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Castellan Loyal Soldier Igotyoubaby[RTLS] Igotyoubaby
VS BR 63

KDR: 2.03

Score: 18.1m

Last Seen: Aug 31st, 2019 3:08 PM
- OFFLINE - 446.2 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Emerald - Outfit Member of Rootie Tootie Laser Shootie[RTLS] Rootie Tootie Laser Shootie
VS outfit on Emerald

Members: 8
Level Progress (to 64): 53%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-S Canis VE-H Maw Supernova FPC Lasher X2 Orion VS54 MKV Suppressed VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,695,905 MLG Score: 2155
Fun Score: N/A
Cheeseburgers Flipped: 306TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.613%32.951%91025118922,2031.945410.087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.612%1.244B**1.833A++-0.52DHEAD ++ (~19.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.516B+9.90.304C*26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.266%0.245%693212122,0396819032.98974226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.866%2.54A**-1.47F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.85B*4.20.69B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.869%2.74%194412106576033671.08775179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.408%1.364A-0.42C---0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.346C**39.80.002C+38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.529%61.235%194312111,700990121.71717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.637%0.224C++-0.399C---0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.016C+3.5-0.116C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.602%14.907%1941121348387960.549488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.749B++0.059C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.413B3.90.195C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rootie Tootie Laser Shootie[RTLS] Rootie Tootie Laser Shootie
VS outfit on Emerald

Members: 8
18.1m241.4%474 (28.4k)411 (24.7k)2.0319839,39219,3862.2386363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214313824.029%24.883%59802:1717

6% Combat Medic22% Engineer38% Heavy Assault20% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2015 2:00 PMJul 4th, 2018 2:35 AMSep 18th, 2019 6:02 AM (18h) (PST)Aug 31st, 2019 11:11 AM (19d) (PST)Aug 31st, 2019 11:08 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9583206380.8920.4390.2222.3670.0882155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,49919,19238,307542613142524,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
735.9h/30.7d 4,006 9,802 12,880 104.5k 1,370 2,612 3,891 42.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:1,759
Deaths:943
KDR:1.865
Accuracy:26.513% C++
HSR:37.010% B*
VE-H Maw
B++
Kills:1,458
Deaths:689
KDR:2.116
Accuracy:29.253% B++
HSR:23.868% C
Orion VS54
B*
Kills:1,237
Deaths:765
KDR:1.617
Accuracy:25.031% B*
HSR:30.315% B*
VX29 Polaris
A+
Kills:1,182
Deaths:746
KDR:1.584
Accuracy:22.995% C+
HSR:34.095% A+
Flare VE6
M
Kills:1,178
Deaths:683
KDR:1.725
