Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 67hvisitors: 2 | 13 (19,906)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (92 days). The data shown below may not be accurate.

Legate Ice247[TRID] Ice247
VS BR 73

KDR: 1.83

Score: 48.4m

Last Seen: May 3rd, 2020 4:38 PM
- OFFLINE - 67.5 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Cobalt
Level Progress (to 74): 87%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 SVA-88 H-V45 Pulsar LSW VX29 Polaris Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ice247



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,145,916 MLG Score: 916
Fun Score: N/A
Cheeseburgers Flipped: 1081TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.468%24.276%66734131441,7322.04549-0.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.852%1.203B**0.476B+0.026C+HEAD ++ (~10.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.49B+10.40.273C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.367%1.652%143313451,2119873011.22571401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.031%-0.409C--0.08C+0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.54B+250.531B+49.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.171%2.36%700613425,296135413453.90849393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.803%0.982B*-0.09C+0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.50.718B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.986%1.704%236913391,87811438631.64304217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%0.44B-0.681D-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.73B++13.30.669B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.063%65.654%23621346329175610.187251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.884%0.769B++-0.089C+0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.418B2.30.275C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.198%14.184%236213461,5371432101.07332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.056%1.353A-0.123C+0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.627B+2.80.414B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.4m395.5%457 (27.4k)390 (23.4k)1.8283670,40338,5062.0569573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1348167224.615%18.107%44603:1322

11% Combat Medic19% Engineer52% Heavy Assault9% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:05 PMDec 17th, 2012 8:03 PMMay 5th, 2020 12:56 PM (90d) (PST)May 3rd, 2020 12:49 PM (92d) (PST)May 3rd, 2020 12:38 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5482363120.5680.3110.1032.4160.043916

