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Brigadier Ichimaru789[CATH] Ichimaru789
NC BR 124

KDR: 1.23

Score: 32.3m

Last Seen: Jul 11th, 2019 5:54 PM
- OFFLINE - 180 hour(s)

Battle Rank 118 (124 total) - New Conglomerate on Cobalt - Outfit Member of Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 14
Level Progress (to 119): 39%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade Spear Anti-Vehicle Phalanx Turret LA1 Anchor Sticky Grenade Carnage AR GR-22 SAS-R NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.533%26.419%56933118126,4131.151240.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.342%0.074C+0.848B*-1.061D*HEAD ++ (~15.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.257C*11.90.165C++43.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.321%0.974%91412101,43718874060.761526353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.932%-0.647D-1.022D*-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.593B+5.40.57B+10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.145%6.575%138912051,81013395711.35075316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.517%-0.651D0.524B+-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.35C**22.70.432B55.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.961%83.504%138712076,3532972382.1369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.817%-0.004C+1.067B**-0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.356C**2.20.3C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.592%13.549%13821212679152080.44671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.117%-0.162C-0.215C0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.283C*3.70.23C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 14
32.3m270.5%246 (14.8k)213 (12.8k)1.2329654,12843,9011.40623124 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214238515.127%24.974%37803:2728

21% Combat Medic24% Engineer23% Heavy Assault23% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2013 5:49 PMJul 1st, 2015 7:51 PMJul 17th, 2019 6:48 PM (1d) (PST)Jul 11th, 2019 2:01 PM (7d) (PST)Jul 11th, 2019 1:54 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3661622040.3570.2900.0891.0320.024305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9779,70112,2762117562112,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2524.8h/105.2d 7,607 13,518 24,230 156.4k 3,939 9,448 3,685 55.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,471
Deaths:1,121
KDR:1.312
Accuracy:23.231% C
HSR:31.135% B++
NS-15M2
B**
Kills:1,216
Deaths:781
KDR:1.557
Accuracy:24.382% C++
HSR:33.388% B**
NC6S Gauss SAW S
A++
Kills:1,166
Deaths:739
KDR:1.578
Accuracy:28.003% B*
HSR:37.393% A++
EM6
A**
Kills:1,162
Deaths:636
KDR:1.827
Accuracy:24.599% B+
HSR:40.706% A**
NSX Naginata
B*
