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Primarch Exterminator Icevaati[UGAM] Icevaati
VS BR 95

KDR: 1.11

Score: 14m

Last Seen: Dec 2nd, 2018 6:49 PM
- OFFLINE - 1949.4 hour(s)

Battle Rank 95 - Vanu Sovereignty on Miller
Level Progress (to 96): 21%
Level 100 Progress: 74% 324h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Lasher X2 VE-S Canis Thanatos VE70 VE-H Maw Spiker NSX Tanto Eridani SX5 V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.375%16.796%46022100015,1640.9369170.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.666%1.23B**-0.599D-2.048F--HEAD (~3.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.442B11.40.2C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.134%0.656%183310199145972851.52843320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.195%-0.345C--0.871D--0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.10.217C++430.188C++83

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.003%2.8%321102125013341930.187406129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.79B++0.119C+-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.662B+6.40.49B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.093%1.449%911021699241970.074594635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.006C+-0.74D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.543B+19.50.505B+34.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.852%70.764%9710156,2801933373.24716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.686%1.175B**0.238C++0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.408B2.50.212C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.925%13.946%9110211,176988231.19028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.125C+-0.117C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.265C*4.20.142C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m203.5%250 (15k)207 (12.4k)1.1051931,43728,4451.2264795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102296823.346%23.886%55802:2318

6% Combat Medic16% Engineer15% Heavy Assault45% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:50 PMOct 31st, 2013 4:43 PMDec 28th, 2018 2:35 AM (56d) (PST)Dec 2nd, 2018 2:52 PM (81d) (PST)Dec 2nd, 2018 2:49 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4272431840.4640.4200.1111.0160.035377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,62714,60011,0272825761212,400

