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Signifer Illtempered[VH0T] Illtempered
VS BR 59

KDR: 2.81

Score: 71.1m

Last Seen: Apr 17th, 2019 7:19 PM
- OFFLINE - 51 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Emerald - Outfit Leader of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 11
Level Progress (to 60): 13%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Dual Photon Pods C-4 Solstice SF SVA-88 Antares LC C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $634,257 MLG Score: 507
Fun Score: N/A
Cheeseburgers Flipped: 3746TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.871%18.535%44220101522,4061.503361.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.456%0.539B+-0.337C--1.961F-HEAD ++ (~6.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.407B10.60.26C*33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.892%1.004%558410316,775152336674.44554185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.243%-0.165C-0.533D0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.50.008C+56.5-0.081C+101

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.231%1.983%481710286,305161733013.89679191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.519%-0.547D-0.389C-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.014C+13.6-0.073C+25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.922%1.392%3831210234,166151820562.7444203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.461%0.335C**-0.757D-0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.618B+18.10.544B+27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.358%83.695%383410314,6491067104.353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.222%2.493A**1.092B**0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.70.466B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.068%14.765%383310322,5941260122.05873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.978%-0.28C0.044C+-0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.318C*3.40.294C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 11
71.1m283.6%206 (12.4k)193 (11.6k)2.80549100,86335,9523.4067959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035587925.048%12.964%32510:1235

35% Engineer14% Heavy Assault10% Infiltrator32% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:08 PMNov 20th, 2012 9:45 PMApr 19th, 2019 8:06 AM (9h) (PST)Apr 17th, 2019 5:21 PM (2d) (PST)Apr 17th, 2019 3:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
410973130.2740.0980.0350.9470.060507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,6045,81518,789166257411,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6141.1h/255.9d 21,618 13,076 27,464 348.8k 5,010 19,511 22,113 151.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:4,185
Deaths:1,935
KDR:2.163
Accuracy:24.915% C*
HSR:11.039% D--
Eclipse VE3A
C-
Kills:1,350
