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Legate Ascendant Iceflame[Mdu] Iceflame
VS BR 74

KDR: 1.51

Score: 52.5m

Last Seen: Aug 18th, 2019 2:27 PM
- OFFLINE - 28.9 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 58
Level Progress (to 75): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Light PPA H-V45 Orion VS54 Betelgeuse 54-A Dual Photon Pods V10 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $670,536 MLG Score: 536
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.231%23.289%65718119621,3881.062860.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.384%1.369A0.364C**-1.809F-HEAD ++ (~9.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.511B+10.30.28C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.998%1.284%373412105,529176429863.13435185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.632%-0.353C--0.278C0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.39B33.50.369C**65

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.923%1.627%5227120710,820325860173.32004180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.944%0.38C**-0.599D0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.366C**110.123C+13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.75%2.088%1651312012,730253115101.07862181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.882%0.672B+-0.58D0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.593B+21.60.47B+27.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.646%57.32%165212122,8962249111.28768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.031%1.152B**-0.634D-1.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.358C**2.70.148C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.349%13.856%165212122,8581176182.42821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.036%1.063B**-0.154C0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.621B+2.70.442B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 58
52.5m358.9%456 (27.4k)405 (24.3k)1.509868,72045,5161.9135774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214196322.071%12.192%26902:5126

7% Combat Medic60% Engineer17% Heavy Assault9% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:06 AMMay 5th, 2019 5:55 PMAug 18th, 2019 2:24 PM (24h) (PST)Aug 18th, 2019 1:45 PM (1d) (PST)Aug 18th, 2019 10:27 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8911797120.5300.3510.0652.3460.124536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,45110,73442,71732214141724,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2162.7h/90.1d 18,378 8,378 21,705 304.5k 1,612 5,002 16,110 115.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:2,247
Deaths:1,723
KDR:1.304
Accuracy:25.698% B**
