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General Dreadnaught ISHAHEERI[PEST] ISHAHEERI
TR BR 96

KDR: 1.23

Score: 113.8m

Last Seen: Feb 16th, 2019 5:57 PM
- OFFLINE - 54.2 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Cobalt - Outfit Officer of Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 12
Level Progress (to 97): 12%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R TAR T9A "Butcher" NS-15M2 Cycler TRV LC2 Lynx M18 Rotary M14 Banshee
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $344,025 MLG Score: 275
Fun Score: N/A
Cheeseburgers Flipped: 600TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.5%21.237%4573598789,0111.174020.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.257%0.084C+0.084C+-1.018D*HEAD ++ (~10.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.288C*11.40.198C++41.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.907%1.072%3355101717,627514297873.42804180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.015%-1.001D*-0.489D-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.8-0.543D69.2-0.309C178.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.888%2.39%167610167,114653443941.0886162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.488%0.293C*-0.144C0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.606B+6.70.467B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.997%2.429%24718100412,063614266601.9637181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.659%-0.017C+-0.489D0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.105C+38.10.033C+67.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.825%64.209%247210202,8085635150.498226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.72%-0.03C+-0.193C0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.348C**2.20.295C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.139%13.915%247510173,5864619370.776191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.053%0.643B+-0.122C+0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.30.321C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 12
113.8m255.4%306 (18.4k)239 (14.3k)1.22508176,544144,1081.4796296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022896120.703%13.17%27303:1944

12% Combat Medic40% Engineer26% Heavy Assault6% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2014 11:20 PMMar 6th, 2018 9:30 PMFeb 17th, 2019 7:42 PM (22h) (PST)Feb 16th, 2019 2:12 PM (2d) (PST)Feb 16th, 2019 1:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5501523980.3700.3020.0491.1350.074275

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9879,10423,8832218368414,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7947.1h/331.1d 36,681 23,250 68,615 541.3k 7,548 21,689 35,378 262.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:6,795
Deaths:9,327
KDR:0.729
Accuracy:21.536% C
HSR:16.733% D-
TAS-16 Blackjack
C
Kills:1,522
Deaths:1,828
KDR:0.833
Accuracy:55.718% C
HSR:12.746% C-
NS Baron G5
C+
Kills:1,202
Deaths:1,033
KDR:1.164
Accuracy:41.684% C+
HSR:12.146% C--
TRS-12 Uppercut
C**
Kills:1,168
Deaths:807
KDR:1.447
Accuracy:60.981% C**
HSR:14.726% C+
LC3 Jaguar
C++
Kills:955
Deaths:1,578
KDR:0.605
Accuracy:18.775% D--
HSR:20.733% C++
NS-11C
D
Kills:798
Deaths:1,017
KDR:0.785
Accuracy:19.737% D-
HSR:14.912% D
AS16 NightHawk
C**
Kills:700
Deaths:498
KDR:1.406
Accuracy:40.776% C++
HSR:15.286% C**
NSX Tanto
B+
Kills:347
Deaths:307
KDR:1.130
Accuracy:25.436% C+
HSR:27.666% B+
TS4 Haymaker
C
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% C
HSR:11.200% D
NSX-P Tanto
B++
Kills:98
Deaths:101
KDR:0.970
Accuracy:22.230% D
HSR:29.592% B++
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% D**
HSR:16.901% C**
TRAC-5
C*
Kills:69
Deaths:327
KDR:0.211
Accuracy:12.594% F-
HSR:20.290% C*
Kills:13,850