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,91014,17518,73534196145323,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2066.7h/86.1d 8,802 12,748 15,443 299.6k 3,829 6,824 5,343 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:15,077
Deaths:9,829
KDR:1.534
Accuracy:26.610% D
HSR:26.597% D--
Orion VS54
C++
Kills:2,835
Deaths:1,399
KDR:2.026
Accuracy:25.390% C++
HSR:20.847% D-
Flare VE6
D
Kills:2,564
Deaths:473
KDR:5.421
Accuracy:23.025% D
HSR:17.395% D*
SVA-88
B+
Kills:2,258
Deaths:1,303
KDR:1.733
Accuracy:28.752% B+
HSR:30.248% C++
Pulsar LSW
C+
Kills:1,870
Deaths:1,020
KDR:1.833
Accuracy:25.640% C+
HSR:22.727% D
VX29 Polaris
B*
Kills:1,680
Deaths:878
KDR:1.913
Accuracy:31.165% B*
HSR:30.893% B+
VE-H Maw
B++
Kills:1,226
Deaths:945
KDR:1.297
Accuracy:32.479% B++
HSR:20.881% D*
NS-15M1
B+
Kills:1,168
Deaths:691
KDR:1.690
Accuracy:29.285% B+
HSR:28.510% C++
Ursa
B*
Kills:1,163
Deaths:659
KDR:1.765
Accuracy:32.627% B*
HSR:28.633% C+
NS-15M AE
C
Kills:1,160
Deaths:706
KDR:1.643
Accuracy:26.752% C
HSR:26.552% C--
NSX Naginata
C*
Kills:379
Deaths:297
KDR:1.276
Accuracy:27.002% C*
HSR:23.483% D--
NS-15MP
D-
Kills:187
Deaths:110
KDR:1.700
Accuracy:26.063% D-
HSR:18.717% F
VE-H Maw AE
D-
Kills:65
Deaths:66
KDR:0.985
Accuracy:26.809% D-
HSR:23.077% D*
Kills:31,632
Deaths (as Heavy Assault):18,376
Deaths (to Heavy Assaults):11,623
KDR:1.72138
Kill Difference:13,256
Playtime:1,076.296 hours
Usage:52%
Score:24.731m
Score/min:383
Accuracy (listed only):27.815%
HSR (listed only):24.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,225
Deaths:1,387
KDR:1.604
Accuracy:30.374% B+
HSR:14.742% D*
Terminus VX-9
C+
Kills:1,203
Deaths:966
KDR:1.245
Accuracy:28.039% C+
HSR:25.852% C-
Phobos VX86
B+
Kills:964
Deaths:744
KDR:1.296
Accuracy:70.549% B+
HSR:14.004% D
Thanatos VE70
B+
Kills:573
Deaths:364
KDR:1.574
Accuracy:50.592% B+
HSR:14.485% C
H-V45 AE
D*
Kills:475
Deaths:484
KDR:0.981
Accuracy:25.621% D*
HSR:22.316% D*
Sirius SX12
B+
Kills:474
Deaths:394
KDR:1.203
Accuracy:30.116% B+
HSR:16.456% D
NS-11A
B
Kills:409
Deaths:304
KDR:1.345
Accuracy:29.452% B
HSR:20.782% D
VE-S Canis
C++
Kills:381
Deaths:440
KDR:0.866
Accuracy:31.692% C++
HSR:14.436% D--
MKV Suppressed
B+
Kills:238
Deaths:143
KDR:1.664
Accuracy:30.353% B+
HSR:22.689% C++
NS-11P
C+
Kills:192
Deaths:199
KDR:0.965
Accuracy:24.285% D
HSR:25.521% C+
NS-7 PDW
C++
Kills:172
Deaths:118
KDR:1.458
Accuracy:28.556% C++
HSR:19.186% C+
Corvus VA55
B*
Kills:170
Deaths:99
KDR:1.717
Accuracy:32.099% B*
HSR:23.529% C
Equinox VE2
C
Kills:125
Deaths:146
KDR:0.856
Accuracy:27.260% C
HSR:19.200% C--
Pulsar VS1
B+
Kills:96
Deaths:68
KDR:1.412
Accuracy:29.394% B+
HSR:19.792% C--
Kills:7,697