HSR:20.027% D
Betelgeuse 54-A
B++
Kills:1,985
Deaths:1,577
KDR:1.259
Accuracy:29.661% B++
HSR:28.967% C
SVA-88
C**
Kills:1,517
Deaths:1,251
KDR:1.213
Accuracy:24.805% C**
HSR:24.061% C+
Ursa
B++
Kills:1,203
Deaths:1,080
KDR:1.114
Accuracy:26.903% B++
HSR:25.769% C*
Pulsar LSW
B++
Kills:1,171
Deaths:949
KDR:1.234
Accuracy:27.127% B++
HSR:28.352% B+
VX29 Polaris
B**
Kills:1,150
Deaths:1,060
KDR:1.085
Accuracy:30.296% B**
HSR:24.522% C*
VE-H Maw
B**
Kills:880
Deaths:799
KDR:1.101
Accuracy:30.687% B**
HSR:27.046% C++
Kills:10,153
Deaths (as Heavy Assault):8,439
Deaths (to Heavy Assaults):11,614
KDR:1.2031
Kill Difference:1,714
Playtime:377.523 hours
Usage:17%
Score:8.428m
Score/min:372
Accuracy (listed only):27.882%
HSR (listed only):25.535%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,724
Deaths:2,153
KDR:0.801
Accuracy:27.383% B+
HSR:24.304% C++
Thanatos VE70
B**
Kills:1,676
Deaths:1,690
KDR:0.992
Accuracy:49.566% B**
HSR:13.902% C--
Serpent VE92
B*
Kills:1,190
Deaths:1,311
KDR:0.908
Accuracy:27.577% B*
HSR:20.672% C++
Deimos VA29
B++
Kills:1,182
Deaths:1,141
KDR:1.036
Accuracy:69.466% B++
HSR:13.790% C--
Solstice VE3
B*
Kills:1,167
Deaths:1,081
KDR:1.080
Accuracy:27.569% B*
HSR:21.937% B
Solstice SF
B++
Kills:477
Deaths:1,396
KDR:0.342
Accuracy:24.332% C++
HSR:21.174% B++
Kills:7,416
Deaths (as Engineer):8,772
Deaths (to Engineers):11,939
KDR:0.84542
Kill Difference:1,356
Playtime:1,290.187 hours
Usage:60%
Score:33.420m
Score/min:432
Accuracy (listed only):37.649%
HSR (listed only):19.297%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:2,263
Deaths:1,841
KDR:1.229
Accuracy:24.389% C++
HSR:14.627% D-
Thanatos VE70
B**
Kills:1,676
Deaths:1,690
KDR:0.992
Accuracy:49.566% B**
HSR:13.902% C--
Eridani SX5
B**
Kills:1,307
Deaths:1,222
KDR:1.070
Accuracy:31.977% B**
HSR:23.795% B+
Deimos VA29
B++
Kills:1,182
Deaths:1,141
KDR:1.036
Accuracy:69.466% B++
HSR:13.790% C--
Corvus VA55
B*
Kills:540
Deaths:612
KDR:0.882
Accuracy:28.571% B*
HSR:25.370% C**
Pulsar VS1
B+
Kills:141
Deaths:140
KDR:1.007
Accuracy:26.219% B+
HSR:15.603% D
Kills:7,109
Deaths (as Combat Medic):6,646
Deaths (to Combat Medics):4,570
KDR:1.06967
Kill Difference:463
Playtime:151.048 hours
Usage:7%
Score:3.221m
Score/min:355
Accuracy (listed only):38.365%
HSR (listed only):17.848%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,724
Deaths:2,153
KDR:0.801
Accuracy:27.383% B+
HSR:24.304% C++
Thanatos VE70
B**
Kills:1,676
Deaths:1,690
KDR:0.992
Accuracy:49.566% B**
HSR:13.902% C--
Eridani SX5
B**
Kills:1,307
Deaths:1,222
KDR:1.070
Accuracy:31.977% B**
HSR:23.795% B+
Serpent VE92
B*
Kills:1,190
Deaths:1,311
KDR:0.908
Accuracy:27.577% B*
HSR:20.672% C++
Deimos VA29
