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Primus Ice247[TRID] Ice247
VS BR 48

KDR: 1.84

Score: 46.7m

Last Seen: Sep 9th, 2019 5:30 PM
- OFFLINE - 214.1 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Cobalt - Outfit Leader of Trident[TRID] Trident
VS outfit on Cobalt

Members: 801
Level Progress (to 49): 56%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 SVA-88 H-V45 Pulsar LSW VX29 Polaris Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,169,685 MLG Score: 935
Fun Score: N/A
Cheeseburgers Flipped: 1072TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.427%24.282%66634118040,4712.08227-0.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.859%1.222B**0.522B+0.008C+HEAD ++ (~10.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.493B+10.40.274C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.49%1.665%148312111,2019512981.26288402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.022%-0.407C--0.07C+0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.54B+24.90.531B+49.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.169%2.385%703612085,241133513203.92584397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.793%0.989B*-0.113C+0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.50.719B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.779%1.752%229812061,76911028151.60381217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.096%0.424B-0.665D-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.721B++13.60.659B+19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.095%65.854%22921212328165710.197829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.873%0.768B++-0.08C+0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.418B2.30.275C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.03%14.402%229212121,479136981.08035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.175%1.369A-0.046C+0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.624B+2.90.408B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 801
46.7m371.7%459 (27.5k)393 (23.6k)1.8445467,84636,7822.0762648 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214151124.609%18.258%44903:1421

11% Combat Medic19% Engineer52% Heavy Assault9% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:05 PMDec 17th, 2012 8:03 PMSep 17th, 2019 4:11 AM (1d) (PST)Sep 9th, 2019 1:34 PM (9d) (PST)Sep 9th, 2019 1:30 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5502413090.5710.3090.1042.2800.043935

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,99114,45718,53434196137323,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1981h/82.5d 8,523 12,387 14,733 271k 3,701 6,706 5,057 65.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:14,449
Deaths:9,230
KDR:1.565
Accuracy:26.574% C++
HSR:26.680% C--
Orion VS54
B*
Kills:2,834
Deaths:1,396
KDR:2.030
Accuracy:25.391% B*
HSR:20.854% D
Flare VE6
C++
Kills:2,564
Deaths:473
