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IllShootYouDown[FedX] IllShootYouDown
TR BR 94

KDR: 3.76

Score: 16.2m

Last Seen: Oct 18th, 2019 2:34 AM
- OFFLINE - 17 hour(s)

Battle Rank 106 (94 total) - Terran Republic on Emerald
Level Progress (to 107): 38%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler M18 Rotary L100 Python AP Coyote Missiles E540 Halberd L100 Python HESH MR11 Gatekeeper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.065%27.629%610612131,0460.8917312.87

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.941%-0.362C-0.994B*-0.16CHEAD ++ (~16.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.072C+13.50.066C+47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.725%0.752%1509312165,054372167913.586301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.115%-0.555D-0.841D---1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.1-0.045C+42.9-0.021C+92.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.837%0.368%848212171,6303427164.76608227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.89%0.667B+-1.305D**-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++3.80.713B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.725%4.068%519712121,2292378635.16387142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.86%-0.721D--0.062C+1.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.462B+18.50.542B+45.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.67%42.593%519112185414100.380282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.31B**6.11B**13.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.2m538.6%479 (28.7k)398 (23.9k)3.7615916,5514,4005.5436494 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121982519.573%3.601%7009:163

76% Engineer10% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 10:32 AMApr 17th, 2018 3:55 AMOct 19th, 2019 6:59 AM (29d) (PST)Oct 18th, 2019 12:34 AM (31d) (PST)Oct 17th, 2019 10:34 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
820377830.4060.1080.0152.8570.124201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,1972,21546,9822461171723,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
679.7h/28.3d 7,841 596 11,422 116.5k 483 787 5,075 33.4m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:467
Deaths:396
KDR:1.179
Accuracy:25.900% B+
HSR:15.203% C
TRAC-5
A++
Kills:172
Deaths:178
KDR:0.966
Accuracy:21.124% C+
HSR:28.488% A++
AMR-66
A+
Kills:129
Deaths:84
KDR:1.536
Accuracy:35.245% A+
HSR:21.705% C-
NSX-P Tanto
B+
Kills:68
Deaths:142
KDR:0.479
Accuracy:28.186% B+
HSR:27.941% B
Kills:836
Deaths (as Engineer):800
Deaths (to Engineers):1,248
KDR:1.045
Kill Difference:36
Playtime:516.447 hours
Usage:76%
Score:13.540m
Score/min:437
Accuracy (listed only):27.614%
HSR (listed only):23.335%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C**
Kills:320
Deaths:277
KDR:1.155
Accuracy:18.708% D*
HSR:30% C**
T9 CARV
B++
Kills:252
Deaths:225
KDR:1.120
Accuracy:23.098% B++
HSR:27.778% B++
Kills:572
Deaths (as Heavy Assault):502
Deaths (to Heavy Assaults):911
KDR:1.13944
Kill Difference:70
Playtime:68.834 hours
Usage:10%
Score:0.719m
Score/min:174
Accuracy (listed only):20.903%
