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Immortal Ascendant Iceflame[Mdu] Iceflame
VS BR 69

KDR: 1.51

Score: 51.7m

Last Seen: Apr 20th, 2019 1:23 PM
- OFFLINE - 18.1 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Miller
Level Progress (to 70): 91%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Light PPA H-V45 Orion VS54 Betelgeuse 54-A V10 Dual Photon Pods Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $669,285 MLG Score: 535
Fun Score: N/A
Cheeseburgers Flipped: 326TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.18%23.218%65418101721,0351.063450.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.386%1.378A0.384C**-1.828F-HEAD ++ (~9.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.512B+10.30.281C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.995%1.291%376410315,501174029403.16149187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.629%-0.359C--0.284C0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.39B33.40.369C**64.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.883%1.64%5267102810,734320759693.34705180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.938%0.383C**-0.613D0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.366C**110.123C+13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.17%2.11%1611310222,654248614711.06715180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.926%0.647B+-0.573D0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.591B+210.47B+27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.646%57.32%161210332,8962206111.31219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.031%1.146B**-0.641D-1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.356C**2.70.147C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.349%13.856%161210332,8581146182.49172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.036%1.075B**-0.139C0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.622B+2.70.441B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.7m354.4%457 (27.4k)405 (24.3k)1.5149467,79244,7491.9214369 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035193721.963%12.155%26702:5125

7% Combat Medic60% Engineer17% Heavy Assault9% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:06 AMDec 1st, 2018 2:27 PMApr 20th, 2019 1:50 PM (5d) (PST)Apr 20th, 2019 12:34 PM (5d) (PST)Apr 20th, 2019 9:23 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8881797090.5310.3500.0652.3220.124535

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,29110,73842,55332214139724,301

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2128.9h/88.7d 18,190 8,240 21,277 296.6k 1,584 4,937 15,887 113.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:2,247
