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Adherent World Champion Idarn[FRC] Idarn
VS BR 28

KDR: 2.47

Score: 62.2m

Last Seen: Jun 27th, 2019 9:00 PM
- OFFLINE - 1242.4 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Miller
Level Progress (to 29): 11%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Supernova FPC Supernova VPC Ursa C-4 NS-15M2 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,202,211 MLG Score: 961
Fun Score: N/A
Cheeseburgers Flipped: 513TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.598%25.339%59827118742,3932.63017-0.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.29%0.476B+0.683B+-1.024D*HEAD ++ (~13.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.446B9.70.318C*31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.901%1.158%170312111,64111464141.43069395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.038%-0.363C--0.398C---0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.90.455B+29.80.438B58.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.788%2.545%10806120810,060159039936.32704252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.734%0.758B++-0.01C+0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.10.669B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.238%2.452%3531112033,671128410042.85903365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.169%-0.088C+-0.493D-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.684B+13.30.666B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.79%78.639%353312112,5281792101.40993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.905%1.023B**0.751B++0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.80.434B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.508%20.696%353412101,1211114121.00628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.843%0.661B+1.196B**0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+2.90.409B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.2m328.3%477 (28.6k)426 (25.6k)2.4664381,55533,0662.8336428 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214601120.416%17.225%35204:2523

23% Engineer57% Heavy Assault11% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 6:03 PMMar 16th, 2015 4:18 PMJul 26th, 2019 1:09 AM (23d) (PST)Jun 27th, 2019 5:47 PM (52d) (PST)Jun 27th, 2019 5:00 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6831435400.5580.2260.0962.1010.082961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,9528,59432,35834146126525,565

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2434.4h/101.4d 12,142 14,048 25,613 306.9k 2,974 9,042 11,948 99.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:13,693
Deaths:5,828
KDR:2.350
Accuracy:23.608% D
HSR:26.203% D
Orion VS54
B+
Kills:7,258
Deaths:2,692
KDR:2.696
Accuracy:23.964% B+
HSR:26.757% C**
Ursa
C
Kills:2,411
Deaths:1,523
KDR:1.583
