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Director General IlIlIlIlIlllllI[BRCD] IlIlIlIlIlllllI
NC BR 99

KDR: 5.05

Score: 16.1m

Last Seen: May 16th, 2020 11:15 PM
- OFFLINE - 112 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 65%
Level 100 Progress: 85% 61h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Daimyo NC6A GODSAW MGR-S1 Gladius LA1 Anchor SAS-R MGR-L1 Promise EM6 AF-4 Cyclone
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,286,361 MLG Score: 22611
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.31%53.545%173020132631,4825.63991-0.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.198%2.143A*4.882S-0.22CHEAD ++ (~37.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.708B++70.51B+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.207%96.682%04134215,941682523.3739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.131%1.696A++1.906A++0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.654B+1.60.502B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.943%32.081%01134534667110.514881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.737M3.363M*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.808B++1.90.612B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.1m158.4%765 (45.9k)638 (38.3k)5.0457750,82610,0735.0946199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1346565432.986%64.642%213202:3012

58% Heavy Assault31% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2014 8:19 AMApr 9th, 2018 4:58 AMJun 1st, 2020 2:15 AM (38d) (PST)May 16th, 2020 7:23 PM (53d) (PST)May 16th, 2020 7:15 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1764697072.0150.3991.3023.2190.01722611

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,54828,12442,4241212478193138,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
420.5h/17.5d 492 32,855 11,007 81.2k 155 2,000 439 29.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
S
Kills:12,392
Deaths:2,102
KDR:5.895
Accuracy:35.198% B*
HSR:67.076% S
LA1 Anchor
B+
Kills:2,309
Deaths:528
KDR:4.373
Accuracy:29.242% B+
HSR:29.926% B
MGR-L1 Promise
S
Kills:1,626
Deaths:314
KDR:5.178
Accuracy:30.926% B**
HSR:62.177% S
EM6
B*
Kills:1,536
Deaths:302
KDR:5.086
Accuracy:28.107% B*
HSR:22.656% C
GD-22S
M+
Kills:1,204
Deaths:257
KDR:4.685
Accuracy:28.658% B*
HSR:47.591% M+
NC6 Gauss SAW
A
Kills:1,184
Deaths:307
KDR:3.857
Accuracy:28.693% A
HSR:28.632% B++
EM1
M*
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:29.997% A
HSR:46.948% M*
NS-15M AE
M**
Kills:843
Deaths:150
KDR:5.620
Accuracy:30.772% B++
HSR:62.515% M**
Kills:22,257
Deaths (as Heavy Assault):4,180
Deaths (to Heavy Assaults):2,844
KDR:5.32464
Kill Difference:18,077
Playtime:245.501 hours
Usage:58%
Score:9.666m
Score/min:656
Accuracy (listed only):30.199%
HSR (listed only):45.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:3,602
Deaths:650
KDR:5.542
Accuracy:32.972% B**
HSR:67.990% S
AF-4 Cyclone
B**
Kills:1,399
Deaths:317
KDR:4.413
Accuracy:31.760% B**
HSR:19.300% C+
AC-X11
A++
Kills:1,207
Deaths:285
KDR:4.235
Accuracy:34.472% A++
HSR:25.352% B+
LA39 Bruiser
M++
Kills:346
Deaths:70
KDR:4.943
Accuracy:74.943% B**
HSR:32.081% M++
MGR-C1 Charger
M**
Kills:277
Deaths:51
KDR:5.431
Accuracy:37.189% A++
