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Predator Icecorona[SAS4] Icecorona
VS BR 120

KDR: 1.39

Score: 29.8m

Last Seen: Feb 16th, 2019 2:28 PM
- OFFLINE - 109.1 hour(s)

Battle Rank 116 (120 total) - Vanu Sovereignty on Cobalt - Outfit Leader of SAS VANU[SAS4] SAS VANU
VS outfit on Cobalt

Members: 2
Level Progress (to 117): 97%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 NS-11C Supernova FPC MANA Anti-Vehicle Turret Pulsar C Flare VE6 VX6-7 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $306,495 MLG Score: 245
Fun Score: N/A
Cheeseburgers Flipped: 309TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.846%20.242%50320100216,3971.198960.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.704%0.738B++-0.067C+-2.078F--HEAD ++ (~7.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.269C*13.60.049C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.878%0.813%713101961510334780.595353128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.004%-0.369C--0.728D--0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
272.5-0.688D92.3-0.741D-180.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.062%1.48%364810145,406224026672.41232203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.736%0.212C++-0.73D-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.493B+8.40.327C**11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.683%2.32%187910132,328185616661.25364140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.759%0.606B+-0.519D0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.516B+24.40.38C**32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.42%67.798%187310191,3851859210.744624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.16%0.06C+0.045C+0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.117C+3.10.028C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.294%22.892%187110218382110.101096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.094C+1.665A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.13C++4.60.047C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SAS VANU[SAS4] SAS VANU
VS outfit on Cobalt

Members: 2
29.8m296.1%249 (14.9k)223 (13.4k)1.3921839,52428,3901.78757120 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022158517.538%13.111%23004:429

77% Engineer7% Infiltrator9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 9:49 PMMay 4th, 2016 9:40 AMFeb 19th, 2019 11:07 PM (22h) (PST)Feb 16th, 2019 10:48 AM (4d) (PST)Feb 16th, 2019 10:28 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5841124720.2960.2130.0391.0840.070245

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,0666,73628,3301813265413,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2223.1h/92.6d 11,225 5,182 17,496 144.6k 2,075 4,094 9,300 78m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:1,227
