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General Igrockai[ITER] Igrockai
TR BR 98

KDR: 4.17

Score: 30.6m

Last Seen: Oct 15th, 2019 5:51 PM
- ONLINE NOW

Prestige 1, Battle Rank 98 - Terran Republic on Miller
Level Progress (to 99): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH SR-7 Hellfire Rocket Pods C-4 MG-S1 Jackal Claymore NS-61 Emissary 99SV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,773,016 MLG Score: 3016
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.068%21.513%53915126816,3481.385662.786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.005%0.739B++0.062C+-2.214F--HEAD ++ (~8.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.364C**11.80.172C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.195%0.483%2218312806,21134470718.0029877%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.044%-0.216C-1.006D*0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.90.539B+26.40.505B+48.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.401%0.52%48922128142,5201442533729.4868797%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.108%0.617B+-1.282D**-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.835B++30.759B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.793%10.526%24312801907761100.244845171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.103%-0.779D-1.454A+0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.2-0.472D49.2-0.223C127.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.917%79.295%245127823,869172622013.8211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.555%0.747B++0.788B++0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.401B2.40.256C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.692%12.066%243128060589780.67447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.94%-0.171C-0.535D0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.313C*3.60.263C*5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.6m127.9%260 (15.6k)241 (14.5k)4.17134101,47224,3264.6066898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283991429.681%23.001%68305:1320

7% Engineer77% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2017 4:06 PMMar 19th, 2017 7:15 AMOct 19th, 2019 1:10 AM (231d) (PST)Oct 15th, 2019 4:07 PM (234d) (PST)Oct 15th, 2019 1:51 PM (234d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
778926860.8010.1920.1841.1020.0603016

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7085,50641,20248121166414,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2110.9h/88d 10,590 23,340 23,877 139.6k 2,176 6,039 7,628 98.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:132
Deaths:216
KDR:0.611
Accuracy:19.317% C+
HSR:17.424% D-
Kills:132
Deaths (as Heavy Assault):216
Deaths (to Heavy Assaults):4,884
KDR:0.61111
Kill Difference:84
Playtime:21.530 hours
Usage:1%
Score:0.155m
Score/min:120
Accuracy (listed only):19.317%
HSR (listed only):17.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C++
Kills:2,591
Deaths:1,984
KDR:1.306
Accuracy:27.951% C++
HSR:15.863% D
TRAC-Shot
C+
Kills:1,514
Deaths:973
KDR:1.556
Accuracy:21.019% D--
HSR:19.485% C+
T5 AMC
C++
Kills:1,416
Deaths:967
KDR:1.464
Accuracy:22.629% C
HSR:20.904% C++
TRAC-5
C+
Kills:1,263
Deaths:1,174
