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Immortal Ascendant Iceflame[Mdu] Iceflame
VS BR 67

KDR: 1.52

Score: 51.4m

Last Seen: Feb 16th, 2019 8:50 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 55
Level Progress (to 68): 57%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Light PPA H-V45 Orion VS54 Betelgeuse 54-A Pulsar C V10 Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $666,783 MLG Score: 533
Fun Score: N/A
Cheeseburgers Flipped: 325TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.15%23.185%65318100420,7891.063380.452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.394%1.382A0.384C**-1.858F-HEAD ++ (~9.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.512B+10.30.28C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.08%1.306%375410185,360170328793.14554186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.601%-0.352C--0.274C0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.399B330.377C**63.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.789%1.663%5247101510,582316458973.3445179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.94%0.38C**-0.612D0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.361C**11.10.117C+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.093%2.125%1611310092,635246414591.06897180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.916%0.626B+-0.561D0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.588B+210.469B+27.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.64%57.093%161210202,8762183111.31745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.037%1.145B**-0.66D-1.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**2.70.143C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.325%13.82%161210202,8511133182.51411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.022%1.074B**-0.141C0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.621B+2.70.44B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 55
51.4m354.6%459 (27.5k)407 (24.4k)1.5150767,01044,2291.9230867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022190621.888%12.14%26602:5124

7% Combat Medic60% Engineer17% Heavy Assault9% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:06 AMDec 1st, 2018 2:27 PMFeb 16th, 2019 6:00 PM (1d) (PST)Feb 16th, 2019 4:51 PM (2d) (PST)Feb 16th, 2019 4:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8871797080.5310.3500.0642.3220.124533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,20310,76042,44332214139724,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2104.7h/87.7d 18,046 8,135 21,038 293.3k 1,567 4,889 15,696 112m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:2,247
