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Ascendant Illtempered[VH0T] Illtempered
VS BR 43

KDR: 2.75

Score: 69.1m

Last Seen: Feb 4th, 2019 2:34 AM
- OFFLINE - 6.2 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Emerald - Outfit Leader of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 14
Level Progress (to 44): 47%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Dual Photon Pods C-4 Solstice SF SVA-88 Antares LC Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $621,747 MLG Score: 497
Fun Score: N/A
Cheeseburgers Flipped: 3586TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.764%18.594%44219100320,9531.458411.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.549%0.525B+-0.322C-1.962F-HEAD ++ (~6.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.407B10.50.262C*33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.724%1.044%548410186,416146436194.38251177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.244%-0.178C-0.514D0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.9-0.024C+58.9-0.112C+106

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.402%2.046%488710156,109155031983.94129191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.58%-0.535D-0.365C-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.033C+13.2-0.056C+24.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.611%1.399%3821210104,073147620062.75762203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.518%0.32C*-0.753D-0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.617B+180.544B+27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.101%84.1%382410184,5221018104.44204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.833%2.564A**1.112B**0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.672B+1.70.47B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.068%14.765%382310192,5941218122.12972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.978%-0.279C0.047C+-0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.318C*3.40.294C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 14
69.1m286.3%206 (12.4k)193 (11.6k)2.7534495,77334,7833.356343 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022543625.02%13.043%32610:1934

34% Engineer15% Heavy Assault10% Infiltrator32% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:08 PMNov 20th, 2012 9:45 PMFeb 20th, 2019 11:01 AM (1d) (PST)Feb 4th, 2019 1:14 AM (18d) (PST)Feb 3rd, 2019 10:34 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
408963120.2680.0970.0350.9370.060497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4545,78018,674166256411,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5965h/248.5d 20,969 12,492 26,119 335.4k 4,887 18,954 21,378 145.9m

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:4,185
Deaths:1,934
