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Horseman IcyEngine[KOTV] IcyEngine
VS BR 103

KDR: 1.5

Score: 20.2m

Last Seen: Dec 29th, 2018 12:07 PM
- OFFLINE - 5748.5 hour(s)

Battle Rank 106 (103 total) - Vanu Sovereignty on Miller
Level Progress (to 107): 4%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Aphelion VEX-4H AP30 Shredder Solstice VE3 Pulsar C Solstice SF L105 Zephyr Pulsar VS1 Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 420TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.499%21.11%581812064,1970.8437880.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.283%1.235B**0.039C+-3.182T-HEAD ++ (~7.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.382C**12.70.114C+33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.456%1.961%94312115618453260.663905172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.548%0.329C**0.343C**-1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.90.189C++52.90.001C+77.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.799%2.063%1302121282414107460.583983110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.852%2.216A*-0.32C-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++6.10.513B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.36%1.855%5791212024,689114323864.09878196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.591%0.385C**-0.64D1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.505B+23.90.401B35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.282%72.487%5791121318979400.237736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.548A+0.351C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.326C**30.051C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.177%23.529%5791121317032250.526316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.551B+1.755A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.139C7.2-0.488D7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.2m371.6%281 (16.9k)241 (14.5k)1.4996421,06714,0482.02484103 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121456818.754%9.014%16905:574

8% Combat Medic74% Engineer6% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 6:00 PMApr 28th, 2013 5:40 PMJan 26th, 2019 10:15 AM (211d) (PST)Dec 29th, 2018 8:30 AM (239d) (PST)Dec 29th, 2018 8:07 AM (239d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
521844370.2520.1680.0231.2510.085190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2805,01626,2641510175514,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1395.9h/58.2d 7,378 1,899 8,472 104.8k 1,787 2,592 7,137 43.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:1,177
Deaths:1,004
KDR:1.172
Accuracy:24.661% B
HSR:17.332% C-
Pulsar C
B+
Kills:1,163
Deaths:1,248
KDR:0.932
Accuracy:26.956% B+
HSR:22.356% C+
Solstice SF
B*
Kills:1,035
Deaths:1,556
KDR:0.665
Accuracy:28.193% B*
HSR:20.097% B+
Thanatos VE70
A+
Kills:170
Deaths:249
KDR:0.683
Accuracy:48.177% B*
HSR:23.529% A+
NS Baron G5AE
C++
Kills:142
Deaths:196
KDR:0.724
Accuracy:47.715% C++
HSR:14.789% C+
Kills:3,687
Deaths (as Engineer):4,253
Deaths (to Engineers):4,409
