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Legionary Ic3R[] Ic3R
VS BR 119

KDR: 0.87

Score: 28.8m

Last Seen: Mar 16th, 2019 11:48 AM
- OFFLINE - 382.7 hour(s)

Battle Rank 114 (119 total) - Vanu Sovereignty on Cobalt
Level Progress (to 115): 9%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 SVA-88 Pulsar C NSX-P Tanto VX6-7 Orion VS54 NS-15M2 L100 Python HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $40,032 MLG Score: 32
Fun Score: N/A
Cheeseburgers Flipped: 607TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.531%17.394%37527100828,0090.867850.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.917%0.086C+-0.509D-0.767D-HEAD ++ (~6.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.16C++13.50.054C+49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.372%1.816%107510301,81719879610.913984189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.558%-0.425C--0.197C++-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.7-0.128C60.7-0.144C121.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.034%1.551%161710284,577407522781.12319201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.743%0.012C+-0.678D1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.354C**10.20.183C++14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.554%3.423%43610291,11029638000.37462139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.561%-0.335C--0.242C0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.9-0.356C-52.4-0.326C-108.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.832%67.012%43410313,0895495150.562147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%0.121C+-0.008C+0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.088C+3.2-0.015C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.774%12.097%43310322,7941870311.49332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.553%0.278C*-0.487D0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.344C**3.90.201C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.8m206.7%210 (12.6k)172 (10.3k)0.86999955,55963,8611.01049119 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035121817.775%14.471%25702:3719

9% Combat Medic37% Engineer24% Heavy Assault18% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 3:43 PMApr 21st, 2017 7:13 PMMar 23rd, 2019 1:34 PM (26d) (PST)Mar 16th, 2019 7:54 AM (33d) (PST)Mar 16th, 2019 7:48 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4542382160.3320.3820.0480.7930.05232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,25114,29612,9552023348310,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2789.1h/116.2d 8,972 8,040 15,255 132.6k 2,886 6,547 8,623 76m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C-
Kills:2,452
Deaths:3,635
KDR:0.675
Accuracy:19.944% C-
HSR:16.680% D*
SVA-88
D
Kills:2,345
Deaths:3,311
KDR:0.708
Accuracy:19.638% D
HSR:17.186% D*
Orion VS54
D
Kills:1,870
Deaths:2,543
