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Major Igrockai[ITER] Igrockai
TR BR 65

KDR: 4.42

Score: 20.7m

Last Seen: Jan 16th, 2019 6:07 PM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Miller - Outfit Member of ITER[ITER] ITER
TR outfit on Miller

Members: 67
Level Progress (to 66): 91%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH SR-7 Hellfire Rocket Pods MG-S1 Jackal 99SV Claymore NS-61 Emissary NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,711,717 MLG Score: 2967
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.985%22.603%5871010128,8351.240873.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.879%0.992B*0.313C*-2.939THEAD ++ (~9.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.404B11.70.183C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.934%0.505%2456310194,55024652118.4959872%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.985%0.071C+-1.001D*0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.585B+25.40.519B+41.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.253%0.583%48081102131,5431062359529.7015877%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.52B+-1.317D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++30.762B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.023%77.528%03101917,564127714413.7434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.662%0.588B+0.673B+0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.347C**2.50.211C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.44%19.643%0110215652430.106667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.828F-1.026B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-0.545D40.183C++16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ITER[ITER] ITER
TR outfit on Miller

Members: 67
20.7m134.9%242 (14.5k)227 (13.6k)4.4245868,46615,4744.9029365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022695930.037%23.423%70405:5310

9% Engineer82% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2017 4:06 PMMar 19th, 2017 7:15 AMJan 17th, 2019 9:30 PM (2d) (PST)Jan 16th, 2019 3:02 PM (3d) (PST)Jan 16th, 2019 2:07 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
739806590.7510.1700.1761.0860.0542967

