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Paragon Chosen IgniumNoctis[] IgniumNoctis
VS BR 111

KDR: 1.75

Score: 24.6m

Last Seen: May 7th, 2019 7:13 PM
- OFFLINE - 91.4 hour(s)

Prestige 1, Battle Rank 100 (111 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-44P Commissioner NS "Heatwave" Decimator Damascus Edge VE-H Maw NSX Yumi Eidolon VE33 Lasher X2-P Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,268,063 MLG Score: 1813
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.018%34.785%94030116728,0381.643590.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.635%1.149B**2.146A*-0.596DHEAD ++ (~21.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+90.368C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.106%0.725%4211196138621380.221865354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.295A-1.2D*-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++5.10.593B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.214%2.985%221119667425820.15764781%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.281C*-0.356C--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.758B++11.30.715B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.888%80.786%22711907,3281569164.66752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.132%0.581B+0.893B*-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.10.325C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.124%20.962%22111961,0401315100.790874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.483B+1.206B**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.411B3.70.244C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.6m379.6%419 (25.1k)321 (19.3k)1.754650,12928,5701.83847111 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1197289524.356%35.469%86402:4133

6% Combat Medic19% Engineer27% Heavy Assault35% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2017 11:43 AMMar 2nd, 2018 8:34 PMMay 10th, 2019 4:02 AM (14d) (PST)May 7th, 2019 3:13 PM (17d) (PST)May 7th, 2019 3:13 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4572402170.6550.3730.2322.5650.0211813

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,43414,40213,032392214154119,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1275.9h/53.2d 2,396 17,780 17,368 196.4k 1,660 5,407 1,605 35m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
A++
Kills:1,238
Deaths:722
KDR:1.715
Accuracy:25.475% C+
HSR:42.003% A++
Lasher X2-P
B
Kills:1,212
Deaths:645
KDR:1.879
Accuracy:27.776% D--
HSR:3.960% B
NS-15M AE
B++
Kills:1,208
Deaths:735
KDR:1.644
Accuracy:23.449% C
HSR:33.113% B++
VE-H Maw AE
A++
Kills:1,174
Deaths:565
KDR:2.078
Accuracy:27.043% C+
HSR:43.186% A++
NSX Naginata
B**
Kills:1,170
Deaths:633
KDR:1.848