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:21.067% C
HSR:34.569% B*
EM1
B+
Kills:1,157
Deaths:908
KDR:1.274
Accuracy:22.296% C++
HSR:24.719% B+
NC6 Gauss SAW
C+
Kills:1,154
Deaths:1,402
KDR:0.823
Accuracy:18.624% C
HSR:22.530% C+
GD-22S
C+
Kills:1,154
Deaths:1,127
KDR:1.024
Accuracy:20.583% C--
HSR:22.877% C+
NC6A GODSAW
B**
Kills:271
Deaths:123
KDR:2.203
Accuracy:35.227% B**
HSR:35.793% B**
NS-15M AE
D**
Kills:77
Deaths:154
KDR:0.500
Accuracy:15.901% F-
HSR:14.286% D**
Kills:9,988
Deaths (as Heavy Assault):7,809
Deaths (to Heavy Assaults):12,153
KDR:1.27904
Kill Difference:2,179
Playtime:572.770 hours
Usage:23%
Score:7.207m
Score/min:210
Accuracy (listed only):23.391%
HSR (listed only):29.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A++
Kills:1,176
Deaths:777
KDR:1.514
Accuracy:20.996% D--
HSR:38.435% A++
Razor GD-23
C+
Kills:1,170
Deaths:2,227
KDR:0.525
Accuracy:20.158% D-
HSR:19.573% C+
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C--
HSR:20.722% B+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D-
AF-19 Mercenary
C
Kills:1,146
Deaths:2,178
KDR:0.526
Accuracy:17.458% D--
HSR:19.895% C
NSX Tengu
A+
Kills:581
Deaths:441
KDR:1.317
Accuracy:30.435% D-
HSR:30.809% A+
Gauss Compact S
B++
Kills:524
Deaths:1,010
KDR:0.519
Accuracy:20.693% D
HSR:22.328% B++
AC-X11
B+
Kills:487
Deaths:556
KDR:0.876
Accuracy:21.744% D
HSR:24.846% B+
LA39 Bruiser
D
Kills:398
Deaths:547
KDR:0.728
Accuracy:53.457% D
HSR:11.055% D
NS Baron G5
B++
Kills:345
Deaths:286
KDR:1.206
Accuracy:47.327% B
HSR:17.681% B++
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
MKV Suppressed
B+
Kills:251
Deaths:185
KDR:1.357
Accuracy:22.284% D
HSR:21.912% B+
Kills:8,680
Deaths (as Light Assault):11,695
Deaths (to Light Assaults):8,183
KDR:0.7422
Kill Difference:3,015
Playtime:236.232 hours
Usage:9%
Score:2.739m
Score/min:193
Accuracy (listed only):27.545%
HSR (listed only):21.362%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,266
Deaths:454
KDR:2.789
Accuracy:37.736% C+
HSR:75.356% B++
AF-8 RailJack
B+
Kills:1,212
Deaths:259
KDR:4.680
Accuracy:34.245% C
HSR:79.290% B+
NSX Daimyo
C+
Kills:1,200
Deaths:231
KDR:5.195
Accuracy:35.884% D-
HSR:93.667% C+
NC14 Bolt Driver
A
Kills:1,166
Deaths:348
KDR:3.351
Accuracy:33.620% C
HSR:86.535% A
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C--
HSR:20.722% B+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D-
EM4 Longshot
B*
Kills:1,155
Deaths:206
KDR:5.607
Accuracy:34.098% D-
HSR:84.502% B*
AF-18 Stalker
C+
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:22.350% D*
HSR:19.584% C+
NSX Tomoe
B**
Kills:685
Deaths:378
KDR:1.812
Accuracy:21.170% F
HSR:47.737% B**
LA8 Rebel
C++
Kills:627
Deaths:849
KDR:0.739
Accuracy:28.148% C
HSR:22.010% C++
NSX Tengu
A+
Kills:581
Deaths:441
KDR:1.317
Accuracy:30.435% D-
HSR:30.809% A+
