Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 5 (19,994)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (138 days). The data shown below may not be accurate.

Paragon Warrior Iaxis[0O] Iaxis
VS BR 139

KDR: 3.23

Score: 43m

Last Seen: May 15th, 2020 3:24 AM
- OFFLINE - 64.7 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 Ghost Light PPA Pulsar C Serpent VE92 Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Iaxis



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,166,630 MLG Score: 4130
Fun Score: N/A
Cheeseburgers Flipped: 354TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.696%30.432%90441130863,9134.39083-1.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.578%1.634A+1.402A-1.2D*HEAD ++ (~15.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.571B+9.40.339C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.266%1.121%768413453,3916073285.586491031%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.608%0.216C++-0.413C--0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.758B++15.40.71B++23.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.378%1.883%313613431,5938625651.84589281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.086%0.711B++-0.398C--1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.742B++4.80.616B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.399%8.529%5051513342,5565915394.31757473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.583%-0.261C0.968B*0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.564B+17.50.565B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.251%81.449%505313464,9431604123.08167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.144%1.399A0.926B*0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.581B+1.80.423B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.751%17.704%505313461,237159490.776035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.669%1.563A+0.562B+0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.726B++2.20.55B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43m312.3%676 (40.6k)529 (31.7k)3.2270390,78628,1333.42338139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349754227.298%28.107%76702:5327

14% Combat Medic19% Engineer40% Heavy Assault9% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2014 6:22 AMApr 19th, 2020 2:28 AMMay 15th, 2020 10:25 AM (137d) (PST)May 15th, 2020 12:11 AM (138d) (PST)May 14th, 2020 11:24 PM (138d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8462426041.1160.3460.3143.6290.0464130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,78314,50636,277672119218331,722

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1355.9h/56.5d 5,524 25,517 24,340 295.2k 1,946 5,741 3,737 68.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:18,927
Deaths:5,565
KDR:3.401
Accuracy:31.939% B++
HSR:32.937% C+
Orion VS54
C++
Kills:4,174
Deaths:1,486
KDR:2.809
Accuracy:25.168% C++
HSR:28.103% C+
NS-15M1
B++
Kills:3,577
Deaths:1,082
KDR:3.306
Accuracy:29.592% B++
HSR:32.625% B+
Pulsar LSW
C+
Kills:1,954
Deaths:746
KDR:2.619
Accuracy:25.195% C+
HSR:24.309% C-
VE-H Maw
A
Kills:1,793
Deaths:543
KDR:3.302
Accuracy:34.929% A
HSR:18.405% D**
SVA-88
C**
Kills:1,750
Deaths:491
