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Paragon Immortal Iaxis[FCRW] Iaxis
VS BR 133

KDR: 3.2

Score: 38.2m

Last Seen: Dec 1st, 2019 2:57 AM
- OFFLINE - 42.4 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 Ghost Light PPA Pulsar C Serpent VE92 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,443,552 MLG Score: 3552
Fun Score: N/A
Cheeseburgers Flipped: 334TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.156%29.642%86440118755,7564.37817-1.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.606%1.459A+1.278A-1.246D*HEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.549B+9.50.326C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.073%1.103%834412233,2645353156.100931033%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%0.2C++-0.423C--0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.755B++15.60.707B++24.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.601%1.928%309612211,5048115281.85222284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%0.626B+-0.374C-0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.734B++4.80.611B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.522%7.881%5281512122,4495435364.50184456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.651%-0.247C0.805B++0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.556B+17.80.555B+35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.66%76.152%528312243,4511360102.5375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.459%1.162B**0.59B+-0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+1.80.438B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.523%17.836%528312241,183139490.848029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.941%1.571A+0.671B+1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.723B++2.20.546B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.2m303.6%651 (39.1k)508 (30.5k)3.1983978,43424,5233.40664133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227653126.57%26.547%70503:0425

15% Combat Medic20% Engineer38% Heavy Assault9% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2014 6:22 AMDec 30th, 2015 12:11 AMDec 1st, 2019 8:55 PM (8d) (PST)Dec 1st, 2019 1:39 AM (9d) (PST)Nov 30th, 2019 10:57 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8032315721.0420.3260.2773.2990.0453552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,15913,84334,316632017198330,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1254.5h/52.3d 5,107 20,822 20,662 248.3k 1,658 5,422 3,354 60.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:12,605
Deaths:3,622
KDR:3.480
Accuracy:31.012% B**
HSR:31.337% C++
Orion VS54
B++
Kills:4,030
Deaths:1,457
KDR:2.766
Accuracy:24.871% B++
HSR:27.469% B
NS-15M1
A
Kills:3,340
Deaths:1,032
KDR:3.236
Accuracy:29.428% A
HSR:32.156% A
Pulsar LSW
B
Kills:1,946
Deaths:744
KDR:2.616
Accuracy:25.173% B
HSR:24.306% C+
SVA-88
B++
Kills:1,750
Deaths:491
KDR:3.564
Accuracy:27.523% B++
HSR:30.400% B+
VE-H Maw
A++
Kills:1,512
Deaths:456
KDR:3.316
Accuracy:34.357% A++
HSR:18.386% D-
Flare VE6
B*
Kills:1,403
Deaths:444
KDR:3.160
Accuracy:28.163% B*
HSR:27.227% B
