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Paragon Chosen IgniumNoctis[] IgniumNoctis
VS BR 111

KDR: 1.76

Score: 24.2m

Last Seen: Mar 7th, 2019 5:12 PM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 100 (111 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-44P Commissioner NS "Heatwave" Decimator Damascus Edge VE-H Maw NSX Yumi Lasher X2-P Ghost NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,283,075 MLG Score: 1825
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.01%34.786%94029100427,9081.674850.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.689%1.101B**2.099A*-0.541DHEAD ++ (~21.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.532B+90.345C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.231%0.725%4311032138611380.225859354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.053B**-1.157D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.753B++5.10.606B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.214%2.985%221103267419810.15952482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.283C*-0.351C--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.756B++11.30.713B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.888%80.786%22710267,3281540164.75844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.132%0.572B+0.896B*-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.439B2.10.324C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.255%20.652%22110321,0121290100.784496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.482B+1.136B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.406B3.70.237C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.2m383.2%424 (25.4k)325 (19.5k)1.7569249,02527,9041.84049111 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033285224.252%35.643%86402:4033

6% Combat Medic18% Engineer28% Heavy Assault36% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2017 11:43 AMMar 2nd, 2018 8:34 PMMar 7th, 2019 4:34 PM (15d) (PST)Mar 7th, 2019 2:23 PM (15d) (PST)Mar 7th, 2019 1:12 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4592412180.6580.3740.2342.6020.0211825

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,56414,46113,103392214156119,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1242.1h/51.8d 2,332 17,474 17,078 193.9k 1,628 5,285 1,565 34.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
A++
Kills:1,238
Deaths:722
KDR:1.715
Accuracy:25.475% C+
HSR:42.003% A++
Lasher X2-P
C**
Kills:1,212
Deaths:645
KDR:1.879
Accuracy:27.776% D--
HSR:3.960% C**
NS-15M AE
B++
Kills:1,208
Deaths:735
KDR:1.644
Accuracy:23.449% C
HSR:33.113% B++
VE-H Maw AE
A++
Kills:1,174
Deaths:565
KDR:2.078
Accuracy:27.043% C
HSR:43.186% A++
NSX Naginata
B**
Kills:1,170
Deaths:633
KDR:1.848
Accuracy:25.901% B++
HSR:35.897% B**
Pulsar LSW
A++
Kills:1,167
Deaths:485
KDR:2.406
Accuracy:26.675% B++
HSR:37.447% A++
Orion VS54
M
Kills:1,165
Deaths:630
KDR:1.849
Accuracy:24.826% B*
HSR:43.090% M
SVA-88
A++
Kills:1,165
Deaths:638
KDR:1.826
Accuracy:27.375% B*
HSR:39.142% A++
Flare VE6
A+
Kills:1,161
Deaths:762
KDR:1.524
Accuracy:22.960% C++
HSR:35.142% A+
NS-15 Gallows
B+
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:24.817% D
