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Legate A.S.P. Operative IamVSM[EDIM] IamVSM
VS BR 72

KDR: 1.84

Score: 27.3m

Last Seen: Aug 18th, 2019 12:33 PM
- OFFLINE - 143.5 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 184
Level Progress (to 73): 95%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C75 Viper L100 Python HESH Eridani SX5 L100 Python HEAT NS-7 PDW Skyguard Supernova PC VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 619TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.556%10.659%2401711978,2371.118850.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.438%0.275C*-1.559F-1.081D*MIXED (~0.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.141C++14.4-0.011C+49.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.12%1.98%2411213101573730.176265136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.188C++0.361C**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.388C**38.70.271C*60.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.143%1.566%12437120713,5421225426911.0457317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.094%-0.862D---0.637D1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.5-0.878D--23.3-0.859D--49.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.436%3.69%683121154210724650.505597116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.707%0.205C++-0.228C1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.5-0.214C56.7-0.396C--90.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.955%37.805%68112138254910.149091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.897B*-1.902F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.149C++3.5-0.084C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.161%11.198%682121238446420.827586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.362%-0.959D---0.69D-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.458D5.8-0.186C13.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 184
27.3m493.3%280 (16.8k)265 (15.9k)1.840930,74316,7002.2388672 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214109420.843%5.058%10506:107

55% Engineer10% Heavy Assault26% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:08 PMApr 7th, 2018 7:34 PMAug 22nd, 2019 3:09 PM (2d) (PST)Aug 18th, 2019 9:37 AM (6d) (PST)Aug 18th, 2019 8:33 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
627995280.2990.1620.0151.7990.066141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6455,93531,71018101108415,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1713.3h/71.4d 6,646 1,555 10,350 185k 1,926 4,840 6,752 64.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:423
Deaths:383
KDR:1.104
Accuracy:17.643% D
HSR:14.657% D**
Flare VE6
D*
Kills:201
Deaths:237
KDR:0.848
Accuracy:16.235% D*
HSR:15.423% D*
VE-H Maw
D*
Kills:149
Deaths:190
KDR:0.784
Accuracy:16.902% F
HSR:16.107% D*
NS-15M1
F
Kills:133
Deaths:180
KDR:0.739
Accuracy:13.673% F
HSR:9.023% F-
NSX Naginata
C-