Accuracy:21.001% C
HSR:20.531% D
NS-15M2
C++
Kills:2,266
Deaths:1,069
KDR:2.120
Accuracy:24.290% C++
HSR:24.801% C+
Pulsar LSW
D
Kills:1,766
Deaths:534
KDR:3.307
Accuracy:18.924% D
HSR:19.762% D
SVA-88
D
Kills:1,623
Deaths:977
KDR:1.661
Accuracy:19.149% D-
HSR:20.333% D
VX29 Polaris
C
Kills:1,438
Deaths:1,083
KDR:1.328
Accuracy:19.661% D
HSR:20.167% C
Flare VE6
C
Kills:1,237
Deaths:697
KDR:1.775
Accuracy:20.487% C
HSR:21.180% C-
NSX Naginata
B+
Kills:1,159
Deaths:325
KDR:3.566
Accuracy:24.852% B+
HSR:28.041% C+
VE-H Maw
B**
Kills:492
Deaths:232
KDR:2.121
Accuracy:26.543% C*
HSR:34.959% B**
Kills:33,343
Deaths (as Heavy Assault):14,960
Deaths (to Heavy Assaults):9,567
KDR:2.22881
Kill Difference:18,383
Playtime:1,386.163 hours
Usage:57%
Score:35.693m
Score/min:429
Accuracy (listed only):22.248%
HSR (listed only):24.274%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:1,165
Deaths:594
KDR:1.961
Accuracy:31.281% B+
HSR:24.979% C+
Deimos VA29
B*
Kills:644
Deaths:328
KDR:1.963
Accuracy:70.468% B*
HSR:22.050% B*
Revenant
C+
Kills:420
Deaths:218
KDR:1.927
Accuracy:32.996% C+
HSR:25.952% C-
Solstice SF
C*
Kills:269
Deaths:372
KDR:0.723
Accuracy:25.368% C*
HSR:17.844% C++
Solstice VE3
C
Kills:210
Deaths:402
KDR:0.522
Accuracy:21.391% C
HSR:12.857% D*
NS Baron G5
C*
Kills:205
Deaths:106
KDR:1.934
Accuracy:46.295% C*
HSR:15.610% C*
Thanatos VE70
D
Kills:184
Deaths:371
KDR:0.496
Accuracy:33.111% D
HSR:13.587% D
Serpent VE92
B+
Kills:179
Deaths:130
KDR:1.377
Accuracy:22.525% C
HSR:22.905% B+
Pandora VX25
A+
Kills:160
Deaths:71
KDR:2.254
Accuracy:48.886% B*
HSR:21.250% A+
Zenith VX-5
C++
Kills:160
Deaths:69
KDR:2.319
Accuracy:25.926% C++
HSR:22.500% C++
Nova
A++
Kills:133
Deaths:66
KDR:2.015
Accuracy:57.633% B**
HSR:23.308% A++
VE-LR Obelisk
B++
Kills:61
Deaths:32
KDR:1.906
Accuracy:30.670% C+
HSR:37.705% B++
Kills:3,790
Deaths (as Engineer):2,759
Deaths (to Engineers):7,205
KDR:1.37369
Kill Difference:1,031
Playtime:568.294 hours
Usage:23%
Score:16.753m
Score/min:491
Accuracy (listed only):37.212%
HSR (listed only):21.712%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:739
Deaths:412
KDR:1.794
Accuracy:29.976% B**
HSR:21.380% B+
Deimos VA29
B*
Kills:644
Deaths:328
KDR:1.963
Accuracy:70.468% B*
HSR:22.050% B*
Eridani SX5
C+
Kills:318
Deaths:184
KDR:1.728
Accuracy:26.235% C+
HSR:18.554% C
Solstice SF
C*
Kills:269
Deaths:372
KDR:0.723
Accuracy:25.368% C*
HSR:17.844% C++
Solstice VE3
C
Kills:210
Deaths:402
KDR:0.522
Accuracy:21.391% C
HSR:12.857% D*
NS Baron G5
C*
Kills:205
Deaths:106
KDR:1.934
Accuracy:46.295% C*
HSR:15.610% C*
Thanatos VE70
D
Kills:184
Deaths:371
KDR:0.496
Accuracy:33.111% D
HSR:13.587% D
Sirius SX12
B**
Kills:183
Deaths:86
KDR:2.128
Accuracy:27.144% B+
HSR:25.137% B**
Serpent VE92
B+
Kills:179
Deaths:130
KDR:1.377
Accuracy:22.525% C
HSR:22.905% B+
Pandora VX25
A+
Kills:160
Deaths:71
