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Lt. General IllShootYouDown[FedX] IllShootYouDown
TR BR 90

KDR: 3.24

Score: 8.7m

Last Seen: Mar 17th, 2019 3:29 AM
- OFFLINE - 193.8 hour(s)

Battle Rank 90 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 42
Level Progress (to 91): 31%
Level 100 Progress: 46% 368h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee E540 Halberd L100 Python HESH M18 Rotary Hellfire Rocket Pods MR11 Gatekeeper Coyote Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.006%27.193%544410295700.8962262.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.129%-0.206C1.008B**-0.21CHEAD ++ (~17.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.106C+13.30.063C+53

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.052%0.814%1093310302,21023410609.44444208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.837%-0.448C---0.796D--1.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.7-0.046C+55.4-0.054C+112.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.467%0.821%517110324871491223.24667396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.404B-1.146D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.8B++3.60.723B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.623%4.12%764610271,0681406767.62857158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.429%-0.684D-0.125C1.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.476B+17.90.547B+44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 42
8.7m564.2%461 (27.7k)384 (23k)3.243917,8602,4235.0726490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103328718.674%3.969%7409:211

75% Engineer12% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 10:32 AMApr 17th, 2018 3:55 AMMar 24th, 2019 9:55 PM (2h) (PST)Mar 17th, 2019 12:14 AM (8d) (PST)Mar 16th, 2019 11:29 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
692326600.3470.1070.0142.6110.115182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,5201,91139,6092161157723,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
377.2h/15.7d 4,431 312 5,687 59.1k 197 442 2,611 15.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:167
Deaths:174
KDR:0.960
Accuracy:21.155% C+
HSR:28.743% A++
TRAC-5 S
A*
Kills:147
Deaths:181
KDR:0.812
Accuracy:24.779% B+
HSR:28.571% A*
Kills:314
Deaths (as Engineer):355
Deaths (to Engineers):701
KDR:0.88451
Kill Difference:41
Playtime:281.825 hours
Usage:75%
Score:7.071m
Score/min:418
Accuracy (listed only):22.967%
HSR (listed only):28.657%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C++
Kills:191
Deaths:173
KDR:1.104
Accuracy:18.134% D**
HSR:28.272% C++
T9 CARV
B+
Kills:115
Deaths:113
KDR:1.018
Accuracy:18.084% C+
HSR:26.087% B+
Kills:306
Deaths (as Heavy Assault):286
Deaths (to Heavy Assaults):465
KDR:1.06993
Kill Difference:20
Playtime:43.473 hours
Usage:12%
Score:0.438m
Score/min:168
Accuracy (listed only):18.109%
HSR (listed only):27.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:167
Deaths:174
KDR:0.960
Accuracy:21.155% C+
HSR:28.743% A++
TRAC-5 S
A*
Kills:147
Deaths:181
KDR:0.812
Accuracy:24.779% B+
HSR:28.571% A*
Kills:314
Deaths (as Light Assault):355
Deaths (to Light Assaults):295
KDR:0.88451
Kill Difference:41
Playtime:34.808 hours
