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Field Marshal Dreadnaught ISHAHEERI[DIOR] ISHAHEERI
TR BR 215

KDR: 1.32

Score: 129.9m

Last Seen: May 25th, 2020 8:49 AM
- OFFLINE - 1241.8 hour(s)

Prestige 1, Battle Rank 100 (215 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R TAR T9A "Butcher" M18 Rotary Cycler TRV NS-15M2 M18 Needler LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $427,842 MLG Score: 342
Fun Score: N/A
Cheeseburgers Flipped: 600TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.807%22.377%488351314100,4761.209560.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.277%0.107C+0.191C++-0.986D--HEAD ++ (~11.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.296C*11.40.204C++40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.517%0.855%4775134427,3565926138444.61549198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.245%-0.816D--0.659D-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.4-0.284C61.5-0.156C146.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.434%1.91%211613439,632710754301.35528177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.297%0.329C**-0.381C-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.651B+60.522B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.828%2.306%27018133114,484672878002.15279186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.643%-0.036C+-0.536D0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.20.2C++34.50.143C++61.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.566%65.266%270213473,0466205180.490894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.64%-0.06C+-0.115C+0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.35C**2.20.301C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.357%13.891%270513444,3055183480.83044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.229%0.707B++-0.181C0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.533B+3.10.364C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
129.9m242.5%314 (18.8k)246 (14.8k)1.31577208,621158,5541.58782215 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13491065421.577%13.094%28303:2046

12% Combat Medic42% Engineer23% Heavy Assault6% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2014 11:20 PMApr 14th, 2020 10:48 AMJun 5th, 2020 9:27 PM (68d) (PST)May 25th, 2020 5:23 AM (80d) (PST)May 25th, 2020 4:49 AM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931514420.3950.3000.0521.1570.082342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5749,04726,5272418369514,769

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8798.4h/366.6d 43,134 27,317 77,392 610.5k 8,006 23,482 43,153 313m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D--
Kills:7,424
Deaths:11,542
KDR:0.643
Accuracy:21.699% D--
HSR:17.443% D--
TAS-16 Blackjack
C--
Kills:2,235
Deaths:2,341
KDR:0.955
Accuracy:57.391% D
HSR:13.065% C--
NS Baron G5
D
Kills:1,223
Deaths:1,048
KDR:1.167
Accuracy:41.829% D
HSR:12.101% D
TRS-12 Uppercut
C+
Kills:1,168
Deaths:807
KDR:1.447
Accuracy:60.981% C+
HSR:14.726% C
LC3 Jaguar
C
Kills:1,028
Deaths:1,691
KDR:0.608
Accuracy:19.030% D**
HSR:20.720% C
NS-11C
D--
Kills:809
Deaths:1,032
KDR:0.784
Accuracy:19.792% D**
HSR:14.833% D--
AS16 NightHawk
C++
Kills:706
Deaths:502
KDR:1.406
Accuracy:40.749% C
HSR:15.298% C++
NSX Tanto
C+
Kills:347
Deaths:307
KDR:1.130
Accuracy:25.436% D
HSR:27.666% C+
MG-C1 Kindred
D
Kills:139
Deaths:148
KDR:0.939
Accuracy:23.146% D*
HSR:20.863% D
TS4 Haymaker
D
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% D
HSR:11.200% D
NSX-P Tanto
C++
Kills:98
Deaths:101
KDR:0.970
Accuracy:22.230% D*
HSR:29.592% C++
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% F-
HSR:16.901% C**
TRAC-5
C+
Kills:69
Deaths:327
KDR:0.211
Accuracy:12.594% F--
HSR:20.290% C+
Kills:15,442
Deaths (as Engineer):20,099
Deaths (to Engineers):31,591
KDR:0.7683
Kill Difference:4,657
Playtime:3,681.136 hours