NS-44 Commissioner
C
Kills:552
Deaths:1,077
KDR:0.513
Accuracy:30.947% D
HSR:19.746% C
AF-6 Shadow
B**
Kills:380
Deaths:331
KDR:1.148
Accuracy:25.344% D**
HSR:36.053% B**
MKV Suppressed
B+
Kills:251
Deaths:185
KDR:1.357
Accuracy:22.284% D
HSR:21.912% B+
NC4 Mag-Shot
B*
Kills:225
Deaths:342
KDR:0.658
Accuracy:28.299% C++
HSR:24.889% B*
LA80
A++
Kills:223
Deaths:4
KDR:55.750
Accuracy:33.357% D*
HSR:91.031% A++
Gauss SPR
M++
Kills:131
Deaths:20
KDR:6.550
Accuracy:33.315% C++
HSR:59.542% M++
NS-AM7 Archer
A+
Kills:124
Deaths:166
KDR:0.747
Accuracy:50.594% D*
HSR:29.839% A+
NS-357 Underboss
C*
Kills:55
Deaths:50
KDR:1.100
Accuracy:31.420% D
HSR:23.636% C*
Soldier Soaker
C+
Kills:53
Deaths:47
KDR:1.128
Accuracy:21.014% D**
HSR:13.208% C+
Kills:13,361
Deaths (as Infiltrator):9,681
Deaths (to Infiltrators):7,509
KDR:1.38013
Kill Difference:3,680
Playtime:568.371 hours
Usage:23%
Score:6.301m
Score/min:185
Accuracy (listed only):29.846%
HSR (listed only):44.604%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A++
Kills:1,176
Deaths:777
KDR:1.514
Accuracy:20.996% D--
HSR:38.435% A++
Razor GD-23
C+
Kills:1,170
Deaths:2,227
KDR:0.525
Accuracy:20.158% D-
HSR:19.573% C+
AF-19 Mercenary
C
Kills:1,146
Deaths:2,178
KDR:0.526
Accuracy:17.458% D--
HSR:19.895% C
Gauss Compact S
B++
Kills:524
Deaths:1,010
KDR:0.519
Accuracy:20.693% D
HSR:22.328% B++
AC-X11
B+
Kills:487
Deaths:556
KDR:0.876
Accuracy:21.744% D
HSR:24.846% B+
LA39 Bruiser
D
Kills:398
Deaths:547
KDR:0.728
Accuracy:53.457% D
HSR:11.055% D
Warden
A++
Kills:355
Deaths:608
KDR:0.584
Accuracy:19.328% D*
HSR:36.620% A++
MGR-M1 Bishop
M*
Kills:349
Deaths:50
KDR:6.980
Accuracy:33.855% C++
HSR:56.734% M*
NS Baron G5
B++
Kills:345
Deaths:286
KDR:1.206
Accuracy:47.327% B
HSR:17.681% B++
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
Kills:6,231
Deaths (as Engineer):8,830
Deaths (to Engineers):7,320
KDR:0.70566
Kill Difference:2,599
Playtime:596.407 hours
Usage:24%
Score:7.928m
Score/min:222
Accuracy (listed only):28.834%
HSR (listed only):26.425%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,414
Deaths:1,851
KDR:0.764
Accuracy:21.503% D
HSR:19.661% C+
GR-22
C+
Kills:1,345
Deaths:1,827
KDR:0.736
Accuracy:20.809% D
HSR:18.513% C+
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C--
HSR:20.722% B+
NS-11A
C+
Kills:1,160
Deaths:1,626
KDR:0.713
Accuracy:20.209% D-
HSR:21.207% C+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D-
NC1 Gauss Rifle
D
Kills:1,157
Deaths:2,485
KDR:0.466
Accuracy:16.366% D**
HSR:16.768% D
Gauss Rifle S
C++
Kills:1,154
Deaths:1,871
KDR:0.617
Accuracy:19.788% D--
HSR:21.837% C++
NSX Tengu
A+
Kills:581
Deaths:441
KDR:1.317
Accuracy:30.435% D-
HSR:30.809% A+
LA39 Bruiser
D
Kills:398
Deaths:547
KDR:0.728
Accuracy:53.457% D
HSR:11.055% D
NS Baron G5
B++
Kills:345
Deaths:286
KDR:1.206
