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Destroyer IWDN[WAR0] IWDN
VS BR 131

KDR: 4.94

Score: 37.3m

Last Seen: Dec 9th, 2019 8:05 PM
- OFFLINE - 45.4 hour(s)

Battle Rank 114 (131 total) - Vanu Sovereignty on Miller - Outfit Officer of WAR ONLY[WAR0] WAR ONLY
VS outfit on Miller

Members: 33
Level Progress (to 115): 13%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 L100 Python HESH L100 Python HEAT Saron HRB NS-11CP Solstice VE3 NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $774,369 MLG Score: 619
Fun Score: N/A
Cheeseburgers Flipped: 6523TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.011%20.568%32910121710,4532.424732.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.815%-1.027D*-0.063C+-2.101F--HEAD ++ (~12.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.2-0.302C15.4-0.078C+80.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.084%2.957%967412239,570114515728.35079608%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.41%-0.771D-0.277C*-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.648B+4.50.641B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.383%2.2%672712204,81866118647.27795258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.874%-0.909D---0.563D0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.525B+15.10.626B+42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.827%67.797%67211226118119720.0984975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.398D**0.07C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.487D3.8-0.188C10.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WAR ONLY[WAR0] WAR ONLY
VS outfit on Miller

Members: 33
37.3m224.3%299 (17.9k)248 (14.9k)4.9352662,50512,6656.00616131 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227521616.992%13.609%23111:5413