Deaths (as Engineer):17,076
Deaths (to Engineers):28,672
KDR:0.81108
Kill Difference:3,226
Playtime:3,171.047 hours
Usage:40%
Score:47.986m
Score/min:252
Accuracy (listed only):32.006%
HSR (listed only):17.744%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:6,795
Deaths:9,327
KDR:0.729
Accuracy:21.536% C
HSR:16.733% D-
NS-7 PDW
C--
Kills:2,627
Deaths:2,926
KDR:0.898
Accuracy:21.420% D
HSR:14.656% C--
SMG-46 Armistice
D
Kills:2,428
Deaths:4,517
KDR:0.538
Accuracy:18.139% D**
HSR:12.727% D
TAS-16 Blackjack
C
Kills:1,522
Deaths:1,828
KDR:0.833
Accuracy:55.718% C
HSR:12.746% C-
PDW-16 Hailstorm
C-
Kills:1,232
Deaths:1,089
KDR:1.131
Accuracy:21.106% D
HSR:13.636% C-
NS Baron G5
C+
Kills:1,202
Deaths:1,033
KDR:1.164
Accuracy:41.684% C+
HSR:12.146% C--
MKV Suppressed
C
Kills:1,170
Deaths:1,014
KDR:1.154
Accuracy:23.892% C
HSR:15.556% D
TRS-12 Uppercut
C**
Kills:1,168
Deaths:807
KDR:1.447
Accuracy:60.981% C**
HSR:14.726% C+
LC3 Jaguar
C++
Kills:955
Deaths:1,578
KDR:0.605
Accuracy:18.775% D--
HSR:20.733% C++
NS-11C
D
Kills:798
Deaths:1,017
KDR:0.785
Accuracy:19.737% D-
HSR:14.912% D
AS16 NightHawk
C**
Kills:700
Deaths:498
KDR:1.406
Accuracy:40.776% C++
HSR:15.286% C**
MG-S1 Jackal
B++
Kills:572
Deaths:470
KDR:1.217
Accuracy:30.103% B++
HSR:17.483% C
NSX Tanto
B+
Kills:347
Deaths:307
KDR:1.130
Accuracy:25.436% C+
HSR:27.666% B+
NSX Tengu
B*
Kills:263
Deaths:187
KDR:1.406
Accuracy:31.962% D
HSR:26.616% B*
Shuriken
B
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F-
HSR:20.635% B
TS4 Haymaker
C
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% C
HSR:11.200% D
NSX-P Tanto
B++
Kills:98
Deaths:101
KDR:0.970
Accuracy:22.230% D
HSR:29.592% B++
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% D**
HSR:16.901% C**
TRAC-5
C*
Kills:69
Deaths:327
KDR:0.211
Accuracy:12.594% F-
HSR:20.290% C*
Kills:22,331
Deaths (as Light Assault):27,464
Deaths (to Light Assaults):23,460
KDR:0.8131
Kill Difference:5,133
Playtime:748.993 hours
Usage:9%
Score:8.725m
Score/min:194
Accuracy (listed only):29.001%
HSR (listed only):17.592%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:13,880
Deaths:14,928
KDR:0.930
Accuracy:19.913% C--
HSR:22.097% C
T9A "Butcher"
C-
Kills:8,173
Deaths:5,818
KDR:1.405
Accuracy:21.482% D
HSR:24.006% C-
NS-15M2
D
Kills:8,113
Deaths:8,943
KDR:0.907
Accuracy:20.809% D
HSR:18.033% D--
T7 Mini-Chaingun
C--
Kills:4,159
Deaths:7,293
KDR:0.570
Accuracy:14.674% C--
HSR:10.002% D
T9 CARV
B+
Kills:3,122
Deaths:2,542
KDR:1.228
Accuracy:21.241% B+
HSR:24.023% C*
NSX Naginata
B+
Kills:1,313
Deaths:910
KDR:1.443
Accuracy:22.628% C++
HSR:31.150% B+
T32 Bull
C--
Kills:1,261
Deaths:1,150
KDR:1.097
Accuracy:20.871% C--
HSR:16.495% D--
T16 Rhino
C*
Kills:1,227
Deaths:935
KDR:1.312
Accuracy:21.848% C*
HSR:21.108% C+
MG-H1 Watchman
C+
Kills:1,200
Deaths:918
KDR:1.307
Accuracy:22.781% C+
HSR:26.083% C+
TMG-50
C+
Kills:830
Deaths:1,529
KDR:0.543
Accuracy:14.737% D*
HSR:22.892% C+
T9 CARV-S
C
Kills:339
Deaths:344
KDR:0.985
Accuracy:19.196% C--
HSR:22.714% C
Kills:43,617
Deaths (as Heavy Assault):45,310
Deaths (to Heavy Assaults):32,764
KDR:0.96264
Kill Difference:1,693
Playtime:2,040.056 hours
Usage:26%
Score:25.815m
Score/min:211
Accuracy (listed only):20.016%
HSR (listed only):21.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:4,500
Deaths:5,699
KDR:0.790
Accuracy:33.359% C
HSR:20.511% C
NS-7 PDW
C--
Kills:2,627
Deaths:2,926
KDR:0.898
Accuracy:21.420% D
HSR:14.656% C--
TSAR-42
C
Kills:2,532
Deaths:1,895
KDR:1.336
Accuracy:35.920% C
HSR:63.310% C--
SMG-46 Armistice
D
Kills:2,428
Deaths:4,517
KDR:0.538
Accuracy:18.139% D**
HSR:12.727% D
NS-357 Underboss
C--
Kills:1,455
Deaths:1,686
KDR:0.863
Accuracy:32.449% C--
HSR:15.052% D
PDW-16 Hailstorm
C-
Kills:1,232
Deaths:1,089
KDR:1.131
Accuracy:21.106% D
HSR:13.636% C-
