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Primarch Loyal Soldier Igotyoubaby[RTLS] Igotyoubaby
VS BR 99

KDR: 2.37

Score: 27.2m

Last Seen: May 28th, 2020 3:50 AM
- OFFLINE - 100.9 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-S Canis Lasher X2 Supernova FPC VE-H Maw Flare VE6 Ursa Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,695,454 MLG Score: 2954
Fun Score: N/A
Cheeseburgers Flipped: 359TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.62%33.088%94732131731,8702.153230.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.081%1.426A1.801A++-0.846D--HEAD ++ (~18.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.556B+9.40.34C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.203%1.056%250313469474791851.97292509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.89%-0.109C+-0.473D1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.634B+21.50.596B+37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.629%0.287%679213472,44382510432.95763234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.941%2.383A*-1.431D**-1.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++4.10.672B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.255%2.198%249513441,0017215051.38643198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.628%1.389A-0.562D-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.402B36.90.084C+35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.898%59.295%249413453,9161363242.87097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.771%0.743B++-0.499D0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.238C++30.053C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.327%16.821%249413451,5101182311.27642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.242%1.446A0.39C**0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.57B+3.30.312C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m265.2%553 (33.2k)480 (28.8k)2.3674159,87925,2932.5770899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349490724.789%25.799%64002:1429

10% Combat Medic22% Engineer33% Heavy Assault21% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2015 2:00 PMJul 4th, 2018 2:35 AMMay 28th, 2020 12:10 AM (76d) (PST)May 27th, 2020 11:51 PM (76d) (PST)May 27th, 2020 11:50 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0623257371.0580.4470.2733.0460.0902954

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,73119,52944,202632716183528,794

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
943.3h/39.3d 5,303 15,448 19,241 172.4k 1,805 3,467 5,119 60.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:2,362
Deaths:1,185
KDR:1.993
Accuracy:26.911% C
HSR:37.384% B
VE-H Maw
C++
