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Cold Blooded IcyPotato[VoGu] IcyPotato
VS BR 134

KDR: 2.9

Score: 38.9m

Last Seen: Feb 17th, 2019 5:31 PM
- OFFLINE - 43.8 hour(s)

Battle Rank 119 (134 total) - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 22
Level Progress (to 120): 75%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS NS-11A Terminus VX-9 Darkstar H-V45 Pulsar VS1 NS-11P Eridani SX5G NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,867,743 MLG Score: 1493
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.44%23.896%8233698648,8913.7519-0.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.947%2.612M0.477B+-1.552FHEAD ++ (~6.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.579B+10.80.24C++20.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.809%3.671%938610163,51479712734.40903276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.906%1.942A++0.676B+-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*3.70.708B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.502%2.853%10691610064,27666412136.43008352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.545%1.054B**-0.384C-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.775B++12.70.678B+14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.325%69.725%106911021109132510.0822641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.396A0.169C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.70.164C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.857%14.993%10692102066796730.68905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.621%2.033A*0.093C+0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+3.10.364C**1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 22
38.9m277.2%515 (30.9k)439 (26.3k)2.9001964,85722,3633.15007134 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022468921.629%19.753%42703:5824

72% Combat Medic14% Engineer7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2013 6:20 PMDec 25th, 2014 8:56 PMFeb 18th, 2019 1:41 AM (1d) (PST)Feb 17th, 2019 4:07 PM (2d) (PST)Feb 17th, 2019 1:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6421724700.7320.2520.1452.1620.0481493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,49510,30928,18644159130326,363

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1476.7h/61.5d 5,588 12,811 23,505 191.6k 2,117 5,245 4,269 56.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A++
Kills:1,188
Deaths:356
KDR:3.337
Accuracy:34.402% A++
HSR:28.199% C++
Orion VS54
A*
Kills:976
Deaths:254
KDR:3.843
Accuracy:32.559% A*
HSR:37.090% A++
NS-15M2
A++
Kills:93
Deaths:24
KDR:3.875
Accuracy:34.079% A++
