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Warden IlClov3rlI[P16M] IlClov3rlI
NC BR 65

KDR: 74.45

Score: 27.7m

Last Seen: Jan 2nd, 2019 2:24 PM
- OFFLINE - 325 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Miller - Outfit Leader of R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 9
Level Progress (to 66): 47%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH Coyote Missiles AP30 Shredder Hornet Missiles CAS30 Tank Buster Tomcat A2AM Pods C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.844%5.952%88110211682.8965571.552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.214D*-2.269F--1.364ABODY (~1.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.6-0.398C--15.5-0.088C+89.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.78%0.52%382305101725,78810011512255.327224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.788%0.561B+-1D*-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.597B+27.70.475B+37.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.797%1.114%13532210204,13150231182.62179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.474%0.99B*-0.825D--1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.548B+250.364C**28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R16m Saddler[P16M] R16m Saddler
NC outfit on Miller

Members: 9
27.7m342.3%798 (47.9k)738 (44.3k)74.448641,98956491.63365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022382839.131%0.498%1966:408

22% Engineer77% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2017 3:01 AMDec 22nd, 2018 2:43 PMJan 15th, 2019 6:43 PM (3h) (PST)Jan 2nd, 2019 10:24 AM (13d) (PST)Jan 2nd, 2019 10:24 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,04622,0441.1200.0150.0065.5430.499180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
122,785144122,64167103333044,264

