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Ascendant Ice247[TRID] Ice247
VS BR 42

KDR: 1.87

Score: 46.2m

Last Seen: Feb 2nd, 2019 7:38 PM
- OFFLINE - 1956.3 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Cobalt
Level Progress (to 43): 85%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 SVA-88 H-V45 Pulsar LSW VX29 Polaris Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,187,199 MLG Score: 949
Fun Score: N/A
Cheeseburgers Flipped: 1071TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.464%24.287%66734100139,9852.10947-0.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.843%1.241B**0.547B+0.016C+HEAD ++ (~10.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.496B+10.30.276C*27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.49%1.665%150310321,2019352981.28312402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.022%-0.412C--0.06C+0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.54B+24.90.531B+49.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.15%2.386%709610295,238132313193.95918397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.774%0.996B*-0.138C0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.823B++3.50.72B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.779%1.752%234810271,76910808141.63645217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.096%0.427B-0.663D-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.719B++13.60.656B+19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.095%65.854%23421033328161910.202594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.873%0.762B++-0.083C+0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.417B2.30.274C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.03%14.402%234210331,479133081.11203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.175%1.381A-0.03C+0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.625B+2.90.408B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.2m369.3%459 (27.5k)393 (23.6k)1.869867,29435,9902.1053142 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035149324.634%18.228%44903:1621

11% Combat Medic20% Engineer52% Heavy Assault9% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:05 PMDec 17th, 2012 8:03 PMMar 3rd, 2019 3:53 AM (53d) (PST)Feb 2nd, 2019 5:15 PM (81d) (PST)Feb 2nd, 2019 3:38 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5532403130.5730.3060.1042.2730.043949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,15414,40018,75434186136323,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1958.8h/81.6d 8,476 12,266 14,300 267.1k 3,655 6,666 5,033 64.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:14,172
Deaths:8,910
KDR:1.591
Accuracy:26.607% C++
HSR:26.701% C--
Orion VS54
B*
Kills:2,834
Deaths:1,396
KDR:2.030
Accuracy:25.391% B*
HSR:20.854% D
Flare VE6
C++
Kills:2,564
Deaths:473
KDR:5.421
Accuracy:23.025% C++
HSR:17.395% D--
SVA-88
B**
Kills:2,258