NSX-P Naginata
B**
Kills:289
Deaths:101
KDR:2.861
Accuracy:28.395% B**
HSR:37.716% B**
Ursa
D
Kills:254
Deaths:162
KDR:1.568
Accuracy:18.606% D
HSR:19.685% D
Kills:27,129
Deaths (as Heavy Assault):8,509
Deaths (to Heavy Assaults):7,312
KDR:3.18827
Kill Difference:18,620
Playtime:476.584 hours
Usage:38%
Score:16.433m
Score/min:575
Accuracy (listed only):27.503%
HSR (listed only):27.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:2,752
Deaths:684
KDR:4.023
Accuracy:30.670% B**
HSR:29.433% B**
Serpent VE92
B**
Kills:2,407
Deaths:714
KDR:3.371
Accuracy:29.499% B**
HSR:21.936% C**
NS-11C
A
Kills:1,318
Deaths:426
KDR:3.094
Accuracy:27.310% B+
HSR:26.176% A
Sirius SX12
A*
Kills:1,204
Deaths:461
KDR:2.612
Accuracy:31.714% A
HSR:32.309% A*
Eridani SX5
A**
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:34.990% A++
HSR:37.521% A**
NS-7 PDW
M+
Kills:1,182
Deaths:387
KDR:3.054
Accuracy:33.848% A++
HSR:35.787% M+
Solstice VE3
B+
Kills:1,166
Deaths:524
KDR:2.225
Accuracy:24.234% C**
HSR:22.556% B+
Eclipse VE3A
B+
Kills:1,165
Deaths:244
KDR:4.775
Accuracy:29.009% B+
HSR:21.030% C*
Zenith VX-5
B*
Kills:1,158
Deaths:235
KDR:4.928
Accuracy:28.358% B+
HSR:26.943% B*
VE-S Canis
A++
Kills:1,155
Deaths:298
KDR:3.876
Accuracy:35.378% A
HSR:35.671% A++
Deimos VA29
B++
Kills:918
Deaths:417
KDR:2.201
Accuracy:69.390% B++
HSR:18.736% C**
Solstice Burst
B*
Kills:495
Deaths:118
KDR:4.195
Accuracy:30.929% B*
HSR:23.434% C+
NSX Tengu
A+
Kills:352
Deaths:129
KDR:2.729
Accuracy:45.209% A
HSR:30.398% A+
NS Baron G5
A+
Kills:230
Deaths:74
KDR:3.108
Accuracy:59.518% A+
HSR:9.565% D*
Thanatos VE70
B+
Kills:174
Deaths:105
KDR:1.657
Accuracy:44.085% B+
HSR:15.517% C+
MKV Suppressed
C**
Kills:174
Deaths:92
KDR:1.891
Accuracy:27.204% C**
HSR:17.816% C
Skorpios
M++
Kills:93
Deaths:19
KDR:4.895
Accuracy:35.026% A++
HSR:44.086% M++
Phobos VX86
A
Kills:91
Deaths:39
KDR:2.333
Accuracy:73.365% A
HSR:13.187% C--
Kills:17,220
Deaths (as Light Assault):5,293
Deaths (to Light Assaults):5,008
KDR:3.25335
Kill Difference:11,927
Playtime:190.810 hours
Usage:15%
Score:4.952m
Score/min:433
Accuracy (listed only):38.319%
HSR (listed only):25.672%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:2,187
Deaths:792
KDR:2.761
Accuracy:28.286% B+
HSR:33.836% B*
H-V45
B**
Kills:1,900
Deaths:628
KDR:3.025
Accuracy:27.253% B+
HSR:28.579% B**
NS-11A
A
Kills:1,417
Deaths:465
KDR:3.047
Accuracy:28.039% B++
HSR:32.181% A
Equinox VE2 Burst
B+
Kills:1,354
Deaths:406
KDR:3.335
Accuracy:28.921% C*
HSR:31.241% B+
Sirius SX12
A*
Kills:1,204
Deaths:461
KDR:2.612
Accuracy:31.714% A
HSR:32.309% A*
Eridani SX5
A**
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:34.990% A++
HSR:37.521% A**
NS-7 PDW
M+
Kills:1,182
Deaths:387
KDR:3.054
Accuracy:33.848% A++
HSR:35.787% M+
Pulsar VS1
A
Kills:1,168
Deaths:439
KDR:2.661
Accuracy:27.403% B++
HSR:30.565% A
VE-S Canis
A++
Kills:1,155
Deaths:298
KDR:3.876
Accuracy:35.378% A
HSR:35.671% A++
Deimos VA29
B++
Kills:918
Deaths:417
KDR:2.201
Accuracy:69.390% B++
HSR:18.736% C**
NS-11P
B**
Kills:542
Deaths:269
KDR:2.015
Accuracy:24.036% C++
HSR:27.306% B**
NSX Tengu