KDR:5.421
Accuracy:23.025% C++
HSR:17.395% D--
SVA-88
B**
Kills:2,258
Deaths:1,303
KDR:1.733
Accuracy:28.752% B**
HSR:30.248% B+
Pulsar LSW
B+
Kills:1,870
Deaths:1,020
KDR:1.833
Accuracy:25.640% B+
HSR:22.727% C
VX29 Polaris
A
Kills:1,680
Deaths:878
KDR:1.913
Accuracy:31.165% A
HSR:30.893% B**
NS-15M1
A
Kills:1,168
Deaths:691
KDR:1.690
Accuracy:29.285% A
HSR:28.510% B*
Ursa
A++
Kills:1,163
Deaths:659
KDR:1.765
Accuracy:32.627% A++
HSR:28.633% B+
NS-15M AE
C*
Kills:1,160
Deaths:706
KDR:1.643
Accuracy:26.752% C*
HSR:26.552% C+
VE-H Maw
A
Kills:761
Deaths:538
KDR:1.415
Accuracy:33.043% A
HSR:18.397% D-
NSX Naginata
B*
Kills:379
Deaths:297
KDR:1.276
Accuracy:27.002% B*
HSR:23.483% D
NS-15MP
C
Kills:187
Deaths:110
KDR:1.700
Accuracy:26.063% C
HSR:18.717% D*
Kills:30,473
Deaths (as Heavy Assault):17,301
Deaths (to Heavy Assaults):11,104
KDR:1.76134
Kill Difference:13,172
Playtime:1,021.603 hours
Usage:52%
Score:23.475m
Score/min:383
Accuracy (listed only):27.943%
HSR (listed only):24.424%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:2,225
Deaths:1,387
KDR:1.604
Accuracy:30.374% A
HSR:14.742% D-
Terminus VX-9
B+
Kills:1,203
Deaths:966
KDR:1.245
Accuracy:28.039% B+
HSR:25.852% C+
Phobos VX86
B**
Kills:906
Deaths:667
KDR:1.358
Accuracy:70.886% B**
HSR:14.349% C
Thanatos VE70
B**
Kills:573
Deaths:364
KDR:1.574
Accuracy:50.592% B**
HSR:14.485% C
Sirius SX12
B**
Kills:474
Deaths:394
KDR:1.203
Accuracy:30.116% B**
HSR:16.456% C
H-V45 AE
D
Kills:456
Deaths:439
KDR:1.039
Accuracy:25.707% D
HSR:22.807% D
NS-11A
B**
Kills:407
Deaths:298
KDR:1.366
Accuracy:29.532% B**
HSR:20.885% C+
VE-S Canis
B*
Kills:269
Deaths:323
KDR:0.833
Accuracy:32.291% B*
HSR:12.639% D-
MKV Suppressed
B*
Kills:238
Deaths:143
KDR:1.664
Accuracy:30.353% B*
HSR:22.689% B+
NS-11P
B*
Kills:192
Deaths:199
KDR:0.965
Accuracy:24.285% C**
HSR:25.521% B*
NS-7 PDW
B++
Kills:172
Deaths:118
KDR:1.458
Accuracy:28.556% B++
HSR:19.186% C*
Corvus VA55
A+
Kills:170
Deaths:99
KDR:1.717
Accuracy:32.099% A+
HSR:23.529% C+
Equinox VE2
C**
Kills:103
Deaths:107
KDR:0.963
Accuracy:27.372% C**
HSR:17.476% C-
Pulsar VS1
B**
Kills:96
Deaths:68
KDR:1.412
Accuracy:29.394% B**
HSR:19.792% C+
Kills:7,484
Deaths (as Combat Medic):5,572
Deaths (to Combat Medics):4,872
KDR:1.34314
Kill Difference:1,912
Playtime:222.449 hours
Usage:11%
Score:5.503m
Score/min:412
Accuracy (listed only):33.543%
HSR (listed only):19.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,643
Deaths:1,138
KDR:1.444
Accuracy:26.513% B+
HSR:17.042% C+
Pulsar C
A+
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:32.367% A+
HSR:27.931% B*
Serpent VE92
B*
Kills:1,156
Deaths:697
KDR:1.659
Accuracy:28.000% B*
HSR:20.848% C++
Phobos VX86
B**
Kills:906
Deaths:667
KDR:1.358
Accuracy:70.886% B**
HSR:14.349% C
Thanatos VE70
B**
Kills:573
Deaths:364
KDR:1.574
Accuracy:50.592% B**
HSR:14.485% C
Sirius SX12
B**
Kills:474
Deaths:394
KDR:1.203