B++
Kills:1,182
Deaths:1,141
KDR:1.036
Accuracy:69.466% B++
HSR:13.790% C--
Solstice VE3
B*
Kills:1,167
Deaths:1,081
KDR:1.080
Accuracy:27.569% B*
HSR:21.937% B
Solstice SF
B++
Kills:477
Deaths:1,396
KDR:0.342
Accuracy:24.332% C++
HSR:21.174% B++
Kills:8,723
Deaths (as Light Assault):9,994
Deaths (to Light Assaults):6,558
KDR:0.87282
Kill Difference:1,271
Playtime:120.293 hours
Usage:6%
Score:2.747m
Score/min:381
Accuracy (listed only):36.839%
HSR (listed only):19.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B
Kills:1,734
Deaths:779
KDR:2.226
Accuracy:42.595% B
HSR:76.759% C+
Eridani SX5
B**
Kills:1,307
Deaths:1,222
KDR:1.070
Accuracy:31.977% B**
HSR:23.795% B+
Beamer VS3
B**
Kills:1,182
Deaths:2,035
KDR:0.581
Accuracy:34.579% B**
HSR:24.281% C*
VA39 Spectre
A++
Kills:1,162
Deaths:811
KDR:1.433
Accuracy:42.683% A++
HSR:28.313% D-
Artemis VX26
A+
Kills:1,102
Deaths:1,024
KDR:1.076
Accuracy:34.256% A+
HSR:26.407% B+
NS-AM7 Archer
B++
Kills:390
Deaths:1,521
KDR:0.256
Accuracy:63.778% B++
HSR:17.436% C+
Cerberus
B
Kills:229
Deaths:410
KDR:0.559
Accuracy:30.917% C+
HSR:26.638% B
Kills:7,106
Deaths (as Infiltrator):7,802
Deaths (to Infiltrators):6,219
KDR:0.91079
Kill Difference:696
Playtime:184.092 hours
Usage:9%
Score:3.267m
Score/min:296
Accuracy (listed only):40.112%
HSR (listed only):31.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:537
Deaths:253
KDR:2.123
Accuracy:24.013% A
HSR:23.650% B**
Cosmos VM3
A
Kills:528
Deaths:252
KDR:2.095
Accuracy:22.888% A
HSR:24.242% B**
Comet VM2
A++
Kills:276
Deaths:316
KDR:0.873
Accuracy:59.942% A++
HSR:3.623% C
Comet VM2
A++
Kills:257
Deaths:290
KDR:0.886
Accuracy:61.700% A++
HSR:2.724% D
Blueshift VM5
A+
Kills:245
Deaths:110
KDR:2.227
Accuracy:26.364% A+
HSR:22.449% C*
Blueshift VM5
A
Kills:237
Deaths:110
KDR:2.155
Accuracy:26.289% A
HSR:21.941% C++
Kills:2,080
Deaths (as MAX Suit):665.500
Deaths (to MAX Suits):2,948
KDR:3.12547
Kill Difference:1,414.500
Playtime:41.114 hours
Usage:2%
Score:1.413m
Score/min:573
Accuracy (listed only):36.866%
HSR (listed only):16.438%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,295
V. Kills:54 N/A
Deaths:492
KDR:4.665
Accuracy:48.686% B**
KPH:98.100 A++
VKPH:2.300 C--
Dual Photon Pods
B**
Kills:1,743
V. Kills:301 N/A
Deaths:235
KDR:7.417
Accuracy:62.052% B**
KPH:136.200 B**
VKPH:23.500 B+
Hornet Missiles
B
Kills:1,106
V. Kills:700 158%
Deaths:319
KDR:3.467
Accuracy:68.764% B*
KPH:78.600 C*
VKPH:49.800 B
Saron Laser Cannon
B+
Kills:799
V. Kills:704 113%
Deaths:1,082
KDR:0.738
Accuracy:29.109% C-
KPH:14.100 C++
VKPH:12.400 B+
Maelstrom Turbo Laser
C**
Kills:692
V. Kills:715 97%
Deaths:847
KDR:0.817
Accuracy:32.475% C*
KPH:12.700 C
VKPH:13.100 C**