Deaths:727
KDR:1.857
Accuracy:24.705% C-
HSR:17.630% C-
Pulsar C
C**
Kills:1,225
Deaths:828
KDR:1.479
Accuracy:25.587% C**
HSR:20.653% C-
Solstice VE3
B*
Kills:1,213
Deaths:709
KDR:1.711
Accuracy:26.901% B*
HSR:19.209% C+
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Solstice Burst
C+
Kills:1,191
Deaths:491
KDR:2.426
Accuracy:26.601% C+
HSR:17.968% D-
Serpent VE92
C++
Kills:1,171
Deaths:622
KDR:1.883
Accuracy:24.388% C++
HSR:19.812% C+
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% D
VX6-7
C-
Kills:1,157
Deaths:
KDR:
Accuracy:21.845% C--
HSR:18.496% C-
NS Baron G5
C
Kills:1,025
Deaths:910
KDR:1.126
Accuracy:39.671% C
HSR:12.781% C
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A*
Kills:15,111
Deaths (as Engineer):8,214
Deaths (to Engineers):9,258
KDR:1.83966
Kill Difference:6,897
Playtime:2,123.178 hours
Usage:35%
Score:28.821m
Score/min:226
Accuracy (listed only):30.390%
HSR (listed only):17.679%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:3,904
Deaths:2,149
KDR:1.817
Accuracy:18.650% D--
HSR:19.211% D-
Betelgeuse 54-A
C-
Kills:1,853
Deaths:777
KDR:2.385
Accuracy:24.371% C-
HSR:20.345% D*
Pulsar LSW
C**
Kills:1,160
Deaths:440
KDR:2.636
Accuracy:24.469% C**
HSR:17.328% D-
NS-15M2
C**
Kills:1,158
Deaths:592
KDR:1.956
Accuracy:25.301% C**
HSR:14.767% D**
Flare VE6
B+
Kills:1,158
Deaths:459
KDR:2.523
Accuracy:24.536% B+
HSR:14.508% D**
Orion VS54
C+
Kills:1,155
Deaths:862
KDR:1.340
Accuracy:20.415% C+
HSR:20.520% D
Kills:10,388
Deaths (as Heavy Assault):5,279
Deaths (to Heavy Assaults):8,325
KDR:1.9678
Kill Difference:5,109
Playtime:879.298 hours
Usage:14%
Score:8.845m
Score/min:168
Accuracy (listed only):22.957%
HSR (listed only):17.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:4,185
Deaths:1,935
KDR:2.163
Accuracy:24.915% C*
HSR:11.039% D--
Sirius SX12
C*
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C+
HSR:19.485% C*
Eclipse VE3A
C-
Kills:1,350
Deaths:727
KDR:1.857
Accuracy:24.705% C-
HSR:17.630% C-
Pulsar C
C**
Kills:1,225
Deaths:828
KDR:1.479
Accuracy:25.587% C**
HSR:20.653% C-
Solstice VE3
B*
Kills:1,213
Deaths:709
KDR:1.711
Accuracy:26.901% B*
HSR:19.209% C+
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Solstice Burst
C+
Kills:1,191
Deaths:491
KDR:2.426
Accuracy:26.601% C+
HSR:17.968% D-
Serpent VE92
C++
Kills:1,171
Deaths:622
KDR:1.883
Accuracy:24.388% C++
HSR:19.812% C+
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% D
VX6-7
C-
Kills:1,157
Deaths:
KDR:
Accuracy:21.845% C--
HSR:18.496% C-
NS-7 PDW
B+
Kills:1,057
Deaths:660
KDR:1.602
Accuracy:27.629% B+
HSR:18.070% C+
NS Baron G5
C
Kills:1,025
Deaths:910
KDR:1.126
Accuracy:39.671% C
HSR:12.781% C
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A*
VE-S Canis
C+
Kills:65
Deaths:41
KDR:1.585
Accuracy:27.113% C+
HSR:16.923% C
Kills:17,670
Deaths (as Light Assault):10,046
