Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,041)players online:
Myian (53)  gratgaisdead (10)  slendyplanetside (7)  WillDafo (6)  ENZAK (5)  kingmotu (3) 84
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (103 days). The data shown below may not be accurate.

Castellan Skirmisher IdiocyIncarnate[] IdiocyIncarnate
VS BR 63

KDR: 4.19

Score: 23.6m

Last Seen: May 8th, 2019 4:16 PM
- OFFLINE - 929.1 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Emerald
Level Progress (to 64): 52%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Ghost Pulsar C Nyx VX31 VE-LR Obelisk Parallax VX3 Phaseshift VX-S MANA Anti-Vehicle Turret Phantom VA23
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IdiocyIncarnate



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,899,818 MLG Score: 2318
Fun Score: N/A
Cheeseburgers Flipped: 1425TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.586%33.689%89620119419,2083.720320.465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3%1.058B**1.955A++-0.815D-HEAD ++ (~20.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.553B+8.80.38C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.756%2.677%809512093,25062913485.16693241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.263%0.366C**0.075C+-0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++4.60.634B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.717%1.186%553712071,93946311654.1879166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.798%0.141C++-0.805D-1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.738B++11.80.704B++19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.589%68.82%553712079,304953319.76285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.112%-0.211C0.113C+0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.21C++2.60.175C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.434%14.041%5531121329230710.948052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.074C+-0.118C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.237C++4.30.122C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.6m226.5%297 (17.8k)253 (15.2k)4.1853246,75011,1704.904363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214384225.856%30.06%77708:2018

21% Engineer14% Heavy Assault44% Infiltrator10% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 11:31 PMAug 10th, 2016 6:14 PMMay 27th, 2019 2:49 AM (84d) (PST)May 8th, 2019 12:22 PM (103d) (PST)May 8th, 2019 12:16 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7451256200.5010.1200.1511.2940.0702318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,7027,51837,184307978415,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1553.7h/64.7d 8,031 14,053 14,145 120.7k 925 5,309 6,523 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,161