KDR:3.564
Accuracy:27.519% C**
HSR:30.400% C*
Flare VE6
B
Kills:1,405
Deaths:446
KDR:3.150
Accuracy:28.153% B
HSR:27.260% C+
NSX-P Naginata
B++
Kills:294
Deaths:104
KDR:2.827
Accuracy:28.370% B
HSR:38.776% B++
Ursa
D-
Kills:254
Deaths:162
KDR:1.568
Accuracy:18.606% D*
HSR:19.685% D-
Kills:34,128
Deaths (as Heavy Assault):10,625
Deaths (to Heavy Assaults):8,348
KDR:3.21205
Kill Difference:23,503
Playtime:540.685 hours
Usage:40%
Score:19.885m
Score/min:613
Accuracy (listed only):27.719%
HSR (listed only):28.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,830
Deaths:697
KDR:4.060
Accuracy:30.728% B+
HSR:29.717% B+
Serpent VE92
B+
Kills:2,413
Deaths:717
KDR:3.365
Accuracy:29.500% B+
HSR:21.923% C+
Sirius SX12
A+
Kills:1,362
Deaths:509
KDR:2.676
Accuracy:31.998% B*
HSR:33.333% A+
NS-11C
B+
Kills:1,344
Deaths:430
KDR:3.126
Accuracy:27.592% C++
HSR:25.744% B+
VE-S Canis
B**
Kills:1,193
Deaths:305
KDR:3.911
Accuracy:35.576% B*
HSR:35.205% B**
Eridani SX5
A+
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:34.990% A
HSR:37.521% A+
NS-7 PDW
A++
Kills:1,182
Deaths:387
KDR:3.054
Accuracy:33.848% A
HSR:35.787% A++
Solstice VE3
C++
Kills:1,166
Deaths:524
KDR:2.225
Accuracy:24.234% C
HSR:22.556% C++
Eclipse VE3A
C++
Kills:1,165
Deaths:244
KDR:4.775
Accuracy:29.009% C++
HSR:21.030% C+
Zenith VX-5
B+
Kills:1,158
Deaths:235
KDR:4.928
Accuracy:28.358% C++
HSR:26.943% B+
Deimos VA29
B
Kills:920
Deaths:419
KDR:2.196
Accuracy:69.369% B
HSR:18.696% C+
VE-C Horizon
B*
Kills:568
Deaths:112
KDR:5.071
Accuracy:42.384% B*
HSR:31.690% B+
Solstice Burst
B
Kills:495
Deaths:118
KDR:4.195
Accuracy:30.929% B
HSR:23.434% C--
NSX Tengu
B*
Kills:444
Deaths:170
KDR:2.612
Accuracy:45.219% B++
HSR:30.405% B*
NS Baron G5
A
Kills:235
Deaths:78
KDR:3.013
Accuracy:59.470% A
HSR:10.213% D--
Thanatos VE70
C+
Kills:174
Deaths:105
KDR:1.657
Accuracy:44.085% C+
HSR:15.517% C+
MKV Suppressed
C
Kills:174
Deaths:92
KDR:1.891
Accuracy:27.204% C
HSR:17.816% C--
Phobos VX86
B*
Kills:143
Deaths:70
KDR:2.043
Accuracy:71.772% B*
HSR:13.986% D
Skorpios
A*
Kills:102
Deaths:28
KDR:3.643
Accuracy:35.571% A++
HSR:43.137% A*
Kills:18,254
Deaths (as Light Assault):5,567
Deaths (to Light Assaults):5,576
KDR:3.27897
Kill Difference:12,687
Playtime:197.202 hours
Usage:15%
Score:5.188m
Score/min:438
Accuracy (listed only):38.518%
HSR (listed only):26.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:2,370
Deaths:850
KDR:2.788
Accuracy:28.658% C*
HSR:33.080% B+
H-V45
B+
Kills:1,955
Deaths:665
KDR:2.940
Accuracy:27.337% C++
HSR:29.105% B+
NS-11A
B++
Kills:1,417
Deaths:465
KDR:3.047
Accuracy:28.039% C++
HSR:32.181% B++
Equinox VE2 Burst
C+
Kills:1,366
Deaths:413
KDR:3.308
Accuracy:28.911% C
HSR:31.406% C+
Sirius SX12
A+
Kills:1,362
Deaths:509
KDR:2.676
Accuracy:31.998% B*
HSR:33.333% A+
VE-S Canis
B**
Kills:1,193
Deaths:305
KDR:3.911
Accuracy:35.576% B*
HSR:35.205% B**
Eridani SX5
A+
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:34.990% A
HSR:37.521% A+
NS-7 PDW
A++
Kills:1,182
Deaths:387
KDR:3.054
Accuracy:33.848% A
HSR:35.787% A++
Pulsar VS1
B*
Kills:1,168
Deaths:439
KDR:2.661
Accuracy:27.403% C*
HSR:30.565% B*
Deimos VA29
B
Kills:920
Deaths:419
KDR:2.196
Accuracy:69.369% B
HSR:18.696% C+
NS-11P
