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Maj. General IamCommanderShepardNC[] IamCommanderShepardNC
NC BR 86

KDR: 3.71

Score: 9m

Last Seen: Mar 12th, 2019 5:23 AM
- OFFLINE - 506.4 hour(s)

Battle Rank 86 - New Conglomerate on Emerald
Level Progress (to 87): 51%
Level 100 Progress: 48% 353h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R GD-22S NC6 Gauss SAW AF-34 Mattock LA1 Anchor GD-7F AC-X11 EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,166,281 MLG Score: 2531
Fun Score: N/A
Cheeseburgers Flipped: 321TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.832%21.341%46618119814,1654.15396-0.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.268%0.132C++0.074C+0.434BHEAD ++ (~10.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.365C**10.30.277C*37

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.853%3.298%1229512112,4263097927.82581306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.597%0.376C**0.475B+-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.732B++4.60.629B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.092%9.259%421121554196870.2755161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.638B+1.187B**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.726B++14.10.647B+18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.152%72.461%42212141,74362282.80225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.705%0.626B+0.349C**-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.449B2.10.33C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m192.2%467 (28k)377 (22.6k)3.7071424,9756,7373.9955586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216213322.327%20.889%46603:3213

16% Engineer52% Heavy Assault9% Infiltrator11% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2013 1:53 AMMay 23rd, 2018 1:27 AMMar 17th, 2019 9:06 PM (218d) (PST)Mar 12th, 2019 1:49 AM (224d) (PST)Mar 12th, 2019 1:23 AM (224d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9753506251.0500.2830.2192.1420.0652531

