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Primarch Warbringer Icetoice[DaPP] Icetoice
VS BR 97

KDR: 1.34

Score: 10m

Last Seen: Feb 16th, 2019 7:03 PM
- OFFLINE - 1616 hour(s)

Battle Rank 97 - Vanu Sovereignty on Emerald
Level Progress (to 98): 68%
Level 100 Progress: 53% 573h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice VE3 Pulsar C C-4 NS Baron G5 Supernova FPC Blueshift VM5 Thanatos VE70 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $268,965 MLG Score: 215
Fun Score: N/A
Cheeseburgers Flipped: 265TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.848%21.505%4481810174,5990.9948090.346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.929%-0.049C+0.12C+-0.046C+HEAD ++ (~11.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.157C++13.10.08C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.136%0.957%12821033209262790.794677261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.371%0.92B*-0.591D-0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.71B++21.60.593B+25.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.137%1.484%330410311,2135034352.41153278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.197%-0.174C-0.718D-1.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.615B+5.80.536B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.62%77.121%02103338972130.539528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.748%-0.361C-0.654B+-0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.051C+3.10.038C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.419%11.978%01103435932321.11145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.584D-0.511D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.309C5.9-0.224C11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10m563.8%259 (15.5k)228 (13.7k)1.341112,7749,5251.599997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103549416.956%14.616%24804:351

32% Engineer11% Heavy Assault15% Infiltrator32% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 6:38 AMJul 29th, 2017 6:22 PMMar 18th, 2019 6:38 AM (38d) (PST)Feb 16th, 2019 3:19 PM (67d) (PST)Feb 16th, 2019 3:03 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741372370.2920.2180.0431.8690.039215

