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Ranger Undertaker Ichimaru789[CATH] Ichimaru789
NC BR 41

KDR: 1.3

Score: 35m

Last Seen: Dec 9th, 2019 5:10 PM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 41 - New Conglomerate on Cobalt
Level Progress (to 42): 69%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade Spear Anti-Vehicle Phalanx Turret LA1 Anchor Sticky Grenade Carnage AR GR-22 Bouncing Betty SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 204TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.557%26.759%57733119427,0411.161560.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.45%0.07C+0.867B*-1.123D*HEAD ++ (~15.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.257C*11.90.166C++43.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.601%0.894%140412232,23819366411.15599349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.446%-0.62D-1.035D*-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.629B+4.90.604B+9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.868%7.731%1591012172,16013706761.57664319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.773%-0.678D0.778B++-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.80.366C**21.90.453B+53.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.8%83.495%159712206,4953028392.14498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%-0.024C+1.062B**-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**2.20.299C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.629%13.51%15921225681156280.435701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.15%-0.167C-0.234C0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.283C*3.70.231C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m281.4%248 (14.9k)214 (12.8k)1.3042258,41144,7861.4987141 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227266315.176%24.329%36903:3928

20% Combat Medic26% Engineer21% Heavy Assault22% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2013 5:49 PMJul 1st, 2015 7:51 PMDec 10th, 2019 12:04 AM (3d) (PST)Dec 9th, 2019 1:28 PM (4d) (PST)Dec 9th, 2019 1:10 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741532210.3580.2740.0871.0800.026339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4539,17513,2782116565212,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2721.5h/113.4d 8,710 14,211 26,907 176.3k 4,184 10,136 4,250 61.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,471
Deaths:1,121
KDR:1.312
Accuracy:23.231% C
HSR:31.135% B++
NS-15M2
B*
Kills:1,216
Deaths:781
KDR:1.557
Accuracy:24.382% C+
HSR:33.388% B*
NC6S Gauss SAW S
A++
Kills:1,166
Deaths:739
KDR:1.578
Accuracy:28.003% B++
HSR:37.393% A++
EM6
A**
Kills:1,162
Deaths:636
KDR:1.827
Accuracy:24.599% B+
HSR:40.706% A**
NSX Naginata
B*
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:21.067% C
HSR:34.569% B*
EM1
B+