HSR:35.484% A
Kills:2,257
Deaths (as Heavy Assault):634
Deaths (to Heavy Assaults):6,601
KDR:3.55994
Kill Difference:1,623
Playtime:42.346 hours
Usage:3%
Score:1.063m
Score/min:418
Accuracy (listed only):33.680%
HSR (listed only):33.591%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
B**
Kills:1,350
Deaths:624
KDR:2.163
Accuracy:34.192% B**
HSR:11.852% D*
NS-11C
A*
Kills:1,320
Deaths:329
KDR:4.012
Accuracy:35.311% A*
HSR:20.152% C*
Pulsar C
A*
Kills:1,236
Deaths:321
KDR:3.850
Accuracy:36.812% A*
HSR:20.874% C
Eridani SX5
A
Kills:1,197
Deaths:489
KDR:2.448
Accuracy:33.483% A
HSR:14.202% D
Solstice VE3
A*
Kills:1,177
Deaths:443
KDR:2.657
Accuracy:34.635% A*
HSR:16.398% D
VE-S Canis
M*
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:45.159% M+
HSR:49.616% M*
NS Baron G5AE
A+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:61.957% A+
HSR:16.810% C**
NS-7 PDW
A*
Kills:1,159
Deaths:433
KDR:2.677
Accuracy:35.226% A*
HSR:17.170% C+
Zenith VX-5
A++
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:34.839% A++
HSR:22.712% C*
NSX Tanto
M
Kills:757
Deaths:238
KDR:3.181
Accuracy:38.484% A*
HSR:43.329% M
Thanatos VE70
A**
Kills:487
Deaths:211
KDR:2.308
Accuracy:62.187% A**
HSR:13.963% C-
Sirius SX12
A++
Kills:378
Deaths:140
KDR:2.700
Accuracy:34.356% A++
HSR:19.048% C*
MKV Suppressed
M+
Kills:196
Deaths:84
KDR:2.333
Accuracy:32.736% A
HSR:36.735% M+
Phobos VX86
A++
Kills:180
Deaths:66
KDR:2.727
Accuracy:80.914% A++
HSR:17.778% C**
NSX Tengu
M
Kills:147
Deaths:46
KDR:3.196
Accuracy:53.050% A**
HSR:37.415% M
Zenith VX-5AE
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:32.235% B*
HSR:32.558% B**
Serpent VE92
A*
Kills:70
Deaths:32
KDR:2.188
Accuracy:34.305% A*
HSR:27.143% A
Kills:13,229
Deaths (as Light Assault):4,459
Deaths (to Light Assaults):4,641
KDR:2.96681
Kill Difference:8,770
Playtime:109.004 hours
Usage:7%
Score:2.103m
Score/min:322
Accuracy (listed only):42.346%
HSR (listed only):24.574%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,320
Deaths:329
KDR:4.012
Accuracy:35.311% A*
HSR:20.152% C*
Pulsar C
A*
Kills:1,236
Deaths:321
KDR:3.850
Accuracy:36.812% A*
HSR:20.874% C
Solstice VE3
A*
Kills:1,177
Deaths:443
KDR:2.657
Accuracy:34.635% A*
HSR:16.398% D
NS Baron G5AE
A+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:61.957% A+
HSR:16.810% C**
Zenith VX-5
A++
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:34.839% A++
HSR:22.712% C*
NSX Tanto
M
Kills:757
Deaths:238
KDR:3.181
Accuracy:38.484% A*
HSR:43.329% M
Eidolon VE33
M+
Kills:503
Deaths:132
KDR:3.811
Accuracy:44.335% M+
HSR:25.249% C+
Thanatos VE70
A**
Kills:487
Deaths:211
KDR:2.308