Kills:125
Deaths:203
KDR:0.616
Accuracy:16.028% D*
HSR:24.800% C-
Ursa
D*
Kills:58
Deaths:80
KDR:0.725
Accuracy:15.982% D*
HSR:15.517% D*
Kills:1,089
Deaths (as Heavy Assault):1,273
Deaths (to Heavy Assaults):4,602
KDR:0.85546
Kill Difference:184
Playtime:171.921 hours
Usage:10%
Score:2.113m
Score/min:205
Accuracy (listed only):16.077%
HSR (listed only):15.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:846
Deaths:1,254
KDR:0.675
Accuracy:21.436% D
HSR:13.830% D*
Serpent VE92
D-
Kills:371
Deaths:461
KDR:0.805
Accuracy:19.633% D-
HSR:10.782% F
NS-11C
C-
Kills:355
Deaths:612
KDR:0.580
Accuracy:21.625% C-
HSR:12.394% D*
Thanatos VE70
C
Kills:208
Deaths:263
KDR:0.791
Accuracy:36.950% C
HSR:11.058% D--
Pandora VX25
D--
Kills:176
Deaths:320
KDR:0.550
Accuracy:24.612% D**
HSR:11.364% D--
Kills:1,956
Deaths (as Engineer):2,910
Deaths (to Engineers):4,382
KDR:0.67216
Kill Difference:954
Playtime:935.895 hours
Usage:55%
Score:16.909m
Score/min:301
Accuracy (listed only):24.851%
HSR (listed only):11.885%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:2,879
Deaths:2,491
KDR:1.156
Accuracy:26.123% C+
HSR:9.031% D**
NS-7 PDW
C+
Kills:1,479
Deaths:1,364
KDR:1.084
Accuracy:24.566% C+
HSR:8.857% D**
VE-S Canis
C
Kills:592
Deaths:579
KDR:1.022
Accuracy:24.828% C
HSR:8.108% D**
NS-44B Commissioner
C
Kills:284
Deaths:474
KDR:0.599
Accuracy:36.084% C
HSR:11.972% D**
NSX Tengu
D--
Kills:197
Deaths:334
KDR:0.590
Accuracy:29.153% D--
HSR:11.675% D**
NS-61 Emissary
B**
Kills:112
Deaths:150
KDR:0.747
Accuracy:35.658% B**
HSR:9.821% D*
Ghost
B
Kills:82
Deaths:52
KDR:1.577
Accuracy:40.955% B
HSR:37.805% T
Beamer VS3
B+
Kills:60
Deaths:89
KDR:0.674
Accuracy:31.414% B+
HSR:11.667% D**
Kills:5,685
Deaths (as Infiltrator):5,533
Deaths (to Infiltrators):2,222
KDR:1.02747
Kill Difference:152
Playtime:450.516 hours
Usage:26%
Score:5.767m
Score/min:213
Accuracy (listed only):31.098%
HSR (listed only):13.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:2,879
Deaths:2,491
KDR:1.156
Accuracy:26.123% C+
HSR:9.031% D**
NS-7 PDW
C+
Kills:1,479
Deaths:1,364
KDR:1.084
Accuracy:24.566% C+
HSR:8.857% D**
VX6-7
D
Kills:846
Deaths:1,254
KDR:0.675
Accuracy:21.436% D
HSR:13.830% D*
VE-S Canis
C
Kills:592
Deaths:579
KDR:1.022
Accuracy:24.828% C
HSR:8.108% D**
Serpent VE92
D-
Kills:371
Deaths:461
KDR:0.805
Accuracy:19.633% D-
HSR:10.782% F
NS-11C
C-
Kills:355
Deaths:612
KDR:0.580
Accuracy:21.625% C-
HSR:12.394% D*
Thanatos VE70
C
Kills:208
Deaths:263
KDR:0.791
Accuracy:36.950% C
HSR:11.058% D--
NSX Tengu
D--
Kills:197
Deaths:334
KDR:0.590
Accuracy:29.153% D--
HSR:11.675% D**
Pandora VX25
D--
Kills:176
Deaths:320
KDR:0.550
Accuracy:24.612% D**
HSR:11.364% D--
Kills:7,103
Deaths (as Light Assault):7,678
Deaths (to Light Assaults):2,443
KDR:0.92511
Kill Difference:575
Playtime:58.593 hours
Usage:3%
Score:0.866m
Score/min:246
Accuracy (listed only):25.436%
HSR (listed only):10.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:2,879
