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Brigadier Ichimaru789[CATH] Ichimaru789
NC BR 120

KDR: 1.19

Score: 29.8m

Last Seen: Jan 18th, 2019 4:15 PM
- OFFLINE - 26.6 hour(s)

Battle Rank 115 (120 total) - New Conglomerate on Cobalt
Level Progress (to 116): 33%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade LA1 Anchor Spear Anti-Vehicle Phalanx Turret Carnage AR Sticky Grenade GR-22 SAS-R NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $354,033 MLG Score: 283
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.512%25.991%5593299025,5171.128820.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.259%0.086C+0.817B++-1.022D*HEAD ++ (~15.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.267C*11.80.174C++43

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.491%1.391%493101979118401920.429891410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.058%-0.819D--0.788D-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.552B+5.60.551B+11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.438%6.405%130910131,65513155121.2576323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.747%-0.623D0.517B+-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
780.341C**230.417B55

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.11%83.533%130710156,2672925382.14256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.898%0.012C+1.075B**-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.357C**2.20.299C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.448%13.433%13021020670149270.448761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.04%-0.164C-0.218C0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.279C*3.80.226C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.8m257.1%243 (14.6k)210 (12.6k)1.1859151,16043,1401.34539120 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022221715.229%25.44%38703:1825

22% Combat Medic20% Engineer24% Heavy Assault23% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2013 5:49 PMJul 1st, 2015 7:51 PMFeb 15th, 2019 6:09 PM (4d) (PST)Jan 18th, 2019 2:41 PM (32d) (PST)Jan 18th, 2019 12:15 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3591691900.3590.3030.0910.9840.023283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,57010,14811,4222218559112,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2372.8h/98.9d 6,880 13,015 22,228 140.1k 3,700 8,850 3,305 51.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,471
Deaths:1,121
KDR:1.312
Accuracy:23.231% C
HSR:31.135% B++
NS-15M2
B**
Kills:1,216
Deaths:781
KDR:1.557
Accuracy:24.382% C++
HSR:33.388% B**
NC6S Gauss SAW S
A++
Kills:1,166
Deaths:739
KDR:1.578
Accuracy:28.003% B*
HSR:37.393% A++
EM6
M
Kills:1,162
Deaths:636
