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Colonel Igrockai[ITER] Igrockai
TR BR 74

KDR: 4.39

Score: 22.6m

Last Seen: Mar 16th, 2019 5:41 PM
- OFFLINE - 139.1 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Miller - Outfit Member of ITER[ITER] ITER
TR outfit on Miller

Members: 36
Level Progress (to 75): 41%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH SR-7 Hellfire Rocket Pods MG-S1 Jackal NS-61 Emissary 99SV Claymore NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,808,044 MLG Score: 3044
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.933%22.187%5751010239,7671.253473.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.822%0.948B*0.249C++-2.892THEAD ++ (~9.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.391B11.90.173C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.302%0.454%2351310305,06128057118.0107885%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.913%0.011C+-1.047D*0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.582B+25.50.523B+42.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.544%0.576%48361103233,4891128388629.6888862%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.539B+-1.312D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.833B++30.761B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.272%78.114%03103019,227135815714.1583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.764%0.626B+0.702B++0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.50.223C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.44%19.643%0110325657730.0970537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.829F-1.017B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-0.545D40.183C++16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ITER[ITER] ITER
TR outfit on Miller

Members: 36
22.6m138.2%246 (14.8k)230 (13.8k)4.3930874,16416,8824.8681474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033742630.195%23.799%71905:4910

9% Engineer82% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2017 4:06 PMMar 19th, 2017 7:15 AMMar 20th, 2019 11:43 AM (2d) (PST)Mar 16th, 2019 8:12 PM (5d) (PST)Mar 16th, 2019 1:41 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
744816630.7560.1720.1801.1200.0553044