Deaths (to Light Assaults):6,657
KDR:1.75891
Kill Difference:7,624
Playtime:1,946.154 hours
Usage:32%
Score:19.304m
Score/min:165
Accuracy (listed only):29.521%
HSR (listed only):17.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C+
HSR:19.485% C*
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% D
NS-7 PDW
B+
Kills:1,057
Deaths:660
KDR:1.602
Accuracy:27.629% B+
HSR:18.070% C+
NS Baron G5
C
Kills:1,025
Deaths:910
KDR:1.126
Accuracy:39.671% C
HSR:12.781% C
Pulsar VS1
C+
Kills:502
Deaths:391
KDR:1.284
Accuracy:23.494% C+
HSR:15.737% D
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A*
VE-S Canis
C+
Kills:65
Deaths:41
KDR:1.585
Accuracy:27.113% C+
HSR:16.923% C
Kills:6,680
Deaths (as Combat Medic):5,125
Deaths (to Combat Medics):3,728
KDR:1.30341
Kill Difference:1,555
Playtime:112.137 hours
Usage:2%
Score:1.157m
Score/min:172
Accuracy (listed only):32.730%
HSR (listed only):17.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A++
Kills:1,486
Deaths:244
KDR:6.090
Accuracy:51.898% A++
HSR:86.676% B**
XM98
M++
Kills:1,461
Deaths:129
KDR:11.326
Accuracy:57.789% M++
HSR:87.953% A+
Sirius SX12
C*
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C+
HSR:19.485% C*
Parallax VX3
A++
Kills:1,220
Deaths:179
KDR:6.816
Accuracy:50.943% A++
HSR:81.721% B+
Beamer VS3
C
Kills:1,193
Deaths:1,309
KDR:0.911
Accuracy:25.690% C
HSR:18.273% D
NS-44 Commissioner
B+
Kills:1,164
Deaths:1,412
KDR:0.824
Accuracy:41.299% B+
HSR:19.845% C
NS-7 PDW
B+
Kills:1,057
Deaths:660
KDR:1.602
Accuracy:27.629% B+
HSR:18.070% C+
Ghost
B+
Kills:482
Deaths:115
KDR:4.191
Accuracy:42.166% B+
HSR:66.598% C+
NS-357 Underboss
B+
Kills:246
Deaths:200
KDR:1.230
Accuracy:39.965% B+
HSR:17.480% C--
NS-AM7 Archer
C+
Kills:107
Deaths:300
KDR:0.357
Accuracy:58.360% C+
HSR:5.607% D*
Manticore SX40
C++
Kills:97
Deaths:91
KDR:1.066
Accuracy:30.101% C++
HSR:20.619% C+
VE-S Canis
C+
Kills:65
Deaths:41
KDR:1.585
Accuracy:27.113% C+
HSR:16.923% C
Kills:10,015
Deaths (as Infiltrator):5,811
Deaths (to Infiltrators):3,943
KDR:1.72346
Kill Difference:4,204
Playtime:590.907 hours
Usage:10%
Score:5.308m
Score/min:150
Accuracy (listed only):39.767%
HSR (listed only):38.271%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:6,628
Deaths:1,419
KDR:4.671
Accuracy:22.561% B++
HSR:18.603% C-
Blueshift VM5
B++
Kills:6,614
Deaths:1,564
KDR:4.229
Accuracy:22.925% B++
HSR:18.219% D
Quasar VM1
B
Kills:1,175
Deaths:276
KDR:4.257
Accuracy:19.505% B
HSR:20.596% C+
Cosmos VM3
B*
Kills:1,160
Deaths:232
KDR:5
Accuracy:19.798% B*
HSR:17.069% D
Cosmos VM3
B*
Kills:1,159
Deaths:231
KDR:5.017
Accuracy:20.345% B*
HSR:17.774% C
Quasar VM1
B**
Kills:1,157
Deaths:291
KDR:3.976
Accuracy:20.375% B**
HSR:18.323% C+
NS-10 Burster
B++
Kills:261
Deaths:85
KDR:3.071
Accuracy:34.133% B++
HSR:3.448% D
NS-10 Burster
B++
Kills:227
Deaths:84
KDR:2.702
Accuracy:33.213% B++
HSR:4.846% C--
Comet VM2
