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Predator Icecorona[SAS4] Icecorona
VS BR 123

KDR: 1.38

Score: 31.6m

Last Seen: Jul 16th, 2019 7:01 PM
- OFFLINE - 116 hour(s)

Battle Rank 119 (123 total) - Vanu Sovereignty on Cobalt - Outfit Leader of SAS VANU[SAS4] SAS VANU
VS outfit on Cobalt

Members: 2
Level Progress (to 120): 20%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 NS-11C Supernova FPC MANA Anti-Vehicle Turret Pulsar C MANA Anti-Personnel Turret Flare VE6 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $316,503 MLG Score: 253
Fun Score: N/A
Cheeseburgers Flipped: 316TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.076%20.427%51222119217,8441.198870.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.485%0.759B++-0.07C+-1.899F-HEAD ++ (~7.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.268C*13.70.044C+40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.921%0.878%734121068310814840.631239141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.65%-0.467D-0.656D-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
298-0.847D--98.1-0.851D--199.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.199%1.404%370812065,768235428162.44926205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.667%0.213C++-0.743D-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.511B+8.10.349C**10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.777%2.358%184912052,417196817031.22753142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.148%0.609B+-0.515D0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.517B+24.70.381C**33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.061%67.093%184312111,4862008230.739672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.177%0.003C+-0.005C+0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.101C+3.10.021C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.631%23.404%184112139491310.102845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.325C1.73A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.073C+4.60.054C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SAS VANU[SAS4] SAS VANU
VS outfit on Cobalt

Members: 2
31.6m295.3%253 (15.2k)226 (13.6k)1.3829942,48030,7161.76455123 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214174017.662%13.369%23604:3310

76% Engineer7% Infiltrator9% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 9:49 PMMay 4th, 2016 9:40 AMJul 19th, 2019 3:33 PM (2d) (PST)Jul 16th, 2019 4:01 PM (5d) (PST)Jul 16th, 2019 3:01 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831164670.3040.2200.0411.1020.069253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9876,96528,0221813266413,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2330.7h/97.1d 11,720 5,679 18,870 154.1k 2,210 4,295 9,708 81.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:1,227
Deaths:913
KDR:1.344