KDR:1.076
Accuracy:21.822% C+
HSR:16.785% C-
NS-11C
C+
Kills:1,221
Deaths:931
KDR:1.311
Accuracy:22.035% D
HSR:18.919% C+
MG-C1 Kindred
C
Kills:1,219
Deaths:606
KDR:2.012
Accuracy:23.593% D
HSR:22.313% C
SMG-46 Armistice
C**
Kills:1,190
Deaths:798
KDR:1.491
Accuracy:26.490% C+
HSR:18.992% C**
HC1 Cougar
C-
Kills:1,179
Deaths:616
KDR:1.914
Accuracy:22.113% D
HSR:20.780% C-
TRS-12 Uppercut
C+
Kills:345
Deaths:246
KDR:1.402
Accuracy:57.282% C+
HSR:10.725% D-
PDW-16 Hailstorm
B*
Kills:218
Deaths:169
KDR:1.290
Accuracy:29.674% B*
HSR:17.890% C++
TS4 Haymaker
C
Kills:166
Deaths:128
KDR:1.297
Accuracy:38.483% C-
HSR:12.651% C
FA1 Barrage
C++
Kills:94
Deaths:88
KDR:1.068
Accuracy:25.711% F
HSR:15.957% C++
Kills:12,416
Deaths (as Light Assault):8,680
Deaths (to Light Assaults):5,762
KDR:1.43041
Kill Difference:3,736
Playtime:308.074 hours
Usage:15%
Score:4.527m
Score/min:245
Accuracy (listed only):28.234%
HSR (listed only):17.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B+
Kills:18,481
Deaths:3,343
KDR:5.528
Accuracy:41.970% C+
HSR:83.735% B+
MG-S1 Jackal
C++
Kills:2,591
Deaths:1,984
KDR:1.306
Accuracy:27.951% C++
HSR:15.863% D
NS-61 Emissary
C+
Kills:2,161
Deaths:2,369
KDR:0.912
Accuracy:28.744% C+
HSR:13.050% D
99SV
C+
Kills:1,803
Deaths:832
KDR:2.167
Accuracy:31.756% C+
HSR:27.399% D--
NS-44L Blackhand
A*
Kills:1,652
Deaths:656
KDR:2.518
Accuracy:59.425% A*
HSR:56.840% B**
RAMS .50M
B++
Kills:1,231
Deaths:180
KDR:6.839
Accuracy:41.767% B
HSR:84.159% B++
SMG-46 Armistice
C**
Kills:1,190
Deaths:798
KDR:1.491
Accuracy:26.490% C+
HSR:18.992% C**
TSAR-42
B*
Kills:1,177
Deaths:422
KDR:2.789
Accuracy:43.252% B+
HSR:78.250% B*
M77-B
B**
Kills:1,177
Deaths:153
KDR:7.693
Accuracy:44.595% B**
HSR:85.047% B**
T4 AMP
C+
Kills:780
Deaths:1,268
KDR:0.615
Accuracy:26.800% C+
HSR:14.744% D-
NS-44 Commissioner
C++
Kills:660
Deaths:741
KDR:0.891
Accuracy:38.540% C++
HSR:18.333% D
PDW-16 Hailstorm
B*
Kills:218
Deaths:169
KDR:1.290
Accuracy:29.674% B*
HSR:17.890% C++
Soldier Soaker
B*
Kills:122
Deaths:49
KDR:2.490
Accuracy:24.733% D*
HSR:18.853% B*
TX1 Repeater
C+
Kills:105
Deaths:219
KDR:0.479
Accuracy:23.172% C
HSR:21.905% C+
Kills:33,348
Deaths (as Infiltrator):13,183
Deaths (to Infiltrators):4,524
KDR:2.52962
Kill Difference:20,165
Playtime:1,623.940 hours
Usage:77%
Score:24.092m
Score/min:247
Accuracy (listed only):34.919%
HSR (listed only):39.647%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-Shot
C+
Kills:1,514
Deaths:973
KDR:1.556
Accuracy:21.019% D--
HSR:19.485% C+
T5 AMC
C++
Kills:1,416
Deaths:967
KDR:1.464
Accuracy:22.629% C
HSR:20.904% C++
TRAC-5
C+
Kills:1,263
Deaths:1,174
KDR:1.076
Accuracy:21.822% C+
HSR:16.785% C-
NS-11C
C+
Kills:1,221
Deaths:931
KDR:1.311
Accuracy:22.035% D
HSR:18.919% C+
MG-C1 Kindred
C
Kills:1,219
Deaths:606
KDR:2.012
Accuracy:23.593% D
HSR:22.313% C
HC1 Cougar
C-
Kills:1,179
Deaths:616
KDR:1.914
Accuracy:22.113% D
HSR:20.780% C-
TRS-12 Uppercut
C+
Kills:345
Deaths:246
KDR:1.402
Accuracy:57.282% C+
HSR:10.725% D-
AMR-66
C-
Kills:266
Deaths:272
KDR:0.978
Accuracy:24.139% D
HSR:22.180% C-
TS4 Haymaker
C
Kills:166
Deaths:128
KDR:1.297
Accuracy:38.483% C-
HSR:12.651% C
FA1 Barrage
C++
Kills:94
Deaths:88
KDR:1.068
Accuracy:25.711% F
HSR:15.957% C++
Kills:8,683
