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Maj. General IlIlIlIlIlllllI[BRCD] IlIlIlIlIlllllI
NC BR 87

KDR: 4.88

Score: 11m

Last Seen: Apr 18th, 2018 8:33 PM
- OFFLINE - 4.4 hour(s)

Rank 87 (87) Maj. General of the New Conglomerate on Connery
Level Progress (to 88): 53%
Level 100 Progress: 58% 171h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW NSX Daimyo MGR-S1 Gladius SAS-R LA1 Anchor EM6 AF-4 Cyclone MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,574,644 MLG Score: 19644
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 12.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.955%48.544%15511895722,5265.88915-1.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.209%2.174A*4.502S-0.368C-HEAD ++ (~32.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.693B+7.40.481B+15.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.57%95.876%049719,191460219.9371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.206%1.541A+1.922A++0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.637B+1.60.491B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11m158.6%770 (46.2k)635 (38.1k)4.8799933,8336,9334.9262987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC975365432.571%59.099%192502:3012

62% Heavy Assault28% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2014 8:19 AMApr 9th, 2018 4:58 AMApr 18th, 2018 9:55 PM (7h) (PST)Apr 18th, 2018 5:08 PM (11h) (PST)Apr 18th, 2018 4:33 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1564746821.9570.4011.1573.1310.01619644