HSR:35.172% B+
NS-15M1
A++
Kills:376
Deaths:221
KDR:1.701
Accuracy:25.754% B+
HSR:37.234% A++
Betelgeuse 54-A
A
Kills:356
Deaths:159
KDR:2.239
Accuracy:25.256% C
HSR:40.730% A
Lasher X2
B++
Kills:54
Deaths:22
KDR:2.455
Accuracy:30.577% B++
HSR:1.852% D*
Kills:12,606
Deaths (as Heavy Assault):6,845
Deaths (to Heavy Assaults):8,770
KDR:1.84164
Kill Difference:5,761
Playtime:347.230 hours
Usage:28%
Score:6.551m
Score/min:314
Accuracy (listed only):25.991%
HSR (listed only):32.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A*
Kills:1,193
Deaths:701
KDR:1.702
Accuracy:27.651% C**
HSR:38.391% A*
Zenith VX-5AE
B+
Kills:1,186
Deaths:781
KDR:1.519
Accuracy:27.526% C+
HSR:28.752% B+
NSX-P Tanto
A**
Kills:1,182
Deaths:717
KDR:1.649
Accuracy:25.930% C++
HSR:42.640% A**
VE-S Canis
A++
Kills:1,171
Deaths:758
KDR:1.545
Accuracy:25.351% C
HSR:36.721% A++
PS1-AV Suppressor
B++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:29.147% C+
HSR:28.339% B++
NS Baron G5AE
A
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:51.561% B+
HSR:22.672% A
Thanatos VE70
B**
Kills:1,012
Deaths:780
KDR:1.297
Accuracy:47.255% B*
HSR:20.652% B**
NS-11C
A++
Kills:424
Deaths:275
KDR:1.542
Accuracy:28.880% B**
HSR:29.481% A++
Kills:8,496
Deaths (as Light Assault):5,462
Deaths (to Light Assaults):4,745
KDR:1.55547
Kill Difference:3,034
Playtime:131.789 hours
Usage:11%
Score:2.602m
Score/min:329
Accuracy (listed only):32.913%
HSR (listed only):30.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
A++
Kills:1,218
Deaths:610
KDR:1.997
Accuracy:35.450% A++
HSR:14.450% D*
VE-S Canis
A++
Kills:1,171
Deaths:758
KDR:1.545
Accuracy:25.351% C
HSR:36.721% A++
PS1-AV Suppressor
B++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:29.147% C+
HSR:28.339% B++
NS-11A "Heatwave"
B**
Kills:1,167
Deaths:998
KDR:1.169
Accuracy:23.324% D
HSR:34.961% B**
NS Baron G5AE
A
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:51.561% B+
HSR:22.672% A
Thanatos VE70
B**
Kills:1,012
Deaths:780
KDR:1.297
Accuracy:47.255% B*
HSR:20.652% B**
Pulsar VS1
M
Kills:404
Deaths:338
KDR:1.195
Accuracy:27.083% B++
HSR:38.861% M
H-V45 AE
A++
Kills:92
Deaths:58
KDR:1.586
Accuracy:23.178% D--
HSR:40.217% A++
Kills:7,392
Deaths (as Combat Medic):4,992
Deaths (to Combat Medics):3,254
KDR:1.48077
Kill Difference:2,400
Playtime:79.909 hours
Usage:6%
Score:1.810m
Score/min:377
Accuracy (listed only):32.794%
HSR (listed only):29.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C+
Kills:1,830
Deaths:1,699
KDR:1.077
Accuracy:40.913% C+
HSR:23.006% C
Ghost
C**
Kills:1,208
Deaths:553
KDR:2.184
Accuracy:37.404% C
HSR:71.440% C**
NS-30 Vandal
A
Kills:1,175
Deaths:522
KDR:2.251
Accuracy:35.191% B
HSR:36.851% A
Artemis VX26 AE
A+
Kills:1,173
Deaths:620
KDR:1.892
Accuracy:28.464% C-
HSR:39.386% A+
VE-S Canis
A++
Kills:1,171
Deaths:758
KDR:1.545
Accuracy:25.351% C
HSR:36.721% A++
PS1-AV Suppressor
B++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:29.147% C+
HSR:28.339% B++
NSX Daimyo
B+
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:40.501% C+
HSR:95.373% B+
NSX Tomoe
B+
Kills:1,166
Deaths:678
KDR:1.720
Accuracy:28.747% C+
HSR:43.053% B+
Parallax VX3
B+
Kills:1,165
Deaths:300
KDR:3.883