Kills:1,157
Deaths:908
KDR:1.274
Accuracy:22.296% C++
HSR:24.719% B+
GD-22S
C
Kills:1,154
Deaths:1,127
KDR:1.024
Accuracy:20.583% C--
HSR:22.877% C
NC6 Gauss SAW
C+
Kills:1,154
Deaths:1,402
KDR:0.823
Accuracy:18.624% C
HSR:22.530% C+
NC6A GODSAW
A
Kills:282
Deaths:125
KDR:2.256
Accuracy:35.087% B**
HSR:36.170% A
NS-15M AE
D**
Kills:77
Deaths:154
KDR:0.500
Accuracy:15.901% F-
HSR:14.286% D**
Kills:9,999
Deaths (as Heavy Assault):7,811
Deaths (to Heavy Assaults):12,333
KDR:1.28012
Kill Difference:2,188
Playtime:583.128 hours
Usage:21%
Score:7.291m
Score/min:208
Accuracy (listed only):23.377%
HSR (listed only):29.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A*
Kills:1,176
Deaths:777
KDR:1.514
Accuracy:20.996% D--
HSR:38.435% A*
Razor GD-23
C
Kills:1,170
Deaths:2,227
KDR:0.525
Accuracy:20.158% D
HSR:19.573% C
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C--
HSR:20.722% B+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D-
AF-19 Mercenary
C
Kills:1,146
Deaths:2,178
KDR:0.526
Accuracy:17.458% D--
HSR:19.895% C
NSX Tengu
A
Kills:930
Deaths:694
KDR:1.340
Accuracy:29.683% D--
HSR:29.462% A
Gauss Compact S
A++
Kills:825
Deaths:1,156
KDR:0.714
Accuracy:20.253% D
HSR:29.333% A++
AC-X11
B*
Kills:670
Deaths:638
KDR:1.050
Accuracy:20.835% D-
HSR:27.313% B*
LA39 Bruiser
D
Kills:400
Deaths:547
KDR:0.731
Accuracy:53.550% D
HSR:11% D
NS Baron G5
B++
Kills:354
Deaths:292
KDR:1.212
Accuracy:47.040% C**
HSR:18.079% B++
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
MKV Suppressed
B+
Kills:260
Deaths:192
KDR:1.354
Accuracy:22.067% D
HSR:22.308% B+
Kills:9,533
Deaths (as Light Assault):12,189
Deaths (to Light Assaults):8,331
KDR:0.7821
Kill Difference:2,656
Playtime:261.810 hours
Usage:10%
Score:3.013m
Score/min:192
Accuracy (listed only):27.335%
HSR (listed only):22.101%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,266
Deaths:454
KDR:2.789
Accuracy:37.736% C+
HSR:75.356% B++
AF-8 RailJack
B+
Kills:1,212
Deaths:259
KDR:4.680
Accuracy:34.245% C
HSR:79.290% B+
NSX Daimyo
C+
Kills:1,203
Deaths:231
KDR:5.208
Accuracy:35.930% D-
HSR:93.683% C+
NC14 Bolt Driver
A
Kills:1,166
Deaths:348
KDR:3.351
Accuracy:33.620% C
HSR:86.535% A
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C--
HSR:20.722% B+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D-
EM4 Longshot
B*
Kills:1,155
Deaths:206
KDR:5.607
Accuracy:34.103% D-
HSR:84.502% B*
AF-18 Stalker
C
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:22.350% D*
HSR:19.584% C
NSX Tengu
A
Kills:930
Deaths:694
KDR:1.340
Accuracy:29.683% D--
HSR:29.462% A
NSX Tomoe
B**
Kills:817
Deaths:409
KDR:1.998
Accuracy:20.809% F
HSR:47.368% B**
LA8 Rebel
C+
Kills:637
Deaths:854
KDR:0.746
Accuracy:28.170% C
HSR:21.821% C+
NS-44 Commissioner
C
Kills:564
Deaths:1,090
KDR:0.517
Accuracy:30.938% D
HSR:20.390% C
AF-6 Shadow
A
Kills:401
Deaths:331
KDR:1.211
