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Primus Cold Blooded IcyPotato[VoGu] IcyPotato
VS BR 47

KDR: 2.87

Score: 41.4m

Last Seen: Aug 10th, 2019 4:02 PM
- OFFLINE - 244.9 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 53
Level Progress (to 48): 22%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS NS-11A Terminus VX-9 Darkstar H-V45 Pulsar VS1 NS-11P Eridani SX5G NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,997,847 MLG Score: 1597
Fun Score: N/A
Cheeseburgers Flipped: 196TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.26%24.626%84439117552,4663.687-0.817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.888%2.553A**0.571B+-1.478FHEAD ++ (~7.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.575B+10.90.239C++20.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.723%3.609%901612083,57484313014.23962275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.864%1.925A++0.704B++-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*3.70.708B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.345%2.941%10131611984,31870512236.11615353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.646%1.031B**-0.372C-0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.773B++12.90.678B+14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.325%69.725%101311213109143510.0759053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.404A0.172C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.70.167C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.244%15.173%101321212692109930.629663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.943%1.968A++0.106C+0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.635B+3.10.355C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 53
41.4m277.5%516 (31k)439 (26.3k)2.8702769,91424,3583.1149547 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214508322.024%20.595%45403:5326

71% Combat Medic14% Engineer7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2013 6:20 PMDec 25th, 2014 8:56 PMAug 20th, 2019 3:39 PM (16m) (PST)Aug 10th, 2019 1:47 PM (10d) (PST)Aug 10th, 2019 12:02 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6461774690.7420.2580.1532.1900.0471597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,73210,61128,12145169131326,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1570.7h/65.4d 5,960 14,399 25,323 206.4k 2,290 5,642 4,445 60.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A++
Kills:1,188
Deaths:356
KDR:3.337
Accuracy:34.402% A++
HSR:28.199% C++
Orion VS54
A*
Kills:1,172
Deaths:316
KDR:3.709
Accuracy:32.359% A*
HSR:37.287% A++
NS-15M2
A++
Kills:1,166
Deaths:312
KDR:3.737
Accuracy:31.901% A+
HSR:39.365% A++
SVA-88
A++
Kills:718
Deaths:284
KDR:2.528
Accuracy:31.845% A++