Accuracy:25.901% B++
HSR:35.897% B**
Pulsar LSW
A++
Kills:1,167
Deaths:485
KDR:2.406
Accuracy:26.675% B++
HSR:37.447% A++
SVA-88
A++
Kills:1,165
Deaths:638
KDR:1.826
Accuracy:27.375% B*
HSR:39.142% A++
Orion VS54
M
Kills:1,165
Deaths:630
KDR:1.849
Accuracy:24.826% B*
HSR:43.090% M
Flare VE6
A+
Kills:1,161
Deaths:762
KDR:1.524
Accuracy:22.960% C++
HSR:35.142% A+
NS-15 Gallows
B+
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:24.817% D-
HSR:35.172% B+
NS-15M1
A*
Kills:376
Deaths:221
KDR:1.701
Accuracy:25.754% B++
HSR:37.234% A*
Betelgeuse 54-A
A
Kills:366
Deaths:165
KDR:2.218
Accuracy:25.313% C+
HSR:40.710% A
Lasher X2
B++
Kills:54
Deaths:22
KDR:2.455
Accuracy:30.577% B++
HSR:1.852% D*
Kills:12,616
Deaths (as Heavy Assault):6,851
Deaths (to Heavy Assaults):8,949
KDR:1.84148
Kill Difference:5,765
Playtime:347.542 hours
Usage:27%
Score:6.555m
Score/min:314
Accuracy (listed only):25.995%
HSR (listed only):32.919%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A*
Kills:1,193
Deaths:701
KDR:1.702
Accuracy:27.651% C**
HSR:38.391% A*
Zenith VX-5AE
B+
Kills:1,186
Deaths:781
KDR:1.519
Accuracy:27.526% C+
HSR:28.752% B+
NSX-P Tanto
A**
Kills:1,182
Deaths:717
KDR:1.649
Accuracy:25.930% C++
HSR:42.640% A**
VE-S Canis
A++
Kills:1,171
Deaths:758
KDR:1.545
Accuracy:25.348% C
HSR:36.721% A++
PS1-AV Suppressor
B++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:29.147% C+
HSR:28.339% B++
NS Baron G5AE
A
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:51.561% B+
HSR:22.672% A
Thanatos VE70
B**
Kills:1,040
Deaths:797
KDR:1.305
Accuracy:47.124% B*
HSR:20.962% B**
VE-C Horizon
A
Kills:652
Deaths:386
KDR:1.689
Accuracy:30.426% D
HSR:33.742% A
NS-11C
A++
Kills:426
Deaths:277
KDR:1.538
Accuracy:28.934% B**
HSR:29.343% A++
Kills:9,178
Deaths (as Light Assault):5,867
Deaths (to Light Assaults):4,880
KDR:1.56434
Kill Difference:3,311
Playtime:147.498 hours
Usage:12%
Score:2.787m
Score/min:315
Accuracy (listed only):32.627%
HSR (listed only):31.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
A++
Kills:1,218
Deaths:610
KDR:1.997
Accuracy:35.450% A++
HSR:14.450% D*
VE-S Canis
A++
Kills:1,171
Deaths:758
KDR:1.545
Accuracy:25.348% C
HSR:36.721% A++
PS1-AV Suppressor
B++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:29.147% C+
HSR:28.339% B++
NS-11A "Heatwave"
A
Kills:1,167
Deaths:998
KDR:1.169
Accuracy:23.324% D
HSR:34.961% A
NS Baron G5AE
A
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:51.561% B+
HSR:22.672% A
Thanatos VE70
B**
Kills:1,040
Deaths:797
KDR:1.305
Accuracy:47.124% B*
HSR:20.962% B**
Pulsar VS1
M+
Kills:415
Deaths:347
KDR:1.196
Accuracy:27.079% B++
HSR:39.277% M+
H-V45 AE
A+
Kills:92
Deaths:58
KDR:1.586
Accuracy:23.178% D--
HSR:40.217% A+
Kills:7,431
Deaths (as Combat Medic):5,018
