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Initiate Idiot2012[] Idiot2012
VS BR 165

KDR: 1.61

Score: 66.7m

Last Seen: Sep 14th, 2018 10:35 AM
- OFFLINE - 1366.1 hour(s)

Battle Rank 115 (165 total) - Vanu Sovereignty on Miller
Level Progress (to 116): 26%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Sirius SX12 Proximity Mine Parallax VX3 NS-7 PDW Zenith VX-5 Solstice SF C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $545,436 MLG Score: 436
Fun Score: N/A
Cheeseburgers Flipped: 1320TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.59%16.572%47446106347,0561.70228-0.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.022%1.46A+-0.637D-1.569FHEAD (~2.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.451B+11.70.179C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.416%3.162%144311061,45514257961.02105183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.661%0.317C*1.436A-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.10.206C++51.80.023C+76.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.953%2.342%130511041,11015489890.717054112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%1.074B**-0.166C1.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.3-0.637D32.9-1.621F30.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.765%3.667%1891010991,936146010941.32512177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.9%0.426B-0.183C0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.20.292C*34.30.134C++49.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.424%88.54%189311062,548160021.59151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%2.615M1.401A2.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.653B+1.80.435B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.965%14.788%189411051,5351767130.868704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.462%-0.456D0.046C+-1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.225C++3.70.242C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.7m362.3%316 (19k)308 (18.5k)1.6139775,82146,9781.75774165 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1109484422.754%14.795%33704:3631

11% Combat Medic20% Engineer23% Heavy Assault24% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 10:53 PMSep 23rd, 2014 3:40 PMSep 28th, 2018 10:23 PM (209d) (PST)Sep 14th, 2018 6:38 AM (224d) (PST)Sep 14th, 2018 6:35 AM (224d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5381723660.3500.2170.0521.5100.066436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,29110,30021,9912113391418,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3606.6h/150.3d 6,754 11,218 23,382 326.8k 4,303 15,027 14,378 116.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,407
Deaths:2,854
KDR:1.895
Accuracy:26.489% C+
HSR:20.344% D*
Orion VS54
B
Kills:1,311
Deaths:903
KDR:1.452
Accuracy:22.658% B
HSR:18.459% D-
SVA-88
C++
Kills:1,204
Deaths:705
KDR:1.708
Accuracy:24.317% C++
HSR:21.096% D
Flare VE6
C**
Kills:1,168
Deaths:741
KDR:1.576
Accuracy:24.208% C**
HSR:18.836% D-
Ursa
B*
Kills:1,162
Deaths:732
KDR:1.587
Accuracy:27.155% B*
HSR:18.417% D-
NS-15M1
B++
Kills:1,159
Deaths:708
KDR:1.637
Accuracy:26.432% B++
HSR:14.323% D--
VX29 Polaris