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4608,19114,26918133112213,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
728.1h/30.3d 2,465 1,867 4,657 81.6k 956 1,990 1,706 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:308
Deaths:393
KDR:0.784
Accuracy:17.293% D
HSR:24.351% C+
Pulsar LSW
A+
Kills:141
Deaths:103
KDR:1.369
Accuracy:20.263% C--
HSR:35.461% A+
NS-15M2
D*
Kills:132
Deaths:141
KDR:0.936
Accuracy:17.935% D*
HSR:16.667% D*
Lasher X2
C+
Kills:128
Deaths:217
KDR:0.590
Accuracy:19.006% D-
HSR:3.906% C+
Kills:709
Deaths (as Heavy Assault):854
Deaths (to Heavy Assaults):2,412
KDR:0.83021
Kill Difference:145
Playtime:77.106 hours
Usage:11%
Score:0.865m
Score/min:187
Accuracy (listed only):18.624%
HSR (listed only):20.096%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,163
Deaths:969
KDR:1.200
Accuracy:21.455% C
HSR:19.261% C+
Pulsar C
C
Kills:1,127
Deaths:988
KDR:1.141
Accuracy:21.954% C-
HSR:20.941% C
NS Baron G5
C
Kills:817
Deaths:798
KDR:1.024
Accuracy:39.211% C-
HSR:12.852% C
Thanatos VE70
C--
Kills:359
Deaths:533
KDR:0.674
Accuracy:34.419% C--
HSR:11.978% D-
NS-11C
B++
Kills:267
Deaths:160
KDR:1.669
Accuracy:23.502% C+
HSR:22.846% B++
Serpent VE92
C
Kills:213
Deaths:171
KDR:1.246
Accuracy:21.170% C--
HSR:17.840% C
Eidolon VE33
C
Kills:113
Deaths:137
KDR:0.825
Accuracy:17.821% F
HSR:23.009% C
Solstice SF
C
Kills:85
Deaths:165
KDR:0.515
Accuracy:16.822% D**
HSR:15.294% C
VX6-7
C
Kills:54
Deaths:35
KDR:1.543
Accuracy:18.952% D--
HSR:18.519% C
Kills:4,198
Deaths (as Engineer):3,956
Deaths (to Engineers):1,939
KDR:1.06117
Kill Difference:242
Playtime:236.611 hours
Usage:32%
Score:3.090m
Score/min:218
Accuracy (listed only):23.923%
HSR (listed only):18.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,163
Deaths:969
KDR:1.200
Accuracy:21.455% C
HSR:19.261% C+
Pulsar C
C
Kills:1,127
Deaths:988
KDR:1.141
Accuracy:21.954% C-
HSR:20.941% C
NS Baron G5
C
Kills:817
Deaths:798
KDR:1.024
Accuracy:39.211% C-
HSR:12.852% C
Thanatos VE70
C--
Kills:359
Deaths:533
KDR:0.674
Accuracy:34.419% C--
HSR:11.978% D-
NS-11C
B++
Kills:267
Deaths:160
KDR:1.669
Accuracy:23.502% C+
HSR:22.846% B++
Serpent VE92
C
Kills:213
Deaths:171
KDR:1.246
Accuracy:21.170% C--
HSR:17.840% C
NS-7 PDW
C
Kills:120
Deaths:159
KDR:0.755
Accuracy:15.288% F
HSR:15.833% C
Eridani SX5
D*
Kills:111
Deaths:158
KDR:0.703
Accuracy:20.139% D*
HSR:9.009% D**
NSX Tengu
C*
Kills:106
Deaths:72
KDR:1.472
Accuracy:37.906% C*
HSR:16.981% D
Solstice SF
C
Kills:85
Deaths:165
KDR:0.515
Accuracy:16.822% D**
HSR:15.294% C
VE-S Canis
D
Kills:68
Deaths:60
KDR:1.133
Accuracy:18.055% D**
HSR:14.706% D
MKV Suppressed
D--
Kills:55
Deaths:57
KDR:0.965
Accuracy:20.673% D--
HSR:10.909% D**
VX6-7
C
Kills:54
Deaths:35
KDR:1.543
Accuracy:18.952% D--
HSR:18.519% C
Kills:4,545
Deaths (as Light Assault):4,325
Deaths (to Light Assaults):1,598
KDR:1.05087
Kill Difference:220
Playtime:233.815 hours
Usage:32%
Score:3.234m
Score/min:231
Accuracy (listed only):23.811%
HSR (listed only):15.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C**
Kills:317
Deaths:305
KDR:1.039
Accuracy:32.377% C--
HSR:23.975% C**
Phaseshift VX-S
C++
Kills:220
Deaths:54
KDR:4.074
Accuracy:31.830% D
HSR:75.909% C++
XM98
B+
Kills:169
Deaths:86
KDR:1.965
Accuracy:33.946% C--
HSR:78.698% B+
NSX Tomoe
B*
Kills:157
Deaths:60
KDR:2.617
Accuracy:25.852% D
HSR:45.860% B*
NS-7 PDW
C
Kills:120
Deaths:159
KDR:0.755
Accuracy:15.288% F
HSR:15.833% C
NS-61 Emissary
B++
Kills:115
Deaths:113
KDR:1.018
Accuracy:20.403% D*
HSR:20% B++
Eridani SX5
D*
Kills:111
Deaths:158
KDR:0.703
Accuracy:20.139% D*
HSR:9.009% D**
NSX Tengu
C*
Kills:106
Deaths:72
KDR:1.472
