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Deputy Director Cold Blooded Ic3cub3251[252V] Ic3cub3251
NC BR 88

KDR: 1.31

Score: 29.8m

Last Seen: Oct 11th, 2019 9:38 PM
- OFFLINE - 28.2 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller
Level Progress (to 89): 60%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster SAS-R M30 Mustang AH Carnage AR Breaker Rocket Pods NS-11A GR-22
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.509%20.398%37831118815,4281.094180.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.7%-0.524D-0.087C+-0.584DHEAD ++ (~11.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.093C+12.50.126C++55

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.303%1.35%301512146,150223632022.74922192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.459%-0.633D-0.213C0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.90.433B28.80.459B+63.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.703%2.43%72512141,11120845220.533109212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%-0.226C-0.065C+0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.10.675B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.377%1.198%3451012095,845168137543.47503156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.231%-0.724D--0.803D--0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.822B++6.10.849B*15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.489%67.254%345512142,8951819141.59153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.244%-1.126D*0.015C+1.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.157C++2.30.279C*6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.926%12.542%34521217885919130.963003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.037%-1.634F-0.427C---0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.367C-3.90.188C++14


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.8m307%255 (15.3k)230 (13.8k)1.3056642,99432,9291.4859988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219186817.93%13.662%24503:5610

31% Combat Medic32% Engineer6% Heavy Assault11% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 3:54 PMSep 29th, 2019 11:48 AMOct 19th, 2019 2:59 AM (30d) (PST)Oct 11th, 2019 6:48 PM (38d) (PST)Oct 11th, 2019 5:38 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241513730.3310.2540.0451.2620.080235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4449,05722,3872015376513,783

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2162h/90.1d 5,938 5,874 12,473 163.7k 2,428 3,939 10,334 68m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D-
Kills:695
Deaths:1,282
KDR:0.542
Accuracy:15.764% D**
HSR:13.669% D-
LA39 Bruiser
C
Kills:550
Deaths:670
KDR:0.821
Accuracy:29.886% F**
HSR:13.273% C