KDR:2.254
Accuracy:48.886% B*
HSR:21.250% A+
Zenith VX-5
C++
Kills:160
Deaths:69
KDR:2.319
Accuracy:25.926% C++
HSR:22.500% C++
Nova
A++
Kills:133
Deaths:66
KDR:2.015
Accuracy:57.633% B**
HSR:23.308% A++
Kills:3,384
Deaths (as Light Assault):2,597
Deaths (to Light Assaults):5,848
KDR:1.30304
Kill Difference:787
Playtime:106.121 hours
Usage:4%
Score:2.116m
Score/min:332
Accuracy (listed only):36.246%
HSR (listed only):19.748%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:739
Deaths:412
KDR:1.794
Accuracy:29.976% B**
HSR:21.380% B+
Deimos VA29
B*
Kills:644
Deaths:328
KDR:1.963
Accuracy:70.468% B*
HSR:22.050% B*
Eridani SX5
C+
Kills:318
Deaths:184
KDR:1.728
Accuracy:26.235% C+
HSR:18.554% C
NS Baron G5
C*
Kills:205
Deaths:106
KDR:1.934
Accuracy:46.295% C*
HSR:15.610% C*
Thanatos VE70
D
Kills:184
Deaths:371
KDR:0.496
Accuracy:33.111% D
HSR:13.587% D
Sirius SX12
B**
Kills:183
Deaths:86
KDR:2.128
Accuracy:27.144% B+
HSR:25.137% B**
Pandora VX25
A+
Kills:160
Deaths:71
KDR:2.254
Accuracy:48.886% B*
HSR:21.250% A+
Nova
A++
Kills:133
Deaths:66
KDR:2.015
Accuracy:57.633% B**
HSR:23.308% A++
NS-11P
C
Kills:92
Deaths:75
KDR:1.227
Accuracy:21.318% C
HSR:15.217% D
H-V45
B**
Kills:68
Deaths:46
KDR:1.478
Accuracy:24.664% C++
HSR:29.412% B**
Kills:2,726
Deaths (as Combat Medic):1,745
Deaths (to Combat Medics):3,424
KDR:1.56218
Kill Difference:981
Playtime:21.245 hours
Usage:1%
Score:0.584m
Score/min:458
Accuracy (listed only):38.573%
HSR (listed only):20.550%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,487
Deaths:404
KDR:3.681
Accuracy:41.892% B+
HSR:75.925% B++
NS-30 Vandal
A
Kills:1,204
Deaths:354
KDR:3.401
Accuracy:40.493% A
HSR:28.488% C*
Artemis VX26
B**
Kills:1,177
Deaths:363
KDR:3.242
Accuracy:29.167% B+
HSR:30.246% B**
Nyx VX31
B*
Kills:1,155
Deaths:418
KDR:2.763
Accuracy:39.809% B*
HSR:29.264% C+
Phantom VA23
B*
Kills:1,153
Deaths:450
KDR:2.562
Accuracy:41.113% B*
HSR:32.524% C**
NS-7 PDW
B**
Kills:739
Deaths:412
KDR:1.794
Accuracy:29.976% B**
HSR:21.380% B+
Parallax VX3
B*
Kills:736
Deaths:142
KDR:5.183
Accuracy:44.720% B*
HSR:82.609% B+
NS-44 Commissioner
B+
Kills:472
Deaths:261
KDR:1.808
Accuracy:37.223% C++
HSR:26.271% B+
Eridani SX5
C+
Kills:318
Deaths:184
KDR:1.728
Accuracy:26.235% C+
HSR:18.554% C
XM98
B*
Kills:305
Deaths:193
KDR:1.580
Accuracy:37.179% C+
HSR:82.295% B*
NS-61 Emissary
B**
Kills:294
Deaths:150
KDR:1.960
Accuracy:30.591% B
HSR:22.789% B**
Sirius SX12
B**
Kills:183
Deaths:86
KDR:2.128
Accuracy:27.144% B+
HSR:25.137% B**
Kills:9,223
Deaths (as Infiltrator):3,417
Deaths (to Infiltrators):5,040
KDR:2.69915
Kill Difference:5,806
Playtime:278.067 hours
Usage:11%
Score:5.075m
Score/min:304
Accuracy (listed only):35.462%
HSR (listed only):39.623%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:761
Deaths:304
KDR:2.503
Accuracy:20.037% C++
HSR:20.368% C+
Blueshift VM5
C++