KDR:1.827
Accuracy:24.599% B+
HSR:40.706% M
NSX Naginata
B*
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:21.067% C+
HSR:34.569% B*
EM1
B+
Kills:1,157
Deaths:908
KDR:1.274
Accuracy:22.296% C++
HSR:24.719% B+
NC6 Gauss SAW
C+
Kills:1,154
Deaths:1,402
KDR:0.823
Accuracy:18.624% C
HSR:22.530% C+
GD-22S
C+
Kills:1,154
Deaths:1,127
KDR:1.024
Accuracy:20.583% C-
HSR:22.877% C+
NC05 Jackhammer
C+
Kills:544
Deaths:666
KDR:0.817
Accuracy:39.864% C--
HSR:14.706% C+
NC6A GODSAW
A+
Kills:246
Deaths:117
KDR:2.103
Accuracy:33.576% B*
HSR:37.398% A+
NS-15M AE
D**
Kills:77
Deaths:154
KDR:0.500
Accuracy:15.901% F-
HSR:14.286% D**
Kills:10,507
Deaths (as Heavy Assault):8,469
Deaths (to Heavy Assaults):11,945
KDR:1.24064
Kill Difference:2,038
Playtime:561.688 hours
Usage:24%
Score:7.089m
Score/min:210
Accuracy (listed only):24.739%
HSR (listed only):28.519%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C+
Kills:1,170
Deaths:2,227
KDR:0.525
Accuracy:20.158% D
HSR:19.573% C+
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C-
HSR:20.722% B+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D
AF-19 Mercenary
C
Kills:1,146
Deaths:2,178
KDR:0.526
Accuracy:17.458% D-
HSR:19.895% C
NSX Tanto
A*
Kills:619
Deaths:455
KDR:1.360
Accuracy:22.276% D
HSR:38.611% A*
AC-X11
B+
Kills:482
Deaths:552
KDR:0.873
Accuracy:21.713% D
HSR:25.104% B+
Gauss Compact S
B+
Kills:477
Deaths:998
KDR:0.478
Accuracy:20.752% C--
HSR:21.174% B+
NSX Tengu
A++
Kills:450
Deaths:373
KDR:1.206
Accuracy:32.030% D
HSR:31.556% A++
LA39 Bruiser
D
Kills:389
Deaths:544
KDR:0.715
Accuracy:53.238% D
HSR:10.797% D
NS Baron G5
B++
Kills:345
Deaths:286
KDR:1.206
Accuracy:47.327% B
HSR:17.681% B++
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
MKV Suppressed
B+
Kills:212
Deaths:161
KDR:1.317
Accuracy:23.418% C-
HSR:22.170% B+
Kills:7,892
Deaths (as Light Assault):11,262
Deaths (to Light Assaults):8,074
KDR:0.70076
Kill Difference:3,370
Playtime:231.543 hours
Usage:10%
Score:2.702m
Score/min:195
Accuracy (listed only):27.863%
HSR (listed only):21.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,266
Deaths:454
KDR:2.789
Accuracy:37.736% C+
HSR:75.356% B++
AF-8 RailJack
B+
Kills:1,211
Deaths:259
KDR:4.676
Accuracy:34.227% C
HSR:79.356% B+
NSX Daimyo
C+
Kills:1,199
Deaths:230
KDR:5.213
Accuracy:35.893% D-
HSR:93.661% C+
NC14 Bolt Driver
A
Kills:1,166
Deaths:348
KDR:3.351
Accuracy:33.620% C
HSR:86.535% A
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C-
HSR:20.722% B+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D
AF-18 Stalker
C+
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:22.350% D--
HSR:19.584% C+
EM4 Longshot
B*
Kills:1,152
Deaths:206
KDR:5.592
Accuracy:34.115% D-
HSR:84.462% B*