KDR:0.735
Accuracy:17.224% D
HSR:16.898% D*
NS-15M2
C+
Kills:1,739
Deaths:2,207
KDR:0.788
Accuracy:23.287% C+
HSR:19.494% D
Ursa
C
Kills:1,166
Deaths:1,617
KDR:0.721
Accuracy:20.599% C
HSR:20.412% C--
NSX Naginata
D
Kills:869
Deaths:1,327
KDR:0.655
Accuracy:16.896% D--
HSR:22.325% D
Betelgeuse 54-A
D
Kills:848
Deaths:1,070
KDR:0.793
Accuracy:21.660% D--
HSR:24.882% D
Pulsar LSW
B+
Kills:77
Deaths:100
KDR:0.770
Accuracy:25.161% B+
HSR:20.779% C-
VE-H Maw
N/A
Kills:50
Deaths:84
KDR:0.595
Accuracy:22.445% N/A
HSR:16% N/A
Kills:11,416
Deaths (as Heavy Assault):15,894
Deaths (to Heavy Assaults):16,260
KDR:0.71826
Kill Difference:4,478
Playtime:656.985 hours
Usage:24%
Score:6.940m
Score/min:176
Accuracy (listed only):20.762%
HSR (listed only):19.406%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:2,138
Deaths:3,772
KDR:0.567
Accuracy:20.817% D
HSR:17.259% D--
NSX-P Tanto
C++
Kills:2,080
Deaths:2,936
KDR:0.708
Accuracy:25.889% C++
HSR:18.269% D--
VX6-7
D
Kills:1,991
Deaths:2,767
KDR:0.720
Accuracy:20.672% D
HSR:12.205% D**
Deimos VA29
C*
Kills:1,555
Deaths:1,852
KDR:0.840
Accuracy:63.110% C*
HSR:13.376% D
Thanatos VE70
C+
Kills:1,184
Deaths:1,537
KDR:0.770
Accuracy:38.329% C+
HSR:10.304% D*
Solstice VE3
D
Kills:135
Deaths:292
KDR:0.462
Accuracy:18.701% D
HSR:14.815% D-
Phobos VX86
C
Kills:55
Deaths:95
KDR:0.579
Accuracy:43.317% D*
HSR:14.545% C
NS Baron G5
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:54.134% N/A
HSR:8% N/A
Kills:9,188
Deaths (as Engineer):13,312
Deaths (to Engineers):13,769
KDR:0.6902
Kill Difference:4,124
Playtime:1,031.027 hours
Usage:37%
Score:10.325m
Score/min:167
Accuracy (listed only):35.621%
HSR (listed only):13.597%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:2,138
Deaths:3,772
KDR:0.567
Accuracy:20.817% D
HSR:17.259% D--
NSX-P Tanto
C++
Kills:2,080
Deaths:2,936
KDR:0.708
Accuracy:25.889% C++
HSR:18.269% D--
VX6-7
D
Kills:1,991
Deaths:2,767
KDR:0.720
Accuracy:20.672% D
HSR:12.205% D**
Deimos VA29
C*
Kills:1,555
Deaths:1,852
KDR:0.840
Accuracy:63.110% C*
HSR:13.376% D
Thanatos VE70
C+
Kills:1,184
Deaths:1,537
KDR:0.770
Accuracy:38.329% C+
HSR:10.304% D*
Sirius SX12
C++
Kills:597
Deaths:876
KDR:0.682
Accuracy:24.651% C++
HSR:16.248% C
VE-S Canis
C+
Kills:428
Deaths:560
KDR:0.764
Accuracy:27.186% C+
HSR:12.617% D-
NSX Tengu
D--
Kills:145
Deaths:342
KDR:0.424
Accuracy:29.542% D--
HSR:11.035% D**
Solstice VE3
D
Kills:135
Deaths:292
KDR:0.462
Accuracy:18.701% D
HSR:14.815% D-
Phobos VX86
C
Kills:55
Deaths:95
KDR:0.579
Accuracy:43.317% D*
HSR:14.545% C
NS Baron G5
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:54.134% N/A
HSR:8% N/A
Kills:10,358
Deaths (as Light Assault):15,090
Deaths (to Light Assaults):9,180
KDR:0.68641
Kill Difference:4,732
Playtime:281.672 hours
Usage:10%
Score:3.155m
Score/min:187
Accuracy (listed only):33.304%
HSR (listed only):13.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C
