Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,761)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Brigadier Grouchy Ichimaru789[CATH] Ichimaru789
NC BR 81

KDR: 1.4

Score: 41.2m

Last Seen: Jun 2nd, 2020 4:17 PM
- OFFLINE - 20.3 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Cobalt
Level Progress (to 82): 45%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade SAS-R Carnage AR Spear Anti-Vehicle Phalanx Turret LA1 Anchor Sticky Grenade Bouncing Betty GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ichimaru789



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 209TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.546%27.314%58834124928,7731.164140.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.336%0.057C+0.935B*-1.028D*HEAD ++ (~16.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.251C*120.162C++43.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.907%0.856%169412792,80420278361.38332335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.396%-0.594D-1.064D*-0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.64B+4.80.613B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.201%8.886%2001112722,92614478232.02211355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.203%-0.741D-1.057B**0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.425B19.50.515B+49.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.681%84.082%200712767,2123189452.26152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.915%-0.042C+1.096B**-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.20.312C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.369%14.39%200312808201705100.480938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.128%-0.115C+-0.083C+0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.258C*3.90.19C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.2m315.2%259 (15.5k)225 (13.5k)1.4045166,91547,6431.617481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283318515.228%24.005%36603:5133

19% Combat Medic30% Engineer20% Heavy Assault22% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2013 5:49 PMJul 1st, 2015 7:51 PMJun 2nd, 2020 3:13 PM (16h) (PST)Jun 2nd, 2020 3:50 PM (16h) (PST)Jun 2nd, 2020 12:17 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3871452420.3650.2600.0881.2360.027388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2458,71114,5342216574213,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3054.6h/127.3d 10,143 16,063 31,294 226.5k 4,888 11,276 4,946 71m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,474
Deaths:1,125
KDR:1.310
Accuracy:23.206% C--
HSR:31.275% B+
NS-15M2
B+
Kills:1,216
Deaths:781
KDR:1.557
Accuracy:24.382% C+
HSR:33.388% B+
EM6
A*
Kills:1,192
Deaths:644
KDR:1.851
Accuracy:24.383% C*
HSR:41.107% A*