Deaths:1,723
KDR:1.304
Accuracy:25.698% B**
HSR:20.027% D
Betelgeuse 54-A
B*
Kills:1,985
Deaths:1,577
KDR:1.259
Accuracy:29.661% B*
HSR:28.967% C+
Lasher X2
A++
Kills:1,623
Deaths:1,564
KDR:1.038
Accuracy:37.703% A++
HSR:2.649% D
SVA-88
C**
Kills:1,517
Deaths:1,251
KDR:1.213
Accuracy:24.805% C**
HSR:24.061% C+
Ursa
B++
Kills:1,203
Deaths:1,080
KDR:1.114
Accuracy:26.903% B++
HSR:25.769% C**
Pulsar LSW
B++
Kills:1,171
Deaths:949
KDR:1.234
Accuracy:27.127% B++
HSR:28.352% B+
VX29 Polaris
A
Kills:1,150
Deaths:1,060
KDR:1.085
Accuracy:30.296% A
HSR:24.522% C*
VE-H Maw
B++
Kills:518
Deaths:429
KDR:1.207
Accuracy:29.569% B++
HSR:27.220% C++
Kills:11,414
Deaths (as Heavy Assault):9,633
Deaths (to Heavy Assaults):11,265
KDR:1.18489
Kill Difference:1,781
Playtime:363.732 hours
Usage:17%
Score:8.173m
Score/min:375
Accuracy (listed only):28.970%
HSR (listed only):22.696%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,724
Deaths:2,153
KDR:0.801
Accuracy:27.383% B+
HSR:24.304% C*
Thanatos VE70
B**
Kills:1,676
Deaths:1,690
KDR:0.992
Accuracy:49.566% B**
HSR:13.902% C-
Serpent VE92
B*
Kills:1,190
Deaths:1,311
KDR:0.908
Accuracy:27.577% B*
HSR:20.672% C++
Deimos VA29
B++
Kills:1,175
Deaths:1,138
KDR:1.033
Accuracy:69.429% B++
HSR:13.702% C-
Solstice VE3
B*
Kills:1,037
Deaths:895
KDR:1.159
Accuracy:27.495% B*
HSR:21.022% C*
Solstice SF
B++
Kills:461
Deaths:1,365
KDR:0.338
Accuracy:24.223% C+
HSR:21.041% B++
Kills:7,263
Deaths (as Engineer):8,552
Deaths (to Engineers):11,642
KDR:0.84928
Kill Difference:1,289
Playtime:1,253.350 hours
Usage:60%
Score:32.690m
Score/min:435
Accuracy (listed only):37.612%
HSR (listed only):19.107%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:2,263
Deaths:1,841
KDR:1.229
Accuracy:24.389% C++
HSR:14.627% D-
Thanatos VE70
B**
Kills:1,676
Deaths:1,690
KDR:0.992
Accuracy:49.566% B**
HSR:13.902% C-
Eridani SX5
B**
Kills:1,307
Deaths:1,222
KDR:1.070
Accuracy:31.977% B**
HSR:23.795% B+
Deimos VA29
B++
Kills:1,175
Deaths:1,138
KDR:1.033
Accuracy:69.429% B++
HSR:13.702% C-
Corvus VA55
B*
Kills:515
Deaths:587
KDR:0.877
Accuracy:28.533% B*
HSR:25.437% B+
Pulsar VS1
B+
Kills:141
Deaths:140
KDR:1.007
Accuracy:26.219% B+
HSR:15.603% D
Kills:7,077
Deaths (as Combat Medic):6,618
Deaths (to Combat Medics):4,430
KDR:1.06936
Kill Difference:459
Playtime:150.183 hours
Usage:7%
Score:3.205m
Score/min:356
Accuracy (listed only):38.352%
HSR (listed only):17.844%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,724
Deaths:2,153
KDR:0.801
Accuracy:27.383% B+
HSR:24.304% C*
Thanatos VE70
B**
Kills:1,676
Deaths:1,690
KDR:0.992
Accuracy:49.566% B**
HSR:13.902% C-
Eridani SX5
B**
Kills:1,307
Deaths:1,222
KDR:1.070
Accuracy:31.977% B**