Usage:42%
Score:57.790m
Score/min:262
Accuracy (listed only):31.498%
HSR (listed only):18.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D--
Kills:7,424
Deaths:11,542
KDR:0.643
Accuracy:21.699% D--
HSR:17.443% D--
NS-7 PDW
D
Kills:2,634
Deaths:2,930
KDR:0.899
Accuracy:21.434% D*
HSR:14.731% D
SMG-46 Armistice
D-
Kills:2,604
Deaths:4,637
KDR:0.562
Accuracy:18.497% F-
HSR:13.211% D-
TAS-16 Blackjack
C--
Kills:2,235
Deaths:2,341
KDR:0.955
Accuracy:57.391% D
HSR:13.065% C--
PDW-16 Hailstorm
D
Kills:1,251
Deaths:1,101
KDR:1.136
Accuracy:21.220% D--
HSR:13.749% D
NS Baron G5
D
Kills:1,223
Deaths:1,048
KDR:1.167
Accuracy:41.829% D
HSR:12.101% D
MKV Suppressed
D
Kills:1,176
Deaths:1,016
KDR:1.157
Accuracy:23.933% D-
HSR:15.731% D
TRS-12 Uppercut
C+
Kills:1,168
Deaths:807
KDR:1.447
Accuracy:60.981% C+
HSR:14.726% C
LC3 Jaguar
C
Kills:1,028
Deaths:1,691
KDR:0.608
Accuracy:19.030% D**
HSR:20.720% C
NS-11C
D--
Kills:809
Deaths:1,032
KDR:0.784
Accuracy:19.792% D**
HSR:14.833% D--
MG-S1 Jackal
C+
Kills:758
Deaths:627
KDR:1.209
Accuracy:29.470% C+
HSR:20.317% C-
AS16 NightHawk
C++
Kills:706
Deaths:502
KDR:1.406
Accuracy:40.749% C
HSR:15.298% C++
NSX Tanto
C+
Kills:347
Deaths:307
KDR:1.130
Accuracy:25.436% D
HSR:27.666% C+
NSX Tengu
B+
Kills:284
Deaths:203
KDR:1.399
Accuracy:32.261% D*
HSR:27.817% B+
Shuriken
C+
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F*
HSR:20.635% C+
MG-C1 Kindred
D
Kills:139
Deaths:148
KDR:0.939
Accuracy:23.146% D*
HSR:20.863% D
TS4 Haymaker
D
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% D
HSR:11.200% D
NSX-P Tanto
C++
Kills:98
Deaths:101
KDR:0.970
Accuracy:22.230% D*
HSR:29.592% C++
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% F-
HSR:16.901% C**
TRAC-5
C+
Kills:69
Deaths:327
KDR:0.211
Accuracy:12.594% F--
HSR:20.290% C+
Kills:24,338
Deaths (as Light Assault):30,798
Deaths (to Light Assaults):25,760
KDR:0.79025
Kill Difference:6,460
Playtime:807.426 hours
Usage:9%
Score:9.914m
Score/min:205
Accuracy (listed only):28.831%
HSR (listed only):18.044%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C-
Kills:5,323
Deaths:6,707
KDR:0.794
Accuracy:33.357% D
HSR:21.360% C-
TSAR-42
D-
Kills:2,766
Deaths:2,068
KDR:1.338
Accuracy:35.565% D--
HSR:64.534% D-
NS-7 PDW
D
Kills:2,634
Deaths:2,930
KDR:0.899
Accuracy:21.434% D*
HSR:14.731% D
SMG-46 Armistice
D-
Kills:2,604
Deaths:4,637
KDR:0.562
Accuracy:18.497% F-
HSR:13.211% D-
NS-357 Underboss
D--
Kills:1,528
Deaths:1,794
KDR:0.852
Accuracy:32.644% D--
HSR:15.772% D--
PDW-16 Hailstorm
D
Kills:1,251
Deaths:1,101
KDR:1.136
Accuracy:21.220% D--
HSR:13.749% D
MKV Suppressed
D
Kills:1,176
Deaths:1,016
KDR:1.157
Accuracy:23.933% D-
HSR:15.731% D
MG-S1 Jackal
C+
Kills:758
Deaths:627
KDR:1.209
Accuracy:29.470% C+
HSR:20.317% C-
NSX Tomoe
C-
Kills:547
Deaths:484
KDR:1.130
Accuracy:29.049% C-
HSR:36.015% D
NS-61 Emissary
C-
Kills:406
Deaths:310
KDR:1.310
Accuracy:22.084% D--
HSR:16.010% C-
NSX Tengu
B+
Kills:284
Deaths:203
KDR:1.399
Accuracy:32.261% D*
HSR:27.817% B+
RAMS .50M
D--
Kills:280
Deaths:142
KDR:1.972
Accuracy:28.099% F-
HSR:72.500% D--
NS-AM7 Archer
C+
Kills:249
Deaths:504
KDR:0.494
Accuracy:52.430% D-
HSR:19.277% C+
TX1 Repeater
C+
Kills:200
Deaths:616
KDR:0.325
Accuracy:16.827% F
HSR:22% C+
Shuriken
C+
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F*
HSR:20.635% C+
Soldier Soaker
C
Kills:83
Deaths:52
KDR:1.596
Accuracy:33.855% C
HSR:9.639% D-
TX2 Emperor
D--
Kills:82
Deaths:233
KDR:0.352
Accuracy:23.163% D--
HSR:8.537% F-
NS-30 Vandal
D-
Kills:60
Deaths:96
KDR:0.625
Accuracy:24.256% F-
HSR:21.667% D-
Kills:20,420
Deaths (as Infiltrator):23,705
Deaths (to Infiltrators):20,797
KDR:0.86142
Kill Difference:3,285
Playtime:531.567 hours
Usage:6%
Score:6.247m
Score/min:196
Accuracy (listed only):27.693%
HSR (listed only):24.083%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:18,877
Deaths:18,610
KDR:1.014
Accuracy:20.996% D--
