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Primus Prefect IceWavve[] IceWavve
VS BR 50

KDR: 21.55

Score: 2.3m

Last Seen: May 17th, 2020 2:38 AM
- OFFLINE - 79.8 hour(s)

Battle Rank 50 - Vanu Sovereignty on Emerald
Level Progress (to 51): 48%
Level 100 Progress: 12% 1347h
PRIMARY CLASSESMAX SUIT
PRIMARY WEAPONS Nebula VM20 Nebula VM20 Vortex VM21 Vortex VM21 Parallax VX3-AE NS-10 Burster NS-10 Burster VA39 Spectre
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $709,317 MLG Score: 567
Fun Score: N/A
Cheeseburgers Flipped: 978TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.167%18.072%29211345831.0246920.521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.985D---0.456D1.34AHEAD ++ (~9.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.8-0.672D20-0.403C--103.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.641%54.51%0213442556842.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.184%-2.159F---0.806D-2.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.3-1.647F5.4-0.7D-20.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.3m510.2%205 (12.3k)163 (9.8k)21.54594,22319627.591850 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134642112.818%19.133%24571:262

6% Combat Medic7% Engineer14% Heavy Assault15% Infiltrator52% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2019 4:05 AMDec 31st, 1969 6:00 PMMay 21st, 2020 11:39 PM (47d) (PST)May 17th, 2020 2:21 AM (52d) (PST)May 16th, 2020 10:38 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5871264610.3000.0140.0571.7260.039567

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,1937,56227,631181310429,796

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
234.9h/9.8d 1,185 808 1,662 24.3k 105 1,222 545 8.3m

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:58
Deaths:18
KDR:3.222
Accuracy:14.696% F-
HSR:10.345% D--
Kills:58
Deaths (as Light Assault):18
Deaths (to Light Assaults):27
KDR:3.22222
Kill Difference:40
Playtime:11.281 hours
Usage:5%
Score:0.002m
Score/min:3
Accuracy (listed only):14.696%
HSR (listed only):10.345%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):41
KDR:0
Kill Difference:UNR
Playtime:32.580 hours
Usage:14%
Score:0.113m
Score/min:58
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:58
Deaths:18
KDR:3.222
Accuracy:14.696% F-
HSR:10.345% D--
Kills:58
Deaths (as Engineer):18
Deaths (to Engineers):30
KDR:3.22222
Kill Difference:40
Playtime:17.568 hours
Usage:7%
Score:0.158m
Score/min:150
Accuracy (listed only):14.696%
HSR (listed only):10.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
D**
Kills:141
Deaths:1
KDR:141
Accuracy:32.522% D**
HSR:67.376% F--
VA39 Spectre
C++
Kills:114
Deaths:3
KDR:38
Accuracy:17.859% F--
HSR:38.597% C++
Kills:255
Deaths (as Infiltrator):4
Deaths (to Infiltrators):12
KDR:63.75
Kill Difference:251
Playtime:35.034 hours
Usage:15%
Score:0.149m
Score/min:71
Accuracy (listed only):25.190%
HSR (listed only):52.986%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A "Heatwave"
D*
Kills:83
Deaths:38
KDR:2.184
Accuracy:16.167% F--
HSR:18.072% D*
Kills:83
Deaths (as Combat Medic):38
Deaths (to Combat Medics):22
KDR:2.18421
Kill Difference:45
Playtime:14.079 hours
Usage:6%
Score:0.127m
Score/min:150
Accuracy (listed only):16.167%
HSR (listed only):18.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,325
Deaths:76
KDR:17.434
Accuracy:9.566% F-
HSR:23.321% B+
Nebula VM20
B+
Kills:1,203
Deaths:73
KDR:16.480
Accuracy:9.757% F-
HSR:24.023% B+
Vortex VM21
D*
Kills:250
Deaths:5
KDR:50
Accuracy:28.767% F
HSR:0.800% D*
Vortex VM21
D--
Kills:241
Deaths:5
KDR:48.200
Accuracy:29.863% D**
HSR:1.245% D--
NS-10 Burster
D**
Kills:139
Deaths:2
KDR:69.500
Accuracy:19.537% F
HSR:0.719% D**
NS-10 Burster
F-
Kills:132
Deaths:2
KDR:66
Accuracy:19.555% F-
HSR:0% F-
Quasar VM1
A
Kills:101
Deaths:4
KDR:25.250
Accuracy:9.342% D**
HSR:25.743% A
Kills:3,391
Deaths (as MAX Suit):83.500
Deaths (to MAX Suits):9
KDR:40.61078
Kill Difference:3,307.500
Playtime:122.451 hours
Usage:52%
Score:1.754m
Score/min:239
Accuracy (listed only):18.055%
HSR (listed only):10.836%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,3611,3257617.434S4.119.566%F-23.321%B+19.8D--N/A5566.9h14.4B+150.6D**
Nebula VM20 1,2281,2037316.479S5.079.757%F-24.023%B+19.7D--N/A5661h14.8C*152D*
Vortex VM21 374250550U28.4528.767%FN/A9.8C+4.8D7225.6h20.9B+72.8C**
Vortex VM21 363241548.2U26.6529.863%D**1.245%D--9.2C+4.7C6926.2h23.8B++79.7B
Parallax VX3-AE 1451411141U119.4532.522%D**67.376%F--8.6FN/A2116.4h2.9T9T
NS-10 Burster 210139269.5U47.9519.537%FN/A5.7C2.9D4624.6h135.3C+692.6D--
NS-10 Burster 207132266U44.4519.555%F-N/A5.4C3D4724.6h142.9C+730.6D*
VA39 Spectre 118114338U16.4517.859%F--38.597%C++13.1DN/A388.7h8.5D**47.7F**
Quasar VM1 106101425.25U3.709.342%D**25.743%A16DN/A476.3h14.4C++154C-
NS-11A "Heatwave" 8683382.184B+19.3616.167%F--18.072%D*7.8D*N/A1910.7h20F--123.8F**
Solstice SF 6658183.222A++18.3214.696%F-10.345%D--8.5D-1.2B++336.8h10.8C**73.8D
NS-R3 "Ravenous" Swarm 8554413.5U8.0563.529%DN/A4.7F2.7F-4011.6h31D**48.8D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit537,7522.5h
Motion Spotter01300.1h
Spitfire Auto-Turret03990.4h
Recon Detection Device01,3132.4h
Ammunition Package04290.2h
Shield Recharging Field11190.1h
Medical Applicator1116,9711.4h
Force-Blade11118,604101.3h

Check the help document for the dictionary if you want to learn more about words used here.


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