KDR:0.86692
Kill Difference:566
Playtime:1,028.921 hours
Usage:74%
Score:15.715m
Score/min:255
Accuracy (listed only):35.140%
HSR (listed only):19.621%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:481
Deaths:456
KDR:1.055
Accuracy:24.161% B++
HSR:24.324% C+
Kills:481
Deaths (as Heavy Assault):456
Deaths (to Heavy Assaults):3,000
KDR:1.05482
Kill Difference:25
Playtime:52.708 hours
Usage:4%
Score:0.627m
Score/min:198
Accuracy (listed only):24.161%
HSR (listed only):24.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:1,177
Deaths:1,004
KDR:1.172
Accuracy:24.661% B
HSR:17.332% C-
Pulsar C
B+
Kills:1,163
Deaths:1,248
KDR:0.932
Accuracy:26.956% B+
HSR:22.356% C+
Solstice SF
B*
Kills:1,035
Deaths:1,556
KDR:0.665
Accuracy:28.193% B*
HSR:20.097% B+
VE-S Canis
A
Kills:180
Deaths:218
KDR:0.826
Accuracy:32.322% B*
HSR:30.556% A
Thanatos VE70
A+
Kills:170
Deaths:249
KDR:0.683
Accuracy:48.177% B*
HSR:23.529% A+
NS Baron G5AE
C++
Kills:142
Deaths:196
KDR:0.724
Accuracy:47.715% C++
HSR:14.789% C+
Kills:3,867
Deaths (as Light Assault):4,471
Deaths (to Light Assaults):2,034
KDR:0.86491
Kill Difference:604
Playtime:88.907 hours
Usage:6%
Score:0.985m
Score/min:185
Accuracy (listed only):34.671%
HSR (listed only):21.443%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:189
Deaths:106
KDR:1.783
Accuracy:45.282% A
HSR:72.487% C
VE-S Canis
A
Kills:180
Deaths:218
KDR:0.826
Accuracy:32.322% B*
HSR:30.556% A
NS-44 Commissioner
B+
Kills:125
Deaths:183
KDR:0.683
Accuracy:40.524% B+
HSR:26.400% B+
NS-AM7 Archer
B+
Kills:112
Deaths:325
KDR:0.345
Accuracy:62.187% B+
HSR:9.821% D-
Beamer VS3
B++
Kills:106
Deaths:228
KDR:0.465
Accuracy:31.007% B+
HSR:27.359% B++
Kills:712
Deaths (as Infiltrator):1,060
Deaths (to Infiltrators):2,011
KDR:0.6717
Kill Difference:348
Playtime:42.569 hours
Usage:3%
Score:0.294m
Score/min:115
Accuracy (listed only):42.264%
HSR (listed only):33.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:853
Deaths:1,081
KDR:0.789
Accuracy:29.203% B**
HSR:20.750% C+
VE-S Canis
A
Kills:180
Deaths:218
KDR:0.826
Accuracy:32.322% B*
HSR:30.556% A
Thanatos VE70
A+
Kills:170
Deaths:249
KDR:0.683
Accuracy:48.177% B*
HSR:23.529% A+
NS Baron G5AE
C++
Kills:142
Deaths:196
KDR:0.724
Accuracy:47.715% C++
HSR:14.789% C+
Kills:1,345
Deaths (as Combat Medic):1,744
Deaths (to Combat Medics):1,215
KDR:0.77122
Kill Difference:399
Playtime:115.211 hours
Usage:8%
Score:1.703m
Score/min:246
Accuracy (listed only):39.354%
HSR (listed only):22.406%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:413
Deaths:167
KDR:2.473
Accuracy:22.145% A
HSR:16.949% C
Cosmos VM3
B**
Kills:359
Deaths:156
KDR:2.301
Accuracy:21.755% B**
HSR:18.663% C+
Comet VM2
A+
Kills:205
Deaths:164
KDR:1.250
Accuracy:56.102% A+
HSR:1.951% D--
Comet VM2
A
Kills:175
Deaths:155
KDR:1.129
Accuracy:57.813% A
HSR:4.571% C++
Blueshift VM5
B++
Kills:83
Deaths:54
KDR:1.537
Accuracy:22.313% B+
HSR:25.301% B++
Blueshift VM5
B*
Kills:81
Deaths:54
KDR:1.500
Accuracy:23.875% B*
HSR:13.580% D**
Kills:1,316
Deaths (as MAX Suit):375
Deaths (to MAX Suits):606
KDR:3.50933
Kill Difference:941