Accuracy:25.368% F
HSR:38.155% A
LA80
A+
Kills:330
Deaths:8
KDR:41.250
Accuracy:31.867% D*
HSR:91.212% A+
MKV Suppressed
B+
Kills:260
Deaths:192
KDR:1.354
Accuracy:22.067% D
HSR:22.308% B+
NC4 Mag-Shot
B*
Kills:232
Deaths:353
KDR:0.657
Accuracy:29.510% C**
HSR:25.862% B*
NS-AM7 Archer
A
Kills:173
Deaths:210
KDR:0.824
Accuracy:51.953% D--
HSR:30.058% A
Gauss SPR
M++
Kills:163
Deaths:21
KDR:7.762
Accuracy:32.518% C+
HSR:58.282% M++
Soldier Soaker
C
Kills:108
Deaths:79
KDR:1.367
Accuracy:21.621% D*
HSR:12.037% C
NS-357 Underboss
C+
Kills:79
Deaths:68
KDR:1.162
Accuracy:32.314% D
HSR:21.519% C+
Kills:14,171
Deaths (as Infiltrator):10,100
Deaths (to Infiltrators):7,645
KDR:1.40307
Kill Difference:4,071
Playtime:596.944 hours
Usage:22%
Score:6.527m
Score/min:182
Accuracy (listed only):29.873%
HSR (listed only):44.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A*
Kills:1,176
Deaths:777
KDR:1.514
Accuracy:20.996% D--
HSR:38.435% A*
Razor GD-23
C
Kills:1,170
Deaths:2,227
KDR:0.525
Accuracy:20.158% D
HSR:19.573% C
AF-19 Mercenary
C
Kills:1,146
Deaths:2,178
KDR:0.526
Accuracy:17.458% D--
HSR:19.895% C
Gauss Compact S
A++
Kills:825
Deaths:1,156
KDR:0.714
Accuracy:20.253% D
HSR:29.333% A++
AC-X11
B*
Kills:670
Deaths:638
KDR:1.050
Accuracy:20.835% D-
HSR:27.313% B*
MGR-M1 Bishop
M*
Kills:485
Deaths:51
KDR:9.510
Accuracy:33.455% C++
HSR:55.876% M*
LA39 Bruiser
D
Kills:400
Deaths:547
KDR:0.731
Accuracy:53.550% D
HSR:11% D
Warden
A++
Kills:355
Deaths:608
KDR:0.584
Accuracy:19.328% D*
HSR:36.620% A++
NS Baron G5
B++
Kills:354
Deaths:292
KDR:1.212
Accuracy:47.040% C**
HSR:18.079% B++
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
Kills:6,862
Deaths (as Engineer):9,065
Deaths (to Engineers):7,459
KDR:0.75698
Kill Difference:2,203
Playtime:711.452 hours
Usage:26%
Score:9.757m
Score/min:229
Accuracy (listed only):28.640%
HSR (listed only):27.321%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:1,414
Deaths:1,851
KDR:0.764
Accuracy:21.503% D
HSR:19.661% C
GR-22
C
Kills:1,345
Deaths:1,827
KDR:0.736
Accuracy:20.809% D-
HSR:18.513% C
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C--
HSR:20.722% B+
NS-11A
C+
Kills:1,160
Deaths:1,626
KDR:0.713
Accuracy:20.209% D-
HSR:21.207% C+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D-
NC1 Gauss Rifle
D
Kills:1,157
Deaths:2,485
KDR:0.466
Accuracy:16.366% D*
HSR:16.768% D
Gauss Rifle S
C++
Kills:1,154
Deaths:1,871
KDR:0.617
Accuracy:19.788% D--
HSR:21.837% C++
NSX Tengu
A
Kills:930
Deaths:694
KDR:1.340
Accuracy:29.683% D--
HSR:29.462% A
LA39 Bruiser
D
Kills:400
Deaths:547
KDR:0.731
Accuracy:53.550% D
HSR:11% D
NS Baron G5
B++
Kills:354
Deaths:292
KDR:1.212
Accuracy:47.040% C**
HSR:18.079% B++
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
MKV Suppressed
B+
Kills:260
Deaths:192
KDR:1.354
Accuracy:22.067% D
HSR:22.308% B+
Gauss Prime
C++