C++
Kills:542
Deaths:269
KDR:2.015
Accuracy:24.036% D
HSR:27.306% C++
NSX Tengu
B*
Kills:444
Deaths:170
KDR:2.612
Accuracy:45.219% B++
HSR:30.405% B*
Corvus VA55
C+
Kills:266
Deaths:110
KDR:2.418
Accuracy:26.779% C+
HSR:22.180% D
NS Baron G5
A
Kills:235
Deaths:78
KDR:3.013
Accuracy:59.470% A
HSR:10.213% D--
Thanatos VE70
C+
Kills:174
Deaths:105
KDR:1.657
Accuracy:44.085% C+
HSR:15.517% C+
MKV Suppressed
C
Kills:174
Deaths:92
KDR:1.891
Accuracy:27.204% C
HSR:17.816% C--
Phobos VX86
B*
Kills:143
Deaths:70
KDR:2.043
Accuracy:71.772% B*
HSR:13.986% D
Darkstar
B**
Kills:124
Deaths:52
KDR:2.385
Accuracy:32.561% B*
HSR:34.677% B**
Skorpios
A*
Kills:102
Deaths:28
KDR:3.643
Accuracy:35.571% A++
HSR:43.137% A*
Kills:16,323
Deaths (as Combat Medic):5,753
Deaths (to Combat Medics):2,978
KDR:2.8373
Kill Difference:10,570
Playtime:192.311 hours
Usage:14%
Score:6.434m
Score/min:558
Accuracy (listed only):37.517%
HSR (listed only):28.006%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,830
Deaths:697
KDR:4.060
Accuracy:30.728% B+
HSR:29.717% B+
Serpent VE92
B+
Kills:2,413
Deaths:717
KDR:3.365
Accuracy:29.500% B+
HSR:21.923% C+
NS-11C
B+
Kills:1,344
Deaths:430
KDR:3.126
Accuracy:27.592% C++
HSR:25.744% B+
Solstice VE3
C++
Kills:1,166
Deaths:524
KDR:2.225
Accuracy:24.234% C
HSR:22.556% C++
Eclipse VE3A
C++
Kills:1,165
Deaths:244
KDR:4.775
Accuracy:29.009% C++
HSR:21.030% C+
Zenith VX-5
B+
Kills:1,158
Deaths:235
KDR:4.928
Accuracy:28.358% C++
HSR:26.943% B+
Deimos VA29
B
Kills:920
Deaths:419
KDR:2.196
Accuracy:69.369% B
HSR:18.696% C+
Eidolon VE33
B*
Kills:812
Deaths:258
KDR:3.147
Accuracy:31.669% C+
HSR:34.975% B*
VE-C Horizon
B*
Kills:568
Deaths:112
KDR:5.071
Accuracy:42.384% B*
HSR:31.690% B+
Solstice Burst
B
Kills:495
Deaths:118
KDR:4.195
Accuracy:30.929% B
HSR:23.434% C--
NS Baron G5
A
Kills:235
Deaths:78
KDR:3.013
Accuracy:59.470% A
HSR:10.213% D--
Thanatos VE70
C+
Kills:174
Deaths:105
KDR:1.657
Accuracy:44.085% C+
HSR:15.517% C+
Phobos VX86
B*
Kills:143
Deaths:70
KDR:2.043
Accuracy:71.772% B*
HSR:13.986% D
VE-LR Obelisk
B*
Kills:106
Deaths:30
KDR:3.533
Accuracy:40.034% B++
HSR:43.396% B*
NS-30 Tranquility
B*
Kills:76
Deaths:19
KDR:4
Accuracy:44.486% B*
HSR:42.105% B+
Kills:13,605
Deaths (as Engineer):4,056
Deaths (to Engineers):4,365
KDR:3.35429
Kill Difference:9,549
Playtime:251.018 hours
Usage:19%
Score:6.691m
Score/min:444
Accuracy (listed only):40.241%
HSR (listed only):25.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:2,907
Deaths:429
KDR:6.776
Accuracy:43.024% C++
HSR:73.271% C+
NSX Daimyo
B+
Kills:1,652
Deaths:278
KDR:5.942
Accuracy:47.639% B+
HSR:96.065% B+
Sirius SX12
A+
Kills:1,362
Deaths:509
KDR:2.676
Accuracy:31.998% B*
HSR:33.333% A+
VE-S Canis
B**
Kills:1,193
Deaths:305
KDR:3.911
Accuracy:35.576% B*
HSR:35.205% B**
Eridani SX5
A+
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:34.990% A
HSR:37.521% A+
NS-7 PDW
A++
Kills:1,182
Deaths:387
KDR:3.054
Accuracy:33.848% A
HSR:35.787% A++
NS-44 Commissioner
B+
Kills:1,157
Deaths:691
KDR:1.674
Accuracy:42.006% C*
HSR:28.868% B+
NS-357 Underboss
C**
Kills:730
Deaths:438
KDR:1.667
Accuracy:42.484% C*
HSR:28.904% C**
NS-30 Vandal
A+
Kills:547
Deaths:182
KDR:3.006
Accuracy:40.879% B++