Accuracy:38.176% C+
HSR:81.373% B+
V10
B+
Kills:1,162
Deaths:398
KDR:2.920
Accuracy:43.189% B+
HSR:76.248% C+
Phaseshift VX-S
B++
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:38.237% C**
HSR:83.907% B++
XM98
B**
Kills:1,159
Deaths:398
KDR:2.912
Accuracy:37.446% C+
HSR:82.830% B**
NS-44 Commissioner
A*
Kills:578
Deaths:373
KDR:1.550
Accuracy:41.799% B++
HSR:36.159% A*
VA39 Spectre
A++
Kills:305
Deaths:109
KDR:2.798
Accuracy:36.776% B++
HSR:57.377% A++
Soldier Soaker
A+
Kills:169
Deaths:121
KDR:1.397
Accuracy:40.395% B++
HSR:24.260% A+
NS-357 Underboss
B*
Kills:169
Deaths:180
KDR:0.939
Accuracy:40.175% B+
HSR:27.811% B*
Beamer VS3
C++
Kills:76
Deaths:103
KDR:0.738
Accuracy:27.190% C+
HSR:23.684% C++
Kills:16,003
Deaths (as Infiltrator):8,398
Deaths (to Infiltrators):4,011
KDR:1.90557
Kill Difference:7,605
Playtime:441.095 hours
Usage:36%
Score:7.714m
Score/min:291
Accuracy (listed only):35.829%
HSR (listed only):51.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:1,197
Deaths:605
KDR:1.979
Accuracy:31.276% B+
HSR:26.734% C*
NSX Tanto
A*
Kills:1,193
Deaths:701
KDR:1.702
Accuracy:27.651% C**
HSR:38.391% A*
Zenith VX-5AE
B+
Kills:1,186
Deaths:781
KDR:1.519
Accuracy:27.526% C+
HSR:28.752% B+
NSX-P Tanto
A**
Kills:1,182
Deaths:717
KDR:1.649
Accuracy:25.930% C++
HSR:42.640% A**
VE-LR Obelisk
B**
Kills:1,173
Deaths:559
KDR:2.098
Accuracy:35.203% B+
HSR:42.029% B**
NS Baron G5AE
A
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:51.561% B+
HSR:22.672% A
Thanatos VE70
B**
Kills:1,012
Deaths:780
KDR:1.297
Accuracy:47.255% B*
HSR:20.652% B**
NS-11C
A++
Kills:424
Deaths:275
KDR:1.542
Accuracy:28.880% B**
HSR:29.481% A++
Kills:8,527
Deaths (as Engineer):5,173
Deaths (to Engineers):3,074
KDR:1.64837
Kill Difference:3,354
Playtime:225.936 hours
Usage:18%
Score:5.286m
Score/min:390
Accuracy (listed only):34.410%
HSR (listed only):31.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 "Heatwave" Gorgon
C++
Kills:126
Deaths:58
KDR:2.172
Accuracy:20.298% D*
HSR:23.810% C++
NS-20 "Heatwave" Gorgon
A
Kills:119
Deaths:58
KDR:2.052
Accuracy:20.617% D*
HSR:31.092% A
Blueshift VM5
A*
Kills:68
Deaths:27
KDR:2.519
Accuracy:27.904% A++
HSR:32.353% A*
Blueshift VM5
M*
Kills:54
Deaths:27
KDR:2
Accuracy:27.682% A++
HSR:38.889% M*
NS-10 Burster
A++
Kills:51
Deaths:8
KDR:6.375
Accuracy:39.298% A+
HSR:11.765% A++
NS-10 Burster
A+
Kills:51
Deaths:11
KDR:4.636
Accuracy:39.297% A+
HSR:5.882% C
Kills:469
Deaths (as MAX Suit):94.500
Deaths (to MAX Suits):1,283
KDR:4.96296
Kill Difference:374.500
Playtime:9.941 hours
Usage:1%
Score:0.246m
Score/min:413
Accuracy (listed only):29.183%
HSR (listed only):23.965%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:138
V. Kills:28 476%
Deaths:11
KDR:12.546
Accuracy:54.231% B+
KPH:50 C+
VKPH:10.100 B+
Kills:138 (138 + 0)
Deaths:11
KDR:12.545
VKDR:2.545
Vehicle Kills:28
Kill Difference:127
Playtime:2.762 hours
Usage:0%
Score:0.044m
Score/min:266
Driving Accuracy:54.231%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:67
V. Kills:5 N/A
Deaths:13
KDR:5.154
Accuracy:39.214% C*
KPH:79.400 C
VKPH:5.900 C+
Kills:67 (0 + 67)
Deaths:13
KDR:5.154
VKDR:0.385
Vehicle Kills:5
Kill Difference:54
Playtime:0.844 hours