HSR:23.795% B+
Serpent VE92
B*
Kills:1,190
Deaths:1,311
KDR:0.908
Accuracy:27.577% B*
HSR:20.672% C++
Deimos VA29
B++
Kills:1,175
Deaths:1,138
KDR:1.033
Accuracy:69.429% B++
HSR:13.702% C-
Solstice VE3
B*
Kills:1,037
Deaths:895
KDR:1.159
Accuracy:27.495% B*
HSR:21.022% C*
Solstice SF
B++
Kills:461
Deaths:1,365
KDR:0.338
Accuracy:24.223% C+
HSR:21.041% B++
Kills:8,570
Deaths (as Light Assault):9,774
Deaths (to Light Assaults):6,360
KDR:0.87682
Kill Difference:1,204
Playtime:117.878 hours
Usage:6%
Score:2.704m
Score/min:382
Accuracy (listed only):36.807%
HSR (listed only):19.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C**
Kills:1,714
Deaths:772
KDR:2.220
Accuracy:42.578% C**
HSR:76.604% C+
Eridani SX5
B**
Kills:1,307
Deaths:1,222
KDR:1.070
Accuracy:31.977% B**
HSR:23.795% B+
Beamer VS3
B**
Kills:1,182
Deaths:2,035
KDR:0.581
Accuracy:34.579% B**
HSR:24.281% C*
VA39 Spectre
A++
Kills:1,162
Deaths:811
KDR:1.433
Accuracy:42.683% A++
HSR:28.313% D-
Artemis VX26
A+
Kills:1,069
Deaths:989
KDR:1.081
Accuracy:34.285% A+
HSR:26.567% B+
NS-AM7 Archer
B++
Kills:386
Deaths:1,452
KDR:0.266
Accuracy:63.809% B++
HSR:17.358% C+
Cerberus
B+
Kills:184
Deaths:307
KDR:0.599
Accuracy:32.022% C+
HSR:26.630% B+
Kills:7,004
Deaths (as Infiltrator):7,588
Deaths (to Infiltrators):6,048
KDR:0.92304
Kill Difference:584
Playtime:180.326 hours
Usage:9%
Score:3.226m
Score/min:298
Accuracy (listed only):40.276%
HSR (listed only):31.935%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:537
Deaths:253
KDR:2.123
Accuracy:24.013% A++
HSR:23.650% B*
Cosmos VM3
A+
Kills:528
Deaths:252
KDR:2.095
Accuracy:22.888% A+
HSR:24.242% B**
Comet VM2
A++
Kills:268
Deaths:308
KDR:0.870
Accuracy:59.799% A++
HSR:3.731% C
Comet VM2
A++
Kills:249
Deaths:282
KDR:0.883
Accuracy:61.532% A++
HSR:2.811% D
Blueshift VM5
A+
Kills:241
Deaths:107
KDR:2.252
Accuracy:26.255% A+
HSR:21.992% C*
Blueshift VM5
A
Kills:233
Deaths:107
KDR:2.178
Accuracy:26.172% A
HSR:21.888% C++
Kills:2,056
Deaths (as MAX Suit):654.500
Deaths (to MAX Suits):2,902
KDR:3.14133
Kill Difference:1,401.500
Playtime:40.749 hours
Usage:2%
Score:1.399m
Score/min:572
Accuracy (listed only):36.776%
HSR (listed only):16.386%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,295
V. Kills:54 N/A
Deaths:492
KDR:4.665
Accuracy:48.686% B**
KPH:98.100 A++
VKPH:2.300 C--
Dual Photon Pods
B**
Kills:1,672
V. Kills:295 N/A
Deaths:232
KDR:7.207
Accuracy:61.790% B**
KPH:133.900 B**
VKPH:23.600 B+
Hornet Missiles
B+
Kills:1,105
V. Kills:699 158%
Deaths:319
KDR:3.464
Accuracy:68.746% B++
KPH:78.600 C*
VKPH:49.700 B+
Saron Laser Cannon
B+
Kills:701
V. Kills:649 108%
Deaths:1,017
KDR:0.689
Accuracy:28.959% C--