Kills:175
Deaths:216
KDR:0.810
Accuracy:21.177% D**
HSR:25.143% C++
Reaper DMR
B*
Kills:151
Deaths:97
KDR:1.557
Accuracy:23.013% D
HSR:31.788% B*
Kills:11,102
Deaths (as Combat Medic):15,186
Deaths (to Combat Medics):4,408
KDR:0.73107
Kill Difference:4,084
Playtime:540.859 hours
Usage:20%
Score:8.116m
Score/min:250
Accuracy (listed only):26.513%
HSR (listed only):20.398%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:179
Deaths:270
KDR:0.663
Accuracy:31.985% D
HSR:12.849% D
AF-23 Grinder
B*
Kills:170
Deaths:186
KDR:0.914
Accuracy:31.227% D
HSR:18.235% B*
NCM3 Raven
B++
Kills:56
Deaths:60
KDR:0.933
Accuracy:30.800% D--
HSR:3.571% B++
Kills:405
Deaths (as MAX Suit):258
Deaths (to MAX Suits):2,803
KDR:1.56977
Kill Difference:147
Playtime:25.528 hours
Usage:1%
Score:0.309m
Score/min:201
Accuracy (listed only):31.337%
HSR (listed only):11.552%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,003
V. Kills:411 243%
Deaths:67
KDR:14.970
Accuracy:38.806% F-
KPH:29.100 C
VKPH:11.900 D--
L100 Python HESH
C-
Kills:683
V. Kills:65 N/A
Deaths:48
KDR:14.229
Accuracy:32.976% F
KPH:42.300 C-
VKPH:4 D-
L100 Python HEAT
C
Kills:408
V. Kills:114 355%
Deaths:17
KDR:24
Accuracy:36.165% F
KPH:27.600 C
VKPH:7.700 D-
C75 Viper
D-
Kills:144
V. Kills:30 465%
Deaths:65
KDR:2.215
Accuracy:27.440% D*
KPH:14.900 D-
VKPH:3.100 D*
Kills:2,238 (2,238 + 0)
Deaths:197
KDR:11.360
VKDR:3.147
Vehicle Kills:620
Kill Difference:2,041
Playtime:75.119 hours
Usage:3%
Score:0.609m
Score/min:135
Driving Accuracy:27.440%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:401
V. Kills:158 252%
Deaths:27
KDR:14.852
Accuracy:45.625% C*
KPH:33.600 B+
VKPH:13.200 C
Enforcer ML85
C
Kills:115
V. Kills:113 101%
Deaths:38
KDR:3.026
Accuracy:33.943% D-
KPH:14.400 D--
VKPH:14.100 C
Kills:516 (0 + 516)
Deaths:65
KDR:7.938
VKDR:4.169
Vehicle Kills:271
Kill Difference:451
Playtime:19.935 hours
Usage:1%
Score:0.243m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:33.943%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C-
Kills:207
V. Kills:118 174%
Deaths:24
KDR:8.625
Accuracy:38.249% D*
KPH:38.700 C-
VKPH:22 D
E540 Halberd-H
C**
Kills:83
V. Kills:33 244%
Deaths:8
KDR:10.375
Accuracy:50.715% D
KPH:47.100 C**
VKPH:18.700 C
Enforcer ML65-H
D--
Kills:78
V. Kills:61 126%
Deaths:22
KDR:3.545
Accuracy:45.206% D**
KPH:17.700 D--
VKPH:13.900 D*
C85 Canister-H
D
Kills:60
V. Kills:1 N/A
Deaths:7
KDR:8.571
Accuracy:45.043% D
KPH:69.100 D
VKPH:1.200 D**
Kills:428 (0 + 428)
Deaths:61
KDR:7.016
VKDR:3.492
Vehicle Kills:213
Kill Difference:367
Playtime:12.386 hours
Usage:0%
Score:0.227m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:45.043%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:359
V. Kills:49 N/A
Deaths:91
KDR:3.945
Accuracy:34.702% C+
KPH:33.100 C--
VKPH:4.500 D--
M12 Kobalt
C
Kills:342
V. Kills:11 N/A
Deaths:31
KDR:11.032
