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Lt. General IllShootYouDown[FedX] IllShootYouDown
TR BR 91

KDR: 3.31

Score: 9.3m

Last Seen: May 25th, 2019 4:08 AM
- OFFLINE - 30.8 hour(s)

Battle Rank 91 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 53
Level Progress (to 92): 94%
Level 100 Progress: 49% 351h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee E540 Halberd L100 Python HESH M18 Rotary Coyote Missiles MR11 Gatekeeper Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.387%27.167%527411936000.8941882.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.075%-0.339C-0.973B*-0.15CHEAD ++ (~17.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.076C+13.40.064C+55.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.446%0.75%1099311942,39924711329.67339212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.436%-0.519D-0.778D--1.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.5-0.057C+55.3-0.044C+115.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.255%0.76%516111965261641313.18788398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.517B+-1.171D*-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.60.711B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.322%4.247%725611911,0831477107.31757152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.439%-0.728D--0.044C+1.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.458B+18.30.539B+46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 53
9.3m558.7%455 (27.3k)380 (22.8k)3.309388,4722,5605.2160291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR119731219.059%3.848%7309:312

75% Engineer12% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 10:32 AMApr 17th, 2018 3:55 AMMay 25th, 2019 9:34 PM (8h) (PST)May 25th, 2019 12:56 AM (1d) (PST)May 25th, 2019 12:08 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
699316680.3470.1050.0132.5830.116182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9281,86540,0632161155722,785