KPH:13.200 C+
VKPH:12.200 B+
Maelstrom Turbo Laser
B
Kills:692
V. Kills:715 97%
Deaths:847
KDR:0.817
Accuracy:32.475% C*
KPH:12.700 C+
VKPH:13.100 B
Photon A2A Missile Pods
A++
Kills:292
V. Kills:297 98%
Deaths:50
KDR:5.840
Accuracy:83.010% B+
KPH:95.800 A
VKPH:97.400 A++
Kills:6,757 (3,688 + 0)
Deaths:2,957
KDR:2.285
VKDR:0.916
Vehicle Kills:2,709
Kill Difference:3,800
Playtime:160.645 hours
Usage:8%
Score:3.440m
Score/min:357
Piloting Accuracy:32.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:1,174
V. Kills:45 N/A
Deaths:151
KDR:7.775
Accuracy:41.830% C*
KPH:51.500 B++
VKPH:2 C
CAS30 Tank Buster
A
Kills:876
V. Kills:843 104%
Deaths:576
KDR:1.521
Accuracy:67.191% A*
KPH:13.800 B**
VKPH:13.300 A
C150 Dalton
A++
Kills:450
V. Kills:248 181%
Deaths:63
KDR:7.143
Accuracy:55.700% A++
KPH:42.900 B+
VKPH:23.600 C+
L105 Zephyr
M**
Kills:402
V. Kills:120 332%
Deaths:27
KDR:14.889
Accuracy:52.200% B**
KPH:104.800 A*
VKPH:31.300 M**
AP30 Shredder
U
Kills:197
V. Kills:146 134%
Deaths:38
KDR:5.184
Accuracy:36.041% C*
KPH:709,200 U
VKPH:525,600 U
Kills:3,099 (2,050 + 1,049)
Deaths:855
KDR:3.625
VKDR:1.640
Vehicle Kills:1,402
Kill Difference:2,244
Playtime:100.479 hours
Usage:5%
Score:1.286m
Score/min:213
Piloting Accuracy:67.191%
Gunner Accuracy:36.041%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,236
V. Kills:1,124 110%
Deaths:407
KDR:3.037
Accuracy:63.694% B*
KPH:29.700 C++
VKPH:27 A++
L100 Python HEAT
A++
Kills:1,138
V. Kills:373 304%
Deaths:144
KDR:7.903
Accuracy:59.985% B*
KPH:54 A++
VKPH:17.700 A
C75 Viper
M*
Kills:1,117
V. Kills:369 302%
Deaths:166
KDR:6.729
Accuracy:58.957% A*
KPH:64.100 A++
VKPH:21.200 M*
Skyguard
B*
Kills:469
V. Kills:439 107%
Deaths:154
KDR:3.045
Accuracy:36.030% B**
KPH:13.700 C+
VKPH:12.800 B*
Kills:3,960 (3,960 + 0)
Deaths:871
KDR:4.546
VKDR:2.646
Vehicle Kills:2,305
Kill Difference:3,089
Playtime:114.384 hours
Usage:5%
Score:2.475m
Score/min:361
Driving Accuracy:36.030%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:3,735
V. Kills:3,036 123%
Deaths:889
KDR:4.201
Accuracy:60.730% B*
KPH:26.400 C*
VKPH:21.500 A+
Supernova VPC
B++
Kills:1,705
V. Kills:230 N/A
Deaths:140
KDR:12.179
Accuracy:57.476% B++
KPH:45.500 C++
VKPH:6.100 C
Supernova PC
A*
Kills:1,182
V. Kills:326 361%
Deaths:223
KDR:5.300
Accuracy:65.720% A++
KPH:44.300 A*
VKPH:12.200 B**
Saron HRB
A
Kills:364
V. Kills:296 123%
Deaths:89
KDR:4.090
Accuracy:54.428% A
KPH:32.800 B*
VKPH:26.700 A
E540 Halberd
S
Kills:299
V. Kills:313 95%
Deaths:58
KDR:5.155
Accuracy:64.399% A*
KPH:42 B**
VKPH:44 S
Proton II PPA
A*
Kills:112
V. Kills:5 N/A
Deaths:4
KDR:28
Accuracy:27.789% B+
KPH:119.500 A*
VKPH:5.300 B*
Aphelion VEX-4
B++
Kills:53
