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Deputy Director IlIlIlIlIlllllI[BRCD] IlIlIlIlIlllllI
NC BR 92

KDR: 4.99

Score: 12.7m

Last Seen: Jul 22nd, 2018 4:36 AM
- OFFLINE - 15.7 hour(s)

Battle Rank 92 - New Conglomerate on Connery - Outfit Leader of Mr Barcode[BRCD] Mr Barcode
NC outfit on Connery

Members: 1
Level Progress (to 93): 94%
Level 100 Progress: 67% 135h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW NSX Daimyo MGR-S1 Gladius SAS-R LA1 Anchor EM6 MGR-L1 Promise AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,044,569 MLG Score: 20819
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.153%50.678%16291998525,3605.81918-0.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.181%2.2A*4.74S-0.261CHEAD ++ (~34.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.701B++7.20.493B+15.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.632%96.243%04100011,499513322.3716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.212%1.563A+1.932A++0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.638B+1.60.49B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.765%78.431%0110035153300.0956848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.879B*13.035U-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.748B++1.70.644B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mr Barcode[BRCD] Mr Barcode
NC outfit on Connery

Members: 1
12.7m163.9%765 (45.9k)634 (38k)4.9900939,2627,8685.0383892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1004424632.774%61.698%202202:3312

61% Heavy Assault29% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2014 8:19 AMApr 9th, 2018 4:58 AMJul 22nd, 2018 12:47 AM (14h) (PST)Jul 22nd, 2018 12:39 AM (15h) (PST)Jul 22nd, 2018 12:36 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1574896681.9630.3931.2113.2460.01820819