Accuracy:62.187% A**
HSR:13.963% C-
Phobos VX86
A++
Kills:180
Deaths:66
KDR:2.727
Accuracy:80.914% A++
HSR:17.778% C**
Zenith VX-5AE
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:32.235% B*
HSR:32.558% B**
Serpent VE92
A*
Kills:70
Deaths:32
KDR:2.188
Accuracy:34.305% A*
HSR:27.143% A
Kills:8,134
Deaths (as Engineer):2,571
Deaths (to Engineers):3,728
KDR:3.16375
Kill Difference:5,563
Playtime:211.473 hours
Usage:14%
Score:6.020m
Score/min:474
Accuracy (listed only):45.092%
HSR (listed only):23.360%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:5,888
Deaths:2,001
KDR:2.943
Accuracy:33.292% A++
HSR:27.972% B*
Terminus VX-9
A++
Kills:5,215
Deaths:1,802
KDR:2.894
Accuracy:33.611% A++
HSR:21.036% D
Darkstar
A
Kills:5,068
Deaths:1,959
KDR:2.587
Accuracy:32.623% A
HSR:16.654% D--
H-V45
A*
Kills:3,990
Deaths:1,356
KDR:2.942
Accuracy:34.129% A*
HSR:21.729% C++
Pulsar VS1
A*
Kills:3,541
Deaths:1,173
KDR:3.019
Accuracy:33.714% A*
HSR:33.042% A++
NS-11P
A*
Kills:3,055
Deaths:971
KDR:3.146
Accuracy:33.544% A*
HSR:18.658% C+
Eridani SX5G
B**
Kills:1,350
Deaths:624
KDR:2.163
Accuracy:34.192% B**
HSR:11.852% D*
H-V45 AE
A+
Kills:1,311
Deaths:390
KDR:3.362
Accuracy:34.415% A
HSR:39.207% A+
Eridani SX5
A
Kills:1,197
Deaths:489
KDR:2.448
Accuracy:33.483% A
HSR:14.202% D
Equinox VE2
A**
Kills:1,181
Deaths:403
KDR:2.931
Accuracy:39.253% A**
HSR:20.322% C+
VE-S Canis
M*
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:45.159% M+
HSR:49.616% M*
CME
B**
Kills:1,164
Deaths:506
KDR:2.300
Accuracy:31.474% B**
HSR:12.715% D*
Equinox VE2 Burst
A+
Kills:1,164
Deaths:418
KDR:2.785
Accuracy:35.111% A+
HSR:20.017% D-
NSX Yumi
M**
Kills:1,162
Deaths:314
KDR:3.701
Accuracy:44.724% M**
HSR:28.227% C*
NS Baron G5AE
A+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:61.957% A+
HSR:16.810% C**
NS-7 PDW
A*
Kills:1,159
Deaths:433
KDR:2.677
Accuracy:35.226% A*
HSR:17.170% C+
Thanatos VE70
A**
Kills:487
Deaths:211
KDR:2.308
Accuracy:62.187% A**
HSR:13.963% C-
Sirius SX12
A++
Kills:378
Deaths:140
KDR:2.700
Accuracy:34.356% A++
HSR:19.048% C*
Corvus VA55
B**
Kills:213
Deaths:84
KDR:2.536
Accuracy:30.095% B**
HSR:24.413% C*
MKV Suppressed
M+
Kills:196
Deaths:84
KDR:2.333
Accuracy:32.736% A
HSR:36.735% M+
Phobos VX86
A++
Kills:180
Deaths:66
KDR:2.727
Accuracy:80.914% A++
HSR:17.778% C**
NSX Tengu
M
Kills:147
Deaths:46
KDR:3.196
Accuracy:53.050% A**
HSR:37.415% M
Kills:40,377
Deaths (as Combat Medic):14,131
Deaths (to Combat Medics):2,686
KDR:2.85733
Kill Difference:26,246
Playtime:1,064.253 hours
Usage:72%
Score:28.795m
Score/min:451
Accuracy (listed only):40.420%