V. Kills:39 133%
Deaths:15
KDR:3.533
Accuracy:45.462% A+
KPH:30.900 B+
VKPH:22.800 B++
Kills:7,450 (6,622 + 828)
Deaths:1,418
KDR:5.254
VKDR:2.994
Vehicle Kills:4,245
Kill Difference:6,032
Playtime:226.482 hours
Usage:11%
Score:6.272m
Score/min:462
Driving Accuracy:65.720%
Gunner Accuracy:45.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:208
V. Kills:151 137%
Deaths:56
KDR:3.714
Accuracy:51.859% B++
KPH:51.300 B++
VKPH:37.200 B*
Proton II PPA-H
M*
Kills:184
V. Kills:9 N/A
Deaths:28
KDR:6.571
Accuracy:48.414% A
KPH:249.400 M*
VKPH:12.200 A++
E540 Halberd-H
A++
Kills:74
V. Kills:49 148%
Deaths:17
KDR:4.353
Accuracy:64.251% B*
KPH:56.200 B+
VKPH:37.200 A++
Kills:466 (0 + 466)
Deaths:101
KDR:4.614
VKDR:2.069
Vehicle Kills:209
Kill Difference:365
Playtime:6.111 hours
Usage:0%
Score:0.269m
Score/min:733
Driving Accuracy:N/A%
Gunner Accuracy:64.251%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:307
V. Kills:48 N/A
Deaths:32
KDR:9.594
Accuracy:39.997% B+
KPH:126.300 M*
VKPH:19.700 A*
M40 Fury
S
Kills:227
V. Kills:68 329%
Deaths:31
KDR:7.323
Accuracy:48.272% A
KPH:170.500 S
VKPH:51.100 S
M12 Kobalt
M
Kills:88
V. Kills:1 N/A
Deaths:7
KDR:12.571
Accuracy:20.371% B+
KPH:178.200 M
VKPH:2 D
M12 Kobalt
A
Kills:85
V. Kills:2 N/A
Deaths:11
KDR:7.727
Accuracy:23.794% B**
KPH:114.100 A
VKPH:2.700 C
M20 Basilisk
A*
Kills:80
V. Kills:36 216%
Deaths:20
KDR:4
Accuracy:52.418% A+
KPH:35.200 A
VKPH:15.800 A*
M20 Basilisk
M+
Kills:65
V. Kills:32 197%
Deaths:17
KDR:3.824
Accuracy:56.683% A++
KPH:48.400 A*
VKPH:23.800 M+
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:2
KDR:25
Accuracy:49.418% N/A
KPH:70.600 N/A
VKPH:12.700 N/A
Kills:902 (0 + 902)
Deaths:120
KDR:7.517
VKDR:1.633
Vehicle Kills:196
Kill Difference:782
Playtime:9.327 hours
Usage:0%
Score:0.470m
Score/min:839
Driving Accuracy:N/A%
Gunner Accuracy:49.418%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:139
V. Kills:10 N/A
Deaths:106
KDR:1.311
Accuracy:42.272% C+
KPH:34.100 C--
VKPH:2.500 B+
M40 Fury-F
C--
Kills:116
V. Kills:59 193%
Deaths:289
KDR:0.401
Accuracy:58.204% B*
KPH:7.600 D-
VKPH:3.900 C--
V30-F Starfall
B++
Kills:107
V. Kills:60 175%
Deaths:62
KDR:1.726
Accuracy:54.990% D--
KPH:36.100 B++
VKPH:20.300 B+
Kills:362 (362 + 0)
Deaths:457
KDR:0.792
VKDR:0.282
Vehicle Kills:129
Kill Difference:95
Playtime:22.254 hours
Usage:1%
Score:0.164m
Score/min:123
Driving Accuracy:54.990%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,7713,7358894.201C+2.6960.73%B*2.383%C+26.4C*21.5A+418141.5h5.3C*8.8B+
Light PPA 2,3492,2954924.665C++3.1548.686%B**1.002%C-98.1A++2.3C--32723.4h7.7B++15.9B++
H-V45 2,2682,2631,8411.229C+0.2924.389%C++14.627%D-30.5C+N/A12674.3h11.2B*46B+