B++
Kills:225
Deaths:226
KDR:0.996
Accuracy:49.269% B++
HSR:2.667% D
Comet VM2
B+
Kills:101
Deaths:67
KDR:1.507
Accuracy:49.904% B+
HSR:2.970% D
Kills:18,707
Deaths (as MAX Suit):2,237.500
Deaths (to MAX Suits):1,951
KDR:8.36067
Kill Difference:16,469.500
Playtime:469.136 hours
Usage:8%
Score:7.636m
Score/min:271
Accuracy (listed only):29.203%
HSR (listed only):12.451%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:4,853
V. Kills:1,361 356%
Deaths:373
KDR:13.011
Accuracy:55.995% B+
KPH:52.200 C-
VKPH:14.600 C
Antares LC
C*
Kills:3,116
V. Kills:2,265 138%
Deaths:1,061
KDR:2.937
Accuracy:33.289% C*
KPH:16.800 C+
VKPH:12.200 C+
Maelstrom Turbo Laser
D
Kills:1,003
V. Kills:1,046 96%
Deaths:680
KDR:1.475
Accuracy:35.603% B*
KPH:4.500 D-
VKPH:4.700 D
Saron Laser Cannon
C--
Kills:766
V. Kills:808 95%
Deaths:469
KDR:1.633
Accuracy:28.432% D
KPH:5.700 D
VKPH:6 C--
Hornet Missiles
C
Kills:750
V. Kills:655 114%
Deaths:120
KDR:6.250
Accuracy:66.838% B+
KPH:34.600 C-
VKPH:30.300 C
Light PPA
C+
Kills:153
V. Kills:4 N/A
Deaths:20
KDR:7.650
Accuracy:31.164% D*
KPH:45.300 C+
VKPH:1.200 D--
Photon A2A Missile Pods
D-
Kills:66
V. Kills:71 92%
Deaths:11
KDR:6
Accuracy:67.952% F-
KPH:15.400 D--
VKPH:16.500 D-
Kills:10,707 (5,038 + 0)
Deaths:2,734
KDR:3.916
VKDR:2.271
Vehicle Kills:6,210
Kill Difference:7,973
Playtime:663.891 hours
Usage:11%
Score:5.642m
Score/min:142
Piloting Accuracy:31.164%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:462
V. Kills:100 457%
Deaths:33
KDR:14
Accuracy:43.629% C++
KPH:1,663,200 U
VKPH:360,000 U
CAS30 Tank Buster
D
Kills:390
V. Kills:375 104%
Deaths:390
KDR:1
Accuracy:40.172% D
KPH:2.900 D-
VKPH:2.800 D--
C150 Dalton
U
Kills:308
V. Kills:277 111%
Deaths:62
KDR:4.968
Accuracy:45.979% B*
KPH:1,108,800 U
VKPH:997,200 U
Kills:1,160 (390 + 770)
Deaths:485
KDR:2.392
VKDR:1.551
Vehicle Kills:752
Kill Difference:675
Playtime:132.479 hours
Usage:2%
Score:1.003m
Score/min:126
Piloting Accuracy:40.172%
Gunner Accuracy:45.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,119
V. Kills:246 453%
Deaths:71
KDR:15.761
Accuracy:51.770% C+
KPH:40.800 B*
VKPH:9 D
C75 Viper
B+
Kills:1,091
V. Kills:149 N/A
Deaths:77
KDR:14.169
Accuracy:37.595% C
KPH:38 B+
VKPH:5.200 D
L100 Python AP
C+
Kills:887
V. Kills:530 167%
Deaths:95
KDR:9.337
Accuracy:56.806% C+
KPH:21.200 D
VKPH:12.700 D-
Skyguard
C*
Kills:600
V. Kills:406 147%
Deaths:90
KDR:6.667
Accuracy:30.737% C*
KPH:9 D
VKPH:6.100 D--
L100 Python HESH
C+
Kills:280
V. Kills:31 N/A
Deaths:8
KDR:35
Accuracy:46.722% C
KPH:46.600 C+
VKPH:5.200 D-
Kills:3,977 (3,977 + 0)
Deaths:341
KDR:11.663
VKDR:3.994
Vehicle Kills:1,362
Kill Difference:3,636
Playtime:170.921 hours
Usage:3%
Score:1.723m
Score/min:168
Driving Accuracy:46.722%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:1,583
V. Kills:1,454 109%
Deaths:273
KDR:5.799
Accuracy:49.366% C--
