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Brigadier Ichimaru789[CATH] Ichimaru789
NC BR 126

KDR: 1.26

Score: 33.6m

Last Seen: Oct 13th, 2019 6:31 PM
- OFFLINE - 20 hour(s)

Battle Rank 120 (126 total) - New Conglomerate on Cobalt - Outfit Member of Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 11
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade Spear Anti-Vehicle Phalanx Turret LA1 Anchor Sticky Grenade Carnage AR GR-22 SAS-R Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 203TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.566%26.487%57133118326,5451.150430.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.41%0.074C+0.848B*-1.061D*HEAD ++ (~15.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.257C*11.90.165C++43.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.523%0.936%121412121,92319125611.00523342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.556%-0.647D-1.022D*-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.593B+50.57B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.391%7.102%1471012061,92913496031.42889319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.729%-0.651D0.524B+-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.20.35C**22.40.432B53.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.895%83.443%147712096,3962995392.13485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.896%-0.004C+1.067B**-0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.356C**2.20.3C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.61%13.529%14721214680153680.442708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.134%-0.162C-0.215C0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.283C*3.70.23C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 11
33.6m276.7%248 (14.9k)215 (12.9k)1.2613755,77844,2201.44344126 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216246815.123%24.596%37203:3228

20% Combat Medic25% Engineer22% Heavy Assault22% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2013 5:49 PMJul 1st, 2015 7:51 PMOct 13th, 2019 2:51 PM (20h) (PST)Oct 13th, 2019 3:31 PM (19h) (PST)Oct 13th, 2019 2:31 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3711582130.3570.2830.0881.0570.025318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,2829,46212,8202117563212,875

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2606h/108.6d 8,051 13,719 25,537 165.3k 4,040 9,778 3,970 58.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,471
Deaths:1,121
KDR:1.312
Accuracy:23.231% C
HSR:31.135% B++
NS-15M2
B*
Kills:1,216
Deaths:781
KDR:1.557
Accuracy:24.382% C++
HSR:33.388% B*
NC6S Gauss SAW S
A++
Kills:1,166
Deaths:739
KDR:1.578
Accuracy:28.003% B*
HSR:37.393% A++
EM6
A**
Kills:1,162
Deaths:636
KDR:1.827
Accuracy:24.599% B+
HSR:40.706% A**
NSX Naginata
B*
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:21.067% C