Kills:1,458
Deaths:689
KDR:2.116
Accuracy:29.253% C++
HSR:23.868% D-
Flare VE6
A++
Kills:1,322
Deaths:727
KDR:1.818
Accuracy:25.067% C+
HSR:43.949% A++
Ursa
B**
Kills:1,268
Deaths:638
KDR:1.987
Accuracy:25.434% C+
HSR:36.278% B**
Orion VS54
C++
Kills:1,237
Deaths:765
KDR:1.617
Accuracy:25.031% C++
HSR:30.315% C++
VX29 Polaris
B*
Kills:1,204
Deaths:756
KDR:1.593
Accuracy:23.219% D
HSR:33.887% B*
VE-H Maw AE
C+
Kills:1,185
Deaths:413
KDR:2.869
Accuracy:30.086% C+
HSR:31.139% C+
SVA-88
B*
Kills:1,170
Deaths:708
KDR:1.653
Accuracy:24.775% C
HSR:36.325% B*
Pulsar LSW
B
Kills:1,163
Deaths:725
KDR:1.604
Accuracy:25.581% C+
HSR:31.212% B
NS-15M2
C*
Kills:766
Deaths:315
KDR:2.432
Accuracy:28.806% C*
HSR:29.765% C+
NSX-P Naginata
B*
Kills:259
Deaths:92
KDR:2.815
Accuracy:28.054% C**
HSR:40.541% B*
Kills:13,394
Deaths (as Heavy Assault):7,013
Deaths (to Heavy Assaults):7,606
KDR:1.90988
Kill Difference:6,381
Playtime:312.592 hours
Usage:33%
Score:8.848m
Score/min:472
Accuracy (listed only):26.565%
HSR (listed only):34.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C*
Kills:1,801
Deaths:883
KDR:2.040
Accuracy:32.186% C*
HSR:26.985% C*
Zenith VX-5
B++
Kills:1,193
Deaths:307
KDR:3.886
Accuracy:30.497% B+
HSR:29.673% B++
VE-C Horizon
B+
Kills:1,189
Deaths:388
KDR:3.064
Accuracy:41.173% B+
HSR:28.091% C++
Serpent VE92
C**
Kills:1,183
Deaths:751
KDR:1.575
Accuracy:27.400% C++
HSR:24.599% C**
MKV Suppressed
B**
Kills:1,182
Deaths:544
KDR:2.173
Accuracy:31.310% B+
HSR:30.203% B**
Sirius SX12
M*
Kills:1,175
Deaths:414
KDR:2.838
Accuracy:29.910% B+
HSR:49.277% M*
Eridani SX5
A
Kills:1,172
Deaths:584
KDR:2.007
Accuracy:30.422% C**
HSR:34.727% A
Solstice VE3
C**
Kills:1,170
Deaths:888
KDR:1.318
Accuracy:27.056% C*
HSR:23.333% C**
Thanatos VE70
B**
Kills:807
Deaths:496
KDR:1.627
Accuracy:53.910% B**
HSR:15.861% C+
Deimos VA29
A
Kills:465
Deaths:130
KDR:3.577
Accuracy:79.280% A
HSR:20% C*
Skorpios
B**
Kills:378
Deaths:151
KDR:2.503
Accuracy:29.679% C*
HSR:34.392% B**
NSX-P Tanto
B**
Kills:343
Deaths:307
KDR:1.117
Accuracy:29.761% C++
HSR:37.609% B**
NSX-P Tengu
B*
Kills:162
Deaths:66
KDR:2.455
Accuracy:45.507% B*
HSR:23.457% C+
Pandora VX25
A++
Kills:124
Deaths:37
KDR:3.351
Accuracy:61.529% A++
HSR:14.516% C-
Phobos VX86
A
Kills:114
Deaths:39
KDR:2.923
Accuracy:78% A
HSR:13.158% D
Kills:12,458
Deaths (as Light Assault):5,985
Deaths (to Light Assaults):4,060
KDR:2.08154
Kill Difference:6,473
Playtime:86.894 hours
Usage:9%
Score:2.819m
Score/min:541
Accuracy (listed only):41.841%
HSR (listed only):27.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B++
Kills:1,193
Deaths:307
KDR:3.886
Accuracy:30.497% B+
HSR:29.673% B++
VE-C Horizon
B+
Kills:1,189