Photon A2A Missile Pods
A*
Kills:293
V. Kills:298 98%
Deaths:50
KDR:5.860
Accuracy:82.979% B++
KPH:96.100 A
VKPH:97.800 A*
Kills:6,928 (3,786 + 0)
Deaths:3,025
KDR:2.290
VKDR:0.916
Vehicle Kills:2,772
Kill Difference:3,903
Playtime:164.588 hours
Usage:8%
Score:3.498m
Score/min:354
Piloting Accuracy:32.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:1,174
V. Kills:45 N/A
Deaths:151
KDR:7.775
Accuracy:41.830% B
KPH:51.500 B++
VKPH:2 C
CAS30 Tank Buster
A
Kills:876
V. Kills:843 104%
Deaths:576
KDR:1.521
Accuracy:67.191% A*
KPH:13.800 B**
VKPH:13.300 A
C150 Dalton
A++
Kills:492
V. Kills:274 179%
Deaths:68
KDR:7.235
Accuracy:54.691% A++
KPH:45.100 B+
VKPH:25.100 C+
L105 Zephyr
M**
Kills:417
V. Kills:127 326%
Deaths:31
KDR:13.452
Accuracy:52.295% B**
KPH:105.700 A*
VKPH:32.200 M**
AP30 Shredder
U
Kills:212
V. Kills:157 134%
Deaths:38
KDR:5.579
Accuracy:38.177% B+
KPH:763,200 U
VKPH:565,200 U
L-30R Vektor
B+
Kills:139
V. Kills:71 193%
Deaths:121
KDR:1.149
Accuracy:43.002% B+
KPH:9.300 C+
VKPH:4.700 C
Kills:3,310 (2,189 + 1,121)
Deaths:985
KDR:3.360
VKDR:1.540
Vehicle Kills:1,517
Kill Difference:2,325
Playtime:116.027 hours
Usage:5%
Score:1.378m
Score/min:198
Piloting Accuracy:43.002%
Gunner Accuracy:38.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,272
V. Kills:1,143 111%
Deaths:411
KDR:3.095
Accuracy:63.433% B*
KPH:30.100 C+
VKPH:27 A+
C75 Viper
M++
Kills:1,177
V. Kills:399 294%
Deaths:183
KDR:6.432
Accuracy:59.184% A++
KPH:65 A++
VKPH:22 M++
L100 Python HEAT
A++
Kills:1,138
V. Kills:373 304%
Deaths:145
KDR:7.848
Accuracy:59.917% B*
KPH:53.900 A++
VKPH:17.700 B**
Skyguard
B**
Kills:471
V. Kills:441 107%
Deaths:154
KDR:3.058
Accuracy:36.021% B**
KPH:13.700 C+
VKPH:12.800 B**
Kills:4,058 (4,058 + 0)
Deaths:893
KDR:4.544
VKDR:2.638
Vehicle Kills:2,356
Kill Difference:3,165
Playtime:115.979 hours
Usage:5%
Score:2.515m
Score/min:361
Driving Accuracy:36.021%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:3,868
V. Kills:3,102 125%
Deaths:903
KDR:4.284
Accuracy:61.061% B*
KPH:26.800 C++
VKPH:21.500 A
Supernova VPC
B++
Kills:1,708
V. Kills:230 N/A
Deaths:140
KDR:12.200
Accuracy:57.455% B++
KPH:45.500 C++
VKPH:6.100 C-
Supernova PC
A*
Kills:1,186
V. Kills:329 359%
Deaths:223
KDR:5.318
Accuracy:65.786% A++
KPH:44.500 A*
VKPH:12.300 B**
Saron HRB
A
Kills:365
V. Kills:296 123%
Deaths:89
KDR:4.101
Accuracy:54.506% A
KPH:32.800 B++
VKPH:26.600 A
E540 Halberd
S
Kills:304
V. Kills:316 96%
Deaths:58
KDR:5.241
Accuracy:65.122% A*
KPH:42.300 B**
VKPH:44 S
Proton II PPA
A*
Kills:112
V. Kills:5 N/A
Deaths:4
KDR:28
Accuracy:27.789% B+
KPH:119.500 A*
VKPH:5.300 B*
Aphelion VEX-4
B*
Kills:53
V. Kills:39 133%
Deaths:15
KDR:3.533
Accuracy:45.346% A+
KPH:30.900 B+