Deaths:443
KDR:2.621
Accuracy:22.439% C**
HSR:27.476% B
NSX Naginata
C++
Kills:433
Deaths:198
KDR:2.187
Accuracy:22.492% C++
HSR:27.021% C+
Flare VE6
B+
Kills:324
Deaths:182
KDR:1.780
Accuracy:16.285% D*
HSR:27.778% B+
VE-H Maw
B
Kills:216
Deaths:112
KDR:1.929
Accuracy:27.333% B
HSR:17.593% D--
NS-15M2
B**
Kills:99
Deaths:48
KDR:2.063
Accuracy:24.912% C*
HSR:33.333% B**
Kills:2,233
Deaths (as Heavy Assault):983
Deaths (to Heavy Assaults):2,495
KDR:2.27162
Kill Difference:1,250
Playtime:218.741 hours
Usage:14%
Score:2.946m
Score/min:224
Accuracy (listed only):22.692%
HSR (listed only):26.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:3,138
Deaths:623
KDR:5.037
Accuracy:37.027% C
HSR:67.208% C+
Nyx VX31
B*
Kills:2,664
Deaths:627
KDR:4.249
Accuracy:30.953% C--
HSR:37.650% B*
Parallax VX3
B*
Kills:1,659
Deaths:175
KDR:9.480
Accuracy:41.082% C**
HSR:84.027% B*
Phaseshift VX-S
D
Kills:1,643
Deaths:134
KDR:12.261
Accuracy:28.466% D--
HSR:63.968% D
Phantom VA23
A
Kills:1,391
Deaths:393
KDR:3.539
Accuracy:33.302% C
HSR:41.984% A
VA39 Spectre
B**
Kills:1,296
Deaths:255
KDR:5.082
Accuracy:31.259% C+
HSR:49.228% B**
NS-44L Blackhand
A++
Kills:1,262
Deaths:320
KDR:3.944
Accuracy:47.285% B++
HSR:63.788% A++
Artemis VX26
B+
Kills:1,253
Deaths:444
KDR:2.822
Accuracy:27.066% C+
HSR:26.018% B+
NS-30 Vandal
B**
Kills:1,223
Deaths:300
KDR:4.077
Accuracy:31.282% C
HSR:34.751% B**
XM98
C+
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:36.757% C+
HSR:75.086% C+
Beamer VS3
B++
Kills:731
Deaths:480
KDR:1.523
Accuracy:30.326% B+
HSR:27.633% B++
NS-61 Emissary
C**
Kills:644
Deaths:282
KDR:2.284
Accuracy:27.224% C+
HSR:18.323% C**
Manticore SX40
B++
Kills:409
Deaths:294
KDR:1.391
Accuracy:31.524% B
HSR:26.650% B++
Parsec VX3-A
B
Kills:312
Deaths:39
KDR:8
Accuracy:33.047% F
HSR:81.410% B
NSX Tomoe
B*
Kills:231
Deaths:77
KDR:3
Accuracy:27.570% C
HSR:46.753% B*
Eridani SX5
C+
Kills:183
Deaths:95
KDR:1.926
Accuracy:26.410% C+
HSR:14.208% D-
NSX Daimyo
D*
Kills:96
Deaths:33
KDR:2.909
Accuracy:32.651% D*
HSR:89.583% D*
Soldier Soaker
B++
Kills:70
Deaths:29
KDR:2.414
Accuracy:29.646% C-
HSR:18.571% B++
Kills:19,365
Deaths (as Infiltrator):4,761
Deaths (to Infiltrators):2,138
KDR:4.06742
Kill Difference:14,604
Playtime:677.254 hours
Usage:44%
Score:8.908m
Score/min:219
Accuracy (listed only):32.382%
HSR (listed only):48.158%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:2,963
Deaths:1,096
KDR:2.703
Accuracy:27.617% B+
HSR:29.092% B**
VE-LR Obelisk
C++
Kills:2,479
Deaths:272
KDR:9.114
Accuracy:22.472% D**
HSR:33.159% C++
Solstice VE3
A++
Kills:1,195
Deaths:253
KDR:4.723
Accuracy:26.535% B++
