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IllShootYouDown[FedX] IllShootYouDown
TR BR 92

KDR: 3.76

Score: 15.3m

Last Seen: Sep 13th, 2019 4:43 PM
- OFFLINE - 122.5 hour(s)

Battle Rank 105 (92 total) - Terran Republic on Emerald
Level Progress (to 106): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler L100 Python AP M18 Rotary L100 Python HESH E540 Halberd Coyote Missiles TRAC-5 S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.538%27.711%597512099130.8564732.904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.004%-0.362C-0.994B*-0.16CHEAD ++ (~16.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.072C+13.40.066C+49

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.016%0.706%1502312114,531338154513.4053293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.106%-0.555D-0.841D---1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.9-0.045C+43.5-0.021C+92.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.996%0.379%898212121,5853146955.03175228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.962%0.667B+-1.305D**-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.805B++3.80.713B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.635%4.142%528712071,1592207935.26818146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.782%-0.721D--0.062C+1.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.462B+18.10.542B+45.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.717%42.308%528112135212800.403101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191B**61B**13

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m559.9%493 (29.6k)411 (24.7k)3.760515,0424,0005.5037592 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121475618.971%3.643%6909:213

76% Engineer10% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 10:32 AMApr 17th, 2018 3:55 AMSep 15th, 2019 5:06 PM (6d) (PST)Sep 13th, 2019 2:58 PM (8d) (PST)Sep 13th, 2019 12:43 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
811367750.4040.1070.0152.9510.124195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6862,13146,5552461177724,632

