.313C+0.1022.784%C++26.083%C+45.5C*N/A11526.4h12.8B++56.2B+
NS Baron G5 1,2031,1931,0251.164C++0.0541.638%C+12.238%C-30.8C+N/A9038.7h4.4C**10.6C+
NS-11A 1,2061,1921,0741.11C+0.1022.852%C19.295%C28.4C+N/A8741.9h11.5B*50.5B+
Auraxium Chainblade 1,2141,17261,2320.019C1.2029.823%C+N/A0.5CN/A12577.4h1.9B+6.2C**
M40 Fury 1,5491,1712325.047C3.8341.809%B*1.366%C-46.5C++15A32925.2h19.7D-47.2C+
MKV Suppressed 1,1781,1701,0131.155C++0.0623.889%C15.556%D25CN/A6946.8h13.4C**56.2C*
TRS-12 Uppercut 1,0221,0137161.415C*0.2060.435%C**13.426%C54.8B++N/A16718.5h2.5C**4.2B
LC3 Jaguar 9809551,5780.605C-0.6118.775%D--20.733%C++7.5D--N/A32128h13.8C+73.8C
E540 Halberd 1,5189401934.87C+3.6639.721%C+2.234%D23.9C+14.7B+24639.3h6.3C+15.8C+
TMG-50 8218091,5130.535D0.6814.645%D*22.25%C+14.7D-N/A7254.9h11.9C++81C
NS-11C 8257981,0170.785C+0.4319.737%D-14.912%D6.3D--N/A24127.5h13.1B+66.5C++
Hornet Missiles 1,2797791087.213C**6.0062.702%C**1.54%C+62.3C+40C++54112.5h11.1C++17.7C*
M2 Mutilator 7347071,0640.664D0.5510.304%D--17.68%C+16.4D-N/A6243.2h22D*214D-
AS16 NightHawk 6816714711.425C**0.2140.848%C++15.648%B49.3B*N/A14513.6h4.6C++11.4C**
MR11 Gatekeeper 1,3326561763.727C+2.5140.026%C++1.22%D16.9C--17.4C*22038.9h57.8C144.3C++
Frag Grenade 6116071607N/A605.7941.126%C--N/A337.2D2.2D--17091.8h4.3C10.4C
Anti-Vehicle Grenade 7895881588N/A586.7938.431%D**N/A154.7D--52.9D14053.8h8.6D*22.3F
NSX Tomoe 5355314661.139C0.0829.005%C+35.405%C+34.9C+N/A11215.2h13.3B45.9C**
MG-S1 Jackal 5375254291.224C++0.0129.682%B++16.762%C-35C++N/A9215h10B33.6B+
L100 Python HEAT 7355065041.004D0.2150.809%C+2.174%C18.6D-8.4D15327.2h7.6D15C-
T2 Striker 1,3315041,3080.385C0.8345.504%DN/A7.6C-12.4C++17266.6h68.6D*150.8D*
G30 Vulcan 8014691423.303C+2.0930.537%C++1.706%D--22C++15.6B28021.3h100.7C+329.7C**
ASP-30 Grounder 7734682,2510.208D-1.0151.645%D**2.35%C7.9D5.2D10059.2h9.8D19D*
Xiphos Anti-Personnel Phalanx Tower 4164052202.5M++201.2927.424%C+N/A810A**22A*25010.5h2.7B+9.8B+
M2 Mutilator 4054003371.187C0.0317.43%B++14.75%D-27.4C++N/A11914.6h19C108.9B+
M40 Fury 500399785.115C3.9037.899%C**1.003%D-45.9C11.6C++4108.7h16.9D44.5C+
CAS 14-E 4263982615.308C+14.0929.401%D-1.256%D66.3C+4.7C--1846h20.9B*70.9B+
Hunter QCX 4113964490.882C**0.3352.471%B+28.535%C++9.3C-N/A4042.7h6.2C++11.8C**
Ripper 3883874,7190.082C++1.1323.814%C+10.078%D-1.7CN/A4233.3h1.3B+5.6C*
NS-61 Emissary 3883832941.303B++0.0922.338%D-15.405%C+23.1C+N/A6916.6h10.2B+45.9B
MR11 Gatekeeper-H 7963761203.133C1.9248.834%C-N/A21.7D24.3C30017.3h59.6C++122.1C+
M3 Pounder HEG 4353627120.508D0.7134.881%C2.486%C-12.3D2.5C--10529.4h16.1C*46.3C++
NSX Tanto 3563473071.13C+0.0825.436%C+27.666%B16.4DN/A4921.1h10.4B++41B
M12 Kobalt 3563441621.5C20.2918.974%C16.861%C81.9C2.9C1944.2h17.2C++90.9C++
M9 SKEP Launcher 6263411,0760.317C--0.9070.221%C**2.346%C+14C11.7C+19224.3h10.1C14.4C+
T9 CARV-S 3423393440.985C0.2319.196%C-22.714%C29C-N/A13511.7h12.1C*63C++
AP30 Shredder 733321813.963C+2.7527.88%C-2.181%C++18D23.1B+34317.8h119.9C--430.2D
M60-A Bulldog 383312803.9C2.6931.245%DN/A22.9D5.2C17313.6h7.4D--23.6D
