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Cold Blooded IcyPotato[VoGu] IcyPotato
VS BR 134

KDR: 2.9

Score: 39.1m

Last Seen: Apr 22nd, 2019 1:08 PM
- OFFLINE - 57.3 hour(s)

Battle Rank 119 (134 total) - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 11
Level Progress (to 120): 92%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS NS-11A Terminus VX-9 Darkstar H-V45 Pulsar VS1 NS-11P Eridani SX5G NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,882,755 MLG Score: 1505
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.436%23.987%8263699949,2053.75324-0.851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.97%2.6A**0.496B+-1.529FHEAD ++ (~6.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.579B+10.80.241C++20.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.809%3.671%936610293,51479812734.398276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.906%1.936A++0.687B+-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.70.709B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.546%2.851%10681610194,27966712156.41529352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.548%1.055B**-0.388C-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.775B++12.70.68B+14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.325%69.725%106811034109133110.0818933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.398A0.17C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.394B2.70.166C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.857%14.993%10682103366797330.684805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.621%2.033A*0.087C+0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+3.10.364C**1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 11
39.1m276.6%515 (30.9k)439 (26.3k)2.9018765,20222,4693.1511134 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035473521.676%19.835%43003:5724

72% Combat Medic14% Engineer8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2013 6:20 PMDec 25th, 2014 8:56 PMApr 23rd, 2019 4:10 AM (2d) (PST)Apr 22nd, 2019 10:20 AM (2d) (PST)Apr 22nd, 2019 9:08 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6421724700.7330.2530.1452.1620.0481505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,54110,32228,21944159130326,351

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1482.3h/61.8d 5,600 12,933 23,592 192.2k 2,124 5,260 4,293 57.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A++
Kills:1,188
Deaths:356
KDR:3.337
Accuracy:34.402% A++
HSR:28.199% C++
Orion VS54
A*
Kills:984
Deaths:256
KDR:3.844
Accuracy:32.584% A*
HSR:37.195% A++
NS-15M2
A++
Kills:136
Deaths:36
KDR:3.778