A+
Kills:352
Deaths:129
KDR:2.729
Accuracy:45.209% A
HSR:30.398% A+
Corvus VA55
B+
Kills:266
Deaths:110
KDR:2.418
Accuracy:26.813% B+
HSR:22.180% C+
NS Baron G5
A+
Kills:230
Deaths:74
KDR:3.108
Accuracy:59.518% A+
HSR:9.565% D*
Thanatos VE70
B+
Kills:174
Deaths:105
KDR:1.657
Accuracy:44.085% B+
HSR:15.517% C+
MKV Suppressed
C**
Kills:174
Deaths:92
KDR:1.891
Accuracy:27.204% C**
HSR:17.816% C
Darkstar
A+
Kills:124
Deaths:52
KDR:2.385
Accuracy:32.561% A
HSR:34.677% A+
Skorpios
M++
Kills:93
Deaths:19
KDR:4.895
Accuracy:35.026% A++
HSR:44.086% M++
Phobos VX86
A
Kills:91
Deaths:39
KDR:2.333
Accuracy:73.365% A
HSR:13.187% C--
Kills:15,717
Deaths (as Combat Medic):5,509
Deaths (to Combat Medics):2,525
KDR:2.85297
Kill Difference:10,208
Playtime:186.157 hours
Usage:15%
Score:6.217m
Score/min:557
Accuracy (listed only):37.528%
HSR (listed only):27.956%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:2,752
Deaths:684
KDR:4.023
Accuracy:30.670% B**
HSR:29.433% B**
Serpent VE92
B**
Kills:2,407
Deaths:714
KDR:3.371
Accuracy:29.499% B**
HSR:21.936% C**
NS-11C
A
Kills:1,318
Deaths:426
KDR:3.094
Accuracy:27.310% B+
HSR:26.176% A
Solstice VE3
B+
Kills:1,166
Deaths:524
KDR:2.225
Accuracy:24.234% C**
HSR:22.556% B+
Eclipse VE3A
B+
Kills:1,165
Deaths:244
KDR:4.775
Accuracy:29.009% B+
HSR:21.030% C*
Zenith VX-5
B*
Kills:1,158
Deaths:235
KDR:4.928
Accuracy:28.358% B+
HSR:26.943% B*
Deimos VA29
B++
Kills:918
Deaths:417
KDR:2.201
Accuracy:69.390% B++
HSR:18.736% C**
Eidolon VE33
A
Kills:666
Deaths:207
KDR:3.217
Accuracy:30.997% B+
HSR:34.835% A
Solstice Burst
B*
Kills:495
Deaths:118
KDR:4.195
Accuracy:30.929% B*
HSR:23.434% C+
NS Baron G5
A+
Kills:230
Deaths:74
KDR:3.108
Accuracy:59.518% A+
HSR:9.565% D*
Thanatos VE70
B+
Kills:174
Deaths:105
KDR:1.657
Accuracy:44.085% B+
HSR:15.517% C+
Phobos VX86
A
Kills:91
Deaths:39
KDR:2.333
Accuracy:73.365% A
HSR:13.187% C--
VE-LR Obelisk
A++
Kills:78
Deaths:22
KDR:3.545
Accuracy:40.562% A
HSR:46.154% A++
Kills:12,618
Deaths (as Engineer):3,809
Deaths (to Engineers):3,887
KDR:3.31268
Kill Difference:8,809
Playtime:246.167 hours
Usage:20%
Score:6.512m
Score/min:441
Accuracy (listed only):39.840%
HSR (listed only):23.808%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,832
Deaths:411
KDR:6.891
Accuracy:42.974% B+
HSR:73.941% B+
Sirius SX12
A*
Kills:1,204
Deaths:461
KDR:2.612
Accuracy:31.714% A
HSR:32.309% A*
Eridani SX5
A**
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:34.990% A++
HSR:37.521% A**
NS-7 PDW
M+
Kills:1,182
Deaths:387
KDR:3.054
Accuracy:33.848% A++
HSR:35.787% M+
NS-44 Commissioner
B*
Kills:1,157
Deaths:691
KDR:1.674
Accuracy:42.006% B+
HSR:28.868% B*
VE-S Canis
A++
Kills:1,155
Deaths:298
KDR:3.876
Accuracy:35.378% A
HSR:35.671% A++
NS-357 Underboss
B++
Kills:652
Deaths:383
KDR:1.702
Accuracy:41.684% B+
HSR:28.221% B++
NSX Tomoe
B**
Kills:480
Deaths:123
KDR:3.902
Accuracy:34.607% B**
HSR:45.625% B*
NS-30 Vandal
A+
Kills:418
Deaths:124
KDR:3.371
Accuracy:40.931% A
HSR:38.517% A+
Parallax VX3
B
Kills:384
Deaths:51
KDR:7.529
Accuracy:39.070% C+
HSR:80.469% B
NSX Tengu
A+
Kills:352
Deaths:129
KDR:2.729