NSX Tomoe
B**
Kills:633
Deaths:356
KDR:1.778
Accuracy:21.029% F
HSR:48.341% B**
LA8 Rebel
C+
Kills:614
Deaths:836
KDR:0.734
Accuracy:28.139% C
HSR:21.661% C+
NS-44 Commissioner
C
Kills:549
Deaths:1,075
KDR:0.511
Accuracy:30.920% D
HSR:19.672% C
NSX Tengu
A++
Kills:450
Deaths:373
KDR:1.206
Accuracy:32.030% D
HSR:31.556% A++
AF-6 Shadow
B+
Kills:356
Deaths:331
KDR:1.076
Accuracy:25.153% D**
HSR:32.584% B+
NC4 Mag-Shot
B*
Kills:222
Deaths:338
KDR:0.657
Accuracy:28.422% C*
HSR:24.775% B*
MKV Suppressed
B+
Kills:212
Deaths:161
KDR:1.317
Accuracy:23.418% C-
HSR:22.170% B+
LA80
A++
Kills:155
Deaths:2
KDR:77.500
Accuracy:37.654% C--
HSR:92.903% A++
Gauss SPR
M++
Kills:118
Deaths:19
KDR:6.211
Accuracy:33.837% C*
HSR:60.170% M++
NS-AM7 Archer
A
Kills:113
Deaths:157
KDR:0.720
Accuracy:50.484% D*
HSR:28.319% A
Kills:12,891
Deaths (as Infiltrator):9,438
Deaths (to Infiltrators):7,398
KDR:1.36586
Kill Difference:3,453
Playtime:553.828 hours
Usage:23%
Score:6.173m
Score/min:186
Accuracy (listed only):30.649%
HSR (listed only):47.435%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:1,170
Deaths:2,227
KDR:0.525
Accuracy:20.158% D
HSR:19.573% C+
AF-19 Mercenary
C
Kills:1,146
Deaths:2,178
KDR:0.526
Accuracy:17.458% D-
HSR:19.895% C
NSX Tanto
A*
Kills:619
Deaths:455
KDR:1.360
Accuracy:22.276% D
HSR:38.611% A*
AC-X11
B+
Kills:482
Deaths:552
KDR:0.873
Accuracy:21.713% D
HSR:25.104% B+
Gauss Compact S
B+
Kills:477
Deaths:998
KDR:0.478
Accuracy:20.752% C--
HSR:21.174% B+
LA39 Bruiser
D
Kills:389
Deaths:544
KDR:0.715
Accuracy:53.238% D
HSR:10.797% D
Warden
A++
Kills:354
Deaths:608
KDR:0.582
Accuracy:19.270% D*
HSR:36.723% A++
NS Baron G5
B++
Kills:345
Deaths:286
KDR:1.206
Accuracy:47.327% B
HSR:17.681% B++
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
MGR-M1 Bishop
M**
Kills:241
Deaths:45
KDR:5.356
Accuracy:33.226% C+
HSR:60.166% M**
Kills:5,504
Deaths (as Engineer):8,484
Deaths (to Engineers):7,204
KDR:0.64875
Kill Difference:2,980
Playtime:477.307 hours
Usage:20%
Score:5.874m
Score/min:205
Accuracy (listed only):28.874%
HSR (listed only):26.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,414
Deaths:1,851
KDR:0.764
Accuracy:21.503% D
HSR:19.661% C+
GR-22
C+
Kills:1,345
Deaths:1,827
KDR:0.736
Accuracy:20.809% D
HSR:18.513% C+
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C-
HSR:20.722% B+
NS-11A
C+
Kills:1,160
Deaths:1,626
KDR:0.713
Accuracy:20.209% D-
HSR:21.207% C+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D
NC1 Gauss Rifle
D
Kills:1,157
Deaths:2,485
KDR:0.466
Accuracy:16.366% D*
HSR:16.768% D
Gauss Rifle S
C*
Kills:1,154
Deaths:1,871
KDR:0.617
Accuracy:19.788% D--
HSR:21.837% C*
NSX Tengu
A++
Kills:450
Deaths:373
KDR:1.206
Accuracy:32.030% D