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6624,85239,81045101167313,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1635.1h/68.1d 8,020 17,650 17,455 109.9k 1,525 4,706 5,389 73m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:124
Deaths:209
KDR:0.593
Accuracy:19.410% C++
HSR:16.936% D-
Kills:124
Deaths (as Heavy Assault):209
Deaths (to Heavy Assaults):3,211
KDR:0.5933
Kill Difference:85
Playtime:19.991 hours
Usage:1%
Score:0.140m
Score/min:117
Accuracy (listed only):19.410%
HSR (listed only):16.936%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B+
Kills:17,068
Deaths:3,086
KDR:5.531
Accuracy:41.862% C++
HSR:83.519% B+
MG-S1 Jackal
C**
Kills:2,591
Deaths:1,984
KDR:1.306
Accuracy:27.951% C**
HSR:15.863% D
NS-61 Emissary
C++
Kills:1,859
Deaths:2,058
KDR:0.903
Accuracy:29.216% C++
HSR:12.856% D
99SV
C++
Kills:1,803
Deaths:832
KDR:2.167
Accuracy:31.756% C++
HSR:27.399% D--
NS-44L Blackhand
A*
Kills:1,365
Deaths:526
KDR:2.595
Accuracy:59.540% A*
HSR:59.048% A
T4 AMP
C+
Kills:778
Deaths:1,264
KDR:0.616
Accuracy:26.812% C+
HSR:14.782% D
TSAR-42
B++
Kills:356
Deaths:116
KDR:3.069
Accuracy:40.691% B
HSR:75.843% B++
TX1 Repeater
C++
Kills:105
Deaths:219
KDR:0.479
Accuracy:23.198% C
HSR:21.905% C++
Kills:25,925
Deaths (as Infiltrator):10,085
Deaths (to Infiltrators):3,437
KDR:2.57065
Kill Difference:15,840
Playtime:1,344.066 hours
Usage:82%
Score:19.208m
Score/min:238
Accuracy (listed only):35.128%
HSR (listed only):38.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:1,258
Deaths:1,165
KDR:1.080
Accuracy:21.801% C++
HSR:16.773% C
NS-11C
C++
Kills:829
Deaths:657
KDR:1.262
Accuracy:22.162% C
HSR:19.300% C++
T5 AMC
C++
Kills:592
Deaths:441
KDR:1.342
Accuracy:21.661% C
HSR:20.608% C++
AMR-66
C
Kills:266
Deaths:272
KDR:0.978
Accuracy:24.139% C-
HSR:22.180% C
FA1 Barrage
B*
Kills:56
Deaths:63
KDR:0.889
Accuracy:19.440% F--
HSR:19.643% B*
Kills:3,001
Deaths (as Engineer):2,598
Deaths (to Engineers):2,865
KDR:1.15512
Kill Difference:403
Playtime:139.857 hours
Usage:9%
Score:1.663m
Score/min:198
Accuracy (listed only):21.841%
HSR (listed only):19.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C**
Kills:2,591
Deaths:1,984
KDR:1.306
Accuracy:27.951% C**
HSR:15.863% D
TRAC-5
C++
Kills:1,258
Deaths:1,165
KDR:1.080
Accuracy:21.801% C++
HSR:16.773% C
NS-11C
C++
Kills:829
Deaths:657
KDR:1.262
Accuracy:22.162% C
HSR:19.300% C++
T5 AMC
C++
Kills:592
Deaths:441
KDR:1.342
Accuracy:21.661% C
HSR:20.608% C++
FA1 Barrage
B*
Kills:56
Deaths:63
KDR:0.889
Accuracy:19.440% F--
HSR:19.643% B*
Kills:5,326
Deaths (as Light Assault):4,310
Deaths (to Light Assaults):3,578
KDR:1.23573
Kill Difference:1,016
Playtime:117.390 hours
Usage:7%
Score:1.464m
Score/min:208
Accuracy (listed only):22.603%
HSR (listed only):18.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:151
Deaths:148
KDR:1.020
Accuracy:14.497% C++
HSR:17.219% C+
Kills:151
Deaths (as MAX Suit):74
Deaths (to MAX Suits):587
KDR:2.04054
Kill Difference:77
Playtime:9.266 hours
Usage:1%
Score:0.092m
Score/min:166
Accuracy (listed only):14.497%
HSR (listed only):17.219%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:4,691
V. Kills:345 N/A
Deaths:206
KDR:22.772
Accuracy:51.941% B+
KPH:118.900 B++
VKPH:8.700 D
M18 Needler
C+
Kills:251
V. Kills:165 151%
Deaths:485
KDR:0.518
Accuracy:32.491% C+
KPH:3.200 D-
VKPH:2.100 D*
M18 Rotary
D
Kills:119
V. Kills:61 192%
Deaths:120
KDR:0.992
Accuracy:25.192% D--
KPH:4.800 D
VKPH:2.500 D--
Kills:5,061 (370 + 0)
Deaths:811
KDR:6.240
VKDR:0.704
Vehicle Kills:571
Kill Difference:4,250
Playtime:141.491 hours
Usage:9%
Score:0.929m
Score/min:109
Piloting Accuracy:25.192%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:33,489