NS-11C
C
Kills:421
Deaths:404
KDR:1.042
Accuracy:17.048% D**
HSR:17.815% C
MGR-M1 Bishop
C++
Kills:399
Deaths:166
KDR:2.404
Accuracy:25.906% D--
HSR:30.827% C++
GD-7F
C
Kills:338
Deaths:360
KDR:0.939
Accuracy:20.224% D-
HSR:18.343% C
NC12 Sweeper
D
Kills:335
Deaths:677
KDR:0.495
Accuracy:18.467% F--
HSR:11.343% D
NS Baron G5AE
C+
Kills:332
Deaths:308
KDR:1.078
Accuracy:23.578% F--
HSR:14.759% C+
AC-X11
C*
Kills:210
Deaths:324
KDR:0.648
Accuracy:14.290% F-
HSR:23.333% C*
Warden
B**
Kills:111
Deaths:55
KDR:2.018
Accuracy:25.417% C
HSR:32.432% B**
MGR-C1 Charger
C++
Kills:95
Deaths:61
KDR:1.557
Accuracy:24.636% C--
HSR:25.263% C++
AF-19 Mercenary
C**
Kills:77
Deaths:160
KDR:0.481
Accuracy:11.470% F-
HSR:23.377% C**
Gauss Compact Burst
F-
Kills:77
Deaths:118
KDR:0.653
Accuracy:15.209% F--
HSR:11.688% F-
AF-4A Bandit
D**
Kills:71
Deaths:148
KDR:0.480
Accuracy:11.671% T
HSR:14.085% D**
Kills:3,711
Deaths (as Engineer):4,733
Deaths (to Engineers):8,880
KDR:0.78407
Kill Difference:1,022
Playtime:702.574 hours
Usage:32%
Score:10.478m
Score/min:249
Accuracy (listed only):19.505%
HSR (listed only):19.247%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:848
Deaths:411
KDR:2.063
Accuracy:22.878% C--
HSR:27.241% C+
LA1 Anchor
C+
Kills:324
Deaths:193
KDR:1.679
Accuracy:22.602% C--
HSR:25% C+
GD-22S
D-
Kills:229
Deaths:432
KDR:0.530
Accuracy:12.517% F-
HSR:18.777% D-
NC6 Gauss SAW
D
Kills:182
Deaths:165
KDR:1.103
Accuracy:12.677% D**
HSR:19.231% D
EM1
D
Kills:166
Deaths:217
KDR:0.765
Accuracy:12.354% F
HSR:18.072% D
Kills:1,749
Deaths (as Heavy Assault):1,418
Deaths (to Heavy Assaults):8,418
KDR:1.23343
Kill Difference:331
Playtime:122.129 hours
Usage:6%
Score:1.231m
Score/min:168
Accuracy (listed only):16.605%
HSR (listed only):21.664%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C--
Kills:974
Deaths:1,193
KDR:0.816
Accuracy:16.011% F
HSR:14.271% C--
Gauss Compact S
D-
Kills:695
Deaths:1,282
KDR:0.542
Accuracy:15.764% D**
HSR:13.669% D-
LA39 Bruiser
C
Kills:550
Deaths:670
KDR:0.821
Accuracy:29.886% F**
HSR:13.273% C
AF-4G Cyclone
C--
Kills:523
Deaths:569
KDR:0.919
Accuracy:17.039% F-
HSR:16.635% C--
NS-11C
C
Kills:421
Deaths:404
KDR:1.042
Accuracy:17.048% D**
HSR:17.815% C
GD-7F
C
Kills:338
Deaths:360
KDR:0.939
Accuracy:20.224% D-
HSR:18.343% C
NC12 Sweeper
D
Kills:335
Deaths:677
KDR:0.495
Accuracy:18.467% F--
HSR:11.343% D
NS Baron G5AE
C+
Kills:332
Deaths:308
KDR:1.078
Accuracy:23.578% F--
HSR:14.759% C+
AC-X11
C*
Kills:210
Deaths:324
KDR:0.648
Accuracy:14.290% F-
HSR:23.333% C*
NS-7 PDW
C+
Kills:131
Deaths:115
KDR:1.139
Accuracy:14.496% F-
HSR:18.321% C+
MGR-C1 Charger
C++
Kills:95
Deaths:61
KDR:1.557
Accuracy:24.636% C--
HSR:25.263% C++
AF-19 Mercenary
C**
Kills:77
Deaths:160
KDR:0.481
Accuracy:11.470% F-