HSR:42.413% A+
NSX Tomoe
B++
Kills:493
Deaths:134
KDR:3.679
Accuracy:34.581% B++
HSR:45.639% C**
NSX Tengu
B*
Kills:444
Deaths:170
KDR:2.612
Accuracy:45.219% B++
HSR:30.405% B*
Parallax VX3
C*
Kills:384
Deaths:51
KDR:7.529
Accuracy:39.070% C
HSR:80.469% C*
NS-AM7 Archer
B**
Kills:348
Deaths:340
KDR:1.024
Accuracy:57.936% C+
HSR:32.471% B**
Spiker
B
Kills:296
Deaths:191
KDR:1.550
Accuracy:26.679% D
HSR:26.351% B
NS-44LB Blackhand
B+
Kills:262
Deaths:61
KDR:4.295
Accuracy:48.464% C+
HSR:59.160% B+
Artemis VX26
B*
Kills:198
Deaths:62
KDR:3.194
Accuracy:33.400% B*
HSR:27.273% C*
MKV Suppressed
C
Kills:174
Deaths:92
KDR:1.891
Accuracy:27.204% C
HSR:17.816% C--
Skorpios
A*
Kills:102
Deaths:28
KDR:3.643
Accuracy:35.571% A++
HSR:43.137% A*
Beamer VS3
A+
Kills:86
Deaths:88
KDR:0.977
Accuracy:29.087% C+
HSR:36.047% A+
Cerberus
A++
Kills:66
Deaths:40
KDR:1.650
Accuracy:38.515% B++
HSR:43.939% A++
Kills:14,769
Deaths (as Infiltrator):4,803
Deaths (to Infiltrators):3,598
KDR:3.07495
Kill Difference:9,966
Playtime:124.967 hours
Usage:9%
Score:2.989m
Score/min:399
Accuracy (listed only):38.408%
HSR (listed only):42.704%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,056
Deaths:273
KDR:3.868
Accuracy:23.524% C**
HSR:25.568% B
Blueshift VM5
B+
Kills:967
Deaths:275
KDR:3.516
Accuracy:24.640% B+
HSR:24.302% C++
Cosmos VM3
B**
Kills:312
Deaths:71
KDR:4.394
Accuracy:26.566% B**
HSR:17.949% C-
Cosmos VM3
A
Kills:291
Deaths:68
KDR:4.279
Accuracy:28.622% A
HSR:18.557% C
Comet VM2
B++
Kills:265
Deaths:143
KDR:1.853
Accuracy:53.475% B++
HSR:4.906% B
Comet VM2
B*
Kills:237
Deaths:124
KDR:1.911
Accuracy:57.461% B*
HSR:3.797% C
Vortex VM21
A+
Kills:111
Deaths:43
KDR:2.581
Accuracy:42.138% C
HSR:6.306% A+
Vortex VM21
A*
Kills:78
Deaths:44
KDR:1.773
Accuracy:42.668% C
HSR:8.974% A*
Kills:3,317
Deaths (as MAX Suit):520.500
Deaths (to MAX Suits):1,571
KDR:6.37272
Kill Difference:2,796.500
Playtime:44.377 hours
Usage:3%
Score:1.826m
Score/min:686
Accuracy (listed only):37.387%
HSR (listed only):13.795%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:2,903
V. Kills:106 N/A
Deaths:333
KDR:8.718
Accuracy:49.285% B*
KPH:98.400 B++
VKPH:3.600 C+
Hornet Missiles
C
Kills:359
V. Kills:194 184%
Deaths:49
KDR:7.327
Accuracy:58.972% D
KPH:64.300 C
VKPH:34.700 C-
Dual Photon Pods
B+
Kills:185
V. Kills:15 N/A
Deaths:12
KDR:15.417
Accuracy:59.255% B+
KPH:123.700 C**
VKPH:10 D-
Saron Laser Cannon
C*
Kills:165
V. Kills:107 153%
Deaths:115
KDR:1.435
Accuracy:32.923% C*
KPH:13.600 C
VKPH:8.800 C
V26 Maelstrom Turbo Laser
C+
Kills:138
V. Kills:77 177%
Deaths:55
KDR:2.509
Accuracy:32.075% C+
KPH:21.200 C+
VKPH:11.800 C
Kills:3,750 (3,206 + 0)
Deaths:564
KDR:6.649
VKDR:0.885
Vehicle Kills:499
Kill Difference:3,186
Playtime:55.236 hours
Usage:4%
Score:0.967m
Score/min:292
Piloting Accuracy:32.075%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:115
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:43.299% B
KPH:60 B++
VKPH:2.100 C
C150 Dalton
D
Kills:101
V. Kills:66 151%
Deaths:15
KDR:6.733
Accuracy:19.767% F-
KPH:30.700 D
VKPH:20.100 D
L105 Zephyr
C+
Kills:64
V. Kills:11 N/A
Deaths:6
KDR:10.667
Accuracy:44.326% C+
KPH:51.500 C+
VKPH:8.800 C+
Kills:280 (115 + 165)
Deaths:21
KDR:13.333