Accuracy:25.455% B+
HSR:20.456% D
Orion VS54
C++
Kills:504
Deaths:415
KDR:1.214
Accuracy:21.744% C++
HSR:21.825% C-
NS-15M2
C+
Kills:230
Deaths:171
KDR:1.345
Accuracy:23.156% C+
HSR:23.044% C
NSX-P Naginata
C*
Kills:163
Deaths:158
KDR:1.032
Accuracy:24.058% C*
HSR:28.221% C+
Kills:2,124
Deaths (as Heavy Assault):1,657
Deaths (to Heavy Assaults):7,045
KDR:1.28183
Kill Difference:467
Playtime:108.785 hours
Usage:5%
Score:1.123m
Score/min:172
Accuracy (listed only):23.603%
HSR (listed only):23.387%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:4,238
Deaths:4,309
KDR:0.984
Accuracy:24.405% C++
HSR:17.650% C-
NS-11C
B+
Kills:3,040
Deaths:3,899
KDR:0.780
Accuracy:26.069% B+
HSR:20.066% C++
Pulsar C
C++
Kills:1,334
Deaths:1,493
KDR:0.894
Accuracy:24.929% C++
HSR:22.939% C+
VX6-7
B++
Kills:1,178
Deaths:1,352
KDR:0.871
Accuracy:24.707% C+
HSR:24.873% B++
Solstice VE3
C**
Kills:1,175
Deaths:1,353
KDR:0.868
Accuracy:19.794% D
HSR:21.447% C**
VE-LR Obelisk
C
Kills:326
Deaths:128
KDR:2.547
Accuracy:30.431% C
HSR:22.393% D--
Eclipse VE3A
C+
Kills:171
Deaths:241
KDR:0.710
Accuracy:23.209% D
HSR:19.883% C+
NSX-P Tanto
B+
Kills:142
Deaths:235
KDR:0.604
Accuracy:25.456% C+
HSR:29.578% B+
Eidolon VE33
C
Kills:100
Deaths:119
KDR:0.840
Accuracy:24.106% D
HSR:23% C
Thanatos VE70
A+
Kills:94
Deaths:123
KDR:0.764
Accuracy:37.631% C
HSR:23.404% A+
Kills:11,798
Deaths (as Engineer):13,252
Deaths (to Engineers):7,811
KDR:0.89028
Kill Difference:1,454
Playtime:1,760.007 hours
Usage:76%
Score:25.354m
Score/min:240
Accuracy (listed only):26.074%
HSR (listed only):22.523%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:4,238
Deaths:4,309
KDR:0.984
Accuracy:24.405% C++
HSR:17.650% C-
NS-11C
B+
Kills:3,040
Deaths:3,899
KDR:0.780
Accuracy:26.069% B+
HSR:20.066% C++
Pulsar C
C++
Kills:1,334
Deaths:1,493
KDR:0.894
Accuracy:24.929% C++
HSR:22.939% C+
VX6-7
B++
Kills:1,178
Deaths:1,352
KDR:0.871
Accuracy:24.707% C+
HSR:24.873% B++
Solstice VE3
C**
Kills:1,175
Deaths:1,353
KDR:0.868
Accuracy:19.794% D
HSR:21.447% C**
NS-7B PDW
C++
Kills:887
Deaths:1,099
KDR:0.807
Accuracy:25.881% C++
HSR:14.318% D
Sirius SX12
C++
Kills:532
Deaths:673
KDR:0.790
Accuracy:25.091% C++
HSR:17.669% C+
Eclipse VE3A
C+
Kills:171
Deaths:241
KDR:0.710
Accuracy:23.209% D
HSR:19.883% C+
NSX-P Tanto
B+
Kills:142
Deaths:235
KDR:0.604
Accuracy:25.456% C+
HSR:29.578% B+
Thanatos VE70
A+
Kills:94
Deaths:123
KDR:0.764
Accuracy:37.631% C
HSR:23.404% A+
Kills:12,791
Deaths (as Light Assault):14,777
Deaths (to Light Assaults):4,929
KDR:0.8656
Kill Difference:1,986
Playtime:204.406 hours
Usage:9%
Score:2.523m
Score/min:206
Accuracy (listed only):25.717%
HSR (listed only):21.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,180
Deaths:1,587
KDR:0.744
Accuracy:43.359% B*
HSR:21.864% C+
NS-7B PDW
C++
Kills:887
Deaths:1,099
KDR:0.807
Accuracy:25.881% C++
HSR:14.318% D
Parallax VX3
C+
Kills:670