Accuracy:24.737% B
HSR:43.633% M
VE-H Maw AE
B+
Kills:1,176
Deaths:411
KDR:2.861
Accuracy:30.121% B+
HSR:31.208% B
Ursa
A++
Kills:1,172
Deaths:602
KDR:1.947
Accuracy:25.390% B+
HSR:36.604% A++
SVA-88
A+
Kills:1,170
Deaths:708
KDR:1.653
Accuracy:24.775% C**
HSR:36.325% A+
Pulsar LSW
B*
Kills:1,163
Deaths:725
KDR:1.604
Accuracy:25.581% B+
HSR:31.212% B*
NS-15M2
B*
Kills:569
Deaths:261
KDR:2.180
Accuracy:28.600% B*
HSR:28.998% B+
NSX-P Naginata
B**
Kills:141
Deaths:63
KDR:2.238
Accuracy:26.634% B++
HSR:36.170% B**
Kills:12,205
Deaths (as Heavy Assault):6,596
Deaths (to Heavy Assaults):5,840
KDR:1.85036
Kill Difference:5,609
Playtime:282.129 hours
Usage:38%
Score:7.540m
Score/min:445
Accuracy (listed only):26.330%
HSR (listed only):33.585%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B*
Kills:1,577
Deaths:802
KDR:1.966
Accuracy:31.882% B++
HSR:27.204% B*
MKV Suppressed
A++
Kills:1,182
Deaths:544
KDR:2.173
Accuracy:31.310% B**
HSR:30.203% A++
Sirius SX12
S
Kills:1,175
Deaths:414
KDR:2.838
Accuracy:29.910% B**
HSR:49.277% S
Eridani SX5
A*
Kills:1,172
Deaths:584
KDR:2.007
Accuracy:30.422% B*
HSR:34.727% A*
Solstice VE3
B+
Kills:951
Deaths:800
KDR:1.189
Accuracy:26.228% B+
HSR:23.028% B+
Serpent VE92
B**
Kills:838
Deaths:620
KDR:1.352
Accuracy:26.119% B+
HSR:25.418% B**
Thanatos VE70
B**
Kills:483
Deaths:302
KDR:1.599
Accuracy:50.602% B**
HSR:14.907% C
NSX-P Tanto
A++
Kills:321
Deaths:260
KDR:1.235
Accuracy:29.538% B++
HSR:38.006% A++
VE-C Horizon
A+
Kills:279
Deaths:94
KDR:2.968
Accuracy:44.955% A+
HSR:26.882% B+
Skorpios
A++
Kills:244
Deaths:100
KDR:2.440
Accuracy:30.003% B++
HSR:33.607% A++
NSX-P Tengu
A+
Kills:71
Deaths:28
KDR:2.536
Accuracy:44.234% A+
HSR:22.535% C*
Kills:8,293
Deaths (as Light Assault):4,548
Deaths (to Light Assaults):3,035
KDR:1.82344
Kill Difference:3,745
Playtime:65.035 hours
Usage:9%
Score:1.503m
Score/min:385
Accuracy (listed only):34.109%
HSR (listed only):29.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:951
Deaths:800
KDR:1.189
Accuracy:26.228% B+
HSR:23.028% B+
Serpent VE92
B**
Kills:838
Deaths:620
KDR:1.352
Accuracy:26.119% B+
HSR:25.418% B**
Thanatos VE70
B**
Kills:483
Deaths:302
KDR:1.599
Accuracy:50.602% B**
HSR:14.907% C
VE-LR Obelisk
B++
Kills:466
Deaths:149
KDR:3.128
Accuracy:35.668% B+
HSR:37.983% B++
NSX-P Tanto
A++
Kills:321
Deaths:260
KDR:1.235
Accuracy:29.538% B++
HSR:38.006% A++
VE-C Horizon
A+
Kills:279
Deaths:94
KDR:2.968
Accuracy:44.955% A+
HSR:26.882% B+
Kills:3,338
Deaths (as Engineer):2,225
Deaths (to Engineers):3,085
KDR:1.50022
Kill Difference:1,113
Playtime:164.091 hours
Usage:22%
Score:3.396m
Score/min:345
Accuracy (listed only):35.518%
HSR (listed only):27.704%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B*
Kills:1,577
Deaths:802
KDR:1.966
Accuracy:31.882% B++
HSR:27.204% B*
MKV Suppressed
A++
Kills:1,182
Deaths:544
KDR:2.173
Accuracy:31.310% B**
HSR:30.203% A++
Sirius SX12
S
Kills:1,175
Deaths:414
KDR:2.838
Accuracy:29.910% B**
HSR:49.277% S
Eridani SX5
A*
Kills:1,172
Deaths:584
KDR:2.007
Accuracy:30.422% B*
