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Harbinger Consul Ic3TankVS[HlP] Ic3TankVS
VS BR 89

KDR: 3.35

Score: 9.6m

Last Seen: Nov 24th, 2019 5:32 PM
- OFFLINE - 375.5 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt
Level Progress (to 90): 21%
Level 100 Progress: 51% 271h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA SVA-88 Orion VS54 NS-15MP NS-15M2 NS-15M AE Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,933,493 MLG Score: 4743
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.42%33.181%97623120417,2814.05467-0.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.111%1.586A+1.86A++-0.878D--HEAD ++ (~18.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.589B+90.372C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.245%0.836%1119212251,6751691999.91124838%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.528%-0.545D-0.682D0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.685B+16.70.691B+35.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.191%2.174%871122692219370.420091242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.76A++-0.23C-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*3.50.72B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.194%3.261%17421225184197850.93401214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.661%1.568A+-0.301C-1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.861B*8.90.78B++7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.411%82.7%174212251,52642753.57377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.235%1.306A0.996B*0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.617B+1.60.48B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.293%29.546%174112268832510.269939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.452T*-2.884T-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.61B**21B**0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m204.9%567 (34k)472 (28.3k)3.3545625,0727,4743.5001389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227204227.441%29.236%80202:449

10% Combat Medic8% Engineer54% Heavy Assault11% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2014 11:33 AMMar 12th, 2019 6:44 PMNov 24th, 2019 12:50 PM (19d) (PST)Nov 24th, 2019 2:43 PM (19d) (PST)Nov 24th, 2019 1:32 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8592576021.2270.3660.3592.6080.0464743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,54215,42636,116742222156328,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
340.6h/14.2d 1,088 7,330 6,651 53.3k 538 1,483 940 17.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:3,338
Deaths:973
KDR:3.431
Accuracy:29.321% B+
HSR:37.088% B*
SVA-88
B**
Kills:1,316
Deaths:280
KDR:4.700
Accuracy:28.765% B**
HSR:30.623% B++
Orion VS54
B**
Kills:1,240
Deaths:303
KDR:4.092
Accuracy:26.407% B**
HSR:25.323% C++
NS-15MP
B*
Kills:1,218
Deaths:355
KDR:3.431
Accuracy:30.269% B+
HSR:37.931% B*
NS-15M2
B**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:29.714% B**
HSR:34.764% B**
NS-15M AE
A+
Kills:1,164
Deaths:344
KDR:3.384
Accuracy:28.621% B+
HSR:40.378% A+
Flare VE6
A
Kills:1,159
Deaths:228
KDR:5.083
Accuracy:29.252% B**
HSR:34.685% A
Pulsar LSW
B**
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:29.629% B**
HSR:31.779% B**
Kills:11,758
Deaths (as Heavy Assault):2,956