VKDR:3.857
Vehicle Kills:81
Kill Difference:259
Playtime:6.450 hours
Usage:0%
Score:0.133m
Score/min:343
Piloting Accuracy:43.299%
Gunner Accuracy:44.326%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:654
V. Kills:175 372%
Deaths:51
KDR:12.824
Accuracy:54.339% C+
KPH:56.700 B*
VKPH:15.200 C*
C75 Viper
C+
Kills:186
V. Kills:26 N/A
Deaths:26
KDR:7.154
Accuracy:32.966% D--
KPH:41 C+
VKPH:5.700 C--
L100 Python AP
B**
Kills:138
V. Kills:70 194%
Deaths:5
KDR:27.600
Accuracy:64.658% B*
KPH:57 B*
VKPH:28.900 B**
Skyguard
A*
Kills:73
V. Kills:43 166%
Deaths:9
KDR:8.111
Accuracy:30.015% C+
KPH:31.600 A++
VKPH:18.600 A*
Kills:1,051 (1,051 + 0)
Deaths:91
KDR:11.549
VKDR:3.451
Vehicle Kills:314
Kill Difference:960
Playtime:20.795 hours
Usage:2%
Score:0.449m
Score/min:360
Driving Accuracy:30.015%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:394
V. Kills:220 178%
Deaths:68
KDR:5.794
Accuracy:52.695% C
KPH:37.700 B
VKPH:21 B+
E540 Halberd
B++
Kills:217
V. Kills:93 231%
Deaths:22
KDR:9.864
Accuracy:49.031% C
KPH:45.900 B++
VKPH:19.700 C*
M12 Kobalt
B**
Kills:211
V. Kills:4 N/A
Deaths:10
KDR:21.100
Accuracy:16.253% C
KPH:108.900 B**
VKPH:2.100 D
Supernova VPC
A
Kills:159
V. Kills:14 N/A
Deaths:8
KDR:19.875
Accuracy:63.257% B**
KPH:84.200 A
VKPH:7.400 C
Proton II PPA
A++
Kills:120
V. Kills:7 N/A
Deaths:10
KDR:12
Accuracy:38.870% A++
KPH:81.600 B
VKPH:4.800 C**
Saron HRB
C++
Kills:97
V. Kills:63 152%
Deaths:18
KDR:5.389
Accuracy:51.099% B+
KPH:31.100 C+
VKPH:20.200 C++
Supernova PC
C
Kills:62
V. Kills:15 388%
Deaths:12
KDR:5.167
Accuracy:42.732% D--
KPH:24.700 C
VKPH:6 D
Kills:1,260 (615 + 645)
Deaths:148
KDR:8.514
VKDR:2.811
Vehicle Kills:416
Kill Difference:1,112
Playtime:26.118 hours
Usage:2%
Score:0.718m
Score/min:458
Driving Accuracy:42.732%
Gunner Accuracy:51.099%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C+
Kills:155
V. Kills:34 443%
Deaths:9
KDR:17.222
Accuracy:47.291% C+
KPH:72.300 C
VKPH:15.900 C
M12 Kobalt-H
C++
Kills:106
V. Kills:3 N/A
Deaths:6
KDR:17.667
Accuracy:25.270% C++
KPH:89.500 D-
VKPH:2.500 D--
E540 Halberd-H
C
Kills:77
V. Kills:22 335%
Deaths:5
KDR:15.400
Accuracy:55.829% D
KPH:49.500 C
VKPH:14.100 D*
Proton II PPA-H
D-
Kills:73
V. Kills:4 N/A
Deaths:3
KDR:24.333
Accuracy:26.729% F
KPH:64.500 D-
VKPH:3.500 D--
Aphelion VEX-4H
B++
Kills:68
V. Kills:45 148%
Deaths:5
KDR:13.600
Accuracy:42.111% D
KPH:55.600 C**
VKPH:36.800 B++
Kills:479 (0 + 479)
Deaths:28
KDR:17.107
VKDR:3.857
Vehicle Kills:108
Kill Difference:451
Playtime:7.239 hours
Usage:1%
Score:0.122m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:42.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:479
V. Kills:4 N/A
Deaths:14
KDR:34.214
Accuracy:22.361% C**
KPH:161.300 A++
VKPH:1.300 D--
M12 Kobalt
B++
Kills:354
V. Kills:5 N/A
Deaths:9
KDR:39.333
Accuracy:21.896% B+
KPH:113.500 B++
VKPH:1.600 D-
M40 Fury
B++
Kills:225
V. Kills:39 N/A
Deaths:19
KDR:11.842
Accuracy:43.891% B+
KPH:71.900 B++
VKPH:12.500 B+
M20 Basilisk
A
Kills:154
V. Kills:55 275%
Deaths:12
KDR:12.833
Accuracy:46.105% B+
KPH:42.700 A
VKPH:15.200 A
M20 Basilisk
B**
Kills:114
V. Kills:31 356%
Deaths:18
KDR:6.333
Accuracy:48.570% B+
KPH:44.300 B**
VKPH:12 B**
M40 Fury
C**
Kills:82
V. Kills:11 N/A