KDR:2.164
Accuracy:24.916% C*
HSR:11.039% D--
Pulsar C
C**
Kills:1,225
Deaths:828
KDR:1.479
Accuracy:25.587% C**
HSR:20.653% C
Eclipse VE3A
C
Kills:1,215
Deaths:667
KDR:1.822
Accuracy:24.679% D
HSR:18.272% C
Solstice VE3
B++
Kills:1,213
Deaths:709
KDR:1.711
Accuracy:26.901% B++
HSR:19.209% C+
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Serpent VE92
C++
Kills:1,171
Deaths:622
KDR:1.883
Accuracy:24.388% C++
HSR:19.812% C+
Nova
C--
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% C--
VX6-7
C
Kills:1,157
Deaths:
KDR:
Accuracy:21.845% C--
HSR:18.496% C
NS Baron G5
C
Kills:993
Deaths:884
KDR:1.123
Accuracy:39.819% C
HSR:12.588% C-
Solstice Burst
B*
Kills:360
Deaths:144
KDR:2.500
Accuracy:30.878% B*
HSR:18.056% D-
Deimos VA29
A**
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A**
Kills:14,113
Deaths (as Engineer):7,780
Deaths (to Engineers):9,003
KDR:1.81401
Kill Difference:6,333
Playtime:2,046.300 hours
Usage:34%
Score:27.825m
Score/min:227
Accuracy (listed only):30.790%
HSR (listed only):17.728%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:3,904
Deaths:2,149
KDR:1.817
Accuracy:18.650% D-
HSR:19.211% D-
Betelgeuse 54-A
C
Kills:1,718
Deaths:698
KDR:2.461
Accuracy:24.468% C
HSR:20.373% D*
Pulsar LSW
C**
Kills:1,160
Deaths:440
KDR:2.636
Accuracy:24.469% C**
HSR:17.328% D-
NS-15M2
C**
Kills:1,158
Deaths:592
KDR:1.956
Accuracy:25.301% C**
HSR:14.767% D*
Flare VE6
B+
Kills:1,158
Deaths:459
KDR:2.523
Accuracy:24.536% B+
HSR:14.508% D**
Orion VS54
C+
Kills:1,155
Deaths:862
KDR:1.340
Accuracy:20.415% C+
HSR:20.520% D
Kills:10,253
Deaths (as Heavy Assault):5,200
Deaths (to Heavy Assaults):8,065
KDR:1.97173
Kill Difference:5,053
Playtime:870.890 hours
Usage:15%
Score:8.794m
Score/min:168
Accuracy (listed only):22.973%
HSR (listed only):17.784%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:4,185
Deaths:1,934
KDR:2.164
Accuracy:24.916% C*
HSR:11.039% D--
Pulsar C
C**
Kills:1,225
Deaths:828
KDR:1.479
Accuracy:25.587% C**
HSR:20.653% C
Eclipse VE3A
C
Kills:1,215
Deaths:667
KDR:1.822
Accuracy:24.679% D
HSR:18.272% C
Solstice VE3
B++
Kills:1,213
Deaths:709
KDR:1.711
Accuracy:26.901% B++
HSR:19.209% C+
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Sirius SX12
C*
Kills:1,204
Deaths:1,015
KDR:1.186
Accuracy:24.224% C+
HSR:19.103% C*
Serpent VE92
C++
Kills:1,171
Deaths:622
KDR:1.883
Accuracy:24.388% C++
HSR:19.812% C+
Nova
C--
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% C--
VX6-7
C
Kills:1,157
Deaths:
KDR:
Accuracy:21.845% C--
HSR:18.496% C
NS-7 PDW
B+
Kills:1,047
Deaths:642
KDR:1.631
Accuracy:27.544% B+
HSR:18.147% C++
NS Baron G5
C
Kills:993
Deaths:884
KDR:1.123
Accuracy:39.819% C
HSR:12.588% C-
Solstice Burst
B*
Kills:360
Deaths:144
KDR:2.500
Accuracy:30.878% B*
HSR:18.056% D-
Deimos VA29
A**