Accuracy:34.093% A++
HSR:37.500% A+
Kills:2,308
Deaths (as Heavy Assault):648
Deaths (to Heavy Assaults):6,628
KDR:3.56173
Kill Difference:1,660
Playtime:43.309 hours
Usage:3%
Score:1.081m
Score/min:416
Accuracy (listed only):33.693%
HSR (listed only):34.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
A
Kills:1,350
Deaths:624
KDR:2.163
Accuracy:34.192% A
HSR:11.852% D*
NS-11C
A*
Kills:1,320
Deaths:329
KDR:4.012
Accuracy:35.311% A*
HSR:20.152% C*
Pulsar C
A*
Kills:1,236
Deaths:321
KDR:3.850
Accuracy:36.812% A*
HSR:20.874% C
Eridani SX5
A+
Kills:1,197
Deaths:489
KDR:2.448
Accuracy:33.483% A+
HSR:14.202% D
Solstice VE3
A*
Kills:1,177
Deaths:443
KDR:2.657
Accuracy:34.635% A*
HSR:16.398% D
VE-S Canis
M*
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:45.159% M+
HSR:49.616% M*
NS Baron G5AE
A+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:61.957% A+
HSR:16.810% C**
NS-7 PDW
A*
Kills:1,159
Deaths:433
KDR:2.677
Accuracy:35.226% A*
HSR:17.170% C+
Zenith VX-5
A++
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:34.839% A++
HSR:22.712% C*
NSX Tanto
M
Kills:761
Deaths:239
KDR:3.184
Accuracy:38.498% A*
HSR:43.233% M
Thanatos VE70
A**
Kills:487
Deaths:211
KDR:2.308
Accuracy:62.187% A**
HSR:13.963% C-
Sirius SX12
A++
Kills:378
Deaths:140
KDR:2.700
Accuracy:34.356% A++
HSR:19.048% C++
Zenith VX-5AE
A+
Kills:202
Deaths:45
KDR:4.489
Accuracy:33.623% B**
HSR:34.158% A+
MKV Suppressed
M+
Kills:196
Deaths:84
KDR:2.333
Accuracy:32.736% A
HSR:36.735% M+
Phobos VX86
A++
Kills:180
Deaths:66
KDR:2.727
Accuracy:80.914% A++
HSR:17.778% C*
NSX Tengu
M
Kills:147
Deaths:46
KDR:3.196
Accuracy:53.050% A**
HSR:37.415% M
Serpent VE92
A*
Kills:123
Deaths:46
KDR:2.674
Accuracy:32.518% A++
HSR:32.520% A*
Kills:13,402
Deaths (as Light Assault):4,498
Deaths (to Light Assaults):4,672
KDR:2.97955
Kill Difference:8,904
Playtime:111.910 hours
Usage:8%
Score:2.164m
Score/min:322
Accuracy (listed only):42.323%
HSR (listed only):24.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,320
Deaths:329
KDR:4.012
Accuracy:35.311% A*
HSR:20.152% C*
Pulsar C
A*
Kills:1,236
Deaths:321
KDR:3.850
Accuracy:36.812% A*
HSR:20.874% C
Solstice VE3
A*
Kills:1,177
Deaths:443
KDR:2.657
Accuracy:34.635% A*
HSR:16.398% D
NS Baron G5AE
A+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:61.957% A+
HSR:16.810% C**
Zenith VX-5
A++
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:34.839% A++
HSR:22.712% C*
NSX Tanto
M
Kills:761
Deaths:239
KDR:3.184
Accuracy:38.498% A*
HSR:43.233% M
Eidolon VE33
M
Kills:503
Deaths:132
KDR:3.811
Accuracy:44.335% M
HSR:25.249% C+
Thanatos VE70
A**
Kills:487
Deaths:211
KDR:2.308
Accuracy:62.187% A**
