Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,050)players online:
WorstPremadeEver (51)  Rush_Runner (13)  PEST_RYAN (9)  MuntedPotato1 (2)  jeadori (1) 76
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (38 days). The data shown below may not be accurate.

Immortal Illtempered[VH0T] Illtempered
VS BR 69

KDR: 2.85

Score: 73m

Last Seen: Jul 15th, 2019 6:18 AM
- OFFLINE - 919 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald
Level Progress (to 70): 64%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Dual Photon Pods C-4 Solstice SF SVA-88 Antares LC C-4 ARX
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Illtempered



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 3832TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.894%18.39%43920119423,4421.532061.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.558%0.534B+-0.376C--1.938F-HEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.403B10.60.256C*33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.022%0.967%575412107,030154137004.56197190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%-0.14C-0.574D0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.60.054C+55-0.037C+97.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.466%1.815%521812066,942165333494.1971207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.229%-0.536D-0.48D0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.074C+12.7-0.012C+23

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.973%1.396%3841212024,227154120742.74125204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.436%0.35C**-0.753D-0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.624B+180.549B+27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.19%83.668%384412104,6781103104.23732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.285%2.437A**1.077B**1.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.70.464B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.068%14.765%384312112,5941291122.00774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.978%-0.288C0.025C+-0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.317C*3.40.295C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73m282.9%208 (12.5k)195 (11.7k)2.85179104,90336,7853.4498369 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214620325.061%12.82%32110:1235

35% Engineer14% Heavy Assault10% Infiltrator32% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:08 PMNov 20th, 2012 9:45 PMAug 12th, 2019 9:16 PM (9d) (PST)Jul 15th, 2019 2:29 AM (38d) (PST)Jul 15th, 2019 2:18 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
412973150.2790.0980.0360.9610.060512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,6905,84018,850176258411,671

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6257.9h/260.7d 21,999 13,449 28,393 360.7k 5,070 19,862 22,605 154.5m

