Online: daguest  
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Destroyer IWDN[WAR0] IWDN
VS BR 133

KDR: 4.9

Score: 38.7m

Last Seen: May 28th, 2020 4:35 PM
- OFFLINE - 35.6 hour(s)

Battle Rank 116 (133 total) - Vanu Sovereignty on Miller
Level Progress (to 117): 11%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 L100 Python HESH L100 Python HEAT Saron HRB NS-11CP Solstice VE3 NS-61 Emissary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $804,393 MLG Score: 643
Fun Score: N/A
Cheeseburgers Flipped: 6785TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.099%20.628%33210133710,9902.390692.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.816%-0.999D---0.071C+-2.08F--HEAD ++ (~12.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.6-0.291C15.4-0.079C+80.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.09%2.949%951413439,595116815778.20787608%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.408%-0.77D-0.29C*-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+4.50.64B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.406%2.278%669713404,87367318787.24071259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.691%-0.907D---0.542D0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.519B+15.30.62B+42.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.928%69.291%66911346127125220.101357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.362D**0.145C++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.472D3.8-0.188C10.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.7m225.6%301 (18.1k)250 (15k)4.901865,73813,4115.93886133 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1347558716.986%13.954%23711:3813

26% Engineer11% Heavy Assault13% Infiltrator14% Light Assault33% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:19 AMMar 14th, 2017 1:57 PMMay 30th, 2020 9:15 AM (44d) (PST)May 28th, 2020 1:49 PM (46d) (PST)May 28th, 2020 12:35 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7302614690.4240.0860.0591.1070.067643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,79015,66428,126255466414,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2584.7h/107.7d 13,908 9,173 20,338 171.7k 2,439 8,930 10,347 113.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D
Kills:1,076
Deaths:529
KDR:2.034
Accuracy:13.702% F*
HSR:21.933% D
Orion VS54
C
Kills:823
Deaths:313
KDR:2.629
Accuracy:11.610% F-
HSR:23.329% C
Kills:1,899
Deaths (as Heavy Assault):842
Deaths (to Heavy Assaults):2,713
KDR:2.25534
Kill Difference:1,057
Playtime:293.619 hours
Usage:11%
Score:3.001m
Score/min:170
Accuracy (listed only):12.656%
HSR (listed only):22.631%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D--
Kills:2,469
Deaths:1,459
KDR:1.692
Accuracy:15.080% T
HSR:17.578% D--
Solstice VE3
C
Kills:2,393
Deaths:1,746
KDR:1.371
Accuracy:14.844% F
HSR:19.139% C
Kills:4,862
Deaths (as Engineer):3,205
Deaths (to Engineers):3,333
KDR:1.517
Kill Difference:1,657
Playtime:678.055 hours
Usage:26%
Score:11.052m
Score/min:272