HSR (listed only):23.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B**
Kills:1,350
Deaths:624
KDR:2.163
Accuracy:34.192% B**
HSR:11.852% D*
NS-44 Commissioner
A++
Kills:1,263
Deaths:547
KDR:2.309
Accuracy:52.591% A++
HSR:18.052% D
Eridani SX5
A
Kills:1,197
Deaths:489
KDR:2.448
Accuracy:33.483% A
HSR:14.202% D
VE-S Canis
M*
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:45.159% M+
HSR:49.616% M*
NS-7 PDW
A*
Kills:1,159
Deaths:433
KDR:2.677
Accuracy:35.226% A*
HSR:17.170% C+
Beamer VS3
B++
Kills:767
Deaths:362
KDR:2.119
Accuracy:32.195% B++
HSR:15.515% D-
Sirius SX12
A++
Kills:378
Deaths:140
KDR:2.700
Accuracy:34.356% A++
HSR:19.048% C*
NSX Tomoe
A*
Kills:359
Deaths:110
KDR:3.264
Accuracy:40.446% A*
HSR:43.176% B+
NS-44 Commissioner AE
B**
Kills:227
Deaths:98
KDR:2.316
Accuracy:51.004% B**
HSR:35.683% B**
NS-AM7 Archer
M++
Kills:217
Deaths:86
KDR:2.523
Accuracy:67.975% A
HSR:44.701% M++
MKV Suppressed
M+
Kills:196
Deaths:84
KDR:2.333
Accuracy:32.736% A
HSR:36.735% M+
NSX Tengu
M
Kills:147
Deaths:46
KDR:3.196
Accuracy:53.050% A**
HSR:37.415% M
NS-45 Pilot
A++
Kills:127
Deaths:50
KDR:2.540
Accuracy:42.310% A++
HSR:25.984% C++
Phaseshift VX-S
B**
Kills:109
Deaths:26
KDR:4.192
Accuracy:44.325% B**
HSR:69.725% C
NS-357 Underboss
A*
Kills:83
Deaths:29
KDR:2.862
Accuracy:53.433% A*
HSR:19.277% C
NS-61 Emissary
A*
Kills:62
Deaths:38
KDR:1.632
Accuracy:37.721% A+
HSR:29.032% A*
Kills:8,812
Deaths (as Infiltrator):3,366
Deaths (to Infiltrators):3,251
KDR:2.61794
Kill Difference:5,446
Playtime:22.744 hours
Usage:2%
Score:0.326m
Score/min:239
Accuracy (listed only):43.137%
HSR (listed only):30.449%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:376
Deaths:70
KDR:5.371
Accuracy:22.928% B*
HSR:15.692% D--
Blueshift VM5
B*
Kills:349
Deaths:70
KDR:4.986
Accuracy:23.843% B*
HSR:16.905% D
Comet VM2
B**
Kills:111
Deaths:65
KDR:1.708
Accuracy:51.768% B**
HSR:5.405% B+
Comet VM2
B*
Kills:95
Deaths:63
KDR:1.508
Accuracy:53.429% B*
HSR:3.158% C--
Vortex VM21
A+
Kills:57
Deaths:27
KDR:2.111
Accuracy:46.610% B++
HSR:7.018% A+
Kills:988
Deaths (as MAX Suit):147.500
Deaths (to MAX Suits):968
KDR:6.69831
Kill Difference:840.500
Playtime:23.937 hours
Usage:2%
Score:0.624m
Score/min:435
Accuracy (listed only):39.716%
HSR (listed only):9.636%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:52
V. Kills:5 N/A
Deaths:28
KDR:1.857
Accuracy:51.244% A
KPH:23.300 D
VKPH:2.200 D
Kills:52 (52 + 0)
Deaths:28
KDR:1.857
VKDR:0.179
Vehicle Kills:5
Kill Difference:24
Playtime:2.231 hours
Usage:0%
Score:0.035m
Score/min:262
Piloting Accuracy:51.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C+
Kills:320
V. Kills:41 N/A
Deaths:23