HSR:23.377% C**
Gauss Compact Burst
F-
Kills:77
Deaths:118
KDR:0.653
Accuracy:15.209% F--
HSR:11.688% F-
AF-4A Bandit
D**
Kills:71
Deaths:148
KDR:0.480
Accuracy:11.671% T
HSR:14.085% D**
Kills:4,829
Deaths (as Light Assault):6,389
Deaths (to Light Assaults):5,655
KDR:0.75583
Kill Difference:1,560
Playtime:371.909 hours
Usage:17%
Score:6.486m
Score/min:291
Accuracy (listed only):17.842%
HSR (listed only):16.870%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:1,759
Deaths:805
KDR:2.185
Accuracy:31.222% D*
HSR:66.572% C
Blitz GD-10
C--
Kills:974
Deaths:1,193
KDR:0.816
Accuracy:16.011% F
HSR:14.271% C--
NS-44 Commissioner
C+
Kills:849
Deaths:1,526
KDR:0.556
Accuracy:17.749% F--
HSR:21.084% C+
LA80
D
Kills:667
Deaths:290
KDR:2.300
Accuracy:29.448% F
HSR:72.414% D
AF-4G Cyclone
C--
Kills:523
Deaths:569
KDR:0.919
Accuracy:17.039% F-
HSR:16.635% C--
LA3 Desperado
C*
Kills:309
Deaths:431
KDR:0.717
Accuracy:12.004% F*
HSR:21.683% C*
NS-30 Vandal
D--
Kills:275
Deaths:260
KDR:1.058
Accuracy:20.443% F-
HSR:18.909% D--
AF-8 RailJack
C+
Kills:199
Deaths:140
KDR:1.421
Accuracy:22.450% F-
HSR:72.864% C+
NC14 Bolt Driver
C
Kills:186
Deaths:201
KDR:0.925
Accuracy:24.076% F
HSR:71.505% C
NS-7 PDW
C+
Kills:131
Deaths:115
KDR:1.139
Accuracy:14.496% F-
HSR:18.321% C+
AF-18 Stalker
D*
Kills:103
Deaths:148
KDR:0.696
Accuracy:17.208% F--
HSR:12.621% D*
Soldier Soaker
C
Kills:98
Deaths:62
KDR:1.581
Accuracy:23.729% D*
HSR:12.245% C
Gauss SPR
F-
Kills:84
Deaths:121
KDR:0.694
Accuracy:14.787% F**
HSR:17.857% F-
NS-357 Underboss
C+
Kills:83
Deaths:87
KDR:0.954
Accuracy:23.228% F
HSR:21.687% C+
NC08 Mag-Scatter
D*
Kills:81
Deaths:119
KDR:0.681
Accuracy:17.396% T*
HSR:9.877% D*
NC4 Mag-Shot
C
Kills:58
Deaths:139
KDR:0.417
Accuracy:6.057% T-
HSR:17.241% C
Kills:6,379
Deaths (as Infiltrator):6,206
Deaths (to Infiltrators):4,742
KDR:1.02788
Kill Difference:173
Playtime:241.139 hours
Usage:11%
Score:3.086m
Score/min:213
Accuracy (listed only):19.209%
HSR (listed only):30.362%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,512
Deaths:1,066
KDR:1.418
Accuracy:24.461% C+
HSR:20.370% C+
NS-11A
D-
Kills:1,441
Deaths:2,781
KDR:0.518
Accuracy:15.743% F-
HSR:16.100% D-
GR-22
D
Kills:1,227
Deaths:1,688
KDR:0.727
Accuracy:16.949% F
HSR:14.751% D
NS-11AG
C+
Kills:1,209
Deaths:675
KDR:1.791
Accuracy:26.510% C+
HSR:18.941% D
NS-11P
B++
Kills:1,172
Deaths:630
KDR:1.860
Accuracy:24.939% B
HSR:24.061% B++
NC1 Gauss Rifle
B+
Kills:1,149
Deaths:671
KDR:1.712
Accuracy:20.825% C-
HSR:24.804% B+
Blitz GD-10
C--
Kills:974
Deaths:1,193
KDR:0.816
Accuracy:16.011% F
HSR:14.271% C--
Reaper DMR
C**
Kills:660
Deaths:358
KDR:1.844
Accuracy:27.760% C**
HSR:25.909% C++
LA39 Bruiser
C
Kills:550
Deaths:670
KDR:0.821
Accuracy:29.886% F**
HSR:13.273% C