Accuracy:16.622% C
KPH:46.900 C-
VKPH:1.500 D
M20 Basilisk
C
Kills:253
V. Kills:62 402%
Deaths:70
KDR:3.614
Accuracy:34.169% C-
KPH:16.200 C
VKPH:4 D--
M40 Fury
C-
Kills:220
V. Kills:37 N/A
Deaths:39
KDR:5.641
Accuracy:31.881% C-
KPH:38 D
VKPH:6.400 D
M20 Basilisk
C
Kills:163
V. Kills:44 362%
Deaths:58
KDR:2.810
Accuracy:32.725% D
KPH:18.200 C
VKPH:4.900 D-
M12 Kobalt
D
Kills:150
V. Kills:6 N/A
Deaths:13
KDR:11.539
Accuracy:17.617% C+
KPH:41.400 D-
VKPH:1.700 D
M60-G Bulldog
C++
Kills:140
V. Kills:24 N/A
Deaths:30
KDR:4.667
Accuracy:34.514% C++
KPH:26.500 C+
VKPH:4.500 C
M60-G Bulldog
C+
Kills:72
V. Kills:11 N/A
Deaths:18
KDR:4
Accuracy:34.894% C+
KPH:26.900 C--
VKPH:4.100 D
Kills:1,699 (0 + 1,699)
Deaths:350
KDR:4.854
VKDR:0.697
Vehicle Kills:244
Kill Difference:1,349
Playtime:60.114 hours
Usage:2%
Score:0.587m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:34.894%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 4,0933,97313973N/A3,971.7052.421%B*N/A593B+17.9A16756.7h3.2B++6.1B++
Spear Anti-Vehicle Phalanx Turret 1,9841,5239516.032A+14.7334.105%D--6.041%B**33.8C10.2D--15545.1h6.2B++18.1B+
LA1 Anchor 1,4771,4711,1211.312C0.0123.231%C31.135%B++25.9DN/A10956.9h10.4C+44.9C+
Sticky Grenade 1,4771,46311463N/A1,461.7054.952%C*N/A1125.4B10.8C32411.3h1.6B++3B+
Carnage AR 1,4201,4141,8510.764C0.5421.503%D19.661%C18.5DN/A5176.3h12.7B59.2C+
GR-22 1,3551,3451,8270.736C0.5720.809%D-18.513%C17.7DN/A4676.1h13C**62.4C+
Bouncing Betty 1,3111,3092355.57B+4.2739.369%C--N/A155.8B++N/A4038.4h2.2D5.6D
SAS-R 1,2731,2664542.789C++1.4837.736%C+75.356%B++26DN/A7148.7h2.1B+5.5C**
NS-15M2 1,2261,2167811.557C+0.2524.382%C+33.388%B*25.6DN/A6647.5h12.4C*50.7C**
AF-8 RailJack 1,2251,2122594.68B*3.3834.245%C79.29%B+25.4C++N/A7447.7h2B++6B
NSX Daimyo 1,2061,2032315.208B++3.9035.93%D-93.683%C+34.9DN/A9234.5h2.5C++7C+
C-4 1,4261,1857461.588C++0.2822.053%DN/A100.4B20.4D59711.8h1.4C*6.1C+
NSX Tanto 1,1981,1767771.514B+0.2120.996%D--38.435%A*12.5DN/A3494.2h15.7C+74.7C
Razor GD-23 1,1791,1702,2270.525C--0.7820.158%D19.573%C16C-N/A5573.3h12.4C*61.7C+
NC14 Bolt Driver 1,1731,1663483.351B++2.0533.62%C86.535%A17.1C-N/A5068.2h2.4B+7.1C**
NC6S Gauss SAW S 1,1761,1667391.578C++0.2728.003%B++37.393%A++34.3CN/A8534h10.5C*37.6B
NS-7 PDW 1,1691,1631,3020.893C+0.4122.094%C--20.722%B+20.8CN/A5455.8h13.2B+59.6C*
EM6 1,1721,1626361.827C*0.5224.599%B+40.706%A**32.6CN/A8635.6h10.2B+41.3B+
NSX Naginata 1,1681,1608181.418C++0.1121.067%C34.569%B*28.9C-N/A6940.2h11.1B52.8C**
NS-11A 1,1691,1601,6260.713C-0.5920.209%D-21.207%C+16.5DN/A4570.5h14C+69.1C
Blitz GD-10 1,1621,1581,5950.726C0.5820.562%D12.004%D-20.2C-N/A5557.2h15C*72.8C+
EM1 1,1741,1579081.274C++0.0322.296%C++24.719%B+28.6CN/A7940.5h12.7B56.8B
NC1 Gauss Rifle 1,1621,1572,4850.466C0.8416.366%D*16.768%D11.5DN/A43101h13.1C++79.9D
EM4 Longshot 1,1581,1552065.607B**4.3034.103%D-84.502%B*26.1CN/A6744.3h1.9B+5.5C++