KDR:13.913
Accuracy:59.899% B**
KPH:70.200 C
VKPH:9 C+
C150 Dalton
A++
Kills:166
V. Kills:108 152%
Deaths:9
KDR:18.444
Accuracy:56.571% A++
KPH:45.600 B+
VKPH:29.700 B
Kills:486 (0 + 486)
Deaths:32
KDR:15.188
VKDR:4.656
Vehicle Kills:149
Kill Difference:454
Playtime:8.195 hours
Usage:1%
Score:0.157m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:56.571%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:795
V. Kills:434 183%
Deaths:94
KDR:8.457
Accuracy:60.333% B+
KPH:48.300 A++
VKPH:26.300 A+
L100 Python HESH
A+
Kills:624
V. Kills:93 N/A
Deaths:34
KDR:18.353
Accuracy:61.623% A+
KPH:73.800 B**
VKPH:11 B*
C75 Viper
B**
Kills:150
V. Kills:27 N/A
Deaths:24
KDR:6.250
Accuracy:49.039% B**
KPH:34.300 C**
VKPH:6.200 C
Kills:1,569 (1,569 + 0)
Deaths:152
KDR:10.322
VKDR:3.645
Vehicle Kills:554
Kill Difference:1,417
Playtime:29.303 hours
Usage:2%
Score:0.732m
Score/min:416
Driving Accuracy:49.039%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:1,303
V. Kills:70 N/A
Deaths:68
KDR:19.162
Accuracy:35.629% A++
KPH:66.100 B
VKPH:3.500 C+
Supernova FPC
B++
Kills:809
V. Kills:511 158%
Deaths:101
KDR:8.010
Accuracy:64.391% A
KPH:28.800 B+
VKPH:18.200 B++
Supernova VPC
A++
Kills:782
V. Kills:90 N/A
Deaths:36
KDR:21.722
Accuracy:64.977% A++
KPH:75.900 A++
VKPH:8.700 C**
Saron HRB
B+
Kills:677
V. Kills:477 142%
Deaths:96
KDR:7.052
Accuracy:61.429% A*
KPH:29.600 B+
VKPH:20.800 B+
Supernova PC
B**
Kills:354
V. Kills:95 369%
Deaths:38
KDR:9.316
Accuracy:58.529% B**
KPH:23.900 C*
VKPH:6.400 D
M12 Kobalt
A++
Kills:136
V. Kills:2 N/A
Deaths:3
KDR:45.333
Accuracy:23.323% A++
KPH:65.600 C+
VKPH:1 D--
E540 Halberd
A++
Kills:79
V. Kills:38 203%
Deaths:13
KDR:6.077
Accuracy:61.305% A++
KPH:31.600 C+
VKPH:15.200 C
Kills:4,140 (1,945 + 2,195)
Deaths:355
KDR:11.662
VKDR:3.614
Vehicle Kills:1,283
Kill Difference:3,785
Playtime:100.406 hours
Usage:7%
Score:2.059m
Score/min:342
Driving Accuracy:58.529%
Gunner Accuracy:61.305%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:270
V. Kills:192 140%
Deaths:38
KDR:7.105
Accuracy:68.768% A+
KPH:38.300 C++
VKPH:27.200 C**
Proton II PPA-H
A+
Kills:229
V. Kills:10 N/A
Deaths:16
KDR:14.313
Accuracy:50.345% A+
KPH:94.600 C++
VKPH:4.100 D
M40 Fury-H
B+
Kills:141
V. Kills:32 427%
Deaths:7
KDR:20.143
Accuracy:58.632% A+
KPH:107.200 C**
VKPH:24.300 B+
Kills:640 (0 + 640)
Deaths:61
KDR:10.492
VKDR:3.836
Vehicle Kills:234
Kill Difference:579
Playtime:10.790 hours
Usage:1%
Score:0.434m
Score/min:671
Driving Accuracy:N/A%
Gunner Accuracy:58.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:358
V. Kills:43 N/A
Deaths:30
KDR:11.933
Accuracy:52.781% A++
KPH:78.600 A+