Deaths:388
KDR:3.064
Accuracy:41.173% B+
HSR:28.091% C++
Serpent VE92
C**
Kills:1,183
Deaths:751
KDR:1.575
Accuracy:27.400% C++
HSR:24.599% C**
Solstice VE3
C**
Kills:1,170
Deaths:888
KDR:1.318
Accuracy:27.056% C*
HSR:23.333% C**
VE-LR Obelisk
B+
Kills:1,169
Deaths:275
KDR:4.251
Accuracy:36.285% C++
HSR:40.462% B+
Thanatos VE70
B**
Kills:807
Deaths:496
KDR:1.627
Accuracy:53.910% B**
HSR:15.861% C+
Deimos VA29
A
Kills:465
Deaths:130
KDR:3.577
Accuracy:79.280% A
HSR:20% C*
NSX-P Tanto
B**
Kills:343
Deaths:307
KDR:1.117
Accuracy:29.761% C++
HSR:37.609% B**
Eidolon VE33
A*
Kills:178
Deaths:52
KDR:3.423
Accuracy:32.533% C++
HSR:46.629% A*
Pandora VX25
A++
Kills:124
Deaths:37
KDR:3.351
Accuracy:61.529% A++
HSR:14.516% C-
Phobos VX86
A
Kills:114
Deaths:39
KDR:2.923
Accuracy:78% A
HSR:13.158% D
Kills:7,935
Deaths (as Engineer):3,670
Deaths (to Engineers):3,907
KDR:2.16213
Kill Difference:4,265
Playtime:208.634 hours
Usage:22%
Score:5.004m
Score/min:400
Accuracy (listed only):45.220%
HSR (listed only):26.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C*
Kills:1,801
Deaths:883
KDR:2.040
Accuracy:32.186% C*
HSR:26.985% C*
CME
B+
Kills:1,193
Deaths:392
KDR:3.043
Accuracy:31.229% B+
HSR:31.014% B+
MKV Suppressed
B**
Kills:1,182
Deaths:544
KDR:2.173
Accuracy:31.310% B+
HSR:30.203% B**
VE-A Lacerta
B++
Kills:1,181
Deaths:338
KDR:3.494
Accuracy:34.447% B++
HSR:28.535% C++
Pulsar VS1
B**
Kills:1,176
Deaths:392
KDR:3
Accuracy:32.069% B**
HSR:29.762% B++
Sirius SX12
M*
Kills:1,175
Deaths:414
KDR:2.838
Accuracy:29.910% B+
HSR:49.277% M*
H-V45
A
Kills:1,175
Deaths:416
KDR:2.825
Accuracy:31.421% B*
HSR:37.192% A
Eridani SX5
A
Kills:1,172
Deaths:584
KDR:2.007
Accuracy:30.422% C**
HSR:34.727% A
Terminus VX-9
B*
Kills:1,170
Deaths:585
KDR:2
Accuracy:31.527% B*
HSR:33.077% B+
Thanatos VE70
B**
Kills:807
Deaths:496
KDR:1.627
Accuracy:53.910% B**
HSR:15.861% C+
Deimos VA29
A
Kills:465
Deaths:130
KDR:3.577
Accuracy:79.280% A
HSR:20% C*
Skorpios
B**
Kills:378
Deaths:151
KDR:2.503
Accuracy:29.679% C*
HSR:34.392% B**
NSX-P Tengu
B*
Kills:162
Deaths:66
KDR:2.455
Accuracy:45.507% B*
HSR:23.457% C+
Pandora VX25
A++
Kills:124
Deaths:37
KDR:3.351
Accuracy:61.529% A++
HSR:14.516% C-
Phobos VX86
A
Kills:114
Deaths:39
KDR:2.923
Accuracy:78% A
HSR:13.158% D
Kills:13,275
Deaths (as Combat Medic):5,467
Deaths (to Combat Medics):3,198
KDR:2.42821
Kill Difference:7,808
Playtime:91.917 hours
Usage:10%
Score:3.593m
Score/min:651
Accuracy (listed only):42.162%
HSR (listed only):28.144%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:1,801
Deaths:883
KDR:2.040
Accuracy:32.186% C*
HSR:26.985% C*
MKV Suppressed
B**
Kills:1,182
Deaths:544
KDR:2.173
Accuracy:31.310% B+
HSR:30.203% B**