GD-22S
C
Kills:1,180
Deaths:1,159
KDR:1.018
Accuracy:20.525% D
HSR:23.390% C
NC6S Gauss SAW S
A+
Kills:1,166
Deaths:739
KDR:1.578
Accuracy:28.003% B+
HSR:37.393% A+
NSX Naginata
B++
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:21.067% C--
HSR:34.569% B++
EM1
C**
Kills:1,158
Deaths:908
KDR:1.275
Accuracy:22.262% C+
HSR:24.784% C**
NC6 Gauss SAW
C
Kills:1,154
Deaths:1,402
KDR:0.823
Accuracy:18.624% C-
HSR:22.530% C
NC6A GODSAW
B*
Kills:342
Deaths:154
KDR:2.221
Accuracy:33.685% B+
HSR:35.088% B*
NS-15M AE
F
Kills:77
Deaths:154
KDR:0.500
Accuracy:15.901% F-
HSR:14.286% F
NSX-P Naginata
B+
Kills:71
Deaths:20
KDR:3.550
Accuracy:22.812% C+
HSR:33.803% B+
Kills:10,190
Deaths (as Heavy Assault):7,904
Deaths (to Heavy Assaults):13,158
KDR:1.28922
Kill Difference:2,286
Playtime:598.425 hours
Usage:20%
Score:7.487m
Score/min:209
Accuracy (listed only):23.168%
HSR (listed only):30.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A*
Kills:1,176
Deaths:1,364
KDR:0.862
Accuracy:20.100% D-
HSR:32.143% A*
AC-X11
A
Kills:1,176
Deaths:990
KDR:1.188
Accuracy:21.128% D-
HSR:30.442% A
NSX Tanto
A++
Kills:1,176
Deaths:777
KDR:1.514
Accuracy:20.996% D*
HSR:38.435% A++
Razor GD-23
C
Kills:1,173
Deaths:2,233
KDR:0.525
Accuracy:20.166% D-
HSR:19.523% C
NSX Tengu
B++
Kills:1,172
Deaths:880
KDR:1.332
Accuracy:29.236% D*
HSR:27.048% B++
Blitz GD-10
D-
Kills:1,165
Deaths:1,600
KDR:0.728
Accuracy:20.520% D-
HSR:12.189% D-
NS-7 PDW
B
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% D
HSR:20.722% B
AF-19 Mercenary
C
Kills:1,146
Deaths:2,179
KDR:0.526
Accuracy:17.465% D--
HSR:19.895% C
MGR-C1 Charger
A
Kills:763
Deaths:561
KDR:1.360
Accuracy:23.265% D-
HSR:33.552% A
LA39 Bruiser
D
Kills:405
Deaths:556
KDR:0.728
Accuracy:53.823% D
HSR:11.111% D
MKV Suppressed
B
Kills:373
Deaths:296
KDR:1.260
Accuracy:21.509% D--
HSR:22.788% B
NS Baron G5
B*
Kills:362
Deaths:304
KDR:1.191
Accuracy:46.899% C++
HSR:18.785% B*
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D-
HSR:17.082% B
AF-57 Piston
B**
Kills:134
Deaths:130
KDR:1.031
Accuracy:42.867% C++
HSR:18.657% B**
NSX-P Tanto
B+
Kills:77
Deaths:51
KDR:1.510
Accuracy:23.225% D
HSR:29.870% B+
Kills:11,742
Deaths (as Light Assault):13,814
Deaths (to Light Assaults):8,799
KDR:0.85001
Kill Difference:2,072
Playtime:274.106 hours
Usage:9%
Score:3.154m
Score/min:192
Accuracy (listed only):27.775%
HSR (listed only):23.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,730
Deaths:493
KDR:3.509
Accuracy:36.852% C--
HSR:78.960% B*
NSX Daimyo
C+
Kills:1,275
Deaths:240
KDR:5.313
Accuracy:35.969% D--
HSR:93.961% C+
AF-8 RailJack
B+
Kills:1,212
Deaths:259
KDR:4.680
Accuracy:34.245% C--
HSR:79.290% B+
NSX Tomoe
B++
Kills:1,178
Deaths:586
KDR:2.010
Accuracy:20.222% F-
HSR:45.756% B++
NSX Tengu
B++