HSR:31.556% A++
LA39 Bruiser
D
Kills:389
Deaths:544
KDR:0.715
Accuracy:53.238% D
HSR:10.797% D
NS Baron G5
B++
Kills:345
Deaths:286
KDR:1.206
Accuracy:47.327% B
HSR:17.681% B++
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
MKV Suppressed
B+
Kills:212
Deaths:161
KDR:1.317
Accuracy:23.418% C-
HSR:22.170% B+
Gauss Prime
C*
Kills:175
Deaths:216
KDR:0.810
Accuracy:21.177% D**
HSR:25.143% C*
Reaper DMR
A
Kills:117
Deaths:89
KDR:1.315
Accuracy:26.350% C++
HSR:33.333% A
Kills:10,520
Deaths (as Combat Medic):14,817
Deaths (to Combat Medics):4,276
KDR:0.71
Kill Difference:4,297
Playtime:522.536 hours
Usage:22%
Score:7.691m
Score/min:245
Accuracy (listed only):27.014%
HSR (listed only):20.605%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C--
Kills:179
Deaths:268
KDR:0.668
Accuracy:31.887% C--
HSR:12.849% D
AF-23 Grinder
B*
Kills:168
Deaths:184
KDR:0.913
Accuracy:30.264% C--
HSR:17.857% B*
NCM3 Raven
B+
Kills:56
Deaths:60
KDR:0.933
Accuracy:30.862% D--
HSR:3.571% B+
Kills:403
Deaths (as MAX Suit):256
Deaths (to MAX Suits):2,740
KDR:1.57422
Kill Difference:147
Playtime:25.257 hours
Usage:1%
Score:0.308m
Score/min:203
Accuracy (listed only):31.004%
HSR (listed only):11.426%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:478
V. Kills:39 N/A
Deaths:44
KDR:10.864
Accuracy:34.334% F
KPH:42.600 C-
VKPH:3.500 D*
L100 Python AP
D-
Kills:169
V. Kills:104 161%
Deaths:39
KDR:4.333
Accuracy:43.615% D*
KPH:19.700 D-
VKPH:12.100 D--
C75 Viper
D-
Kills:144
V. Kills:30 465%
Deaths:65
KDR:2.215
Accuracy:27.440% D*
KPH:14.900 D-
VKPH:3.100 D*
Kills:791 (791 + 0)
Deaths:148
KDR:5.345
VKDR:1.169
Vehicle Kills:173
Kill Difference:643
Playtime:29.504 hours
Usage:1%
Score:0.228m
Score/min:129
Driving Accuracy:27.440%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:231
V. Kills:95 241%
Deaths:21
KDR:11
Accuracy:47.164% B
KPH:34.100 B+
VKPH:14 C+
Enforcer ML85
C
Kills:104
V. Kills:107 96%
Deaths:33
KDR:3.152
Accuracy:33.436% D-
KPH:14 D--
VKPH:14.400 C
Kills:335 (0 + 335)
Deaths:54
KDR:6.204
VKDR:3.741
Vehicle Kills:202
Kill Difference:281
Playtime:14.228 hours
Usage:1%
Score:0.167m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:33.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C--
Kills:72
V. Kills:47 150%
Deaths:24
KDR:3
Accuracy:41.965% D-
KPH:37.200 C--
VKPH:24.300 C--
Enforcer ML65-H
D*
Kills:62
V. Kills:52 117%
Deaths:21
KDR:2.952
Accuracy:44.069% D**
KPH:15.500 D*
VKPH:13 D*
Kills:134 (0 + 134)
Deaths:45
KDR:2.978
VKDR:2.200
Vehicle Kills:99
Kill Difference:89
Playtime:5.938 hours
Usage:0%
Score:0.085m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:44.069%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:351
V. Kills:46 N/A
Deaths:91
KDR:3.857