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,3244,79539,52945101165313,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1519.7h/63.3d 7,402 16,037 16,030 99k 1,400 4,359 4,956 67.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:123
Deaths:206
KDR:0.597
Accuracy:19.503% C++
HSR:17.073% D-
Kills:123
Deaths (as Heavy Assault):206
Deaths (to Heavy Assaults):2,888
KDR:0.59709
Kill Difference:83
Playtime:19.569 hours
Usage:1%
Score:0.136m
Score/min:116
Accuracy (listed only):19.503%
HSR (listed only):17.073%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B+
Kills:15,450
Deaths:2,836
KDR:5.448
Accuracy:41.792% C++
HSR:83.450% B+
MG-S1 Jackal
C**
Kills:2,484
Deaths:1,906
KDR:1.303
Accuracy:27.956% C**
HSR:15.902% D
99SV
C++
Kills:1,803
Deaths:832
KDR:2.167
Accuracy:31.756% C++
HSR:27.399% D--
NS-61 Emissary
C*
Kills:1,499
Deaths:1,676
KDR:0.894
Accuracy:29.372% C*
HSR:13.276% D
NS-44L Blackhand
A*
Kills:1,283
Deaths:491
KDR:2.613
Accuracy:59.560% A*
HSR:59.860% A
T4 AMP
C+
Kills:778
Deaths:1,264
KDR:0.616
Accuracy:26.812% C+
HSR:14.782% D
TSAR-42
B+
Kills:311
Deaths:103
KDR:3.019
Accuracy:39.861% C*
HSR:73.955% B+
TX1 Repeater
C++
Kills:105
Deaths:219
KDR:0.479
Accuracy:23.211% C
HSR:21.905% C++
Kills:23,713
Deaths (as Infiltrator):9,327
Deaths (to Infiltrators):3,212
KDR:2.5424
Kill Difference:14,386
Playtime:1,249.277 hours
Usage:82%
Score:17.607m
Score/min:235
Accuracy (listed only):35.040%
HSR (listed only):38.816%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:1,258
Deaths:1,165
KDR:1.080
Accuracy:21.804% C++
HSR:16.773% C
NS-11C
C++
Kills:829
Deaths:655
KDR:1.266
Accuracy:22.161% C
HSR:19.300% C++
AMR-66
C
Kills:266
Deaths:272
KDR:0.978
Accuracy:24.139% C-
HSR:22.180% C
T5 AMC
B+
Kills:210
Deaths:160
KDR:1.313
Accuracy:19.902% D
HSR:21.905% B+
FA1 Barrage
B*
Kills:56
Deaths:63
KDR:0.889
Accuracy:19.440% F--
HSR:19.643% B*
Kills:2,619
Deaths (as Engineer):2,315
Deaths (to Engineers):2,632
KDR:1.13132
Kill Difference:304
Playtime:139.483 hours
Usage:9%
Score:1.660m
Score/min:198
Accuracy (listed only):21.489%
HSR (listed only):19.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C**
Kills:2,484
Deaths:1,906
KDR:1.303
Accuracy:27.956% C**
HSR:15.902% D
TRAC-5
C++
Kills:1,258
Deaths:1,165
KDR:1.080
Accuracy:21.804% C++
HSR:16.773% C
NS-11C
C++
Kills:829
Deaths:655
KDR:1.266
Accuracy:22.161% C
HSR:19.300% C++
T5 AMC
B+
Kills:210
Deaths:160
KDR:1.313
Accuracy:19.902% D
HSR:21.905% B+
FA1 Barrage
B*
Kills:56
Deaths:63
KDR:0.889
Accuracy:19.440% F--
HSR:19.643% B*
Kills:4,837
Deaths (as Light Assault):3,949
Deaths (to Light Assaults):3,259
KDR:1.22487
Kill Difference:888
Playtime:97.982 hours
Usage:6%
Score:1.182m
Score/min:201
Accuracy (listed only):22.253%
HSR (listed only):18.705%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:148
Deaths:146
KDR:1.014
Accuracy:14.464% C++
HSR:17.568% C+
Kills:148
Deaths (as MAX Suit):73
Deaths (to MAX Suits):534
KDR:2.0274
Kill Difference:75
Playtime:9.226 hours
Usage:1%
Score:0.091m
Score/min:165
Accuracy (listed only):14.464%
HSR (listed only):17.568%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:4,196
V. Kills:306 N/A
Deaths:186
KDR:22.559
Accuracy:52.224% B+
KPH:119.700 B++
VKPH:8.700 D
M18 Needler
C++
Kills:250
V. Kills:165 151%
Deaths:485
KDR:0.515
Accuracy:32.521% C++
KPH:3.200 D-
VKPH:2.100 D*
M18 Rotary
D
Kills:104
V. Kills:50 204%
Deaths:74
KDR:1.405
Accuracy:25.218% D--
KPH:6 D
VKPH:2.900 D--