Accuracy:47.327% B
HSR:17.681% B++
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
MKV Suppressed
B+
Kills:251
Deaths:185
KDR:1.357
Accuracy:22.284% D
HSR:21.912% B+
Gauss Prime
C*
Kills:175
Deaths:216
KDR:0.810
Accuracy:21.177% D**
HSR:25.143% C*
Reaper DMR
B**
Kills:117
Deaths:89
KDR:1.315
Accuracy:26.070% C+
HSR:33.333% B**
Kills:10,699
Deaths (as Combat Medic):14,912
Deaths (to Combat Medics):4,348
KDR:0.71748
Kill Difference:4,213
Playtime:524.428 hours
Usage:21%
Score:7.780m
Score/min:247
Accuracy (listed only):26.815%
HSR (listed only):20.552%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:179
Deaths:268
KDR:0.668
Accuracy:31.887% D
HSR:12.849% D
AF-23 Grinder
B++
Kills:168
Deaths:184
KDR:0.913
Accuracy:30.264% D
HSR:17.857% B++
NCM3 Raven
B+
Kills:56
Deaths:60
KDR:0.933
Accuracy:30.862% D--
HSR:3.571% B+
Kills:403
Deaths (as MAX Suit):256
Deaths (to MAX Suits):2,765
KDR:1.57422
Kill Difference:147
Playtime:25.257 hours
Usage:1%
Score:0.308m
Score/min:203
Accuracy (listed only):31.004%
HSR (listed only):11.426%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:583
V. Kills:53 N/A
Deaths:48
KDR:12.146
Accuracy:33.393% F
KPH:42.500 C-
VKPH:3.900 D*
L100 Python AP
C-
Kills:437
V. Kills:223 195%
Deaths:66
KDR:6.621
Accuracy:41.030% F
KPH:26.200 C-
VKPH:13.400 D-
L100 Python HEAT
C
Kills:273
V. Kills:79 341%
Deaths:17
KDR:16.059
Accuracy:37.669% D**
KPH:27 C
VKPH:7.800 D-
C75 Viper
D-
Kills:144
V. Kills:30 465%
Deaths:65
KDR:2.215
Accuracy:27.440% D*
KPH:14.900 D-
VKPH:3.100 D--
Kills:1,437 (1,437 + 0)
Deaths:196
KDR:7.332
VKDR:1.964
Vehicle Kills:385
Kill Difference:1,241
Playtime:50.241 hours
Usage:2%
Score:0.418m
Score/min:139
Driving Accuracy:27.440%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:312
V. Kills:119 260%
Deaths:27
KDR:11.556
Accuracy:45.295% C++
KPH:33.800 B+
VKPH:12.900 C
Enforcer ML85
C
Kills:114
V. Kills:112 101%
Deaths:38
KDR:3
Accuracy:34.192% D-
KPH:14.400 D--
VKPH:14.100 C
Kills:426 (0 + 426)
Deaths:65
KDR:6.554
VKDR:3.554
Vehicle Kills:231
Kill Difference:361
Playtime:17.174 hours
Usage:1%
Score:0.213m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:34.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D--
Kills:78
V. Kills:61 126%
Deaths:22
KDR:3.545
Accuracy:45.206% D**
KPH:17.700 D--
VKPH:13.900 D*
M96 Mjolnir-H
C--
Kills:72
V. Kills:47 150%
Deaths:24
KDR:3
Accuracy:41.965% D-
KPH:37.100 C--
VKPH:24.200 C--
Kills:150 (0 + 150)
Deaths:46
KDR:3.261
VKDR:2.348
Vehicle Kills:108
Kill Difference:104
Playtime:6.342 hours
Usage:0%
Score:0.094m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:41.965%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:351
V. Kills:46 N/A
Deaths:91
KDR:3.857
Accuracy:34.872% C+
KPH:33.200 C--
VKPH:4.400 D-
M12 Kobalt
C
Kills:237
V. Kills:9 N/A
Deaths:31
KDR:7.645