HSR:30.879% A++
Pandora VX25
C**
Kills:292
Deaths:105
KDR:2.781
Accuracy:42.434% C**
HSR:14.041% C
Eidolon VE33
A++
Kills:179
Deaths:65
KDR:2.754
Accuracy:26.927% C+
HSR:38.548% A++
Solstice SF
A
Kills:168
Deaths:123
KDR:1.366
Accuracy:30.874% A
HSR:13.095% D
NSX Tanto
C**
Kills:168
Deaths:90
KDR:1.867
Accuracy:27.391% C*
HSR:27.381% C**
Kills:7,444
Deaths (as Engineer):2,004
Deaths (to Engineers):2,532
KDR:3.71457
Kill Difference:5,440
Playtime:327.473 hours
Usage:21%
Score:6.363m
Score/min:324
Accuracy (listed only):29.179%
HSR (listed only):26.599%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:2,963
Deaths:1,096
KDR:2.703
Accuracy:27.617% B+
HSR:29.092% B**
Solstice VE3
A++
Kills:1,195
Deaths:253
KDR:4.723
Accuracy:26.535% B++
HSR:30.879% A++
Pandora VX25
C**
Kills:292
Deaths:105
KDR:2.781
Accuracy:42.434% C**
HSR:14.041% C
Eridani SX5
C+
Kills:183
Deaths:95
KDR:1.926
Accuracy:26.410% C+
HSR:14.208% D-
Solstice SF
A
Kills:168
Deaths:123
KDR:1.366
Accuracy:30.874% A
HSR:13.095% D
NSX Tanto
C**
Kills:168
Deaths:90
KDR:1.867
Accuracy:27.391% C*
HSR:27.381% C**
Kills:4,969
Deaths (as Light Assault):1,762
Deaths (to Light Assaults):2,017
KDR:2.82009
Kill Difference:3,207
Playtime:149.992 hours
Usage:10%
Score:1.640m
Score/min:182
Accuracy (listed only):30.210%
HSR (listed only):21.449%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A++
Kills:1,334
Deaths:359
KDR:3.716
Accuracy:39.996% C
HSR:8.096% A++
Comet VM2
A*
Kills:1,201
Deaths:277
KDR:4.336
Accuracy:41.434% C
HSR:8.576% A*
Blueshift VM5
B++
Kills:729
Deaths:168
KDR:4.339
Accuracy:17.518% C-
HSR:25.514% B++
Blueshift VM5
C+
Kills:583
Deaths:128
KDR:4.555
Accuracy:17.703% C
HSR:21.441% C+
Vortex VM21
B+
Kills:536
Deaths:220
KDR:2.436
Accuracy:46.161% B+
HSR:2.425% C--
Vortex VM21
B+
Kills:434
Deaths:220
KDR:1.973
Accuracy:46.452% B+
HSR:2.535% D
NS-10 Burster
C++
Kills:157
Deaths:82
KDR:1.915
Accuracy:25.583% C--
HSR:7.643% C++
Quasar VM1
C-
Kills:149
Deaths:42
KDR:3.548
Accuracy:13.875% C-
HSR:12.081% D**
NS-10 Burster
B**
Kills:132
Deaths:82
KDR:1.610
Accuracy:25.948% D
HSR:9.848% B**
NS-20 Gorgon
A**
Kills:104
Deaths:25
KDR:4.160
Accuracy:27.592% C++
HSR:32.692% A**
NS-20 Gorgon
B+
Kills:93
Deaths:25
KDR:3.720
Accuracy:26.893% C+
HSR:23.656% B+
Kills:5,452
Deaths (as MAX Suit):814
Deaths (to MAX Suits):582
KDR:6.69779
Kill Difference:4,638
Playtime:178.524 hours
Usage:11%
Score:3.749m
Score/min:350
Accuracy (listed only):29.923%
HSR (listed only):14.046%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,154
V. Kills:861 134%
Deaths:132
KDR:8.742
Accuracy:47.044% D--
KPH:27.700 C
VKPH:20.600 B+
L100 Python HESH
B+
Kills:568
V. Kills:76 N/A
Deaths:21
KDR:27.048
Accuracy:42.866% D
KPH:63.100 B+
