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General Dreadnaught ISHAHEERI[PEST] ISHAHEERI
TR BR 99

KDR: 1.23

Score: 115.5m

Last Seen: Apr 19th, 2019 12:25 PM
- OFFLINE - 39.2 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt - Outfit Officer of Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 11
Level Progress (to 100): 40%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R TAR T9A "Butcher" NS-15M2 Cycler TRV M18 Rotary LC2 Lynx M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $352,782 MLG Score: 282
Fun Score: N/A
Cheeseburgers Flipped: 600TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.524%21.375%46035100090,1841.177180.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.246%0.083C+0.1C+-1.004D*HEAD ++ (~10.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.289C*11.40.2C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.059%1.037%3495103018,6115238102183.55307182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.016%-0.984D---0.518D-0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.7-0.505D68.1-0.285C174.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.906%2.295%174610297,493661345551.13307164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.389%0.291C*-0.196C0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.614B+6.60.478B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.974%2.448%24818101712,253622867181.96709182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%-0.018C+-0.489D0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.40.113C+37.90.043C+67.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.744%64.164%248210332,8245717160.493879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.693%-0.042C+-0.194C0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.347C**2.20.296C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.255%13.925%248510303,6484694380.776997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.082%0.651B+-0.125C+0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.496B+3.30.325C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 11
115.5m254.8%307 (18.4k)240 (14.4k)1.23472180,056145,8271.4912999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035910620.787%13.153%27303:1944

12% Combat Medic40% Engineer25% Heavy Assault6% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2014 11:20 PMMar 6th, 2018 9:30 PMApr 19th, 2019 10:01 AM (2d) (PST)Apr 19th, 2019 9:13 AM (2d) (PST)Apr 19th, 2019 8:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5541524020.3730.3020.0491.1430.075282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2659,10324,1622218369514,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8037.9h/334.9d 37,414 23,683 69,572 551.2k 7,602 21,857 36,235 267.4m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:6,849
Deaths:9,367
KDR:0.731
Accuracy:21.544% C
HSR:16.820% D-
TAS-16 Blackjack
C
Kills:1,578
Deaths:1,865
KDR:0.846
Accuracy:55.996% C
HSR:12.801% C-
NS Baron G5
C+
Kills:1,202
Deaths:1,033
KDR:1.164
Accuracy:41.684% C+
HSR:12.146% C--
TRS-12 Uppercut
C**
Kills:1,168
Deaths:807
KDR:1.447
Accuracy:60.981% C**
HSR:14.726% C+
LC3 Jaguar
C++
Kills:955
Deaths:1,578
KDR:0.605
Accuracy:18.775% D--
HSR:20.733% C++
NS-11C
D
Kills:798
Deaths:1,017
KDR:0.785
Accuracy:19.737% D-
HSR:14.912% D
AS16 NightHawk
C*
Kills:706
Deaths:502
KDR:1.406
Accuracy:40.749% C++
HSR:15.298% C*
NSX Tanto
B+
Kills:347
Deaths:307
KDR:1.130
Accuracy:25.436% C+
HSR:27.666% B+
TS4 Haymaker
C
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% C
HSR:11.200% C--
NSX-P Tanto
B++
Kills:98
Deaths:101
KDR:0.970
Accuracy:22.230% D
HSR:29.592% B++
MG-C1 Kindred
C--
Kills:79
Deaths:84
KDR:0.940
Accuracy:23.981% D
HSR:20.253% C--
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% D**
HSR:16.901% C**
TRAC-5
C*
Kills:69
Deaths:327
KDR:0.211