Deaths:223
KDR:3.004
Accuracy:38.700% C+
HSR:70.448% D-
XM98
C
Kills:648
Deaths:287
KDR:2.258
Accuracy:34.967% C
HSR:72.531% C
Sirius SX12
C++
Kills:532
Deaths:673
KDR:0.790
Accuracy:25.091% C++
HSR:17.669% C+
NS-61 Emissary
B++
Kills:473
Deaths:592
KDR:0.799
Accuracy:31.364% B+
HSR:20.719% B++
NS-44L Blackhand
C+
Kills:244
Deaths:233
KDR:1.047
Accuracy:40.311% C+
HSR:42.213% C+
Beamer VS3
C++
Kills:222
Deaths:330
KDR:0.673
Accuracy:28.048% C++
HSR:21.622% C+
VA39 Spectre
C
Kills:168
Deaths:56
KDR:3
Accuracy:30.021% C
HSR:32.738% C--
NS-AM7 Archer
C++
Kills:111
Deaths:313
KDR:0.355
Accuracy:59.215% C++
HSR:18.018% C++
Soldier Soaker
A*
Kills:77
Deaths:81
KDR:0.951
Accuracy:51.799% A*
HSR:9.091% D-
Kills:5,212
Deaths (as Infiltrator):5,474
Deaths (to Infiltrators):5,398
KDR:0.95214
Kill Difference:262
Playtime:169.676 hours
Usage:7%
Score:1.357m
Score/min:133
Accuracy (listed only):37.159%
HSR (listed only):31.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
C++
Kills:887
Deaths:1,099
KDR:0.807
Accuracy:25.881% C++
HSR:14.318% D
Sirius SX12
C++
Kills:532
Deaths:673
KDR:0.790
Accuracy:25.091% C++
HSR:17.669% C+
NS-11A
C
Kills:351
Deaths:480
KDR:0.731
Accuracy:21.178% D
HSR:20.228% C
Corvus VA55
C++
Kills:111
Deaths:140
KDR:0.793
Accuracy:25.163% C++
HSR:19.820% C--
Thanatos VE70
A+
Kills:94
Deaths:123
KDR:0.764
Accuracy:37.631% C
HSR:23.404% A+
Pulsar VS1
C+
Kills:68
Deaths:93
KDR:0.731
Accuracy:23.017% C+
HSR:13.235% D*
Kills:2,043
Deaths (as Combat Medic):2,608
Deaths (to Combat Medics):2,784
KDR:0.78336
Kill Difference:565
Playtime:46.351 hours
Usage:2%
Score:0.735m
Score/min:264
Accuracy (listed only):26.327%
HSR (listed only):18.112%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:290
Deaths:188
KDR:1.543
Accuracy:16.184% C--
HSR:16.897% D
Nebula VM20
C
Kills:273
Deaths:150
KDR:1.820
Accuracy:16.752% C
HSR:17.216% D
Quasar VM1
B**
Kills:221
Deaths:106
KDR:2.085
Accuracy:20.884% B**
HSR:17.195% C
Comet VM2
A
Kills:147
Deaths:204
KDR:0.721
Accuracy:54.879% A
HSR:4.082% C+
Comet VM2
A
Kills:63
Deaths:104
KDR:0.606
Accuracy:58.040% A
HSR:3.175% C--
Kills:994
Deaths (as MAX Suit):376
Deaths (to MAX Suits):1,119
KDR:2.64362
Kill Difference:618
Playtime:39.533 hours
Usage:2%
Score:0.499m
Score/min:211
Accuracy (listed only):33.348%
HSR (listed only):11.713%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:379
V. Kills:148 254%
Deaths:152
KDR:2.493
Accuracy:49.148% C
KPH:31.100 D-
VKPH:12.100 C-
Saron Laser Cannon
D
Kills:186
V. Kills:162 114%
Deaths:359
KDR:0.518
Accuracy:30.923% C+
KPH:6.400 D
VKPH:5.600 D
Hornet Missiles
B+
Kills:67
V. Kills:43 152%
Deaths:6
KDR:11.167
Accuracy:51.546% D*
KPH:90.300 B+
VKPH:58 B+
Light PPA
D
Kills:61
V. Kills:7 N/A
Deaths:38
KDR:1.605
Accuracy:33.101% D--
KPH:17.900 D-
VKPH:2 D
Maelstrom Turbo Laser
C-
Kills:57
V. Kills:50 112%
Deaths:175
KDR:0.326
Accuracy:28.680% C-