Deaths:1,303
KDR:1.733
Accuracy:28.752% B**
HSR:30.248% B++
Pulsar LSW
B+
Kills:1,870
Deaths:1,020
KDR:1.833
Accuracy:25.640% B+
HSR:22.727% C+
VX29 Polaris
A+
Kills:1,680
Deaths:878
KDR:1.913
Accuracy:31.165% A+
HSR:30.893% B**
NS-15M1
A
Kills:1,168
Deaths:691
KDR:1.690
Accuracy:29.285% A
HSR:28.510% B*
Ursa
A++
Kills:1,163
Deaths:659
KDR:1.765
Accuracy:32.627% A++
HSR:28.633% B++
Lasher X2
A+
Kills:1,162
Deaths:819
KDR:1.419
Accuracy:36.511% A+
HSR:2.754% D
NS-15M AE
C*
Kills:1,160
Deaths:706
KDR:1.643
Accuracy:26.752% C*
HSR:26.552% C+
VE-H Maw
A
Kills:761
Deaths:538
KDR:1.415
Accuracy:33.043% A
HSR:18.397% D-
NSX Naginata
B**
Kills:379
Deaths:297
KDR:1.276
Accuracy:27.002% B**
HSR:23.483% D
Lasher X2 AE
C+
Kills:244
Deaths:242
KDR:1.008
Accuracy:26.978% C
HSR:3.689% C+
NS-15MP
C
Kills:187
Deaths:110
KDR:1.700
Accuracy:26.063% C
HSR:18.717% D*
Kills:31,602
Deaths (as Heavy Assault):18,042
Deaths (to Heavy Assaults):10,866
KDR:1.75158
Kill Difference:13,560
Playtime:1,012.009 hours
Usage:52%
Score:23.237m
Score/min:383
Accuracy (listed only):28.489%
HSR (listed only):21.396%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:2,225
Deaths:1,387
KDR:1.604
Accuracy:30.374% A
HSR:14.742% D-
Terminus VX-9
B+
Kills:1,159
Deaths:904
KDR:1.282
Accuracy:28.129% B+
HSR:25.884% C+
Phobos VX86
B**
Kills:906
Deaths:667
KDR:1.358
Accuracy:70.886% B**
HSR:14.349% C
Thanatos VE70
B**
Kills:573
Deaths:364
KDR:1.574
Accuracy:50.592% B**
HSR:14.485% C
Sirius SX12
B**
Kills:474
Deaths:394
KDR:1.203
Accuracy:30.116% B**
HSR:16.456% C
NS-11A
B**
Kills:407
Deaths:298
KDR:1.366
Accuracy:29.532% B**
HSR:20.885% C+
H-V45 AE
C-
Kills:363
Deaths:306
KDR:1.186
Accuracy:26.273% C-
HSR:22.865% D
MKV Suppressed
B*
Kills:238
Deaths:143
KDR:1.664
Accuracy:30.353% B*
HSR:22.689% B+
VE-S Canis
B*
Kills:217
Deaths:242
KDR:0.897
Accuracy:32.584% B*
HSR:11.982% D--
NS-11P
B**
Kills:175
Deaths:159
KDR:1.101
Accuracy:25.232% B+
HSR:25.714% B**
NS-7 PDW
B++
Kills:172
Deaths:118
KDR:1.458
Accuracy:28.556% B++
HSR:19.186% C*
Corvus VA55
A+
Kills:170
Deaths:99
KDR:1.717
Accuracy:32.099% A+
HSR:23.529% C++
Equinox VE2
C**
Kills:97
Deaths:93
KDR:1.043
Accuracy:27.386% C**
HSR:16.495% D
Pulsar VS1
B**
Kills:96
Deaths:68
KDR:1.412
Accuracy:29.394% B**
HSR:19.792% C+
Kills:7,272
Deaths (as Combat Medic):5,242
Deaths (to Combat Medics):4,747
KDR:1.38726
Kill Difference:2,030
Playtime:210.824 hours
Usage:11%
Score:5.310m
Score/min:420
Accuracy (listed only):33.679%
HSR (listed only):19.218%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,643
Deaths:1,138
KDR:1.444
Accuracy:26.513% B+
HSR:17.042% C+
Pulsar C
A+
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:32.367% A+
HSR:27.931% B*
Serpent VE92
B*
Kills:1,156
Deaths:697
KDR:1.659
Accuracy:28.000% B*
HSR:20.848% C*
Phobos VX86
B**
Kills:906
Deaths:667
KDR:1.358
Accuracy:70.886% B**
HSR:14.349% C
Thanatos VE70
B**
Kills:573
Deaths:364