Kills:1,351
Deaths:1,587
KDR:0.851
Accuracy:25.953% C
HSR:13.694% D**
NS-44 Commissioner
C+
Kills:1,319
Deaths:2,494
KDR:0.529
Accuracy:34.909% C+
HSR:20.394% C
Nyx VX31
B++
Kills:1,253
Deaths:1,140
KDR:1.099
Accuracy:37.711% B++
HSR:22.985% D
XM98
B++
Kills:1,244
Deaths:890
KDR:1.398
Accuracy:42.271% B++
HSR:76.367% C*
NS-45 Pilot
C+
Kills:1,023
Deaths:1,240
KDR:0.825
Accuracy:31.202% C+
HSR:19.746% D
Parallax VX3
C
Kills:783
Deaths:519
KDR:1.509
Accuracy:34.971% D
HSR:75.479% C
VA39 Spectre
C++
Kills:649
Deaths:587
KDR:1.106
Accuracy:31.002% C+
HSR:38.983% C++
Sirius SX12
C++
Kills:597
Deaths:876
KDR:0.682
Accuracy:24.651% C++
HSR:16.248% C
Phantom VA23
C+
Kills:570
Deaths:628
KDR:0.908
Accuracy:31.793% C--
HSR:30% C+
VE-S Canis
C+
Kills:428
Deaths:560
KDR:0.764
Accuracy:27.186% C+
HSR:12.617% D-
Ghost
C**
Kills:413
Deaths:307
KDR:1.345
Accuracy:41.099% C**
HSR:66.828% C+
NS-61 Emissary
C--
Kills:342
Deaths:644
KDR:0.531
Accuracy:24.859% C--
HSR:9.942% D*
NSX Tomoe
C-
Kills:237
Deaths:286
KDR:0.829
Accuracy:27.095% C-
HSR:18.565% F
Beamer VS3
A+
Kills:196
Deaths:450
KDR:0.436
Accuracy:37.321% A+
HSR:15.816% D-
NSX Tengu
D--
Kills:145
Deaths:342
KDR:0.424
Accuracy:29.542% D--
HSR:11.035% D**
Kills:10,550
Deaths (as Infiltrator):12,550
Deaths (to Infiltrators):11,970
KDR:0.84064
Kill Difference:2,000
Playtime:493.099 hours
Usage:18%
Score:4.366m
Score/min:148
Accuracy (listed only):32.104%
HSR (listed only):29.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C*
Kills:1,555
Deaths:1,852
KDR:0.840
Accuracy:63.110% C*
HSR:13.376% D
H-V45
D*
Kills:1,390
Deaths:2,163
KDR:0.643
Accuracy:18.349% D*
HSR:11.151% D**
Thanatos VE70
C+
Kills:1,184
Deaths:1,537
KDR:0.770
Accuracy:38.329% C+
HSR:10.304% D*
NS-11P
C
Kills:830
Deaths:1,416
KDR:0.586
Accuracy:21.044% C
HSR:11.928% D*
Sirius SX12
C++
Kills:597
Deaths:876
KDR:0.682
Accuracy:24.651% C++
HSR:16.248% C
VE-S Canis
C+
Kills:428
Deaths:560
KDR:0.764
Accuracy:27.186% C+
HSR:12.617% D-
Terminus VX-9
C
Kills:420
Deaths:554
KDR:0.758
Accuracy:24.152% C
HSR:15.238% D**
CME
C
Kills:179
Deaths:287
KDR:0.624
Accuracy:24.414% C
HSR:13.408% D*
Corvus VA55
D--
Kills:164
Deaths:276
KDR:0.594
Accuracy:19.084% D--
HSR:10.366% F-
NSX Tengu
D--
Kills:145
Deaths:342
KDR:0.424
Accuracy:29.542% D--
HSR:11.035% D**
Phobos VX86
C
Kills:55
Deaths:95
KDR:0.579
Accuracy:43.317% D*
HSR:14.545% C
NS Baron G5
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:54.134% N/A
HSR:8% N/A
Kills:6,997
Deaths (as Combat Medic):10,019
Deaths (to Combat Medics):6,718
KDR:0.69837
Kill Difference:3,022
Playtime:241.864 hours
Usage:9%
Score:3.179m
Score/min:219
Accuracy (listed only):32.276%
HSR (listed only):12.351%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:946
Deaths:947
KDR:0.999
Accuracy:12.074% D
HSR:16.491% C-
Cosmos VM3
C+
Kills:493
Deaths:422
KDR:1.168
Accuracy:14.655% C-
HSR:18.661% C+
Quasar VM1
C**