C+
Kills:1,155
Deaths:779
KDR:1.483
Accuracy:23.680% C+
HSR:14.113% D*
Pulsar LSW
C-
Kills:1,152
Deaths:916
KDR:1.258
Accuracy:20.706% C-
HSR:17.274% D--
NS-15M AE
C**
Kills:594
Deaths:331
KDR:1.795
Accuracy:27.062% C**
HSR:15.993% D*
NS-15M2
B++
Kills:383
Deaths:182
KDR:2.104
Accuracy:27.627% B++
HSR:15.666% D*
VE-H Maw
B+
Kills:346
Deaths:268
KDR:1.291
Accuracy:28.024% B+
HSR:13.295% D**
Lasher X2
C
Kills:211
Deaths:127
KDR:1.661
Accuracy:21.581% D
HSR:3.318% C
NSX Naginata
B++
Kills:104
Deaths:77
KDR:1.351
Accuracy:25.582% B++
HSR:25% C
Kills:15,356
Deaths (as Heavy Assault):9,323
Deaths (to Heavy Assaults):13,914
KDR:1.64711
Kill Difference:6,033
Playtime:845.503 hours
Usage:23%
Score:18.260m
Score/min:360
Accuracy (listed only):25.040%
HSR (listed only):16.626%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B*
Kills:2,076
Deaths:1,267
KDR:1.639
Accuracy:29.499% B*
HSR:16.667% D-
Solstice SF
B**
Kills:1,920
Deaths:1,640
KDR:1.171
Accuracy:29.814% B**
HSR:9.219% D*
Pulsar C
B**
Kills:1,532
Deaths:1,090
KDR:1.406
Accuracy:30.064% B**
HSR:19.386% D
Solstice VE3
B*
Kills:1,459
Deaths:1,027
KDR:1.421
Accuracy:26.902% B*
HSR:19.534% C+
Eclipse VE3A
B++
Kills:1,371
Deaths:1,052
KDR:1.303
Accuracy:30.052% B++
HSR:17.287% C--
NS-11C
B++
Kills:1,287
Deaths:857
KDR:1.502
Accuracy:27.251% B++
HSR:13.831% D--
VX6-7
B++
Kills:1,260
Deaths:847
KDR:1.488
Accuracy:28.183% B++
HSR:15.952% D-
Serpent VE92
A
Kills:1,165
Deaths:717
KDR:1.625
Accuracy:30.430% A
HSR:11.331% D**
NSX Tanto
B*
Kills:916
Deaths:558
KDR:1.642
Accuracy:31.145% B*
HSR:23.363% C
Nova
C+
Kills:683
Deaths:575
KDR:1.188
Accuracy:33.429% D--
HSR:14.495% C+
Pandora VX25
C+
Kills:557
Deaths:532
KDR:1.047
Accuracy:37.990% C+
HSR:11.670% D-
NS Baron G5
C
Kills:210
Deaths:175
KDR:1.200
Accuracy:37.214% D
HSR:13.333% C
Thanatos VE70
B++
Kills:160
Deaths:118
KDR:1.356
Accuracy:40.474% C++
HSR:19.375% B++
Deimos VA29
A
Kills:135
Deaths:156
KDR:0.865
Accuracy:37.705% F-
HSR:23.704% A
NS Baron G5AE
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:54.559% B*
HSR:17.476% B+
Eidolon VE33
C
Kills:80
Deaths:88
KDR:0.909
Accuracy:26.335% C
HSR:11.250% F-
Kills:14,914
Deaths (as Engineer):10,756
Deaths (to Engineers):10,004
KDR:1.38657
Kill Difference:4,158
Playtime:735.075 hours
Usage:20%
Score:12.624m
Score/min:286
Accuracy (listed only):33.190%
HSR (listed only):16.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A++
Kills:4,098
Deaths:2,569
KDR:1.595
Accuracy:32.807% A++
HSR:11.225% D*
NS-7 PDW
A*
Kills:2,077
Deaths:1,270
KDR:1.635
Accuracy:35.685% A*
HSR:11.892% D--
Zenith VX-5
B*
Kills:2,076
Deaths:1,267
KDR:1.639
Accuracy:29.499% B*
HSR:16.667% D-
Solstice SF
B**
Kills:1,920
Deaths:1,640
KDR:1.171
Accuracy:29.814% B**
HSR:9.219% D*
Pulsar C
B**
Kills:1,532
Deaths:1,090
KDR:1.406
Accuracy:30.064% B**
HSR:19.386% D
Solstice VE3
B*
Kills:1,459
Deaths:1,027
KDR:1.421
Accuracy:26.902% B*
HSR:19.534% C+
Eclipse VE3A
B++
Kills:1,371
Deaths:1,052
KDR:1.303
Accuracy:30.052% B++
HSR:17.287% C--
NS-11C
B++
Kills:1,287
Deaths:857
KDR:1.502
Accuracy:27.251% B++
HSR:13.831% D--
VX6-7
B++
Kills:1,260
Deaths:847
KDR:1.488
Accuracy:28.183% B++
HSR:15.952% D-
Eridani SX5
B*
Kills:1,183