MKV Suppressed
C
Kills:1,170
Deaths:1,014
KDR:1.154
Accuracy:23.892% C
HSR:15.556% D
MG-S1 Jackal
B++
Kills:572
Deaths:470
KDR:1.217
Accuracy:30.103% B++
HSR:17.483% C
NSX Tomoe
C+
Kills:531
Deaths:466
KDR:1.139
Accuracy:29.005% C+
HSR:35.405% C+
NS-61 Emissary
C+
Kills:389
Deaths:298
KDR:1.305
Accuracy:22.424% D-
HSR:15.681% C+
RAMS .50M
D
Kills:276
Deaths:137
KDR:2.015
Accuracy:28.226% F
HSR:72.464% D
NSX Tengu
B*
Kills:263
Deaths:187
KDR:1.406
Accuracy:31.962% D
HSR:26.616% B*
NS-AM7 Archer
C+
Kills:221
Deaths:448
KDR:0.493
Accuracy:51.712% D--
HSR:17.647% C+
TX1 Repeater
C++
Kills:200
Deaths:616
KDR:0.325
Accuracy:16.827% D*
HSR:22% C++
Shuriken
B
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F-
HSR:20.635% B
Soldier Soaker
C+
Kills:83
Deaths:52
KDR:1.596
Accuracy:33.855% C+
HSR:9.639% D-
TX2 Emperor
D
Kills:82
Deaths:233
KDR:0.352
Accuracy:23.163% D
HSR:8.537% F
NS-30 Vandal
D
Kills:60
Deaths:96
KDR:0.625
Accuracy:24.256% D**
HSR:21.667% D
Kills:18,810
Deaths (as Infiltrator):22,014
Deaths (to Infiltrators):19,000
KDR:0.85446
Kill Difference:3,204
Playtime:497.850 hours
Usage:6%
Score:5.807m
Score/min:194
Accuracy (listed only):27.674%
HSR (listed only):23.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:10,109
Deaths:8,672
KDR:1.166
Accuracy:23.351% C+
HSR:25.809% B+
Cycler TRV
B
Kills:7,992
Deaths:7,021
KDR:1.138
Accuracy:22.392% C+
HSR:22.335% B
TORQ-9
C++
Kills:4,324
Deaths:3,736
KDR:1.157
Accuracy:23.530% C+
HSR:24.422% C++
NS-7 PDW
C--
Kills:2,627
Deaths:2,926
KDR:0.898
Accuracy:21.420% D
HSR:14.656% C--
SMG-46 Armistice
D
Kills:2,428
Deaths:4,517
KDR:0.538
Accuracy:18.139% D**
HSR:12.727% D
TAS-16 Blackjack
C
Kills:1,522
Deaths:1,828
KDR:0.833
Accuracy:55.718% C
HSR:12.746% C-
PDW-16 Hailstorm
C-
Kills:1,232
Deaths:1,089
KDR:1.131
Accuracy:21.106% D
HSR:13.636% C-
T1 Cycler
C+
Kills:1,218
Deaths:1,128
KDR:1.080
Accuracy:21.373% C+
HSR:20.936% C+
NS Baron G5
C+
Kills:1,202
Deaths:1,033
KDR:1.164
Accuracy:41.684% C+
HSR:12.146% C--
NS-11A
C
Kills:1,192
Deaths:1,074
KDR:1.110
Accuracy:22.852% C
HSR:19.295% C
MKV Suppressed
C
Kills:1,170
Deaths:1,014
KDR:1.154
Accuracy:23.892% C
HSR:15.556% D
TRS-12 Uppercut
C**
Kills:1,168
Deaths:807
KDR:1.447
Accuracy:60.981% C**
HSR:14.726% C+
AS16 NightHawk
C**
Kills:700
Deaths:498
KDR:1.406
Accuracy:40.776% C++
HSR:15.286% C**
MG-S1 Jackal
B++
Kills:572
Deaths:470
KDR:1.217
Accuracy:30.103% B++
HSR:17.483% C
NSX Tengu
B*
Kills:263
Deaths:187
KDR:1.406
Accuracy:31.962% D
HSR:26.616% B*
Shuriken
B
Kills:189
Deaths:185
KDR:1.022
Accuracy:20.323% F-
HSR:20.635% B
TS4 Haymaker
C
Kills:125
Deaths:111
KDR:1.126
Accuracy:38.892% C
HSR:11.200% D
FA1 Barrage
C**
Kills:71
Deaths:142
KDR:0.500
Accuracy:25.710% D**
HSR:16.901% C**
Kills:38,104
Deaths (as Combat Medic):36,438
Deaths (to Combat Medics):14,738
KDR:1.04572
Kill Difference:1,666
Playtime:984.689 hours
Usage:12%
Score:17.661m
Score/min:299
Accuracy (listed only):30.233%
HSR (listed only):17.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:707
Deaths:1,064
KDR:0.664
Accuracy:10.304% D--
HSR:17.680% C+
M2 Mutilator
B++
Kills:400
Deaths:337
KDR:1.187
Accuracy:17.430% B++
HSR:14.750% D-
M3 Pounder HEG
C
Kills:362
Deaths:712
KDR:0.508
Accuracy:34.881% C
HSR:2.486% C-
M3 Pounder HEG
B+
Kills:192
Deaths:186
KDR:1.032
Accuracy:46.116% B+
HSR:1.042% D**
M6 Onslaught
C*
Kills:110
Deaths:64
KDR:1.719
Accuracy:17.854% C*
HSR:13.636% D*
MRC3 Mercy
B+
Kills:95
Deaths:67
KDR:1.418
Accuracy:18.852% B+
HSR:20% C+
M6 Onslaught
B++
Kills:80
Deaths:42
KDR:1.905
Accuracy:20.637% B++
HSR:18.750% C+
NS-10 Burster
M**
Kills:75
Deaths:366
KDR:0.205
Accuracy:21.338% D--
HSR:21.333% M**
MR1 Fracture
B+
Kills:62
Deaths:198
KDR:0.313
Accuracy:29.784% D
HSR:4.839% B+
Kills:2,083
Deaths (as MAX Suit):1,518
Deaths (to MAX Suits):7,137