HSR:24.850% C--
T9A "Butcher"
D-
Kills:8,742
Deaths:6,195
KDR:1.411
Accuracy:21.599% D*
HSR:24.868% D-
NS-15M2
D*
Kills:8,212
Deaths:9,018
KDR:0.911
Accuracy:20.850% D*
HSR:18.096% D**
T9 CARV
C
Kills:3,201
Deaths:2,599
KDR:1.232
Accuracy:21.298% C
HSR:24.242% C
NSX Naginata
C+
Kills:1,313
Deaths:910
KDR:1.443
Accuracy:22.628% D
HSR:31.150% C+
MG-H1 Watchman
C--
Kills:1,282
Deaths:988
KDR:1.298
Accuracy:22.972% D
HSR:26.833% C--
T32 Bull
D*
Kills:1,261
Deaths:1,150
KDR:1.097
Accuracy:20.869% D*
HSR:16.495% D**
T16 Rhino
C
Kills:1,227
Deaths:935
KDR:1.312
Accuracy:21.846% C
HSR:21.108% D
TMG-50
C-
Kills:903
Deaths:1,584
KDR:0.570
Accuracy:15.116% F
HSR:24.363% C-
T9 CARV-S
D
Kills:339
Deaths:344
KDR:0.985
Accuracy:19.196% D*
HSR:22.714% D
Kills:45,357
Deaths (as Heavy Assault):42,333
Deaths (to Heavy Assaults):32,764
KDR:1.07143
Kill Difference:3,024
Playtime:2,040.056 hours
Usage:23%
Score:25.815m
Score/min:211
Accuracy (listed only):20.737%
HSR (listed only):23.472%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C*
Kills:13,189
Deaths:11,337
KDR:1.163
Accuracy:23.412% D
HSR:27.151% C*
Cycler TRV
C+
Kills:8,316
Deaths:7,341
KDR:1.133
Accuracy:22.505% D-
HSR:22.715% C+
TORQ-9
C
Kills:4,422
Deaths:3,813
KDR:1.160
Accuracy:23.509% D-
HSR:24.491% C
NS-7 PDW
D
Kills:2,634
Deaths:2,930
KDR:0.899
Accuracy:21.434% D*
HSR:14.731% D
SMG-46 Armistice
D-
Kills:2,604
Deaths:4,637
KDR:0.562
Accuracy:18.497% F-
HSR:13.211% D-
TAS-16 Blackjack
C--
Kills:2,235
Deaths:2,341
KDR:0.955
Accuracy:57.391% D
HSR:13.065% C--
PDW-16 Hailstorm
D
Kills:1,251
Deaths:1,101
KDR:1.136
Accuracy:21.220% D--
HSR:13.749% D
NS Baron G5
D
Kills:1,223
Deaths:1,048
KDR:1.167
Accuracy:41.829% D
HSR:12.101% D
T1 Cycler
D
Kills:1,218
Deaths:1,128
KDR:1.080
Accuracy:21.373% D
HSR:20.936% D
NS-11A
D
Kills:1,192
Deaths:1,074
KDR:1.110
Accuracy:22.852% D-
HSR:19.295% D
MKV Suppressed
D
Kills:1,176
Deaths:1,016
KDR:1.157
Accuracy:23.933% D-
HSR:15.731% D
TRS-12 Uppercut
C+
Kills:1,168
Deaths:807
KDR:1.447
Accuracy:60.981% C+
HSR:14.726% C
MG-S1 Jackal
C+
Kills:758
Deaths:627
KDR:1.209
Accuracy:29.470% C+
HSR:20.317% C-
AS16 NightHawk
C++
Kills:706
Deaths:502
KDR:1.406
Accuracy:40.749% C
HSR:15.298% C++
NSX Tengu
B+
Kills:284
Deaths:203
KDR:1.399
Accuracy:32.261% D*
HSR:27.817% B+
Shuriken
C+
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F*
HSR:20.635% C+
TS4 Haymaker
D
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% D
HSR:11.200% D
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% F-
HSR:16.901% C**
Kills:42,761
Deaths (as Combat Medic):40,343
Deaths (to Combat Medics):16,233
KDR:1.05994
Kill Difference:2,418
Playtime:1,078.027 hours
Usage:12%
Score:19.651m
Score/min:304
Accuracy (listed only):30.352%
HSR (listed only):18.004%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C-
Kills:707
Deaths:1,064
KDR:0.664
Accuracy:10.304% D**
HSR:17.680% C-
M2 Mutilator
C++
Kills:433
Deaths:356
KDR:1.216
Accuracy:17.372% C++
HSR:15.243% D-
M3 Pounder HEG
C--
Kills:375
Deaths:721
KDR:0.520
Accuracy:35.013% D--
HSR:2.400% C--
M3 Pounder HEG
C+
Kills:202
Deaths:195
KDR:1.036
Accuracy:45.995% C+
HSR:1.485% D*
M6 Onslaught
C
Kills:110
Deaths:64
KDR:1.719
Accuracy:17.854% C
HSR:13.636% D**
M6 Onslaught
C
Kills:108
Deaths:61
KDR:1.770
Accuracy:18.678% C
HSR:20.370% C
MRC3 Mercy
C
Kills:95
Deaths:67
KDR:1.418
Accuracy:18.852% C
HSR:20% C--
NS-10 Burster
S
Kills:75
Deaths:366
KDR:0.205
Accuracy:21.350% D**
HSR:21.333% S
MR1 Fracture
B+
Kills:64
Deaths:199
KDR:0.322
Accuracy:29.735% D*
HSR:4.688% B+
Kills:2,169
Deaths (as MAX Suit):1,546.500
Deaths (to MAX Suits):7,137
KDR:1.40252
Kill Difference:622.500
Playtime:75.131 hours
Usage:1%
Score:1.138m
Score/min:252
Accuracy (listed only):23.906%
HSR (listed only):12.982%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C+
Kills:8,613
V. Kills:5,571 155%
Deaths:3,348
KDR:2.573
Accuracy:28.347% D-
KPH:22.100 C+
