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Lt. General IllShootYouDown[FedX] IllShootYouDown
TR BR 93

KDR: 3.48

Score: 9.8m

Last Seen: Jun 24th, 2019 3:34 PM
- OFFLINE - 105.7 hour(s)

Battle Rank 93 - Terran Republic on Emerald
Level Progress (to 94): 95%
Level 100 Progress: 52% 340h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee E540 Halberd L100 Python HESH Coyote Missiles M18 Rotary Hellfire Rocket Pods MR11 Gatekeeper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $222,678 MLG Score: 178
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.293%27.377%528412106100.855542.629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.092%-0.362C-0.994B*-0.16CHEAD ++ (~17.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.072C+13.30.066C+55.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.085%0.679%1124312112,652264120210.0076220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.28%-0.555D-0.841D---1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.6-0.045C+54.1-0.021C+114.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.857%0.535%837212129351872695346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.101%0.667B+-1.305D**-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++3.60.713B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.395%4.197%694612081,0961577316.98089150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.462%-0.721D--0.062C+1.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.462B+18.30.542B+46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m522.3%442 (26.5k)369 (22.1k)3.484259,6202,7615.4281193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121438419.279%3.565%6909:432

75% Engineer12% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 10:32 AMApr 17th, 2018 3:55 AMJun 24th, 2019 1:13 PM (27d) (PST)Jun 24th, 2019 1:51 PM (27d) (PST)Jun 24th, 2019 11:34 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
734307040.3600.1030.0132.4980.118178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,0601,82042,2402261150722,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
445.4h/18.6d 5,367 343 6,212 66.8k 248 519 3,159 19.6m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B++
Kills:242
Deaths:232
KDR:1.043
Accuracy:25.205% B+
HSR:20.248% B++
TRAC-5
A++
Kills:171
Deaths:177
KDR:0.966
Accuracy:21.180% C+
HSR:28.655% A++
Kills:413
Deaths (as Engineer):409
Deaths (to Engineers):815
KDR:1.00978
Kill Difference:4
Playtime:332.206 hours
Usage:75%
Score:7.998m
Score/min:401
Accuracy (listed only):23.193%
HSR (listed only):24.451%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C++
Kills:226
Deaths:205
KDR:1.102
Accuracy:16.969% F
HSR:28.761% C++
T9 CARV
B+
Kills:115
Deaths:113
KDR:1.018
Accuracy:18.084% C
HSR:26.087% B+
Kills:341
Deaths (as Heavy Assault):318
Deaths (to Heavy Assaults):528
KDR:1.07233
Kill Difference:23
Playtime:51.991 hours
Usage:12%
Score:0.526m
Score/min:169
Accuracy (listed only):17.526%
HSR (listed only):27.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B++
Kills:242
Deaths:232
KDR:1.043
Accuracy:25.205% B+
HSR:20.248% B++
TRAC-5
A++
Kills:171
Deaths:177
KDR:0.966
Accuracy:21.180% C+
HSR:28.655% A++
Kills:413
Deaths (as Light Assault):409
Deaths (to Light Assaults):327
KDR:1.00978
Kill Difference:4
Playtime:41.673 hours
Usage:9%
Score:1.075m
Score/min:430