VKPH:9.400 C+
M40 Fury
B**
Kills:234
V. Kills:28 N/A
Deaths:19
KDR:12.316
Accuracy:46.749% B**
KPH:71.800 B++
VKPH:8.600 C-
M12 Kobalt
A*
Kills:146
V. Kills:6 N/A
Deaths:10
KDR:14.600
Accuracy:29.534% A*
KPH:87.400 B+
VKPH:3.600 C++
M60-G Bulldog
A++
Kills:108
V. Kills:13 N/A
Deaths:19
KDR:5.684
Accuracy:53.264% A++
KPH:51.900 A+
VKPH:6.200 C+
M20 Basilisk
A
Kills:81
V. Kills:26 300%
Deaths:13
KDR:6.231
Accuracy:50.656% A
KPH:25.200 B+
VKPH:8.100 C++
M12 Kobalt
A**
Kills:74
V. Kills:3 N/A
Deaths:5
KDR:14.800
Accuracy:30.181% A**
KPH:80.300 C*
VKPH:3.300 C+
M20 Basilisk
A
Kills:56
V. Kills:19 280%
Deaths:13
KDR:4.308
Accuracy:51.967% A
KPH:26.600 B+
VKPH:9 C+
Kills:1,057 (0 + 1,057)
Deaths:109
KDR:9.697
VKDR:1.266
Vehicle Kills:138
Kill Difference:948
Playtime:17.803 hours
Usage:1%
Score:0.429m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:51.967%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 5,9075,8882,0012.943B**0.0433.292%A++27.972%B*53.5B**N/A141110h10.5B**31.6B**
Terminus VX-9 5,2415,2151,8022.894B*0.0133.611%A++21.036%D56.8B++N/A17491.8h10.5B*31.1B*
Darkstar 5,1135,0681,9592.587B*0.3132.623%A16.654%D--59.8B+N/A20984.7h13.1C+40.1B+
H-V45 4,0083,9901,3562.942B*0.0434.129%A*21.729%C++55.1B**N/A16772.4h11.4B++33.3B**
Pulsar VS1 3,5693,5411,1733.019A*0.1233.714%A*33.042%A++54.1A++N/A13865.4h11.4B**33.9B**
NS-11P 3,0773,0559713.146A++0.2533.544%A*18.658%C+61.3A++N/A21849.8h11B**32.9B**
Eridani SX5G 1,3581,3506242.163B++0.7434.192%B**11.852%D*43.4C+N/A12731.1h11.9C+34.8B+
NS-11C 1,3271,3203294.012M*1.1135.311%A*20.152%C*98.5M*N/A30713.4h10.6B**30B**
H-V45 AE 1,3191,3113903.362B**0.4634.415%A39.207%A+71.6B++N/A21318.3h11B+31.9B++
Proton II PPA 1,3731,3036819.162B+16.2635.629%A++2.072%C+66.1B3.6C+20119.7h5.8B**16.3A
C-4 1,8651,2665582.269B++0.6328.569%B+N/A44.9D21.2C--47728.2h1.5C++5.2B+
NS-44 Commissioner 1,2751,2635472.309A0.5952.591%A++18.052%D52.2B++N/A16624.2h3.5B+6.7B*
Pulsar C 1,2471,2363213.85A++0.9536.812%A*20.874%C92.2MN/A26713.4h10.5B+28.4B++
Eridani SX5 1,2071,1974892.448A0.4533.483%A14.202%D45.5B+N/A26026.3h12.2C++36.3B+
NS-15M AE 1,1931,1883563.337B+0.4434.402%A++28.199%C++81.4B*N/A26014.6h10.8B+31.3B++
Equinox VE2 1,1911,1814032.931A++0.0339.253%A**20.322%C+70.7B**N/A19016.7h10.9B++27.7B*
Solstice VE3 1,1951,1774432.657M0.2434.635%A*16.398%D43.6A+N/A18127h12B++34.7B+
VE-S Canis 1,1781,1712045.74M**2.8445.159%M+49.616%M*137.8M+N/A3258.5h8B**17.8B*
CME 1,1651,1645062.3B**0.6031.474%B**12.715%D*35.6C+N/A11932.7h11.4B*36.1B*
Equinox VE2 Burst 1,1711,1644182.785B++0.1235.111%A+20.017%D-48.1C*N/A13224.2h12.4C*35.4B++
NSX Yumi 1,1711,1623143.701A++0.8044.724%M**28.227%C*86.7A*N/A18113.4h11.5B25.6B**
