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Commissar ISeeYouStruggling[H4XS] ISeeYouStruggling
TR BR 81

KDR: 7.57

Score: 9.4m

Last Seen: Aug 18th, 2019 12:39 AM
- OFFLINE - 858.1 hour(s)

Battle Rank 81 - Terran Republic on Connery
Level Progress (to 82): 34%
Level 100 Progress: 50% 155h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS LC3 Jaguar TRAC-5 HC1 Cougar T5 AMC TRAC-5 Burst LC2 Lynx TRAC-Shot MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,016,859 MLG Score: 5609
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 26.4%MEDKIT per DEATH: 1.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.537%23.447%66911120315,06811.2954-3.73

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.064%1.428A0.391B-0.889D--HEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.547B+9.60.327C**24

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m260.5%1013 (60.8k)907 (54.4k)7.5654216,0162,1177.62481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214209128.365%22.328%63304:546

93% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 12:13 AMSep 2nd, 2017 12:17 AMSep 10th, 2019 6:32 PM (12d) (PST)Aug 17th, 2019 9:03 PM (36d) (PST)Aug 17th, 2019 8:39 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9541927621.5400.2040.3444.0830.0275609

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,23311,53545,698921221245254,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
173.3h/7.2d 124 3,576 4,382 42.5k 216 600 282 9.9m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:5,076
Deaths:367
KDR:13.831
Accuracy:27.370% B++
HSR:21.493% C*
TRAC-5
A+
Kills:2,572
Deaths:207
KDR:12.425
Accuracy:28.760% A+
HSR:20.490% C**
HC1 Cougar
A
Kills:2,332
Deaths:306
KDR:7.621
Accuracy:31.049% A
HSR:23.542% C*
T5 AMC
A+
Kills:1,162
Deaths:111
KDR:10.469
Accuracy:31.053% A+
HSR:20.740% C++
TRAC-5 Burst
B*
Kills:1,159
Deaths:108
KDR:10.732
Accuracy:27.661% B+
HSR:29.767% B*
LC2 Lynx
B**
Kills:1,159
Deaths:101
KDR:11.475
Accuracy:28.392% B**
HSR:24.590% B+
TRAC-Shot
B+
Kills:561
Deaths:55
KDR:10.200
Accuracy:27.471% B+
HSR:19.073% C++
SMG-46 Armistice
A
Kills:52
Deaths:7
KDR:7.429
Accuracy:26.712% C*
HSR:25% A
Kills:14,073
Deaths (as Light Assault):1,262
Deaths (to Light Assaults):673
KDR:11.15135
Kill Difference:12,811
Playtime:161.185 hours
Usage:93%
Score:8.750m
Score/min:905
Accuracy (listed only):28.559%
HSR (listed only):23.087%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:505
Deaths:64
KDR:7.891
Accuracy:27.143% B*
HSR:41.188% A*
T9 CARV
S
Kills:216
Deaths:28
KDR:7.714
Accuracy:27.180% A+
HSR:51.852% S
Kills:721
Deaths (as Heavy Assault):92
Deaths (to Heavy Assaults):598
KDR:7.83696
Kill Difference:629
Playtime:8.993 hours
Usage:5%
Score:0.617m
Score/min:1,144
Accuracy (listed only):27.161%
HSR (listed only):46.520%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:274
Deaths:66
KDR:4.152
Accuracy:47.989% A+
HSR:20.073% C
SMG-46 Armistice
A
Kills:52
Deaths:7
KDR:7.429
Accuracy:26.712% C*
HSR:25% A
Kills:326
Deaths (as Infiltrator):73
Deaths (to Infiltrators):247
KDR:4.46575
Kill Difference:253
Playtime:1.827 hours
Usage:1%
Score:0.052m
Score/min:479
Accuracy (listed only):37.350%
HSR (listed only):22.537%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 5,1175,07636713.831S6.2727.37%B++21.493%C*121.7S1A+54741.7h10B++36.4B*
TRAC-5 2,5942,57220712.425U4.8628.76%A+20.49%C**131.9S1.1A*66719.5h9.7B**33.7B*
HC1 Cougar 2,3652,3323067.621S0.0631.049%A23.542%C*142.2S2M**39116.4h8.6B**27.7B*
T5 AMC 1,1851,16211110.468S2.9031.053%A+20.74%C++140S2.8S7088.3h10.3A33.2B**
TRAC-5 Burst 1,1691,15910810.731M*3.1727.661%B+29.767%B*144.9M**1.3A+7668h9.5B**34.4B*
LC2 Lynx 1,1671,15910111.475S3.9128.392%B**24.59%B+146.7S1A8267.9h11.2B**39.3B*
TRAC-Shot 5635615510.2S2.6327.471%B+19.073%C++130.5SN/A8734.3h10B+36.5B++
MSW-R 508505647.891A**0.3327.143%B*41.188%A*132.9M**N/A8113.8h8.2A+30.2B*
C-4 387330486.875M**0.6928.626%B+N/A122.2B*21.1D11732.7h0.9A3.2B**
NS-44 Commissioner 276274664.152M++3.4147.989%A+20.073%C114.2M++N/A5402.4h3B*6.4B*
Frag Grenade 2522501250N/A242.4343.754%C+N/A500C++4D26890.5h3.1B++7.1B+
T9 CARV 217216287.714S0.1527.18%A+51.852%S127.1SN/A9311.7h8.2A+30.3B**
NS Decimator 10668193.579M++3.9955.273%DN/A45.3B+25.3B**9131.5h4.2B+7.5C*
SMG-46 Armistice 535277.429S0.1426.712%C*25%A104M**2S8580.5h9.8A36.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon106870.5h
Nano-Armor Kit03,1090.1h
Medical Kit6024,09945.8h

Check the help document for the dictionary if you want to learn more about words used here.


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