Usage:0%
Score:0.014m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:39.214%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:98
V. Kills:3 N/A
Deaths:104
KDR:0.942
Accuracy:30.634% D**
KPH:35.400 C-
VKPH:1.100 D
Kills:98 (98 + 0)
Deaths:104
KDR:0.942
VKDR:0.029
Vehicle Kills:3
Kill Difference:6
Playtime:2.771 hours
Usage:0%
Score:0.013m
Score/min:78
Driving Accuracy:30.634%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44P Commissioner 1,8351,8301,6991.077C+0.6840.913%C+23.006%C40CN/A9845.8h3.4C*8.2B
NS "Heatwave" Decimator 1,6001,3538271.636C+0.1263.951%C*2.365%B+47.3C++8.6D--16128.6h2.9A4.5B**
Damascus Edge 1,2811,2677,7590.163M++1.5930.297%C++25.178%M++4.4A*N/A12289.7h2.3C+7.6C**
VE-H Maw 1,2491,2387221.715C++0.0425.475%C+42.003%A++42.3CN/A17429.3h9.3B+36.4B+
NSX Yumi 1,2991,2186101.997B+0.2435.45%A++14.45%D*31.3C+2.1A*8938.9h5A*14.1A++
Lasher X2-P 1,2371,2126451.879C**0.1227.776%D--3.96%C**40.5DN/A8929.9h18C+64.9C
Ghost 1,2111,2085532.184C+0.4337.404%C71.44%C**28.9CN/A7841.8h2B+5.4B
NS-15M AE 1,2081,2087351.644C+0.1123.449%C33.113%B++41.8CN/A10128.9h10.3B+43.7C**
Eidolon VE33 1,2451,1976051.979B++0.2231.276%B+26.734%C*28.8B1.2A+7941.5h5.8B**18.4B*
NSX Tanto 1,2071,1937011.702B+0.0527.651%C**38.391%A*41.4B+N/A15828.8h11.2B+40.7C**
Zenith VX-5AE 1,2021,1867811.519C+0.2427.526%C+28.752%B+45.3C**N/A11026.2h10B*36.5B+
The Slasher 1,2001,18213,9660.085B++1.6723.368%D-12.69%C++2C+N/A5599.5h2B8.5C+
NSX-P Tanto 1,2061,1827171.649B*0.1125.93%C++42.64%A**33BN/A8435.8h12.1B++46.8B+
NS-30 Vandal 1,1891,1755222.251B+0.4935.191%B36.851%A36.4C+N/A8532.3h5.2B+14.7B+
VE-H Maw AE 1,1781,1745652.078C++0.3227.043%C43.186%A++46CN/A22825.5h8.6B*31.9B+
Artemis VX26 AE 1,1841,1736201.892C+0.1428.464%C-39.386%A+42.8C+N/A9727.4h11.2C**39.2C++
VE-LR Obelisk 1,1861,1735592.098C**0.3435.203%B+42.029%B**38.2C*N/A11630.7h5B*14.2B*
VE-S Canis 1,1801,1717581.545B0.2125.351%C36.721%A++35.7C+N/A10132.8h9.7B++38.1B+
NSX Naginata 1,1821,1706331.848B+0.0925.901%B++35.897%B**48.5C**N/A20724.1h10.7B+41.3B+
PS1-AV Suppressor 1,1731,1686951.681C+0.0829.147%C+28.339%B++46.9C+N/A23424.9h11.5B+39.4B+
NSX Daimyo 1,1671,1674612.531C+0.7740.501%C+95.373%B+43.7CN/A12426.7h2.3B+5.6B
Pulsar LSW 1,1721,1674852.406B*0.6526.675%B++37.447%A++44.7C++N/A12626.1h10.1B*37.9B++
NS-11A "Heatwave" 1,1771,1679981.169C+0.5923.324%D34.961%B**24.7DN/A7547.3h13.4C*57.5C+
NSX Tomoe 1,1701,1666781.72C++0.0428.747%C+43.053%B+34.9C+N/A9433.4h12.3B+42.9B+
Parallax VX3 1,1701,1653003.883C**2.1338.176%C+81.373%B+35.3B+N/A10433h1.8B*4.8B+
Orion VS54 1,1721,1656301.849B0.0924.826%B*43.09%M46.4B++N/A19925.1h9.4B**37.9C**
SVA-88 1,1711,1656381.826C++0.0727.375%B*39.142%A++42.1C+N/A11027.7h10.2B++37.3B+
V10 1,1651,1623982.92C+1.1643.189%B+76.248%C+33.4C+N/A8634.8h2B+4.7B+
Phaseshift VX-S 1,1651,1624302.702C+0.9538.237%C**83.907%B++29.1C+N/A8339.9h2.2B+5.8B+
Flare VE6 1,1671,1617621.524C*0.2322.96%C++35.142%A+45.2C*N/A17925.7h8.9B++38.9B+
NS Baron G5AE 1,1621,1607551.536C++0.2251.561%B+22.672%A58.9B+N/A20719.7h3.6B*7C+
NS-15 Gallows 1,1631,1606281.847C0.0924.817%D35.172%B+45.7C-N/A10425.4h10.3C**41.4C+
XM98 1,1611,1593982.912B1.1637.446%C+82.83%B**28.3C++N/A7440.9h1.9B**5B++