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,52720,98237,545631713129422,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
396.5h/16.5d 1,943 5,217 6,364 51k 321 1,583 1,538 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:1,445
Deaths:481
KDR:3.004
Accuracy:21.131% C
HSR:19.862% D
NC6 Gauss SAW
C+
Kills:1,335
Deaths:561
KDR:2.380
Accuracy:18.969% C
HSR:22.846% C+
LA1 Anchor
C-
Kills:1,235
Deaths:347
KDR:3.559
Accuracy:21.444% D
HSR:22.510% C-
EM6
D
Kills:1,162
Deaths:397
KDR:2.927
Accuracy:18.365% D
HSR:19.019% D
NS-15M2
C+
Kills:1,159
Deaths:332
KDR:3.491
Accuracy:23.972% C+
HSR:21.829% C--
EM1
C++
Kills:1,159
Deaths:304
KDR:3.813
Accuracy:22.381% C++
HSR:21.657% C+
NC6S Gauss SAW S
C
Kills:1,157
Deaths:299
KDR:3.870
Accuracy:19.666% D
HSR:21.348% C
NC6A GODSAW
C
Kills:1,155
Deaths:271
KDR:4.262
Accuracy:21.712% D*
HSR:25.455% C
MGR-L1 Promise
C
Kills:400
Deaths:127
KDR:3.150
Accuracy:22.235% C
HSR:21.250% C-
NS-15M AE
C
Kills:332
Deaths:79
KDR:4.203
Accuracy:22.054% D
HSR:25.602% C
Kills:10,539
Deaths (as Heavy Assault):3,198
Deaths (to Heavy Assaults):1,883
KDR:3.2955
Kill Difference:7,341
Playtime:204.726 hours
Usage:52%
Score:4.282m
Score/min:349
Accuracy (listed only):21.193%
HSR (listed only):22.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:1,166
Deaths:345
KDR:3.380
Accuracy:25.210% C++
HSR:20.069% C+
AC-X11
C+
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:25.162% C+
HSR:21.650% C+
AF-4 Cyclone
C+
Kills:473
Deaths:137
KDR:3.453
Accuracy:24.679% C+
HSR:12.896% D-
AF-19 Mercenary
C*
Kills:163
Deaths:88
KDR:1.852
Accuracy:23.463% C*
HSR:19.632% C
MGR-S1 Gladius
B
Kills:86
Deaths:27
KDR:3.185
Accuracy:23.548% D
HSR:24.419% B
Kills:3,052
Deaths (as Light Assault):908
Deaths (to Light Assaults):1,257
KDR:3.36123
Kill Difference:2,144
Playtime:44.230 hours
Usage:11%
Score:0.790m
Score/min:298
Accuracy (listed only):24.412%
HSR (listed only):19.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,166
Deaths:345
KDR:3.380
Accuracy:25.210% C++
HSR:20.069% C+
AC-X11
C+
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:25.162% C+
HSR:21.650% C+
AF-19 Mercenary
C*
Kills:163
Deaths:88
KDR:1.852
Accuracy:23.463% C*
HSR:19.632% C
Kills:2,493
Deaths (as Engineer):744
Deaths (to Engineers):1,124
KDR:3.35081
Kill Difference:1,749
Playtime:64.237 hours
Usage:16%
Score:1.749m
Score/min:454
Accuracy (listed only):24.612%
HSR (listed only):20.450%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:473
Deaths:137
KDR:3.453
Accuracy:24.679% C+
HSR:12.896% D-
Reaper DMR
B
Kills:202
Deaths:91
KDR:2.220
Accuracy:22.531% D
HSR:27.723% B
MGR-S1 Gladius
B
Kills:86
Deaths:27
KDR:3.185
Accuracy:23.548% D
HSR:24.419% B
NC1 Gauss Rifle
B++
Kills:63
Deaths:37
KDR:1.703
Accuracy:26.247% B++
HSR:25.397% B+
Kills:824
Deaths (as Combat Medic):292
Deaths (to Combat Medics):625
KDR:2.82192
Kill Difference:532
Playtime:7.242 hours
Usage:2%
Score:0.135m
Score/min:311
Accuracy (listed only):24.251%
HSR (listed only):22.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:1,451
Deaths:246
KDR:5.898
Accuracy:40.202% C*