KPH:4.300 D-
VKPH:3.800 D-
Kills:750 (304 + 0)
Deaths:730
KDR:1.027
VKDR:0.562
Vehicle Kills:410
Kill Difference:20
Playtime:58.653 hours
Usage:3%
Score:0.381m
Score/min:108
Piloting Accuracy:28.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:117
V. Kills:115 101%
Deaths:237
KDR:0.494
Accuracy:47.623% C*
KPH:4.400 D
VKPH:4.300 D
C150 Dalton
U
Kills:68
V. Kills:60 111%
Deaths:32
KDR:2.125
Accuracy:32.312% D
KPH:244,800 U
VKPH:216,000 U
Kills:185 (117 + 68)
Deaths:269
KDR:0.688
VKDR:0.651
Vehicle Kills:175
Kill Difference:84
Playtime:26.803 hours
Usage:1%
Score:0.163m
Score/min:101
Piloting Accuracy:47.623%
Gunner Accuracy:32.312%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,148
V. Kills:532 215%
Deaths:163
KDR:7.043
Accuracy:57.166% C++
KPH:42.800 B*
VKPH:19.800 C**
L100 Python HESH
B+
Kills:281
V. Kills:49 N/A
Deaths:26
KDR:10.808
Accuracy:49.153% C+
KPH:60 B+
VKPH:10.500 B+
L100 Python HEAT
C+
Kills:228
V. Kills:111 204%
Deaths:76
KDR:3
Accuracy:55.626% B+
KPH:22.800 C--
VKPH:11.100 C+
C75 Viper
C++
Kills:167
V. Kills:38 428%
Deaths:27
KDR:6.185
Accuracy:39.005% C+
KPH:31.700 C++
VKPH:7.200 C
Skyguard
C+
Kills:135
V. Kills:107 125%
Deaths:60
KDR:2.250
Accuracy:32.162% B+
KPH:12 C
VKPH:9.500 C+
Kills:1,959 (1,959 + 0)
Deaths:352
KDR:5.565
VKDR:2.378
Vehicle Kills:837
Kill Difference:1,607
Playtime:58.066 hours
Usage:2%
Score:0.738m
Score/min:212
Driving Accuracy:32.162%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,516
V. Kills:1,481 170%
Deaths:533
KDR:4.720
Accuracy:54.192% C++
KPH:25.600 C+
VKPH:15.100 C+
Saron HRB
A
Kills:1,047
V. Kills:737 142%
Deaths:176
KDR:5.949
Accuracy:53.870% B**
KPH:38.200 A
VKPH:26.900 A
Supernova PC
B
Kills:821
V. Kills:406 202%
Deaths:246
KDR:3.337
Accuracy:57.843% B**
KPH:19.800 C
VKPH:9.800 B
Supernova VPC
C+
Kills:472
V. Kills:92 N/A
Deaths:58
KDR:8.138
Accuracy:52.921% C*
KPH:39.200 C
VKPH:7.600 C+
E540 Halberd
C**
Kills:245
V. Kills:152 160%
Deaths:38
KDR:6.447
Accuracy:50.339% B
KPH:28.900 C
VKPH:17.900 C**
Aphelion VEX-4
C++
Kills:101
V. Kills:70 142%
Deaths:25
KDR:4.040
Accuracy:33.850% C+
KPH:25.400 C+
VKPH:17.600 C++
Proton II PPA
B**
Kills:83
V. Kills:2 N/A
Deaths:7
KDR:11.857
Accuracy:31.400% B**
KPH:66.100 B
VKPH:1.600 D--
Kills:5,285 (3,809 + 1,476)
Deaths:1,083
KDR:4.880
VKDR:2.715
Vehicle Kills:2,940
Kill Difference:4,202
Playtime:192.709 hours
Usage:8%
Score:2.730m
Score/min:236
Driving Accuracy:52.921%
Gunner Accuracy:31.400%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:414
V. Kills:224 184%
Deaths:49
KDR:8.449
Accuracy:50.377% D-
KPH:30.900 D
VKPH:16.700 D
Saron HRB-H
C**
Kills:205
V. Kills:165 123%
Deaths:62
KDR:3.306
Accuracy:56.923% C++
KPH:32.900 C
VKPH:26.500 C**
Aphelion VEX-4H
C++
Kills:176
V. Kills:181 97%
Deaths:76
KDR:2.316
Accuracy:40.886% D
KPH:27.700 D
VKPH:28.500 C++
Proton II PPA-H
C++
Kills:117
V. Kills:9 N/A
Deaths:8