C-4 1,2231,0404212.47B*0.7131.978%B**N/A185.7A**32.7C**10905.6h1.3B+3.9B*
Thanatos VE70 1,0221,0127801.297B+0.4647.255%B*20.652%B**54.7A+N/A21618.5h3.7B*7.8B*
NS-44 Commissioner 5785783731.55B+0.2141.799%B++36.159%A*80.3A++N/A3187.2h2.7B**6.5B*
Sticky Grenade 4804681468N/A466.2465.007%A+N/A1170B+30A*41590.4h2.1C**3.3B+
S1 5694473561.256B**0.5060.581%B+5.593%A++37.6B**10.3C23911.9h4.8B**7.9B*
NS-11C 4304242751.542B++0.2128.88%B**29.481%A++33.7B+N/A15012.6h10.3B**35.6B*
Pulsar VS1 4074043381.195C**0.5627.083%B++38.861%M28.7C**N/A20714.1h11.3B**41.6B*
NS-15M1 3823762211.701C*0.0625.754%B+37.234%A++39.2C+N/A2829.6h11.1B+43.1B+
Frag Grenade 3723641364N/A362.2457.69%A++N/A728B**16A+33300.5h2.9B*5.1B**
Betelgeuse 54-A 3583561592.239C+0.4825.256%C40.73%A58.4C+N/A4526.1h9.5B++37.6B+
VA39 Spectre 3053051092.798B**1.0436.776%B++57.377%A++31.8B++N/A1939.6h4.4B*12.1B*
NS Decimator 3432491132.204A+0.4565.227%B+1.205%D-56.6A+21.4B++5444.4h3.4B*5.2B**
NS-TMC-01 "His Regards" 2212183,0420.072A++1.6824.247%C+15.138%A1.7BN/A5127.7h2.1C**8.5B
Proximity Mine 206206563.679C+1.9247.874%B++N/A187.3A+N/A6121.1h1.9C++4B+
Soldier Soaker 1701691211.397C**0.3640.395%B++24.26%A+43.3C+N/A2203.9h5B++12.3B*
NS-357 Underboss 1691691800.939C+0.8240.175%B+27.811%B*76.8AN/A2662.2h3.5B++8.8B++
L100 Python HESH 1661381112.545C++10.7954.231%B+N/A49.3C+10B+2662.8h5.1D*9.4C-
Rocklet Rifle 2531311161.129B*0.6343.402%D--N/A32.8B+30.5B+4484h32.1B+74C++
Auraxium Force-Blade 1401302,5350.051B+1.7119.199%D-6.154%C+1C+N/A3136.2h1.8B++9.4C++
NS-20 "Heatwave" Gorgon 130126582.172C*0.4220.298%D*23.81%C++30.7C**1D-1054.1h20.1C*99C*
NS-20 "Heatwave" Gorgon 120119582.052C*0.3020.617%D*31.092%A29C++N/A824.1h21.5C*104.1C++
Tank Mine 126100205A3.2456.796%A++N/A250M++65C++15450.4h2.3D4.1A
S12 Renegade 101981040.942C-0.8130.634%D**14.286%M35C--1.1D782.8h2.3B**7.6C**
H-V45 AE 9592581.586C+0.1723.178%D--40.217%A++29.7D1B+1093.1h10.7B+46.2C+
Beamer VS3 78761030.738C+1.0227.19%C+23.684%C++69.1A*1.8A+3491.1h6.7B++24.6C*
Blueshift VM5 6968272.519C++0.7627.904%A++32.353%A*56.7A+N/A3281.2h15.4C**55.1B++
Proton II PPA-H 7267135.154C--3.4039.214%C*2.985%A83.8C+6.3C+2710.8h11.3C+28.9C++
Anti-Vehicle Grenade 6856156N/A54.2449.466%C+N/A280C60C-14210.2h7.4D15.1C
Blueshift VM5 5654272C+0.2427.682%A++38.889%M*45B++1.7M2881.2h19.4D-69.9B+
Spear Anti-Vehicle Phalanx Turret 8054318A++16.2455.449%B**N/A54B**26B+3951h9.6C+17.3B+
Lasher X2 5554222.455A**0.7030.577%B++1.852%D*67.5A*1.3B+8400.8h19.4C*63.6B+
NS-10 Burster 795186.375S4.6239.298%A+11.765%A++14.2M**7.8M+1293.6h91.7A+233.4A
NS-10 Burster 7551114.636S2.8839.297%A+5.882%C13.4M++6.3A++1363.8h95.4B**242.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4014,5325.4h
NS Patriot Flare Gun0500h
Spawn Beacon1830h
Nano-Armor Kit90130,1397h
Nanite Revive Grenade09830.3h
Spitfire Auto-Turret87810.6h
Ammunition Package366,0871.6h
Shield Recharging Field141,0960.3h
Medical Kit79413,2478.9h
Anti-Infantry MANA Turret2790.1h
Medical Applicator20277,5215.3h
Pelter Rocket Pod0560h
Hardlight Barrier216900.6h
Recon Detection Device04530.6h

Check the help document for the dictionary if you want to learn more about words used here.


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