Kills:1,172
Deaths:880
KDR:1.332
Accuracy:29.236% D*
HSR:27.048% B++
NC14 Bolt Driver
A
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:33.628% C-
HSR:86.461% A
Blitz GD-10
D-
Kills:1,165
Deaths:1,600
KDR:0.728
Accuracy:20.520% D-
HSR:12.189% D-
NS-7 PDW
B
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% D
HSR:20.722% B
EM4 Longshot
B*
Kills:1,161
Deaths:206
KDR:5.636
Accuracy:33.907% D--
HSR:84.496% B*
AF-18 Stalker
C
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:22.350% D*
HSR:19.584% C
LA8 Rebel
C+
Kills:672
Deaths:889
KDR:0.756
Accuracy:28.244% C
HSR:22.173% C+
NS-44 Commissioner
C
Kills:590
Deaths:1,134
KDR:0.520
Accuracy:30.991% D
HSR:20.848% C
LA80
A+
Kills:502
Deaths:11
KDR:45.636
Accuracy:31.693% D**
HSR:90.438% A+
AF-6 Shadow
A
Kills:424
Deaths:334
KDR:1.269
Accuracy:25.743% F
HSR:40.094% A
MKV Suppressed
B
Kills:373
Deaths:296
KDR:1.260
Accuracy:21.509% D--
HSR:22.788% B
NC4 Mag-Shot
B*
Kills:246
Deaths:372
KDR:0.661
Accuracy:29.304% C**
HSR:25.203% B*
NS-357 Underboss
C+
Kills:184
Deaths:167
KDR:1.102
Accuracy:30.882% D-
HSR:22.283% C+
NS-AM7 Archer
B**
Kills:176
Deaths:251
KDR:0.701
Accuracy:51.899% D-
HSR:30.114% B**
Gauss SPR
M+
Kills:165
Deaths:21
KDR:7.857
Accuracy:32.387% C+
HSR:57.576% M+
Soldier Soaker
C
Kills:108
Deaths:79
KDR:1.367
Accuracy:21.621% D**
HSR:12.037% C
Kills:15,817
Deaths (as Infiltrator):10,864
Deaths (to Infiltrators):8,089
KDR:1.45591
Kill Difference:4,953
Playtime:660.754 hours
Usage:22%
Score:7.361m
Score/min:186
Accuracy (listed only):29.665%
HSR (listed only):44.601%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A*
Kills:1,176
Deaths:1,364
KDR:0.862
Accuracy:20.100% D-
HSR:32.143% A*
AC-X11
A
Kills:1,176
Deaths:990
KDR:1.188
Accuracy:21.128% D-
HSR:30.442% A
NSX Tanto
A++
Kills:1,176
Deaths:777
KDR:1.514
Accuracy:20.996% D*
HSR:38.435% A++
Razor GD-23
C
Kills:1,173
Deaths:2,233
KDR:0.525
Accuracy:20.166% D-
HSR:19.523% C
AF-19 Mercenary
C
Kills:1,146
Deaths:2,179
KDR:0.526
Accuracy:17.465% D--
HSR:19.895% C
MGR-C1 Charger
A
Kills:763
Deaths:561
KDR:1.360
Accuracy:23.265% D-
HSR:33.552% A
MGR-M1 Bishop
M+
Kills:563
Deaths:52
KDR:10.827
Accuracy:33.091% C+
HSR:55.240% M+
LA39 Bruiser
D
Kills:405
Deaths:556
KDR:0.728
Accuracy:53.823% D
HSR:11.111% D
NS Baron G5
B*
Kills:362
Deaths:304
KDR:1.191
Accuracy:46.899% C++
HSR:18.785% B*
Warden
A++
Kills:358
Deaths:610
KDR:0.587
Accuracy:19.408% D**
HSR:36.592% A++
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D-
HSR:17.082% B
AF-57 Piston
B**
Kills:134
Deaths:130
KDR:1.031
Accuracy:42.867% C++
HSR:18.657% B**
NSX-P Tanto
B+
Kills:77
Deaths:51
KDR:1.510
Accuracy:23.225% D
HSR:29.870% B+
Kills:8,790
Deaths (as Engineer):10,398
Deaths (to Engineers):7,821
KDR:0.84535
Kill Difference:1,608
Playtime:929.651 hours