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A**
Kills:16,364
Deaths (as Light Assault):9,437
Deaths (to Light Assaults):6,443
KDR:1.73403
Kill Difference:6,927
Playtime:1,883.996 hours
Usage:32%
Score:18.720m
Score/min:166
Accuracy (listed only):30.036%
HSR (listed only):17.866%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Sirius SX12
C*
Kills:1,204
Deaths:1,015
KDR:1.186
Accuracy:24.224% C+
HSR:19.103% C*
Nova
C--
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% C--
NS-7 PDW
B+
Kills:1,047
Deaths:642
KDR:1.631
Accuracy:27.544% B+
HSR:18.147% C++
NS Baron G5
C
Kills:993
Deaths:884
KDR:1.123
Accuracy:39.819% C
HSR:12.588% C-
Pulsar VS1
C+
Kills:499
Deaths:387
KDR:1.289
Accuracy:23.443% C+
HSR:15.832% D
Deimos VA29
A**
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A**
Kills:6,337
Deaths (as Combat Medic):4,920
Deaths (to Combat Medics):3,630
KDR:1.28801
Kill Difference:1,417
Playtime:111.719 hours
Usage:2%
Score:1.152m
Score/min:172
Accuracy (listed only):33.530%
HSR (listed only):17.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A++
Kills:1,486
Deaths:244
KDR:6.090
Accuracy:51.898% A++
HSR:86.676% B**
XM98
M++
Kills:1,461
Deaths:129
KDR:11.326
Accuracy:57.789% M++
HSR:87.953% A+
Parallax VX3
A++
Kills:1,220
Deaths:179
KDR:6.816
Accuracy:50.943% A++
HSR:81.721% B+
Sirius SX12
C*
Kills:1,204
Deaths:1,015
KDR:1.186
Accuracy:24.224% C+
HSR:19.103% C*
Beamer VS3
C
Kills:1,190
Deaths:1,309
KDR:0.909
Accuracy:25.687% C
HSR:18.235% D
NS-44 Commissioner
B+
Kills:1,164
Deaths:1,412
KDR:0.824
Accuracy:41.299% B+
HSR:19.845% C
NS-7 PDW
B+
Kills:1,047
Deaths:642
KDR:1.631
Accuracy:27.544% B+
HSR:18.147% C++
Ghost
B++
Kills:355
Deaths:97
KDR:3.660
Accuracy:43.963% B++
HSR:65.634% C
NS-357 Underboss
B+
Kills:246
Deaths:200
KDR:1.230
Accuracy:39.965% B+
HSR:17.480% C--
NS-AM7 Archer
C+
Kills:93
Deaths:276
KDR:0.337
Accuracy:57.944% C+
HSR:6.452% D*
Manticore SX40
B+
Kills:73
Deaths:58
KDR:1.259
Accuracy:30.937% C*
HSR:24.658% B+
Kills:9,539
Deaths (as Infiltrator):5,561
Deaths (to Infiltrators):3,804
KDR:1.71534
Kill Difference:3,978
Playtime:583.138 hours
Usage:10%
Score:5.255m
Score/min:150
Accuracy (listed only):41.108%
HSR (listed only):40.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:6,088
Deaths:1,462
KDR:4.164
Accuracy:22.798% B++
HSR:17.838% D
Blueshift VM5
B++
Kills:6,052
Deaths:1,317
KDR:4.595
Accuracy:22.405% B++
HSR:18.639% C-
Quasar VM1
B
Kills:1,175
Deaths:276
KDR:4.257
Accuracy:19.505% B
HSR:20.596% C+
Cosmos VM3
B*
Kills:1,160
Deaths:232
KDR:5
Accuracy:19.798% B*
HSR:17.069% C--
Cosmos VM3
B*
Kills:1,159
Deaths:231
KDR:5.017
Accuracy:20.345% B*
HSR:17.774% C
Quasar VM1
B**
Kills:1,157
Deaths:291
KDR:3.976
Accuracy:20.375% B**
HSR:18.323% C+
NS-10 Burster
B++
Kills:246
Deaths:84
KDR:2.929
Accuracy:34.058% B++