HSR (listed only):28.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:467
Deaths:396
KDR:1.179
Accuracy:25.900% B+
HSR:15.203% C
TRAC-5
A++
Kills:172
Deaths:178
KDR:0.966
Accuracy:21.124% C+
HSR:28.488% A++
NSX-P Tanto
B+
Kills:68
Deaths:142
KDR:0.479
Accuracy:28.186% B+
HSR:27.941% B
Kills:707
Deaths (as Light Assault):716
Deaths (to Light Assaults):562
KDR:0.98743
Kill Difference:9
Playtime:59.653 hours
Usage:9%
Score:1.529m
Score/min:427
Accuracy (listed only):25.070%
HSR (listed only):23.878%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:105
Deaths:77
KDR:1.364
Accuracy:25.459% B++
HSR:25.714% B+
Kills:105
Deaths (as Combat Medic):77
Deaths (to Combat Medics):234
KDR:1.36364
Kill Difference:28
Playtime:12.764 hours
Usage:2%
Score:0.201m
Score/min:263
Accuracy (listed only):25.459%
HSR (listed only):25.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B*
Kills:54
Deaths:33
KDR:1.636
Accuracy:31.670% C+
HSR:42.593% B*
Kills:54
Deaths (as Infiltrator):33
Deaths (to Infiltrators):370
KDR:1.63636
Kill Difference:21
Playtime:16.199 hours
Usage:2%
Score:0.187m
Score/min:193
Accuracy (listed only):31.670%
HSR (listed only):42.593%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:72
Deaths:51
KDR:1.412
Accuracy:23.183% A
HSR:30.556% A++
MRC3 Mercy
A+
Kills:65
Deaths:51
KDR:1.275
Accuracy:23.235% A+
HSR:13.846% D*
Kills:137
Deaths (as MAX Suit):51
Deaths (to MAX Suits):257
KDR:2.68627
Kill Difference:86
Playtime:3.860 hours
Usage:1%
Score:0.066m
Score/min:287
Accuracy (listed only):23.209%
HSR (listed only):22.201%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:2,625
V. Kills:156 N/A
Deaths:243
KDR:10.803
Accuracy:28.798% C+
KPH:70.700 B*
VKPH:4.200 B+
M18 Needler
A++
Kills:1,331
V. Kills:761 175%
Deaths:328
KDR:4.058
Accuracy:32.529% C+
KPH:29.600 A++
VKPH:16.900 A
M18 Rotary
A
Kills:1,098
V. Kills:599 183%
Deaths:240
KDR:4.575
Accuracy:32.783% C*
KPH:29.800 A
VKPH:16.300 B*
Coyote Missiles
B+
Kills:747
V. Kills:366 204%
Deaths:143
KDR:5.224
Accuracy:56.669% B+
KPH:45.400 C++
VKPH:22.200 C+
Hellfire Rocket Pods
B+
Kills:437
V. Kills:59 N/A
Deaths:70
KDR:6.243
Accuracy:51.493% B+
KPH:74.600 C+
VKPH:10.100 C-
Hornet Missiles
C
Kills:406
V. Kills:253 160%
Deaths:42
KDR:9.667
Accuracy:61.251% C++
KPH:45.800 C
VKPH:28.500 C
Tomcat A2AM Pods
C++
Kills:197
V. Kills:98 199%
Deaths:23
KDR:8.565
Accuracy:80.867% C++
KPH:51.200 C+
VKPH:25.400 D
Kills:6,841 (5,054 + 0)
Deaths:1,089
KDR:6.282
VKDR:2.105
Vehicle Kills:2,292
Kill Difference:5,752
Playtime:153.950 hours
Usage:23%
Score:2.275m
Score/min:246
Piloting Accuracy:32.783%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:280
V. Kills:180 155%
Deaths:10
KDR:28
Accuracy:33.591% C*
KPH:37.900 B+
VKPH:24.300 B+
Dual-75 Duster
C+
Kills:114
V. Kills:3 N/A
Deaths:5
KDR:22.800
Accuracy:37.452% C+
KPH:57 C
VKPH:1.500 D*
C150 Dalton
C++
Kills:51
V. Kills:25 196%
Deaths:4
KDR:12.750
Accuracy:27.692% D*
KPH:34.900 C++
VKPH:17.100 C--
Kills:445 (0 + 445)
Deaths:19
KDR:23.421
VKDR:10.947
Vehicle Kills:208
Kill Difference:426
Playtime:10.854 hours
Usage:2%
Score:0.374m
Score/min:574
Piloting Accuracy:N/A%
Gunner Accuracy:27.692%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:950
V. Kills:424 224%