HSR:13.963% C-
Zenith VX-5AE
A+
Kills:202
Deaths:45
KDR:4.489
Accuracy:33.623% B**
HSR:34.158% A+
Phobos VX86
A++
Kills:180
Deaths:66
KDR:2.727
Accuracy:80.914% A++
HSR:17.778% C*
Serpent VE92
A*
Kills:123
Deaths:46
KDR:2.674
Accuracy:32.518% A++
HSR:32.520% A*
Kills:8,307
Deaths (as Engineer):2,610
Deaths (to Engineers):3,741
KDR:3.18276
Kill Difference:5,697
Playtime:211.610 hours
Usage:14%
Score:6.023m
Score/min:474
Accuracy (listed only):45.057%
HSR (listed only):23.986%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:5,888
Deaths:2,001
KDR:2.943
Accuracy:33.292% A++
HSR:27.972% B*
Terminus VX-9
A++
Kills:5,215
Deaths:1,802
KDR:2.894
Accuracy:33.611% A++
HSR:21.036% D
Darkstar
A
Kills:5,068
Deaths:1,959
KDR:2.587
Accuracy:32.623% A
HSR:16.654% D--
H-V45
A*
Kills:4,047
Deaths:1,376
KDR:2.941
Accuracy:34.113% A*
HSR:22.066% C++
Pulsar VS1
A*
Kills:3,541
Deaths:1,173
KDR:3.019
Accuracy:33.714% A*
HSR:33.042% A++
NS-11P
A*
Kills:3,055
Deaths:971
KDR:3.146
Accuracy:33.544% A*
HSR:18.658% C+
Eridani SX5G
A
Kills:1,350
Deaths:624
KDR:2.163
Accuracy:34.192% A
HSR:11.852% D*
H-V45 AE
A+
Kills:1,319
Deaths:393
KDR:3.356
Accuracy:34.415% A
HSR:39.121% A+
Eridani SX5
A+
Kills:1,197
Deaths:489
KDR:2.448
Accuracy:33.483% A+
HSR:14.202% D
Equinox VE2
A**
Kills:1,181
Deaths:403
KDR:2.931
Accuracy:39.253% A**
HSR:20.322% C+
VE-S Canis
M*
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:45.159% M+
HSR:49.616% M*
CME
B**
Kills:1,164
Deaths:506
KDR:2.300
Accuracy:31.474% B**
HSR:12.715% D**
Equinox VE2 Burst
A+
Kills:1,164
Deaths:418
KDR:2.785
Accuracy:35.111% A+
HSR:20.017% D-
NSX Yumi
M**
Kills:1,162
Deaths:314
KDR:3.701
Accuracy:44.724% M**
HSR:28.227% C*
NS Baron G5AE
A+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:61.957% A+
HSR:16.810% C**
NS-7 PDW
A*
Kills:1,159
Deaths:433
KDR:2.677
Accuracy:35.226% A*
HSR:17.170% C+
Thanatos VE70
A**
Kills:487
Deaths:211
KDR:2.308
Accuracy:62.187% A**
HSR:13.963% C-
Sirius SX12
A++
Kills:378
Deaths:140
KDR:2.700
Accuracy:34.356% A++
HSR:19.048% C++
Corvus VA55
B**
Kills:213
Deaths:85
KDR:2.506
Accuracy:30% B**
HSR:24.413% C*
MKV Suppressed
M+
Kills:196
Deaths:84
KDR:2.333
Accuracy:32.736% A
HSR:36.735% M+
Phobos VX86
A++
Kills:180
Deaths:66
KDR:2.727
Accuracy:80.914% A++
HSR:17.778% C*
NSX Tengu
M
Kills:147
Deaths:46
KDR:3.196
Accuracy:53.050% A**
HSR:37.415% M
Kills:40,442
Deaths (as Combat Medic):14,155
Deaths (to Combat Medics):2,699
KDR:2.85708
Kill Difference:26,287
Playtime:1,065.396 hours
Usage:72%
Score:28.838m
Score/min:451
Accuracy (listed only):40.415%
HSR (listed only):23.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A