Deaths (as Combat Medic):5,856
Deaths (to Combat Medics):5,146
KDR:1.31438
Kill Difference:1,841
Playtime:232.552 hours
Usage:11%
Score:5.721m
Score/min:410
Accuracy (listed only):33.456%
HSR (listed only):19.499%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,643
Deaths:1,138
KDR:1.444
Accuracy:26.513% C+
HSR:17.042% C+
Pulsar C
B*
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:32.367% B*
HSR:27.931% B
Serpent VE92
C++
Kills:1,156
Deaths:697
KDR:1.659
Accuracy:28.000% C++
HSR:20.848% C
Phobos VX86
B+
Kills:964
Deaths:744
KDR:1.296
Accuracy:70.549% B+
HSR:14.004% D
Thanatos VE70
B+
Kills:573
Deaths:364
KDR:1.574
Accuracy:50.592% B+
HSR:14.485% C
Sirius SX12
B+
Kills:474
Deaths:394
KDR:1.203
Accuracy:30.116% B+
HSR:16.456% D
NS-11C
C**
Kills:453
Deaths:298
KDR:1.520
Accuracy:27.396% C+
HSR:24.062% C**
VX6-7
C++
Kills:386
Deaths:416
KDR:0.928
Accuracy:28.270% C++
HSR:19.430% D
VE-S Canis
C++
Kills:381
Deaths:440
KDR:0.866
Accuracy:31.692% C++
HSR:14.436% D--
Solstice VE3
C
Kills:245
Deaths:20
KDR:12.250
Accuracy:24.866% C
HSR:16.735% D
MKV Suppressed
B+
Kills:238
Deaths:143
KDR:1.664
Accuracy:30.353% B+
HSR:22.689% C++
NS-7 PDW
C++
Kills:172
Deaths:118
KDR:1.458
Accuracy:28.556% C++
HSR:19.186% C+
Solstice Burst
C**
Kills:93
Deaths:56
KDR:1.661
Accuracy:27.800% C--
HSR:29.032% C**
Kills:7,938
Deaths (as Light Assault):5,499
Deaths (to Light Assaults):6,763
KDR:1.44354
Kill Difference:2,439
Playtime:182.748 hours
Usage:9%
Score:3.895m
Score/min:355
Accuracy (listed only):33.621%
HSR (listed only):19.718%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,643
Deaths:1,138
KDR:1.444
Accuracy:26.513% C+
HSR:17.042% C+
Pulsar C
B*
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:32.367% B*
HSR:27.931% B
Serpent VE92
C++
Kills:1,156
Deaths:697
KDR:1.659
Accuracy:28.000% C++
HSR:20.848% C
Phobos VX86
B+
Kills:964
Deaths:744
KDR:1.296
Accuracy:70.549% B+
HSR:14.004% D
Thanatos VE70
B+
Kills:573
Deaths:364
KDR:1.574
Accuracy:50.592% B+
HSR:14.485% C
NS-11C
C**
Kills:453
Deaths:298
KDR:1.520
Accuracy:27.396% C+
HSR:24.062% C**
VX6-7
C++
Kills:386
Deaths:416
KDR:0.928
Accuracy:28.270% C++
HSR:19.430% D
Solstice VE3
C
Kills:245
Deaths:20
KDR:12.250
Accuracy:24.866% C
HSR:16.735% D
Solstice Burst
C**
Kills:93
Deaths:56
KDR:1.661
Accuracy:27.800% C--
HSR:29.032% C**
Eidolon VE33
C+
Kills:70
Deaths:69
KDR:1.014
Accuracy:31.824% C+
HSR:22.857% D
Kills:6,743
Deaths (as Engineer):4,473
Deaths (to Engineers):7,052
KDR:1.50749
Kill Difference:2,270
Playtime:402.041 hours
Usage:19%
Score:9.066m
Score/min:376
Accuracy (listed only):34.818%
HSR (listed only):20.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:474