Playtime:52.576 hours
Usage:4%
Score:0.896m
Score/min:284
Accuracy (listed only):34.000%
HSR (listed only):13.503%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:364
V. Kills:61 N/A
Deaths:228
KDR:1.596
Accuracy:47.739% B*
KPH:17 D-
VKPH:2.800 C
Maelstrom Turbo Laser
B**
Kills:144
V. Kills:95 150%
Deaths:165
KDR:0.873
Accuracy:37.647% B**
KPH:5.300 D
VKPH:3.500 D--
Photon A2A Missile Pods
B++
Kills:87
V. Kills:89 97%
Deaths:15
KDR:5.800
Accuracy:70.515% D*
KPH:59 C*
VKPH:60.400 B++
Saron Laser Cannon
D-
Kills:53
V. Kills:51 102%
Deaths:101
KDR:0.525
Accuracy:41.468% A++
KPH:3.900 D-
VKPH:3.800 D-
Kills:648 (561 + 0)
Deaths:509
KDR:1.273
VKDR:0.582
Vehicle Kills:296
Kill Difference:139
Playtime:63.627 hours
Usage:5%
Score:0.433m
Score/min:113
Piloting Accuracy:41.468%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,536
V. Kills:661 232%
Deaths:179
KDR:8.581
Accuracy:35.858% C*
KPH:5,529,600 U
VKPH:2,379,600 U
L105 Zephyr
A*
Kills:903
V. Kills:116 N/A
Deaths:96
KDR:9.406
Accuracy:59.960% A*
KPH:69.800 B*
VKPH:9 C+
C150 Dalton
U
Kills:576
V. Kills:399 144%
Deaths:129
KDR:4.465
Accuracy:57.178% A*
KPH:2,073,600 U
VKPH:1,436,400 U
L-24R Spur
D
Kills:105
V. Kills:12 N/A
Deaths:135
KDR:0.778
Accuracy:47.468% B**
KPH:7.200 D*
VKPH:0.800 D
Kills:3,120 (105 + 3,015)
Deaths:539
KDR:5.788
VKDR:2.204
Vehicle Kills:1,188
Kill Difference:2,581
Playtime:27.475 hours
Usage:2%
Score:1.180m
Score/min:716
Piloting Accuracy:47.468%
Gunner Accuracy:57.178%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:748
V. Kills:590 127%
Deaths:221
KDR:3.385
Accuracy:60.664% A*
KPH:27 C*
VKPH:21.300 B++
Supernova FPC
C*
Kills:707
V. Kills:688 103%
Deaths:310
KDR:2.281
Accuracy:64.823% A
KPH:17.100 D
VKPH:16.600 C*
Aphelion VEX-4
B*
Kills:303
V. Kills:218 138%
Deaths:75
KDR:4.040
Accuracy:49.435% A*
KPH:33 B++
VKPH:23.700 B*
E540 Halberd
C
Kills:147
V. Kills:81 179%
Deaths:33
KDR:4.455
Accuracy:62.064% A++
KPH:27.100 C-
VKPH:14.900 C
Supernova PC
C*
Kills:117
V. Kills:52 221%
Deaths:38
KDR:3.079
Accuracy:56.757% B*
KPH:20.700 C+
VKPH:9.200 C*
Proton II PPA
B**
Kills:57
V. Kills:13 407%
Deaths:5
KDR:11.400
Accuracy:47.933% M**
KPH:24.800 D--
VKPH:5.700 B**
Kills:2,079 (824 + 1,255)
Deaths:682
KDR:3.048
VKDR:2.408
Vehicle Kills:1,642
Kill Difference:1,397
Playtime:91.542 hours
Usage:7%
Score:1.765m
Score/min:321
Driving Accuracy:56.757%
Gunner Accuracy:47.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:1,693
V. Kills:1,579 107%
Deaths:369
KDR:4.588
Accuracy:55.708% B**
KPH:43.900 C++
VKPH:40.900 A
E540 Halberd-H
A++
Kills:277
V. Kills:191 144%
Deaths:47
KDR:5.894
Accuracy:72.632% A++
KPH:51.600 B
VKPH:35.600 A++
Proton II PPA-H
A+
Kills:183
V. Kills:8 N/A
Deaths:30
KDR:6.100
Accuracy:49.769% A+
KPH:83.500 C+
VKPH:3.600 D
G40-F Ranger
C**
Kills:92
V. Kills:87 105%
Deaths:24
KDR:3.833
Accuracy:47.877% A*
KPH:24.400 D-
VKPH:23.100 C**
Saron HRB-H
A++
Kills:82
V. Kills:38 210%
Deaths:12
KDR:6.833
Accuracy:69.588% A++
KPH:40.700 C*
VKPH:18.900 C--
Kills:2,327 (0 + 2,327)
Deaths:482
KDR:4.828
VKDR:3.948
Vehicle Kills:1,903
Kill Difference:1,845
Playtime:51.918 hours