NS-44 Commissioner
C++
Kills:1,177
Deaths:913
KDR:1.289
Accuracy:38.188% C
HSR:26.848% C++
Sirius SX12
M*
Kills:1,175
Deaths:414
KDR:2.838
Accuracy:29.910% B+
HSR:49.277% M*
Eridani SX5
A
Kills:1,172
Deaths:584
KDR:2.007
Accuracy:30.422% C**
HSR:34.727% A
Phaseshift VX-S
B
Kills:1,171
Deaths:306
KDR:3.827
Accuracy:42.551% B
HSR:65.670% D-
Ghost
B**
Kills:1,167
Deaths:200
KDR:5.835
Accuracy:48.547% B**
HSR:67.695% D
VA39 Spectre
C++
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:36.171% C++
HSR:32.330% D
NS-30 Vandal
B++
Kills:727
Deaths:108
KDR:6.731
Accuracy:37.697% C*
HSR:36.039% B++
NS-44L Blackhand
C+
Kills:573
Deaths:300
KDR:1.910
Accuracy:42.880% C+
HSR:34.555% D
NS-357 IA
B+
Kills:549
Deaths:287
KDR:1.913
Accuracy:53.331% B+
HSR:36.976% C++
NSX Daimyo
C
Kills:415
Deaths:192
KDR:2.161
Accuracy:37.873% D--
HSR:93.253% C
NS-61 Emissary
A++
Kills:399
Deaths:245
KDR:1.629
Accuracy:29.887% C+
HSR:31.830% A++
Skorpios
B**
Kills:378
Deaths:151
KDR:2.503
Accuracy:29.679% C*
HSR:34.392% B**
Artemis VX26
B+
Kills:373
Deaths:113
KDR:3.301
Accuracy:31.735% B+
HSR:30.563% B+
Beamer VS3
B**
Kills:263
Deaths:274
KDR:0.960
Accuracy:23.039% D-
HSR:33.080% B**
Phantom VA23
C+
Kills:201
Deaths:29
KDR:6.931
Accuracy:38.307% C+
HSR:30.348% C
NSX-P Tengu
B*
Kills:162
Deaths:66
KDR:2.455
Accuracy:45.507% B*
HSR:23.457% C+
Soldier Soaker
B+
Kills:87
Deaths:42
KDR:2.071
Accuracy:31.100% D
HSR:17.241% B+
Kills:14,135
Deaths (as Infiltrator):6,041
Deaths (to Infiltrators):3,638
KDR:2.33984
Kill Difference:8,094
Playtime:195.549 hours
Usage:21%
Score:5.468m
Score/min:466
Accuracy (listed only):36.333%
HSR (listed only):38.709%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:665
Deaths:281
KDR:2.367
Accuracy:21.386% C+
HSR:21.654% C
Nebula VM20
C*
Kills:658
Deaths:282
KDR:2.333
Accuracy:20.871% C+
HSR:23.556% C*
Quasar VM1
B+
Kills:556
Deaths:239
KDR:2.326
Accuracy:20.265% B
HSR:23.201% B+
Cosmos VM3
B+
Kills:467
Deaths:172
KDR:2.715
Accuracy:20.766% C++
HSR:22.698% B+
Blueshift VM5
B++
Kills:291
Deaths:111
KDR:2.622
Accuracy:21.128% C+
HSR:27.835% B++
Blueshift VM5
C**
Kills:277
Deaths:109
KDR:2.541
Accuracy:21.662% C+
HSR:25.271% C**
Vortex VM21
B+
Kills:236
Deaths:110
KDR:2.145
Accuracy:47.761% B+
HSR:1.695% D
Vortex VM21
B+
Kills:207
Deaths:115
KDR:1.800
Accuracy:48.873% B+
HSR:0.966% D--
Comet VM2
A++
Kills:107
Deaths:101
KDR:1.059
Accuracy:46.159% C+
HSR:7.477% A++
Comet VM2
D
Kills:61
Deaths:37
KDR:1.649
Accuracy:43.982% D
HSR:3.279% D
Kills:3,525
Deaths (as MAX Suit):778.500
Deaths (to MAX Suits):929
KDR:4.52794
Kill Difference:2,746.500
Playtime:44.962 hours
Usage:5%
Score:1.428m
Score/min:529
Accuracy (listed only):31.285%