Deaths:77
KDR:12.338
Accuracy:55.781% C+
KPH:57.600 A*
VKPH:25.700 A
L100 Python HESH
B++
Kills:680
V. Kills:146 463%
Deaths:64
KDR:10.625
Accuracy:44.777% C-
KPH:50.500 C+
VKPH:10.800 B++
C75 Viper
A
Kills:115
V. Kills:49 230%
Deaths:25
KDR:4.600
Accuracy:44.088% B+
KPH:32.100 C++
VKPH:13.700 A
Skyguard
S
Kills:93
V. Kills:42 216%
Deaths:2
KDR:46.500
Accuracy:24.171% D-
KPH:71 S
VKPH:32.100 S
Kills:1,838 (1,838 + 0)
Deaths:168
KDR:10.940
VKDR:3.935
Vehicle Kills:661
Kill Difference:1,670
Playtime:34.853 hours
Usage:5%
Score:0.542m
Score/min:259
Driving Accuracy:24.171%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:703
V. Kills:248 282%
Deaths:48
KDR:14.646
Accuracy:43.784% C**
KPH:35.100 B*
VKPH:12.400 C+
MR11 Gatekeeper
B**
Kills:565
V. Kills:289 195%
Deaths:29
KDR:19.483
Accuracy:47.429% B**
KPH:33 B**
VKPH:16.900 C++
P2-120 AP
B*
Kills:121
V. Kills:50 237%
Deaths:11
KDR:11
Accuracy:50.623% B+
KPH:41.200 B*
VKPH:17 C+
M12 Kobalt
S
Kills:57
V. Kills:46 121%
Deaths:2
KDR:28.500
Accuracy:8.932% D*
KPH:57.200 C+
VKPH:46.200 S
Kills:1,446 (121 + 1,325)
Deaths:90
KDR:16.067
VKDR:7.033
Vehicle Kills:633
Kill Difference:1,356
Playtime:41.063 hours
Usage:6%
Score:0.980m
Score/min:398
Driving Accuracy:50.623%
Gunner Accuracy:8.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:88
V. Kills:40 215%
Deaths:7
KDR:12.571
Accuracy:46.475% C**
KPH:62.200 D
VKPH:28.300 B*
G20 Vulcan-H
C
Kills:69
V. Kills:43 157%
Deaths:9
KDR:7.667
Accuracy:46.894% C+
KPH:36.500 C
VKPH:22.700 C
E540 Halberd-H
B+
Kills:53
V. Kills:20 252%
Deaths:5
KDR:10.600
Accuracy:56.030% C+
KPH:53.700 B+
VKPH:20.200 C
Kills:210 (0 + 210)
Deaths:21
KDR:10
VKDR:4.905
Vehicle Kills:103
Kill Difference:189
Playtime:4.294 hours
Usage:1%
Score:0.104m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:56.030%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:126
V. Kills:43 286%
Deaths:5
KDR:25.200
Accuracy:12.492% D--
KPH:55.500 C
VKPH:18.900 S
M12 Kobalt
C+
Kills:113
V. Kills:7 N/A
Deaths:6
KDR:18.833
Accuracy:13.985% D
KPH:50.700 D
VKPH:3.100 C+
M20 Basilisk
C+
Kills:110
V. Kills:51 212%
Deaths:12
KDR:9.167
Accuracy:36.938% C
KPH:17.300 C
VKPH:8 C+
G40-F Ranger
C
Kills:82
V. Kills:42 191%
Deaths:2
KDR:41
Accuracy:22.453% D*
KPH:16.500 C
VKPH:8.400 D
Kills:431 (0 + 431)
Deaths:25
KDR:17.240
VKDR:5.720
Vehicle Kills:143
Kill Difference:406
Playtime:15.823 hours
Usage:2%
Score:0.159m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:22.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,7812,62524310.802B+7.0428.798%C+N/A70.8B*4.2B+18937.1h17.9B+62.1B+
M18 Needler 2,0921,3313284.058B++0.3032.529%C+N/A29.6A++16.9A25444.9h70B*215.1B*
M18 Rotary 1,6971,0982404.575A0.8132.783%C*1.821%C29.8A16.3B*22836.8h69.7B*212.6B*
L100 Python AP 1,3749507712.338A+8.5855.781%C+N/A57.6A*25.7A30816.5h3.9B++7.1B*
Coyote Missiles 1,1137471435.224B++1.4656.669%B+N/A45.3C++22.2C+29016.5h26.3B**46.5B**
E540 Halberd 9517034814.646B**10.8843.784%C**N/A35.2B*12.4C+20120h4.4B**10.1B**
L100 Python HESH 8266806410.625C+6.8644.777%C-N/A50.4C+10.8B++19013.5h3.6C+8.1C+
MR11 Gatekeeper 8545652919.483M**15.7247.429%B**N/A33B**16.9C++22917.1h37.1B**78.3B**