Accuracy:12.594% F-
HSR:20.290% C*
Kills:14,045
Deaths (as Engineer):17,241
Deaths (to Engineers):29,030
KDR:0.81463
Kill Difference:3,196
Playtime:3,222.169 hours
Usage:40%
Score:48.986m
Score/min:253
Accuracy (listed only):31.408%
HSR (listed only):17.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:6,849
Deaths:9,367
KDR:0.731
Accuracy:21.544% C
HSR:16.820% D-
NS-7 PDW
C--
Kills:2,629
Deaths:2,927
KDR:0.898
Accuracy:21.424% D
HSR:14.644% C--
SMG-46 Armistice
D
Kills:2,428
Deaths:4,517
KDR:0.538
Accuracy:18.139% D**
HSR:12.727% D
TAS-16 Blackjack
C
Kills:1,578
Deaths:1,865
KDR:0.846
Accuracy:55.996% C
HSR:12.801% C-
PDW-16 Hailstorm
C-
Kills:1,232
Deaths:1,089
KDR:1.131
Accuracy:21.106% C--
HSR:13.636% C-
NS Baron G5
C+
Kills:1,202
Deaths:1,033
KDR:1.164
Accuracy:41.684% C+
HSR:12.146% C--
MKV Suppressed
C
Kills:1,170
Deaths:1,014
KDR:1.154
Accuracy:23.892% C
HSR:15.556% D
TRS-12 Uppercut
C**
Kills:1,168
Deaths:807
KDR:1.447
Accuracy:60.981% C**
HSR:14.726% C+
LC3 Jaguar
C++
Kills:955
Deaths:1,578
KDR:0.605
Accuracy:18.775% D--
HSR:20.733% C++
NS-11C
D
Kills:798
Deaths:1,017
KDR:0.785
Accuracy:19.737% D-
HSR:14.912% D
AS16 NightHawk
C*
Kills:706
Deaths:502
KDR:1.406
Accuracy:40.749% C++
HSR:15.298% C*
MG-S1 Jackal
B++
Kills:590
Deaths:495
KDR:1.192
Accuracy:30.003% B++
HSR:17.627% C
NSX Tanto
B+
Kills:347
Deaths:307
KDR:1.130
Accuracy:25.436% C+
HSR:27.666% B+
NSX Tengu
B**
Kills:265
Deaths:189
KDR:1.402
Accuracy:32.040% D
HSR:26.792% B**
Shuriken
B
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F-
HSR:20.635% B
TS4 Haymaker
C
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% C
HSR:11.200% C--
NSX-P Tanto
B++
Kills:98
Deaths:101
KDR:0.970
Accuracy:22.230% D
HSR:29.592% B++
MG-C1 Kindred
C--
Kills:79
Deaths:84
KDR:0.940
Accuracy:23.981% D
HSR:20.253% C--
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% D**
HSR:16.901% C**
TRAC-5
C*
Kills:69
Deaths:327
KDR:0.211
Accuracy:12.594% F-
HSR:20.290% C*
Kills:22,548
Deaths (as Light Assault):27,657
Deaths (to Light Assaults):23,764
KDR:0.81527
Kill Difference:5,109
Playtime:756.624 hours
Usage:9%
Score:8.875m
Score/min:196
Accuracy (listed only):28.762%
HSR (listed only):17.748%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:14,217
Deaths:15,188
KDR:0.936
Accuracy:19.982% C--
HSR:22.375% C
T9A "Butcher"
C--
Kills:8,193
Deaths:5,837
KDR:1.404
Accuracy:21.485% D
HSR:24.033% C--
NS-15M2
D
Kills:8,115
Deaths:8,944
KDR:0.907
Accuracy:20.809% D
HSR:18.053% D--
T7 Mini-Chaingun
C--
Kills:4,164
Deaths:7,298
KDR:0.571
Accuracy:14.677% C--
HSR:10.014% D
T9 CARV
B+
Kills:3,122
Deaths:2,543
KDR:1.228
Accuracy:21.236% B+
HSR:24.023% C++
NSX Naginata
B+
Kills:1,313
Deaths:910
KDR:1.443
Accuracy:22.628% C++
HSR:31.150% B+
T32 Bull
C--
Kills:1,261
Deaths:1,150
KDR:1.097
Accuracy:20.871% C--
HSR:16.495% D--
T16 Rhino
C++
Kills:1,227
Deaths:935
KDR:1.312
Accuracy:21.848% C++
HSR:21.108% C+
MG-H1 Watchman
C+
Kills:1,204
Deaths:925
KDR:1.302
Accuracy:22.787% C+
HSR:25.997% C+
TMG-50
C+
Kills:830
Deaths:1,530
KDR:0.542
Accuracy:14.743% D*
HSR:22.892% C+
T9 CARV-S
C
Kills:339
Deaths:344
KDR:0.985
Accuracy:19.196% D
HSR:22.714% C
Kills:43,985
Deaths (as Heavy Assault):45,604
Deaths (to Heavy Assaults):32,764
KDR:0.9645
Kill Difference:1,619
Playtime:2,040.056 hours
Usage:25%
Score:25.815m
Score/min:211
Accuracy (listed only):20.024%
HSR (listed only):21.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:4,598
Deaths:5,845
KDR:0.787
Accuracy:33.340% C
HSR:20.726% C+
NS-7 PDW
C--
Kills:2,629
Deaths:2,927
KDR:0.898
Accuracy:21.424% D
HSR:14.644% C--
TSAR-42
C-
Kills:2,546
Deaths:1,904
KDR:1.337
Accuracy:35.829% C-
HSR:63.237% D
SMG-46 Armistice
D
Kills:2,428
Deaths:4,517
KDR:0.538
Accuracy:18.139% D**
HSR:12.727% D
NS-357 Underboss
C--
Kills:1,463
Deaths:1,700
KDR:0.861
Accuracy:32.457% C--
HSR:15.243% D