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,43829,36240,0761182473195138,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
333.4h/13.9d 380 24,224 8,336 64.9k 123 1,627 352 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
S
Kills:9,451
Deaths:1,551
KDR:6.093
Accuracy:35.730% A
HSR:66.945% S
LA1 Anchor
B*
Kills:1,990
Deaths:467
KDR:4.261
Accuracy:28.672% B*
HSR:24.422% C+
EM6
A
Kills:1,486
Deaths:290
KDR:5.124
Accuracy:28.006% A
HSR:21.265% C
MGR-L1 Promise
S
Kills:1,286
Deaths:244
KDR:5.270
Accuracy:30.613% A
HSR:61.353% S
NC6 Gauss SAW
A++
Kills:1,184
Deaths:307
KDR:3.857
Accuracy:28.693% A++
HSR:28.632% B*
GD-22S
M*
Kills:1,167
Deaths:247
KDR:4.725
Accuracy:28.543% B**
HSR:47.387% M*
EM1
M**
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:29.997% A++
HSR:46.948% M**
NC05 Jackhammer
A++
Kills:196
Deaths:50
KDR:3.920
Accuracy:53.243% B**
HSR:22.959% A++
NS-15M AE
M**
Kills:162
Deaths:32
KDR:5.063
Accuracy:30.591% B**
HSR:57.407% M**
Kills:18,085
Deaths (as Heavy Assault):3,408
Deaths (to Heavy Assaults):2,217
KDR:5.30663
Kill Difference:14,677
Playtime:203.018 hours
Usage:61%
Score:7.713m
Score/min:633
Accuracy (listed only):32.677%
HSR (listed only):41.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:3,027
Deaths:547
KDR:5.534
Accuracy:33.064% B**
HSR:67.559% S
AF-4 Cyclone
A
Kills:1,285
Deaths:297
KDR:4.327
Accuracy:31.725% A
HSR:15.642% C
AC-X11
A++
Kills:1,183
Deaths:278
KDR:4.255
Accuracy:34.385% A++
HSR:24.768% B+
GD-7F
A+
Kills:240
Deaths:55
KDR:4.364
Accuracy:30.964% A+
HSR:15.833% D
AF-4A Bandit
M
Kills:161
Deaths:31
KDR:5.194
Accuracy:32.721% A++
HSR:37.888% M
AF-19 Mercenary
B*
Kills:81
Deaths:33
KDR:2.455
Accuracy:26.588% B*
HSR:17.284% D
LA39 Bruiser
U
Kills:51
Deaths:3
KDR:17
Accuracy:51.765% D-
HSR:78.431% U
Kills:6,028
Deaths (as Light Assault):1,244
Deaths (to Light Assaults):1,717
KDR:4.84566
Kill Difference:4,784
Playtime:18.690 hours
Usage:6%
Score:1.039m
Score/min:927
Accuracy (listed only):34.459%
HSR (listed only):36.772%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
S
Kills:3,027
Deaths:547
KDR:5.534
Accuracy:33.064% B**
HSR:67.559% S
AF-4 Cyclone
A
Kills:1,285
Deaths:297
KDR:4.327
Accuracy:31.725% A
HSR:15.642% C
Reaper DMR
S
Kills:366
Deaths:91
KDR:4.022
Accuracy:33.261% A+
HSR:69.399% S
Carnage AR
B**
Kills:184
Deaths:45
KDR:4.089
Accuracy:29.492% B**
HSR:22.826% B+
LA39 Bruiser
U
Kills:51
Deaths:3
KDR:17
Accuracy:51.765% D-
HSR:78.431% U
Kills:4,913
Deaths (as Combat Medic):983
Deaths (to Combat Medics):815
KDR:4.99797
Kill Difference:3,930
Playtime:5.985 hours
Usage:2%
Score:0.246m
Score/min:686
Accuracy (listed only):35.861%
HSR (listed only):50.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:9,123
Deaths:976
KDR:9.347
Accuracy:46.146% B++
HSR:97.895% B**
MGR-S1 Gladius
S
Kills:3,027
Deaths:547
KDR:5.534
Accuracy:33.064% B**
HSR:67.559% S
SAS-R
A*
Kills:2,095
Deaths:256
KDR:8.184
Accuracy:42.739% B+
HSR:90.501% A*
AF-4 Cyclone
A
Kills:1,285
Deaths:297
KDR:4.327
Accuracy:31.725% A
HSR:15.642% C
NS-44 Commissioner
M**
Kills:786
Deaths:340
KDR:2.312
Accuracy:45.884% A
HSR:48.346% M**
NC14 Bolt Driver
A*
Kills:170
Deaths:8
KDR:21.250
Accuracy:49.794% A*
HSR:89.412% A++
AF-8 RailJack
A*
Kills:111
Deaths:11
KDR:10.091
Accuracy:52.941% A*
HSR:79.279% B+
NC4-FB Mag-Shot
B+
Kills:78
Deaths:50
KDR:1.560
Accuracy:29.724% D
HSR:25.641% B+
Kills:16,675
Deaths (as Infiltrator):2,485
Deaths (to Infiltrators):1,089
KDR:6.71026
Kill Difference:14,190
Playtime:96.866 hours
Usage:29%
Score:3.224m
Score/min:555
Accuracy (listed only):41.502%
HSR (listed only):64.284%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:287
Deaths:79
