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Destroyer IWDN[WAR0] IWDN
VS BR 130

KDR: 4.93

Score: 36.2m

Last Seen: Sep 17th, 2019 8:48 PM
- OFFLINE - 4.7 hour(s)

Battle Rank 112 (130 total) - Vanu Sovereignty on Miller - Outfit Officer of WAR ONLY[WAR0] WAR ONLY
VS outfit on Miller

Members: 53
Level Progress (to 113): 66%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 L100 Python HESH L100 Python HEAT Saron HRB Solstice VE3 NS-11CP Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $736,839 MLG Score: 589
Fun Score: N/A
Cheeseburgers Flipped: 6318TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.853%20.374%32310120410,0132.442192.492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.844%-1.038D*-0.102C+-2.12F--HEAD ++ (~12.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.4-0.316C15.4-0.086C+81.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.078%2.963%978412109,516112615628.44366609%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.415%-0.768D-0.26C*-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.648B+4.50.641B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.299%2.185%687712074,76063818447.46081258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.903%-0.916D---0.557D0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.521B+150.623B+42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.245%70.094%68711213107114710.0932056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.466F0.196C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.541D3.9-0.21C11.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WAR ONLY[WAR0] WAR ONLY
VS outfit on Miller

Members: 53
36.2m224.1%297 (17.8k)247 (14.8k)4.9342559,80812,1216.03135130 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214487316.908%13.197%22312:0313

27% Engineer11% Heavy Assault12% Infiltrator14% Light Assault32% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:19 AMMar 14th, 2017 1:57 PMSep 18th, 2019 5:02 AM (19h) (PST)Sep 17th, 2019 5:47 PM (1d) (PST)Sep 17th, 2019 4:48 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7262434830.4080.0830.0541.0660.068589

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,58714,58229,005245364414,805