Accuracy:45.209% A
HSR:30.398% A+
NS-AM7 Archer
A+
Kills:320
Deaths:307
KDR:1.042
Accuracy:57.547% C+
HSR:32.500% A+
NS-44LB Blackhand
B++
Kills:262
Deaths:61
KDR:4.295
Accuracy:48.464% C*
HSR:59.160% B++
NSX Daimyo
B+
Kills:235
Deaths:31
KDR:7.581
Accuracy:44.779% B+
HSR:95.745% B+
Artemis VX26
A
Kills:198
Deaths:62
KDR:3.194
Accuracy:33.400% A
HSR:27.273% B+
Spiker
C++
Kills:186
Deaths:119
KDR:1.563
Accuracy:23.127% D-
HSR:22.581% C++
MKV Suppressed
C**
Kills:174
Deaths:92
KDR:1.891
Accuracy:27.204% C**
HSR:17.816% C
Skorpios
M++
Kills:93
Deaths:19
KDR:4.895
Accuracy:35.026% A++
HSR:44.086% M++
Beamer VS3
A++
Kills:86
Deaths:88
KDR:0.977
Accuracy:29.087% C*
HSR:36.047% A++
Kills:12,556
Deaths (as Infiltrator):4,164
Deaths (to Infiltrators):3,121
KDR:3.01537
Kill Difference:8,392
Playtime:107.974 hours
Usage:9%
Score:2.421m
Score/min:374
Accuracy (listed only):37.950%
HSR (listed only):42.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,029
Deaths:269
KDR:3.825
Accuracy:23.293% B*
HSR:25.559% B*
Blueshift VM5
B*
Kills:958
Deaths:271
KDR:3.535
Accuracy:24.468% B*
HSR:24.322% B+
Comet VM2
B**
Kills:261
Deaths:143
KDR:1.825
Accuracy:53.457% B**
HSR:4.981% B+
Cosmos VM3
A++
Kills:255
Deaths:61
KDR:4.180
Accuracy:25.508% A++
HSR:17.647% C
Cosmos VM3
A++
Kills:240
Deaths:58
KDR:4.138
Accuracy:27.970% A++
HSR:19.167% C++
Comet VM2
A
Kills:225
Deaths:124
KDR:1.815
Accuracy:57.403% A
HSR:4% C+
Vortex VM21
C+
Kills:65
Deaths:30
KDR:2.167
Accuracy:40.964% C+
HSR:0% F
Vortex VM21
B*
Kills:52
Deaths:31
KDR:1.677
Accuracy:41.089% C+
HSR:5.769% B*
Kills:3,085
Deaths (as MAX Suit):493.500
Deaths (to MAX Suits):1,407
KDR:6.25127
Kill Difference:2,591.500
Playtime:41.827 hours
Usage:3%
Score:1.693m
Score/min:675
Accuracy (listed only):36.769%
HSR (listed only):12.681%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:2,786
V. Kills:103 N/A
Deaths:333
KDR:8.366
Accuracy:49.081% B**
KPH:97.200 A+
VKPH:3.600 C+
Hornet Missiles
C+
Kills:353
V. Kills:190 185%
Deaths:49
KDR:7.204
Accuracy:59.413% C
KPH:63.900 C+
VKPH:34.400 C
Dual Photon Pods
B*
Kills:177
V. Kills:12 N/A
Deaths:12
KDR:14.750
Accuracy:59.490% B*
KPH:118.500 B++
VKPH:8 D
Saron Laser Cannon
C*
Kills:165
V. Kills:107 153%
Deaths:115
KDR:1.435
Accuracy:32.923% C*
KPH:13.600 C+
VKPH:8.800 C+
Maelstrom Turbo Laser
C**
Kills:136
V. Kills:76 177%
Deaths:55
KDR:2.473
Accuracy:32.073% C++
KPH:21.400 C**
VKPH:11.900 C++
Kills:3,617 (3,087 + 0)
Deaths:564
KDR:6.413
VKDR:0.865
Vehicle Kills:488
Kill Difference:3,053
Playtime:54.199 hours
Usage:4%
Score:0.940m
Score/min:289
Piloting Accuracy:32.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:110
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:42.373% B+
KPH:58.600 B**
VKPH:1.100 D
C150 Dalton
C
Kills:101
V. Kills:66 151%
Deaths:15
KDR:6.733
Accuracy:19.767% F-
KPH:30.700 C
VKPH:20.100 C
L105 Zephyr
C**
Kills:64
V. Kills:11 N/A
Deaths:6
KDR:10.667
Accuracy:44.326% C**
KPH:51.500 C*
VKPH:8.800 C+
Kills:275 (110 + 165)
Deaths:21
KDR:13.095
VKDR:3.762
Vehicle Kills:79
Kill Difference:254
Playtime:6.406 hours
Usage:1%
Score:0.129m
Score/min:336