Orion VS54 2,2542,2471,7231.304C+0.2125.698%B**20.027%D41.8B+N/A20753.7h10.7B++41.6C**
Betelgeuse 54-A 2,0051,9851,5771.259C-0.2629.661%B*28.967%C+53.4CN/A15237.2h10.1B+34.1B++
Pulsar C 1,7361,7242,1530.801C0.7127.383%B+24.304%C*17.5C-N/A8098.6h10.1B+37.1B+
V10 1,7181,7147722.22C0.7042.578%C**76.604%C+43.9B+N/A15739h1.9B++4.4B+
Supernova VPC 1,9351,70514012.179C++10.6657.476%B++0.997%D45.5C++6.1C22537.5h2.6B++4.6B++
Thanatos VE70 1,6851,6761,6900.992C++0.5249.566%B**13.902%C-54.6AN/A20330.7h3.2A6.5B**
Dual Photon Pods 1,9671,6722327.207C++5.6961.79%B**1.316%C+133.8B**23.6B+75612.5h14B**22.7B*
Lasher X2 1,6391,6231,5641.038C*0.4837.703%A++2.649%D53.4B**N/A16830.4h15.3B**40.7B**
SVA-88 1,5231,5171,2511.213C0.3024.805%C**24.061%C+50.2C*N/A21030.2h10.4B+42.1B+
C-4 1,9531,4087211.953B+0.4428.328%B+N/A146.7A+56.8A++15009.6h1.1B*3.7B*
Eridani SX5 1,3191,3071,2221.07C+0.4531.977%B**23.795%B+36.5C++N/A11735.8h10.4B+32.6B+
L100 Python AP 2,3601,2364073.037C1.5263.694%B*2.508%C+29.7C++27A++46541.6h7.4C+11.7C++
Ursa 1,2131,2031,0801.114C+0.4026.903%B++25.769%C**48.1B+N/A14025h8.6B**31.9B++
Sticky Grenade 1,2041,19611196N/A1,194.4862.438%AN/A1993.3A*13.3C++74110.6h1.2B**1.8B**
Serpent VE92 1,1971,1901,3110.908C+0.6127.577%B*20.672%C++26.6C+N/A10644.8h10.8B++39.2B++
Supernova PC 1,5081,1822235.3C+3.7865.72%A++1.438%D44.3A*12.2B**28726.7h4.1B++6.2B**
Beamer VS3 1,1891,1822,0350.581C+0.9334.579%B**24.281%C*32C**N/A9836.9h8.9C**25.7C*
Deimos VA29 1,1841,1751,1381.033C+0.4869.429%B++13.702%C-60.3B++N/A18219.5h2B++2.9B+
L-24R Spur 1,2191,1741517.775C++6.2641.83%C*2.129%C++51.5B++2C12822.8h16.4B+39.1B+
Pulsar LSW 1,1811,1719491.234C+0.2827.127%B++28.352%B+48.4C*N/A15524.2h9.8B*36.3B++
VA39 Spectre 1,1691,1628111.433C+0.0842.683%A++28.313%D-46.9AN/A12824.8h3.9B**9.2B**
VX29 Polaris 1,1601,1501,0601.085C0.4330.296%A24.522%C*43.1C+N/A13426.7h10.7B++35.2B++
L100 Python HEAT 1,5111,1381447.903B*6.3959.985%B*N/A53.9A++17.7A28321.1h5.4B+9.1B++
C75 Viper 1,4861,1171666.729B+5.2158.957%A*N/A64.2A++21.2M*38317.4h10.3B++17.5B**
Hornet Missiles 1,8041,1053193.464C1.9568.746%B++N/A78.4C*49.6B+89314.1h8.1B11.8B+
Artemis VX26 1,0731,0699891.081C+0.4334.285%A+26.567%B+48.4B++N/A16222.1h9B**26.3B**
Solstice VE3 1,0481,0378951.159B+0.3627.495%B*21.022%C*26.2B+N/A13239.6h12B++43.7B+
CAS30 Tank Buster 1,7198765761.521C*0.0167.191%A*N/A13.8B**13.3A10463.4h44.5B+66.3B*
Tank Mine 1,3768483332.547C+1.0326.906%C--N/A114.6C*71.4C**13697.4h1.5B++5.7B+
Frag Grenade 7307111711N/A709.4852.019%B*N/A1015.7A*27.1A*38660.7h2.5A4.8B**
Saron Laser Cannon 1,3507011,0170.689C0.8328.959%C--1.854%C13.2C+12.2B+21753h102.4B+353.6B+
Maelstrom Turbo Laser 1,4076928470.817C0.7032.475%C*1.734%C--12.7C+13.1B20954.7h92B283.4B+