Deaths:1,191
KDR:0.993
Accuracy:30.500% B*
HSR:12.680% D--
VE-S Canis
B*
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:32.609% B*
HSR:12.606% D-
Serpent VE92
A
Kills:1,165
Deaths:717
KDR:1.625
Accuracy:30.430% A
HSR:11.331% D**
MKV Suppressed
C+
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:25.587% C+
HSR:12.812% D--
NSX Tanto
B*
Kills:916
Deaths:558
KDR:1.642
Accuracy:31.145% B*
HSR:23.363% C
Nova
C+
Kills:683
Deaths:575
KDR:1.188
Accuracy:33.429% D--
HSR:14.495% C+
Pandora VX25
C+
Kills:557
Deaths:532
KDR:1.047
Accuracy:37.990% C+
HSR:11.670% D-
Skorpios
B+
Kills:514
Deaths:473
KDR:1.087
Accuracy:29.087% B+
HSR:14.397% D--
NSX Tengu
A+
Kills:313
Deaths:219
KDR:1.429
Accuracy:46.238% A+
HSR:11.182% D**
NS Baron G5
C
Kills:210
Deaths:175
KDR:1.200
Accuracy:37.214% D
HSR:13.333% C
Thanatos VE70
B++
Kills:160
Deaths:118
KDR:1.356
Accuracy:40.474% C++
HSR:19.375% B++
Deimos VA29
A
Kills:135
Deaths:156
KDR:0.865
Accuracy:37.705% F-
HSR:23.704% A
NS Baron G5AE
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:54.559% B*
HSR:17.476% B+
Kills:25,364
Deaths (as Light Assault):18,174
Deaths (to Light Assaults):7,988
KDR:1.39562
Kill Difference:7,190
Playtime:604.703 hours
Usage:17%
Score:10.062m
Score/min:277
Accuracy (listed only):33.510%
HSR (listed only):15.155%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:4,098
Deaths:2,569
KDR:1.595
Accuracy:32.807% A++
HSR:11.225% D*
Parallax VX3
M
Kills:2,417
Deaths:712
KDR:3.395
Accuracy:56.554% M
HSR:90.236% A+
NS-7 PDW
A*
Kills:2,077
Deaths:1,270
KDR:1.635
Accuracy:35.685% A*
HSR:11.892% D--
Eridani SX5
B*
Kills:1,183
Deaths:1,191
KDR:0.993
Accuracy:30.500% B*
HSR:12.680% D--
VE-S Canis
B*
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:32.609% B*
HSR:12.606% D-
MKV Suppressed
C+
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:25.587% C+
HSR:12.812% D--
NS-44L Blackhand
A*
Kills:829
Deaths:488
KDR:1.699
Accuracy:60.608% A*
HSR:41.616% C+
NS-357 Underboss
A++
Kills:563
Deaths:462
KDR:1.219
Accuracy:50.640% A++
HSR:14.920% D-
Skorpios
B+
Kills:514
Deaths:473
KDR:1.087
Accuracy:29.087% B+
HSR:14.397% D--
NS-44 Commissioner
A+
Kills:490
Deaths:454
KDR:1.079
Accuracy:48.550% A+
HSR:22.449% C+
Cerberus
A++
Kills:418
Deaths:339
KDR:1.233
Accuracy:44.169% A++
HSR:19.378% C
NS-61 Emissary
A++
Kills:381
Deaths:307
KDR:1.241
Accuracy:40.164% A++
HSR:17.848% C**
Artemis VX26
B*
Kills:369
Deaths:348
KDR:1.060
Accuracy:31.505% B*
HSR:17.615% D
NSX Tengu
A+
Kills:313
Deaths:219
KDR:1.429
Accuracy:46.238% A+
HSR:11.182% D**
Beamer VS3
A*
Kills:296
Deaths:292
KDR:1.014
Accuracy:41.987% A*
HSR:26.689% B+
Nyx VX31
B++
Kills:264
Deaths:146
KDR:1.808
Accuracy:37.650% B++
HSR:15.530% D**
NS-30 Vandal
C++
Kills:251
Deaths:194
KDR:1.294
Accuracy:33.503% C++
HSR:13.546% D**
Soldier Soaker
A
Kills:205
Deaths:81
KDR:2.531
Accuracy:46.319% A
HSR:3.415% F-
Manticore SX40
A+
Kills:202
Deaths:139
KDR:1.453
Accuracy:40.090% A+
HSR:18.812% C
NSX Tomoe
M**
Kills:78
Deaths:60
KDR:1.300
Accuracy:46.323% M**
HSR:30.769% D
VA39 Spectre
C*
Kills:71
Deaths:2
KDR:35.500
Accuracy:33.384% C*
HSR:35.211% C
XM98
B**
Kills:60
Deaths:39
KDR:1.538
Accuracy:43.885% B**
HSR:83.333% B**
Spiker
C+
Kills:52
Deaths:97