AF-4G Cyclone
C--
Kills:523
Deaths:569
KDR:0.919
Accuracy:17.039% F-
HSR:16.635% C--
NC12 Sweeper
D
Kills:335
Deaths:677
KDR:0.495
Accuracy:18.467% F--
HSR:11.343% D
NS Baron G5AE
C+
Kills:332
Deaths:308
KDR:1.078
Accuracy:23.578% F--
HSR:14.759% C+
NC9 A-Tross
C+
Kills:233
Deaths:194
KDR:1.201
Accuracy:17.872% D**
HSR:24.034% C+
Gauss Rifle S
C+
Kills:186
Deaths:145
KDR:1.283
Accuracy:23.034% C--
HSR:21.505% C+
NS-7 PDW
C+
Kills:131
Deaths:115
KDR:1.139
Accuracy:14.496% F-
HSR:18.321% C+
PSA-02 Diamondback
B+
Kills:84
Deaths:27
KDR:3.111
Accuracy:24.535% D
HSR:30.952% B+
Gauss Prime
D-
Kills:67
Deaths:72
KDR:0.931
Accuracy:21.456% D**
HSR:17.911% D-
Kills:11,785
Deaths (as Combat Medic):11,839
Deaths (to Combat Medics):2,916
KDR:0.99544
Kill Difference:54
Playtime:674.804 hours
Usage:31%
Score:8.113m
Score/min:200
Accuracy (listed only):21.386%
HSR (listed only):19.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C**
Kills:185
Deaths:178
KDR:1.039
Accuracy:25.962% D*
HSR:16.216% C**
AF-23 Grinder
B*
Kills:152
Deaths:165
KDR:0.921
Accuracy:27.986% D*
HSR:19.737% B*
NCM1 Scattercannon
D*
Kills:82
Deaths:140
KDR:0.586
Accuracy:25.757% D*
HSR:9.756% D**
NCM3 Raven
D
Kills:73
Deaths:137
KDR:0.533
Accuracy:34.174% D
HSR:0% F-
NCM2 Falcon
C
Kills:72
Deaths:173
KDR:0.416
Accuracy:28.238% D*
HSR:4.167% C
NCM3 Raven
D
Kills:68
Deaths:130
KDR:0.523
Accuracy:33.295% D
HSR:1.471% D-
Kills:632
Deaths (as MAX Suit):461.500
Deaths (to MAX Suits):1,684
KDR:1.36945
Kill Difference:170.500
Playtime:41.200 hours
Usage:2%
Score:0.404m
Score/min:163
Accuracy (listed only):29.235%
HSR (listed only):8.558%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,623
V. Kills:242 N/A
Deaths:496
KDR:3.272
Accuracy:52.575% C
KPH:48.800 C+
VKPH:7.300 B++
Breaker Rocket Pods
B++
Kills:1,456
V. Kills:270 N/A
Deaths:157
KDR:9.274
Accuracy:47.441% C+
KPH:129 B+
VKPH:23.900 B++
Vortek Rotary
C
Kills:804
V. Kills:615 131%
Deaths:846
KDR:0.950
Accuracy:24.906% D*
KPH:11 C
VKPH:8.400 C
Hornet Missiles
B*
Kills:697
V. Kills:350 199%
Deaths:72
KDR:9.681
Accuracy:55.108% C--
KPH:110.400 B*
VKPH:55.500 B+
M20 Mustang
C+
Kills:416
V. Kills:351 118%
Deaths:459
KDR:0.906
Accuracy:23.970% D*
KPH:9.900 C
VKPH:8.400 C+
Coyote Missiles
C++
Kills:71
V. Kills:57 122%
Deaths:22
KDR:3.227
Accuracy:50.400% C-
KPH:34.100 C
VKPH:27.400 C++
Kills:5,067 (2,843 + 0)
Deaths:2,052
KDR:2.469
VKDR:0.919
Vehicle Kills:1,885
Kill Difference:3,015
Playtime:167.921 hours
Usage:8%
Score:2.368m
Score/min:235
Piloting Accuracy:23.970%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:3,551
V. Kills:3,013 118%
Deaths:543
KDR:6.540
Accuracy:28.911% D-
KPH:50 B*
VKPH:42.500 A
CAS30 Tank Buster
C++
Kills:1,851
V. Kills:1,683 110%
Deaths:1,359
KDR:1.362
Accuracy:37.417% D-