Usage:4%
Score:1.220m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:69.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:71
V. Kills:27 254%
Deaths:37
KDR:1.919
Accuracy:50.141% A
KPH:19.400 C+
VKPH:7.400 C+
M12 Kobalt
C**
Kills:56
V. Kills: N/A
Deaths:8
KDR:7
Accuracy:19.859% C**
KPH:58.200 C+
VKPH:0 D**
M40 Fury
C++
Kills:53
V. Kills:5 N/A
Deaths:13
KDR:4.077
Accuracy:37.322% C++
KPH:46.600 C++
VKPH:4.400 D--
Kills:180 (0 + 180)
Deaths:58
KDR:3.103
VKDR:0.552
Vehicle Kills:32
Kill Difference:122
Playtime:5.757 hours
Usage:0%
Score:0.079m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:37.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:172
V. Kills:6 N/A
Deaths:5
KDR:34.400
Accuracy:37.578% B+
KPH:104.200 B*
VKPH:3.600 D-
Kills:172 (0 + 172)
Deaths:5
KDR:34.400
VKDR:1.200
Vehicle Kills:6
Kill Difference:167
Playtime:1.651 hours
Usage:0%
Score:0.024m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:37.578%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 3,2721,6933694.588C+3.0955.708%B**1.654%D-43.9C++40.9A41838.6h51.8B93B++
AP30 Shredder 2,1971,5361798.581C*7.0835.858%C*1.953%C+15360U6610U59030500.1h49.5A137.9B**
Solstice VE3 1,1931,1771,0041.172B+0.3324.661%B17.332%C-13.7CN/A4185.9h14.2B57.4C**
Pulsar C 1,1801,1631,2480.932C+0.5726.956%B+22.356%C+7.4D-N/A22157.1h10.7B+39.8B+
Solstice SF 1,0741,0351,5560.665C0.8328.193%B*20.097%B+7.9D-N/A23131.5h13.7C+48.5C**
L105 Zephyr 1,019903969.406C++7.9159.96%A*N/A70B*9C+29612.9h4.6B**7.7A
Pulsar VS1 8668531,0810.789C+0.7129.203%B**20.75%C+11.3D-N/A3675.5h14.2C**48.5B+
Saron HRB 1,3387482213.385C1.8960.664%A*N/A27C*21.3B++32427.7h19.6B+32.4B**
Supernova FPC 1,3957073102.281C--0.7864.823%A2.263%C+17.1D16.7C**34141.3h6.3C--9.7C*
MANA Anti-Vehicle Turret 9916012862.101C+0.6061.422%C**5.99%B**6010S3900M**9086270.1h6B**9.8B*
C150 Dalton 9755761294.465C2.9757.178%A*N/A5760U3990U33252400.1h4.4C+7.7B*
Orion VS54 4874814561.055C+0.4424.161%B++24.324%C+16.7DN/A6228.8h10.7B++44.4C*
Quasar VM1 4144131672.473B++0.9722.145%A16.949%C18.6C-N/A5622.2h13B++58.6B+
Light PPA 4253642281.596C-0.1047.739%B*N/A17D-2.9C6721.4h15.9C+33.3C*
Cosmos VM3 3643591562.301C*0.8021.755%B**18.663%C+17.7D-N/A5220.3h13.4C*61.4B+
The Slasher 3323215,5030.058C++1.4424.289%D13.707%C**0.8CN/A2386.9h2.8D11.6C+
Aphelion VEX-4 521303754.04C+2.5449.435%A*1.98%D-32.9B++23.7B*3239.2h45B+91B**
E540 Halberd-H 468277475.894C4.3972.632%A++3.249%B**51.3B35.4A++3595.4h6.5C+8.9B+
C-4 3542371451.634C++0.1326.513%C++N/A67.7C33.4C**7483.5h1.4C*5.3B
Spear Anti-Vehicle Phalanx Turret 3232131811.833B++10.3349.563%B+7.981%A*38.7C++20C+3205.5h6.7B++13.4B++
Comet VM2 3272051641.25B+0.2556.102%A+1.951%D--11.3C+6.7A9718.1h18.5B+33.1B++
MANA Anti-Personnel Turret 196191932.054N/A0.5526.07%UN/A1910U50U3340200.1h32.1T*123.3T*
XM98 1891891061.783C+0.2845.282%A72.487%C14.2DN/A4613.3h3D6.7C*
Proton II PPA-H 191183306.1C-4.6049.769%A+1.639%C+83.2C+3.6D1932.2h8.8B+17.7B*
VE-S Canis 1841802180.826C0.6732.322%B*30.556%A15.8DN/A4411.4h12C++37B+
Comet VM2 2751751551.129C++0.3757.813%A4.571%C++10.3C5.9B+8417h21.3B+36.8B*