Accuracy:30.116% B**
HSR:16.456% C
NS-11C
B*
Kills:440
Deaths:291
KDR:1.512
Accuracy:27.609% B++
HSR:23.636% B*
VX6-7
B++
Kills:372
Deaths:387
KDR:0.961
Accuracy:28.363% B++
HSR:19.086% C
VE-S Canis
B*
Kills:269
Deaths:323
KDR:0.833
Accuracy:32.291% B*
HSR:12.639% D-
Solstice VE3
B
Kills:245
Deaths:6
KDR:40.833
Accuracy:24.910% B
HSR:16.735% D
MKV Suppressed
B*
Kills:238
Deaths:143
KDR:1.664
Accuracy:30.353% B*
HSR:22.689% B+
NS-7 PDW
B++
Kills:172
Deaths:118
KDR:1.458
Accuracy:28.556% B++
HSR:19.186% C*
Solstice Burst
B++
Kills:93
Deaths:56
KDR:1.661
Accuracy:27.800% C*
HSR:29.032% B++
Kills:7,741
Deaths (as Light Assault):5,255
Deaths (to Light Assaults):6,470
KDR:1.47307
Kill Difference:2,486
Playtime:181.869 hours
Usage:9%
Score:3.889m
Score/min:356
Accuracy (listed only):33.720%
HSR (listed only):19.547%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,643
Deaths:1,138
KDR:1.444
Accuracy:26.513% B+
HSR:17.042% C+
Pulsar C
A+
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:32.367% A+
HSR:27.931% B*
Serpent VE92
B*
Kills:1,156
Deaths:697
KDR:1.659
Accuracy:28.000% B*
HSR:20.848% C++
Phobos VX86
B**
Kills:906
Deaths:667
KDR:1.358
Accuracy:70.886% B**
HSR:14.349% C
Thanatos VE70
B**
Kills:573
Deaths:364
KDR:1.574
Accuracy:50.592% B**
HSR:14.485% C
NS-11C
B*
Kills:440
Deaths:291
KDR:1.512
Accuracy:27.609% B++
HSR:23.636% B*
VX6-7
B++
Kills:372
Deaths:387
KDR:0.961
Accuracy:28.363% B++
HSR:19.086% C
Solstice VE3
B
Kills:245
Deaths:6
KDR:40.833
Accuracy:24.910% B
HSR:16.735% D
Solstice Burst
B++
Kills:93
Deaths:56
KDR:1.661
Accuracy:27.800% C*
HSR:29.032% B++
Eidolon VE33
B++
Kills:70
Deaths:64
KDR:1.094
Accuracy:31.821% B++
HSR:22.857% C
Kills:6,658
Deaths (as Engineer):4,341
Deaths (to Engineers):6,818
KDR:1.53375
Kill Difference:2,317
Playtime:384.986 hours
Usage:19%
Score:8.882m
Score/min:385
Accuracy (listed only):34.886%
HSR (listed only):20.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:474
Deaths:394
KDR:1.203
Accuracy:30.116% B**
HSR:16.456% C
VE-S Canis
B*
Kills:269
Deaths:323
KDR:0.833
Accuracy:32.291% B*
HSR:12.639% D-
Ghost
C+
Kills:254
Deaths:135
KDR:1.881
Accuracy:38.889% C+
HSR:63.780% C-
MKV Suppressed
B*
Kills:238
Deaths:143
KDR:1.664
Accuracy:30.353% B*
HSR:22.689% B+
NS-357 Underboss
B++
Kills:180
Deaths:237
KDR:0.759
Accuracy:42.754% B++
HSR:16.111% D
NS-7 PDW
B++
Kills:172
Deaths:118
KDR:1.458
Accuracy:28.556% B++
HSR:19.186% C*
NS-44 Commissioner AE
D
Kills:170
Deaths:311
KDR:0.547
Accuracy:35.329% D-
HSR:20% D
NS-44 Commissioner
C*
Kills:148
Deaths:247
KDR:0.599
Accuracy:31.048% D
HSR:23.649% C*
XM98
B**
Kills:74
Deaths:45
KDR:1.644
Accuracy:44.186% B**
HSR:72.973% C
Beamer VS3
C+
Kills:62
Deaths:66
KDR:0.939
Accuracy:26.645% C+
HSR:20.968% C+
Kills:2,041
Deaths (as Infiltrator):2,019
Deaths (to Infiltrators):4,370
KDR:1.0109
Kill Difference:22
Playtime:23.047 hours
Usage:1%
Score:0.364m
Score/min:263
