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Director General IlIlIlIlIlllllI[BRCD] IlIlIlIlIlllllI
NC BR 97

KDR: 5.08

Score: 14.9m

Last Seen: Oct 6th, 2019 8:31 AM
- OFFLINE - 371.8 hour(s)

Battle Rank 97 - New Conglomerate on Connery - Outfit Leader of Mr Barcode[BRCD] Mr Barcode
NC outfit on Connery

Members: 1
Level Progress (to 98): 94%
Level 100 Progress: 79% 89h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Daimyo NC6A GODSAW MGR-S1 Gladius SAS-R LA1 Anchor MGR-L1 Promise EM6 AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,772,200 MLG Score: 22200
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.177%52.634%169420119629,0065.62241-0.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.247%2.136A*4.762S-0.274CHEAD ++ (~36.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.703B++7.10.502B+14.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.185%96.649%04121215,667631524.8288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.132%1.674A++1.93A++0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.652B+1.60.501B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.149%78.431%0112155162100.0821256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.849B*12.59U-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.747B++1.70.645B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mr Barcode[BRCD] Mr Barcode
NC outfit on Connery

Members: 1
14.9m158%745 (44.7k)621 (37.3k)5.0828147,3879,3235.1318297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1216524732.842%64.936%213302:3512

57% Heavy Assault32% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2014 8:19 AMApr 9th, 2018 4:58 AMOct 19th, 2019 3:59 PM (2d) (PST)Oct 6th, 2019 4:41 AM (15d) (PST)Oct 6th, 2019 4:31 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1514676841.9750.3881.2823.1470.01722200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,08028,03841,0421182377189137,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
400h/16.7d 457 30,771 10,110 75.5k 148 1,920 404 27.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
S
Kills:10,951
Deaths:1,832
KDR:5.978
Accuracy:35.336% B**
HSR:67.409% S
LA1 Anchor
B++
Kills:2,023
Deaths:481
KDR:4.206
Accuracy:28.702% B++
HSR:24.963% C+
MGR-L1 Promise
S
Kills:1,558
Deaths:299
KDR:5.211
Accuracy:30.774% A
HSR:62.452% S
EM6
B**
Kills:1,536
Deaths:302
KDR:5.086
Accuracy:28.107% B**
HSR:22.656% C+
GD-22S
M*
Kills:1,192
Deaths:251
KDR:4.749
Accuracy:28.629% B**
HSR:47.399% M*
NC6 Gauss SAW
A+
Kills:1,184
Deaths:307
KDR:3.857
Accuracy:28.693% A+
HSR:28.632% B*
EM1
M**
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:29.997% A+
HSR:46.948% M**
NS-15M AE
M**
Kills:574
Deaths:105
KDR:5.467
Accuracy:29.875% B*
HSR:62.021% M**
Kills:20,181
Deaths (as Heavy Assault):3,797
Deaths (to Heavy Assaults):2,631
KDR:5.31499
Kill Difference:16,384
Playtime:229.400 hours
Usage:57%
Score:8.670m
Score/min:630
Accuracy (listed only):30.014%
HSR (listed only):45.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:3,503
Deaths:633
KDR:5.534
Accuracy:32.895% B**
HSR:67.771% S
AF-4 Cyclone
A
Kills:1,288
Deaths:298
KDR:4.322
Accuracy:31.689% A
HSR:15.761% C-
AC-X11
A++
Kills:1,200
Deaths:283