HSR:34.727% A*
Terminus VX-9
A
Kills:1,170
Deaths:585
KDR:2
Accuracy:31.527% A
HSR:33.077% B*
Thanatos VE70
B**
Kills:483
Deaths:302
KDR:1.599
Accuracy:50.602% B**
HSR:14.907% C
H-V45
A*
Kills:397
Deaths:153
KDR:2.595
Accuracy:32.422% A++
HSR:37.783% A*
Skorpios
A++
Kills:244
Deaths:100
KDR:2.440
Accuracy:30.003% B++
HSR:33.607% A++
Pulsar VS1
B*
Kills:102
Deaths:78
KDR:1.308
Accuracy:24.174% C++
HSR:26.471% B*
NSX-P Tengu
A+
Kills:71
Deaths:28
KDR:2.536
Accuracy:44.234% A+
HSR:22.535% C*
Kills:7,573
Deaths (as Combat Medic):3,590
Deaths (to Combat Medics):2,375
KDR:2.10947
Kill Difference:3,983
Playtime:41.595 hours
Usage:6%
Score:1.255m
Score/min:503
Accuracy (listed only):33.648%
HSR (listed only):30.979%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B*
Kills:1,577
Deaths:802
KDR:1.966
Accuracy:31.882% B++
HSR:27.204% B*
MKV Suppressed
A++
Kills:1,182
Deaths:544
KDR:2.173
Accuracy:31.310% B**
HSR:30.203% A++
Sirius SX12
S
Kills:1,175
Deaths:414
KDR:2.838
Accuracy:29.910% B**
HSR:49.277% S
Eridani SX5
A*
Kills:1,172
Deaths:584
KDR:2.007
Accuracy:30.422% B*
HSR:34.727% A*
NS-44 Commissioner
B++
Kills:1,171
Deaths:910
KDR:1.287
Accuracy:38.155% C*
HSR:26.900% B++
Phaseshift VX-S
B+
Kills:666
Deaths:205
KDR:3.249
Accuracy:40.607% B+
HSR:70.270% C
VA39 Spectre
C**
Kills:619
Deaths:289
KDR:2.142
Accuracy:34.086% C**
HSR:30.049% D
NSX Daimyo
C
Kills:415
Deaths:192
KDR:2.161
Accuracy:37.873% D
HSR:93.253% C
NS-44L Blackhand
C++
Kills:380
Deaths:191
KDR:1.990
Accuracy:42.564% C++
HSR:33.421% D
Skorpios
A++
Kills:244
Deaths:100
KDR:2.440
Accuracy:30.003% B++
HSR:33.607% A++
Beamer VS3
B++
Kills:117
Deaths:168
KDR:0.696
Accuracy:17.627% D**
HSR:28.205% B++
Soldier Soaker
B+
Kills:87
Deaths:42
KDR:2.071
Accuracy:31.100% C
HSR:17.241% B+
NSX-P Tengu
A+
Kills:71
Deaths:28
KDR:2.536
Accuracy:44.234% A+
HSR:22.535% C*
NS-61 Emissary
M*
Kills:52
Deaths:29
KDR:1.793
Accuracy:33.422% B*
HSR:36.539% M*
Kills:8,928
Deaths (as Infiltrator):4,498
Deaths (to Infiltrators):2,764
KDR:1.98488
Kill Difference:4,430
Playtime:143.819 hours
Usage:20%
Score:3.349m
Score/min:388
Accuracy (listed only):33.800%
HSR (listed only):38.102%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:556
Deaths:239
KDR:2.326
Accuracy:20.265% B*
HSR:23.201% B*
Cosmos VM3
B*
Kills:467
Deaths:172
KDR:2.715
Accuracy:20.766% B++
HSR:22.698% B*
Nebula VM20
B*
Kills:408
Deaths:198
KDR:2.061
Accuracy:22.486% B*
HSR:20.343% C+
Nebula VM20
B**
Kills:372
Deaths:199
KDR:1.869
Accuracy:21.751% B++
HSR:26.075% B**
Blueshift VM5
A+
Kills:221
Deaths:89
KDR:2.483
Accuracy:20.819% C**
HSR:29.412% A+
Blueshift VM5
B*
Kills:206
Deaths:87
KDR:2.368
Accuracy:21.565% B
HSR:25.728% B*
Vortex VM21
B*
Kills:177
Deaths:91
KDR:1.945
Accuracy:48.525% B*
HSR:2.260% D
Vortex VM21
B**
Kills:151
Deaths:96
KDR:1.573
Accuracy:49.866% B**
HSR:1.325% D*
Comet VM2
A
Kills:104
Deaths:98
KDR:1.061
Accuracy:45.528% C**
HSR:6.731% A
Comet VM2
C
Kills:61
Deaths:34
KDR:1.794
Accuracy:42.698% C
HSR:3.279% C-
Kills:2,723
Deaths (as MAX Suit):651.500
Deaths (to MAX Suits):789