VKPH:22.700 B*
Kills:7,596 (6,762 + 834)
Deaths:1,432
KDR:5.304
VKDR:3.015
Vehicle Kills:4,317
Kill Difference:6,164
Playtime:229.206 hours
Usage:11%
Score:6.337m
Score/min:461
Driving Accuracy:65.786%
Gunner Accuracy:45.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:239
V. Kills:161 148%
Deaths:61
KDR:3.918
Accuracy:53.282% B*
KPH:56.100 B*
VKPH:37.800 B**
Proton II PPA-H
M**
Kills:184
V. Kills:9 N/A
Deaths:28
KDR:6.571
Accuracy:48.414% A
KPH:249.400 M**
VKPH:12.200 A++
E540 Halberd-H
A++
Kills:81
V. Kills:52 153%
Deaths:18
KDR:4.500
Accuracy:64.817% B*
KPH:58 B++
VKPH:37.200 A++
Kills:504 (0 + 504)
Deaths:107
KDR:4.710
VKDR:2.075
Vehicle Kills:222
Kill Difference:397
Playtime:6.394 hours
Usage:0%
Score:0.286m
Score/min:746
Driving Accuracy:N/A%
Gunner Accuracy:64.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:307
V. Kills:48 N/A
Deaths:32
KDR:9.594
Accuracy:39.997% B+
KPH:126.300 M*
VKPH:19.700 A*
M40 Fury
S
Kills:227
V. Kills:68 329%
Deaths:31
KDR:7.323
Accuracy:48.272% A
KPH:170.500 S
VKPH:51.100 S
M12 Kobalt
A+
Kills:92
V. Kills:2 N/A
Deaths:12
KDR:7.667
Accuracy:23.825% B**
KPH:121.900 A+
VKPH:2.700 C
M12 Kobalt
M+
Kills:89
V. Kills:1 N/A
Deaths:7
KDR:12.714
Accuracy:20.203% B+
KPH:176 M+
VKPH:2 D
M20 Basilisk
A*
Kills:84
V. Kills:36 227%
Deaths:20
KDR:4.200
Accuracy:52.493% A+
KPH:36.500 A+
VKPH:15.600 A*
M20 Basilisk
M+
Kills:68
V. Kills:33 200%
Deaths:17
KDR:4
Accuracy:56.582% A++
KPH:49.800 A**
VKPH:24.200 M+
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:2
KDR:25
Accuracy:49.418% N/A
KPH:70.600 N/A
VKPH:12.700 N/A
Kills:917 (0 + 917)
Deaths:121
KDR:7.579
VKDR:1.628
Vehicle Kills:197
Kill Difference:796
Playtime:9.400 hours
Usage:0%
Score:0.474m
Score/min:841
Driving Accuracy:N/A%
Gunner Accuracy:49.418%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:141
V. Kills:10 N/A
Deaths:109
KDR:1.294
Accuracy:41.463% C+
KPH:33.300 D
VKPH:2.400 B
M40 Fury-F
D
Kills:116
V. Kills:59 193%
Deaths:289
KDR:0.401
Accuracy:58.204% B++
KPH:7.600 D--
VKPH:3.900 D
V30-F Starfall
B*
Kills:107
V. Kills:60 175%
Deaths:62
KDR:1.726
Accuracy:54.990% D--
KPH:36.100 B*
VKPH:20.300 B++
Kills:364 (364 + 0)
Deaths:460
KDR:0.791
VKDR:0.280
Vehicle Kills:129
Kill Difference:96
Playtime:22.412 hours
Usage:1%
Score:0.165m
Score/min:123
Driving Accuracy:54.990%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,9703,8689034.283C2.7761.061%B*2.301%C+26.8C++21.5A417144.1h5.3C++8.7B+
Light PPA 2,3492,2954924.665C++3.1648.686%B**1.002%C98.1A++2.3C--32723.4h7.7B++15.9B++
H-V45 2,2682,2631,8411.229C+0.2824.389%C++14.627%D-30.5C+N/A12674.3h11.2B*46B+
Orion VS54 2,2542,2471,7231.304C+0.2125.698%B**20.027%D41.8B+N/A20853.7h10.7B++41.6C**
