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Justicar Initiate Idiot2012[] Idiot2012
VS BR 41

KDR: 1.61

Score: 68.1m

Last Seen: May 6th, 2019 9:59 PM
- OFFLINE - 1730.9 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Miller
Level Progress (to 42): 14%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Sirius SX12 Proximity Mine Zenith VX-5 Parallax VX3 NS-7 PDW Solstice SF C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $549,189 MLG Score: 439
Fun Score: N/A
Cheeseburgers Flipped: 1337TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.69%16.59%47647116748,4271.69884-0.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.082%1.467A+-0.65D-1.595FHEAD (~2.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.452B+11.70.18C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.39%3.146%142312111,46214518021.00689182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.629%0.322C*1.438A-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.90.195C++52.50.01C+77.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.17%2.234%135512091,164157710200.737643114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.208%1.086B**-0.211C1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.2-0.665D33.5-1.678F-30.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.653%3.653%1911012041,971150311071.31051178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.907%0.505B+-0.196C0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.80.282C*35.70.104C+50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.273%88.359%191312112,577165721.55522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.8%2.6A**1.382A3.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.652B+1.80.434B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.96%14.788%191412101,5351826130.840635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.461%-0.463D0.03C+-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.223C++3.70.243C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.1m362.1%315 (18.9k)307 (18.4k)1.6145577,97848,2971.7583141 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214504122.933%14.759%33804:3531

11% Combat Medic20% Engineer23% Heavy Assault24% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 10:53 PMSep 23rd, 2014 3:40 PMMay 9th, 2019 11:42 AM (107d) (PST)May 6th, 2019 6:43 PM (109d) (PST)May 6th, 2019 5:59 PM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5371713660.3510.2180.0521.5120.066439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,23110,25421,9772113391418,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3700h/154.2d 6,943 11,509 24,210 335.6k 4,411 15,362 14,696 119.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,533
Deaths:2,937
KDR:1.884
Accuracy:26.463% C+
HSR:20.531% D*
Orion VS54
B
Kills:1,311
Deaths:903
KDR:1.452
Accuracy:22.658% B
HSR:18.459% D-
SVA-88
C++
Kills:1,204
Deaths:705
KDR:1.708
Accuracy:24.317% C++
HSR:21.096% D
Flare VE6
C**
Kills:1,168
Deaths:741
KDR:1.576
Accuracy:24.208% C**
HSR:18.836% D-
Ursa
B++
Kills:1,162
Deaths:732
KDR:1.587
Accuracy:27.155% B++
HSR:18.417% D-
NS-15M1
B++
Kills:1,159
Deaths:708
KDR:1.637
Accuracy:26.432% B++
HSR:14.323% D--
VX29 Polaris
C+
Kills:1,155
Deaths:779