PDW-16 Hailstorm
C-
Kills:1,232
Deaths:1,089
KDR:1.131
Accuracy:21.106% C--
HSR:13.636% C-
MKV Suppressed
C
Kills:1,170
Deaths:1,014
KDR:1.154
Accuracy:23.892% C
HSR:15.556% D
MG-S1 Jackal
B++
Kills:590
Deaths:495
KDR:1.192
Accuracy:30.003% B++
HSR:17.627% C
NSX Tomoe
C+
Kills:539
Deaths:474
KDR:1.137
Accuracy:29.114% C+
HSR:35.622% C+
NS-61 Emissary
C+
Kills:389
Deaths:298
KDR:1.305
Accuracy:22.424% D-
HSR:15.681% C+
RAMS .50M
D
Kills:278
Deaths:137
KDR:2.029
Accuracy:28.213% F
HSR:72.662% D
NSX Tengu
B**
Kills:265
Deaths:189
KDR:1.402
Accuracy:32.040% D
HSR:26.792% B**
NS-AM7 Archer
C++
Kills:223
Deaths:453
KDR:0.492
Accuracy:51.564% D--
HSR:17.489% C++
TX1 Repeater
C++
Kills:200
Deaths:616
KDR:0.325
Accuracy:16.827% D**
HSR:22% C++
Shuriken
B
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F-
HSR:20.635% B
Soldier Soaker
C+
Kills:83
Deaths:52
KDR:1.596
Accuracy:33.855% C+
HSR:9.639% D-
TX2 Emperor
D
Kills:82
Deaths:233
KDR:0.352
Accuracy:23.163% D
HSR:8.537% F
NS-30 Vandal
D
Kills:60
Deaths:96
KDR:0.625
Accuracy:24.256% D**
HSR:21.667% D
Kills:18,964
Deaths (as Infiltrator):22,224
Deaths (to Infiltrators):19,221
KDR:0.85331
Kill Difference:3,260
Playtime:501.765 hours
Usage:6%
Score:5.845m
Score/min:194
Accuracy (listed only):27.665%
HSR (listed only):23.562%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:10,714
Deaths:9,164
KDR:1.169
Accuracy:23.342% C+
HSR:26.097% B+
Cycler TRV
B
Kills:7,994
Deaths:7,025
KDR:1.138
Accuracy:22.393% C+
HSR:22.354% B
TORQ-9
C++
Kills:4,337
Deaths:3,744
KDR:1.158
Accuracy:23.513% C
HSR:24.464% C++
NS-7 PDW
C--
Kills:2,629
Deaths:2,927
KDR:0.898
Accuracy:21.424% D
HSR:14.644% C--
SMG-46 Armistice
D
Kills:2,428
Deaths:4,517
KDR:0.538
Accuracy:18.139% D**
HSR:12.727% D
TAS-16 Blackjack
C
Kills:1,578
Deaths:1,865
KDR:0.846
Accuracy:55.996% C
HSR:12.801% C-
PDW-16 Hailstorm
C-
Kills:1,232
Deaths:1,089
KDR:1.131
Accuracy:21.106% C--
HSR:13.636% C-
T1 Cycler
C+
Kills:1,218
Deaths:1,128
KDR:1.080
Accuracy:21.373% C+
HSR:20.936% C+
NS Baron G5
C+
Kills:1,202
Deaths:1,033
KDR:1.164
Accuracy:41.684% C+
HSR:12.146% C--
NS-11A
C
Kills:1,192
Deaths:1,074
KDR:1.110
Accuracy:22.852% C
HSR:19.295% C
MKV Suppressed
C
Kills:1,170
Deaths:1,014
KDR:1.154
Accuracy:23.892% C
HSR:15.556% D
TRS-12 Uppercut
C**
Kills:1,168
Deaths:807
KDR:1.447
Accuracy:60.981% C**
HSR:14.726% C+
AS16 NightHawk
C*
Kills:706
Deaths:502
KDR:1.406
Accuracy:40.749% C++
HSR:15.298% C*
MG-S1 Jackal
B++
Kills:590
Deaths:495
KDR:1.192
Accuracy:30.003% B++
HSR:17.627% C
NSX Tengu
B**
Kills:265
Deaths:189
KDR:1.402
Accuracy:32.040% D
HSR:26.792% B**
Shuriken
B
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F-
HSR:20.635% B
TS4 Haymaker
C
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% C
HSR:11.200% C--
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% D**
HSR:16.901% C**
Kills:38,808
Deaths (as Combat Medic):37,011
Deaths (to Combat Medics):14,914
KDR:1.04855
Kill Difference:1,797
Playtime:1,002.325 hours
Usage:12%
Score:18.018m
Score/min:300
Accuracy (listed only):30.245%
HSR (listed only):17.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:707
Deaths:1,064
KDR:0.664
Accuracy:10.304% D--
HSR:17.680% C
M2 Mutilator
B++
Kills:400
Deaths:337
KDR:1.187
Accuracy:17.430% B++
HSR:14.750% D-
M3 Pounder HEG
C
Kills:362
Deaths:712
KDR:0.508
Accuracy:34.881% C
HSR:2.486% C-
M3 Pounder HEG
B+
Kills:192
Deaths:186
KDR:1.032
Accuracy:46.116% B+
HSR:1.042% D**
M6 Onslaught
C*
Kills:110
Deaths:64
KDR:1.719
Accuracy:17.854% C*
HSR:13.636% D*
MRC3 Mercy
B+
Kills:95
Deaths:67
KDR:1.418
Accuracy:18.852% B+
HSR:20% C+
M6 Onslaught
B++
Kills:80
Deaths:42
KDR:1.905
Accuracy:20.637% B++
HSR:18.750% C
NS-10 Burster
M**
Kills:75
Deaths:366
KDR:0.205
Accuracy:21.338% D--
HSR:21.333% M**
MR1 Fracture
B+
Kills:62
Deaths:198
KDR:0.313
Accuracy:29.784% D