HSR (listed only):15.763%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:582
V. Kills:47 N/A
Deaths:65
KDR:8.954
Accuracy:41.144% C
KPH:81.200 B
VKPH:6.600 B**
Dual Photon Pods
A+
Kills:254
V. Kills:47 N/A
Deaths:9
KDR:28.222
Accuracy:67.757% A+
KPH:178.400 B**
VKPH:33 B**
Saron Laser Cannon
C*
Kills:111
V. Kills:63 173%
Deaths:59
KDR:1.881
Accuracy:29.102% C-
KPH:20.300 C*
VKPH:11.500 C+
Kills:947 (693 + 0)
Deaths:133
KDR:7.120
VKDR:1.180
Vehicle Kills:157
Kill Difference:814
Playtime:14.055 hours
Usage:1%
Score:0.252m
Score/min:299
Piloting Accuracy:29.102%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:183
V. Kills:65 277%
Deaths:27
KDR:6.778
Accuracy:58.996% A+
KPH:65.200 B*
VKPH:23.100 A
Kills:183 (183 + 0)
Deaths:27
KDR:6.778
VKDR:2.407
Vehicle Kills:65
Kill Difference:156
Playtime:2.809 hours
Usage:0%
Score:0.074m
Score/min:441
Driving Accuracy:58.996%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,507
V. Kills:625 241%
Deaths:149
KDR:10.114
Accuracy:66.770% A+
KPH:63 A*
VKPH:26.100 A+
Supernova PC
A*
Kills:936
V. Kills:316 295%
Deaths:62
KDR:15.097
Accuracy:64.109% A
KPH:63.100 A*
VKPH:21.300 A++
Saron HRB
B+
Kills:220
V. Kills:113 193%
Deaths:16
KDR:13.750
Accuracy:51.754% B+
KPH:32 C++
VKPH:16.400 C+
Supernova VPC
B++
Kills:184
V. Kills:37 484%
Deaths:9
KDR:20.444
Accuracy:65.378% A
KPH:60.200 C*
VKPH:12.100 B++
E540 Halberd
A*
Kills:71
V. Kills:47 148%
Deaths:6
KDR:11.833
Accuracy:62.167% A++
KPH:48.200 B*
VKPH:31.900 A*
Kills:2,918 (2,627 + 291)
Deaths:242
KDR:12.058
VKDR:4.702
Vehicle Kills:1,138
Kill Difference:2,676
Playtime:50.171 hours
Usage:5%
Score:1.143m
Score/min:380
Driving Accuracy:65.378%
Gunner Accuracy:62.167%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:527
V. Kills:204 257%
Deaths:85
KDR:6.200
Accuracy:42.592% D
KPH:96.800 A*
VKPH:37.500 B++
Proton II PPA-H
A
Kills:407
V. Kills:23 N/A
Deaths:37
KDR:11
Accuracy:40.718% C+
KPH:176.600 A
VKPH:10 B*
E540 Halberd-H
B**
Kills:84
V. Kills:31 263%
Deaths:12
KDR:7
Accuracy:66.554% B**
KPH:76.900 B*
VKPH:28.400 B
Saron HRB-H
B*
Kills:61
V. Kills:51 117%
Deaths:19
KDR:3.211
Accuracy:60.717% B
KPH:41.300 C+
VKPH:34.500 B*
Kills:1,079 (0 + 1,079)
Deaths:153
KDR:7.052
VKDR:2.020
Vehicle Kills:309
Kill Difference:926
Playtime:10.318 hours
Usage:1%
Score:0.300m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:60.717%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:202
V. Kills:67 297%
Deaths:25
KDR:8.080
Accuracy:54.655% A
KPH:72.400 M++
VKPH:24 S
M60-G Bulldog
S
Kills:132
V. Kills:25 N/A
Deaths:
KDR:
Accuracy:56.704% A++
KPH:151.900 S
VKPH:28.800 S
G40-F Ranger
A++
Kills:111
V. Kills:65 168%
Deaths:20
KDR:5.550
Accuracy:51.407% A++
KPH:46.300 A++