L105 Zephyr 359297535.604C4.3939.658%CN/A40.1C-8.4C+2937.4h7C17.7C+
E540 Halberd-H 441295803.688D2.4754.944%CN/A33.5C--16.6D2648.8h7C+12.8C
L100 Python HESH 3242842610.923C+9.7141.291%D2.113%B+52.6C++7.4C+2315.4h3.1B7.4C++
RAMS .50M 2772761372.015C0.8028.226%F72.464%D-19.6DN/A7314.1h2.6C-9.3D--
NSX Tengu 2662631871.406C*0.1931.962%D26.616%B*37C++N/A967.1h10.4B++32.4B
NS Annihilator 5462386150.387C--0.8382.89%B++N/A7.9D10.2B+17230.2h14.1D17.1D
M20 Wyvern 424229842.726D1.5133.741%D3.93%C++11.9D-10.1D15619.3h111.8D-331.3D*
M20 Basilisk 3292261661.361D0.1535.957%C6.637%C**14.2D6.5C20315.9h121.1D336.8C-
M60-A Bulldog 259223268.577C7.3640.261%D4.933%A++27.2C4.4C++1518.2h5.8C++14.4C+
NS-AM7 Archer 2772164400.491C+0.7251.419%D--17.593%C+5.2C1.5D5041.2h14B+27.2B+
M12 Kobalt 222215287.679C6.4615.084%C21.395%B+48.9D1.6D1864.4h23.9D*158.2C-
M12 Kobalt 220208306.933C-5.7214.981%C16.827%C48.4C-2.8C+1914.3h21.2C--141.5C+
TX1 Repeater 2012006160.325C--0.8916.827%D*22%C++8.4D-N/A6323.9h14.3C+84.8C
M3 Pounder HEG 2201921861.032C0.1846.116%B++1.042%D**18.8C+2.7D15910.2h16.9C**36.7B+
Shuriken 1901891851.022C0.1920.323%F-20.635%B14.5D*N/A5013h14.1C69.4D*
M12 Kobalt-H 1831751610.938C9.7217.126%D24%A+97.2C4.4C+3141.8h15.4C++90.1C+
C75 Viper 2331741451.2D0.0132.972%D1.149%C-20.2C--6.9C+3568.6h13.5C++40.8C+
The Slasher 1761714,4480.038C1.1814.259%D**2.339%D--1CN/A3179.8h1.8B+12.5C
MANA Anti-Vehicle Turret 3941691700.994C0.2255.759%C*3.55%C23.5C--31.3C**5467.2h13.5C-24.2C
M60-G Bulldog 226166961.729D0.5137.623%C**1.807%D20.8C--7.5B1668h11.3D**30C
M40 Fury 1991641610.25C9.0447.464%C+N/A65.6C-14C--2522.5h15C+31.5C+
M20 Basilisk 2541591081.472D0.2637.298%C+3.145%D--16.7C-10C++2439.5h121.5C-325.8C
M20 Basilisk 288159285.679C-4.4648.457%C4.403%C+30.6C--24.8B3505.2h136.3C281.3C
Pelter Rocket Pod 208155625.833B++24.6242.642%D-N/A50C17.1C2173.1h17.3B++40.7B+
Spear Anti-Vehicle Phalanx Turret 251152314.903C3.6945.419%C*3.289%C--38C+24.8B6414h8.5C++18.7B
M40 Fury-H 1621411014.1C*12.8938.582%C-N/A74.2C11.1C--2921.9h9.1C++23.6C+
Chainblade 15113546,0400.003D1.2122.357%C--2.963%D0.1DN/A01707.4h2.2B+9.8C+
TS4 Haymaker 1261251111.126C+0.0938.892%C11.2%D34.7C*N/A1353.6h5.4C--13.9C
Hyena Missile Launcher 210120651.846C**0.6329.487%CN/A10.4C--7.8C22211.5h43.8C--148.4C
Skyguard 211120482.5C+1.2928.149%C+N/A9.8C--7.4C-20212.3h169D600.4C--
Rocklet Rifle 2251202020.594C0.6242.345%D*N/A22.2C-19.4C-3605.4h33.8B79.7C+
NSX Masamune 1881171540.76C+0.4554.659%CN/A25.4C15.4C++1944.6h9B+16.4B+
NS-TMC-01 "His Regards" 1271137,4090.015C1.2019.361%C-N/A0.3C-N/A1434.3h1.8B++9.1B
M6 Onslaught 113110641.719C+0.5017.854%C**13.636%D*27.5CN/A1044h24.4D*136.5C+
Orbital Strike Uplink 1511021102N/A100.79684.783%UN/A340U163.3U19870.3h3.1T*0.5T*
NSX-P Tanto 101981010.97C++0.2422.23%D29.592%B+15.6C--N/A546.3h10B**45B++
MRC3 Mercy 9695671.418C0.2018.852%B+20%C+25.7C+N/A1483.7h21.3C113B
P525 Marauder 9887136.692C5.4816.83%DN/A41.4D5.2B++1182.1h7.1C42.3C
Coyote Missiles 17086741.162D0.0544.549%D*N/A14.8C14.5D2605.8h74.2F-166.5F-