KDR:0.536
Accuracy:28.404% C+
HSR:11.539% D*
Kills:17,476
Deaths (as Infiltrator):11,666
Deaths (to Infiltrators):6,925
KDR:1.49803
Kill Difference:5,810
Playtime:858.001 hours
Usage:24%
Score:12.702m
Score/min:247
Accuracy (listed only):39.837%
HSR (listed only):23.900%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:4,098
Deaths:2,569
KDR:1.595
Accuracy:32.807% A++
HSR:11.225% D*
NS-7 PDW
A*
Kills:2,077
Deaths:1,270
KDR:1.635
Accuracy:35.685% A*
HSR:11.892% D--
NS-11A
B+
Kills:1,187
Deaths:813
KDR:1.460
Accuracy:27.265% B+
HSR:13.058% D*
Eridani SX5
B*
Kills:1,183
Deaths:1,191
KDR:0.993
Accuracy:30.500% B*
HSR:12.680% D--
VE-S Canis
B*
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:32.609% B*
HSR:12.606% D-
H-V45
B*
Kills:1,171
Deaths:725
KDR:1.615
Accuracy:28.097% B*
HSR:12.895% D*
Pulsar VS1
A
Kills:1,163
Deaths:699
KDR:1.664
Accuracy:29.635% A
HSR:13.156% D--
MKV Suppressed
C+
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:25.587% C+
HSR:12.812% D--
Terminus VX-9
B+
Kills:1,158
Deaths:671
KDR:1.726
Accuracy:28.019% B+
HSR:17.444% D*
Corvus VA55
B**
Kills:1,157
Deaths:790
KDR:1.465
Accuracy:29.465% B**
HSR:16.163% D--
Nova
C+
Kills:683
Deaths:575
KDR:1.188
Accuracy:33.429% D--
HSR:14.495% C+
Pandora VX25
C+
Kills:557
Deaths:532
KDR:1.047
Accuracy:37.990% C+
HSR:11.670% D-
Skorpios
B+
Kills:514
Deaths:473
KDR:1.087
Accuracy:29.087% B+
HSR:14.397% D--
NSX Tengu
A+
Kills:313
Deaths:219
KDR:1.429
Accuracy:46.238% A+
HSR:11.182% D**
Darkstar
B+
Kills:278
Deaths:238
KDR:1.168
Accuracy:29.405% B+
HSR:11.511% F-
CME
B+
Kills:241
Deaths:160
KDR:1.506
Accuracy:29.720% B+
HSR:12.448% D**
NS Baron G5
C
Kills:210
Deaths:175
KDR:1.200
Accuracy:37.214% D
HSR:13.333% C
Equinox VE2
B+
Kills:202
Deaths:164
KDR:1.232
Accuracy:29.292% B+
HSR:12.871% D*
Thanatos VE70
B++
Kills:160
Deaths:118
KDR:1.356
Accuracy:40.474% C++
HSR:19.375% B++
Deimos VA29
A
Kills:135
Deaths:156
KDR:0.865
Accuracy:37.705% F-
HSR:23.704% A
NS Baron G5AE
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:54.559% B*
HSR:17.476% B+
Kills:18,935
Deaths (as Combat Medic):13,379
Deaths (to Combat Medics):5,819
KDR:1.41528
Kill Difference:5,556
Playtime:404.937 hours
Usage:11%
Score:9.133m
Score/min:376
Accuracy (listed only):33.561%
HSR (listed only):14.114%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:589
Deaths:276
KDR:2.134
Accuracy:24.054% B*
HSR:20.374% C+
Blueshift VM5
B*
Kills:546
Deaths:264
KDR:2.068
Accuracy:23.308% B*
HSR:16.300% D-
NS-10 Burster
B*
Kills:401
Deaths:389
KDR:1.031
Accuracy:34.223% B*
HSR:5.736% C
Nebula VM20
C++
Kills:386
Deaths:238
KDR:1.622
Accuracy:18.620% C++
HSR:16.062% D-
NS-10 Burster
B++
Kills:382
Deaths:390
KDR:0.979
Accuracy:34.482% B++
HSR:4.974% C
Comet VM2
C*
Kills:292
Deaths:368
KDR:0.793
Accuracy:47.400% C*
HSR:2.397% D-
Quasar VM1
B
Kills:275
Deaths:169
KDR:1.627
Accuracy:17.221% B
HSR:17.455% C
Comet VM2
B++
Kills:261
Deaths:375
KDR:0.696
Accuracy:48.322% B++
HSR:3.831% C+
Cosmos VM3
B**
Kills:95
Deaths:45
KDR:2.111
Accuracy:21.329% B**
HSR:12.632% D**
Kills:3,227
Deaths (as MAX Suit):1,257
Deaths (to MAX Suits):1,816
KDR:2.56722
Kill Difference:1,970
Playtime:165.274 hours
Usage:5%
Score:3.917m
Score/min:395