KDR:14.625
Accuracy:35.938% C+
KPH:85.500 C+
VKPH:6.600 C++
Kills:912 (0 + 912)
Deaths:195
KDR:4.677
VKDR:2.969
Vehicle Kills:579
Kill Difference:717
Playtime:27.349 hours
Usage:1%
Score:0.445m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:35.938%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:196
V. Kills:72 268%
Deaths:44
KDR:4.455
Accuracy:38.487% C+
KPH:19.800 C+
VKPH:7.300 C+
M20 Basilisk
B*
Kills:133
V. Kills:62 211%
Deaths:40
KDR:3.325
Accuracy:40.574% C++
KPH:29.900 B++
VKPH:13.900 B*
M12 Kobalt
C++
Kills:92
V. Kills:5 N/A
Deaths:5
KDR:18.400
Accuracy:21.333% B+
KPH:65.400 C+
VKPH:3.600 C++
M60-G Bulldog
A
Kills:90
V. Kills:39 225%
Deaths:32
KDR:2.813
Accuracy:40.837% B
KPH:31.900 C
VKPH:13.800 A
Kills:511 (0 + 511)
Deaths:121
KDR:4.223
VKDR:1.471
Vehicle Kills:178
Kill Difference:390
Playtime:18.588 hours
Usage:1%
Score:0.177m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:40.837%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 4,2804,2384,3090.984C+0.4024.405%C++17.65%C-17.2C--N/A43246.3h13.4C++55C*
NS-11C 3,1553,0403,8990.78C0.6026.069%B+20.066%C++16C--N/A40189.7h17C65.3C++
Supernova FPC 3,9972,5165334.72C+3.3454.192%C++1.312%D25.6C+15.1C+22898.2h5C**9.3B
MANA Anti-Vehicle Turret 2,1491,3406052.215C**0.8359.515%C+3.657%C++13400S8090S5775390.1h8.4C*14.1B+
Pulsar C 1,3541,3341,4930.894C+0.4924.929%C++22.939%C+13DN/A35102.4h13.2C+53C++
MANA Anti-Personnel Turret 1,2521,2285352.295N/A0.9118.14%UN/A12280U240U18189500.1h21.9T*120.9T*
Flare VE6 1,2321,2279131.344C+0.0425.455%B+20.456%D32.2CN/A8838.1h10.6C++41.6B+
NS-44 Commissioner 1,2001,1801,5870.744C+0.6443.359%B*21.864%C+27.7CN/A7442.6h4C+9.3B+
VX6-7 1,2041,1781,3520.871C0.5124.707%C+24.873%B++19.7C--N/A4859.9h14.6C59.2C+
Solstice VE3 1,1991,1751,3530.868C++0.5119.794%D21.447%C**14.5CN/A4981.2h15.6C++78.8C+
L100 Python AP 1,6801,1481637.043B+5.6657.166%C++1.307%D42.8B*19.9C**22726.8h4.9B+8.6B+
Saron HRB 1,7841,0471765.949C++4.5753.87%B**1.242%C38.2A26.9A38227.4h19.9B+36.9B*
M20 Basilisk 1,4459841407.029C+5.6548.911%C-4.573%C+43.5C++20.4C+28022.6h98.6B+201.7B
Tank Mine 1,6429692114.592B**3.2124.697%DN/A151.4B*105.2A+14136.4h1.8C*7.2C-
NS-7B PDW 9048871,0990.807C0.5825.881%C++14.318%D18.8C-N/A4347.2h15.2C+58.7C++
Supernova PC 1,2278212463.337C1.9557.843%B**2.436%C++19.8C9.8B15541.4h6.7D11.6C+
C-4 1,1167695911.301C+0.0820.498%D--N/A79.3C+35.8B+6599.7h1.4C*6.6C+
Parallax VX3 6816702233.004C+1.6238.7%C+70.448%D-21.3C-N/A6031.5h2.8D7.2C
XM98 6486482872.258C++0.8834.967%C72.531%C19.5C-N/A4733.3h2.7C+7.8C+
Sirius SX12 5425326730.79C+0.5925.091%C++17.669%C+20.1C-N/A6526.5h16.2C+64.7C++
Xiphos Anti-Personnel Phalanx Tower 5355125102.4B++101.0247.48%A++N/A426.7B++19.2A*12821.2h13.7B28.8B+
Orion VS54 5175044151.214C+0.1721.744%C++21.825%C-26.8CN/A12818.8h14.5C66.5C+
Sticky Grenade 4784731473N/A471.6247.156%DN/A591.3D6.3D14360.8h2.8C-6C
