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Brigadier IYayaI[] IYayaI
NC BR 79

KDR: 5.41

Score: 7.7m

Last Seen: Jul 4th, 2019 7:24 AM
- OFFLINE - 250.4 hour(s)

Battle Rank 79 - New Conglomerate on Miller
Level Progress (to 80): 72%
Level 100 Progress: 41% 477h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-19 Mercenary NSX-P Tanto Fatestealer NC6 Gauss SAW Nightshade Spitfire Auto-Turret E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.596%20.712%551412106181.113514.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.307%1.06B**-0.022C+-2.478F*HEAD ++ (~7.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.155C++16.7-0.172C46.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.443%0.266%6249112138,264288414628.5952199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.084A*-1.478F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.848B*3.70.707B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m317.5%392 (23.5k)369 (22.1k)5.407249,7061,7957.8813479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12144169.634%1.855%1811:301

92% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2018 1:09 PMDec 31st, 1969 6:00 PMJul 6th, 2019 5:42 AM (77d) (PST)Jul 4th, 2019 3:27 AM (79d) (PST)Jul 4th, 2019 3:24 AM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,424281,3960.4690.0870.0092.1470.20866

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,4501,65583,79528511291222,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
345.2h/14.4d 4,441 180 2,821 44.5k 192 612 4,298 29.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:249
Deaths:341
KDR:0.730
Accuracy:23.981% C**
HSR:20.884% C+
NSX-P Tanto
B
Kills:230
Deaths:307
KDR:0.749
Accuracy:27.304% B
HSR:19.130% D-
Kills:479
Deaths (as Engineer):648
Deaths (to Engineers):652
KDR:0.7392
Kill Difference:169
Playtime:318.571 hours
Usage:92%
Score:7.498m
Score/min:392
Accuracy (listed only):25.643%
HSR (listed only):20.007%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:87
Deaths:165
KDR:0.527
Accuracy:25.361% B**
HSR:26.437% B+
Kills:87
Deaths (as Heavy Assault):165
Deaths (to Heavy Assaults):283
KDR:0.52727
Kill Difference:78
Playtime:8.460 hours
Usage:2%
Score:0.082m
Score/min:162
Accuracy (listed only):25.361%
HSR (listed only):26.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
M+
Kills:52
Deaths:139
KDR:0.374
Accuracy:46.603% M+
HSR:17.308% C
Kills:52
Deaths (as Infiltrator):139
Deaths (to Infiltrators):252
KDR:0.3741
Kill Difference:87
Playtime:16.418 hours
Usage:5%
Score:0.067m
Score/min:68
Accuracy (listed only):46.603%
HSR (listed only):17.308%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:8,264
V. Kills:4,094 202%
Deaths:593
KDR:13.936
Accuracy:62.443% A+
KPH:38.500 A+
VKPH:19.100 B**
E540 Halberd
A
Kills:57
V. Kills:25 219%
Deaths:9
KDR:6.333
Accuracy:53.836% A
KPH:28.900 C+
VKPH:12.700 C
Titan-150 HEAT
B++
Kills:57
V. Kills:27 204%
Deaths:14
KDR:4.071
Accuracy:56.812% B**
KPH:24.800 C**
VKPH:11.800 B++
Kills:8,378 (8,321 + 57)
Deaths:616
KDR:13.601
VKDR:6.731
Vehicle Kills:4,146
Kill Difference:7,762
Playtime:218.654 hours
Usage:63%
Score:3.471m
Score/min:265
Driving Accuracy:56.812%
Gunner Accuracy:53.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,3588,26459313.936B**8.5362.443%A+N/A38.5A+19.1B**258214.4h3.7B++5.9B**
AF-19 Mercenary 2572493410.73C+4.6823.981%C**20.884%C+7.1DN/A2635.2h17.6D73.4C+
NSX-P Tanto 2392303070.749C4.6627.304%B19.13%D-8.4D-N/A2427.5h17.6C64.5C+
Fatestealer 108108931.161S4.2553.908%A++8.333%D**15.2C--N/A337.1h1.9A3.4A
NC6 Gauss SAW 90871650.527C--4.8825.361%B**26.437%B+15.5DN/A545.6h10.7C+42.2B+
Nightshade 87802550.314S5.0952.456%C7.5%D2.8C+N/A928.6h7.1B+13.5B+
E540 Halberd 825796.333C+0.9353.836%AN/A28.5C+12.5C-8482h6.9D-12.8C++
Titan-150 HEAT 8457144.071C+1.3456.812%B**N/A24.8C**11.7B++3802.3h7.3D*12.9C
NC4 Mag-Shot 59521390.374C-5.0346.603%M+17.308%C3.9D*N/A1013.2h18.7F**40.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit107447,67822.2h
Medical Applicator35330.1h
Spitfire Auto-Turret31,2850.8h
Ammunition Package33300.1h
Nano-Repair Grenade04340.1h
M20 Drake0850h

Check the help document for the dictionary if you want to learn more about words used here.


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