Kills:185
Deaths:152
KDR:1.217
Accuracy:19.100% C**
HSR:21.622% C*
Comet VM2
B+
Kills:154
Deaths:356
KDR:0.433
Accuracy:36.804% D
HSR:5.195% B+
Comet VM2
C
Kills:90
Deaths:177
KDR:0.508
Accuracy:38.128% D
HSR:3.333% C
NS-10 Burster
D
Kills:66
Deaths:198
KDR:0.333
Accuracy:24.578% D
HSR:3.030% D-
Kills:1,934
Deaths (as MAX Suit):1,126
Deaths (to MAX Suits):3,099
KDR:1.71758
Kill Difference:808
Playtime:76.001 hours
Usage:3%
Score:0.880m
Score/min:193
Accuracy (listed only):24.223%
HSR (listed only):11.389%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:765
V. Kills:195 390%
Deaths:186
KDR:4.113
Accuracy:52.538% C++
KPH:80.300 C++
VKPH:20.500 C*
Maelstrom Turbo Laser
C
Kills:417
V. Kills:307 135%
Deaths:1,121
KDR:0.372
Accuracy:29.156% C
KPH:6.700 D
VKPH:4.900 D
Light PPA
C**
Kills:379
V. Kills:54 N/A
Deaths:264
KDR:1.436
Accuracy:39.311% C+
KPH:28.700 C--
VKPH:4.100 C**
Photon A2A Missile Pods
B+
Kills:107
V. Kills:125 85%
Deaths:39
KDR:2.744
Accuracy:71.407% D**
KPH:49.500 C+
VKPH:57.900 B+
Antares LC
C+
Kills:97
V. Kills:64 149%
Deaths:160
KDR:0.606
Accuracy:30.503% C+
KPH:10.700 D
VKPH:7.100 D
Saron Laser Cannon
D-
Kills:73
V. Kills:81 89%
Deaths:356
KDR:0.205
Accuracy:32.058% C+
KPH:3.600 D-
VKPH:4 D-
Kills:1,838 (966 + 0)
Deaths:2,126
KDR:0.865
VKDR:0.389
Vehicle Kills:826
Kill Difference:288
Playtime:116.915 hours
Usage:4%
Score:0.793m
Score/min:113
Piloting Accuracy:32.058%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:339
V. Kills:168 201%
Deaths:32
KDR:10.594
Accuracy:50.697% A
KPH:1,220,400 U
VKPH:604,800 U
CAS30 Tank Buster
D-
Kills:183
V. Kills:195 93%
Deaths:622
KDR:0.294
Accuracy:35.519% D--
KPH:3.400 D-
VKPH:3.600 D-
L105 Zephyr
C+
Kills:55
V. Kills:11 458%
Deaths:8
KDR:6.875
Accuracy:37.290% D
KPH:39.800 C
VKPH:8 C+
Kills:577 (183 + 394)
Deaths:662
KDR:0.872
VKDR:0.565
Vehicle Kills:374
Kill Difference:85
Playtime:55.294 hours
Usage:2%
Score:0.315m
Score/min:95
Piloting Accuracy:35.519%
Gunner Accuracy:37.290%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,709
V. Kills:748 228%
Deaths:580
KDR:2.947
Accuracy:54.631% C**
KPH:26.800 C+
VKPH:11.700 C+
L100 Python HESH
B**
Kills:625
V. Kills:131 473%
Deaths:116
KDR:5.388
Accuracy:55.458% B++
KPH:56.500 C**
VKPH:11.800 B**
L100 Python AP
B+
Kills:551
V. Kills:321 171%
Deaths:200
KDR:2.755
Accuracy:60.777% B+
KPH:29.200 C+
VKPH:17 C+
C75 Viper
C
Kills:219
V. Kills:89 243%
Deaths:80
KDR:2.738
Accuracy:33.086% D
KPH:17 D
VKPH:6.900 C
Skyguard
B+
Kills:198
V. Kills:150 131%
Deaths:93
KDR:2.129
Accuracy:32.661% B+
KPH:15.500 C*
VKPH:11.700 B+
Kills:3,302 (3,302 + 0)
Deaths:1,069
KDR:3.089
VKDR:1.346
Vehicle Kills:1,439
Kill Difference:2,233
Playtime:119.292 hours
Usage:4%
Score:1.153m
Score/min:161
Driving Accuracy:32.661%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:694
V. Kills:340 204%
Deaths:266
KDR:2.609
Accuracy:51.179% C*
KPH:18.400 C
VKPH:9 C++
Supernova FPC