VKPH:14.300 C+
M18 Needler
C+
Kills:7,585
V. Kills:5,357 142%
Deaths:2,031
KDR:3.735
Accuracy:27.979% D-
KPH:18.500 C+
VKPH:13.100 C+
M14 Banshee
B+
Kills:6,974
V. Kills:611 N/A
Deaths:741
KDR:9.412
Accuracy:30.175% C
KPH:61.400 C+
VKPH:5.400 B+
Hellfire Rocket Pods
D
Kills:1,610
V. Kills:311 N/A
Deaths:316
KDR:5.095
Accuracy:41.880% D*
KPH:54.200 D
VKPH:10.500 D
Hornet Missiles
C+
Kills:1,188
V. Kills:759 156%
Deaths:112
KDR:10.607
Accuracy:64.279% C++
KPH:73.500 C+
VKPH:47 C+
Coyote Missiles
D
Kills:97
V. Kills:90 107%
Deaths:75
KDR:1.293
Accuracy:45.522% F
KPH:16.400 D--
VKPH:15.200 D
Tomcat A2AM Pods
C-
Kills:75
V. Kills:85 87%
Deaths:31
KDR:2.419
Accuracy:82.999% B++
KPH:30.800 D
VKPH:34.900 C-
M18 Locust
D
Kills:63
V. Kills:42 147%
Deaths:11
KDR:5.727
Accuracy:27.835% D-
KPH:15.600 D
VKPH:10.400 D
Kills:26,205 (23,235 + 0)
Deaths:6,665
KDR:3.932
VKDR:1.924
Vehicle Kills:12,826
Kill Difference:19,540
Playtime:970.767 hours
Usage:11%
Score:11.462m
Score/min:197
Piloting Accuracy:27.835%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:3,573
V. Kills:2,972 120%
Deaths:502
KDR:7.118
Accuracy:23.243% F
KPH:31 D
VKPH:25.800 C
CAS30 Tank Buster
C
Kills:2,574
V. Kills:1,905 135%
Deaths:1,369
KDR:1.880
Accuracy:46.142% C
KPH:8.700 C
VKPH:6.400 C
AP30 Shredder
C++
Kills:326
V. Kills:416 78%
Deaths:81
KDR:4.025
Accuracy:27.920% D
KPH:18.100 D--
VKPH:23.100 C++
L105 Zephyr
C
Kills:297
V. Kills:62 471%
Deaths:53
KDR:5.604
Accuracy:39.635% D
KPH:40.300 D
VKPH:8.400 C
Dual-75 Duster
C*
Kills:81
V. Kills:12 N/A
Deaths:12
KDR:6.750
Accuracy:33.733% D--
KPH:44.500 D--
VKPH:6.600 C*
Kills:6,851 (2,574 + 4,277)
Deaths:2,017
KDR:3.397
VKDR:2.661
Vehicle Kills:5,367
Kill Difference:4,834
Playtime:437.999 hours
Usage:5%
Score:4.807m
Score/min:183
Piloting Accuracy:46.142%
Gunner Accuracy:33.733%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,349
V. Kills:1,490 158%
Deaths:463
KDR:5.073
Accuracy:56.532% C+
KPH:38.400 C+
VKPH:24.300 B+
L100 Python HEAT
D--
Kills:626
V. Kills:267 234%
Deaths:509
KDR:1.230
Accuracy:50.528% C
KPH:21.400 D--
VKPH:9.100 D--
L100 Python HESH
D
Kills:284
V. Kills:40 N/A
Deaths:26
KDR:10.923
Accuracy:41.291% D*
KPH:52.100 D
VKPH:7.300 D
C75 Viper
D
Kills:179
V. Kills:59 298%
Deaths:145
KDR:1.234
Accuracy:33.324% D-
KPH:20.600 D-
VKPH:6.800 D
Skyguard
D-
Kills:125
V. Kills:92 134%
Deaths:48
KDR:2.604
Accuracy:27.908% C--
KPH:9.800 D-
VKPH:7.200 D-
Kills:3,563 (3,563 + 0)
Deaths:1,191
KDR:2.992
VKDR:1.636
Vehicle Kills:1,948
Kill Difference:2,372
Playtime:117.329 hours
Usage:1%
Score:1.844m
Score/min:262
Driving Accuracy:27.908%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:6,114
V. Kills:3,422 179%
Deaths:1,064
KDR:5.746
Accuracy:41.940% D
KPH:31.300 C--
VKPH:17.500 C--
E540 Halberd
C+
Kills:1,267
V. Kills:708 179%
Deaths:206
KDR:6.150
Accuracy:39.646% D
KPH:26 C--
VKPH:14.500 C+
MR11 Gatekeeper
C
Kills:703
V. Kills:696 101%
Deaths:178
KDR:3.949
Accuracy:39.790% C--
KPH:17.300 D--
VKPH:17.100 C
G30 Vulcan
C+
Kills:507
V. Kills:353 143%
Deaths:150
KDR:3.380
Accuracy:30.982% C+
KPH:21.900 C
VKPH:15.200 C+
P525 Marauder
C++
Kills:89
V. Kills:11 N/A
Deaths:14
KDR:6.357
Accuracy:17.171% D--
KPH:41.600 D--
VKPH:5.100 C++
P2-120 HESH
C
Kills:80
V. Kills:28 276%
Deaths:25
KDR:3.200
Accuracy:37.238% D-
KPH:25.400 D**
VKPH:8.900 C
Halberd SE
C
Kills:58
V. Kills:22 252%
Deaths:1
KDR:58
Accuracy:42.409% D
KPH:38.900 C
VKPH:14.700 C
G40-F Ranger
N/A
Kills:50
V. Kills:27 179%
Deaths:
KDR:
Accuracy:23.835% N/A
KPH:33.600 N/A
VKPH:18.200 N/A
Kills:8,868 (6,194 + 2,674)
Deaths:1,638
KDR:5.414
VKDR:3.216
Vehicle Kills:5,267
Kill Difference:7,230
Playtime:316.101 hours
Usage:4%
Score:5.470m
Score/min:288
Driving Accuracy:37.238%
Gunner Accuracy:23.835%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:2,679
V. Kills:141 N/A
Deaths:221
KDR:12.122
Accuracy:32.869% D-
KPH:107.700 C
VKPH:5.700 C-
G20 Vulcan-H
C*