Deaths (to Heavy Assaults):2,241
KDR:3.97767
Kill Difference:8,802
Playtime:184.083 hours
Usage:54%
Score:5.543m
Score/min:502
Accuracy (listed only):28.997%
HSR (listed only):34.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:988
Deaths:344
KDR:2.872
Accuracy:28.318% B**
HSR:21.862% B
NS-11CP
B**
Kills:614
Deaths:137
KDR:4.482
Accuracy:30.447% B
HSR:29.805% B**
NS Baron G5AE
B**
Kills:404
Deaths:149
KDR:2.711
Accuracy:57.198% B**
HSR:18.812% B+
Eridani SX5
A*
Kills:400
Deaths:125
KDR:3.200
Accuracy:29.659% B++
HSR:34% A*
NS-7 PDW
A*
Kills:284
Deaths:91
KDR:3.121
Accuracy:29.362% B*
HSR:32.042% A*
Sirius SX12
A*
Kills:174
Deaths:62
KDR:2.806
Accuracy:27.482% B+
HSR:32.184% A*
Pulsar C
A++
Kills:103
Deaths:53
KDR:1.943
Accuracy:29.486% B**
HSR:33.010% A++
Phobos VX86
A*
Kills:88
Deaths:42
KDR:2.095
Accuracy:76.293% A+
HSR:29.546% A*
Kills:3,055
Deaths (as Light Assault):1,003
Deaths (to Light Assaults):1,435
KDR:3.04586
Kill Difference:2,052
Playtime:51.586 hours
Usage:15%
Score:1.319m
Score/min:426
Accuracy (listed only):38.531%
HSR (listed only):28.908%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:848
Deaths:315
KDR:2.692
Accuracy:30.681% A
HSR:34.080% A+
NS Baron G5AE
B**
Kills:404
Deaths:149
KDR:2.711
Accuracy:57.198% B**
HSR:18.812% B+
Eridani SX5
A*
Kills:400
Deaths:125
KDR:3.200
Accuracy:29.659% B++
HSR:34% A*
NS-7 PDW
A*
Kills:284
Deaths:91
KDR:3.121
Accuracy:29.362% B*
HSR:32.042% A*
H-V45
A+
Kills:280
Deaths:99
KDR:2.828
Accuracy:28.816% B*
HSR:31.786% A+
Corvus VA55
A+
Kills:243
Deaths:82
KDR:2.963
Accuracy:31.524% A
HSR:33.333% A+
Pulsar VS1
A
Kills:177
Deaths:73
KDR:2.425
Accuracy:29.613% A
HSR:23.164% B
Sirius SX12
A*
Kills:174
Deaths:62
KDR:2.806
Accuracy:27.482% B+
HSR:32.184% A*
Phobos VX86
A*
Kills:88
Deaths:42
KDR:2.095
Accuracy:76.293% A+
HSR:29.546% A*
Kills:2,898
Deaths (as Combat Medic):1,038
Deaths (to Combat Medics):908
KDR:2.79191
Kill Difference:1,860
Playtime:34.544 hours
Usage:10%
Score:1.032m
Score/min:498
Accuracy (listed only):37.848%
HSR (listed only):29.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:988
Deaths:344
KDR:2.872
Accuracy:28.318% B**
HSR:21.862% B
NS-11CP
B**
Kills:614
Deaths:137
KDR:4.482
Accuracy:30.447% B
HSR:29.805% B**
NS Baron G5AE
B**
Kills:404
Deaths:149
KDR:2.711
Accuracy:57.198% B**
HSR:18.812% B+
Pulsar C
A++
Kills:103
Deaths:53
KDR:1.943
Accuracy:29.486% B**
HSR:33.010% A++
Phobos VX86
A*
Kills:88
Deaths:42
KDR:2.095
Accuracy:76.293% A+
HSR:29.546% A*
Kills:2,197
Deaths (as Engineer):725
Deaths (to Engineers):1,032
KDR:3.03034
Kill Difference:1,472
Playtime:27.588 hours
Usage:8%
Score:0.583m
Score/min:352
Accuracy (listed only):44.348%
HSR (listed only):26.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:794
Deaths:106
KDR:7.491
Accuracy:46.112% A
HSR:79.597% B+
Ghost
A++
Kills:732
Deaths:144
KDR:5.083
Accuracy:42.619% B+
HSR:86.066% A++
NS-44 Commissioner
A
Kills:533
Deaths:245
KDR:2.176
Accuracy:46.768% A
HSR:31.520% A
Eridani SX5
A*
Kills:400
Deaths:125
KDR:3.200
Accuracy:29.659% B++
HSR:34% A*
NS-44P Commissioner
B*
Kills:351
Deaths:179
KDR:1.961
Accuracy:45.346% B+
HSR:35.613% B*
NS-44 Commissioner AE
B**
Kills:296
Deaths:129
KDR:2.295
Accuracy:48.832% B**
HSR:35.473% B**
NS-7 PDW
A*
Kills:284
Deaths:91
KDR:3.121
Accuracy:29.362% B*
HSR:32.042% A*
Sirius SX12