Deaths:913
KDR:1.344
Accuracy:25.455% B+
HSR:20.456% D
Orion VS54
C+
Kills:327
Deaths:266
KDR:1.229
Accuracy:20.511% C+
HSR:20.184% D
Kills:1,554
Deaths (as Heavy Assault):1,179
Deaths (to Heavy Assaults):6,439
KDR:1.31807
Kill Difference:375
Playtime:86.423 hours
Usage:4%
Score:0.835m
Score/min:161
Accuracy (listed only):22.983%
HSR (listed only):20.320%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:4,238
Deaths:4,309
KDR:0.984
Accuracy:24.405% C++
HSR:17.650% C
NS-11C
C*
Kills:2,630
Deaths:3,333
KDR:0.789
Accuracy:25.107% C*
HSR:19.886% C++
Pulsar C
C++
Kills:1,334
Deaths:1,493
KDR:0.894
Accuracy:24.929% C++
HSR:22.939% C+
VX6-7
B++
Kills:1,178
Deaths:1,352
KDR:0.871
Accuracy:24.707% C++
HSR:24.873% B++
Solstice VE3
C**
Kills:1,175
Deaths:1,353
KDR:0.868
Accuracy:19.794% D
HSR:21.447% C**
VE-LR Obelisk
C+
Kills:258
Deaths:118
KDR:2.186
Accuracy:31.197% C+
HSR:22.868% D--
Eclipse VE3A
C++
Kills:170
Deaths:232
KDR:0.733
Accuracy:23.233% D-
HSR:20% C++
Eidolon VE33
C+
Kills:93
Deaths:107
KDR:0.869
Accuracy:24.638% C--
HSR:24.731% C+
NSX-P Tanto
B+
Kills:92
Deaths:188
KDR:0.489
Accuracy:23.641% C
HSR:28.261% B+
Thanatos VE70
A+
Kills:83
Deaths:107
KDR:0.776
Accuracy:40.294% C++
HSR:22.892% A+
Kills:11,251
Deaths (as Engineer):12,592
Deaths (to Engineers):7,370
KDR:0.8935
Kill Difference:1,341
Playtime:1,715.024 hours
Usage:77%
Score:24.477m
Score/min:238
Accuracy (listed only):26.195%
HSR (listed only):22.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:4,238
Deaths:4,309
KDR:0.984
Accuracy:24.405% C++
HSR:17.650% C
NS-11C
C*
Kills:2,630
Deaths:3,333
KDR:0.789
Accuracy:25.107% C*
HSR:19.886% C++
Pulsar C
C++
Kills:1,334
Deaths:1,493
KDR:0.894
Accuracy:24.929% C++
HSR:22.939% C+
VX6-7
B++
Kills:1,178
Deaths:1,352
KDR:0.871
Accuracy:24.707% C++
HSR:24.873% B++
Solstice VE3
C**
Kills:1,175
Deaths:1,353
KDR:0.868
Accuracy:19.794% D
HSR:21.447% C**
NS-7B PDW
C++
Kills:887
Deaths:1,096
KDR:0.809
Accuracy:25.874% C++
HSR:14.318% D
Sirius SX12
C++
Kills:484
Deaths:615
KDR:0.787
Accuracy:24.954% C++
HSR:18.595% C++
Eclipse VE3A
C++
Kills:170
Deaths:232
KDR:0.733
Accuracy:23.233% D-
HSR:20% C++
NSX-P Tanto
B+
Kills:92
Deaths:188
KDR:0.489
Accuracy:23.641% C
HSR:28.261% B+
Thanatos VE70
A+
Kills:83
Deaths:107
KDR:0.776
Accuracy:40.294% C++
HSR:22.892% A+
Kills:12,271
Deaths (as Light Assault):14,078
Deaths (to Light Assaults):4,535
KDR:0.87164
Kill Difference:1,807
Playtime:190.480 hours
Usage:9%
Score:2.246m
Score/min:197
Accuracy (listed only):25.694%
HSR (listed only):21.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,134
Deaths:1,532
KDR:0.740
Accuracy:43.427% B*
HSR:21.693% C+
NS-7B PDW
C++
Kills:887
Deaths:1,096
KDR:0.809
Accuracy:25.874% C++
HSR:14.318% D
XM98
C