KDR:3.633
Accuracy:44.703% A
HSR:21.254% A++
AF-23 Grinder
B**
Kills:227
Deaths:71
KDR:3.197
Accuracy:47.629% B**
HSR:17.621% B
NCM2 Falcon
A++
Kills:62
Deaths:22
KDR:2.818
Accuracy:54.863% A++
HSR:3.226% D
Kills:576
Deaths (as MAX Suit):86
Deaths (to MAX Suits):328
KDR:6.69767
Kill Difference:490
Playtime:5.284 hours
Usage:2%
Score:0.385m
Score/min:1,216
Accuracy (listed only):49.065%
HSR (listed only):14.034%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:140
V. Kills:7 N/A
Deaths:24
KDR:5.833
Accuracy:38.995% F--
KPH:36.800 C
VKPH:1.800 D-
Kills:140 (140 + 0)
Deaths:24
KDR:5.833
VKDR:0.292
Vehicle Kills:7
Kill Difference:116
Playtime:3.804 hours
Usage:1%
Score:0.052m
Score/min:227
Piloting Accuracy:38.995%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 9,5539,4511,5516.093A++1.1035.73%A66.945%S149.3M++1.6B+36663.3h6.8C*18.9B*
NSX Daimyo 9,1249,1239769.347A*4.3646.146%B++97.895%B**176.5SN/A43951.7h1.6A3.6B**
MGR-S1 Gladius 3,0353,0275475.534M+0.5433.064%B**67.559%S162.7SN/A42218.6h5.6A+17.1B**
SAS-R 2,0972,0952568.184A+3.1942.739%B+90.501%A*137.8SN/A42315.2h1.5A+3.5B**
LA1 Anchor 1,9941,9904674.261B*0.7328.672%B*24.422%C+136.3M*N/A52414.6h8.7B++30.4B++
EM6 1,4951,4862905.124A**0.1328.006%A21.265%C181.2S1.1A++9038.2h8.6B**30.8B++
MGR-L1 Promise 1,3011,2862445.27M0.2830.613%A61.353%S138.3M**1.6A++4279.3h8.2A+26.6B**
AF-4 Cyclone 1,2891,2852974.327A**0.6631.725%A15.642%C139.7SN/A7499.2h9B++28.3B++
NC6 Gauss SAW 1,1891,1843073.857A*1.1328.693%A++28.632%B*123.3SN/A6429.6h7.4B**25.8B*
AC-X11 1,1971,1832784.255M**0.7434.385%A++24.768%B+132.9S1.6S7458.9h7.6B*22.1B*
GD-22S 1,1731,1672474.725A++0.2728.543%B**47.387%M*149.6SN/A4797.8h8.1B**28.3B*
EM1 1,1671,1632205.286S0.3029.997%A++46.948%M**153SN/A4417.6h8.7A+29B*
NS-44 Commissioner 7887863402.312A2.6845.884%A48.346%M**148.3SN/A3865.3h2.4A+5.3B**
Frag Grenade 4334241424N/A419.0153.17%B**N/A605.7B+12.9A27130.7h3.1B++5.9B++
Reaper DMR 366366914.022B*0.9733.261%A+69.399%S135.6SN/A3982.7h5.8A++17.6A
AF-23 Grinder 287287793.633B+1.3644.703%A21.254%A++84.4M**N/A4213.4h5.3B++11.8B**
GD-7F 241240554.364M*0.6330.964%A+15.833%D120SN/A6692h10.4B*33.5B++
AF-23 Grinder 228227713.197B1.7947.629%B**17.621%B73.2MN/A4433.1h6.3B13.3B++
Shrike 279215573.772S1.2263.617%B*N/A33.1B++9.8C2986.5h4.2B**6.6B**
NC05 Jackhammer 199196503.92A**1.0753.243%B**22.959%A++115.3M++1.8M++5401.7h3.8B**7.2B*
NS Decimator 249189335.727S0.7467.861%B**1.058%D--65.2A*20.7B+3692.9h3.1B**4.6A
Carnage AR 184184454.089A*0.9029.492%B**22.826%B+131.4SN/A8131.4h9.8A+33.1B**
NC14 Bolt Driver 170170821.25S16.2649.794%A*89.412%A++89.5SN/A6891.9h1.4A++2.9A+
NS-15M AE 164162325.063A++0.0730.591%B**57.407%M**162M*2M*4601h8.5A27.8B*
AF-4A Bandit 161161315.194M++0.2032.721%A++37.888%M134.2SN/A5421.2h7.6A23.3B**
M30 Mustang AH 147140245.833C++0.8438.995%F--N/A36.8C1.8D-2263.8h4.1B*10.5B+
AF-8 RailJack 1111111110.091M+5.1052.941%A*79.279%B+111SN/A5311h1.5A2.8A
AF-19 Mercenary 8181332.455A*2.5426.588%B*17.284%D73.6M**N/A8541.1h7.8A29.2B*
MGR-M1 Bishop 8080117.273M+2.2837.22%B+68.75%S114.3M**N/A2810.7h3.1A*8.4A
NC4-FB Mag-Shot 7878501.56C++3.4329.724%D25.641%B+60C++N/A2481.3h5.2B*17.6B+
NCM2 Falcon 6462222.818A+2.1754.863%A++3.226%D56.4S1.8D*4251.1h5.8B**10.6B**
LA39 Bruiser 5151317U12.0151.765%D-78.431%U102A*N/A4620.5h1.7A3.3B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4264,96812.6h
Rocklet Rifle1630.1h
Medical Kit6854,05427.9h
Medical Applicator41,8070.3h
Recon Detection Device242,38211.3h
Nano-Armor Kit29120.2h
Smoke Grenade0670h

Check the help document for the dictionary if you want to learn more about words used here.


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