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IlSp4deslI[P36M] IlSp4deslI
VS BR 147

KDR: 51.99

Score: 49.7m

Last Seen: Nov 12th, 2018 3:43 AM
- OFFLINE - 15.7 hour(s)

Battle Rank 120 (147 total) - Vanu Sovereignty on Miller - Outfit Leader of R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 13
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser AP30 Shredder Light PPA Coyote Missiles Dual Photon Pods CAS 14-E Saron Laser Cannon C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $390,312 MLG Score: 312
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.282%6.574%127110132891.5454550.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.333C--2.16F--1.372ABODY (~3.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.1-0.606D23-0.63D96.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.004%0.813%270185100938,02820224924188.257153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.255%0.369C**-0.74D-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.10.22C++51.30.028C+73.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.205%1.86%21521012215172831.25256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.2%0.82B++-0.512D-1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*30.759B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.038%2.409%193595100914,7381277645115.141193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.569%1.108B**-0.493D-0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.436B31.80.184C++34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 13
49.7m320.7%680 (40.8k)636 (38.2k)51.990873,5151,41463.6231147 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014753138.792%1.001%3955:3310

22% Engineer76% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 10:05 PMJul 15th, 2017 5:31 PMNov 13th, 2018 3:01 AM (17h) (PST)Nov 11th, 2018 11:44 PM (2d) (PST)Nov 11th, 2018 11:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,01832,0150.9410.0180.0094.6810.518312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
121,053191120,86256112813138,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1301.7h/54.2d 16,448 736 19,967 365.6k 238 796 40,464 157.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:289
Deaths:338
KDR:0.855
Accuracy:19.282% D
HSR:6.574% F--
Kills:289
Deaths (as Engineer):338
Deaths (to Engineers):556
KDR:0.85503
Kill Difference:49
Playtime:288.719 hours
Usage:22%
Score:11.364m
Score/min:656
Accuracy (listed only):19.282%
HSR (listed only):6.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:289
Deaths:338
KDR:0.855
Accuracy:19.282% D
HSR:6.574% F--
Kills:289
Deaths (as Light Assault):338
Deaths (to Light Assaults):143
KDR:0.85503
Kill Difference:49
Playtime:995.320 hours
Usage:76%
Score:37.904m
Score/min:635
Accuracy (listed only):19.282%
HSR (listed only):6.574%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
A++
Kills:57
Deaths:2
KDR:28.500
Accuracy:72.683% A++
HSR:0% F-
Kills:57
Deaths (as Infiltrator):2
Deaths (to Infiltrators):48
KDR:28.5
Kill Difference:55
Playtime:10.097 hours
Usage:1%
Score:0.384m
Score/min:634
Accuracy (listed only):72.683%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
S
Kills:25,470
V. Kills:19,389 131%
Deaths:472
KDR:53.962
Accuracy:40.652% A++
KPH:51.300 M*
VKPH:39.100 S
Light PPA
A*
Kills:6,775
V. Kills:675 N/A
Deaths:116
KDR:58.405
Accuracy:42.121% C*
KPH:85.900 A
VKPH:8.600 A*
Coyote Missiles
M+
Kills:6,047
V. Kills:3,567 169%
Deaths:61
KDR:99.131
Accuracy:63.673% A+
KPH:102.200 A*
VKPH:60.300 M+
Dual Photon Pods
A++
Kills:2,963
V. Kills:852 347%
Deaths:30
KDR:98.767
Accuracy:66.877% A++
KPH:130.600 B**
VKPH:37.500 A++
Saron Laser Cannon
M++
Kills:2,027
V. Kills:2,310 88%
Deaths:160
KDR:12.669
Accuracy:38.198% B**
KPH:25.100 A
VKPH:28.700 M++
Photon A2A Missile Pods
A*
Kills:1,152
V. Kills:1,021 113%
Deaths:12
KDR:96
Accuracy:89.531% A+
KPH:112.500 A++
VKPH:99.700 A*
Hornet Missiles
A**
Kills:1,151
V. Kills:1,443 80%
Deaths:25
KDR:46.040
Accuracy:76.739% A++
KPH:74.100 C*
VKPH:92.900 A**
Antares LC
M+
Kills:539
V. Kills:628 86%
Deaths:17
KDR:31.706
Accuracy:40.089% A
KPH:32 B**
VKPH:37.300 M+
Kills:46,124 (34,811 + 0)
Deaths:893
KDR:51.651
VKDR:33.466
Vehicle Kills:29,885
Kill Difference:45,231