HSR:49.098% M**
GD-7F
B**
Kills:248
Deaths:59
KDR:4.203
Accuracy:31.233% B**
HSR:17.742% C--
AF-4A Bandit
A*
Kills:161
Deaths:31
KDR:5.194
Accuracy:32.721% A
HSR:37.888% A*
AF-19 Mercenary
B++
Kills:81
Deaths:33
KDR:2.455
Accuracy:26.588% B++
HSR:17.284% D-
Kills:7,321
Deaths (as Light Assault):1,496
Deaths (to Light Assaults):2,162
KDR:4.89372
Kill Difference:5,825
Playtime:21.271 hours
Usage:5%
Score:1.116m
Score/min:874
Accuracy (listed only):37.735%
HSR (listed only):33.342%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
S
Kills:3,602
Deaths:650
KDR:5.542
Accuracy:32.972% B**
HSR:67.990% S
AF-4 Cyclone
B**
Kills:1,399
Deaths:317
KDR:4.413
Accuracy:31.760% B**
HSR:19.300% C+
Reaper DMR
S
Kills:1,042
Deaths:260
KDR:4.008
Accuracy:33.030% B**
HSR:65.547% S
LA39 Bruiser
M++
Kills:346
Deaths:70
KDR:4.943
Accuracy:74.943% B**
HSR:32.081% M++
Carnage AR
B*
Kills:184
Deaths:45
KDR:4.089
Accuracy:29.492% B*
HSR:22.826% C++
Kills:6,573
Deaths (as Combat Medic):1,342
Deaths (to Combat Medics):1,040
KDR:4.89791
Kill Difference:5,231
Playtime:12.793 hours
Usage:3%
Score:0.437m
Score/min:569
Accuracy (listed only):40.439%
HSR (listed only):41.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:13,381
Deaths:1,388
KDR:9.640
Accuracy:46.674% B++
HSR:98.087% B**
MGR-S1 Gladius
S
Kills:3,602
Deaths:650
KDR:5.542
Accuracy:32.972% B**
HSR:67.990% S
SAS-R
A*
Kills:2,279
Deaths:293
KDR:7.778
Accuracy:42.986% B+
HSR:89.820% A*
AF-4 Cyclone
B**
Kills:1,399
Deaths:317
KDR:4.413
Accuracy:31.760% B**
HSR:19.300% C+
NS-44 Commissioner
M*
Kills:1,057
Deaths:460
KDR:2.298
Accuracy:46.787% B**
HSR:48.817% M*
NC14 Bolt Driver
A*
Kills:170
Deaths:8
KDR:21.250
Accuracy:49.794% A*
HSR:89.412% A++
AF-8 RailJack
A*
Kills:111
Deaths:11
KDR:10.091
Accuracy:52.941% A*
HSR:79.279% B+
NC4-FB Mag-Shot
B
Kills:78
Deaths:50
KDR:1.560
Accuracy:29.724% D
HSR:25.641% B
LA3 Desperado
S
Kills:54
Deaths:22
KDR:2.455
Accuracy:34.656% B*
HSR:53.704% S
Kills:22,131
Deaths (as Infiltrator):3,199
Deaths (to Infiltrators):1,416
KDR:6.9181
Kill Difference:18,932
Playtime:129.679 hours
Usage:31%
Score:4.380m
Score/min:563
Accuracy (listed only):40.922%
HSR (listed only):63.561%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:289
Deaths:79
KDR:3.658
Accuracy:44.687% B++
HSR:21.453% A++
AF-23 Grinder
B++
Kills:229
Deaths:71
KDR:3.225
Accuracy:47.575% B++
HSR:17.904% C**
AF-34 Mattock
M
Kills:120
Deaths:22
KDR:5.455
Accuracy:32.771% C
HSR:28.333% M
AF-34 Mattock
M+
Kills:112
Deaths:22
KDR:5.091
Accuracy:35.604% C
HSR:30.357% M+
NCM2 Falcon
A+
Kills:62
Deaths:23
KDR:2.696
Accuracy:54.260% A+
HSR:3.226% D
Kills:812
Deaths (as MAX Suit):108.500
Deaths (to MAX Suits):408
KDR:7.48387
Kill Difference:703.500
Playtime:6.629 hours
Usage:2%
Score:0.423m
Score/min:1,062
Accuracy (listed only):42.980%
HSR (listed only):20.255%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:140
V. Kills:7 N/A
Deaths:26
KDR:5.385
Accuracy:38.380% F--
KPH:34.900 D
VKPH:1.700 D--
Kills:140 (140 + 0)
Deaths:26
KDR:5.385
VKDR:0.269
Vehicle Kills:7
Kill Difference:114
Playtime:4.007 hours
Usage:1%
Score:0.052m
Score/min:218
Piloting Accuracy:38.380%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 13,38213,3811,3889.64A+4.5946.674%B++98.087%B**179.1M*N/A44874.7h1.6A3.5B**