HSR:34.569% B*
EM1
B+
Kills:1,157
Deaths:908
KDR:1.274
Accuracy:22.296% C++
HSR:24.719% B+
NC6 Gauss SAW
C+
Kills:1,154
Deaths:1,402
KDR:0.823
Accuracy:18.624% C
HSR:22.530% C+
GD-22S
C+
Kills:1,154
Deaths:1,127
KDR:1.024
Accuracy:20.583% C--
HSR:22.877% C+
NC6A GODSAW
B**
Kills:275
Deaths:124
KDR:2.218
Accuracy:34.911% B**
HSR:36% B**
NS-15M AE
D**
Kills:77
Deaths:154
KDR:0.500
Accuracy:15.901% F-
HSR:14.286% D**
Kills:9,992
Deaths (as Heavy Assault):7,810
Deaths (to Heavy Assaults):12,220
KDR:1.27939
Kill Difference:2,182
Playtime:577.484 hours
Usage:22%
Score:7.246m
Score/min:209
Accuracy (listed only):23.360%
HSR (listed only):29.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A++
Kills:1,176
Deaths:777
KDR:1.514
Accuracy:20.996% D--
HSR:38.435% A++
Razor GD-23
C+
Kills:1,170
Deaths:2,227
KDR:0.525
Accuracy:20.158% D-
HSR:19.573% C+
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C--
HSR:20.722% B+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D-
AF-19 Mercenary
C
Kills:1,146
Deaths:2,178
KDR:0.526
Accuracy:17.458% D--
HSR:19.895% C
NSX Tengu
A
Kills:748
Deaths:553
KDR:1.353
Accuracy:29.771% D--
HSR:29.546% A
Gauss Compact S
A
Kills:630
Deaths:1,051
KDR:0.599
Accuracy:20.220% D
HSR:25.714% A
AC-X11
B+
Kills:490
Deaths:558
KDR:0.878
Accuracy:21.915% D
HSR:24.898% B+
LA39 Bruiser
D
Kills:399
Deaths:547
KDR:0.729
Accuracy:53.504% D
HSR:11.028% D
NS Baron G5
B+
Kills:346
Deaths:286
KDR:1.210
Accuracy:47.190% B
HSR:17.630% B+
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
MKV Suppressed
B
Kills:251
Deaths:187
KDR:1.342
Accuracy:22% D
HSR:21.912% B
Kills:8,958
Deaths (as Light Assault):11,852
Deaths (to Light Assaults):8,234
KDR:0.75582
Kill Difference:2,894
Playtime:242.886 hours
Usage:9%
Score:2.795m
Score/min:192
Accuracy (listed only):27.433%
HSR (listed only):21.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,266
Deaths:454
KDR:2.789
Accuracy:37.736% C+
HSR:75.356% B++
AF-8 RailJack
B+
Kills:1,212
Deaths:259
KDR:4.680
Accuracy:34.245% C
HSR:79.290% B+
NSX Daimyo
C+
Kills:1,200
Deaths:231
KDR:5.195
Accuracy:35.884% D-
HSR:93.667% C+
NC14 Bolt Driver
A
Kills:1,166
Deaths:348
KDR:3.351
Accuracy:33.620% C
HSR:86.535% A
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C--
HSR:20.722% B+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D-
EM4 Longshot
B*
Kills:1,155
Deaths:206
KDR:5.607
Accuracy:34.098% D-
HSR:84.502% B*
AF-18 Stalker
C+
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:22.350% D*
HSR:19.584% C+
NSX Tengu
A
Kills:748
Deaths:553
KDR:1.353
Accuracy:29.771% D--
HSR:29.546% A
NSX Tomoe
B**
Kills:713
Deaths:386
KDR:1.847
Accuracy:21.294% F
HSR:47.546% B**
LA8 Rebel
C++
Kills:632
Deaths:852
KDR:0.742
Accuracy:28.124% C
HSR:21.994% C++
NS-44 Commissioner
C
Kills:555
Deaths:1,078
KDR:0.515
Accuracy:30.986% D
HSR:20% C
AF-6 Shadow