Deaths:1,723
KDR:1.304
Accuracy:25.698% B**
HSR:20.027% D
Betelgeuse 54-A
B++
Kills:1,985
Deaths:1,577
KDR:1.259
Accuracy:29.661% B++
HSR:28.967% C+
Lasher X2
A++
Kills:1,631
Deaths:1,574
KDR:1.036
Accuracy:37.694% A++
HSR:2.636% D
SVA-88
C**
Kills:1,517
Deaths:1,251
KDR:1.213
Accuracy:24.805% C**
HSR:24.061% C+
Ursa
B*
Kills:1,203
Deaths:1,080
KDR:1.114
Accuracy:26.903% B*
HSR:25.769% C*
Pulsar LSW
B++
Kills:1,171
Deaths:949
KDR:1.234
Accuracy:27.127% B++
HSR:28.352% B+
VX29 Polaris
A
Kills:1,150
Deaths:1,060
KDR:1.085
Accuracy:30.296% A
HSR:24.522% C*
VE-H Maw
B*
Kills:629
Deaths:538
KDR:1.169
Accuracy:30.107% B*
HSR:27.027% C++
Kills:11,533
Deaths (as Heavy Assault):9,752
Deaths (to Heavy Assaults):11,417
KDR:1.18263
Kill Difference:1,781
Playtime:367.689 hours
Usage:17%
Score:8.245m
Score/min:374
Accuracy (listed only):29.036%
HSR (listed only):22.670%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,724
Deaths:2,153
KDR:0.801
Accuracy:27.383% B+
HSR:24.304% C*
Thanatos VE70
B**
Kills:1,676
Deaths:1,690
KDR:0.992
Accuracy:49.566% B**
HSR:13.902% C-
Serpent VE92
B*
Kills:1,190
Deaths:1,311
KDR:0.908
Accuracy:27.577% B*
HSR:20.672% C++
Deimos VA29
B++
Kills:1,182
Deaths:1,141
KDR:1.036
Accuracy:69.466% B++
HSR:13.790% C-
Solstice VE3
B*
Kills:1,107
Deaths:975
KDR:1.135
Accuracy:27.541% B*
HSR:21.409% C**
Solstice SF
B++
Kills:461
Deaths:1,365
KDR:0.338
Accuracy:24.223% C++
HSR:21.041% B++
Kills:7,340
Deaths (as Engineer):8,635
Deaths (to Engineers):11,766
KDR:0.85003
Kill Difference:1,295
Playtime:1,269.266 hours
Usage:60%
Score:32.891m
Score/min:432
Accuracy (listed only):37.626%
HSR (listed only):19.187%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:2,263
Deaths:1,841
KDR:1.229
Accuracy:24.389% C++
HSR:14.627% D-
Thanatos VE70
B**
Kills:1,676
Deaths:1,690
KDR:0.992
Accuracy:49.566% B**
HSR:13.902% C-
Eridani SX5
B**
Kills:1,307
Deaths:1,222
KDR:1.070
Accuracy:31.977% B**
HSR:23.795% B+
Deimos VA29
B++
Kills:1,182
Deaths:1,141
KDR:1.036
Accuracy:69.466% B++
HSR:13.790% C-
Corvus VA55
B*
Kills:540
Deaths:609
KDR:0.887
Accuracy:28.575% B*
HSR:25.370% B
Pulsar VS1
B+
Kills:141
Deaths:140
KDR:1.007
Accuracy:26.219% B+
HSR:15.603% D
Kills:7,109
Deaths (as Combat Medic):6,643
Deaths (to Combat Medics):4,483
KDR:1.07015
Kill Difference:466
Playtime:150.948 hours
Usage:7%
Score:3.221m
Score/min:356
Accuracy (listed only):38.365%
HSR (listed only):17.848%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,724
Deaths:2,153
KDR:0.801
Accuracy:27.383% B+
HSR:24.304% C*
Thanatos VE70
B**
Kills:1,676
Deaths:1,690
KDR:0.992
Accuracy:49.566% B**
HSR:13.902% C-
Eridani SX5
B**
Kills:1,307
Deaths:1,222
KDR:1.070
Accuracy:31.977% B**
HSR:23.795% B+
Serpent VE92
B*