Deaths (as Engineer):6,001
Deaths (to Engineers):3,795
KDR:1.44693
Kill Difference:2,682
Playtime:141.180 hours
Usage:7%
Score:1.679m
Score/min:198
Accuracy (listed only):27.883%
HSR (listed only):18.070%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:5,690
V. Kills:411 N/A
Deaths:222
KDR:25.631
Accuracy:51.680% C**
KPH:131.800 B+
VKPH:9.500 D
M18 Rotary
D
Kills:270
V. Kills:131 205%
Deaths:214
KDR:1.262
Accuracy:24.216% D*
KPH:5.700 D
VKPH:2.700 D--
M18 Needler
C++
Kills:251
V. Kills:165 151%
Deaths:485
KDR:0.518
Accuracy:32.491% C++
KPH:3.200 D--
VKPH:2.100 D*
Kills:6,211 (521 + 0)
Deaths:921
KDR:6.744
VKDR:0.768
Vehicle Kills:707
Kill Difference:5,290
Playtime:168.241 hours
Usage:8%
Score:1.132m
Score/min:112
Piloting Accuracy:32.491%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:41,587
V. Kills:5,010 N/A
Deaths:1,818
KDR:22.875
Accuracy:47.200% C
KPH:82.100 B*
VKPH:9.900 C**
L100 Python AP
M++
Kills:933
V. Kills:306 304%
Deaths:13
KDR:71.769
Accuracy:55.991% C+
KPH:80.500 M++
VKPH:26.400 B**
C75 Viper
D--
Kills:70
V. Kills:16 412%
Deaths:17
KDR:4.118
Accuracy:24.077% F
KPH:13 D--
VKPH:3 D*
Kills:42,590 (42,590 + 0)
Deaths:1,848
KDR:23.047
VKDR:2.885
Vehicle Kills:5,332
Kill Difference:40,742
Playtime:523.778 hours
Usage:25%
Score:7.430m
Score/min:236
Driving Accuracy:24.077%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:55
V. Kills:26 204%
Deaths:25
KDR:2.200
Accuracy:32.654% F-
KPH:52.400 B
VKPH:24.800 C+
Kills:55 (0 + 55)
Deaths:25
KDR:2.200
VKDR:1.040
Vehicle Kills:26
Kill Difference:30
Playtime:1.050 hours
Usage:0%
Score:0.106m
Score/min:1,681
Driving Accuracy:N/A%
Gunner Accuracy:32.654%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:72
V. Kills:23 300%
Deaths:14
KDR:5.143
Accuracy:33.448% D
KPH:29.600 B++
VKPH:9.500 B+
M12 Kobalt
C+
Kills:67
V. Kills:3 N/A
Deaths:5
KDR:13.400
Accuracy:14.302% D
KPH:70.400 C+
VKPH:3.200 C+
M20 Basilisk
A+
Kills:51
V. Kills:8 N/A
Deaths:8
KDR:6.375
Accuracy:30.001% D*
KPH:41 A+
VKPH:6.400 D
Kills:190 (0 + 190)
Deaths:27
KDR:7.037
VKDR:1.259
Vehicle Kills:34
Kill Difference:163
Playtime:4.629 hours
Usage:0%
Score:0.113m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:30.001%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 46,59741,5871,81822.875B++18.7047.2%CN/A82.1B*9.9C**232506.8h3C**6.3C*
SR-7 18,61318,4813,3435.528B++1.3641.97%C+83.735%B+46.6C**N/A112396.7h2.1C++5.1C++
Hellfire Rocket Pods 6,1015,69022225.631A++21.4651.68%C**N/A131.7B+9.5D34843.2h13.1B25.3B+
C-4 3,1522,8187583.718A+0.4536.109%A+N/A216.8A**25.7C83013h1.1B++3B**
MG-S1 Jackal 2,6272,5911,9841.306C+2.8727.951%C++15.863%D34.9C+N/A8774.2h11.6C++41.6C*
Claymore 2,2462,2426123.663C-0.5121.438%D*N/A116.2C--N/A27919.3h1.2C++5.6D--
NS-61 Emissary 2,1862,1612,3690.912C++3.2628.744%C+13.05%D21.7CN/A5599.8h14.3C+49.7C++
99SV 1,8401,8038322.167B2.0031.756%C+27.399%D--23.9C+N/A6575.5h5.4C+17C++
NS-44L Blackhand 1,6671,6526562.518B**1.6559.425%A*56.84%B**29.1C+N/A6756.7h3.1B*5.3B*
TRAC-Shot 1,5391,5149731.556C++2.6221.019%D--19.485%C+41.7C++N/A11036.3h12.8C--60.7D
T5 AMC 1,4321,4169671.464B+2.7122.629%C20.904%C++32.4B+N/A8443.7h13.7C**60.5C*
TRAC-5 1,2871,2631,1741.076B3.1021.822%C+16.785%C-20.3C+N/A8262.2h13.5B62.1C**
