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Signifer IbimsdieVanu[1VSI] IbimsdieVanu
VS BR 58

KDR: 2.85

Score: 3.3m

Last Seen: Jun 30th, 2019 3:33 PM
- OFFLINE - 112.6 hour(s)

Battle Rank 58 - Vanu Sovereignty on Cobalt
Level Progress (to 59): 11%
Level 100 Progress: 17% 630h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Pulsar LSW VX29 Polaris SVA-88 NS-15M1 Orion VS54 NS Decimator Betelgeuse 54-A C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,467,772 MLG Score: 2772
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.645%26.952%772712076,3004.1502-1.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.335%1.459A+0.929B*-1.056D*HEAD ++ (~12.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.475B+11.20.216C++27.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.419%77.869%01121312219500.622449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.118B**0.701B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.90.395B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.3m266.4%413 (24.8k)345 (20.7k)2.853627,6422,6783.106858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121461129.433%24.248%71403:315

93% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2018 8:06 PMFeb 9th, 2019 9:25 PMJul 16th, 2019 1:13 PM (37d) (PST)Jun 30th, 2019 11:36 AM (53d) (PST)Jun 30th, 2019 11:33 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7631715920.8100.2840.1962.3090.0572772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,77010,28135,489491712139320,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.2h/6.6d 678 1,853 2,348 21.8k 314 610 533 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:29.859% A
HSR:25.719% C*
VX29 Polaris
B+
Kills:1,177
Deaths:458
KDR:2.570
Accuracy:26.521% B+
HSR:26.338% B+
SVA-88
B**
Kills:1,176
Deaths:429
KDR:2.741
Accuracy:28.492% B**
HSR:26.871% C*
NS-15M1
A
Kills:1,172
Deaths:330
KDR:3.552
Accuracy:29.729% A
HSR:26.451% B+
Orion VS54
A++
Kills:1,165
Deaths:430
KDR:2.709
Accuracy:29.104% A++
HSR:29.356% B++
Betelgeuse 54-A
B+
Kills:344
Deaths:159
KDR:2.164
Accuracy:28.498% B+
HSR:25.872% D
Kills:6,216
Deaths (as Heavy Assault):2,182
Deaths (to Heavy Assaults):783
KDR:2.84876
Kill Difference:4,034
Playtime:146.937 hours
Usage:93%
Score:3.074m
Score/min:349
Accuracy (listed only):28.701%
HSR (listed only):26.768%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):527
KDR:0
Kill Difference:UNR
Playtime:0.818 hours
Usage:1%
Score:0.022m
Score/min:449
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):348
KDR:0
Kill Difference:UNR
Playtime:3.153 hours
Usage:2%
Score:0.068m
Score/min:361
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:122
Deaths:30
KDR:4.067
Accuracy:42.419% B+
HSR:77.869% B*
NS-44 Commissioner
A+
Kills:84
Deaths:70
KDR:1.200
Accuracy:46.099% B**
HSR:32.143% A+
Kills:206
Deaths (as Infiltrator):100
Deaths (to Infiltrators):400
KDR:2.06
Kill Difference:106
Playtime:5.539 hours
Usage:4%
Score:0.082m
Score/min:248
Accuracy (listed only):44.259%
HSR (listed only):55.006%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,2021,1823763.144A0.2929.859%A25.719%C*53.7B+N/A11922h10.7B++36B++
VX29 Polaris 1,1941,1774582.57B**0.2826.521%B+26.338%B+46.5C++N/A14025.3h12.9C+48.7B
SVA-88 1,1921,1764292.741B+0.1128.492%B**26.871%C*52C*N/A18222.6h11.4C**39.9B+
NS-15M1 1,1831,1723303.552A+0.7029.729%A26.451%B+62.7B*N/A13418.7h11.1B+37.2B++
Orion VS54 1,1711,1654302.709B*0.1429.104%A++29.356%B++56.8B**N/A16220.5h10.6B++36.5B
NS Decimator 6494381522.882A*0.0362.35%C*N/A47.6B*22.9B*3469.2h3.6B*5.7B*
Betelgeuse 54-A 3503441592.164C+0.6928.498%B+25.872%D59.3C1B1815.8h10.2B35.8B+
C-4 176133462.891B**0.0429.532%B++N/A221.7M++71.7M++18600.6h1.1B*3.7B*
Ghost 122122304.067B+1.2142.419%B+77.869%B*34.9C+N/A1003.5h1.9B++4.5B++
S1 160108771.403A1.4558.519%C++2.778%C+33.8B++16.3B+3493.2h7.5C12.9C+
Lancer VS22 167107323.344M++0.4958.464%CN/A22.3B++12.5C+2474.8h9.4B++16.1B++
NS-44 Commissioner 8484701.2C*1.6546.099%B**32.143%A+42BN/A1512h3.9C++8.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43800.2h
Medical Applicator01480h
Motion Spotter02300.1h
Nano-Armor Kit07,2120.4h
Medical Kit145580.3h

Check the help document for the dictionary if you want to learn more about words used here.


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