NS-61 Emissary 4814735920.799C+0.5831.364%B+20.719%B++21.4CN/A5722.1h16.9C53.9C++
Supernova VPC 564472588.138C6.7652.921%C*1.271%C39.3C7.7C+19512h3.6C6.7C++
Proximity Mine 462462805.775B+4.3935.403%D-N/A128.3C++N/A3433.6h2C5.7D
Spear Anti-Vehicle Phalanx Tower 9184573214.281C12.9055.329%B+3.72%C+29.9C-30.1C*29515.3h13.8D24.9C
E540 Halberd-H 638414498.449C+7.0750.377%D-N/A30.9D16.7D20513.4h9D*17.9F
M12 Kobalt 416409581.8M80.4223.019%C*23.472%B**102.3C+1.8D--2414h18.3C++79.5C**
Frag Grenade 3933881388N/A386.6248.216%BN/A485C+6.3C14470.8h3.6C*7.5B
Dual Photon Pods 5273791522.493C--1.1149.148%CN/A31.1D-12.1C-19012.2h33.7D--68.6D
NS-11A 3603514800.731C0.6521.178%D20.228%C20.1DN/A6217.5h16.5D77.9D
VE-LR Obelisk 3453261282.547B+1.1630.431%C22.393%D--23.3C-1.4B**5314h6.7C++22.2C++
Nebula VM20 2952901881.543C0.1616.184%C--16.897%D23.8DN/A6712.2h16.7C+103.5C+
L100 Python HESH 3302812610.808C+9.4349.153%C+N/A59.8B+10.4B+3014.7h3C**6.1B+
Nebula VM20 2782731501.82C+0.4416.752%C17.216%D29.4CN/A769.3h15.1B90.4C*
Force-Blade 25525119,9350.013C1.3734.522%B+1.992%D0.2DN/A11158.5h2.7C++7.7B+
E540 Halberd 397245386.447C+5.0650.339%BN/A28.8C17.9C**3238.5h6.7D13.3C+
NS-44L Blackhand 2452442331.047C+0.3440.311%C+42.213%C+23.5C+N/A6510.4h4.8C+11.9C+
NS-15M2 2372301711.345C+0.0423.156%C+23.044%C37.7C+1.1B**1236.1h13C+56.2C++
L100 Python HEAT 339228763C1.6255.626%B+N/A22.8C--11.1C+16710h7.7D13.8C+
Beamer VS3 2252223300.673C+0.7128.048%C++21.622%C+19.3CN/A6811.5h9.5C++33.8C++
Quasar VM1 2252211062.085B+0.7020.884%B**17.195%C19.6CN/A6611.3h13.5B+64.5B+
Saron HRB-H 370205623.306C1.9256.923%C++N/A33.1C26.6C**3226.2h26.9C+47.3C++
M20 Basilisk 268196444.455B*3.0738.487%C+6.633%B19.8C+7.3C+1299.9h86.9B225.8B+
Saron Laser Cannon 3481863590.518C0.8630.923%C+1.075%D6.4D5.6D7629.1h236.7D--765.5D--
Hades VSH4 2871783290.541C+0.8469.207%C++3.371%B+13.5C8.3C+12113.2h10.1C14.6C
Aphelion VEX-4H 357176762.316C0.9340.886%D1.705%D-27.5D28.3C++3596.4h76.6C-187.4D
Eclipse VE3A 1771712410.71C0.6723.209%D19.883%C+15.3D-N/A6011.2h15.2D-65.6D-
VA39 Spectre 180168563A1.6230.021%C32.738%C--18.9C1.3A*838.9h6C++20.1C++
C75 Viper 205167276.185B+4.8039.005%C+1.796%B+31.5C++7.2C2525.3h9.5B*24.4B++
NSX-P Naginata 1641631581.032C0.3524.058%C*28.221%C+35.4CN/A834.6h13.6C+56.7C*
Spear Anti-Vehicle Phalanx Turret 264155483.229D1.8541.374%C5.161%B+28.2D19.8C+3555.5h12.6D30.5D
Comet VM2 2211472040.721C+0.6654.879%A4.082%C+6.9D3.5C6921.4h34.6D--63C+
NSX-P Tanto 1501422350.604C0.7825.456%C+29.578%B+20C1.1B*727.1h15.4C+60.6C++
Skyguard 242135602.25C0.8732.162%B+N/A11.9C9.5C+16011.3h128.7C+400.1C**
M20 Basilisk 195133403.325C*1.9440.574%C++2.256%D*30.2B++14.1B*2134.4h86B+211.8B+
Rocklet Rifle 2341301740.747C++0.6457.688%B+N/A29.5C++23.6C+4344.4h35.8C*62.1B
CAS30 Tank Buster 2321172370.494D0.8947.623%C*N/A4.4D4.3D5626.8h66C+138.6C++
Proton II PPA-H 126117814.625C**13.2435.938%C+2.564%B*83.6C+6.4C+2741.4h11.4C+31.6C+