KDR:1.574
Accuracy:50.592% B**
HSR:14.485% C
Sirius SX12
B**
Kills:474
Deaths:394
KDR:1.203
Accuracy:30.116% B**
HSR:16.456% C
NS-11C
B*
Kills:440
Deaths:291
KDR:1.512
Accuracy:27.609% B++
HSR:23.636% B*
VX6-7
B++
Kills:372
Deaths:387
KDR:0.961
Accuracy:28.363% B++
HSR:19.086% C
Solstice VE3
B+
Kills:245
Deaths:6
KDR:40.833
Accuracy:24.910% B+
HSR:16.735% C--
MKV Suppressed
B*
Kills:238
Deaths:143
KDR:1.664
Accuracy:30.353% B*
HSR:22.689% B+
VE-S Canis
B*
Kills:217
Deaths:242
KDR:0.897
Accuracy:32.584% B*
HSR:11.982% D--
NS-7 PDW
B++
Kills:172
Deaths:118
KDR:1.458
Accuracy:28.556% B++
HSR:19.186% C*
Solstice Burst
B*
Kills:93
Deaths:56
KDR:1.661
Accuracy:27.800% C*
HSR:29.032% B*
Kills:7,689
Deaths (as Light Assault):5,174
Deaths (to Light Assaults):6,327
KDR:1.48608
Kill Difference:2,515
Playtime:181.219 hours
Usage:9%
Score:3.885m
Score/min:357
Accuracy (listed only):33.742%
HSR (listed only):19.497%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,643
Deaths:1,138
KDR:1.444
Accuracy:26.513% B+
HSR:17.042% C+
Pulsar C
A+
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:32.367% A+
HSR:27.931% B*
Serpent VE92
B*
Kills:1,156
Deaths:697
KDR:1.659
Accuracy:28.000% B*
HSR:20.848% C*
Phobos VX86
B**
Kills:906
Deaths:667
KDR:1.358
Accuracy:70.886% B**
HSR:14.349% C
Thanatos VE70
B**
Kills:573
Deaths:364
KDR:1.574
Accuracy:50.592% B**
HSR:14.485% C
NS-11C
B*
Kills:440
Deaths:291
KDR:1.512
Accuracy:27.609% B++
HSR:23.636% B*
VX6-7
B++
Kills:372
Deaths:387
KDR:0.961
Accuracy:28.363% B++
HSR:19.086% C
Solstice VE3
B+
Kills:245
Deaths:6
KDR:40.833
Accuracy:24.910% B+
HSR:16.735% C--
Solstice Burst
B*
Kills:93
Deaths:56
KDR:1.661
Accuracy:27.800% C*
HSR:29.032% B*
Eidolon VE33
B++
Kills:70
Deaths:64
KDR:1.094
Accuracy:31.821% B++
HSR:22.857% C
Kills:6,658
Deaths (as Engineer):4,341
Deaths (to Engineers):6,697
KDR:1.53375
Kill Difference:2,317
Playtime:384.751 hours
Usage:20%
Score:8.874m
Score/min:384
Accuracy (listed only):34.886%
HSR (listed only):20.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:474
Deaths:394
KDR:1.203
Accuracy:30.116% B**
HSR:16.456% C
Ghost
C+
Kills:254
Deaths:135
KDR:1.881
Accuracy:38.889% C+
HSR:63.780% C-
MKV Suppressed
B*
Kills:238
Deaths:143
KDR:1.664
Accuracy:30.353% B*
HSR:22.689% B+
VE-S Canis
B*
Kills:217
Deaths:242
KDR:0.897
Accuracy:32.584% B*
HSR:11.982% D--
NS-357 Underboss
B++
Kills:180
Deaths:237
KDR:0.759
Accuracy:42.754% B++
HSR:16.111% D
NS-7 PDW
B++
Kills:172
Deaths:118
KDR:1.458
Accuracy:28.556% B++
HSR:19.186% C*
NS-44 Commissioner AE
D
Kills:167
Deaths:292
KDR:0.572
Accuracy:35.540% D-
HSR:19.761% D
NS-44 Commissioner
C*
Kills:148
Deaths:247
KDR:0.599
Accuracy:31.048% D
HSR:23.649% C*
XM98
B**
Kills:74
Deaths:45
KDR:1.644
Accuracy:44.186% B**
HSR:72.973% C+
Beamer VS3
C+
Kills:62
Deaths:66
KDR:0.939
Accuracy:26.645% C+
HSR:20.968% C+
Kills:1,986
Deaths (as Infiltrator):1,919
Deaths (to Infiltrators):4,270