Deaths:2,491
KDR:1.156
Accuracy:26.123% C+
HSR:9.031% D**
NS-7 PDW
C+
Kills:1,479
Deaths:1,364
KDR:1.084
Accuracy:24.566% C+
HSR:8.857% D**
VE-S Canis
C
Kills:592
Deaths:579
KDR:1.022
Accuracy:24.828% C
HSR:8.108% D**
Thanatos VE70
C
Kills:208
Deaths:263
KDR:0.791
Accuracy:36.950% C
HSR:11.058% D--
NSX Tengu
D--
Kills:197
Deaths:334
KDR:0.590
Accuracy:29.153% D--
HSR:11.675% D**
Pandora VX25
D--
Kills:176
Deaths:320
KDR:0.550
Accuracy:24.612% D**
HSR:11.364% D--
NS-11P
D
Kills:106
Deaths:190
KDR:0.558
Accuracy:20.347% D
HSR:10.377% D**
Terminus VX-9
F-
Kills:64
Deaths:132
KDR:0.485
Accuracy:17.195% F-
HSR:9.375% F--
Kills:5,701
Deaths (as Combat Medic):5,673
Deaths (to Combat Medics):1,481
KDR:1.00494
Kill Difference:28
Playtime:15.082 hours
Usage:1%
Score:0.221m
Score/min:244
Accuracy (listed only):25.472%
HSR (listed only):9.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:443
Deaths:295
KDR:1.502
Accuracy:19.082% C+
HSR:17.833% D
Blueshift VM5
C+
Kills:441
Deaths:297
KDR:1.485
Accuracy:20% C+
HSR:12.018% F
Nebula VM20
C
Kills:404
Deaths:249
KDR:1.622
Accuracy:16.369% C
HSR:16.337% D-
Nebula VM20
C-
Kills:361
Deaths:249
KDR:1.450
Accuracy:16.409% C-
HSR:16.898% D
Comet VM2
C--
Kills:135
Deaths:175
KDR:0.771
Accuracy:38.560% C--
HSR:2.222% D--
Comet VM2
D
Kills:133
Deaths:172
KDR:0.773
Accuracy:40.013% D
HSR:3.008% D
NS-10 Burster
C--
Kills:68
Deaths:87
KDR:0.782
Accuracy:25.745% C--
HSR:2.941% D--
NS-10 Burster
D
Kills:57
Deaths:87
KDR:0.655
Accuracy:25.544% D
HSR:1.754% D*
Kills:2,042
Deaths (as MAX Suit):805.500
Deaths (to MAX Suits):883
KDR:2.53507
Kill Difference:1,236.500
Playtime:77.556 hours
Usage:5%
Score:1.397m
Score/min:300
Accuracy (listed only):25.215%
HSR (listed only):9.126%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:101
V. Kills:39 253%
Deaths:30
KDR:3.367
Accuracy:39.120% D**
KPH:39.100 D
VKPH:15.100 C
Kills:101 (0 + 0)
Deaths:30
KDR:3.367
VKDR:1.300
Vehicle Kills:39
Kill Difference:71
Playtime:2.584 hours
Usage:0%
Score:0.097m
Score/min:625
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:4,064
V. Kills:711 N/A
Deaths:499
KDR:8.144
Accuracy:30.105% D--
KPH:32.200 C++
VKPH:5.600 D
L100 Python HESH
C
Kills:3,304
V. Kills:357 N/A
Deaths:356
KDR:9.281
Accuracy:44.473% C--
KPH:40.700 C
VKPH:4.400 D--
L100 Python HEAT
C++
Kills:2,642
V. Kills:799 330%
Deaths:492
KDR:5.370
Accuracy:48.171% C
KPH:30.600 C++
VKPH:9.300 C--
Skyguard
D
Kills:1,459
V. Kills:1,177 124%
Deaths:608
KDR:2.400
Accuracy:30.796% C*
KPH:9.300 D
VKPH:7.500 D
L100 Python AP
C++
Kills:603
V. Kills:565 107%
Deaths:224
KDR:2.692
Accuracy:60.241% B+
KPH:20.200 D-
VKPH:18.900 C++
Kills:12,072 (12,072 + 0)
Deaths:2,179
KDR:5.540
VKDR:1.656
Vehicle Kills:3,609
Kill Difference:9,893
Playtime:480.293 hours
Usage:28%
Score:5.449m
Score/min:189
Driving Accuracy:60.241%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:1,253
V. Kills:470 266%
Deaths:270
KDR:4.641
Accuracy:51.213% C*
KPH:24.600 C*
VKPH:9.200 C*