KDR:1.483
Accuracy:23.680% C+
HSR:14.113% D*
Pulsar LSW
C-
Kills:1,152
Deaths:916
KDR:1.258
Accuracy:20.706% C-
HSR:17.274% D--
NS-15M AE
C**
Kills:594
Deaths:331
KDR:1.795
Accuracy:27.062% C**
HSR:15.993% D*
VE-H Maw
B+
Kills:541
Deaths:405
KDR:1.336
Accuracy:28.738% B+
HSR:13.863% D**
NS-15M2
B++
Kills:383
Deaths:182
KDR:2.104
Accuracy:27.627% B++
HSR:15.666% D*
NSX Naginata
B++
Kills:104
Deaths:77
KDR:1.351
Accuracy:25.582% B++
HSR:25% C-
Kills:15,466
Deaths (as Heavy Assault):9,416
Deaths (to Heavy Assaults):14,261
KDR:1.64252
Kill Difference:6,050
Playtime:859.979 hours
Usage:23%
Score:18.524m
Score/min:359
Accuracy (listed only):25.386%
HSR (listed only):17.798%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B*
Kills:2,455
Deaths:1,534
KDR:1.600
Accuracy:29.688% B*
HSR:16.334% D-
Solstice SF
B**
Kills:1,920
Deaths:1,640
KDR:1.171
Accuracy:29.814% B**
HSR:9.219% D*
Pulsar C
B**
Kills:1,532
Deaths:1,090
KDR:1.406
Accuracy:30.064% B**
HSR:19.386% D
Solstice VE3
B++
Kills:1,459
Deaths:1,027
KDR:1.421
Accuracy:26.902% B++
HSR:19.534% C+
Eclipse VE3A
B++
Kills:1,387
Deaths:1,067
KDR:1.300
Accuracy:30.072% B++
HSR:17.448% C--
NS-11C
B++
Kills:1,287
Deaths:857
KDR:1.502
Accuracy:27.251% B++
HSR:13.831% D--
VX6-7
B++
Kills:1,260
Deaths:847
KDR:1.488
Accuracy:28.183% B++
HSR:15.952% D-
Serpent VE92
A
Kills:1,165
Deaths:717
KDR:1.625
Accuracy:30.430% A
HSR:11.331% D**
NSX Tanto
B*
Kills:964
Deaths:598
KDR:1.612
Accuracy:31.101% B*
HSR:23.651% C
Nova
C+
Kills:683
Deaths:575
KDR:1.188
Accuracy:33.429% D--
HSR:14.495% C+
Pandora VX25
C+
Kills:557
Deaths:532
KDR:1.047
Accuracy:37.990% C+
HSR:11.670% D-
NS Baron G5
C
Kills:213
Deaths:179
KDR:1.190
Accuracy:37.202% D
HSR:13.146% C
Thanatos VE70
B++
Kills:160
Deaths:118
KDR:1.356
Accuracy:40.474% C++
HSR:19.375% B++
Deimos VA29
B**
Kills:135
Deaths:157
KDR:0.860
Accuracy:37.623% F-
HSR:23.704% B**
NS Baron G5AE
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:54.559% B*
HSR:17.476% B
Eidolon VE33
C
Kills:80
Deaths:88
KDR:0.909
Accuracy:26.335% C
HSR:11.250% F-
Kills:15,360
Deaths (as Engineer):11,083
Deaths (to Engineers):10,212
KDR:1.38591
Kill Difference:4,277
Playtime:742.187 hours
Usage:20%
Score:12.772m
Score/min:287
Accuracy (listed only):33.195%
HSR (listed only):16.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A++
Kills:4,098
Deaths:2,569
KDR:1.595
Accuracy:32.807% A++
HSR:11.225% D--
Zenith VX-5
B*
Kills:2,455
Deaths:1,534
KDR:1.600
Accuracy:29.688% B*
HSR:16.334% D-
NS-7 PDW
A*
Kills:2,077
Deaths:1,270
KDR:1.635
Accuracy:35.685% A*
HSR:11.892% D--
Solstice SF
B**
Kills:1,920
Deaths:1,640
KDR:1.171
Accuracy:29.814% B**
HSR:9.219% D*
Pulsar C
B**
Kills:1,532
Deaths:1,090
KDR:1.406
Accuracy:30.064% B**
HSR:19.386% D
Solstice VE3
B++
Kills:1,459
Deaths:1,027
KDR:1.421
Accuracy:26.902% B++
HSR:19.534% C+
Eclipse VE3A
B++
Kills:1,387
Deaths:1,067
KDR:1.300
Accuracy:30.072% B++
HSR:17.448% C--
VE-S Canis
B**
Kills:1,363
Deaths:868
KDR:1.570
Accuracy:33.056% B**
HSR:12.326% D--
NS-11C
B++
Kills:1,287
Deaths:857
KDR:1.502
Accuracy:27.251% B++
HSR:13.831% D--
VX6-7
B++
Kills:1,260
Deaths:847
KDR:1.488
Accuracy:28.183% B++
HSR:15.952% D-
Eridani SX5
B*
Kills:1,183
Deaths:1,191
KDR:0.993