Kills:1,350
Deaths:624
KDR:2.163
Accuracy:34.192% A
HSR:11.852% D*
NS-44 Commissioner
A++
Kills:1,263
Deaths:547
KDR:2.309
Accuracy:52.591% A++
HSR:18.052% D
Eridani SX5
A+
Kills:1,197
Deaths:489
KDR:2.448
Accuracy:33.483% A+
HSR:14.202% D
VE-S Canis
M*
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:45.159% M+
HSR:49.616% M*
NS-7 PDW
A*
Kills:1,159
Deaths:433
KDR:2.677
Accuracy:35.226% A*
HSR:17.170% C+
Beamer VS3
B++
Kills:767
Deaths:362
KDR:2.119
Accuracy:32.195% B++
HSR:15.515% D-
Sirius SX12
A++
Kills:378
Deaths:140
KDR:2.700
Accuracy:34.356% A++
HSR:19.048% C++
NSX Tomoe
A**
Kills:366
Deaths:114
KDR:3.211
Accuracy:40.374% A**
HSR:43.443% B++
NS-44 Commissioner AE
B**
Kills:243
Deaths:100
KDR:2.430
Accuracy:51.808% B**
HSR:34.568% B*
NS-AM7 Archer
M++
Kills:217
Deaths:88
KDR:2.466
Accuracy:68.011% A
HSR:44.701% M++
MKV Suppressed
M+
Kills:196
Deaths:84
KDR:2.333
Accuracy:32.736% A
HSR:36.735% M+
NSX Tengu
M
Kills:147
Deaths:46
KDR:3.196
Accuracy:53.050% A**
HSR:37.415% M
NS-45 Pilot
A++
Kills:129
Deaths:53
KDR:2.434
Accuracy:42.111% A++
HSR:25.581% C+
Phaseshift VX-S
B**
Kills:109
Deaths:26
KDR:4.192
Accuracy:44.325% B**
HSR:69.725% C
NS-357 Underboss
A*
Kills:83
Deaths:29
KDR:2.862
Accuracy:53.433% A*
HSR:19.277% C
NS-61 Emissary
A*
Kills:62
Deaths:38
KDR:1.632
Accuracy:37.721% A+
HSR:29.032% A*
Kills:8,837
Deaths (as Infiltrator):3,377
Deaths (to Infiltrators):3,270
KDR:2.61682
Kill Difference:5,460
Playtime:23.114 hours
Usage:2%
Score:0.328m
Score/min:237
Accuracy (listed only):43.173%
HSR (listed only):30.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:376
Deaths:70
KDR:5.371
Accuracy:22.928% B*
HSR:15.692% D--
Blueshift VM5
B*
Kills:349
Deaths:70
KDR:4.986
Accuracy:23.843% B*
HSR:16.905% D
Comet VM2
B**
Kills:111
Deaths:65
KDR:1.708
Accuracy:51.768% B**
HSR:5.405% B+
Comet VM2
B*
Kills:95
Deaths:63
KDR:1.508
Accuracy:53.429% B*
HSR:3.158% C--
Vortex VM21
A+
Kills:57
Deaths:27
KDR:2.111
Accuracy:46.610% B++
HSR:7.018% A+
Kills:988
Deaths (as MAX Suit):147.500
Deaths (to MAX Suits):969
KDR:6.69831
Kill Difference:840.500
Playtime:23.937 hours
Usage:2%
Score:0.624m
Score/min:435
Accuracy (listed only):39.716%
HSR (listed only):9.636%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:52
V. Kills:5 N/A
Deaths:28
KDR:1.857
Accuracy:51.244% A
KPH:23.300 D
VKPH:2.200 C--
Kills:52 (52 + 0)
Deaths:28
KDR:1.857
VKDR:0.179
Vehicle Kills:5
Kill Difference:24
Playtime:2.231 hours
Usage:0%
Score:0.035m
Score/min:262
Piloting Accuracy:51.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C+
Kills:320
V. Kills:41 N/A
Deaths:23
KDR:13.913
Accuracy:59.899% B**