Kills:751
Deaths:304
KDR:2.470
Accuracy:19.893% C++
HSR:21.305% C+
Comet VM2
C++
Kills:165
Deaths:213
KDR:0.775
Accuracy:44.398% C++
HSR:2.424% D-
Comet VM2
C++
Kills:142
Deaths:168
KDR:0.845
Accuracy:46.487% C++
HSR:2.113% D--
NS-10 Burster
C**
Kills:77
Deaths:120
KDR:0.642
Accuracy:32.021% C**
HSR:3.896% D
NS-10 Burster
B+
Kills:76
Deaths:125
KDR:0.608
Accuracy:32.464% B+
HSR:6.579% C+
Kills:1,972
Deaths (as MAX Suit):617
Deaths (to MAX Suits):1,676
KDR:3.19611
Kill Difference:1,355
Playtime:64.222 hours
Usage:3%
Score:2.013m
Score/min:522
Accuracy (listed only):32.550%
HSR (listed only):9.447%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,022
V. Kills:33 N/A
Deaths:254
KDR:4.024
Accuracy:43.366% B
KPH:51.400 C++
VKPH:1.700 D
Dual Photon Pods
C
Kills:427
V. Kills:120 353%
Deaths:128
KDR:3.336
Accuracy:49.072% C
KPH:46.400 D
VKPH:13 C
Saron Laser Cannon
D
Kills:192
V. Kills:196 97%
Deaths:315
KDR:0.610
Accuracy:29.480% C
KPH:5.700 D
VKPH:5.800 D
Kills:1,641 (1,214 + 0)
Deaths:697
KDR:2.354
VKDR:0.501
Vehicle Kills:349
Kill Difference:944
Playtime:62.848 hours
Usage:3%
Score:0.809m
Score/min:215
Piloting Accuracy:29.480%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:86
V. Kills:6 N/A
Deaths:10
KDR:8.600
Accuracy:47.472% B+
KPH:50.900 C++
VKPH:3.500 D-
Kills:86 (0 + 86)
Deaths:10
KDR:8.600
VKDR:0.600
Vehicle Kills:6
Kill Difference:76
Playtime:1.691 hours
Usage:0%
Score:0.031m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:47.472%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,080
V. Kills:108 N/A
Deaths:43
KDR:25.116
Accuracy:56.912% B*
KPH:96.100 A++
VKPH:9.600 B
C75 Viper
B+
Kills:1,048
V. Kills:215 485%
Deaths:118
KDR:8.881
Accuracy:39.605% C+
KPH:36.600 B+
VKPH:7.500 C+
L100 Python AP
B+
Kills:469
V. Kills:268 174%
Deaths:61
KDR:7.689
Accuracy:60.220% B+
KPH:37.700 B+
VKPH:21.500 B+
Kills:2,597 (2,597 + 0)
Deaths:222
KDR:11.698
VKDR:2.662
Vehicle Kills:591
Kill Difference:2,375
Playtime:52.349 hours
Usage:2%
Score:0.935m
Score/min:298
Driving Accuracy:60.220%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,680
V. Kills:2,575 143%
Deaths:566
KDR:6.502
Accuracy:50.502% C
KPH:25.800 C+
VKPH:18 B+
Supernova VPC
B++
Kills:2,710
V. Kills:435 N/A
Deaths:192
KDR:14.115
Accuracy:56.701% B++
KPH:50.100 C**
VKPH:8 C+
Supernova PC
C*
Kills:1,073
V. Kills:344 311%
Deaths:143
KDR:7.504
Accuracy:48.945% C+
KPH:24.600 C*
VKPH:7.900 C+
Proton II PPA
B++
Kills:769
V. Kills:23 N/A
Deaths:43
KDR:17.884
Accuracy:27.396% B+
KPH:78.400 B++
VKPH:2.300 D
E540 Halberd
B*
Kills:268
V. Kills:214 125%
Deaths:40
KDR:6.700
Accuracy:48.658% C++
KPH:26.600 C-
VKPH:21.300 B*
Saron HRB
B+
Kills:189
V. Kills:163 115%
Deaths:50
KDR:3.780
Accuracy:42.818% C+
KPH:22.400 C
VKPH:19.300 B+
Kills:8,689 (7,463 + 1,226)
Deaths:1,034
KDR:8.403
VKDR:3.631
Vehicle Kills:3,754
Kill Difference:7,655
Playtime:268.766 hours