Deaths:8
KDR:10.250
Accuracy:35.489% C
KPH:71.300 C**
VKPH:9.600 C-
Kills:1,408 (0 + 1,408)
Deaths:80
KDR:17.600
VKDR:1.813
Vehicle Kills:145
Kill Difference:1,328
Playtime:16.549 hours
Usage:1%
Score:0.417m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:35.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:261
V. Kills:17 N/A
Deaths:26
KDR:10.039
Accuracy:34.331% C+
KPH:78.200 C+
VKPH:5.100 C--
Kills:261 (0 + 261)
Deaths:26
KDR:10.038
VKDR:0.654
Vehicle Kills:17
Kill Difference:235
Playtime:3.339 hours
Usage:0%
Score:0.111m
Score/min:553
Piloting Accuracy:N/A%
Gunner Accuracy:34.331%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,19918,9275,5653.401C++0.1731.939%B++32.937%C+117.9B+1.7B434160.5h9.1B+28.6B+
Orion VS54 4,2004,1741,4862.809C*0.4225.168%C++28.103%C+61.7C*N/A27167.6h9.8B38.9C+
NS-15M1 3,6163,5771,0823.306B+0.0829.592%B++32.625%B+84.4B+N/A30342.4h9.9B+33.4B+
Ghost 2,9192,9074296.776B*3.5543.024%C++73.271%C+64.9C++N/A20244.8h1.8B+4.1B+
Light PPA 3,0092,9033338.718C**5.4949.285%B*1.033%C98.4B++3.6C+30929.5h8B+16.3B+
Pulsar C 2,8502,8306974.06B+0.8330.728%B+29.717%B+82.5B*N/A28734.3h8.7B++28.2B++
Serpent VE92 2,4362,4137173.365A0.1429.5%B+21.923%C+64.2C**N/A27137.6h10.3B+34.8B+
Terminus VX-9 2,3912,3708502.788C*0.4428.658%C*33.08%B+70.3B+N/A27533.7h9.8B*34.3B+
H-V45 1,9791,9556652.94B+0.2927.337%C++29.105%B+64.3B+N/A22030.4h10.1B*36.9B+
Pulsar LSW 1,9701,9547462.619B0.6125.195%C+24.309%C-54.3CN/A20736h10.8C++42.8C++
VE-H Maw 1,8141,7935433.302B+0.0734.929%A18.405%D**110B++1.3C+34816.3h9.4C++26.8B+
SVA-88 1,7611,7504913.564B++0.3427.519%C**30.4%C*75.8C**N/A33123.1h10.7C++38.9B
NSX Daimyo 1,6521,6522785.942B+2.7147.639%B+96.065%B+108.7B*N/A27415.2h2B+4.2B++
Lasher X2 1,6071,5666442.432B*0.8042.964%A+2.554%D88B**2.3B++36617.8h14B**32.5B*
NS-11A 1,4321,4174653.047B**0.1828.039%C++32.181%B++62.4BN/A16822.7h10B*35.7B+
Flare VE6 1,4131,4054463.15B++0.0828.153%B27.26%C+78.9BN/A45317.8h9B31.9B+
Equinox VE2 Burst 1,3781,3664133.308C**0.0828.911%C31.406%C+72.3C*N/A17318.9h10.7B+37.2C**
Sirius SX12 1,3831,3625092.676B*0.5531.998%B*33.333%A+83.6B*1.3B*30816.3h10.6C++33B+
NS-11C 1,3701,3444303.126B**0.1027.592%C++25.744%B+65.2B+1.3B*33620.6h10.9B+39.6B+
VE-S Canis 1,2051,1933053.911A*0.6835.576%B*35.205%B**93.9B+N/A27212.7h9.3C*26.2B+
Eridani SX5 1,2091,1863273.627A0.4034.99%A37.521%A+130.3A++2.5M**5169.1h8.4B**24B*
NS-7 PDW 1,2111,1823873.054B**0.1733.848%A35.787%A++102.8A++2.5M**41511.5h10.7B++31.6B++
Pulsar VS1 1,1801,1684392.661A0.5727.403%C*30.565%B*50.8B+N/A26323h11.3B+41.3B+
Solstice VE3 1,1781,1665242.225A1.0024.234%C22.556%C++36C++N/A23732.4h11.6B+47.9C+
Eclipse VE3A 1,1791,1652444.775A**1.5529.009%C++21.03%C+66.6C**N/A15717.5h10.9C*37.7C**
Zenith VX-5 1,1731,1582354.928A**1.7028.358%C++26.943%B+69.3B+N/A20916.7h10.1B++35.6B+
NS-44 Commissioner 1,1701,1576911.674C**1.5542.006%C*28.868%B+44C+N/A15926.3h3.1B+7.4B+
Blueshift VM5 1,0641,0562733.868B0.6423.524%C**25.568%B59.7B*N/A25317.7h10.8A+46B*
Blueshift VM5 9799672753.516C*0.2924.64%B+24.302%C++54B+N/A22117.9h12.4B**50.5B++
Deimos VA29 9269204192.196B1.0369.369%B18.696%C+76.7C**N/A24912h1.9B+2.8B+
NS Decimator 1,1888713982.188B+1.0465.208%B2.296%B61.3B++22.3C*58914.2h3.7C*5.7B+