Accuracy (listed only):34.017%
HSR (listed only):28.845%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,316
Deaths:366
KDR:3.596
Accuracy:21.520% B+
HSR:15.882% D--
Quasar VM1
B++
Kills:1,276
Deaths:317
KDR:4.025
Accuracy:19.340% B++
HSR:15.909% D
Cosmos VM3
A*
Kills:1,163
Deaths:329
KDR:3.535
Accuracy:25.479% A++
HSR:28.547% A*
Cosmos VM3
A*
Kills:1,153
Deaths:330
KDR:3.494
Accuracy:24.911% A++
HSR:27.927% A*
Comet VM2
C++
Kills:973
Deaths:366
KDR:2.658
Accuracy:43.297% C+
HSR:4.419% C++
Comet VM2
B++
Kills:826
Deaths:359
KDR:2.301
Accuracy:43.767% C+
HSR:5.811% B++
Nebula VM20
B++
Kills:645
Deaths:278
KDR:2.320
Accuracy:22.062% B++
HSR:23.411% B+
Nebula VM20
B++
Kills:585
Deaths:277
KDR:2.112
Accuracy:21.651% B++
HSR:21.368% C++
Blueshift VM5
B*
Kills:128
Deaths:60
KDR:2.133
Accuracy:24.186% B*
HSR:20.313% C+
Kills:8,065
Deaths (as MAX Suit):1,341
Deaths (to MAX Suits):2,602
KDR:6.01417
Kill Difference:6,724
Playtime:134.288 hours
Usage:7%
Score:4.542m
Score/min:564
Accuracy (listed only):27.357%
HSR (listed only):18.176%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:761
V. Kills:30 N/A
Deaths:225
KDR:3.382
Accuracy:42.449% C*
KPH:40.900 C+
VKPH:1.600 D-
Dual Photon Pods
C++
Kills:344
V. Kills:124 275%
Deaths:76
KDR:4.526
Accuracy:50.129% C
KPH:53.900 C-
VKPH:19.400 C++
Maelstrom Turbo Laser
D-
Kills:96
V. Kills:90 105%
Deaths:294
KDR:0.327
Accuracy:26.517% D-
KPH:3.300 D-
VKPH:3.100 D--
Kills:1,201 (857 + 0)
Deaths:595
KDR:2.018
VKDR:0.410
Vehicle Kills:244
Kill Difference:606
Playtime:53.783 hours
Usage:3%
Score:0.545m
Score/min:169
Piloting Accuracy:26.517%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:210
V. Kills:105 198%
Deaths:49
KDR:4.286
Accuracy:52.299% A+
KPH:26.400 C-
VKPH:13.200 D-
L105 Zephyr
U
Kills:51
V. Kills:13 364%
Deaths:5
KDR:10.200
Accuracy:49.608% B*
KPH:183,600 U
VKPH:46,800 U
Kills:261 (0 + 261)
Deaths:54
KDR:4.833
VKDR:2.185
Vehicle Kills:118
Kill Difference:207
Playtime:7.961 hours
Usage:0%
Score:0.158m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:49.608%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:1,157
V. Kills:120 N/A
Deaths:74
KDR:15.635
Accuracy:41.914% C*
KPH:81.900 M++
VKPH:8.500 C+
L100 Python HESH
A++
Kills:825
V. Kills:86 N/A
Deaths:86
KDR:9.593
Accuracy:62.770% A++
KPH:78 B**
VKPH:8.100 C+
L100 Python AP
B+
Kills:139
V. Kills:96 143%
Deaths:49
KDR:2.837
Accuracy:61.750% B+
KPH:31.400 C+
VKPH:21.700 B+
Kills:2,121 (2,121 + 0)
Deaths:209
KDR:10.148
VKDR:1.445
Vehicle Kills:302
Kill Difference:1,912
Playtime:29.125 hours
Usage:1%
Score:0.816m
Score/min:467
Driving Accuracy:61.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,214
V. Kills:160 N/A
Deaths:73
KDR:16.630
Accuracy:56.064% B+
KPH:30 D
VKPH:4 D--
Supernova FPC
B++
Kills:997
V. Kills:690 144%
Deaths:270
KDR:3.693
Accuracy:53.926% C+
KPH:27.300 C++
VKPH:18.900 B++
Supernova PC
A++
Kills:909
V. Kills:156 N/A
Deaths:72