NS Baron G5AE 1,1651,1604572.538B**0.3661.957%A+16.81%C**78.9AN/A24614.7h3.9B+6.2C+
NS-7 PDW 1,1671,1594332.677A*0.2235.226%A*17.17%C+65.5A*N/A22617.7h11.8B*33.6B*
Zenith VX-5 1,1661,1583213.607A*0.7134.839%A++22.712%C*70.2A+N/A17016.5h11.1B++32B*
Orion VS54 9829762543.843A++0.9432.559%A*37.09%A++92.1MN/A50210.6h9.8B*30B+
Supernova FPC 1,3208091018.01B+5.1164.391%A4.326%A28.8B+18.2B++43128.1h4.4B++6.8B**
L100 Python AP 1,229795948.457B**5.5660.333%B+4.78%B**48.2A++26.3A+51316.5h4.5B**7.5B*
Supernova VPC 8727823621.722B**18.8264.977%A++2.941%A+75.9A++8.7C**42010.3h2.4B*3.6B**
Beamer VS3 7787673622.119A++0.7832.195%B++15.515%D-22.9C+N/A7733.5h8B+25C**
NSX Tanto 7587572383.181A*0.2838.484%A*43.329%M85.1A*N/A2288.9h9.9B++25.8B+
Saron HRB 1,154677967.052B+4.1561.429%A*1.477%C+29.6B+20.8B+39522.9h20.2B+32.9B**
L100 Python HESH 7176243418.353B++15.4561.623%A+3.365%A++73.4B*10.9B*2848.5h2.6B*4.2B**
Eidolon VE33 5095031323.811A*0.9144.335%M+25.249%C+56.5A++N/A2418.9h7.3B++16.5B**
Thanatos VE70 4884872112.308A++0.5962.187%A**13.963%C-46.4B**N/A14710.5h3.2A5.2A
Sirius SX12 3803781402.7A+0.2034.356%A++19.048%C*67.5A*N/A2595.6h12.3B++35.9B*
Blueshift VM5 376376705.371A2.4722.928%B*15.692%D--34.2C++N/A13211h14.7B+63.9B+
NSX Tomoe 3603591103.264B**0.3640.446%A*43.176%B+73.3A+N/A1674.9h11.9B++29.5B**
M40 Fury 4013583011.933B**9.0352.781%A++1.676%C+77.8A9.3C+4684.6h10.3B+19.4B**
Supernova PC 449354389.316B+6.4258.529%B**3.107%B+23.9C*6.4D21014.8h3.2A5.5A
Blueshift VM5 351349704.986B**2.0923.843%B*16.905%D31.7C+N/A12511h16C++67.3B+
L105 Zephyr PX 3613202313.913C+11.0159.899%B**N/A69.6C8.9C+2974.6h5.2C+8.7B+
Spear Anti-Vehicle Phalanx Turret 4272971618.563A++15.6649.27%B+3.704%C+54B**23.6C*4565.5h6.5B*13.1B*
Saron HRB-H 462270387.105B+4.2068.768%A+1.111%C-38C+27C**7077.1h20.9B+30.3B*
M40 Fury 2622341912.316B++9.4246.749%B**N/A70.9B++8.5C-5073.3h9.6B+20.4B**
Proton II PPA-H 2392291614.313C*11.4150.345%A+1.31%C-95.4C++4.2D4232.4h6.1B**12B**
NS-44 Commissioner AE 228227982.316B*0.5851.004%B**35.683%B**73.2B+N/A1763.1h3.2B6.4B++
NS-AM7 Archer 234217862.523S0.3867.975%A44.701%M++26.8S2.1C1548.1h10.1B*14.8B**
M60-A Bulldog 237214542.8B**39.9064.328%A++1.402%D73.8A++7.9B**3372.9h4.6B++7.1B**
Corvus VA55 213213842.536A++0.3630.095%B**24.413%C*35.5BN/A1476h11.8C**39.2B++
M60-A Bulldog 229203367.667M64.7761.437%A+1.478%D63.4A+8.1B**2993.2h4.8B+7.8B**
MKV Suppressed 196196842.333A+0.5732.736%A36.735%M+63.2A+N/A2293.1h12.2B+37.3B+
Phobos VX86 182180662.727A0.1780.914%A++17.778%C**78.3AN/A2122.3h2.8C3.4B+
C150 Dalton 274166918.444A++15.5456.571%A++N/A46.1B++30B3493.6h3.9C**6.9B**