KDR:1.03491
Kill Difference:67
Playtime:23.047 hours
Usage:1%
Score:0.364m
Score/min:263
Accuracy (listed only):34.067%
HSR (listed only):28.755%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,314
Deaths:363
KDR:3.620
Accuracy:21.476% B+
HSR:15.830% D--
Quasar VM1
B*
Kills:1,276
Deaths:317
KDR:4.025
Accuracy:19.340% B*
HSR:15.909% D
Cosmos VM3
A*
Kills:1,163
Deaths:329
KDR:3.535
Accuracy:25.479% A*
HSR:28.547% A*
Cosmos VM3
A*
Kills:1,153
Deaths:330
KDR:3.494
Accuracy:24.911% A*
HSR:27.927% A*
Comet VM2
C++
Kills:973
Deaths:366
KDR:2.658
Accuracy:43.297% C++
HSR:4.419% C++
Comet VM2
B*
Kills:826
Deaths:359
KDR:2.301
Accuracy:43.767% C+
HSR:5.811% B*
Nebula VM20
B++
Kills:645
Deaths:278
KDR:2.320
Accuracy:22.062% B++
HSR:23.411% B+
Nebula VM20
B*
Kills:585
Deaths:277
KDR:2.112
Accuracy:21.651% B*
HSR:21.368% C*
Blueshift VM5
B*
Kills:123
Deaths:57
KDR:2.158
Accuracy:23.798% B*
HSR:20.325% C+
Kills:8,058
Deaths (as MAX Suit):1,338
Deaths (to MAX Suits):2,583
KDR:6.02242
Kill Difference:6,720
Playtime:134.147 hours
Usage:7%
Score:4.537m
Score/min:564
Accuracy (listed only):27.309%
HSR (listed only):18.172%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:761
V. Kills:30 N/A
Deaths:225
KDR:3.382
Accuracy:42.449% C*
KPH:40.900 C+
VKPH:1.600 D
Dual Photon Pods
C++
Kills:344
V. Kills:124 275%
Deaths:76
KDR:4.526
Accuracy:50.129% C
KPH:53.900 C-
VKPH:19.400 C++
Maelstrom Turbo Laser
D-
Kills:96
V. Kills:90 105%
Deaths:294
KDR:0.327
Accuracy:26.517% D-
KPH:3.300 D-
VKPH:3.100 D--
Kills:1,201 (857 + 0)
Deaths:595
KDR:2.018
VKDR:0.410
Vehicle Kills:244
Kill Difference:606
Playtime:53.783 hours
Usage:3%
Score:0.545m
Score/min:169
Piloting Accuracy:26.517%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:210
V. Kills:105 198%
Deaths:49
KDR:4.286
Accuracy:52.299% A+
KPH:26.400 C-
VKPH:13.200 D-
L105 Zephyr
U
Kills:51
V. Kills:13 364%
Deaths:5
KDR:10.200
Accuracy:49.608% B*
KPH:183,600 U
VKPH:46,800 U
Kills:261 (0 + 261)
Deaths:54
KDR:4.833
VKDR:2.185
Vehicle Kills:118
Kill Difference:207
Playtime:7.961 hours
Usage:0%
Score:0.158m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:49.608%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:1,157
V. Kills:120 N/A
Deaths:74
KDR:15.635
Accuracy:41.914% C*
KPH:81.900 M+
VKPH:8.500 C++
L100 Python HESH
A+
Kills:823
V. Kills:85 N/A
Deaths:85
KDR:9.682
Accuracy:62.722% A+
KPH:77.900 B**
VKPH:8 C+
L100 Python AP
B++
Kills:138
V. Kills:96 142%
Deaths:47
KDR:2.936
Accuracy:61.595% B+
KPH:31.500 C++
VKPH:21.900 B++
Kills:2,118 (2,118 + 0)
Deaths:206
KDR:10.282
VKDR:1.461
Vehicle Kills:301
Kill Difference:1,912
Playtime:29.076 hours
Usage:1%
Score:0.814m
Score/min:467
Driving Accuracy:61.595%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,214
V. Kills:160 N/A
Deaths:73
KDR:16.630
Accuracy:56.064% B+
KPH:30 D
VKPH:4 D--
Supernova FPC
B*
Kills:997
V. Kills:690 144%
Deaths:270
KDR:3.693