Accuracy:30.500% B*
HSR:12.680% D--
Serpent VE92
A
Kills:1,165
Deaths:717
KDR:1.625
Accuracy:30.430% A
HSR:11.331% D**
MKV Suppressed
C+
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:25.587% C+
HSR:12.812% D--
NSX Tanto
B*
Kills:964
Deaths:598
KDR:1.612
Accuracy:31.101% B*
HSR:23.651% C
Nova
C+
Kills:683
Deaths:575
KDR:1.188
Accuracy:33.429% D--
HSR:14.495% C+
Pandora VX25
C+
Kills:557
Deaths:532
KDR:1.047
Accuracy:37.990% C+
HSR:11.670% D-
Skorpios
B
Kills:514
Deaths:473
KDR:1.087
Accuracy:29.087% B
HSR:14.397% D--
NSX Tengu
A++
Kills:361
Deaths:262
KDR:1.378
Accuracy:48.301% A++
HSR:11.634% D**
NS Baron G5
C
Kills:213
Deaths:179
KDR:1.190
Accuracy:37.202% D
HSR:13.146% C
Thanatos VE70
B++
Kills:160
Deaths:118
KDR:1.356
Accuracy:40.474% C++
HSR:19.375% B++
Deimos VA29
B**
Kills:135
Deaths:157
KDR:0.860
Accuracy:37.623% F-
HSR:23.704% B**
NS Baron G5AE
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:54.559% B*
HSR:17.476% B
Kills:26,039
Deaths (as Light Assault):18,649
Deaths (to Light Assaults):8,244
KDR:1.39627
Kill Difference:7,390
Playtime:632.832 hours
Usage:17%
Score:10.455m
Score/min:275
Accuracy (listed only):33.627%
HSR (listed only):15.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:4,098
Deaths:2,569
KDR:1.595
Accuracy:32.807% A++
HSR:11.225% D--
Parallax VX3
M
Kills:2,417
Deaths:712
KDR:3.395
Accuracy:56.554% M
HSR:90.236% A+
NS-7 PDW
A*
Kills:2,077
Deaths:1,270
KDR:1.635
Accuracy:35.685% A*
HSR:11.892% D--
VE-S Canis
B**
Kills:1,363
Deaths:868
KDR:1.570
Accuracy:33.056% B**
HSR:12.326% D--
Eridani SX5
B*
Kills:1,183
Deaths:1,191
KDR:0.993
Accuracy:30.500% B*
HSR:12.680% D--
MKV Suppressed
C+
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:25.587% C+
HSR:12.812% D--
NS-44L Blackhand
A*
Kills:841
Deaths:496
KDR:1.696
Accuracy:60.217% A*
HSR:41.617% C+
NS-44 Commissioner
A+
Kills:669
Deaths:573
KDR:1.168
Accuracy:48.656% A+
HSR:19.880% C
NS-357 Underboss
A++
Kills:564
Deaths:462
KDR:1.221
Accuracy:50.649% A++
HSR:14.894% D-
Skorpios
B
Kills:514
Deaths:473
KDR:1.087
Accuracy:29.087% B
HSR:14.397% D--
NS-61 Emissary
A++
Kills:455
Deaths:364
KDR:1.250
Accuracy:40.641% A++
HSR:18.901% B+
Cerberus
A++
Kills:418
Deaths:339
KDR:1.233
Accuracy:44.169% A++
HSR:19.378% C-
Artemis VX26
B*
Kills:372
Deaths:355
KDR:1.048
Accuracy:31.527% B*
HSR:17.742% D
NSX Tengu
A++
Kills:361
Deaths:262
KDR:1.378
Accuracy:48.301% A++
HSR:11.634% D**
Beamer VS3
A*
Kills:307
Deaths:305
KDR:1.007
Accuracy:41.995% A*
HSR:26.384% B+
NS-30 Vandal
C+
Kills:285
Deaths:215
KDR:1.326
Accuracy:32.864% C+
HSR:13.684% F
Nyx VX31
B+
Kills:264
Deaths:146
KDR:1.808
Accuracy:37.650% B+
HSR:15.530% D**
Manticore SX40
A++
Kills:207
Deaths:140
KDR:1.479
Accuracy:40.061% A++
HSR:19.807% C
Soldier Soaker
A
Kills:205
Deaths:81
KDR:2.531
Accuracy:46.319% A
HSR:3.415% F-
XM98
B**
Kills:89
Deaths:50
KDR:1.780
Accuracy:43.945% B**
HSR:79.775% B+
NSX Tomoe
M**
Kills:83
Deaths:65
KDR:1.277
Accuracy:47.293% M**
HSR:31.325% D
NS-45 Pilot
A*
Kills:77
Deaths:58
KDR:1.328
Accuracy:44.038% A*
HSR:22.078% C--
VA39 Spectre
C*
Kills:71
Deaths:2
KDR:35.500
Accuracy:33.384% C*
HSR:35.211% C
Spiker
C+
Kills:53
Deaths:97
KDR:0.546
Accuracy:29.423% C+
HSR:11.321% D*
Kills:18,136