Accuracy (listed only):29.884%
HSR (listed only):11.084%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,171
V. Kills:434 269%
Deaths:352
KDR:3.327
Accuracy:54.149% C*
KPH:40.100 D
VKPH:14.900 C
Maelstrom Turbo Laser
B+
Kills:155
V. Kills:140 110%
Deaths:427
KDR:0.363
Accuracy:33.654% B+
KPH:4.500 D-
VKPH:4.100 D-
Saron Laser Cannon
D
Kills:129
V. Kills:163 79%
Deaths:327
KDR:0.394
Accuracy:35.560% B+
KPH:4.400 D-
VKPH:5.600 D
Kills:1,455 (284 + 0)
Deaths:1,106
KDR:1.316
VKDR:0.666
Vehicle Kills:737
Kill Difference:349
Playtime:92.452 hours
Usage:3%
Score:0.904m
Score/min:163
Piloting Accuracy:35.560%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:76
V. Kills:12 N/A
Deaths:9
KDR:8.444
Accuracy:44.918% C*
KPH:273,600 U
VKPH:43,200 U
Kills:76 (0 + 76)
Deaths:9
KDR:8.444
VKDR:1.333
Vehicle Kills:12
Kill Difference:67
Playtime:0.001 hours
Usage:0%
Score:0.041m
Score/min:1,231,650
Piloting Accuracy:N/A%
Gunner Accuracy:44.918%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:533
V. Kills:220 241%
Deaths:135
KDR:3.948
Accuracy:57.973% A++
KPH:36.900 B+
VKPH:15.200 A++
L100 Python AP
B**
Kills:304
V. Kills:361 84%
Deaths:170
KDR:1.788
Accuracy:75.275% A*
KPH:20.200 D
VKPH:23.900 B**
L100 Python HEAT
M
Kills:143
V. Kills:120 118%
Deaths:48
KDR:2.979
Accuracy:74.535% A*
KPH:29 C+
VKPH:24.300 M
Skyguard
B*
Kills:77
V. Kills:94 81%
Deaths:61
KDR:1.262
Accuracy:45.927% M
KPH:10.700 C--
VKPH:13 B*
Kills:1,057 (1,057 + 0)
Deaths:414
KDR:2.553
VKDR:1.920
Vehicle Kills:795
Kill Difference:643
Playtime:41.703 hours
Usage:1%
Score:0.902m
Score/min:361
Driving Accuracy:45.927%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:211
V. Kills:208 101%
Deaths:32
KDR:6.594
Accuracy:46.913% B
KPH:22.600 C+
VKPH:22.300 B++
Supernova PC
C**
Kills:166
V. Kills:140 118%
Deaths:47
KDR:3.532
Accuracy:44.768% C--
KPH:11.200 D--
VKPH:9.500 C**
Supernova FPC
D
Kills:53
V. Kills:54 96%
Deaths:29
KDR:1.828
Accuracy:66.165% A+
KPH:11.900 D*
VKPH:12.200 D
Kills:430 (219 + 211)
Deaths:108
KDR:3.981
VKDR:3.722
Vehicle Kills:402
Kill Difference:322
Playtime:28.566 hours
Usage:1%
Score:0.433m
Score/min:253
Driving Accuracy:66.165%
Gunner Accuracy:46.913%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:268
V. Kills:213 125%
Deaths:32
KDR:8.375
Accuracy:65.719% B**
KPH:31.800 D
VKPH:25.200 B
Saron HRB-H
C+
Kills:239
V. Kills:141 168%
Deaths:32
KDR:7.469
Accuracy:55.322% C+
KPH:33.400 C
VKPH:19.700 C-
Kills:507 (0 + 507)
Deaths:64
KDR:7.922
VKDR:5.531
Vehicle Kills:354
Kill Difference:443
Playtime:15.605 hours
Usage:0%
Score:0.306m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:55.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:599
V. Kills:147 405%
Deaths:59
KDR:10.153
Accuracy:40.535% B+
KPH:29.500 D
VKPH:7.200 C-
M12 Kobalt
C
Kills:257
V. Kills:13 N/A
Deaths:37
KDR:6.946
Accuracy:18.437% C++
KPH:37.500 D-
VKPH:1.900 C
M20 Basilisk
B*
Kills:101
V. Kills:91 110%
Deaths:33
KDR:3.061
Accuracy:45.767% B++
KPH:12 D
VKPH:10.800 B*
M20 Basilisk
A+
Kills:70
V. Kills:93 74%
Deaths:27
KDR:2.593
Accuracy:59.571% A*
KPH:13 D
VKPH:17.300 A+
G30 Walker
C+
Kills:53
V. Kills:53 98%
Deaths:19
KDR:2.789
Accuracy:30.850% C*
KPH:9.300 D
VKPH:9.300 C+
M40 Fury