Accuracy:53.926% C+
KPH:27.300 C**
VKPH:18.900 B*
Supernova PC
A++
Kills:909
V. Kills:156 N/A
Deaths:72
KDR:12.625
Accuracy:52.057% C**
KPH:41.800 A++
VKPH:7.200 C
E540 Halberd
B**
Kills:431
V. Kills:318 135%
Deaths:84
KDR:5.131
Accuracy:55.255% B**
KPH:31.300 C+
VKPH:23.100 B**
Proton II PPA
M+
Kills:391
V. Kills:13 N/A
Deaths:25
KDR:15.640
Accuracy:30.602% B**
KPH:137.500 M+
VKPH:4.600 B+
Saron HRB
B**
Kills:346
V. Kills:179 192%
Deaths:44
KDR:7.864
Accuracy:44.509% C++
KPH:35.500 B**
VKPH:18.400 C**
Kills:4,288 (3,120 + 1,168)
Deaths:568
KDR:7.549
VKDR:2.669
Vehicle Kills:1,516
Kill Difference:3,720
Playtime:125.042 hours
Usage:6%
Score:2.909m
Score/min:388
Driving Accuracy:52.057%
Gunner Accuracy:44.509%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:146
V. Kills:21 N/A
Deaths:24
KDR:6.083
Accuracy:37.127% C++
KPH:43.600 C+
VKPH:6.300 D
M40 Fury
C**
Kills:108
V. Kills:19 N/A
Deaths:14
KDR:7.714
Accuracy:39.511% C**
KPH:49.300 C+
VKPH:8.700 C-
M20 Basilisk
C
Kills:75
V. Kills:32 227%
Deaths:21
KDR:3.571
Accuracy:41.197% C*
KPH:15.300 C-
VKPH:6.500 C
M20 Basilisk
C+
Kills:62
V. Kills:38 159%
Deaths:16
KDR:3.875
Accuracy:37.341% C+
KPH:14.400 D
VKPH:8.800 C+
Kills:391 (0 + 391)
Deaths:75
KDR:5.213
VKDR:1.467
Vehicle Kills:110
Kill Difference:316
Playtime:14.743 hours
Usage:1%
Score:0.246m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:37.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,31314,1728,9101.591C0.2826.607%C++26.701%C--43.3DN/A187327h10.5C*39.3C**
Orion VS54 2,8392,8341,3962.03B+0.1625.391%B*20.854%D38.9BN/A19672.8h10.1B*39.9B++
Flare VE6 2,5732,5644735.421S3.5523.025%C++17.395%D--39.6C+N/A15364.7h8.7B*37.6B+
SVA-88 2,2772,2581,3031.733C+0.1428.752%B**30.248%B++41.4C+N/A17054.6h10.5B+36.7B+
H-V45 2,2322,2251,3871.604C++0.2730.374%A14.742%D-29.8C+N/A11974.6h12.1B+40B++
Pulsar LSW 1,8831,8701,0201.833B0.0425.64%B+22.727%C+36.5C+N/A12351.2h10.8B+42.2B+
VX29 Polaris 1,6871,6808781.913B+0.0431.165%A+30.893%B**46.7C*N/A23136h9.4B**30.1B*
Solstice SF 1,6611,6431,1381.444B+0.4326.513%B+17.042%C+18.3C+N/A7989.9h10.9C*41.1B+
Blueshift VM5 1,3161,3143633.62B++1.7521.476%B+15.83%D--32C+N/A10941.1h13.1B*61B++
Quasar VM1 1,2831,2763174.025A++2.1619.34%B*15.909%D31.7B*N/A12140.3h10.8A55.8B+
Supernova VPC 1,3741,2147316.63B+14.7656.064%B+1.73%C*30D4D--11840.4h2.6B*4.7B*
NS-15M1 1,1711,1686911.69C*0.1829.285%A28.51%B*43.7C++N/A30826.7h10.3B*35.3B++
Cosmos VM3 1,1661,1633293.535B**1.6725.479%A*28.547%A*42.3B**N/A22027.5h11.4B**44.6B**
Ursa 1,1671,1636591.765B++0.1032.627%A++28.633%B++51.2B+N/A42622.7h8.4B**25.8B*
Lasher X2 1,1721,1628191.419B*0.4536.511%A+2.754%D44B++N/A23826.4h14.3A39.2B**
NS-15M AE 1,1671,1607061.643C+0.2326.752%C*26.552%C+41.4CN/A24628h10.8B+40.5B
Pulsar C 1,1641,1606711.729B+0.1432.367%A+27.931%B*33.8C**N/A20334.3h9.3B*28.9B*
Terminus VX-9 1,1641,1599041.282C+0.5928.129%B+25.884%C+34.3C+N/A20333.8h10.9B++38.7B+