Corvus VA55 1171111400.793C0.5925.163%C++19.82%C--26.4C+1.4A*1064.2h12.2C++48.3C**
NS-AM7 Archer 1831113130.355C1.0359.215%C++18.018%C++2.4D--1.5D2246.7h36.2D*61.1D--
Orbital Strike Uplink 1421051105U103.62272.727%UN/A525U185U22150.2h1.1T*0.4T*
Hoplon Anti-Aircraft Phalanx Tower 236104252B*50.6233.019%B+N/A33.5D42.6D3923.1h101D--305.8C--
Aphelion VEX-4 171101254.04C+2.6633.85%C+1.98%D-25.3C+17.5C++2314h55.1C**162.9C**
Eidolon VE33 1011001190.84C+0.5424.106%D23%C11.8DN/A458.5h12.9D--53.4D
Nemesis VSH9 179951640.579C+0.8064.459%C**N/A10.4C9.2C+1659.1h9.2C14.3C+
Thanatos VE70 94941230.764C+0.6237.631%C23.404%A+21.9CN/A954.3h4.6C**12.2C*
M12 Kobalt 9792518.4B+17.0221.333%B+14.13%D-65.7C+3.6C++2171.4h21.2C+99.3C**
M60-G Bulldog 12990322.813D1.4340.837%B4.444%B**32.1C13.9A1512.8h9.8D23.9C+
Proton II PPA 8583711.857C+10.4731.4%B**4.819%M63.8C*1.5D*1941.3h10.7C+34.1B+
Lasher X2 8682850.965C+0.4226.191%C+2.439%D-34.2C++1.7B*1232.4h18B+68.6B+
Soldier Soaker 7777810.951C+0.4351.799%A*9.091%D-36.7CN/A822.1h7.5D14.4B++
Pulsar VS1 7268930.731C0.6523.017%C+13.235%D*20.6C1.2A++1923.3h14.4C*62.7C*
C150 Dalton 12868322.125C--0.7432.312%DN/A680U600U7212100.1h5.7D17.8D--
Hornet Missiles 11067611.167A9.7851.546%D*N/A95.7B+61.4B++9020.7h12.2C+23.7C
Comet VM2 108631040.606C--0.7858.04%A3.175%C--5.3D--3.8D6412h55.2F-95.1D
Light PPA 6861381.605C0.2233.101%D--1.639%B+17.9D-2.1D963.4h14C++42.4C+
Maelstrom Turbo Laser 107571750.326C--1.0628.68%C-1.754%C--4.3D-3.8D-6213.2h163.9D571.3D
Lumine Edge 53531,2210.043C1.3423.377%C18.868%B+0.9C-N/A356.4h1.4C++5.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,0101h
Anti-Vehicle MANA Turret504,2176.4h
Nano-Armor Kit1,0131,665,307122.2h
Skywall Shield Emitter26081.9h
Structure Shield Module17082.5h
Repair Module31,0363.5h
Turret AI Module19983.9h
Nanite Revive Grenade04090.1h
Medical Applicator29079,8249.4h
Blast Wall22011.3h
Cortium Silo35781.9h
Spitfire Auto-Turret593,9213.9h
Restoration Kit82320.3h
Motion Spotter211,4481.4h
Hoplon Anti-Aircraft Phalanx Tower35972.4h
Xiphos Anti-Personnel Tower35892.3h
Sunderer Garage12301.9h
Bunker21531.5h
HIVE21050.8h
Rampart Wall61,0438.6h
Welding Device01170h
Spear Anti-Vehicle Tower57452.8h
Deconstruction Tool419,9211.4h
Recon Detection Device331,0222.7h
Shield Recharging Field241,1620.5h
Ammunition Package10013,4746.2h
Medical Kit354910.5h
Anti-Infantry MANA Turret733,1753.8h
Nano-Repair Grenade04850.1h
Hardlight Barrier53450.4h
Router0560.1h
Elysium Spawn Tube23271.1h
Light Vehicle Terminal01551.2h
Light Air Terminal0860.8h
IPC Targeting Dart2820.4h
Orbital Strike Target Designator10660.8h
Pillbox11040.8h
Vehicle Gate22041.8h
A30 Walker1810.1h
Lumifiber Rampart Wall34403.7h
Infantry Tower1760.7h

Check the help document for the dictionary if you want to learn more about words used here.


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