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IlClov3rlI[P16M] IlClov3rlI
NC BR 110

KDR: 71.88

Score: 24m

Last Seen: Jun 21st, 2018 12:49 AM
- OFFLINE - 80.1 hour(s)

Battle Rank 120 (110 total) - New Conglomerate on Miller - Outfit Leader of R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 4
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH Coyote Missiles AP30 Shredder CAS30 Tank Buster Hornet Missiles Tomcat A2AM Pods C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $226,431 MLG Score: 181
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.569%6.757%9819961483.0833368.793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.249D*-2.145F--1.479A+MIXED (~0.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.5-0.457D16-0.122C+93.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.106%0.518%36274599221,639909625240.433225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.705%0.572B+-1.025D*-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.591B+27.90.466B+36.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.527%1.088%1369629953,95346221984.1064178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.581%0.988B*-0.84D---1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.54B+24.70.35C**28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 4
24m341.2%802 (48.1k)740 (44.4k)71.87635,93850089.234110 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC997327538.786%0.509%2066:408

23% Engineer76% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2017 3:01 AMMay 31st, 2018 6:59 PMJun 22nd, 2018 4:47 PM (1d) (PST)Jun 20th, 2018 8:50 PM (3d) (PST)Jun 20th, 2018 8:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,02622,0241.1090.0150.0065.4750.496181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
121,532146121,38667103293044,411