Eidolon VE33 8288122583.147B**0.0831.669%C+34.975%B*63.9B++1.3B+26712.7h6.2B+19.5B+
NS-357 Underboss 7417304381.667C**1.5642.484%C*28.904%C**67.6C++1B++29010.8h3.6C**8.6B
C-4 7576682592.579B+0.6534.107%B++N/A148.4B+19.8D10864.5h1.1B+3.4B+
L100 Python HEAT 8296545112.824C**9.6054.339%C+1.835%C56.9B*15.2C*29211.5h4.5B+8.2C*
Plasma Grenade 6516491649N/A645.7749.027%C+N/A590C+1.8D31921.1h3C*6C*
VE-C Horizon 5795681125.071A++1.8442.384%B*31.69%B+138.5A2.7B*4154.1h9.1B**21.5B++
NS-30 Vandal 5555471823.005C+0.2240.879%B++42.413%A+58.8C+N/A1679.3h4.6B+11.3B+
NS-11P 5495422692.015C*1.2124.036%D27.306%C++44.8CN/A21412.1h11.8C++49.2C+
MANA Anti-Personnel Turret 5085021024.922N/A1.6922.311%UN/A5020U60U16737400.1h13T*58.4T*
Solstice Burst 5034951184.195B**0.9730.929%B23.434%C--66.9C*1.1B+2117.4h11.9C+38.4C**
NSX Tomoe 4974931343.679B0.4534.581%B++45.639%C**54.2C+N/A1349.1h9.1B**26.3B*
Lumine Edge 48848711,4020.043C3.1836.611%B+10.267%D-1.5C-N/A6318.8h1.4C+3.7B+
M12 Kobalt 4834791434.214B+30.9922.361%C**18.58%C+159.7A+1.3D--4913h11.5A51.5B
NSX Tengu 4554441702.612B**0.6245.219%B++30.405%B*98.7B**2.4A3084.5h9.8B+21.6B+
Supernova FPC 614394685.794C--2.5752.695%C2.284%C**37.5B21B+54710.5h5C9.4C
Parallax VX3 384384517.529B+4.3039.07%C80.469%C*44.1C++N/A1488.7h1.8B+4.5B
Hornet Missiles 553359497.327C+4.1058.972%DN/A64.1C34.6C-5045.6h8.1B+13.7B+
M12 Kobalt 359354939.333B+36.1121.896%B+15.819%D114.2B*1.6D-4213.1h12.2B**55.9B*
NS-AM7 Archer 3953483401.024B*2.2057.936%C+32.471%B**12.3B1.7C--9328.4h7.5B**13B**
Cosmos VM3 317312714.394B*1.1726.566%B**17.949%C-62.4B**1B+2625h11B*41.3B*
Spiker 2972961911.55C++1.6826.679%D26.351%B47C+N/A1976.3h7.7B28.9C++
NSX-P Naginata 2972941042.827B+0.4028.37%B38.776%B++113.1B++1.2C5202.6h9.4B33.3B+
Cosmos VM3 295291684.279A+1.0528.622%A18.557%C61.9B*N/A2634.7h12.2B+42.6C++
Corvus VA55 2672661102.418B*0.8126.779%C+22.18%D54.3B+N/A3854.9h10.1B+37.6B
Comet VM2 3252651431.853B*1.3753.475%B++4.906%B23.9B**5.4C++23111.1h15.5B+29B
NS-44LB Blackhand 265262614.295B+1.0748.464%C+59.16%B+59.5AN/A2574.4h3.5C**7.2C**
CAS 14-E 2782612610.038C6.8134.331%C+N/A79.1C+5.2C-5533.3h22.6B+65.7B+
Ursa 2602541621.568C1.6618.606%D*19.685%D-35.8DN/A2407.1h11.2C60.1D
Comet VM2 2902371241.911B++1.3257.461%B*3.797%C27.6A++6.2B2508.6h17B+29.5B*
NS Baron G5 240235783.013M+0.2159.47%A10.213%D--81A1.7A*3692.9h4.4C+7.4C++
M40 Fury 2642251911.842B8.6143.891%B+N/A72.6B++12.6B+4133.1h10.4B+23.7B++
E540 Halberd 310217229.864C6.6449.031%C5.069%A*46.2B++19.8C*2834.7h5.2C++10.7C++
S1 2722151611.335B1.8960.293%C+1.86%D39.8B+10.6D5655.4h5.2B+8.6C*
M12 Kobalt 2152111021.1C+17.8716.253%C10.427%D--111.1B**2.1D2591.9h12.1B**74.2B+
Artemis VX26 198198623.194B*0.0333.4%B*27.273%C*60BN/A2703.3h8.4B**25.2B**
C75 Viper 212186267.154C+3.9332.966%D--1.613%B+41.3C+5.8C--3334.5h8B++24.4C++
Dual Photon Pods 2001851215.417B**12.1959.255%B+1.081%C+123.3C**10D-6331.5h11.6B**19.6B*
Thanatos VE70 1771741051.657B+1.5744.085%C+15.517%C+33.5CN/A2755.2h3.9B+8.9B
MKV Suppressed 174174921.891C**1.3427.204%C17.816%C--48.3C+N/A2213.6h10.6B+38.9B+
Saron Laser Cannon 2721651151.435C1.7932.923%C*1.818%C+13.6C8.8C16812.1h104.9C++318.7C**
Supernova VPC 173159819.875C++16.6563.257%B**1.258%C+83.7A7.4C6921.9h3C+4.7B+