B**
Kills:380
Deaths:331
KDR:1.148
Accuracy:25.344% D**
HSR:36.053% B**
LA80
A++
Kills:252
Deaths:7
KDR:36
Accuracy:33.104% D*
HSR:91.270% A++
MKV Suppressed
B
Kills:251
Deaths:187
KDR:1.342
Accuracy:22% D
HSR:21.912% B
NC4 Mag-Shot
B*
Kills:225
Deaths:342
KDR:0.658
Accuracy:28.299% C++
HSR:24.889% B*
NS-AM7 Archer
A+
Kills:166
Deaths:198
KDR:0.838
Accuracy:51.956% D--
HSR:30.723% A+
Gauss SPR
M+
Kills:145
Deaths:21
KDR:6.905
Accuracy:32.514% C+
HSR:57.241% M+
Soldier Soaker
C
Kills:108
Deaths:79
KDR:1.367
Accuracy:21.621% D*
HSR:12.037% C
NS-357 Underboss
C+
Kills:66
Deaths:60
KDR:1.100
Accuracy:31.560% D
HSR:21.212% C+
Kills:13,715
Deaths (as Infiltrator):9,885
Deaths (to Infiltrators):7,562
KDR:1.38746
Kill Difference:3,830
Playtime:574.838 hours
Usage:22%
Score:6.366m
Score/min:185
Accuracy (listed only):29.858%
HSR (listed only):44.304%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A++
Kills:1,176
Deaths:777
KDR:1.514
Accuracy:20.996% D--
HSR:38.435% A++
Razor GD-23
C+
Kills:1,170
Deaths:2,227
KDR:0.525
Accuracy:20.158% D-
HSR:19.573% C+
AF-19 Mercenary
C
Kills:1,146
Deaths:2,178
KDR:0.526
Accuracy:17.458% D--
HSR:19.895% C
Gauss Compact S
A
Kills:630
Deaths:1,051
KDR:0.599
Accuracy:20.220% D
HSR:25.714% A
AC-X11
B+
Kills:490
Deaths:558
KDR:0.878
Accuracy:21.915% D
HSR:24.898% B+
LA39 Bruiser
D
Kills:399
Deaths:547
KDR:0.729
Accuracy:53.504% D
HSR:11.028% D
MGR-M1 Bishop
M*
Kills:385
Deaths:50
KDR:7.700
Accuracy:33.312% C++
HSR:56.623% M*
Warden
A++
Kills:355
Deaths:608
KDR:0.584
Accuracy:19.328% D*
HSR:36.620% A++
NS Baron G5
B+
Kills:346
Deaths:286
KDR:1.210
Accuracy:47.190% B
HSR:17.630% B+
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
Kills:6,378
Deaths (as Engineer):8,873
Deaths (to Engineers):7,381
KDR:0.71881
Kill Difference:2,495
Playtime:658.151 hours
Usage:25%
Score:8.986m
Score/min:228
Accuracy (listed only):28.741%
HSR (listed only):26.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,414
Deaths:1,851
KDR:0.764
Accuracy:21.503% D
HSR:19.661% C+
GR-22
C+
Kills:1,345
Deaths:1,827
KDR:0.736
Accuracy:20.809% D
HSR:18.513% C+
NS-7 PDW
B+
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% C--
HSR:20.722% B+
NS-11A
C+
Kills:1,160
Deaths:1,626
KDR:0.713
Accuracy:20.209% D-
HSR:21.207% C+
Blitz GD-10
D
Kills:1,158
Deaths:1,595
KDR:0.726
Accuracy:20.562% D
HSR:12.004% D-
NC1 Gauss Rifle
D
Kills:1,157
Deaths:2,485
KDR:0.466
Accuracy:16.366% D**
HSR:16.768% D
Gauss Rifle S
C++
Kills:1,154
Deaths:1,871
KDR:0.617
Accuracy:19.788% D--
HSR:21.837% C++
NSX Tengu
A
Kills:748
Deaths:553
KDR:1.353
Accuracy:29.771% D--
HSR:29.546% A
LA39 Bruiser
D
Kills:399
Deaths:547
KDR:0.729
Accuracy:53.504% D
HSR:11.028% D
NS Baron G5
B+
Kills:346
Deaths:286
KDR:1.210
Accuracy:47.190% B
HSR:17.630% B+
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D
HSR:17.082% B
MKV Suppressed
B
Kills:251
