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Lt. General Igrockai[ITER] Igrockai
TR BR 93

KDR: 4.26

Score: 28.5m

Last Seen: Aug 21st, 2019 4:34 PM
- OFFLINE - 16.8 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Miller - Outfit Member of ITER[ITER] ITER
TR outfit on Miller

Members: 28
Level Progress (to 94): 55%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH SR-7 Hellfire Rocket Pods MG-S1 Jackal C-4 NS-61 Emissary Claymore 99SV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,799,287 MLG Score: 3037
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.236%21.798%55014120013,9461.319272.937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.231%0.82B++0.133C++-2.474F*HEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.375C**11.70.173C++34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.463%0.479%2296312116,04932668818.4985878%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.994%-0.184C-1.026D*0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.10.542B+26.30.504B+47.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.083%0.531%48302121240,0921368488829.307820%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.03%0.571B+-1.303D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++30.761B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.66%9.77%23312111747341010.236735171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.191%-1.016D*1.455A+0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.8-0.478D46.7-0.116C+122.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.749%79.195%235120922,754160720214.1505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.604%0.693B+0.771B++0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.387C**2.40.245C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.547%12.762%233121147881160.58867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.255%-0.604D0.116C+1.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.063C+3.50.129C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ITER[ITER] ITER
TR outfit on Miller

Members: 28
28.5m133.8%256 (15.4k)238 (14.3k)4.2563194,10722,1104.7036693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214929429.825%23.297%69505:2417

7% Engineer78% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2017 4:06 PMMar 19th, 2017 7:15 AMAug 22nd, 2019 10:45 AM (18h) (PST)Aug 21st, 2019 3:37 PM (2d) (PST)Aug 21st, 2019 12:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
767886790.7880.1850.1841.1330.0593037

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,0015,28340,71847111168414,303