27% Engineer11% Heavy Assault13% Infiltrator14% Light Assault33% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:19 AMMar 14th, 2017 1:57 PMDec 11th, 2019 8:32 AM (3h) (PST)Dec 9th, 2019 4:57 PM (2d) (PST)Dec 9th, 2019 4:05 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7292514780.4160.0840.0571.0840.067619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,75215,08728,665255365414,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2503.6h/104.3d 13,563 8,506 19,277 162.9k 2,358 8,700 10,107 109.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D
Kills:873
Deaths:413
KDR:2.114
Accuracy:13.776% F--
HSR:22.108% D
Orion VS54
C
Kills:823
Deaths:313
KDR:2.629
Accuracy:11.610% F-
HSR:23.329% C
Kills:1,696
Deaths (as Heavy Assault):726
Deaths (to Heavy Assaults):2,565
KDR:2.33609
Kill Difference:970
Playtime:274.884 hours
Usage:11%
Score:2.806m
Score/min:170
Accuracy (listed only):12.693%
HSR (listed only):22.719%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D-
Kills:2,419
Deaths:1,408
KDR:1.718
Accuracy:15.048% F**
HSR:17.652% D-
Solstice VE3
C+
Kills:2,393
Deaths:1,746
KDR:1.371
Accuracy:14.844% D**
HSR:19.139% C+
Kills:4,812
Deaths (as Engineer):3,154
Deaths (to Engineers):3,228
KDR:1.52568
Kill Difference:1,658
Playtime:673.805 hours
Usage:27%
Score:11.026m
Score/min:273
Accuracy (listed only):14.946%
HSR (listed only):18.396%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D-
Kills:2,419
Deaths:1,408
KDR:1.718
Accuracy:15.048% F**
HSR:17.652% D-
Solstice VE3
C+
Kills:2,393
Deaths:1,746
KDR:1.371
Accuracy:14.844% D**
HSR:19.139% C+
Kills:4,812
Deaths (as Light Assault):3,154
Deaths (to Light Assaults):1,998
KDR:1.52568
Kill Difference:1,658
Playtime:355.833 hours
Usage:14%
Score:3.478m
Score/min:163
Accuracy (listed only):14.946%
HSR (listed only):18.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B+
Kills:1,974
Deaths:847
KDR:2.331
Accuracy:26.460% C
HSR:19.808% B+
Cerberus
C+
Kills:694
Deaths:449
KDR:1.546
Accuracy:31.111% C+
HSR:12.248% D*
NS-44L Blackhand
C*
Kills:686
Deaths:252
KDR:2.722
Accuracy:41.251% C+
HSR:45.044% C*
Manticore SX40
C+
Kills:181
Deaths:129
KDR:1.403
Accuracy:28.234% C+
HSR:14.917% D--
XM98
D-
Kills:118
Deaths:29
KDR:4.069
Accuracy:25.827% F
HSR:67.797% D-
Beamer VS3
D--
Kills:59
Deaths:56
KDR:1.054
Accuracy:21.062% D--
HSR:10.170% F
Kills:3,712
Deaths (as Infiltrator):1,762
Deaths (to Infiltrators):2,484
KDR:2.1067
Kill Difference:1,950
Playtime:320.353 hours
Usage:13%
Score:2.819m
Score/min:147
Accuracy (listed only):28.991%
HSR (listed only):28.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C-
Kills:351
Deaths:237
KDR:1.481
Accuracy:15.198% F
HSR:17.664% C-
Kills:351
Deaths (as Combat Medic):237
Deaths (to Combat Medics):808
KDR:1.48101
Kill Difference:114
Playtime:53.429 hours
Usage:2%
Score:0.684m
Score/min:213
Accuracy (listed only):15.198%
HSR (listed only):17.664%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:10,793
Deaths:2,293
KDR:4.707
Accuracy:14.478% D--
HSR:22.515% C**
Blueshift VM5
C++
Kills:10,307
Deaths:2,293
KDR:4.495
Accuracy:14.628% D--
HSR:22.266% C++
Comet VM2
C*
Kills:1,964
Deaths:624
KDR:3.147
Accuracy:34.553% D--
HSR:4.633% C*
Nebula VM20
C+
Kills:1,842
Deaths:375
KDR:4.912
Accuracy:17.215% C
HSR:19.761% C+
Nebula VM20
C+
Kills:1,759
Deaths:375
KDR:4.691
Accuracy:17.478% C
HSR:20.296% C+
Comet VM2
C+
Kills:1,723
Deaths:618
KDR:2.788
Accuracy:35.403% D--
HSR:4.063% C+
Vortex VM21
C+
Kills:642