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1129.8h/47.1d 3,450 7,509 8,115 68.9k 1,328 3,569 2,404 29m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,183
Deaths:1,279
KDR:0.925
Accuracy:33.819% B**
HSR:2.029% D--
VE-H Maw
B**
Kills:1,174
Deaths:901
KDR:1.303
Accuracy:32.329% B**
HSR:13.969% D**
Orion VS54
B+
Kills:1,159
Deaths:1,242
KDR:0.933
Accuracy:23.949% B+
HSR:17.947% D--
Pulsar LSW
B+
Kills:245
Deaths:265
KDR:0.925
Accuracy:25.867% B+
HSR:13.061% D**
NSX Naginata
B**
Kills:159
Deaths:156
KDR:1.019
Accuracy:26.998% B**
HSR:22.013% D-
Kills:3,920
Deaths (as Heavy Assault):3,843
Deaths (to Heavy Assaults):7,739
KDR:1.02004
Kill Difference:77
Playtime:169.402 hours
Usage:15%
Score:2.101m
Score/min:207
Accuracy (listed only):28.592%
HSR (listed only):13.804%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,181
Deaths:1,157
KDR:1.021
Accuracy:30.485% B+
HSR:8.298% D**
Spiker
B+
Kills:1,169
Deaths:1,541
KDR:0.759
Accuracy:33.050% B+
HSR:16.082% D
Eridani SX5
D
Kills:1,165
Deaths:1,472
KDR:0.791
Accuracy:23.102% D
HSR:15.708% D
V10
B**
Kills:1,161
Deaths:436
KDR:2.663
Accuracy:47.579% B**
HSR:80.534% B
XM98
A+
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:47.291% A+
HSR:77.998% B+
Sirius SX12
B*
Kills:1,158
Deaths:947
KDR:1.223
Accuracy:29.250% B*
HSR:15.026% C-
Phaseshift VX-S
C++
Kills:1,158
Deaths:751
KDR:1.542
Accuracy:36.278% C+
HSR:76.166% C++
VA39 Spectre
A+
Kills:1,154
Deaths:586
KDR:1.969
Accuracy:41.380% A+
HSR:35.269% C
NS-7 PDW
B+
Kills:1,154
Deaths:1,278
KDR:0.903
Accuracy:26.887% B+
HSR:14.385% D
NS-30 Vandal
C*
Kills:1,154
Deaths:915
KDR:1.261
Accuracy:34.292% C*
HSR:21.231% D
Parallax VX3
A+
Kills:1,153
Deaths:443
KDR:2.603
Accuracy:49.869% A+
HSR:80.746% B+
Cerberus
C-
Kills:534
Deaths:931
KDR:0.574
Accuracy:28.581% C-
HSR:18.165% C--
NSX Tomoe
B++
Kills:486
Deaths:420
KDR:1.157
Accuracy:32.484% B++
HSR:23.251% D*
Parsec VX3-A
B**
Kills:333
Deaths:110
KDR:3.027
Accuracy:48.611% B**
HSR:85.285% B**
NSX Tengu
B+
Kills:300
Deaths:352
KDR:0.852
Accuracy:40.716% B+
HSR:9.333% F-
Beamer VS3
D
Kills:272
Deaths:443
KDR:0.614
Accuracy:22.163% D
HSR:17.279% D
NS-44L Blackhand
C*
Kills:210
Deaths:260
KDR:0.808
Accuracy:43.776% C*
HSR:41.905% C+
MKV Suppressed
B**
Kills:167
Deaths:159
KDR:1.050
Accuracy:30.725% B**
HSR:20.359% C*
Ghost
C+
Kills:162
Deaths:181
KDR:0.895
Accuracy:38.738% C+
HSR:62.346% D
NS-AM7 Archer
B**
Kills:61
Deaths:137
KDR:0.445
Accuracy:64.940% B*
HSR:26.230% B**
Kills:15,291
Deaths (as Infiltrator):13,069
Deaths (to Infiltrators):5,810
KDR:1.17002
Kill Difference:2,222
Playtime:505.529 hours
Usage:45%
Score:6.151m
Score/min:203
Accuracy (listed only):37.510%
HSR (listed only):37.280%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B
Kills:1,176
Deaths:1,402
KDR:0.839
Accuracy:42.925% B
HSR:13.946% C-
NSX Tanto
B+
Kills:1,166
Deaths:1,166
KDR:1
Accuracy:29.070% B+
HSR:22.299% C
Serpent VE92
C
Kills:1,155
Deaths:1,340
KDR:0.862
Accuracy:22.606% C
HSR:17.489% C-
Solstice VE3
C+
Kills:370
Deaths:528
KDR:0.701
Accuracy:22.155% C+
HSR:11.892% D*
Eidolon VE33
B+
Kills:197