Usage:11%
Score:6.111m
Score/min:379
Driving Accuracy:48.945%
Gunner Accuracy:42.818%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:297
V. Kills:14 N/A
Deaths:31
KDR:9.581
Accuracy:43.881% B++
KPH:91 C++
VKPH:4.300 D
Kills:297 (0 + 297)
Deaths:31
KDR:9.581
VKDR:0.452
Vehicle Kills:14
Kill Difference:266
Playtime:3.265 hours
Usage:0%
Score:0.052m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:43.881%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:893
V. Kills:172 N/A
Deaths:84
KDR:10.631
Accuracy:40.331% B+
KPH:58.100 B+
VKPH:11.200 B
M40 Fury
B++
Kills:604
V. Kills:120 N/A
Deaths:50
KDR:12.080
Accuracy:41.946% B+
KPH:69.600 B++
VKPH:13.800 B+
M60-G Bulldog
B+
Kills:244
V. Kills:33 N/A
Deaths:49
KDR:4.980
Accuracy:37.983% B
KPH:35.200 B+
VKPH:4.800 C
M20 Basilisk
C+
Kills:131
V. Kills:42 305%
Deaths:44
KDR:2.977
Accuracy:31.989% D
KPH:18.700 C+
VKPH:6 C-
M12 Kobalt
C*
Kills:121
V. Kills:4 N/A
Deaths:11
KDR:11
Accuracy:19.318% C*
KPH:62.300 C+
VKPH:2.100 D
M20 Basilisk
C+
Kills:84
V. Kills:25 323%
Deaths:24
KDR:3.500
Accuracy:34.161% C--
KPH:21.500 C+
VKPH:6.400 D
M60-G Bulldog
C++
Kills:71
V. Kills:13 N/A
Deaths:13
KDR:5.462
Accuracy:38.912% C++
KPH:33.900 C
VKPH:6.200 C
Kills:2,148 (0 + 2,148)
Deaths:275
KDR:7.811
VKDR:1.487
Vehicle Kills:409
Kill Difference:1,873
Playtime:45.937 hours
Usage:2%
Score:1.446m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:38.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,80613,6935,8282.35C+0.1223.608%D26.203%D42.8DN/A202320.2h10.1B+42.9C+
Orion VS54 7,3127,2582,6922.696B*0.2323.964%B+26.757%C**45.5B+N/A187159.5h10.3B*43C**
Supernova FPC 6,2553,6805666.502C++4.0450.502%C3.207%B+25.8C+18B+416142.7h4.3B++8.4B+
Supernova VPC 3,1452,71019214.115C*11.6556.701%B++1.476%C+50.1C**8C+30054.1h2.5B*4.5B*
Ursa 2,4262,4111,5231.583B0.8821.001%C20.531%D25.4C-N/A8194.8h10.8C**51.3C*
C-4 3,4432,2941,1911.926B0.5426.96%C*N/A79.9C+40B++120428.7h1.4C*5.3B
NS-15M2 2,2852,2661,0692.12B0.3524.29%C++24.801%C+39.5C+N/A17657.4h10.8B+44.3B+
Pulsar LSW 1,7741,7665343.307A+0.8418.924%D19.762%D24.9DN/A12070.8h12C*63.5C+
SVA-88 1,6301,6239771.661C+0.8119.149%D-20.333%D27.1DN/A14459.8h10.8B+56.6C+
Ghost 1,4921,4874043.681B1.2141.892%B+75.925%B++42.4C++N/A13335.1h1.8B*4.2B++
VX29 Polaris 1,4531,4381,0831.328C+1.1419.661%D20.167%C25.3DN/A10656.9h11.8C**60.2C+
Lasher X2 1,4311,4221,0701.329B+1.1428.743%B+2.672%D24.9CN/A15257.1h18.4B64B+
M40 Fury 1,5901,4053441.324A**38.8645.482%CN/A88.9C*11.7D26115.8h7.7B++17B++
NS Decimator 2,2571,3401,0291.302B1.1648.423%F2.239%C++26.9C--18.4C**43149.9h4.5C*9.3C
Flare VE6 1,2491,2376971.775B+0.6920.487%C21.18%C-33.3CN/A19837.1h9.2B++45C**
NS-30 Vandal 1,2141,2043543.401B**0.9340.493%A28.488%C*43.8C*N/A10127.5h4.5B**11B*
Frag Grenade 1,2031,19911199N/A1,196.5347.265%C*N/A856.4A+2.9D45431.4h2.3A4.8B**
