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Castellan A.S.P. Operative IamVSM[EDIM] IamVSM
VS BR 61

KDR: 1.87

Score: 26.1m

Last Seen: Jan 26th, 2019 2:47 AM
- OFFLINE - 527.2 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 75
Level Progress (to 62): 42%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C75 Viper L100 Python HESH Eridani SX5 L100 Python HEAT NS-7 PDW Skyguard Supernova PC Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $180,144 MLG Score: 144
Fun Score: N/A
Cheeseburgers Flipped: 601TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.763%10.601%2411610067,8481.14120.731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.515%0.332C**-1.551F-1.186D*MIXED (~0.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.156C++14.4-0.007C+48.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.298%1.98%2511021101553730.18264136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.197C++0.345C**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.20.39B38.60.271C*59.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.111%1.601%12767101513,1181154409111.3576321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.121%-0.859D---0.66D1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.1-0.857D--23.1-0.837D-48.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.594%3.578%703101953110194500.521099118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.744%0.215C++-0.283C1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.3-0.218C55.3-0.408C--88

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.955%37.805%70110218249610.16499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.89B*-1.924F--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.145C++3.5-0.088C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.236%10.465%702102034443410.790805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.324%-1.089D*-0.978D---0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.6-0.507D5.7-0.161C13.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 75
26.1m472%279 (16.7k)269 (16.1k)1.8725429,42715,7152.2740161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022104920.855%5.033%10506:107

56% Engineer10% Heavy Assault27% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:08 PMApr 7th, 2018 7:34 PMFeb 16th, 2019 5:52 PM (2h) (PST)Jan 26th, 2019 3:20 AM (22d) (PST)Jan 25th, 2019 10:47 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
637995380.3030.1620.0151.7430.066144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2305,95932,27118101105416,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1618h/67.4d 6,309 1,481 9,542 169.2k 1,831 4,609 6,426 61.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C*
Kills:432
Deaths:830
KDR:0.520
Accuracy:20.061% D
HSR:4.398% C*
Orion VS54
D
Kills:423
Deaths:383
KDR:1.104
Accuracy:17.643% D
HSR:14.657% D**
Flare VE6
D--
Kills:142
Deaths:165
KDR:0.861
Accuracy:16.788% D--
HSR:15.493% D*