Accuracy:37.906% C*
HSR:16.981% D
VE-S Canis
D
Kills:68
Deaths:60
KDR:1.133
Accuracy:18.055% D**
HSR:14.706% D
MKV Suppressed
D--
Kills:55
Deaths:57
KDR:0.965
Accuracy:20.673% D--
HSR:10.909% D**
Kills:1,438
Deaths (as Infiltrator):1,124
Deaths (to Infiltrators):1,552
KDR:1.27936
Kill Difference:314
Playtime:107.589 hours
Usage:15%
Score:1.038m
Score/min:161
Accuracy (listed only):25.647%
HSR (listed only):31.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C
Kills:817
Deaths:798
KDR:1.024
Accuracy:39.211% C-
HSR:12.852% C
Thanatos VE70
C--
Kills:359
Deaths:533
KDR:0.674
Accuracy:34.419% C--
HSR:11.978% D-
NS-7 PDW
C
Kills:120
Deaths:159
KDR:0.755
Accuracy:15.288% F
HSR:15.833% C
Eridani SX5
D*
Kills:111
Deaths:158
KDR:0.703
Accuracy:20.139% D*
HSR:9.009% D**
NSX Tengu
C*
Kills:106
Deaths:72
KDR:1.472
Accuracy:37.906% C*
HSR:16.981% D
NSX Yumi
C-
Kills:70
Deaths:70
KDR:1
Accuracy:24.279% C--
HSR:21.429% C-
H-V45
C**
Kills:68
Deaths:117
KDR:0.581
Accuracy:19.850% D-
HSR:23.529% C**
VE-S Canis
D
Kills:68
Deaths:60
KDR:1.133
Accuracy:18.055% D**
HSR:14.706% D
MKV Suppressed
D--
Kills:55
Deaths:57
KDR:0.965
Accuracy:20.673% D--
HSR:10.909% D**
Kills:1,774
Deaths (as Combat Medic):2,024
Deaths (to Combat Medics):951
KDR:0.87648
Kill Difference:250
Playtime:34.762 hours
Usage:5%
Score:0.928m
Score/min:445
Accuracy (listed only):25.536%
HSR (listed only):15.247%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:388
Deaths:188
KDR:2.064
Accuracy:15.597% D-
HSR:17.784% D
Blueshift VM5
C+
Kills:345
Deaths:195
KDR:1.769
Accuracy:14.964% D-
HSR:20.580% C+
Kills:733
Deaths (as MAX Suit):191.500
Deaths (to MAX Suits):460
KDR:3.82768
Kill Difference:541.500
Playtime:33.141 hours
Usage:5%
Score:0.813m
Score/min:409
Accuracy (listed only):15.280%
HSR (listed only):19.182%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:153
V. Kills:32 464%
Deaths:39
KDR:3.923
Accuracy:48.277% C-
KPH:49.700 C--
VKPH:10.400 D
Light PPA
D-
Kills:56
V. Kills:6 N/A
Deaths:32
KDR:1.750
Accuracy:38.742% C
KPH:14.300 D--
VKPH:1.500 D-
Kills:209 (56 + 0)
Deaths:71
KDR:2.944
VKDR:0.535
Vehicle Kills:38
Kill Difference:138
Playtime:6.998 hours
Usage:1%
Score:0.070m
Score/min:166
Piloting Accuracy:38.742%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:315
V. Kills:40 N/A
Deaths:33
KDR:9.545
Accuracy:38.317% D*
KPH:21.100 D*
VKPH:2.700 F
C75 Viper
D
Kills:264
V. Kills:39 N/A
Deaths:43
KDR:6.140
Accuracy:30.066% D--
KPH:16.100 D
VKPH:2.400 D*
L100 Python AP
B+
Kills:67
V. Kills:38 172%
Deaths:16
KDR:4.188
Accuracy:60.484% B+
KPH:29.600 C+
VKPH:16.800 C+
Kills:646 (646 + 0)
Deaths:92
KDR:7.022
VKDR:1.272
Vehicle Kills:117
Kill Difference:554
Playtime:33.547 hours
Usage:5%
Score:0.209m
Score/min:104
Driving Accuracy:60.484%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:567
V. Kills:267 212%
Deaths:94
KDR:6.032
Accuracy:55.955% C**
KPH:25.100 C++
VKPH:11.800 D
Supernova VPC
D*
Kills:65
V. Kills:10 N/A
Deaths:10
KDR:6.500
Accuracy:38.961% D*
KPH:20.900 D*
VKPH:3.200 D*
Kills:632 (632 + 0)
Deaths:104
KDR:6.077
VKDR:2.663
Vehicle Kills:277
Kill Difference:528
Playtime:25.686 hours
Usage:4%
Score:0.317m
Score/min:206
Driving Accuracy:38.961%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,1721,1639691.2B++0.1421.455%C19.261%C+19.9C++N/A7258.3h14.4B67.3C**
Pulsar C 1,1381,1279881.141C+0.2021.954%C-20.941%C15.8C--N/A5571.4h12.3C++56.2C+
C-4 1,2791,0185321.914B+0.5725.586%C+N/A80.2C+20.6D50712.7h1.2B+4.5B++
NS Baron G5 8278177981.024C+0.3239.211%C-12.852%C23.4C-N/A5334.9h5.5C--14.1C+
Supernova FPC 834567946.032C++4.6955.955%C**1.587%C--25.1C++11.8D21222.6h4.7B+8.3B++
Blueshift VM5 3933881882.064C+0.7215.597%D-17.784%D25C--N/A10915.5h14.9B+95.6C+