KDR:4.240
Accuracy:34.432% A++
HSR:25.333% B+
GD-7F
A
Kills:240
Deaths:55
KDR:4.364
Accuracy:30.964% A
HSR:15.833% D
AF-4A Bandit
A**
Kills:161
Deaths:31
KDR:5.194
Accuracy:32.721% A++
HSR:37.888% A**
AF-19 Mercenary
B*
Kills:81
Deaths:33
KDR:2.455
Accuracy:26.588% B*
HSR:17.284% D
LA39 Bruiser
U
Kills:51
Deaths:4
KDR:12.750
Accuracy:51.149% D-
HSR:78.431% U
Kills:6,524
Deaths (as Light Assault):1,337
Deaths (to Light Assaults):1,999
KDR:4.87958
Kill Difference:5,187
Playtime:19.521 hours
Usage:5%
Score:1.043m
Score/min:890
Accuracy (listed only):34.348%
HSR (listed only):36.900%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
S
Kills:3,503
Deaths:633
KDR:5.534
Accuracy:32.895% B**
HSR:67.771% S
AF-4 Cyclone
A
Kills:1,288
Deaths:298
KDR:4.322
Accuracy:31.689% A
HSR:15.761% C-
Reaper DMR
S
Kills:950
Deaths:238
KDR:3.992
Accuracy:33.105% A+
HSR:66.211% S
Carnage AR
B**
Kills:184
Deaths:45
KDR:4.089
Accuracy:29.492% B**
HSR:22.826% C**
LA39 Bruiser
U
Kills:51
Deaths:4
KDR:12.750
Accuracy:51.149% D-
HSR:78.431% U
Kills:5,976
Deaths (as Combat Medic):1,218
Deaths (to Combat Medics):959
KDR:4.9064
Kill Difference:4,758
Playtime:12.037 hours
Usage:3%
Score:0.411m
Score/min:569
Accuracy (listed only):35.666%
HSR (listed only):50.200%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:13,107
Deaths:1,359
KDR:9.645
Accuracy:46.658% B*
HSR:98.077% B**
MGR-S1 Gladius
S
Kills:3,503
Deaths:633
KDR:5.534
Accuracy:32.895% B**
HSR:67.771% S
SAS-R
A*
Kills:2,279
Deaths:293
KDR:7.778
Accuracy:42.986% B++
HSR:89.820% A*
AF-4 Cyclone
A
Kills:1,288
Deaths:298
KDR:4.322
Accuracy:31.689% A
HSR:15.761% C-
NS-44 Commissioner
M**
Kills:979
Deaths:426
KDR:2.298
Accuracy:46.701% A
HSR:47.804% M**
NC14 Bolt Driver
A*
Kills:170
Deaths:8
KDR:21.250
Accuracy:49.794% A*
HSR:89.412% A++
AF-8 RailJack
A**
Kills:111
Deaths:11
KDR:10.091
Accuracy:52.941% A**
HSR:79.279% B+
NC4-FB Mag-Shot
B+
Kills:78
Deaths:50
KDR:1.560
Accuracy:29.724% C--
HSR:25.641% B+
LA3 Desperado
S
Kills:54
Deaths:22
KDR:2.455
Accuracy:34.656% B**
HSR:53.704% S
Kills:21,569
Deaths (as Infiltrator):3,100
Deaths (to Infiltrators):1,320
KDR:6.95774
Kill Difference:18,469
Playtime:128.099 hours
Usage:32%
Score:4.282m
Score/min:557
Accuracy (listed only):40.894%
HSR (listed only):63.030%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:289
Deaths:79
KDR:3.658
Accuracy:44.687% B**
HSR:21.453% A++
AF-23 Grinder
B*
Kills:229
Deaths:71
KDR:3.225
Accuracy:47.575% B*
HSR:17.904% B
AF-34 Mattock
M
Kills:120
Deaths:22
KDR:5.455
Accuracy:32.771% C+
HSR:28.333% M
AF-34 Mattock
M+
Kills:112
Deaths:22
KDR:5.091
Accuracy:35.604% C+
HSR:30.357% M+
NCM2 Falcon
A+
Kills:62
Deaths:23
KDR:2.696
Accuracy:54.260% A+
HSR:3.226% D
Kills:812
Deaths (as MAX Suit):108.500
Deaths (to MAX Suits):375
KDR:7.48387
Kill Difference:703.500
Playtime:6.629 hours
Usage:2%
Score:0.423m
Score/min:1,062
Accuracy (listed only):42.980%
HSR (listed only):20.255%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:140
V. Kills:7 N/A
Deaths:26
KDR:5.385
Accuracy:38.380% F--
KPH:35 C
VKPH:1.700 D--
Kills:140 (140 + 0)
Deaths:26
KDR:5.385
VKDR:0.269
Vehicle Kills:7
Kill Difference:114
Playtime:4.004 hours
Usage:1%
Score:0.052m
Score/min:216