C
Kills:581
V. Kills:499 116%
Deaths:277
KDR:2.097
Accuracy:56.390% B
KPH:15.800 D-
VKPH:13.600 C
Saron HRB
B+
Kills:233
V. Kills:217 107%
Deaths:52
KDR:4.481
Accuracy:42.401% C+
KPH:21.500 C
VKPH:20 B+
M20 Basilisk
C*
Kills:68
V. Kills:19 340%
Deaths:20
KDR:3.400
Accuracy:20.130% D**
KPH:20.500 C*
VKPH:5.700 C
Kills:1,576 (1,275 + 301)
Deaths:615
KDR:2.563
VKDR:1.748
Vehicle Kills:1,075
Kill Difference:961
Playtime:88.564 hours
Usage:3%
Score:0.942m
Score/min:177
Driving Accuracy:56.390%
Gunner Accuracy:20.130%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C
Kills:142
V. Kills:41 338%
Deaths:36
KDR:3.944
Accuracy:31.809% D*
KPH:41.900 C
VKPH:12.100 C
Kills:142 (0 + 142)
Deaths:36
KDR:3.944
VKDR:1.139
Vehicle Kills:41
Kill Difference:106
Playtime:3.392 hours
Usage:0%
Score:0.041m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:31.809%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:280
V. Kills:86 322%
Deaths:74
KDR:3.784
Accuracy:34.156% D
KPH:23.100 C*
VKPH:7.100 C+
M20 Basilisk
C+
Kills:224
V. Kills:101 220%
Deaths:65
KDR:3.446
Accuracy:35.798% C
KPH:18.900 C+
VKPH:8.500 C+
M12 Kobalt
C+
Kills:57
V. Kills:4 N/A
Deaths:7
KDR:8.143
Accuracy:13.082% D--
KPH:50.600 C--
VKPH:3.600 C+
Kills:561 (0 + 561)
Deaths:146
KDR:3.842
VKDR:1.308
Vehicle Kills:191
Kill Difference:415
Playtime:25.070 hours
Usage:1%
Score:0.231m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:13.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:263
V. Kills:27 N/A
Deaths:593
KDR:0.444
Accuracy:14.782% D*
KPH:6.300 D--
VKPH:0.600 D
Kills:263 (263 + 0)
Deaths:593
KDR:0.444
VKDR:0.046
Vehicle Kills:27
Kill Difference:330
Playtime:41.873 hours
Usage:2%
Score:0.041m
Score/min:16
Driving Accuracy:14.782%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 2,4822,4523,6350.675D0.1919.944%C-16.68%D*26.1C--N/A6593.9h14.2D--71.2C-
SVA-88 2,3782,3453,3110.708C--0.1619.638%D17.186%D*24.1DN/A6397.3h16D*81.5D
Pulsar C 2,1882,1383,7720.567C-0.3020.817%D17.259%D--12.2DN/A34175.7h16.7D--80.4D
NSX-P Tanto 2,1242,0802,9360.708C0.1625.889%C++18.269%D--20.7CN/A53100.6h14.9C*57.4C**
VX6-7 2,0111,9912,7670.72C0.1520.672%D12.205%D**16.3DN/A43121.9h14.2C+68.6C
Orion VS54 1,8901,8702,5430.735C0.1317.224%D16.898%D*19.6C--N/A6395.4h14.5C84.5C
NS-15M2 1,7581,7392,2070.788C0.0823.287%C+19.494%D33.3CN/A8152.3h14.8C-63.5C+
L100 Python HEAT 2,4571,7095802.947C2.0854.631%C**2.341%C+26.8C+11.7C+14163.7h5.8C**10.5B+
Deimos VA29 1,5671,5551,8520.84C0.0363.11%C*13.376%D39.7C+N/A10239.2h2.5C+4C++
C-4 1,9961,4581,3391.089C+0.2224.784%C+N/A48.1D17.8D32930.3h1.4C**5.6C**
H-V45 1,4061,3902,1630.643C0.2318.349%D*11.151%D**17.8DN/A4677.9h16.2D-88.4D-
Tank Mine 2,0771,3603154.317B*3.4522.428%D-N/A102.3C+53.9C70513.3h1.4B*6.4C+
Artemis VX26 1,3631,3511,5870.851C0.0225.953%C13.694%D**19.9DN/A5168h13C+50C+
Proximity Mine 1,3321,3304123.228C+2.3638.858%CN/A125.5C++N/A33010.6h1.7B++4.4B