Gauss Rifle S 1,1631,1541,8710.617C--0.6919.788%D--21.837%C++19.6DN/A6058.8h11.8C+59.5C--
GD-22S 1,1651,1541,1271.024C0.2820.583%C--22.877%C25.2C--N/A7745.8h10.4B+50.7C++
AF-18 Stalker 1,1641,1541,3960.827C0.4822.35%D*19.584%C21.6DN/A5153.5h12B53.9C+
NC6 Gauss SAW 1,1621,1541,4020.823C0.4818.624%C22.53%C+19.9C--N/A8358h10.3C++55.5C++
AF-19 Mercenary 1,1551,1462,1780.526C0.7817.458%D--19.895%C11.3C--N/A47101.4h12.1B+69.4C+
L100 Python AP 1,4141,0036714.97A++13.6738.806%F-N/A29.1C11.9D--14734.5h4.7B+12C+
Shrike 1,2029739950.978B+0.3355.943%C+3.186%C**32B++7.5D18030.4h5B*8.9B++
NSX Tengu 9429306941.34C*0.0429.683%D--29.462%A12.4D-N/A3375.3h18.2D61.2D
Gauss Compact S 8458251,1560.714C+0.5920.253%D29.333%A++13.1C--N/A4062.8h13.7D67.6C-
NSX Tomoe 8278174091.998B0.6920.809%F47.368%B**14.6D--N/A3655.9h15.3C+73.7D
L100 Python HESH 7486834814.229B12.9232.976%F1.171%C42.4C-4D-13316.1h2.9B+8.8C
AC-X11 6786706381.05C+0.2520.835%D-27.313%B*16.7DN/A5640.2h10.7C+51.2C+
LA8 Rebel 6426378540.746C+0.5628.17%C21.821%C+24.8CN/A6525.7h5.6B+19.9C**
NC05 Jackhammer 6005967060.844C0.4639.716%D15.94%C*21.4DN/A7327.9h5.6C14.2C
NS-44 Commissioner 5695641,0900.517C0.7930.938%D20.39%C17.7DN/A5831.8h4C+13.1C+
Hawk GD-68 7615004121.214B**0.0957.846%D2.6%C+14C+7.3C--13235.6h7.3B+12.6C**
MGR-M1 Bishop 505485519.51M**8.2133.455%C++55.876%M*25.4C1B+7419.1h7C+20.9C*
NC15 Phoenix 7294281972.173B*0.8753.393%C+N/A13.5C+9.5C12231.8h10.7C+20.1C++
L100 Python HEAT 5224081724M+22.7036.165%FN/A27.6C7.7D-11914.8h5.9C+16.3D-
AF-6 Shadow 4064013311.211C0.0925.368%F38.155%A18.9D--N/A4821.2h6.5D25.6D*
E540 Halberd 5594012714.852B*13.5545.625%C*N/A33.7B+13.3C22011.9h5.2B+11.3B+
LA39 Bruiser 4054005470.731C-0.5753.55%D11%D16.7D--N/A4924h2.7C5C
M40 Fury 408359913.945C-2.6434.702%C+1.671%C+32.9C--4.5D--17910.9h11.5B+33.1B+
Tank Mine 468357477.596M6.2944.797%B*N/A238M74B+14391.5h1.3B**2.8A++
Warden 3603556080.584C0.7219.328%D*36.62%A++8.1D-N/A2943.8h11.1C57.6D
NS Baron G5 3603542921.212C*0.0947.04%C**18.079%B++22DN/A5916.1h5.1C10.8C+
M12 Kobalt 3533423111.032C+9.7316.622%C24.561%A46.8C-1.5D1627.3h16.4B++98.5B
LA80 334330841.25U39.9531.867%D*91.212%A+29.7C-N/A8511.1h2.1C*6.5C
MANA Anti-Personnel Turret 3063031322.295N/A0.9919.632%UN/A3030U30U7269500.1h21.5T*109.3T*
NC6A GODSAW 2982821252.256C++0.9535.087%B**36.17%A22.2D*1.3B10512.7h22.9D*65.3D**
Mauler S6 2842815910.475C0.8333.326%D17.082%B13.9DN/A5720.2h5.2C+15.7C+
MKV Suppressed 2652601921.354B0.0522.067%D22.308%B+20.6C--N/A6912.6h15.4C+69.8C+
M20 Basilisk 315253703.614B2.3134.169%C-6.324%C*16.1C3.9D--11215.7h68.2B*199.5B+
Anti-Vehicle Grenade 2782371237N/A235.7043.809%D-N/A263.3C--45.6D14110.9h6.5C14.8C
NC4 Mag-Shot 2352323530.657C+0.6529.51%C**25.862%B*9.5D-N/A4624.3h8.5C++28.8C**
M40 Fury 257220395.641C+4.3431.881%C-N/A37.9D6.4D2895.8h9.5B++29.8B+