Kills:648
Deaths:287
KDR:2.258
Accuracy:34.967% C
HSR:72.531% C
Parallax VX3
C+
Kills:610
Deaths:205
KDR:2.976
Accuracy:39.061% C+
HSR:70.164% D-
Sirius SX12
C++
Kills:484
Deaths:615
KDR:0.787
Accuracy:24.954% C++
HSR:18.595% C++
NS-61 Emissary
B*
Kills:363
Deaths:484
KDR:0.750
Accuracy:31.292% B+
HSR:21.488% B*
Beamer VS3
C++
Kills:222
Deaths:330
KDR:0.673
Accuracy:28.048% C++
HSR:21.622% C+
NS-44L Blackhand
C+
Kills:184
Deaths:202
KDR:0.911
Accuracy:40.210% C+
HSR:40.217% C+
VA39 Spectre
C
Kills:127
Deaths:49
KDR:2.592
Accuracy:30.424% C
HSR:32.284% C--
NS-AM7 Archer
C++
Kills:107
Deaths:307
KDR:0.349
Accuracy:59.011% C+
HSR:18.692% C++
Soldier Soaker
A++
Kills:66
Deaths:64
KDR:1.031
Accuracy:51.844% A++
HSR:6.061% D**
Kills:4,832
Deaths (as Infiltrator):5,171
Deaths (to Infiltrators):4,985
KDR:0.93444
Kill Difference:339
Playtime:153.624 hours
Usage:7%
Score:1.164m
Score/min:126
Accuracy (listed only):37.192%
HSR (listed only):30.697%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
C++
Kills:887
Deaths:1,096
KDR:0.809
Accuracy:25.874% C++
HSR:14.318% D
Sirius SX12
C++
Kills:484
Deaths:615
KDR:0.787
Accuracy:24.954% C++
HSR:18.595% C++
NS-11A
C
Kills:231
Deaths:325
KDR:0.711
Accuracy:20.960% D
HSR:19.481% C
Thanatos VE70
A+
Kills:83
Deaths:107
KDR:0.776
Accuracy:40.294% C++
HSR:22.892% A+
Corvus VA55
C
Kills:63
Deaths:81
KDR:0.778
Accuracy:22.994% C
HSR:15.873% D--
Pulsar VS1
N/A
Kills:50
Deaths:72
KDR:0.694
Accuracy:21.699% N/A
HSR:14% N/A
Kills:1,798
Deaths (as Combat Medic):2,296
Deaths (to Combat Medics):2,562
KDR:0.7831
Kill Difference:498
Playtime:37.404 hours
Usage:2%
Score:0.550m
Score/min:245
Accuracy (listed only):26.129%
HSR (listed only):17.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:281
Deaths:182
KDR:1.544
Accuracy:16.121% C--
HSR:17.082% D
Nebula VM20
C
Kills:270
Deaths:146
KDR:1.849
Accuracy:16.653% C
HSR:17.037% D
Quasar VM1
B**
Kills:221
Deaths:106
KDR:2.085
Accuracy:20.884% B**
HSR:17.195% C
Comet VM2
A+
Kills:144
Deaths:200
KDR:0.720
Accuracy:55.295% A+
HSR:4.167% C+
Comet VM2
A+
Kills:61
Deaths:102
KDR:0.598
Accuracy:58.615% A+
HSR:3.279% C-
Kills:977
Deaths (as MAX Suit):368
Deaths (to MAX Suits):1,048
KDR:2.65489
Kill Difference:609
Playtime:38.673 hours
Usage:2%
Score:0.489m
Score/min:211
Accuracy (listed only):33.513%
HSR (listed only):11.752%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:379
V. Kills:148 254%
Deaths:151
KDR:2.510
Accuracy:49.177% C
KPH:31.100 D-
VKPH:12.200 C--
Saron Laser Cannon
D
Kills:182
V. Kills:161 112%
Deaths:350
KDR:0.520
Accuracy:31.048% C+
KPH:6.400 D
VKPH:5.600 D
Hornet Missiles
B*
Kills:62
V. Kills:40 151%
Deaths:6
KDR:10.333
Accuracy:51.376% D*
KPH:91.600 B+
VKPH:59.100 B*
Light PPA
D
Kills:54
V. Kills:6 N/A
Deaths:35
KDR:1.543
Accuracy:32.769% D--