Deaths (as Infiltrator):12,114
Deaths (to Infiltrators):7,158
KDR:1.49711
Kill Difference:6,022
Playtime:895.113 hours
Usage:24%
Score:13.169m
Score/min:245
Accuracy (listed only):40.184%
HSR (listed only):23.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:4,098
Deaths:2,569
KDR:1.595
Accuracy:32.807% A++
HSR:11.225% D--
NS-7 PDW
A*
Kills:2,077
Deaths:1,270
KDR:1.635
Accuracy:35.685% A*
HSR:11.892% D--
VE-S Canis
B**
Kills:1,363
Deaths:868
KDR:1.570
Accuracy:33.056% B**
HSR:12.326% D--
NS-11A
B+
Kills:1,187
Deaths:813
KDR:1.460
Accuracy:27.265% B+
HSR:13.058% D*
Eridani SX5
B*
Kills:1,183
Deaths:1,191
KDR:0.993
Accuracy:30.500% B*
HSR:12.680% D--
H-V45
B*
Kills:1,171
Deaths:725
KDR:1.615
Accuracy:28.097% B*
HSR:12.895% D*
MKV Suppressed
C+
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:25.587% C+
HSR:12.812% D--
Pulsar VS1
A
Kills:1,163
Deaths:699
KDR:1.664
Accuracy:29.635% A
HSR:13.156% D*
Terminus VX-9
B+
Kills:1,158
Deaths:671
KDR:1.726
Accuracy:28.019% B+
HSR:17.444% D*
Corvus VA55
B**
Kills:1,157
Deaths:790
KDR:1.465
Accuracy:29.465% B**
HSR:16.163% D--
Nova
C+
Kills:683
Deaths:575
KDR:1.188
Accuracy:33.429% D--
HSR:14.495% C+
Pandora VX25
C+
Kills:557
Deaths:532
KDR:1.047
Accuracy:37.990% C+
HSR:11.670% D-
Skorpios
B
Kills:514
Deaths:473
KDR:1.087
Accuracy:29.087% B
HSR:14.397% D--
NSX Tengu
A++
Kills:361
Deaths:262
KDR:1.378
Accuracy:48.301% A++
HSR:11.634% D**
Darkstar
B+
Kills:299
Deaths:245
KDR:1.220
Accuracy:29.819% B+
HSR:11.037% F-
Equinox VE2
B*
Kills:247
Deaths:210
KDR:1.176
Accuracy:30.001% B*
HSR:12.551% D*
CME
B+
Kills:244
Deaths:162
KDR:1.506
Accuracy:29.648% B+
HSR:12.705% D**
NS Baron G5
C
Kills:213
Deaths:179
KDR:1.190
Accuracy:37.202% D
HSR:13.146% C
Thanatos VE70
B++
Kills:160
Deaths:118
KDR:1.356
Accuracy:40.474% C++
HSR:19.375% B++
Deimos VA29
B**
Kills:135
Deaths:157
KDR:0.860
Accuracy:37.623% F-
HSR:23.704% B**
NS Baron G5AE
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:54.559% B*
HSR:17.476% B
Kills:19,236
Deaths (as Combat Medic):13,587
Deaths (to Combat Medics):6,000
KDR:1.41577
Kill Difference:5,649
Playtime:409.075 hours
Usage:11%
Score:9.196m
Score/min:375
Accuracy (listed only):33.726%
HSR (listed only):14.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:614
Deaths:299
KDR:2.054
Accuracy:23.884% B*
HSR:20.033% C
Blueshift VM5
B*
Kills:566
Deaths:287
KDR:1.972
Accuracy:23.121% B*
HSR:15.901% D--
NS-10 Burster
B++
Kills:407
Deaths:393
KDR:1.036
Accuracy:34.264% B++
HSR:6.143% C
Nebula VM20
C++
Kills:386
Deaths:238
KDR:1.622
Accuracy:18.620% C++
HSR:16.062% D--
NS-10 Burster
B++
Kills:385
Deaths:394
KDR:0.977
Accuracy:34.524% B++
HSR:5.195% C
Comet VM2
C*
Kills:293
Deaths:371
KDR:0.790
Accuracy:47.262% C*
HSR:2.389% D-
Quasar VM1
C**
Kills:275
Deaths:169
KDR:1.627
Accuracy:17.221% C**
HSR:17.455% C
Comet VM2
B+
Kills:266
Deaths:378
KDR:0.704
Accuracy:48.234% B+
HSR:3.759% C
Cosmos VM3
B*
Kills:95
Deaths:45
KDR:2.111
Accuracy:21.329% B*
HSR:12.632% D**
Kills:3,287
Deaths (as MAX Suit):1,287
Deaths (to MAX Suits):1,839
KDR:2.554
Kill Difference:2,000
Playtime:167.407 hours
Usage:5%
Score:3.940m
Score/min:392
Accuracy (listed only):29.829%
HSR (listed only):11.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,171