Usage:30%
Score:14.240m
Score/min:255
Accuracy (listed only):28.904%
HSR (listed only):27.794%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,558
Deaths:2,003
KDR:0.778
Accuracy:21.502% D-
HSR:21.181% C+
GR-22
C
Kills:1,345
Deaths:1,827
KDR:0.736
Accuracy:20.809% D-
HSR:18.513% C
NSX Tengu
B++
Kills:1,172
Deaths:880
KDR:1.332
Accuracy:29.236% D*
HSR:27.048% B++
Blitz GD-10
D-
Kills:1,165
Deaths:1,600
KDR:0.728
Accuracy:20.520% D-
HSR:12.189% D-
NS-7 PDW
B
Kills:1,163
Deaths:1,302
KDR:0.893
Accuracy:22.094% D
HSR:20.722% B
NS-11A
C
Kills:1,160
Deaths:1,626
KDR:0.713
Accuracy:20.209% D--
HSR:21.207% C
NC1 Gauss Rifle
D
Kills:1,157
Deaths:2,485
KDR:0.466
Accuracy:16.366% D**
HSR:16.768% D
Gauss Rifle S
C+
Kills:1,154
Deaths:1,871
KDR:0.617
Accuracy:19.788% D*
HSR:21.837% C+
LA39 Bruiser
D
Kills:405
Deaths:556
KDR:0.728
Accuracy:53.823% D
HSR:11.111% D
MKV Suppressed
B
Kills:373
Deaths:296
KDR:1.260
Accuracy:21.509% D--
HSR:22.788% B
NS Baron G5
B*
Kills:362
Deaths:304
KDR:1.191
Accuracy:46.899% C++
HSR:18.785% B*
Mauler S6
B
Kills:281
Deaths:591
KDR:0.475
Accuracy:33.326% D-
HSR:17.082% B
Reaper DMR
B*
Kills:265
Deaths:189
KDR:1.402
Accuracy:22.992% D
HSR:32.076% B*
Gauss Prime
C++
Kills:175
Deaths:216
KDR:0.810
Accuracy:21.181% D**
HSR:25.143% C++
AF-57 Piston
B**
Kills:134
Deaths:130
KDR:1.031
Accuracy:42.867% C++
HSR:18.657% B**
Kills:11,869
Deaths (as Combat Medic):15,876
Deaths (to Combat Medics):4,699
KDR:0.74761
Kill Difference:4,007
Playtime:569.512 hours
Usage:19%
Score:8.643m
Score/min:253
Accuracy (listed only):27.541%
HSR (listed only):20.340%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C--
Kills:186
Deaths:274
KDR:0.679
Accuracy:32.363% D
HSR:13.441% C--
AF-23 Grinder
B+
Kills:183
Deaths:190
KDR:0.963
Accuracy:32.171% D
HSR:16.940% B+
NCM3 Raven
B+
Kills:56
Deaths:60
KDR:0.933
Accuracy:30.800% D*
HSR:3.571% B+
Kills:425
Deaths (as MAX Suit):262
Deaths (to MAX Suits):2,870
KDR:1.62214
Kill Difference:163
Playtime:26.146 hours
Usage:1%
Score:0.323m
Score/min:206
Accuracy (listed only):31.778%
HSR (listed only):11.317%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:1,331
V. Kills:525 253%
Deaths:67
KDR:19.866
Accuracy:37.991% F-
KPH:30 C-
VKPH:11.900 D*
L100 Python HESH
D
Kills:780
V. Kills:78 N/A
Deaths:48
KDR:16.250
Accuracy:33.228% F-
KPH:41.200 D
VKPH:4.100 D--
L100 Python HEAT
C
Kills:533
V. Kills:149 355%
Deaths:17
KDR:31.353
Accuracy:37.183% D**
KPH:28.700 C
VKPH:8 D-
C75 Viper
D-
Kills:160
V. Kills:37 421%
Deaths:65
KDR:2.462
Accuracy:27.500% D*
KPH:15.600 D-
VKPH:3.600 D--
Kills:2,804 (2,804 + 0)
Deaths:197
KDR:14.234
VKDR:4.005
Vehicle Kills:789
Kill Difference:2,607
Playtime:92.058 hours
Usage:3%
Score:0.787m
Score/min:143
Driving Accuracy:27.500%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:532