Deaths:239
KDR:0.824
Accuracy:30.008% B+
HSR:23.350% C
Kills:4,064
Deaths (as Engineer):4,675
Deaths (to Engineers):5,086
KDR:0.8693
Kill Difference:611
Playtime:176.768 hours
Usage:16%
Score:2.106m
Score/min:199
Accuracy (listed only):29.352%
HSR (listed only):17.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,181
Deaths:1,157
KDR:1.021
Accuracy:30.485% B+
HSR:8.298% D**
Thanatos VE70
B
Kills:1,176
Deaths:1,402
KDR:0.839
Accuracy:42.925% B
HSR:13.946% C-
NSX Tanto
B+
Kills:1,166
Deaths:1,166
KDR:1
Accuracy:29.070% B+
HSR:22.299% C
Eridani SX5
D
Kills:1,165
Deaths:1,472
KDR:0.791
Accuracy:23.102% D
HSR:15.708% D
Sirius SX12
B*
Kills:1,158
Deaths:947
KDR:1.223
Accuracy:29.250% B*
HSR:15.026% C-
Serpent VE92
C
Kills:1,155
Deaths:1,340
KDR:0.862
Accuracy:22.606% C
HSR:17.489% C-
NS-7 PDW
B+
Kills:1,154
Deaths:1,278
KDR:0.903
Accuracy:26.887% B+
HSR:14.385% D
Solstice VE3
C+
Kills:370
Deaths:528
KDR:0.701
Accuracy:22.155% C+
HSR:11.892% D*
NSX Tengu
B+
Kills:300
Deaths:352
KDR:0.852
Accuracy:40.716% B+
HSR:9.333% F-
MKV Suppressed
B**
Kills:167
Deaths:159
KDR:1.050
Accuracy:30.725% B**
HSR:20.359% C*
Kills:8,992
Deaths (as Light Assault):9,801
Deaths (to Light Assaults):4,547
KDR:0.91746
Kill Difference:809
Playtime:204.335 hours
Usage:18%
Score:2.464m
Score/min:201
Accuracy (listed only):29.792%
HSR (listed only):14.873%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,181
Deaths:1,157
KDR:1.021
Accuracy:30.485% B+
HSR:8.298% D**
Thanatos VE70
B
Kills:1,176
Deaths:1,402
KDR:0.839
Accuracy:42.925% B
HSR:13.946% C-
Eridani SX5
D
Kills:1,165
Deaths:1,472
KDR:0.791
Accuracy:23.102% D
HSR:15.708% D
Sirius SX12
B*
Kills:1,158
Deaths:947
KDR:1.223
Accuracy:29.250% B*
HSR:15.026% C-
NS-7 PDW
B+
Kills:1,154
Deaths:1,278
KDR:0.903
Accuracy:26.887% B+
HSR:14.385% D
Pulsar VS1
B++
Kills:742
Deaths:1,110
KDR:0.668
Accuracy:26.869% B++
HSR:13.342% D--
NSX Tengu
B+
Kills:300
Deaths:352
KDR:0.852
Accuracy:40.716% B+
HSR:9.333% F-
MKV Suppressed
B**
Kills:167
Deaths:159
KDR:1.050
Accuracy:30.725% B**
HSR:20.359% C*
NS-11P
C
Kills:86
Deaths:154
KDR:0.558
Accuracy:21.794% C
HSR:9.302% F
Kills:7,129
Deaths (as Combat Medic):8,031
Deaths (to Combat Medics):2,960
KDR:0.88769
Kill Difference:902
Playtime:64.159 hours
Usage:6%
Score:1.023m
Score/min:266
Accuracy (listed only):30.306%
HSR (listed only):13.300%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:283
Deaths:231
KDR:1.225
Accuracy:15.891% C++
HSR:15.901% D
Nebula VM20
C++
Kills:103
Deaths:92
KDR:1.120
Accuracy:18.678% C++
HSR:20.388% C+
Comet VM2
B*
Kills:67
Deaths:141
KDR:0.475
Accuracy:46.992% B+
HSR:5.970% B*
Kills:453
Deaths (as MAX Suit):232
Deaths (to MAX Suits):995
KDR:1.95259
Kill Difference:221
Playtime:11.393 hours
Usage:1%
Score:0.165m
Score/min:241
Accuracy (listed only):27.187%
HSR (listed only):14.087%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:428
V. Kills:80 N/A
Deaths:86
KDR:4.977
Accuracy:61.184% B**
KPH:66.100 C+
VKPH:12.300 C-
Saron Laser Cannon
C
Kills:306
V. Kills:193 158%
Deaths:466
KDR:0.657
Accuracy:30.537% C
KPH:10.200 C
VKPH:6.400 C-