KDR:1.3722
Kill Difference:565
Playtime:75.131 hours
Usage:1%
Score:1.138m
Score/min:252
Accuracy (listed only):24.133%
HSR (listed only):12.724%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B+
Kills:6,233
V. Kills:4,255 146%
Deaths:3,038
KDR:2.052
Accuracy:27.576% D
KPH:18.800 B
VKPH:12.800 B+
M14 Banshee
B++
Kills:4,562
V. Kills:433 N/A
Deaths:699
KDR:6.526
Accuracy:29.819% C+
KPH:54.400 C**
VKPH:5.200 B++
M18 Needler
C++
Kills:3,823
V. Kills:3,316 115%
Deaths:1,988
KDR:1.923
Accuracy:25.292% D*
KPH:12.100 C+
VKPH:10.500 C++
Hellfire Rocket Pods
C-
Kills:1,389
V. Kills:273 N/A
Deaths:313
KDR:4.438
Accuracy:40.318% D-
KPH:51.100 C-
VKPH:10 C-
Hornet Missiles
C*
Kills:811
V. Kills:526 154%
Deaths:109
KDR:7.440
Accuracy:62.947% C**
KPH:64.600 C+
VKPH:41.900 C*
Coyote Missiles
C
Kills:89
V. Kills:86 102%
Deaths:75
KDR:1.187
Accuracy:44.650% D*
KPH:15.100 C
VKPH:14.600 D
Tomcat A2AM Pods
C
Kills:68
V. Kills:82 82%
Deaths:31
KDR:2.194
Accuracy:83.292% B+
KPH:28.600 D
VKPH:34.400 C
Kills:16,975 (14,618 + 0)
Deaths:6,253
KDR:2.715
VKDR:1.435
Vehicle Kills:8,971
Kill Difference:10,722
Playtime:780.462 hours
Usage:10%
Score:8.117m
Score/min:173
Piloting Accuracy:25.292%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:2,204
V. Kills:2,228 99%
Deaths:497
KDR:4.435
Accuracy:23.915% F
KPH:23 D
VKPH:23.300 C+
CAS30 Tank Buster
C
Kills:1,620
V. Kills:1,425 114%
Deaths:1,350
KDR:1.200
Accuracy:43.285% C
KPH:6.900 C
VKPH:6.100 C
AP30 Shredder
B+
Kills:324
V. Kills:414 78%
Deaths:81
KDR:4
Accuracy:27.907% C-
KPH:18.100 D
VKPH:23.200 B+
L105 Zephyr
C+
Kills:297
V. Kills:62 471%
Deaths:53
KDR:5.604
Accuracy:39.635% C
KPH:40.300 C-
VKPH:8.400 C+
Dual-75 Duster
B+
Kills:79
V. Kills:12 N/A
Deaths:12
KDR:6.583
Accuracy:33.026% D
KPH:44.400 D-
VKPH:6.800 B+
Kills:4,524 (1,620 + 2,904)
Deaths:1,993
KDR:2.270
VKDR:2.078
Vehicle Kills:4,141
Kill Difference:2,531
Playtime:355.786 hours
Usage:4%
Score:3.709m
Score/min:174
Piloting Accuracy:43.285%
Gunner Accuracy:33.026%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,513
V. Kills:1,127 134%
Deaths:442
KDR:3.423
Accuracy:57.262% C++
KPH:30.900 C++
VKPH:23 B*
L100 Python HEAT
D
Kills:596
V. Kills:257 231%
Deaths:509
KDR:1.171
Accuracy:50.384% C+
KPH:20.700 D
VKPH:8.900 D
L100 Python HESH
C+
Kills:284
V. Kills:40 N/A
Deaths:26
KDR:10.923
Accuracy:41.291% D
KPH:52.100 C+
VKPH:7.300 C+
C75 Viper
C+
Kills:174
V. Kills:59 290%
Deaths:145
KDR:1.200
Accuracy:32.972% D
KPH:20.200 C--
VKPH:6.900 C+
Skyguard
C-
Kills:120
V. Kills:91 130%
Deaths:48
KDR:2.500
Accuracy:28.149% C+
KPH:9.800 D
VKPH:7.400 C-
Kills:2,687 (2,687 + 0)
Deaths:1,170
KDR:2.297
VKDR:1.345
Vehicle Kills:1,574
Kill Difference:1,517
Playtime:104.141 hours
Usage:1%
Score:1.532m
Score/min:245
Driving Accuracy:28.149%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:4,471
V. Kills:2,763 162%
Deaths:1,030
KDR:4.341
Accuracy:41.282% C-
KPH:27.500 C+
VKPH:17 C+
E540 Halberd
B+
Kills:983
V. Kills:598 164%
Deaths:197
KDR:4.990
Accuracy:39.325% C+
KPH:24 C+
VKPH:14.600 B+
MR11 Gatekeeper
C++
Kills:656
V. Kills:676 97%
Deaths:176
KDR:3.727
Accuracy:40.026% C++
KPH:16.800 C--
VKPH:17.400 C++
G30 Vulcan
C**
Kills:469
V. Kills:332 141%
Deaths:142
KDR:3.303
Accuracy:30.679% C*
KPH:22 C+
VKPH:15.600 C**
P525 Marauder
B++
Kills:87
V. Kills:11 N/A
Deaths:13
KDR:6.692
Accuracy:16.830% D
KPH:41.900 D
VKPH:5.300 B++
P2-120 HESH
C+
Kills:76
V. Kills:25 292%
Deaths:25
KDR:3.040
Accuracy:36.745% D
KPH:25 D--
VKPH:8.200 C+
Kills:6,742 (4,547 + 2,195)
Deaths:1,583
KDR:4.259
VKDR:2.783
Vehicle Kills:4,405
Kill Difference:5,159
Playtime:268.971 hours
Usage:3%
Score:4.555m
Score/min:282
Driving Accuracy:36.745%
Gunner Accuracy:16.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:2,560
V. Kills:130 N/A
Deaths:211
KDR:12.133
Accuracy:32.215% C