Deaths:223
KDR:2.879
Accuracy:41.991% C+
HSR:3.115% C+
Vortex VM21
C++
Kills:522
Deaths:223
KDR:2.341
Accuracy:42.045% C++
HSR:2.874% C--
NS-10 Burster
C-
Kills:204
Deaths:60
KDR:3.400
Accuracy:26.140% C-
HSR:1.471% D*
NS-10 Burster
C**
Kills:195
Deaths:60
KDR:3.250
Accuracy:26.321% D
HSR:7.179% C**
Kills:29,951
Deaths (as MAX Suit):3,572
Deaths (to MAX Suits):700
KDR:8.38494
Kill Difference:26,379
Playtime:816.922 hours
Usage:33%
Score:16.487m
Score/min:336
Accuracy (listed only):27.025%
HSR (listed only):10.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:181
V. Kills:90 199%
Deaths:22
KDR:8.227
Accuracy:49.176% A
KPH:36.700 C+
VKPH:18.200 D
Kills:181 (0 + 181)
Deaths:22
KDR:8.227
VKDR:4.091
Vehicle Kills:90
Kill Difference:159
Playtime:4.936 hours
Usage:0%
Score:0.118m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:49.176%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:6,302
V. Kills:869 N/A
Deaths:251
KDR:25.108
Accuracy:38.839% D*
KPH:58.100 C**
VKPH:8 C+
L100 Python HEAT
A+
Kills:3,040
V. Kills:516 N/A
Deaths:169
KDR:17.988
Accuracy:37.946% D**
KPH:52.100 A+
VKPH:8.800 D
Skyguard
B+
Kills:130
V. Kills:64 200%
Deaths:20
KDR:6.500
Accuracy:24.583% D
KPH:17.600 B+
VKPH:8.600 C
L100 Python AP
D
Kills:98
V. Kills:68 142%
Deaths:18
KDR:5.444
Accuracy:37.788% F--
KPH:20.600 D-
VKPH:14.300 D
Kills:9,570 (9,570 + 0)
Deaths:458
KDR:20.895
VKDR:3.312
Vehicle Kills:1,517
Kill Difference:9,112
Playtime:179.026 hours
Usage:7%
Score:2.471m
Score/min:230
Driving Accuracy:37.788%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:2,846
V. Kills:1,304 218%
Deaths:251
KDR:11.339
Accuracy:31.259% D**
KPH:26.300 C++
VKPH:12 C-
Proton II PPA
C
Kills:974
V. Kills:60 N/A
Deaths:50
KDR:19.480
Accuracy:17.943% D--
KPH:48.200 C
VKPH:3 C
E540 Halberd
C+
Kills:557
V. Kills:255 218%
Deaths:38
KDR:14.658
Accuracy:41.273% D-
KPH:30.600 C+
VKPH:14 C
Kills:4,377 (0 + 4,377)
Deaths:339
KDR:12.912
VKDR:4.776
Vehicle Kills:1,619
Kill Difference:4,038
Playtime:146.829 hours
Usage:6%
Score:1.853m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:41.273%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:144
V. Kills:36 389%
Deaths:21
KDR:6.857
Accuracy:20.629% F-
KPH:13.700 D
VKPH:3.400 D*
M12 Kobalt
D--
Kills:60
V. Kills:3 N/A
Deaths:2
KDR:30
Accuracy:9.840% D**
KPH:24.300 D--
VKPH:1.200 D--
M20 Basilisk
D-
Kills:56
V. Kills:23 233%
Deaths:14
KDR:4
Accuracy:24.249% F
KPH:10.700 D-
VKPH:4.400 D--
Kills:260 (0 + 260)
Deaths:37
KDR:7.027
VKDR:1.676
Vehicle Kills:62
Kill Difference:223
Playtime:18.227 hours
Usage:1%
Score:0.125m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:24.249%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 11,03410,7932,2934.707B**0.2314.478%D--22.515%C**25.3C--N/A73427h18C-124.5D
Blueshift VM5 10,53010,3072,2934.495B*0.4414.628%D--22.266%C++24.1DN/A70427h19.2D131.1D-
L100 Python HESH 7,1716,30225125.108B**20.1738.839%D*2.333%B*58.1C**8C+216108.5h3.3C**8.5C+
L100 Python HEAT 3,5563,04016917.988M+13.0537.946%D**4.112%B**52.1A+8.8D23158.4h3A+7.9B*
Saron HRB 4,1502,84625111.339A6.4031.259%D**1.405%C+26.3C++12C-219108.4h16.1B**51.4C*
NS-11CP 2,4652,4191,4081.718C+3.2215.048%F**17.652%D-9.3D*N/A31260.3h18.8F--125.1T*
Solstice VE3 2,4332,3931,7461.371B**3.5614.844%D**19.139%C+9.7DN/A39247.8h18.2C122.6C-
NS-61 Emissary 1,9961,9748472.331A*2.6026.46%C19.808%B+13.7DN/A32143.9h12.7C*47.9C*
Comet VM2 2,8761,9646243.147M1.7934.553%D--4.633%C*11.6C++5.4B++98169.9h25.9C+75C