NC6A GODSAW 12,51812,3922,1025.895A0.8535.198%B*67.076%S153.2A*1.6B39980.9h6.6C**18.7B++
MGR-S1 Gladius 3,6103,6026505.542A*0.5032.972%B**67.99%S161.5M*N/A44222.3h5.6A17B*
LA1 Anchor 2,3152,3095284.373B++0.6729.242%B+29.926%B136.6A**N/A50916.9h8.5B++28.9B+
SAS-R 2,2832,2792937.778A+2.7342.986%B+89.82%A*139.8M*N/A43116.3h1.5A3.5B*
MGR-L1 Promise 1,6421,6263145.178A**0.1330.926%B**62.177%S134.4A**1.3C++42512.1h8.1A26.3B*
EM6 1,5451,5363025.086A++0.0428.107%B*22.656%C176.6S1B8848.7h8.6B*30.4B++
AF-4 Cyclone 1,4041,3993174.413A*0.6331.76%B**19.3%C+144.2M*N/A7829.7h8.8B*27.7B++
AC-X11 1,2211,2072854.235M0.8134.472%A++25.352%B+127.1M*1.5A+7089.5h7.6B*21.9B++
GD-22S 1,2111,2042574.685A++0.3628.658%B*47.591%M+148.6M*N/A4828.1h8.1B**28.2B*
NC6 Gauss SAW 1,1891,1843073.857A*1.1928.693%A28.632%B++123.3M++N/A6679.6h7.4B++25.8B++
EM1 1,1671,1632205.286M**0.2429.997%A46.948%M*153SN/A4427.6h8.7A29B*
NS-44 Commissioner 1,0631,0574602.298B**2.7546.787%B**48.817%M*153.2M**N/A4126.9h2.5A5.3B**
Reaper DMR 1,0481,0422604.008A++1.0433.03%B**65.547%S133.6M*N/A3377.8h5.7A++17.3A
NS-15M AE 8518431505.62A++0.5730.772%B++62.515%M**159.1A*1.5B++5395.3h7.7A+25.1B*
Frag Grenade 4794671467N/A461.9553.673%B*N/A583.8C++15B+26450.8h3.2B6B+
LA39 Bruiser 347346704.943M**0.1074.943%B**32.081%M++173SN/A4852h1.9B*2.5B++
NS Decimator 404313644.891M*0.1567.698%B*N/A69.6A+20.2C**3734.5h3.1B*4.6B**
AF-23 Grinder 289289793.658B1.3944.687%B++21.453%A++82.6M++N/A4143.5h5.3B++11.9B**
MGR-C1 Charger 278277515.431S0.3937.189%A++49.098%M**197.9SN/A4951.4h8.3A22.4B**
GD-7F 249248594.203A*0.8431.233%B**17.742%C--118.1MN/A6882.1h10.4B*33.2B*
AF-23 Grinder 230229713.225C*1.8247.575%B++17.904%C**71.6A*N/A4333.2h6.3B+13.3B++
Shrike 279215573.772S1.2763.617%B*N/A33.1B+9.8C-3046.5h4.2B**6.6B**
NC05 Jackhammer 200197523.788A+1.2653.202%B*22.843%A++109.4A++1.7A++5521.8h3.8B*7.2B++
Carnage AR 184184454.089A*0.9629.492%B*22.826%C++131.4M**N/A8221.4h9.8A33.1B**
NC14 Bolt Driver 170170821.25S16.2049.794%A*89.412%A++89.5M**N/A7011.9h1.4A++2.9A
AF-4A Bandit 161161315.194M+0.1532.721%A37.888%A*134.2MN/A5441.2h7.6A23.3B**
M30 Mustang AH 147140265.385C+0.3438.38%F--N/A35D1.8D--2184h4.1B*10.8B+
AF-34 Mattock 120120225.455B+0.4132.771%C28.333%M70.6AN/A2051.7h3.7B**11.4B*
AF-34 Mattock 113112225.091B+0.0535.604%C30.357%M+65.9AN/A2071.7h4.3B**12.2B*
MGR-M1 Bishop 112112186.222A++1.1837.462%B+67.857%S112M++N/A3031h3.3A++8.8B**
AF-8 RailJack 1111111110.091M+5.0552.941%A*79.279%B+111SN/A5351h1.5A2.8A
AF-19 Mercenary 8181332.455A++2.5926.588%B++17.284%D-73.6A**N/A9931.1h7.8A29.2B*
NC4-FB Mag-Shot 7878501.56C+3.4929.724%D25.641%B60C+N/A2481.3h5.2B**17.6B+
NCM2 Falcon 6462232.696B**2.3554.26%A+3.226%D56.4S1.8D*4261.1h5.9B**10.8B**
LA3 Desperado 5454222.455A+2.5934.656%B*53.704%S135M**N/A5570.4h6.6B**19.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0620.1h
Rocklet Rifle1630.1h
Nanite Healing Grenade0520h
Medical Kit9335,90533.7h
Medical Applicator64,0050.6h
Restoration Kit4685,29813.5h
Recon Detection Device292,97612.7h
Smoke Grenade0670h
Nano-Armor Kit29120.2h

Check the help document for the dictionary if you want to learn more about words used here.


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