Accuracy:16.454% C
KPH:42.200 D
VKPH:1.600 D
M20 Basilisk
C
Kills:221
V. Kills:58 375%
Deaths:70
KDR:3.157
Accuracy:34.197% C-
KPH:15.800 C
VKPH:4.200 D-
M40 Fury
C-
Kills:219
V. Kills:36 N/A
Deaths:39
KDR:5.615
Accuracy:31.942% C-
KPH:38.700 C--
VKPH:6.400 D
M20 Basilisk
C
Kills:145
V. Kills:41 345%
Deaths:57
KDR:2.544
Accuracy:31.985% D
KPH:18.300 C
VKPH:5.200 D-
M60-G Bulldog
C+
Kills:139
V. Kills:23 N/A
Deaths:30
KDR:4.633
Accuracy:34.433% C+
KPH:26.800 C+
VKPH:4.400 C
M12 Kobalt
D
Kills:114
V. Kills:5 N/A
Deaths:12
KDR:9.500
Accuracy:17.451% C+
KPH:40.400 D-
VKPH:1.800 D
M60-G Bulldog
C+
Kills:72
V. Kills:11 N/A
Deaths:18
KDR:4
Accuracy:34.905% C+
KPH:27.600 C--
VKPH:4.200 D
Kills:1,498 (0 + 1,498)
Deaths:348
KDR:4.305
VKDR:0.658
Vehicle Kills:229
Kill Difference:1,150
Playtime:54.307 hours
Usage:2%
Score:0.541m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:34.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 3,2873,20613206N/A3,204.7751.031%B++N/A543.4C**13.7B*15805.9h3.4B+6.6B++
Spear Anti-Vehicle Phalanx Turret 1,9621,5059216.359A15.1334.049%D-6.113%B**33.8C10.3D--15544.5h6.2B++18.1B
LA1 Anchor 1,4771,4711,1211.312C0.0823.231%C31.135%B++25.9DN/A10856.8h10.4C+44.9C+
Sticky Grenade 1,4471,43311433N/A1,431.7754.797%C*N/A1194.2B+11.7C+32821.2h1.6B++2.9B+
Carnage AR 1,4201,4141,8510.764C0.4721.503%D19.661%C+18.5DN/A5076.3h12.7B+59.2C+
GR-22 1,3551,3451,8270.736C0.5020.809%D18.513%C+17.7DN/A4676.1h13C**62.4C+
SAS-R 1,2731,2664542.789C++1.5637.736%C+75.356%B++26DN/A7048.7h2.1B+5.5C**
NS-15M2 1,2261,2167811.557C+0.3224.382%C++33.388%B**25.6DN/A6547.5h12.4C*50.7C**
AF-8 RailJack 1,2251,2122594.68B*3.4534.245%C79.29%B+25.4C++N/A7447.7h2B++6B
Bouncing Betty 1,2051,2032325.185B+3.9539.377%C--N/A152.3B+N/A3957.9h2.2D5.6D
NSX Daimyo 1,2031,2002315.195B++3.9635.884%D-93.667%C+34.9DN/A9134.4h2.5C++7C+
NSX Tanto 1,1981,1767771.514B+0.2820.996%D--38.435%A++12.5DN/A3494.2h15.7C+74.7C
Razor GD-23 1,1791,1702,2270.525C-0.7120.158%D-19.573%C+16C-N/A5573.3h12.4C*61.7C+
NC14 Bolt Driver 1,1731,1663483.351B**2.1233.62%C86.535%A17.1C-N/A5068.2h2.4B+7.1C**
NC6S Gauss SAW S 1,1761,1667391.578C++0.3528.003%B*37.393%A++34.3CN/A8534h10.5C*37.6B+
C-4 1,4021,1637451.561C++0.3321.813%DN/A99.4B+20.4D58211.7h1.4C*6.2C+
NS-7 PDW 1,1691,1631,3020.893C+0.3422.094%C--20.722%B+20.8CN/A5355.8h13.2B+59.6C*
EM6 1,1721,1626361.827C*0.5924.599%B+40.706%A**32.6CN/A8535.6h10.2B+41.3B+
NSX Naginata 1,1681,1608181.418C++0.1921.067%C34.569%B*28.9C--N/A6940.2h11.1B+52.8C**
NS-11A 1,1691,1601,6260.713C0.5220.209%D-21.207%C+16.5DN/A4570.5h14C+69.1C
Blitz GD-10 1,1621,1581,5950.726C0.5120.562%D12.004%D-20.2C-N/A5557.2h15C*72.8C+
NC1 Gauss Rifle 1,1621,1572,4850.466C-0.7716.366%D**16.768%D11.5DN/A43101h13.1C++79.9D
EM1 1,1741,1579081.274C++0.0422.296%C++24.719%B+28.6CN/A7940.5h12.7C++56.8B