HSR:3.659% D
NS-10 Burster
B+
Kills:225
Deaths:83
KDR:2.711
Accuracy:33.114% B+
HSR:4.889% D
Comet VM2
B++
Kills:224
Deaths:226
KDR:0.991
Accuracy:49.397% B++
HSR:2.679% D
Comet VM2
B+
Kills:101
Deaths:67
KDR:1.507
Accuracy:50.024% B+
HSR:2.970% D
Kills:17,587
Deaths (as MAX Suit):2,134.500
Deaths (to MAX Suits):1,927
KDR:8.2394
Kill Difference:15,452.500
Playtime:449.161 hours
Usage:8%
Score:7.368m
Score/min:273
Accuracy (listed only):29.182%
HSR (listed only):12.444%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:4,494
V. Kills:1,315 341%
Deaths:351
KDR:12.803
Accuracy:56.000% B+
KPH:50.600 C-
VKPH:14.800 C
Antares LC
C+
Kills:2,692
V. Kills:2,048 131%
Deaths:957
KDR:2.813
Accuracy:33.585% C*
KPH:15.900 C+
VKPH:12.100 C+
Maelstrom Turbo Laser
D-
Kills:1,003
V. Kills:1,046 96%
Deaths:680
KDR:1.475
Accuracy:35.603% B++
KPH:4.500 D-
VKPH:4.700 D-
Saron Laser Cannon
C--
Kills:766
V. Kills:808 95%
Deaths:469
KDR:1.633
Accuracy:28.432% D
KPH:5.700 D
VKPH:6 C--
Hornet Missiles
C
Kills:750
V. Kills:655 114%
Deaths:120
KDR:6.250
Accuracy:66.838% B+
KPH:34.600 C-
VKPH:30.300 C
Light PPA
C+
Kills:153
V. Kills:4 N/A
Deaths:20
KDR:7.650
Accuracy:31.164% D*
KPH:45.300 C+
VKPH:1.200 D--
Photon A2A Missile Pods
D-
Kills:64
V. Kills:70 90%
Deaths:10
KDR:6.400
Accuracy:67.471% F-
KPH:15.400 D--
VKPH:16.800 D-
Kills:9,922 (4,614 + 0)
Deaths:2,607
KDR:3.806
VKDR:2.281
Vehicle Kills:5,946
Kill Difference:7,315
Playtime:643.308 hours
Usage:11%
Score:5.417m
Score/min:140
Piloting Accuracy:31.164%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:462
V. Kills:100 457%
Deaths:33
KDR:14
Accuracy:43.629% C++
KPH:1,663,200 U
VKPH:360,000 U
CAS30 Tank Buster
D
Kills:388
V. Kills:374 103%
Deaths:389
KDR:0.997
Accuracy:40.174% D
KPH:2.900 D-
VKPH:2.800 D--
C150 Dalton
U
Kills:308
V. Kills:277 111%
Deaths:62
KDR:4.968
Accuracy:46.000% B*
KPH:1,108,800 U
VKPH:997,200 U
Kills:1,158 (388 + 770)
Deaths:484
KDR:2.393
VKDR:1.552
Vehicle Kills:751
Kill Difference:674
Playtime:132.358 hours
Usage:2%
Score:1.000m
Score/min:126
Piloting Accuracy:40.174%
Gunner Accuracy:46.000%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,119
V. Kills:246 453%
Deaths:71
KDR:15.761
Accuracy:51.770% C+
KPH:40.800 B*
VKPH:9 C--
C75 Viper
B+
Kills:1,091
V. Kills:149 N/A
Deaths:77
KDR:14.169
Accuracy:37.595% C+
KPH:38 B+
VKPH:5.200 D
L100 Python AP
C++
Kills:829
V. Kills:518 160%
Deaths:91
KDR:9.110
Accuracy:57.290% C++
KPH:20.300 D
VKPH:12.700 D-
Skyguard
C*
Kills:491
V. Kills:358 137%
Deaths:88
KDR:5.580
Accuracy:30.633% C*
KPH:7.900 D-
VKPH:5.800 D--
Kills:3,530 (3,530 + 0)
Deaths:327
KDR:10.795
VKDR:3.887
Vehicle Kills:1,271
Kill Difference:3,203
Playtime:158.978 hours
Usage:3%
Score:1.599m
Score/min:168
Driving Accuracy:30.633%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:1,554