V. Kills:197 269%
Deaths:27
KDR:19.704
Accuracy:44.728% C+
KPH:35 B
VKPH:13 C
Enforcer ML85
C
Kills:115
V. Kills:113 101%
Deaths:38
KDR:3.026
Accuracy:33.937% D--
KPH:14.400 D--
VKPH:14.100 C
Titan-150 AP
N/A
Kills:50
V. Kills:21 227%
Deaths:4
KDR:12.500
Accuracy:39.959% N/A
KPH:23.400 N/A
VKPH:9.800 N/A
Kills:697 (50 + 647)
Deaths:69
KDR:10.101
VKDR:4.797
Vehicle Kills:331
Kill Difference:628
Playtime:25.348 hours
Usage:1%
Score:0.541m
Score/min:356
Driving Accuracy:39.959%
Gunner Accuracy:33.937%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:329
V. Kills:181 181%
Deaths:24
KDR:13.708
Accuracy:39.377% D*
KPH:42.200 C
VKPH:23.200 D
E540 Halberd-H
C++
Kills:112
V. Kills:45 243%
Deaths:8
KDR:14
Accuracy:51.852% D
KPH:46.800 C++
VKPH:18.800 C
Enforcer ML65-H
D*
Kills:80
V. Kills:62 127%
Deaths:22
KDR:3.636
Accuracy:44.966% D**
KPH:17.400 D*
VKPH:13.500 D*
M12 Kobalt-H
D
Kills:73
V. Kills:2 N/A
Deaths:2
KDR:36.500
Accuracy:19.396% D
KPH:74.400 D
VKPH:2 D--
C85 Canister-H
D
Kills:65
V. Kills:1 N/A
Deaths:7
KDR:9.286
Accuracy:46.561% D
KPH:68.500 D
VKPH:1.100 F
Kills:659 (0 + 659)
Deaths:63
KDR:10.460
VKDR:4.619
Vehicle Kills:291
Kill Difference:596
Playtime:16.707 hours
Usage:1%
Score:0.302m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:46.561%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:517
V. Kills:21 N/A
Deaths:31
KDR:16.677
Accuracy:17.720% C+
KPH:47.900 D
VKPH:1.900 C--
M40 Fury
C+
Kills:360
V. Kills:49 N/A
Deaths:91
KDR:3.956
Accuracy:34.689% C+
KPH:32.600 D
VKPH:4.400 D--
M20 Basilisk
C
Kills:301
V. Kills:75 396%
Deaths:70
KDR:4.300
Accuracy:34.636% C--
KPH:16.900 C
VKPH:4.200 D--
M60-G Bulldog
C++
Kills:250
V. Kills:48 N/A
Deaths:30
KDR:8.333
Accuracy:38.106% C**
KPH:36.100 C++
VKPH:6.900 C++
M40 Fury
C--
Kills:220
V. Kills:37 N/A
Deaths:39
KDR:5.641
Accuracy:31.988% C--
KPH:37.400 D
VKPH:6.300 D-
M12 Kobalt
C--
Kills:215
V. Kills:9 N/A
Deaths:13
KDR:16.539
Accuracy:17.619% C+
KPH:44.800 D-
VKPH:1.900 C--
M20 Basilisk
C
Kills:197
V. Kills:52 372%
Deaths:58
KDR:3.397
Accuracy:32.512% D
KPH:19.500 C
VKPH:5.100 D-
M60-G Bulldog
B
Kills:196
V. Kills:32 N/A
Deaths:18
KDR:10.889
Accuracy:41.635% B
KPH:50.300 C*
VKPH:8.200 C+
Kills:2,256 (0 + 2,256)
Deaths:350
KDR:6.446
VKDR:0.923
Vehicle Kills:323
Kill Difference:1,906
Playtime:71.258 hours
Usage:2%
Score:0.787m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:41.635%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:80
V. Kills:6 N/A
Deaths:13
KDR:6.154
Accuracy:29.502% D
KPH:26.400 D--
VKPH:2 D*
Kills:80 (0 + 80)
Deaths:13
KDR:6.154
VKDR:0.462
Vehicle Kills:6
Kill Difference:67
Playtime:3.025 hours
Usage:0%
Score:0.023m
Score/min:129
Piloting Accuracy:N/A%