KPH:107.700 C++
VKPH:5.500 C
G20 Vulcan-H
B+
Kills:2,031
V. Kills:1,551 131%
Deaths:525
KDR:3.869
Accuracy:48.858% C*
KPH:42.800 C+
VKPH:32.700 B+
MR11 Gatekeeper-H
C
Kills:376
V. Kills:420 89%
Deaths:120
KDR:3.133
Accuracy:48.834% C-
KPH:21.800 D
VKPH:24.300 C
E540 Halberd-H
C
Kills:296
V. Kills:146 201%
Deaths:81
KDR:3.654
Accuracy:54.913% C
KPH:33.500 C--
VKPH:16.500 D
M12 Kobalt-H
C
Kills:175
V. Kills:8 N/A
Deaths:16
KDR:10.938
Accuracy:17.384% D-
KPH:95.800 C
VKPH:4.400 C
M40 Fury-H
C
Kills:141
V. Kills:21 N/A
Deaths:10
KDR:14.100
Accuracy:38.582% C-
KPH:72.800 C
VKPH:10.800 D
G40-F Ranger
C+
Kills:67
V. Kills:57 116%
Deaths:13
KDR:5.154
Accuracy:32.760% C+
KPH:20.600 D-
VKPH:17.500 C+
Kills:5,646 (0 + 5,646)
Deaths:976
KDR:5.785
VKDR:2.390
Vehicle Kills:2,333
Kill Difference:4,670
Playtime:104.318 hours
Usage:1%
Score:2.163m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:32.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,171
V. Kills:378 309%
Deaths:232
KDR:5.047
Accuracy:41.799% B++
KPH:46.500 C++
VKPH:15 A
M40 Fury
C++
Kills:399
V. Kills:101 391%
Deaths:78
KDR:5.115
Accuracy:37.899% C*
KPH:46 C
VKPH:11.600 C++
M20 Basilisk
C
Kills:239
V. Kills:108 219%
Deaths:168
KDR:1.423
Accuracy:36.301% C
KPH:14.800 C--
VKPH:6.700 C
M12 Kobalt
C
Kills:218
V. Kills:13 N/A
Deaths:33
KDR:6.606
Accuracy:14.971% C-
KPH:45 C--
VKPH:2.700 C
M12 Kobalt
C-
Kills:215
V. Kills:7 N/A
Deaths:28
KDR:7.679
Accuracy:15.126% C-
KPH:49 D
VKPH:1.600 D
M20 Basilisk
C++
Kills:171
V. Kills:100 169%
Deaths:110
KDR:1.555
Accuracy:37.604% C+
KPH:17.500 C
VKPH:10.300 C++
M60-G Bulldog
C**
Kills:166
V. Kills:60 272%
Deaths:96
KDR:1.729
Accuracy:37.623% C**
KPH:20.700 C--
VKPH:7.500 C**
G30 Walker
C+
Kills:75
V. Kills:73 101%
Deaths:43
KDR:1.744
Accuracy:26.111% C-
KPH:9.700 D
VKPH:9.500 C+
Kills:2,654 (0 + 2,654)
Deaths:788
KDR:3.368
VKDR:1.066
Vehicle Kills:840
Kill Difference:1,866
Playtime:84.716 hours
Usage:1%
Score:1.335m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:26.111%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:69
V. Kills:3 N/A
Deaths:44
KDR:1.568
Accuracy:24.120% F-
KPH:28.400 D
VKPH:1.200 C--
M40 Fury-F
D
Kills:66
V. Kills:21 300%
Deaths:118
KDR:0.559
Accuracy:39.786% D-
KPH:11.100 D
VKPH:3.500 D
Kills:135 (135 + 0)
Deaths:162
KDR:0.833
VKDR:0.148
Vehicle Kills:24
Kill Difference:27
Playtime:8.353 hours
Usage:0%
Score:0.048m
Score/min:96
Driving Accuracy:39.786%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:405
V. Kills:28 N/A
Deaths:26
KDR:15.577
Accuracy:29.574% D
KPH:66.700 C+
VKPH:4.600 D
M20 Wyvern
D
Kills:229
V. Kills:195 117%
Deaths:84
KDR:2.726
Accuracy:33.787% D
KPH:11.800 D-
VKPH:10.100 D
Pelter Rocket Pod
C
Kills:155
V. Kills:53 287%
Deaths:6
KDR:25.833
Accuracy:42.642% D-
KPH:50.700 C
VKPH:17.300 C
Kills:789 (0 + 789)
Deaths:116
KDR:6.802
VKDR:2.379
Vehicle Kills:276
Kill Difference:673
Playtime:28.508 hours
Usage:0%
Score:0.290m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:42.642%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,04813,88014,9280.93C0.3019.913%C--22.097%C27.8C-N/A83499.2h11.7C**59C++
TAR 10,26010,1098,6721.166C+0.0623.351%C+25.809%B+38.3C**N/A101263.8h11.4B++48.9B+
T9A "Butcher" 8,2568,1735,8181.405C0.1821.482%D24.006%C-40.1C--N/A104203.6h10.2B++47.6C++
NS-15M2 8,1878,1138,9430.907C0.3220.809%D18.033%D--24.6DN/A75330.2h12.5C++59.9C+
Cycler TRV 8,0907,9927,0211.138C+0.0922.392%C+22.335%B30.7C+N/A78260.6h11B*49B+
LC2 Lynx 6,9186,7959,3270.729C0.5021.536%C16.733%D-9.8D-N/A30690.5h15C++69.9C++
M18 Rotary 10,4886,2333,0382.052C*0.8327.576%DN/A18.8B12.8B+166331.8h86.5B+313.6B+
M14 Banshee 4,9954,5626996.526C++5.3029.819%C+1.03%C+54.4C**5.2B++17783.9h27.4C+91.9C++
NS-44 Commissioner 4,5184,5005,6990.79C+0.4433.359%C20.511%C28.3C+N/A82158.8h3.3B++9.9B