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
540.3h/22.5d 8,679 183 8,431 177.5k 108 361 16,077 65.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D**
Kills:148
Deaths:104
KDR:1.423
Accuracy:14.569% D**
HSR:6.757% F*
Kills:148
Deaths (as Engineer):104
Deaths (to Engineers):212
KDR:1.42308
Kill Difference:44
Playtime:122.120 hours
Usage:23%
Score:6.590m
Score/min:899
Accuracy (listed only):14.569%
HSR (listed only):6.757%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D**
Kills:148
Deaths:104
KDR:1.423
Accuracy:14.569% D**
HSR:6.757% F*
Kills:148
Deaths (as Light Assault):104
Deaths (to Light Assaults):47
KDR:1.42308
Kill Difference:44
Playtime:410.743 hours
Usage:76%
Score:17.323m
Score/min:703
Accuracy (listed only):14.569%
HSR (listed only):6.757%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:11,923
V. Kills:6,378 187%
Deaths:127
KDR:93.882
Accuracy:40.569% A++
KPH:70.800 S
VKPH:37.900 M**
M30 Mustang AH
A**
Kills:6,528
V. Kills:692 N/A
Deaths:58
KDR:112.552
Accuracy:55.904% C+
KPH:122.700 A**
VKPH:13 A*
Coyote Missiles
A+
Kills:3,444
V. Kills:1,921 179%
Deaths:47
KDR:73.277
Accuracy:63.429% A+
KPH:87.100 A+
VKPH:48.600 A
Hornet Missiles
M**
Kills:1,295
V. Kills:984 131%
Deaths:7
KDR:185
Accuracy:77.159% A*
KPH:204.300 M++
VKPH:155.200 M**
Tomcat A2AM Pods
S
Kills:1,192
V. Kills:662 180%
Deaths:6
KDR:198.667
Accuracy:87.835% A
KPH:298.600 S
VKPH:165.800 S
Breaker Rocket Pods
M
Kills:1,068
V. Kills:322 331%
Deaths:13
KDR:82.154
Accuracy:64.134% A++
KPH:163.600 B*
VKPH:49.300 M
M20 Mustang
M**
Kills:719
V. Kills:785 91%
Deaths:31
KDR:23.194
Accuracy:40.910% A++
KPH:29.300 A++
VKPH:32 M**
M20 Kestrel
A*
Kills:541
V. Kills:708 76%
Deaths:21
KDR:25.762
Accuracy:39.821% A++
KPH:28.600 B++
VKPH:37.400 A*
Kills:26,710 (19,711 + 0)
Deaths:310
KDR:86.161
VKDR:40.168
Vehicle Kills:12,452
Kill Difference:26,400
Playtime:321.391 hours
Usage:59%
Score:12.266m
Score/min:636
Piloting Accuracy:39.821%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:2,762
V. Kills:1,490 185%
Deaths:6
KDR:460.333
Accuracy:46.430% A**
KPH:114.900 S
VKPH:62 S
CAS30 Tank Buster
S
Kills:1,401
V. Kills:786 178%
Deaths:28
KDR:50.036
Accuracy:62.379% A*
KPH:30.600 S
VKPH:17.200 A**
C150 Dalton
S
Kills:1,191
V. Kills:685 174%
Deaths:4
KDR:297.750
Accuracy:50.902% B**
KPH:108.300 S
VKPH:62.300 M++
Kills:5,354 (1,401 + 3,953)
Deaths:38
KDR:140.895
VKDR:77.921
Vehicle Kills:2,961
Kill Difference:5,316
Playtime:80.740 hours
Usage:15%
Score:3.040m
Score/min:628
Piloting Accuracy:62.379%
Gunner Accuracy:50.902%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:606
V. Kills:43 N/A
Deaths:1
KDR:606
Accuracy:45.177% A*
KPH:177.700 A**
VKPH:12.600 A*
Kills:606 (0 + 606)
Deaths:1
KDR:606
VKDR:43
Vehicle Kills:43
Kill Difference:605
Playtime:3.411 hours
Usage:1%
Score:0.149m
Score/min:729
Piloting Accuracy:N/A%
Gunner Accuracy:45.177%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 18,30111,92312793.882U22.0140.569%A++N/A70.8S37.9M**613168.3h35.3B**87B**
M30 Mustang AH 7,2206,52858112.552U40.6855.904%C+N/A122.7A**13A*42353.2h7.8C**13.9B
Coyote Missiles 5,3653,4444773.277U1.4063.429%A+N/A87.2A+48.6A75139.5h30.2B++47.6B*
AP30 Shredder 4,2522,7626460.333U388.4646.43%A**1.448%D115.1S62.1S112324h34.5B**74.2A
CAS30 Tank Buster 2,1871,4012850.036U21.8462.379%A*N/A30.7S17.2A**25045.7h32.2B**51.6B**
Hornet Missiles 2,2791,2957185U113.1277.159%A*N/A205.6M++156.2S13236.3h6.9B*8.9B**
Tomcat A2AM Pods 1,8541,1926198.667U126.7987.835%AN/A298S165.5S20364h4A++4.5A**
C150 Dalton 1,8761,1914297.75U225.8750.902%B**N/A108.3S62.3M++111411h1.9A+3.8A++
Breaker Rocket Pods 1,3901,0681382.154U10.2864.134%A++N/A164.3B*49.5M7466.5h13.4B+20.9B+
M20 Mustang 1,5047193123.194S48.6840.91%A++1.113%D29.2A++31.9M*72124.6h101B246.8B++
CAS 14-E 6496061606U534.1245.177%A*1.155%D178.2M12.6A*7293.4h24.9B55.2B*
M20 Kestrel 1,2495412125.762U46.1139.821%A++1.664%C28.6B++37.5A*52318.9h116.8C+293.2B+
C-4 5703792189.5U117.6228.24%B++N/A145.8A+73.5M++11862.6h0.6A++2.2A
AF-19 Mercenary 2101481041.423B++70.4514.569%D**6.757%F*1.6D*N/A1494.6h16C109.5D-
Hyena Missile Launcher 177119259.5U12.3842.137%A++N/A49.6M++24.2A++11202.4h28.4B**67.5B**
Rocklet Rifle 13076253.04S68.8435.389%F-N/A17.7D-12.6D*2274.3h14.4A++40.8B*
A30 Walker 10466166U5.8819.75%CN/A55B**31.7A++5541.2h57.3A290.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit26317,36416.7h
Spawn Beacon02020.2h
Medical Applicator0860h
Spitfire Auto-Turret0530h

Check the help document for the dictionary if you want to learn more about words used here.


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