Deaths:187
KDR:1.342
Accuracy:22% D
HSR:21.912% B
Gauss Prime
C*
Kills:175
Deaths:216
KDR:0.810
Accuracy:21.177% D**
HSR:25.143% C*
Reaper DMR
B**
Kills:117
Deaths:89
KDR:1.315
Accuracy:26.070% C+
HSR:33.333% B**
Kills:10,868
Deaths (as Combat Medic):15,026
Deaths (to Combat Medics):4,363
KDR:0.72328
Kill Difference:4,158
Playtime:525.709 hours
Usage:20%
Score:7.851m
Score/min:249
Accuracy (listed only):26.741%
HSR (listed only):20.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:179
Deaths:269
KDR:0.665
Accuracy:31.982% D
HSR:12.849% D
AF-23 Grinder
B*
Kills:170
Deaths:185
KDR:0.919
Accuracy:31.219% D
HSR:18.235% B*
NCM3 Raven
B+
Kills:56
Deaths:60
KDR:0.933
Accuracy:30.845% D--
HSR:3.571% B+
Kills:405
Deaths (as MAX Suit):257
Deaths (to MAX Suits):2,784
KDR:1.57588
Kill Difference:148
Playtime:25.436 hours
Usage:1%
Score:0.308m
Score/min:202
Accuracy (listed only):31.349%
HSR (listed only):11.552%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:818
V. Kills:352 232%
Deaths:67
KDR:12.209
Accuracy:39.187% F-
KPH:28.300 C
VKPH:12.200 D--
L100 Python HESH
C-
Kills:596
V. Kills:55 N/A
Deaths:48
KDR:12.417
Accuracy:32.973% F-
KPH:41.600 C-
VKPH:3.800 D*
L100 Python HEAT
C
Kills:365
V. Kills:103 351%
Deaths:17
KDR:21.471
Accuracy:36.726% F
KPH:27.700 C
VKPH:7.800 D-
C75 Viper
D-
Kills:144
V. Kills:30 465%
Deaths:65
KDR:2.215
Accuracy:27.440% D*
KPH:14.900 D-
VKPH:3.100 D--
Kills:1,923 (1,923 + 0)
Deaths:197
KDR:9.761
VKDR:2.741
Vehicle Kills:540
Kill Difference:1,726
Playtime:66.098 hours
Usage:3%
Score:0.532m
Score/min:134
Driving Accuracy:27.440%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:329
V. Kills:125 261%
Deaths:27
KDR:12.185
Accuracy:45.285% C++
KPH:32.700 B
VKPH:12.400 C-
Enforcer ML85
C
Kills:114
V. Kills:112 101%
Deaths:38
KDR:3
Accuracy:34.192% D-
KPH:14.400 D--
VKPH:14.100 C
Kills:443 (0 + 443)
Deaths:65
KDR:6.815
VKDR:3.646
Vehicle Kills:237
Kill Difference:378
Playtime:17.996 hours
Usage:1%
Score:0.220m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:34.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:128
V. Kills:78 162%
Deaths:24
KDR:5.333
Accuracy:40.263% D--
KPH:39.800 C
VKPH:24.200 C--
Enforcer ML65-H
D--
Kills:78
V. Kills:61 126%
Deaths:22
KDR:3.545
Accuracy:45.206% D**
KPH:17.700 D--
VKPH:13.900 D*
E540 Halberd-H
B+
Kills:76
V. Kills:32 230%
Deaths:8
KDR:9.500
Accuracy:45.632% D**
KPH:49.900 B+
VKPH:21 C+
C85 Canister-H
D
Kills:60
V. Kills:1 N/A
Deaths:7
KDR:8.571
Accuracy:45.043% D
KPH:69.100 D
VKPH:1.200 D**
Kills:342 (0 + 342)
Deaths:61
KDR:5.607
VKDR:2.820
Vehicle Kills:172
Kill Difference:281
Playtime:10.012 hours
Usage:0%
Score:0.163m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:45.043%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:351
V. Kills:46 N/A
Deaths:91
KDR:3.857
Accuracy:34.800% C+
KPH:33.100 C--
VKPH:4.300 D-
M12 Kobalt