Lancer VS22 1,2826917190.961B0.5569.933%B**N/A21.5B**18.4B**30032.1h12.3B+17.6B++
MANA Anti-Personnel Turret 6476372732.333N/A0.8228.16%UN/A6370U100U12813100.1h19.8T*70.1T*
NS Decimator 9276249550.653C-0.8671.861%A2.083%C+36.7C++17.8C*36617h5.2C+7.2B
Force-Blade 57156121,9420.026C++1.4945.71%AN/A0.8C++N/A3682.2h1.8B++3.9B++
Cosmos VM3 5385372532.123C*0.6124.013%A++23.65%B*44.4AN/A19212.1h10.3A43B+
Cosmos VM3 5325282522.095C++0.5822.888%A+24.242%B**43.6AN/A19412.1h9.8A43B**
VE-H Maw 5235184291.207C0.3129.569%B++27.22%C++43.5C+N/A14611.9h9B++30.3B+
Corvus VA55 5245155870.877C0.6428.533%B*25.437%B+32.6C*N/A15115.8h10.6B++37B++
Skyguard 9084691543.045C*1.5336.03%B**1.706%C13.7C+12.8B*27034.2h129.9C+360.4B+
Solstice SF 4624611,3650.338D1.1824.223%C+21.041%B++14.5CN/A5231.7h10.6C**44B+
C150 Dalton 698450637.143C++5.6355.7%A++N/A42.9B+23.6C+54410.5h5.7D10.3B+
Proximity Mine 4424411702.594C1.0839.222%CN/A119.2C+N/A3993.7h1.8B4.5C*
L105 Zephyr 5224022714.889B++13.3752.2%B**N/A105.8A*31.6M**7043.8h7.6C-14.6C**
NS-AM7 Archer 4963861,4520.266C--1.2563.809%B++17.358%C+2.4D--N/A22164.2h12.8B++20.1B*
MANA Anti-Vehicle Turret 6103662221.649D0.1364.703%C+2.459%C3660C++2440C+4242830.1h7.9B+12.2B+
Saron HRB 660364894.09C+2.5754.428%AN/A32.8B*26.7A122411.1h22.3C++40.9B++
Lumine Edge 34634512,5840.027C1.4928.127%C++10.435%D-0.8C--N/A2457.3h1.5C+5.2C**
M12 Kobalt 3493381326C+24.4827.819%B**15.976%C241.4A*7.9B++5001.4h12.6B++45.3B*
M40 Fury 355307329.594B++8.0839.997%B+1.629%C+127.9M*20A*9782.4h8.9B++22.4B*
E540 Halberd 612299585.155C3.6464.399%A*N/A42.1B**44.1S19807.1h8.2F12.7C+
Photon A2A Missile Pods 589292505.84B4.3283.01%B+N/A97.3A99A++15613h8.2C*9.9B+
Orbital Strike Uplink 3722831283U281.48666%UN/A943.3U296.7U44660.3h1.2T*0.2T*
Comet VM2 4282683080.87C+0.6559.799%A++3.731%C17.1B**10.2M+21015.7h24.8C+41.5B+
Comet VM2 3982492820.883C+0.6361.532%A++2.811%D16.6B*9.9M19615h26.9C++43.7B+
Blueshift VM5 2432411072.252C+0.7426.255%A+21.992%C*48.2B**N/A1945h12.5B**47.6B*
Nemesis VSH9 4182354100.573C+0.9471.028%B**N/A17.5C+13.7B+29013.4h8.1C++11.4B+
S1 3562343250.72C+0.8067.313%B**2.137%C30.4B15.8B+5867.7h5.6B+8.4B++
Blueshift VM5 2352331072.178C+0.6626.172%A21.888%C++46.6B*N/A1825h13.1B**50.2B*
M40 Fury 295227317.323C+5.8148.272%AN/A174.6S52.3S16451.3h12C*24.9B++
Aphelion VEX-4H 359208563.714C+2.2051.859%B++3.846%B+50.7B+36.8B*5924.1h44.9B+86.5B++
AP30 Shredder 343197385.184C+3.6736.041%C*1.015%D-1970U1460U21078000.1h86.6C**240.4B+
Proton II PPA-H 193184286.571C5.0648.414%AN/A262.9M**12.9A++9440.7h7B*14.4B**
Cerberus 1851843070.599C-0.9232.022%C+26.63%B+20.9C--N/A728.8h7.2D22.4C+