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:4,187
Deaths:1,936
KDR:2.163
Accuracy:24.915% C++
HSR:11.034% D--
Eclipse VE3A
D
Kills:1,967
Deaths:949
KDR:2.073
Accuracy:24.494% D
HSR:17.082% D
Pulsar C
C*
Kills:1,225
Deaths:828
KDR:1.479
Accuracy:25.587% C*
HSR:20.653% C-
Solstice VE3
B++
Kills:1,213
Deaths:709
KDR:1.711
Accuracy:26.901% B++
HSR:19.209% C+
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Solstice Burst
C+
Kills:1,191
Deaths:491
KDR:2.426
Accuracy:26.601% C+
HSR:17.968% D-
Serpent VE92
C++
Kills:1,171
Deaths:622
KDR:1.883
Accuracy:24.388% C++
HSR:19.812% C+
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% D
VX6-7
C-
Kills:1,157
Deaths:
KDR:
Accuracy:21.845% C--
HSR:18.496% C-
NS Baron G5
C
Kills:1,025
Deaths:910
KDR:1.126
Accuracy:39.671% C-
HSR:12.781% C
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A*
Kills:15,730
Deaths (as Engineer):8,437
Deaths (to Engineers):9,419
KDR:1.86441
Kill Difference:7,293
Playtime:2,178.474 hours
Usage:35%
Score:29.836m
Score/min:228
Accuracy (listed only):30.371%
HSR (listed only):17.629%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:3,904
Deaths:2,149
KDR:1.817
Accuracy:18.650% D--
HSR:19.211% D-
Betelgeuse 54-A
C--
Kills:1,927
Deaths:824
KDR:2.339
Accuracy:24.130% C--
HSR:20.291% D**
Pulsar LSW
C*
Kills:1,160
Deaths:440
KDR:2.636
Accuracy:24.469% C*
HSR:17.328% D-
Flare VE6
B
Kills:1,158
Deaths:459
KDR:2.523
Accuracy:24.536% B
HSR:14.508% D**
NS-15M2
C*
Kills:1,158
Deaths:592
KDR:1.956
Accuracy:25.301% C*
HSR:14.767% D**
Orion VS54
C+
Kills:1,155
Deaths:862
KDR:1.340
Accuracy:20.415% C+
HSR:20.520% D
Kills:10,462
Deaths (as Heavy Assault):5,326
Deaths (to Heavy Assaults):8,500
KDR:1.96433
Kill Difference:5,136
Playtime:882.488 hours
Usage:14%
Score:8.872m
Score/min:168
Accuracy (listed only):22.917%
HSR (listed only):17.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:4,187
Deaths:1,936
KDR:2.163
Accuracy:24.915% C++
HSR:11.034% D--
Eclipse VE3A
D
Kills:1,967
Deaths:949
KDR:2.073
Accuracy:24.494% D
HSR:17.082% D
Sirius SX12
C*
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C+
HSR:19.485% C*
Pulsar C
C*
Kills:1,225
Deaths:828
KDR:1.479
Accuracy:25.587% C*
HSR:20.653% C-
Solstice VE3
B++
Kills:1,213
Deaths:709
KDR:1.711
Accuracy:26.901% B++
HSR:19.209% C+
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Solstice Burst
C+
Kills:1,191
Deaths:491
KDR:2.426
Accuracy:26.601% C+
HSR:17.968% D-
Serpent VE92
C++
Kills:1,171
Deaths:622
KDR:1.883
Accuracy:24.388% C++
HSR:19.812% C+
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% D
VX6-7
C-
Kills:1,157
Deaths:
KDR:
Accuracy:21.845% C--
HSR:18.496% C-
NS-7 PDW
B+
Kills:1,057
Deaths:662
KDR:1.597
Accuracy:27.621% B+
HSR:18.070% C+
NS Baron G5
C
Kills:1,025
Deaths:910
KDR:1.126
Accuracy:39.671% C-
HSR:12.781% C
VE-S Canis
C+
Kills:384
Deaths:204
KDR:1.882
Accuracy:26.135% C+
HSR:14.323% D
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A*
Kills:18,608
Deaths (as Light Assault):10,434
Deaths (to Light Assaults):6,852
KDR:1.7834
Kill Difference:8,174
Playtime:1,983.666 hours
Usage:32%
Score:19.895m
Score/min:167
Accuracy (listed only):29.435%