VE-H Maw
D*
Kills:139
Deaths:181
KDR:0.768
Accuracy:16.688% F
HSR:16.547% D*
NS-15M1
F
Kills:133
Deaths:180
KDR:0.739
Accuracy:13.673% F
HSR:9.023% F
NSX Naginata
C-
Kills:125
Deaths:203
KDR:0.616
Accuracy:16.028% D*
HSR:24.800% C-
Ursa
D*
Kills:58
Deaths:80
KDR:0.725
Accuracy:15.982% D*
HSR:15.517% D*
Kills:1,452
Deaths (as Heavy Assault):2,022
Deaths (to Heavy Assaults):4,342
KDR:0.7181
Kill Difference:570
Playtime:159.485 hours
Usage:10%
Score:1.928m
Score/min:201
Accuracy (listed only):16.695%
HSR (listed only):14.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:748
Deaths:1,135
KDR:0.659
Accuracy:21.907% C--
HSR:14.439% D*
Serpent VE92
D-
Kills:371
Deaths:461
KDR:0.805
Accuracy:19.633% D-
HSR:10.782% F
NS-11C
C
Kills:327
Deaths:540
KDR:0.606
Accuracy:22.037% C
HSR:12.232% D*
Pandora VX25
D-
Kills:173
Deaths:319
KDR:0.542
Accuracy:24.291% D**
HSR:11.561% D-
Thanatos VE70
C
Kills:171
Deaths:221
KDR:0.774
Accuracy:36.520% C
HSR:9.357% D**
Kills:1,790
Deaths (as Engineer):2,676
Deaths (to Engineers):4,176
KDR:0.66891
Kill Difference:886
Playtime:901.955 hours
Usage:56%
Score:16.267m
Score/min:301
Accuracy (listed only):24.878%
HSR (listed only):11.674%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:2,879
Deaths:2,491
KDR:1.156
Accuracy:26.123% C+
HSR:9.031% D**
NS-7 PDW
C+
Kills:1,479
Deaths:1,364
KDR:1.084
Accuracy:24.566% C+
HSR:8.857% D**
VE-S Canis
C
Kills:497
Deaths:488
KDR:1.018
Accuracy:24.601% C
HSR:7.243% D**
NS-44B Commissioner
C
Kills:284
Deaths:474
KDR:0.599
Accuracy:36.096% C
HSR:11.972% D**
NSX Tengu
D--
Kills:197
Deaths:334
KDR:0.590
Accuracy:29.153% D--
HSR:11.675% D**
Ghost
C**
Kills:82
Deaths:52
KDR:1.577
Accuracy:40.955% C**
HSR:37.805% T
NS-61 Emissary
A
Kills:77
Deaths:109
KDR:0.706
Accuracy:36.263% A
HSR:7.792% D**
Beamer VS3
B+
Kills:60
Deaths:89
KDR:0.674
Accuracy:31.414% B+
HSR:11.667% D**
Kills:5,555
Deaths (as Infiltrator):5,401
Deaths (to Infiltrators):2,062
KDR:1.02851
Kill Difference:154
Playtime:438.522 hours
Usage:27%
Score:5.619m
Score/min:214
Accuracy (listed only):31.146%
HSR (listed only):13.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:2,879
Deaths:2,491
KDR:1.156
Accuracy:26.123% C+
HSR:9.031% D**
NS-7 PDW
C+
Kills:1,479
Deaths:1,364
KDR:1.084
Accuracy:24.566% C+
HSR:8.857% D**
VX6-7
C--
Kills:748
Deaths:1,135
KDR:0.659
Accuracy:21.907% C--
HSR:14.439% D*
VE-S Canis
C
Kills:497
Deaths:488
KDR:1.018
Accuracy:24.601% C
HSR:7.243% D**
Serpent VE92
D-
Kills:371
Deaths:461
KDR:0.805
Accuracy:19.633% D-
HSR:10.782% F
NS-11C
C
Kills:327
Deaths:540
KDR:0.606
Accuracy:22.037% C
HSR:12.232% D*
NSX Tengu
D--
Kills:197
Deaths:334
KDR:0.590
Accuracy:29.153% D--
HSR:11.675% D**
Pandora VX25
D-
Kills:173
Deaths:319
KDR:0.542
Accuracy:24.291% D**
HSR:11.561% D-
Thanatos VE70
C
Kills:171
Deaths:221
KDR:0.774
Accuracy:36.520% C
HSR:9.357% D**
Kills:6,842
Deaths (as Light Assault):7,353
Deaths (to Light Assaults):2,284
KDR:0.9305