Deaths (to Combat Medics):3,344
KDR:1.48087
Kill Difference:2,413
Playtime:80.231 hours
Usage:6%
Score:1.817m
Score/min:377
Accuracy (listed only):32.776%
HSR (listed only):29.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C++
Kills:1,830
Deaths:1,699
KDR:1.077
Accuracy:40.913% C++
HSR:23.006% C
Ghost
B
Kills:1,208
Deaths:553
KDR:2.184
Accuracy:37.404% C
HSR:71.440% B
NS-30 Vandal
A
Kills:1,175
Deaths:522
KDR:2.251
Accuracy:35.191% B
HSR:36.851% A
Artemis VX26 AE
A
Kills:1,173
Deaths:620
KDR:1.892
Accuracy:28.464% C-
HSR:39.386% A
VE-S Canis
A++
Kills:1,171
Deaths:758
KDR:1.545
Accuracy:25.348% C
HSR:36.721% A++
PS1-AV Suppressor
B++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:29.147% C+
HSR:28.339% B++
NSX Daimyo
B+
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:40.501% C+
HSR:95.373% B+
NSX Tomoe
B+
Kills:1,166
Deaths:678
KDR:1.720
Accuracy:28.747% C+
HSR:43.053% B+
Parallax VX3
B+
Kills:1,165
Deaths:300
KDR:3.883
Accuracy:38.176% C+
HSR:81.373% B+
V10
B+
Kills:1,162
Deaths:398
KDR:2.920
Accuracy:43.189% B+
HSR:76.248% C+
Phaseshift VX-S
B++
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:38.237% C**
HSR:83.907% B++
XM98
B**
Kills:1,159
Deaths:398
KDR:2.912
Accuracy:37.446% C+
HSR:82.830% B**
NS-44 Commissioner
A*
Kills:593
Deaths:394
KDR:1.505
Accuracy:41.565% B++
HSR:36.088% A*
VA39 Spectre
A++
Kills:305
Deaths:109
KDR:2.798
Accuracy:36.776% B++
HSR:57.377% A++
NS-357 Underboss
B*
Kills:169
Deaths:180
KDR:0.939
Accuracy:40.175% B+
HSR:27.811% B*
Soldier Soaker
A
Kills:169
Deaths:121
KDR:1.397
Accuracy:40.395% B++
HSR:24.260% A
Beamer VS3
C*
Kills:76
Deaths:103
KDR:0.738
Accuracy:27.190% C+
HSR:23.684% C*
Artemis VX26
A**
Kills:75
Deaths:35
KDR:2.143
Accuracy:27.684% C++
HSR:38.667% A**
Kills:16,093
Deaths (as Infiltrator):8,454
Deaths (to Infiltrators):4,110
KDR:1.9036
Kill Difference:7,639
Playtime:447.514 hours
Usage:35%
Score:7.806m
Score/min:291
Accuracy (listed only):35.364%
HSR (listed only):50.356%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:1,214
Deaths:627
KDR:1.936
Accuracy:31.388% B+
HSR:26.442% C++
NSX Tanto
A*
Kills:1,193
Deaths:701
KDR:1.702
Accuracy:27.651% C**
HSR:38.391% A*
Zenith VX-5AE
B+
Kills:1,186
Deaths:781
KDR:1.519
Accuracy:27.526% C+
HSR:28.752% B+
NSX-P Tanto
A**
Kills:1,182
Deaths:717
KDR:1.649
Accuracy:25.930% C++
HSR:42.640% A**
VE-LR Obelisk
B**
Kills:1,173
Deaths:559
KDR:2.098
Accuracy:35.203% B+
HSR:42.029% B**
NS Baron G5AE
A
Kills:1,160
Deaths:755
KDR:1.536
Accuracy:51.561% B+
HSR:22.672% A
Thanatos VE70
B**
Kills:1,040
Deaths:797
KDR:1.305
Accuracy:47.124% B*
HSR:20.962% B**
VE-C Horizon
A
Kills:652
Deaths:386
KDR:1.689
Accuracy:30.426% D
HSR:33.742% A
NS-11C
A++
Kills:426
Deaths:277
KDR:1.538