TRAC-5 S 4964673961.179B2.5825.9%B+15.203%C13.4C-N/A3434.8h11B+42.6B+
Hellfire Rocket Pods 496437706.243C+2.4851.493%B+N/A74.1C+10C-3075.9h18.7C*36.4B+
Hornet Missiles 659406429.667B+5.9161.251%C++N/A45.6C28.4C2928.9h10C*16.4B
NS-15M AE 3293202771.155C2.6118.708%D*30%C**19.6D--N/A5516.3h14.3D-76.7D--
AP30 Shredder 4602801028B*24.2433.591%C*N/A37.8B+24.3B+5297.4h119.2D355C
T2 Striker 4292761711.614M2.1535.425%FN/A9.9C5.5D8127.9h25B**70.5B+
T9 CARV 2582522251.12C+2.6423.098%B++27.778%B++22.3CN/A7211.3h14.9C+64.4B+
Tomcat A2AM Pods 295197238.565B**4.8080.867%C++N/A50.5C+25.1D5023.9h8.9C+11C++
TRAC-5 1781721780.966C*2.8021.124%C+28.488%A++6.1D-N/A2728.2h14.4C**68.4C*
Orbital Strike Uplink 1961481148N/A144.24516%UN/A1480U480U39450.1h0.9T*0.2T*
AMR-66 131129841.536B++2.2335.245%A+21.705%C-27.4B+N/A1054.7h7.5B++21.2B*
M12 Kobalt 169126525.2B++21.4412.492%D--10.318%F-54.8C18.7S1692.3h12.8B**102.4C**
P2-120 AP 1711211111B+7.2450.623%B+N/A41.7B*17.2C+28492.9h6B+11.9B++
G40-F Ranger 181118259S55.2425.611%D*N/A39.3C+21C3303h65.3B+255.1C+
C75 Viper 164115254.6C++0.8444.088%B+N/A31.9C++13.6A1993.6h12.8C++29B+
Dual-75 Duster 117114522.8B**19.0437.452%C+N/A57C1.5D*1992h6.8D18.1C+
M12 Kobalt 120113618.833C++15.0713.985%D22.124%B++51.4D3.2C+1592.2h16.5C**117.9C+
M20 Basilisk 161110129.167A*5.4136.938%C2.727%D*17.5C8.1C++1566.3h101.2C+274.1C+
T1 Cycler 107105771.364B2.4025.459%B++25.714%B+18.4CN/A695.7h12.3B++48.2B++
Hyena Missile Launcher 164104442.364B+1.4031.961%C+N/A12.5C--7.2D838.3h29.3B++91.6B+
M12 Kobalt 1131031103M99.2418.432%D22.33%B**54.2D--5.3C+1511.9h21.6C-117.3C-
Skyguard 13593246.5U42.7424.171%D-N/A71.5S32.3S5251.3h39.4A++163.2A+
M40 Fury-H 12888712.571C++8.8146.475%C**N/A62.9D28.6B**3411.4h10.1C+21.8C*
G40-F Ranger 12482241S37.2422.453%D*N/A16.4C8.4D1865h85.2B*379.6B
MRC3 Mercy 7572511.412C2.3523.183%A30.556%A++28.8C+1.2A1322.5h22.5D97.1B+
G20 Vulcan-H 1126997.667B**3.9146.894%C+1.449%D--36.3C22.6C4461.9h63.8A136B**
NSX-P Tanto 71681420.479C--3.2828.186%B+27.941%B6.9D--N/A279.9h15.8C+56.2C**
MRC3 Mercy 6565511.275C2.4923.235%A+13.846%D*26C+N/A1352.5h24.6D*105.7B+
Tank Mine 9163272.333C+1.4377.193%M++N/A63D-28D*5591h2.8D**3.6A+
M12 Kobalt 10357228.5B*24.748.932%D*7.018%D**57C+46S251h9.4A++105.1B+
99SV 5454331.636C++2.1331.67%C+42.593%B*17.4C-N/A633.1h6.1C19.3C+
E540 Halberd-H 7353510.6B6.8456.03%C+N/A53B+20C4091h4.2B*7.5B*
Spear Anti-Vehicle Phalanx Turret 6952226M*22.2465%A*5.769%B**52B*17C-2821h9.8C+15B++
C150 Dalton 7651412.75B*8.9927.692%D*1.961%A++34C+16.7D13101.5h1.8A+6.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51500.6h
Nano-Armor Kit612802,045101.9h
Turret AI Module0620.2h
Repair Module0670.2h
Nanite Revive Grenade0860h
Medical Applicator12550,2904.8h
Cortium Silo01210.2h
Spitfire Auto-Turret83650.8h
Rampart Wall2890.9h
Welding Device11,8470.3h
Ammunition Package141,9082.3h
Anti-Infantry MANA Turret5840.7h
Nano-Repair Grenade0810h
Flail Targeting Dart142212.6h
Solid Wall0630.5h
Light Air Terminal0550.4h
Recon Detection Device1810.6h
Elysium Spawn Tube1680.2h
WLT-Howler Mining Laser3816,06429.2h

Check the help document for the dictionary if you want to learn more about words used here.


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