KPH:8.500 C+
VKPH:7.700 C++
L105 Zephyr
C
Kills:543
V. Kills:97 N/A
Deaths:68
KDR:7.985
Accuracy:34.033% D--
KPH:40.600 C
VKPH:7.300 C
AP30 Shredder
C*
Kills:230
V. Kills:101 225%
Deaths:44
KDR:5.227
Accuracy:22.581% D*
KPH:34 C*
VKPH:14.900 C-
L-24R Spur
B**
Kills:100
V. Kills:5 N/A
Deaths:1
KDR:100
Accuracy:44.897% B**
KPH:38.900 C**
VKPH:1.900 C
Kills:6,275 (1,951 + 4,324)
Deaths:2,015
KDR:3.114
VKDR:2.431
Vehicle Kills:4,899
Kill Difference:4,260
Playtime:311.722 hours
Usage:14%
Score:4.624m
Score/min:247
Piloting Accuracy:44.897%
Gunner Accuracy:22.581%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:441
V. Kills:65 N/A
Deaths:35
KDR:12.600
Accuracy:57.177% B**
KPH:65.800 B+
VKPH:9.700 C*
C75 Viper
C--
Kills:158
V. Kills:21 N/A
Deaths:54
KDR:2.926
Accuracy:24.502% D**
KPH:20.200 C--
VKPH:2.700 D*
L100 Python HEAT
D*
Kills:149
V. Kills:78 189%
Deaths:69
KDR:2.159
Accuracy:34.080% F-
KPH:11.700 D*
VKPH:6.100 D*
L100 Python AP
C
Kills:85
V. Kills:73 115%
Deaths:40
KDR:2.125
Accuracy:45.151% D*
KPH:18.800 D--
VKPH:16.100 C
Kills:833 (833 + 0)
Deaths:198
KDR:4.207
VKDR:1.197
Vehicle Kills:237
Kill Difference:635
Playtime:31.815 hours
Usage:1%
Score:0.336m
Score/min:176
Driving Accuracy:45.151%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D-
Kills:283
V. Kills:187 151%
Deaths:82
KDR:3.451
Accuracy:36.826% F
KPH:16.400 D-
VKPH:10.800 D-
Titan-150 HEAT
D--
Kills:153
V. Kills:83 182%
Deaths:83
KDR:1.843
Accuracy:27.455% F--
KPH:10.100 D*
VKPH:5.500 D--
E540 Halberd
C+
Kills:111
V. Kills:42 258%
Deaths:17
KDR:6.529
Accuracy:41.759% C
KPH:28.900 C+
VKPH:10.900 D
Enforcer ML85
C+
Kills:91
V. Kills:71 126%
Deaths:23
KDR:3.957
Accuracy:30.266% D*
KPH:20.800 C
VKPH:16.300 C+
Kills:638 (436 + 202)
Deaths:205
KDR:3.112
VKDR:1.868
Vehicle Kills:383
Kill Difference:433
Playtime:40.553 hours
Usage:2%
Score:0.466m
Score/min:191
Driving Accuracy:27.455%
Gunner Accuracy:30.266%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:242
V. Kills:159 151%
Deaths:50
KDR:4.840
Accuracy:41.971% F-
KPH:24.800 D-
VKPH:16.300 D
C85 Canister-H
C-
Kills:241
V. Kills:15 N/A
Deaths:35
KDR:6.886
Accuracy:39.888% D*
KPH:76.700 C-
VKPH:4.800 D
Kills:483 (0 + 483)
Deaths:85
KDR:5.682
VKDR:2.047
Vehicle Kills:174
Kill Difference:398
Playtime:12.885 hours
Usage:1%
Score:0.187m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:39.888%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:120
V. Kills:23 N/A
Deaths:13
KDR:9.231
Accuracy:34.211% C+
KPH:39.500 C
VKPH:7.600 C
M40 Fury
B*
Kills:65
V. Kills:21 295%
Deaths:6
KDR:10.833
Accuracy:28.522% D-
KPH:48.900 C+
VKPH:15.800 B*
Kills:185 (0 + 185)
Deaths:19
KDR:9.737
VKDR:2.316
Vehicle Kills:44
Kill Difference:166
Playtime:4.368 hours
Usage:0%