Kills:4,550 (354 + 0)
Deaths:745
KDR:6.107
VKDR:0.699
Vehicle Kills:521
Kill Difference:3,805
Playtime:129.451 hours
Usage:9%
Score:0.836m
Score/min:108
Piloting Accuracy:25.218%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:31,543
V. Kills:3,574 N/A
Deaths:1,466
KDR:21.516
Accuracy:46.253% C
KPH:79.700 B**
VKPH:9 C**
C75 Viper
D-
Kills:68
V. Kills:16 400%
Deaths:17
KDR:4
Accuracy:24.528% D**
KPH:12.900 D-
VKPH:3 D--
Kills:31,611 (31,611 + 0)
Deaths:1,483
KDR:21.316
VKDR:2.421
Vehicle Kills:3,590
Kill Difference:30,128
Playtime:401.096 hours
Usage:26%
Score:5.323m
Score/min:221
Driving Accuracy:24.528%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 35,11731,5431,46621.516B**17.0946.253%CN/A79.7B**9C**222395.8h3B+6.4B
SR-7 15,55115,4502,8365.448B+1.0241.792%C++83.45%B+45.3B+N/A107341.1h2.2C++5.2C**
Hellfire Rocket Pods 4,5024,19618622.559A++18.1352.224%B+N/A119.5B++8.7D31535.1h13.1B**25.2B++
MG-S1 Jackal 2,5202,4841,9061.303C++3.1227.956%C**15.902%D34.8C++N/A8571.3h11.6C++41.6B
99SV 1,8401,8038322.167B+2.2631.756%C++27.399%D--24C++N/A6275.1h5.4C**17B
Claymore 1,5781,5764043.901C0.5220.477%D*N/A115C-N/A27113.7h1.2C++6D*
NS-61 Emissary 1,5131,4991,6760.894C++3.5329.372%C*13.276%D20.3CN/A5174h14.1C++48C**
NS-44L Blackhand 1,2941,2834912.613A+1.8159.56%A*59.86%A29.2C**N/A6544h3.2B*5.4B**
TRAC-5 1,2821,2581,1651.08B+3.3421.804%C++16.773%C20.6C*N/A7261.2h13.5B+62B+
C-4 9298362613.203A1.2238.932%A**N/A167.2A*18.6D8225h1.2B+3.2B**
NS-11C 8478296551.266B3.1622.161%C19.3%C++33.7B+N/A8624.6h13.6B61.5C*
T4 AMP 7837781,2640.616C3.8126.812%C+14.782%D13.5DN/A3357.5h15.3C+57.2C++
Spear Anti-Vehicle Phalanx Turret 532392448.909B4.4831.793%D*6.888%A34.7C+12.4D-19211.3h7.7C**24.1C+
Ripper 3813752,0380.184B**4.2441.98%A+15.2%C+3.4CN/A8111.3h1.1B++2.7B++
Frag Grenade 3853691369N/A364.5850.56%B*N/A369C-16A+13911h4.7D9.2C++
TSAR-42 3163111033.019C+1.4139.861%C*73.955%B+36.6C+N/A1598.5h2.4C+6C*
Chainblade 30129611,2740.026C++4.4034.302%B+11.487%B++0.4CN/A1770h3C+8.8C**
AMR-66 2712662720.978C++3.4524.139%C-22.18%C17.3C+N/A6015.4h9C*37.2C++
M18 Needler 4152504850.515C3.9132.521%C++1.6%C3.2D-2.1D*2777.2h181.2C+557.3C+
Tank Mine 2692221222U217.581172.13%UN/A2220U470U179040.1h3.2F-0.3M*
T5 AMC 2102101601.313B3.1119.902%D21.905%B+30.9B+N/A1026.8h12B*60.4C**
M1 Heavy Cycler 1521481461.014C+3.4114.464%C++17.568%C+16.6CN/A638.9h20.2C139.9C++
T9 CARV 1251232060.597C3.8319.503%C++17.073%D-12.7DN/A1369.7h20.5D**105C
TX1 Repeater 1051052190.479C3.9523.211%C21.905%C++9.9D-N/A4510.6h11.6B+50.2C*
M18 Rotary 154104741.405C+3.0225.218%D--1.923%C6D2.9D--4517.2h143.8C+570.2C
ML-7 108921290.713C++3.7148.745%D-1.087%D*21.9C+3.8D*2684.2h6.1B+12.6C++
MANA Anti-Personnel Turret 91911020.892N/A3.5311.265%UN/A910UN/A2542800.1h28.2T*250.1T*
Aspis Anti-Aircraft Phalanx Turret 13277135.923B*1.5021.314%D3.896%B**12.4B8.9C-1206.2h138B+647.3C++
C75 Viper 8468174C+0.4224.528%D**N/A12.8D-3D--1605.3h14C+56.9D-
FA1 Barrage 5956630.889C+3.5419.44%F--19.643%B*14DN/A904h4B++20.4D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1218,82613.9h
CAS 14-E0780h
Spawn Beacon153,2212h
Nano-Armor Kit87110,1268.1h
Medical Applicator22,2470.2h
G40-F Ranger0520h
M20 Basilisk0500h
G30 Walker0630h
Anti-Infantry MANA Turret303730.9h
M20 Drake0990.1h
Ammunition Package44320.3h
Recon Detection Device103370.9h

Check the help document for the dictionary if you want to learn more about words used here.


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