V. Kills:434 269%
Deaths:352
KDR:3.327
Accuracy:54.149% C**
KPH:40.100 D
VKPH:14.900 C
Maelstrom Turbo Laser
B+
Kills:159
V. Kills:144 110%
Deaths:431
KDR:0.369
Accuracy:33.614% B+
KPH:4.600 D-
VKPH:4.100 D-
Saron Laser Cannon
D
Kills:132
V. Kills:164 80%
Deaths:328
KDR:0.402
Accuracy:35.884% B++
KPH:4.500 D-
VKPH:5.600 D
Kills:1,462 (291 + 0)
Deaths:1,111
KDR:1.316
VKDR:0.668
Vehicle Kills:742
Kill Difference:351
Playtime:93.140 hours
Usage:3%
Score:0.908m
Score/min:162
Piloting Accuracy:35.884%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:76
V. Kills:12 N/A
Deaths:9
KDR:8.444
Accuracy:44.918% C**
KPH:273,600 U
VKPH:43,200 U
Kills:76 (0 + 76)
Deaths:9
KDR:8.444
VKDR:1.333
Vehicle Kills:12
Kill Difference:67
Playtime:0.001 hours
Usage:0%
Score:0.041m
Score/min:1,231,650
Piloting Accuracy:N/A%
Gunner Accuracy:44.918%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:534
V. Kills:220 242%
Deaths:135
KDR:3.956
Accuracy:58.020% A++
KPH:36.900 B+
VKPH:15.200 A+
L100 Python AP
B*
Kills:330
V. Kills:376 88%
Deaths:177
KDR:1.864
Accuracy:75.204% A*
KPH:20.700 D-
VKPH:23.600 B*
L100 Python HEAT
A*
Kills:153
V. Kills:127 120%
Deaths:50
KDR:3.060
Accuracy:75.951% A**
KPH:27.800 C+
VKPH:23.100 A*
Skyguard
B**
Kills:94
V. Kills:103 90%
Deaths:68
KDR:1.382
Accuracy:46.437% M+
KPH:11.800 C
VKPH:13 B**
Kills:1,111 (1,111 + 0)
Deaths:430
KDR:2.584
VKDR:1.921
Vehicle Kills:826
Kill Difference:681
Playtime:43.827 hours
Usage:1%
Score:0.932m
Score/min:355
Driving Accuracy:46.437%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:212
V. Kills:208 101%
Deaths:32
KDR:6.625
Accuracy:46.923% B+
KPH:22.600 C
VKPH:22.200 B*
Supernova PC
C**
Kills:166
V. Kills:140 118%
Deaths:47
KDR:3.532
Accuracy:44.768% C-
KPH:11.200 D--
VKPH:9.500 C**
Supernova FPC
D
Kills:53
V. Kills:54 96%
Deaths:29
KDR:1.828
Accuracy:66.165% A+
KPH:11.900 D*
VKPH:12.100 D
Kills:431 (219 + 212)
Deaths:108
KDR:3.991
VKDR:3.722
Vehicle Kills:402
Kill Difference:323
Playtime:28.642 hours
Usage:1%
Score:0.437m
Score/min:254
Driving Accuracy:66.165%
Gunner Accuracy:46.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:268
V. Kills:213 125%
Deaths:32
KDR:8.375
Accuracy:65.719% B**
KPH:31.800 D
VKPH:25.200 B+
Saron HRB-H
C++
Kills:246
V. Kills:146 167%
Deaths:32
KDR:7.688
Accuracy:56.371% C++
KPH:33.700 C
VKPH:20 C
Kills:514 (0 + 514)
Deaths:64
KDR:8.031
VKDR:5.609
Vehicle Kills:359
Kill Difference:450
Playtime:15.746 hours
Usage:0%
Score:0.309m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:56.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:599
V. Kills:147 405%
Deaths:59
KDR:10.153
Accuracy:40.568% B+
KPH:29.500 D
VKPH:7.200 C-
M12 Kobalt
D
Kills:265
V. Kills:13 N/A
Deaths:37
KDR:7.162
Accuracy:18.761% C*
KPH:37.700 D-
VKPH:1.800 D
M20 Basilisk
B*
Kills:116
V. Kills:96 120%
Deaths:34
KDR:3.412
Accuracy:48.180% B**
KPH:13 D
VKPH:10.700 B*
M20 Basilisk
A+
Kills:74
V. Kills:95 77%
Deaths:28
KDR:2.643
Accuracy:59.600% A*
KPH:13.200 D
VKPH:17 A+
G30 Walker
C+
Kills:53
V. Kills:53 98%
Deaths:20
KDR:2.650
Accuracy:30.963% C*
KPH:9.200 D-
VKPH:9.200 C+
M40 Fury
D-
Kills:52
V. Kills:14 347%
Deaths:5
KDR:10.400
Accuracy:34.157% C
KPH:21.300 D*
VKPH:5.700 D-
Kills:1,159 (0 + 1,159)