VKPH:27.100 A++
Kills:445 (0 + 445)
Deaths:45
KDR:9.889
VKDR:3.489
Vehicle Kills:157
Kill Difference:400
Playtime:6.055 hours
Usage:1%
Score:0.193m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:51.407%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
A
Kills:251
V. Kills:134 186%
Deaths:124
KDR:2.024
Accuracy:60.520% C
KPH:43.800 A
VKPH:23.400 B**
Kills:251 (251 + 0)
Deaths:124
KDR:2.024
VKDR:1.081
Vehicle Kills:134
Kill Difference:127
Playtime:5.732 hours
Usage:1%
Score:0.088m
Score/min:256
Driving Accuracy:60.520%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,4032,3621,1851.993C0.3726.911%C37.384%B87.5C+1.5C++32427h10.5C+39.2C+
VE-S Canis 1,8351,8018832.04B+0.3332.186%C*26.985%C*76C*1.4B20023.7h9.7C++30.1C**
Lasher X2 1,7111,6601,1991.384C+0.9828.25%C3.133%C-66.7B+2B+19424.9h18.4C++65.2C++
Supernova FPC 2,1321,50714910.114C+7.7566.77%A+N/A63.1A*26.2A+39623.9h3.8B+5.8B**
VE-H Maw 1,4761,4586892.116C+0.2529.253%C++23.868%D-79.7C++1C24318.3h10.7C36.5C+
Flare VE6 1,3441,3227271.818C+0.5525.067%C+43.949%A++70.3C++1.2B+18018.8h9.1C**36.4C*
Ursa 1,2831,2686381.987C*0.3825.434%C+36.278%B**73.3BN/A20217.3h9.6C**37.8C*
Orion VS54 1,2521,2377651.617C0.7525.031%C++30.315%C++62.8C*N/A25419.7h10.5C*41.9C+
VX29 Polaris 1,2311,2047561.593C+0.7723.219%D33.887%B*59C+1.3B+19520.4h11.1C++47.8C+
CME 1,2271,1933923.043M*0.6831.229%B+31.014%B+113.6A**3.2M**25510.5h10.6B++34B+
Zenith VX-5 1,2271,1933073.886A++1.5230.497%B+29.673%B++109.4A+3.1M*41010.9h10.6B+34.7B+
VE-C Horizon 1,2141,1893883.064B+0.7041.173%B+28.091%C++118.9B*2.5B++46310h11.4B+27.7B+
VE-H Maw AE 1,2031,1854132.869B+0.5030.086%C+31.139%C+103B+1.6C+25111.5h8.5B+28.4C**
Serpent VE92 1,2061,1837511.575C+0.7927.4%C++24.599%C**52.8C+1B19322.4h10.6B+38.7B
MKV Suppressed 1,2071,1825442.173B+0.1931.31%B+30.203%B**72.5B++1.5A+24116.3h10.8B+34.5B+
VE-A Lacerta 1,2031,1813383.494B*1.1334.447%B++28.535%C++135.7A+2.5B**6238.7h8.8B*25.5B*
NS-44 Commissioner 1,1851,1779131.289C+1.0838.188%C26.848%C++52.1C+N/A15322.6h3.3C*8.6C*
Pulsar VS1 1,1901,1763923A++0.6332.069%B**29.762%B++100.5A*1.2B**35111.7h9.7B**30.3B**
Sirius SX12 1,1921,1754142.838B*0.4729.91%B+49.277%M*99.6A1.4B**29011.8h9.4C*31.5B+
H-V45 1,1911,1754162.825B0.4631.421%B*37.192%A109.8A++1.5A35610.7h9.2B**29.2B*
Eridani SX5 1,1881,1725842.007C**0.3630.422%C**34.727%A65.1C*N/A16618h10.3C*33.9B
Phaseshift VX-S 1,1751,1713063.827C+1.4642.551%B65.67%D-64.3B**N/A20318.2h2.9C+6.7C++
Solstice VE3 1,1961,1708881.318C**1.0527.056%C*23.333%C**35.7C++N/A14732.8h11.8B43.6C+
SVA-88 1,1841,1707081.653C0.7124.775%C36.325%B*66.1C+N/A16717.7h11.1C+44.8C+
Terminus VX-9 1,1801,1705852C+0.3731.527%B*33.077%B+82.4B*N/A26914.2h10.4B+33.1B++