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
407.1h/17d 4,881 326 5,876 63.1k 216 475 2,822 17.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:171
Deaths:177
KDR:0.966
Accuracy:21.180% C+
HSR:28.655% A++
TRAC-5 S
A++
Kills:158
Deaths:186
KDR:0.849
Accuracy:24.251% C**
HSR:26.582% A++
Kills:329
Deaths (as Engineer):363
Deaths (to Engineers):742
KDR:0.90634
Kill Difference:34
Playtime:303.901 hours
Usage:75%
Score:7.543m
Score/min:414
Accuracy (listed only):22.716%
HSR (listed only):27.619%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C++
Kills:216
Deaths:194
KDR:1.113
Accuracy:17.088% F
HSR:28.241% C++
T9 CARV
B+
Kills:115
Deaths:113
KDR:1.018
Accuracy:18.084% C+
HSR:26.087% B+
Kills:331
Deaths (as Heavy Assault):307
Deaths (to Heavy Assaults):493
KDR:1.07818
Kill Difference:24
Playtime:47.133 hours
Usage:12%
Score:0.478m
Score/min:169
Accuracy (listed only):17.586%
HSR (listed only):27.164%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:171
Deaths:177
KDR:0.966
Accuracy:21.180% C+
HSR:28.655% A++
TRAC-5 S
A++
Kills:158
Deaths:186
KDR:0.849
Accuracy:24.251% C**
HSR:26.582% A++
Kills:329
Deaths (as Light Assault):363
Deaths (to Light Assaults):310
KDR:0.90634
Kill Difference:34
Playtime:37.409 hours
Usage:9%
Score:1.008m
Score/min:449
Accuracy (listed only):22.716%
HSR (listed only):27.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:98
Deaths:62
KDR:1.581
Accuracy:26.315% B**
HSR:23.469% B
Kills:98
Deaths (as Combat Medic):62
Deaths (to Combat Medics):143
KDR:1.58065
Kill Difference:36
Playtime:9.702 hours
Usage:2%
Score:0.159m
Score/min:274
Accuracy (listed only):26.315%
HSR (listed only):23.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):219
KDR:0
Kill Difference:UNR
Playtime:7.676 hours
Usage:2%
Score:0.086m
Score/min:187
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:1,187
V. Kills:684 173%
Deaths:294
KDR:4.037
Accuracy:32.890% C++
KPH:29.400 A++
VKPH:17 A
M14 Banshee
B+
Kills:808
V. Kills:68 N/A
Deaths:124
KDR:6.516
Accuracy:28.550% C+
KPH:54.400 B+
VKPH:4.600 B+
M18 Rotary
B++
Kills:404
V. Kills:238 169%
Deaths:143
KDR:2.825
Accuracy:33.978% B+
KPH:20.500 B++
VKPH:12.100 B
Coyote Missiles
B+
Kills:357
V. Kills:191 186%
Deaths:76
KDR:4.697
Accuracy:56.718% B+
KPH:58 B+
VKPH:31 B+
Hellfire Rocket Pods
B
Kills:332
V. Kills:52 N/A
Deaths:57
KDR:5.825
Accuracy:51.095% B
KPH:75.800 C+
VKPH:11.900 C
Tomcat A2AM Pods
B++
Kills:172
V. Kills:85 200%
Deaths:19
KDR:9.053
Accuracy:83.776% B++
KPH:57.600 C++
VKPH:28.500 C--
Kills:3,260 (2,399 + 0)
Deaths:713
KDR:4.572
VKDR:1.849
Vehicle Kills:1,318
Kill Difference:2,547
Playtime:88.444 hours
Usage:22%
Score:1.295m
Score/min:244
Piloting Accuracy:33.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:183
V. Kills:115 158%
Deaths:8
KDR:22.875
Accuracy:31.362% C+
KPH:35.600 B+
VKPH:22.400 B+
Dual-75 Duster
C+
Kills:102
V. Kills:3 N/A
Deaths:4
KDR:25.500
Accuracy:37.093% C+
KPH:55.900 C-
VKPH:1.600 D-
Kills:285 (0 + 285)
Deaths:12
KDR:23.750
VKDR:9.833
Vehicle Kills:118
Kill Difference:273
Playtime:6.966 hours
Usage:2%
Score:0.194m
Score/min:463
Piloting Accuracy:N/A%
Gunner Accuracy:37.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:526
V. Kills:113 461%
Deaths:49
KDR:10.735
Accuracy:46.255% C
KPH:53.300 C++
VKPH:11.500 B**
Kills:526 (526 + 0)
Deaths:49
KDR:10.735
VKDR:2.306
Vehicle Kills:113
Kill Difference:477
Playtime:9.869 hours
Usage:2%
Score:0.125m
Score/min:212
Driving Accuracy:46.255%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:662
V. Kills:235 281%
Deaths:48
KDR:13.792
Accuracy:44.062% B+
KPH:35.600 B**
VKPH:12.600 C+
MR11 Gatekeeper
B*
Kills:341
V. Kills:183 185%
Deaths:25
KDR:13.640
Accuracy:46.014% B*
KPH:28.500 B+
VKPH:15.300 C+
M12 Kobalt
S
Kills:57
V. Kills:46 121%
Deaths:2
KDR:28.500
Accuracy:8.932% D**
KPH:57.200 C++
VKPH:46.200 S
Kills:1,060 (0 + 1,060)
