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IlAc3slI[P26M] IlAc3slI
TR BR 114

KDR: 62.2

Score: 26.3m

Last Seen: Jun 21st, 2018 12:47 AM
- OFFLINE - 80.2 hour(s)

Battle Rank 120 (114 total) - Terran Republic on Miller - Outfit Leader of R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 3
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Rotary M14 Banshee Coyote Missiles AP30 Shredder Hornet Missiles CAS30 Tank Buster C150 Dalton Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.829%9.424%14919961912.9843859.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.001D*-1.724F-1.479A+HEAD (~1.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.9-0.608D19.1-0.345C-101.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.923%0.75%25283599223,47713211377176.519206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.55%0.344C**-0.814D-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1200.241C++49.10.06C+70.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.695%1.936%1291029954,54560246375.75184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.347%1.191B**-0.613D-1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.54B+25.80.32C*27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 3
26.3m348.2%756 (45.4k)702 (42.1k)62.204538,31861679.8344114 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR997360539.588%0.775%3162:308

18% Engineer80% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 10:08 PMMay 31st, 2018 6:49 PMJun 23rd, 2018 11:29 PM (4h) (PST)Jun 20th, 2018 8:49 PM (3d) (PST)Jun 20th, 2018 8:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,96231,9591.0230.0160.0085.2810.494267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
117,701171117,53061103173042,113