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1990.1h/82.9d 9,891 21,924 22,116 135.2k 2,018 5,639 6,990 91.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:130
Deaths:215
KDR:0.605
Accuracy:19.201% C+
HSR:16.923% D-
Kills:130
Deaths (as Heavy Assault):215
Deaths (to Heavy Assaults):4,388
KDR:0.60465
Kill Difference:85
Playtime:21.273 hours
Usage:1%
Score:0.150m
Score/min:118
Accuracy (listed only):19.201%
HSR (listed only):16.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C**
Kills:2,591
Deaths:1,984
KDR:1.306
Accuracy:27.951% C**
HSR:15.863% D
T5 AMC
C+
Kills:1,312
Deaths:932
KDR:1.408
Accuracy:22.407% C
HSR:20.198% C+
TRAC-5
C+
Kills:1,262
Deaths:1,171
KDR:1.078
Accuracy:21.795% C+
HSR:16.799% C-
NS-11C
C+
Kills:1,221
Deaths:931
KDR:1.311
Accuracy:22.035% C
HSR:18.919% C+
MG-C1 Kindred
C+
Kills:1,219
Deaths:606
KDR:2.012
Accuracy:23.593% D
HSR:22.313% C+
HC1 Cougar
C
Kills:1,179
Deaths:616
KDR:1.914
Accuracy:22.113% C-
HSR:20.780% C
SMG-46 Armistice
B+
Kills:539
Deaths:382
KDR:1.411
Accuracy:27.167% C**
HSR:20.223% B+
TRAC-Shot
B+
Kills:401
Deaths:288
KDR:1.392
Accuracy:20.005% D*
HSR:20.698% B+
TRS-12 Uppercut
C+
Kills:289
Deaths:210
KDR:1.376
Accuracy:58.207% C+
HSR:11.073% D
TS4 Haymaker
C**
Kills:97
Deaths:69
KDR:1.406
Accuracy:36.754% C--
HSR:14.433% C**
FA1 Barrage
C++
Kills:92
Deaths:87
KDR:1.057
Accuracy:25.739% D**
HSR:16.304% C++
Kills:10,202
Deaths (as Light Assault):7,276
Deaths (to Light Assaults):5,120
KDR:1.40214
Kill Difference:2,926
Playtime:256.168 hours
Usage:13%
Score:3.707m
Score/min:241
Accuracy (listed only):27.979%
HSR (listed only):17.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B++
Kills:17,735
Deaths:3,192
KDR:5.556
Accuracy:41.839% C*
HSR:83.750% B++
MG-S1 Jackal
C**
Kills:2,591
Deaths:1,984
KDR:1.306
Accuracy:27.951% C**
HSR:15.863% D
NS-61 Emissary
C++
Kills:2,161
Deaths:2,369
KDR:0.912
Accuracy:28.744% C++
HSR:13.050% D
99SV
C+
Kills:1,803
Deaths:832
KDR:2.167
Accuracy:31.756% C+
HSR:27.399% D--
NS-44L Blackhand
A*
Kills:1,586
Deaths:615
KDR:2.579
Accuracy:59.715% A*
HSR:57.440% B**
RAMS .50M
B++
Kills:1,231
Deaths:180
KDR:6.839
Accuracy:41.767% B+
HSR:84.159% B++
M77-B
B**
Kills:1,177
Deaths:153
KDR:7.693
Accuracy:44.595% B**
HSR:85.047% B**
TSAR-42
B**
Kills:808
Deaths:260
KDR:3.108
Accuracy:44.009% B*
HSR:78.713% B**
T4 AMP
C+
Kills:780
Deaths:1,268
KDR:0.615
Accuracy:26.800% C+
HSR:14.744% D-
SMG-46 Armistice
B+
Kills:539
Deaths:382
KDR:1.411
Accuracy:27.167% C**
HSR:20.223% B+
NS-44 Commissioner
C*
Kills:413
Deaths:467
KDR:0.884
Accuracy:38.025% C*
HSR:17.433% D
Soldier Soaker
B*
Kills:107
Deaths:36
KDR:2.972
Accuracy:24.200% D--
HSR:19.626% B*
TX1 Repeater
C++
Kills:105
Deaths:219
KDR:0.479
Accuracy:23.198% C
HSR:21.905% C++
Kills:31,036
Deaths (as Infiltrator):11,957
Deaths (to Infiltrators):4,198
KDR:2.59563
Kill Difference:19,079
Playtime:1,555.905 hours
Usage:78%
Score:22.821m
Score/min:244
Accuracy (listed only):35.367%
HSR (listed only):41.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:1,312
Deaths:932
KDR:1.408
Accuracy:22.407% C
HSR:20.198% C+
TRAC-5
C+
Kills:1,262
Deaths:1,171
KDR:1.078
Accuracy:21.795% C+
HSR:16.799% C-
NS-11C
C+
Kills:1,221
Deaths:931
KDR:1.311
Accuracy:22.035% C
HSR:18.919% C+
MG-C1 Kindred
C+
Kills:1,219
Deaths:606
KDR:2.012
Accuracy:23.593% D
HSR:22.313% C+
HC1 Cougar
C
Kills:1,179
Deaths:616
KDR:1.914
Accuracy:22.113% C-