Score:0.084m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:28.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:1,071
V. Kills:143 N/A
Deaths:557
KDR:1.923
Accuracy:44.956% C-
KPH:51.100 A+
VKPH:6.800 C++
S12 Renegade
A
Kills:288
V. Kills:12 N/A
Deaths:111
KDR:2.595
Accuracy:39.734% C
KPH:91.700 A
VKPH:3.800 B*
Kills:1,359 (1,359 + 0)
Deaths:668
KDR:2.034
VKDR:0.232
Vehicle Kills:155
Kill Difference:691
Playtime:24.096 hours
Usage:1%
Score:0.353m
Score/min:244
Driving Accuracy:39.734%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:130
V. Kills:11 N/A
Deaths:9
KDR:14.444
Accuracy:38.531% B*
KPH:135.600 A++
VKPH:11.500 A++
Kills:130 (0 + 130)
Deaths:9
KDR:14.444
VKDR:1.222
Vehicle Kills:11
Kill Difference:121
Playtime:0.959 hours
Usage:0%
Score:0.025m
Score/min:440
Piloting Accuracy:N/A%
Gunner Accuracy:38.531%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,5643,5515436.54C+5.2328.911%D-N/A50B*42.4A64071h3.3B+11.3C*
CAS30 Tank Buster 3,5341,8511,3591.362C+0.0637.417%D-1.351%C*8.5C+7.7C++125218.1h38.6C*103.2C**
SAS-R 1,7691,7598052.185C+0.8831.222%D*66.572%C40.3C+N/A13243.6h2.1B+6.8C+
M30 Mustang AH 1,8651,6234963.272C1.9752.575%C1.047%C48.7C+7.3B++26033.3h6.5B+12.3B+
Carnage AR 1,5261,5121,0661.418C++0.1124.461%C+20.37%C+40.2BN/A15237.6h11.7B++47.9B+
Breaker Rocket Pods 1,7261,4561579.274C*7.9747.441%C+N/A128.8B+23.9B++70811.3h11.8B++24.9B+
NS-11A 1,4671,4412,7810.518D0.7915.743%F-16.1%D-10.9D--N/A30132.8h18.1D*114.9F-
GR-22 1,2521,2271,6880.727C0.5816.949%F14.751%D15.2D-N/A5480.9h15.6D92.1D*
NS-11AG 1,2351,2096751.791C+0.4926.51%C+18.941%D50C+1.1B++10624.2h12B45.4B
NS-11P 1,1911,1726301.86B++0.5524.939%B24.061%B++50.1B**N/A17223.4h12.8B+51.2B+
NC1 Gauss Rifle 1,1771,1496711.712B+0.4120.825%C-24.804%B+28C*N/A11841.1h12.4C**59.6C++
M40 Fury-F 1,2141,0715571.923C++0.6244.956%C-N/A51A+6.8C++24721h6B++13.3B++
Blitz GD-10 9919741,1930.816C+0.4916.011%F14.271%C--17.3DN/A5956.3h16.5C+103D
C-4 1,3048521,1480.742C-0.5614.948%F-N/A18.6D**9.9D*17945.7h1.7C11.4F
NS-44 Commissioner 8658491,5260.556C0.7517.749%F--21.084%C+20.3C--N/A7141.9h4C++22.4D**
NS-15M AE 8598484112.063C+0.7622.878%C--27.241%C+66.8BN/A24112.7h11.5C*50.2C+
Vortek Rotary 1,4198048460.95C0.3624.906%D*2.239%C++11C8.4C13472.9h50.8B+204B+
Hornet Missiles 1,047697729.681B++8.3855.108%C--1.578%C+110.6B*55.6B+8826.3h7.6B*13.9B++
Gauss Compact S 7116951,2820.542C0.7615.764%D**13.669%D-9.6DN/A3172.1h11C++69.8C--
LA80 6696672902.3C-0.9929.448%F72.414%D31.6CN/A10821.1h2.2C++7.5D
Reaper DMR 6736603581.844C++0.5427.76%C**25.909%C++54.5B++1.1B**16012.1h8.6B+30.9B+
M60-A Bulldog 7726511056.2C+4.8938.136%C*1.382%C+60.3B**11.2B**35010.8h4.3B**11.3B*
Mag-Cutter 67262023,2910.027C*1.2811.097%D**N/A0.6C+N/A21098.4h2.9C+26.2D--
LA39 Bruiser 5605506700.821C0.4829.886%F**13.273%C26.1DN/A8621.1h2.6C+8.8F-