HSR:33.008% B**
NSX Naginata
A+
Kills:55
Deaths:29
KDR:1.897
Accuracy:29.549% A+
HSR:29.091% C++
Kills:4,299
Deaths (as Heavy Assault):1,297
Deaths (to Heavy Assaults):7,182
KDR:3.31457
Kill Difference:3,002
Playtime:75.134 hours
Usage:5%
Score:2.112m
Score/min:469
Accuracy (listed only):32.011%
HSR (listed only):33.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
A
Kills:1,350
Deaths:624
KDR:2.163
Accuracy:34.192% A
HSR:11.852% D*
NS-11C
A*
Kills:1,323
Deaths:331
KDR:3.997
Accuracy:35.313% A*
HSR:20.181% C++
Pulsar C
A**
Kills:1,236
Deaths:321
KDR:3.850
Accuracy:36.812% A**
HSR:20.874% C-
Eridani SX5
A
Kills:1,197
Deaths:489
KDR:2.448
Accuracy:33.483% A
HSR:14.202% D-
Solstice VE3
A*
Kills:1,177
Deaths:443
KDR:2.657
Accuracy:34.635% A*
HSR:16.398% D
VE-S Canis
M*
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:45.159% M+
HSR:49.616% M*
NS Baron G5AE
A+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:61.957% A+
HSR:16.810% C*
NS-7 PDW
A*
Kills:1,159
Deaths:433
KDR:2.677
Accuracy:35.226% A*
HSR:17.170% C+
Zenith VX-5
A++
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:34.839% A++
HSR:22.712% C*
VE-C Horizon
B**
Kills:1,109
Deaths:389
KDR:2.851
Accuracy:40.823% B**
HSR:30.658% B*
NSX Tanto
M
Kills:761
Deaths:239
KDR:3.184
Accuracy:38.498% A*
HSR:43.233% M
Thanatos VE70
A*
Kills:507
Deaths:221
KDR:2.294
Accuracy:61.541% A*
HSR:14.201% C-
Sirius SX12
A*
Kills:378
Deaths:140
KDR:2.700
Accuracy:34.356% A*
HSR:19.048% C++
MKV Suppressed
A*
Kills:360
Deaths:149
KDR:2.416
Accuracy:31.692% B**
HSR:34.167% A*
Zenith VX-5AE
A
Kills:342
Deaths:93
KDR:3.677
Accuracy:33.394% B**
HSR:34.211% A
Phobos VX86
A++
Kills:185
Deaths:67
KDR:2.761
Accuracy:81.180% A++
HSR:17.838% C*
NSX Tengu
A**
Kills:160
Deaths:56
KDR:2.857
Accuracy:51.509% A*
HSR:36.875% A**
NSX-P Tanto
B**
Kills:127
Deaths:71
KDR:1.789
Accuracy:31.185% B**
HSR:29.134% B+
Serpent VE92
A*
Kills:123
Deaths:46
KDR:2.674
Accuracy:32.439% A++
HSR:32.520% A*
Kills:14,983
Deaths (as Light Assault):5,094
Deaths (to Light Assaults):5,151
KDR:2.9413
Kill Difference:9,889
Playtime:115.313 hours
Usage:7%
Score:2.263m
Score/min:327
Accuracy (listed only):41.486%
HSR (listed only):25.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:6,028
Deaths:2,073
KDR:2.908
Accuracy:33.216% A++
HSR:28.119% B*
Terminus VX-9
A+
Kills:5,670
Deaths:1,977
KDR:2.868
Accuracy:33.434% A+
HSR:21.834% D
Darkstar
A
Kills:5,068
Deaths:1,959
KDR:2.587
Accuracy:32.623% A
HSR:16.654% D--
H-V45
A*
Kills:4,061
Deaths:1,391
KDR:2.919
Accuracy:34.100% A*
HSR:22.064% C++
Pulsar VS1
A*
Kills:3,573
Deaths:1,193
KDR:2.995
Accuracy:33.664% A*
HSR:33.109% A++
NS-11P
A*
Kills:3,055
Deaths:971
KDR:3.146
Accuracy:33.544% A*
HSR:18.658% C+
Eridani SX5G
A
Kills:1,350
Deaths:624
