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Lt. Colonel Lt. Colonel IceWaVes[lVI] IceWaVes
TR BR 68

KDR: 7.14

Score: 5.2m

Last Seen: Oct 27th, 2018 1:01 AM
- OFFLINE - 407.6 hour(s)

Battle Rank 68 - Terran Republic on Connery - Outfit Member of 3Hyperion[lVI] 3Hyperion
TR outfit on Connery

Members: 302
Level Progress (to 69): 16%
Level 100 Progress: 27% 1166h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS MRC3 Mercy M3 Pounder HEG MRC3 Mercy M3 Pounder HEG C75 Viper RAMS-AE .50M T1 Cycler RAMS .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 1258TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.563%20.091%212410106572.17554.96

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.255%-2.046F---0.072C+0.441BHEAD ++ (~14.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.3-0.939D--15.3-0.076C+130

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.612%2.008%698110134984310311.3182479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.268F---0.418C---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.9-0.781D-12.10.032C+56.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.264%64.479%03101177729926.7931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.893%-1.619F-0.178C1.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.564D3.7-0.178C11.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.328%5.455%011013553011.83333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.168F---1.81F--1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.4-1.227D*4.50.07C+24.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3Hyperion[lVI] 3Hyperion
TR outfit on Connery

Members: 302
5.2m356.2%196 (11.8k)155 (9.3k)7.135456,0588499.6160268 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR101438911.45%17.976%20638:280