Accuracy (listed only):14.962%
HSR (listed only):18.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D--
Kills:2,469
Deaths:1,459
KDR:1.692
Accuracy:15.080% T
HSR:17.578% D--
Solstice VE3
C
Kills:2,393
Deaths:1,746
KDR:1.371
Accuracy:14.844% F
HSR:19.139% C
Kills:4,862
Deaths (as Light Assault):3,205
Deaths (to Light Assaults):2,093
KDR:1.517
Kill Difference:1,657
Playtime:361.667 hours
Usage:14%
Score:3.521m
Score/min:162
Accuracy (listed only):14.962%
HSR (listed only):18.359%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B+
Kills:2,251
Deaths:1,012
KDR:2.224
Accuracy:26.590% C
HSR:20.302% B+
Cerberus
C
Kills:694
Deaths:451
KDR:1.539
Accuracy:31.036% C
HSR:12.248% D**
NS-44L Blackhand
C*
Kills:686
Deaths:252
KDR:2.722
Accuracy:41.251% C+
HSR:45.044% C*
Manticore SX40
C
Kills:181
Deaths:129
KDR:1.403
Accuracy:28.234% C
HSR:14.917% D-
XM98
D
Kills:127
Deaths:36
KDR:3.528
Accuracy:25.928% F-
HSR:69.291% D
Beamer VS3
D--
Kills:62
Deaths:57
KDR:1.088
Accuracy:21.427% D--
HSR:9.677% F
Kills:4,001
Deaths (as Infiltrator):1,937
Deaths (to Infiltrators):2,626
KDR:2.06557
Kill Difference:2,064
Playtime:338.861 hours
Usage:13%
Score:3.037m
Score/min:149
Accuracy (listed only):29.078%
HSR (listed only):28.580%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:355
Deaths:244
KDR:1.455
Accuracy:15.166% F-
HSR:17.747% D
Kills:355
Deaths (as Combat Medic):244
Deaths (to Combat Medics):848
KDR:1.45492
Kill Difference:111
Playtime:53.703 hours
Usage:2%
Score:0.691m
Score/min:214
Accuracy (listed only):15.166%
HSR (listed only):17.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:11,858
Deaths:2,548
KDR:4.654
Accuracy:14.541% D*
HSR:22.753% C++
Blueshift VM5
C+
Kills:11,389
Deaths:2,548
KDR:4.470
Accuracy:14.685% D**
HSR:22.337% C+
Comet VM2
C*
Kills:1,978
Deaths:634
KDR:3.120
Accuracy:34.584% D*
HSR:4.651% C*
Nebula VM20
C
Kills:1,864
Deaths:376
KDR:4.957
Accuracy:17.208% C--
HSR:19.796% C
Nebula VM20
C+
Kills:1,775
Deaths:376
KDR:4.721
Accuracy:17.474% C--
HSR:20.451% C+
Comet VM2
C+
Kills:1,735
Deaths:628
KDR:2.763
Accuracy:35.422% D*
HSR:4.035% C+
Vortex VM21
C+
Kills:668
Deaths:229
KDR:2.917
Accuracy:42.031% C+
HSR:3.144% C+
Vortex VM21
C+
Kills:535
Deaths:229
KDR:2.336
Accuracy:42.105% C+
HSR:2.804% C
NS-10 Burster
D
Kills:208
Deaths:63
KDR:3.302
Accuracy:26.040% D
HSR:1.442% D*
NS-10 Burster
B+
Kills:201
Deaths:63
KDR:3.190
Accuracy:26.223% D-
HSR:6.965% B+
Kills:32,211
Deaths (as MAX Suit):3,847
Deaths (to MAX Suits):731
KDR:8.37302
Kill Difference:28,364
Playtime:849.696 hours
Usage:33%
Score:17.399m
Score/min:341
Accuracy (listed only):27.031%
HSR (listed only):10.838%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:181
V. Kills:90 199%
Deaths:22
KDR:8.227
Accuracy:49.147% B**
KPH:36.700 C
VKPH:18.200 D
Kills:181 (0 + 181)
Deaths:22
KDR:8.227
VKDR:4.091
Vehicle Kills:90
Kill Difference:159
Playtime:4.936 hours
Usage:0%
Score:0.118m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:49.147%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:6,327