Piloting Accuracy:42.373%
Gunner Accuracy:44.326%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:654
V. Kills:175 372%
Deaths:51
KDR:12.824
Accuracy:54.339% C*
KPH:56.700 A++
VKPH:15.200 B++
C75 Viper
B+
Kills:186
V. Kills:26 N/A
Deaths:26
KDR:7.154
Accuracy:32.966% D
KPH:41 B+
VKPH:5.700 D
Skyguard
M
Kills:73
V. Kills:43 166%
Deaths:9
KDR:8.111
Accuracy:30.015% C++
KPH:31.600 M
VKPH:18.600 A*
L100 Python AP
B**
Kills:61
V. Kills:39 153%
Deaths:5
KDR:12.200
Accuracy:55.991% C+
KPH:38.900 B+
VKPH:24.900 B**
Kills:974 (974 + 0)
Deaths:91
KDR:10.703
VKDR:3.110
Vehicle Kills:283
Kill Difference:883
Playtime:19.941 hours
Usage:2%
Score:0.423m
Score/min:353
Driving Accuracy:55.991%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:382
V. Kills:214 178%
Deaths:68
KDR:5.618
Accuracy:52.433% C+
KPH:36.900 B**
VKPH:20.600 B**
E540 Halberd
A
Kills:217
V. Kills:93 231%
Deaths:22
KDR:9.864
Accuracy:49.031% C*
KPH:45.900 A
VKPH:19.700 B++
M12 Kobalt
A
Kills:211
V. Kills:4 N/A
Deaths:10
KDR:21.100
Accuracy:16.253% C*
KPH:108.900 A
VKPH:2.100 C-
Supernova VPC
A*
Kills:159
V. Kills:14 N/A
Deaths:8
KDR:19.875
Accuracy:63.342% A+
KPH:84.700 A*
VKPH:7.500 C+
Proton II PPA
A*
Kills:120
V. Kills:7 N/A
Deaths:10
KDR:12
Accuracy:38.870% A*
KPH:81.600 B*
VKPH:4.800 B+
Saron HRB
B*
Kills:97
V. Kills:63 152%
Deaths:18
KDR:5.389
Accuracy:51.099% B*
KPH:31.100 B+
VKPH:20.200 B+
Supernova PC
C++
Kills:62
V. Kills:15 388%
Deaths:12
KDR:5.167
Accuracy:42.732% D
KPH:24.700 C++
VKPH:6 D
Kills:1,248 (603 + 645)
Deaths:148
KDR:8.432
VKDR:2.770
Vehicle Kills:410
Kill Difference:1,100
Playtime:26.006 hours
Usage:2%
Score:0.707m
Score/min:453
Driving Accuracy:42.732%
Gunner Accuracy:51.099%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C*
Kills:155
V. Kills:34 443%
Deaths:9
KDR:17.222
Accuracy:47.291% C*
KPH:72.300 C*
VKPH:15.900 C+
M12 Kobalt-H
B+
Kills:106
V. Kills:3 N/A
Deaths:6
KDR:17.667
Accuracy:25.270% B+
KPH:89.500 D
VKPH:2.500 D-
E540 Halberd-H
C**
Kills:77
V. Kills:22 335%
Deaths:5
KDR:15.400
Accuracy:55.829% C+
KPH:49.500 C**
VKPH:14.100 D-
Proton II PPA-H
C--
Kills:69
V. Kills:4 N/A
Deaths:3
KDR:23
Accuracy:25.474% D**
KPH:63.300 C--
VKPH:3.700 D
Aphelion VEX-4H
B**
Kills:68
V. Kills:45 148%
Deaths:5
KDR:13.600
Accuracy:42.111% C-
KPH:55.600 B*
VKPH:36.800 B**
Kills:475 (0 + 475)
Deaths:28
KDR:16.964
VKDR:3.857
Vehicle Kills:108
Kill Difference:447
Playtime:7.198 hours
Usage:1%
Score:0.119m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:42.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:442
V. Kills:4 N/A
Deaths:14
KDR:31.571
Accuracy:21.979% B+
KPH:165.800 M
VKPH:1.500 D-
M12 Kobalt
B*
Kills:288
V. Kills:5 N/A
Deaths:9
KDR:32
Accuracy:20.788% B+
KPH:101.600 B*
VKPH:1.800 D
M40 Fury
B**
Kills:225
V. Kills:39 N/A
Deaths:19
KDR:11.842
Accuracy:43.891% B*
KPH:71.900 B**
VKPH:12.500 B+
M20 Basilisk
A++
Kills:154
V. Kills:55 275%
Deaths:12
KDR:12.833
Accuracy:46.117% B++
KPH:42.700 A++
VKPH:15.300 B**
M20 Basilisk
A*
Kills:110
V. Kills:31 344%
Deaths:18
KDR:6.111
Accuracy:48.669% B**
KPH:42.900 A*
VKPH:12.100 A
M40 Fury
B++
Kills:82
V. Kills:11 N/A
Deaths:8