KPH:13.800 D--
VKPH:12.700 C--
Saron HRB
C
Kills:1,540
V. Kills:1,099 140%
Deaths:244
KDR:6.311
Accuracy:45.403% C*
KPH:18.200 D
VKPH:13 C
Supernova PC
C
Kills:973
V. Kills:470 207%
Deaths:135
KDR:7.207
Accuracy:50.989% C*
KPH:14.900 D
VKPH:7.200 C
Proton II PPA
A
Kills:597
V. Kills:24 N/A
Deaths:16
KDR:37.313
Accuracy:23.453% C+
KPH:92.400 A
VKPH:3.700 C+
E540 Halberd
C-
Kills:62
V. Kills:35 172%
Deaths:7
KDR:8.857
Accuracy:48.143% C+
KPH:24.400 D
VKPH:13.700 C-
Supernova VPC
D*
Kills:52
V. Kills:15 325%
Deaths:8
KDR:6.500
Accuracy:45.393% D
KPH:11.600 F
VKPH:3.300 D*
Kills:4,807 (2,608 + 2,199)
Deaths:683
KDR:7.038
VKDR:4.534
Vehicle Kills:3,097
Kill Difference:4,124
Playtime:277.718 hours
Usage:5%
Score:4.105m
Score/min:246
Driving Accuracy:45.393%
Gunner Accuracy:48.143%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:425
V. Kills:231 183%
Deaths:57
KDR:7.456
Accuracy:55.852% C+
KPH:34.600 C+
VKPH:18.800 C--
E540 Halberd-H
D
Kills:128
V. Kills:68 186%
Deaths:15
KDR:8.533
Accuracy:55.620% C
KPH:32 D
VKPH:17 D
Proton II PPA-H
C
Kills:122
V. Kills:11 N/A
Deaths:8
KDR:15.250
Accuracy:30.199% D-
KPH:54.800 D
VKPH:4.900 C
Aphelion VEX-4H
D-
Kills:87
V. Kills:69 124%
Deaths:25
KDR:3.480
Accuracy:39.203% D
KPH:22.300 D--
VKPH:17.700 D-
Kills:762 (0 + 762)
Deaths:105
KDR:7.257
VKDR:3.610
Vehicle Kills:379
Kill Difference:657
Playtime:22.412 hours
Usage:0%
Score:0.389m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:39.203%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:232
V. Kills:30 N/A
Deaths:19
KDR:12.211
Accuracy:28.626% D-
KPH:20 D--
VKPH:2.600 D**
M20 Basilisk
C
Kills:124
V. Kills:55 221%
Deaths:15
KDR:8.267
Accuracy:39.954% C++
KPH:15.300 C-
VKPH:6.800 C
M20 Basilisk
D
Kills:84
V. Kills:42 195%
Deaths:14
KDR:6
Accuracy:36.143% C
KPH:13.200 D
VKPH:6.600 D
M60-G Bulldog
C
Kills:76
V. Kills:5 N/A
Deaths:6
KDR:12.667
Accuracy:33.545% C
KPH:17.800 D--
VKPH:1.200 D*
M12 Kobalt
C--
Kills:68
V. Kills:2 N/A
Deaths:4
KDR:17
Accuracy:12.066% D*
KPH:44.400 D
VKPH:1.300 C--
Kills:584 (0 + 584)
Deaths:58
KDR:10.069
VKDR:2.310
Vehicle Kills:134
Kill Difference:526
Playtime:31.866 hours
Usage:1%
Score:0.361m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:12.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:762
V. Kills:120 N/A
Deaths:333
KDR:2.288
Accuracy:35.812% D*
KPH:9.900 D-
VKPH:1.600 D--
Kills:762 (762 + 0)
Deaths:333
KDR:2.288
VKDR:0.360
Vehicle Kills:120
Kill Difference:429
Playtime:76.702 hours
Usage:1%
Score:0.257m
Score/min:56
Driving Accuracy:35.812%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 6,6976,6281,4194.671B**1.8722.561%B++18.603%C-27.2CN/A90243.6h12.6B**55.9B++
Blueshift VM5 6,6726,6141,5644.229B*1.4222.925%B++18.219%D24.2C--N/A86273.6h13.8B*60.4B++
Dual Photon Pods 6,2144,85337313.011B**10.2155.995%B+N/A52.2C-14.7C26892.9h18.2B+32.6B+
