Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,220)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (101 days). The data shown below may not be accurate.

Castellan IbimsdieVanu[] IbimsdieVanu
VS BR 64

KDR: 2.94

Score: 4.2m

Last Seen: Aug 31st, 2019 3:32 PM
- OFFLINE - 2297.3 hour(s)

Battle Rank 64 - Vanu Sovereignty on Cobalt
Level Progress (to 65): 13%
Level 100 Progress: 22% 572h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Pulsar LSW VX29 Polaris NS-15M1 Orion VS54 NS Decimator Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IbimsdieVanu



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,984,435 MLG Score: 3185
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.829%28.464%821812197,9894.11168-1.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.826%1.48A+1.135B**-0.674DHEAD ++ (~14.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.484B+110.227C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.037%78.112%01122623324500.947155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.516A+0.716B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.80.421B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m257.3%428 (25.7k)361 (21.7k)2.9397810,0073,4043.1859664 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS122784029.797%25.582%76203:256

90% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2018 8:06 PMFeb 9th, 2019 9:25 PMAug 31st, 2019 2:07 PM (102d) (PST)Aug 31st, 2019 2:45 PM (102d) (PST)Aug 31st, 2019 11:32 AM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8011806210.8630.2930.2212.3730.0593185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,04110,81137,230521813142421,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.4h/8.1d 838 2,560 3,072 27.5k 392 772 690 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,726
Deaths:590
KDR:2.925
Accuracy:29.155% B+
HSR:31.866% C++
SVA-88
B*
Kills:1,269
Deaths:459
KDR:2.765
Accuracy:28.439% B*
HSR:27.502% C*
Pulsar LSW
B**
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:29.859% B**
HSR:25.719% C++
VX29 Polaris
B+
Kills:1,178
Deaths:459
KDR:2.566
Accuracy:26.503% B+
HSR:26.316% B+
NS-15M1
A
Kills:1,172
Deaths:330
KDR:3.552
Accuracy:29.729% A
HSR:26.451% B+
Orion VS54
A+
Kills:1,169
Deaths:431
KDR:2.712
Accuracy:29.113% A+
HSR:29.256% B+
Kills:7,696
Deaths (as Heavy Assault):2,645
Deaths (to Heavy Assaults):1,018
KDR:2.90964
Kill Difference:5,051
Playtime:173.958 hours
Usage:90%
Score:3.768m
Score/min:361
Accuracy (listed only):28.800%
HSR (listed only):27.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):667
KDR:0
Kill Difference:UNR
Playtime:1.329 hours
Usage:1%
Score:0.033m
Score/min:418
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A**
Kills:176
Deaths:70
KDR:2.514
Accuracy:32.804% A++
HSR:38.068% A**
Kills:176
Deaths (as Combat Medic):70
Deaths (to Combat Medics):402
KDR:2.51429
Kill Difference:106
Playtime:3.799 hours
Usage:2%
Score:0.072m
Score/min:318
Accuracy (listed only):32.804%
HSR (listed only):38.068%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):444
KDR:0
Kill Difference:UNR
Playtime:6.925 hours
Usage:4%
Score:0.151m
Score/min:363
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:233
Deaths:47
KDR:4.957
Accuracy:45.037% B*
HSR:78.112% B*
NS-44 Commissioner
A++
Kills:117
Deaths:96
KDR:1.219
Accuracy:44.573% B*
HSR:35.897% A++
Kills:350
Deaths (as Infiltrator):143
Deaths (to Infiltrators):513
KDR:2.44755
Kill Difference:207
Playtime:8.698 hours
Usage:4%
Score:0.136m
Score/min:260
Accuracy (listed only):44.805%
HSR (listed only):57.005%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):134
KDR:0
Kill Difference:UNR
Playtime:1.192 hours
Usage:1%
Score:0.030m
Score/min:423
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:83
V. Kills:46 177%
Deaths:7
KDR:11.857
Accuracy:32.353% C++
KPH:39.700 A*
VKPH:22 A++
Kills:83 (83 + 0)
Deaths:7
KDR:11.857
VKDR:6.571
Vehicle Kills:46
Kill Difference:76
Playtime:2.091 hours
Usage:1%
Score:0.030m
Score/min:243
Piloting Accuracy:32.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,7571,7265902.925C+0.0129.155%B+31.866%C++68.8C+1.2B+20025.1h10.6C++36.4B+
SVA-88 1,2861,2694592.765B++0.1728.439%B*27.502%C*53.1C*N/A18223.9h11.3C**39.7B+
Pulsar LSW 1,2021,1823763.144A+0.2029.859%B**25.719%C++53.7BN/A11922h10.7B++36B++
VX29 Polaris 1,1951,1784592.566B**0.3726.503%B+26.316%B+46.4C++N/A14025.4h12.9C+48.8B
NS-15M1 1,1831,1723303.552A+0.6129.729%A26.451%B+62.7B*N/A13418.7h11.1B+37.2B++
Orion VS54 1,1751,1694312.712B*0.2329.113%A+29.256%B+57B**N/A16720.5h10.6B++36.5C*
NS Decimator 7645181832.831A*0.1162.357%C++N/A44.7B+21.2B+32511.6h3.7B++5.9B++
Ghost 233233474.957B*2.0245.037%B*78.112%B*41.6C++N/A1105.6h1.8B*4.1B++
Lasher X2 195182404.55S1.6135.091%B**2.747%D91M6.5S2762h20.6C+58.6B+
Pulsar VS1 178176702.514A++0.4332.804%A++38.068%A**53.3A+N/A1493.3h10.6A32.2B**
C-4 177134462.913B**0.0330.346%B++N/A223.3M++71.7M+19490.6h1.1B*3.7B*
Lancer VS22 200129333.909M++0.9759.056%CN/A24.8B*13.7C+2645.2h8.8B++14.9B++
NS-44 Commissioner 118117961.219C*1.7244.573%B*35.897%A++45B+N/A1472.6h3.6B8.1B+
S1 167112791.418A+1.5258.234%C++2.679%C+35B*17.2B+3633.2h7.4C+12.7C++
Saron Laser Cannon 12983711.857M8.9232.353%C++N/A39.5A*21.9A++2422.1h60.9B*188.4B**
Force-Blade 54503,3910.015C2.9220.497%D-8%C++0.3CN/A1177h2B+9.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon54380.3h
Medical Applicator21,8620.1h
Motion Spotter04180.2h
Nano-Armor Kit58,9340.5h
Medical Kit218170.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.80s
Server spent 2.85s on queries, 2.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.