Accuracy (listed only):23.193%
HSR (listed only):24.451%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:98
Deaths:62
KDR:1.581
Accuracy:26.315% B*
HSR:23.469% C**
Kills:98
Deaths (as Combat Medic):62
Deaths (to Combat Medics):153
KDR:1.58065
Kill Difference:36
Playtime:9.704 hours
Usage:2%
Score:0.160m
Score/min:274
Accuracy (listed only):26.315%
HSR (listed only):23.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):233
KDR:0
Kill Difference:UNR
Playtime:7.850 hours
Usage:2%
Score:0.087m
Score/min:185
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:1,281
V. Kills:731 175%
Deaths:313
KDR:4.093
Accuracy:32.359% C+
KPH:29.700 A++
VKPH:16.900 A
M14 Banshee
B+
Kills:951
V. Kills:79 N/A
Deaths:137
KDR:6.942
Accuracy:28.849% C+
KPH:55.700 B+
VKPH:4.600 B+
Coyote Missiles
B+
Kills:444
V. Kills:231 191%
Deaths:94
KDR:4.723
Accuracy:56.741% B+
KPH:55.800 B+
VKPH:29 B
M18 Rotary
B+
Kills:420
V. Kills:247 169%
Deaths:145
KDR:2.897
Accuracy:33.833% B+
KPH:20.900 B+
VKPH:12.300 B
Hellfire Rocket Pods
B
Kills:359
V. Kills:52 N/A
Deaths:59
KDR:6.085
Accuracy:51.336% B
KPH:78 C+
VKPH:11.300 C
Tomcat A2AM Pods
B+
Kills:181
V. Kills:88 203%
Deaths:21
KDR:8.619
Accuracy:83.474% B+
KPH:56.200 C++
VKPH:27.300 C--
Kills:3,636 (2,652 + 0)
Deaths:769
KDR:4.728
VKDR:1.857
Vehicle Kills:1,428
Kill Difference:2,867
Playtime:96.145 hours
Usage:22%
Score:1.401m
Score/min:243
Piloting Accuracy:33.833%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:195
V. Kills:123 157%
Deaths:8
KDR:24.375
Accuracy:31.852% C+
KPH:36 B+
VKPH:22.700 B+
Dual-75 Duster
C+
Kills:114
V. Kills:3 N/A
Deaths:4
KDR:28.500
Accuracy:37.921% C+
KPH:58.400 C
VKPH:1.500 D*
Kills:309 (0 + 309)
Deaths:12
KDR:25.750
VKDR:10.500
Vehicle Kills:126
Kill Difference:297
Playtime:7.364 hours
Usage:2%
Score:0.201m
Score/min:455
Piloting Accuracy:N/A%
Gunner Accuracy:37.921%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:654
V. Kills:139 467%
Deaths:62
KDR:10.548
Accuracy:45.440% C
KPH:53.100 C+
VKPH:11.300 B*
L100 Python AP
A++
Kills:281
V. Kills:112 249%
Deaths:24
KDR:11.708
Accuracy:54.212% C
KPH:55.500 A++
VKPH:22.100 B++
Kills:935 (935 + 0)
Deaths:86
KDR:10.872
VKDR:2.919
Vehicle Kills:251
Kill Difference:849
Playtime:17.381 hours
Usage:4%
Score:0.222m
Score/min:213
Driving Accuracy:54.212%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:674
V. Kills:240 280%
Deaths:48
KDR:14.042
Accuracy:44.369% B+
KPH:35.600 B*
VKPH:12.700 C+
MR11 Gatekeeper
B*
Kills:353
V. Kills:187 188%
Deaths:26
KDR:13.577
Accuracy:45.956% B*
KPH:29 B+
VKPH:15.400 C+
M12 Kobalt
S
Kills:57
V. Kills:46 121%
Deaths:2
KDR:28.500
Accuracy:8.932% D*
KPH:57.200 C+
VKPH:46.200 S
Kills:1,084 (0 + 1,084)
Deaths:76
KDR:14.263
VKDR:6.224
Vehicle Kills:473
Kill Difference:1,008
Playtime:32.109 hours
Usage:7%
Score:0.395m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:8.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:88
V. Kills:40 215%
Deaths:7
KDR:12.571
Accuracy:47.349% B+
KPH:64.100 D
VKPH:29.100 B**
G20 Vulcan-H
C--
Kills:54
V. Kills:35 150%
Deaths:9
KDR:6
Accuracy:45.725% C
KPH:32.700 D
VKPH:21.200 C--
E540 Halberd-H
B+
Kills:53
V. Kills:20 252%
Deaths:5
KDR:10.600
Accuracy:56.030% C+
KPH:53.700 B+
VKPH:20.200 C
Kills:195 (0 + 195)
Deaths:21
KDR:9.286
VKDR:4.524
Vehicle Kills:95
Kill Difference:174
Playtime:4.011 hours
Usage:1%