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
621.3h/25.9d 6,973 548 10,843 110k 427 723 4,604 30.2m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B++
Kills:460
Deaths:385
KDR:1.195
Accuracy:26.045% B++
HSR:15% C
TRAC-5
A++
Kills:171
Deaths:178
KDR:0.961
Accuracy:21.117% C+
HSR:28.655% A++
AMR-66
A*
Kills:93
Deaths:38
KDR:2.447
Accuracy:39.135% A*
HSR:18.280% D--
Kills:724
Deaths (as Engineer):601
Deaths (to Engineers):1,157
KDR:1.20466
Kill Difference:123
Playtime:471.586 hours
Usage:76%
Score:12.815m
Score/min:453
Accuracy (listed only):28.766%
HSR (listed only):20.645%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C**
Kills:320
Deaths:277
KDR:1.155
Accuracy:18.708% D*
HSR:30% C**
T9 CARV
B*
Kills:224
Deaths:194
KDR:1.155
Accuracy:23.216% B*
HSR:28.571% B*
Kills:544
Deaths (as Heavy Assault):471
Deaths (to Heavy Assaults):807
KDR:1.15499
Kill Difference:73
Playtime:64.374 hours
Usage:10%
Score:0.684m
Score/min:177
Accuracy (listed only):20.962%
HSR (listed only):29.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B++
Kills:460
Deaths:385
KDR:1.195
Accuracy:26.045% B++
HSR:15% C
TRAC-5
A++
Kills:171
Deaths:178
KDR:0.961
Accuracy:21.117% C+
HSR:28.655% A++
Kills:631
Deaths (as Light Assault):563
Deaths (to Light Assaults):517
KDR:1.12078
Kill Difference:68
Playtime:54.282 hours
Usage:9%
Score:1.399m
Score/min:429
Accuracy (listed only):23.581%
HSR (listed only):21.828%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:105
Deaths:73
KDR:1.438
Accuracy:25.521% B++
HSR:25.714% B+
Kills:105
Deaths (as Combat Medic):73
Deaths (to Combat Medics):212
KDR:1.43836
Kill Difference:32
Playtime:12.133 hours
Usage:2%
Score:0.197m
Score/min:270
Accuracy (listed only):25.521%
HSR (listed only):25.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:52
Deaths:30
KDR:1.733
Accuracy:31.717% C+
HSR:42.308% B++
Kills:52
Deaths (as Infiltrator):30
Deaths (to Infiltrators):333
KDR:1.73333
Kill Difference:22
Playtime:14.467 hours
Usage:2%
Score:0.160m
Score/min:184
Accuracy (listed only):31.717%
HSR (listed only):42.308%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:2,314
V. Kills:138 N/A
Deaths:243
KDR:9.523
Accuracy:29.249% C+
KPH:71.600 B**
VKPH:4.300 B+
M18 Needler
A++
Kills:1,327
V. Kills:759 175%
Deaths:328
KDR:4.046
Accuracy:32.435% C+
KPH:29.700 A++
VKPH:17 A
M18 Rotary
A
Kills:890
V. Kills:491 181%
Deaths:240
KDR:3.708
Accuracy:33.499% B
KPH:29.500 A
VKPH:16.300 B*
Coyote Missiles
B+
Kills:648
V. Kills:316 204%
Deaths:143
KDR:4.531
Accuracy:57.252% B+
KPH:44.500 C++
VKPH:21.700 C+
Hellfire Rocket Pods
B+
Kills:409
V. Kills:57 N/A
Deaths:70
KDR:5.843
Accuracy:51.680% B+
KPH:78.100 C+
VKPH:10.900 C
Hornet Missiles
C
Kills:361
V. Kills:223 161%
Deaths:42
KDR:8.595
Accuracy:62.520% C**
KPH:44.900 C
VKPH:27.800 C
Tomcat A2AM Pods
B+
Kills:191
V. Kills:95 199%
Deaths:23
KDR:8.304
Accuracy:82.305% B+
KPH:49.600 C+
VKPH:24.700 D
Kills:6,140 (4,531 + 0)
Deaths:1,089
KDR:5.638
VKDR:1.909
Vehicle Kills:2,079
Kill Difference:5,051
Playtime:138.868 hours
Usage:22%
Score:2.063m
Score/min:248
Piloting Accuracy:33.499%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:238
V. Kills:152 156%
Deaths:10
KDR:23.800
Accuracy:32.650% C++
KPH:37.200 B+
VKPH:23.700 B+
Dual-75 Duster
C+
Kills:114
V. Kills:3 N/A
Deaths:5
KDR:22.800
Accuracy:37.789% C+
KPH:58 C
VKPH:1.500 D*