A*
Kills:174
Deaths:62
KDR:2.806
Accuracy:27.482% B+
HSR:32.184% A*
Artemis VX26
B*
Kills:121
Deaths:39
KDR:3.103
Accuracy:28.833% C**
HSR:28.926% B*
Beamer VS3
B**
Kills:111
Deaths:87
KDR:1.276
Accuracy:34.881% B**
HSR:20.721% C
Kills:3,796
Deaths (as Infiltrator):1,207
Deaths (to Infiltrators):1,077
KDR:3.14499
Kill Difference:2,589
Playtime:38.989 hours
Usage:11%
Score:1.047m
Score/min:448
Accuracy (listed only):37.989%
HSR (listed only):41.614%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:166
Deaths:44
KDR:3.773
Accuracy:22.798% B*
HSR:28.313% A*
Cosmos VM3
B*
Kills:142
Deaths:44
KDR:3.227
Accuracy:21.630% B*
HSR:20.423% B
Kills:308
Deaths (as MAX Suit):44
Deaths (to MAX Suits):349
KDR:7
Kill Difference:264
Playtime:3.469 hours
Usage:1%
Score:0.116m
Score/min:557
Accuracy (listed only):22.214%
HSR (listed only):24.368%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:1,499
V. Kills:37 N/A
Deaths:133
KDR:11.271
Accuracy:47.881% B*
KPH:134.700 A**
VKPH:3.300 C+
Saron Laser Cannon
B**
Kills:176
V. Kills:162 108%
Deaths:90
KDR:1.956
Accuracy:26.588% D-
KPH:17.600 B
VKPH:16.200 B**
Kills:1,675 (1,675 + 0)
Deaths:223
KDR:7.511
VKDR:0.892
Vehicle Kills:199
Kill Difference:1,452
Playtime:21.118 hours
Usage:6%
Score:0.419m
Score/min:331
Piloting Accuracy:26.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:99
V. Kills:9 N/A
Deaths:2
KDR:49.500
Accuracy:43.164% B
KPH:134.400 S
VKPH:12.200 B*
Kills:99 (99 + 0)
Deaths:2
KDR:49.500
VKDR:4.500
Vehicle Kills:9
Kill Difference:97
Playtime:0.737 hours
Usage:0%
Score:0.022m
Score/min:492
Driving Accuracy:43.164%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:92
V. Kills:26 341%
Deaths:10
KDR:9.200
Accuracy:59.191% B**
KPH:31.500 B*
VKPH:8.900 C++
Saron HRB
B**
Kills:61
V. Kills:35 169%
Deaths:5
KDR:12.200
Accuracy:51.091% B*
KPH:36.900 B**
VKPH:21.100 B+
Kills:153 (92 + 61)
Deaths:15
KDR:10.200
VKDR:4.067
Vehicle Kills:61
Kill Difference:138
Playtime:4.577 hours
Usage:1%
Score:0.051m
Score/min:185
Driving Accuracy:59.191%
Gunner Accuracy:51.091%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M++
Kills:123
V. Kills:7 N/A
Deaths:7
KDR:17.571
Accuracy:55.790% A*
KPH:225.500 M++
VKPH:12.800 A++
Kills:123 (0 + 123)
Deaths:7
KDR:17.571
VKDR:1
Vehicle Kills:7
Kill Difference:116
Playtime:0.546 hours
Usage:0%
Score:0.025m
Score/min:773
Driving Accuracy:N/A%
Gunner Accuracy:55.790%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:965
V. Kills:25 N/A
Deaths:159
KDR:6.069
Accuracy:54.576% A
KPH:137.900 A**
VKPH:3.600 A
Kills:965 (965 + 0)
Deaths:159
KDR:6.069
VKDR:0.157
Vehicle Kills:25
Kill Difference:806
Playtime:6.999 hours
Usage:2%
Score:0.195m
Score/min:464
Driving Accuracy:54.576%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3683,3389733.431C++0.0829.321%B+37.088%B*101.5B*N/A31732.9h9.3B*31.6B++
Light PPA 1,5361,49913311.271B**7.9247.881%B*N/A135A**3.3C+38611.1h7.4B+15.4B+
SVA-88 1,3231,3162804.7A++1.3528.765%B**30.623%B++108.8A*N/A46512.1h9B**31.3B++
Orion VS54 1,2461,2403034.092A++0.7426.407%B**25.323%C++87.9A*N/A35814.1h9.3B**35.2C*
NS-15MP 1,2261,2183553.431B+0.0830.269%B+37.931%B*77.6C**N/A17315.7h9.4B++30.9B+
NS-15M2 1,1701,1652255.178A+1.8229.714%B**34.764%B**106.9A++N/A24710.9h8.9B**30B*
NS-15M AE 1,1711,1643443.384B++0.0328.621%B+40.378%A+80.3B++N/A21814.5h9.6B*33.6B+