D-
Kills:52
V. Kills:14 347%
Deaths:5
KDR:10.400
Accuracy:34.157% C
KPH:21.300 D*
VKPH:5.700 D-
Kills:1,132 (0 + 1,132)
Deaths:180
KDR:6.289
VKDR:2.283
Vehicle Kills:411
Kill Difference:952
Playtime:49.085 hours
Usage:1%
Score:0.586m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:34.157%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,4825,4072,8541.895C0.2826.489%C+20.344%D*29.2D--N/A129184.9h11.1C+41.9C++
Sirius SX12 4,1534,0982,5691.595B+0.0232.807%A++11.225%D*29.8C++N/A150137.7h13.1B+39.9B++
Proximity Mine 3,9773,97639610.04A++8.4349.036%B*N/A247MN/A92316.1h1.5A3.2B**
Parallax VX3 2,4172,4177123.395C++1.7856.554%M90.236%A+18.3DN/A64132h1.6B**2.9A
NS-7 PDW 2,1072,0771,2701.635B**0.0235.685%A*11.892%D--25.4C+N/A9881.8h13.4B+37.7B++
Zenith VX-5 2,1232,0761,2671.639B+0.0329.499%B*16.667%D-22C-N/A8094.3h12.1B+40.9B+
Solstice SF 2,0041,9201,6401.171C*0.4429.814%B**9.219%D*13.2C-N/A59145.5h9.5B+32B++
C-4 3,7691,9131,1951.601C++0.0128.347%B+N/A48.6D47.1A92739.4h2.6F-9.1D-
Pulsar C 1,5601,5321,0901.406C*0.2130.064%B**19.386%D19.4CN/A8678.9h11.3B37.5B+
Solstice VE3 1,4951,4591,0271.421B**0.1926.902%B*19.534%C+13.3CN/A83109.7h15.6C++58B+
Eclipse VE3A 1,4011,3711,0521.303C+0.3130.052%B++17.287%C--16D-N/A7785.8h13.4C44.6C**
Orion VS54 1,3351,3119031.452C++0.1622.658%B18.459%D-20.5C-N/A11563.9h12.9C++56.8B
NS-11C 1,3021,2878571.502B++0.1127.251%B++13.831%D--19.7CN/A9965.4h12.1B++44.4B++
VX6-7 1,2751,2608471.488C**0.1328.183%B++15.952%D-19.7C-N/A9763.9h12.2C**43.3B+
SVA-88 1,2201,2047051.708C+0.0924.317%C++21.096%D24.2DN/A10749.7h11.2B46.1B
Tank Mine 2,5351,1912544.689B**3.0826.533%C--N/A129.5B+146.1M+26909.2h1.8C**6.7C+
NS-11A 1,2081,1878131.46C*0.1527.265%B+13.058%D*19.9C--N/A10159.7h12.9B+47.2B+
Eridani SX5 1,2041,1831,1910.993C+0.6230.5%B*12.68%D--14.7DN/A5880.4h12.5C++40.8B
VE-S Canis 1,2091,1827631.549C**0.0632.609%B*12.606%D-22.4C--N/A5852.7h11.4C**35B+
Dual Photon Pods 1,6051,1713523.327C-1.7154.149%C*1.964%B**40.1D14.9C30929.2h25.8C+47.7C++
H-V45 1,1811,1717251.615C*0.0028.097%B*12.895%D*19.3C--N/A9260.7h11.9B+42.3B++
Flare VE6 1,1811,1687411.576C*0.0424.208%C**18.836%D-25.4DN/A13645.9h9.9B+41.1B+
Serpent VE92 1,1741,1657171.625B+0.0130.43%A11.331%D**21.3CN/A8354.7h12.6C**41.5B+
Pulsar VS1 1,1741,1636991.664B++0.0529.635%A13.156%D--20.3CN/A12257.2h12.2B*41.2B*
MKV Suppressed 1,1641,1631,0211.139C++0.4725.587%C+12.812%D--17.7DN/A6565.6h13.4B52.5C**
Ursa 1,1851,1627321.587B+0.0327.155%B*18.417%D-23.9C--N/A8648.7h10.2B+37.5B+
NS-15M1 1,1721,1597081.637C++0.0226.432%B++14.323%D--22.2DN/A8952.1h11.3B+42.8B+
Terminus VX-9 1,1751,1586711.726B+0.1128.019%B+17.444%D*22.9DN/A10650.6h10.7B++38B+
Corvus VA55 1,1791,1577901.465B+0.1529.465%B**16.163%D--17.5DN/A8666.1h11.4B+38.7B++
VX29 Polaris 1,1661,1557791.483C++0.1323.68%C+14.113%D*21.3D-N/A10054.1h12C**50.7C**
Pulsar LSW 1,1721,1529161.258C+0.3620.706%C-17.274%D--20.5DN/A9456.1h12.4C++59.9C++
Spear Anti-Vehicle Phalanx Turret 2,0791,0601298.217C*6.6053.289%B*2.736%D44.7B+43A*53623.7h8.9C*16.7B+
NSX Tanto 9359165581.642B+0.0331.145%B*23.363%C25.1CN/A7036.5h12.1B+39B+
NS-44L Blackhand 8348294881.699B+0.0960.608%A*41.616%C+15.4C--N/A5453.9h3B**4.9B**