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2442.6h/101.8d 13,298 7,893 18,306 156.3k 2,284 8,465 9,924 106.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:823
Deaths:313
KDR:2.629
Accuracy:11.610% F-
HSR:23.329% C
NS-15M AE
D
Kills:800
Deaths:355
KDR:2.254
Accuracy:13.475% F--
HSR:21.750% D
Kills:1,623
Deaths (as Heavy Assault):668
Deaths (to Heavy Assaults):2,468
KDR:2.42964
Kill Difference:955
Playtime:266.653 hours
Usage:11%
Score:2.732m
Score/min:171
Accuracy (listed only):12.542%
HSR (listed only):22.540%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:2,393
Deaths:1,746
KDR:1.371
Accuracy:14.844% F
HSR:19.139% C+
NS-11CP
D--
Kills:2,323
Deaths:1,329
KDR:1.748
Accuracy:14.931% F**
HSR:17.391% D--
Kills:4,716
Deaths (as Engineer):3,075
Deaths (to Engineers):3,125
KDR:1.53366
Kill Difference:1,641
Playtime:669.279 hours
Usage:27%
Score:10.971m
Score/min:273
Accuracy (listed only):14.887%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:2,393
Deaths:1,746
KDR:1.371
Accuracy:14.844% F
HSR:19.139% C+
NS-11CP
D--
Kills:2,323
Deaths:1,329
KDR:1.748
Accuracy:14.931% F**
HSR:17.391% D--
Kills:4,716
Deaths (as Light Assault):3,075
Deaths (to Light Assaults):1,937
KDR:1.53366
Kill Difference:1,641
Playtime:349.407 hours
Usage:14%
Score:3.417m
Score/min:163
Accuracy (listed only):14.887%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B+
Kills:1,786
Deaths:757
KDR:2.359
Accuracy:26.334% C
HSR:20.101% B+
Cerberus
C+
Kills:694
Deaths:447
KDR:1.553
Accuracy:31.153% C+
HSR:12.248% D*
NS-44L Blackhand
C**
Kills:607
Deaths:205
KDR:2.961
Accuracy:41.314% C+
HSR:45.140% C**
Manticore SX40
C+
Kills:180
Deaths:128
KDR:1.406
Accuracy:28.339% C+
HSR:14.444% D--
XM98
D
Kills:107
Deaths:27
KDR:3.963
Accuracy:25.245% F-
HSR:70.094% D
Beamer VS3
D--
Kills:58
Deaths:56
KDR:1.036
Accuracy:21.049% D--
HSR:10.345% F
Kills:3,432
Deaths (as Infiltrator):1,620
Deaths (to Infiltrators):2,378
KDR:2.11852
Kill Difference:1,812
Playtime:304.696 hours
Usage:12%
Score:2.632m
Score/min:144
Accuracy (listed only):28.906%
HSR (listed only):28.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C-
Kills:349
Deaths:235
KDR:1.485
Accuracy:15.187% F
HSR:17.765% C-
Kills:349
Deaths (as Combat Medic):235
Deaths (to Combat Medics):768
KDR:1.48511
Kill Difference:114
Playtime:53.060 hours
Usage:2%
Score:0.681m
Score/min:214
Accuracy (listed only):15.187%
HSR (listed only):17.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:9,844
Deaths:2,122
KDR:4.639
Accuracy:14.282% D*
HSR:22.227% C*
Blueshift VM5
C++
Kills:9,400
Deaths:2,122
KDR:4.430
Accuracy:14.424% D*
HSR:21.777% C++
Comet VM2
C*
Kills:1,955
Deaths:609
KDR:3.210
Accuracy:34.442% D--
HSR:4.604% C*
Nebula VM20
C
Kills:1,835
Deaths:374
KDR:4.906
Accuracy:17.214% C
HSR:19.728% C
Nebula VM20
C+
Kills:1,753
Deaths:374
KDR:4.687
Accuracy:17.480% C
HSR:20.365% C+
Comet VM2
C+
Kills:1,703
Deaths:603
KDR:2.824
Accuracy:35.289% D--
HSR:4.110% C+
Vortex VM21
C++
Kills:636
Deaths:222
KDR:2.865
Accuracy:41.865% C++
HSR:3.145% C+
Vortex VM21
C++
Kills:517
Deaths:222
KDR:2.329
Accuracy:41.921% C++
HSR:2.901% C-
NS-10 Burster
C--
Kills:194
Deaths:56
KDR:3.464
Accuracy:25.954% C--
HSR:1.546% D*
NS-10 Burster
B+
Kills:188
Deaths:56
KDR:3.357
Accuracy:26.162% D
HSR:7.447% B+
Kills:28,025
Deaths (as MAX Suit):3,380