Flare VE6 1,1671,1592285.083S1.7329.252%B**34.685%A101.7A++N/A23011.4h7.9B**27B*
Pulsar LSW 1,1651,1582484.669M++1.3129.629%B**31.779%B**89.8A+N/A20512.9h9B**30.4B*
Solstice VE3 9969883442.872M*0.4828.318%B**21.862%B47.5A++N/A14420.8h10.3B**36.4B+
S12 Renegade 9909651596.069B++2.7154.576%A3.005%D137.9A**3.6A4637h2.7B+4.9B*
NS-11A 8628483152.692A0.6630.681%A34.08%A+66.8A+1.1B**19712.7h10.8B**35.1B*
XM98 7977941067.491M++4.1446.112%A79.597%B+81M++N/A2259.8h1.7A3.7B**
Ghost 7347321445.083B*1.7342.619%B+86.066%A++90.4A*N/A2658.1h1.6B**3.8B*
NS-11CP 6216141374.482A*1.1330.447%B29.805%B**81.9B++N/A2027.5h10.3B++34B+
NS-44 Commissioner 5365332452.176B**1.1846.768%A31.52%A70.1AN/A1967.6h3B*6.3B*
S1 6905301892.804S0.5563.894%B*3.396%B+54.1A*16.3B+3309.8h3.1A++4.9A
NS Baron G5AE 4114041492.711A0.6457.198%B**18.812%B+73.5B**1.3A++2535.5h3.7B++6.4C++
Eridani SX5 4054001253.2A*0.1529.659%B++34%A*88.9A*1.1A++2184.5h9.3B*31.2B++
NS-44P Commissioner 3543511791.961B++1.3945.346%B+35.613%B*90B*N/A2643.9h2.9B+6.4B+
Plasma Grenade 3513491349N/A345.6559.638%A++N/A872.5A++5C-32790.4h2.4A4A
NS-44 Commissioner AE 2982961292.295B**1.0648.832%B**35.473%B**123.3A*N/A3282.4h2.9B++5.9B*
NS-7 PDW 286284913.121M+0.2329.362%B*32.042%A*72.8A*N/A2143.9h11.4B*38.9B++
H-V45 285280992.828B*0.5328.816%B*31.786%A+59.6A1.1A1714.7h11.2B*38.8B*
C-4 292269763.539A+0.1838.449%A*N/A179.3A*15.3D--9641.5h0.9B**2.3A
Corvus VA55 244243822.963M0.3931.524%A33.333%A+73.6A*N/A2023.3h8.7A27.8B**
NS Decimator-B 317200902.222B+1.1363.561%C+2%C45.5C+26.6C**2394.4h3.8C++6C++
Pulsar VS1 179177732.425A++0.9329.613%A23.164%B63.2A*N/A2992.8h11.9B*40.1B*
Saron Laser Cannon 338176901.956C+1.4026.588%D-2.273%C++17.6B16.2B**27010h96.5B+362.8B+
Sirius SX12 178174622.806A++0.5527.482%B+32.184%A*91.6M2.1S5791.9h11.5B*41.7B+
Cosmos VM3 168166443.773A+0.4222.798%B*28.313%A*63.8A++N/A2002.6h10.2A44.8B+
Cosmos VM3 142142443.227B*0.1321.63%B*20.423%B54.6A+N/A1682.6h11.4B*52.8B*
Force-Blade 1451395,1300.027C++3.3325.051%C-5.755%C+0.6C+N/A2223.2h1.8B++7B+
Proton II PPA-H 130123717.571B+14.2255.79%A*4.065%A**246M**14A*7720.5h6.2B**11.2B**
Artemis VX26 123121393.103A+0.2528.833%C**28.926%B*48.4B++N/A1612.5h8.8A30.7B*
Beamer VS3 113111871.276B++2.0834.881%B**20.721%C52.9A1B+2212.1h7.4B++21.2B
Lasher X2 AE 111109452.422A0.9334.435%B+7.339%A++64.1B**1.2C+2351.7h20.8C+60.3B+
Pulsar C 104103531.943B1.4129.486%B**33.01%A++46.8B++N/A2672.2h9.1B*31B++
C75 Viper 10899249.5S46.1543.164%BN/A141.4S12.9B**4910.7h4.5A++10.3A
Supernova PC 11892109.2B+5.8559.191%B**2.174%C+31.7B*9C++1372.9h3.5B**5.9A
Nemesis VSH9 13789392.282M1.0757.687%D6.742%A*37.1A20B**3532.4h4.8A+8.3A
Phobos VX86 8988422.095B+1.2676.293%A+29.546%A*125.7M1.4A++3880.7h2B++2.6B++
Saron HRB 9661512.2A+8.8551.091%B*1.639%C++35.9B**20.6B+2691.7h14.2A27.8A
The Slasher 54511,8310.028C-3.3324.781%D7.843%C-0.8C-N/A262.6h1.7B++6.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11360.1h
AE Medical Applicator3315,7671.3h
Nanite Revive Grenade02130.1h
Medical Applicator3222,3591.7h
Ammunition Package12640.1h
Shield Recharging Field165990.3h
Nano-Armor Kit3441,0963.5h
Medical Kit9045,65525.1h
Recon Detection Device74860.7h

Check the help document for the dictionary if you want to learn more about words used here.


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