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
624.7h/26d 9,692 209 9,749 207.8k 128 402 18,698 76.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D**
Kills:168
Deaths:114
KDR:1.474
Accuracy:14.844% D**
HSR:5.952% F*
Kills:168
Deaths (as Engineer):114
Deaths (to Engineers):236
KDR:1.47368
Kill Difference:54
Playtime:137.967 hours
Usage:22%
Score:7.248m
Score/min:876
Accuracy (listed only):14.844%
HSR (listed only):5.952%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D**
Kills:168
Deaths:114
KDR:1.474
Accuracy:14.844% D**
HSR:5.952% F*
Kills:168
Deaths (as Light Assault):114
Deaths (to Light Assaults):52
KDR:1.47368
Kill Difference:54
Playtime:478.644 hours
Usage:77%
Score:20.307m
Score/min:707
Accuracy (listed only):14.844%
HSR (listed only):5.952%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:14,758
V. Kills:7,963 185%
Deaths:158
KDR:93.405
Accuracy:40.506% A++
KPH:70.200 S
VKPH:37.900 M**
M30 Mustang AH
A*
Kills:7,643
V. Kills:772 N/A
Deaths:66
KDR:115.803
Accuracy:56.038% C+
KPH:124.200 A*
VKPH:12.500 A*
Coyote Missiles
A++
Kills:4,114
V. Kills:2,283 180%
Deaths:50
KDR:82.280
Accuracy:63.658% A+
KPH:88 A++
VKPH:48.800 A+
Hornet Missiles
M**
Kills:1,558
V. Kills:1,169 133%
Deaths:8
KDR:194.750
Accuracy:76.771% A*
KPH:198.500 M+
VKPH:149 M**
Tomcat A2AM Pods
S
Kills:1,392
V. Kills:772 180%
Deaths:9
KDR:154.667
Accuracy:88.386% A
KPH:242.500 S
VKPH:134.500 M++
Breaker Rocket Pods
M*
Kills:1,074
V. Kills:325 329%
Deaths:13
KDR:82.615
Accuracy:64.523% A++
KPH:161.500 B**
VKPH:48.900 M*
M20 Mustang
M*
Kills:865
V. Kills:866 100%
Deaths:31
KDR:27.903
Accuracy:40.649% A++
KPH:32.700 A++
VKPH:32.700 M*
M20 Kestrel
A*
Kills:541
V. Kills:708 76%
Deaths:22
KDR:24.591
Accuracy:39.865% A+
KPH:28.500 B+
VKPH:37.400 A*
Kills:31,945 (23,807 + 0)
Deaths:357
KDR:89.482
VKDR:41.619
Vehicle Kills:14,858
Kill Difference:31,588
Playtime:384.063 hours
Usage:61%
Score:14.713m
Score/min:638
Piloting Accuracy:39.865%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:2,940
V. Kills:1,578 186%
Deaths:6
KDR:490
Accuracy:46.711% A*
KPH:116.800 S
VKPH:62.700 S
CAS30 Tank Buster
S
Kills:1,448
V. Kills:814 178%
Deaths:28
KDR:51.714
Accuracy:62.248% A++
KPH:30.400 S
VKPH:17.100 A**
C150 Dalton
S
Kills:1,191
V. Kills:685 174%
Deaths:4
KDR:297.750
Accuracy:50.879% B**
KPH:108.200 S
VKPH:62.300 M++
Kills:5,579 (1,448 + 4,131)
Deaths:38
KDR:146.816
VKDR:80.974
Vehicle Kills:3,077
Kill Difference:5,541
Playtime:83.824 hours
Usage:13%
Score:3.166m
Score/min:629
Piloting Accuracy:62.248%
Gunner Accuracy:50.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:653
V. Kills:48 N/A
Deaths:1
KDR:653
Accuracy:44.878% A++
KPH:168 M
VKPH:12.300 A*
Kills:653 (0 + 653)
Deaths:1
KDR:653
VKDR:48
Vehicle Kills:48
Kill Difference:652
Playtime:3.888 hours
Usage:1%
Score:0.156m
Score/min:671
Piloting Accuracy:N/A%
Gunner Accuracy:44.878%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 22,72114,75815893.405U18.9640.506%A++N/A70.2S37.9M**618210.1h35.1B**86.7B**
M30 Mustang AH 8,4157,64366115.803U41.3556.038%C+N/A124.3A*12.6A*42061.5h7.5B13.3B
Coyote Missiles 6,3974,1145082.28U7.8363.658%A+N/A88.1A++48.9A+73846.7h30.6B++48B*
AP30 Shredder 4,5182,9406490U415.5546.711%A*1.463%D116.7S62.6S112225.2h34.3B**73.5A+
Hornet Missiles 2,7271,5588194.75U120.3076.771%A*N/A199.7M+149.9M**12867.8h6.9B**9.1A
CAS30 Tank Buster 2,2621,4482851.714U22.7362.248%A++N/A30.4S17.1A**24947.6h32.5B52.2B++
Tomcat A2AM Pods 2,1641,3929154.667U80.2288.386%AN/A244.2S135.4M++17055.7h4.9A++5.6A*
C150 Dalton 1,8761,1914297.75U223.3050.879%B**N/A108.3S62.3M++114911h1.9A+3.8A++
Breaker Rocket Pods 1,3991,0741382.615U8.1764.523%A++N/A160.3B**48.5M++7446.7h13.7B+21.2B++
M20 Mustang 1,7318653127.903S46.5540.649%A++1.156%D32.6A++32.7M*74926.5h90.7B+223.3B*
CAS 14-E 7016531653U578.5544.878%A++1.225%D167.4M12.3A*6713.9h25.3B+56.4B*
M20 Kestrel 1,2495412224.591S49.8639.865%A+1.664%C+28.5B+37.3A*54419h117.2C+294B+
C-4 6764502225U150.5528.543%B+N/A145.2A+72.9M++11603.1h0.6A++2.2A
AF-19 Mercenary 2421681141.474B*72.9714.844%D**5.952%F*1.6D*N/A14106.1h15.5C104.6D
Hyena Missile Launcher 183123261.5U12.9542.212%A+N/A49.2A**24A++10912.5h28.6B*67.6B**
Rocklet Rifle 14987322.719M**71.7336.147%F-N/A11D*7.8D**1387.9h15.3A++42.4B*
A30 Walker 11371171U3.4519.902%C-N/A54.6A32.3A*5411.3h58.5A293.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02080.2h
Nano-Armor Kit27341,63018.2h
Medical Applicator0860h
Spitfire Auto-Turret0530.1h
Mag-Cutter18253137.8h

Check the help document for the dictionary if you want to learn more about words used here.


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