KDR:10.250
Accuracy:35.489% C+
KPH:71.400 B++
VKPH:9.600 C
Kills:1,301 (0 + 1,301)
Deaths:80
KDR:16.263
VKDR:1.813
Vehicle Kills:145
Kill Difference:1,221
Playtime:15.949 hours
Usage:1%
Score:0.393m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:35.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:258
V. Kills:16 N/A
Deaths:26
KDR:9.923
Accuracy:34.258% C++
KPH:79 C**
VKPH:4.900 C
Kills:258 (0 + 258)
Deaths:26
KDR:9.923
VKDR:0.615
Vehicle Kills:16
Kill Difference:232
Playtime:3.264 hours
Usage:0%
Score:0.110m
Score/min:561
Piloting Accuracy:N/A%
Gunner Accuracy:34.258%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,74912,6053,6223.48C*0.2831.012%B**31.337%C++108.6B**1.2B+406116.1h9.2B*29.6B*
Orion VS54 4,0534,0301,4572.766B*0.4324.871%B++27.469%B60.5B**N/A26566.6h9.8B*39.3C*
NS-15M1 3,3783,3401,0323.236A0.0429.428%A32.156%A82.1A+N/A30140.7h10B*33.9B++
Ghost 2,8422,8324116.891A+3.6942.974%B+73.941%B+64.2B**N/A19844.1h1.8B*4.1B++
Light PPA 2,8892,7863338.366B++5.1749.081%B**1.005%C97.1A+3.6C+30728.7h8B+16.4B+
Pulsar C 2,7722,7526844.023A+0.8230.67%B**29.433%B**81.2A*N/A28233.9h8.7B*28.3B*
Serpent VE92 2,4302,4077143.371A++0.1729.499%B**21.936%C**64.2AN/A26937.5h10.3B++34.8B++
Terminus VX-9 2,2022,1877922.761B+0.4428.286%B+33.836%B*69.4AN/A27431.5h9.9B**35.1B++
Pulsar LSW 1,9621,9467442.616B**0.5825.173%B24.306%C+54.2BN/A20535.9h10.8B+42.8B+
H-V45 1,9241,9006283.025B*0.1727.253%B+28.579%B**65.3A+N/A21929.1h10A36.8B*
SVA-88 1,7611,7504913.564A0.3727.523%B++30.4%B+75.8B**N/A32923.1h10.7B+38.9B+
VE-H Maw 1,5301,5124563.316A++0.1234.357%A++18.386%D-104.3A++1.2B+32014.5h9.5B+27.6B++
NS-11A 1,4321,4174653.047A+0.1528.039%B++32.181%A62.4AN/A16722.7h10A35.7B*
Flare VE6 1,4111,4034443.16A*0.0428.163%B*27.227%B78.8AN/A45217.8h9B++31.8B++
Equinox VE2 Burst 1,3641,3544063.335A0.1428.921%C*31.241%B+72B*N/A17218.8h10.7B++37.1B+
NS-11C 1,3311,3184263.094A**0.1027.31%B+26.176%A64.6A+N/A33520.4h10.9B*39.8B++
Sirius SX12 1,2231,2044612.612A+0.5931.714%A32.309%A*79.7A*1.3A*30615.1h10.7B**33.9B++
Eridani SX5 1,2091,1863273.627A**0.4334.99%A++37.521%A**130.3M**2.5S5109.1h8.4B**24B*
NS-7 PDW 1,2111,1823873.054M+0.1433.848%A++35.787%M+102.8M**2.5S41211.5h10.7B*31.6B*
Pulsar VS1 1,1801,1684392.661A++0.5427.403%B++30.565%A50.8A+N/A25823h11.3B**41.3B*
Solstice VE3 1,1781,1665242.225A*0.9724.234%C**22.556%B+36B**N/A23332.4h11.6B*47.9C**
Eclipse VE3A 1,1791,1652444.775A1.5829.009%B+21.03%C*66.6B**N/A15617.5h10.9B+37.7B+
Zenith VX-5 1,1731,1582354.928S1.7328.358%B+26.943%B*69.3A+N/A20816.7h10.1B**35.6B*
NS-44 Commissioner 1,1701,1576911.674B++1.5242.006%B+28.868%B*44.2BN/A15926.2h3.1B*7.4B++
VE-S Canis 1,1671,1552983.876M0.6835.378%A35.671%A++91.7A++1B++25612.6h9.4B++26.5B++
Blueshift VM5 1,0361,0292693.825B++0.6323.293%B*25.559%B*59.5A+N/A25117.3h10.8A++46.5B**
Lasher X2 9919784522.164A+1.0340.285%A++2.556%D-68.9A++N/A31914.2h13.9A34.5B**
Blueshift VM5 9709582713.535B+0.3424.468%B*24.322%B+55.1AN/A22417.4h12.3A50.1B*
Deimos VA29 9249184172.201B++1.0069.39%B++18.736%C**76.5B**N/A24512h1.9B*2.8B+
NS Decimator 1,0547703472.219A0.9865.649%B+2.338%C++62.1A+22.9B*59612.4h3.6B++5.5B*