M20 Basilisk 2591831314.077A+12.5664.332%A4.372%C+130.7M**54.3M**8461.4h74.7B*116.1B**
Anti-Vehicle Grenade 2221621162N/A160.4853.417%C**N/A405C++150B++29400.4h5.5C*10.3B
Pulsar VS1 1411411401.007C++0.5126.219%B+15.603%D39.2B*N/A2993.6h10.1A+38.4B**
S12 Renegade 1491391061.311C0.2042.272%C+4.317%C33.9C--2.4B+1184.1h4.2D10C
M40 Fury-F 1751162890.401D1.1158.204%B*N/A7.6D-3.9C--7515.2h16.4C-28.2C+
Proton II PPA 117112428B**26.4827.789%B+1.786%C124.4A*5.6B**5420.9h6.4B**23.1B**
V30-F Starfall 167107621.726C++0.2154.99%D--N/A35.7B+20B+3763h13.4B+24.4C**
M12 Kobalt 8988712.571C+11.0620.371%B+19.318%C**176M2D5990.5h12.1B**59.4B++
M12 Kobalt 8785117.727C-6.2123.794%B**16.471%C121.4A+2.9C+4910.7h17B+71.4B++
M20 Basilisk 11680204B+2.4852.418%A+3.75%D-34.8A15.7A*6252.3h89.6C**170.9B*
E540 Halberd-H 12374174.353C2.8464.251%B*2.703%B+56.9B++37.7A++10441.3h7.2C11.2C++
Xiphos Anti-Personnel Phalanx Tower 7267167C++65.4851.326%A*1.493%C+670A+50S16180.1h13.9C**27B+
M20 Basilisk 9765173.824B+2.3156.683%A++6.154%C*50A**24.6M++6231.3h104C++183.5B*
Rocklet Rifle 95531150.461C-1.0559.737%B++N/A24.1C19.1C--4762.2h44.6C-74.6C++
MAX Punch 53537140.074C1.4435.318%DN/A1.4C+N/A537.7h1.7C++4.8C++
Aphelion VEX-4 9253153.533C2.0245.462%A+7.547%A++31.2B+22.9B++6411.7h65C+143B+
Spear Anti-Vehicle Phalanx Turret 7751133.923C-2.4151.131%B++1.961%D*51B++26B+14921h8.9C++17.3B+
M60-G Bulldog 5950225S23.4849.418%A+6%A*71.4M12.9A++4690.7h7.6C++15.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter252,3581.8h
Restoration Kit861,0600.9h
Nano-Armor Kit1,0061,378,44492.2h
Flail Targeting Dart356793.6h
Routing Spire0500.1h
Pain Spire0690.3h
Welding Device06,1140.5h
Anti-Vehicle MANA Turret251,2302.2h
Spawn Beacon181,5321.5h
Repair Module12821.1h
Turret AI Module11660.7h
Skywall Shield Emitter0690.3h
Structure Shield Module01680.6h
Cortium Silo11470.6h
Nanite Revive Grenade03960.1h
Nanite Healing Grenade03500.1h
Medical Applicator44392,44512h
Deconstruction Tool29,6921h
Spear Anti-Vehicle Tower2760.5h
Spitfire Auto-Turret226581.1h
Rampart Wall61561.9h
Sunderer Garage0770.5h
Xiphos Anti-Personnel Tower1660.3h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Ammunition Package686,3275h
Shield Recharging Field412,5421.1h
Medical Kit931,0931.1h
Anti-Infantry MANA Turret691,2722.4h
Elysium Spawn Tube01040.4h
IPC Targeting Dart91621.4h
Pillbox1740.6h
WLT-Howler Mining Laser184,8464.2h
Glaive IPC0530.3h
Infantry Tower1840.8h
Orbital Strike Target Designator411152.2h
Nano-Repair Grenade06030.2h
Router02480.4h
Hardlight Barrier131820.4h
Recon Detection Device1324,5197.7h
Smoke Grenade06010.2h
Xiphos Anti-Personnel Phalanx Turret01050h

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