Accuracy:34.834% C+
KPH:33.400 C--
VKPH:4.400 D--
M40 Fury
C-
Kills:217
V. Kills:35 N/A
Deaths:39
KDR:5.564
Accuracy:31.872% C-
KPH:38.400 C--
VKPH:6.200 D
M12 Kobalt
D
Kills:211
V. Kills:8 N/A
Deaths:26
KDR:8.115
Accuracy:16.521% C
KPH:43.700 D
VKPH:1.700 D
M20 Basilisk
C
Kills:205
V. Kills:53 380%
Deaths:67
KDR:3.060
Accuracy:34.625% C
KPH:16 C
VKPH:4.100 D-
M60-G Bulldog
C++
Kills:137
V. Kills:23 N/A
Deaths:29
KDR:4.724
Accuracy:34.689% C++
KPH:27.500 C+
VKPH:4.600 C
M20 Basilisk
C+
Kills:133
V. Kills:39 333%
Deaths:56
KDR:2.375
Accuracy:32.145% D
KPH:18.700 C+
VKPH:5.500 D
M12 Kobalt
C
Kills:98
V. Kills:5 N/A
Deaths:10
KDR:9.800
Accuracy:17.140% C+
KPH:39.300 D-
VKPH:2 C
M60-G Bulldog
C+
Kills:72
V. Kills:11 N/A
Deaths:18
KDR:4
Accuracy:35.177% C+
KPH:28 C-
VKPH:4.300 D
Kills:1,424 (0 + 1,424)
Deaths:336
KDR:4.238
VKDR:0.655
Vehicle Kills:220
Kill Difference:1,088
Playtime:50.942 hours
Usage:2%
Score:0.518m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:35.177%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,9772,91012910N/A2,908.8150.647%B++N/A529.1C*12.2B*15285.5h3.4B+6.8B+
LA1 Anchor 1,4771,4711,1211.312C0.1323.231%C31.135%B++25.9DN/A10756.8h10.4C+44.9C+
Spear Anti-Vehicle Phalanx Turret 1,9171,4689215.957A+14.7733.845%D-6.063%B**33.5C10.3D--15443.8h6.2B++18.2B+
Carnage AR 1,4201,4141,8510.764C0.4221.503%D19.661%C+18.5DN/A5076.3h12.7B+59.2C+
Sticky Grenade 1,4041,39111391N/A1,389.8154.653%C*N/A1159.2B+10.8C+33801.2h1.6B++2.9B+
GR-22 1,3551,3451,8270.736C0.4520.809%D18.513%C+17.7DN/A4676.1h13C**62.4C+
SAS-R 1,2731,2664542.789C++1.6037.736%C+75.356%B++26DN/A6848.7h2.1B+5.5C**
NS-15M2 1,2261,2167811.557C+0.3724.382%C++33.388%B**25.6DN/A6547.5h12.4C*50.7C**
AF-8 RailJack 1,2241,2112594.676B*3.4934.227%C79.356%B+25.4C++N/A7447.6h2B++6B
NSX Daimyo 1,2021,1992305.213B+4.0335.893%D-93.661%C+35DN/A9134.3h2.5C++7C+
Razor GD-23 1,1791,1702,2270.525C-0.6620.158%D19.573%C+16C-N/A5573.3h12.4C*61.7C+
NC14 Bolt Driver 1,1731,1663483.351B*2.1733.62%C86.535%A17.1CN/A4968.1h2.4B+7.1C**
NC6S Gauss SAW S 1,1761,1667391.578C++0.3928.003%B*37.393%A++34.3CN/A8534h10.5C**37.6B+
NS-7 PDW 1,1691,1631,3020.893C+0.2922.094%C-20.722%B+20.8CN/A5355.8h13.2B+59.6C*
EM6 1,1721,1626361.827C**0.6424.599%B+40.706%M32.6CN/A8535.6h10.2B+41.3B+
NS-11A 1,1691,1601,6260.713C0.4720.209%D-21.207%C+16.5DN/A4570.5h14C+69.1C
NSX Naginata 1,1681,1608181.418C++0.2321.067%C+34.569%B*28.9C-N/A6940.2h11.1B+52.8C**
Blitz GD-10 1,1621,1581,5950.726C0.4620.562%D12.004%D20.2CN/A5457.2h15C*72.8C+
NC1 Gauss Rifle 1,1621,1572,4850.466C0.7216.366%D*16.768%D11.5DN/A42101h13.1C++79.9D
EM1 1,1741,1579081.274C++0.0922.296%C++24.719%B+28.6CN/A7840.5h12.7C++56.8B
Gauss Rifle S 1,1631,1541,8710.617C--0.5719.788%D--21.837%C*19.6C--N/A5958.8h11.8C+59.5C-