KPH:70.200 C+
VKPH:9 C+
C150 Dalton
A++
Kills:166
V. Kills:108 152%
Deaths:9
KDR:18.444
Accuracy:56.571% A++
KPH:45.600 B+
VKPH:29.700 C**
Kills:486 (0 + 486)
Deaths:32
KDR:15.188
VKDR:4.656
Vehicle Kills:149
Kill Difference:454
Playtime:8.195 hours
Usage:1%
Score:0.157m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:56.571%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:795
V. Kills:434 183%
Deaths:94
KDR:8.457
Accuracy:60.333% B+
KPH:48.300 A+
VKPH:26.300 A+
L100 Python HESH
A+
Kills:624
V. Kills:93 N/A
Deaths:34
KDR:18.353
Accuracy:61.623% A+
KPH:73.800 B**
VKPH:11 B++
C75 Viper
B*
Kills:150
V. Kills:27 N/A
Deaths:24
KDR:6.250
Accuracy:49.039% B*
KPH:34.300 C**
VKPH:6.200 C
Kills:1,569 (1,569 + 0)
Deaths:152
KDR:10.322
VKDR:3.645
Vehicle Kills:554
Kill Difference:1,417
Playtime:29.303 hours
Usage:2%
Score:0.732m
Score/min:416
Driving Accuracy:49.039%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:1,303
V. Kills:70 N/A
Deaths:68
KDR:19.162
Accuracy:35.629% A++
KPH:66.100 B+
VKPH:3.500 C+
Supernova FPC
B++
Kills:809
V. Kills:511 158%
Deaths:101
KDR:8.010
Accuracy:64.391% A
KPH:28.800 B+
VKPH:18.200 B++
Supernova VPC
A++
Kills:782
V. Kills:90 N/A
Deaths:36
KDR:21.722
Accuracy:64.977% A++
KPH:75.900 A++
VKPH:8.700 C*
Saron HRB
B+
Kills:677
V. Kills:477 142%
Deaths:96
KDR:7.052
Accuracy:61.429% A*
KPH:29.600 B+
VKPH:20.800 B+
Supernova PC
B**
Kills:354
V. Kills:95 369%
Deaths:38
KDR:9.316
Accuracy:58.529% B**
KPH:23.900 C*
VKPH:6.400 D
M12 Kobalt
A++
Kills:136
V. Kills:2 N/A
Deaths:3
KDR:45.333
Accuracy:23.323% A++
KPH:65.600 C+
VKPH:1 D*
E540 Halberd
A++
Kills:79
V. Kills:38 203%
Deaths:13
KDR:6.077
Accuracy:61.305% A++
KPH:31.600 C+
VKPH:15.200 C
Kills:4,140 (1,945 + 2,195)
Deaths:355
KDR:11.662
VKDR:3.614
Vehicle Kills:1,283
Kill Difference:3,785
Playtime:100.406 hours
Usage:7%
Score:2.059m
Score/min:342
Driving Accuracy:58.529%
Gunner Accuracy:61.305%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:270
V. Kills:192 140%
Deaths:38
KDR:7.105
Accuracy:68.768% A+
KPH:38.300 C+
VKPH:27.200 C**
Proton II PPA-H
A+
Kills:229
V. Kills:10 N/A
Deaths:16
KDR:14.313
Accuracy:50.345% A+
KPH:94.600 C++
VKPH:4.100 D
M40 Fury-H
B+
Kills:141
V. Kills:32 427%
Deaths:7
KDR:20.143
Accuracy:58.632% A+
KPH:107.200 B+
VKPH:24.300 B+
Kills:640 (0 + 640)
Deaths:61
KDR:10.492
VKDR:3.836
Vehicle Kills:234
Kill Difference:579
Playtime:10.790 hours
Usage:1%
Score:0.434m
Score/min:671
Driving Accuracy:N/A%
Gunner Accuracy:58.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:358
V. Kills:43 N/A
Deaths:30
KDR:11.933
Accuracy:52.781% A++
KPH:78.600 A+
VKPH:9.400 C+
M40 Fury
B**
Kills:234