KDR:12.625
Accuracy:52.057% C**
KPH:41.800 A++
VKPH:7.200 C
E540 Halberd
B**
Kills:431
V. Kills:318 135%
Deaths:84
KDR:5.131
Accuracy:55.255% B**
KPH:31.300 C+
VKPH:23.100 B**
Proton II PPA
M+
Kills:391
V. Kills:13 N/A
Deaths:25
KDR:15.640
Accuracy:30.602% B**
KPH:137.500 M+
VKPH:4.600 B+
Saron HRB
B**
Kills:346
V. Kills:179 192%
Deaths:44
KDR:7.864
Accuracy:44.509% C++
KPH:35.500 B**
VKPH:18.400 B
Kills:4,288 (3,120 + 1,168)
Deaths:568
KDR:7.549
VKDR:2.669
Vehicle Kills:1,516
Kill Difference:3,720
Playtime:125.042 hours
Usage:6%
Score:2.910m
Score/min:388
Driving Accuracy:52.057%
Gunner Accuracy:44.509%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:146
V. Kills:21 N/A
Deaths:24
KDR:6.083
Accuracy:37.127% C++
KPH:43.600 C+
VKPH:6.300 D
M40 Fury
C**
Kills:108
V. Kills:19 N/A
Deaths:14
KDR:7.714
Accuracy:39.511% C**
KPH:49.300 C+
VKPH:8.700 C
M20 Basilisk
C
Kills:75
V. Kills:32 227%
Deaths:21
KDR:3.571
Accuracy:41.197% C*
KPH:15.300 C-
VKPH:6.500 C
M20 Basilisk
C+
Kills:62
V. Kills:38 159%
Deaths:16
KDR:3.875
Accuracy:37.341% C+
KPH:14.400 D
VKPH:8.800 C+
Kills:391 (0 + 391)
Deaths:75
KDR:5.213
VKDR:1.467
Vehicle Kills:110
Kill Difference:316
Playtime:14.743 hours
Usage:1%
Score:0.246m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:37.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,59714,4499,2301.565C0.2826.574%C++26.68%C--43.1DN/A185335h10.5C*39.5C**
Orion VS54 2,8392,8341,3962.03B+0.1925.391%B*20.854%D38.9C**N/A19672.8h10.1B*39.9C**
Flare VE6 2,5732,5644735.421M**3.5823.025%C++17.395%D--39.6C+N/A15364.7h8.7B*37.6B+
SVA-88 2,2772,2581,3031.733C+0.1128.752%B**30.248%B+41.4C+N/A17054.6h10.5B+36.7B++
H-V45 2,2322,2251,3871.604C++0.2430.374%A14.742%D-29.8C+N/A11974.6h12.1B+40B++
Pulsar LSW 1,8831,8701,0201.833C**0.0125.64%B+22.727%C36.5CN/A12351.2h10.8B+42.2B+
VX29 Polaris 1,6871,6808781.913B+0.0731.165%A30.893%B**46.7C++N/A23136h9.4B**30.1B*
Solstice SF 1,6611,6431,1381.444B+0.4026.513%B+17.042%C+18.3C+N/A7989.9h10.9C*41.1B+
Blueshift VM5 1,3181,3163663.596B+1.7521.52%B+15.882%D--31.9C+N/A10941.3h13.1B*61.1B++
Quasar VM1 1,2831,2763174.025A++2.1819.34%B++15.909%D31.7B++N/A12140.3h10.8A55.8B+
Supernova VPC 1,3741,2147316.63B+14.7956.064%B+1.73%C**30D4D--11840.4h2.6B*4.7B*
Terminus VX-9 1,2091,2039661.245C+0.6028.039%B+25.852%C+34.1C+N/A19835.3h10.8B++38.7B+
NS-15M1 1,1711,1686911.69C*0.1529.285%A28.51%B*43.7C++N/A30826.7h10.3B*35.3B*
Ursa 1,1671,1636591.765B+0.0832.627%A++28.633%B+51.2B+N/A42622.7h8.4B**25.8B*
Cosmos VM3 1,1661,1633293.535B**1.6925.479%A++28.547%A*42.3B++N/A22027.5h11.4B*44.6B+
Lasher X2 1,1721,1628191.419B++0.4336.511%A+2.754%D44B++N/A23826.4h14.3B**39.2B**
NS-15M AE 1,1671,1607061.643C+0.2026.752%C*26.552%C+41.4CN/A24628h10.8B+40.5B
Pulsar C 1,1641,1606711.729C**0.1232.367%A+27.931%B*33.8C*N/A20334.3h9.3B*28.9B*
C75 Viper 1,2771,1577415.635A**13.7941.914%C*N/A82.1M++8.5C+47614.1h4.3A++10.2A