Kills:1,190
Deaths:1,311
KDR:0.908
Accuracy:27.577% B*
HSR:20.672% C++
Deimos VA29
B++
Kills:1,182
Deaths:1,141
KDR:1.036
Accuracy:69.466% B++
HSR:13.790% C-
Solstice VE3
B*
Kills:1,107
Deaths:975
KDR:1.135
Accuracy:27.541% B*
HSR:21.409% C**
Solstice SF
B++
Kills:461
Deaths:1,365
KDR:0.338
Accuracy:24.223% C++
HSR:21.041% B++
Kills:8,647
Deaths (as Light Assault):9,857
Deaths (to Light Assaults):6,439
KDR:0.87724
Kill Difference:1,210
Playtime:119.436 hours
Usage:6%
Score:2.732m
Score/min:381
Accuracy (listed only):36.819%
HSR (listed only):19.845%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B
Kills:1,734
Deaths:779
KDR:2.226
Accuracy:42.595% B
HSR:76.759% C+
Eridani SX5
B**
Kills:1,307
Deaths:1,222
KDR:1.070
Accuracy:31.977% B**
HSR:23.795% B+
Beamer VS3
B**
Kills:1,182
Deaths:2,035
KDR:0.581
Accuracy:34.579% B**
HSR:24.281% C**
VA39 Spectre
A++
Kills:1,162
Deaths:811
KDR:1.433
Accuracy:42.683% A++
HSR:28.313% D-
Artemis VX26
A+
Kills:1,085
Deaths:1,011
KDR:1.073
Accuracy:34.322% A+
HSR:26.544% B+
NS-AM7 Archer
B++
Kills:386
Deaths:1,468
KDR:0.263
Accuracy:63.775% B++
HSR:17.358% C+
Cerberus
B+
Kills:208
Deaths:361
KDR:0.576
Accuracy:31.546% C+
HSR:26.442% B+
Kills:7,064
Deaths (as Infiltrator):7,687
Deaths (to Infiltrators):6,109
KDR:0.91895
Kill Difference:623
Playtime:182.262 hours
Usage:9%
Score:3.244m
Score/min:297
Accuracy (listed only):40.211%
HSR (listed only):31.927%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:537
Deaths:253
KDR:2.123
Accuracy:24.013% A++
HSR:23.650% B**
Cosmos VM3
A+
Kills:528
Deaths:252
KDR:2.095
Accuracy:22.888% A+
HSR:24.242% B**
Comet VM2
A++
Kills:271
Deaths:312
KDR:0.869
Accuracy:59.737% A++
HSR:3.690% C
Comet VM2
A++
Kills:252
Deaths:286
KDR:0.881
Accuracy:61.520% A++
HSR:2.778% D
Blueshift VM5
A+
Kills:241
Deaths:107
KDR:2.252
Accuracy:26.244% A+
HSR:21.992% C*
Blueshift VM5
A
Kills:233
Deaths:107
KDR:2.178
Accuracy:26.159% A
HSR:21.888% C++
Kills:2,062
Deaths (as MAX Suit):658.500
Deaths (to MAX Suits):2,915
KDR:3.13136
Kill Difference:1,403.500
Playtime:40.879 hours
Usage:2%
Score:1.401m
Score/min:571
Accuracy (listed only):36.760%
HSR (listed only):16.373%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,295
V. Kills:54 N/A
Deaths:492
KDR:4.665
Accuracy:48.686% B**
KPH:98.100 A++
VKPH:2.300 C--
Dual Photon Pods
B**
Kills:1,727
V. Kills:301 N/A
Deaths:234
KDR:7.380
Accuracy:62.015% B**
KPH:135.600 B**
VKPH:23.600 B+
Hornet Missiles
B+
Kills:1,106
V. Kills:700 158%
Deaths:319
KDR:3.467
Accuracy:68.771% B*
KPH:78.600 C*
VKPH:49.800 B+
Saron Laser Cannon
B+
Kills:787
V. Kills:697 113%
Deaths:1,075
KDR:0.732
Accuracy:29.082% C-
KPH:14 C++
VKPH:12.400 B+
Maelstrom Turbo Laser
C**
Kills:692
V. Kills:715 97%