C-4 6,8564,2741,5542.75B**0.0620.02%D--N/A76.9C+46.4B**87455.6h1.1B*5.4B
Solstice SF 4,2274,1851,9352.163A0.6424.915%C*11.039%D--7.3D-N/A52569.8h8.9B+35.6B++
SVA-88 3,9223,9042,1491.817C+0.9918.65%D--19.211%D-14.1D*N/A71277.2h10.1B++54.1C++
Antares LC 5,3813,1161,0612.937B++0.1333.289%C*1.38%C-16.8C+12.2C+136185.9h99.7B299.6B+
C-4 ARX 2,9871,9953505.7A*2.8922.793%D--N/A145.6B++72.4A*83113.7h0.9B*4.1B+
Betelgeuse 54-A 1,8561,8537772.385C+0.4224.371%C-20.345%D*29D--N/A8363.8h10.8C++44.5C+
Proximity Mine 1,7871,7871879.556A++6.7539.506%CN/A93.6DN/A30319.1h1.8B+4.5C**
Tank Mine 2,6801,6681878.92M*6.1125.213%DN/A98.7C+59.9C+91016.9h1.5B++5.9C**
Supernova FPC 3,0371,5832735.799C+2.9949.366%C--2.274%C+13.8D--12.7C--248114.5h5.9C+12C
Saron HRB 2,6391,5402446.311C**3.5145.403%C*N/A18.2D13C26084.6h22.6C++49.7C**
V10 1,4861,4862446.09A+3.2851.898%A++86.676%B**14.2D-N/A66104.6h1.7B**3.3B**
XM98 1,4651,46112911.326S8.5257.789%M++87.953%A+45.9AN/A17331.8h1.5A+2.5A+
Sirius SX12 1,4571,4371,1311.271C*1.5324.252%C+19.485%C*13.7DN/A50104.6h12.5B++51.6B+
Eclipse VE3A 1,3871,3507271.857C++0.9524.705%C-17.63%C-17.2D-N/A4378.4h11.4B+46C*
Pulsar C 1,2541,2258281.479C**1.3325.587%C**20.653%C-8.9D-N/A29137.1h11.4C**44.4B
Parallax VX3 1,2251,2201796.816B**4.0150.943%A++81.721%B+24.6C+N/A6149.5h1.8B*3.4B**
Solstice VE3 1,2261,2137091.711A+1.0926.901%B*19.209%C+20.6C++N/A8359h11.7B*43.6B++
Thanatos VE70 1,2071,2058631.396B++1.4138.753%C+14.025%C-10.4D-N/A42115.5h3.5B**8.9B++
Beamer VS3 1,2011,1931,3090.911C*1.8925.69%C18.273%D7.6D-N/A35156h7.9B+30.6C++
Solstice Burst 1,2241,1914912.426B*0.3826.601%C+17.968%D-21.5DN/A5455.4h11.5B++43.2B+
Quasar VM1 1,1881,1752764.257B**1.4519.505%B20.596%C+25.5C-N/A6546.1h11.1B**57B++
Serpent VE92 1,1821,1716221.883B*0.9224.388%C++19.812%C+20.9CN/A6555.9h11.4B+46.8B+
NS-44 Commissioner 1,1671,1641,4120.824C+1.9841.299%B+19.845%C11.7D-N/A5099.3h3.6B8.7B+
Cosmos VM3 1,1731,1602325A++2.1919.798%B*17.069%D26.9C+N/A7543.1h11.4B*57.7B++
Pulsar LSW 1,1641,1604402.636B**0.1724.469%C**17.328%D-20.4DN/A7956.9h11.5B+47B+
Nova 1,1681,1598751.325C+1.4836.634%D12.425%D11.6D--N/A35100.3h3.5B++9.7C**
Cosmos VM3 1,1671,1592315.017A++2.2120.345%B*17.774%C26.3C+N/A7144h12B*58.9B++
NS-15M2 1,1631,1585921.956C**0.8525.301%C**14.767%D**21.4DN/A5454.1h11.6B+45.7B+
Flare VE6 1,1631,1584592.523B**0.2824.536%B+14.508%D**23.7DN/A7148.9h10B+40.7B+
VX6-7 1,1581,15711157U1,154.1921.845%C--18.496%C-9.4D-N/A86122.7h10.6B+48.6B
Quasar VM1 1,1671,1572913.976A++1.1720.375%B**18.323%C+23C++N/A7450.4h12.9B++63.4B+
Orion VS54 1,1611,1558621.34C+1.4720.415%C+20.52%D15.1DN/A8776.3h10.9B++53.2B+
L100 Python HEAT 1,3651,1197115.761M12.9651.77%C+2.502%C+40.7B*8.9D28627.5h3.3A+6.3A
C75 Viper 1,2401,0917714.169A*11.3637.595%C1.1%C38B+5.2D17128.7h7.9B**21.1B**
NS-7 PDW 1,0671,0576601.602B**1.2027.629%B+18.07%C+15.6C--N/A4567.7h13.5B+48.8B+