Deaths:394
KDR:1.203
Accuracy:30.116% B+
HSR:16.456% D
VE-S Canis
C++
Kills:381
Deaths:440
KDR:0.866
Accuracy:31.692% C++
HSR:14.436% D--
Ghost
D
Kills:255
Deaths:137
KDR:1.861
Accuracy:38.859% D
HSR:63.529% D--
MKV Suppressed
B+
Kills:238
Deaths:143
KDR:1.664
Accuracy:30.353% B+
HSR:22.689% C++
NS-357 Underboss
C*
Kills:180
Deaths:237
KDR:0.759
Accuracy:42.754% C*
HSR:16.111% D--
NS-44 Commissioner AE
D--
Kills:177
Deaths:329
KDR:0.538
Accuracy:35.497% D**
HSR:19.774% D--
NS-7 PDW
C++
Kills:172
Deaths:118
KDR:1.458
Accuracy:28.556% C++
HSR:19.186% C+
NS-44 Commissioner
C+
Kills:148
Deaths:247
KDR:0.599
Accuracy:31.048% D--
HSR:23.649% C+
XM98
B+
Kills:74
Deaths:45
KDR:1.644
Accuracy:44.186% B+
HSR:72.973% C--
Beamer VS3
C
Kills:62
Deaths:66
KDR:0.939
Accuracy:26.645% C-
HSR:20.968% C
Kills:2,161
Deaths (as Infiltrator):2,156
Deaths (to Infiltrators):4,572
KDR:1.00232
Kill Difference:5
Playtime:23.599 hours
Usage:1%
Score:0.365m
Score/min:257
Accuracy (listed only):33.970%
HSR (listed only):28.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,353
Deaths:384
KDR:3.523
Accuracy:21.530% C+
HSR:16.112% D*
Quasar VM1
C++
Kills:1,276
Deaths:317
KDR:4.025
Accuracy:19.340% C++
HSR:15.909% D
Cosmos VM3
A*
Kills:1,163
Deaths:329
KDR:3.535
Accuracy:25.479% B*
HSR:28.547% A*
Cosmos VM3
A++
Kills:1,153
Deaths:330
KDR:3.494
Accuracy:24.911% B*
HSR:27.927% A++
Comet VM2
C++
Kills:975
Deaths:369
KDR:2.642
Accuracy:43.159% C--
HSR:4.410% C++
Comet VM2
B+
Kills:829
Deaths:362
KDR:2.290
Accuracy:43.650% D
HSR:5.790% B+
Nebula VM20
C+
Kills:645
Deaths:278
KDR:2.320
Accuracy:22.062% C+
HSR:23.411% C+
Nebula VM20
C+
Kills:585
Deaths:277
KDR:2.112
Accuracy:21.651% C+
HSR:21.368% C
Blueshift VM5
C*
Kills:150
Deaths:78
KDR:1.923
Accuracy:23.651% C*
HSR:22% C
Kills:8,129
Deaths (as MAX Suit):1,362
Deaths (to MAX Suits):2,642
KDR:5.96843
Kill Difference:6,767
Playtime:135.347 hours
Usage:7%
Score:4.588m
Score/min:565
Accuracy (listed only):27.270%
HSR (listed only):18.386%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:764
V. Kills:30 N/A
Deaths:225
KDR:3.396
Accuracy:42.435% C+
KPH:40.600 D
VKPH:1.600 D--
Dual Photon Pods
C+
Kills:348
V. Kills:125 276%
Deaths:76
KDR:4.579
Accuracy:50.066% D
KPH:54.400 D
VKPH:19.600 C+
V26 Maelstrom Turbo Laser
D--
Kills:99
V. Kills:92 106%
Deaths:294
KDR:0.337
Accuracy:26.432% D*
KPH:3.400 D--
VKPH:3.100 D*
Kills:1,211 (863 + 0)
Deaths:595
KDR:2.035
VKDR:0.415
Vehicle Kills:247
Kill Difference:616
Playtime:54.552 hours
Usage:3%
Score:0.552m
Score/min:169
Piloting Accuracy:26.432%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:210