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,34428,42640,9181172469188138,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
288.1h/12d 321 19,995 7,147 54.1k 105 1,383 284 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
S
Kills:7,575
Deaths:1,262
KDR:6.002
Accuracy:35.928% A
HSR:66.363% S
LA1 Anchor
B++
Kills:1,990
Deaths:467
KDR:4.261
Accuracy:28.672% B++
HSR:24.422% C+
EM6
B**
Kills:1,486
Deaths:290
KDR:5.124
Accuracy:28.009% B**
HSR:21.265% C
MGR-L1 Promise
S
Kills:1,188
Deaths:229
KDR:5.188
Accuracy:30.876% B**
HSR:61.364% S
NC6 Gauss SAW
A+
Kills:1,184
Deaths:307
KDR:3.857
Accuracy:28.693% A+
HSR:28.632% B**
GD-22S
M++
Kills:1,167
Deaths:247
KDR:4.725
Accuracy:28.543% B*
HSR:47.387% M++
EM1
M**
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:29.997% A+
HSR:46.948% M**
NC05 Jackhammer
A*
Kills:196
Deaths:50
KDR:3.920
Accuracy:53.243% B**
HSR:22.959% A*
NS-15M AE
M*
Kills:162
Deaths:32
KDR:5.063
Accuracy:30.591% B**
HSR:57.407% M*
Kills:16,111
Deaths (as Heavy Assault):3,104
Deaths (to Heavy Assaults):1,965
KDR:5.1904
Kill Difference:13,007
Playtime:177.745 hours
Usage:62%
Score:6.968m
Score/min:653
Accuracy (listed only):32.728%
HSR (listed only):41.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:2,620
Deaths:476
KDR:5.504
Accuracy:33.240% B*
HSR:66.794% S
AF-4 Cyclone
B**
Kills:1,285
Deaths:297
KDR:4.327
Accuracy:31.725% B**
HSR:15.642% C
AC-X11
A++
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:34.338% A++
HSR:24.274% B+
GD-7F
A
Kills:240
Deaths:55
KDR:4.364
Accuracy:30.964% A
HSR:15.833% D
AF-4A Bandit
A**
Kills:160
Deaths:31
KDR:5.161
Accuracy:32.645% A+
HSR:38.125% A**
AF-19 Mercenary
B*
Kills:81
Deaths:33
KDR:2.455
Accuracy:26.588% B*
HSR:17.284% D
Kills:5,556
Deaths (as Light Assault):1,166
Deaths (to Light Assaults):1,533
KDR:4.76501
Kill Difference:4,390
Playtime:18.435 hours
Usage:6%
Score:1.037m
Score/min:937
Accuracy (listed only):31.583%
HSR (listed only):29.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
S
Kills:2,620
Deaths:476
KDR:5.504
Accuracy:33.240% B*
HSR:66.794% S
AF-4 Cyclone
B**
Kills:1,285
Deaths:297
KDR:4.327
Accuracy:31.725% B**
HSR:15.642% C
Reaper DMR
S
Kills:186
Deaths:52
KDR:3.577
Accuracy:33.736% A+
HSR:73.118% S
Carnage AR
B*
Kills:184
Deaths:45
KDR:4.089
Accuracy:29.492% B*
HSR:22.826% B
Kills:4,275
Deaths (as Combat Medic):870
Deaths (to Combat Medics):704
KDR:4.91379
Kill Difference:3,405
Playtime:4.184 hours
Usage:1%
Score:0.200m
Score/min:796
Accuracy (listed only):32.048%
HSR (listed only):44.595%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:34.338% A++
HSR:24.274% B+
GD-7F
A
Kills:240
Deaths:55
KDR:4.364
Accuracy:30.964% A
HSR:15.833% D
AF-4A Bandit
A**
Kills:160
Deaths:31
KDR:5.161
Accuracy:32.645% A+
HSR:38.125% A**
AF-19 Mercenary
B*
Kills:81
Deaths:33
KDR:2.455
Accuracy:26.588% B*
HSR:17.284% D
Kills:1,651
Deaths (as Engineer):393
Deaths (to Engineers):984
KDR:4.20102
Kill Difference:1,258
Playtime:1.457 hours
Usage:1%
Score:0.063m
Score/min:719
Accuracy (listed only):31.134%
HSR (listed only):23.879%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A
Kills:6,815
Deaths:734
KDR:9.285
Accuracy:46.244% B+
HSR:97.960% A
MGR-S1 Gladius
S
Kills:2,620
Deaths:476
KDR:5.504
Accuracy:33.240% B*
HSR:66.794% S
SAS-R
A*
Kills:2,095
Deaths:256
KDR:8.184
Accuracy:42.739% B+
HSR:90.501% A*
AF-4 Cyclone
B**
Kills:1,285
Deaths:297
KDR:4.327
Accuracy:31.725% B**
HSR:15.642% C
NS-44 Commissioner
M**
Kills:607
Deaths:264
KDR:2.299
Accuracy:46.450% B**
HSR:49.423% M**
NC14 Bolt Driver
A*
Kills:170
Deaths:8
KDR:21.250
Accuracy:49.794% A*
HSR:89.412% A++
AF-8 RailJack
A*
Kills:111
Deaths:11
KDR:10.091
Accuracy:52.941% A*
HSR:79.279% B+
NC4-FB Mag-Shot
B+
Kills:78
Deaths:50
KDR:1.560
Accuracy:29.724% D
HSR:25.641% B+
Kills:13,781