C75 Viper 1,2771,1577415.635M13.7741.914%C*N/A82.1M+8.5C++47514.1h4.3A++10.2A+
Serpent VE92 1,1681,1566971.659B+0.2128%B*20.848%C*29.6C++N/A18939.1h11B++39.1B++
Cosmos VM3 1,1601,1533303.494B*1.6224.911%A*27.927%A*41.2B**N/A22828h11.4B**45.9B**
Supernova FPC 1,6879972703.693C1.8253.926%C+4.614%A+27.3C**18.9B*53836.5h4.9B+9.1B+
Anti-Vehicle Grenade 1,0679801980N/A978.1357.098%B++N/A753.8A++66.9C48511.3h2.9A+5.2A
Comet VM2 1,1309733662.658A*0.7943.297%C++4.419%C++27.4M++4.4C++24235.5h8.4A+19.4B**
Supernova PC 1,0659097212.625A10.7652.057%C**2.42%C++41.7A++7.2C29521.8h2.8A+5.3A
Phobos VX86 9129066671.358C++0.5170.886%B**14.349%C37.1CN/A16224.4h2.1B++3B+
Comet VM2 9698263592.301A+0.4343.767%C+5.811%B*24.2A*4.2C20134.1h9.8A+22.3B**
L100 Python HESH 908823859.682C+7.8162.722%A+2.795%B**77.6B**8C+41710.6h2.1A3.4A
VE-H Maw 7717615381.414C+0.4633.043%A18.397%D-40.5CN/A13818.8h10.3C**31.3B+
Light PPA 7917612253.382C+1.5142.449%C*1.183%C+40.9C+1.6D22918.6h8.7B+20.4B+
Nebula VM20 6526452782.32C*0.4522.062%B++23.411%B+41.1B+N/A26415.7h13B**58.7B++
C-4 9146154551.352C+0.5229.745%B++N/A58C--28.2C+113510.6h1.3B+4.5B++
Nebula VM20 5915852772.112C++0.2421.651%B*21.368%C*38.5B+N/A24515.2h13.6B*62.7B++
Thanatos VE70 5755733641.574B*0.3050.592%B**14.485%C29.1C++N/A14619.7h4.1B++8.1B*
Frag Grenade 5685631563N/A561.1348.273%B+N/A938.3A++8.3C+47610.6h2.2A+4.6B**
Nemesis VSH9 8865501,0240.537C1.3368.313%B*3.455%B+16.7C+10.2C+27432.9h8.1C++11.8B+
Sirius SX12 4774743941.203C*0.6730.116%B**16.456%C20.4CN/A11523.2h14.1C**46.7B+
NS-11C 4444402911.512B++0.3627.609%B++23.636%B*27.7C++N/A18415.9h11B*39.9B++
E540 Halberd 749431845.131C3.2655.255%B**1.856%C31.2C+23B**72413.8h6.2C+11.2B+
NS-11A 4084072981.366C++0.5029.532%B**20.885%C+32.3C++N/A20312.6h11.4B*38.6B*
Proton II PPA 4043912515.64C++13.7730.602%B**1.79%C139.6M++4.6B+9422.8h5.9B**19.3B**
NSX Naginata 3843792971.276C+0.5927.002%B**23.483%D30.8CN/A9612.3h10B+37B+
VX6-7 3803723870.961C+0.9128.363%B++19.086%C20.4C-N/A15818.2h13.1C++46.1B+
H-V45 AE 3663633061.186C0.6826.273%C-22.865%D25.2DN/A7014.4h11.4C**43.3C++
Saron HRB 525346447.864B+5.9944.509%C++1.734%C*35.7B**18.5C**5179.7h13.1A+29.4A
Dual Photon Pods 468344764.526C2.6650.129%C1.453%C**53.8C-19.4C++4686.4h23.1C++46.1C++
MANA Anti-Vehicle Turret 4833011292.333C+0.4652.856%C2.99%C3010C+1820C8249270.1h5.9B+11.2B+
NS Decimator 3942733850.709C1.1662.612%C*2.93%B+28.4C12.6C5319.6h4.8C++7.7C*
Ghost 2552541351.881C0.0138.889%C+63.78%C-29.2CN/A1928.7h2.2C**5.7C**
Solstice VE3 246245640.833U38.9624.91%B+16.735%C--24.5B+N/A34410h10.7B**43B++
Lasher X2 AE 2492442421.008C0.8626.978%C3.689%C+24.2DN/A6810.1h16.6B+61.6C**
MKV Suppressed 2392381431.664B*0.2130.353%B*22.689%B+28.7C+N/A2338.3h10.9B*35.9B++
VE-S Canis 2212172420.897C0.9732.584%B*11.982%D--22.1DN/A589.8h11.6C*35.7B+
C150 Dalton 315210494.286C2.4252.299%A+N/A26.3C-13.1D-2708h5.5D10.5B
Sticky Grenade 1951921192N/A190.1355.289%B+N/A1920A*30A*100540.1h1.4B**2.6B++