V. Kills:874 N/A
Deaths:251
KDR:25.207
Accuracy:38.823% D*
KPH:58.100 C+
VKPH:8 C+
L100 Python HEAT
B**
Kills:3,040
V. Kills:516 N/A
Deaths:169
KDR:17.988
Accuracy:37.946% D**
KPH:52.100 B**
VKPH:8.800 D
Skyguard
C*
Kills:130
V. Kills:64 200%
Deaths:20
KDR:6.500
Accuracy:24.583% D-
KPH:17.600 C*
VKPH:8.600 C-
L100 Python AP
D-
Kills:98
V. Kills:68 142%
Deaths:18
KDR:5.444
Accuracy:37.788% F--
KPH:20.600 D--
VKPH:14.300 D-
Kills:9,595 (9,595 + 0)
Deaths:458
KDR:20.950
VKDR:3.323
Vehicle Kills:1,522
Kill Difference:9,137
Playtime:179.519 hours
Usage:7%
Score:2.480m
Score/min:230
Driving Accuracy:37.788%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:2,862
V. Kills:1,312 218%
Deaths:251
KDR:11.402
Accuracy:31.385% F
KPH:26.200 C+
VKPH:12 C-
Proton II PPA
C-
Kills:976
V. Kills:60 N/A
Deaths:50
KDR:19.520
Accuracy:17.933% D*
KPH:48.100 C-
VKPH:3 C--
E540 Halberd
C
Kills:570
V. Kills:258 220%
Deaths:38
KDR:15
Accuracy:40.881% D--
KPH:30.500 C
VKPH:13.800 C--
Kills:4,408 (0 + 4,408)
Deaths:339
KDR:13.003
VKDR:4.808
Vehicle Kills:1,630
Kill Difference:4,069
Playtime:148.042 hours
Usage:6%
Score:1.865m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:40.881%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:152
V. Kills:39 380%
Deaths:21
KDR:7.238
Accuracy:20.809% F-
KPH:14 D
VKPH:3.600 D*
M12 Kobalt
D--
Kills:76
V. Kills:3 N/A
Deaths:2
KDR:38
Accuracy:11.159% D**
KPH:27.400 D*
VKPH:1.100 D--
M20 Basilisk
D--
Kills:56
V. Kills:23 233%
Deaths:14
KDR:4
Accuracy:24.341% F-
KPH:10.600 D--
VKPH:4.400 D--
Kills:284 (0 + 284)
Deaths:37
KDR:7.676
VKDR:1.757
Vehicle Kills:65
Kill Difference:247
Playtime:18.896 hours
Usage:1%
Score:0.130m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:24.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 12,14211,8582,5484.654B*0.2514.541%D*22.753%C++26.1DN/A75455.2h17.9D-122.8D--
Blueshift VM5 11,66411,3892,5484.47B*0.4314.685%D**22.337%C+25DN/A72455.1h18.9D--128.5D*
L100 Python HESH 7,2016,32725125.207B++20.3138.823%D*2.323%B++58C+8C+216109h3.3C+8.5C
L100 Python HEAT 3,5563,04016917.988A++13.0937.946%D**4.112%B**52.1B**8.8D23158.4h3A7.9B+
Saron HRB 4,1742,86225111.402B**6.5031.385%F1.433%C+26.2C+12C-219109.1h16.2B*51.5C+
NS-11CP 2,5172,4691,4591.692C+3.2115.08%T17.578%D--9.3D*N/A31265.9h18.9F125.2T*
Solstice VE3 2,4332,3931,7461.371B++3.5314.844%F19.139%C9.7DN/A39247.8h18.2D122.6C--
NS-61 Emissary 2,2812,2511,0122.224A++2.6826.59%C20.302%B+14.1DN/A34159.3h12.8C++48C++
Comet VM2 2,8941,9786343.12A**1.7834.584%D*4.651%C*11.6C+5.4B+98171h25.9C74.9C--
Nebula VM20 1,8791,8643764.957B**0.0617.208%C--19.796%C29.4C--N/A11663.5h22.4F-130.3D-
Nebula VM20 1,8101,7753764.721B**0.1817.474%C--20.451%C+28DN/A10963.4h24D*137.5D--
Comet VM2 2,5251,7356282.763A++2.1435.422%D*4.035%C+10.2C-4.6C81170.1h30.1C85D
Spear Anti-Vehicle Phalanx Turret 2,1911,5056622.803A*17.9036.605%D--4.252%C*29D13.2D-23251.9h8.4C++23C+
NS-15M AE 1,1131,0765292.034C+2.8713.702%F*21.933%D13.1D*N/A4082.4h18.9F**137.7T*