HSR:20.780% C
TRAC-Shot
B+
Kills:401
Deaths:288
KDR:1.392
Accuracy:20.005% D*
HSR:20.698% B+
TRS-12 Uppercut
C+
Kills:289
Deaths:210
KDR:1.376
Accuracy:58.207% C+
HSR:11.073% D
AMR-66
C
Kills:266
Deaths:272
KDR:0.978
Accuracy:24.139% C--
HSR:22.180% C
TS4 Haymaker
C**
Kills:97
Deaths:69
KDR:1.406
Accuracy:36.754% C--
HSR:14.433% C**
FA1 Barrage
C++
Kills:92
Deaths:87
KDR:1.057
Accuracy:25.739% D**
HSR:16.304% C++
Kills:7,338
Deaths (as Engineer):5,182
Deaths (to Engineers):3,550
KDR:1.41606
Kill Difference:2,156
Playtime:140.904 hours
Usage:7%
Score:1.676m
Score/min:198
Accuracy (listed only):27.679%
HSR (listed only):18.370%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:5,549
V. Kills:404 N/A
Deaths:222
KDR:24.996
Accuracy:51.605% B+
KPH:129.800 B*
VKPH:9.400 C--
M18 Needler
C+
Kills:251
V. Kills:165 151%
Deaths:485
KDR:0.518
Accuracy:32.491% C+
KPH:3.200 D-
VKPH:2.100 D*
M18 Rotary
D
Kills:249
V. Kills:119 208%
Deaths:214
KDR:1.164
Accuracy:24.358% D*
KPH:5.600 D
VKPH:2.700 D--
Kills:6,049 (500 + 0)
Deaths:921
KDR:6.568
VKDR:0.747
Vehicle Kills:688
Kill Difference:5,128
Playtime:164.280 hours
Usage:8%
Score:1.102m
Score/min:112
Piloting Accuracy:24.358%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:39,894
V. Kills:4,790 N/A
Deaths:1,818
KDR:21.944
Accuracy:47.012% C+
KPH:81.500 A
VKPH:9.800 B+
L100 Python AP
M+
Kills:198
V. Kills:77 254%
Deaths:13
KDR:15.231
Accuracy:58.412% C**
KPH:69.200 M+
VKPH:26.900 A+
C75 Viper
D--
Kills:70
V. Kills:16 412%
Deaths:17
KDR:4.118
Accuracy:24.077% F
KPH:13 D--
VKPH:3 D*
Kills:40,162 (40,162 + 0)
Deaths:1,848
KDR:21.733
VKDR:2.642
Vehicle Kills:4,883
Kill Difference:38,314
Playtime:497.840 hours
Usage:25%
Score:6.961m
Score/min:233
Driving Accuracy:24.077%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:55
V. Kills:26 204%
Deaths:25
KDR:2.200
Accuracy:32.742% F-
KPH:55.300 B+
VKPH:26.200 C+
Kills:55 (0 + 55)
Deaths:25
KDR:2.200
VKDR:1.040
Vehicle Kills:26
Kill Difference:30
Playtime:0.994 hours
Usage:0%
Score:0.101m
Score/min:1,687
Driving Accuracy:N/A%
Gunner Accuracy:32.742%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:14.311% D
KPH:68.400 C++
VKPH:3.300 C+
M20 Basilisk
B++
Kills:61
V. Kills:21 277%
Deaths:14
KDR:4.357
Accuracy:33.916% D
KPH:28.300 B++
VKPH:9.800 B+
M20 Basilisk
A++
Kills:51
V. Kills:8 N/A
Deaths:8
KDR:6.375
Accuracy:30.033% D--
KPH:42.200 A++
VKPH:6.600 D
Kills:174 (0 + 174)
Deaths:27
KDR:6.444
VKDR:1.185
Vehicle Kills:32
Kill Difference:147
Playtime:4.268 hours
Usage:0%
Score:0.103m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:30.033%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 44,68439,8941,81821.944B*17.6947.012%C+N/A81.5A9.8B+230489.6h3B+6.4B
SR-7 17,85517,7353,1925.556B++1.3041.839%C*83.75%B++46.2B+N/A111384.2h2.1C**5.1C**
Hellfire Rocket Pods 5,9535,54922224.995A*20.7451.605%B+N/A129.6B*9.4C--34242.8h13.1B+25.4B++
MG-S1 Jackal 2,6272,5911,9841.306C++2.9527.951%C**15.863%D34.9C++N/A8774.2h11.6C++41.6B
C-4 2,6242,3396203.773A++0.4836.429%A++N/A207M+25.2C82411.3h1.1B*3B**
NS-61 Emissary 2,1862,1612,3690.912C++3.3428.744%C++13.05%D21.7CN/A5599.8h14.3C++49.7C*
Claymore 2,0822,0795593.719C-0.5421.081%D*N/A114.2CN/A27418.2h1.2C++5.7D-
99SV 1,8401,8038322.167B2.0931.756%C+27.399%D--23.9C+N/A6475.5h5.4C*17C**
NS-44L Blackhand 1,6001,5866152.579B**1.6859.715%A*57.44%B**29.3C*N/A6754.2h3.1B*5.3B**