Accuracy:28.934% B**
HSR:29.343% A++
Kills:9,226
Deaths (as Engineer):5,600
Deaths (to Engineers):3,160
KDR:1.6475
Kill Difference:3,626
Playtime:236.768 hours
Usage:19%
Score:5.394m
Score/min:380
Accuracy (listed only):33.971%
HSR (listed only):31.664%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 "Heatwave" Gorgon
C*
Kills:126
Deaths:58
KDR:2.172
Accuracy:20.298% D*
HSR:23.810% C*
NS-20 "Heatwave" Gorgon
A+
Kills:119
Deaths:58
KDR:2.052
Accuracy:20.617% D*
HSR:31.092% A+
Blueshift VM5
A*
Kills:68
Deaths:28
KDR:2.429
Accuracy:27.669% A++
HSR:32.353% A*
NS-10 Burster
A++
Kills:55
Deaths:12
KDR:4.583
Accuracy:39.966% A++
HSR:5.455% C
Blueshift VM5
M*
Kills:54
Deaths:28
KDR:1.929
Accuracy:27.511% A++
HSR:38.889% M*
NS-10 Burster
A++
Kills:51
Deaths:9
KDR:5.667
Accuracy:39.919% A+
HSR:11.765% A++
Kills:473
Deaths (as MAX Suit):96.500
Deaths (to MAX Suits):1,309
KDR:4.90155
Kill Difference:376.500
Playtime:10.042 hours
Usage:1%
Score:0.250m
Score/min:415
Accuracy (listed only):29.330%
HSR (listed only):23.894%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:138
V. Kills:28 476%
Deaths:11
KDR:12.546
Accuracy:54.106% B+
KPH:49.800 C+
VKPH:10.100 B+
Kills:138 (138 + 0)
Deaths:11
KDR:12.545
VKDR:2.545
Vehicle Kills:28
Kill Difference:127
Playtime:2.773 hours
Usage:0%
Score:0.044m
Score/min:266
Driving Accuracy:54.106%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:67
V. Kills:5 N/A
Deaths:13
KDR:5.154
Accuracy:39.214% C*
KPH:79.100 C
VKPH:5.900 C+
Kills:67 (0 + 67)
Deaths:13
KDR:5.154
VKDR:0.385
Vehicle Kills:5
Kill Difference:54
Playtime:0.848 hours
Usage:0%
Score:0.014m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:39.214%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:98
V. Kills:3 N/A
Deaths:104
KDR:0.942
Accuracy:30.634% D**
KPH:35.400 C--
VKPH:1.100 D
Kills:98 (98 + 0)
Deaths:104
KDR:0.942
VKDR:0.029
Vehicle Kills:3
Kill Difference:6
Playtime:2.771 hours
Usage:0%
Score:0.013m
Score/min:78
Driving Accuracy:30.634%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44P Commissioner 1,8351,8301,6991.077C+0.6840.913%C++23.006%C40CN/A9845.8h3.4C*8.2B
NS "Heatwave" Decimator 1,6001,3538271.636C+0.1263.951%C++2.365%B+47.3C+8.6D--16128.6h2.9B**4.5B*
Damascus Edge 1,2811,2677,7590.163M*1.5930.297%C++25.178%A*4.4B++N/A12289.7h2.3C+7.6C**
VE-H Maw 1,2491,2387221.715C++0.0425.475%C+42.003%A++42.3C+N/A17429.3h9.3B+36.4B+
NSX Yumi 1,2991,2186101.997B+0.2435.45%A++14.45%D*31.3C+2.1A*8938.9h5A*14.1A+
Eidolon VE33 1,2641,2146271.936B++0.1831.388%B+26.442%C++28.8B1.2A+7942.2h5.7B**18.3B*
Lasher X2-P 1,2371,2126451.879C++0.1227.776%D--3.96%B40.5DN/A8929.9h18C+64.9C
Ghost 1,2111,2085532.184C+0.4337.404%C71.44%B28.9CN/A7841.8h2B+5.4B