HSR:71.950% B
AF-4 Cyclone
C+
Kills:473
Deaths:137
KDR:3.453
Accuracy:24.679% C+
HSR:12.896% D-
NC4 Mag-Shot
C++
Kills:309
Deaths:173
KDR:1.786
Accuracy:28.196% C++
HSR:14.563% D
NC14 Bolt Driver
C++
Kills:292
Deaths:46
KDR:6.348
Accuracy:35.379% C+
HSR:75% C++
MGR-S1 Gladius
B
Kills:86
Deaths:27
KDR:3.185
Accuracy:23.548% D
HSR:24.419% B
Kills:2,611
Deaths (as Infiltrator):629
Deaths (to Infiltrators):1,175
KDR:4.15103
Kill Difference:1,982
Playtime:33.815 hours
Usage:9%
Score:0.672m
Score/min:331
Accuracy (listed only):30.401%
HSR (listed only):39.766%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,303
Deaths:192
KDR:6.786
Accuracy:36.726% C**
HSR:18.726% B+
AF-34 Mattock
B++
Kills:1,162
Deaths:208
KDR:5.587
Accuracy:36.082% C+
HSR:20.998% B++
AF-23 Grinder
B++
Kills:787
Deaths:162
KDR:4.858
Accuracy:37.428% C++
HSR:17.789% B++
AF-23 Grinder
B
Kills:650
Deaths:133
KDR:4.887
Accuracy:42.641% B
HSR:16.615% C+
NCM2 Falcon
B+
Kills:121
Deaths:33
KDR:3.667
Accuracy:45.462% B+
HSR:3.306% D
NCM3 Raven
B**
Kills:113
Deaths:38
KDR:2.974
Accuracy:47.575% B**
HSR:4.425% B**
NCM3 Raven
A+
Kills:101
Deaths:38
KDR:2.658
Accuracy:49.829% A
HSR:4.951% A+
NCM1 Scattercannon
C*
Kills:71
Deaths:26
KDR:2.731
Accuracy:40.236% C*
HSR:14.085% C
Kills:4,308
Deaths (as MAX Suit):415
Deaths (to MAX Suits):378
KDR:10.38072
Kill Difference:3,893
Playtime:40.169 hours
Usage:10%
Score:1.337m
Score/min:555
Accuracy (listed only):41.997%
HSR (listed only):12.612%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:857
V. Kills:93 N/A
Deaths:46
KDR:18.630
Accuracy:39.911% C++
KPH:98.700 M**
VKPH:10.700 B+
L100 Python HESH
M**
Kills:98
V. Kills:8 N/A
Deaths:5
KDR:19.600
Accuracy:52.975% B+
KPH:136.300 M**
VKPH:11.100 B*
Kills:955 (955 + 0)
Deaths:51
KDR:18.725
VKDR:1.980
Vehicle Kills:101
Kill Difference:904
Playtime:9.401 hours
Usage:2%
Score:0.174m
Score/min:308
Driving Accuracy:52.975%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,048
V. Kills:615 170%
Deaths:76
KDR:13.790
Accuracy:51.101% C++
KPH:44.600 A*
VKPH:26.200 A**
Titan-150 HESH
A+
Kills:231
V. Kills:30 N/A
Deaths:15
KDR:15.400
Accuracy:49.896% C**
KPH:67.100 A+
VKPH:8.700 C++
Titan-150 HEAT
A**
Kills:192
V. Kills:44 427%
Deaths:14
KDR:13.714
Accuracy:45.862% C+
KPH:45.800 A**
VKPH:10.500 B
Enforcer ML85
B**
Kills:54
V. Kills:39 135%
Deaths:6
KDR:9
Accuracy:43.092% C*
KPH:31.300 B*
VKPH:22.600 B**
Kills:1,525 (1,471 + 54)
Deaths:111
KDR:13.739
VKDR:6.559
Vehicle Kills:728
Kill Difference:1,414
Playtime:32.881 hours
Usage:8%
Score:0.631m
Score/min:320
Driving Accuracy:45.862%
Gunner Accuracy:43.092%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,4591,4512465.898A2.1940.202%C*71.95%B74.4A+N/A19619.5h2.1B+5.1B+
GD-22S 1,4551,4454813.004B*0.7021.131%C19.862%D60.5B*N/A18223.9h10.5B49.6C++
NC6 Gauss SAW 1,3411,3355612.38B**1.3318.969%C22.846%C+55.4B**N/A15224.1h8.7B+45.7B
AF-34 Mattock 1,3121,3031926.786B**3.0836.726%C**18.726%B+76.2A++N/A20217.1h5.3B+14.4B+
LA1 Anchor 1,2441,2353473.559B+0.1521.444%D22.51%C-76.2B**N/A20816.2h10C++46.5C+