KPH:17.800 D-
VKPH:2 D
Kills:677 (236 + 0)
Deaths:542
KDR:1.249
VKDR:0.655
Vehicle Kills:355
Kill Difference:135
Playtime:44.438 hours
Usage:2%
Score:0.325m
Score/min:122
Piloting Accuracy:32.769%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:116
V. Kills:114 101%
Deaths:237
KDR:0.489
Accuracy:47.556% C*
KPH:4.300 D
VKPH:4.300 D
C150 Dalton
U
Kills:68
V. Kills:60 111%
Deaths:32
KDR:2.125
Accuracy:32.312% D
KPH:244,800 U
VKPH:216,000 U
Kills:184 (116 + 68)
Deaths:269
KDR:0.684
VKDR:0.647
Vehicle Kills:174
Kill Difference:85
Playtime:26.683 hours
Usage:1%
Score:0.162m
Score/min:101
Piloting Accuracy:47.556%
Gunner Accuracy:32.312%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,000
V. Kills:467 214%
Deaths:146
KDR:6.849
Accuracy:58.119% C*
KPH:41.700 B**
VKPH:19.500 C**
L100 Python HESH
A
Kills:236
V. Kills:45 N/A
Deaths:19
KDR:12.421
Accuracy:50.577% C*
KPH:66 B+
VKPH:12.600 A
L100 Python HEAT
C+
Kills:224
V. Kills:109 204%
Deaths:75
KDR:2.987
Accuracy:55.385% B+
KPH:22.500 C-
VKPH:10.900 C+
C75 Viper
C++
Kills:167
V. Kills:38 428%
Deaths:27
KDR:6.185
Accuracy:39.005% C+
KPH:31.700 C++
VKPH:7.200 C+
Skyguard
C+
Kills:135
V. Kills:107 125%
Deaths:60
KDR:2.250
Accuracy:32.118% B+
KPH:12.100 C
VKPH:9.600 C+
Kills:1,762 (1,762 + 0)
Deaths:327
KDR:5.388
VKDR:2.343
Vehicle Kills:766
Kill Difference:1,435
Playtime:54.009 hours
Usage:2%
Score:0.673m
Score/min:208
Driving Accuracy:32.118%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,359
V. Kills:1,404 168%
Deaths:515
KDR:4.581
Accuracy:54.335% C++
KPH:25 C++
VKPH:14.900 C+
Saron HRB
A
Kills:1,027
V. Kills:725 141%
Deaths:172
KDR:5.971
Accuracy:53.606% B**
KPH:38.100 A
VKPH:26.900 A
Supernova PC
B+
Kills:821
V. Kills:406 202%
Deaths:246
KDR:3.337
Accuracy:57.843% B**
KPH:19.800 C+
VKPH:9.800 B+
Supernova VPC
C++
Kills:464
V. Kills:91 N/A
Deaths:56
KDR:8.286
Accuracy:53.430% C**
KPH:39.400 C+
VKPH:7.700 C++
E540 Halberd
C*
Kills:242
V. Kills:151 159%
Deaths:36
KDR:6.722
Accuracy:50.327% C**
KPH:28.800 C
VKPH:18 C*
Aphelion VEX-4
C+
Kills:101
V. Kills:70 142%
Deaths:25
KDR:4.040
Accuracy:33.966% C+
KPH:25.500 C+
VKPH:17.700 C+
Proton II PPA
B**
Kills:83
V. Kills:2 N/A
Deaths:7
KDR:11.857
Accuracy:31.400% B**
KPH:66.100 B
VKPH:1.600 D--
Kills:5,097 (3,644 + 1,453)
Deaths:1,057
KDR:4.822
VKDR:2.695
Vehicle Kills:2,849
Kill Difference:4,040
Playtime:188.279 hours
Usage:8%
Score:2.637m
Score/min:233
Driving Accuracy:53.430%
Gunner Accuracy:31.400%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:393
V. Kills:212 185%
Deaths:48
KDR:8.188
Accuracy:50.761% D-
KPH:30.400 D
VKPH:16.400 D
Saron HRB-H
C*
Kills:205
V. Kills:165 123%
Deaths:62
KDR:3.306
Accuracy:56.954% C++
KPH:33 C
VKPH:26.600 C*
Aphelion VEX-4H
C++
Kills:176
V. Kills:181 97%
Deaths:76
KDR:2.316
Accuracy:40.886% D