Serpent VE92 1,1681,1566971.659B+0.1928%B*20.848%C++29.6C+N/A18939.1h11B++39.1B++
Cosmos VM3 1,1601,1533303.494B**1.6524.911%A++27.927%A*41.2B++N/A22828h11.4B*45.9B*
Supernova FPC 1,6879972703.693C1.8553.926%C+4.614%A+27.3C++18.9B++53836.5h4.9B9.1B
Anti-Vehicle Grenade 1,0679801980N/A978.1657.098%B++N/A753.8A++66.9C48511.3h2.9A+5.2B**
Comet VM2 1,1309733662.658A*0.8143.297%C+4.419%C++27.4M+4.4C++24235.5h8.4A+19.4B**
Supernova PC 1,0659097212.625B**10.7852.057%C**2.42%C++41.7A++7.2C29521.8h2.8A+5.3A
Phobos VX86 9129066671.358C++0.4970.886%B**14.349%C37.1CN/A16224.4h2.1B+3B+
Comet VM2 9698263592.301A+0.4643.767%C+5.811%B++24.2A*4.2C20134.1h9.8A+22.3B**
L100 Python HESH 911825869.593C+7.7562.77%A++2.788%B**77.8B**8.1C+41810.6h2.1A3.4A
Light PPA 7917612253.382C+1.5442.449%C*1.183%C+40.9C+1.6D-22918.6h8.7B+20.4B+
VE-H Maw 7717615381.414C+0.4333.043%A18.397%D-40.5CN/A13818.8h10.3C**31.3B+
Nebula VM20 6526452782.32C++0.4822.062%B++23.411%B+41.1B+N/A26415.7h13B**58.7B++
C-4 9336294751.324C+0.5229.674%B++N/A58.2C--28.1C+112510.8h1.3B+4.5B+
Nebula VM20 5915852772.112C+0.2721.651%B++21.368%C++38.5C**N/A24515.2h13.6B*62.7B++
Thanatos VE70 5755733641.574B*0.2750.592%B**14.485%C29.1C+N/A14619.7h4.1B+8.1B*
Frag Grenade 5685631563N/A561.1648.273%BN/A938.3A++8.3C+47630.6h2.2A+4.6B**
Nemesis VSH9 8865501,0240.537C1.3168.313%B*3.455%B+16.7C+10.2C+27432.9h8.1C++11.8B+
Sirius SX12 4774743941.203C++0.6430.116%B**16.456%C20.4CN/A11623.2h14.1C**46.7B+
H-V45 AE 4594564391.039C--0.8125.707%D22.807%D23.6D-N/A6519.3h11.4C*44.2C++
NS-11C 4444402911.512B+0.3327.609%B++23.636%B*27.7C++N/A18415.9h11B*39.9B++
E540 Halberd 749431845.131C3.2955.255%B**1.856%C31.2C+23B**72413.8h6.2C11.2B+
NS-11A 4084072981.366C++0.4829.532%B**20.885%C+32.3C+N/A20412.6h11.4B*38.6B*
Proton II PPA 4043912515.64C++13.8030.602%B**1.79%C139.6M++4.6B+9422.8h5.9B**19.3A
NSX Naginata 3843792971.276C+0.5727.002%B*23.483%D30.8C-N/A9712.3h10B++37B++
VX6-7 3803723870.961C+0.8828.363%B++19.086%C20.4C-N/A15918.2h13.1C+46.1B+
Saron HRB 525346447.864B+6.0244.509%C++1.734%C++35.7B**18.5B5179.7h13.1A+29.4A
Dual Photon Pods 468344764.526C2.6850.129%C1.453%B53.8C-19.4C++4686.4h23.1C++46.1C++
MANA Anti-Vehicle Turret 4833011292.333C++0.4952.856%C+2.99%D3010A1820B*8249270.1h5.9B*11.2B+
NS Decimator 3962743910.701C-1.1462.582%C*2.92%B+28.2C-12.6C5279.7h4.9C+7.8C++
VE-S Canis 2732693230.833C1.0132.291%B*12.639%D-22.4DN/A5912h11.2B34.8B+
Lasher X2 AE 2612552630.97C0.8727.294%C3.922%C++24.3DN/A6910.5h16.5B+60.6B
Ghost 2552541351.881C0.0438.889%C+63.78%C-29.2CN/A1938.7h2.2C*5.7C*
Solstice VE3 246245640.833U38.9924.91%B16.735%D24.5C**N/A34410h10.7B**43B+
MKV Suppressed 2392381431.664B++0.1830.353%B*22.689%B+28.7C+N/A2348.3h10.9B*35.9B++
C150 Dalton 315210494.286C2.4452.299%A+N/A26.3C-13.1D-2708h5.5D10.5C**
NS-11P 1941921990.965C+0.8824.285%C**25.521%B*25.3C+N/A1247.6h11.8B*48.4B+
Sticky Grenade 1951921192N/A190.1655.289%BN/A1920A*30A++100670.1h1.4B*2.6B++