Deaths (as Infiltrator):2,096
Deaths (to Infiltrators):956
KDR:6.5749
Kill Difference:11,685
Playtime:79.524 hours
Usage:28%
Score:2.341m
Score/min:491
Accuracy (listed only):41.607%
HSR (listed only):64.332%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:287
Deaths:79
KDR:3.633
Accuracy:44.703% B**
HSR:21.254% A++
AF-23 Grinder
B*
Kills:227
Deaths:71
KDR:3.197
Accuracy:47.629% B*
HSR:17.621% B
NCM2 Falcon
A++
Kills:62
Deaths:22
KDR:2.818
Accuracy:54.863% A++
HSR:3.226% D-
Kills:576
Deaths (as MAX Suit):86
Deaths (to MAX Suits):303
KDR:6.69767
Kill Difference:490
Playtime:5.021 hours
Usage:2%
Score:0.377m
Score/min:1,251
Accuracy (listed only):49.065%
HSR (listed only):14.034%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:138
V. Kills:7 N/A
Deaths:21
KDR:6.571
Accuracy:38.167% F--
KPH:38.800 C
VKPH:2 D-
Kills:138 (138 + 0)
Deaths:21
KDR:6.571
VKDR:0.333
Vehicle Kills:7
Kill Difference:117
Playtime:3.558 hours
Usage:1%
Score:0.052m
Score/min:241
Piloting Accuracy:38.167%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,6507,5751,2626.002A++1.1235.928%A66.363%S152.1M+1.5A++37749.8h6.8C*19B*
NSX Daimyo 6,8156,8157349.285A++4.4146.244%B+97.96%A174.3SN/A38139.1h1.6A3.5B**
MGR-S1 Gladius 2,6272,6204765.504A*0.6233.24%B*66.794%S164.8M*N/A43215.9h5.7A+17.1B*
SAS-R 2,0972,0952568.184A+3.3042.739%B+90.501%A*137.8SN/A42315.2h1.5A3.5B*
LA1 Anchor 1,9941,9904674.261B++0.6228.672%B++24.422%C+136.3M+N/A52014.6h8.7B+30.4B+
EM6 1,4951,4862905.124A++0.2428.009%B**21.265%C181.2S1.1A*9028.2h8.6B*30.8B++
AF-4 Cyclone 1,2891,2852974.327A**0.5531.725%B**15.642%C139.7SN/A7479.2h9B+28.3B++
MGR-L1 Promise 1,2031,1882295.188A++0.3130.876%B**61.364%S139.8M1.8A*4238.5h8.2A+26.5B**
NC6 Gauss SAW 1,1891,1843073.857A++1.0228.693%A+28.632%B**124.6M**N/A6369.5h7.4B++25.8B++
AC-X11 1,1841,1702744.27M*0.6134.338%A++24.274%B+134.5S1.6S7518.7h7.6B*22.1B++
GD-22S 1,1731,1672474.725A0.1528.543%B*47.387%M++149.6SN/A4767.8h8.1B**28.3B*
EM1 1,1671,1632205.286M**0.4129.997%A+46.948%M**153SN/A4407.6h8.7A29B*
NS-44 Commissioner 6096072642.299B**2.5846.45%B**49.423%M**148M**N/A3834.1h2.4A+5.1B**
Frag Grenade 3913841384N/A379.1253.024%B*N/A640B+11.7A+27240.6h3.2B+5.9B++
AF-23 Grinder 287287793.633B+1.2544.703%B**21.254%A++84.4M*N/A4213.4h5.3B+11.8B**
GD-7F 241240554.364A*0.5230.964%A15.833%D120M**N/A6592h10.4B*33.5B*
AF-23 Grinder 228227713.197C**1.6847.629%B*17.621%B73.2A**N/A4443.1h6.3C*13.3B++
Shrike 279215573.772S1.1163.617%B++N/A33.1B+9.8C2956.5h4.2B**6.6B**
NC05 Jackhammer 199196503.92A++0.9653.243%B**22.959%A*122.5M+1.9B**5691.6h3.8B++7.2B++
Reaper DMR 186186523.577B+1.3033.736%A+73.118%S132.9M**N/A4711.4h6.2A++18.3A
Carnage AR 184184454.089A++0.7929.492%B*22.826%B131.4SN/A8111.4h9.8A33.1B**
NC14 Bolt Driver 170170821.25S16.3749.794%A*89.412%A++89.5M**N/A6791.9h1.4A++2.9A
NS-15M AE 164162325.063A+0.1830.591%B**57.407%M*162M++2M4521h8.5B**27.8B*
AF-4A Bandit 160160315.161M*0.2832.645%A+38.125%A**145.5M+N/A5421.1h7.6A23.3B**
M30 Mustang AH 145138216.571C++1.6938.167%F--N/A38.3C1.9D-2413.6h3.7B*9.6B+
AF-8 RailJack 1111111110.091M++5.2152.941%A*79.279%B+111SN/A5281h1.5A2.8B**
AF-19 Mercenary 8181332.455A+2.4226.588%B*17.284%D73.6M+N/A7991.1h7.8A29.2B*
NC4-FB Mag-Shot 7878501.56C++3.3229.724%D25.641%B+60C+N/A2481.3h5.2B*17.6B+
NS Decimator 9065125.417S0.5466.568%B++1.538%D54.2A20.8B+4561.2h3.5B*5.2B**
NCM2 Falcon 6462222.818A2.0654.863%A++3.226%D-56.4S1.8D*4231.1h5.8B**10.6B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3303,85610.6h
Rocklet Rifle1630.1h
Medical Kit6323,67426.3h
Medical Applicator39170.2h
Recon Detection Device222,0319.6h
Nano-Armor Kit29120.2h
Smoke Grenade0660h

Check the help document for the dictionary if you want to learn more about words used here.


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