V. Kills:3,865 N/A
Deaths:1,575
KDR:21.263
Accuracy:46.544% C+
KPH:79.800 B**
VKPH:9.200 C**
C75 Viper
D-
Kills:68
V. Kills:16 400%
Deaths:17
KDR:4
Accuracy:24.494% D**
KPH:12.900 D-
VKPH:3 D*
Kills:33,557 (33,557 + 0)
Deaths:1,592
KDR:21.079
VKDR:2.438
Vehicle Kills:3,881
Kill Difference:31,965
Playtime:424.807 hours
Usage:26%
Score:5.727m
Score/min:225
Driving Accuracy:24.494%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
N/A
Kills:50
V. Kills:25 192%
Deaths:24
KDR:2.083
Accuracy:32.288% N/A
KPH:53.100 N/A
VKPH:26.600 N/A
Kills:50 (0 + 50)
Deaths:24
KDR:2.083
VKDR:1.042
Vehicle Kills:25
Kill Difference:26
Playtime:0.941 hours
Usage:0%
Score:0.082m
Score/min:1,460
Driving Accuracy:N/A%
Gunner Accuracy:32.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 37,35433,4891,57521.263B*16.8746.544%C+N/A79.8B**9.2C**225419.5h3B+6.5B
SR-7 17,18217,0683,0865.531B++1.1441.862%C++83.519%B+46B+N/A110371.2h2.2C++5.1C**
Hellfire Rocket Pods 5,0364,69120622.772A*18.3851.941%B+N/A118.8B++8.7D31639.5h13.1B+25.2B++
MG-S1 Jackal 2,6272,5911,9841.306C++3.0927.951%C**15.863%D34.9C++N/A8574.2h11.6C++41.6B
NS-61 Emissary 1,8781,8592,0580.903C*3.4929.216%C++12.856%D21CN/A5388.6h14.4C++49.4C**
99SV 1,8401,8038322.167B+2.2331.756%C++27.399%D--24C++N/A6375.2h5.4C**17B
Claymore 1,7121,7104553.758C-0.6420.531%D*N/A114.8CN/A27414.9h1.2C++5.9D--
NS-44L Blackhand 1,3781,3655262.595A+1.8059.54%A*59.048%A29.3BN/A6646.6h3.1B**5.3B**
TRAC-5 1,2821,2581,1651.08B+3.3121.801%C++16.773%C20.5C*N/A7461.3h13.5B+62B+
C-4 1,1139923113.19A1.2037.893%A*N/A174A*21.2C--8495.7h1.2B++3.2B**
NS-11C 8478296571.262B3.1322.162%C19.3%C++33.7B+N/A8724.6h13.6B61.5C*
T4 AMP 7837781,2640.616C3.7826.812%C+14.782%D13.5DN/A3357.5h15.3C++57.2C++
T5 AMC 5985924411.342B3.0521.661%C20.608%C++29.9B+N/A8719.8h14.3C*66.2C++
Ripper 4784703,2490.145B+4.2543.06%A+15.957%C+2.6CN/A7180.6h1.2B+2.7C+
Frag Grenade 4314141414N/A409.6150.763%B*N/A376.4C-15.5A14151.1h4.7D9.2C++
Spear Anti-Vehicle Phalanx Turret 542399449.068B4.6732.023%D*6.767%A35.3C+12.7D-19711.3h7.6C**23.8C+
TSAR-42 3613561163.069C++1.3240.691%B75.843%B++38.7C++N/A1709.2h2.3C++5.7C**
Chainblade 30129611,3410.026C++4.3734.302%B+11.487%B++0.4CN/A1773.7h3C+8.8C**
AMR-66 2712662720.978C++3.4224.139%C-22.18%C17.3CN/A6115.4h9C**37.2C++
M18 Needler 4162514850.518C3.8832.491%C+1.594%C3.2D-2.1D*2777.4h181.4C+558.2C+
Tank Mine 2872382119U114.611051.35%UN/A2380U490U147270.1h3.3F--0.3M*
M1 Heavy Cycler 1551511481.02C+3.3714.497%C++17.219%C+16.8CN/A649h19.9C+137.4C*
T9 CARV 1261242090.593C3.8019.41%C++16.936%D-12.7DN/A1419.8h20.6D**106.1C
M18 Rotary 1801191200.992C3.4025.192%D--1.681%C-4.8D2.5D--3624.7h184.6C732.8D
TX1 Repeater 1051052190.479C3.9123.198%C21.905%C++9.9D-N/A4810.6h11.6B+50.2B
ML-7 109931290.721C++3.6748.812%D-1.075%D*21.6C+3.7D*2854.3h6.2B12.7C++
MANA Anti-Personnel Turret 93931030.903N/A3.4911.364%UN/A930UN/A2698900.1h28T*246.3T*
Aspis Anti-Aircraft Phalanx Turret 14485146.071B*1.6821.725%D3.529%B*13.3B+9.2C1236.4h131.1B++603.5C*
C75 Viper 8468174C+0.3924.494%D**N/A12.8D-3D*1705.3h14C++57.3D-
FA1 Barrage 5956630.889C+3.5019.44%F--19.643%B*14DN/A944h4B*20.4D
Rocklet Rifle 9352550.945B+3.4543.21%D--N/A18.6D14.6D-3612.8h41.4C+95.9C--
G20 Vulcan-H 7550242.083C-2.3132.288%F-N/A55.6B+27.8C++14570.9h72.9B*225.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1239,69714.2h
Nano-Armor Kit87111,4898.2h
Spawn Beacon153,7142.3h
CAS 14-E0780h
Medical Applicator22,2700.2h
Welding Device0570h
M20 Basilisk0500h
G40-F Ranger0520h
G30 Walker0630h
Anti-Infantry MANA Turret313820.9h
M20 Drake0990.1h
Ammunition Package44330.3h
Recon Detection Device113511h

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