Thanatos VE70 3613595330.674C0.6734.419%C--11.978%D-17.3C--N/A7720.7h5.9C--17.3C
Blueshift VM5 3533451951.769C+0.4314.964%D-20.58%C+21.6DN/A10016h16.3C+109.2C
Rocklet Rifle 5703182741.161B*0.1850.556%CN/A34.6B+27.4C**3389.2h29B++57.4B+
NS-44 Commissioner 3263173051.039C++0.3032.377%C--23.975%C**17.9DN/A6417.7h3.9C++12C+
L100 Python HESH 355315339.545C+8.2038.317%D*2.222%B+21.1D*2.7F9614.9h3.3C**8.6C
Frag Grenade 3153121312N/A310.6644.684%C+N/A520C++5C18000.6h3.1B++7B+
Orion VS54 3123083930.784C0.5617.293%D24.351%C+13.2D-N/A8723.4h16.6D95.9C--
NS-11C 2692671601.669B*0.3323.502%C+22.846%B++25.7C+N/A7110.4h13.9C**59.3C**
C75 Viper 303264436.14B+4.8030.066%D--N/A16.1D2.4D*8916.4h11.4B+37.8C++
Phaseshift VX-S 223220544.074B+2.7331.83%D75.909%C++21.4C-N/A7010.3h3.3C+10.4C+
Serpent VE92 2142131711.246C*0.1021.17%C--17.84%C20.1CN/A6710.6h13.1C++61.7C++
XM98 169169861.965C+0.6233.946%C--78.698%B+9.6D--N/A3817.6h2.7C+8.1C+
NSX Tomoe 158157602.617B++1.2825.852%D45.86%B*34.1C+N/A1134.6h13.8C*53.4C+
Dual Photon Pods 185153393.923C2.5848.277%C-N/A49.4C--10.3D2983.1h23.9C+49.5C+
Pulsar LSW 1421411031.369C+0.0320.263%C--35.461%A+26.1DN/A1095.4h14.2C-70C
NS-15M2 1331321410.936C0.4117.935%D*16.667%D*20.6DN/A766.4h13.3C+74C
Lasher X2 1311282170.59C--0.7519.006%D-3.906%C+14.7D-N/A678.7h28.6F150.5D--
NS-7 PDW 1231201590.755C+0.5915.288%F15.833%C8.1D-N/A3914.9h16.1C+105.5D
NS-61 Emissary 1171151131.018B0.3220.403%D*20%B++25C+N/A714.6h13.2C*64.8C+
Eidolon VE33 1161131370.825C+0.5217.821%F23.009%C5.9D-N/A2819.2h10.9C61.3D--
Eridani SX5 1121111580.703C0.6420.139%D*9.009%D**13.5D-N/A678.2h13.6C67.5C-
NSX Tengu 109106721.472C**0.1337.906%C*16.981%D32.1C+N/A1513.3h15.5C40.9C++
Tank Mine 158100482.083C0.7426.608%C--N/A66.7D-38.7D-8111.5h1.8C**6.8C+
MANA Anti-Personnel Turret 9593442.114N/A0.7712.512%UN/A930U20U2369500.1h27.5T*220T*
Lumine Edge 87861,2870.067C+1.2724.444%C17.442%C**1.1C-N/A381.3h1.3C**5.2C**
Solstice SF 86851650.515C-0.8316.822%D**15.294%C8.9DN/A469.6h14.4C+85.8D
MANA Anti-Vehicle Turret 12281481.688C0.3558.952%C++4.938%B**810D410D-2399750.1h10D17C+
Proximity Mine 7776312.452C-1.1144.764%BN/A63.3D*N/A2451.2h2.3D--5C+
NSX Yumi 7070701C0.3424.279%C--21.429%C-21.9DN/A843.2h17.4D**71.8D--
H-V45 69681170.581C0.7619.85%D-23.529%C**12.4D-N/A725.5h19.1F-96D*
VE-S Canis 6868601.133C+0.2118.055%D**14.706%D25.2C-N/A802.7h14.5C80.3D
L100 Python AP 10567164.188C+2.8560.484%B+1.493%D29.1C+16.5C2682.3h5.6B+9.3B++
Supernova VPC 7565106.5C5.1638.961%D*N/A21D*3.2D*1613.1h3.2C*8.3C
Light PPA 6256321.75C0.4138.742%C1.786%B*14.4D--1.5D-623.9h15.2C+39.2C++
MKV Suppressed 5655570.965C+0.3820.673%D--10.909%D**17.7DN/A1263.1h13.5B65.3C+
VX6-7 5554351.543B0.2018.952%D--18.519%C27C+N/A1892h9.9B++52.3C*
NS Decimator 7453660.803C0.5454.241%D-N/A19.6D--7.8D--2432.7h5.2C+9.6C
S1 7152780.667C+0.6738.419%F-3.846%B++10.4D*3.8D*1885h5.3B++13.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32510.5h
Motion Spotter33310.4h
Restoration Kit1560.1h
Nano-Armor Kit206219,60517.6h
Spawn Beacon21880.5h
M20 Wyvern1610h
Hellion G0710h
Nanite Revive Grenade02760.1h
Medical Applicator27695,18110.3h
Spitfire Auto-Turret5840.2h
Deconstruction Tool01,6460.1h
G40-F Ranger0750h
Anti-Infantry MANA Turret91821h
Medical Kit61010.2h
Nano-Repair Grenade02350.1h
Hardlight Barrier3700.1h
M20 Drake0630.1h
Smoke Grenade01820.1h
Shield Recharging Field66360.3h
Ammunition Package139901h
Hyena Missile Launcher11430.1h
AP30 Shredder32570h
Recon Detection Device201,2132.5h

Check the help document for the dictionary if you want to learn more about words used here.


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