Gunner Accuracy:29.502%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 5,6515,48415484N/A5,482.6053.948%B*N/A645.2B+19.6B**18768.5h3B+5.6B++
SAS-R 1,7411,7304933.509C++2.1036.852%C--78.96%B*28.4DN/A8161h2B+5.4C++
Carnage AR 1,5641,5582,0030.778C0.6321.502%D-21.181%C+18.5DN/A5384.1h12.7C*59C+
Spear Anti-Vehicle Phalanx Turret 1,9991,5359516.158A14.7534.161%D--5.993%B**33.7C-10.2D*15545.6h6.2B+18.1C*
LA1 Anchor 1,4801,4741,1251.31C0.0923.206%C--31.275%B+25.8D-N/A11457.2h10.4C+45C+
Sticky Grenade 1,4821,46811468N/A1,466.6054.701%C++N/A1129.2C++10.8C32221.3h1.7B+3B+
Bouncing Betty 1,3871,3852385.819B++4.4139.259%DN/A155.6B+N/A4088.9h2.2D-5.6D-
GR-22 1,3551,3451,8270.736C-0.6720.809%D-18.513%C17.7DN/A4876.1h13C++62.4C
L100 Python AP 1,8561,3316719.866A++18.4637.991%F-N/A30C-11.9D*15344.3h4.5B+11.9C-
NSX Daimyo 1,2781,2752405.313B+3.9135.969%D--93.961%C+35DN/A9436.4h2.5C+7C
C-4 1,4681,2217481.632C++0.2322.457%DN/A103.5C*20.9D62711.8h1.3C**6C+
NS-15M2 1,2261,2167811.557C+0.1524.382%C+33.388%B+25.6DN/A6747.5h12.4C+50.7C++
AF-8 RailJack 1,2251,2122594.68B++3.2834.245%C--79.29%B+25.4C+N/A7547.7h2B+6C*
EM6 1,2031,1926441.851C++0.4524.383%C*41.107%A*32.7C--N/A8836.4h10.1B41.6B
GD-22S 1,1911,1801,1591.018C0.3920.525%D23.39%C25.2DN/A8046.9h10.5C*51.1C+
NSX Tomoe 1,1981,1785862.01C++0.6120.222%F-45.756%B++15.5D--N/A4176.2h16.6D81.9D**
Gauss Compact S 1,2061,1761,3640.862C+0.5420.1%D-32.143%A*14C--N/A4483.8h13.5D-67.1D
AC-X11 1,1931,1769901.188C+0.2221.128%D-30.442%A17.8DN/A5766.1h10.1C+47.7C+
NSX Tanto 1,1981,1767771.514C*0.1120.996%D*38.435%A++12.5D-N/A3594.3h15.7C--74.7D
Razor GD-23 1,1821,1732,2330.525D0.8820.166%D-19.523%C16C--N/A5673.5h12.5C+61.8C+
NSX Tengu 1,1871,1728801.332C+0.0729.236%D*27.048%B++12.1D--N/A3296.8h18D*61.7D--
NC14 Bolt Driver 1,1741,1673483.353B+1.9533.628%C-86.461%A17.1C--N/A5268.4h2.4C**7.1C++
NC6S Gauss SAW S 1,1761,1667391.578C+0.1728.003%B+37.393%A+34.3C--N/A8634h10.5C++37.6C**
Blitz GD-10 1,1691,1651,6000.728C0.6820.52%D-12.189%D-20.2C--N/A5757.8h15C+73.1C+
NS-7 PDW 1,1691,1631,3020.893C+0.5122.094%D20.722%B20.8C-N/A5555.8h13.2B59.6C++
EM4 Longshot 1,1641,1612065.636B++4.2333.907%D--84.496%B*26CN/A6844.7h1.9B+5.6C+
NSX Naginata 1,1681,1608181.418C+0.0121.067%C--34.569%B++28.9DN/A7040.2h11.1C**52.8C++
NS-11A 1,1691,1601,6260.713C0.6920.209%D--21.207%C16.5DN/A4670.5h14C+69.1C--
EM1 1,1751,1589081.275C+0.1322.262%C+24.784%C**28.6C-N/A8040.5h12.7C++56.9C*
NC1 Gauss Rifle 1,1621,1572,4850.466C0.9416.366%D**16.768%D11.5D-N/A46101h13.1C+79.9D
AF-18 Stalker 1,1641,1541,3960.827C-0.5822.35%D*19.584%C21.6DN/A5153.5h12C*53.9C
NC6 Gauss SAW 1,1621,1541,4020.823C0.5818.624%C-22.53%C19.9DN/A8958h10.3C+55.5C+
Gauss Rifle S 1,1631,1541,8710.617D0.7919.788%D*21.837%C+19.6DN/A6058.8h11.8C59.5D
AF-19 Mercenary 1,1551,1462,1790.526C-0.8817.465%D--19.895%C11.3DN/A50101.7h12.2C*69.6C+