Deaths:183
KDR:6.333
VKDR:2.284
Vehicle Kills:418
Kill Difference:976
Playtime:50.093 hours
Usage:1%
Score:0.596m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:34.157%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,6115,5332,9371.884C0.2726.463%C+20.531%D*29.4D--N/A129188.3h11.1C+41.9C++
Sirius SX12 4,1534,0982,5691.595B+0.0232.807%A++11.225%D--29.8C++N/A150137.7h13.1B+39.9B++
Proximity Mine 4,0374,0364049.99A*8.3848.79%B*N/A243.1A**N/A90816.6h1.6B*3.2B**
Zenith VX-5 2,5162,4551,5341.6B+0.0129.688%B*16.334%D-21.9C-N/A76112.3h12.2B41.2B+
Parallax VX3 2,4172,4177123.395C++1.7856.554%M90.236%A+18.3DN/A64132h1.6B**2.9B**
NS-7 PDW 2,1072,0771,2701.635B*0.0235.685%A*11.892%D--25.4C+N/A9881.8h13.4B+37.7B*
Solstice SF 2,0041,9201,6401.171C*0.4429.814%B**9.219%D*13.2C--N/A59145.5h9.5B+32B*
C-4 3,7741,9161,1951.603C++0.0128.359%B+N/A48.6D47.2A92939.4h2.6F-9.1D--
Pulsar C 1,5601,5321,0901.406C++0.2130.064%B**19.386%D19.4CN/A8678.9h11.3C**37.5B+
Solstice VE3 1,4951,4591,0271.421B**0.1926.902%B++19.534%C+13.3CN/A83109.7h15.6C++58C*
Eclipse VE3A 1,4181,3871,0671.3C+0.3130.072%B++17.448%C--15.9D-N/A7687.2h13.4C44.7C*
VE-S Canis 1,3951,3638681.57B+0.0433.056%B**12.326%D--23.5C--N/A6158h11.5C**34.8B+
Orion VS54 1,3351,3119031.452C++0.1622.658%B18.459%D-20.5C--N/A11663.9h12.9C++56.8C++
NS-11C 1,3021,2878571.502B+0.1127.251%B++13.831%D--19.7CN/A9965.4h12.1B+44.4B+
VX6-7 1,2751,2608471.488C*0.1328.183%B++15.952%D-19.7C--N/A9763.9h12.2C*43.3B+
SVA-88 1,2201,2047051.708C+0.0924.317%C++21.096%D24.2DN/A10749.7h11.2B46.1B
Tank Mine 2,5561,2032564.699B**3.0826.349%C--N/A129.4B+145.5M+26659.3h1.8C*6.8C
NS-11A 1,2081,1878131.46C++0.1527.265%B+13.058%D*19.9DN/A10159.7h12.9B+47.2B+
Eridani SX5 1,2041,1831,1910.993C+0.6230.5%B*12.68%D--14.7D-N/A5880.4h12.5C+40.8B
H-V45 1,1811,1717251.615C++0.0028.097%B*12.895%D*19.3DN/A9260.7h11.9B+42.3B++
Dual Photon Pods 1,6051,1713523.327C-1.7154.149%C**1.964%B**40.1D14.9C30929.2h25.8C+47.7C++
Flare VE6 1,1811,1687411.576C*0.0424.208%C**18.836%D-25.4DN/A13645.9h9.9B+41.1B+
Serpent VE92 1,1741,1657171.625B+0.0130.43%A11.331%D**21.3CN/A8354.7h12.6C*41.5B+
MKV Suppressed 1,1641,1631,0211.139C++0.4825.587%C+12.812%D--17.7DN/A6565.6h13.4C**52.5C**
Pulsar VS1 1,1741,1636991.664B++0.0529.635%A13.156%D*20.3CN/A12257.2h12.2B*41.2B*
Ursa 1,1851,1627321.587B0.0327.155%B++18.417%D-23.9C--N/A8648.7h10.2B+37.5B+
NS-15M1 1,1721,1597081.637C++0.0226.432%B++14.323%D--22.2DN/A8952.1h11.3B+42.8B+
Terminus VX-9 1,1751,1586711.726C++0.1128.019%B+17.444%D*22.9DN/A10750.6h10.7B++38B++
Corvus VA55 1,1791,1577901.465B+0.1529.465%B**16.163%D--17.5DN/A8666.1h11.4B+38.7B++
VX29 Polaris 1,1661,1557791.483C+0.1323.68%C+14.113%D*21.3DN/A10054.1h12C*50.7C**
Pulsar LSW 1,1721,1529161.258C+0.3620.706%C-17.274%D--20.5DN/A9456.1h12.4C++59.9C+
Spear Anti-Vehicle Phalanx Turret 2,1081,0751318.206C*6.5954.361%B**2.698%D44.2B42.5A*53024.3h9.3C++17B+
NSX Tanto 9859645981.612B+0.0031.101%B*23.651%C24.3CN/A6939.6h12.3B39.5B
NS-44L Blackhand 8468414961.696B+0.0860.217%A*41.617%C+15.5C--N/A5454.4h3B**4.9B**
Nova 6876835751.188C+0.4333.429%D--14.495%C+23.9C--N/A9428.6h3.7B+11.2C+
NS Decimator 1,9026739050.744C0.8771.266%AN/A18.5D--33.9A*52236.3h8.8F--12.4D**