Deaths (to MAX Suits):673
KDR:8.29142
Kill Difference:24,645
Playtime:791.234 hours
Usage:32%
Score:15.729m
Score/min:331
Accuracy (listed only):26.903%
HSR (listed only):10.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:181
V. Kills:90 199%
Deaths:22
KDR:8.227
Accuracy:49.176% B**
KPH:36.700 C++
VKPH:18.200 C--
Kills:181 (0 + 181)
Deaths:22
KDR:8.227
VKDR:4.091
Vehicle Kills:90
Kill Difference:159
Playtime:4.936 hours
Usage:0%
Score:0.118m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:49.176%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:6,248
V. Kills:859 N/A
Deaths:251
KDR:24.892
Accuracy:38.894% D*
KPH:58.300 B
VKPH:8 C+
L100 Python HEAT
A+
Kills:3,040
V. Kills:516 N/A
Deaths:169
KDR:17.988
Accuracy:37.946% D**
KPH:52.100 A+
VKPH:8.800 D
Skyguard
B+
Kills:130
V. Kills:64 200%
Deaths:20
KDR:6.500
Accuracy:24.583% D
KPH:17.600 B+
VKPH:8.600 C
L100 Python AP
D
Kills:98
V. Kills:68 142%
Deaths:18
KDR:5.444
Accuracy:37.788% F--
KPH:20.600 D-
VKPH:14.300 D
Kills:9,516 (9,516 + 0)
Deaths:458
KDR:20.777
VKDR:3.290
Vehicle Kills:1,507
Kill Difference:9,058
Playtime:177.646 hours
Usage:7%
Score:2.462m
Score/min:231
Driving Accuracy:37.788%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:2,807
V. Kills:1,289 218%
Deaths:251
KDR:11.183
Accuracy:31.135% D**
KPH:26.100 C++
VKPH:12 C-
Proton II PPA
C
Kills:972
V. Kills:60 N/A
Deaths:50
KDR:19.440
Accuracy:17.918% D--
KPH:48.100 C
VKPH:3 C
E540 Halberd
C+
Kills:547
V. Kills:254 215%
Deaths:38
KDR:14.395
Accuracy:41.699% D
KPH:30.700 C+
VKPH:14.200 C
Kills:4,326 (0 + 4,326)
Deaths:339
KDR:12.761
VKDR:4.729
Vehicle Kills:1,603
Kill Difference:3,987
Playtime:145.761 hours
Usage:6%
Score:1.838m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:41.699%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:142
V. Kills:36 384%
Deaths:21
KDR:6.762
Accuracy:20.637% F-
KPH:13.700 D
VKPH:3.500 D*
M12 Kobalt
D-
Kills:60
V. Kills:3 N/A
Deaths:2
KDR:30
Accuracy:9.985% D**
KPH:24.900 D--
VKPH:1.200 D-
M20 Basilisk
D--
Kills:51
V. Kills:22 222%
Deaths:14
KDR:3.643
Accuracy:23.778% F
KPH:10.100 D--
VKPH:4.400 D--
Kills:253 (0 + 253)
Deaths:37
KDR:6.838
VKDR:1.649
Vehicle Kills:61
Kill Difference:216
Playtime:17.776 hours
Usage:1%
Score:0.123m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:23.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 10,0589,8442,1224.639B**0.3014.282%D*22.227%C*24.3DN/A70405.6h18.2D127.3D
Blueshift VM5 9,5979,4002,1224.43B*0.5014.424%D*21.777%C++23.2DN/A68405.6h19.3D-134D-
L100 Python HESH 7,1076,24825124.892A19.9638.894%D*2.337%B++58.3B8C+217107.1h3.3C**8.4C+
L100 Python HEAT 3,5563,04016917.988M++13.0537.946%D**4.112%B**52.1A+8.8D23158.4h3A+7.9B*
Saron HRB 4,0962,80725111.183B**6.2531.135%D**1.389%C+26.1C++12C-219107.7h16B**51.5C*
Solstice VE3 2,4332,3931,7461.371B*3.5614.844%F19.139%C+9.7DN/A39247.8h18.2C122.6D
NS-11CP 2,3602,3231,3291.748C++3.1914.931%F**17.391%D--9.2D*N/A31253h18.7F--125.2T*
Comet VM2 2,8641,9556093.21M+1.7234.442%D--4.604%C*11.6C++5.4B+98168.6h25.7C+74.7C
Nebula VM20 1,8501,8353744.906A0.0317.214%C19.728%C29.1CN/A11563h22.6F131.6D
NS-61 Emissary 1,8031,7867572.359A*2.5826.334%C20.101%B+13.2DN/A30135.6h12.8C**48.5C**
Nebula VM20 1,7881,7533744.687A0.2517.48%C20.365%C+27.8CN/A10963h24.2F-138.5D