V. Kills:1,441 108%
Deaths:270
KDR:5.756
Accuracy:49.289% C--
KPH:13.700 D--
VKPH:12.700 C--
Saron HRB
C
Kills:1,499
V. Kills:1,078 139%
Deaths:239
KDR:6.272
Accuracy:45.050% C++
KPH:18.100 D
VKPH:13 C
Supernova PC
C
Kills:973
V. Kills:470 207%
Deaths:135
KDR:7.207
Accuracy:50.994% C*
KPH:14.900 D
VKPH:7.200 C
Proton II PPA
A
Kills:597
V. Kills:24 N/A
Deaths:16
KDR:37.313
Accuracy:23.453% C+
KPH:92.400 A
VKPH:3.700 C+
Supernova VPC
D*
Kills:52
V. Kills:15 325%
Deaths:8
KDR:6.500
Accuracy:45.393% D
KPH:11.600 F
VKPH:3.300 D*
Kills:4,675 (2,579 + 2,096)
Deaths:668
KDR:6.999
VKDR:4.533
Vehicle Kills:3,028
Kill Difference:4,007
Playtime:272.012 hours
Usage:5%
Score:3.998m
Score/min:245
Driving Accuracy:45.393%
Gunner Accuracy:23.453%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:404
V. Kills:219 184%
Deaths:55
KDR:7.345
Accuracy:55.740% C+
KPH:34 C+
VKPH:18.400 D
Proton II PPA-H
C
Kills:120
V. Kills:11 N/A
Deaths:7
KDR:17.143
Accuracy:29.994% D-
KPH:55.500 D
VKPH:5.100 C
E540 Halberd-H
D
Kills:104
V. Kills:59 173%
Deaths:12
KDR:8.667
Accuracy:56.571% C+
KPH:29.400 D
VKPH:16.700 D
Aphelion VEX-4H
D-
Kills:87
V. Kills:69 124%
Deaths:25
KDR:3.480
Accuracy:39.203% D
KPH:22.300 D--
VKPH:17.700 D-
Kills:715 (0 + 715)
Deaths:99
KDR:7.222
VKDR:3.616
Vehicle Kills:358
Kill Difference:616
Playtime:21.511 hours
Usage:0%
Score:0.373m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:39.203%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:232
V. Kills:30 N/A
Deaths:19
KDR:12.211
Accuracy:28.626% D-
KPH:20 D--
VKPH:2.600 D**
M20 Basilisk
C
Kills:122
V. Kills:55 218%
Deaths:15
KDR:8.133
Accuracy:39.845% C++
KPH:15.200 C-
VKPH:6.800 C
M20 Basilisk
D
Kills:82
V. Kills:41 195%
Deaths:14
KDR:5.857
Accuracy:35.712% C
KPH:13 D
VKPH:6.500 D
M60-G Bulldog
C
Kills:76
V. Kills:5 N/A
Deaths:6
KDR:12.667
Accuracy:33.545% C
KPH:17.800 D-
VKPH:1.200 D*
M12 Kobalt
D
Kills:67
V. Kills:2 N/A
Deaths:4
KDR:16.750
Accuracy:12.023% D*
KPH:44.700 D
VKPH:1.300 D-
Kills:579 (0 + 579)
Deaths:58
KDR:9.983
VKDR:2.293
Vehicle Kills:133
Kill Difference:521
Playtime:31.731 hours
Usage:1%
Score:0.358m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:12.023%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:762
V. Kills:120 N/A
Deaths:333
KDR:2.288
Accuracy:35.790% D*
KPH:9.900 D
VKPH:1.600 D--
Kills:762 (762 + 0)
Deaths:333
KDR:2.288
VKDR:0.360
Vehicle Kills:120
Kill Difference:429
Playtime:76.669 hours
Usage:1%
Score:0.257m
Score/min:56
Driving Accuracy:35.790%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 6,1356,0881,4624.164B*1.4122.798%B++17.838%D23.9DN/A87254.9h13.7B*60B++
Blueshift VM5 6,1036,0521,3174.595B**1.8422.405%B++18.639%C-26.9CN/A92224.9h12.5B**55.8B++
Dual Photon Pods 5,8094,49435112.803B**10.0556%B+N/A50.6C-14.8C26888.9h18.6B+33.2B+