Playtime:780.401 hours
Usage:60%
Score:25.978m
Score/min:555
Piloting Accuracy:40.089%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:13,250
V. Kills:6,307 210%
Deaths:10
KDR:1,325
Accuracy:48.077% A*
KPH:125.500 S
VKPH:59.700 M**
CAS30 Tank Buster
A**
Kills:793
V. Kills:677 117%
Deaths:19
KDR:41.737
Accuracy:57.526% A
KPH:22.400 A**
VKPH:19.100 A*
C150 Dalton
A*
Kills:546
V. Kills:692 79%
Deaths:15
KDR:36.400
Accuracy:45.795% B++
KPH:42.700 B+
VKPH:54.100 A*
L105 Zephyr
A*
Kills:514
V. Kills:138 370%
Deaths:2
KDR:257
Accuracy:55.711% A+
KPH:102.400 A*
VKPH:27.500 A*
Kills:15,103 (793 + 14,310)
Deaths:46
KDR:328.326
VKDR:169.870
Vehicle Kills:7,814
Kill Difference:15,057
Playtime:158.785 hours
Usage:12%
Score:5.946m
Score/min:624
Piloting Accuracy:57.526%
Gunner Accuracy:55.711%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A**
Kills:230
V. Kills:148 154%
Deaths:6
KDR:38.333
Accuracy:57.032% B**
KPH:51.600 A++
VKPH:33.200 A**
Proton II PPA
A++
Kills:198
V. Kills:8 N/A
Deaths:4
KDR:49.500
Accuracy:34.279% A++
KPH:72.200 B+
VKPH:2.900 C-
Supernova FPC
A++
Kills:114
V. Kills:71 158%
Deaths:12
KDR:9.500
Accuracy:48.046% D
KPH:35.700 A
VKPH:22.300 A++
Saron HRB
A++
Kills:104
V. Kills:86 120%
Deaths:4
KDR:26
Accuracy:48.015% B+
KPH:37.700 A
VKPH:31.200 A++
Supernova VPC
B**
Kills:101
V. Kills:3 N/A
Deaths:3
KDR:33.667
Accuracy:51.441% C++
KPH:61.200 B**
VKPH:1.800 D**
Kills:747 (215 + 532)
Deaths:29
KDR:25.759
VKDR:10.897
Vehicle Kills:316
Kill Difference:718
Playtime:14.793 hours
Usage:1%
Score:0.364m
Score/min:410
Driving Accuracy:51.441%
Gunner Accuracy:48.015%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:2,859
V. Kills:241 N/A
Deaths:8
KDR:357.375
Accuracy:44.694% A++
KPH:150.100 A*
VKPH:12.700 A++
Kills:2,859 (0 + 2,859)
Deaths:8
KDR:357.375
VKDR:30.125
Vehicle Kills:241
Kill Difference:2,851
Playtime:19.051 hours
Usage:1%
Score:0.530m
Score/min:464
Piloting Accuracy:N/A%
Gunner Accuracy:44.694%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 44,85925,47047253.962U1.9740.652%A++N/A51.3M*39.1S538496.4h62.2B*153B**
AP30 Shredder 19,55713,250101325U1,273.0148.077%A*2.626%B+125.5S59.7M**747105.6h34.8A+72.4A+
Light PPA 7,4506,77511658.405S6.4142.121%C*N/A85.9A8.6A*26578.9h11.1B+26.5B+
Coyote Missiles 9,6146,0476199.131U47.1463.673%A+N/A102.1A*60.3M+73659.2h31.6B++49.6B*
Dual Photon Pods 3,8152,9633098.767U46.7866.877%A++1.114%C130.5B**37.5A++80522.7h16.5B++24.7B*
CAS 14-E 3,1002,8598357.375U305.3844.694%A++1.014%D-149.7A*12.6A++46319.1h25.2B+56.5B*
Saron Laser Cannon 4,3372,02716012.669M*39.3238.198%B**1.924%C25.1A28.7M++58580.6h104.7B+274B++
C-4 1,9791,2022157.238U5.2526.163%C*N/A111.3B++71.9M+110810.8h0.7A+2.8C**
Photon A2A Missile Pods 2,1731,1521296S44.0189.531%A+N/A112.9A++100.1A*138910.2h9.7C--10.8C+
Hornet Missiles 2,5941,1512546.04S5.9576.739%A++N/A74.3C*93.1A**89415.5h15.1C19.7C+
CAS30 Tank Buster 1,4707931941.737U10.2557.526%AN/A22.4A**19.1A*23235.4h36.9B++64.1B*
C150 Dalton 1,2385461536.4S15.5945.795%B++N/A42.7B+54.1A*76412.8h4.1C**8.9B++
Antares LC 1,1675391731.706U20.2840.089%AN/A32.1B**37.4M+48016.8h97.4B+243B++
L105 Zephyr 6525142257U205.0155.711%A+N/A102.8A*27.6A*4405h5B*9.1B**
A30 Walker 7004341434U382.0120.426%C--N/A58.6A*35.9A++6357.4h58.9B**288.1B*
Solstice VE3 4162893380.855C++51.1419.282%D6.574%F--1.3D*N/A10215.1h23D--119.1C--
Hyena Missile Launcher 4142572128.5U76.5139.68%B**N/A46.7A++28.5A++7075.5h26.1B**65.8B**
E540 Halberd 378230638.333M+13.6657.032%B**N/A51.1A++32.9A**3934.5h4.2A7.3A
Proton II PPA 206198449.5A*2.4934.279%A++1.515%D73.3B+3C1712.7h9.6C++28.1B*
Supernova FPC 185114129.5B++42.4948.046%D1.754%C--35.6A22.2A+6983.2h3.7B**7.6B*
Saron HRB 190104426S25.9948.015%B+N/A37.1A30.7A++4112.8h16.3B**33.9B**
Supernova VPC 104101333.667A*18.3251.441%C++1.98%B+59.4B*1.8D**2981.7h2.3B**4.5B*
Rocklet Rifle 12258321.813A*50.1834.853%F-N/A9.5D**10.5D*2566.1h26.9B*77.2C+
NS-AM7 Archer 10857228.5U23.4972.683%A++N/A30S26.8S4131.9h2.6A3.6A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23760.5h
Nano-Armor Kit39704,09738.2h
Spitfire Auto-Turret02600.3h

Check the help document for the dictionary if you want to learn more about words used here.


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