V. Kills:105 198%
Deaths:49
KDR:4.286
Accuracy:52.299% A++
KPH:26.400 D-
VKPH:13.200 D*
L105 Zephyr
U
Kills:51
V. Kills:13 364%
Deaths:5
KDR:10.200
Accuracy:49.608% B+
KPH:183,600 U
VKPH:46,800 U
Kills:261 (0 + 261)
Deaths:54
KDR:4.833
VKDR:2.185
Vehicle Kills:118
Kill Difference:207
Playtime:7.961 hours
Usage:0%
Score:0.159m
Score/min:332
Piloting Accuracy:N/A%
Gunner Accuracy:49.608%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,157
V. Kills:120 N/A
Deaths:74
KDR:15.635
Accuracy:41.914% C+
KPH:81.900 A+
VKPH:8.500 C+
L100 Python HESH
A
Kills:831
V. Kills:89 N/A
Deaths:86
KDR:9.663
Accuracy:62.868% A
KPH:78.100 B
VKPH:8.400 C
L100 Python AP
C+
Kills:139
V. Kills:96 143%
Deaths:49
KDR:2.837
Accuracy:61.745% B+
KPH:31.200 D
VKPH:21.600 C+
Kills:2,127 (2,127 + 0)
Deaths:209
KDR:10.177
VKDR:1.459
Vehicle Kills:305
Kill Difference:1,918
Playtime:29.213 hours
Usage:1%
Score:0.823m
Score/min:469
Driving Accuracy:61.745%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:1,219
V. Kills:161 N/A
Deaths:73
KDR:16.699
Accuracy:55.926% C*
KPH:30 D*
VKPH:4 D*
Supernova FPC
C++
Kills:1,036
V. Kills:710 146%
Deaths:270
KDR:3.837
Accuracy:53.882% C+
KPH:27.300 C-
VKPH:18.700 C++
Supernova PC
B++
Kills:914
V. Kills:157 N/A
Deaths:72
KDR:12.694
Accuracy:52.007% C+
KPH:41.700 B++
VKPH:7.200 D
E540 Halberd
B*
Kills:431
V. Kills:318 135%
Deaths:84
KDR:5.131
Accuracy:55.255% B++
KPH:31.300 C--
VKPH:23.100 B*
Proton II PPA
A++
Kills:392
V. Kills:13 N/A
Deaths:25
KDR:15.680
Accuracy:30.612% B+
KPH:137.600 A++
VKPH:4.600 C**
Saron HRB
C*
Kills:370
V. Kills:190 194%
Deaths:44
KDR:8.409
Accuracy:44.047% C
KPH:32 C*
VKPH:16.400 C+
Kills:4,362 (3,169 + 1,193)
Deaths:568
KDR:7.680
VKDR:2.727
Vehicle Kills:1,549
Kill Difference:3,794
Playtime:128.688 hours
Usage:6%
Score:2.949m
Score/min:382
Driving Accuracy:52.007%
Gunner Accuracy:44.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:84
V. Kills:48 171%
Deaths:11
KDR:7.636
Accuracy:57.184% C
KPH:38 D
VKPH:21.700 C
Kills:84 (0 + 84)
Deaths:11
KDR:7.636
VKDR:4.364
Vehicle Kills:48
Kill Difference:73
Playtime:2.210 hours
Usage:0%
Score:0.046m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:57.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:146
V. Kills:21 N/A
Deaths:24
KDR:6.083
Accuracy:37.127% C
KPH:43.600 C-
VKPH:6.300 D-
M40 Fury
C++
Kills:108
V. Kills:19 N/A
Deaths:14
KDR:7.714
Accuracy:39.511% C++
KPH:49.300 C--
VKPH:8.700 D
M20 Basilisk
C--
Kills:75
V. Kills:32 227%
Deaths:21
KDR:3.571
Accuracy:41.367% C
KPH:15.100 D
VKPH:6.500 C--
M20 Basilisk
C
Kills:62
V. Kills:38 159%
Deaths:16
KDR:3.875
Accuracy:37.329% D
KPH:14.400 D-