Score:0.087m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:56.030%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:114
V. Kills:42 265%
Deaths:5
KDR:22.800
Accuracy:12.303% D--
KPH:60.100 C+
VKPH:22.100 S
M12 Kobalt
C+
Kills:101
V. Kills:4 N/A
Deaths:6
KDR:16.833
Accuracy:14.473% D
KPH:67.900 C+
VKPH:2.700 C
M20 Basilisk
C+
Kills:96
V. Kills:46 204%
Deaths:12
KDR:8
Accuracy:35.968% C
KPH:16.100 C-
VKPH:7.700 C+
G40-F Ranger
C
Kills:66
V. Kills:34 189%
Deaths:2
KDR:33
Accuracy:22.145% D*
KPH:15.800 C
VKPH:8.100 D
Kills:377 (0 + 377)
Deaths:25
KDR:15.080
VKDR:5.040
Vehicle Kills:126
Kill Difference:352
Playtime:13.543 hours
Usage:3%
Score:0.135m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:22.145%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,0121,2813134.093B++0.6132.359%C+N/A29.7A++16.9A24143.2h68.8B*212.6B*
M14 Banshee 1,0309511376.942C*3.4628.849%C+N/A55.6B+4.6B+16717.1h23.1C*80.2C*
E540 Halberd 9146744814.042B**10.5644.369%B+N/A35.7B*12.7C+20318.9h4.4B**10B**
L100 Python HESH 7936546210.548C+7.0645.44%CN/A53.2C+11.3B*19912.3h3.5C+7.8C+
Coyote Missiles 675444944.723B+1.2456.741%B+N/A55.5B+28.9B3848h26.6B**46.8B*
M18 Rotary 6674201452.897B+0.5933.833%B+2.857%B+20.9B+12.3B18620.1h79.3B++234.4B*
Hellfire Rocket Pods 411359596.085C+2.6051.336%BN/A78C+11.3C3324.6h18.5C**36B+
MR11 Gatekeeper 5403532613.577A*10.0945.956%B*N/A28.9B+15.3C+22312.2h40.3B++87.8B*
L100 Python AP 3932812411.708A8.2254.212%CN/A55.1A++22B++2485.1h3.7B*6.9B**
TRAC-5 S 2532422321.043C++2.4425.205%B+20.248%B++10.3DN/A2923.5h13.6C+54C*
T2 Striker 3722381531.556A**1.9334.131%F-N/A10.1C5.7D8323.5h24.3A71.1B+
NS-15M AE 2352262051.102C2.3816.969%F28.761%C++16.9D*N/A5013.4h13.6D80.2D--
AP30 Shredder 318195824.375B++20.8931.852%C+N/A36.1B+22.8B+5465.4h120.8D379.2C--
Tomcat A2AM Pods 269181218.619B**5.1383.474%B+N/A56.6C++27.5C--5513.2h8.2B9.8B+
TRAC-5 1771711770.966C*2.5221.18%C+28.655%A++6.2D-N/A2627.7h14.4C**68C**
T9 CARV 1171151131.018C+2.4718.084%C26.087%B+18.9C--N/A636.1h12.8B+70.8C**
M12 Kobalt 156114522.8B+19.3212.303%D--9.649%F-60C+22.1S1721.9h12.5A101.5C**
Dual-75 Duster 117114428.5A+25.0237.921%C+N/A57C1.5D*2012h6.7C--17.7C+
M12 Kobalt 105101616.833C++13.3514.473%D23.762%B**67.3C+2.7C2171.5h15.5B+107.1C++
T1 Cycler 10098621.581B+1.9026.315%B*23.469%C**22.3C+N/A754.4h11.5B**43.7B*
M20 Basilisk 14296128A++4.5235.968%C3.125%D*16C-7.7C+1376h102.5C+285.1C+
Hyena Missile Launcher 15095442.159C**1.3331.752%CN/A12C--7D777.9h30.4B+95.8B+
M40 Fury-H 12888712.571C++9.0947.349%B+N/A62.9D28.6B**3371.4h10C+21.2C**
G40-F Ranger 10066233S29.5222.145%D*N/A15.7C8.1D1884.2h89.3B*403.1C*
G40-F Ranger 9260160S56.5224.279%D**N/A40C+21.3C3821.5h59.4B++244.6C++
M12 Kobalt 10357228.5B*25.028.932%D*7.018%D**57C+46S251h9.4A++105.1B+
G20 Vulcan-H 895496B+2.5245.725%C1.852%D33.8C--21.9C-3991.6h67.6B**147.9B*
E540 Halberd-H 7353510.6B7.1256.03%C+N/A53B+20C3381h4.2B*7.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit298529,60367.1h
Spawn Beacon1800.3h
Nanite Revive Grenade0530h
Medical Applicator8637,4543.3h
Welding Device07440.1h
Ammunition Package81,1251.8h
Anti-Infantry MANA Turret5790.7h
Flail Targeting Dart132032.4h
Recon Detection Device1700.4h
WLT-Howler Mining Laser165,2898.1h

Check the help document for the dictionary if you want to learn more about words used here.


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