KDR:2.163
Accuracy:34.192% A
HSR:11.852% D*
H-V45 AE
A
Kills:1,319
Deaths:393
KDR:3.356
Accuracy:34.415% A
HSR:39.121% A
Eridani SX5
A
Kills:1,197
Deaths:489
KDR:2.448
Accuracy:33.483% A
HSR:14.202% D-
Equinox VE2
M
Kills:1,181
Deaths:403
KDR:2.931
Accuracy:39.253% M
HSR:20.322% C+
VE-S Canis
M*
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:45.159% M+
HSR:49.616% M*
Equinox VE2 Burst
A+
Kills:1,164
Deaths:418
KDR:2.785
Accuracy:35.111% A+
HSR:20.017% D-
CME
B**
Kills:1,164
Deaths:506
KDR:2.300
Accuracy:31.474% B**
HSR:12.715% D**
NSX Yumi
M**
Kills:1,162
Deaths:314
KDR:3.701
Accuracy:44.724% M**
HSR:28.227% C*
NS Baron G5AE
A+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:61.957% A+
HSR:16.810% C*
NS-7 PDW
A*
Kills:1,159
Deaths:433
KDR:2.677
Accuracy:35.226% A*
HSR:17.170% C+
Thanatos VE70
A*
Kills:507
Deaths:221
KDR:2.294
Accuracy:61.541% A*
HSR:14.201% C-
Sirius SX12
A*
Kills:378
Deaths:140
KDR:2.700
Accuracy:34.356% A*
HSR:19.048% C++
MKV Suppressed
A*
Kills:360
Deaths:149
KDR:2.416
Accuracy:31.692% B**
HSR:34.167% A*
Corvus VA55
B**
Kills:223
Deaths:89
KDR:2.506
Accuracy:30.135% B**
HSR:25.561% B
Phobos VX86
A++
Kills:185
Deaths:67
KDR:2.761
Accuracy:81.180% A++
HSR:17.838% C*
NSX Tengu
A**
Kills:160
Deaths:56
KDR:2.857
Accuracy:51.509% A*
HSR:36.875% A**
Kills:41,295
Deaths (as Combat Medic):14,527
Deaths (to Combat Medics):2,914
KDR:2.84264
Kill Difference:26,768
Playtime:1,113.164 hours
Usage:71%
Score:29.878m
Score/min:447
Accuracy (listed only):40.272%
HSR (listed only):23.554%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,323
Deaths:331
KDR:3.997
Accuracy:35.313% A*
HSR:20.181% C++
Pulsar C
A**
Kills:1,236
Deaths:321
KDR:3.850
Accuracy:36.812% A**
HSR:20.874% C-
Solstice VE3
A*
Kills:1,177
Deaths:443
KDR:2.657
Accuracy:34.635% A*
HSR:16.398% D
NS Baron G5AE
A+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:61.957% A+
HSR:16.810% C*
Zenith VX-5
A++
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:34.839% A++
HSR:22.712% C*
VE-C Horizon
B**
Kills:1,109
Deaths:389
KDR:2.851
Accuracy:40.823% B**
HSR:30.658% B*
NSX Tanto
M
Kills:761
Deaths:239
KDR:3.184
Accuracy:38.498% A*
HSR:43.233% M
Thanatos VE70
A*
Kills:507
Deaths:221
KDR:2.294
Accuracy:61.541% A*
HSR:14.201% C-
Eidolon VE33
M
Kills:505
Deaths:136
KDR:3.713
Accuracy:44.177% M
HSR:25.149% C+
Zenith VX-5AE
A
Kills:342
Deaths:93
KDR:3.677
Accuracy:33.394% B**
HSR:34.211% A
Phobos VX86
A++
Kills:185
Deaths:67
KDR:2.761
Accuracy:81.180% A++
HSR:17.838% C*
NSX-P Tanto
B**
Kills:127
Deaths:71
KDR:1.789
Accuracy:31.185% B**
HSR:29.134% B+
Serpent VE92
A*
Kills:123
Deaths:46
KDR:2.674
Accuracy:32.439% A++
HSR:32.520% A*
Kills:9,713
Deaths (as Engineer):3,135
Deaths (to Engineers):3,951
KDR:3.09825
Kill Difference:6,578