EM4 Longshot 1,1581,1552065.607B*4.3734.098%D-84.502%B*26.1CN/A6744.3h1.9B+5.5C*
AF-18 Stalker 1,1641,1541,3960.827C0.4122.35%D*19.584%C+21.6DN/A5153.5h12C**53.9C+
NC6 Gauss SAW 1,1621,1541,4020.823C0.4118.624%C22.53%C+19.9C--N/A8258h10.3C++55.5C++
GD-22S 1,1651,1541,1271.024C0.2120.583%C--22.877%C+25.2C--N/A7745.8h10.4B+50.7C++
Gauss Rifle S 1,1631,1541,8710.617C--0.6219.788%D--21.837%C++19.6DN/A6058.8h11.8C+59.5C--
AF-19 Mercenary 1,1551,1462,1780.526C0.7117.458%D--19.895%C11.3C--N/A47101.3h12.1B+69.4C+
Shrike 1,2029739950.978B+0.2555.943%C+3.186%C**32B++7.5D17830.4h5B*8.9B++
NSX Tomoe 6936853781.812C*0.5821.17%F47.737%B**13.8D--N/A3449.7h15.2C+71.8D
LA8 Rebel 6326278490.739C+0.4928.148%C22.01%C++24.8CN/A6525.3h5.6B+19.9C**
L100 Python HESH 6365834812.146C++10.9133.393%F1.201%C42.6C3.9D*13013.7h2.9B+8.6C
NSX Tengu 5845814411.317C++0.0830.435%D-30.809%A+13.3D--N/A3743.7h16.9D55.5C--
NC05 Jackhammer 5825786870.841C0.3939.951%C--15.052%C++21.6D-N/A7426.8h5.6C14C
NS-44 Commissioner 5575521,0770.513C0.7230.947%D19.746%C17.6DN/A5731.3h4.1C+13.1C+
Gauss Compact S 5355241,0100.519C0.7120.693%D22.328%B++11.3DN/A3746.3h13.7D66.4C-
Hawk GD-68 7524944091.208B*0.0257.93%D2.632%C+14.2C+7.4C--13334.9h7.2B+12.5C**
AC-X11 4934875560.876C+0.3621.744%D24.846%B+15.7DN/A5731h10.8C+49.7C+
L100 Python AP 660437666.621B5.3941.03%FN/A26.2C-13.4D-16816.7h5.4C**13.1C-
NC15 Phoenix 6944041942.082B*0.8553.497%C+N/A13.6C+9.8C12429.6h10.6C+19.8C+
LA39 Bruiser 4033985470.728C-0.5053.457%D11.055%D16.7D--N/A4723.9h2.7C5C
AF-6 Shadow 3853803311.148C-0.0825.344%D**36.053%B**18.4D-N/A4720.6h6.6D26.2D*
Warden 3603556080.584C0.6519.328%D*36.62%A++8.1DN/A2943.7h11.1C57.6D
M40 Fury 397351913.857C--2.6234.872%C+1.709%C+33.1C--4.3D-18010.6h11.4B+32.8B+
MGR-M1 Bishop 363349506.98M++5.7533.855%C++56.734%M*23.6CN/A7214.8h6.7C++19.8C**
NS Baron G5 3513452861.206C++0.0347.327%B17.681%B++22DN/A5915.7h5C+10.6C+
Tank Mine 436334467.261A**6.0345.06%B*N/A222.7A**68C*14131.5h1.2A2.8A++
E540 Halberd 4313122711.556B+10.3245.295%C++N/A33.9B+12.9C2339.2h5.2B+11.5B+
MANA Anti-Personnel Turret 3002971322.25N/A1.0219.625%UN/A2970U30U6971400.1h21.3T*108.7T*
Mauler S6 2842815910.475C0.7633.326%D17.082%B13.9DN/A5520.2h5.2C+15.7C
L100 Python HEAT 3522731716.059A+14.8337.669%D**N/A27C7.8D-12410.1h6.4C+17.1D--
NC6A GODSAW 2852711232.203C+0.9735.227%B**35.793%B**22.4D*1.2B+10612.1h22.9D--64.9D**
MKV Suppressed 2562511851.357B+0.1222.284%D21.912%B+21.5C-N/A7211.7h14.8C+66.3C+
M12 Kobalt 246237317.645C-6.4116.454%C24.051%A42.3D1.6D1535.6h17.7B+107.9C*
Anti-Vehicle Grenade 2672281228N/A226.7743.612%D-N/A253.3D43.3D14160.9h6.5C14.9C-
NC4 Mag-Shot 2282253420.658C+0.5728.299%C++24.889%B*9.9D-N/A4422.8h8C**28.2C**
LA80 227223455.75U54.5233.357%D*91.031%A++29CN/A887.7h2.1C*6.3C