Kill Difference:511
Playtime:49.326 hours
Usage:3%
Score:0.728m
Score/min:246
Accuracy (listed only):25.426%
HSR (listed only):10.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:2,879
Deaths:2,491
KDR:1.156
Accuracy:26.123% C+
HSR:9.031% D**
NS-7 PDW
C+
Kills:1,479
Deaths:1,364
KDR:1.084
Accuracy:24.566% C+
HSR:8.857% D**
VE-S Canis
C
Kills:497
Deaths:488
KDR:1.018
Accuracy:24.601% C
HSR:7.243% D**
NSX Tengu
D--
Kills:197
Deaths:334
KDR:0.590
Accuracy:29.153% D--
HSR:11.675% D**
Pandora VX25
D-
Kills:173
Deaths:319
KDR:0.542
Accuracy:24.291% D**
HSR:11.561% D-
Thanatos VE70
C
Kills:171
Deaths:221
KDR:0.774
Accuracy:36.520% C
HSR:9.357% D**
NS-11P
D
Kills:106
Deaths:190
KDR:0.558
Accuracy:20.347% D
HSR:10.377% D**
Kills:5,502
Deaths (as Combat Medic):5,407
Deaths (to Combat Medics):1,401
KDR:1.01757
Kill Difference:95
Playtime:14.274 hours
Usage:1%
Score:0.198m
Score/min:232
Accuracy (listed only):26.514%
HSR (listed only):9.729%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:443
Deaths:295
KDR:1.502
Accuracy:19.082% C+
HSR:17.833% D
Blueshift VM5
C++
Kills:441
Deaths:297
KDR:1.485
Accuracy:20% C++
HSR:12.018% F
Nebula VM20
C
Kills:374
Deaths:225
KDR:1.662
Accuracy:16.970% C
HSR:15.775% D-
Nebula VM20
C
Kills:334
Deaths:225
KDR:1.484
Accuracy:16.935% C
HSR:17.066% D
Comet VM2
C-
Kills:135
Deaths:173
KDR:0.780
Accuracy:38.484% C-
HSR:2.222% D--
Comet VM2
D
Kills:131
Deaths:170
KDR:0.771
Accuracy:39.911% D
HSR:3.053% D
NS-10 Burster
C--
Kills:68
Deaths:86
KDR:0.791
Accuracy:25.717% C--
HSR:2.941% D--
NS-10 Burster
D
Kills:56
Deaths:86
KDR:0.651
Accuracy:25.505% D
HSR:1.786% D*
Kills:1,982
Deaths (as MAX Suit):778.500
Deaths (to MAX Suits):852
KDR:2.54592
Kill Difference:1,203.500
Playtime:75.284 hours
Usage:5%
Score:1.367m
Score/min:303
Accuracy (listed only):25.325%
HSR (listed only):9.087%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:101
V. Kills:39 253%
Deaths:30
KDR:3.367
Accuracy:39.298% D**
KPH:39.100 D
VKPH:15.100 C
Kills:101 (0 + 0)
Deaths:30
KDR:3.367
VKDR:1.300
Vehicle Kills:39
Kill Difference:71
Playtime:2.584 hours
Usage:0%
Score:0.097m
Score/min:623
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:3,965
V. Kills:666 N/A
Deaths:486
KDR:8.158
Accuracy:29.869% D--
KPH:32.200 C++
VKPH:5.400 D
L100 Python HESH
C-
Kills:3,304
V. Kills:357 N/A
Deaths:356
KDR:9.281
Accuracy:44.473% C--
KPH:40.700 C-
VKPH:4.400 D--
L100 Python HEAT
C++
Kills:2,452
V. Kills:744 329%
Deaths:456
KDR:5.377
Accuracy:49.001% C
KPH:30.700 C++
VKPH:9.300 C-
Skyguard
D
Kills:1,346
V. Kills:1,110 121%
Deaths:596
KDR:2.258
Accuracy:30.763% C*
KPH:8.900 D
VKPH:7.300 D
L100 Python AP
C*
Kills:586
V. Kills:559 105%
Deaths:222
KDR:2.640
Accuracy:60.252% B+
KPH:19.900 D
VKPH:19 C*
Kills:11,653 (11,653 + 0)
Deaths:2,116
KDR:5.507
VKDR:1.624
Vehicle Kills:3,436
Kill Difference:9,537
Playtime:465.666 hours
Usage:29%
Score:5.286m
Score/min:189
Driving Accuracy:60.252%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:1,251