Lancer VS22 4581913740.511C1.3664.188%BN/A11.7C16.4B+29316.3h26.8C++41.7C++
NS-15MP 1901871101.7C0.1726.063%C18.717%D*32.2D-N/A925.8h10.7C++40.9C++
NS-357 Underboss 1801802370.759C1.1142.754%B++16.111%D36C+N/A1955h3.9B+9.2B+
NS-11P 1771751591.101C+0.7725.232%B+25.714%B**26.9C+N/A1396.5h11.3B**44.9B++
NS-7 PDW 1721721181.458B++0.4128.556%B++19.186%C*37.4B+N/A4064.6h12.5B++43.8B+
Corvus VA55 171170991.717B*0.1532.099%A+23.529%C++40.5B++N/A3744.2h9.9B**30.8B**
NS-44 Commissioner AE 1671672920.572C--1.3035.54%D-19.761%D18.2D--N/A589.2h3.6C+10C
NS-44 Commissioner 1491482470.599C1.2731.048%D23.649%C*17.6DN/A1338.4h3.3B+10.6C**
M40 Fury 167146246.083C+4.2137.127%C++N/A44.2C+6.4D3833.3h11.2B+30B+
L100 Python AP 234138472.936C1.0761.595%B+1.449%D31.4C++21.8B++5594.4h7.9C-12.8C+
S1 224127403.175S1.3162.291%B+2.362%C25.4C++19.4B*6675h6.5C*10.4B+
Blueshift VM5 124123572.158C+0.2923.798%B*20.325%C+37.3C**N/A2573.3h14.6B+61.4B++
Tank Mine 201120781.538C--0.3358.206%A++N/A50D*33.8D--10752.4h2.2C3.8A+
MANA Anti-Personnel Turret 120118215.619N/A3.7519.818%UN/A1180U20U6932200.1h13.7T*69T*
M40 Fury 127108147.714C++5.8439.511%C**N/A49.1C+8.6C-4232.2h12.3C**31B+
Equinox VE2 9897931.043C+0.8327.386%C**16.495%D22.6C-N/A1224.3h12.7C++46.5C**
Maelstrom Turbo Laser 186962940.327C-1.5426.517%D-6.25%A*3.3D-3.1D--6428.8h159.5D601.6D
Pulsar VS1 9696681.412B+0.4629.394%B**19.792%C+32B+N/A6273h10.9A36.9B**
Solstice Burst 9393561.661C*0.2127.8%C*29.032%B*38.8C++N/A2512.4h10.5B*37.6B++
Spear Anti-Vehicle Phalanx Turret 13588165.5C3.6345.337%C++3.409%C51.8B*27.6B+8931.7h6.8B++15B++
M60-A Bulldog 9176155.067C-3.2042.828%C1.316%D-13.1D-2.6C--1445.8h5.6B13C**
M20 Basilisk 10775213.571C**1.7041.197%C*6.667%B+15.3C-6.5C1924.9h78.5B+190.5B++
XM98 7474451.644C+0.2344.186%B**72.973%C+20.6CN/A1563.6h2.6C+5.8B+
Eidolon VE33 7170641.094C+0.7831.821%B++22.857%C22.6C+N/A2043.1h7.3B++23B++
M60-A Bulldog 736997.667C5.8043.73%C1.449%D14.7D-N/A1214.7h6C++13.8C++
Beamer VS3 6262660.939C**0.9326.645%C+20.968%C+27C++N/A2152.3h9.1C*34.3C++
M20 Basilisk 10062163.875B++2.0137.341%C+3.226%D-14.4D8.8C+2194.3h73.8B*197.6B++
NSX Masamune 84561050.533C-1.3448.81%D--N/A15.1D-7.6D1203.7h14.3C+29.3C
L105 Zephyr 6451510.2C*8.3349.608%B*N/A510U130U2940900.1h6.2C**12.5B+
Force-Blade 575113,7100.004D1.8730.859%C++N/A0.1DN/A1645.6h2.6C++8.5B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit921,0603h
Motion Spotter2950.1h
Nano-Armor Kit282260,26032.2h
Spawn Beacon211,1741.2h
Anti-Vehicle MANA Turret141691.6h
AE Medical Applicator7711,8491.6h
AE Nano-Armor Kit1211,9671h
Nanite Revive Grenade01,3900.4h
Spitfire Auto-Turret4700.1h
Ammunition Package401,0841.4h
Medical Kit1612,1217.4h
Anti-Infantry MANA Turret71660.4h
Medical Applicator387113,94512h
Pelter Rocket Pod3590.2h
Shield Recharging Field366550.7h
Recon Detection Device31550.3h

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