L105 Zephyr 640543687.985C+6.6834.033%D--N/A40.5C7.2C18013.4h5.2B++15.3C*
AF-4G Cyclone 5395235690.919C0.3917.039%F-16.635%C--13.4D--N/A5339h13.5D--79.1D**
L100 Python HESH 5064413512.6C*11.2957.177%B**N/A65.8B+9.7C*2776.7h2.7B++4.8B*
NS-11C 4354214041.042C++0.2617.048%D**17.815%C13.3DN/A6131.6h14.6C++85.4C-
M20 Mustang 7674164590.906C0.4023.97%D*2.163%C++9.9C8.4C+15742h88.7B+369.9C++
MGR-M1 Bishop 4073991662.404B+1.1025.906%D--30.827%C++53.2B**1.1B*1377.5h5.8B+22.3C++
GD-7F 3453383600.939C+0.3720.224%D-18.343%C12.7DN/A5526.6h15.4C76.3C
NC12 Sweeper 3383356770.495D0.8118.467%F--11.343%D11.5D--N/A3429.2h6.1D--33.1T-
NS Baron G5AE 3363323081.078C0.2323.578%F--14.759%C+21DN/A7015.8h4.6C+19.3C
LA1 Anchor 3293241931.679C+0.3722.602%C--25%C+54C*N/A1926h10C*44.3C+
LA3 Desperado 3143094310.717C0.5912.004%F*21.683%C*20.6C--N/A8015h8.9C*73.9F--
Shrike 5053056510.469C0.8444.338%D**1.639%D15.4D10.1C17819.8h6.4C*14.4C
S12 Renegade 3002881112.595C+1.2939.734%C1.389%D*92.9A3.9B*2223.1h3B+7.6C**
Titan-150 AP 470283823.451C2.1536.826%F3.887%B*16.4D-10.8D-21817.3h4.2B11.3C
NS-30 Vandal 2752752601.058C0.2520.443%F-18.909%D--23.1DN/A7311.9h5.6C*27.6D-
E540 Halberd-H 401242504.84C3.5341.971%F-2.066%C*24.9D-16.4D2469.7h6.7C+16D--
C85 Canister-H 256241356.886C5.5839.888%D*6.224%D*77.7C-4.8D2293.1h7.1C*17.7C
Frag Grenade 2372341234N/A232.6936.629%D*N/A585B+7.5C23610.4h3B*8.2C*
NC9 A-Tross 2362331941.201C+0.1017.872%D**24.034%C+27.4CN/A948.5h9.5B53D
AP30 Shredder 331230445.227C+3.9222.581%D*1.304%D33.8C++14.9C-2456.8h49.4B*219B+
GD-22S 2392294320.53D0.7812.517%F-18.777%D-12.5D--N/A5618.3h15.4D*123.3F--
AC-X11 2142103240.648C0.6614.29%F-23.333%C*9.4D-N/A4522.3h10.9C+76.4D--
AF-8 RailJack 1991991401.421C-0.1222.45%F-72.864%C+22.6C+N/A758.8h2.2B+9.8D
Gauss Rifle S 1901861451.283C++0.0223.034%C--21.505%C+32.1C++N/A965.8h10.4B45.3C++
NC14 Bolt Driver 1871862010.925C0.3824.076%F71.505%C16C--N/A8811.6h3.3D13.7D**
AF-23 Grinder 1861851781.039C-0.2725.962%D*16.216%C**18.7D-N/A639.9h8.1C31.3D*
NC6 Gauss SAW 1881821651.103C+0.2012.677%D**19.231%D16.4DN/A15511.1h12.8C-100.7D-
EM1 1691662170.765C-0.5412.354%F18.072%D19.8DN/A868.4h14.4C+116.3D-
C75 Viper 179158542.926C1.6224.502%D**N/A20.3C--2.7D*1457.8h9.3B*37.8C+
Titan-150 HEAT 236153831.843C--0.5427.455%F--2.614%C+10.1D*5.5D--11615.1h4.7B17.2D*
AF-23 Grinder 1531521650.921C--0.3827.986%D*19.737%B*16.7D--N/A579.1h9.8D35D**
L100 Python HEAT 227149692.159C-0.8534.08%F-4.027%B**11.6D*6.1D*10612.8h5.6C++16.5D-
NS-7 PDW 1331311151.139B0.1714.496%F-18.321%C+16.4C--N/A968h14.4C*99D
CAS 14-E 141130914.444C+13.1438.531%B*3.077%A130A++11A++4391h24.1B+62.5B++
Hunter QCX 1331293480.371C-0.939.775%F-29.457%C**7.8DN/A3016.6h3.9B+40C-
The Slasher 1301262,1470.059C**1.2520.608%D--N/A1.6CN/A481h1.7B*8.4C+