V. Kills:28 N/A
Deaths:19
KDR:12.316
Accuracy:46.749% B**
KPH:71.800 B++
VKPH:8.600 C-
M12 Kobalt
A*
Kills:146
V. Kills:6 N/A
Deaths:10
KDR:14.600
Accuracy:29.534% A*
KPH:87.400 B++
VKPH:3.600 C++
M60-G Bulldog
A++
Kills:108
V. Kills:13 N/A
Deaths:19
KDR:5.684
Accuracy:53.264% A++
KPH:51.900 A+
VKPH:6.200 C+
M20 Basilisk
A
Kills:84
V. Kills:27 300%
Deaths:13
KDR:6.462
Accuracy:51.069% A
KPH:26.100 B+
VKPH:8.400 C++
M12 Kobalt
A**
Kills:74
V. Kills:3 N/A
Deaths:5
KDR:14.800
Accuracy:30.181% A**
KPH:80.300 C**
VKPH:3.300 C+
M20 Basilisk
A
Kills:56
V. Kills:19 280%
Deaths:13
KDR:4.308
Accuracy:51.967% A
KPH:26.600 B+
VKPH:9 C+
Kills:1,060 (0 + 1,060)
Deaths:109
KDR:9.725
VKDR:1.275
Vehicle Kills:139
Kill Difference:951
Playtime:17.810 hours
Usage:1%
Score:0.431m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:51.967%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 5,9075,8882,0012.943A+0.0433.292%A++27.972%B*53.5B**N/A141110h10.5B**31.6B**
Terminus VX-9 5,2415,2151,8022.894A+0.0133.611%A++21.036%D56.8B*N/A17491.8h10.5B++31.1B*
Darkstar 5,1135,0681,9592.587B*0.3132.623%A16.654%D--59.8B++N/A20984.7h13.1C++40.1B+
H-V45 4,0654,0471,3762.941B*0.0434.113%A*22.066%C++55.3B**N/A16973.2h11.4B++33.3B**
Pulsar VS1 3,5693,5411,1733.019A*0.1233.714%A*33.042%A++54.1A++N/A13865.4h11.4B**33.9B**
NS-11P 3,0773,0559713.146A++0.2433.544%A*18.658%C+61.3A++N/A21849.8h11B**32.9B**
Eridani SX5G 1,3581,3506242.163B+0.7434.192%A11.852%D*43.4C+N/A12731.1h11.9C+34.8B+
NS-11C 1,3271,3203294.012M**1.1135.311%A*20.152%C*98.5M**N/A30713.4h10.6B**30B**
H-V45 AE 1,3271,3193933.356B**0.4534.415%A39.121%A+71.7B*N/A21318.4h11B+32B++
Proton II PPA 1,3731,3036819.162B16.2635.629%A++2.072%C++66.1B+3.6C+20119.7h5.8A16.3A
C-4 1,8651,2665582.269B++0.6328.585%B+N/A44.9D21.2D47728.2h1.5C++5.2B+
NS-44 Commissioner 1,2751,2635472.309A0.5952.591%A++18.052%D52.2B++N/A16624.2h3.5B+6.7B*
Pulsar C 1,2471,2363213.85A++0.9536.812%A*20.874%C92.2M+N/A26713.4h10.5B+28.4B*
Eridani SX5 1,2071,1974892.448B**0.4533.483%A+14.202%D45.5B+N/A26026.3h12.2C++36.3B+
NS-15M AE 1,1931,1883563.337B++0.4434.402%A++28.199%C++81.4B*N/A26014.6h10.8B+31.3B++
Equinox VE2 1,1911,1814032.931A++0.0339.253%A**20.322%C+70.7A++N/A19016.7h10.9B++27.7B*
Solstice VE3 1,1951,1774432.657M+0.2434.635%A*16.398%D43.6A+N/A18127h12B++34.7B*
VE-S Canis 1,1781,1712045.74M**2.8445.159%M+49.616%M*137.8M++N/A3258.5h8B**17.8B*
CME 1,1651,1645062.3B**0.6031.474%B**12.715%D**35.6C++N/A11932.7h11.4B*36.1B*
Equinox VE2 Burst 1,1711,1644182.785B+0.1235.111%A+20.017%D-48.1C++N/A13224.2h12.4C*35.4B++
NSX Yumi 1,1711,1623143.701A++0.8044.724%M**28.227%C*86.7A*N/A18113.4h11.5B25.6B**