Usage:9%
Score:0.947m
Score/min:454
Accuracy (listed only):22.967%
HSR (listed only):28.657%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:97
Deaths:58
KDR:1.672
Accuracy:27.143% B**
HSR:23.711% B
Kills:97
Deaths (as Combat Medic):58
Deaths (to Combat Medics):133
KDR:1.67241
Kill Difference:39
Playtime:8.569 hours
Usage:2%
Score:0.149m
Score/min:291
Accuracy (listed only):27.143%
HSR (listed only):23.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):214
KDR:0
Kill Difference:UNR
Playtime:7.413 hours
Usage:2%
Score:0.084m
Score/min:189
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:1,133
V. Kills:651 174%
Deaths:285
KDR:3.975
Accuracy:33.222% C++
KPH:30 A++
VKPH:17.300 A
M14 Banshee
B+
Kills:728
V. Kills:59 N/A
Deaths:113
KDR:6.442
Accuracy:30.812% C*
KPH:59.800 B+
VKPH:4.800 B+
M18 Rotary
B+
Kills:349
V. Kills:209 166%
Deaths:138
KDR:2.529
Accuracy:34.028% B+
KPH:19.100 B+
VKPH:11.500 C*
Hellfire Rocket Pods
B
Kills:330
V. Kills:51 N/A
Deaths:57
KDR:5.789
Accuracy:51.246% B
KPH:75.300 C+
VKPH:11.600 C
Coyote Missiles
B
Kills:279
V. Kills:152 182%
Deaths:70
KDR:3.986
Accuracy:58.009% B+
KPH:55.400 C+
VKPH:30.200 B
Tomcat A2AM Pods
B+
Kills:172
V. Kills:85 200%
Deaths:18
KDR:9.556
Accuracy:83.757% B+
KPH:58.100 C++
VKPH:28.700 C-
Kills:2,991 (2,210 + 0)
Deaths:681
KDR:4.392
VKDR:1.772
Vehicle Kills:1,207
Kill Difference:2,310
Playtime:80.510 hours
Usage:21%
Score:1.193m
Score/min:247
Piloting Accuracy:34.028%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:183
V. Kills:115 158%
Deaths:8
KDR:22.875
Accuracy:30.970% C+
KPH:36.400 B+
VKPH:22.900 B+
Dual-75 Duster
C
Kills:64
V. Kills:2 N/A
Deaths:2
KDR:32
Accuracy:36.243% C
KPH:50.600 D
VKPH:1.600 D-
Kills:247 (0 + 247)
Deaths:10
KDR:24.700
VKDR:11.700
Vehicle Kills:117
Kill Difference:237
Playtime:6.285 hours
Usage:2%
Score:0.127m
Score/min:337
Piloting Accuracy:N/A%
Gunner Accuracy:36.243%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:487
V. Kills:104 464%
Deaths:45
KDR:10.822
Accuracy:45.467% C
KPH:53.100 C+
VKPH:11.300 B*
Kills:487 (487 + 0)
Deaths:45
KDR:10.822
VKDR:2.311
Vehicle Kills:104
Kill Difference:442
Playtime:9.166 hours
Usage:2%
Score:0.110m
Score/min:200
Driving Accuracy:45.467%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:662
V. Kills:235 281%
Deaths:48
KDR:13.792
Accuracy:44.053% B+
KPH:35.600 B**
VKPH:12.700 C+
MR11 Gatekeeper
B*
Kills:283
V. Kills:151 186%
Deaths:17
KDR:16.647
Accuracy:46.311% B*
KPH:27.800 B*
VKPH:14.800 C
M12 Kobalt
S
Kills:57
V. Kills:46 121%
Deaths:2
KDR:28.500
Accuracy:8.932% D*
KPH:57.200 C+
VKPH:46.200 S
Kills:1,002 (0 + 1,002)
Deaths:67
KDR:14.955
VKDR:6.448
Vehicle Kills:432
Kill Difference:935
Playtime:29.759 hours
Usage:8%
Score:0.359m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:8.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:66
V. Kills:32 200%
Deaths:6
KDR:11
Accuracy:47.029% B+
KPH:57.400 D
VKPH:27.800 B*
G20 Vulcan-H
C-
Kills:54
V. Kills:35 150%
Deaths:9
KDR:6
Accuracy:45.725% C+
KPH:32.700 C--
VKPH:21.200 C-
E540 Halberd-H
B+
Kills:53
V. Kills:20 252%
Deaths:5
KDR:10.600
Accuracy:56.030% C+
KPH:53.700 B+
VKPH:20.200 C
Kills:173 (0 + 173)
Deaths:20
KDR:8.650
VKDR:4.350
Vehicle Kills:87
Kill Difference:153