NS-44 Commissioner 1,3331,3192,4940.529C0.3434.909%C+20.394%C17.4DN/A4875.8h4.4C12.7C+
Nyx VX31 1,2611,2531,1401.099C--0.2337.711%B++22.985%D36.1C+N/A8934.7h5.7C++15.1B+
XM98 1,2451,2448901.398C0.5342.271%B++76.367%C*24.9C+N/A6650h2.6C+6.1B+
Thanatos VE70 1,2031,1841,5370.77C+0.1038.329%C+10.304%D*25.5C+N/A7046.4h5.7C14.9C+
Ursa 1,1851,1661,6170.721D0.1520.599%C20.412%C--25.3C-N/A6146h13.3C-64.7C+
NS-45 Pilot 1,0321,0231,2400.825C0.0431.202%C+19.746%D35.5CN/A8928.8h7.4C++23.6C*
Quasar VM1 9699469470.999C0.1312.074%D16.491%C-16.8C--N/A5156.4h16.9C140.3C
NSX Naginata 8828691,3270.655D0.2116.896%D--22.325%D23.8DN/A6436.5h16.4D-97D
Betelgeuse 54-A 8588481,0700.793D0.0821.66%D--24.882%D37.4DN/A12422.7h13.6D**62.7D*
C-4 ARX 1,0608306781.224C-0.3526.525%C+N/A83.8C--23.2D3989.9h1B+3.9B+
NS-11P 8468301,4160.586C--0.2821.044%C11.928%D*19C-N/A4543.7h15.1C+71.7C+
S1 1,3188081,8680.433C-0.4459.966%B2.351%C19.7C12.4C+18741.1h6.9C++11.6C*
Parallax VX3 7877835191.509C-0.6434.971%D75.479%C25.6C+N/A6530.6h2.5C7.2C
Dual Photon Pods 9607651864.113C3.2452.538%C++1.046%C80.5C++20.5C*4249.5h23.6C+45C++
Supernova PC 1,0346942662.609C1.7451.179%C*1.873%C18.4C9C++13437.7h5.8C+11.2C++
VA39 Spectre 6566495871.106C+0.2431.002%C+38.983%C++18.2CN/A5635.7h5.7B18.4C**
L100 Python HESH 7566251165.388C--4.5255.458%B++N/A56.3C*11.8B**20911.1h3.2B5.8B+
Sirius SX12 5995978760.682C0.1924.651%C++16.248%C19.8CN/A6630.1h14.7C*59.7C*
Supernova FPC 1,0805812772.097C--1.2356.39%B1.205%D-15.8D-13.6C18236.7h6.9D12.3C
Phantom VA23 5735706280.908D0.0431.793%C--30%C+22.9DN/A5724.9h5.4C--16.9C
L100 Python AP 8725512002.755C1.8960.777%B+N/A29.2C+17C+18618.9h6.3C*10.4B+
MANA Anti-Vehicle Turret 9025285121.031D0.1651.438%C2.462%D5280B++3740C**9445630.1h8.6C16.7C+
Cosmos VM3 4994934221.168C0.3014.655%C-18.661%C+21.7DN/A6122.7h16.2D110.3C
Force-Blade 44343840,1280.011C0.8627.733%C+9.361%B+0.3C-N/A11537.3h2.8C+10.2C++
VE-S Canis 4314285600.764C0.1127.186%C+12.617%D-29.9CN/A9614.3h12C*44.1C**
Terminus VX-9 4274205540.758C--0.1124.152%C15.238%D**29.6CN/A8014.2h12.8C+52.8C+
Maelstrom Turbo Laser 7244171,1210.372C-0.5029.156%C4.556%A6.7D4.9D7062.6h124.2C+426.1C+
Ghost 4164133071.345C0.4841.099%C**66.828%C+39C++N/A12410.6h2.6C6.3C++
Spear Anti-Vehicle Phalanx Turret 699409884.648C3.7844.29%C+3.423%C27.8C--19.7C+26414.7h10.2C+23C+
Nemesis VSH9 6673888930.434C-0.4466.693%B+1.031%D--14.6C+10.5C++17226.5h8.8C+13.2C++
Light PPA 4333792641.436C-0.5739.311%C+N/A28.7C--4.1C**8613.2h15.3C+39C++
NS-61 Emissary 3453426440.531C0.3424.859%C--9.942%D*12.6DN/A3627.1h14.3C++57.5C+
C150 Dalton 5073393210.594B+9.7250.697%AN/A3390U1680U15571800.1h5.9D-11.6C++
Frag Grenade 3133051305N/A304.1342.239%CN/A435.7C+11.4B14230.7h3.8C++8.9C++
M20 Basilisk 366280743.784B+2.9134.156%D2.143%D**23.1C*7.1C+16912.1h70.2B*205.5B+
Rocklet Rifle 5072794700.594C+0.2852.262%C+N/A27.4C+22.4C+33210.2h28.2B*54B+