NS Baron G5AE 1,1651,1604572.538B**0.3661.957%A+16.81%C**78.9AN/A24614.7h3.9B+6.2C++
NS-7 PDW 1,1671,1594332.677A**0.2235.226%A*17.17%C+65.5A++N/A22617.7h11.8B*33.6B++
Zenith VX-5 1,1661,1583213.607A**0.7134.839%A++22.712%C*70.2A++N/A17016.5h11.1B++32B*
Orion VS54 9919842563.844A++0.9432.584%A*37.195%A++92MN/A49710.7h9.8B**30B*
Supernova FPC 1,3208091018.01B+5.1164.391%A4.326%A28.8B+18.2B++43128.1h4.4B++6.8B**
L100 Python AP 1,229795948.457B*5.5660.333%B+4.78%B**48.2A+26.3A+51316.5h4.5B**7.5B**
Supernova VPC 8727823621.722B**18.8264.977%A++2.941%A+75.9A++8.7C*42010.3h2.4B**3.6B**
Beamer VS3 7787673622.119A++0.7832.195%B++15.515%D-22.9C+N/A7733.5h8B+25C*
NSX Tanto 7627612393.184A*0.2838.498%A*43.233%M85.5A*N/A2288.9h9.9B++25.8B*
Saron HRB 1,154677967.052B+4.1561.429%A*1.477%C+29.6B+20.8B+39522.9h20.2B+32.9B**
L100 Python HESH 7176243418.353B+15.4561.623%A+3.365%A++73.4B**10.9B++2848.5h2.6B*4.2B**
Eidolon VE33 5095031323.811A*0.9144.335%M25.249%C+56.5A++N/A2418.9h7.3B++16.5B**
Thanatos VE70 4884872112.308A++0.5962.187%A**13.963%C-46.4B**N/A14710.5h3.2A5.2B**
Sirius SX12 3803781402.7A+0.2034.356%A++19.048%C++67.5A++N/A2595.6h12.3B++35.9B++
Blueshift VM5 376376705.371A+2.4722.928%B*15.692%D--34.2C++N/A13211h14.7B+63.9B+
NSX Tomoe 3673661143.211B**0.3140.374%A**43.443%B++71.8A+N/A1645.1h11.9B++29.5B**
M40 Fury 4013583011.933B*9.0352.781%A++1.676%C+77.8A+9.3C+4684.6h10.3B++19.4B**
Supernova PC 449354389.316B++6.4158.529%B**3.107%B+23.9C*6.4D21014.8h3.2A5.5A
Blueshift VM5 351349704.986A2.0823.843%B*16.905%D31.7C+N/A12511h16C*67.3B+
L105 Zephyr PX 3613202313.913C+11.0159.899%B**N/A69.6C8.9C+2974.6h5.2C+8.7B+
Spear Anti-Vehicle Phalanx Turret 4333021618.875A++15.9749.451%B+3.642%C+54.9B**23.8C*4565.5h6.4B*13B*
Saron HRB-H 462270387.105B+4.2068.768%A+1.111%C-38C+27C**7077.1h20.9B+30.3B*
NS-44 Commissioner AE 2442431002.43B**0.4751.808%B**34.568%B*75.9B++N/A1833.2h3.2B6.3B++
M40 Fury 2622341912.316B*9.4146.749%B**N/A70.9B++8.5C-5073.3h9.6B++20.4B**
Proton II PPA-H 2392291614.313C**11.4150.345%A+1.31%C95.4C++4.2D4232.4h6.1B**12B**
NS-AM7 Archer 234217882.466S0.4468.011%A44.701%M++26.5S2.1C1538.2h10.1B*14.9B**
M60-A Bulldog 237214542.8B**39.9064.328%A++1.402%D73.8A++7.9B**3372.9h4.6B*7.1B**
Corvus VA55 213213852.506A++0.4030%B**24.413%C*35.5B+N/A1476h11.8C**39.4B++
M60-A Bulldog 229203367.667M64.7761.437%A+1.478%D63.4A8.1B**2993.2h4.8B++7.8B**
Zenith VX-5AE 203202454.489A**1.5933.623%B**34.158%A+84.2A++N/A2802.4h9.2B**27.4B**
MKV Suppressed 196196842.333A++0.5732.736%A36.735%M+63.2A+N/A2293.1h12.2B+37.3B+
Phobos VX86 182180662.727B**0.1780.914%A++17.778%C*78.3AN/A2122.3h2.8C3.4B+