VKPH:8.800 C
M60-G Bulldog
B+
Kills:57
V. Kills:17 317%
Deaths:12
KDR:4.750
Accuracy:42.515% C*
KPH:36.800 C+
VKPH:11 B+
Kills:448 (0 + 448)
Deaths:87
KDR:5.149
VKDR:1.460
Vehicle Kills:127
Kill Difference:361
Playtime:16.355 hours
Usage:1%
Score:0.278m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:42.515%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,25215,0779,8291.534C--0.2926.61%D26.597%D--41.8D--N/A179360.9h10.5C39.4C
Orion VS54 2,8402,8351,3992.026C+0.2025.39%C++20.847%D-38.8C-N/A19773h10.1C**39.9C+
Flare VE6 2,5732,5644735.421A**3.5923.025%D17.395%D*39.6DN/A15364.7h8.7B+37.6C++
SVA-88 2,2772,2581,3031.733C+0.1028.752%B+30.248%C++41.4DN/A17054.6h10.5C*36.7B+
H-V45 2,2322,2251,3871.604C+0.2230.374%B+14.742%D*29.8DN/A12074.6h12.1C+40B
Pulsar LSW 1,8831,8701,0201.833C+0.0025.64%C+22.727%D36.5DN/A12351.2h10.8C*42.2C++
VX29 Polaris 1,6871,6808781.913C++0.0831.165%B*30.893%B+46.7C-N/A23136h9.4B*30.1B+
Solstice SF 1,6611,6431,1381.444C*0.3826.513%C+17.042%C+18.3C-N/A7989.9h10.9C+41.1C++
Blueshift VM5 1,3581,3533843.523C*1.6921.53%C+16.112%D*32.1DN/A11042.2h13.1B++60.7B+
Quasar VM1 1,2831,2763174.025B**2.2019.34%C++15.909%D31.7C+N/A12140.3h10.8B*55.8C++
VE-H Maw 1,2461,2269451.297C--0.5332.479%B++20.881%D*36.5D-N/A13633.6h10.2C31.3C*
Supernova VPC 1,3801,2197316.699C+14.8755.926%C*1.723%B+30D*4D*11740.7h2.6B+4.7B+
Terminus VX-9 1,2091,2039661.245C0.5828.039%C+25.852%C-34.1DN/A19935.3h10.8C**38.7C*
NS-15M1 1,1711,1686911.69C0.1429.285%B+28.51%C++43.7C-N/A30826.7h10.3B+35.3B+
Cosmos VM3 1,1661,1633293.535A1.7125.479%B*28.547%A*42.3C+N/A22027.5h11.4B+44.6C++
Ursa 1,1671,1636591.765C+0.0632.627%B*28.633%C+51.2CN/A42622.7h8.4B++25.8B++
Lasher X2 1,1721,1628191.419C++0.4136.511%B++2.754%D44C+N/A23926.4h14.3B**39.2B++
Pulsar C 1,1641,1606711.729C+0.1032.367%B*27.931%B33.8CN/A20334.3h9.3B+28.9B+
NS-15M AE 1,1671,1607061.643C0.1926.752%C26.552%C--41.4D-N/A24628h10.8C+40.5C+
C75 Viper 1,2771,1577415.635A++13.8141.914%C+N/A82.1A+8.5C+47714.1h4.3A+10.2B+
Serpent VE92 1,1681,1566971.659C++0.1728%C++20.848%C29.6CN/A18939.1h11C**39.1C**
Cosmos VM3 1,1601,1533303.494B+1.6724.911%B*27.927%A++41.2C+N/A22828h11.4B++45.9B++
Supernova FPC 1,7461,0362703.837D2.0153.882%C+4.44%A++27.3C-18.7C++52937.9h4.9C9C+
Anti-Vehicle Grenade 1,0921,00011000N/A998.1756.624%B+N/A769.2A+70.8C47401.3h3A5.3B**
Comet VM2 1,1329753692.642A*0.8143.159%C--4.41%C++27.3A+4.4C24135.7h8.4A19.4B+
Phobos VX86 9729647441.296C+0.5370.549%B+14.004%D37.4DN/A16725.8h2.1C**3B
Supernova PC 1,0719147212.694B+10.8752.007%C+2.407%C**41.7B++7.2D29421.9h2.8A5.3B**
L100 Python HESH 920831869.663C7.8362.868%A2.768%A+78.4B8.4C42210.6h2.2B**3.4A