HSR:4.839% B+
Kills:2,083
Deaths (as MAX Suit):1,518
Deaths (to MAX Suits):7,137
KDR:1.3722
Kill Difference:565
Playtime:75.131 hours
Usage:1%
Score:1.138m
Score/min:252
Accuracy (listed only):24.133%
HSR (listed only):12.724%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B+
Kills:6,921
V. Kills:4,644 149%
Deaths:3,206
KDR:2.159
Accuracy:27.881% D
KPH:19.900 B+
VKPH:13.400 B+
M14 Banshee
B*
Kills:4,803
V. Kills:453 N/A
Deaths:720
KDR:6.671
Accuracy:29.821% C+
KPH:55 B
VKPH:5.200 B*
M18 Needler
C*
Kills:3,842
V. Kills:3,327 115%
Deaths:1,998
KDR:1.923
Accuracy:25.299% D*
KPH:12.100 C+
VKPH:10.500 C*
Hellfire Rocket Pods
C-
Kills:1,410
V. Kills:278 N/A
Deaths:315
KDR:4.476
Accuracy:40.482% D-
KPH:51.500 C-
VKPH:10.200 C-
Hornet Missiles
C*
Kills:834
V. Kills:544 153%
Deaths:110
KDR:7.582
Accuracy:63.132% B
KPH:65.300 C+
VKPH:42.600 C*
Coyote Missiles
C
Kills:95
V. Kills:90 104%
Deaths:75
KDR:1.267
Accuracy:45.360% D*
KPH:16.100 C
VKPH:15.200 C--
Tomcat A2AM Pods
C
Kills:68
V. Kills:82 82%
Deaths:31
KDR:2.194
Accuracy:83.333% B
KPH:28.600 D
VKPH:34.400 C
Kills:17,973 (15,566 + 0)
Deaths:6,455
KDR:2.784
VKDR:1.459
Vehicle Kills:9,418
Kill Difference:11,518
Playtime:801.149 hours
Usage:10%
Score:8.459m
Score/min:176
Piloting Accuracy:25.299%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:2,217
V. Kills:2,235 99%
Deaths:498
KDR:4.452
Accuracy:23.912% F
KPH:23.100 D
VKPH:23.300 C+
CAS30 Tank Buster
C
Kills:1,635
V. Kills:1,431 114%
Deaths:1,356
KDR:1.206
Accuracy:43.349% C
KPH:7 C
VKPH:6.100 C
AP30 Shredder
B+
Kills:326
V. Kills:416 78%
Deaths:81
KDR:4.025
Accuracy:27.920% C--
KPH:18.100 D
VKPH:23.100 B+
L105 Zephyr
C+
Kills:297
V. Kills:62 471%
Deaths:53
KDR:5.604
Accuracy:39.635% C
KPH:40.300 C
VKPH:8.400 C+
Dual-75 Duster
B+
Kills:79
V. Kills:12 N/A
Deaths:12
KDR:6.583
Accuracy:33.026% D
KPH:44.400 D-
VKPH:6.800 B+
Kills:4,554 (1,635 + 2,919)
Deaths:2,000
KDR:2.277
VKDR:2.078
Vehicle Kills:4,156
Kill Difference:2,554
Playtime:357.401 hours
Usage:4%
Score:3.747m
Score/min:175
Piloting Accuracy:43.349%
Gunner Accuracy:33.026%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,650
V. Kills:1,181 140%
Deaths:456
KDR:3.618
Accuracy:56.631% C++
KPH:32.100 C++
VKPH:23 B*
L100 Python HEAT
D
Kills:596
V. Kills:257 231%
Deaths:509
KDR:1.171
Accuracy:50.384% C+
KPH:20.700 D
VKPH:8.900 D
L100 Python HESH
C+
Kills:284
V. Kills:40 N/A
Deaths:26
KDR:10.923
Accuracy:41.291% D-
KPH:52.100 C+
VKPH:7.300 C
C75 Viper
C
Kills:174
V. Kills:59 290%
Deaths:145
KDR:1.200
Accuracy:32.972% D
KPH:20.200 C--
VKPH:6.900 C
Skyguard
C-
Kills:124
V. Kills:92 133%
Deaths:48
KDR:2.583
Accuracy:28.147% C+
KPH:10.100 C--
VKPH:7.500 C-
Kills:2,828 (2,828 + 0)
Deaths:1,184
KDR:2.389
VKDR:1.376
Vehicle Kills:1,629
Kill Difference:1,644
Playtime:106.461 hours
Usage:1%
Score:1.576m
Score/min:247
Driving Accuracy:28.147%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:4,713
V. Kills:2,869 164%
Deaths:1,041
KDR:4.527
Accuracy:41.381% C--
KPH:28.200 C+
VKPH:17.200 C+
E540 Halberd
B+
Kills:1,021
V. Kills:612 167%
Deaths:199
KDR:5.131
Accuracy:39.404% C
KPH:24.400 C+
VKPH:14.600 B+
MR11 Gatekeeper
C*
Kills:657
V. Kills:676 97%
Deaths:177
KDR:3.712
Accuracy:39.964% C++
KPH:16.700 D
VKPH:17.200 C*
G30 Vulcan
C++
Kills:487
V. Kills:342 142%
Deaths:150
KDR:3.247
Accuracy:30.721% C++
KPH:21.700 C+
VKPH:15.200 C++
P525 Marauder
B+
Kills:87
V. Kills:11 N/A
Deaths:13
KDR:6.692
Accuracy:16.830% D
KPH:41.900 D
VKPH:5.300 B+
P2-120 HESH
C+
Kills:76
V. Kills:25 292%
Deaths:25
KDR:3.040
Accuracy:36.739% D
KPH:24.800 D--
VKPH:8.200 C+
Kills:7,041 (4,789 + 2,252)
Deaths:1,605
KDR:4.387
VKDR:2.826
Vehicle Kills:4,535
Kill Difference:5,436
Playtime:275.948 hours
Usage:3%
Score:4.690m
Score/min:283
Driving Accuracy:36.739%
Gunner Accuracy:16.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:2,619