P2-120 AP 7,2344,4711,0304.341C3.1241.282%C-2.639%C27.5C+17C+304162.6h6.7B+16.1C*
TORQ-9 4,3754,3243,7361.157C+0.0723.53%C+24.422%C++30.3C+N/A82142.5h12.5B*53.2B+
T7 Mini-Chaingun 4,2294,1597,2930.57C--0.6614.674%C--10.002%D16.3D-N/A57255.2h16C+108.7C+
Tank Mine 7,1724,1512,0831.993C0.7722.802%DN/A77.7D56.6C+83753.4h1.9C++8.4D--
C-4 ARX 5,4814,0982,7401.496C0.2724.175%DN/A93.1C31.4C+54944h1.6D-6.5D--
M18 Needler 7,1393,8231,9881.923C++0.7025.292%D*1.203%D12.1C+10.5C++149316.8h112.4B+444.6C**
T9 CARV 3,1393,1222,5421.228C+0.0021.241%B+24.023%C*36.9B+N/A14584.5h10.5B**49.6B++
NS-7 PDW 2,6452,6272,9260.898C+0.3321.42%D14.656%C--17.9C-N/A52146.8h13.5B+63.2C++
P525 Marauder-H 2,6902,56021112.133C+10.9132.215%CN/A107.6C++5.5C26423.8h6.2B19.2C*
TSAR-42 2,5452,5321,8951.336C0.1135.92%C63.31%C--28.4CN/A9589.1h2.2C**6.1C++
SMG-46 Armistice 2,4642,4284,5170.538C--0.6918.139%D**12.727%D10.8D-N/A37223.8h15.8C+87.3D
NS Decimator 3,5672,3983,1290.766C0.4654.434%D1.751%C23.6D11.5C--186101.4h5.3C9.8C-
Claymore 2,3652,3623117.595C++6.3723.498%D--N/A122.4CN/A33719.3h1.1B*4.8C
C150 Dalton 4,4322,2044974.435C3.2123.915%FN/A23D23.3C+33695.7h3.8B+16D
G20 Vulcan-H 3,5822,0315253.869C+2.6448.858%C*2.757%C+42.8C+32.7B+42947.4h105.2C+215.3C*
CAS30 Tank Buster 3,0451,6201,3501.2C+0.0343.285%C1.605%B+6.9C6.1C90233.1h57.3C++132.3C++
Sticky Grenade 1,5461,54011540N/A1,538.7742.488%D*N/A733.3C-2.9D--21932.1h2B4.7C++
TAS-16 Blackjack 1,5371,5221,8280.833C0.3955.718%C12.746%C-19.4D-N/A6078.5h3.1D5.6C
L100 Python AP 2,6401,5134423.423C+2.2057.262%C++2.115%C-30.9C++23B*28849h6.4C++11.2C**
NS-357 Underboss 1,4611,4551,6860.863C+0.3632.449%C--15.052%D28.7CN/A7950.7h3.6B++11.2C**
C-4 2,0951,4141,8470.766C-0.4624.576%C+N/A44.6D21.5C--56831.7h2.1D--8.6D
Hellfire Rocket Pods 1,6621,3893134.438C3.2140.318%D-N/A51.1C-10C-28627.2h23.2C++57.6C+
NSX Naginata 1,3301,3139101.443C++0.2222.628%C++31.15%B+41.9C+N/A12531.3h9.4B*41.5B+
T32 Bull 1,2661,2611,1501.097C0.1320.871%C--16.495%D--26.7C--N/A8147.2h11.7B55.8C++
PDW-16 Hailstorm 1,2431,2321,0891.131C++0.0921.106%D13.636%C-23.6CN/A6952.2h12.8B+60.8C**
T16 Rhino 1,2361,2279351.312C++0.0921.848%C*21.108%C+27.1CN/A9945.3h10.8B*49.6B+
T1 Cycler 1,2361,2181,1281.08C++0.1521.373%C+20.936%C+27.3C*N/A14344.6h11B**51.7B++
NS Baron G5 1,2121,2021,0331.164C++0.0641.684%C+12.146%C--31C+N/A9138.8h4.4C**10.6C+
MG-H1 Watchman 1,2121,2009181.307C+0.0822.781%C+26.083%C+45.5C*N/A11626.4h12.8B++56.2B+
Auraxium Chainblade 1,2361,19363,4000.019C1.2129.287%C+N/A0.5CN/A12647.1h1.9B+6.4C**
NS-11A 1,2061,1921,0741.11C+0.1222.852%C19.295%C28.4C+N/A8741.9h11.5B*50.5B+
M40 Fury 1,5491,1712325.047C3.8241.799%B++1.366%C-46.5C++15A32825.2h19.7D47.2C+
MKV Suppressed 1,1781,1701,0141.154C++0.0723.892%C15.556%D24.9CN/A7046.9h13.4C**56.3C*
TRS-12 Uppercut 1,1781,1688071.447C*0.2260.981%C**14.726%C+55.9B++N/A16420.9h2.4B+4B+
E540 Halberd 1,5819831974.99C+3.7639.325%C+2.136%D24C+14.6B+24341h6.2C+15.8C+
LC3 Jaguar 9809551,5780.605C-0.6218.775%D--20.733%C++7.5D--N/A32128h13.8C+73.8C
TMG-50 8438301,5290.543D0.6814.737%D*22.892%C+15D-N/A7455.3h11.8C++80C
Hornet Missiles 1,3378111097.44C**6.2162.947%C**1.48%C+64.4C+41.7C*55512.6h11C++17.5C*
NS-11C 8257981,0170.785C+0.4419.737%D-14.912%D6.3D--N/A24127.5h13.1B+66.5C++
M2 Mutilator 7347071,0640.664D0.5610.304%D--17.68%C+16.4DN/A6243.2h22D--214D-
AS16 NightHawk 7107004981.406C**0.1840.776%C++15.286%C**49.6B++N/A14614.1h4.6C++11.2C**
MR11 Gatekeeper 1,3326561763.727C+2.5040.026%C++1.22%D16.9C--17.4C++22038.9h57.8C144.3C+
Frag Grenade 6126081608N/A606.7741.129%C--N/A337.8D2.2D--17181.8h4.3C10.4C
L100 Python HEAT 8535965091.171D0.0550.384%C+1.846%C--20.7D8.9D15728.8h7.1C-14.2C
Anti-Vehicle Grenade 7895881588N/A586.7738.427%D**N/A154.7D--52.9D14033.8h8.6D*22.3F
MG-S1 Jackal 5855724701.217C++0.0130.103%B++17.483%C35.5C++N/A9316.1h10.2C**33.8B+