Comet VM2 9728293622.29A0.4643.65%D5.79%B+24.2B**4.2D20034.3h9.8B**22.3B**
Light PPA 7947642253.396C1.5742.435%C+1.178%C+40.6D1.6D--22718.8h8.7B+20.5B+
Nebula VM20 6526452782.32C0.4922.062%C+23.411%C+41.1CN/A26415.7h13B+58.7B+
C-4 9446374831.319C0.5129.785%C*N/A58.4D28.2C+112710.9h1.3C+4.5C*
Nebula VM20 5915852772.112C0.2821.651%C+21.368%C38.5CN/A24515.2h13.6B+62.7B
Nemesis VSH9 9255751,0770.534C--1.2968.027%B3.304%B+16.6C10.1C26934.6h8C+11.8C+
Thanatos VE70 5755733641.574B+0.2550.592%B+14.485%C29.1C-N/A14719.7h4.1C**8.1B+
Plasma Grenade 5705651565N/A563.1748.354%C+N/A941.7A+8.3D48160.6h2.2A4.6B*
H-V45 AE 4784754840.981D0.8525.621%D*22.316%D*22.8D*N/A6520.8h11.3C--44.1D--
Sirius SX12 4774743941.203C+0.6330.116%B+16.456%D20.4DN/A11823.2h14.1C+46.7C++
NS-11C 4574532981.52C+0.3127.396%C+24.062%C**27.6C-N/A18116.4h11B+40.3B+
E540 Halberd 749431845.131D3.3055.255%B++1.856%C+31.2C--23B*72513.8h6.2D11.2C+
NS-11A 4104093041.345C0.4829.452%B20.782%D32.2DN/A20312.7h11.4B38.7B+
Proton II PPA 4053922515.68C+13.8530.612%B+1.786%C+140A++4.6C**9412.8h5.9B**19.4B**
VX6-7 3943864160.928C-0.9028.27%C++19.43%D20.2DN/A15419.1h13.1C-46.3C+
VE-S Canis 3883814400.866D0.9631.692%C++14.436%D--24.1D-N/A6315.8h11.3C+35.6C++
NSX Naginata 3843792971.276C-0.5527.002%C*23.483%D--30.8D-N/A9712.3h10B37B
Saron HRB 560370448.409B+6.5844.047%C1.622%C*31.9C*16.4C+44911.6h13.5A30.7B**
Dual Photon Pods 473348764.579D2.7550.066%D1.437%B+54.4D19.5C+4726.4h23C45.8C
MANA Anti-Vehicle Turret 4833011292.333C0.5052.856%F2.99%C*3010A*1820B++8249270.1h5.9B+11.2C+
Lasher X2 AE 3022953330.886D0.9427.651%D-4.068%B25.9D*N/A7811.4h16.2B+58.4C+
NS Decimator 4022794020.694D1.1362.254%C+2.867%B*28.2D-12.4D5239.9h4.9C-7.8C
Ghost 2562551371.861C--0.0338.859%D63.529%D--28.7D-N/A1938.9h2.2C5.8C
Solstice VE3 2462452012.25U10.4224.866%C16.735%D23.1CN/A32810.6h10.8B+43.3C+
MKV Suppressed 2392381431.664C++0.1630.353%B+22.689%C++28.7DN/A2348.3h10.9B+35.9B+
C150 Dalton 315210494.286C--2.4652.299%A++N/A26.3D-13.1D*2718h5.5D**10.5C+
Lancer VS22 4621943760.516C-1.3164.036%BN/A11.8C--16.2C+29316.5h26.4C41.3C
Sticky Grenade 1961931193N/A191.1755.138%C+N/A1930A++30A100420.1h1.4B*2.6B++
NS-11P 1941921990.965C-0.8624.285%D25.521%C+25.3DN/A1297.6h11.8C*48.4C+
NS-15MP 1901871101.7C0.1326.063%D-18.717%F32.2D*N/A935.8h10.7C40.9C
NS-357 Underboss 1801802370.759C1.0742.754%C*16.111%D--36DN/A1985h3.9C+9.2C*
NS-44 Commissioner AE 1781773290.538D1.2935.497%D**19.774%D--18.2D*N/A579.7h3.6D10D--
NS-7 PDW 1721721181.458C+0.3728.556%C++19.186%C+37.4CN/A4074.6h12.5C*43.8C*
Corvus VA55 171170991.717C*0.1132.099%B*23.529%C39.5C+N/A3694.3h9.9B+30.8B++