C75 Viper 177150246.25B+3.3549.039%B**N/A34.1C**6.1C3104.4h7.3B**14.9B**
NSX Tengu 149147463.196A++0.3053.05%A**37.415%M61.3B*N/A2062.4h10.5B++19.9B*
M12 Kobalt 1521461014.6C*11.7029.534%A*15.069%D85.9B+3.5C++4861.7h16.2B+54.8B*
M40 Fury-H 173141720.143B+17.2458.632%A+1.418%C*108.5C**24.6B++9331.3h9.2C+15.7B+
Frag Grenade 1371361136N/A133.1056.202%A+N/A680B*5C44130.2h2.7B**4.8B**
M12 Kobalt 138136345.333A+42.4323.323%A++11.029%D64.8C+1D--2262.1h14.6B+62.6B*
NS-45 Pilot 129127502.54B**0.3642.31%A++25.984%C++127A*2A**4601h5.7B*13.4B**
Tank Mine 217119383.132B0.2369.623%MN/A42.5D*35D--7772.8h3.1F-4.5B**
Comet VM2 148111651.708B**1.1951.768%B**5.405%B+15.2B++5.1B+1457.3h23.2C+44.8B+
Phaseshift VX-S 110109264.192B+1.2944.325%B**69.725%C47.4B++N/A1302.3h2.7B6B+
M60-G Bulldog 121108195.684B+2.7853.264%A++1.852%D51.4A+6.2C+3462.1h4.8B**8.9A
Force-Blade 1391068,6700.012C2.8947.669%A+N/A0.2C--N/A1529.1h3.9D-8.1B
S1 190104761.368B**1.5373.92%A++N/A26C++21.5A5764h8.9D-12C++
Comet VM2 13495631.508B+1.3953.429%B*3.158%C--13.2C**5.4C*1217.2h27.9C+52.2B+
NS-15M2 9393243.875A0.9734.079%A++35.484%A103.3A*N/A12110.9h9.7B**28.4B*
Zenith VX-5AE 8686214.095A*1.1932.235%B*32.558%B**86A++N/A4291h8.5A26.5B**
NS-357 Underboss 8783292.862A*0.0453.433%A*19.277%C48.8C**2.4S1941.7h4.3C+8.1B*
M20 Basilisk 10781136.231A+3.3350.656%A9.877%A++25.3B+8.1C++2343.2h70.1B++138.4B**
E540 Halberd 11779136.077C3.1861.305%A++6.329%A**31.6C+15.2C5202.5h5.1B+8.3B**
M12 Kobalt 7774514.8C+11.9030.181%A**14.865%D82.2C**3.3C+6720.9h15.8B+52.3B*
Serpent VE92 7270322.188B**0.7134.305%A*27.143%A70A++2S8691h10.9B++31.9B*
M60-A Bulldog 7264144.571C+1.6742.413%B+1.563%C+30.5C3.8D1332.1h6.8C--16.1C*
NS-61 Emissary 6262381.632A1.2737.721%A+29.032%A*68.9A*N/A2680.9h10B+26.5B**
Vortex VM21 9257272.111B*0.7946.61%B++7.018%A+14.3B**8.8B*2324h20.3B++43.5B++
M20 Basilisk 7556134.308B*1.4151.967%A3.571%D-26.7B+9C+2212.1h81.4B+156.6B**
Light PPA 5752281.857C1.0451.244%AN/A23.6D2.3C--2622.2h13.9C++27.1B+
Damascus Edge 90518,9790.006D2.8938.798%B*25.49%M*0.1DN/A0444h5.6T*14.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter75853.7h
Nano-Armor Kit210302,89424.5h
Snowman Soldier1770.3h
Spawn Beacon158613.4h
AE Medical Applicator2618,2862.1h
Nanite Revive Grenade01,8970.5h
Medical Applicator1,559936,154112.4h
Anti-Infantry MANA Turret1530.2h
Shield Recharging Field15519,7368.3h
Medical Kit4841,35350.5h
Nano-Repair Grenade0610h
Recon Detection Device2540.2h
Ammunition Package171,8451.1h

Check the help document for the dictionary if you want to learn more about words used here.


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