Artemis VX26 1,1851,1773633.242A++0.7829.167%B+30.246%B**41.6B+N/A10528.3h10.6B++36.4B+
Proximity Mine 1,1721,1712095.603B+3.1443.866%C*N/A172.2B**N/A5746.8h1.6B*3.8B++
Eidolon VE33 1,1741,1655941.961B++0.5131.281%B+24.979%C+36.9B++N/A16131.6h6B**19.2B*
NSX Naginata 1,1711,1593253.566A*1.1024.852%B+28.041%C+59.4B++N/A18919.5h9.7B++38.9B+
Nyx VX31 1,1641,1554182.763C**0.3039.809%B*29.264%C+40.1C+N/A11828.8h4.5B*11.4B*
Phantom VA23 1,1681,1534502.562B+0.1041.113%B*32.524%C**41.6C+N/A8927.7h3.6B**8.8B*
L100 Python HESH 1,1881,0804325.116A22.6556.912%B*3.148%A+96.4A++9.6B33311.2h2.3B++4B**
Nemesis VSH9 1,8151,0769381.147B*1.3260.679%C3.903%B++18.5C+12.7C++24258.1h6.5B*10.7B++
Supernova PC 1,4171,0731437.503B5.0448.945%C+2.982%B+24.6C*7.9C+16643.6h3.8B*7.7B*
C75 Viper 1,2631,0481188.881B**6.4139.605%C+N/A36.5B+7.5C+21628.7h9.6B*24.3B++
Light PPA 1,0551,0222544.024C+1.5643.366%BN/A51.4C++1.7D26219.9h7.6B++17.6B+
M40 Fury 1,0658938410.631B*8.1640.331%B+1.344%C-58B+11.2B62615.4h11.3B+27.9B++
Proton II PPA 7927694317.884C*15.4227.396%B+1.691%C78.5B++2.3D3149.8h6.7B*24.5B**
Blueshift VM5 7697613042.503C+0.0420.037%C++20.368%C+35.4C++N/A20621.5h14.5B+72.5B+
Blueshift VM5 7627513042.47C++0.0019.893%C++21.305%C+34.9C++N/A20321.5h14.5B+73.1B+
NS-7 PDW 7467394121.794B**0.6729.976%B**21.38%B+35.5B+N/A13520.8h12.3B++41.1B++
Parallax VX3 7397361425.183B+2.7244.72%B*82.609%B+38.5B+N/A17619.1h1.7B**3.8B*
Sticky Grenade 7077071707N/A704.5355.472%BN/A1767.5A++N/A66410.4h1.2B**2.2B*
NS Decimator-G 1,1196973312.106B++0.3653.525%D--2.296%C+39.4C23.8B30217.7h4.3C+8C
S1 1,2186494111.579A+0.8954.713%C3.544%B+26.5C++23.2A+58524.5h5.5B++10B+
Deimos VA29 6496443281.963B++0.5070.468%B*22.05%B*51.9C**N/A14012.4h1.9B*2.7B+
Anti-Vehicle Grenade 8106071607N/A604.5349.204%CN/A357.1C+119.4C**45171.7h5.3C**10.9C*
M40 Fury 7246045012.08B++9.6141.946%B+N/A69.4B+13.8B+9358.7h10.9B+25.9B++
Tank Mine 9145671473.857B++1.3936.994%C**N/A138.3B++84.6B++22444.1h2.1C5.6B+
Spear Anti-Vehicle Phalanx Turret 7495213813.711B**11.2445.266%C++5.374%B++46.5B+20.4C+39411.2h6.3B++14B++
VE-H Maw 4964922322.121B+0.3526.543%C*34.959%B**52.3C++N/A1569.4h9.1B++34.2B+
NS-44 Commissioner 4794722611.808B*0.6637.223%C++26.271%B+35C++N/A18713.5h3.7C**10B
L100 Python AP 737469617.689B++5.2260.22%B+4.904%A37.8B+21.6B+45312.4h5.5B9.1B+
Dual Photon Pods 5474271283.336C-0.8749.072%C1.171%C+46.4D13C3819.2h22.8C++46.4C++
Revenant 4224202181.927C+0.5432.996%C+25.952%C-35.9CN/A8411.7h6.4B+19.5B+
Eridani SX5 3253181841.728B+0.7426.235%C+18.554%C27.7CN/A16511.5h11.2B42.7C**
XM98 3073051931.58C0.8937.179%C+82.295%B*19.2C-N/A8615.9h2.3B+6.3B
Proton II PPA-H 311297319.581C+7.1143.881%B++1.347%C90C+4.2D2663.3h9.2B+21B+
NS-61 Emissary 2952941501.96A++0.5130.591%B22.789%B**73.5A**N/A2094h10.3B+33.8B++
Solstice SF 2742693720.723C1.7425.368%C*17.844%C++7.9D-N/A4533.9h13.3C+52.3C*