NS-15M AE 1,2081,2087351.644C+0.1123.449%C33.113%B++41.8CN/A10128.9h10.3B+43.7C**
NSX Tanto 1,2071,1937011.702B+0.0527.651%C**38.391%A*41.4BN/A15828.8h11.2B+40.7B+
Zenith VX-5AE 1,2021,1867811.519C++0.2427.526%C+28.752%B+45.3BN/A11026.2h10B*36.5B+
The Slasher 1,2011,18313,9770.085B*1.6723.375%D-12.68%C*2C+N/A5600h2B+8.5C+
NSX-P Tanto 1,2061,1827171.649B*0.1125.93%C++42.64%A**33C**N/A8535.8h12.1B++46.8B+
NS-30 Vandal 1,1891,1755222.251C**0.5035.191%B36.851%A36.4C+N/A8532.3h5.2B+14.7B+
VE-H Maw AE 1,1781,1745652.078C++0.3227.043%C+43.186%A++46CN/A22825.5h8.6B*31.9B+
Artemis VX26 AE 1,1841,1736201.892C+0.1428.464%C-39.386%A42.8C+N/A9727.4h11.2C**39.2C++
VE-LR Obelisk 1,1861,1735592.098C*0.3435.203%B+42.029%B**38.2C*N/A11730.7h5B*14.2B*
VE-S Canis 1,1801,1717581.545B0.2125.348%C36.721%A++35.7C+N/A10132.8h9.7B++38.1B+
NSX Naginata 1,1821,1706331.848B+0.0925.901%B++35.897%B**48.5C**N/A20724.1h10.7B+41.3B+
PS1-AV Suppressor 1,1731,1686951.681C+0.0729.147%C+28.339%B++46.9C+N/A23424.9h11.5B+39.4B+
Pulsar LSW 1,1721,1674852.406B++0.6526.675%B++37.447%A++44.7C++N/A12626.1h10.1B*37.9B++
NSX Daimyo 1,1671,1674612.531C+0.7840.501%C+95.373%B+43.7CN/A12426.7h2.3B+5.6B
NS-11A "Heatwave" 1,1771,1679981.169C+0.5923.324%D34.961%A24.7DN/A7547.3h13.4C*57.5C+
NSX Tomoe 1,1701,1666781.72C++0.0328.747%C+43.053%B+34.9C+N/A9433.4h12.3B+42.9B+
SVA-88 1,1711,1656381.826C++0.0727.375%B*39.142%A++42.1C+N/A11027.7h10.2B++37.3B++
Orion VS54 1,1721,1656301.849C**0.0924.826%B*43.09%M46.4B++N/A20125.1h9.4B**37.9B
Parallax VX3 1,1701,1653003.883C*2.1338.176%C+81.373%B+35.3B+N/A10433h1.8B*4.8B+
V10 1,1651,1623982.92C+1.1743.189%B+76.248%C+33.4C+N/A8634.8h2B+4.7B+
Phaseshift VX-S 1,1651,1624302.702C+0.9538.237%C**83.907%B++29.1C+N/A8339.9h2.2B+5.8B+
Flare VE6 1,1671,1617621.524C*0.2322.96%C++35.142%A+45.2C*N/A17925.7h8.9B++38.9B+
NS Baron G5AE 1,1621,1607551.536C++0.2251.561%B+22.672%A58.9B+N/A20719.7h3.6B*7C++
NS-15 Gallows 1,1631,1606281.847C0.0924.817%D-35.172%B+45.7C--N/A10425.4h10.3B41.4C+
XM98 1,1611,1593982.912B+1.1637.446%C+82.83%B**28.3C++N/A7440.9h1.9B**5B++
C-4 1,2561,0674322.47B++0.7232.039%AN/A187.2A**33.2C**10865.7h1.3B+3.9B*
Thanatos VE70 1,0501,0407971.305B+0.4547.124%B*20.962%B**55A+N/A21518.9h3.7B*7.8B*
VE-C Horizon 6576523861.689C*0.0730.426%D33.742%A35.6C+N/A7918.3h12.4B*40.8B+
NS-44 Commissioner 5935933941.505B+0.2541.565%B++36.088%A*75.1A++N/A2947.9h2.8B**6.6B*
Sticky Grenade 4944821482N/A480.2564.848%A+N/A964C+24A40840.5h2.2C++3.3B+
S1 5694473561.256B**0.5060.581%B+5.593%A++37.6B**10.3C24011.9h4.8B**7.9B*
NS-11C 4324262771.538B++0.2228.934%B**29.343%A++33.8B+N/A15012.6h10.3B**35.6B*
Pulsar VS1 4184153471.196C*0.5627.079%B++39.277%M+28.8C**N/A20614.4h11.2B**41.5B*
Frag Grenade 4053971397N/A395.2557.87%A++N/A794A16B**33510.5h2.8B*4.9B**