C150 Dalton 274166918.444A*15.5456.571%A++N/A46.1B+30C**3493.6h3.9C**6.9B**
C75 Viper 177150246.25B+3.3549.039%B*N/A34.1C**6.1C-3104.4h7.3A14.9A
NSX Tengu 149147463.196A++0.2953.05%A**37.415%M61.3B**N/A2062.4h10.5B++19.9B*
M12 Kobalt 1521461014.6C*11.7029.534%A*15.069%D85.9B+3.5C++4861.7h16.2B++54.8B*
M40 Fury-H 173141720.143B++17.2458.632%A+1.418%C*108.5B+24.6B+9331.3h9.2C+15.7B+
M12 Kobalt 138136345.333B**42.4323.323%A++11.029%D64.8C+1D*2262.1h14.6B++62.6B*
Frag Grenade 1371361136N/A133.1055.994%A+N/A680B*5C43740.2h2.7B**4.8B**
NS-15M2 136136363.778A0.8834.093%A++37.5%A+90.7A++N/A7841.5h9.2B**27.1B*
NS-45 Pilot 131129532.434B**0.4742.111%A++25.581%C+117.3A*1.8A*4551.1h5.6B*13.4B**
Serpent VE92 126123462.674A+0.2332.518%A++32.52%A*76.9A*1.9M**6331.6h10.5B++32.3B*
Tank Mine 217119383.132C**0.2369.549%MN/A42.5D*35D--7752.8h3.1F-4.5B**
Comet VM2 148111651.708B**1.1951.768%B**5.405%B+15.2B*5.1B+1457.3h23.2C++44.8B+
Phaseshift VX-S 110109264.192B+1.2944.325%B**69.725%C47.4B**N/A1312.3h2.7C**6B+
M60-G Bulldog 121108195.684B+2.7853.264%A++1.852%D51.4A+6.2C+3462.1h4.8B**8.9A
Force-Blade 1391068,6850.012C2.8947.669%A+N/A0.2DN/A1530h3.9D-8.1B
S1 192105771.364A1.5474.254%A++N/A26.3C++21.8B**5734h9D-12.1C++
Comet VM2 13495631.508B+1.3953.429%B*3.158%C--13.2C**5.4C*1217.2h27.9C++52.2B+
M20 Basilisk 11184136.462A+3.5651.069%A9.524%A+26.3B+8.4C++2433.2h68.8B*134.8B**
NS-357 Underboss 8783292.862A++0.0453.433%A*19.277%C48.8C**2.4S1941.7h4.3C+8.1B*
E540 Halberd 11779136.077C3.1861.305%A++6.329%A**31.6C+15.2C5202.5h5.1B++8.3B**
M12 Kobalt 7774514.8C+11.9030.181%A**14.865%D82.2B3.3C+6720.9h15.8B+52.3B*
M60-A Bulldog 7264144.571C+1.6742.413%B+1.563%C++30.5C3.8D1332.1h6.8C--16.1C*
NS-61 Emissary 6262381.632B**1.2737.721%A+29.032%A*68.9A*N/A2680.9h10B+26.5B**
Vortex VM21 9257272.111B**0.7946.61%B++7.018%A+14.3B**8.8B**2324h20.3B++43.5B++
M20 Basilisk 7556134.308B*1.4151.967%A3.571%D26.7B+9C+2212.1h81.4B++156.6B**
Light PPA 5752281.857C1.0451.244%AN/A23.6D2.3C--2622.2h13.9C++27.1B
Damascus Edge 90519,0350.006D2.9038.798%B++25.49%M+0.1C--N/A0447h5.6T*14.4C
Rocklet Rifle 9550163.125S0.2273.239%A*2%A++41.7B**37.5B**3581.2h42.4C57.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter76153.8h
Snowman Soldier1770.3h
Nano-Armor Kit210302,89424.5h
Spawn Beacon158613.4h
AE Medical Applicator2718,8102.2h
AE Nano-Armor Kit02540h
Nanite Revive Grenade01,9040.5h
Medical Applicator1,559936,154112.4h
Shield Recharging Field15519,7368.3h
Medical Kit4961,40151.1h
Anti-Infantry MANA Turret1530.2h
Ammunition Package171,8491.1h
Nano-Repair Grenade0650h
Recon Detection Device2540.2h

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