Nova 6876835751.188C+0.4333.429%D--14.495%C+23.9C--N/A9428.6h3.7B+11.2C+
NS Decimator 1,8936689040.739C0.8771.324%AN/A18.5D--33.9A*52236.1h8.9F--12.4D*
Force-Blade 73861227,6490.022C+1.5953.152%A++N/A0.3C-N/A11908.2h3.4C--6.4B+
M40 Fury 7465995910.153B++8.5440.535%B+1.503%C29.5D7.2C-20320.3h12.6B+31.1B+
NS-15M AE 6015943311.795C+0.1827.062%C**15.993%D*30DN/A15219.8h11.4C*42.3C**
Blueshift VM5 6065892762.134C+0.5224.054%B*20.374%C+27.1CN/A12021.7h16.8C+69.7B+
NS-357 Underboss 5855634621.219C*0.3950.64%A++14.92%D-14D-N/A9340.2h4.6C9B+
Pandora VX25 5635575321.047C+0.5737.99%C+11.67%D-16.4DN/A6834h3.9B+10.4B+
Blueshift VM5 5585462642.068C+0.4523.308%B*16.3%D-26.4CN/A12120.7h17C72.9B+
C75 Viper 7535331353.948C+2.3357.973%A++2.251%B**36.8B+15.2A++37214.5h19.1D32.9B
Skorpios 5205144731.087C0.5329.087%B+14.397%D--23D-N/A10422.3h12.1C41.7C++
C-4 ARX 7664951662.982B+1.3730.221%B*N/A103.1C+56.5A6564.8h1.9F6.2D
NS-44 Commissioner 5424904541.079C++0.5348.55%A+22.449%C+12.4D-1.3A*6439.4h4.7D9.6B+
MANA Anti-Vehicle Turret 1,4834882591.884C0.2774.219%B**3.279%C+4880B+9950A**11401420.1h12.9F17.4C+
Cerberus 4274183391.233C*0.3844.169%A++19.378%C17.1DN/A7124.5h7.5D17.1B+
NS-10 Burster 7364013891.031C++0.5834.223%B*5.736%C4.7C3.9C*11285h171D499.7C++
Nebula VM20 3933862381.622C0.0118.62%C++16.062%D-17D--N/A8022.7h17.8C95.5C++
NS-15M2 3863831822.104B0.4927.627%B++15.666%D*29.7C-N/A13212.9h10.7B++38.6B+
NS-10 Burster 7073823900.979C+0.6334.482%B++4.974%C4.5C-3.8C+10684.5h178.1D516.4C++
NS-61 Emissary 3903813071.241B++0.3740.164%A++17.848%C**18.1CN/A5721.1h14.5C++36.2B++
Artemis VX26 3743693481.06C0.5531.505%B*17.615%D18.5DN/A5619.9h14C--44.5C*
VE-H Maw 3563462681.291C+0.3228.024%B+13.295%D**23.4DN/A5914.8h11.1C++39.8C**
S1 1,2213455140.671C+0.9476.469%A*2.029%C-15.4D39.1M**76022.4h13.8T18D--
NSX Tengu 3233132191.429C*0.1846.238%A+11.182%D**31C+1B*8010.1h14.6C+31.6B+
L100 Python AP 6653041701.788D0.1775.275%A*2.632%C+20.1D23.9B**40415.1h12.4F--16.5D-
Beamer VS3 3232962921.014B+0.6041.987%A*26.689%B+18.7C1.7A++11115.8h11.8C28C*
Comet VM2 5592923680.793C0.8247.4%C*2.397%D-9.4C8.6A++15531h25.8C**54.4B+
Darkstar 2862782381.168C0.4529.405%B+11.511%F-17D*N/A5116.4h16.6D*56.3C
Rocklet Rifle 5672781431.944A**0.3363.047%B**N/A33.9B+35.2B*3768.2h42.8C67.8C**
Quasar VM1 2862751691.627C++0.0117.221%B17.455%C14.9DN/A8918.4h14.1B+81.8B
E540 Halberd-H 481268328.375C+6.7665.719%B**7.836%S31.9D25.4B+3348.4h5.9C**8.9B++
Nyx VX31 2662641461.808C+0.1937.65%B++15.53%D**29.7CN/A748.9h5B+13.3B+
Comet VM2 5212613750.696C0.9248.322%B++3.831%C+8C--7.9A++15532.8h31.2D64.5C+
M12 Kobalt 270257376.946C-5.3318.437%C++5.058%F**37.2D-1.9C1486.9h14.5B*78.8B+
NS-30 Vandal 2562511941.294C0.3233.503%C++13.546%D**23DN/A7310.9h5.5C**16.4B
CME 2502411601.506C*0.1129.72%B+12.448%D**20.6DN/A6411.7h12.9B43.3B+
Saron HRB-H 380239327.469B+5.8655.322%C+5.021%M*33.2C19.6C-3187.2h18B*32.5B*
Lasher X2 2152111271.661B**0.0521.581%D3.318%C15.1D-N/A9514h16.9B++78.5C*
Saron HRB 419211326.594C**4.9846.913%B1.422%C+22.7C+22.4B++2949.3h17.9B++38.2B*
NS Baron G5 2132101751.2C++0.4137.214%D13.333%C25.9CN/A1328.1h3.7B*10C++
Soldier Soaker 205205812.531A0.9246.319%A3.415%F-25.3DN/A548.1h5.7B12.3B*
Equinox VE2 2052021641.232C++0.3829.292%B+12.871%D*15.3D-N/A6213.2h14.4C-49.2C++