KPH:27.700 D
VKPH:28.500 C++
Proton II PPA-H
C+
Kills:114
V. Kills:8 N/A
Deaths:7
KDR:16.286
Accuracy:35.802% C+
KPH:84.700 C+
VKPH:5.900 C+
Kills:888 (0 + 888)
Deaths:193
KDR:4.601
VKDR:2.933
Vehicle Kills:566
Kill Difference:695
Playtime:26.853 hours
Usage:1%
Score:0.432m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:35.802%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:189
V. Kills:70 266%
Deaths:43
KDR:4.395
Accuracy:38.099% C+
KPH:19.700 C+
VKPH:7.300 C+
M20 Basilisk
B*
Kills:112
V. Kills:59 187%
Deaths:38
KDR:2.947
Accuracy:41.409% C**
KPH:26.900 B+
VKPH:14.200 B*
M60-G Bulldog
B*
Kills:87
V. Kills:37 229%
Deaths:32
KDR:2.719
Accuracy:40.580% C**
KPH:30.900 C
VKPH:13.200 B*
M12 Kobalt
C++
Kills:81
V. Kills:4 N/A
Deaths:4
KDR:20.250
Accuracy:16.405% C
KPH:70.300 C++
VKPH:3.500 C++
Kills:469 (0 + 469)
Deaths:117
KDR:4.009
VKDR:1.453
Vehicle Kills:170
Kill Difference:352
Playtime:17.696 hours
Usage:1%
Score:0.164m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:16.405%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 4,2804,2384,3090.984C+0.4124.405%C++17.65%C17.2C--N/A43246.3h13.4C++55C*
NS-11C 2,7192,6303,3330.789C+0.6025.107%C*19.886%C++15.7C--N/A38167.6h16.5C65.7C++
Supernova FPC 3,7632,3595154.581C+3.1954.335%C++1.357%D25C++14.9C+22594.5h5.1B9.4B+
MANA Anti-Vehicle Turret 2,1441,3366052.208C0.8259.513%C3.668%B+13360M*8080A*9049430.1h8.4B+14.2B+
Pulsar C 1,3541,3341,4930.894C+0.5024.929%C++22.939%C+13DN/A35102.4h13.2C+53C++
Flare VE6 1,2321,2279131.344C+0.0525.455%B+20.456%D32.2CN/A8738.1h10.6C++41.6B+
VX6-7 1,2041,1781,3520.871C0.5224.707%C++24.873%B++19.7C-N/A4759.9h14.6C59.2C+
Solstice VE3 1,1991,1751,3530.868C++0.5219.794%D21.447%C**14.5CN/A4781.2h15.6C++78.8C+
MANA Anti-Personnel Turret 1,1911,1685072.304N/A0.9118.066%UN/A11680U230U16875000.1h22.1T*122.2T*
NS-44 Commissioner 1,1541,1341,5320.74C+0.6543.427%B*21.693%C+27.3CN/A7241.6h4.1C+9.3B+
Saron HRB 1,7521,0271725.971C*4.5853.606%B**1.266%C38A26.9A37627h19.6B+36.6B*
L100 Python AP 1,4671,0001466.849B+5.4658.119%C*1.5%D41.7B**19.5C**22124h5.1B++8.7B++
M20 Basilisk 1,4409791406.993C+5.6048.896%C-4.597%C+43.5C++20.5C+28122.5h98.7B+201.8B
Tank Mine 1,5879282074.483B**3.0924.475%DN/A149.7B**106.3A+14076.2h1.8C**7.4C--
NS-7B PDW 9048871,0960.809C0.5825.874%C++14.318%D18.8C--N/A4347.2h15.2C+58.7C++
Supernova PC 1,2278212463.337C1.9457.843%B**2.436%C++19.8C+9.8B+15541.4h6.7D11.6C+
XM98 6486482872.258C++0.8734.967%C72.531%C19.5CN/A4633.3h2.7C+7.8C+
C-4 9276284941.271C+0.1220.423%D-N/A76.6C+36.5B+6618.2h1.4C**7.1C+
Parallax VX3 6216102052.976C+1.5839.061%C+70.164%D-21.1CN/A5928.9h2.8D7.1C
Xiphos Anti-Personnel Phalanx Tower 5355125102.4B*101.0147.48%A++N/A426.7B++19.2A++12801.2h13.7C**28.8B+
Sirius SX12 4944846150.787C+0.6124.954%C++18.595%C++19.4C-N/A6225h16.6C66.7C++