C150 Dalton
C++
Kills:51
V. Kills:25 196%
Deaths:4
KDR:12.750
Accuracy:27.692% D*
KPH:34.900 C++
VKPH:17.100 C--
Kills:403 (0 + 403)
Deaths:19
KDR:21.211
VKDR:9.474
Vehicle Kills:180
Kill Difference:384
Playtime:9.828 hours
Usage:2%
Score:0.350m
Score/min:593
Piloting Accuracy:N/A%
Gunner Accuracy:27.692%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:905
V. Kills:405 223%
Deaths:77
KDR:11.753
Accuracy:56.173% C+
KPH:57.900 A*
VKPH:25.900 A
L100 Python HESH
B++
Kills:680
V. Kills:146 463%
Deaths:64
KDR:10.625
Accuracy:44.966% C
KPH:51.400 C+
VKPH:11 B++
C75 Viper
A
Kills:115
V. Kills:49 230%
Deaths:25
KDR:4.600
Accuracy:44.088% B+
KPH:32.100 C++
VKPH:13.700 A
Skyguard
S
Kills:91
V. Kills:41 217%
Deaths:2
KDR:45.500
Accuracy:24.014% D-
KPH:72.900 S
VKPH:32.900 S
Kills:1,791 (1,791 + 0)
Deaths:168
KDR:10.661
VKDR:3.815
Vehicle Kills:641
Kill Difference:1,623
Playtime:33.693 hours
Usage:5%
Score:0.523m
Score/min:259
Driving Accuracy:24.014%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:674
V. Kills:240 280%
Deaths:48
KDR:14.042
Accuracy:44.362% B+
KPH:35.600 B*
VKPH:12.700 C+
MR11 Gatekeeper
B*
Kills:388
V. Kills:207 187%
Deaths:29
KDR:13.379
Accuracy:46.535% B*
KPH:29.500 B++
VKPH:15.800 C+
P2-120 AP
B*
Kills:116
V. Kills:49 232%
Deaths:11
KDR:10.546
Accuracy:50.850% B+
KPH:40.800 B*
VKPH:17.200 C+
M12 Kobalt
S
Kills:57
V. Kills:46 121%
Deaths:2
KDR:28.500
Accuracy:8.932% D*
KPH:57.200 C+
VKPH:46.200 S
Kills:1,235 (116 + 1,119)
Deaths:90
KDR:13.722
VKDR:6.022
Vehicle Kills:542
Kill Difference:1,145
Playtime:35.933 hours
Usage:6%
Score:0.858m
Score/min:398
Driving Accuracy:50.850%
Gunner Accuracy:8.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:88
V. Kills:40 215%
Deaths:7
KDR:12.571
Accuracy:47.349% B+
KPH:64.100 D
VKPH:29.100 B**
G20 Vulcan-H
C--
Kills:54
V. Kills:35 150%
Deaths:9
KDR:6
Accuracy:45.691% C
KPH:32.700 D
VKPH:21.200 C--
E540 Halberd-H
B+
Kills:53
V. Kills:20 252%
Deaths:5
KDR:10.600
Accuracy:56.030% C+
KPH:53.700 B+
VKPH:20.200 C
Kills:195 (0 + 195)
Deaths:21
KDR:9.286
VKDR:4.524
Vehicle Kills:95
Kill Difference:174
Playtime:4.013 hours
Usage:1%
Score:0.097m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:56.030%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:117
V. Kills:42 272%
Deaths:5
KDR:23.400
Accuracy:12.294% D--
KPH:57 C+
VKPH:20.500 S
M20 Basilisk
C+
Kills:105
V. Kills:49 210%
Deaths:12
KDR:8.750
Accuracy:36.766% C
KPH:16.800 C
VKPH:7.800 C+
M12 Kobalt
C
Kills:101
V. Kills:4 N/A
Deaths:6
KDR:16.833
Accuracy:14.183% D
KPH:59.700 C
VKPH:2.400 C-
G40-F Ranger
C
Kills:72
V. Kills:37 189%
Deaths:2
KDR:36
Accuracy:22.369% D*
KPH:16.400 C
VKPH:8.400 D
Kills:395 (0 + 395)
Deaths:25
KDR:15.800
VKDR:5.280
Vehicle Kills:132
Kill Difference:370
Playtime:14.383 hours
Usage:2%
Score:0.145m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:22.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,4522,3142439.523B+5.7629.249%C+N/A71.6B**4.3B+19132.3h18.1B+62B+
M18 Needler 2,0861,3273284.046B++0.2932.435%C+N/A29.7A++17A25044.7h69.7B*214.8B*
L100 Python AP 1,3109057711.753A7.9956.173%C+N/A58A*26A30915.6h3.9B++7B*
M18 Rotary 1,3818902403.708B**0.0533.499%B1.91%C29.6A16.3B*22930.1h70.4B*210.3B*
L100 Python HESH 8266806410.625C+6.8644.966%CN/A51.5C+11.1B++19313.2h3.6C+8C+
E540 Halberd 9146744814.042B**10.2844.362%B+N/A35.5B*12.6C+20619h4.4B**10B**