Nebula VM20 1,8571,8423754.912A+0.0217.215%C19.761%C+29.2CN/A11563.1h22.6D**131.3C--
Nebula VM20 1,7941,7593754.691A+0.2417.478%C20.296%C+27.9CN/A10963.1h24.2F138.3D
Comet VM2 2,5111,7236182.788A*2.1535.403%D--4.063%C+10.2C4.7C+81168.9h30.1C+85.1C
Spear Anti-Vehicle Phalanx Turret 2,1601,4826622.455A*17.5236.53%D-4.318%C*28.8C--13.2D23251.4h8.4C**23.1C+
Proton II PPA 1,0349745019.48C**14.5417.943%D--2.156%C*48.2C3C15020.2h7.3B*40.6C**
MANA Anti-Vehicle Turret 1,4009052563.535B+1.4046.83%D-3.646%B*9050S4950S9595400.1h6.9B+14.8C+
NS-15M AE 9018734132.114C++2.8213.776%F--22.108%D12.3D*N/A3970.9h19.5F--141.3T
Orion VS54 8378233132.629B*2.3111.61%F-23.329%C16.1DN/A8851.1h16.9D-145.4D
Cerberus 7106944491.546B+3.3931.111%C+12.248%D*13.1DN/A4653h6.5C+21C++
NS-44L Blackhand 6946862522.722A2.2141.251%C+45.044%C*16.1C-N/A3742.5h4.4C++10.6C*
Vortex VM21 1,1676422232.879A2.0641.991%C+3.115%C+6D4.9C73107h54.8C130.4C+
C-4 1,0155842232.619B*2.3231.653%B*N/A64.2C-47.4A10529.1h1.5C+4.8B+
E540 Halberd 8125573814.658B+9.7241.273%D-3.052%B+30.6C+14C22618.2h5.9C+14.3C
Vortex VM21 1,0095222232.341B**2.5942.045%C++2.874%C--4.9D4.6C+64107h68.1C--162C+
Lumine Edge 4744702,8590.164C++4.7729.965%C*13.192%C-1C-N/A3471.7h1.3B4.3B+
Pulsar VS1 3593512371.481B+3.4515.198%F17.664%C-15.6C--N/A8222.5h18D118.3D*
NS Annihilator 6343292321.418A++3.5277.139%D--N/A7.6D7.1C--13643.1h11.5C*14.9C+
Lancer VS22 6242793150.886C++4.0557.56%C--2.509%B6.1D7.5D12045.9h37.5C65.2C
Plasma Grenade 2312311231N/A226.0644.422%C+N/A385C-N/A23330.6h3.8C++8.5C++
MAX Punch 2342093,5790.058C4.8849.214%C++N/A0.3D-N/A1806h2.5C+5.2C+
NS-10 Burster 388204603.4M**1.5426.14%C-1.471%D*5.1C4.6B++10040.1h156.9C600.1C
NS-10 Burster 352195603.25M1.6926.321%D7.179%C**4.9C3.9C++9140.1h165.4C628.3C
C150 Dalton 271181228.227C++3.2949.176%AN/A36.9C+18.4C--3994.9h4.6C9.4B+
Manticore SX40 1821811291.403B+3.5328.234%C+14.917%D--10.3D-N/A3117.5h8C++28.3C++
Proximity Mine 1661661411.857M6.9253.596%AN/A138.3BN/A6521.2h1.9C++3.5B*
Aspis Anti-Aircraft Phalanx Turret 325162179.529A**4.5921.106%DN/A7.2D7.2D15022.6h140B+663.5C++
Tank Mine 241161917.889S12.9586.396%M**N/A201.3A++100A26220.8h3F-3.5A+
NS Decimator 1801561061.472B+3.4649.02%D**1.923%C+22.6D-3.5D**1886.9h4.6C++9.5C-
M20 Basilisk 180144216.857A++1.9220.629%F-9.028%A13.7D3.4D*11710.5h61.1B**296.4C+
Spear Anti-Vehicle Phalanx Tower 1711371137S132.0655.951%B+2.19%D72.1B**17.9D3231.9h8B+14.4B++
Skyguard 194130206.5A1.5624.583%D2.308%C**17.6B+8.6C2757.4h96B++390.6B
XM98 119118294.069B**0.8725.827%F67.797%D-14.8DN/A1048h3.8F14.6F--
S1 129105801.313A3.6244.452%D**5.714%A++15D3.4D*4597h6.2B+13.9C+
Nemesis VSH9 169102831.229B*3.7145.302%F--N/A7.2D4.7D19314.2h8.5C+18.7D*
L100 Python AP 16698185.444C++0.5137.788%F--8.163%M*20.4D-14.2D4764.8h7C18.6D*
M12 Kobalt 6360230A+25.069.84%D**18.333%C++24D--1.2D--1132.5h23.8C--241.9D*
Beamer VS3 6559561.054B+3.8821.062%D--10.17%F9.5D-1B+876.2h11.8C-56.2C
M20 Basilisk 7956144B+0.9424.249%F5.357%C+10.8D-4.4D--1085.2h102.7C++423.5D-

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0520h
Spawn Beacon13490.4h
Hellion G01830h
Nano-Armor Kit319617,13049.3h
CME0860h
Equinox VE2 Burst1510h
Anti-Vehicle MANA Turret118622h
Auraxium Force-Blade9582.2h
Deconstruction Tool09570h
Spiker0650.4h
Recon Detection Device477,04813.9h
Ammunition Package97121h
Medical Applicator254117,80422.6h
VE-LR Obelisk01510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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