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
624.5h/26d 10,860 297 9,534 197.9k 152 369 18,517 73.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:191
Deaths:134
KDR:1.425
Accuracy:15.829% D--
HSR:9.424% F
Kills:191
Deaths (as Engineer):134
Deaths (to Engineers):285
KDR:1.42537
Kill Difference:57
Playtime:115.147 hours
Usage:18%
Score:5.629m
Score/min:815
Accuracy (listed only):15.829%
HSR (listed only):9.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D--
Kills:191
Deaths:134
KDR:1.425
Accuracy:15.829% D--
HSR:9.424% F
Kills:191
Deaths (as Light Assault):134
Deaths (to Light Assaults):64
KDR:1.42537
Kill Difference:57
Playtime:502.500 hours
Usage:80%
Score:20.536m
Score/min:681
Accuracy (listed only):15.829%
HSR (listed only):9.424%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
S
Kills:13,019
V. Kills:7,804 167%
Deaths:192
KDR:67.807
Accuracy:41.444% A++
KPH:60.600 S
VKPH:36.300 M**
M14 Banshee
M**
Kills:7,331
V. Kills:734 N/A
Deaths:80
KDR:91.638
Accuracy:35.001% B**
KPH:114.300 A**
VKPH:11.400 M**
Coyote Missiles
A++
Kills:3,332
V. Kills:2,058 162%
Deaths:39
KDR:85.436
Accuracy:61.880% A
KPH:76.700 A
VKPH:47.400 A++
Hornet Missiles
M++
Kills:1,425
V. Kills:1,232 116%
Deaths:15
KDR:95
Accuracy:76.961% A*
KPH:124.800 A+
VKPH:107.900 M++
Hellfire Rocket Pods
M**
Kills:1,069
V. Kills:478 223%
Deaths:12
KDR:89.083
Accuracy:62.204% A++
KPH:110.400 B+
VKPH:49.400 M**
Tomcat A2AM Pods
M**
Kills:807
V. Kills:688 117%
Deaths:8
KDR:100.875
Accuracy:89.913% A+
KPH:173.600 M**
VKPH:148 M*
M18 Needler
M*
Kills:800
V. Kills:924 86%
Deaths:24
KDR:33.333
Accuracy:37.899% B*
KPH:26.800 A++
VKPH:31 M*
M18 Locust
A*
Kills:504
V. Kills:661 76%
Deaths:23
KDR:21.913
Accuracy:42.636% A+
KPH:24.500 B+
VKPH:32.100 A*
Kills:28,287 (21,654 + 0)
Deaths:393
KDR:71.977
VKDR:37.097
Vehicle Kills:14,579
Kill Difference:27,894
Playtime:398.480 hours
Usage:64%
Score:14.370m
Score/min:601
Piloting Accuracy:42.636%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:3,306
V. Kills:1,615 205%
Deaths:4
KDR:826.500
Accuracy:48.677% A*
KPH:126.200 S
VKPH:61.600 S
CAS30 Tank Buster
S
Kills:1,258
V. Kills:749 168%
Deaths:21
KDR:59.905
Accuracy:61.106% A+
KPH:32.500 S
VKPH:19.300 M
C150 Dalton
S
Kills:1,239
V. Kills:729 170%
Deaths:4
KDR:309.750
Accuracy:49.657% B++
KPH:103.400 S
VKPH:60.800 M+
Kills:5,803 (1,258 + 4,545)
Deaths:29
KDR:200.103
VKDR:106.655
Vehicle Kills:3,093
Kill Difference:5,774
Playtime:76.948 hours
Usage:12%
Score:2.704m
Score/min:586
Piloting Accuracy:61.106%
Gunner Accuracy:49.657%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:507
V. Kills:53 N/A
Deaths:1
KDR:507
Accuracy:44.666% A++
KPH:154.100 A*
VKPH:16.100 M+
Kills:507 (0 + 507)
Deaths:1
KDR:507
VKDR:53
Vehicle Kills:53
Kill Difference:506
Playtime:3.290 hours
Usage:1%
Score:0.117m
Score/min:593
Piloting Accuracy:N/A%
Gunner Accuracy:44.666%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 20,82313,01919267.807U5.6041.444%A++N/A60.6S36.3M**539214.7h65.8B*158.8B**
M14 Banshee 8,0657,3318091.638U29.4335.001%B**N/A114.2A**11.4M**38164.2h19.3B+55.2B+
Coyote Missiles 5,3903,3323985.436U23.2361.88%AN/A76.8A47.4A++75543.4h32.8B++53.1B*
AP30 Shredder 4,9213,3064826.5U764.3048.677%A*2.511%C++126.2S61.6S99726.2h34.8B**71.5A
Hornet Missiles 2,6571,4251595U32.8076.961%A*N/A125A+108.1M++81211.4h8.7B+11.3B**
CAS30 Tank Buster 2,0071,2582159.905U2.3061.106%A+N/A32.4S19.3M22338.8h30.2A49.4B**
C150 Dalton 1,9681,2394309.75U247.5549.657%B++N/A103.3S60.8M+85812h1.8A++3.5A++
Hellfire Rocket Pods 1,5471,0691289.083U26.8862.204%A++N/A110.2B+49.3M**8809.7h22C*35.4B+
Tomcat A2AM Pods 1,4958078100.875U38.6789.913%A+N/A175.4M**149.6M*19534.6h4.7A++5.3A*
M18 Needler 1,7248002433.333U28.8737.899%B*1.375%D26.8A++31M*84629.8h115.8B+305.6B++
CAS 14-E 5605071507U444.8044.666%A++1.183%D153.6A*16.1M+5933.3h24.9B55.7B*
M18 Locust 1,1655042321.913U40.2942.636%A+N/A24.5B+32.1A*69220.6h160.1C+375.6C**
C-4 6264044101U38.8027.4%B+N/A144.3A+79.3M*12092.8h0.7A+2.5B**
TRAC-5 2661911341.425B*60.7815.829%D--9.424%F1.8D*N/A12108.5h19.1D120.9D
Hyena Missile Launcher 178116338.667U23.5441.054%A+N/A48.3M25.8A*8432.4h29.2B++71B*
A30 Walker 18298198U35.8041.682%M**N/A75.4S64.6S4591.3h114.9B+275.6B**
Rocklet Rifle 17289283.179S59.0339.943%D**N/A20.2D18.9D2534.4h17.2A+43.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit20288,20814.9h
Spawn Beacon12140.3h
Spitfire Auto-Turret0540h
M20 Basilisk0630h

Check the help document for the dictionary if you want to learn more about words used here.


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