Eidolon VE33 6786662073.217A*0.0230.997%B+34.835%A60.5A++1.1B*27311h6.4B**20.6B++
L100 Python HEAT 8296545112.824A++9.6354.339%C*1.835%C-56.9A++15.2B++29111.5h4.5B*8.2B++
NS-357 Underboss 6606523831.702B++1.5041.684%B+28.221%B++65.2B++N/A28810h3.6B++8.6B++
Plasma Grenade 6336311631N/A627.8048.811%B+N/A573.6B+1.8D30561.1h3B++6.1B++
NS-11P 5495422692.015B*1.1824.036%C++27.306%B**44.8B++N/A21012.1h11.8B*49.2B+
MANA Anti-Personnel Turret 5085021014.97N/A1.7722.311%UN/A5020U60U16548800.1h13T*58.4T*
Solstice Burst 5034951184.195A*1.0030.929%B*23.434%C+66.9B*1.1B*2107.4h11.9B+38.4B+
NSX Tomoe 4834801233.902A++0.7034.607%B**45.625%B*53.9B+N/A1338.9h9.1A26.2B**
M12 Kobalt 4464421431.571A++28.3721.979%B+17.873%C+163.7M1.5D-4932.7h11.6A+52.8B*
NS-30 Vandal 4244181243.371B*0.1740.931%A38.517%A+53.6B+N/A1617.8h4.8B++11.8B*
C-4 4814141822.275B+0.9232.9%B**N/A108.9B+17.6D-9493.8h1.3B+3.9B++
Lumine Edge 4003998,3740.048C3.1535.859%B++9.273%D--1.6CN/A7246.3h1.4C++3.8B+
Parallax VX3 384384517.529B**4.3339.07%C+80.469%B44.1B*N/A1478.7h1.8B*4.5B+
Supernova FPC 596382685.618C+2.4252.433%C+2.356%C+36.7B*20.6B**54010.4h5C*9.6C*
Hornet Missiles 543353497.204B+4.0159.413%CN/A64.2C+34.5C5025.5h8B+13.5B+
NSX Tengu 3633521292.729A++0.4745.209%A30.398%A+97.8A*3.1S3243.6h9.6B*21.2B++
NS-AM7 Archer 3623203071.042A2.1657.547%C+32.5%A+11.7B*1.5D8827.3h7.6B**13.3B**
NSX-P Naginata 2922891012.861A+0.3428.395%B**37.716%B**111.2A*1.2C++5112.6h9.5B++33.3B*
M12 Kobalt 293288932B+28.8020.788%B+14.931%D102.9B*1.8D3902.8h12.5B**59.9B++
Corvus VA55 2672661102.418A++0.7826.813%B+22.18%C+55.4AN/A3854.8h10.1B*37.6B++
NS-44LB Blackhand 265262614.295M++1.1048.464%C*59.16%B++59.5MN/A2574.4h3.5B+7.2B+
Comet VM2 3212611431.825B**1.3753.457%B**4.981%B+23.9A*5.5B++23010.9h15.5B*29B*
CAS 14-E 274258269.923C6.7234.258%C++N/A78.2C*4.8C5613.3h22.7B+66.2B++
Cosmos VM3 258255614.18A0.9825.508%A++17.647%C63.8A*N/A2524h10.9B**42.6B**
Ursa 2602541621.568B1.6318.606%D19.685%D35.8C+N/A2387.1h11.2C++60.1C+
Cosmos VM3 244240584.138A++0.9427.97%A++19.167%C++63.2A++1.1B**2643.8h12.1B*43.2B+
NSX Daimyo 235235317.581A4.3844.779%B+95.745%B+71.2B++N/A2153.3h2.3B+5.1B+
NS Baron G5 235230743.108M+0.0959.518%A+9.565%D*79.3A*1.7A**3642.9h4.4C**7.4C+
M40 Fury 2642251911.842B**8.6443.891%B*N/A72.6A12.6B++4133.1h10.4B++23.7B*
Comet VM2 2772251241.815B*1.3857.403%A4%C+26.8A**6.2B++2468.4h17.5B*30.5B*
E540 Halberd 310217229.864C++6.6749.031%C*5.069%A++46.2A+19.8B++2814.7h5.2B+10.7B+
S1 2722151611.335A1.8660.293%B+1.86%C--39.8B**10.6C5555.4h5.2B*8.6B++
M12 Kobalt 2152111021.1C+17.9016.253%C*10.427%D111.1A2.1C-2591.9h12.1B**74.2B++
Artemis VX26 198198623.194A+0.0033.4%A27.273%B+60AN/A2683.3h8.4A25.2B**
Spiker 1861861191.563B+1.6423.127%D-22.581%C++33.8C+N/A1665.5h8.2C**35.6C+
C75 Viper 212186267.154B+3.9632.966%D1.613%C**41.3B+5.8D3324.5h8B**24.4B++
Dual Photon Pods 1891771214.75A11.5559.49%B*1.13%C+118B++8D6021.5h11.6A19.5B**
Thanatos VE70 1771741051.657B*1.5444.085%B+15.517%C+33.5C**N/A2675.2h3.9B*8.9B++
MKV Suppressed 174174921.891B**1.3127.204%C**17.816%C48.3B++N/A2153.6h10.6B*38.9B+