HSR (listed only):17.557%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C+
HSR:19.485% C*
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% D
NS-7 PDW
B+
Kills:1,057
Deaths:662
KDR:1.597
Accuracy:27.621% B+
HSR:18.070% C+
NS Baron G5
C
Kills:1,025
Deaths:910
KDR:1.126
Accuracy:39.671% C-
HSR:12.781% C
Pulsar VS1
C+
Kills:502
Deaths:392
KDR:1.281
Accuracy:23.491% C+
HSR:15.737% D
VE-S Canis
C+
Kills:384
Deaths:204
KDR:1.882
Accuracy:26.135% C+
HSR:14.323% D
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A*
Kills:6,999
Deaths (as Combat Medic):5,291
Deaths (to Combat Medics):3,801
KDR:1.32281
Kill Difference:1,708
Playtime:112.496 hours
Usage:2%
Score:1.161m
Score/min:172
Accuracy (listed only):32.606%
HSR (listed only):17.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A++
Kills:1,486
Deaths:246
KDR:6.041
Accuracy:51.802% A++
HSR:86.676% B**
XM98
M++
Kills:1,461
Deaths:129
KDR:11.326
Accuracy:57.789% M++
HSR:87.953% A+
Sirius SX12
C*
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C+
HSR:19.485% C*
Parallax VX3
A++
Kills:1,220
Deaths:179
KDR:6.816
Accuracy:50.943% A++
HSR:81.721% B+
Beamer VS3
C
Kills:1,193
Deaths:1,311
KDR:0.910
Accuracy:25.690% C
HSR:18.273% D
NS-44 Commissioner
B+
Kills:1,164
Deaths:1,412
KDR:0.824
Accuracy:41.299% B+
HSR:19.845% C
NS-7 PDW
B+
Kills:1,057
Deaths:662
KDR:1.597
Accuracy:27.621% B+
HSR:18.070% C+
Ghost
B+
Kills:511
Deaths:118
KDR:4.331
Accuracy:41.865% B+
HSR:67.319% C+
VE-S Canis
C+
Kills:384
Deaths:204
KDR:1.882
Accuracy:26.135% C+
HSR:14.323% D
NS-357 Underboss
B+
Kills:246
Deaths:204
KDR:1.206
Accuracy:39.922% B+
HSR:17.480% C--
NS-AM7 Archer
C++
Kills:123
Deaths:319
KDR:0.386
Accuracy:59.453% C++
HSR:4.878% D**
Manticore SX40
C+
Kills:107
Deaths:110
KDR:0.973
Accuracy:29.282% C+
HSR:20.561% C+
Kills:10,389
Deaths (as Infiltrator):6,025
Deaths (to Infiltrators):4,043
KDR:1.72432
Kill Difference:4,364
Playtime:600.175 hours
Usage:10%
Score:5.415m
Score/min:150
Accuracy (listed only):39.671%
HSR (listed only):38.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:6,963
Deaths:1,484
KDR:4.692
Accuracy:22.548% B++
HSR:18.699% C-
Blueshift VM5
B++
Kills:6,962
Deaths:1,629
KDR:4.274
Accuracy:22.904% B++
HSR:18.328% D
Quasar VM1
B
Kills:1,175
Deaths:276
KDR:4.257
Accuracy:19.505% B
HSR:20.596% C+
Cosmos VM3
B+
Kills:1,160
Deaths:232
KDR:5
Accuracy:19.798% B+
HSR:17.069% C-
Cosmos VM3
B++
Kills:1,159
Deaths:231
KDR:5.017
Accuracy:20.345% B++
HSR:17.774% C
Quasar VM1
B**
Kills:1,157
Deaths:291
KDR:3.976
Accuracy:20.375% B**
HSR:18.323% C+
NS-10 Burster
B++
Kills:271
Deaths:86
KDR:3.151
Accuracy:34.269% B++
HSR:3.321% D
NS-10 Burster
B++
Kills:234
Deaths:85
KDR:2.753
Accuracy:33.374% B++
HSR:5.556% C
Comet VM2
B++
Kills:228
Deaths:228
KDR:1
Accuracy:49.444% B++
HSR:2.632% D
Comet VM2
B+
Kills:107
Deaths:69
KDR:1.551
Accuracy:50.256% B+
HSR:4.673% C*
Kills:19,416
Deaths (as MAX Suit):2,305.500
Deaths (to MAX Suits):1,962
KDR:8.4216
Kill Difference:17,110.500
Playtime:479.906 hours
Usage:8%
Score:7.854m
Score/min:273
Accuracy (listed only):29.282%
HSR (listed only):12.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:5,108
V. Kills:1,391 367%
Deaths:382
KDR:13.372