M40 Fury 143120139.231B+7.9334.211%C+N/A40C7.7C2563h11.7B+34.2B+
Spear Anti-Vehicle Phalanx Turret 203119294.103C-2.8035.628%D3.361%C31.3C22.1C++3643.8h7.7B21.6C++
E540 Halberd 153111176.529C+5.2241.759%CN/A29.2C+11.1D2653.8h5.4C**13C++
Warden 113111552.018B*0.7125.417%C32.432%B**30.8B+N/A1183.6h8.7B34.1C**
AF-18 Stalker 1041031480.696C--0.6117.208%F--12.621%D*16.9D-N/A716.1h14.3C83.2D**
Tank Mine 209101981.031D-0.2768.054%A**N/A40.4D**43.2D7932.5h5T*7.4D
L-24R Spur 1051001100U98.6944.897%B**1%D-38.5C*1.9C1082.6h26.3C++58.5C*
Soldier Soaker 9998621.581B+0.2823.729%D*12.245%C65.3B+N/A2551.5h6.7C+28.3D
MGR-C1 Charger 10095611.557B++0.2524.636%C--25.263%C++41.3C*2.2A*2212.3h9.8B**39.8B+
Enforcer ML85 16291233.957C2.6530.266%D*1.099%D20.7C16.1C+2824.4h10.7B++35.5C+
L100 Python AP 15885402.125D0.8245.151%D*3.529%B++18.9D--16.2C2774.5h6.5C14.4D
PSA-02 Diamondback 8584273.111B**1.8124.535%D30.952%B+60BN/A1721.4h12.4C**50.6C+
Gauss SPR 85841210.694D0.6114.787%F**17.857%F-17.1DN/A614.9h5B+33.6F
NS-357 Underboss 8383870.954C+0.3523.228%F21.687%C+25.9C--N/A1063.2h4C**17.2D
NCM1 Scattercannon 86821400.586C-0.7225.757%D*9.756%D**9.5D--N/A528.6h11.8D*45.9D**
NC08 Mag-Scatter 81811190.681C0.6217.396%T*9.877%D*12.9D-N/A336.3h3.7B+21.1F**
AF-19 Mercenary 81771600.481C0.8211.47%F-23.377%C**5.9D-N/A10513h22.1F192.7F*
Gauss Compact Burst 82771180.653C--0.6515.209%F--11.688%F-12.4D--N/A456.2h13C--85.6F-
NCM3 Raven 100731370.533C-0.7734.174%DN/A5.9D-2.2F5012.3h21.2B**61.9B+
NCM2 Falcon 108721730.416D0.8928.238%D*4.167%C6.4D-3.2D5611.3h12.1C+42.8C--
AF-4A Bandit 76711480.48D0.8311.671%T14.085%D**4.9D*N/A1814.6h19.5F**166.8T*
Coyote Missiles 12871223.227C*1.9250.4%C-N/A33.8C27.1C++4362.1h47.9C95C
NCM3 Raven 110681300.523C--0.7833.295%D1.471%D-5.9D--3.6D--6711.6h21.4B*64.2B
Gauss Prime 6767720.931C0.3721.456%D**17.911%D-26.8DN/A642.5h11.6C+54.1D-
M40 Fury 8665610.833B*9.5328.522%D-1.538%C50C+16.2B*4721.3h10.1B+35.5C**
NC4 Mag-Shot 59581390.417C0.896.057%T-17.241%C9.7D-N/A766h9.6C+157.7T*
M60-A Bulldog 6052413C+11.6929.106%F1.923%C17.3D2.7C923h7.3C-25.2D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon301,1261.9h
Anti-Vehicle MANA Turret123120.8h
Nano-Armor Kit787406,35894.8h
Nanite Revive Grenade02,0340.6h
Nanite Healing Grenade01310h
Medical Kit1,2414,72372.1h
Medical Applicator949261,47029.5h
Restoration Kit131010.3h
Rampart Wall0630.3h
Deconstruction Tool01,6220.2h
Recon Detection Device439762.4h
Shield Recharging Field622,1961.1h
Smoke Grenade01230h
Ammunition Package268310.9h
Anti-Infantry MANA Turret151470.9h
Nano-Repair Grenade01260h

Check the help document for the dictionary if you want to learn more about words used here.


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