KDR:4.17959
Kill Difference:2,071.500
Playtime:38.266 hours
Usage:5%
Score:1.092m
Score/min:476
Accuracy (listed only):31.427%
HSR (listed only):16.105%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:177
V. Kills:10 N/A
Deaths:65
KDR:2.723
Accuracy:39.807% C+
KPH:47.200 C+
VKPH:2.700 C
Kills:177 (177 + 0)
Deaths:65
KDR:2.723
VKDR:0.154
Vehicle Kills:10
Kill Difference:112
Playtime:3.751 hours
Usage:1%
Score:0.031m
Score/min:136
Piloting Accuracy:39.807%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:168
V. Kills:61 271%
Deaths:27
KDR:6.222
Accuracy:58.144% A++
KPH:61.900 A++
VKPH:22.500 M++
Kills:168 (168 + 0)
Deaths:27
KDR:6.222
VKDR:2.259
Vehicle Kills:61
Kill Difference:141
Playtime:2.715 hours
Usage:0%
Score:0.068m
Score/min:420
Driving Accuracy:58.144%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:1,442
V. Kills:597 241%
Deaths:149
KDR:9.678
Accuracy:67.135% A++
KPH:63.200 M*
VKPH:26.200 A*
Supernova PC
M+
Kills:597
V. Kills:209 284%
Deaths:62
KDR:9.629
Accuracy:64.685% A++
KPH:53.500 M+
VKPH:18.700 M+
Supernova VPC
B**
Kills:168
V. Kills:36 454%
Deaths:9
KDR:18.667
Accuracy:65.646% A++
KPH:56.300 B++
VKPH:12.100 B**
Saron HRB
B*
Kills:84
V. Kills:46 179%
Deaths:16
KDR:5.250
Accuracy:51.198% B*
KPH:26.100 C++
VKPH:14.300 C+
E540 Halberd
M
Kills:71
V. Kills:47 148%
Deaths:6
KDR:11.833
Accuracy:62.719% A*
KPH:49.200 A++
VKPH:32.500 M
Kills:2,362 (2,207 + 155)
Deaths:242
KDR:9.760
VKDR:3.864
Vehicle Kills:935
Kill Difference:2,120
Playtime:41.613 hours
Usage:6%
Score:0.859m
Score/min:344
Driving Accuracy:65.646%
Gunner Accuracy:62.719%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
M+
Kills:472
V. Kills:195 241%
Deaths:85
KDR:5.553
Accuracy:42.676% C
KPH:91.900 M+
VKPH:38 B**
Proton II PPA-H
A*
Kills:346
V. Kills:22 N/A
Deaths:37
KDR:9.351
Accuracy:39.725% C**
KPH:185.700 A*
VKPH:11.800 A+
E540 Halberd-H
A++
Kills:84
V. Kills:31 263%
Deaths:12
KDR:7
Accuracy:66.554% B**
KPH:76.900 A++
VKPH:28.400 B*
Saron HRB-H
B**
Kills:61
V. Kills:51 117%
Deaths:19
KDR:3.211
Accuracy:60.717% B+
KPH:41.300 C*
VKPH:34.500 B**
Kills:963 (0 + 963)
Deaths:153
KDR:6.294
VKDR:1.954
Vehicle Kills:299
Kill Difference:810
Playtime:9.570 hours
Usage:1%
Score:0.267m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:60.717%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:176
V. Kills:59 293%
Deaths:25
KDR:7.040
Accuracy:54.514% A++
KPH:69.900 S
VKPH:23.400 S
G40-F Ranger
M
Kills:74
V. Kills:43 168%
Deaths:20
KDR:3.700
Accuracy:50.758% M
KPH:42.100 A**
VKPH:24.400 A*
Kills:250 (0 + 250)
Deaths:45
KDR:5.556
VKDR:2.267
Vehicle Kills:102
Kill Difference:205
Playtime:4.278 hours
Usage:1%
Score:0.130m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:50.758%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
A+
Kills:211
V. Kills:113 185%
Deaths:97
KDR:2.175
Accuracy:59.793% C
KPH:44 A+
VKPH:23.600 B**
Kills:211 (211 + 0)
Deaths:97
KDR:2.175
VKDR:1.165
Vehicle Kills:113
Kill Difference:114
Playtime:4.796 hours
Usage:1%
Score:0.072m
Score/min:250