Kills:2,229
V. Kills:1,655 135%
Deaths:527
KDR:4.230
Accuracy:49.151% C+
KPH:44.500 C
VKPH:33.100 C*
E540 Halberd-H
D
Kills:404
V. Kills:189 213%
Deaths:82
KDR:4.927
Accuracy:55.539% D
KPH:39.300 D
VKPH:18.400 D
MR11 Gatekeeper-H
D
Kills:402
V. Kills:431 93%
Deaths:120
KDR:3.350
Accuracy:48.944% D-
KPH:22.700 D*
VKPH:24.400 D
M12 Kobalt-H
D
Kills:235
V. Kills:9 N/A
Deaths:18
KDR:13.056
Accuracy:16.752% D*
KPH:94.900 D
VKPH:3.600 D
M40 Fury-H
C--
Kills:150
V. Kills:23 N/A
Deaths:10
KDR:15
Accuracy:39.112% D
KPH:74 C--
VKPH:11.300 D
G40-F Ranger
C
Kills:70
V. Kills:59 117%
Deaths:13
KDR:5.385
Accuracy:32.567% D
KPH:20.500 D--
VKPH:17.300 C
Kills:6,169 (0 + 6,169)
Deaths:991
KDR:6.225
VKDR:2.530
Vehicle Kills:2,507
Kill Difference:5,178
Playtime:110.826 hours
Usage:1%
Score:2.349m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:32.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,171
V. Kills:378 309%
Deaths:233
KDR:5.026
Accuracy:41.796% B
KPH:46.400 C
VKPH:15 B**
M40 Fury
C+
Kills:399
V. Kills:101 391%
Deaths:78
KDR:5.115
Accuracy:37.927% C+
KPH:45.900 D
VKPH:11.600 C+
M12 Kobalt
C
Kills:283
V. Kills:16 N/A
Deaths:33
KDR:8.576
Accuracy:15.810% D-
KPH:51.500 D
VKPH:2.900 C
M20 Basilisk
C--
Kills:268
V. Kills:112 237%
Deaths:168
KDR:1.595
Accuracy:37.059% D
KPH:16 D
VKPH:6.700 C--
M12 Kobalt
D
Kills:239
V. Kills:10 N/A
Deaths:29
KDR:8.241
Accuracy:14.808% D-
KPH:49.400 D--
VKPH:2.100 D
M20 Basilisk
C+
Kills:176
V. Kills:101 173%
Deaths:111
KDR:1.586
Accuracy:37.834% C--
KPH:17.800 D
VKPH:10.200 C+
M60-G Bulldog
C+
Kills:166
V. Kills:60 272%
Deaths:96
KDR:1.729
Accuracy:37.620% C
KPH:20.500 D-
VKPH:7.400 C+
G30 Walker
C--
Kills:75
V. Kills:73 101%
Deaths:43
KDR:1.744
Accuracy:26.121% D--
KPH:9.700 D*
VKPH:9.500 C--
Kills:2,777 (0 + 2,777)
Deaths:791
KDR:3.511
VKDR:1.076
Vehicle Kills:851
Kill Difference:1,986
Playtime:86.698 hours
Usage:1%
Score:1.394m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:26.121%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:70
V. Kills:22 304%
Deaths:119
KDR:0.588
Accuracy:37.444% D**
KPH:11.100 D-
VKPH:3.500 D
S12 Renegade
D
Kills:69
V. Kills:3 N/A
Deaths:45
KDR:1.533
Accuracy:24.597% F-
KPH:27.900 D-
VKPH:1.200 D
Kills:139 (139 + 0)
Deaths:164
KDR:0.848
VKDR:0.152
Vehicle Kills:25
Kill Difference:25
Playtime:8.784 hours
Usage:0%
Score:0.052m
Score/min:98
Driving Accuracy:24.597%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:489
V. Kills:30 N/A
Deaths:29
KDR:16.862
Accuracy:29.641% D-
KPH:73.500 C+
VKPH:4.500 D
M20 Wyvern
D-
Kills:236
V. Kills:198 119%
Deaths:84
KDR:2.810
Accuracy:33.929% D-
KPH:12.100 D*
VKPH:10.200 D-
VLG Missile Launcher
C--
Kills:172
V. Kills:70 242%
Deaths:17
KDR:10.118
Accuracy:51.716% D
KPH:45.300 D
VKPH:18.400 C--
Pelter Rocket Pod
C-
Kills:161
V. Kills:56 282%
Deaths:7
KDR:23
Accuracy:43.458% D
KPH:50.800 D
VKPH:17.700 C-
Kills:1,058 (0 + 1,058)
Deaths:137
KDR:7.723
VKDR:2.584
Vehicle Kills:354
Kill Difference:921
Playtime:33.127 hours
Usage:0%
Score:0.381m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:43.458%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 19,14318,87718,6101.014C--0.3020.996%D--24.85%C--31.5D-N/A93598.6h11.5C54.7C
TAR 13,40813,18911,3371.163C0.1523.412%D27.151%C*40CN/A106329.7h11.4C**48.9C+
T9A "Butcher" 8,8318,7426,1951.411C-0.1021.599%D*24.868%D-41D--N/A108213.1h10.3C*47.5C-
M18 Rotary 14,1848,6133,3482.573C+1.2628.347%D-N/A22.1C+14.3C+183389.8h78.7B+277.8C**
Cycler TRV 8,4208,3167,3411.133C0.1822.505%D-22.715%C+30.8DN/A79269.8h11B+48.9C+
NS-15M2 8,2878,2129,0180.911C-0.4020.85%D*18.096%D**24.7D--N/A76331.9h12.5C--59.7D
M18 Needler 12,9427,5852,0313.735C+2.4227.979%D-N/A18.5C+13.1C+179409.2h86.4B+309C**
LC2 Lynx 7,5717,42411,5420.643D0.6721.699%D--17.443%D--9.2D--N/A28803.7h14.9C-68.7C-
M14 Banshee 7,5856,9747419.412C+8.1030.175%CN/A61.4C+5.4B+197113.5h25.1C83.2C
P2-120 AP 9,5366,1141,0645.746D4.4341.94%D2.077%C31.3C--17.5C--312195.3h6C++14.3C+