VE-LR Obelisk 1,1771,1692754.251B++1.8836.285%C++40.462%B+106.3A+N/A32411h4.8B+13.2B+
Ghost 1,1731,1672005.835B+3.4748.547%B**67.695%D126.8A*N/A3479.2h1.9C*3.9B+
VA39 Spectre 1,1761,1633902.982C*0.6136.171%C++32.33%D72.7A+N/A18116h4.5B+12.6B+
Pulsar LSW 1,1781,1637251.604C0.7625.581%C+31.212%B64.3C+N/A18218.1h11C++43.1C++
Lancer VS22 1,5609595231.834B0.5364.923%B+N/A36.5B*22.9B+32626.3h6.8B++10.5B++
Supernova PC 1,2529366215.097B++12.7364.109%AN/A63.2A*21.4A++31614.8h4.5C++7B++
Plasma Grenade 8438171817N/A814.6348.137%CN/A583.6C18.6C*19871.4h3C*6.2C++
Thanatos VE70 8178074961.627B0.7453.91%B**15.861%C+67.8B*N/A23311.9h4.1C*7.6B+
C-4 1,0507942383.336B*0.9731.585%B+N/A203.6A+65.6A*14313.9h1B*3.2B+
NS-15M2 7777663152.432C+0.0628.806%C*29.765%C+94.6B+1.4B3188.1h11.3C+39.3C*
S1 1,2127577031.077C+1.2971.512%AN/A46.4B*27.9B**37116.3h6.3C+8.8C++
NS-30 Vandal 7357271086.731B*4.3637.697%C*36.039%B++132.2A*1.5A+4695.5h4.4B++11.7B+
Nebula VM20 6746652812.367C+0.0021.386%C+21.654%C59.9B+N/A20811.1h12.9C**60.1B+
Nebula VM20 6726582822.333C+0.0320.871%C+23.556%C*59.8B+1.3B+19411h13B+62.3B+
Light PPA 629582658.954C**6.5941.144%C1.203%C++80.8B6.5B**2327.2h11.1C*27C++
NS-44L Blackhand 5775733001.91C++0.4642.88%C+34.555%D69B**N/A2058.3h3.2B++7.5B+
Quasar VM1 5655562392.326C++0.0420.265%B23.201%B+47.1B*N/A14211.8h12.6B62C++
Lumine Edge 5705514,9630.111C+2.2614.982%D*19.238%B+3.9CN/A12143h1.3C**8.8C
NS-357 IA 5525492871.913B+0.4553.331%B+36.976%C++85.8B+N/A2456.4h2.6B**4.9B*
Aphelion VEX-4H 731527856.2C3.8342.592%D4.554%B++97.6A*37.8B++4945.4h41.1C++96.5C*
Cosmos VM3 4764671722.715C++0.3520.766%C++22.698%B+53.7B+1B+1418.7h12.4B59.6B+
Deimos VA29 4774651303.577A1.2179.28%A20%C*186M+4.8S7222.5h2.1C*2.7B+
NSX Daimyo 4164151922.161C--0.2137.873%D--93.253%C53.9C-N/A1277.7h2.4C+6.5C-
Proton II PPA-H 4304073711C8.6340.718%C+1.72%C*177A10B*5082.3h11C27C+
NS-61 Emissary 4033992451.629B++0.7429.887%C+31.83%A++68.8B**N/A2215.8h8.4B+28B+
Skorpios 3833781512.503C**0.1429.679%C*34.392%B**74.1B+1B+2405.1h9.2B++30.9B++
Artemis VX26 3753731133.301B*0.9331.735%B+30.563%B+95.6A+N/A3963.9h10B+31.5B+
NSX-P Tanto 3493433071.117C1.2529.761%C++37.609%B**28.8DN/A10011.9h13.4C+45C++
Tank Mine 462339457.533A*5.1752.956%B*N/A242.1A++87.9B++13901.4h1.8C*3.4A
Force-Blade 35533017,7690.019C2.359.734%F18.788%A++0.6CN/A2515.7h2.9C--29.9F-
Blueshift VM5 2982911112.622C+0.2521.128%C+27.835%B++52.9B+1.3B*1805.5h14.8C++69.9C++
Rocklet Rifle 5192803080.909C+1.4662.047%B**N/A33.3C+28.5C++4718.4h38.3C61.8C++
Blueshift VM5 2852771092.541C+0.1721.662%C+25.271%C**52.3B+1.5B**1785.3h15C++69.4C++
Beamer VS3 2672632740.96C+1.4123.039%D-33.08%B**32.9C+N/A1458h7.2B+31.2C++