M20 Basilisk 279221703.157C++1.9234.197%C-5.882%C+15.8C4.1D--11614h69.6B*203.5B+
M40 Fury 255219395.615C4.3831.942%C-N/A38.4D6.3D2965.7h9.5B++29.8B+
NCM1 Scattercannon 1801792680.668D0.5631.887%D12.849%D12.9D-N/A6613.9h7.6C*23.7C+
Gauss Prime 1751752160.81C--0.4221.177%D**25.143%C*11.8D**N/A3314.8h12.6D-59.4D*
AF-22 Crow 2781743090.563C++0.6757.979%D*2.874%B14C8.4C11212.4h7.3B+12.6C*
AF-23 Grinder 1701681840.913C--0.3230.264%D17.857%B++20.2DN/A738.3h6B+19.8C++
NS Decimator 219167822.037A0.8055.949%D2.395%C++34.1C+10.6D2634.9h5.2C9.3C
M20 Basilisk 186145572.544C+1.3131.985%D8.276%B*18.4C5.2D-1587.9h70.1B*219.2B+
C75 Viper 174144652.215C0.9827.44%D*2.083%B*14.8D-3.1D--1149.7h13.6C+49.7D
M60-G Bulldog 162139304.633C++3.4034.433%C+1.439%D--26.7C+4.4C1345.2h5.5B*15.9B++
Gauss SPR 132131206.55M++5.3233.315%C++59.542%M++26.7C+N/A714.9h4.6B++13.9B+
NS-AM7 Archer 1611241660.747B+0.4950.594%D*29.839%A+6.6C+2C-4618.9h17.2B34C++
Reaper DMR 117117891.315C+0.0826.07%C+33.333%B**22.5DN/A1415.2h8.5B++32.6B+
Enforcer ML85 226114383C1.7734.192%D-N/A14.4D--14.2C1767.9h15.4D45D--
M12 Kobalt 119114129.5C-8.2717.451%C+19.298%C++40.7D-1.8D1902.8h20.2C+115.9C++
Spear Anti-Vehicle Phalanx Tower 13895247.5A++46.2745.758%C4.211%C*38C17.2D2022.5h6.4B+13.9B+
M60-A Bulldog 9184184.667C3.4344.191%C+2.381%C++10.2D--N/A418.2h6.9C--15.7C
Enforcer ML65-H 13978223.545C+2.3145.206%D**N/A17.7D--13.9D*2194.4h13.8B+30.5C+
NS-15M AE 77771540.5D0.7315.901%F-14.286%D**16.4D*N/A794.7h16.1D**100.9F-
MANA Anti-Vehicle Turret 14775890.843C+0.3932.737%F-5.333%A*750C-720D*456150.1h15.4C*47D
M96 Mjolnir-H 11972243C1.7741.965%D-N/A37.9C--24.7C-3101.9h26B*62.1B+
M60-G Bulldog 8372184C2.7734.905%C+6.944%A**27.7C--4.2D1812.6h6.4B+18.3B
Aspis Anti-Aircraft Phalanx Turret 11659163.688C++2.4621.376%D3.39%B**7.7D7.4D1217.7h154.3C+721.9C+
M60-A Bulldog 6256144C2.7749.83%B+1.786%C12.2D-1.3D-824.6h7.9D--15.8C+
NCM3 Raven 10056600.933C+0.3030.862%D--3.571%B+7.7D6C+1267.3h30.3C+98.3D
NS-357 Underboss 5655501.1C++0.1331.42%D23.636%C*36.7C+N/A1871.5h4C**12.7C+
NS Annihilator 8453212.524S1.2977.094%D--N/A10.8C++6.3D-1514.9h11.8C+15.3C+
Soldier Soaker 5353471.128C+0.1021.014%D**13.208%C+16.1D--N/A403.3h7.5D35.7F
Mag-Cutter 555320,4490.003D1.2323.327%C-N/A0.1D-N/A0808h2.4C**10.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84010.3h
Anti-Vehicle MANA Turret125371.2h
Nano-Armor Kit492725,50952.2h
Motion Spotter519,8924.1h
Nanite Revive Grenade06,6801.9h
Medical Kit2865,6358.2h
Medical Applicator1,417532,28238.7h
Spitfire Auto-Turret193,2832.4h
Restoration Kit6710.1h
Recon Detection Device8111,16618.1h
Shield Recharging Field643,3631.6h
Ammunition Package849,0633.2h
Anti-Infantry MANA Turret278901.5h
Nano-Repair Grenade01020h
Snowman Soldier2530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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