C-4 6,8484,2671,5542.746B**0.0119.977%D--N/A76.7C+46.4A87255.6h1.1B*5.4B
Solstice SF 4,2274,1851,9342.164A0.5924.916%C*11.039%D--7.3D-N/A52569.8h8.9B+35.6B++
SVA-88 3,9223,9042,1491.817C++0.9418.65%D-19.211%D-14.1D*N/A71277.2h10.1B++54.1C++
Antares LC 4,7402,6929572.813B++0.0633.585%C*1.56%C15.9C+12.1C+134169.7h106.1C**315.9B+
Proximity Mine 1,7571,7571879.396A++6.6439.343%CN/A93.5DN/A30418.8h1.8B4.5C*
C-4 ARX 2,6441,7463215.439A++2.6922.795%D-N/A139.7B+71.8A*83412.5h1B++4.2B
Betelgeuse 54-A 1,7201,7186982.461C+0.2924.468%C20.373%D*30.2D--N/A8756.9h10.7C++43.9C+
Tank Mine 2,5721,5941858.616M++5.8624.746%DN/A95.4C+58.6C+89816.7h1.5B++6C**
Supernova FPC 2,9951,5542705.756C++3.0049.289%C--2.317%C+13.7D--12.7C--248113.2h6C+12.1C
Saron HRB 2,5771,4992396.272C**3.5245.05%C++N/A18.1D13C26382.7h22.4C++49.7C**
V10 1,4861,4862446.09A3.3451.898%A++86.676%B**14.2D--N/A66104.6h1.7B**3.3B**
XM98 1,4651,46112911.326S8.5757.789%M++87.953%A+45.9B++N/A17331.8h1.5A+2.5A+
Pulsar C 1,2541,2258281.479C*1.2725.587%C**20.653%C8.9D-N/A29137.1h11.4C**44.4C**
Parallax VX3 1,2251,2201796.816B**4.0650.943%A++81.721%B+24.6C+N/A6149.5h1.8B*3.4B**
Eclipse VE3A 1,2451,2156671.822C*0.9324.679%D18.272%C17.4D-N/A4469.9h11B+44.7C*
Solstice VE3 1,2261,2137091.711A1.0426.901%B++19.209%C+20.7C++N/A8258.7h11.7B++43.6B+
Thanatos VE70 1,2071,2058631.396B+1.3638.753%C+14.025%C-10.4D-N/A42115.5h3.5B**8.9B++
Sirius SX12 1,2231,2041,0151.186C++1.5724.224%C+19.103%C*12DN/A47100.2h13.3B+54.8B
Beamer VS3 1,1981,1901,3090.909C*1.8425.687%C18.235%D7.6D-N/A35155.7h7.9B+30.6C++
Quasar VM1 1,1881,1752764.257B**1.5019.505%B20.596%C+25.5C-N/A6546.1h11.1B**57B++
Serpent VE92 1,1821,1716221.883B*0.8724.388%C++19.812%C+21CN/A6555.8h11.4B+46.8B+
NS-44 Commissioner 1,1671,1641,4120.824C+1.9341.299%B+19.845%C11.7D-N/A5099.3h3.6B+8.7B+
Pulsar LSW 1,1641,1604402.636B**0.1224.469%C**17.328%D-20.4DN/A7956.9h11.5B+47B+
Cosmos VM3 1,1731,1602325A++2.2519.798%B*17.069%C--26.9C+N/A7543.1h11.4B*57.7B++
Nova 1,1681,1598751.325C+1.4336.634%D12.425%C--11.6D--N/A35100.3h3.5B++9.7C**
Cosmos VM3 1,1671,1592315.017A*2.2620.345%B*17.774%C26.3C+N/A7144h12B*58.9B
NS-15M2 1,1631,1585921.956C*0.8025.301%C**14.767%D*21.4DN/A5354.1h11.6B+45.7B+
Flare VE6 1,1631,1584592.523A0.2324.536%B+14.508%D**23.7DN/A7148.9h10B+40.7B+
VX6-7 1,1581,15711157U1,154.2521.845%C--18.496%C9.4D-N/A86122.7h10.6B+48.6B
Quasar VM1 1,1671,1572913.976A++1.2220.375%B**18.323%C+23C++N/A7450.4h12.9B++63.4B+
Orion VS54 1,1611,1558621.34C+1.4120.415%C+20.52%D15.1DN/A8676.3h10.9B++53.2C++
L100 Python HEAT 1,3651,1197115.761M+13.0151.77%C+2.502%C+40.7B*8.9C--28527.5h3.3A6.3A
C75 Viper 1,2401,0917714.169A*11.4237.595%C+1.1%C38B+5.2D17028.7h7.9B**21.1B*
NS-7 PDW 1,0571,0476421.631B**1.1227.544%B+18.147%C++16.4C--N/A4763.9h13.4B+48.7B+