NSX-P Naginata 271259922.815B+0.4528.054%C**40.541%B*112.6B++5.2M*4172.3h9.6C**34.3B+
Dual Photon Pods 301254928.222M++25.8567.757%A+N/A181.4B**33.6B**8461.4h14.5B+21.4B++
V30-F Starfall 3852511242.024C+0.3460.52%CN/A44A23.5B**2555.7h14.5B23.9B
Vortex VM21 3732361102.145C+0.2247.761%B+1.695%D19.8A11.5A+16111.9h20.4B++42.7B+
Saron HRB 3332201613.75A11.3851.754%B+N/A31.9C++16.4C+4606.9h24.8D47.8C+
Vortex VM21 3052071151.8C+0.5748.873%B+N/A17A8B*12012.2h24.2B++49.5B++
M20 Basilisk 269202258.08A+5.7154.655%A5.941%C+72.1M++23.9S4572.8h63.3B+115.9B++
Phantom VA23 205201296.931C++4.5638.307%C+30.348%C143.6A**2.9S6441.4h3.5B++9.2B+
Supernova VPC 221184920.444C++18.0865.378%AN/A59.4C*11.9B++3473.1h3.9D*5.9C+
C75 Viper 248183276.778C+4.4158.996%A+N/A65.4B*23.2A4412.8h12.9C21.9C*
Eidolon VE33 183178523.423A1.0632.533%C++46.629%A*65.9B++1.9A3282.7h7.8C+23.9C*
NS Decimator 201165295.69M+3.3271.27%B**2.424%B+91.7A*20C+7941.8h2.7B++3.8B**
NSX-P Tengu 164162662.455B+0.0945.507%B*23.457%C+108B**1.3C++5471.5h8.8B+19.2B++
M60-G Bulldog 1571321132U129.6356.704%A++N/A146.7S27.8M**6420.9h5.3B*9.4B*
Pandora VX25 128124373.351A0.9861.529%A++14.516%C-137.8A++4.4S4940.9h3.8B6.2B++
Phobos VX86 117114392.923B**0.5678%A13.158%D142.5A*3.8S9140.8h2.4C+3.1B
G40-F Ranger 176111205.55C-3.1851.407%A++N/A46.3A++27.1A++5752.4h112.1C**218.1B**
Saron Laser Cannon 174111591.881C0.4929.102%C-N/A20.2C++11.5C+2425.5h92B316.1C**
Comet VM2 1341071011.059C+1.3146.159%C+7.477%A++21.8B*5.5C*1404.9h19.9C++43.2C++
MANA Anti-Personnel Turret 110106581.828N/A0.5420.855%UN/A1060U40U2770300.1h19.7T*94.2T*
Spear Anti-Vehicle Phalanx Turret 12788118C5.6347.361%C2.273%D-62.9B+27.9C++4721.4h8C++16.8C+
Soldier Soaker 8787422.071B+0.3031.1%D17.241%B+87B+N/A3711h5.1B++16.3C*
E540 Halberd-H 11584127C-4.6366.554%B**N/A76.4B*28.2B3791.1h4.7B+7B++
E540 Halberd 11871611.833C9.4762.167%A++N/A47.3B*31.3A*4391.5h4.6B+7.4B**
Proximity Mine 6261512.2A*9.8350.37%B+N/A152.5C**2.5M++8710.4h2.2D--4.4C+
Saron HRB-H 11261193.211D0.8460.717%B1.639%C*40.7C+34B++4901.5h28.9D47.6C
Comet VM2 7361371.649B0.7243.982%D3.279%D24.4A4.8C1572.5h19B+43.3B
Lumine Edge AE 50502140.234C**2.1326.923%D24%B+7.2C--N/A326.9h1.1B*4.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit300422,64525h
Spawn Beacon22890.1h
Decoy Grenade0530h
Nanite Healing Grenade06170.2h
Medical Applicator16681,0087.2h
Motion Spotter296,7018h
Restoration Kit4465,7894.6h
Deconstruction Tool03790.1h
Recon Detection Device162,1532.9h
Ammunition Package91,4610.7h
Medical Kit466380.7h
Anti-Infantry MANA Turret72530.3h
WLT-Howler Mining Laser011,8842.1h

Check the help document for the dictionary if you want to learn more about words used here.


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