Betelgeuse 54-A 2,0051,9851,5771.259C-0.2529.661%B++28.967%C53.4CN/A15237.2h10.1B+34.1B+
Dual Photon Pods 2,0441,7432357.417C*5.9162.052%B**1.32%C++136.2B**23.5B+75312.8h13.9B**22.4B**
V10 1,7381,7347792.226C0.7242.595%B76.759%C+44B+N/A15739.4h1.9B++4.4B++
Pulsar C 1,7361,7242,1530.801C0.7127.383%B+24.304%C++17.5C--N/A8098.6h10.1B+37.1B+
Supernova VPC 1,9381,70814012.2C+10.6957.455%B++0.995%D45.5C++6.1C-22637.5h2.6B++4.6B++
Thanatos VE70 1,6851,6761,6900.992C++0.5249.566%B**13.902%C--54.6AN/A20330.7h3.2A6.5B**
Lasher X2 1,6631,6431,5891.034C++0.4837.618%A++2.617%D53.3B**N/A16830.8h15.5B**41.2B*
SVA-88 1,5231,5171,2511.213C0.3024.805%C**24.061%C+50.2C*N/A21130.2h10.4B+42.1B+
C-4 1,9691,4197261.955B+0.4528.34%B+N/A147.8A+57.3A*15109.6h1.1B*3.7B*
Eridani SX5 1,3191,3071,2221.07C+0.4431.977%B**23.795%B+36.5C++N/A11735.8h10.4B+32.6B+
L100 Python AP 2,4151,2724113.095C1.5963.433%B*2.437%C+30.1C+27A+46342.3h7.3C11.6C+
Ursa 1,2131,2031,0801.114C+0.4026.903%B++25.769%C*48.1BN/A14025h8.6B**31.9B++
Sticky Grenade 1,2041,19611196N/A1,194.4962.438%B**N/A1993.3A*13.3C+74120.6h1.2B**1.8B**
Serpent VE92 1,1971,1901,3110.908C+0.6027.577%B*20.672%C++26.6C+N/A10644.8h10.8B++39.2B++
Supernova PC 1,5151,1862235.318C+3.8165.786%A++1.433%D44.4A*12.3B**28926.7h4.1B++6.2B**
Beamer VS3 1,1891,1822,0350.581C+0.9334.579%B**24.281%C*32C**N/A9836.9h8.9C**25.7C*
Deimos VA29 1,1911,1821,1411.036C+0.4769.466%B++13.79%C--60.3B+N/A18219.6h2B++2.9B+
C75 Viper 1,5761,1771836.432B+4.9259.184%A++N/A65A++22M++39018.1h10.3B++17.4B**
L-24R Spur 1,2191,1741517.775C+6.2741.83%B2.129%C++51.5B++2C12822.8h16.4B+39.1B+
Pulsar LSW 1,1811,1719491.234C+0.2827.127%B++28.352%B+48.4C*N/A15624.2h9.8B*36.3B++
Solstice VE3 1,1811,1671,0811.08B+0.4327.569%B*21.937%B26.1B+N/A12644.7h12B++43.4B+
VA39 Spectre 1,1691,1628111.433C++0.0842.683%A++28.313%D-46.9A++N/A12924.8h3.9B**9.2B**
VX29 Polaris 1,1601,1501,0601.085C0.4230.296%B**24.522%C*43.1C+N/A13426.7h10.7B++35.2B++
L100 Python HEAT 1,5111,1381457.848B*6.3459.917%B*N/A53.9A++17.7B**28321.1h5.4B+9.1B++
Hornet Missiles 1,8061,1063193.467C1.9668.764%B*N/A78.4C*49.6C**89414.1h8.1B+11.8B++
Artemis VX26 1,1071,1021,0241.076C+0.4334.256%A+26.407%B+47.5B++N/A15823.2h9A26.3B**
VE-H Maw 8948807991.101C0.4130.687%B**27.046%C++41.9CN/A13121h9.9B+32.1B+
CAS30 Tank Buster 1,7198765761.521C*0.0167.191%A*N/A13.8B**13.3A10463.4h44.5B+66.3B*
Tank Mine 1,3948603342.575C+1.0726.855%C--N/A114.7C*71.2C**13557.5h1.5B++5.8C**
Saron Laser Cannon 1,5037991,0820.738C0.7729.109%C-1.627%C14.1C++12.4B+21656.6h99.3B+341.1B+
Lancer VS22 1,3847527770.968C**0.5470.242%B**N/A22.2B++18.6B+29833.9h12B++17B++
Frag Grenade 7557351735N/A733.4952.119%B*N/A1050A**28.6A*37000.7h2.5A4.9B**