Light PPA
D
Kills:180
V. Kills:11 N/A
Deaths:107
KDR:1.682
Accuracy:35.784% D
KPH:24.400 D
VKPH:1.500 D-
Hornet Missiles
C-
Kills:107
V. Kills:73 145%
Deaths:46
KDR:2.326
Accuracy:57.901% C-
KPH:37.900 C-
VKPH:25.900 C--
Kills:1,021 (486 + 0)
Deaths:705
KDR:1.448
VKDR:0.506
Vehicle Kills:357
Kill Difference:316
Playtime:46.786 hours
Usage:4%
Score:0.329m
Score/min:117
Piloting Accuracy:35.784%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:153
V. Kills:57 264%
Deaths:67
KDR:2.284
Accuracy:41.343% C*
KPH:19 D
VKPH:7.100 C+
Kills:153 (153 + 0)
Deaths:67
KDR:2.284
VKDR:0.851
Vehicle Kills:57
Kill Difference:86
Playtime:8.067 hours
Usage:1%
Score:0.060m
Score/min:124
Driving Accuracy:41.343%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:250
V. Kills:113 219%
Deaths:65
KDR:3.846
Accuracy:49.003% C+
KPH:18.200 C
VKPH:8.200 C+
Saron HRB
A++
Kills:239
V. Kills:112 212%
Deaths:41
KDR:5.829
Accuracy:58.286% A++
KPH:30.300 B+
VKPH:14.200 C+
Proton II PPA
B*
Kills:69
V. Kills:12 N/A
Deaths:14
KDR:4.929
Accuracy:36.093% A++
KPH:30.200 D-
VKPH:5.200 B*
Kills:558 (250 + 308)
Deaths:120
KDR:4.650
VKDR:1.975
Vehicle Kills:237
Kill Difference:438
Playtime:23.889 hours
Usage:2%
Score:0.251m
Score/min:175
Driving Accuracy:49.003%
Gunner Accuracy:36.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,2131,1831,2790.925C+0.1833.819%B**2.029%D--33.2C++N/A8635.6h16.9B++49.8B*
VE-S Canis 1,2071,1811,1571.021C+0.0830.485%B+8.298%D**38.1C+N/A8731h10.6B+34.9B+
Thanatos VE70 1,1991,1761,4020.839C+0.2742.925%B13.946%C-28.7C++N/A7441h4.2B+9.7B+
VE-H Maw 1,1881,1749011.303C0.2032.329%B**13.969%D**41CN/A10028.6h10.6C*32.9B+
Spiker 1,1831,1691,5410.759C0.3533.05%B+16.082%D34.6C+N/A10633.8h9.7C+29.3B
NSX Tanto 1,1741,1661,1661C+0.1129.07%B+22.299%C39C**N/A8429.9h11.4B+39.3B
Eridani SX5 1,1721,1651,4720.791C0.3123.102%D15.708%D24.8CN/A6447h12.1C++52.2C+
V10 1,1711,1614362.663C+1.5647.579%B**80.534%B40.5BN/A14328.7h1.8B*3.8B*
XM98 1,1621,1595502.107C+1.0047.291%A+77.998%B+24.9C+N/A6946.6h2B*4.2B**
Orion VS54 1,1731,1591,2420.933C0.1723.949%B+17.947%D--29.6C+N/A9439.1h12.3C**51.2C*
Sirius SX12 1,1691,1589471.223C*0.1229.25%B*15.026%C-39.1B+N/A10029.6h13B+44.4B+
Phaseshift VX-S 1,1621,1587511.542C--0.4436.278%C+76.166%C++21.5CN/A5653.9h2.7B7.4B
Serpent VE92 1,1641,1551,3400.862C+0.2422.606%C17.489%C-27C+N/A7442.8h12.6C**55.9C*
Force-Blade 1,1671,15520,7800.056B**1.0537.167%B+4.762%C1.5B*N/A4754.9h2.1B+5.8B+
VA39 Spectre 1,1611,1545861.969B0.8641.38%A+35.269%C29.7B+N/A8538.8h4.5B*10.8B**
NS-7 PDW 1,1631,1541,2780.903C+0.2026.887%B+14.385%D31.3C**N/A8236.9h13.1B+48.7B+
NS-30 Vandal 1,1661,1549151.261C0.1634.292%C*21.231%D31.4CN/A7736.8h5.2B+15.3B+
Parallax VX3 1,1631,1534432.603C+1.5049.869%A+80.746%B+32.3C**N/A8935.7h1.8B*3.7B*
C-4 1,2499385521.699C*0.5921.918%DN/A95.7B+31.7C*5139.8h1.2B+5.6C**
Pulsar VS1 7717421,1100.668C0.4426.869%B++13.342%D--19.6CN/A7137.9h16.6C-61.9C*
Cerberus 5405349310.574C-0.5328.581%C-18.165%C--20.8C--N/A5225.7h7.5D26.1C-
NSX Tomoe 4904864201.157C0.0532.484%B++23.251%D*36.3C+N/A8613.4h14.2C++43.6B+