Accuracy:56.099% B+
KPH:54 C-
VKPH:14.700 C
Antares LC
C+
Kills:3,459
V. Kills:2,444 141%
Deaths:1,114
KDR:3.105
Accuracy:33.326% C**
KPH:17.500 C+
VKPH:12.400 C+
Maelstrom Turbo Laser
D
Kills:1,003
V. Kills:1,046 96%
Deaths:680
KDR:1.475
Accuracy:35.603% B*
KPH:4.500 D-
VKPH:4.700 D
Saron Laser Cannon
C--
Kills:766
V. Kills:808 95%
Deaths:469
KDR:1.633
Accuracy:28.432% C--
KPH:5.700 D
VKPH:6 C--
Hornet Missiles
C
Kills:754
V. Kills:659 114%
Deaths:120
KDR:6.283
Accuracy:66.847% B+
KPH:34.800 C--
VKPH:30.400 C
Light PPA
C+
Kills:153
V. Kills:4 N/A
Deaths:20
KDR:7.650
Accuracy:31.164% D*
KPH:45.300 C+
VKPH:1.200 D--
Photon A2A Missile Pods
D-
Kills:66
V. Kills:71 92%
Deaths:11
KDR:6
Accuracy:67.952% F
KPH:15.400 D--
VKPH:16.500 D-
Kills:11,309 (5,381 + 0)
Deaths:2,796
KDR:4.045
VKDR:2.297
Vehicle Kills:6,423
Kill Difference:8,513
Playtime:677.013 hours
Usage:11%
Score:5.877m
Score/min:145
Piloting Accuracy:31.164%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:462
V. Kills:100 457%
Deaths:33
KDR:14
Accuracy:43.629% C++
KPH:1,663,200 U
VKPH:360,000 U
CAS30 Tank Buster
C--
Kills:397
V. Kills:378 105%
Deaths:394
KDR:1.008
Accuracy:40.288% C--
KPH:3 D-
VKPH:2.800 D--
C150 Dalton
U
Kills:308
V. Kills:277 111%
Deaths:62
KDR:4.968
Accuracy:45.904% B*
KPH:1,108,800 U
VKPH:997,200 U
Kills:1,167 (397 + 770)
Deaths:489
KDR:2.387
VKDR:1.544
Vehicle Kills:755
Kill Difference:678
Playtime:133.176 hours
Usage:2%
Score:1.010m
Score/min:126
Piloting Accuracy:40.288%
Gunner Accuracy:45.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,119
V. Kills:246 453%
Deaths:71
KDR:15.761
Accuracy:51.770% C+
KPH:40.800 B*
VKPH:9 D
C75 Viper
B+
Kills:1,091
V. Kills:149 N/A
Deaths:77
KDR:14.169
Accuracy:37.595% C
KPH:38 B+
VKPH:5.200 D
L100 Python AP
C+
Kills:887
V. Kills:530 167%
Deaths:95
KDR:9.337
Accuracy:56.806% C+
KPH:21.200 D
VKPH:12.700 D-
L100 Python HESH
C++
Kills:626
V. Kills:74 N/A
Deaths:26
KDR:24.077
Accuracy:49.670% C++
KPH:47.400 C+
VKPH:5.600 D
Skyguard
C*
Kills:608
V. Kills:409 148%
Deaths:91
KDR:6.681
Accuracy:30.759% C*
KPH:9.100 D-
VKPH:6.100 D--
Kills:4,331 (4,331 + 0)
Deaths:360
KDR:12.031
VKDR:3.911
Vehicle Kills:1,408
Kill Difference:3,971
Playtime:178.353 hours
Usage:3%
Score:1.803m
Score/min:168
Driving Accuracy:30.759%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:1,586
V. Kills:1,456 109%
Deaths:274
KDR:5.788
Accuracy:49.390% C--
KPH:13.900 D--
VKPH:12.700 C--
Saron HRB
C
Kills:1,561
V. Kills:1,106 141%
Deaths:245
KDR:6.371
Accuracy:45.542% C*
KPH:18.200 D
VKPH:12.900 C
Supernova PC
C
Kills:973
V. Kills:470 207%
Deaths:135
KDR:7.207
Accuracy:50.989% C*
KPH:14.900 D
VKPH:7.200 C
Proton II PPA
A
Kills:597
V. Kills:24 N/A
Deaths:16
KDR:37.313
Accuracy:23.453% C+
KPH:92.400 A
VKPH:3.700 C+
E540 Halberd
C-
Kills:62
V. Kills:35 172%
Deaths:7
KDR:8.857
Accuracy:48.143% C++
KPH:24.400 D
VKPH:13.700 C-
Supernova VPC
D*
Kills:52
V. Kills:15 325%
Deaths:8
KDR:6.500
Accuracy:45.393% D
KPH:11.600 F
VKPH:3.300 D*
Kills:4,831 (2,611 + 2,220)
Deaths:685
KDR:7.053
VKDR:4.534
Vehicle Kills:3,106
Kill Difference:4,146
Playtime:278.739 hours
Usage:4%
Score:4.138m
Score/min:247
Driving Accuracy:45.393%