Manticore SX40 2052021391.453B+0.1640.09%A+18.812%C17.3DN/A5511.7h8.4C+20.9B+
Aspis Anti-Aircraft Phalanx Turret 439187603.117C+1.5031.658%B**2.139%C+10.6C+14.3B++34217.6h180.7D570.8B
Supernova PC 306166473.532C1.9244.768%C--N/A11.2D--9.5C**15014.8h7.5D--16.8D--
Thanatos VE70 1621601181.356B+0.2640.474%C++19.375%B++28.6C++N/A2725.6h3.4B**8.4B*
Maelstrom Turbo Laser 2951554270.363C-1.2533.654%B+9.677%S4.5D-4.1D-8934.2h152.4C--452.8C+
L100 Python HEAT 263143482.979C1.3774.535%A*2.098%C29.2C+24.5M3874.9h9D--12C*
Deimos VA29 1361351560.865C0.7537.705%F-23.704%A14.4D--N/A579.4h2.6C+6.8D-
Saron Laser Cannon 2921293270.394C1.2235.56%B+6.202%M4.4D-5.6D10329h166.2C+467.5C++
Nemesis VSH9 3931262900.434C-1.1871.964%A1.587%D6.2D13.2B+26320.3h17.7T*24.6F*
MAX Punch 1161121,2750.088C+1.5351.054%C**N/A0.7CN/A3151.4h1.9C++3.8C*
NSX Naginata 104104771.351C+0.2625.582%B++25%C23.1DN/A1004.5h11.6C**45.4B+
NS Baron G5AE 104103571.807B+0.1954.559%B*17.476%B+23.4DN/A1444.4h3.5B*6.4C++
M20 Basilisk 192101333.061C++1.4545.767%B++5.941%C++12D10.8B*1948.4h156.2D**341.4C-
Cosmos VM3 9895452.111C*0.5021.329%B**12.632%D**27.1C+N/A1593.5h12.2B*57.2B++
Eidolon VE33 8180880.909C+0.7026.335%C11.25%F-11.9DN/A636.7h10.6C40.3C+
NSX Tomoe 7978601.3C+0.3146.323%M**30.769%D27.9C-N/A1192.8h23.7F--51.3C++
Skyguard 17177611.262D0.3545.927%M2.597%B+10.7C--13.1B*2297.2h269.6T-587.1D
L105 Zephyr 887698.444C+6.8344.918%C*1.316%B+760U120U4105500.1h7.2C16.1C++
VA39 Spectre 7271235.5U33.8933.384%C*35.211%C6.5D--N/A5510.9h6.2C++18.7C*
The Slasher 108706,7030.01D-1.6043.914%B++4.286%D-0.2C-N/A1451.7h5.5T*12.6C
M20 Basilisk 16370272.593C+0.9859.571%A*2.857%D--13D17.2A+2215.4h218.4F*366.6C--
Anti-Vehicle Grenade 15763163N/A61.3959.213%B**N/A210D313.3A**45280.3h11.9F**20.2D*
MANA Anti-Personnel Turret 6563331.909N/A0.3026.478%UN/A630U20U3154300.1h55.4T*209.4T*
M60-A Bulldog 7362134.769C+3.1651.743%A+3.226%A*38.8C++6.9C++2471.6h6C+11.6B++
Lumine Edge 88612,9370.021C1.5941.443%A3.279%F-0.3DN/A1212.6h3.3T-8C+
Frag Grenade 6060160N/A58.3931.966%FN/A300DN/A21830.2h4.4C13.8D--
XM98 6160391.538C0.0843.885%B**83.333%B**18.2C-N/A1263.3h3.1D7C++
G30 Walker 10653192.789C1.1830.85%C*3.774%C+9.3D9.3C+2305.7h254.6C--825.4C+
Supernova FPC 10753291.828D0.2166.165%A+1.887%C12D*12.3D5084.4h10F*15.1D--
Lancer VS22 230521460.356C--1.2667.91%B*N/A5.7D--19.6B**2829.1h62.3D*91.8D-
Spiker 5252970.536C--1.0828.404%C+11.539%D*8.3D--N/A266.3h11.2C39.3C+
M40 Fury 6652510.4B+8.7934.157%CN/A21.7D*5.8D-2062.4h13.8C++40.5C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret417034.7h
Spawn Beacon51550.4h
Nano-Armor Kit5471,286,844100.5h
Structure Shield Module1680.2h
Repair Module0950.3h
Turret AI Module0730.2h
Nanite Revive Grenade03790.1h
Medical Applicator32990,13410.2h
NSX Amaterasu2760.2h
Spitfire Auto-Turret2830.1h
Motion Spotter509,9846.1h
Rampart Wall0720.6h
Deconstruction Tool14,3580.3h
Ammunition Package858620.9h
Medical Kit71480.3h
Anti-Infantry MANA Turret51880.7h
Shield Recharging Field111390.1h
Recon Detection Device15117,32427.1h

Check the help document for the dictionary if you want to learn more about words used here.


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