Sticky Grenade 4704651465N/A463.6146.926%DN/A581.3D6.3D14300.8h2.8C-6C
Supernova VPC 555464568.286C6.8953.43%C**1.293%C39.3C+7.7C++19711.8h3.6C6.7C++
Spear Anti-Vehicle Phalanx Tower 9184573214.281C12.8955.338%B+3.72%C+29.9C-30.1C*29515.3h13.8D24.9C
Proximity Mine 451451765.934B++4.5435.41%DN/A132.6C*N/A3513.4h2C5.6C--
E540 Halberd-H 605393488.188C+6.8050.761%D-N/A30.5D16.4D19912.9h9.2D*18.1D**
Dual Photon Pods 5273791512.51C--1.1249.177%CN/A31.1D-12.1C--18912.2h33.7D--68.5D
NS-61 Emissary 3683634840.75C+0.6431.292%B+21.488%B*20.7CN/A5517.5h17.7C56.6C+
Frag Grenade 3513471347N/A345.6147.343%C**N/A495.7C+5.7C13690.7h3.7C*7.8B
Orion VS54 3343272661.229C+0.1620.511%C+20.184%D22.9CN/A13214.3h15C73.2C+
M12 Kobalt 311306561.2A++59.8122.629%C++23.856%A+102C+1.7D*2413h18.4C++81.4C*
Nebula VM20 2862811821.544C0.1516.121%C--17.082%D23.8DN/A6511.8h16.7C+103.4C+
Nebula VM20 2752701461.849C+0.4616.653%C17.037%D30.3C+N/A788.9h14.8B+88.6C*
VE-LR Obelisk 2722581182.186B0.7931.197%C+22.868%D--21.9C--1.2B++4711.8h7.1C+22.9C++
Force-Blade 25525119,9340.013C1.3834.522%B+1.992%D0.2C--N/A11158.4h2.7C++7.7B+
E540 Halberd 393242366.722C+5.3350.327%C**N/A28.8C18C*3208.4h6.7D13.3C+
L100 Python HESH 2812361912.421C++11.0350.577%C*N/A65.6B+12.5A3353.6h3B+5.9B+
NS-11A 2372313250.711C0.6820.96%D19.481%C18DN/A4912.8h17.6D--84.2D
L100 Python HEAT 333224752.987C1.5955.385%B+N/A22.4C-10.9C+16210h7.7D14C+
Beamer VS3 2252223300.673C+0.7228.048%C++21.622%C+19.3CN/A6511.5h9.5C++33.8C++
Quasar VM1 2252211062.085B+0.6920.884%B**17.195%C19.6CN/A6611.3h13.5B+64.5B+
Saron HRB-H 370205623.306C1.9156.954%C++N/A33.1C26.6C*3226.2h26.9C+47.3C++
M20 Basilisk 259189434.395B++3.0038.099%C+6.878%B+19.7C+7.3C+1279.6h84.8B222.5B+
NS-44L Blackhand 1841842020.911C+0.4840.21%C+40.217%C+21.6C+N/A598.5h4.8C+11.9C++
Saron Laser Cannon 3431823500.52C0.8731.048%C+1.099%D6.4D5.6D7728.6h237.8D-765.9D-
Aphelion VEX-4H 357176762.316C0.9240.886%D1.705%D-27.9D28.7C++3576.3h76.6C187.4C--
Eclipse VE3A 1761702320.733C--0.6623.233%D-20%C++15.6D-N/A6010.9h15D-64.7D-
Hades VSH4 2711683050.551C+0.8469.202%C*3.571%B++13.9C8.5C12212.1h9.9C14.2C+
C75 Viper 205167276.185B+4.7939.005%C+1.796%B+31.5C++7.2C+2485.3h9.5B*24.4B++
Comet VM2 2151442000.72C+0.6755.295%A+4.167%C+6.9D3.4C6920.9h34.2D--61.8C+
Spear Anti-Vehicle Phalanx Turret 246142473.021D1.6340.969%C5.634%B*26.8D19.6C+3515.3h13D-31.7D
Skyguard 242135602.25C+0.8632.118%B+N/A12.1C9.6C+16011.2h127.7C++397.5B
VA39 Spectre 137127492.592B++1.2030.424%C32.284%C--17.2C1.4M++857.4h6.4C+21.2C+
CAS30 Tank Buster 2301162370.489C--0.9047.556%C*N/A4.3D4.3D5626.7h65.9C+138.6C++
Proton II PPA-H 122114716.286B+14.8935.802%C+2.632%B*87.7C+6.2C+2671.3h11.5C+32.1C+
M20 Basilisk 171112382.947C++1.5541.409%C**2.679%D*26.7B+14B*2134.2h99.3C++239.9B+