E540 Halberd 482268406.7C+4.2348.658%C++3.731%B*26.5C-21.2B*84410.1h6.6D13.5C+
M60-G Bulldog 277244494.98C*2.5137.983%B3.279%C**35.4B+4.8C2966.9h5.9B++15.6B++
M60-A Bulldog 2502222210.091C7.6247.542%C++N/A31.3C+3.9C+2557.1h5.9C++12.5C**
Solstice VE3 2132104020.522C1.9421.391%C12.857%D*4.4D-N/A6747.5h14.7C**68.9C++
NS Baron G5 2072051061.934B**0.5346.295%C*15.61%C*36C++N/A1115.7h4.6C++9.9C+
Saron Laser Cannon 3881923150.61C1.8629.48%C2.604%C**5.7D5.8D14133.7h163.5C+554.5C
Saron HRB 352189503.78C1.3142.818%C+N/A22.5C19.4B+8728.4h23C+53.8C++
Thanatos VE70 1881843710.496C-1.9733.111%D13.587%D8.2D--N/A6922.4h4.6C**13.9C+
Sirius SX12 184183862.128B**0.3427.144%B+25.137%B**35.2BN/A2965.2h12.4B++45.6B+
Serpent VE92 1801791301.377C**1.0922.525%C22.905%B+17.5C--N/A16910.2h11.8B+52.2C**
Comet VM2 2641652130.775C+1.6944.398%C++2.424%D-9.3C5.6B++17717.8h22.5C++50.7C*
Pandora VX25 161160712.254B++0.2148.886%B*21.25%A+41C++N/A1423.9h4.3C*8.7B+
Zenith VX-5 162160692.319B**0.1525.926%C++22.5%C++39C*N/A1684.1h11.1B++42.9B+
Lumine Edge 1831519,6500.016C2.4523.563%C21.192%B++0.3DN/A1549.6h2.5F-10.6C-
M60-A Bulldog 1661431410.214C+7.7542.836%C2.098%C+24.2C3.9C+2475.9h6.2C+14.4C++
Comet VM2 2411421680.845C+1.6246.487%C++2.113%D--9.9C6.9B**17614.3h23.5B+50.5B+
Nova 135133662.015B+0.4557.633%B**23.308%A++35.9C+N/A1073.7h3.7B+6.4B*
M20 Basilisk 173131442.977C+0.5131.989%D5.344%C+18.7C+6C-2287h63.3B++197.9B+
M12 Kobalt 1251211111C+8.5319.318%C*19.008%C*63.7C+2.1D3811.9h17.6B+91.1B+
Lancer VS22 274961950.492C1.9754.781%D-N/A7.9D14.6C++26912.2h36.4C66.5C--
NS-11P 9292751.227C++1.2421.318%C15.217%D19.2C--N/A1384.8h12B++56.2B
L105 Zephyr 9286108.6C+6.1347.472%B+N/A50.6C++3.5D-3051.7h6.4C*13.6B+
M20 Basilisk 10984243.5B1.0334.161%C--5.952%C++21.5C+6.4D2713.9h70.4B*206.2B++
NS-10 Burster 136771200.642D1.8232.021%C**3.896%D3.8D-2.9D8820.3h190.3D-594.3C
NS-10 Burster 144761250.608C--1.8632.464%B+6.579%C+3.7D-3.3C+10120.7h199.4D*614.4C
C-4 ARX 11475352.143C++0.3229.085%B++N/A107.1C+55.7A11160.7h1.2C++4.1B+
Aspis Anti-Aircraft Phalanx Turret 15973145.214B++2.7526.506%C++N/A10C+11.8C++2577.3h135.2B+510B+
M60-G Bulldog 8471135.462C++3.0038.912%C++1.408%D--33.8C6.2C4382.1h6.6B17.1B+
A30 Walker 15369223.136C**0.6723.62%DN/A6.4C--7.9C+19810.7h223.6C-946.7C-
H-V45 6868461.478C++0.9924.664%C++29.412%B**17.9DN/A2753.8h12.1B+49.3B+
VE-LR Obelisk 6161321.906C++0.5630.67%C+37.705%B++29C+N/A682.1h6.6C*21.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon303,3862.3h
Anti-Vehicle MANA Turret42160.4h
Nano-Armor Kit571929,00061.3h
Nanite Revive Grenade03830.1h
Medical Applicator9730,5414h
Motion Spotter3015,2765.6h
Recon Detection Device91,3162.2h
Ammunition Package248331.1h
Medical Kit8876,26013.2h
Anti-Infantry MANA Turret41140.5h

Check the help document for the dictionary if you want to learn more about words used here.


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