Supernova FPC
C
Kills:217
V. Kills:185 117%
Deaths:101
KDR:2.149
Accuracy:59.078% B++
KPH:16.400 D-
VKPH:14 C
Saron HRB
A++
Kills:96
V. Kills:113 84%
Deaths:27
KDR:3.556
Accuracy:53.372% B**
KPH:26.700 C*
VKPH:31.500 A++
Kills:1,566 (1,470 + 96)
Deaths:398
KDR:3.935
VKDR:1.930
Vehicle Kills:768
Kill Difference:1,168
Playtime:67.833 hours
Usage:4%
Score:1.033m
Score/min:254
Driving Accuracy:59.078%
Gunner Accuracy:53.372%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:253
V. Kills:101 248%
Deaths:77
KDR:3.286
Accuracy:39.312% C+
KPH:20.300 C+
VKPH:8.100 C++
M40 Fury
C--
Kills:193
V. Kills:31 N/A
Deaths:26
KDR:7.423
Accuracy:22.581% D**
KPH:31.400 C--
VKPH:5 D-
G40-F Ranger
C
Kills:109
V. Kills:108 100%
Deaths:39
KDR:2.795
Accuracy:30.116% C
KPH:10.800 D-
VKPH:10.700 C
Kills:555 (0 + 555)
Deaths:142
KDR:3.908
VKDR:1.690
Vehicle Kills:240
Kill Difference:413
Playtime:28.734 hours
Usage:2%
Score:0.282m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:30.116%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:87
V. Kills:27 311%
Deaths:76
KDR:1.145
Accuracy:39.133% D-
KPH:7.800 D-
VKPH:2.400 D-
Kills:87 (87 + 0)
Deaths:76
KDR:1.145
VKDR:0.355
Vehicle Kills:27
Kill Difference:11
Playtime:11.186 hours
Usage:1%
Score:0.034m
Score/min:50
Driving Accuracy:39.133%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 4,7754,0644998.144B*6.3030.105%D--1.23%C32.2C++5.6D172126.1h8.5B**28.3B+
L100 Python HESH 3,6613,3043569.281C+7.4444.473%C--1.786%C*40.7C4.4D--20781.2h3.1C*7C*
Eridani SX5 2,8952,8792,4911.156C+0.6826.123%C+9.031%D**19.6DN/A76146.6h13C+49.7C++
L100 Python HEAT 3,4412,6424925.37C*3.5348.171%C1.325%D-30.6C++9.3C--17986.3h5.5B+11.4C**
NS-7 PDW 1,4861,4791,3641.084C*0.7624.566%C+8.857%D**18.3C-N/A7781h14.6C*59.3C*
Skyguard 2,6361,4596082.4C0.5630.796%C*1.576%C9.3D7.5D170156.8h166.7D--541.5C-
Supernova PC 1,7231,2532704.641C+2.8051.213%C*2.155%C+24.6C*9.2C*19251h5.3C++10.3C**
VX6-7 8558461,2540.675C1.1721.436%D13.83%D*8.2D-N/A37102.8h18.8D*87.7D-
Proximity Mine 7867851017.772A5.9341.947%C+N/A174.4B**N/A6134.5h1.9C++4.6C++
Tank Mine 1,2137607410.27M**8.4326.409%C--N/A205.4A*122.4A*23213.7h1.8C*6.8C
L100 Python AP 1,1686032242.692C-0.8560.241%B+2.322%C+20.2D-18.9C++34029.9h7.7C-12.8C+
VE-S Canis 5995925791.022C+0.8224.828%C8.108%D**15DN/A5039.4h13.9C55.9C+
Lasher X2 4964889270.526D1.3119.7%D-4.303%C*14.5D-N/A5933.7h25.8D*130.9D-
Blueshift VM5 4474432951.502C0.3419.082%C+17.833%D20D-N/A7722.2h15.5C*81.5C*
Blueshift VM5 4434412971.485C0.3620%C+12.018%F19.8D-N/A7722.3h17C+84.8C++
Orion VS54 4244233831.104C+0.7417.643%D14.657%D**24CN/A17617.6h13C++73.6C+
Nebula VM20 4094042491.622C0.2216.369%C16.337%D-22DN/A8718.4h16.9C+103.5C+
Serpent VE92 3733714610.805C1.0419.633%D-10.782%F9.5D-N/A4839.2h16.1D81.9D
Nebula VM20 3673612491.45C0.3916.409%C-16.898%D19.6D-N/A7318.4h19.2D117C
NS-11C 3623556120.58C-1.2621.625%C-12.394%D*7.6D-N/A2646.6h20.8D*96.1D