NS-AM7 Archer 1781073070.349C1.0459.011%C+18.692%C++2.3D--1.5D2146.4h36.9D--62.5D--
Hoplon Anti-Aircraft Phalanx Tower 233102251B+49.6133.019%C**N/A32.9C--42.3C--3893.1h103D--311.8D
Aphelion VEX-4 171101254.04C+2.6533.966%C+1.98%D--25.3C+17.5C+2314h55.1C**162.2B
Orbital Strike Uplink 12594194U92.61266.667%UN/A470U155U23230.2h1.1T*0.4T*
Eidolon VE33 94931070.869C+0.5224.638%C--24.731%C+11.6DN/A448h12.8D-52D
NSX-P Tanto 97921880.489C--0.9023.641%C28.261%B+16.1C--N/A485.7h16.2C+68.4C+
Rocklet Rifle 169921160.793C*0.6056.427%B+1.087%B27.1C+22.6C+4183.4h37.8C++67C*
M60-G Bulldog 12487322.719D1.3340.58%C**4.598%B**31.1C13.2B*1452.8h10D-24.6C+
Thanatos VE70 83831070.776C+0.6240.294%C++22.892%A+23.1CN/A993.6h4.6C**11.5B
Proton II PPA 8583711.857C+10.4631.4%B**4.819%A**63.8C**1.5D*1911.3h10.7C+34.1B+
M12 Kobalt 8581420.25B++18.8616.405%C12.346%D*67.5C++3.3C+2041.2h15.8B++96B
Nemesis VSH9 141731150.635C+0.7663.365%C++N/A9.5C-8.8C1707.7h9C14.2C+
C150 Dalton 12868322.125D0.7332.312%DN/A680U600U7171000.1h5.7D17.8D--
Soldier Soaker 6666641.031C+0.3651.844%A++6.061%D**55C*N/A1151.2h7.7D*14.8B+
Corvus VA55 6663810.778C0.6122.994%C15.873%D--23.3C1.1A++912.7h11.9C*51.6C*
Hornet Missiles 10262610.333B**8.9451.376%D*N/A88.6B+57.1B*9090.7h12C+23.5C
Comet VM2 105611020.598C-0.7958.615%A+3.279%C-5.3D--3.8D6511.6h54.4F-92.8D
Light PPA 6054351.543C-0.1532.769%D--1.852%B*18D-2D1013h13.6C++41.5C+
Pulsar VS1 5350720.694C0.7021.699%C14%D--18.5C1.1A++2042.7h14.2C**65.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter191,3731.3h
Restoration Kit82320.3h
Nano-Armor Kit9751,613,429118.9h
Spawn Beacon68770.8h
Anti-Vehicle MANA Turret504,2166.4h
Turret AI Module19883.8h
Repair Module31,0233.4h
Skywall Shield Emitter26011.8h
Structure Shield Module16992.4h
Cortium Silo35691.9h
Blast Wall21931.3h
Nanite Revive Grenade03710.1h
Medical Applicator26772,8938.9h
Deconstruction Tool419,9211.4h
Welding Device01170h
Spear Anti-Vehicle Tower57422.8h
Spitfire Auto-Turret533,4613.5h
HIVE21050.8h
Sunderer Garage12261.8h
Bunker21501.4h
Rampart Wall61,0428.6h
Xiphos Anti-Personnel Tower35822.3h
Hoplon Anti-Aircraft Phalanx Tower35922.4h
Ammunition Package9512,9746h
Medical Kit203060.3h
Anti-Infantry MANA Turret673,0283.6h
Pillbox11020.8h
Elysium Spawn Tube23211.1h
Light Vehicle Terminal01551.2h
Lumifiber Rampart Wall34353.7h
A30 Walker1810.1h
Infantry Tower1750.7h
Vehicle Gate22001.8h
Router0500.1h
Nano-Repair Grenade03700.1h
Orbital Strike Target Designator8550.7h
Light Air Terminal0850.8h
IPC Targeting Dart2820.4h
Hardlight Barrier53410.3h
Shield Recharging Field231,1560.5h
Recon Detection Device277342.1h

Check the help document for the dictionary if you want to learn more about words used here.


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