MANA Anti-Personnel Turret 7147032942.391N/A0.8827.808%UN/A7030U110U13640100.1h19.1T*68.8T*
Maelstrom Turbo Laser 1,4076928470.817C0.6932.475%C*1.734%C--12.7C13.1C**20954.7h92B283.4B+
NS Decimator 9736549960.657C-0.8572.002%A+1.988%C+36.9C++18C*36117.7h5.1C+7.1B
Force-Blade 57156121,9460.026C++1.4845.71%AN/A0.8C++N/A3682.7h1.8B++3.9B++
Corvus VA55 5505406120.882C0.6328.571%B*25.37%C**32.7C*N/A14816.5h10.5B++36.6B++
Cosmos VM3 5385372532.123C*0.6124.013%A23.65%B**44.4B*N/A19212.1h10.3A43B+
Cosmos VM3 5325282522.095C++0.5922.888%A24.242%B**43.6B*N/A19412.1h9.8A+43B**
C150 Dalton 766492687.235C++5.7354.691%A++N/A45.1B+25.1C+54710.9h5.6D10.2B+
Solstice SF 4784771,3960.342D1.1724.332%C++21.174%B++14.6CN/A5232.6h10.6C**43.6B+
Skyguard 9124711543.058C++1.5536.021%B**1.699%C13.7C+12.8B**27034.4h130C+360.8B+
Proximity Mine 4464451702.618C1.1139.211%CN/A117.1C+N/A3923.8h1.8B4.6C++
L105 Zephyr 5444173113.452B+11.9452.295%B**N/A106.9A**32.6M**7033.9h7.7C-14.8C**
NS-AM7 Archer 5033901,5210.256D1.2563.778%B++17.436%C+2.3D--N/A21171.5h13.1B++20.5B*
MANA Anti-Vehicle Turret 6103662221.649C0.1464.682%B++2.459%D3660M**2440A++4244190.1h7.9C++12.2B+
Saron HRB 661365894.101C+2.5954.506%AN/A32.9B*26.7A122511.1h22.3C++41B++
Lumine Edge 35034913,6350.026C1.4827.418%C+10.602%D-0.7C--N/A2491.2h1.5C+5.4C*
M12 Kobalt 3493381326C+24.4927.819%B**15.976%C241.4A**7.9B*5001.4h12.6B*45.3B*
M40 Fury 355307329.594B++8.0839.997%B+1.629%C+127.9M*20A*9782.4h8.9B*22.4B*
E540 Halberd 620304585.241C3.7365.122%A*N/A42.2B**43.9S19767.2h8.4F-12.8C+
Photon A2A Missile Pods 591293505.86C*4.3582.979%B++N/A97.7A99.3A*15663h8.3C*9.9B+
Orbital Strike Uplink 3722831283U281.49666%UN/A943.3U296.7U44660.3h1.2T*0.2T*
Comet VM2 4372763160.873C+0.6459.942%A++3.623%C17.3B**10.1M++20916h24.7C+41.1B+
Comet VM2 4092572900.886C+0.6261.7%A++2.724%D16.9B*10M19515.2h26.7C++43.2B+
Blueshift VM5 2472451102.227C+0.7226.364%A+22.449%C*48B*N/A1935.1h12.7B**48B*
Aphelion VEX-4H 400239613.918C+2.4153.282%B*3.766%B+55.6B*37.4B*6124.3h44.3B+83.1B*
Blueshift VM5 2392371102.155C+0.6526.289%A21.941%C++46.5B*N/A1855.1h13.3B*50.6B*
Nemesis VSH9 4182354100.573C+0.9471.028%B**N/A17.5C+13.7C++29113.4h8.1C++11.4B+
S1 3582353270.719C+0.7967.308%B**2.128%C30.5B+16B+5897.7h5.7B+8.4B++
Cerberus 2312294100.559C-0.9530.917%C+26.638%B20.4DN/A6711.2h7.2D23.2C+
M40 Fury 295227317.323C++5.8148.272%AN/A174.6S52.3S16451.3h12B24.9B++
AP30 Shredder 369212385.579C+4.0738.177%B+N/A2120U1570U21989900.1h93.4C+244.8B
Proton II PPA-H 193184286.571C5.0648.414%AN/A262.9M**12.9A++9510.7h7B**14.4B**
M20 Basilisk 2611841314.154A++12.6464.546%A4.348%C+131.4S55S8471.4h75.7B++117.2B**
Anti-Vehicle Grenade 2261651165N/A163.4953.454%C**N/A330C122C**29280.5h5.5C++10.4B