RAMS .50M 1,2471,2311806.839B**2.6741.767%B84.159%B++47.2B*N/A16026.1h1.9B+4.6B+
NS-11C 1,2481,2219311.311C++2.8622.035%D18.919%C+35.3C++N/A9334.6h13.6C++61.7C+
MG-C1 Kindred 1,2361,2196062.012B++2.1623.593%D22.313%C50.6C*N/A11224.1h10.1B+42.7C++
SMG-46 Armistice 1,2121,1907981.491C**2.6826.49%C+18.992%C**39.8C*N/A10829.9h14.9C+56.4C++
HC1 Cougar 1,1871,1796161.914B+2.2622.113%D20.78%C-45.7B+N/A13825.8h10.3B+46.6C*
TSAR-42 1,1941,1774222.789C+1.3843.252%B+78.25%B*46.7C++N/A16125.2h2.2C++5.1B
M77-B 1,1951,1771537.693M+3.5244.595%B**85.047%B**53.7A+N/A13221.9h2.1B+4.7B++
Frag Grenade 1,0179771977N/A972.8353.029%B*N/A488.5C20B**16372h3.8C7.2C**
L100 Python AP 1,2399331371.769S67.6055.991%C+N/A80.4M++26.4B**43711.6h3.7B**6.6B**
T4 AMP 7857801,2680.615C3.5626.8%C+14.744%D-13.5D-N/A3357.7h15.4C+57.3C+
Ripper 73469610,0460.069C+4.1040.796%A14.943%C1.4CN/A4486h1.2B+3B++
NS-44 Commissioner 6796607410.891C+3.2838.54%C++18.333%D30.4CN/A9021.7h4.2C10.9C++
Spear Anti-Vehicle Phalanx Turret 586434479.234C*5.0633.009%D*6.221%B**36.8C12.9D-20711.8h7.6B23C
TRS-12 Uppercut 3473452461.402C++2.7757.282%C+10.725%D-47.9C++N/A1387.2h2.6C+4.5C++
Tank Mine 3873203106.667U102.50671.795%UN/A1600U335S110900.2h3.3F--0.5M++
Chainblade 30329711,8140.025C++4.1534.223%C**11.448%B*0.4CN/A1790.4h3C8.8C**
M18 Rotary 4012702141.262C2.9124.216%D*2.963%B+5.7D2.7D--3547.7h162.7C672D-
AMR-66 2712662720.978C+3.1924.139%D22.18%C-17.1CN/A6815.6h9C++37.2C+
M18 Needler 4162514850.518C--3.6532.491%C++1.594%C3.2D--2.1D*2877.4h181.4C558.2C
PDW-16 Hailstorm 2242181691.29C**2.8829.674%B*17.89%C++36.9C*1B**1145.9h15.7C+52.8B
M1 Heavy Cycler 1761721581.089C3.0815.291%C++16.279%C18.5CN/A779.3h19.5C127.4C++
TS4 Haymaker 1691661281.297C++2.8738.483%C-12.651%C28.1CN/A875.9h5C-12.9C
Rocklet Rifle 2751591191.336B*2.8439.016%FN/A23C--16.8D2996.9h37.5C+96.1D
T9 CARV 1341322160.611C3.5619.317%C+17.424%D-13.1D-N/A18010.1h20.5F-106D
Soldier Soaker 124122492.49B**1.6824.733%D*18.853%B*101.7A1.7C**3121.2h5.1B*20.7C+
Aspis Anti-Aircraft Phalanx Turret 200122158.133A++3.9623.853%C--4.098%B**14.9B+9.5C-1358.2h127.7B+535.5C**
TX1 Repeater 1051052190.479C3.6923.172%C21.905%C+9.5D--N/A5511h11.6B+50.3B
ML-7 1211021450.703C+3.4749.776%D-N/A21.7C4D*3234.7h6.5C++13.2C+
MANA Anti-Personnel Turret 94941030.913N/A3.2611.376%UN/A940UN/A3148800.1h27.7T*243.8T*
FA1 Barrage 9794881.068C++3.1025.711%F15.957%C++18.4DN/A1115.1h4.8C++18.7D-
M20 Basilisk 9572145.143B+0.9733.448%D5.556%C+30B++9.6B+3852.4h82.7B247.2C++
C75 Viper 8670174.118C+0.0524.077%FN/A13D--3D*2105.4h13.8C+57.3D*
M12 Kobalt 7067513.4C9.2314.302%D17.911%C+67C+3C+4821h18.4C+129C+
G20 Vulcan-H 8155252.2D1.9732.654%F-N/A55B+26C+16781h75.5B*231.1C+
NS-10 Burster 54531260.421D3.7520.75%D**22.642%S7.8B**N/A306.8h30.1M+144.9A++
M20 Basilisk 595186.375B**2.2030.001%D*7.843%B++42.5A++6.7D3871.2h42.5A++141.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit89115,8408.4h
Spawn Beacon165,3083h
CAS 14-E0780h
Medical Applicator32,3590.2h
Motion Spotter13212,11215.2h
Welding Device0570h
G40-F Ranger0520h
G30 Walker0630h
Recon Detection Device115031.4h
Ammunition Package44390.3h
Anti-Infantry MANA Turret313860.9h
M20 Drake0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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