Proton II PPA 1,0369765019.52C++14.6217.933%D*2.152%C*48.1C-3C--15020.3h7.3B+40.8C+
MANA Anti-Vehicle Turret 1,4099112563.559C+1.3446.819%D*3.622%B+9110S4980U1014260.1h6.9C14.7D-
Orion VS54 8378233132.629B+2.2711.61%F-23.329%C16.1D-N/A9051.1h16.9D*145.4D
Cerberus 7106944511.539B3.3631.036%C12.248%D**13D-N/A4653.3h6.5C21.1C+
NS-44L Blackhand 6946862522.722B**2.1841.251%C+45.044%C*16.1DN/A3742.5h4.4C+10.6C++
Vortex VM21 1,2066682292.917C*1.9842.031%C+3.144%C+6.1D-4.9D73109.1h53.7D127.7C
C-4 1,0185862252.604B++2.3031.685%B*N/A64.4C--47.5A10589.1h1.5C+4.8B
E540 Halberd 8285703815C*10.1040.881%D--2.982%B+30.5C13.8C--22418.7h5.9C14.5D
Vortex VM21 1,0275352292.336C++2.5742.105%C+2.804%C4.9D-4.5C-64109.1h67.8D-161C
Lumine Edge 4914873,3150.147C++4.7530.01%C++13.347%C1C-N/A3509.9h1.3C**4.3B
Pulsar VS1 3633552441.455C**3.4515.166%F-17.747%D15.6DN/A8422.7h18D*118.7F-
NS Annihilator 6343292321.418A*3.4877.139%D--N/A7.6D7.1D13643.1h11.5C++14.9C+
Lancer VS22 6292823190.884C+4.0257.669%C2.482%B*6.1D7.5D11946.5h37.7D65.3D
Plasma Grenade 2552551255N/A250.1045.206%CN/A425DN/A24150.6h3.7C8.2C+
NS Decimator 2552201791.229C+3.6749.774%D**2.727%B+23.7D-3.8D**1699.3h4.5C+9C-
MAX Punch 2422163,8540.056C-4.8549.502%C++N/A0.3D-N/A1838.3h2.5C+5.1C++
NS-10 Burster 393208633.302A*1.6026.04%D1.442%D*5.1C-4.5B10040.9h155.8C--598.2D
NS-10 Burster 361201633.19A+1.7126.223%D-6.965%B+4.9D3.9C+9140.9h162.5C-619.5D
C150 Dalton 271181228.227C+3.3349.147%B**N/A36.9C18.4D3994.9h4.6C-9.4C*
Manticore SX40 1821811291.403C**3.5028.234%C14.917%D-10.3D--N/A3117.6h8C+28.3C+
Proximity Mine 1681681412A*7.1054.11%B**N/A140C++N/A6681.2h1.9C+3.5B++
Aspis Anti-Aircraft Phalanx Turret 332166179.765A*4.8621.135%D-N/A7.2D7.2D-15022.9h139.1C**658.3C+
Tank Mine 241161917.889S12.9989.046%M**N/A146.4B++72.7C**19081.1h3.1F-3.5A+
Spear Anti-Vehicle Phalanx Tower 1971551155S150.1053.013%C*1.935%D-59.6C**16.2D2782.6h8.5C++16B
M20 Basilisk 191152217.238A+2.3420.809%F-8.553%B**14.1D3.6D*11710.8h59.9B+288.1C
Skyguard 194130206.5B++1.6024.583%D-2.308%B17.6C*8.6C-2777.4h96B+390.6C++
XM98 128127363.528B+1.3725.928%F-69.291%D14.9D-N/A1038.5h3.8F--14.6F**
S1 129105801.313B*3.5944.452%F5.714%A++15D-3.4D*4597h6.2C++13.9C
Nemesis VSH9 169102831.229B++3.6745.081%F*N/A7.1D4.7D19314.3h8.5C+18.8D**
L100 Python AP 16698185.444C+0.5437.788%F--8.163%M++20.4D--14.2D-4814.8h7C18.6D*
M12 Kobalt 7976238B*33.1011.159%D**19.737%C**27.1D*1.1D--1222.8h25.1D*225.2D*
Beamer VS3 6862571.088C**3.8121.427%D--9.677%F9.8D-1B926.3h11.7D54.7D-
M20 Basilisk 7956144C++0.9024.341%F-5.357%C+10.6D--4.3D--1075.3h103.9C+427D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit319618,49349.4h
Anti-Vehicle MANA Turret118662h
CME0860h
Equinox VE2 Burst1510h
Spawn Beacon13550.4h
M20 Wyvern0520h
Hellion G01830h
Auraxium Force-Blade9582.2h
Spiker0650.4h
Deconstruction Tool09570h
Recon Detection Device537,60014.7h
Medical Applicator256118,47722.7h
Ammunition Package107191h
VE-LR Obelisk01510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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