Saron Laser Cannon 2721651151.435C+1.7632.923%C*1.818%C13.6C+8.8C+16712.1h104.9B+318.7B+
Supernova VPC 173159819.875B++16.6863.342%A+1.258%C83.7A*7.4C+6911.9h3B+4.7B*
M20 Basilisk-H 189155917.222A*14.0247.291%C*3.871%D73.8C**16.2C+2512.1h36.3B++76.8B++
M20 Basilisk 2091541212.833S9.6346.117%B++5.195%C+42.8A++15.3B**2993.6h57.1B**123.8A
Maelstrom Turbo Laser 212136552.473C**0.7332.073%C++2.206%C+21.3C**11.9C++1846.4h68.5B+213.7B+
Sticky Grenade 1271261126N/A122.8050.087%CN/A630D5D-41100.2h2.3C++4.6C++
Darkstar 126124522.385B++0.8132.561%A34.677%A+88.6A++1.4B**2381.4h11.6B++35.5B*
Proton II PPA 1271201012C+8.8038.87%A*N/A80B*4.7B+2641.5h12.6D32.5B+
L-24R Spur 1121101110S106.8042.373%B+N/A57.9B**1.1D2121.9h19.4B+45.8B+
M20 Basilisk 141110186.111A+2.9148.669%B**4.545%C-42.3A++11.9B**4352.6h64.8B*133.2B**
M12 Kobalt-H 109106617.667C+14.4725.27%B+8.491%F88.3D2.5D-1801.2h18.1C71.6C++
C150 Dalton 167101156.733C+3.5319.767%F-N/A30.6C20C4273.3h2.5B**12.8C+
Saron HRB 16097185.389C++2.1951.099%B*3.093%A+31.3B+20.3B+5913.1h20.8B40.8B++
Skorpios 9393194.895A++1.7035.026%A++44.086%M++186SN/A8950.5h7.9A+22.7A+
Phobos VX86 9191392.333B*0.8773.365%A13.187%C--130M+N/A7440.7h1.7A2.4B*
Beamer VS3 8786880.977B2.2229.087%C*36.047%A++39.1B+N/A2482.2h7.6B++26.1C*
Spear Anti-Vehicle Phalanx Turret 11183613.833B**10.6345.238%C++8.434%A**69.2A++23.3C*8591.2h4.1A9.1B**
M40 Fury 9382810.25B7.0535.489%C+2.439%B+74.5B*10C+5641.1h8.8B*24.7B*
Tank Mine 10181174.765B**1.57102.049%SN/A47.6D*11.8F6401.7h3.1F-3A++
VE-LR Obelisk 8078223.545A0.3540.562%A46.154%A++70.9A+1.8A+4471.1h4.6B**11.4B**
Nemesis VSH9 11678581.345B**1.8566.874%B+1.282%D28.9B++14.1B+4592.7h6.9B++10.3B*
E540 Halberd-H 9977515.4B+12.2055.829%C+1.299%C48.1C*13.8D-2621.6h5.6C**10C**
Skyguard 1167398.111A++4.9130.015%C++N/A31.7M18.7A*3732.3h57A++189.8A
Auraxium Force-Blade 72715,9090.012C--3.1918.903%D--1.408%D--0.2C--N/A1309.8h1.8B+9.8C+
Proton II PPA-H 7369323B**19.8025.474%D**N/A62.7C--3.6D2471.1h6.8B**26.7C**
Aphelion VEX-4H 11368513.6B*10.4042.111%C-4.412%B*56.7B*37.5B**4581.2h35.7B*84.7B*
Hades VSH4 9566740.892B++2.3163.117%D3.03%C*27.5C**12.1C+3922.4h6.2B**9.8B*
Vortex VM21 10765302.167B++1.0340.964%C+N/A13.3B++8.6B**1404.9h22.6B++55.2B+
L105 Zephyr 7564610.667B7.4744.326%C**1.563%B**53.3C*9.2C+2841.2h7.1C+16.1C*
Supernova PC 7762125.167C+1.9742.732%D3.226%B++24.8C*6D3272.5h3.9B*9.2B+
L100 Python AP 10061512.2A9.0055.991%C+1.639%C--38.1B+24.4B**8461.6h4B**7.1B*
M40 Fury 6156414C++10.8046.091%C+N/A80C*7.1D--2240.7h8B++17.4B++
Vortex VM21 9152311.677B+1.5241.089%C+5.769%B*10.4B+7.8A1235h29.8B++72.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon107440.8h
Anti-Vehicle MANA Turret32110.3h
Nano-Armor Kit182234,15617.2h
Nanite Revive Grenade01,2220.3h
Medical Applicator259132,5129.8h
Spitfire Auto-Turret01780.2h
Motion Spotter112,9911.5h
Shield Recharging Field617,7422.2h
Recon Detection Device32040.4h
Ammunition Package271,3640.7h
Medical Kit1,17512,94365h
Anti-Infantry MANA Turret157741h

Check the help document for the dictionary if you want to learn more about words used here.


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