Comet VM2 2,4821,7036032.824A*2.1135.289%D--4.11%C+10.2C4.6C+81167.6h30.1C+85.3C
Spear Anti-Vehicle Phalanx Turret 2,1421,4706622.273A*17.3436.412%D-4.354%C*28.8C--13.2D23351h8.4C**23.1C+
Proton II PPA 1,0329725019.44B+14.5117.918%D--2.16%C++48.1C3C14920.2h7.3B++40.6C**
MANA Anti-Vehicle Turret 1,3999042553.545B++1.3946.833%D3.65%C9040S4950S57529200.1h6.9B+14.7C**
Orion VS54 8378233132.629B*2.3111.61%F-23.329%C16.1DN/A8751.1h16.9D-145.4D-
NS-15M AE 8258003552.254C++2.6813.475%F--21.75%D12.1D*N/A3865.9h19.3F*142.9T*
Cerberus 7106944471.553B+3.3831.153%C+12.248%D*13.1D-N/A4652.9h6.5C+20.9C+
Vortex VM21 1,1596362222.865A2.0741.865%C++3.145%C+6D5C73105.4h54.4C129.8C+
NS-44L Blackhand 6156072052.961A+1.9741.314%C+45.14%C**15.7C--N/A3538.7h4.3C*10.4C**
C-4 9915672202.577B*2.3631.33%B**N/A63C-47.1A10409h1.5C++4.8B+
E540 Halberd 8015473814.395B+9.4641.699%D3.108%B+30.7C+14.3C22917.8h5.9C+14.1C
Vortex VM21 1,0005172222.329B**2.6141.921%C++2.901%C-4.9D4.6C+64105.4h67.6C--161.3C+
Lumine Edge 4594572,5090.182C**4.7529.719%C*13.348%C-1C-N/A3443.5h1.3C**4.3C*
Pulsar VS1 3573492351.485B+3.4515.187%F17.765%C-15.6C--N/A8022.4h17.9D118D**
NS Annihilator 6343292321.418A++3.5277.139%D--N/A7.6D7.1C--13543.1h11.5C++14.9C+
Lancer VS22 6242793150.886C++4.0557.56%C--2.509%B+6.1D7.5D12045.9h37.5C-65.2C--
Frag Grenade 2092091209N/A204.0743.972%CN/A418CN/A22470.5h4C+9C+
MAX Punch 2292043,3870.06C4.8749.336%C*N/A0.3CN/A1780.6h2.5C+5.2C++
NS-10 Burster 372194563.464M**1.4725.954%C--1.546%D*4.9C4.5B+10039.2h159.6C-614.9C
NS-10 Burster 342188563.357M++1.5826.162%D7.447%B+4.8C3.9C+9239.2h166.1C635C
C150 Dalton 271181228.227C*3.2949.176%B**N/A36.9C++18.4C--3984.9h4.6C+9.4B+
Manticore SX40 1811801281.406B+3.5328.339%C+14.444%D--10.3D--N/A3117.4h8C+28.3C++
Proximity Mine 1661661411.857M6.9253.596%AN/A138.3BN/A6461.2h1.9C++3.5B*
Tank Mine 231153819.125S14.1983.692%M**N/A191.3A++97.5A26310.8h3.1F-3.6A+
Aspis Anti-Aircraft Phalanx Turret 305150169.375A*4.4421.008%DN/A6.9D7.1D15221.7h145.1C*690.8C+
M20 Basilisk 178142216.762A++1.8320.637%F-9.155%A+13.8D3.5D*11910.3h60.3B++292.2C+
Spear Anti-Vehicle Phalanx Tower 1711371137S132.0755.951%B+2.19%D72.1A17.9C--3231.9h8B+14.4B++
Skyguard 194130206.5A1.5724.583%D2.308%C**17.6B+8.6C2757.4h96B++390.6C**
NS Decimator 144126711.775B*3.1650%D**2.381%C*22.9D3.3D**2065.5h4.7C++9.5C-
XM98 107107273.963B**0.9725.245%F-70.094%D13.7DN/A1037.8h3.9F-15.3F--
S1 129105801.313B**3.6244.452%D**5.714%A++15D3.4D**4577h6.2B13.9C
Nemesis VSH9 169102831.229B**3.7145.302%F--N/A7.2C-4.7C19214.2h8.5C+18.7D*
L100 Python AP 16698185.444C++0.5137.788%F--8.163%M*20.4D-14.2D4724.8h7C18.6D*
M12 Kobalt 6360230A++25.079.985%D**18.333%C++25D--1.3D-1152.4h23.8D238.4D*
Beamer VS3 6458561.036B+3.9021.049%D--10.345%F9.4D-1B+856.2h12C-56.8C
M20 Basilisk 7351143.643B+1.2923.778%F3.922%D10.2D--4.4D--1085h106.2C+446.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13490.3h
M20 Wyvern0520h
Hellion G01830h
Equinox VE2 Burst1510h
Spiker0650.4h
Anti-Vehicle MANA Turret118532h
CME0860h
Nano-Armor Kit317612,91149.1h
Auraxium Force-Blade9582.2h
Deconstruction Tool09570h
Ammunition Package96761h
Medical Applicator252117,21722.5h
Recon Detection Device426,50113h
VE-LR Obelisk01510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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