Deaths:75
KDR:14.133
VKDR:6.187
Vehicle Kills:464
Kill Difference:985
Playtime:31.569 hours
Usage:8%
Score:0.387m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:8.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:66
V. Kills:32 200%
Deaths:6
KDR:11
Accuracy:47.029% B+
KPH:57.400 D
VKPH:27.800 B*
G20 Vulcan-H
C-
Kills:54
V. Kills:35 150%
Deaths:9
KDR:6
Accuracy:45.725% C+
KPH:32.700 C--
VKPH:21.200 C-
E540 Halberd-H
B+
Kills:53
V. Kills:20 252%
Deaths:5
KDR:10.600
Accuracy:56.030% C+
KPH:53.700 B+
VKPH:20.200 C
Kills:173 (0 + 173)
Deaths:20
KDR:8.650
VKDR:4.350
Vehicle Kills:87
Kill Difference:153
Playtime:3.788 hours
Usage:1%
Score:0.078m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:56.030%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:113
V. Kills:42 263%
Deaths:5
KDR:22.600
Accuracy:12.163% D--
KPH:60.500 C+
VKPH:22.500 S
M12 Kobalt
C+
Kills:101
V. Kills:4 N/A
Deaths:6
KDR:16.833
Accuracy:14.473% D
KPH:67.900 C+
VKPH:2.700 C
M20 Basilisk
C+
Kills:96
V. Kills:46 204%
Deaths:12
KDR:8
Accuracy:35.894% C
KPH:16.200 C
VKPH:7.700 C+
G40-F Ranger
C
Kills:66
V. Kills:34 189%
Deaths:2
KDR:33
Accuracy:22.019% D*
KPH:16 C
VKPH:8.200 D
Kills:376 (0 + 376)
Deaths:25
KDR:15.040
VKDR:5.040
Vehicle Kills:126
Kill Difference:351
Playtime:13.426 hours
Usage:3%
Score:0.133m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:22.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 1,8711,1872944.037B++0.7332.89%C++N/A29.5A++17A24240.3h68.6B**208.7B**
M14 Banshee 8768081246.516C++3.2128.55%C+N/A54.6B+4.6B+16814.8h23.2C*81.4C*
E540 Halberd 8976624813.792B**10.4844.062%B+N/A35.6B**12.6C+20318.6h4.4B**10B**
L100 Python HESH 6395264910.735C+7.4346.255%CN/A53.1C++11.4B**2129.9h3.6C+7.8C+
M18 Rotary 6424041432.825B+0.4833.978%B+2.97%B20.5B++12.1B18119.7h80.3B++236.3B*
Coyote Missiles 548357764.697B+1.3956.718%B+N/A57.6B+30.8B+4236.2h26.3B**46.4B*
MR11 Gatekeeper 5243412513.64A*10.3346.014%B*N/A28.4B+15.3C+22212h40.7B++88.5B*
Hellfire Rocket Pods 384332575.825C+2.5251.095%BN/A75.5C+11.8C3354.4h19C**37.3B+
NS-15M AE 2242161941.113C-2.2017.088%F28.241%C++16.7D*N/A5012.9h13.7D80.3D--
T2 Striker 3352141471.456A*1.8534.169%F-N/A10.3C5.8D*8520.7h24.5A71.8B+
AP30 Shredder 298183822.875B++19.5731.362%C+N/A35.9B+22.5B+5555.1h120.9D385.4C--
Tomcat A2AM Pods 257172199.053B*5.7483.776%B++N/A57.3C++28.3C--5713h8.4C++10.1B
TRAC-5 1771711770.966C*2.3421.18%C+28.655%A++6.2D-N/A2627.4h14.4C**68C**
TRAC-5 S 1671581860.849C+2.4624.251%C**26.582%A++8.1D-N/A2519.6h17D-70.2C
T9 CARV 1171151131.018C+2.2918.084%C+26.087%B+18.9C-N/A626.1h12.8B+70.8C**
M12 Kobalt 155113522.6B+19.2912.163%D--9.735%F-59.5C+22.1S1731.9h12.2A100.4C**
Dual-75 Duster 105102425.5B*22.1937.093%C+N/A56.7C1.7D-2031.8h6.8D18.3C+
M12 Kobalt 105101616.833C++13.5214.473%D23.762%B**67.3C+2.7C2171.5h15.5B+107.1C++
T1 Cycler 10098621.581B+1.7326.315%B**23.469%B22.3C+N/A734.4h11.5B**43.7B*
M20 Basilisk 14296128A++4.6935.894%C3.125%D*16.3C7.8C+1355.9h101.8C+283.6C+
Hyena Missile Launcher 14290422.143B+1.1731.431%CN/A12C--6.9D787.5h29.6B++94.2B+
M40 Fury-H 9866611C+7.6947.029%B+N/A55D26.7B*3151.2h11.3C24C+
G40-F Ranger 10066233S29.6922.019%D*N/A16.1C8.3D1864.1h87.5B*397.2C**
M12 Kobalt 10357228.5B*25.198.932%D**7.018%F57C+46S251h9.4A++105.1B++
G20 Vulcan-H 895496B+2.6945.725%C+1.852%D33.8C-21.9C3731.6h67.6B**147.9B*
E540 Halberd-H 7353510.6B7.2956.03%C+N/A53B+20C3231h4.2B*7.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1660.3h
Nano-Armor Kit286503,02862.9h
Nanite Revive Grenade0530h
Medical Applicator8637,4543.3h
Welding Device07260.1h
Ammunition Package89781.8h
Anti-Infantry MANA Turret5790.7h
Flail Targeting Dart122012.4h
Recon Detection Device1590.4h
WLT-Howler Mining Laser84,5185.5h

Check the help document for the dictionary if you want to learn more about words used here.


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