CAS 14-E 178172534.4A++32.9037.578%B+2.326%B+101.2B*3.5D-2381.7h15.1A40.2B**
Thanatos VE70 1751702490.683C0.8248.177%B*23.529%A+12.7D-N/A3613.4h7.2D**15C+
Tank Mine 276159632.524C+1.0244.133%B*N/A66.3D-48.8C-9082.4h3.2F-7.2C-
E540 Halberd 228147334.455C2.9662.064%A++6.803%M+27.2C15C2545.4h5.4B8.8B**
Maelstrom Turbo Laser 2391441650.873C0.6337.647%B**3.472%B+5.3D3.5D--9027.3h102.9C*273.3B+
Lumine Edge 1471431401.021M**0.4828.861%C++19.58%B+15.1B**N/A349.5h1.3C**4.5B
NS Baron G5AE 1451421960.724D0.7847.715%C++14.789%C+18.7D-N/A457.6h5.7D*11.9C+
Proximity Mine 138137562.446C-0.9545.753%B+N/A85.6DN/A2621.6h1.7B+3.8B++
Force-Blade 1481332,8570.047B++1.4537.993%B++N/A0.5CN/A2288.7h4.3D*11.2C++
Frag Grenade 1271261126N/A124.5050.192%B+N/A630B+5C-17010.2h3.1B++6.2B++
NS-44 Commissioner 1261251830.683C0.8240.524%B+26.4%B+13.9DN/A449h4.3C10.7C*
M20 Basilisk 175120215.714C4.2157.814%B+3.333%D40C+18.3C2453h78.4B++135.6B*
M12 Kobalt 123120260A++58.5026.831%B*19.167%C**85.7C2.1D--2561.4h18.6C+69.4B+
Supernova PC 169117383.079C1.5856.757%B*N/A20.9C+9.3C*3145.6h4.8B8.5B++
NS-AM7 Archer 1711123250.345C1.1562.187%B+9.821%D-2.9D-1.5D2438.2h24.6C39.6C+
Beamer VS3 1091062280.465C1.0331.007%B+27.359%B++9D-N/A3511.8h12C--38.8C+
L-24R Spur 1171051350.778D0.7247.468%B**2.857%B*7.2D*N/A3114.5h17.7B+37.2B+
G40-F Ranger 17992243.833D2.3347.877%A*N/A24.2D-22.9C*2763.8h97.9D--204.5C++
M60-A Bulldog 9988312.839C-1.3447.954%B**N/A880U110U5481700.1h5.2B+10.8B*
Photon A2A Missile Pods 17687155.8C*4.3070.515%D*N/A58C*59.3B+8991.5h5.8A8.3B**
Blueshift VM5 8583541.537C0.0422.313%B+25.301%B++19.8D-N/A744.2h18.1D81.3C*
Saron HRB-H 12082126.833B5.3369.588%A++2.439%B*41C*19C-4102h17.5B*25.2B**
Blueshift VM5 8681541.5C0.0023.875%B*13.58%D**19.3D-1.2A634.2h19.7D--82.3C*
Nemesis VSH9 147791210.653C+0.8565.967%B+1.266%D8.8C7.6C1689h9.2C13.9C+
M20 Basilisk 9871371.919C-0.4250.141%A5.634%C+19.2C+7.3C+1993.7h90.2C*179.8B++
M60-A Bulldog 6863610.5C+9.0050.399%B+1.587%C--21.7C--1.7D712.9h5B++10B++
MAX Punch 65593960.149C*1.3546.221%C+N/A1.2C+N/A347.4h2.7C+5.8C+
Proton II PPA 7057511.4C+9.9047.933%M**1.754%C24.8D--5.7B**992.3h19.9F*41.6C*
Spear Anti-Vehicle Phalanx Tower 10357319C+17.5067.654%A++8.772%A*28.5C--23C+2482h16D*23.7C
M12 Kobalt 565687C--5.5019.859%C**19.643%B56CN/A1851h14.6B*73.5B+
Saron Laser Cannon 104531010.525C0.9741.468%A++5.66%A**4D-3.8D-15013.4h171.4C413.4C*
M40 Fury 5853134.077C2.5837.322%C++1.887%C*48.2C++4.5D--3531.1h11.9B+31.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon104930.8h
Anti-Vehicle MANA Turret421,1144h
Nano-Armor Kit9201,078,474111.2h
Nanite Revive Grenade05470.2h
Spitfire Auto-Turret92600.8h
Motion Spotter11090.1h
Deconstruction Tool04,4950.4h
Shield Recharging Field126270.5h
Ammunition Package343,3012h
Anti-Infantry MANA Turret123781.4h
Medical Applicator428143,51513.6h
Nano-Repair Grenade02970.1h
Snowman Soldier0660.1h
Hardlight Barrier3700.1h
Recon Detection Device165521.5h
WLT-Howler Mining Laser64,2865.8h

Check the help document for the dictionary if you want to learn more about words used here.


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