11% Combat Medic16% Engineer18% Heavy Assault25% Infiltrator28% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 7th, 2015 5:21 PMApr 30th, 2016 6:29 AMNov 12th, 2018 5:41 PM (55m) (PST)Oct 26th, 2018 9:03 PM (17d) (PST)Oct 26th, 2018 9:01 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
406773290.1820.0260.0330.7480.028287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,3664,60519,76111224529,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
553.7h/23.1d 2,106 1,089 3,368 24.8k 825 2,407 918 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D
Kills:193
Deaths:93
KDR:2.075
Accuracy:9.668% F*
HSR:19.171% D
Kills:193
Deaths (as Heavy Assault):93
Deaths (to Heavy Assaults):252
KDR:2.07527
Kill Difference:100
Playtime:99.662 hours
Usage:18%
Score:0.768m
Score/min:128
Accuracy (listed only):9.668%
HSR (listed only):19.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
D
Kills:123
Deaths:56
KDR:2.196
Accuracy:14.639% F**
HSR:15.447% D
TRAC-5
B+
Kills:69
Deaths:37
KDR:1.865
Accuracy:9.374% F--
HSR:21.739% B+
FA1 Barrage
F-
Kills:55
Deaths:35
KDR:1.571
Accuracy:15.328% F*
HSR:5.455% F-
Kills:247
Deaths (as Light Assault):128
Deaths (to Light Assaults):123
KDR:1.92969
Kill Difference:119
Playtime:10.539 hours
Usage:2%
Score:0.016m
Score/min:25
Accuracy (listed only):13.113%
HSR (listed only):14.214%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:69
Deaths:37
KDR:1.865
Accuracy:9.374% F--
HSR:21.739% B+
FA1 Barrage
F-
Kills:55
Deaths:35
KDR:1.571
Accuracy:15.328% F*
HSR:5.455% F-
Kills:124
Deaths (as Engineer):72
Deaths (to Engineers):150
KDR:1.72222
Kill Difference:52
Playtime:86.986 hours
Usage:16%
Score:0.847m
Score/min:162
Accuracy (listed only):12.351%
HSR (listed only):13.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
D**
Kills:416
Deaths:6
KDR:69.333
Accuracy:28.217% F-
HSR:71.394% D**
RAMS .50M
D*
Kills:249
Deaths:2
KDR:124.500
Accuracy:31.170% D*
HSR:66.265% F
SMG-46AE Armistice
D
Kills:123
Deaths:56
KDR:2.196
Accuracy:14.639% F**
HSR:15.447% D
99SV
C+
Kills:112
Deaths:5
KDR:22.400
Accuracy:16.451% F--
HSR:34.821% C+
Kills:900
Deaths (as Infiltrator):69
Deaths (to Infiltrators):77
KDR:13.04348
Kill Difference:831
Playtime:138.028 hours
Usage:25%
Score:0.918m
Score/min:111
Accuracy (listed only):22.619%
HSR (listed only):46.982%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:272
Deaths:161
KDR:1.689
Accuracy:9.862% F*
HSR:22.427% C++
SMG-46AE Armistice
D
Kills:123
Deaths:56
KDR:2.196
Accuracy:14.639% F**
HSR:15.447% D
FA1 Barrage
F-
Kills:55
Deaths:35
KDR:1.571
Accuracy:15.328% F*
HSR:5.455% F-
Kills:450
Deaths (as Combat Medic):252
Deaths (to Combat Medics):53
KDR:1.78571
Kill Difference:198
Playtime:61.548 hours
Usage:11%
Score:0.730m
Score/min:198
Accuracy (listed only):13.276%
HSR (listed only):14.443%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:624
Deaths:106
KDR:5.887
Accuracy:7.167% F-
HSR:22.756% B+
M3 Pounder HEG
B*
Kills:579
Deaths:56
KDR:10.339
Accuracy:18.094% F--
HSR:4.491% B*
MRC3 Mercy
A
Kills:549
Deaths:86
KDR:6.384
Accuracy:7.066% F-
HSR:26.412% A
M3 Pounder HEG
C
Kills:525
Deaths:54
KDR:9.722
Accuracy:18.314% F--
HSR:2.667% C
M2 Mutilator
A+
Kills:130
Deaths:31
KDR:4.194
Accuracy:6.739% F-
HSR:25.385% A+
MR1 Fracture
D*
Kills:129
Deaths:6
KDR:21.500
Accuracy:25.319% D*
HSR:0% F-
MR1 Fracture
D*
Kills:117
Deaths:6
KDR:19.500
Accuracy:23.661% D**
HSR:0.855% D*
M1 Heavy Cycler
A**
Kills:83
Deaths:13
KDR:6.385
Accuracy:6.158% F-
HSR:28.916% A**
NS-10 Burster
D*
Kills:72
Deaths:2
KDR:36
Accuracy:13.314% F--
HSR:1.389% D*
Kills:2,808
Deaths (as MAX Suit):180
Deaths (to MAX Suits):66
KDR:15.6
Kill Difference:2,628
Playtime:157.602 hours
Usage:28%
Score:1.877m
Score/min:199
Accuracy (listed only):13.981%
HSR (listed only):12.541%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:498
V. Kills:89 N/A
Deaths:13
KDR:38.308
Accuracy:17.612% F--
KPH:14.300 D-
VKPH:2.600 D*
Kills:498 (498 + 0)
Deaths:13
KDR:38.308
VKDR:6.846
Vehicle Kills:89
Kill Difference:485
Playtime:34.783 hours
Usage:6%
Score:0.101m
Score/min:49
Driving Accuracy:17.612%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 6376241065.887A++1.257.167%F-22.756%B+11.1D*N/A3256h20.3C+282.7F-
M3 Pounder HEG 6605795610.339S3.2018.094%F--4.491%B*12.1D1.7D--4047.7h18.6C+102.8F
MRC3 Mercy 558549866.384A*0.757.066%F-26.412%A11.2D*N/A3049.2h19.3C++273.8F-
M3 Pounder HEG 598525549.722S2.5918.314%F--2.667%C11.6D-1.6D*4045.1h20.7C113F
C75 Viper 5874981338.308S31.1717.612%F--2.008%B+14.3D-2.6D*4934.8h12.1C**68.9D**
RAMS-AE .50M 419416669.333U62.2028.217%F-71.394%D**10D**N/A2541.4h3.3T*11.5T*
T1 Cycler 2792721611.689B++5.459.862%F*22.427%C++7.3D--N/A2037.2h15.2C+154F--
RAMS .50M 2512492124.5U117.3631.17%D*66.265%F9.4D*N/A2226.5h3.1D*10D*
T32 Bull 199193932.075B+5.069.668%F*19.171%D4.4D**N/A1143.5h13.4C+138.8F--
Spear Anti-Vehicle Phalanx Turret 1911431143U135.8625.797%F-4.196%C+35.8C+12D-2274h5.9B++22.8C+
T2 Striker 247142817.75U10.6116.687%T*N/A5.9D4.4D-6424.1h39.8B238.4F*
M2 Mutilator 135130314.194A++2.946.739%F-25.385%A+9.6D**N/A3713.6h21.1D--312.6F--
MR1 Fracture 200129621.5U14.3625.319%D*N/A5.4D3D-4023.9h102.4F-404.5F--
SMG-46AE Armistice 126123562.196B+4.9414.639%F**15.447%D4.7D*N/A1126h19.3D**131.6T
MR1 Fracture 177117619.5U12.3623.661%D**N/A4.9D-2.5D*3923.9h102.3F-432.2F--
99SV 116112522.4U15.2616.451%F--34.821%C+6.3D*N/A2017.9h6.8D41.4F--
ML-7 142110412.683M*4.4540.13%F-1.818%D13.9D-4.1D*907.9h6.2B15.4C--
Claymore 107107521.4A**14.2619.836%D**N/A107DN/A2601h1.1B*5.7D--
Frag Grenade 9997197N/A89.8645.18%C+N/A485C+10C**15210.2h3.2B+7.2B+
M1 Heavy Cycler 8383136.385S0.756.158%F-28.916%A**8.3D*N/A2110h14.8B*241D-
NS-10 Burster 13272236U28.8613.314%F--1.389%D*3.2D-2.7C--3722.5h154.7C++1161.6F-
TRAC-5 7069371.865A+5.279.374%F--21.739%B+2.5D*N/A1327.5h14.4B153.8D**
NS "Heatwave" Decimator 7561203.05B*4.0945.25%F-6.557%S19.1D*4.4D**773.2h4.6C--10.2D**
Tank Mine 8158511.6S4.4619.533%D--N/A72.5D28.8D*5180.8h2C+10.3F-
FA1 Barrage 5655351.571B+5.5615.328%F*5.455%F-5D*N/A1811h4.5B+29.4F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter29770.7h
Rocklet Rifle1540.6h
Medical Applicator4671,8814.4h
Ammunition Package09290.2h
Medical Kit152539.6h
Nano-Armor Kit1175,4314.2h
Anti-Infantry MANA Turret13310.3h
Shield Recharging Field22,1520.7h
Recon Detection Device14,1614.8h

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