NSX Tomoe 5355314661.139C0.0929.005%C+35.405%C+34.9C+N/A11315.2h13.3B45.9C**
T2 Striker 1,3345061,3110.386C0.8445.47%DN/A7.6D12.4C*17267h68.6D*150.9D*
G30 Vulcan 8014691423.303C+2.0830.679%C*1.706%D--22C+15.6C**28221.3h101.5C+330.8C**
ASP-30 Grounder 7734682,2530.208D-1.0251.66%D**2.35%C7.9D-5.2D10159.2h9.8D19.1D*
Ripper 4104094,7480.086C++1.1423.866%C+10.024%D-1.7CN/A5234.6h1.3B+5.6C+
Xiphos Anti-Personnel Phalanx Tower 4164052202.5M**201.2727.424%C+N/A810M22A**25010.5h2.7B+9.8B+
CAS 14-E 4334052615.577C+14.3529.574%D1.235%D66.4C+4.6D1866.1h20.9B*70.7B+
M2 Mutilator 4054003371.187C0.0417.43%B++14.75%D-27.4C++N/A11914.6h19C108.9B+
M40 Fury 500399785.115C3.8937.899%C*1.003%D-45.9C11.6C++4108.7h16.9C--44.5C+
Hunter QCX 4123974510.88C**0.3552.432%B+28.464%C++9.3CN/A4042.8h6.2C++11.8C**
NS-61 Emissary 3943892981.305B++0.0822.424%D-15.681%C+23.4C+N/A7016.6h10.2B+45.5B+
MR11 Gatekeeper-H 7963761203.133C1.9148.834%C-N/A21.7D24.3C30017.3h59.6C++122.1C+
M3 Pounder HEG 4353627120.508D0.7234.881%C2.486%C-12.3C--2.5C-10529.4h16.1C*46.3C++
NSX Tanto 3563473071.13C+0.1025.436%C+27.666%B+16.4DN/A5021.1h10.4B++41B
M12 Kobalt 3583461621.625C20.4019.094%C-16.763%C82.4C2.9C1964.2h17.5C++91.6C+
M9 SKEP Launcher 6323451,0800.319C-0.9170.235%B2.319%C+14.1C11.7C*19224.5h10.2C14.5C+
T9 CARV-S 3423393440.985C0.2419.196%C--22.714%C29C--N/A13611.7h12.1C*63C+
AP30 Shredder 738324814C+2.7727.907%C-2.16%C+18.1D23.1B+34317.9h119.2C--427.2D
M60-A Bulldog 383312803.9C2.6731.245%DN/A22.9D5.2C17313.6h7.4D--23.6D
L105 Zephyr 359297535.604C-4.3839.635%CN/A40.1C-8.4C+2957.4h7C17.7C+
E540 Halberd-H 442296813.654D2.4354.913%CN/A33.6C--16.6D2668.8h7C+12.8C
L100 Python HESH 3242842610.923C+9.7041.291%D2.113%B+52.6C+7.4C+2345.4h3.1B7.4C++
RAMS .50M 2772761372.015C0.7928.226%F72.464%D19.6DN/A7314.1h2.6C-9.3D-
NSX Tengu 2662631871.406C*0.1831.962%D26.616%B*37C+N/A977.1h10.4B++32.4B
NS Annihilator 5542436210.391C-0.8382.822%B+N/A8C--10.2B+17330.5h14D16.9C-
M20 Basilisk 3472391681.423D0.2036.301%C6.276%C++14.8C--6.7C20716.2h118.7C--327.1C
M20 Wyvern 424229842.726C--1.5033.787%D3.93%C++11.8D-10.1D15719.4h112.1D-331.8D--
M60-A Bulldog 259223268.577C7.3540.261%D4.933%A++27.2C4.4C++1518.2h5.8C*14.4C+
NS-AM7 Archer 2842214480.493C+0.7351.712%D--17.647%C+5.3C1.5D5141.4h13.9B+27B+
M12 Kobalt 231218336.606C--5.3814.971%C-16.973%C45.4C--2.7C1794.8h21.7C--145.1C+
M12 Kobalt 222215287.679C6.4515.126%C-21.395%B+48.9D1.6D1914.4h24D--158.5C--
TX1 Repeater 2012006160.325C--0.9016.827%D*22%C++8.4D-N/A6423.9h14.3C+84.8C
M3 Pounder HEG 2201921861.032C0.1946.116%B+1.042%D**18.8C+2.7D15910.2h16.9C**36.7B+
Shuriken 1901891851.022C0.2020.323%F-20.635%B14.5D*N/A5013h14.1C69.4D*
M12 Kobalt-H 1831751610.938C9.7117.384%D-24%A+97.2C4.4C3071.8h15.9C++91.3C
C75 Viper 2331741451.2D0.0332.972%D1.149%C20.2C--6.9C+3608.6h13.5C++40.8C+
M20 Basilisk 2711711101.555D0.3337.604%C+2.924%D--17.4C10.2C++2479.8h117C311.1C+
The Slasher 1761714,4480.038C1.1914.259%D**2.339%D--1C-N/A3179.8h1.8B+12.5C-
MANA Anti-Vehicle Turret 3941691700.994C0.2355.732%C*3.55%C23.5C--31.3C*5467.2h13.5C-24.3C
M60-G Bulldog 226166961.729D0.5037.623%C**1.807%D20.8C--7.5C**1668h11.3D*30C
M40 Fury 1991641610.25C9.0247.464%C+N/A65.6C-14C--2522.5h15C++31.5C+
M20 Basilisk 291162305.4C-4.1748.536%C4.321%C+31.2C--24.8B+3535.2h134.7C277.5C
Spear Anti-Vehicle Phalanx Turret 256156315.032C3.8145.275%C*3.205%C--38C+24.4B6424.1h8.4C++18.5B
Pelter Rocket Pod 208155625.833B*24.6142.642%D-N/A50C17.1C2173.1h17.3B+40.7C**
M40 Fury-H 1621411014.1C*12.8738.582%C-N/A74.2C11.1D2921.9h9.1C*23.6C++
Chainblade 15113546,0400.003D1.2222.357%D2.963%D0.1D-N/A01707.5h2.2B+9.8C*
Rocklet Rifle 2441312170.604C+0.6241.494%D*N/A22.2C-19.2C--3545.9h34.8C**83.9C+
Hyena Missile Launcher 218125671.866C*0.6429.693%C-N/A10.7C--7.9C-22311.7h43.3C145.8C