NS-44 Commissioner 5,3435,3236,7070.794C0.5233.357%D21.36%C-29.1DN/A85182.8h3.3C*9.9C+
C-4 ARX 6,2804,7283,0461.552C0.2424.517%C--N/A97.3C--31.9C56048.6h1.6D**6.3D-
TORQ-9 4,4754,4223,8131.16C0.1623.509%D-24.491%C30.7DN/A84143.9h12.5B+53.2C+
Tank Mine 7,3984,3092,1342.019D0.7023.15%D--N/A78.8D56.5C83854.7h1.9C+8.2F-
T7 Mini-Chaingun 4,2344,1647,3040.57D-0.7514.677%D-10.014%D--16.3D--N/A57255.3h16C--108.7D
C150 Dalton 6,5453,5735027.118D5.8023.243%FN/A31D25.8C382115.2h3B12.8D
T9 CARV 3,2213,2012,5991.232C0.0821.298%C24.242%C37CN/A14986.4h10.5B+49.5C*
NS Decimator 4,2872,9003,4880.831D0.4854.697%D--1.586%C25.6D--12.2D195113.5h5.1C--9.3D-
TSAR-42 2,7822,7662,0681.338D0.0235.565%D--64.534%D-28.5D-N/A9597.1h2.2C6.2C--
P525 Marauder-H 2,8202,67922112.122C10.8132.869%D-N/A107.6C5.7C-26624.9h6.4C*19.3C+
NS-7 PDW 2,6522,6342,9300.899C0.4221.434%D*14.731%D17.9D-N/A52146.8h13.5C+63.2C-
SMG-46 Armistice 2,6402,6044,6370.562D-0.7518.497%F-13.211%D-11.4D*N/A38228.6h15.5D84D*
CAS30 Tank Buster 4,4792,5741,3691.88C+0.5646.142%C1.088%C+8.7C6.4C91295.6h53.1C++115C++
Claymore 2,3912,3883147.605C+6.2923.545%D*N/A122.5C--N/A33919.5h1.1B*4.8D
L100 Python AP 3,8392,3494635.073C3.7656.532%C+1.533%C38.4C+24.3B+30361.2h5.3C+9.3C+
TAS-16 Blackjack 2,2612,2352,3410.955C0.3657.391%D13.065%C--24.9D-N/A7589.7h2.8D-4.8C
G20 Vulcan-H 3,8842,2295274.23C2.9149.151%C+2.647%C+44.6C33.1C*43550h102.4C208.3C+
Hellfire Rocket Pods 1,9211,6103165.095D3.7841.88%D*N/A54.2D10.5D30129.7h23.2C+55.3C
Sticky Grenade 1,5461,54011540N/A1,538.6842.488%D*N/A733.3D2.9D*21992.1h2C++4.7C+
NS-357 Underboss 1,5341,5281,7940.852C0.4632.644%D--15.772%D--28.3DN/A7854h3.7C*11.4C
C-4 2,1671,4701,8600.79D0.5324.872%C-N/A46.1D--21.8D59031.9h2.1F--8.4D*
NSX Naginata 1,3301,3139101.443C-0.1322.628%D31.15%C+41.9DN/A12731.3h9.4B+41.5C*
Auraxium Chainblade 1,3471,30276,9340.017C-1.3028.847%C+N/A0.4CN/A13058.9h1.9B6.4C**
MG-H1 Watchman 1,2951,2829881.298C0.0222.972%D26.833%C--45.8DN/A12428h12.9C++56C+
E540 Halberd 1,9751,2672066.15C-4.8339.646%D1.736%D26C--14.5C+24748.7h5.9C-14.9C--
T32 Bull 1,2661,2611,1501.097C-0.2220.869%D*16.495%D**26.7D-N/A8447.2h11.7C+55.8C-
PDW-16 Hailstorm 1,2621,2511,1011.136C0.1821.22%D--13.749%D23.8DN/A7052.5h12.8C**60.5C+
T16 Rhino 1,2361,2279351.312C+0.0021.846%C21.108%D27.1DN/A10045.3h10.8B+49.6C*
NS Baron G5 1,2331,2231,0481.167C0.1541.829%D12.101%D31.2DN/A9239.2h4.4C+10.6C+
T1 Cycler 1,2361,2181,1281.08C0.2421.373%D20.936%D27.2C-N/A14944.7h11B++51.7C++
NS-11A 1,2061,1921,0741.11C-0.2122.852%D-19.295%D28.4DN/A8941.9h11.5B50.5C+
Hornet Missiles 1,9471,18811210.607C++9.2964.279%C++1.01%C-73.3C+46.9C+59516.2h10.4C+16.3C+
MKV Suppressed 1,1841,1761,0161.157C0.1623.933%D-15.731%D25.1DN/A7146.9h13.4C+56.1C
M40 Fury 1,5491,1712335.026C-3.7141.796%B1.366%C46.5C15B**32825.2h19.7D*47.2C--
TRS-12 Uppercut 1,1781,1688071.447C+0.1360.981%C+14.726%C55.9C+N/A16720.9h2.4C+4C++
LC3 Jaguar 1,0551,0281,6910.608D0.7119.03%D**20.72%C7.6D--N/A33135.4h13.9C72.8D
TMG-50 9179031,5840.57D0.7515.116%F24.363%C-15.9D*N/A7856.8h11.6C76.4D*
NS-11C 8368091,0320.784C--0.5319.792%D**14.833%D--6.3D--N/A25127.7h13.1C+66.3D
MG-S1 Jackal 7727586271.209C0.1129.47%C+20.317%C-34.9DN/A10121.7h10.3C++35C*
M2 Mutilator 7347071,0640.664D0.6510.304%D**17.68%C-16.3D*N/A6343.3h22F214D*
AS16 NightHawk 7167065021.406C0.0940.749%C15.298%C++49.7C+N/A15214.2h4.6C11.2C+
MR11 Gatekeeper 1,3997031783.949C-2.6339.79%C--1.138%C--17.3D--17.1C21840.7h55.9C-140.4C--
L100 Python HEAT 8936265091.23D*0.0950.528%C1.757%C21.4D--9.1D--16129.3h7D--13.9D
Frag Grenade 6126081608N/A606.6841.123%D--N/A337.8D--2.2D*17661.8h4.3D*10.4D--
Anti-Vehicle Grenade 7945921592N/A590.6838.389%FN/A155.8D*53.2D14033.8h8.6F22.3F--
T2 Striker 1,4155581,3300.42D0.9045.165%DN/A8.1C--12.4C+17569.3h63.6F-140.8F--
NSX Tomoe 5515474841.13C0.1929.049%C-36.015%D34.8DN/A11515.7h13.3C+45.8C+