NS-44 Commissioner 7266695731.168C*0.4548.656%A+19.88%C13.5D1.2A++6049.4h4.5C9.3B+
C-4 ARX 9566162053.005B+1.3930.016%B*N/A106.2C+58.6A6585.8h1.8F6D-
Blueshift VM5 6326142992.054C+0.4423.884%B*20.033%C26.7C-N/A11623h16.7C+69.8B+
Force-Blade 73861227,7000.022C+1.5953.097%A++N/A0.3C-N/A11911.8h3.4C-6.4B+
M40 Fury 7465995910.153B++8.5440.568%B+1.503%C29.5D7.2C-20320.3h12.6B+31.1B+
NS-15M AE 6015943311.795C+0.1827.062%C**15.993%D*30DN/A15219.8h11.4C*42.3C**
Blueshift VM5 5795662871.972C+0.3623.121%B*15.901%D--25.8C--N/A11721.9h17C73.6B+
NS-357 Underboss 5865644621.221C*0.3950.649%A++14.894%D-14D-N/A9340.2h4.6C9B++
Pandora VX25 5635575321.047C+0.5737.99%C+11.67%D-16.4DN/A6834h3.9B+10.4B
VE-H Maw 5575414051.336C+0.2828.738%B+13.863%D**24.5DN/A6522.1h11C++38.3B
C75 Viper 7545341353.956C+2.3458.02%A++2.247%B*36.8B+15.2A+37314.5h19.1D32.9C**
Skorpios 5205144731.087C0.5329.087%B14.397%D--23D-N/A10422.3h12.1C41.7C++
MANA Anti-Vehicle Turret 1,4834882591.884C+0.2774.194%B**3.279%C+4880S9950U11407250.1h13F17.5C+
NS-61 Emissary 4654553641.25B++0.3640.641%A++18.901%B+18.3CN/A5524.8h14.6C++35.9B++
Cerberus 4274183391.233C*0.3844.169%A++19.378%C-17.1DN/A7124.5h7.5D17.1B+
NS-10 Burster 7434073931.036C++0.5834.264%B++6.143%C4.7C-3.9C*11185.7h170.3D497C++
Nebula VM20 3933862381.622C0.0118.62%C++16.062%D--17D--N/A8022.7h17.8C95.5C++
NS-10 Burster 7113853940.977C+0.6434.524%B++5.195%C4.5C--3.8C+10685.2h178.6D517.3C++
NS-15M2 3863831822.104B0.4927.627%B++15.666%D*29.7C-N/A13312.9h10.7B++38.6B+
Artemis VX26 3783723551.048C0.5731.527%B*17.742%D18.5DN/A5620.1h14D44.6C*
NSX Tengu 3753612621.378C*0.2448.301%A++11.634%D**31.4C+1.2A8611.5h16.1C-33.3B
Rocklet Rifle 6973471871.856A*0.2462.635%B**N/A33B+33.3B++36010.5h42.5C67.9C*
S1 1,2213455140.671C+0.9476.469%A*2.029%C-15.4D39.1M**76122.4h13.8T18D--
L100 Python AP 7063301771.864D0.2575.204%A*2.424%C+20.8D-23.6B*39315.9h12F-15.9D
Beamer VS3 3343073051.007B0.6141.995%A*26.384%B+19C1.7A+11016.2h11.6C27.7C*
Darkstar 3072992451.22C0.3929.819%B+11.037%F-17.4D*N/A5117.2h16.4D*54.8C
Comet VM2 5612933710.79C0.8247.262%C*2.389%D-9.4C8.6A*15531.2h25.9C*54.7B
NS-30 Vandal 2912852151.326C0.2932.864%C+13.684%F23.6DN/A7212.1h5.6C*17.2C*
Quasar VM1 2862751691.627C++0.0117.221%C**17.455%C14.9DN/A8918.4h14.1B+81.8C**
E540 Halberd-H 481268328.375C+6.7665.719%B**7.836%S31.9D25.4B+3368.4h5.9C*8.9B+
Comet VM2 5292663780.704C0.9148.234%B+3.759%C8.1D8A++15533h30.8D63.9C+
M12 Kobalt 278265377.162C5.5518.761%C*4.906%F**37.9D-1.9D1497h14.6B*78.1B+
Nyx VX31 2662641461.808C+0.1937.65%B+15.53%D**29.7CN/A748.9h5B+13.3B+
Equinox VE2 2502472101.176C+0.4430.001%B*12.551%D*15.9DN/A6215.5h14.7C--49.1C*
Saron HRB-H 392246327.688B+6.0756.371%C++4.878%M++33.7C20C3187.3h18.8B++33.3B++
CME 2532441621.506C*0.1129.648%B+12.705%D**20.5DN/A6411.9h12.9C**43.4B+
NS Baron G5 2162131791.19C++0.4237.202%D13.146%C26CN/A1328.2h3.7B*10C+
Saron HRB 420212326.625C**5.0146.923%B+1.415%C+22.6C22.1B++2949.4h17.9B++38.3B*
Lasher X2 2152111271.661B**0.0521.581%D3.318%C15.1D-N/A9514h16.9B++78.5C*
Manticore SX40 2112071401.479B+0.1440.061%A++19.807%C17.5DN/A5711.8h8.2C+20.6B++
Soldier Soaker 205205812.531A0.9246.319%A3.415%F-25.3DN/A548.1h5.7C**12.3B*
Aspis Anti-Aircraft Phalanx Turret 439187603.117C+1.5031.656%B**2.139%C+10.6C+14.2B++34017.7h181.7D574.1C**