M12 Kobalt-F 2902635930.444D0.4314.782%D*11.027%C*6.3D--N/A1641.9h21.1D142.5D--
MANA Anti-Personnel Turret 2672592620.989N/A0.1212.269%UN/A2590U80U5105900.1h33.1T*269.8T*
NSX Tomoe 2412372860.829C0.0427.095%C-18.565%F20.1DN/A6911.8h17.7D65.3C-
Saron HRB 450233524.481C+3.6142.401%C+N/A21.4C19.9B+32510.9h29.5D--69.7D
M20 Basilisk 325224653.446B+2.5835.798%C4.018%D19C+8.6C+13711.8h117.7C328.8C
C75 Viper 308219802.738C1.8733.086%D2.283%B**17.1D7C14312.8h15.1C+45.6C
Skyguard 348198932.129C1.2632.661%B+N/A15.5C*11.7B+20312.8h102.3B+313.3B++
Beamer VS3 2191964500.436C0.4337.321%A+15.816%D-16.3C-1.9A++7012h17.1D**45.7C+
Quasar VM1 1891851521.217C-0.3519.1%C**21.622%C*39.4B+N/A1224.7h13.7C++71.7B
CAS30 Tank Buster 3781836220.294D0.5835.519%D--1.639%B+3.4D-3.6D-4353.9h76.8C-216.4D
CME 1831792870.624D0.2524.414%C13.408%D*19.9DN/A579h18D*73.9D
Corvus VA55 1671642760.594D0.2819.084%D--10.366%F-15.9DN/A5210.3h15.8D*82.8D--
Comet VM2 2181543560.433C--0.4436.804%D5.195%B+6D-2.5D-5825.7h26.1C+70.9C
NSX Tengu 1501453420.424D0.4529.542%D--11.035%D**8.6D*N/A2516.9h20.6D*69.6D--
M20 Basilisk-H 183142363.944C3.0731.809%D*4.93%C41.8C12.1C1993.4h40.8B++128.4C**
Solstice VE3 1381352920.462C0.4118.701%D14.815%D-5.6D-N/A8623.9h16.7C+89.3C+
Anti-Vehicle Grenade 1411251125N/A124.1348.457%CN/A312.5C40D12420.4h5.5C*11.4C*
Auraxium Force-Blade 11211114,6670.008D0.8623.818%C--15.315%A0.3DN/A1378.2h2.5C--10.7C+
Photon A2A Missile Pods 232107392.744C-1.8771.407%D**N/A48.6C+56.8B+7502.2h8.9C+12.5D
Antares LC 161971600.606D0.2630.503%C+2.062%C++10.8D7.1D749h117C*383.7C*
Comet VM2 133901770.508D0.3638.128%D3.333%C6.3D-3D--5714.3h30C+78.7C
Pulsar LSW 80771000.77D0.1025.161%B+20.779%C-36.7C+1.4A*2642.1h16.2D--64.5C+
Saron Laser Cannon 154733560.205C-0.6632.058%C+1.37%D3.6D-4D-6620.3h280D**873.4D*
M20 Basilisk 8768203.4B+2.5320.13%D**8.824%A++20.6C*5.8C1393.3h43.3A+215B++
NS-10 Burster 94661980.333D-0.5424.578%D3.03%D-3.5D-1.5D*4218.6h122.5B+498.6C++
M12 Kobalt 615778.143C7.2713.082%D--15.79%C--51.8C-3.6C+1571.1h24.5D-186.9D
L105 Zephyr 665586.875C+6.0137.29%DN/A39.3C7.9C+2321.4h5.3B++14.1B
Phobos VX86 5555950.579D0.2943.317%D*14.545%C28.9C--N/A891.9h3.2D--7.3D-
Sticky Grenade 5452152N/A51.1350.345%C+N/A260D**10C8060.2h7T*13.9F**
VE-H Maw 5150840.595D-0.2722.445%D16%D*31.3C--N/A1871.6h14.1D-62.8C-
NS Baron G5 5050610.82C0.0554.134%B**8%D**41.7B+N/A1411.2h5.5C--10.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31750.2h
VS Patriot Flare Gun0530.1h
Nano-Armor Kit1,2861,019,971200.3h
Spawn Beacon41740.3h
Anti-Vehicle MANA Turret1002,2957.1h
Nanite Revive Grenade01,6820.5h
Medical Applicator1,016216,09721.7h
Spitfire Auto-Turret103120.4h
Ammunition Package311,3740.8h
Medical Kit7487,7909.7h
Anti-Infantry MANA Turret693862.9h
Nano-Repair Grenade01,2890.4h
Recon Detection Device2466,72412.7h
Smoke Grenade05630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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