NC6 Gauss SAW 1,1621,1541,4020.823C0.3618.624%C22.53%C+19.9C-N/A8058h10.3C++55.5C++
AF-18 Stalker 1,1641,1541,3960.827C0.3622.35%D--19.584%C+21.6C--N/A5053.5h12B53.9C+
GD-22S 1,1651,1541,1271.024C0.1620.583%C-22.877%C+25.2C-N/A7545.8h10.4B+50.7C++
EM4 Longshot 1,1551,1522065.592B++4.4134.115%D-84.462%B*26CN/A6744.3h1.9B+5.5C*
C-4 1,3871,1497441.544C++0.3621.612%DN/A98.2B+20.3D57211.7h1.4C**6.3C++
AF-19 Mercenary 1,1551,1462,1780.526C0.6617.458%D-19.895%C11.3C-N/A46101.2h12.1B+69.4C+
Bouncing Betty 1,0241,0222234.583C*3.4040.315%CN/A148.1B+N/A3786.9h2.2D5.4C-
Shrike 1,2029739950.978B+0.2155.943%C+3.186%C**32B++7.5D17530.4h5B*8.9B++
NSX Tomoe 6416333561.778C++0.5921.029%F48.341%B**13.9D--N/A3545.4h14.5C+69D
NSX Tanto 6326194551.36C*0.1722.276%D38.611%A*12.8DN/A3448.5h15C+67.3C+
LA8 Rebel 6196148360.734C+0.4528.139%C21.661%C+25.7C+N/A6723.9h5.6B+19.8B
NS-44 Commissioner 5545491,0750.511C0.6730.92%D19.672%C17.6DN/A5631.2h4.1C+13.1C+
NC05 Jackhammer 5485446660.817C0.3739.864%C--14.706%C+21.5DN/A7325.3h5.5C13.8C+
Hawk GD-68 7394864081.191B**0.0157.976%D2.675%C+14.1C+7.4C--13334.4h7.3B+12.6C**
AC-X11 4874825520.873C+0.3121.713%D25.104%B+16.1C--N/A5730h10.6C++48.8C+
L100 Python HESH 5174784410.864C+9.6834.334%F1.464%C+42.7C-3.5D*12811.2h2.8B+8.2C
Gauss Compact S 4864779980.478C-0.7120.752%C--21.174%B+10.8DN/A3444h13.8D66.5C
NSX Tengu 4534503731.206C+0.0232.03%D31.556%A++13.2D-N/A3434h16.3C-50.9C
LA39 Bruiser 3933895440.715C-0.4753.238%D10.797%D16.4D--N/A4523.7h2.7C5C
NC15 Phoenix 6393701911.937B*0.7553.385%C+N/A14C++10.2C+12326.4h10.1C++19C*
AF-6 Shadow 3613563311.076C-0.1125.153%D**32.584%B+18D-N/A4619.8h6.7D26.7D*
Warden 3593546080.582C0.6019.27%D*36.723%A++8.1DN/A2843.5h11.1C57.7D
M40 Fury 397351913.857C--2.6734.834%C+1.709%C+33.4C--4.4D--18110.5h11.4B+32.7B+
NS Baron G5 3513452861.206C*0.0247.327%B17.681%B++22DN/A5815.7h5C+10.6C+
Tank Mine 405313466.804A*5.6248.811%B**N/A223.6A**65.7C++13951.4h1.2A2.6A*
MANA Anti-Personnel Turret 2902871292.225N/A1.0419.78%UN/A2870U30U6660000.1h21T*106.2T*
Mauler S6 2842815910.475C0.7133.326%D17.082%B13.9DN/A5420.2h5.2C+15.7C+
NC6A GODSAW 2572461172.103C+0.9233.576%B*37.398%A+21.6D*1B10011.4h21.2D--63.2D*
MGR-M1 Bishop 248241455.356A*4.1733.226%C+60.166%M**23.2CN/A6710.4h6B+18B+
E540 Halberd 3262312111B+9.8147.164%BN/A34B+14C+2206.8h5.5C**11.6B+
Anti-Vehicle Grenade 2632241224N/A222.8143.452%D-N/A248.9D43.3D14260.9h6.4C14.8C
NC4 Mag-Shot 2252223380.657C+0.5328.422%C*24.775%B*10.1DN/A4522h7.9C**27.9C++
M40 Fury 252217395.564C4.3831.872%C-N/A38.8C--6.3D2935.6h9.5B++30B+
MKV Suppressed 2162121611.317B0.1323.418%C-22.17%B+23CN/A779.2h14C++60C++
M12 Kobalt 219211268.115C6.9316.521%C22.749%B**44D1.7D1544.8h18B109.2C*