Playtime:215.754 hours
Usage:14%
Score:6.149m
Score/min:475
Accuracy (listed only):43.599%
HSR (listed only):24.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A
Kills:1,350
Deaths:624
KDR:2.163
Accuracy:34.192% A
HSR:11.852% D*
NS-44 Commissioner
A*
Kills:1,265
Deaths:549
KDR:2.304
Accuracy:52.599% A*
HSR:18.024% D
Eridani SX5
A
Kills:1,197
Deaths:489
KDR:2.448
Accuracy:33.483% A
HSR:14.202% D-
VE-S Canis
M*
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:45.159% M+
HSR:49.616% M*
NS-7 PDW
A*
Kills:1,159
Deaths:433
KDR:2.677
Accuracy:35.226% A*
HSR:17.170% C+
Beamer VS3
B++
Kills:767
Deaths:362
KDR:2.119
Accuracy:32.195% B++
HSR:15.515% D-
NS-44 Commissioner AE
A
Kills:382
Deaths:163
KDR:2.344
Accuracy:51.925% A
HSR:28.011% C*
Sirius SX12
A*
Kills:378
Deaths:140
KDR:2.700
Accuracy:34.356% A*
HSR:19.048% C++
NSX Tomoe
A**
Kills:366
Deaths:114
KDR:3.211
Accuracy:40.374% A**
HSR:43.443% B+
MKV Suppressed
A*
Kills:360
Deaths:149
KDR:2.416
Accuracy:31.692% B**
HSR:34.167% A*
NS-AM7 Archer
M+
Kills:248
Deaths:100
KDR:2.480
Accuracy:66.850% B**
HSR:43.548% M+
NSX Tengu
A**
Kills:160
Deaths:56
KDR:2.857
Accuracy:51.509% A*
HSR:36.875% A**
NS-45 Pilot
A+
Kills:140
Deaths:60
KDR:2.333
Accuracy:40.854% A+
HSR:26.429% C+
Phaseshift VX-S
B**
Kills:109
Deaths:26
KDR:4.192
Accuracy:44.325% B**
HSR:69.725% C
NS-357 Underboss
A*
Kills:83
Deaths:29
KDR:2.862
Accuracy:53.433% A*
HSR:19.277% C
NS-61 Emissary
A*
Kills:62
Deaths:38
KDR:1.632
Accuracy:37.721% A+
HSR:29.032% A*
Kills:9,197
Deaths (as Infiltrator):3,536
Deaths (to Infiltrators):3,554
KDR:2.60096
Kill Difference:5,661
Playtime:23.184 hours
Usage:1%
Score:0.329m
Score/min:237
Accuracy (listed only):42.868%
HSR (listed only):29.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:376
Deaths:70
KDR:5.371
Accuracy:22.928% B++
HSR:15.692% D--
Blueshift VM5
B*
Kills:349
Deaths:70
KDR:4.986
Accuracy:23.843% B*
HSR:16.905% D-
Comet VM2
B**
Kills:128
Deaths:66
KDR:1.939
Accuracy:52.578% B**
HSR:5.469% B+
Comet VM2
B**
Kills:106
Deaths:64
KDR:1.656
Accuracy:54.146% B**
HSR:2.830% D
Vortex VM21
A+
Kills:57
Deaths:27
KDR:2.111
Accuracy:46.610% B+
HSR:7.018% A+
Kills:1,016
Deaths (as MAX Suit):148.500
Deaths (to MAX Suits):1,012
KDR:6.84175
Kill Difference:867.500
Playtime:24.503 hours
Usage:2%
Score:0.637m
Score/min:434
Accuracy (listed only):40.021%
HSR (listed only):9.583%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:53
V. Kills:6 N/A
Deaths:29
KDR:1.828
Accuracy:51.425% A+
KPH:23.600 D
VKPH:2.700 C
Kills:53 (53 + 0)
Deaths:29
KDR:1.828
VKDR:0.207
Vehicle Kills:6
Kill Difference:24
Playtime:2.247 hours
Usage:0%
Score:0.036m
Score/min:271
Piloting Accuracy:51.425%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C
Kills:320