V. Kills:468 267%
Deaths:269
KDR:4.651
Accuracy:51.169% C*
KPH:24.600 C**
VKPH:9.200 C**
Supernova FPC
C
Kills:214
V. Kills:182 117%
Deaths:101
KDR:2.119
Accuracy:58.905% B++
KPH:16.300 D
VKPH:13.900 C
Saron HRB
A*
Kills:96
V. Kills:113 84%
Deaths:27
KDR:3.556
Accuracy:53.506% B**
KPH:27.100 C*
VKPH:31.900 A*
Kills:1,561 (1,465 + 96)
Deaths:397
KDR:3.932
VKDR:1.922
Vehicle Kills:763
Kill Difference:1,164
Playtime:67.627 hours
Usage:4%
Score:1.022m
Score/min:252
Driving Accuracy:58.905%
Gunner Accuracy:53.506%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:242
V. Kills:99 242%
Deaths:72
KDR:3.361
Accuracy:39.577% C++
KPH:20.600 C+
VKPH:8.400 C++
M40 Fury
C--
Kills:193
V. Kills:31 N/A
Deaths:26
KDR:7.423
Accuracy:22.581% D**
KPH:31.400 C--
VKPH:5 D-
G40-F Ranger
C
Kills:96
V. Kills:100 95%
Deaths:37
KDR:2.595
Accuracy:29.565% C
KPH:10 D-
VKPH:10.400 C
Kills:531 (0 + 531)
Deaths:135
KDR:3.933
VKDR:1.704
Vehicle Kills:230
Kill Difference:396
Playtime:27.511 hours
Usage:2%
Score:0.270m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:29.565%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:86
V. Kills:26 319%
Deaths:75
KDR:1.147
Accuracy:38.983% D-
KPH:7.800 D-
VKPH:2.400 D-
Kills:86 (86 + 0)
Deaths:75
KDR:1.147
VKDR:0.347
Vehicle Kills:26
Kill Difference:11
Playtime:11.041 hours
Usage:1%
Score:0.033m
Score/min:50
Driving Accuracy:38.983%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 4,6313,9654868.158B*6.2929.869%D--1.261%C32.2C++5.4D171123.2h8.4B**28.2B+
L100 Python HESH 3,6613,3043569.281C+7.4144.473%C--1.786%C++40.7C-4.4D--20781.2h3.1B+7C*
Eridani SX5 2,8952,8792,4911.156C+0.7226.123%C+9.031%D**19.6DN/A76146.6h13C+49.7C++
L100 Python HEAT 3,1962,4524565.377C**3.5049.001%C1.427%D-30.7C++9.3C-18380h5.5B+11.2B
NS-7 PDW 1,4861,4791,3641.084C*0.7924.566%C+8.857%D**18.3CN/A7781h14.6C*59.3C**
Skyguard 2,4561,3465962.258C+0.3930.763%C*1.56%C8.9D7.3D169151.8h173.7D--564.5C-
Supernova PC 1,7191,2512694.651C+2.7851.169%C*2.158%C+24.5C*9.2C**19251h5.3C++10.3C**
Proximity Mine 7837821017.743A5.8741.949%C+N/A173.8B**N/A6134.5h1.9C++4.6C++
VX6-7 7557481,1350.659C-1.2121.907%C--14.439%D*7.8D--N/A3695.5h19.3D*88.3D-
Tank Mine 1,082670699.71M**7.8427.298%C-N/A197.1A*121.2A*23743.4h1.9C++6.9C
L100 Python AP 1,1455862222.64C0.7760.252%B+2.389%C19.9D19C*34029.4h7.8C13C+
VE-S Canis 5044974881.018C+0.8524.601%C7.243%D**14.7DN/A4833.8h14.2C57.8C+
Blueshift VM5 4474432951.502C0.3719.082%C+17.833%D20DN/A7622.2h15.5C*81.5C*
Blueshift VM5 4434412971.485C0.3920%C++12.018%F19.8D-N/A7722.3h17C+84.8C++
Lasher X2 4384328300.52D1.3520.061%D4.398%C*13.6DN/A5731.8h26D*129.6D
Orion VS54 4244233831.104C+0.7717.643%D14.657%D**24CN/A17417.6h13C++73.6C+
Nebula VM20 3793742251.662C+0.2116.97%C15.775%D-22.7DN/A9116.5h16.8C+99.2C++
Serpent VE92 3733714610.805C1.0719.633%D-10.782%F9.5D-N/A4739.2h16.1D81.9C--