C
Kills:247
V. Kills:9 N/A
Deaths:31
KDR:7.968
Accuracy:16.674% C
KPH:41 D
VKPH:1.500 D
M20 Basilisk
C
Kills:231
V. Kills:59 385%
Deaths:70
KDR:3.300
Accuracy:34.342% C
KPH:16 C
VKPH:4.100 D--
M40 Fury
C-
Kills:219
V. Kills:36 N/A
Deaths:39
KDR:5.615
Accuracy:31.942% C-
KPH:38.700 C--
VKPH:6.400 D
M20 Basilisk
C
Kills:155
V. Kills:42 360%
Deaths:58
KDR:2.672
Accuracy:32.760% D
KPH:18.500 C
VKPH:5 D-
M60-G Bulldog
C+
Kills:140
V. Kills:24 N/A
Deaths:30
KDR:4.667
Accuracy:34.477% C+
KPH:26.900 C+
VKPH:4.600 C
M12 Kobalt
D
Kills:125
V. Kills:5 N/A
Deaths:13
KDR:9.615
Accuracy:17.801% C+
KPH:40.800 D-
VKPH:1.600 D
M60-G Bulldog
C+
Kills:72
V. Kills:11 N/A
Deaths:18
KDR:4
Accuracy:34.921% C+
KPH:27.200 D
VKPH:4.200 D
Kills:1,540 (0 + 1,540)
Deaths:350
KDR:4.400
VKDR:0.663
Vehicle Kills:232
Kill Difference:1,190
Playtime:56.042 hours
Usage:2%
Score:0.555m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:34.921%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 3,4883,39613396N/A3,394.7451.444%B*N/A556.7B15.1B**15976.1h3.3B+6.5B++
Spear Anti-Vehicle Phalanx Turret 1,9741,5159515.947A14.6934.094%D-6.073%B**33.8C10.2D--15544.8h6.2B++18.1B
LA1 Anchor 1,4771,4711,1211.312C0.0523.231%C31.135%B++25.9DN/A10956.9h10.4C+44.9C+
Sticky Grenade 1,4771,46311463N/A1,461.7454.952%C*N/A1125.4B10.8C+32291.3h1.6B++3B+
Carnage AR 1,4201,4141,8510.764C0.5021.503%D19.661%C+18.5DN/A5076.3h12.7B+59.2C+
GR-22 1,3551,3451,8270.736C0.5320.809%D18.513%C+17.7DN/A4676.1h13C**62.4C+
SAS-R 1,2731,2664542.789C++1.5337.736%C+75.356%B++26DN/A7048.7h2.1B+5.5C**
Bouncing Betty 1,2541,2522335.373B+4.1139.175%C-N/A152.7B++N/A3988.2h2.2D5.6D
NS-15M2 1,2261,2167811.557C+0.3024.382%C++33.388%B*25.6DN/A6647.5h12.4C*50.7C**
AF-8 RailJack 1,2251,2122594.68B*3.4234.245%C79.29%B+25.4C++N/A7447.7h2B++6B
NSX Daimyo 1,2031,2002315.195B++3.9335.884%D-93.667%C+34.9DN/A9234.4h2.5C++7C+
NSX Tanto 1,1981,1767771.514B+0.2520.996%D--38.435%A++12.5DN/A3494.2h15.7C+74.7C
Razor GD-23 1,1791,1702,2270.525C-0.7420.158%D-19.573%C+16C-N/A5573.3h12.4C*61.7C+
C-4 1,4061,1677451.566C++0.3021.861%DN/A99.7B20.4D58711.7h1.4C*6.2C+
NC14 Bolt Driver 1,1731,1663483.351B**2.0933.62%C86.535%A17.1C-N/A5068.2h2.4B+7.1C**
NC6S Gauss SAW S 1,1761,1667391.578C++0.3228.003%B*37.393%A++34.3CN/A8534h10.5C*37.6B+
NS-7 PDW 1,1691,1631,3020.893C+0.3722.094%C--20.722%B+20.8CN/A5355.8h13.2B+59.6C*
EM6 1,1721,1626361.827C*0.5724.599%B+40.706%A**32.6CN/A8635.6h10.2B+41.3B+
NSX Naginata 1,1681,1608181.418C++0.1621.067%C34.569%B*28.9C--N/A6940.2h11.1B+52.8C**
NS-11A 1,1691,1601,6260.713C-0.5520.209%D-21.207%C+16.5DN/A4570.5h14C++69.1C
Blitz GD-10 1,1621,1581,5950.726C0.5420.562%D12.004%D-20.2C-N/A5557.2h15C*72.8C+
NC1 Gauss Rifle 1,1621,1572,4850.466C-0.8016.366%D**16.768%D11.5DN/A43101h13.1C++79.9D
EM1 1,1741,1579081.274C++0.0122.296%C++24.719%B+28.6CN/A7940.5h12.7C++56.8B