Shrike 1,2029739950.978B+0.4355.943%C+3.186%C*32B+7.5D18230.4h5B++8.9B++
L100 Python HESH 8587804816.25B14.8533.228%F-1.026%C--41.3D4.1D--13418.9h3C**9D
MGR-C1 Charger 7897635611.36B0.0423.265%D-33.552%A21.3DN/A6435.8h12.7C++54.6C+
LA8 Rebel 6776728890.756C0.6528.244%C22.173%C+25.3CN/A6726.6h5.6B+19.7C**
NC05 Jackhammer 6126087150.85C0.5539.729%D16.283%C**21.4D-N/A7528.4h5.6D14.2C--
NS-44 Commissioner 5965901,1340.52C-0.8830.991%D20.848%C17.6DN/A6033.5h4.1C13.2C
MGR-M1 Bishop 5875635210.827M*9.4233.091%C+55.24%M+26.8C1.1B+8321h7.1C21.5C+
L100 Python HEAT 6825331731.353S29.9537.183%D**N/A28.7C8D-13518.6h5.8C+15.6D-
E540 Halberd 7295322719.704B**18.3044.728%C+N/A35B13C21215.2h4.9B+11B+
M12 Kobalt 5385173116.677C+15.2717.72%C+24.952%A47.9D1.9C--17110.8h16.2B+91.5B
Hawk GD-68 7795114161.228A0.1857.948%D2.544%C+14C+7.4C13236.4h7.3B+12.6C++
LA80 5085021145.636U44.2331.693%D**90.438%A+31C-N/A8916.2h2C**6.2C
NC15 Phoenix 7404341972.203B+0.8053.623%C+N/A13.3C+9.4C12232.6h10.9C20.4C+
AF-6 Shadow 4294243341.269C--0.1425.743%F40.094%A19.2D--N/A5022.1h6.5D-25.2D**
Tank Mine 547416508.32A**6.9245.303%B++N/A260M+81.9B+15291.6h1.2B**2.7A++
LA39 Bruiser 4104055560.728C--0.6853.823%D11.111%D16.7D--N/A5124.2h2.7C-5C
MKV Suppressed 3813732961.26C+0.1421.509%D--22.788%B19.6DN/A6219h16.1C-75C-
NS Baron G5 3683623041.191C+0.2146.899%C++18.785%B*21.9DN/A6116.5h5.1C--10.9C+
M40 Fury 409360913.956D2.5534.689%C+1.667%C+32.7D4.5D--17611h11.5C**33.2C**
Warden 3633586100.587C0.8219.408%D**36.592%A++8D-N/A3044.5h11.2C--57.9D--
NC6A GODSAW 3593421542.221C+0.8233.685%B+35.088%B*23.1D*1.1C+10714.8h22D*65.4F
M96 Mjolnir-H 5103292413.708A*12.3039.377%D*N/A42.2C23.2D2927.8h23.8C++60.4C*
MANA Anti-Personnel Turret 3233201342.388N/A0.9819.574%UN/A3200U30U8055300.1h21.2T*108.4T*
M20 Basilisk 376301704.3B2.9034.636%C--7.641%B++16.9C4.2D--11217.8h63.7B*183.9B+
Mauler S6 2842815910.475C-0.9333.326%D-17.082%B13.9D-N/A6020.2h5.2C+15.7C
Reaper DMR 2692651891.402C+0.0022.992%D32.076%B*20.5DN/A9012.9h10.5C-45.6C-
M60-G Bulldog 298250308.333B+6.9338.106%C**1.2%D--36.2C++7C*2276.9h4.9B**12.9B*
NC4 Mag-Shot 2492463720.661C+0.7429.304%C**25.203%B*9.6D-N/A4725.7h8.6C+29.2C*
Anti-Vehicle Grenade 2812391239N/A237.6043.769%D--N/A239D42D14201h6.5D14.8D
M40 Fury 257220395.641C4.2431.988%C--N/A37.3D6.3D-2855.9h9.8B+30.6B
M12 Kobalt 2242151316.538C+15.1317.619%C+20%C++44.8D-1.9C--2274.8h19.9C112.8C+
M20 Basilisk 249197583.397C+1.9932.512%D10.152%A+19.5C5.1D-15210.1h64.1B**197.3B+
M60-G Bulldog 2281961810.889B++9.4841.635%B2.551%C+50.3C*8.2C+3723.9h5B++11.9B++
NS Decimator 252190882.159B*0.7554.676%D-3.158%B*32.2C-10.5D2645.9h5.2C-9.6D
NCM1 Scattercannon 1871862740.679D0.7332.363%D13.441%C--12.8D-N/A6914.5h8.1C+25.1C