Supernova PC 306166473.532C1.9244.768%C-N/A11.2D--9.5C**15214.8h7.5D--16.8D--
Thanatos VE70 1621601181.356B+0.2640.474%C++19.375%B++28.6C+N/A2745.6h3.4B**8.4B++
Maelstrom Turbo Laser 3031594310.369C--1.2533.614%B+9.434%S4.6D-4.1D-8934.8h153.7C--457.2C
L100 Python HEAT 280153503.06C1.4575.951%A**1.961%C27.8C+23.1A*3855.5h9.8D**12.9C+
Nemesis VSH9 4311463110.469C1.1572.217%A1.37%D6.7C--13.1C++25421.8h16.9T*23.4F--
Deimos VA29 1361351570.86C0.7537.623%F-23.704%B**14.4D--N/A589.4h2.6C6.8D-
Saron Laser Cannon 2961323280.402C1.2135.884%B++6.061%M4.5D-5.6D10329.2h166.7C464.4C++
MAX Punch 1211161,3050.089C+1.5351.152%BN/A0.8CN/A3153.5h1.9C++3.7C**
M20 Basilisk 212116343.412C**1.8048.18%B**6.034%C++13D10.8B*1928.9h157.9D--327.8C
NSX Naginata 104104771.351C+0.2625.582%B++25%C-23.1DN/A1004.5h11.6C**45.4B+
NS Baron G5AE 104103571.807B+0.1954.559%B*17.476%B23.4DN/A1454.4h3.5B*6.4C++
Cosmos VM3 9895452.111C*0.5021.329%B*12.632%D**27.1CN/A1593.5h12.2B++57.2B
Skyguard 19794681.382D0.2346.437%M+2.128%C++11.9C13B**2237.9h242.9F*523.2C
XM98 9089501.78C+0.1743.945%B**79.775%B+19.8C-N/A1124.5h2.9C--6.5C**
Auraxium Force-Blade 9085811.049U0.5748.966%A+10.588%B+13.3B**N/A286.4h2.5C--5.1B+
NSX Tomoe 8483651.277C+0.3447.293%M**31.325%D27.7C-N/A1153h25.7F**54.3C+
Eidolon VE33 8180880.909C+0.7126.335%C11.25%F-11.9DN/A636.7h10.6C40.3C+
NS-45 Pilot 7977581.328C++0.2944.038%A*22.078%C--15.4D-N/A715h8.4C19.2B+
L105 Zephyr 887698.444C+6.8344.918%C**1.316%B+760U120U4105500.1h7.2C+16.1C++
M20 Basilisk 16974282.643C+1.0359.6%A*2.703%D*13.2D17A+2175.6h217.7F--365.3C--
Lumine Edge 103723,7430.019C1.6039.373%B**2.778%F-0.3DN/A1261.8h3.1F**8C+
VA39 Spectre 7271235.5U33.8933.384%C*35.211%C6.5D--N/A5610.9h6.2C+18.7C*
The Slasher 110716,7580.011D1.6043.968%B++4.225%D0.2C-N/A1455.4h5.5T*12.5C+
Anti-Vehicle Grenade 15964164N/A62.3958.869%B*N/A160D--237.5A++44390.4h12F**20.4D*
MANA Anti-Personnel Turret 6563331.909N/A0.2926.478%UN/A630U20U3154300.1h55.4T*209.4T*
Frag Grenade 6262162N/A60.3932.185%FN/A310DN/A21730.2h4.4C-13.6D--
M60-A Bulldog 7362134.769C+3.1551.743%A+3.226%A*38.8C++6.9C++2491.6h6C+11.6B++
Lancer VS22 246601490.403C-1.2168.733%B**N/A6.4D19.8B+2849.4h57.9D*84.2D--
Spiker 5353970.546C-1.0729.423%C+11.321%D*8.4D--N/A276.3h11.5C39.2C
G30 Walker 10653202.65C1.0430.963%C*3.774%C+9.1D-9.1C+2295.8h257.8D832.5C+
Supernova FPC 10753291.828D0.2166.165%A+1.887%C11.8D*12D5094.5h10F*15.1D*
M40 Fury 6652510.4B+8.7934.157%CN/A21.7D*5.8D-2062.4h13.8C++40.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51610.5h
Anti-Vehicle MANA Turret417234.7h
Nano-Armor Kit5511,307,440101.5h
Structure Shield Module1740.3h
Repair Module01090.4h
Turret AI Module0830.2h
Nanite Revive Grenade03970.1h
Medical Applicator33291,64110.3h
NSX Amaterasu2760.2h
Spitfire Auto-Turret2970.1h
Motion Spotter5210,2206.5h
Rampart Wall0810.7h
Deconstruction Tool14,3580.3h
Welding Device0670h
Shield Recharging Field121420.1h
Recon Detection Device16418,30529h
Ammunition Package868851h
Medical Kit71530.3h
Anti-Infantry MANA Turret51880.7h

Check the help document for the dictionary if you want to learn more about words used here.


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