V. Kills:136 N/A
Deaths:217
KDR:12.069
Accuracy:32.411% C
KPH:107.900 C++
VKPH:5.600 C
G20 Vulcan-H
B+
Kills:2,050
V. Kills:1,563 131%
Deaths:527
KDR:3.890
Accuracy:48.860% C++
KPH:42.900 C+
VKPH:32.700 B+
MR11 Gatekeeper-H
C
Kills:381
V. Kills:422 90%
Deaths:120
KDR:3.175
Accuracy:48.875% C--
KPH:22 D
VKPH:24.300 C
E540 Halberd-H
C
Kills:296
V. Kills:146 201%
Deaths:81
KDR:3.654
Accuracy:54.913% C
KPH:33.400 C--
VKPH:16.500 D
M12 Kobalt-H
C
Kills:200
V. Kills:8 N/A
Deaths:16
KDR:12.500
Accuracy:17.212% D-
KPH:99.700 C
VKPH:4 C
M40 Fury-H
C
Kills:143
V. Kills:22 N/A
Deaths:10
KDR:14.300
Accuracy:38.849% C
KPH:73.300 C
VKPH:11.300 C--
G40-F Ranger
C+
Kills:67
V. Kills:57 116%
Deaths:13
KDR:5.154
Accuracy:33.010% C++
KPH:20.500 D-
VKPH:17.400 C+
Kills:5,756 (0 + 5,756)
Deaths:984
KDR:5.850
VKDR:2.392
Vehicle Kills:2,354
Kill Difference:4,772
Playtime:105.467 hours
Usage:1%
Score:2.188m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:33.010%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,171
V. Kills:378 309%
Deaths:232
KDR:5.047
Accuracy:41.799% B++
KPH:46.500 C++
VKPH:15 A
M40 Fury
C++
Kills:399
V. Kills:101 391%
Deaths:78
KDR:5.115
Accuracy:37.899% C*
KPH:46 C
VKPH:11.600 C++
M20 Basilisk
C
Kills:242
V. Kills:108 222%
Deaths:168
KDR:1.440
Accuracy:36.226% C
KPH:14.900 C--
VKPH:6.700 C
M12 Kobalt
C
Kills:223
V. Kills:13 N/A
Deaths:33
KDR:6.758
Accuracy:15.087% C-
KPH:45.200 C--
VKPH:2.600 C
M12 Kobalt
C-
Kills:217
V. Kills:8 N/A
Deaths:28
KDR:7.750
Accuracy:15.182% C-
KPH:49.200 D
VKPH:1.800 D
M20 Basilisk
C*
Kills:171
V. Kills:100 169%
Deaths:110
KDR:1.555
Accuracy:37.599% C+
KPH:17.500 C
VKPH:10.300 C*
M60-G Bulldog
B+
Kills:166
V. Kills:60 272%
Deaths:96
KDR:1.729
Accuracy:37.623% B
KPH:20.700 C-
VKPH:7.500 B+
G30 Walker
C+
Kills:75
V. Kills:73 101%
Deaths:43
KDR:1.744
Accuracy:26.126% C-
KPH:9.700 D-
VKPH:9.500 C+
Kills:2,664 (0 + 2,664)
Deaths:788
KDR:3.381
VKDR:1.067
Vehicle Kills:841
Kill Difference:1,876
Playtime:84.884 hours
Usage:1%
Score:1.339m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:26.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:69
V. Kills:3 N/A
Deaths:44
KDR:1.568
Accuracy:24.070% F-
KPH:28.300 D
VKPH:1.200 C--
M40 Fury-F
D
Kills:68
V. Kills:21 309%
Deaths:118
KDR:0.576
Accuracy:38.121% D--
KPH:10.900 D
VKPH:3.400 D
Kills:137 (137 + 0)
Deaths:162
KDR:0.846
VKDR:0.148
Vehicle Kills:24
Kill Difference:25
Playtime:8.649 hours
Usage:0%
Score:0.049m
Score/min:94
Driving Accuracy:38.121%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:405
V. Kills:28 N/A
Deaths:26
KDR:15.577
Accuracy:29.557% D-
KPH:66.200 C+
VKPH:4.600 C--
M20 Wyvern
D
Kills:234
V. Kills:197 118%
Deaths:84
KDR:2.786
Accuracy:33.908% D
KPH:12 D-
VKPH:10.100 D
Pelter Rocket Pod
C+
Kills:161
V. Kills:56 282%
Deaths:7
KDR:23
Accuracy:43.458% D
KPH:50.800 C+
VKPH:17.700 C+
Kills:800 (0 + 800)
Deaths:117
KDR:6.838
VKDR:2.402
Vehicle Kills:281
Kill Difference:683
Playtime:28.752 hours
Usage:0%
Score:0.296m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:43.458%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,38814,21715,1880.936C0.3019.982%C--22.375%C28.2CN/A84504.9h11.7C**58.6C++
TAR 10,87810,7149,1641.169C+0.0723.342%C+26.097%B+38.6BN/A101277.3h11.4B++49B+
T9A "Butcher" 8,2778,1935,8371.404C0.1721.485%D24.033%C--40.2C--N/A104203.8h10.2B++47.6C++
NS-15M2 8,1898,1158,9440.907C0.3320.809%D18.053%D--24.6DN/A75330.2h12.5C++59.9C+
Cycler TRV 8,0927,9947,0251.138C+0.1022.393%C+22.354%B30.7C+N/A78260.8h11B*49B+
M18 Rotary 11,5656,9213,2062.159C*0.9227.881%DN/A19.9B+13.4B+170347.7h83.7B+300.4B+
LC2 Lynx 6,9736,8499,3670.731C0.5021.544%C16.82%D-9.8D-N/A30696.2h15C++69.7C++
M14 Banshee 5,2564,8037206.671C++5.4429.821%C+1.02%C+55B5.2B*18187.4h27.1C+90.9C++
P2-120 AP 7,5824,7131,0414.527C3.2941.381%C--2.525%C28.2C+17.2C+306167.2h6.6B+15.8C*