Deaths:847
KDR:0.817
Accuracy:32.475% C*
KPH:12.700 C+
VKPH:13.100 C**
Photon A2A Missile Pods
A++
Kills:293
V. Kills:298 98%
Deaths:50
KDR:5.860
Accuracy:82.979% B+
KPH:96.100 B**
VKPH:97.800 A++
Kills:6,900 (3,774 + 0)
Deaths:3,017
KDR:2.287
VKDR:0.916
Vehicle Kills:2,765
Kill Difference:3,883
Playtime:164.195 hours
Usage:8%
Score:3.481m
Score/min:353
Piloting Accuracy:32.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:1,174
V. Kills:45 N/A
Deaths:151
KDR:7.775
Accuracy:41.830% B
KPH:51.500 B*
VKPH:2 C
CAS30 Tank Buster
A
Kills:876
V. Kills:843 104%
Deaths:576
KDR:1.521
Accuracy:67.191% A*
KPH:13.800 B**
VKPH:13.300 A
C150 Dalton
A++
Kills:453
V. Kills:251 180%
Deaths:64
KDR:7.078
Accuracy:55.624% A++
KPH:43 B+
VKPH:23.800 C+
L105 Zephyr
M++
Kills:416
V. Kills:127 325%
Deaths:30
KDR:13.867
Accuracy:52.418% B**
KPH:106.100 A*
VKPH:32.400 M++
AP30 Shredder
U
Kills:197
V. Kills:146 134%
Deaths:38
KDR:5.184
Accuracy:36.045% C**
KPH:709,200 U
VKPH:525,600 U
L-30R Vektor
C-
Kills:57
V. Kills:32 173%
Deaths:70
KDR:0.814
Accuracy:42.827% C*
KPH:6.500 D
VKPH:3.600 C-
Kills:3,173 (2,107 + 1,066)
Deaths:929
KDR:3.416
VKDR:1.554
Vehicle Kills:1,444
Kill Difference:2,244
Playtime:109.447 hours
Usage:5%
Score:1.321m
Score/min:201
Piloting Accuracy:42.827%
Gunner Accuracy:36.045%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,258
V. Kills:1,134 111%
Deaths:410
KDR:3.068
Accuracy:63.579% B*
KPH:30.100 C++
VKPH:27.100 A+
C75 Viper
M++
Kills:1,154
V. Kills:386 298%
Deaths:179
KDR:6.447
Accuracy:59.075% A++
KPH:64.600 A*
VKPH:21.600 M++
L100 Python HEAT
A++
Kills:1,138
V. Kills:373 304%
Deaths:145
KDR:7.848
Accuracy:59.917% B*
KPH:53.900 A++
VKPH:17.700 A
Skyguard
B*
Kills:469
V. Kills:439 107%
Deaths:154
KDR:3.045
Accuracy:36.030% B**
KPH:13.700 C+
VKPH:12.800 B*
Kills:4,019 (4,019 + 0)
Deaths:888
KDR:4.526
VKDR:2.626
Vehicle Kills:2,332
Kill Difference:3,131
Playtime:115.088 hours
Usage:5%
Score:2.493m
Score/min:361
Driving Accuracy:36.030%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:3,825
V. Kills:3,081 124%
Deaths:900
KDR:4.250
Accuracy:60.890% B*
KPH:26.700 C*
VKPH:21.500 A
Supernova VPC
B*
Kills:1,708
V. Kills:230 N/A
Deaths:140
KDR:12.200
Accuracy:57.455% B*
KPH:45.500 C++
VKPH:6.100 C-
Supernova PC
A*
Kills:1,182
V. Kills:326 361%
Deaths:223
KDR:5.300
Accuracy:65.720% A++
KPH:44.300 A*
VKPH:12.200 B**
Saron HRB
A
Kills:365
V. Kills:296 123%
Deaths:89
KDR:4.101
Accuracy:54.498% A
KPH:32.900 B*
VKPH:26.600 A
E540 Halberd
S
Kills:300
V. Kills:314 95%
Deaths:58
KDR:5.172
Accuracy:64.459% A*
KPH:42.100 B**
VKPH:44.100 S
Proton II PPA
A*
Kills:112
V. Kills:5 N/A
Deaths:4
KDR:28
Accuracy:27.789% B+
KPH:119.500 A*
VKPH:5.300 B*
Aphelion VEX-4
B++
Kills:53