EM4 Longshot 1,1581,1552065.607B*4.3534.098%D-84.502%B*26.1CN/A6744.3h1.9B+5.5C*
Gauss Rifle S 1,1631,1541,8710.617C--0.6419.788%D--21.837%C++19.6DN/A6058.8h11.8C+59.5C--
NC6 Gauss SAW 1,1621,1541,4020.823C0.4418.624%C22.53%C+19.9C--N/A8358h10.3C++55.5C++
GD-22S 1,1651,1541,1271.024C0.2420.583%C--22.877%C+25.2C--N/A7745.8h10.4B+50.7C++
AF-18 Stalker 1,1641,1541,3960.827C0.4322.35%D*19.584%C+21.6DN/A5153.5h12C**53.9C+
AF-19 Mercenary 1,1551,1462,1780.526C0.7417.458%D--19.895%C11.3C--N/A47101.4h12.1B+69.4C+
Shrike 1,2029739950.978B+0.2855.943%C+3.186%C**32B++7.5D17930.4h5B*8.9B++
L100 Python AP 1,1708186712.209A10.9539.187%F-N/A28.3C12.2D--14828.9h4.7B+12C+
NSX Tengu 7577485531.353C*0.0929.771%D--29.546%A12.9D--N/A3558.1h17.8D59.7D
NSX Tomoe 7217133861.847C*0.5921.294%F47.546%B**13.9D--N/A3551.4h15.4C+72.4D
LA8 Rebel 6376328520.742C+0.5228.124%C21.994%C++24.8CN/A6525.5h5.6B+20C**
Gauss Compact S 6446301,0510.599C0.6620.22%D25.714%A12DN/A3952.4h13.7D67.8C-
L100 Python HESH 6515964812.417C*11.1632.973%F-1.342%C41.7C-3.8D*12914.3h2.9B+8.7C
NC05 Jackhammer 5915876990.84C0.4239.731%D15.673%C*21.3D-N/A7327.5h5.6C14.2C
NS-44 Commissioner 5605551,0780.515C0.7530.986%D20%C17.7DN/A5831.4h4C+13C+
Hawk GD-68 7524944111.202B*0.0657.944%D2.632%C+14.1C+7.4C--13235.1h7.3B+12.6C**
AC-X11 4964905580.878C+0.3821.915%D24.898%B+15.6DN/A5731.4h11C+50.2C+
NC15 Phoenix 7174201962.143B**0.8853.277%C+N/A13.6C+9.6C12330.8h10.6C+19.8C+
LA39 Bruiser 4043995470.729C-0.5353.504%D11.028%D16.7D--N/A4823.9h2.7C5C
MGR-M1 Bishop 401385507.7M*6.4433.312%C++56.623%M*23.8C1B++7116.2h6.8C++20.5C*
AF-6 Shadow 3853803311.148C-0.1125.344%D**36.053%B**18.4D-N/A4720.6h6.6D26.2D*
L100 Python HEAT 4683651721.471A**20.2136.726%FN/A27.7C7.8D-12213.2h6C+16.3D-
Warden 3603556080.584C0.6819.328%D*36.62%A++8.1DN/A2943.8h11.1C57.6D
M40 Fury 397351913.857C--2.6034.8%C+1.709%C+33.1C--4.3D-17910.6h11.5B+33B+
NS Baron G5 3523462861.21C*0.0547.19%B17.63%B+21.9DN/A5815.8h5C+10.6C+
Tank Mine 452345477.34A**6.0843.4%B++N/A230A**71.3B14031.5h1.3B**2.9A++
E540 Halberd 4543292712.185B+10.9245.285%C++N/A32.6C**12.4C-22510.1h5.2B+11.5B+
MANA Anti-Personnel Turret 3053021322.288N/A1.0319.622%UN/A3020U30U7130900.1h21.5T*109.4T*
Mauler S6 2842815910.475C0.7933.326%D17.082%B13.9DN/A5620.2h5.2C+15.7C
NC6A GODSAW 2902751242.218C+0.9634.911%B**36%B**22.2D*1.2B+10412.4h22.8D--65.3D**
LA80 256252736U34.7433.104%D*91.27%A++28.6C-N/A868.8h2.1C*6.3C
MKV Suppressed 2562511871.342B+0.0822%D21.912%B20.9C--N/A7012h15C+68.3C+
M12 Kobalt 256247317.968C6.7116.674%C24.696%A+41.2D1.5D1516h18.2B108.9C*
Anti-Vehicle Grenade 2752341234N/A232.7443.675%DN/A260C--45.6D14100.9h6.5C14.9C
M20 Basilisk 290231703.3C*2.0434.342%C6.494%C*16C4.1D--11714.4h68.3B*198.8B+
NC4 Mag-Shot 2282253420.658C+0.6028.299%C++24.889%B*9.9D-N/A4522.8h8C**28.2C**
M40 Fury 255219395.615C4.3531.942%C-N/A38.4D6.3D2965.7h9.5B++29.8B+