NS-44 Commissioner 4,6164,5985,8450.787C+0.4533.34%C20.726%C+28.5C+N/A82161.6h3.3B+9.9B
TORQ-9 4,3884,3373,7441.158C+0.0823.513%C24.464%C++30.4C+N/A82142.6h12.5B*53.2B+
C-4 ARX 5,5804,1712,7861.497C0.2624.204%C--N/A93.1C31.5C+54944.8h1.6D-6.5D-
Tank Mine 7,2004,1712,0891.997C0.7622.846%D-N/A78D56.6C+83853.5h1.9C++8.3D--
T7 Mini-Chaingun 4,2344,1647,2980.571C--0.6614.677%C--10.014%D16.3D-N/A57255.3h16C+108.7C+
M18 Needler 7,1693,8421,9981.923C++0.6925.299%D*1.197%D12.1C+10.5C*150317.6h112.3B+443.8C**
T9 CARV 3,1393,1222,5431.228C++0.0121.236%B+24.023%C++36.9B+N/A14584.5h10.5B**49.6B++
NS-7 PDW 2,6472,6292,9270.898C+0.3421.424%D14.644%C--17.9C-N/A52146.8h13.5B+63.2C++
P525 Marauder-H 2,7552,61921712.069C+10.8332.411%CN/A107.8C++5.6C26524.3h6.2B+19.2C*
TSAR-42 2,5602,5461,9041.337C0.1035.829%C-63.237%D28.4CN/A9589.6h2.2C**6.1C++
NS Decimator 3,6302,4423,1790.768C0.4754.388%D1.72%C23.8D11.6C--186102.6h5.3C9.7C-
SMG-46 Armistice 2,4642,4284,5170.538C-0.7018.139%D**12.727%D10.8D-N/A37223.8h15.8C+87.3D
Claymore 2,3652,3623117.595C++6.3623.498%D--N/A122.4CN/A33719.3h1.1B**4.8C
C150 Dalton 4,4522,2174984.452C3.2223.912%FN/A23.1D23.3C+33895.9h3.8B+15.9D
G20 Vulcan-H 3,6132,0505273.89C++2.6648.86%C++2.732%C+42.9C+32.7B+42947.8h104.9C+214.6C*
L100 Python AP 2,8311,6504563.618C+2.3856.631%C++2%C32.2C*23B*28751.3h6.2C++10.9C*
CAS30 Tank Buster 3,0661,6351,3561.206C+0.0343.349%C1.59%B7C6.1C90234.4h57.2C++132C++
TAS-16 Blackjack 1,5941,5781,8650.846C0.3955.996%C12.801%C-19.9DN/A6179.3h3.1D5.6C
Sticky Grenade 1,5461,54011540N/A1,538.7742.488%D*N/A733.3C-2.9D--21942.1h2B4.7C+
NS-357 Underboss 1,4691,4631,7000.861C+0.3732.457%C--15.243%D28.7CN/A7951h3.7B+11.3C*
C-4 2,1211,4331,8540.773C-0.4624.583%C+N/A44.9D21.6C--57031.9h2.1D--8.6D
Hellfire Rocket Pods 1,6881,4103154.476C3.2440.482%D-N/A51.5C-10.1C-28727.4h23.3C+57.6C+
NSX Naginata 1,3301,3139101.443C++0.2122.628%C++31.15%B+41.9C++N/A12531.3h9.4B++41.5B+
T32 Bull 1,2661,2611,1501.097C0.1420.871%C--16.495%D--26.7C--N/A8247.2h11.7B+55.8C++
PDW-16 Hailstorm 1,2431,2321,0891.131C++0.1021.106%C--13.636%C-23.6C+N/A6952.2h12.8B++60.8C**
T16 Rhino 1,2361,2279351.312C++0.0821.848%C++21.108%C+27.1CN/A9945.3h10.8B*49.6B+
T1 Cycler 1,2361,2181,1281.08C++0.1521.373%C+20.936%C+27.3C*N/A14444.6h11B**51.7B++
Auraxium Chainblade 1,2491,20664,7960.019C1.2229.2%C+N/A0.4CN/A12693.8h1.9B+6.4C**
MG-H1 Watchman 1,2161,2049251.302C+0.0722.787%C+25.997%C+45.3C*N/A11626.6h12.8B+56.3B+
NS Baron G5 1,2121,2021,0331.164C++0.0741.684%C+12.146%C--31C+N/A9138.8h4.4B10.6C+
NS-11A 1,2061,1921,0741.11C+0.1222.852%C19.295%C28.4C+N/A8741.9h11.5B*50.5B+
M40 Fury 1,5491,1712325.047C3.8141.799%B++1.366%C-46.5C++15A32825.2h19.7D47.2C+
MKV Suppressed 1,1781,1701,0141.154C++0.0823.892%C15.556%D24.9CN/A7046.9h13.4B56.3C*
TRS-12 Uppercut 1,1781,1688071.447C*0.2160.981%C**14.726%C+55.9B++N/A16520.9h2.4B4B+
E540 Halberd 1,6331,0211995.131C+3.9039.404%C2.057%D24.4C+14.6B+24341.8h6.2C+15.6C+
LC3 Jaguar 9809551,5780.605C-0.6318.775%D--20.733%C++7.5D--N/A32128h13.8C+73.8C
Hornet Missiles 1,3788341107.582B6.3563.132%B1.439%C+65.2C+42.5C++56112.8h11C++17.5C*
TMG-50 8438301,5300.542D0.6914.743%D*22.892%C+15D-N/A7455.3h11.8C++80C
NS-11C 8257981,0170.785C+0.4519.737%D-14.912%D6.3D--N/A24127.5h13.1B+66.5C++
M2 Mutilator 7347071,0640.664D0.5710.304%D--17.68%C16.4DN/A6243.2h22D--214D-
AS16 NightHawk 7167065021.406C*0.1740.749%C++15.298%C*49.7B++N/A14714.2h4.6C++11.2C**
MR11 Gatekeeper 1,3336571773.712C+2.4839.964%C++1.218%D16.7D17.2C*21939.3h57.9C144.9C+
Frag Grenade 6126081608N/A606.7741.119%C--N/A337.8D2.2D--17201.8h4.3C10.4C+
L100 Python HEAT 8535965091.171D0.0650.384%C+1.846%C-20.7D8.9D15728.8h7.1C14.2C
MG-S1 Jackal 6035904951.192C++0.0430.003%B++17.627%C35.5C++N/A9416.6h10.2C**34B+
Anti-Vehicle Grenade 7895881588N/A586.7738.411%D**N/A154.7D--52.9C--14013.8h8.6D*22.4D**