Driving Accuracy:59.793%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,7921,7599431.865C0.1726.513%C++37.01%B*77.8B1.5A26322.6h10.8C+40.9C*
VE-S Canis 1,6061,5778021.966B*0.0731.882%B++27.204%B*70.7B**1.3A18422.3h9.8B++30.8B+
VE-H Maw 1,4761,4586892.116B+0.0829.253%B++23.868%C79.7B**1C**22818.3h10.7C++36.5B+
Supernova FPC 2,0391,4421499.678B+7.6567.135%A++N/A63.2M*26.2A*36022.8h3.9B*5.8A
Lasher X2 1,3391,3031,0261.27B+0.7627.157%C++3.223%C60.9A+1.7B*17121.4h19C*70.1B
Orion VS54 1,2521,2377651.617C++0.4125.031%B*30.315%B*63.1AN/A22219.6h10.5B*41.9C**
MKV Suppressed 1,2071,1825442.173A+0.1431.31%B**30.203%A++72.5A++1.5M++23916.3h10.8B*34.5B++
VX29 Polaris 1,2091,1827461.584C++0.4522.995%C+34.095%A+59.1B+1.4A++19220h11B+47.8B
Flare VE6 1,1971,1786831.725B0.3124.737%B43.633%M68.1B**1.1A+16717.3h9.2B++37.2B+
VE-H Maw AE 1,1931,1764112.861B+0.8330.121%B+31.208%B103.2A1.5B+24911.4h8.5B*28.3B+
Sirius SX12 1,1921,1754142.838A++0.8129.91%B**49.277%S99.6M*1.4M++27911.8h9.4A31.5B*
Ursa 1,1871,1726021.947B++0.0825.39%B+36.604%A++70.6B**N/A19416.6h9.7B+38.2B+
Eridani SX5 1,1881,1725842.007B*0.0230.422%B*34.727%A*65.1AN/A16018h10.3B+33.9B+
NS-44 Commissioner 1,1791,1719101.287C**0.7438.155%C*26.9%B++52B++N/A14922.5h3.3B++8.6B+
SVA-88 1,1841,1707081.653C+0.3824.775%C**36.325%A+66.1B++N/A16117.7h11.1B44.8B+
Terminus VX-9 1,1801,1705852C**0.0331.527%A33.077%B*83A++N/A26214.1h10.4B*33.1B*
Pulsar LSW 1,1781,1637251.604C++0.4325.581%B+31.212%B*64.3B++N/A17418.1h11B+43.1B+
Solstice VE3 9739518001.189B++0.8426.228%B+23.028%B+30.5B++N/A11131.2h12.4B++47.3B+
Serpent VE92 8528386201.352C*0.6826.119%B+25.418%B**43.4B+N/A13119.3h10.8B++41.5B+
S1 1,1457136901.033B+1.0071.576%A++N/A45.1A+27.3A*35215.8h6.4C*9B++
Lancer VS22 1,1807094731.499B*0.5366.288%B+N/A33.3A+22.1B++29221.3h7.7B++11.5B*
Phaseshift VX-S 6676662053.249C++1.2240.607%B+70.27%C50.8AN/A13013.1h2.8C*6.9B+
VA39 Spectre 6296192892.142B+0.1134.086%C**30.049%D52A*N/A12911.9h5.1B+14.8B+
Supernova PC 806597629.629B+7.6064.685%A++N/A53.3M+18.7M+24911.2h5C**7.7B*
C-4 7865852032.882B**0.8531.671%B**N/A182.8A*62.8A**12253.2h1.1B*3.3B**
NS-15M2 5785692612.18B0.1528.6%B*28.998%B+87.5A+1.4A++2856.5h11.4B+39.9B+
Quasar VM1 5655562392.326B+0.2920.265%B*23.201%B*47.5A*N/A13911.7h12.6B*62B+
Thanatos VE70 4894833021.599B*0.4350.602%B**14.907%C66.2A++N/A2047.3h3.9B++7.7B*
Aphelion VEX-4H 667472855.553C+3.5242.676%C4.025%B+92.5M+38.2B**4795.1h43.5B++101.9B+
Cosmos VM3 4764671722.715B+0.6820.766%B++22.698%B*53.7A+1B++1408.7h12.4B+59.6B++
VE-LR Obelisk 4694661493.128B*1.1035.668%B+37.983%B++72.8A++N/A2346.4h5.4B++15.1B++
Frag Grenade 4504411441N/A438.9745.278%C+N/A441C+9C+13901h3.7C++8.1C*
NSX Daimyo 4164151922.161C0.1337.873%D93.253%C53.9C++N/A1237.7h2.4C**6.5C+
Nebula VM20 4134081982.061C+0.0322.486%B*20.343%C+51.6B**N/A1687.9h13.9B*61.8B++
H-V45 4013971532.595B++0.5632.422%A++37.783%A*90.2MN/A2574.4h9.7A29.8B**
NS-44L Blackhand 3843801911.99B++0.0442.564%C++33.421%D76M+N/A2065h3.2B*7.6B++
Nebula VM20 3773721991.869C+0.1621.751%B++26.075%B**47.7B*N/A1507.8h15.1B+69.5B+