NS-15M1 3823762211.701C*0.0525.754%B++37.234%A*39.2C+N/A2839.6h11.1B+43.1B+
Betelgeuse 54-A 3683661652.218C+0.4625.313%C+40.71%A58.1C+N/A4446.3h9.5B++37.7B+
VA39 Spectre 3053051092.798B*1.0436.776%B++57.377%A++31.8B++N/A1949.6h4.4B*12.1B*
NS Decimator 3452511172.145A0.3964.906%B+1.195%D-55.8A+20.9B++5354.5h3.4B**5.3B**
NS-TMC-01 "His Regards" 2222193,0520.072A+1.6824.288%C+15.069%B**1.7BN/A5127.9h2.1B8.5B+
Proximity Mine 206206563.679C+1.9248.117%B+N/A187.3AN/A6161.1h1.9C+4B+
NS-357 Underboss 1691691800.939C+0.8240.175%B+27.811%B*76.8AN/A2662.2h3.5B*8.8B++
Soldier Soaker 1701691211.397C*0.3640.395%B++24.26%A43.3C+N/A2203.9h5B*12.3B*
Rocklet Rifle 2941571241.266B**0.4942.719%D*N/A34.1B+29.8B+4314.6h31B+72.7C++
Auraxium Force-Blade 1611513,0210.05B1.7019.634%D-5.298%C1C+N/A3158.2h1.8B+9C++
L100 Python HESH 1661381112.545C++10.7954.106%B+N/A49.3C+10B+2652.8h5.1D**9.4D
NS-20 "Heatwave" Gorgon 130126582.172C*0.4220.298%D*23.81%C*30.7C++1D--1054.1h20.1C*99C*
NS-20 "Heatwave" Gorgon 120119582.052C++0.3020.617%D*31.092%A+29C++N/A824.1h21.5C*104.1C++
Fatestealer 1191181480.797M*0.9631.705%C-18.644%C-25.1C+N/A564.7h2.4C+7.5C+
Tank Mine 126100205A3.2557.039%A++N/A250M++65C++15480.4h2.4D4.1A
S12 Renegade 101981040.942C-0.8130.634%D**14.286%M+35C--1.1D782.8h2.3B**7.6C**
H-V45 AE 9592581.586C+0.1723.178%D--40.217%A+29.7D1B+1093.1h10.7B+46.2C+
Beamer VS3 78761030.738C+1.0227.19%C+23.684%C*69.1A*1.8A++3501.1h6.7B++24.6C**
Artemis VX26 7575352.143B++0.3927.684%C++38.667%A**44.1B+N/A2951.7h10B*36.3B+
Blueshift VM5 6968282.429C+0.6727.669%A++32.353%A*52.3AN/A3261.3h15.4C++55.6B++
Proton II PPA-H 7267135.154C--3.4039.214%C*2.985%B**83.8C+6.3C+2700.8h11.3C+28.9C++
Anti-Vehicle Grenade 6856156N/A54.2549.466%CN/A280C--60C-14210.2h7.4D15.1C--
NS-10 Burster 8155124.583S2.8339.966%A++5.455%C14.1M*6.7A*1383.9h92.5B**231.6B**
Spear Anti-Vehicle Phalanx Turret 8054318A++16.2555.591%B**N/A54B*26B+3941h9.7C+17.4B+
Blueshift VM5 5654281.929C+0.1727.511%A++38.889%M*41.5B+1.5A*2891.3h19.4D-70.6B+
Lasher X2 5554222.455A*0.7030.577%B++1.852%D*67.5A++1.3B+8410.8h19.4C++63.6B+
NS-10 Burster 795195.667S3.9139.919%A+11.765%A++13.8M**7.6M1273.7h96A240.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit90133,0907.1h
Spawn Beacon1830h
Nanite Revive Grenade01,0060.3h
Spitfire Auto-Turret88300.6h
Motion Spotter4014,6855.5h
NS Patriot Flare Gun0500h
Ammunition Package376,1851.6h
Shield Recharging Field141,0960.3h
Medical Kit81313,6219.2h
Anti-Infantry MANA Turret2790.1h
Medical Applicator20577,9315.3h
Pelter Rocket Pod0560h
Hardlight Barrier216900.6h
Recon Detection Device04560.6h

Check the help document for the dictionary if you want to learn more about words used here.


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