M20 Basilisk 258205673.06C++1.8734.625%C6.341%C++16C4.1D-12012.8h69.8B*201.7B+
NCM1 Scattercannon 1801792680.668C--0.5231.887%C--12.849%D12.9D-N/A6513.9h7.6C++23.7C+
Gauss Prime 1751752160.81C--0.3821.177%D**25.143%C*11.9D**N/A3314.7h12.6D59.4D*
AF-22 Crow 2781743090.563C+0.6257.979%D*2.874%B14C8.4C11212.4h7.3B+12.6C*
L100 Python AP 273169394.333C+3.1543.615%D*N/A19.7D-12.1D--1528.6h6.7C+15.4D
AF-23 Grinder 1701681840.913C--0.2730.264%C--17.857%B*20.2DN/A728.3h6C**19.8C++
NS Decimator 217165822.012A0.8355.502%D2.424%C++35.9C++11.3C--2664.6h4.9C+8.8C+
LA80 159155277.5U76.3137.654%C--92.903%A++29.8CN/A965.2h2.2C++5.8C+
C75 Viper 174144652.215C1.0327.44%D*2.083%B*14.8D-3.1D*1099.7h13.6C+49.7D
M60-G Bulldog 160137294.724C++3.5434.689%C++1.46%D--27.4C+4.6C1385h5.4B*15.6B++
M20 Basilisk 172133562.375C1.1932.145%D8.271%B*18.7C+5.5D1647.1h70.6B*219.7B+
Gauss SPR 119118196.211M++5.0333.837%C*60.17%M++26.8C+N/A704.4h4.6B++13.4B+
Reaper DMR 117117891.315C+0.1326.35%C++33.333%A22.9C--N/A1415.1h8.3B*31.7B+
NS-AM7 Archer 1491131570.72B+0.4750.484%D*28.319%A6.9C+2.2C4916.4h17.1B33.8C*
Enforcer ML85 211104333.152C1.9733.436%D-N/A13.9D--14.3C1737.5h15.7D46.8D--
M12 Kobalt 10398109.8C8.6117.14%C+19.388%C++39.2D-2C1932.5h19.9C+116.2C++
Spear Anti-Vehicle Phalanx Tower 13291245.5A++44.3146.302%C4.396%C*39.6C+17.8C--2032.3h6.3B+13.7B++
M60-A Bulldog 9184184.667C3.4844.191%C+2.381%C++10.2D--N/A418.2h6.9C15.7C
NS-15M AE 77771540.5D0.6915.901%F-14.286%D**16.4D--N/A784.7h16.1D**100.9F-
MANA Anti-Vehicle Turret 14775890.843D**0.3432.886%D--N/A750D--720D--2558370.1h15.4T*46.7F
M60-G Bulldog 8372184C2.8135.177%C+6.944%A**27.7C-4.2D1832.6h6.4B+18.1B+
M96 Mjolnir-H 11972243C1.8141.965%D-N/A37.9C--24.7C--3081.9h26B+62.1B+
Enforcer ML65-H 11462212.952C1.7744.069%D**N/A15.5D*13D*2064h14.9C**33.9C
Aspis Anti-Aircraft Phalanx Turret 11659163.688C++2.5021.454%D3.39%B**7.8D7.5D1227.6h153.6C+716.2C+
NCM3 Raven 10056600.933C++0.2530.862%D--3.571%B+7.7D6C+1267.3h30.3C+98.3C--
M60-A Bulldog 6256144C2.8149.83%B+1.786%C-12.2D-1.3D-824.6h7.9D--15.8C+
Mag-Cutter 555320,4490.003D1.1823.327%C-N/A0.1DN/A0807.8h2.4C**10.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret125321.2h
Motion Spotter519,8924.1h
Medical Kit2855,6157.9h
Snowman Soldier2530.1h
Medical Applicator1,415527,69538h
Nanite Revive Grenade06,5991.9h
Spawn Beacon83830.3h
Nano-Armor Kit452629,03135.6h
Spitfire Auto-Turret48760.7h
Restoration Kit6710.1h
Recon Detection Device7610,43315.1h
Ammunition Package816,3862.5h
Anti-Infantry MANA Turret277721.4h
Shield Recharging Field643,2151.5h

Check the help document for the dictionary if you want to learn more about words used here.


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