Proton II PPA-H 368346379.351C+7.3239.725%C**1.734%C++182.1A*11.6A+4981.9h10.9C+27.4C*
Lumine Edge 3503421,8820.182C**1.8514.492%D*22.222%B**6.1C++N/A1755.8h1.2B+8.5C+
NSX-P Tanto 3273212601.235B0.8029.538%B++38.006%A++29.2C++N/A9211h13.4B+45.5B+
VE-C Horizon 284279942.968B**0.9444.955%A+26.882%B+90A1.6B++1973.1h12.4B++27.6B*
Tank Mine 370269396.897A*4.8756.257%A++N/A244.5M+91.8B**14151.1h1.9C+3.3A++
Skorpios 2482441002.44B+0.4130.003%B++33.607%A++65.9B**1.1A1693.7h9B**29.9B**
Force-Blade 26324215,8450.015C2.028.691%F-18.595%A++0.5C+N/A1466h3.2C36.3F--
Blueshift VM5 226221892.483C++0.4520.819%C**29.412%A+48B*1.1B*1564.6h15.5C*74.6B
V30-F Starfall 324211972.175B+0.1459.793%CN/A44A+23.5B**2504.8h14.5B+24.2B
Blueshift VM5 212206872.368C+0.3421.565%B25.728%B*47.9B*1.4A++1544.3h16.2C+75.2B
Rocklet Rifle 3651882490.755C++1.2860.808%B*N/A31.3C*29.5B+4346h40.8C+67.1C*
Vortex VM21 292177911.945B+0.0948.525%B*2.26%D17.9A+11.6A*1509.9h22B++45.4B++
Light PPA 187177652.723C0.6939.807%C+N/A46.6C+2.6C1363.8h12.8C*32.2C*
M20 Basilisk 235176257.04A++5.0154.514%A++5.682%C+70.4S23.6S4512.5h67B+122.8B**
C75 Viper 229168276.222B+4.1958.144%A++N/A62.2A++22.6M++4202.7h13.1C*22.5B++
Supernova VPC 204168918.667B+16.6465.646%A++N/A56B++12B**3053h4.1D6.2C**
Vortex VM21 228151961.573B+0.4649.866%B**1.325%D*14.7A+7.5B**9910.3h27.2B*54.5B++
NSX-P Naginata 146141632.238B++0.2126.634%B++36.17%B**94A++3.3M+4191.5h9.5B**35.6B*
Beamer VS3 1191171680.696C+1.3417.627%D**28.205%B++20.5CN/A865.7h7.6B+43C+
Comet VM2 130104981.061C*0.9745.528%C**6.731%A22.1A*5.5B++1314.7h19.6B+43.1B+
MANA Anti-Personnel Turret 107103551.873N/A0.1620.617%UN/A1030U40U2479700.1h19.7T*95.7T*
Pulsar VS1 102102781.308B+0.7224.174%C++26.471%B*34B+N/A2473h13.2B+54.6B+
Soldier Soaker 8787422.071B*0.0431.1%C17.241%B+87AN/A3711h5.1B+16.3B+
Saron HRB 13084165.25C+3.2251.198%B*N/A26.3C++14.4C+5573.2h28.5D-55.7C+
E540 Halberd-H 11584127C+4.9766.554%B**N/A76.4A++28.2B*3371.1h4.7B++7B**
G40-F Ranger 11774203.7C1.6750.758%M1.351%C+41.1A**23.9A++5871.8h119.9C**236.2B*
NSX-P Tengu 7371282.536A+0.5044.234%A+22.535%C*88.8A++2.5A*2140.8h8.5A19.3B**
E540 Halberd 11871611.833C**9.8062.719%A*N/A50.7A++33.6M+4291.4h4.5B**7.3A
Comet VM2 7361341.794B**0.2442.698%C3.279%C-26.5M5.2C++1582.3h17.5B*41.1B++
Saron HRB-H 11261193.211C1.1860.717%B+1.639%C++40.7C*34B**4631.5h28.9C47.6C++
Spear Anti-Vehicle Phalanx Turret 855896.444C+4.4141.635%C3.448%C52.7B*24.5C**4501.1h7.5B+17.9B+
NS-61 Emissary 5252291.793A0.2433.422%B*36.539%M*47.3B**N/A1841.1h9.6B++28.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11480.1h
Nano-Armor Kit169343,93120.5h
Nanite Healing Grenade01000h
Medical Applicator7632,4442.4h
Restoration Kit2103,2702.6h
Motion Spotter234,2134.8h
Deconstruction Tool03790.1h
Ammunition Package77510.5h
Medical Kit466310.7h
Anti-Infantry MANA Turret62360.2h
Recon Detection Device81,4692h
WLT-Howler Mining Laser011,8842.1h

Check the help document for the dictionary if you want to learn more about words used here.


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