GD-7F 1,1771,1663453.38A**0.3325.21%C++20.069%C+60.4AN/A14719.3h12B+47.5B+
AC-X11 1,1761,1643113.743M0.0425.162%C+21.65%C+60.6A+N/A16419.2h8.8B+34.8B+
EM6 1,1651,1623972.927B*0.7818.365%D19.019%D55.3B+N/A14521h10.5B56.9C++
AF-34 Mattock 1,1791,1622085.587B*1.8836.082%C+20.998%B++63.8AN/A17318.2h6.4C**17.8C**
NS-15M2 1,1691,1593323.491B**0.2223.972%C+21.829%C--73.4B**N/A18615.8h11.5B+47.9B
EM1 1,1701,1593043.813M0.1122.381%C++21.657%C+81.6A++N/A25414.2h11.8C*52.8B+
NC6S Gauss SAW S 1,1741,1572993.87A*0.1619.666%D21.348%C62.5B++N/A13218.5h10.9C++55.6C+
NC6A GODSAW 1,1661,1552714.262B**0.5521.712%D*25.455%C82.5B++N/A18914h8.2C++37.9C+
Titan-150 AP 1,6631,0487613.789B**10.0851.101%C++5.057%A+44.6A*26.2A**33123.5h4.2B8.2B+
C75 Viper 9508574618.63M*14.9239.911%C++1.517%C++98.5M**10.7B+3018.7h6.2A15.5A
AF-23 Grinder 7967871624.858B**1.1537.428%C++17.789%B++53.5A+N/A14714.7h6.5C++17.4B
NS Decimator 9827633881.966B**1.7460.402%C+2.883%B++46.8B++13.4C25216.3h4.1B+6.7B+
AF-23 Grinder 6596501334.887B*1.1842.641%B16.615%C+52AN/A14612.5h7.7C+18C**
AF-4 Cyclone 4754731373.453A+0.2524.679%C+12.896%D-75.1A++N/A2236.3h10B+40.5C**
MGR-L1 Promise 4044001273.15A+0.5622.235%C21.25%C-59.7B++N/A1666.7h14.6C++65.6C++
NS-15M AE 337332794.203B*0.5022.054%D25.602%C65.1C**1B++1535.1h11.4C*51.5C+
NC4 Mag-Shot 3123091731.786A+1.9228.196%C++14.563%D77.3M+N/A2214h5.2B**18.5B++
NC14 Bolt Driver 292292466.348M2.6435.379%C+75%C++45.6A+N/A1456.4h2.5C**7.1C**
Frag Grenade 2672651265N/A261.2955.577%AN/A662.5B*5D21350.4h3.3B+5.9B*
Titan-150 HESH 2612311515.4B+11.6949.896%C**3.03%B**67.9A++8.8C++2233.4h3.1C**6.2B+
Reaper DMR 207202912.22C**1.4922.531%D27.723%B53.2B*1.3A++1313.8h9.7C++43C+
Titan-150 HEAT 2361921413.714A++10.0145.862%C+3.125%C*45.7A**10.5B2364.2h3.5B**7.6B*
AF-19 Mercenary 166163881.852A1.8623.463%C*19.632%C32.6B*N/A2055h13.1C*55.7C**
Shrike 168141542.611M*1.1065.413%B**4.255%B**61.3M*11.7C+6072.3h3.8A+5.8A+
NCM2 Falcon 142121333.667A*0.0445.462%B+3.306%D48.4S8.4A++2542.5h4.9A10.8B**
NCM3 Raven 150113382.974M+0.7347.575%B**4.425%B**27.6S9B**1394.1h17.2B**36.1B**
Mag-Cutter 1161106,1280.018C+3.6924.284%C1.818%D0.4CN/A1300.1h1.8B*7.3C++
Anti-Vehicle Grenade 1221051105N/A101.2961.515%AN/A350C+56.7C-22600.3h5.8C++9.4B+
NCM3 Raven 141101382.658M1.0549.829%A4.951%A+24.6S9.8A++1574.1h20.2B**40.6B**
L100 Python HESH 10698519.6B*15.8952.975%B+1.02%D140M**11.4B*3860.7h1.9A+3.6B**
C-4 11392293.172A0.5453.886%SN/A83.6C+19.1D9481.1h1.1B*2.1A
MGR-S1 Gladius 8686273.185A0.5223.548%D24.419%B39.1C++N/A852.2h9.6B40.6C++
NCM1 Scattercannon 7171262.731B++0.9840.236%C*14.085%C35.5B**N/A1652h7.2B17.9B
NC1 Gauss Rifle 6363371.703B++2.0026.247%B++25.397%B+39.4B**N/A3431.6h14C53.2C**
Enforcer ML85 935469B*5.2943.092%C*9.259%S31.8B**22.9B**5691.7h14.1C32.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92620.5h
Medical Kit8094,38121.4h
Medical Applicator1910,7500.9h
Motion Spotter57320.3h
Ammunition Package72380.5h
Nano-Armor Kit5188,8977.1h
Anti-Infantry MANA Turret1830.1h
Recon Detection Device1940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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