V. Kills:41 N/A
Deaths:23
KDR:13.913
Accuracy:59.899% B++
KPH:70.200 C-
VKPH:9 C
C150 Dalton
A++
Kills:166
V. Kills:108 152%
Deaths:9
KDR:18.444
Accuracy:56.571% A++
KPH:45.600 B+
VKPH:29.700 C**
Kills:486 (0 + 486)
Deaths:32
KDR:15.188
VKDR:4.656
Vehicle Kills:149
Kill Difference:454
Playtime:8.195 hours
Usage:1%
Score:0.160m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:56.571%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:797
V. Kills:435 183%
Deaths:96
KDR:8.302
Accuracy:60.345% B+
KPH:48.200 A
VKPH:26.300 A
L100 Python HESH
A+
Kills:626
V. Kills:95 N/A
Deaths:34
KDR:18.412
Accuracy:61.536% A+
KPH:73 B**
VKPH:11.100 B++
C75 Viper
B*
Kills:150
V. Kills:27 N/A
Deaths:24
KDR:6.250
Accuracy:49.039% B*
KPH:34.300 C**
VKPH:6.200 C-
Kills:1,573 (1,573 + 0)
Deaths:154
KDR:10.214
VKDR:3.617
Vehicle Kills:557
Kill Difference:1,419
Playtime:29.500 hours
Usage:2%
Score:0.738m
Score/min:417
Driving Accuracy:49.039%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:1,303
V. Kills:70 N/A
Deaths:68
KDR:19.162
Accuracy:35.629% A++
KPH:66.100 B
VKPH:3.500 C+
Supernova FPC
B+
Kills:865
V. Kills:536 161%
Deaths:103
KDR:8.398
Accuracy:63.866% A
KPH:29.400 B
VKPH:18.200 B+
Supernova VPC
A+
Kills:782
V. Kills:90 N/A
Deaths:36
KDR:21.722
Accuracy:64.977% A+
KPH:75.900 A+
VKPH:8.700 C*
Saron HRB
B+
Kills:677
V. Kills:477 142%
Deaths:96
KDR:7.052
Accuracy:61.429% A*
KPH:29.600 B+
VKPH:20.800 B+
Supernova PC
B**
Kills:354
V. Kills:95 369%
Deaths:38
KDR:9.316
Accuracy:58.529% B**
KPH:23.900 C++
VKPH:6.400 D
M12 Kobalt
A++
Kills:136
V. Kills:2 N/A
Deaths:3
KDR:45.333
Accuracy:23.323% A++
KPH:65.600 C+
VKPH:1 D-
E540 Halberd
A++
Kills:79
V. Kills:38 203%
Deaths:13
KDR:6.077
Accuracy:61.212% A++
KPH:31.600 C+
VKPH:15.200 C+
Kills:4,196 (2,001 + 2,195)
Deaths:357
KDR:11.754
VKDR:3.664
Vehicle Kills:1,308
Kill Difference:3,839
Playtime:101.710 hours
Usage:6%
Score:2.101m
Score/min:344
Driving Accuracy:58.529%
Gunner Accuracy:61.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B
Kills:270
V. Kills:192 140%
Deaths:38
KDR:7.105
Accuracy:68.768% A+
KPH:38.300 C++
VKPH:27.200 B
Proton II PPA-H
A+
Kills:229
V. Kills:10 N/A
Deaths:16
KDR:14.313
Accuracy:50.345% A+
KPH:94.600 C++
VKPH:4.100 D
M40 Fury-H
B++
Kills:141
V. Kills:32 427%
Deaths:7
KDR:20.143
Accuracy:58.632% A++
KPH:107.200 B+
VKPH:24.300 B++
Kills:640 (0 + 640)
Deaths:61
KDR:10.492
VKDR:3.836
Vehicle Kills:234
Kill Difference:579
Playtime:10.790 hours
Usage:1%
Score:0.435m
Score/min:672
Driving Accuracy:N/A%
Gunner Accuracy:58.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:358
V. Kills:43 N/A
Deaths:30
KDR:11.933
Accuracy:52.781% A++
KPH:78.600 A
VKPH:9.400 C+
M40 Fury
B**
Kills:234
V. Kills:28 N/A
Deaths:19
KDR:12.316
Accuracy:46.749% B**