Pulsar VS1 1411411401.007C++0.5026.219%B+15.603%D39.2B*N/A3023.6h10.1A+38.4B*
S12 Renegade 1511411091.294C0.2241.463%C+4.965%C+33.6D2.4B1144.2h4.2D10.2C
L-30R Vektor 2101391211.149C0.3643.002%B+N/A9.3C+4.7C6915h79.5C++184.8C**
M40 Fury-F 1751162890.401D1.1158.204%B++N/A7.6D--3.9D7515.2h16.4C--28.2C+
Proton II PPA 117112428B*26.4927.789%B+1.786%C124.4A*5.6B**5420.9h6.4B**23.1B**
V30-F Starfall 167107621.726C++0.2254.99%D--N/A35.7B*20B+3813h13.4B+24.4B
M12 Kobalt 9492127.667C-6.1623.825%B**16.304%C115A2.5C5140.8h16.1B++67.5B++
M12 Kobalt 9089712.714C+11.2020.203%B+19.101%C*178M+2D5860.5h12.1B**59.8B++
M20 Basilisk 12084204.2B+2.6952.493%A+3.571%D-36.5A+15.7A*6302.3h88.4C*168.3B*
E540 Halberd-H 13381184.5C2.9964.817%B*2.469%B+57.9B++37.1A++10401.4h7.2C11.1C++
M20 Basilisk 10168174B+2.4956.582%A++5.882%C++48.6A*23.6M+6241.4h101.7C++179.8B*
Xiphos Anti-Personnel Phalanx Tower 7267167C++65.4951.326%A*1.493%C+670A++50S16180.1h13.9C**27B+
Rocklet Rifle 102571270.449C--1.0658.657%B++N/A23.8C18.8C--4622.4h44.8C-76.3C+
Spear Anti-Vehicle Phalanx Turret 8053134.077C-2.5751.052%B++1.887%D--53B*27B+15021h8.7C*17B+
MAX Punch 53537250.073C1.4435.178%DN/A1.4C+N/A538.1h1.7C++4.8C++
Aphelion VEX-4 9253153.533C2.0245.346%A+7.547%A++31.2B+22.9B*6401.7h65.1C+143.5B+
M60-G Bulldog 5950225S23.4949.418%A+6%A*71.4M12.9A++4730.7h7.6C++15.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,5561.5h
Anti-Vehicle MANA Turret251,2322.2h
Nano-Armor Kit1,0371,408,70794.4h
Repair Module12821.1h
Turret AI Module11660.7h
Structure Shield Module01680.6h
Nanite Healing Grenade03500.1h
Skywall Shield Emitter0690.3h
Cortium Silo11480.6h
Medical Applicator44993,90012.1h
Spitfire Auto-Turret277761.3h
Restoration Kit871,0620.9h
Motion Spotter252,3681.9h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Rampart Wall61561.9h
Nanite Revive Grenade03990.1h
Sunderer Garage0770.5h
Xiphos Anti-Personnel Tower1660.3h
Welding Device06,2050.5h
Deconstruction Tool29,6921h
Spear Anti-Vehicle Tower2760.5h
Smoke Grenade06010.2h
Shield Recharging Field412,6041.1h
Recon Detection Device1354,6397.9h
Ammunition Package716,7675.1h
Medical Kit971,1201.1h
Anti-Infantry MANA Turret701,3862.5h
Pain Spire0690.3h
Routing Spire0500.1h
Flail Targeting Dart356793.6h
Hardlight Barrier152170.4h
Nano-Repair Grenade06670.2h
Router02480.4h
Xiphos Anti-Personnel Phalanx Turret01050h
Pillbox1740.6h
Elysium Spawn Tube01040.4h
Orbital Strike Target Designator411152.2h
IPC Targeting Dart91621.4h
WLT-Howler Mining Laser184,8464.2h
Infantry Tower1840.8h
Glaive IPC0530.3h

Check the help document for the dictionary if you want to learn more about words used here.


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