NS-357 Underboss 1871841671.102C+0.3030.882%D-22.283%C+40CN/A1564.6h3.5B+11.5C++
AF-23 Grinder 1851831900.963C-0.4432.171%D16.94%B+20.6DN/A748.9h6.7C++20.7C+
NS-AM7 Archer 2241762510.701B+0.7051.899%D-30.114%B**6.6C1.8C--4526.8h16.4C*31.6C++
Gauss Prime 1751752160.81D0.5921.181%D**25.143%C++11.7D**N/A3414.9h12.6D--59.5F
AF-22 Crow 2781743090.563C+0.8457.979%D*2.874%B14C8.4C11412.4h7.3B+12.6C+
Gauss SPR 167165217.857M**6.4532.387%C+57.576%M+27CN/A786.1h4.6B+14.3B
C75 Viper 197160652.462C--1.0627.5%D*1.875%B++15.5D-3.6D--12910.3h13C+47.4D
AF-57 Piston 1361341301.031C0.3742.867%C++18.657%B**34.4CN/A1553.9h4.9C+11.5C++
Enforcer ML85 228115383.026C--1.6233.937%D--N/A14.4D--14.1C1818h15.3D-45.2D*
E540 Halberd-H 157112814B12.6051.852%DN/A46.7C++18.8C5282.4h5.3C**10.1C++
Soldier Soaker 108108791.367C++0.0421.621%D**12.037%C18D--N/A566h6.2C+28.6D*
Spear Anti-Vehicle Phalanx Tower 154105252.5A+51.1045.376%C--3.81%C++33.9C--15.8D1853.1h7.5C**16.6C++
NS Annihilator 15499342.912S1.5178.741%C--N/A12.2B6.8D1438.1h10.7B13.6C**
C-4 ARX 10087223.955B*2.5530.343%B*N/A87D13D*6161h1.3C4.4C++
M60-A Bulldog 9184184.667C3.2644.191%C2.381%C++10.2D--N/A418.2h6.9D15.7C
CAS 14-E 8680136.154C-4.7529.502%D1.25%D26.7D--2D*1293h30.2C+102.5C+
Enforcer ML65-H 14280223.636C2.2344.966%D**N/A17.4D*13.5D*2154.6h13.9C*30.9C
NSX-P Tanto 7977511.51B+0.1123.225%D29.87%B+18.8DN/A904.1h19.2D82.5D
NS-15M AE 77771540.5D-0.9015.901%F-14.286%F16.4D*N/A814.7h16.1F-100.9F--
MANA Anti-Vehicle Turret 14775890.843U0.5632.938%T-N/A750D*720D**471460.1h15.5T*47.2T*
M12 Kobalt-H 7573236.5B35.1019.396%D23.288%B**73D2D--2021h15.5C+79.8C+
NSX-P Naginata 7571203.55A++2.1522.812%C+33.803%B+33.8C--1.9B+1682.1h17.9D*78.5D
M60-A Bulldog 7569144.929C3.5251.044%B+1.449%D14.1D1.2D-864.9h7.1D13.9C+
C85 Canister-H 666579.286C7.8846.561%D16.923%A++72.2D1.1F3210.9h6.8C++14.5C+
Aspis Anti-Aircraft Phalanx Turret 11659163.688C+2.2821.49%D3.39%B**7.3D-7D-1178.1h161.1C749.5C-
NCM3 Raven 10056600.933C+0.4730.8%D*3.571%B+7.6D5.9C1277.4h30.7C99.6D
Mag-Cutter 555320,4490.003D1.4023.327%C-N/A0.1CN/A0808.6h2.4C*10.4C++
Titan-150 AP 7150412.5B++11.1039.959%D*2%C23.8C10D*20272.1h3.9B+9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit767979,196107.1h
Aux Spitfire14750.6h
Spawn Beacon125140.5h
Anti-Vehicle MANA Turret125381.2h
Nanite Revive Grenade08,2572.3h
Medical Kit3556,31029.8h
Medical Applicator1,485573,96148.7h
Restoration Kit6710.1h
Motion Spotter519,8924.1h
Spitfire Auto-Turret669,4767.7h
Recon Detection Device10314,07637.9h
Shield Recharging Field724,3342h
Ammunition Package9818,7425.6h
Anti-Infantry MANA Turret281,2631.9h
Flail Targeting Dart3610.7h
Nano-Repair Grenade04290.1h
Snowman Soldier21570.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 3.96s on queries, 3.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.