NS Baron G5 1,0391,0259101.126C++1.6839.671%C12.781%C9.1D*N/A25112.9h3.8B*9.6C++
Maelstrom Turbo Laser 2,0491,0036801.475C+1.3335.603%B*2.592%C+4.5D-4.7D82221.9h177.6D-498.7C
Supernova PC 1,4439731357.207B4.4050.989%C*1.953%C14.9D7.2C20965.2h4.7B+9.2B+
L100 Python AP 1,417887959.337B**6.5356.806%C+2.029%C21.2D12.6D-15341.9h6B10.6B+
Lumine Edge 80478913,3920.059C+2.7515.321%D--10.266%D-0.5DN/A11586.7h1.5C+9.9C
Frag Grenade 7977821782N/A779.1921.071%T-N/A1564S30A**20040.5h1.1A**5.3B*
Saron Laser Cannon 1,5747664691.633C+1.1728.432%DN/A5.7D6C--120133.9h149.8C+526.9C+
M40 Fury-F 8827623332.288B+0.5235.812%D*1.312%B+9.9D-1.6D--5676.7h5.6B**15.6B++
Hornet Missiles 1,4057501206.25C*3.4466.838%B+2.4%B++34.7C-30.3C32521.6h12C+17.9C*
Xiphos Anti-Personnel Phalanx Tower 6646502325S322.1936.965%B++N/A382.4B+8.2C+10491.7h7.8B+21.1B+
Skyguard 1,006600906.667A++3.8630.737%C*1.833%C+9D6.1D--12566.9h89.8B*292.3B*
Proton II PPA 6215971637.313A+34.5123.453%C+2.01%C+91.8A3.7C+4276.5h6B**25.6B*
Force-Blade 71459110,9320.054B**2.7550.953%A++N/A0.4CN/A21336.5h3.3C6.5B+
S1 7325422991.813A*0.9966.096%B**2.03%C-18.4C--6.5D-19629.4h4.7B**7.1B**
Pulsar VS1 5065023911.284B1.5223.494%C+15.737%D8.3D--N/A7860.7h13.2B+56.1B+
Ghost 4834821154.191B+1.3942.166%B+66.598%C+19.8DN/A5824.4h2.3C++5.5C**
Nemesis VSH9 9414623951.17B*1.6463.808%C++2.165%C6.6D6.8D13470.5h9C14.1C+
L105 Zephyr 5624623314B+11.1943.629%C++N/A4620U1000U19434100.1h5.9B+13.5B+
Saron HRB-H 656425577.456B+4.6555.852%C+N/A34.6C+18.8C--24112.3h19.8B++35.4B++
CAS30 Tank Buster 7653903901C+1.8140.172%DN/A2.9D-2.8D--49132.5h69.5C173.1C
NS Decimator 5163442941.17C*1.6469.376%B**1.453%D18.8D--9.4D23718.3h4.7C++6.8B+
C150 Dalton 585308624.968C+2.1645.979%B*N/A3080U2770U41884900.1h6.2D--13.4C+
Spear Anti-Vehicle Phalanx Turret 5042871815.944A13.1453.598%B*2.787%D35C+26.5B+5078.2h9C++16.9B+
L100 Python HESH 311280835A*32.1946.722%CN/A46.7C+5.2D-1946h3.2B6.9C**
MANA Anti-Vehicle Turret 605275922.989B+0.1857.189%C+2.182%D--2750C+3300C++4552970.1h9.6D16.8C+
Rocklet Rifle 6062751421.937A**0.8761.07%B*N/A41.7B**50.2A*5846.6h20.9A34.2B**
NS-10 Burster 453261853.071M0.2734.133%B++3.448%D3.8D2.8D8068.5h129B+378B++
NS-357 Underboss 2492462001.23C**1.5839.965%B+17.48%C--11.7D--N/A3421.1h3.7B+9.4B+
M40 Fury 2622321912.211B**9.4128.626%D-N/A20D--2.6D**17011.6h9.4B*32.8B+
Deimos VA29 2312302540.906C1.9044.294%D**30.435%A*6.2D*N/A2636.9h2.7C6.1D
M20 Basilisk 3852281022.8M*19.9951.54%C+4.386%C+17.7D--12.2D-19412.9h134.9C+261.7C+
NS-10 Burster 387227842.702M0.1033.213%B++4.846%C--3.4D-2.4D7767.5h144.3C+434.5B
Comet VM2 2852252260.996C++1.8149.269%B++2.667%D4.8D*1.3D**8546.9h15.9B++32.2B*
Hoplon Anti-Aircraft Phalanx Tower 3501671167S164.1933.117%C**N/A238.6B++261.4A17550.7h11.6B*35B++
Spear Anti-Vehicle Phalanx Tower 311154277M**74.1965.595%A+3.896%C+29.1C-29.6C++3035.3h13.2D20.2C++
Light PPA 157153207.65B+4.8431.164%D*1.961%B**45C+1.2D--2613.4h10.1B+32.3C*