Coyote Missiles 9646481434.531B+0.7757.252%B+N/A44.4C++21.6C+29014.6h26.9B**47B*
TRAC-5 S 4894603851.195B2.5726.045%B++15%C13.6C-N/A3433.9h11B+42.3B+
Hellfire Rocket Pods 466409705.843C+2.0851.68%B+N/A78.7C+11C3285.2h18.8C*36.5B+
MR11 Gatekeeper 5953882913.379A*9.6246.535%B*1.031%D-29.6B++15.8C+22513.1h41.3B++88.8B*
Hornet Missiles 584361428.595B+4.8362.52%C**N/A45.1C27.9C2868h9.7C**15.5B+
NS-15M AE 3293202771.155C2.6118.708%D*30%C**19.6D--N/A5516.3h14.3D-76.7D--
T2 Striker 4112651631.626M2.1335.351%FN/A10C5.5D8226.6h25.2B**71.2B+
AP30 Shredder 3902381023.8B++20.0432.65%C++N/A37.2B+23.8B+5506.4h117.9D361.2C
T9 CARV 2292241941.155C+2.6123.216%B*28.571%B*22.6CN/A759.9h14.6C+63.1B+
Tomcat A2AM Pods 286191238.304B**4.5482.305%B+N/A49C+24.4D4863.9h8.9C+10.9C++
TRAC-5 1771711780.961C*2.8021.117%C+28.655%A++6.1D-N/A2728.1h14.5C*68.5C*
Orbital Strike Uplink 1691311131N/A127.24472.727%UN/A1310U380U39450.1h0.8T*0.2T*
G40-F Ranger 181118259S55.2425.664%D*N/A39.3C+21C3333h64.6B+251.7C++
M12 Kobalt 159117523.4B+19.6412.294%D--10.256%F-55.7C20S1692.1h12.7B**103.3C**
P2-120 AP 1651161110.545B+6.7850.85%B+N/A41.4B*17.5C+26082.8h6.2B+12.2B++
C75 Viper 164115254.6C++0.8444.088%B+N/A31.9C++13.6A1903.6h12.8C++29B+
Dual-75 Duster 117114522.8B**19.0437.789%C+N/A57C1.5D*2012h6.7C--17.9C+
M20 Basilisk 154105128.75A*4.9936.766%C2.857%D*16.9C7.9C+1476.2h101.5C+276.2C+
T1 Cycler 107105731.438B+2.3225.521%B++25.714%B+19.1CN/A715.5h11.8B*46.1B*
M12 Kobalt 105101616.833C++13.0714.183%D23.762%B**59.4C2.4C-1931.7h15.8B+111.2C++
M12 Kobalt 1111011101M97.2418.646%D21.782%B*56.1D--5.6C+1511.8h21.5C-115.4C-
Hyena Missile Launcher 158100442.273B+1.4931.826%CN/A12.2C--7.1D818.2h30B+94.2B+
AMR-66 9593382.447A++1.3139.135%A*18.28%D--35.8B*N/A1432.6h7.5B++19.2B**
Skyguard 13291245.5U41.7424.014%D-N/A75.8S34.2S5291.2h37.3A++155.4A+
M40 Fury-H 12888712.571C++8.8147.349%B+N/A62.9D28.6B**3501.4h10C+21.2C**
G40-F Ranger 10972236S32.2422.369%D*N/A16.4C8.4D1874.4h87.3B*390.1C**
Tank Mine 8761232.652C+1.1180.193%M*N/A61D--26D*5701h2.7D*3.4A++
MRC3 Mercy 6259361.639C+2.1224.332%A+33.898%A**32.8C**1.7A*1491.8h21.9C-90.1B+
M12 Kobalt 10357228.5B*24.748.932%D*7.018%D**57C+46S251h9.4A++105.1B+
G20 Vulcan-H 895496B+2.2445.691%C1.852%D31.8D20.6C--4481.7h67.6B**148.1B*
E540 Halberd-H 7353510.6B6.8456.03%C+N/A53B+20C4071h4.2B*7.5B*
MRC3 Mercy 5252361.444C2.3224.149%A++13.462%D**28.9C+N/A1541.8h24.3D*100.5B+
99SV 5252301.733C++2.0331.717%C+42.308%B++17.9CN/A612.9h6C+19C++
C150 Dalton 7651412.75B*8.9927.692%D*1.961%A++34C+16.7D13041.5h1.8A+6.4B**
Spear Anti-Vehicle Phalanx Turret 6650225M++21.2464.82%A*6%B**50B++16C--2661h10.1C15.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31220.6h
Nano-Armor Kit457764,59893.3h
Turret AI Module0560.1h
Repair Module0630.2h
Nanite Revive Grenade0820h
Medical Applicator12249,3774.4h
Cortium Silo01170.2h
Spitfire Auto-Turret32940.7h
Rampart Wall2830.9h
Welding Device11,4110.2h
Ammunition Package111,7512.2h
Anti-Infantry MANA Turret5830.7h
Nano-Repair Grenade0670h
Flail Targeting Dart142212.6h
Solid Wall0620.5h
Light Air Terminal0500.4h
Recon Detection Device1810.6h
Elysium Spawn Tube1650.2h
WLT-Howler Mining Laser3815,11427.6h

Check the help document for the dictionary if you want to learn more about words used here.


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