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Signifer IZeynepIVS[CABO] IZeynepIVS
VS BR 60

KDR: 4.22

Score: 3.6m

Last Seen: Oct 1st, 2016 7:37 PM
- OFFLINE - 52.7 hour(s)

Rank 60 (60) Signifer of the Vanu Sovereignty on Miller
Level Progress (to 61): 37%
Level 100 Progress: 19% 597h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Solstice VE3 Sirius SX12 Supernova FPC Cosmos VM3 Saron HRB-H AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $181,395 MLG Score: 145
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.581%14.607%28629732671.355332.863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.463%-0.256C-0.886D--1.095B**HEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.7-0.008C+14.8-0.045C+60.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.772%2.985%9119746791550.728261120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.483D0.09C+-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.618B+5.30.579B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.769%1.986%613929732,01455149535.9643135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.636%1.217B**-0.596D0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.821B++9.90.733B++10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.6m411%426 (25.6k)383 (23k)4.218422,8396737.9331460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS97520413.662%3.769%5114:051

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2016 5:26 PMMay 1st, 2016 8:28 PMOct 24th, 2016 12:50 AM (545d) (PST)Oct 1st, 2016 4:42 PM (567d) (PST)Oct 1st, 2016 3:37 PM (567d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
995469490.3000.0710.0111.9400.172145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,6712,74056,93118411161022,951

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.6h/6.6d 2,500 107 1,306 18.3k 95 328 1,623 9.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:191
Deaths:255
KDR:0.749
Accuracy:19.288% D
HSR:14.136% D-
Kills:191
Deaths (as Engineer):255
Deaths (to Engineers):283
KDR:0.74902
Kill Difference:64
Playtime:148.425 hours
Usage:94%
Score:3.505m
Score/min:394
Accuracy (listed only):19.288%
HSR (listed only):14.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:76
Deaths:67
KDR:1.134
Accuracy:20.599% D-
HSR:15.790% C
Kills:76
Deaths (as Infiltrator):67
Deaths (to Infiltrators):106
KDR:1.13433
Kill Difference:9
Playtime:5.415 hours
Usage:3%
Score:0.044m
Score/min:136
Accuracy (listed only):20.599%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:191
Deaths:255
KDR:0.749
Accuracy:19.288% D
HSR:14.136% D-
Sirius SX12
C
Kills:76
Deaths:67
KDR:1.134
Accuracy:20.599% D-
HSR:15.790% C
Kills:267
Deaths (as Light Assault):322
Deaths (to Light Assaults):96
KDR:0.82919
Kill Difference:55
Playtime:1.304 hours
Usage:1%
Score:0.002m
Score/min:20
Accuracy (listed only):19.943%
HSR (listed only):14.963%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:58
Deaths:22
KDR:2.636
Accuracy:14.216% D
HSR:6.897% F**
Kills:58
Deaths (as MAX Suit):11
Deaths (to MAX Suits):14
KDR:5.27273
Kill Difference:47
Playtime:3.737 hours
Usage:2%
Score:0.066m
Score/min:294
Accuracy (listed only):14.216%
HSR (listed only):6.897%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C++
Kills:1,547
V. Kills:1,074 144%
Deaths:132
KDR:11.720
Accuracy:56.054% B*
KPH:26.800 C
VKPH:18.600 C++
Saron HRB
B
Kills:467
V. Kills:346 135%
Deaths:56
KDR:8.339
Accuracy:42.942% C+
KPH:26.400 C++
VKPH:19.500 B
Supernova FPC
D-
Kills:67
V. Kills:51 129%
Deaths:13
KDR:5.154
Accuracy:35.772% F--
KPH:13.800 D-
VKPH:10.500 D--
Kills:2,081 (67 + 2,014)
Deaths:201
KDR:10.353
VKDR:7.318
Vehicle Kills:1,471
Kill Difference:1,880
Playtime:80.404 hours
Usage:51%
Score:1.920m
Score/min:398
Driving Accuracy:35.772%
Gunner Accuracy:42.942%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:52
V. Kills:45 113%
Deaths:10
KDR:5.200
Accuracy:54.512% C+
KPH:47.900 B+
VKPH:41.400 A
Kills:52 (0 + 52)
Deaths:10
KDR:5.200
VKDR:4.500
Vehicle Kills:45
Kill Difference:42
Playtime:1.087 hours
Usage:1%
Score:0.034m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:54.512%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 2,6211,54713211.72B7.5056.054%B*2.521%C26.8C18.6C++26257.8h6.6C11.8C**
Saron HRB 813467568.339B++4.1242.942%C+N/A26.4C++19.5B27717.7h20.9C++48.7C*
Solstice VE3 1931912550.749C+3.4719.288%D14.136%D-4.1D-N/A1346.3h15.9C+82.2C+
Sirius SX12 7776671.134C+3.0820.599%D-15.79%C15.2DN/A475h12.2B+59.3C++
Supernova FPC 11867135.154C+0.9435.772%F--2.985%C++13.7D--10.4D--24504.9h5.3C*14.7D-
Cosmos VM3 5958222.636C**1.5814.216%D6.897%F**29C+N/A722h14.1C+99.3C+
Saron HRB-H 9752105.2C+0.9854.512%C+N/A47.3B+40.9A5231.1h19.9B+36.4B+

Consumables
  Name Deaths Consumed Time Equipped
Orion VS05060.1h
Motion Spotter01620h
Medical Applicator01090h
Deconstruction Tool0960.1h
Anti-Infantry MANA Turret0910.1h
Nano-Armor Kit69158,30010.2h
Saron Laser Cannon1940h
Ammunition Package31,0550.4h

Check the help document for the dictionary if you want to learn more about words used here.


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