KPH:71.800 B++
VKPH:8.600 C-
M12 Kobalt
A++
Kills:168
V. Kills:6 N/A
Deaths:10
KDR:16.800
Accuracy:28.806% A++
KPH:87.300 B+
VKPH:3.100 C+
M60-G Bulldog
A++
Kills:108
V. Kills:13 N/A
Deaths:19
KDR:5.684
Accuracy:52.977% A++
KPH:50.500 A
VKPH:6.100 C+
M20 Basilisk
A+
Kills:93
V. Kills:30 300%
Deaths:14
KDR:6.643
Accuracy:52.326% A+
KPH:27.300 B+
VKPH:8.800 C**
M12 Kobalt
A*
Kills:80
V. Kills:3 N/A
Deaths:6
KDR:13.333
Accuracy:29.011% A*
KPH:78 C*
VKPH:2.900 C+
M20 Basilisk
A+
Kills:58
V. Kills:19 290%
Deaths:13
KDR:4.462
Accuracy:52.304% A+
KPH:26.400 B+
VKPH:8.600 C+
Kills:1,099 (0 + 1,099)
Deaths:111
KDR:9.901
VKDR:1.279
Vehicle Kills:142
Kill Difference:988
Playtime:18.510 hours
Usage:1%
Score:0.440m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:52.304%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 6,0496,0282,0732.908B**0.0433.216%A++28.119%B*53B**N/A141113.7h10.6B**31.9B**
Terminus VX-9 5,6995,6701,9772.868B++0.0033.434%A+21.834%D57.4B++N/A17698.8h10.6B++31.6B*
Darkstar 5,1135,0681,9592.587B++0.2832.623%A16.654%D--59.8B+N/A20984.7h13.1C+40.1B+
H-V45 4,0794,0611,3912.919B*0.0534.1%A*22.064%C++55.1B**N/A16973.7h11.4B++33.4B**
Pulsar VS1 3,6013,5731,1932.995A*0.1233.664%A*33.109%A++53.9A++N/A13966.3h11.4B**34B**
NS-11P 3,0773,0559713.146A++0.2833.544%A*18.658%C+61.3A++N/A21849.8h11B**32.9B**
Eridani SX5G 1,3581,3506242.163B++0.7134.192%A11.852%D*43.4C+N/A12731.1h11.9C+34.8B+
NS-11C 1,3301,3233313.997M*1.1335.313%A*20.181%C++98M*N/A31013.5h10.6B**29.9B**
H-V45 AE 1,3271,3193933.356A0.4934.415%A39.121%A71.7B+N/A21318.4h11B32B++
Proton II PPA 1,3731,3036819.162C**16.2935.629%A++2.072%C+66.1B3.6C+20119.7h5.8B**16.3A
C-4 1,8661,2675582.271B+0.6028.66%B+N/A44.9D-21.2D48028.2h1.5C++5.2B
NS-44 Commissioner 1,2771,2655492.304A0.5752.599%A*18.024%D52.3B++N/A16724.2h3.5B+6.7B*
Pulsar C 1,2471,2363213.85A+0.9836.812%A**20.874%C-92.2MN/A27313.4h10.5B+28.4B*
Eridani SX5 1,2071,1974892.448A0.4233.483%A14.202%D-45.5B+N/A26226.3h12.2C++36.3B+
NS-15M AE 1,1931,1883563.337B+0.4734.402%A++28.199%C++81.4B*N/A26014.6h10.8B+31.3B++
Equinox VE2 1,1911,1814032.931A++0.0639.253%M20.322%C+70.7A*N/A19016.7h10.9B++27.7B**
Solstice VE3 1,1951,1774432.657M+0.2134.635%A*16.398%D43.6A+N/A18727h12B++34.7B+
Orion VS54 1,1791,1723163.709A+0.8432.359%A*37.287%A++90.2A**N/A46813h9.9B**30.6B+
VE-S Canis 1,1781,1712045.74S2.8745.159%M+49.616%M*137.8M++N/A3358.5h8B**17.8B*
NS-15M2 1,1721,1663123.737A0.8731.901%A+39.365%A++94.8A++N/A45312.3h10.2B++32B*
Equinox VE2 Burst 1,1711,1644182.785B+0.0935.111%A+20.017%D-48.1C++N/A13224.2h12.4C*35.4B++
CME 1,1651,1645062.3B**0.5731.474%B**12.715%D**35.6C+N/A12032.7h11.4B++36.1B*
NSX Yumi 1,1711,1623143.701A++0.8344.724%M**28.227%C*86.7A*N/A18213.4h11.5C**25.6B**