Piloting Accuracy:38.380%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 13,10813,1071,3599.645A*4.5646.658%B*98.077%B**178.3SN/A44273.5h1.6A3.5B**
NC6A GODSAW 11,06410,9511,8325.978A++0.9035.336%B**67.409%S148M1.5B**37074h6.7C*18.8B*
MGR-S1 Gladius 3,5113,5036335.534M+0.4532.895%B**67.771%S160SN/A43121.9h5.6A17.1B**
SAS-R 2,2832,2792937.778A*2.7042.986%B++89.82%A*139.8SN/A42916.3h1.5A+3.5B**
LA1 Anchor 2,0272,0234814.206B++0.8828.702%B++24.963%C+134.9M++N/A52215h8.7B++30.4B++
MGR-L1 Promise 1,5741,5582995.211M++0.1330.774%A62.452%S132M*1.4B**40311.8h8.1A+26.5B**
EM6 1,5451,5363025.086A*0.0028.107%B**22.656%C+176.6S1A8798.7h8.6B**30.4B*
AF-4 Cyclone 1,2921,2882984.322A*0.7631.689%A15.761%C-140SN/A7539.2h9B*28.3B++
AC-X11 1,2141,2002834.24M++0.8434.432%A++25.333%B+127.7S1.5M+7089.4h7.6B**21.9B*
GD-22S 1,1981,1922514.749A++0.3328.629%B**47.399%M*149SN/A4808h8.1A28.2B*
NC6 Gauss SAW 1,1891,1843073.857A**1.2328.693%A+28.632%B*123.3SN/A6619.6h7.4B*25.8B*
EM1 1,1671,1632205.286S0.2029.997%A+46.948%M**153SN/A4417.6h8.7B+29B*
NS-44 Commissioner 9839794262.298A2.7846.701%A47.804%M**148.3SN/A3966.6h2.5A5.4B**
Reaper DMR 9569502383.992B*1.0933.105%A+66.211%S130.1SN/A3307.3h5.8A*17.5A
NS-15M AE 5785741055.467A0.3829.875%B*62.021%M**143.5M1B++4794h7.8A+26.3B*
Frag Grenade 4784661466N/A460.9253.575%B**N/A582.5B+15B**26240.8h3.2B++6B*
AF-23 Grinder 289289793.658B+1.4244.687%B**21.453%A++82.6M**N/A4123.5h5.3B++11.9B**
NS Decimator 351269505.38S0.3067.113%B++N/A65.6A++20B+3654.1h3.2B**4.7B**
GD-7F 241240554.364M**0.7230.964%A15.833%D120M**N/A6812h10.4B*33.5B*
AF-23 Grinder 230229713.225C**1.8647.575%B*17.904%B71.6MN/A4323.2h6.3B+13.3B++
Shrike 279215573.772S1.3163.617%B*N/A33.1B*9.8C-3026.5h4.2A6.6A
NC05 Jackhammer 199196503.92M1.1653.243%B**22.959%A*108.9M1.7M++5491.8h3.8B**7.2B*
Carnage AR 184184454.089A*0.9929.492%B**22.826%C**131.4SN/A8151.4h9.8A+33.1B**
NC14 Bolt Driver 170170821.25U16.1749.794%A*89.412%A++89.5SN/A6961.9h1.4A++2.9A+
AF-4A Bandit 161161315.194M*0.1132.721%A++37.888%A**134.2M**N/A5471.2h7.6A23.3B**
M30 Mustang AH 147140265.385C++0.3038.38%F--N/A35C1.8D-2164h4.1B*10.8B+
AF-34 Mattock 120120225.455B++0.3732.771%C+28.333%M70.6A+N/A2041.7h3.7A11.4B*
AF-34 Mattock 113112225.091B++0.0135.604%C+30.357%M+65.9A+N/A2071.7h4.3A12.2B*
AF-8 RailJack 1111111110.091M+5.0152.941%A**79.279%B+111SN/A5341h1.5A+2.8A
MGR-M1 Bishop 107107176.294M1.2138.386%B*66.355%S107M**N/A2771h3.3A++8.6A
AF-19 Mercenary 8181332.455A*2.6326.588%B*17.284%D73.6M*N/A9391.1h7.8A29.2B*
NC4-FB Mag-Shot 7878501.56C*3.5229.724%C--25.641%B+60C++N/A2481.3h5.2B*17.6B+
NCM2 Falcon 6462232.696A2.3954.26%A+3.226%D56.4S1.8D*4261.1h5.9B**10.8B**
LA3 Desperado 5454222.455A++2.6334.656%B**53.704%S135SN/A5520.4h6.6B**19.1B**
LA39 Bruiser 5151412.75U7.6751.149%D-78.431%U85A++N/A4490.6h1.7A3.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600.1h
Rocklet Rifle1630.1h
Medical Kit8715,24831.7h
Medical Applicator53,8540.6h
Restoration Kit4475,17613.2h
Recon Detection Device292,96312.7h
Nano-Armor Kit29120.2h
Smoke Grenade0670h

Check the help document for the dictionary if you want to learn more about words used here.


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