VKPH:8.400 C+
Kills:1,722 (1,722 + 0)
Deaths:153
KDR:11.255
VKDR:6.124
Vehicle Kills:937
Kill Difference:1,569
Playtime:50.734 hours
Usage:3%
Score:0.738m
Score/min:242
Driving Accuracy:42.866%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:884
V. Kills:160 N/A
Deaths:41
KDR:21.561
Accuracy:38.078% D*
KPH:40.400 A++
VKPH:7.300 C
E540 Halberd
A+
Kills:801
V. Kills:580 138%
Deaths:52
KDR:15.404
Accuracy:50.355% B
KPH:34.700 C**
VKPH:25.100 A+
Saron HRB
B*
Kills:417
V. Kills:237 175%
Deaths:34
KDR:12.265
Accuracy:41.031% C
KPH:34.400 B*
VKPH:19.600 B+
Supernova VPC
B+
Kills:371
V. Kills:49 N/A
Deaths:25
KDR:14.840
Accuracy:44.506% D
KPH:55.300 B+
VKPH:7.300 C+
Supernova FPC
B+
Kills:273
V. Kills:181 150%
Deaths:48
KDR:5.688
Accuracy:50.114% C-
KPH:26.400 C++
VKPH:17.500 B+
Proton II PPA
B*
Kills:167
V. Kills:13 N/A
Deaths:7
KDR:23.857
Accuracy:20.547% D
KPH:69.600 B+
VKPH:5.400 B*
Kills:2,913 (1,528 + 1,385)
Deaths:207
KDR:14.072
VKDR:5.894
Vehicle Kills:1,220
Kill Difference:2,706
Playtime:76.515 hours
Usage:5%
Score:1.713m
Score/min:373
Driving Accuracy:50.114%
Gunner Accuracy:20.547%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:272
V. Kills:247 110%
Deaths:36
KDR:7.556
Accuracy:68.014% A
KPH:34.700 C-
VKPH:31.600 A
Aphelion VEX-4H
B+
Kills:159
V. Kills:145 109%
Deaths:19
KDR:8.368
Accuracy:47.052% C++
KPH:36.300 C
VKPH:33.100 B+
Proton II PPA-H
B**
Kills:147
V. Kills:2 N/A
Deaths:13
KDR:11.308
Accuracy:35.187% C
KPH:140.300 B**
VKPH:1.900 D*
M40 Fury-H
B**
Kills:83
V. Kills:4 N/A
Deaths:4
KDR:20.750
Accuracy:39.389% C
KPH:140.600 B**
VKPH:6.800 D
Kills:661 (0 + 661)
Deaths:72
KDR:9.181
VKDR:5.528
Vehicle Kills:398
Kill Difference:589
Playtime:13.848 hours
Usage:1%
Score:0.327m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:39.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:52
V. Kills:24 208%
Deaths:9
KDR:5.778
Accuracy:27.164% D*
KPH:18.100 C+
VKPH:8.300 C++
Kills:52 (0 + 52)
Deaths:9
KDR:5.778
VKDR:2.667
Vehicle Kills:24
Kill Difference:43
Playtime:2.876 hours
Usage:0%
Score:0.045m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:27.164%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,1453,1386235.037B*0.8537.027%C67.208%C+38.7C+N/A9581h2.1B+5.7C*
Pulsar C 2,9892,9631,0962.703B*1.4827.617%B+29.092%B**15.8DN/A48187.3h12.2C++44.3B
Nyx VX31 2,6802,6646274.249B*0.0630.953%C--37.65%B*42.8C++N/A12962.2h5.3C**17C++
VE-LR Obelisk 2,5172,4792729.114S4.9322.472%D**33.159%C++40.8BN/A13660.8h5.6B++24.9C+
Parallax VX3 1,6631,6591759.48A++5.2941.082%C**84.027%B*29.6C++N/A8656.1h1.9B++4.6B+
Phaseshift VX-S 1,6521,64313412.261M**8.0828.466%D--63.968%D46.4B**N/A11035.4h3.2C+11.3C
MANA Anti-Vehicle Turret 2,6081,5842346.769M++2.5857.637%C**2.02%D-15840U10240U29459830.1h6.9B+12.1B+