T5 AMC 1,3251,3129321.408B+2.8522.407%C20.198%C+31.5B+N/A8141.7h13.7B61.3C*
TRAC-5 1,2861,2621,1711.078B3.1821.795%C+16.799%C-20.3C++N/A8062.1h13.5B+62.1B
RAMS .50M 1,2471,2311806.839B**2.5841.767%B+84.159%B++47.2AN/A15826.1h1.9B++4.6B+
NS-11C 1,2481,2219311.311B2.9522.035%C18.919%C+35.3B+N/A9134.6h13.6C**61.7C*
MG-C1 Kindred 1,2361,2196062.012B+2.2423.593%D22.313%C+50.6BN/A10924.1h10.1B+42.7C*
HC1 Cougar 1,1871,1796161.914B*2.3422.113%C-20.78%C45.7B++N/A13725.8h10.3B++46.6C**
M77-B 1,1951,1771537.693S3.4444.595%B**85.047%B**53.7A++N/A13221.9h2.1B+4.7B*
TSAR-42 8198082603.108C+1.1544.009%B*78.713%B**46.2B+N/A17217.5h2.1B+4.9B+
T4 AMP 7857801,2680.615C3.6426.8%C+14.744%D-13.5D-N/A3357.7h15.4C+57.3C++
Frag Grenade 7947611761N/A756.7452.144%B**N/A475.6C+20.6A*15701.6h4C+7.6B+
Ripper 6756467,8650.082C+4.1740.541%A15.48%C+1.6CN/A4404.1h1.2B+3C+
SMG-46 Armistice 5495393821.411B2.8527.167%C**20.223%B+35.7BN/A10715.1h14.9C++54.8C**
Spear Anti-Vehicle Phalanx Turret 583432469.391B+5.1332.978%D*6.25%A36.6C+12.8D-20611.8h7.6B23C+
NS-44 Commissioner 4314134670.884C+3.3738.025%C*17.433%D26.1C1.1A+8315.8h4.5C11.8C++
TRAC-Shot 4094012881.392C++2.8620.005%D*20.698%B+36.1C++N/A11711.1h12.5C62.6D
Chainblade 30329711,6980.025C++4.2334.327%B+11.448%B++0.4CN/A1786.8h3C+8.8B
Tank Mine 359297399U94.74649.333%UN/A2970U620U106570.1h3.3F--0.5M++
TRS-12 Uppercut 2902892101.376C++2.8858.207%C+11.073%D46.6C**N/A1396.2h2.5C*4.3C**
AMR-66 2712662720.978C++3.2824.139%C--22.18%C17.2CN/A6715.5h9C*37.2C++
M18 Needler 4162514850.518C3.7432.491%C+1.594%C3.2D-2.1D*2877.4h181.4C+558.2C+
M18 Rotary 3682492141.164C+3.0924.358%D*2.811%B5.6D2.7D--3644.2h163.6C671.6D
L100 Python AP 2751981315.231A++10.9758.412%C**1.01%D-68.3M+26.6A+7502.9h4.7B+8.1B++
M1 Heavy Cycler 1761721581.089C+3.1715.291%C*16.279%C18.5CN/A759.3h19.5C+127.4C*
T9 CARV 1321302150.605C3.6519.201%C+16.923%D-12.9DN/A17110.1h20.4D**106.4C
Rocklet Rifle 2241301041.25B*3.0138.993%FN/A21.3D15.4D-2966.1h38.5C+98.7D
Aspis Anti-Aircraft Phalanx Turret 188115157.667A+3.4123.153%C-4.348%A+14.7B++9.4C1347.8h126B++544.1B
Soldier Soaker 109107362.972A++1.2824.2%D--19.626%B*107A++2A3211h5B+20.7C+
TX1 Repeater 1051052190.479C3.7823.198%C21.905%C++9.7D-N/A5310.8h11.6B+50.2B
ML-7 1211021450.703C+3.5549.625%D-N/A21.7C+4D*3114.7h6.5C*13.1C+
TS4 Haymaker 9997691.406C**2.8536.754%C--14.433%C**22C--N/A694.4h5.2C-14.2C
MANA Anti-Personnel Turret 94941030.913N/A3.3411.376%UN/A940UN/A3057100.1h27.7T*243.8T*
FA1 Barrage 9592871.057C++3.2025.739%D**16.304%C++18.4C--N/A1085h4.8C**18.8D
C75 Viper 8670174.118C+0.1424.077%FN/A13D--3D*2005.4h13.8C+57.3D-
M12 Kobalt 6562512.4C+8.1414.311%D16.129%C--68.9C*3.3C+4550.9h18.5C++129.2C+
M20 Basilisk 8261144.357B+0.1033.916%D4.918%C27.7B+9.5B+3982.2h80.4B+237.2C**
G20 Vulcan-H 8155252.2C2.0632.742%F-N/A55B+26C+16831h73.1B*223.3C++
NS-10 Burster 54531260.421D3.8420.75%D*22.642%S7.8AN/A296.8h30.1M144.9A++
M20 Basilisk 595186.375A+2.1230.033%D--7.843%B*42.5A++6.7D3751.2h40.6A+135.3B**

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0780h
Spawn Beacon164,9102.8h
Nano-Armor Kit88114,4428.4h
Medical Applicator32,3200.2h
Motion Spotter12911,50815h
Welding Device0570h
G30 Walker0630h
G40-F Ranger0520h
Ammunition Package44380.3h
Anti-Infantry MANA Turret313860.9h
Recon Detection Device114311.2h
M20 Drake0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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