Spear Anti-Vehicle Phalanx Turret 594350556.364C+4.5241.442%C2.571%D24.1D-16.8C-29714.5h13.4D-32.3D
NS-44B Commissioner 2872844740.599C-1.2436.084%C11.972%D**6.6D--N/A2243.1h4.1C11.3C+
M20 Basilisk 354253773.286C*1.4539.312%C+6.719%B+20.4C+8.1C++14512.4h96.2C++244.8C*
Supernova FPC 4022171012.149D0.3159.078%B++1.843%C16.4D-14C36613.2h6.6D11.2C+
MANA Anti-Vehicle Turret 4802141261.698C+0.1454.789%C+3.738%C+2140A++2660A*1042350.1h15.6F*28.4D**
Thanatos VE70 2092082630.791C+1.0536.95%C11.058%D--15.3DN/A7513.6h5.9D16C
Flare VE6 2052012370.848C--0.9916.235%D*15.423%D*15.7D-N/A7912.8h14.9D*91.9D--
NSX Tengu 1991973340.59D1.2529.153%D--11.675%D**8D*N/A2424.5h19.9D*68.3D--
M40 Fury 224193267.423C*5.5822.581%D**N/A31.1C--5D-1766.2h12.3B+54.4C
Frag Grenade 1831811181N/A179.1632.786%FN/A258.6D--2.9D10350.7h4.9D-14.8D*
Pandora VX25 1771763200.55D1.2924.612%D**11.364%D--7.7D--N/A3222.8h5.7D-23.1D**
S1 2671752660.658C+1.1850.637%D3.429%B+19C-10C-3489.2h8.4D16.6D
VE-H Maw 1501491900.784D1.0616.902%F16.107%D*14.9D--N/A5710h15.1D*89.5D**
C-4 226149612.443B++0.6039.003%A*N/A124.2B**64.2A**26741.2h2D-5.2B+
Comet VM2 1671351750.771C+1.0738.56%C--2.222%D--9.7C2.3D-11413.9h22.3C++57.7C++
NS-15M1 1381331800.739C--1.1013.673%F9.023%F-10.4D--N/A5112.8h18.2F132.9F-
Comet VM2 1881331720.773C1.0740.013%D3.008%D9.8C4C--11813.6h23.1B+57.7C**
NSX Naginata 1291252030.616D1.2216.028%D*24.8%C-12.8D--N/A439.8h17.1D--106.4D--
NS-61 Emissary 1131121500.747C+1.0935.658%B**9.821%D*9.4D-N/A3311.9h15C+42B+
G40-F Ranger 217109392.795D0.9530.116%CN/A10.8D-10.7C17910.1h193.8D*643.7D-
NS-11P 1061061900.558D1.2820.347%D10.377%D**11.2D-N/A419.5h16.5D81.1C-
Dual Photon Pods 140101303.367C-1.5339.12%D**1.98%B**38.8D15C6242.6h38.7D**98.8F
Saron HRB 20996273.556C1.7253.372%B**2.083%B+26.7C*31.4A++7123.6h41.7F**78.1D*
M40 Fury-F 11487761.145C+0.7039.133%D-N/A7.8D-2.4D-5011.2h14.1C+36.1D
NS Annihilator 17184761.105B**0.7478.25%DN/A9.9C+10.2B+2508.5h14.9D--19D--
Ghost 8282521.577C0.2640.955%B37.805%T15.8D--N/A805.2h3.5F-8.4D
NS-10 Burster 11968870.782C1.0625.745%C--2.941%D--3.2D--2.4D7921.2h187.6D--728.9D-
Terminus VX-9 64641320.485C-1.3617.195%F-9.375%F--10.3D*N/A446.2h17.4F101F--
Beamer VS3 6060890.674C+1.1731.414%B+11.667%D**17.1C-N/A1133.5h9C**28.7C*
Ursa 5958800.725D1.1215.982%D*15.517%D*18.7DN/A1253.1h15.2D*95.3D*
NS-10 Burster 11057870.655D1.1925.544%D1.754%D*2.7D*2.5D-8321.1h220.7F863.9D**
Rocklet Rifle 9552640.813C*1.0338.009%FN/A22.6C-18.7C--3832.3h35.5C*93.5C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11850.2h
Nano-Armor Kit172723,96928.6h
Anti-Vehicle MANA Turret271,0392.7h
Spitfire Auto-Turret201,6221.3h
Medical Applicator4232,1381.8h
Motion Spotter19230.6h
Deconstruction Tool03870h
Aphelion VEX1840h
Ammunition Package411,7580.8h
Anti-Infantry MANA Turret1590.1h
Nano-Repair Grenade03670.1h
Recon Detection Device20639,40254.6h

Check the help document for the dictionary if you want to learn more about words used here.


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