M96 Mjolnir-H 325207248.625A+7.3238.249%D*N/A38.3C-21.9D2825.4h24.8B**64.9B+
NCM1 Scattercannon 1801792700.663C-0.6431.985%D12.849%D12.7D-N/A6714.1h7.8C*24.5C+
Gauss Prime 1751752160.81C-0.4921.177%D**25.143%C++11.8D**N/A3314.8h12.6D59.4D*
AF-22 Crow 2781743090.563C++0.7457.979%D*2.874%B+14C8.4C11412.4h7.3B+12.6C*
NS Decimator 231174822.122B**0.8255.204%D2.299%C++33.5C+11D2585.2h5.2C9.4C-
NS-AM7 Archer 2211732100.824B++0.4851.953%D--30.058%A6.9C+1.9C-4525h16B+30.8C**
AF-23 Grinder 1721701860.914C--0.3931.227%D18.235%B*20DN/A738.5h6.4B20.5C++
M20 Basilisk 207163582.81C+1.5132.725%D7.975%B*18.3C4.9D-1538.9h71B++216.8B+
Gauss SPR 165163217.762M**6.4632.518%C+58.282%M++27.2C+N/A746h4.7B+14.3B+
Reaper DMR 152151971.557C+0.2523.013%D31.788%B*21.6DN/A1177h9.2B40.1C+
M12 Kobalt 1561501311.538C10.2317.617%C+18.667%C+41.7D-1.7D1903.6h19.9C+112.7C++
C75 Viper 174144652.215C-0.9127.44%D*2.083%B**14.8D-3.1D*1219.7h13.6C+49.7D
M60-G Bulldog 164140304.667C++3.3634.514%C++1.429%D--26.4C+4.5C1335.3h5.5B*15.9B++
Enforcer ML85 228115383.026C-1.7233.943%D-N/A14.4D--14.1C1778h15.3D45.2D--
Soldier Soaker 108108791.367C**0.0621.621%D*12.037%C18D--N/A566h6.2C++28.6D
Spear Anti-Vehicle Phalanx Tower 14398249A++47.7045.207%C-4.082%C**37.7C17.3D2072.6h6.4B+14.3B+
M60-A Bulldog 9184184.667C3.3644.191%C+2.381%C++10.2D--N/A418.2h6.9C15.7C+
E540 Halberd-H 11683810.375C**9.0750.715%DN/A46.1C*18.3C5991.8h5.6B11C++
NS-357 Underboss 8079681.162C*0.1432.314%D21.519%C+35.9CN/A1602.2h4C**12.4C++
Enforcer ML65-H 13978223.545C2.2445.206%D**N/A17.7D--13.9D*2194.4h13.8B+30.5C+
NS-15M AE 77771540.5D0.8015.901%F-14.286%D**16.4D*N/A804.7h16.1D**100.9F
MANA Anti-Vehicle Turret 14775890.843D-0.4632.938%D**5.333%B+750D720D467580.1h15.5F-47.2T*
M60-G Bulldog 8372184C2.7034.894%C+6.944%A**26.7C--4.1D1822.7h6.4B+18.4B+
NS Annihilator 11371282.536S1.2378.48%DN/A10.8C++6.4D1366.6h12.1C+15.4C+
M60-A Bulldog 7165144.643C3.3450.804%B+1.538%D13.8D1.3D874.7h7.3C-14.4C++
C85 Canister-H 616078.571C7.2745.043%D16.667%A++66.7D1.1D**3000.9h6.1B+13.6C**
Aspis Anti-Aircraft Phalanx Turret 11659163.688C++2.3821.468%D3.39%B**7.5D7.2D1207.9h157.8C+735.1C+
NCM3 Raven 10056600.933C++0.3730.8%D--3.571%B++7.6D5.9C+1257.4h30.7C+99.6D
Mag-Cutter 555320,4490.003D1.3023.327%C-N/A0.1C-N/A0808.4h2.4C**10.4C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret125381.2h
Spawn Beacon84130.3h
Nano-Armor Kit590816,88676.2h
Motion Spotter519,8924.1h
Nanite Revive Grenade07,3392.1h
Medical Kit2885,6739.6h
Medical Applicator1,436555,90743.5h
Restoration Kit6710.1h
Spitfire Auto-Turret214,7583.7h
Recon Detection Device9011,97125.3h
Shield Recharging Field714,1331.9h
Ammunition Package8711,8483.9h
Anti-Infantry MANA Turret271,0951.7h
Snowman Soldier2530.1h
Nano-Repair Grenade02740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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