Maelstrom Turbo Laser 2,0491,0036801.475C+1.2835.603%B++2.592%C+4.5D-4.7D-82221.9h177.6D-498.7C
NS Baron G5 1,0069938841.123C++1.6339.819%C12.588%C-9D*N/A25110.3h3.8B*9.6C++
Supernova PC 1,4439731357.207B4.4550.994%C*1.953%C14.9D7.2C20465.2h4.7B+9.2B+
L100 Python AP 1,347829919.11B**6.3657.29%C++2.171%C20.4D12.7D-15140.7h6.2C**10.9C**
Saron Laser Cannon 1,5747664691.633C+1.1228.432%DN/A5.7D6C--119133.6h149.8C+526.9C+
Lumine Edge 78076512,5480.061C+2.6915.372%D--10.196%D-0.5DN/A11498.1h1.5C+10C
M40 Fury-F 8827623332.288B+0.4735.79%D*1.312%B9.9D1.6D--5676.7h5.6B*15.6B++
Frag Grenade 7717571757N/A754.2519.446%T-N/A1514S28M**21020.5h1A**5.1B**
Hornet Missiles 1,4057501206.25B3.5066.838%B+2.4%B++34.7C-30.3C32321.6h12C+17.9C*
Xiphos Anti-Personnel Phalanx Tower 6626482324S321.2536.965%B++N/A381.2B+8.2C+10461.7h7.8B+21.2B+
Proton II PPA 6215971637.313A+34.5623.453%C+2.01%C+91.8A3.7C+4276.5h6B**25.6B*
Force-Blade 71459110,9320.054B**2.7050.953%A++N/A0.4CN/A21336.3h3.3C6.5B+
S1 7265372931.833A*0.9266.374%B**2.048%C-18.5C-6.5D-19629h4.6B**7B**
Pulsar VS1 5034993871.289B1.4623.443%C+15.832%D8.3D--N/A7860.4h13.1B+55.8B+
Skyguard 849491885.58A2.8330.633%C*2.24%C++7.9D-5.8D--12562h100.5B++328.2B++
L105 Zephyr 5624623314B++11.2543.629%C++N/A4620U1000U19399600.1h5.9B+13.5B+
Nemesis VSH9 9414623941.173B*1.5863.865%C*2.165%C6.6D6.8D13470.1h9C14.1C+
Saron HRB-H 623404557.345B+4.5955.74%C+N/A33.9C+18.4D24111.9h19.9B++35.7B++
CAS30 Tank Buster 7623883890.997C+1.7640.174%DN/A2.9D-2.8D--49132.4h69.9C173.9C
Solstice Burst 3713601442.5B*0.2530.878%B*18.056%D-22.8C--N/A6815.8h9.8B**31.6B*
Ghost 356355973.66B0.9143.963%B++65.634%C19.8DN/A6317.9h2.3C++5.2B+
NS Decimator 5163442941.17C*1.5869.336%B**1.453%D18.8D-9.4D23318.3h4.7C++6.8B+
C150 Dalton 585308624.968C+2.2146%B*N/A3080U2770U41800700.1h6.2D--13.4C+
MANA Anti-Vehicle Turret 605275922.989C*0.2457.189%C-2.182%D2750C+3300B+4551330.1h9.6B16.8B
Spear Anti-Vehicle Phalanx Turret 4692631814.611A11.8653.335%B*3.042%D33.7C26.4B+5177.8h9.3C++17.4B+
NS-10 Burster 431246842.929A**0.1834.058%B++3.659%D3.7D-2.7D8167.3h133.7B+392.5B++
NS-357 Underboss 2492462001.23C**1.5239.965%B+17.48%C--11.7D--N/A3421.1h3.7B+9.4B+
Rocklet Rifle 5442391301.838A*0.9262.306%B**N/A41.2B**52.6A**5985.8h20.8A33.5B**
M40 Fury 2622321912.211B**9.4628.626%D-N/A20D--2.6D**17011.6h9.4B+32.8B+
Deimos VA29 2312302540.906C1.8544.294%D**30.435%A**6.2D*N/A2636.9h2.7C6.1D
NS-10 Burster 384225832.711M+0.0433.114%B+4.889%D3.4D-2.4D7766.3h142C+428.9B+
Comet VM2 2832242260.991C++1.7649.397%B++2.679%D4.8D*1.3D**8546.8h15.9B++32.2B++
M20 Basilisk 373218924.222M**21.4751.705%C+4.587%C+17.2D--12.2D-19512.7h138.7C268.3C
Hoplon Anti-Aircraft Phalanx Tower 3461651165M**162.2533.213%C**N/A235.7B*258.6A17550.7h11.7B*35.1B++
Light PPA 157153207.65B++4.9031.164%D*1.961%B**45C+1.2D--2573.4h10.1B+32.3C*