V. Kills:39 133%
Deaths:15
KDR:3.533
Accuracy:45.462% A+
KPH:30.900 B+
VKPH:22.800 B++
Kills:7,545 (6,715 + 830)
Deaths:1,429
KDR:5.280
VKDR:3.003
Vehicle Kills:4,291
Kill Difference:6,116
Playtime:228.410 hours
Usage:11%
Score:6.300m
Score/min:460
Driving Accuracy:65.720%
Gunner Accuracy:45.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:219
V. Kills:152 143%
Deaths:58
KDR:3.776
Accuracy:51.899% B++
KPH:53.200 B++
VKPH:37 B*
Proton II PPA-H
M*
Kills:184
V. Kills:9 N/A
Deaths:28
KDR:6.571
Accuracy:48.414% A
KPH:249.400 M*
VKPH:12.200 A+
E540 Halberd-H
A++
Kills:74
V. Kills:49 148%
Deaths:17
KDR:4.353
Accuracy:64.251% B*
KPH:56.200 B+
VKPH:37.200 A++
Kills:477 (0 + 477)
Deaths:103
KDR:4.631
VKDR:2.039
Vehicle Kills:210
Kill Difference:374
Playtime:6.169 hours
Usage:0%
Score:0.271m
Score/min:731
Driving Accuracy:N/A%
Gunner Accuracy:64.251%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:307
V. Kills:48 N/A
Deaths:32
KDR:9.594
Accuracy:39.997% B+
KPH:126.300 M*
VKPH:19.700 A*
M40 Fury
S
Kills:227
V. Kills:68 329%
Deaths:31
KDR:7.323
Accuracy:48.272% A
KPH:170.500 S
VKPH:51.100 S
M12 Kobalt
M++
Kills:88
V. Kills:1 N/A
Deaths:7
KDR:12.571
Accuracy:20.371% B+
KPH:178.200 M++
VKPH:2 C
M12 Kobalt
A
Kills:85
V. Kills:2 N/A
Deaths:11
KDR:7.727
Accuracy:23.794% B**
KPH:114.100 A
VKPH:2.700 C
M20 Basilisk
A*
Kills:80
V. Kills:36 216%
Deaths:20
KDR:4
Accuracy:52.559% A+
KPH:35.100 A
VKPH:15.800 A*
M20 Basilisk
M+
Kills:66
V. Kills:33 194%
Deaths:17
KDR:3.882
Accuracy:56.735% A++
KPH:48.700 A*
VKPH:24.400 M+
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:2
KDR:25
Accuracy:49.418% N/A
KPH:70.600 N/A
VKPH:12.700 N/A
Kills:903 (0 + 903)
Deaths:120
KDR:7.525
VKDR:1.642
Vehicle Kills:197
Kill Difference:783
Playtime:9.343 hours
Usage:0%
Score:0.471m
Score/min:841
Driving Accuracy:N/A%
Gunner Accuracy:49.418%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:139
V. Kills:10 N/A
Deaths:106
KDR:1.311
Accuracy:42.272% C+
KPH:33.900 D
VKPH:2.400 B
M40 Fury-F
D
Kills:116
V. Kills:59 193%
Deaths:289
KDR:0.401
Accuracy:58.204% B*
KPH:7.600 D--
VKPH:3.900 D
V30-F Starfall
B++
Kills:107
V. Kills:60 175%
Deaths:62
KDR:1.726
Accuracy:54.990% D*
KPH:36.100 B++
VKPH:20.300 B+
Kills:362 (362 + 0)
Deaths:457
KDR:0.792
VKDR:0.282
Vehicle Kills:129
Kill Difference:95
Playtime:22.275 hours
Usage:1%
Score:0.164m
Score/min:123
Driving Accuracy:54.990%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,9063,8259004.25C+2.7460.89%B*2.327%C+26.7C*21.5A416143.4h5.3C*8.7B+
Light PPA 2,3492,2954924.665C++3.1548.686%B**1.002%C98.1A++2.3C--32723.4h7.7B++15.9B++
H-V45 2,2682,2631,8411.229C+0.2924.389%C++14.627%D-30.5C+N/A12674.3h11.2B*46B+