NS Baron G5AE 1,1651,1604572.538B**0.3361.957%A+16.81%C*78.9AN/A24614.7h3.9B+6.2C++
NS-7 PDW 1,1671,1594332.677A*0.1935.226%A*17.17%C+65.5A++N/A22717.7h11.8B*33.6B*
Zenith VX-5 1,1661,1583213.607A**0.7434.839%A++22.712%C*70.2A+N/A17216.5h11.1B++32B*
VE-C Horizon 1,1231,1093892.851B**0.0240.823%B**30.658%B*67.2B++N/A14216.5h13.5B+33.2B++
Supernova FPC 1,4018651038.398B5.5363.866%A4.046%B**29.4B18.2B+43129.4h4.3B++6.8B**
L100 Python AP 1,232797968.302B*5.4360.345%B+4.768%A48.3A26.4A51516.5h4.5B++7.5B*
Supernova VPC 8727823621.722B*18.8564.977%A+2.941%A+75.9A+8.7C*42010.3h2.4B**3.6B**
Beamer VS3 7787673622.119A++0.7532.195%B++15.515%D-22.9C+N/A7833.5h8B+25C**
NSX Tanto 7627612393.184A*0.3138.498%A*43.233%M85.5A*N/A2338.9h9.9B++25.8B+
SVA-88 7207182842.528B0.3431.845%A++33.008%B**78.9AN/A3079.1h11.6C*36.5B++
Saron HRB 1,154677967.052B+4.1861.429%A*1.477%C+29.6B+20.8B+39622.9h20.2B+32.9B**
L100 Python HESH 7216263418.412B++15.5461.536%A+3.355%A++72.8B**11B++2828.6h2.6B+4.3B*
Thanatos VE70 5085072212.294A++0.5861.541%A*14.201%C-46.9B**N/A14910.8h3.3B**5.3B**
Eidolon VE33 5115051363.713A*0.8444.177%M25.149%C+56.1A++N/A2429h7.3B++16.6B**
NS-44 Commissioner AE 3853821632.344B**0.5351.925%A28.011%C*69.5B+N/A1875.5h3.4C++6.5B++
Sirius SX12 3803781402.7A+0.1734.356%A*19.048%C++67.5A++N/A2635.6h12.3B++35.9B++
Blueshift VM5 376376705.371A2.5022.928%B++15.692%D--34.2C+N/A13311h14.7B+63.9B+
NSX Tomoe 3673661143.211B**0.3440.374%A**43.443%B+71.8AN/A1665.1h11.9B++29.5B**
MKV Suppressed 3613601492.416A++0.4531.692%B**34.167%A*61AN/A1885.9h12.3B+38.8B+
M40 Fury 4013583011.933B**9.0652.781%A++1.676%C+77.8A9.3C+4684.6h10.3B++19.4B**
Supernova PC 449354389.316B+6.4558.529%B**3.107%B+23.9C++6.4D21114.8h3.2A5.5A
Blueshift VM5 351349704.986B**2.1223.843%B*16.905%D-31.7C+N/A12711h16C++67.3B+
Zenith VX-5AE 344342933.677A*0.8133.394%B**34.211%A71.3AN/A1974.8h11.3B+33.7B++
Spear Anti-Vehicle Phalanx Turret 4653281620.5A*17.6350.736%B+3.354%C57.5B**24C*4655.7h6.3B++12.4B*
L105 Zephyr PX 3613202313.913C+11.0459.899%B++N/A69.6C-8.9C2974.6h5.2C+8.7C**
Saron HRB-H 462270387.105B+4.2368.768%A+1.111%C38C++27B7077.1h20.9B+30.3B*
NS-AM7 Archer 2672481002.48S0.3966.85%B**43.548%M+27S2.1C1499.2h9.8B*14.7B**
M40 Fury 2622341912.316B*9.4546.749%B**N/A70.9B++8.5C-5073.3h9.6B++20.4B*
Proton II PPA-H 2392291614.313C*11.4450.345%A+1.31%C95.4C++4.2D4262.4h6.1B**12B**
Corvus VA55 223223892.506A++0.3630.135%B**25.561%B36B+N/A1496.2h11.7C**38.9B++
M60-A Bulldog 237214542.8B**39.9364.267%A++1.402%D73.8A++7.9B**3362.9h4.6B*7.1B**
M60-A Bulldog 229203367.667A**64.8061.153%A+1.478%D63.4A+8.1A2973.2h4.8B*7.9B**
Phobos VX86 187185672.761A0.1181.18%A++17.838%C*77.1B**N/A2222.4h2.8C-3.4B+
S1 3211801011.782A++1.0976.552%A*N/A31.6B+24.7A++5435.7h8.9D-11.6C*