TS4 Haymaker 1261251111.126C+0.1038.892%C11.2%D34.7C*N/A1373.6h5.4C--13.9C
Skyguard 211120482.5C+1.2728.149%C+N/A9.8D7.4C-20612.3h169D600.4D
Orbital Strike Uplink 1691181118N/A116.77693.75%UN/A393.3U170U20970.3h2.8T*0.4T*
NSX Masamune 1881171540.76C+0.4754.659%CN/A25.4C15.4C++1944.6h9B+16.4B+
NS-TMC-01 "His Regards" 1271137,4090.015C1.2119.361%C-N/A0.3CN/A1434.3h1.8B+9.1B
M6 Onslaught 113110641.719C+0.4917.854%C*13.636%D*27.5CN/A1044h24.4D**136.5C+
NSX-P Tanto 101981010.97C+0.2622.23%D29.592%B++15.6C--N/A556.3h10B**45B+
MRC3 Mercy 9695671.418C0.1918.852%B+20%C+25.7C+N/A1543.7h21.3C113C**
Coyote Missiles 17589751.187D0.0444.65%D*N/A15.1C14.6D2685.9h72.9F163.2F-
P525 Marauder 9887136.692C-5.4716.83%DN/A41.4D5.2B+1182.1h7.1C42.3C
Soldier Soaker 8683521.596B+0.3733.855%C+9.639%D-33.2C--1.2C**712.5h6C++17.7C*
MANA Anti-Personnel Turret 8383930.892N/A0.3314.611%UN/A830UN/A3851800.1h27.5T*188.1T*
TX2 Emperor 85822330.352D0.8723.163%D8.537%F7D*N/A3611.7h9.3C++40.3C+
Hoplon Anti-Aircraft Phalanx Tower 18681181S79.7724.737%CN/A405S525S44080.2h7B++28.1B+
M6 Onslaught 8080421.905C+0.6820.637%B++18.75%C+34.8C*N/A1452.3h19.1C+92.6B+
Dual-75 Duster 9179126.583C--5.3633.026%D1.266%B++43.9D-6.7B2321.8h6.3C19.2C
Spear Anti-Vehicle Phalanx Tower 1807689.5D8.2758.429%B**2.632%D34.5C47.3A++5532.2h12.7D21.8C+
P2-120 HESH 10176253.04D1.8136.745%D1.316%B+25.3D--8.3C+5693h7.6F20.7D**
G30 Walker 14875431.744D0.5226.111%C-2.667%D9.7D9.5C+2137.7h268.9D1030D
NS-10 Burster 95753660.205D--1.0221.338%D--21.333%M**3.7D1F4920.2h125.6B++588.6C++
FA1 Barrage 72711420.5C-0.7325.71%D**16.901%C**15.8DN/A2984.5h4.3B+16.9C
Aspis Anti-Aircraft Phalanx Turret 16870125.833B*4.6123.444%CN/A11.3C++15.8B**3286.2h166.8C711.5C+
TRAC-5 73693270.211D1.0112.594%F-20.29%C*3.2D--N/A21621.3h22.5D*178.5F-
S12 Renegade 7269441.568C0.3424.12%F-7.246%B+28.8D1.3C-842.4h3.4C+14D*
Tomcat A2AM Pods 15068312.194D0.9783.292%B+N/A28.3D34.2C7682.4h9.9C--11.9C
G40-F Ranger 12467135.154C3.9332.76%C+N/A20.3D-17.3C2323.3h89.8C274C+
M40 Fury-F 87661180.559C--0.6739.786%D-N/A11.2D3.6D1015.9h14.6C36.8D
MR1 Fracture 108621980.313D0.9129.784%D4.839%B+5.2D3.8C--9412h50.3C**168.9C+
A30 Walker 13362381.632C0.4125.584%CN/A6.3C--7.2C-1439.8h216.2C845.2C+
ML-7 92614000.153D-1.0736.944%F--3.279%C**7.4D**3.8D*7068.2h7.5C20.3D**
NS-30 Vandal 6060960.625D0.6024.256%D**21.667%D10.9D*N/A825.5h8.3F34.2F
A30 Walker 11355760.724C--0.5018.006%D-3.636%B**5.8D6.1D1339.5h216.9D1204.5D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit112150.2h
Motion Spotter439,9566.2h
Nano-Armor Kit1,7952,685,482205.6h
Pain Spire0800.4h
Solid Wall12021.9h
Anti-Vehicle MANA Turret531,9923.4h
Spawn Beacon34215,97914.2h
Turret AI Module49714.8h
Structure Shield Module06522.6h
Repair Module39734.1h
Cortium Silo02020.9h
Skywall Shield Emitter44292.1h
Reinforcements Module0570.1h
Blast Wall14704h
Nanite Revive Grenade017,0374.8h
Medical Applicator1,569576,34342h
Nanite Healing Grenade01060h
Welding Device746,7025.2h
Spear Anti-Vehicle Tower54792.6h
Spitfire Auto-Turret152,1522.1h
Bunker11000.9h
Sunderer Garage02292.6h
Rampart Wall101,14512.9h
Xiphos Anti-Personnel Tower35733.1h
Hoplon Anti-Aircraft Phalanx Tower34402.5h
Ammunition Package2605,9078.2h
Medical Kit87820,40117.7h
Anti-Infantry MANA Turret293991.4h
Vehicle Gate22893h
Light Air Terminal0550.7h
Vehicle Ammo Dispenser0500.2h
Pillbox0520.5h
Orbital Strike Target Designator151281.5h
Alarm Module1840.1h
Infantry Tower01521.8h
Vehicle Ramp1601.1h
Elysium Spawn Tube01060.4h
Spear Anti-Vehicle Turret0640.5h
Nano-Repair Grenade01,0470.3h
Hardlight Barrier7910.1h
WLT-Howler Mining Laser938,0027.3h
Recon Detection Device384,2786.8h
Smoke Grenade01890.1h
Shield Recharging Field93250.3h
Flail Targeting Dart254253h

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