Soldier Soaker 8683521.596B+0.3833.855%C+9.639%D-33.2C-1.2B712.5h6C++17.7C**
TX2 Emperor 85822330.352D0.8623.163%D8.537%F7D*N/A3611.7h9.3C++40.3C+
MANA Anti-Personnel Turret 8282920.891N/A0.3214.617%UN/A820UN/A3782300.1h27.8T*190.1T*
Hoplon Anti-Aircraft Phalanx Tower 18681181S79.7924.737%CN/A405M*525S44080.2h7B++28.1B+
M6 Onslaught 8080421.905C+0.6920.637%B++18.75%C+34.8C*N/A1432.3h19.1C+92.6B+
Dual-75 Duster 9179126.583C-5.3733.026%D1.266%B++43.9D6.7C**2321.8h6.3C19.2C
P2-120 HESH 10176253.04D1.8336.745%C-1.316%B+25.3D--8.3C+5693h7.6F20.7D*
G30 Walker 14875431.744D0.5326.116%C-2.667%D9.7D-9.5C+2137.7h268.6D-1028.7D
NS-10 Burster 95753660.205D--1.0121.338%D--21.333%S3.7D1F4920.2h125.6B++588.6C++
Spear Anti-Vehicle Phalanx Tower 1787589.375D8.1658.429%B**2.667%D34.1C46.8B*5492.2h12.9D22.1C+
FA1 Barrage 72711420.5C0.7125.71%D**16.901%C**15.8DN/A2944.5h4.3B+16.9C
Aspis Anti-Aircraft Phalanx Turret 16870125.833B*4.6223.264%CN/A11.5C++16.1B**3266.1h164.4C+706.5C+
TRAC-5 73693270.211D1.0012.594%F-20.29%C*3.3D--N/A21421.2h22.5D*178.5F-
Tomcat A2AM Pods 15068312.194D0.9883.167%B+N/A28.3D34.2C7522.4h9.8D11.8C--
S12 Renegade 7067441.523C0.3123.895%F-7.463%C**27.9D1.3C-832.4h3.4C+14.2D*
G40-F Ranger 12467135.154C3.9432.76%C++N/A20.3D-17.3C2273.3h89.8C274C+
M40 Fury-F 87661180.559C--0.6639.786%D-N/A11.2D3.6D1015.9h14.6C36.8D
A30 Walker 13362381.632C0.4225.584%CN/A6.3C--7.2C-1439.8h216.2C845.2C+
MR1 Fracture 108621980.313D0.9029.784%D4.839%B+5.2D3.8C--9312h50.3C**168.9C+
ML-7 92614000.153D-1.0636.944%F--3.279%C*7.4D**3.8D*7008.2h7.5C20.3D**
NS-30 Vandal 6060960.625D0.5924.256%D**21.667%D10.9D*N/A825.5h8.3F34.2F
A30 Walker 11254760.711D0.5017.985%D-1.852%C+5.7D6.1D1339.5h220.2D-1224.4D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit112150.2h
Motion Spotter439,7206.1h
Nano-Armor Kit1,7762,631,756201.9h
Pain Spire0770.4h
Solid Wall11841.8h
Anti-Vehicle MANA Turret531,9903.4h
Spawn Beacon32615,59813.9h
Turret AI Module49594.7h
Structure Shield Module06502.6h
Repair Module39654h
Cortium Silo01980.9h
Skywall Shield Emitter44252.1h
Reinforcements Module0570.1h
Blast Wall14674h
Nanite Revive Grenade016,4304.6h
Medical Applicator1,509554,67040.6h
Nanite Healing Grenade01060h
Welding Device744,8885.1h
Spear Anti-Vehicle Tower54752.6h
Spitfire Auto-Turret152,0962h
Bunker11000.9h
Sunderer Garage02292.6h
Rampart Wall101,14512.9h
Xiphos Anti-Personnel Tower35663.1h
Hoplon Anti-Aircraft Phalanx Tower34362.5h
Ammunition Package2555,8208.1h
Medical Kit86420,08117.4h
Anti-Infantry MANA Turret293931.3h
Vehicle Gate22832.9h
Light Air Terminal0540.7h
Vehicle Ammo Dispenser0500.2h
Pillbox0520.5h
Orbital Strike Target Designator141241.5h
Alarm Module1820.1h
Infantry Tower01521.8h
Vehicle Ramp1601.1h
Elysium Spawn Tube01040.4h
Spear Anti-Vehicle Turret0630.4h
Nano-Repair Grenade09070.3h
Hardlight Barrier7910.1h
WLT-Howler Mining Laser831,7436h
Recon Detection Device384,2786.8h
Smoke Grenade01890.1h
Shield Recharging Field93250.3h
Flail Targeting Dart254253h

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