M20 Basilisk-H 189155917.222B*13.9947.291%C+3.871%C--73.8C16.2C2512.1h36.3B+76.8B+
M20 Basilisk 2091541212.833M**9.6146.105%B+5.195%C42.8A15.3A3003.6h57.1B**123.9B**
Phobos VX86 143143702.043B1.1871.772%B*13.986%D119.2A+N/A5911.2h1.7B**2.3B++
V26 Maelstrom Turbo Laser 215138552.509C+0.7232.075%C+2.174%C+21.2C+11.8C1836.5h69B+215.2B+
L100 Python AP 208138527.6A++24.3764.658%B*1.449%C57.5B*29.2B**7172.4h4B++6.3B
Sticky Grenade 1391371137N/A133.7750.412%C-N/A685D-10C-42170.2h2.2C+4.4C+
Darkstar 126124522.385C++0.8432.561%B*34.677%B**88.6B*1.4B+2621.4h11.6C*35.5B+
Proton II PPA 1271201012C8.7738.87%A++N/A80C**4.7C**2651.5h12.6D-32.5B+
L-24R Spur 1191151115S111.7743.299%BN/A60.5B++2.1C2171.9h19.6C*45.2C**
M20 Basilisk 145114186.333B*3.1148.57%B+6.14%C+43.8B**11.9B**4462.6h62.7B+129.1B++
Vortex VM21 160111432.581C+0.6542.138%C6.306%A+19.5B**8.6B+1505.7h15.9B*37.8B+
M12 Kobalt-H 109106617.667D14.4425.27%C++8.491%F-88.3D-2.5D--1801.2h18.1D--71.6C
VE-LR Obelisk 108106303.533B+0.3140.034%B++43.396%B*75.7B++1.4B+4591.4h4.5B++11.2B*
Skorpios 102102283.643B++0.4235.571%A++43.137%A*170M+N/A7930.6h8.2B**22.9A
C150 Dalton 167101156.733C+3.5119.767%F-N/A30.6D20D4383.3h2.5B+12.8D-
Saron HRB 16097185.389C2.1651.099%B+3.093%A++31.3C++20.3C++5993.1h20.8C+40.8B
Auraxium Force-Blade 93926,4920.014C--3.2122.107%D2.174%D0.3DN/A1328.3h1.8B+8.4C++
Tank Mine 11590175.294B**2.07108.607%SN/A52.9D*14.7F6891.7h2.9F2.7A++
Lancer VS22 13988511.725C**1.5061.197%C*2.273%B+25.1C**14.6C+3323.5h11.7B+19.2B+
Beamer VS3 8786880.977C+2.2529.087%C+36.047%A+39.1C++N/A2562.2h7.6B26.1B
Spear Anti-Vehicle Phalanx Turret 11485614.167B+10.9446.253%C8.235%A**70.8B*24.2C8641.2h4.2A9.1B+
M40 Fury 9382810.25C+7.0235.489%C2.439%B+74.5B+10C5641.1h8.8B++24.7B+
Nemesis VSH9 11678581.345B+1.8866.874%C*1.282%D-28.9C*14.1C+4642.7h6.9C**10.3B+
Vortex VM21 11978441.773C+1.4542.668%C8.974%A*13.4B+7.1B+1235.8h23.9B++56.1B+
E540 Halberd-H 9977515.4C+12.1755.829%D1.299%C+48.1C13.8D*2701.6h5.6C+10C+
NS-30 Tranquility 7676194B+0.7744.486%B*42.105%B+126.7A++N/A3180.6h4.7B*10.5B+
Skyguard 1167398.111B+4.8830.015%C+N/A31.7A++18.7A*3752.3h57A+189.8A
Proton II PPA-H 7773324.333B+21.1126.729%FN/A66.4D-3.6D--2511.1h7B*26.3C+
Aphelion VEX-4H 11368513.6C*10.3742.111%D4.412%B++56.7B37.5B++4741.2h35.7C*84.7B
Cerberus 6666401.65C*1.5838.515%B++43.939%A++73.3B+N/A2240.9h5B+13.1B+
Hades VSH4 9566740.892C+2.3463.117%D3.03%B+27.5C+12.1C3962.4h6.2B+9.8C**
L105 Zephyr 7564610.667C++7.4444.326%C+1.563%A+53.3C+9.2C+2851.2h7.1C16.1C+
Supernova PC 7762125.167C1.9442.732%D--3.226%B**24.8C6D3322.5h3.9B+9.2C++
M40 Fury 6156414C+10.7746.091%CN/A80C+7.1D--2240.7h8B*17.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit199239,52017.6h
Anti-Vehicle MANA Turret32110.3h
Spawn Beacon119011h
Nanite Revive Grenade01,2580.3h
Nanite Healing Grenade01250h
Medical Applicator296142,55610.6h
Motion Spotter123,3821.7h
Spitfire Auto-Turret01880.2h
Ammunition Package271,3770.7h
Recon Detection Device32040.4h
Shield Recharging Field617,8152.2h
Medical Kit1,22313,73066.1h
Anti-Infantry MANA Turret157761h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.47s
Server spent 3.81s on queries, 2.33s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.