Ripper 5135125,1710.099C+1.2224.754%C11.328%D2CN/A5251.6h1.3B5.4C*
G30 Vulcan 8605071503.38C2.0630.982%C+1.775%D--21.9C15.3C+27623.1h101.5C+327.6C+
CAS 14-E 5194892916.862C15.5529.641%D-1.431%C74.1C+4.5D2026.6h20.4B++68.9B+
ASP-30 Grounder 7734682,2530.208D-1.1151.66%F-2.35%C7.9D5.2C10259.2h9.8D-19.1D**
M2 Mutilator 4384333561.216C0.1017.372%C++15.243%D-27.6CN/A11715.7h19D-109.4C+
Xiphos Anti-Personnel Phalanx Tower 4194082204A202.6827.424%C--N/A816A*22A++25030.5h2.7B++9.7B+
NS-61 Emissary 4134063101.31C**0.0122.084%D--16.01%C-23.6C--N/A7317.2h10.2C**46C++
Hunter QCX 4214054670.867C+0.4551.856%B+27.901%B+9.2DN/A4143.8h6.4C*12.4C**
E540 Halberd-H 593404824.927D-3.6155.539%DN/A39.2D18.3D31710.3h6.5C11.7C
MR11 Gatekeeper-H 8334021203.35D2.0348.944%D-N/A22.7D*24.4D30317.7h57.3C117.2C
M40 Fury 500399785.115C-3.8037.927%C+1.003%D45.9D11.6C+4128.7h16.9C--44.5C--
M12 Kobalt 4033911624.438D23.1219.349%D17.391%C86.9D2.7D-2164.5h17.1C88.4C
M3 Pounder HEG 4513757210.52D0.8035.013%D--2.4%C--12.5D-2.5D-10730h16C+45.7C
NSX Tanto 3563473071.13C--0.1925.436%D27.666%C+16.4D--N/A5121.1h10.4B+41C*
M9 SKEP Launcher 6323451,0800.319D1.0070.235%C++2.319%C+14.1C11.7C+19524.5h10.2D14.5D
T9 CARV-S 3423393440.985C-0.3319.196%D*22.714%D29D-N/A14011.7h12.1C63C--
M60-A Bulldog 407329804.113D2.8030.855%D--N/A23.3D--5.5D18014.1h7.2F23.5D**
AP30 Shredder 742326814.025C2.7127.92%D2.147%C++18.1D--23.1C++36418h119.2D--427D**
L105 Zephyr 359297535.604D4.2939.635%DN/A40.1D8.4C2967.4h7C-17.7C
NSX Tengu 2872842031.399C0.0832.261%D*27.817%B+37.4DN/A1067.6h10.5C**32.4C+
L100 Python HESH 3242842610.923C--9.6141.291%D*2.113%B*52.6D7.4C--2585.4h3.1C+7.4C-
M12 Kobalt 299283338.576D7.2615.81%D-17.315%C51.5D2.9C2165.5h21.1D-133.2D
RAMS .50M 2812801421.972D0.6628.099%F-72.5%D--19.6D--N/A7714.3h2.6D--9.4F-
M20 Basilisk 3802681681.595D0.2837.059%D6.716%C**16D6.7C--21516.7h114.1D-307.8D
NS Annihilator 5762576340.405D*0.9182.726%B+N/A8.2D10.2C*17931.4h13.7D--16.6D-
NS-AM7 Archer 3192495040.494C+0.8252.43%D-19.277%C+5.8C-1.6D5643h13.6B26C*
M12 Kobalt 249239298.241C--6.9314.808%D-21.757%B+49.8D--2.1D2214.8h23.8F-161D**
M20 Wyvern 434236842.81D1.4933.929%D-3.814%C+12.1D*10.2D-16119.5h110.4D-325.5D*
M12 Kobalt-H 2442351813.056D--11.7416.752%D*22.128%B++94D3.6D2822.5h14.7C+87.7C--
M60-A Bulldog 259223268.577C7.2640.174%D-4.933%A*27.2D4.4C1518.2h5.8C+14.5C
M3 Pounder HEG 2322021951.036C--0.2845.995%C+1.485%D*18.7C--2.8D-15710.8h16.9C+36.8C++
TX1 Repeater 2012006160.325D0.9916.827%F22%C+8.3D--N/A6824.1h14.3C-84.8D--
Shuriken 1901891851.022D0.2920.323%F*20.635%C+14.5D**N/A5113h14.1D69.4F--
Rocklet Rifle 3401872950.634C-0.6842.431%D**N/A21.7D-17.8D-3388.6h34.7C+81.8D
C75 Viper 2381791451.234D0.0833.324%D-1.676%B+20.6D-6.8D3838.7h13.5C+40.5C-
M20 Basilisk 2771761111.586D-0.2737.834%C--2.841%D*17.8D10.2C+2529.9h116.2D307.1D
M40 Fury 2121741610.875C--9.5646.709%C--N/A62.1D-13.6D2322.8h14.9C+32C+
VLG Missile Launcher 2421721710.118D8.8051.716%DN/A45.3D18.4C--3033.8h6.3C+12.2C+
M20 Basilisk 305172305.733D4.4248.493%C4.07%C31.3D24.2C*3635.5h132.2D272.5D
Spear Anti-Vehicle Phalanx Turret 278172325.375C-4.0646.149%C2.907%C-40C-24.7C+6614.3h8.2C+17.7C+
The Slasher 1761714,4480.038C1.2814.259%D**2.339%D--1CN/A3179.8h1.8B+12.5D
MANA Anti-Vehicle Turret 3971711701.006C-0.3155.672%C+3.509%C+23.4D-31C+5507.3h13.4C24.1C-
M60-G Bulldog 226166961.729D0.4137.62%C1.807%C--20.5D-7.4C+1658.1h11.3F--30D--
Pelter Rocket Pod 217161723B21.6843.458%DN/A50.3D17.5C-2223.2h18C*41.5C+
A30 Walker 266158792C0.6821.268%D1.899%C*10.7D7.3D14714.8h144C-677.2C-
Hyena Missile Launcher 263153722.125C-0.8130.143%D--N/A11.5D-8.3D22813.3h40.6D-134.7D--
M40 Fury-H 1731501015C+13.6839.112%DN/A75C--11.5D3022h9.2C++23.6C
MG-C1 Kindred 1421391480.939C--0.3823.146%D*20.863%D9.7D*N/A3714.4h9.9C*42.6C
Chainblade 15113546,0400.003D1.3122.34%D2.963%D0.1DN/A01710.8h2.2C**9.8C++
Orbital Strike Uplink 1801251125N/A123.68628.07%UN/A312.5U137.5U16140.4h2.9T*0.5T*