Blueshift VM5 153150781.923C0.0923.651%C*22%C34.9C-N/A2344.3h15.1C++63.9C**
NS-44 Commissioner 1491482470.599C-1.2331.048%D--23.649%C+17.6D-N/A1358.4h3.3C*10.6C+
M40 Fury 167146246.083C4.2537.127%CN/A44.2C6.4D-3843.3h11.2B+30B+
L100 Python AP 235139492.837D1.0161.745%B+1.439%C-30.9D21.3C+5584.5h7.9D*12.9C
S1 224127403.175M1.3562.291%C*2.362%C+25.4C--19.4C**6755h6.5C10.4C+
Tank Mine 208125871.437D-0.3957.464%B**N/A48.1D*31.9D*10132.6h2.2C-3.9B**
Equinox VE2 1261251460.856D0.9727.26%C19.2%C--20.5D-N/A1006.1h12.4C45.7C
MANA Anti-Personnel Turret 120118215.619N/A3.7919.753%UN/A1180U20U7047200.1h13.7T*69.4T*
M40 Fury 127108147.714C+5.8939.511%C++N/A49.1C--8.6D4232.2h12.3C++31C*
V26 Maelstrom Turbo Laser 191992940.337C--1.4926.432%D*6.061%M3.4D--3.1D*6529.3h157.3D*595.2F
Pulsar VS1 9696681.412C++0.4229.394%B+19.792%C--32CN/A6473h10.9B++36.9B++
Solstice Burst 9393561.661C+0.1727.8%C--29.032%C**38.8C--N/A2542.4h10.5B+37.6C*
Spear Anti-Vehicle Phalanx Turret 13588175.176C--3.3544.974%C--3.409%C+48.9C+26.1C+8701.8h6.9B+15.3C++
E540 Halberd-H 13284117.636C-5.8157.184%C1.19%C38.2D21.8C3492.2h4.7B+8.3B
M60-A Bulldog 9176155.067C--3.2442.334%D1.316%D-12.5D*2.5D-1366.1h5.6C++13.3C+
M20 Basilisk 10775213.571C1.7441.367%C6.667%C**15D6.4C--1915h79.5C**192.1C*
XM98 7474451.644C-0.1844.186%B+72.973%C--20.6DN/A1573.6h2.6D5.8C+
Eidolon VE33 7170691.014C0.8131.824%C+22.857%D21.2DN/A1913.3h7.3C*23C*
M60-A Bulldog 757097.778C--5.9544.05%D1.429%D14.6D--1D*1244.8h6C+13.7C
VE-H Maw AE 6965660.985D-0.8426.809%D-23.077%D*17.1D**1.1D663.8h12.2F45.5D*
Beamer VS3 6262660.939C+0.8926.645%C-20.968%C27CN/A2162.3h9.1C+34.3C+
M20 Basilisk 10062163.875C+2.0537.329%D3.226%D--14.4D-8.8C2224.3h73.8B++197.7B+
NSX Masamune 93611200.508D1.3249.726%D*N/A15.6D*8.2D1213.9h14.9C--29.9D-
M60-G Bulldog 7457124.75C-2.9242.515%C*N/A38C+11.3B++3381.5h5B**11.7B++
L105 Zephyr 6451510.2C+8.3749.608%B+N/A510U130U2940900.1h6.2C*12.5B+
Force-Blade 575113,7100.004D1.8230.859%C+N/A0.1DN/A1645.7h2.6C+8.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit282260,26032.2h
Anti-Vehicle MANA Turret151701.6h
Spawn Beacon261,3651.4h
AE Nano-Armor Kit4222,5942h
AE Medical Applicator9515,7582.1h
Nanite Revive Grenade01,8170.5h
Motion Spotter2970.1h
Restoration Kit921,0613h
Spitfire Auto-Turret4700.1h
Ammunition Package421,1141.4h
Recon Detection Device31550.3h
Shield Recharging Field396930.7h
Medical Kit1702,2257.6h
Medical Applicator387113,94512h
Anti-Infantry MANA Turret81690.5h
Pelter Rocket Pod3590.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.64s
Server spent 2.84s on queries, 2.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.