Orion VS54 2,2542,2471,7231.304C+0.2125.698%B**20.027%D41.8B+N/A20853.7h10.7B++41.6B++
Betelgeuse 54-A 2,0051,9851,5771.259C-0.2629.661%B++28.967%C+53.4CN/A15237.2h10.1B+34.1B+
V10 1,7381,7347792.226C0.7142.595%B76.759%C+44B+N/A15739.4h1.9B++4.4B+
Dual Photon Pods 2,0281,7272347.38C++5.8762.015%B**1.332%C++136B**23.7B+75212.7h13.9B**22.5B*
Pulsar C 1,7361,7242,1530.801C0.7127.383%B+24.304%C*17.5C-N/A8098.6h10.1B+37.1B+
Supernova VPC 1,9381,70814012.2C++10.6957.455%B*0.995%D45.5C++6.1C-22637.5h2.6B*4.6B*
Thanatos VE70 1,6851,6761,6900.992C++0.5249.566%B**13.902%C-54.6A+N/A20330.7h3.2A6.5B**
Lasher X2 1,6481,6311,5741.036C*0.4837.694%A++2.636%D53.5AN/A16830.5h15.4B**40.8B**
SVA-88 1,5231,5171,2511.213C0.3024.805%C**24.061%C+50.2C*N/A21030.2h10.4B+42.1B+
C-4 1,9571,4117221.954B+0.4428.322%B+N/A147A+56.9A++15049.6h1.1B*3.7B*
Eridani SX5 1,3191,3071,2221.07C+0.4431.977%B**23.795%B+36.5C++N/A11735.8h10.4B+32.6B+
L100 Python AP 2,3921,2584103.068C1.5563.579%B*2.464%C+30C++27.1A+46541.9h7.4C11.6C*
Ursa 1,2131,2031,0801.114C+0.4026.903%B*25.769%C*48.1B+N/A14025h8.6B**31.9B++
Sticky Grenade 1,2041,19611196N/A1,194.4962.438%AN/A1993.3A**13.3C++74110.6h1.2B**1.8B**
Serpent VE92 1,1971,1901,3110.908C+0.6127.577%B*20.672%C++26.6C+N/A10644.8h10.8B++39.2B++
Beamer VS3 1,1891,1822,0350.581C+0.9334.579%B**24.281%C**32BN/A9836.9h8.9C**25.7C*
Deimos VA29 1,1911,1821,1411.036C+0.4869.466%B++13.79%C-60.3B++N/A18219.6h2B++2.9B+
Supernova PC 1,5081,1822235.3C++3.7965.72%A++1.438%D44.3A*12.2B**28726.7h4.1B*6.2B**
L-24R Spur 1,2191,1741517.775C++6.2641.83%B2.129%C++51.5B*2C12822.8h16.4B+39.1B+
Pulsar LSW 1,1811,1719491.234C+0.2827.127%B++28.352%B+48.4C**N/A15624.2h9.8B*36.3B++
VA39 Spectre 1,1691,1628111.433C++0.0842.683%A++28.313%D-46.9A++N/A12824.8h3.9B**9.2B**
C75 Viper 1,5401,1541796.447B+4.9359.075%A++N/A64.5A*21.6M++38417.9h10.3B++17.5B**
VX29 Polaris 1,1601,1501,0601.085C0.4330.296%A24.522%C*43.1C+N/A13426.7h10.7B++35.2B++
L100 Python HEAT 1,5111,1381457.848B*6.3359.917%B*N/A53.9A++17.7A28221.1h5.4B+9.1B++
Solstice VE3 1,1181,1079751.135B+0.3827.541%B*21.409%C**26.5B+N/A12941.8h11.9B*43.1B++
Hornet Missiles 1,8061,1063193.467C1.9568.771%B*N/A78.4C*49.6B+89414.1h8.1B+11.8B++
Artemis VX26 1,0891,0851,0111.073C+0.4434.322%A+26.544%B+47.8B++N/A16022.7h9A26.3B**
CAS30 Tank Buster 1,7198765761.521C*0.0167.191%A*N/A13.8B**13.3A10463.4h44.5B+66.3B*
Tank Mine 1,3858543342.557C+1.0426.987%C--N/A113.9C*70.8C**13617.5h1.5B++5.7B+
Saron Laser Cannon 1,4847871,0750.732C0.7829.082%C-1.652%C14C++12.4B+21456.3h99.7B+342.7B+
Frag Grenade 7457251725N/A723.4952.266%B*N/A1035.7A*28.6A*37840.7h2.5A4.8B**
Lancer VS22 1,3187127430.958C**0.5670.119%B**N/A21.7B**18.5B*29932.8h12.2B+17.5B++
Maelstrom Turbo Laser 1,4076928470.817C0.7032.475%C*1.734%C--12.7C+13.1C**20954.7h92B283.4B+