NCM1 Scattercannon 1801792690.665D0.6031.982%D12.849%D12.7D-N/A6614.1h7.8C++24.4C+
Gauss Prime 1751752160.81C--0.4521.177%D**25.143%C*11.8D**N/A3314.8h12.6D-59.4D*
AF-22 Crow 2781743090.563C++0.7057.979%D*2.874%B14C8.4C11312.4h7.3B+12.6C*
AF-23 Grinder 1721701850.919C--0.3431.219%D18.235%B*20.2DN/A738.4h6.4C*20.4C+
NS Decimator 222169822.061A0.8055.429%D2.367%C*33.8C+10.6D2615h5.2C9.3C
NS-AM7 Archer 2131661980.838B*0.4251.956%D--30.723%A+7.1C+2C-4623.3h16B+30.8C**
M20 Basilisk 197155582.672C+1.4132.76%D7.742%B++18.5C5D-1568.4h70.6B*215.5B+
Gauss SPR 147145216.905M*5.6432.514%C+57.241%M+26.4C+N/A715.5h4.6B++14B+
C75 Viper 174144652.215C0.9527.44%D*2.083%B*14.8D-3.1D--1189.7h13.6C+49.7D
M60-G Bulldog 164140304.667C++3.4134.477%C+1.429%D--26.9C+4.6C1355.2h5.5B*15.8B++
M96 Mjolnir-H 206128245.333B+4.0740.263%D--N/A40C24.4C--2973.2h23.7B**58.8B++
M12 Kobalt 130125139.615C-8.3517.801%C+19.2%C++40.3D-1.6D1883.1h20.7C116.5C++
Reaper DMR 117117891.315C+0.0526.07%C+33.333%B**22.5DN/A1425.2h8.5B++32.6B+
Enforcer ML85 226114383C1.7434.192%D-N/A14.4D--14.2C1777.9h15.4D45D--
Soldier Soaker 108108791.367C*0.1121.621%D*12.037%C18D--N/A566h6.2C+28.6D-
Spear Anti-Vehicle Phalanx Tower 14398249A*47.7445.207%C-4.082%C++37.7C17.3D2062.6h6.4B+14.3B+
M60-A Bulldog 9184184.667C3.4144.191%C+2.381%C++10.2D--N/A418.2h6.9C--15.7C
Enforcer ML65-H 13978223.545C+2.2845.206%D**N/A17.7D--13.9D*2194.4h13.8B+30.5C+
NS-15M AE 77771540.5D0.7615.901%F-14.286%D**16.4D*N/A794.7h16.1D**100.9F-
E540 Halberd-H 1087689.5C**8.2445.632%D**N/A50.7B+21.3C++3601.5h4.6B+10.1C**
MANA Anti-Vehicle Turret 14775890.843C+0.4232.938%F-5.333%A*750C-720D*458810.1h15.5C*47.2D
M60-G Bulldog 8372184C2.7434.921%C+6.944%A**27.7C--4.2D1782.6h6.4B+18.4B
NS-357 Underboss 6766601.1C++0.1631.56%D21.212%C+34.7C+N/A1641.9h4C**12.8C+
M60-A Bulldog 7165144.643C3.3850.804%B+1.538%D13.8D1.3D-874.7h7.3D14.4C+
C85 Canister-H 616078.571C7.3145.043%D16.667%A+66.7D1.1F2950.9h6.1B13.6C*
NS Annihilator 9760212.857S1.6078.98%DN/A10.5C+6.5D1455.7h12.7C16C
Aspis Anti-Aircraft Phalanx Turret 11659163.688C++2.4321.353%D3.39%B**7.6D7.3D1217.8h154.7C+724.6C+
NCM3 Raven 10056600.933C+0.3330.845%D--3.571%B+7.7D6C+1267.3h30.3C+98.3D
Mag-Cutter 555320,4490.003D1.2623.327%C-N/A0.1D-N/A0808.2h2.4C**10.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84030.3h
Anti-Vehicle MANA Turret125381.2h
Nano-Armor Kit526771,33366.3h
Motion Spotter519,8924.1h
Nanite Revive Grenade06,7351.9h
Medical Kit2865,6428.7h
Medical Applicator1,421535,69339.4h
Spitfire Auto-Turret214,2143.2h
Restoration Kit6710.1h
Recon Detection Device8411,47920.2h
Shield Recharging Field643,4631.6h
Ammunition Package8610,5203.5h
Anti-Infantry MANA Turret279961.6h
Nano-Repair Grenade02220.1h
Snowman Soldier2530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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