T2 Striker 1,3945451,3170.414C0.8245.279%DN/A8D12.4C*17268.3h64.4D--142.2D--
NSX Tomoe 5435394741.137C0.1029.114%C+35.622%C+35C+N/A11315.4h13.3B45.7B
G30 Vulcan 8294871503.247C+2.0130.721%C++1.848%D-21.6C+15.2C++27422.5h101C+328.8C**
ASP-30 Grounder 7734682,2530.208D-1.0351.66%D**2.35%C7.9D-5.2D10159.2h9.8D19.1D*
Ripper 4504494,8010.094C++1.1424.345%C+11.359%D1.9CN/A5236.6h1.3B+5.4C+
CAS 14-E 4334052615.577C+14.3429.557%D-1.235%D66.4C+4.6C--1856.1h20.9B*70.7B+
Xiphos Anti-Personnel Phalanx Tower 4164052202.5M*201.2727.424%C+N/A810M+22A*25010.5h2.7B+9.8B+
M2 Mutilator 4054003371.187C0.0517.43%B++14.75%D-27.4C*N/A11914.6h19C108.9B+
M40 Fury 500399785.115C3.8837.899%C*1.003%D-45.9C11.6C++4108.7h16.9C-44.5C+
Hunter QCX 4153994590.869C**0.3752.183%B+28.321%C++9.3C-N/A4143.1h6.4C++12.2C**
NS-61 Emissary 3943892981.305B++0.0722.424%D-15.681%C+23.4C+N/A7016.6h10.2B+45.5B+
MR11 Gatekeeper-H 8033811203.175C1.9448.875%C--N/A21.9D24.3C30117.4h59.2C++121.2C+
M3 Pounder HEG 4353627120.508D0.7334.881%C2.486%C-12.3C--2.5C-10529.4h16.1C*46.3C++
NSX Tanto 3563473071.13C+0.1025.436%C+27.666%B+16.4DN/A5021.1h10.4B++41B+
M12 Kobalt 3583461621.625C20.3919.094%C--16.763%C+82.4C2.9D1974.2h17.5C++91.6C+
M9 SKEP Launcher 6323451,0800.319C-0.9270.235%B2.319%C+14.1C11.7C*19324.5h10.2C14.5C+
T9 CARV-S 3423393440.985C0.2519.196%D22.714%C29C-N/A13611.7h12.1C*63C+
AP30 Shredder 742326814.025C+2.7927.92%C--2.147%C+18.1D23.1B+35518h119.2C-427D
M60-A Bulldog 383312803.9C2.6731.245%DN/A22.9D5.2C17313.6h7.4D--23.6D
L105 Zephyr 359297535.604C-4.3739.635%CN/A40.1C8.4C+2957.4h7C17.7C+
E540 Halberd-H 442296813.654D2.4254.913%CN/A33.6C--16.6D2708.8h7C+12.8C
L100 Python HESH 3242842610.923C+9.6941.291%D-2.113%B+52.6C+7.4C2375.4h3.1B7.4C++
RAMS .50M 2792781372.029C0.7928.213%F72.662%D19.7C--N/A7414.1h2.6C-9.3D-
NSX Tengu 2682651891.402C*0.1732.04%D26.792%B**37.3C++N/A987.1h10.4B++32.5B
NS Annihilator 5542436210.391C-0.8482.799%B+N/A8C-10.2B+17330.5h14D16.9C-
M20 Basilisk 3502421681.44D0.2136.226%C6.612%C**14.9C--6.7C20816.2h117.5C-324.2C
M20 Wyvern 431234842.786C--1.5533.908%D3.846%C++12D-10.1D15919.5h111D-327.5D*
NS-AM7 Archer 2862234530.492C+0.7451.564%D--17.489%C++5.3C1.5D5241.7h14B+27.1B+
M12 Kobalt 236223336.758C--5.5215.087%C-17.04%C45.5C--2.7C1804.9h21.7C-144.1C+
M60-A Bulldog 259223268.577C7.3440.261%D4.933%A++27.2C4.4C++1518.2h5.8C*14.4C+
M12 Kobalt 225217287.75C6.5215.182%C-21.198%B+49.3D1.8D1934.4h23.9D--157.6C--
TX1 Repeater 2012006160.325C--0.9116.827%D**22%C++8.4D-N/A6523.9h14.3C+84.8D
M12 Kobalt-H 2082001612.5C11.2717.212%D-23%A100C4C2992h14.9C*86.5C+
M3 Pounder HEG 2201921861.032C0.2046.116%B+1.042%D**18.8C+2.7D16010.2h16.9C**36.7B+
Shuriken 1901891851.022C0.2120.323%F-20.635%B14.5D*N/A5013h14.1C69.4D*
C75 Viper 2331741451.2C--0.0332.972%D1.149%C20.2C--6.9C3628.6h13.5C++40.8C+
The Slasher 1761714,4480.038C1.2014.259%D**2.339%D--1CN/A3179.8h1.8B+12.5C
M20 Basilisk 2711711101.555D0.3237.599%C+2.924%D--17.4C10.2C*2479.8h117C311.2C+
MANA Anti-Vehicle Turret 3941691700.994C0.2455.732%C++3.55%C+23.5C-31.3C*5467.2h13.5C24.3C
M20 Basilisk 296166305.533D4.3048.448%C-4.217%C+30.7C--24.1C**3525.4h133C+274.4C
M60-G Bulldog 226166961.729D0.4937.623%B1.807%D20.8C-7.5B+1668h11.3D*30C
M40 Fury 1991641610.25C9.0247.491%CN/A65.6C-14C--2512.5h15C++31.6C+
Pelter Rocket Pod 217161723B+21.7743.458%DN/A50.3C17.5C2193.2h18B++41.5B
Spear Anti-Vehicle Phalanx Turret 260159315.129C3.8945.535%C*3.145%C--38.8C++24.6B6414.1h8.4C++18.5B
Rocklet Rifle 2671442360.61C+0.6241.697%D*N/A21.8C--18.6C--3446.6h34.7C**83.3C+
M40 Fury-H 1651431014.3C**13.0738.849%CN/A75.3C11.6C--2961.9h9.1C*23.5C++
Chainblade 15113546,0400.003D1.2322.357%D2.963%D0.1DN/A01708.3h2.2B+9.8C**
Hyena Missile Launcher 227131671.955B0.7229.77%C-N/A10.9C--8C-22012h42.5C142.7C
TS4 Haymaker 1261251111.126C+0.1138.892%C11.2%C--34.7C*N/A1373.6h5.4D13.9C