MANA Anti-Personnel Turret 6776672822.365N/A0.8528.1%UN/A6670U100U13163300.1h19.5T*69.6T*
NS Decimator 9426349660.656C-0.8671.857%A2.05%C+36.9C++17.9C*36417.2h5.1C+7.2B
VE-H Maw 6376295381.169C0.3530.107%B*27.027%C++43.4C+N/A13814.5h9.2B++30.5B+
Force-Blade 57156121,9450.026C++1.4945.71%AN/A0.8C*N/A3682.5h1.8B*3.9B++
Corvus VA55 5505406090.887C+0.6328.575%B*25.37%B32.9C**N/A14916.4h10.4B*36.5B*
Cosmos VM3 5385372532.123C*0.6124.013%A++23.65%B**44.4AN/A19212.1h10.3A+43B**
Cosmos VM3 5325282522.095C++0.5822.888%A+24.242%B**43.6AN/A19412.1h9.8A+43B**
Skyguard 9084691543.045C++1.5336.03%B**1.706%C13.7C+12.8B*27034.2h129.9C+360.4B+
Solstice SF 4624611,3650.338D1.1824.223%C++21.041%B++14.5CN/A5231.7h10.6C**44B+
C150 Dalton 704453647.078C*5.5655.624%A++N/A43.1B+23.9C+54310.5h5.8D-10.4B+
Proximity Mine 4444431702.606C1.0939.242%CN/A116.6C+N/A3933.8h1.8B+4.6C*
L105 Zephyr 5434163013.867B+12.3552.418%B**N/A106.7A*32.6M*7073.9h7.7C--14.7C**
NS-AM7 Archer 4963861,4680.263D1.2563.775%B++17.358%C+2.3D--N/A21168.1h12.9B++20.2B*
MANA Anti-Vehicle Turret 6103662221.649C0.1364.674%B+2.459%D3660C++2440C+4242830.1h7.9C+12.2B+
Saron HRB 661365894.101C+2.5954.498%AN/A32.9B*26.7A122311.1h22.3C++40.9B++
Lumine Edge 34934812,9780.027C1.4927.978%C++10.632%D-0.7C--N/A2471.6h1.5C+5.3C*
M12 Kobalt 3493381326C+24.4927.819%B**15.976%C241.4A**7.9B*5001.4h12.6B*45.3B**
M40 Fury 355307329.594B+8.0839.997%B+1.629%C+127.9M**20A*9782.4h8.9B*22.4B*
E540 Halberd 614300585.172C3.6664.459%A*N/A42.3B**44.2S19797.1h8.2F12.7C++
Photon A2A Missile Pods 591293505.86C++4.3582.979%B+N/A97.7A99.3A++15653h8.3C*9.9B+
Orbital Strike Uplink 3722831283U281.49666%UN/A943.3U296.7U44660.3h1.2T*0.2T*
Comet VM2 4312713120.869C+0.6559.737%A++3.69%C17.2B**10.1M+20915.8h24.7C+41.3B+
Comet VM2 4032522860.881C+0.6361.52%A++2.778%D16.7B**10M19515.1h26.7C*43.5B++
Blueshift VM5 2432411072.252C+0.7426.244%A+21.992%C*48.2B**N/A1945h12.5B**47.6B*
Nemesis VSH9 4182354100.573C+0.9471.028%B**N/A17.5C++13.7B+29113.4h8.1C++11.4B+
S1 3562343250.72C++0.7967.313%B**2.137%C30.4B+15.8B+5887.7h5.6B+8.4B*
Blueshift VM5 2352331072.178C+0.6626.159%A21.888%C++46.6B*N/A1825h13.1B**50.2B*
M40 Fury 295227317.323C+5.8148.272%AN/A174.6S52.3S16451.3h12B24.9B*
Aphelion VEX-4H 371219583.776C+2.2651.899%B++3.653%B53.4B++37.1B*5904.1h43.4B++83.7B*
Cerberus 2102083610.576C-0.9431.546%C+26.442%B+21C--N/A709.9h7.2D22.7C+
AP30 Shredder 343197385.184C+3.6736.045%C**1.015%D-1970U1460U21078000.1h86.9C**241.1B+
Proton II PPA-H 193184286.571C5.0648.414%AN/A262.9M**12.9A++9440.7h7B*14.4B*
M20 Basilisk 2591831314.077A+12.5664.332%A4.372%C+130.7M**54.3M**8461.4h74.7B*116.1B**
Anti-Vehicle Grenade 2251641164N/A162.4953.408%C**N/A410C*152.5B+29470.4h5.5C*10.3B