Phantom VA23 1,4041,3913933.539B**0.6533.302%C41.984%A37.7C+N/A7936.9h4.4C**13.1C*
Comet VM2 1,5911,3343593.716M**0.4739.996%C8.096%A++20.7A++4C+9764.4h16.1B++40.4B+
VA39 Spectre 1,3021,2962555.082M0.9031.259%C+49.228%B**35.6B*N/A9036.4h4.5B*14.5B+
NS-44L Blackhand 1,2641,2623203.944A*0.2447.285%B++63.788%A++16.1C--N/A5078.3h3.2B*6.8B++
Artemis VX26 1,2621,2534442.822A1.3627.066%C+26.018%B+35.6C++N/A9235.2h12.1C++44.8C++
NS-30 Vandal 1,2401,2233004.077A+0.1131.282%C34.751%B**40.4C++N/A12430.3h5.3B+17C*
Comet VM2 1,4421,2012774.336S0.1541.434%C8.576%A*23.3A++4.7C+10751.6h15.6B**37.7B++
Solstice VE3 1,1951,1952534.723S0.5426.535%B++30.879%A++26.5B+N/A11445.1h13B+49.1B
Orion VS54 1,1711,1614432.621B*1.5622.439%C**27.476%B25.2CN/A10246.1h13.7C+60.9C++
XM98 1,1631,1601617.205M+3.0236.757%C+75.086%C+37.2B++N/A14731.2h2.2B+5.9B+
L100 Python AP 2,0151,1541328.742B*4.5647.044%D--3.726%B++27.7C20.6B+23641.7h6.5C+13.7C
Supernova PC 1,0448844121.561A**17.3838.078%D*3.054%B+40.4A++7.3C23621.9h2.9A7.7B*
E540 Halberd 1,3818015215.404B+11.2250.355%BN/A34.7C**25.1A+32123.1h6.4C12.7C+
Beamer VS3 7397314801.523B**2.6630.326%B+27.633%B++12.4DN/A3658.9h10.3C+34C++
Blueshift VM5 7467291684.339B*0.1517.518%C-25.514%B++33.9C+N/A12121.5h17.1C97.6C+
NS-61 Emissary 6476442822.284A*1.9027.224%C+18.323%C**22.7C+N/A6328.4h12.7C**46.7B
Blueshift VM5 5975831284.555B**0.3717.703%C21.441%C+39.9B+1B++14514.6h15.7C++88.6C++
L100 Python HESH 6445682127.048A+22.8642.866%D1.056%C-63.1B+8.4C+2739h3.6C+8.4C+
Vortex VM21 1,0765362202.436B*1.7546.161%B+2.425%C--8.3C8.4B*11164.4h28B+60.7B+
Lumine Edge 5245244,1070.128C++4.0618.006%D-19.657%B+1.1C-N/A3466.1h1.2B+6.7C++
Vortex VM21 8864342201.973B*2.2146.452%B+2.535%D6.7C7B*9064.4h35.5B+76.5B+
NSX Naginata 4434331982.187B*2.0022.492%C++27.021%C+36.7C+N/A9611.8h13.7C60.7C++
C-4 5284302092.057B+2.1327.745%BN/A74.1C+16.9D-6775.8h1.3B+4.8B+
Saron HRB 6544173412.265A+8.0841.031%C1.679%C++34.5B*19.6B+36212.1h18.4B++44.9B+
Manticore SX40 4134092941.391B+2.7931.524%B26.65%B++25.4CN/A9416.1h8C+25.5C**
Tank Mine 5063781163.259B0.9345.863%B*N/A114.5C++38.8D-10213.3h1.9C++4.1A
Spear Anti-Vehicle Phalanx Turret 5833733211.656B++7.4737.484%D2.949%C--29.8C-16.8C-32412.5h10.1C+26.9C
Supernova VPC 4203712514.84C**10.6544.506%D2.156%B++55.4B+7.3C+3126.7h2.8B+6.3C*
Hunter QCX 3413361292.605M+1.5854.451%B++36.607%B++18B+N/A7018.7h3.3B+6B+
Proximity Mine 331331536.245B*2.0638.354%C-N/A94.6DN/A3133.5h1.8B4.7C++
Flare VE6 3273241821.78B+2.4116.285%D*27.778%B+18.2D-N/A6817.8h13.5D-83.2D-
Frag Grenade 3173151315N/A310.8144.217%C+N/A525C++3.3D20340.6h3.2B+7.3B+
Parsec VX3-A 313312398B*3.8133.047%F81.41%B46.6C+N/A1526.7h2.1D6.3D*