Spear Anti-Vehicle Phalanx Tower 304150275M**72.2564.71%A+4%C+28.8C-29.6C++2905.2h12.9C-20C++
MAX Punch 1691372,1570.064C2.6956.614%B+N/A0.3CN/A2400.2h6.2C11C
Aspis Anti-Aircraft Phalanx Turret 2571331211.083M++8.3336.975%A++1.504%C-15.3B*14.3B++3658.7h118.3B*320.1B**
M20 Basilisk 177122158.133A*5.3839.845%C++2.459%D**15.1C-6.8C2208.1h83.2B+208.8B+
Proton II PPA-H 131120717.143B+14.3929.994%D-1.667%C+54.5D5C2792.2h8.1B+26.9C*
Orbital Strike Uplink 1971141114U111.25534.667%UN/A190U138.3U23220.6h3.5T*0.7T*
E540 Halberd-H 163104128.667C+5.9156.571%C+N/A29.7D16.9D4603.5h5.7C**10.1B
Comet VM2 167101671.507B+1.2550.024%B+2.97%D8.9C--5.8B+13711.3h20.5B+41B++
NS-AM7 Archer 142932760.337C2.4257.944%C+6.452%D*0.6D**N/A7151.8h24.9C+43C+
Aphelion VEX-4H 15687253.48C+0.7339.203%D1.149%D*22.3D--17.7D-2873.9h70.4C+179.7C
M20 Basilisk 12382145.857A++3.1035.712%C8.537%B**13D6.5D2126.3h96.6C**270.4C*
M60-G Bulldog 8176612.667A*9.9133.545%C1.316%D--17.7D-1.2D*1554.3h5.6B+16.6B+
Sticky Grenade 7774174N/A71.2545.511%DN/A370D*15B19180.2h4D**8.7D*
Manticore SX40 7373581.259C**1.4930.937%C*24.658%B+23.5CN/A733.1h7B+22.7B+
M12 Kobalt 7670235B+32.2526.162%B++8.571%F-100C+8.6B**2710.7h23.7D90.6C+
M12 Kobalt 6967416.75C+14.0012.023%D*16.418%C44.7D1.3D-1511.5h16.7B+139.2C
Photon A2A Missile Pods 13464106.4B+3.6567.471%F-N/A15.2D--16.7D-4114.2h9.2C+13.6D--
MANA Anti-Personnel Turret 6059173.471N/A0.7219.238%UN/A590U10U2673100.1h22.5T*116.9T*
Hunter QCX 82551550.355C--2.4084.618%M3.636%D**3.3D-1.6C5516.8h40.5F**47.9D-
M60-A Bulldog 6054510.8C+8.0545.156%C+3.704%A22.5C-2.5C-2332.4h5.1B+11.3B+
Supernova VPC 675286.5C3.7545.393%D1.923%B+11.6F3.3D*1594.5h3.9C--8.6C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter175,6085h
Restoration Kit781,5441.8h
Nano-Armor Kit4311,056,365118.5h
Anti-Vehicle MANA Turret304356.3h
Spawn Beacon334,49816.3h
Turret AI Module26724.4h
Repair Module17563.9h
Skywall Shield Emitter13632.3h
Structure Shield Module04752.7h
Cortium Silo03641.9h
Blast Wall02733h
Nanite Revive Grenade05800.1h
Medical Applicator13338,1807.7h
Deconstruction Tool316,0522h
Welding Device01,7300.2h
Spear Anti-Vehicle Tower13463h
Spitfire Auto-Turret61,7243.5h
Sunderer Garage11382h
Bunker11072.2h
Rampart Wall474812.4h
Xiphos Anti-Personnel Tower14163.4h
Hoplon Anti-Aircraft Phalanx Tower14143.3h
M12 Kobalt-F01160.3h
Ammunition Package92,1813.3h
Medical Kit244771.5h
Anti-Infantry MANA Turret83892.4h
Pillbox01372.3h
Elysium Spawn Tube12421.5h
IPC Targeting Dart187508.5h
Orbital Strike Target Designator171986.8h
Light Air Terminal0510.7h
Vehicle Gate01783.2h
Infantry Tower01583.4h
Glaive IPC01631.8h
Alarm Module01971h
Nano-Repair Grenade06260.2h
Recon Detection Device121,1003.8h
Smoke Grenade02,3940.7h

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