Pulsar VS1 1411411401.007C++0.5126.219%B+15.603%D39.2B*N/A3013.6h10.1A+38.4B**
S12 Renegade 1491391061.311C-0.2042.272%C+4.317%C33.9D2.4B1174.1h4.2D10C
M40 Fury-F 1751162890.401D1.1158.204%B*N/A7.6D--3.9D7515.2h16.4C--28.2C+
Proton II PPA 117112428B**26.4927.789%B+1.786%C124.4A**5.6B**5420.9h6.4B**23.1B**
V30-F Starfall 167107621.726C++0.2154.99%D*N/A35.7B+20B3763h13.4B+24.4C**
M12 Kobalt 8988712.571C+11.0620.371%B+19.318%C**176M+2C5990.5h12.1A59.4B++
M12 Kobalt 8785117.727C-6.2123.794%B**16.471%C121.4A+2.9C+4960.7h17B+71.4B+
M20 Basilisk 11680204B+2.4952.559%A+3.75%D-34.8A15.7A*6292.3h90.4B172B*
E540 Halberd-H 12374174.353C2.8464.251%B*2.703%B+56.9B+37.7A++10471.3h7.2C11.2C++
Xiphos Anti-Personnel Phalanx Tower 7267167C++65.4951.326%A*1.493%C+670A+50S16180.1h13.9C**27B+
M20 Basilisk 9966173.882B++2.3756.735%A++6.061%C*47.1A*23.6M+6241.4h103.6C++182.7B*
L-30R Vektor 8957700.814D0.7042.827%C*N/A6.5D3.6C-568.8h100.7C235.2C+
Rocklet Rifle 101561240.452C-1.0659.504%B++N/A24.3C19.6C4632.3h44.6C74.9C++
Aphelion VEX-4 9253153.533C2.0245.462%A+7.547%A++31.2B+22.9B++6411.7h65C+143B+
MAX Punch 53537180.074C1.4435.318%DN/A1.4C+N/A537.8h1.7C++4.8C++
Spear Anti-Vehicle Phalanx Turret 7751133.923C-2.4150.893%B++1.961%D--51B*26B+14701h8.9C*17.6B+
M60-G Bulldog 5950225S23.4949.418%A+6%A++71.4M12.9A++4720.7h7.6C++15.5B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit861,0600.9h
Motion Spotter252,3601.9h
Nano-Armor Kit1,0101,388,85593h
Pain Spire0690.3h
Welding Device06,1140.5h
Routing Spire0500.1h
Flail Targeting Dart356793.6h
Anti-Vehicle MANA Turret251,2312.2h
Spawn Beacon181,5321.5h
Repair Module12821.1h
Turret AI Module11660.7h
Structure Shield Module01680.6h
Skywall Shield Emitter0690.3h
Cortium Silo11470.6h
Nanite Revive Grenade03990.1h
Nanite Healing Grenade03500.1h
Medical Applicator44993,90012.1h
Spear Anti-Vehicle Tower2760.5h
Deconstruction Tool29,6921h
Spitfire Auto-Turret236911.2h
Rampart Wall61561.9h
Sunderer Garage0770.5h
Xiphos Anti-Personnel Tower1660.3h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Ammunition Package686,4615h
Shield Recharging Field412,6021.1h
Medical Kit931,0941.1h
Anti-Infantry MANA Turret701,3262.5h
Pillbox1740.6h
Elysium Spawn Tube01040.4h
Orbital Strike Target Designator411152.2h
IPC Targeting Dart91621.4h
Infantry Tower1840.8h
WLT-Howler Mining Laser184,8464.2h
Glaive IPC0530.3h
Nano-Repair Grenade06270.2h
Hardlight Barrier131820.4h
Router02480.4h
Recon Detection Device1354,6017.9h
Smoke Grenade06010.2h
Xiphos Anti-Personnel Phalanx Turret01050h

Check the help document for the dictionary if you want to learn more about words used here.


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