Sticky Grenade 3053041304N/A299.8161.922%B**N/A1520A5D-69260.2h1.7B+2.7B++
Pandora VX25 2932921052.781B**1.4042.434%C**14.041%C34.4C+N/A988.5h4.3C*10B+
Lasher X2 2902841591.786B**2.4025.033%C+2.465%D-29.3C+N/A1139.7h25.5D*101.7C
Supernova FPC 454273485.688C+1.5050.114%C-1.099%D-26.5C++17.6B+87110.3h6.4D12.8D
E540 Halberd-H 519272367.556C+3.3768.014%AN/A34.9C-31.7A3557.8h9.2D*13.6D
NSX Tomoe 231231773B**1.1927.57%C46.753%B*45.3C**N/A1965.1h12B++43.4B+
VE-H Maw 2202161121.929B2.2627.333%B17.593%D--31.3DN/A1566.9h12.1C44.4C++
Eridani SX5 183183951.926B++2.2626.41%C+14.208%D-17.9DN/A5610.2h14.4C-54.4C+
Eidolon VE33 180179652.754A+1.4326.927%C+38.548%A++27.5C*N/A1006.5h9.2C++34.2C*
Solstice SF 1741681231.366B+2.8230.874%A13.095%D23.7C*N/A1527.1h10.3C**33.2B++
NSX Tanto 171168901.867B*2.3227.391%C*27.381%C**35C++N/A944.8h12.8C**46.5C*
NS Annihilator 265167602.783S1.4084.457%B**N/A28.8S16.9M+3595.8h7.4A+8.7A+
Proton II PPA 180167723.857B+19.6720.547%D2.994%B*69.6B+5.4B*2072.4h8.4B+40.7C*
Aphelion VEX-4H 304159198.368B4.1847.052%C++2.516%C36.1C33B+4424.4h48.9B+104B+
NS-10 Burster 271157821.915A+2.2725.583%C--7.643%C++5.1C3.7C++6730.8h131.9C++515.7C+
Quasar VM1 150149423.548A+0.6413.875%C-12.081%D**17.7C-N/A698.4h16.6C119.6C+
Proton II PPA-H 1491471311.308C+7.1235.187%CN/A147A2D*5001h7.5B*21.3B+
Nemesis VSH9 191136941.447A+2.7460.644%C4.412%B**14.9C+6C1699.1h7.1B+11.6B+
NS-10 Burster 228132821.61B++2.5825.948%D9.848%B**4.6C-3.4C6028.4h146.9C++566.2C+
S1 132108363S1.1938.552%F--3.704%B+25.7C++5.7D--3604.2h4.2A11C**
NS-20 Gorgon 109104254.16M+0.0327.592%C++32.692%A**32.5A+1.6C++1363.2h28.6B++103.5B++
NS-15M2 9999482.063C**2.1224.912%C*33.333%B**49.5C*N/A2002h13.6C+54.8C++
NSX Daimyo 9796332.909C+1.2832.651%D*89.583%D*28.2DN/A733.4h3.2D9.7D*
NS-20 Gorgon 10193253.72A**0.4726.893%C+23.656%B+29.1B**2.5B**1233.2h31.7B+117.9B+
M40 Fury-H 8783420.75B*16.5639.389%C1.205%C+138.3B**6.7D3500.6h5.6B++14.2B++
MAX Punch 80808140.098C+4.0929.646%D--N/A0.5C--N/A1174h1.7C++5.7C+
NS Decimator 10274511.451B+2.7354.909%D2.703%B+37C++14C5342h4.5C*8.1C+
Soldier Soaker 7170292.414B**1.7729.646%C-18.571%B++17.5D--N/A1014h5.9C++19.8C++
M20 Basilisk 765295.778A1.5927.164%D*3.846%D17.9C8.3C++2582.9h88.7C*326.4C
NS-R3 Swarm 10552401.3A++2.8959.034%D*N/A8.5C++8.7B+1146.1h27.3C++46.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret81,7353.4h
Nano-Armor Kit91207,92716.3h
Medical Applicator23720.1h
Restoration Kit121430.8h
Motion Spotter4916,25010.6h
Hoplon Anti-Aircraft Phalanx Tower0500h
Recon Detection Device77131.9h
Ammunition Package113661.3h
Medical Kit329300.8h
AP30 Shredder0650h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 1.26s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.