Spear Anti-Vehicle Phalanx Turret 577337546.241C+4.3741.367%C2.671%D23.7D16.9C-29714.2h13.6D--32.9D-
Nebula VM20 3383342251.484C0.3916.935%C17.066%D20.2DN/A7616.5h19D111.9C+
NS-11C 3333275400.606C1.2722.037%C12.232%D*8D-N/A2841.1h20.4D--92.8D
NS-44B Commissioner 2872844740.599D1.2736.096%C11.972%D**6.6D--N/A2243.1h4.1C11.3C+
M20 Basilisk 341242723.361C*1.4939.577%C++6.612%B20.7C+8.5C*15011.7h95.2C++240.4C**
Supernova FPC 3962141012.119C--0.2558.905%B++1.869%C16.3D13.9C35913.1h6.6C--11.2C+
MANA Anti-Vehicle Turret 4551991261.579D0.2954.903%D4.02%B++1990C--2560C+6613280.1h16.2C+29.5C-
NSX Tengu 1991973340.59D1.2829.153%D--11.675%D**8.1D--N/A2424.4h19.9D*68.3D--
M40 Fury 224193267.423C*5.5522.581%D**N/A31.1C--5D-1766.2h12.3C**54.4C
Pandora VX25 1741733190.542D1.3324.291%D**11.561%D-7.6D*N/A3122.7h5.6D23.2D**
Thanatos VE70 1711712210.774C+1.1036.52%C9.357%D**14.7DN/A7911.6h5.8C--16C
Frag Grenade 1711691169N/A167.1332.198%FN/A241.4D--2.9D10290.7h4.8D14.9D*
S1 2461622530.64C+1.2351.006%D3.704%B+18.4C-9.5C-3508.8h8.6D-16.9D
Flare VE6 1441421650.861C--1.0116.788%D--15.493%D*15.8D-N/A919h15.2D*90.3D-
VE-H Maw 1401391810.768D1.1016.688%F16.547%D*14.8D--N/A549.4h14.8D*88.5D*
C-4 208137522.635B*0.7643.471%M++N/A137A71M+30111h1.9D4.4B++
Comet VM2 1671351730.78C+1.0938.484%C-2.222%D--9.8C2.3D-11413.8h22C++57.1C++
NS-15M1 1381331800.739D1.1313.673%F9.023%F10.4D--N/A5012.8h18.2F132.9F-
Comet VM2 1851311700.771C1.1039.911%D3.053%D9.6C4C--11813.6h23.1B+58C**
NSX Naginata 1291252030.616D1.2616.028%D*24.8%C-12.8D--N/A439.8h17.1D--106.4D-
NS-11P 1061061900.558C--1.3120.347%D10.377%D**11.2D-N/A419.5h16.5D81.1C-
Dual Photon Pods 140101303.367C1.4939.298%D**1.98%B**38.8D15C6232.6h38.6D**98.2F
Saron HRB 20996273.556C1.6853.506%B**2.083%B+27.4C**32.3A*7183.5h41.4F**77.4D--
G40-F Ranger 19696372.595D0.7229.565%CN/A10D-10.4C1729.6h203D*686.7D--
M40 Fury-F 11286751.147C+0.7338.983%D-N/A7.8D-2.4D-5011h13.9C+35.7C--
Ghost 8282521.577C0.3040.955%C**37.805%T15.8D-N/A785.2h3.5F-8.4D
NS-61 Emissary 78771090.706C+1.1736.263%A7.792%D**8.3D-N/A279.3h14.9C+41.2B+
NS Annihilator 14871601.183A+0.6977.718%DN/A9.7C+10.5B++2667.3h14.3D18.4D-
NS-10 Burster 11968860.791C+1.0825.717%C--2.941%D--3.3D--2.4D8020.9h186.4D--724.9D
Beamer VS3 6060890.674C+1.2031.414%B+11.667%D**17.1C-N/A1103.5h9C**28.7C*
Ursa 5958800.725D1.1515.982%D*15.517%D*18.7DN/A1253.1h15.2D*95.3D--
NS-10 Burster 10956860.651D1.2225.505%D1.786%D*2.7D*2.5D-8420.8h223F874.4D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret269832.6h
Motion Spotter19230.6h
Nano-Armor Kit162700,83227.7h
Spawn Beacon01370.1h
Medical Applicator3630,5401.7h
Aphelion VEX1840h
Deconstruction Tool03870h
Rocklet Rifle1720h
Spitfire Auto-Turret191,5041.2h
Ammunition Package401,5700.8h
Anti-Infantry MANA Turret1590.1h
Nano-Repair Grenade02750.1h
Recon Detection Device20238,32253.2h

Check the help document for the dictionary if you want to learn more about words used here.


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