Dual Photon Pods 508428864.977C+3.8761.184%B**N/A65.8C+12.3C-2196.5h17.7B+28.9B++
Frag Grenade 3803761376N/A374.8946.575%C*N/A537.1C**5.7C13910.7h3.1B++6.6B+
Solstice VE3 3793705280.701C+0.4022.155%C+11.892%D*14.6CN/A7025.3h14.5B65.3C++
Parsec VX3-A 3343331103.027C--1.9248.611%B**85.285%B**49.7C++N/A1176.7h1.7B+3.5B*
Nemesis VSH9 5223103310.937B+0.1773.375%A+N/A24B+16.4B**19512.9h7.3B+9.9B*
Saron Laser Cannon 4993064660.657C0.4530.537%CN/A10.2C6.4C-9330.1h95.9B+314B+
NSX Tengu 3063003520.852C0.2540.716%B+9.333%F-27CN/A6111.1h12.1B+29.7B+
Quasar VM1 2882832311.225C+0.1215.891%C++15.901%D27B+N/A8410.5h13.9B+87.2C**
Beamer VS3 2782724430.614C+0.4922.163%D17.279%D17.4CN/A5615.6h10.1C+45.6C+
Supernova PC 363250653.846C+2.7449.003%C+2.8%B18.2C8.2C+15813.7h6.4C-13C
Pulsar LSW 2512452650.925C-0.1825.867%B+13.061%D**31CN/A907.9h13.8C53.2C**
Saron HRB 351239415.829C*4.7258.286%A++N/A30.3B+14.2C+2087.9h18.5B++31.8B**
Spear Anti-Vehicle Phalanx Turret 402228405.7C+4.5951.625%B++4.386%C++39.3C++30B*3485.8h10.7C20.8C*
Auraxium Force-Blade 2432135,6260.038C++1.0736.471%B+2.347%D1.1C+N/A2190h2C**5.6B+
NS-44L Blackhand 2182102600.808C0.3043.776%C*41.905%C+23.3C+N/A509h5.6C--12.7C+
Rocklet Rifle 3702022230.906B+0.2060.759%B*N/A27.7C+23C+2647.3h35.4C**58.2B+
Eidolon VE33 2051972390.824C+0.2830.008%B+23.35%C13.7C--N/A4714.4h7.8B+26.2B+
Light PPA 1911801071.682C-0.5835.784%D1.111%C24.3D1.5D-637.4h13.5C++37.7C++
MKV Suppressed 1671671591.05C+0.0630.725%B**20.359%C*25.7CN/A676.5h13.2B43B+
Ghost 1641621810.895C--0.2138.738%C+62.346%D21.9DN/A857.4h2.5C+6.4C+
NSX Naginata 1621591561.019C0.0926.998%B**22.013%D-45.4C++N/A1213.5h11.7C*43.2B+
C75 Viper 210153672.284C1.1841.343%C*N/A18.9D7C+1248.1h15C+36.3C++
MANA Anti-Personnel Turret 140136991.374N/A0.2717.278%UN/A1360U40U2665000.1h28.8T*166.7T*
Hunter QCX 1331331820.731C++0.3743.7%C+46.617%A12.9C+N/A3510.3h2.5B+5.6B+
S1 1921312610.502C0.6054.812%CN/A19.6C9.1C--2156.7h7C+12.8C+
Hornet Missiles 180107462.326C--1.2257.901%C-N/A38.2C-26.1C--2812.8h9.1C**15.7B
Nebula VM20 105103921.12C-0.0118.678%C++20.388%C+33.2C+N/A933.1h14.7B+78.9B+
Proximity Mine 101101214.81B3.7059.215%A*N/A84.2DN/A2231.2h1.9C++3.3B**
NS-11P 91861540.558C--0.5521.794%C9.302%F14.3DN/A616h23F*105.5D*
Proton II PPA 8169144.929D3.8236.093%A++1.449%D30D-5.2B*1622.3h19.5F*54.1C
Comet VM2 82671410.475C--0.6346.992%B+5.97%B*8.9C2D--577.5h16.7B++35.5B+
NS-AM7 Archer 84611370.445C+0.6664.94%B*26.23%B**5C-1.9C-3012.3h19.5C*30.1B
Lancer VS22 143512330.219D0.8959.449%CN/A5.9D-10.7C-1218.6h41.5C--69.7C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter643,6283.9h
Restoration Kit558391.7h
Spawn Beacon142080.6h
Nanite Revive Grenade02730.1h
Medical Applicator38488,30210.7h
Deconstruction Tool0850.1h
M12 Kobalt0640h
Nano-Armor Kit243224,20617.3h
Medical Kit2364,4316h
Anti-Infantry MANA Turret454561.2h
Shield Recharging Field327020.4h
Recon Detection Device1666,38811.9h
Ammunition Package249261.3h
M20 Drake1560h

Check the help document for the dictionary if you want to learn more about words used here.


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