Orbital Strike Uplink 2371411141U138.19588.75%UN/A235U160U23580.6h3.3T*0.6T*
Aspis Anti-Aircraft Phalanx Turret 2701401211.667M++8.8637.987%A*1.429%C--15.4B*14.3B++3589.1h121.4B*319.7B**
MAX Punch 1701382,2600.061C2.7456.536%B+N/A0.3C--N/A2420.1h6.3C11.1C
E540 Halberd-H 196128158.533C+5.7355.62%C1.563%C32D17D4454h5.2B+9.4B+
M20 Basilisk 179124158.267A*5.4639.954%C++2.419%D*15.3C-6.8C2218.1h83B+207.8B+
Proton II PPA-H 133122815.25B12.4430.199%D-1.639%C+55.5D5C2742.2h8.3B+27.5C*
NS-AM7 Archer 1621073000.357C2.4558.36%C+5.607%D*0.7D**N/A7157.9h23.6C+40.4C+
Comet VM2 167101671.507B+1.3049.904%B+2.97%D8.9C-5.8B+13711.4h20.7B+41.4B++
Manticore SX40 9797911.066C++1.7430.101%C++20.619%C+19.8C--N/A584.9h7.4C**24.5B
Aphelion VEX-4H 15687253.48C+0.6739.203%D1.149%D*22.3D--17.7D-2893.9h70.4C+179.7C-
M20 Basilisk 12684146A++3.1936.143%C8.333%B**13.3D6.7D2146.3h96.2C**266.2C*
M12 Kobalt 8680240B+37.1923.955%B11.25%D*72.7D5.5C++2041.1h22.7D94.8C+
M60-G Bulldog 8176612.667A*9.8633.545%C1.316%D*17.7D--1.2D*1554.3h5.6B++16.6B+
Sticky Grenade 7774174N/A71.1945.511%DN/A370D*15B19870.2h4F8.7D*
M12 Kobalt 7068417C++14.1912.066%D*16.177%C45.3D1.3C--1511.5h16.8B+139.4C+
Photon A2A Missile Pods 13766116C**3.1967.952%F-N/A15.3D--16.5D-4074.3h9.3C13.8D--
VE-S Canis 6665411.585B1.2227.113%C+16.923%C50BN/A3001.3h7.1A26.2B*
E540 Halberd 976278.857C+6.0548.143%C+N/A24.8D14C3682.5h5.2B+10.9B+
MANA Anti-Personnel Turret 6059173.471N/A0.6719.232%UN/A590U10U2739400.1h22.5T*116.9T*
Hunter QCX 86571610.354C--2.4584.409%A**3.509%D**3.3D--1.7C5517.1h39.7F*47D
M60-A Bulldog 6054510.8C+7.9945.156%C+3.704%A22.5C--2.5C--2332.4h5.1B+11.3B+
Supernova VPC 675286.5C3.6945.393%D1.923%B+11.6F3.3D*1634.5h3.9C--8.6C--

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall02753h
Anti-Vehicle MANA Turret304356.3h
Motion Spotter175,7635.2h
Nano-Armor Kit4501,095,333121.6h
Spawn Beacon334,65216.5h
Nanite Revive Grenade05820.1h
Medical Applicator13438,3077.7h
Xiphos Anti-Personnel Tower14213.4h
Hoplon Anti-Aircraft Phalanx Tower14173.3h
Bunker11072.2h
Sunderer Garage11382h
Rampart Wall475112.4h
Structure Shield Module04772.8h
Repair Module17604h
Skywall Shield Emitter13702.4h
Cortium Silo03761.9h
Turret AI Module26794.5h
Spitfire Auto-Turret91,9883.8h
Restoration Kit841,5931.9h
Welding Device01,9650.3h
Deconstruction Tool316,0522h
Spear Anti-Vehicle Tower13493h
M12 Kobalt-F01160.3h
Ammunition Package92,2753.3h
Medical Kit244901.5h
Anti-Infantry MANA Turret83912.5h
Pillbox01372.3h
Elysium Spawn Tube12511.6h
Vehicle Gate01853.2h
Orbital Strike Target Designator172197.4h
Light Air Terminal0550.7h
IPC Targeting Dart187558.6h
Infantry Tower01583.4h
Alarm Module01981h
Glaive IPC01641.8h
Nano-Repair Grenade09210.3h
Recon Detection Device121,1003.8h
Smoke Grenade02,4010.7h

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