M12 Kobalt 1741681016.8B+13.9328.806%A++14.881%D88.4B++3.2C+4511.9h15.8B++54.9B*
C150 Dalton 274166918.444A+15.5756.571%A++N/A46.1B+30B3603.6h3.9C**6.9B**
Frag Grenade 1641621162N/A159.1356.705%A+N/A810A10C++43410.2h2.7B**4.8B**
NSX Tengu 163160562.857A++0.0151.509%A*36.875%A**59.3B*1.1B**2132.7h10.7B++20.7B*
C75 Viper 177150246.25B+3.3849.039%B*N/A34.1C*6.1C-3134.4h7.3B**14.9B**
M40 Fury-H 173141720.143B*17.2758.632%A++1.418%C++108.5B+24.6B++9361.3h9.2C+15.7B+
NS-45 Pilot 142140602.333B*0.5440.854%A+26.429%C+107.7A+1.5A+4101.3h5.8B++14.2B**
M12 Kobalt 138136345.333A42.4623.323%A++11.029%D64.8C+1D-2262.1h14.6B+62.6B++
Tank Mine 233131413.195B0.3268.905%MN/A43.7D*34D--7373h3F-4.3B**
Comet VM2 167128661.939A0.9352.578%B**5.469%B+16.8B**5.1B+1477.6h21.7C*41.2B+
NSX-P Tanto 128127711.789B**1.0831.185%B**29.134%B+57.7A+N/A3052.2h13.1B+41.9B++
Serpent VE92 126123462.674A0.2032.439%A++32.52%A*76.9A*1.9M**6531.6h10.5B++32.4B*
Phaseshift VX-S 110109264.192B+1.3244.325%B**69.725%C47.4B**N/A1332.3h2.7C**6B+
M60-G Bulldog 121108195.684B+2.8152.977%A++1.852%D51.4A6.2C+3422.1h4.8B**9B**
Comet VM2 145106641.656B*1.2154.146%B**2.83%D13.9B5.1C++1217.6h26.9C++49.6B+
Force-Blade 1391069,2040.012C2.8647.229%A+N/A0.2C--N/A1551.9h3.9D-8.2B
M20 Basilisk 12393146.643A++3.7752.326%A+8.602%B**27.4B+8.8C**2443.4h68.3B+130.6B**
NS-357 Underboss 8783292.862A++0.0153.433%A*19.277%C48.8C**2.4S2071.7h4.3C+8.1B*
M12 Kobalt 8380613.333C+10.4629.011%A*16.25%C-80C**3C+6221h16.5B+56.9B*
E540 Halberd 11779136.077C3.2161.212%A++6.329%A**31.6C+15.2C+5562.5h5.1B+8.4B**
M60-A Bulldog 7264144.571C+1.7042.413%B+1.563%C++30.5C3.8D-1332.1h6.8D16.1C++
NS-61 Emissary 6262381.632B**1.2437.721%A+29.032%A*68.9A*N/A2790.9h10B+26.5B**
M20 Basilisk 7758134.462B*1.5952.304%A+3.448%D-26.4B+8.6C+2152.2h81.6B+156.1B**
Vortex VM21 9257272.111B++0.7646.61%B+7.018%A+14.3B*8.8B**2344h20.3B*43.5B++
Rocklet Rifle 10656212.667M**0.2071.437%A*1.786%A+37.3B++33.3B++4031.5h43.1C60.3B+
NSX Naginata 5755291.897B+0.9729.549%A+29.091%C++68.8B**2.5M**3220.8h11.3B38.3B+
Light PPA 5953291.828C1.0451.425%A+N/A24.1D2.7C2702.2h14C++27.2B
Damascus Edge 90519,4340.005D2.8738.587%B*25.49%A*0.1CN/A0462.3h5.6T*14.4C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,0460.6h
Nano-Armor Kit210303,06124.6h
Spawn Beacon171,0213.9h
Medical Applicator1,559936,501112.4h
AE Medical Applicator7251,3066.6h
AE Nano-Armor Kit86,0420.4h
Motion Spotter76163.8h
Shield Recharging Field17421,7389h
Recon Detection Device2540.2h
Ammunition Package181,9181.1h
Medical Kit6592,10561.1h
Anti-Infantry MANA Turret1540.2h
Nano-Repair Grenade0860h
Snowman Soldier1770.3h

Check the help document for the dictionary if you want to learn more about words used here.


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