Skyguard 216124482.583C+1.3528.147%C+N/A10.1C--7.5C-21012.3h163.8D582C--
Orbital Strike Uplink 1691181118N/A116.77693.75%UN/A393.3U170U20970.3h2.8T*0.4T*
NSX Masamune 1881171540.76C+0.4754.659%CN/A25.4C15.4C++1944.6h9B+16.4B+
NS-TMC-01 "His Regards" 1271137,4090.015C1.2219.361%C-N/A0.3CN/A1434.3h1.8B+9.1C**
M6 Onslaught 113110641.719C+0.4817.854%C*13.636%D*27.5CN/A1044h24.4D**136.5C+
NSX-P Tanto 101981010.97C+0.2622.23%D29.592%B++15.6C--N/A566.3h10B**45B+
Coyote Missiles 18595751.267D0.0345.36%D*N/A16.1C15.3C--2745.9h71.2F157F-
MRC3 Mercy 9695671.418C0.1818.852%B+20%C+25.7C+N/A1553.7h21.3C+113B
P525 Marauder 9887136.692C5.4616.83%DN/A41.4D5.2B+1182.1h7.1C42.3C
MANA Anti-Personnel Turret 8383930.892N/A0.3414.611%UN/A830UN/A3867000.1h27.5T*188.1T*
Soldier Soaker 8683521.596B+0.3633.855%C+9.639%D-33.2C-1.2B+712.5h6C++17.7C**
TX2 Emperor 85822330.352D0.8823.163%D8.537%F7D*N/A3611.7h9.3C++40.3C+
Hoplon Anti-Aircraft Phalanx Tower 18681181S79.7724.737%CN/A405S525S44280.2h7B++28.1B+
M6 Onslaught 8080421.905C+0.6720.637%B++18.75%C34.8C++N/A1462.3h19.1C+92.6B+
MG-C1 Kindred 8179840.94C0.2923.981%D20.253%C--11.1D--N/A277.1h9.5B+39.7C**
Dual-75 Duster 9179126.583C--5.3533.026%D1.266%B*43.9D-6.7B+2321.8h6.3C19.2C
Spear Anti-Vehicle Phalanx Tower 1807689.5D8.2758.429%B*2.632%D34.5C47.3B*5532.2h12.7C-21.8C+
P2-120 HESH 10176253.04D1.8136.739%D1.316%B+24.5D--8.1C+5903.1h7.6F20.7D**
NS-10 Burster 95753660.205D--1.0321.338%D--21.333%M**3.7D1F4920.2h125.6B++588.6C++
G30 Walker 14875431.744D0.5126.126%C-2.667%D9.7D-9.5C+2137.7h269.4D1031.1D
A30 Walker 15575431.744C0.5125.744%CN/A7.1C--7.6C-14310.5h199.6C+775.2C+
FA1 Barrage 72711420.5C-0.7325.71%D**16.901%C**15.8DN/A2994.5h4.3B+16.9C
Aspis Anti-Aircraft Phalanx Turret 16870125.833B*4.6023.425%CN/A11.3C++15.8B**3296.2h167.7C716C+
TRAC-5 73693270.211D-1.0212.594%F-20.29%C*3.1D--N/A21222h22.5D--178.5F-
S12 Renegade 7269441.568C0.3324.07%F-7.246%C**28.8D1.3C-832.4h3.4C+14D*
Tomcat A2AM Pods 15068312.194D0.9683.333%BN/A28.3D34.2C7752.4h9.9C-11.9C
M40 Fury-F 89681180.576C--0.6638.121%D--N/A11D3.4D986.2h14.4C+37.9D
G40-F Ranger 12467135.154D3.9233.01%C++N/A20.3D-17.3C+2323.3h91.4C--276.9C
MR1 Fracture 108621980.313D0.9229.784%D4.839%B+5.2D3.8C--9412h50.3C**168.9C+
ML-7 92614000.153D-1.0836.944%F--3.279%C**7.4D**3.8D*7108.2h7.5C+20.3D**
A30 Walker 12261780.782C--0.4518.639%D3.279%B**6.1D6.1D13410h210.9D1131.3D
NS-30 Vandal 6060960.625D0.6124.256%D**21.667%D10.9D*N/A825.5h8.3F34.2F

Consumables
  Name Deaths Consumed Time Equipped
Reinforcements Module0570.1h
Anti-Vehicle MANA Turret531,9923.4h
Nanite Revive Grenade017,4024.9h
Nano-Armor Kit1,8122,724,678208.1h
Medical Applicator1,599587,50842.8h
Solid Wall12051.9h
Blast Wall14704h
Spawn Beacon35116,22514.4h
Nanite Healing Grenade01060h
Skywall Shield Emitter44302.1h
Xiphos Anti-Personnel Tower35753.1h
Hoplon Anti-Aircraft Phalanx Tower34402.5h
Structure Shield Module06522.6h
Welding Device746,7585.2h
Spear Anti-Vehicle Tower54812.6h
Turret AI Module49734.8h
Repair Module39744.1h
Sunderer Garage02302.6h
Rampart Wall101,15113h
Bunker11000.9h
Restoration Kit112150.2h
Motion Spotter4510,0506.3h
Cortium Silo02030.9h
Spitfire Auto-Turret162,2282.2h
Ammunition Package2655,9628.2h
Medical Kit89320,66517.9h
Anti-Infantry MANA Turret294011.4h
Light Air Terminal1560.8h
Vehicle Gate22893h
Vehicle Ammo Dispenser0500.2h
Orbital Strike Target Designator151281.5h
Pillbox0520.5h
Alarm Module1840.1h
Vehicle Ramp1601.1h
Elysium Spawn Tube01060.4h
Spear Anti-Vehicle Turret0650.5h
Flail Targeting Dart274393.1h
Hardlight Barrier7910.1h
Nano-Repair Grenade01,1780.3h
Recon Detection Device384,2786.8h
Shield Recharging Field93250.3h
Smoke Grenade01890.1h
WLT-Howler Mining Laser1342,4187.9h
Infantry Tower01521.8h
Pain Spire0810.4h

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