Lancer VS22 4581913760.508C1.3464.132%BN/A11.6C16.3C*29316.4h26.8C+41.8C++
NS-15MP 1901871101.7C0.1426.063%C18.717%D*32.2D-N/A935.8h10.7C++40.9C+
NS-357 Underboss 1801802370.759C1.0942.754%B++16.111%D36C+N/A1955h3.9B+9.2B+
NS-7 PDW 1721721181.458B++0.3928.556%B++19.186%C*37.4B+N/A4074.6h12.5B++43.8B+
NS-44 Commissioner AE 1701703110.547D1.3035.329%D-20%D18.1D--N/A589.4h3.5C+10C
Corvus VA55 171170991.717B++0.1332.099%A+23.529%C+40.5B+N/A3754.2h9.9B**30.8B**
NS-44 Commissioner 1491482470.599C1.2531.048%D23.649%C*17.6DN/A1338.4h3.3B++10.6C**
M40 Fury 167146246.083C+4.2437.127%C++N/A44.2C+6.4D3833.3h11.2B+30B++
L100 Python AP 235139492.837C0.9961.75%B+1.439%D31.6C+21.8B+5564.4h7.9D12.8C+
Blueshift VM5 129128602.133C+0.2924.186%B*20.313%C+36.6C++N/A2573.5h14.8B+61.1B++
S1 224127403.175S1.3362.291%B+2.362%C25.4C+19.4B*6695h6.5C*10.4B+
Tank Mine 203121791.532C--0.3158.17%A++N/A50.4D*34.2D--10722.4h2.2C-3.8A
MANA Anti-Personnel Turret 120118215.619N/A3.7719.818%UN/A1180U20U6972600.1h13.7T*69T*
M40 Fury 127108147.714C++5.8739.511%C**N/A49.1C+8.6C-4232.2h12.3C**31B+
Equinox VE2 1041031070.963C+0.8827.372%C**17.476%C-22.9CN/A1184.5h12.7C++46.4C**
Pulsar VS1 9696681.412B+0.4329.394%B**19.792%C+32B+N/A6303h10.9A36.9B**
Maelstrom Turbo Laser 186962940.327C--1.5226.517%D-6.25%A**3.3D-3.1D--6428.8h159.5D601.6D
Solstice Burst 9393561.661C*0.1827.8%C*29.032%B++38.8C+N/A2512.4h10.5B*37.6B+
Spear Anti-Vehicle Phalanx Turret 13588165.5C3.6645.337%C++3.409%C51.8B*27.6B+8931.7h6.8B++15B+
M60-A Bulldog 9176155.067C-3.2242.828%C1.316%D13.1D-2.6C--1435.8h5.6B+13C**
M20 Basilisk 10775213.571C**1.7341.197%C*6.667%B+15.3C-6.5C1924.9h78.5B+190.5B+
XM98 7474451.644C0.2044.186%B**72.973%C20.6CN/A1563.6h2.6C+5.8B+
Eidolon VE33 7170641.094C++0.7531.821%B++22.857%C22.6C+N/A2053.1h7.3B++23B++
M60-A Bulldog 757097.778C5.9343.874%C1.429%D14.6D-1D--1224.8h6C++13.6C++
M20 Basilisk 10062163.875B+2.0337.341%C+3.226%D-14.4D8.8C+2194.3h73.8B++197.6B++
Beamer VS3 6262660.939C**0.9126.645%C+20.968%C+27C++N/A2162.3h9.1C*34.3C++
NSX Masamune 93611200.508C-1.3450.194%D-N/A15.6D-8.2C--1223.9h14.9C+29.7C
L105 Zephyr 6451510.2C**8.3649.608%B*N/A510U130U2940900.1h6.2B12.5B+
Force-Blade 575113,7100.004D1.8430.859%C++N/A0.1DN/A1645.6h2.6C++8.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon221,2581.3h
Anti-Vehicle MANA Turret141691.6h
Nano-Armor Kit282260,26032.2h
AE Nano-Armor Kit1212,9141.1h
AE Medical Applicator8614,6822h
Nanite Revive Grenade01,6650.5h
Spitfire Auto-Turret4700.1h
Restoration Kit921,0603h
Motion Spotter2950.1h
Shield Recharging Field396930.7h
Ammunition Package401,0841.4h
Medical Kit1662,1797.5h
Anti-Infantry MANA Turret71660.4h
Medical Applicator387113,94512h
Pelter Rocket Pod3590.2h
Recon Detection Device31550.3h

Check the help document for the dictionary if you want to learn more about words used here.


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