Playtime:3.788 hours
Usage:1%
Score:0.076m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:56.030%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:104
V. Kills:42 242%
Deaths:5
KDR:20.800
Accuracy:12.191% D--
KPH:65.300 C++
VKPH:26.400 S
M12 Kobalt
C+
Kills:101
V. Kills:4 N/A
Deaths:6
KDR:16.833
Accuracy:14.473% D
KPH:67.900 C+
VKPH:2.700 C
M20 Basilisk
C++
Kills:90
V. Kills:44 200%
Deaths:11
KDR:8.182
Accuracy:35.773% C
KPH:16.700 C
VKPH:8.200 C++
G40-F Ranger
C
Kills:55
V. Kills:29 183%
Deaths:2
KDR:27.500
Accuracy:21.126% D**
KPH:15.400 C
VKPH:8.100 D
Kills:350 (0 + 350)
Deaths:24
KDR:14.583
VKDR:4.958
Vehicle Kills:119
Kill Difference:326
Playtime:12.026 hours
Usage:3%
Score:0.121m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:21.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 1,7841,1332853.975B++0.7333.222%C++N/A30.1A++17.3A24437.7h67.5B*203.3B**
M14 Banshee 7877281136.442C*3.2030.812%C*N/A59.7B+4.8B+18712.2h23.2C*75.3C**
E540 Halberd 8976624813.792B**10.5544.053%B+N/A35.6B**12.6C+20218.6h4.4B**10B**
L100 Python HESH 5914874510.822C+7.5845.467%CN/A52.9C+11.3B*2009.2h3.6C+7.8C+
M18 Rotary 5583491382.529B+0.7134.028%B+3.438%B+19.2B+11.5C*17518.2h83.4B+245.2B++
Hellfire Rocket Pods 381330575.789C+2.5551.246%BN/A75C+11.6C3324.4h19.1C*37.2B+
MR11 Gatekeeper 4342831716.647M++13.4046.311%B*N/A27.7B*14.8C21510.2h39.6B++85.4B**
Coyote Missiles 431279703.986C**0.7458.009%B+N/A55.8C+30.4B+4095h26.6B**45.8B*
T2 Striker 3091971351.459A*1.7833.882%F-N/A10.4C5.9D--8818.9h24.9B**73.4B+
NS-15M AE 1991911731.104C-2.1418.134%D**28.272%C++17.2D--N/A5011.1h13.4C-73.9D
AP30 Shredder 298183822.875B++19.6330.97%C+N/A36.6B+23B+3705h117.8C-380.2C
Tomcat A2AM Pods 257172189.556A+6.3183.757%B+N/A57.3C++28.3C-5703h8.4C*10.1B
TRAC-5 1731671740.96C*2.2821.155%C+28.743%A++6.2D-N/A2426.8h14.5B68.7B
TRAC-5 S 1551471810.812C+2.4324.779%B+28.571%A*7.8D-N/A2418.8h17.7D--71.5C+
T9 CARV 1171151131.018C+2.2318.084%C+26.087%B+18.9C-N/A596.1h12.8B+70.8C**
M12 Kobalt 146104520.8B+17.5612.191%D--8.654%F--65C+26.3S1901.6h11A+89.8B+
M12 Kobalt 105101616.833C++13.5914.473%D23.762%B**67.3C+2.7C2171.5h15.5B+107.1C*
T1 Cycler 9997581.672B+1.5727.143%B**23.711%B26.2C++N/A853.7h11.3B**41.7B**
Hyena Missile Launcher 14290422.143B+1.1031.848%C+N/A12.3C-7.1C--777.3h29.5B++92.5B+
M20 Basilisk 13490118.182A*4.9435.773%C3.333%D--16.7C8.1C++1395.4h103.5C+289.4C+
M40 Fury-H 9866611C+7.7647.029%B+N/A55D26.7B*3151.2h11.3C24C+
Dual-75 Duster 6664232A++28.7636.243%CN/A49.2D1.5D-2041.3h7.3D--20C
M12 Kobalt 10357228.5B*25.268.932%D*7.018%F57C+46S251h9.4A++105.1B+
G40-F Ranger 8455227.5S24.2621.126%D**N/A15.3C8.1D1793.6h90.3B*427.6C++
G20 Vulcan-H 895496B+2.7645.725%C+1.852%D33.8C-21.9C3601.6h67.6B**147.9B*
E540 Halberd-H 7353510.6B+7.3656.03%C+N/A53B+20C3131h4.2B*7.5B*

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart122012.4h
Spawn Beacon1580.3h
Nano-Armor Kit275488,14859.3h
Medical Applicator8435,2003.1h
Welding Device07260.1h
Anti-Infantry MANA Turret5770.6h
WLT-Howler Mining Laser84,4405.3h
Recon Detection Device1560.4h
Ammunition Package79301.7h

Check the help document for the dictionary if you want to learn more about words used here.


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