TS4 Haymaker 1261251111.126C0.1938.892%D11.2%D34.7CN/A1403.6h5.4D*13.9D-
Skyguard 217125482.604C--1.2927.908%C--N/A9.8D-7.2D-21712.7h166.6D597D--
A30 Walker 225124432.884C1.5726.888%DN/A10.4C-8.5C-15211.9h152.5C**567.3C++
NSX Masamune 1881171540.76C0.5654.659%DN/A25.4D15.4C+2014.6h9B16.4C*
NS-TMC-01 "His Regards" 1271137,4090.015C-1.3019.361%DN/A0.3DN/A1434.3h1.8B+9.1C*
M6 Onslaught 113110641.719C0.4017.854%C13.636%D**27.5D-N/A1064h24.4F-136.5D
M6 Onslaught 108108611.77C0.4518.678%C20.37%C30.9DN/A1293.5h20.6D-110.4C
NSX-P Tanto 101981010.97C--0.3522.23%D*29.592%C++15.6D-N/A696.3h10B45C++
Coyote Missiles 18797751.293D--0.0245.522%FN/A16.4D--15.3D2915.9h70.4F*154.6F**
MRC3 Mercy 9695671.418C-0.1018.852%C20%C--25D-N/A1633.8h21.3D-113C
P525 Marauder 10089146.357D5.0417.171%D--N/A42.4D--5.2C++1172.1h7.3D42.3D-
Hoplon Anti-Aircraft Phalanx Tower 19486186A84.6824.737%DN/A430A++540M**45670.2h6.6B+26.5B+
Spear Anti-Vehicle Phalanx Tower 1928499.333D-8.0258.434%B+2.381%D36.5C--47C**5762.3h11.5D19.8C
MANA Anti-Personnel Turret 8383930.892N/A0.4214.611%UN/A830UN/A3979700.1h27.5T*188.1T*
Soldier Soaker 8683521.596C++0.2833.855%C9.639%D-33.2D-1.2C+712.5h6C++17.7C+
TX2 Emperor 85822330.352D0.9623.163%D--8.537%F-7D*N/A3811.7h9.3C40.3D
Dual-75 Duster 9381126.75D5.4333.733%D--1.235%B*45D--6.7C**2351.8h6.6D19.5D-
P2-120 HESH 10880253.2D-1.8837.238%D-1.25%B*25.8D**9C6433.1h7.6F--20.3F-
Aspis Anti-Aircraft Phalanx Turret 17676126.333B5.0223.691%D-N/A11.9C15.6C**3416.4h160.5C677.5C--
Tomcat A2AM Pods 16075312.419D1.1082.999%B++N/A31.3D35.4C-8112.4h10.5D--12.6D
G30 Walker 14875431.744D--0.4326.121%D--2.667%D9.7D*9.5C--2177.7h269.4F1031.4F
NS-10 Burster 95753660.205D-1.1121.35%D**21.333%S3.7D--1F-5120.2h125.8B++589.4C
FA1 Barrage 72711420.5C--0.8225.71%F-16.901%C**15.8D-N/A3184.5h4.3C*16.9D-
M40 Fury-F 92701190.588D0.7337.444%D**N/A11.1D-3.5D1056.3h14.4C--38.3D**
G40-F Ranger 12970135.385D4.0732.567%DN/A20.6D--17.4C2463.4h91.6C-281.4D
TRAC-5 73693270.211D*1.1012.594%F--20.29%C+2.7D-N/A19425.9h22.5D**178.5F--
S12 Renegade 7269451.533D0.2224.597%F-7.246%B+27.6D-1.2D822.5h3.5C14.4D**
MR1 Fracture 111641990.322D*0.9929.735%D*4.688%B+5.2D--3.9D-9612.2h49.6C++166.7C
M18 Locust 10563115.727B+4.4127.835%D-N/A15.4D10.2D4794.1h73.4C++263.7C*
ML-7 92614000.153D-1.1636.944%F**3.279%B+7.4D**3.8D--7448.2h7.5C20.3F
NS-30 Vandal 6060960.625C--0.6924.256%F-21.667%D-10.9D**N/A865.5h8.3F*34.2T
Halberd SE 8058158C*56.6842.409%DN/A38.7C14.7C1601.5h4.4C10.4C
G40-F Ranger 7750150M+48.6823.835%D*N/A33.3D18D-3181.5h47.8B+200.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,3623,021,480229.9h
Blast Wall14814.1h
Anti-Vehicle MANA Turret532,0013.4h
Spawn Beacon43717,45716.1h
Reinforcements Module0610.2h
Medical Applicator1,697626,42345.1h
Repair Module31,0074.1h
Turret AI Module41,0145h
Hoplon Anti-Aircraft Phalanx Tower34652.7h
Xiphos Anti-Personnel Tower46053.3h
Welding Device849,4225.5h
Spear Anti-Vehicle Tower55042.7h
Skywall Shield Emitter44462.1h
Structure Shield Module06602.7h
Bunker11000.9h
Rampart Wall101,17513.1h
Sunderer Garage02312.6h
Nanite Revive Grenade018,8675.3h
Nanite Healing Grenade01060h
Cortium Silo02211h
Spitfire Auto-Turret222,6542.5h
Motion Spotter4711,0866.8h
Restoration Kit112220.2h
Ammunition Package2936,2269h
Recon Detection Device384,2786.8h
Smoke Grenade01890.1h
Shield Recharging Field93250.3h
Medical Kit1,02624,10920.8h
Anti-Infantry MANA Turret294011.4h
Pain Spire01040.6h
The Flail0580.5h
Solid Wall12512.3h
Spear Anti-Vehicle Turret0670.5h
Vehicle Ramp1601.1h
Alarm Module1880.1h
Vehicle Ammo Dispenser0500.2h
Vehicle Gate23173.1h
Pillbox0520.5h
Elysium Spawn Tube01190.4h
WLT-Howler Mining Laser1561,59011.1h
Infantry Tower01521.8h
Light Air Terminal11061.2h
Nano-Repair Grenade01,7250.5h
Flail Targeting Dart304813.5h
Orbital Strike Target Designator161341.6h
Hardlight Barrier7910.1h

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