Gunner Accuracy:48.143%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:431
V. Kills:235 183%
Deaths:57
KDR:7.561
Accuracy:55.936% C+
KPH:34.900 C+
VKPH:19 C-
E540 Halberd-H
C-
Kills:146
V. Kills:74 195%
Deaths:16
KDR:9.125
Accuracy:55.127% C
KPH:35 C-
VKPH:17.800 C-
Proton II PPA-H
C-
Kills:125
V. Kills:11 N/A
Deaths:8
KDR:15.625
Accuracy:30.307% D-
KPH:54.700 D
VKPH:4.800 C-
Aphelion VEX-4H
D-
Kills:87
V. Kills:69 124%
Deaths:25
KDR:3.480
Accuracy:39.203% D
KPH:22.300 D--
VKPH:17.700 D-
Kills:789 (0 + 789)
Deaths:106
KDR:7.443
VKDR:3.670
Vehicle Kills:389
Kill Difference:683
Playtime:22.726 hours
Usage:0%
Score:0.406m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:39.203%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:232
V. Kills:30 N/A
Deaths:19
KDR:12.211
Accuracy:28.626% D-
KPH:20 D--
VKPH:2.600 D*
M20 Basilisk
C
Kills:126
V. Kills:55 225%
Deaths:15
KDR:8.400
Accuracy:39.929% C++
KPH:15.400 C-
VKPH:6.700 C
M20 Basilisk
D
Kills:95
V. Kills:42 221%
Deaths:15
KDR:6.333
Accuracy:35.784% C
KPH:14.700 D
VKPH:6.500 D
M60-G Bulldog
C
Kills:76
V. Kills:5 N/A
Deaths:6
KDR:12.667
Accuracy:33.545% C
KPH:17.800 D--
VKPH:1.200 D*
M12 Kobalt
D
Kills:68
V. Kills:2 N/A
Deaths:4
KDR:17
Accuracy:12.066% D*
KPH:44.400 D
VKPH:1.300 D-
Kills:597 (0 + 597)
Deaths:59
KDR:10.119
VKDR:2.271
Vehicle Kills:134
Kill Difference:538
Playtime:32.021 hours
Usage:1%
Score:0.365m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:12.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:762
V. Kills:120 N/A
Deaths:333
KDR:2.288
Accuracy:35.812% D*
KPH:9.900 D
VKPH:1.600 D--
Kills:762 (762 + 0)
Deaths:333
KDR:2.288
VKDR:0.360
Vehicle Kills:120
Kill Difference:429
Playtime:76.702 hours
Usage:1%
Score:0.257m
Score/min:56
Driving Accuracy:35.812%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 7,0346,9631,4844.692B**1.8422.548%B++18.699%C-27.5CN/A91253.5h12.6B**56B++
Blueshift VM5 7,0216,9621,6294.274B*1.4222.904%B++18.328%D24.6DN/A86283.5h13.8B++60.2B++
Dual Photon Pods 6,4995,10838213.372B**10.5256.099%B+N/A54C-14.7C27594.6h18B+32.1B+
C-4 6,8674,2831,5542.756B**0.1020.059%D--N/A77C+46.5A87555.6h1.1B*5.4C**
Solstice SF 4,2294,1871,9362.163A0.6924.915%C++11.034%D--7.3D-N/A52570.3h8.9B+35.6B++
SVA-88 3,9223,9042,1491.817C+1.0318.65%D--19.211%D-14.1D*N/A71277.2h10.1B++54.1C++
Antares LC 5,9033,4591,1143.105B*0.2533.326%C**1.359%C17.5C+12.4C+141197.2h95.4B+286.4B+
C-4 ARX 3,1862,1443685.826A*2.9722.773%D--N/A146.8B+71.4A*83914.6h0.9B**4.1B+
Eclipse VE3A 2,0151,9679492.073C**0.7824.494%D17.082%D18.8DN/A52104.9h11.5B47C++
Betelgeuse 54-A 1,9301,9278242.339C+0.5124.13%C--20.291%D**29.1D--N/A8566.3h10.8C+44.8C+
Proximity Mine 1,8001,8001879.626A*6.7739.517%CN/A93.8DN/A30519.2h1.8B4.5C*
Tank Mine 2,7591,7251899.127M*6.2825.391%DN/A101.5C+60.8C+92417h1.5B++5.9C**
Supernova FPC 3,0421,5862745.788C+2.9449.39%C--2.27%C+13.9D--12.7C--249114.5h5.9C12C
Saron HRB 2,6671,5612456.371C*3.5245.542%C*N/A18.2D12.9C25985.6h22.6C+49.6C**
V10 1,4861,4862466.041A3.1951.802%A++86.676%B**14.2D--N/A66104.8h1.7B**3.3B**
XM98 1,4651,46112911.326S8.4757.789%M++87.953%A+45.9B**N/A17431.8h1.5A+2.5A+
Sirius SX12 1,4571,4371,1311.271C*1.5824.252%C+19.485%C*13.7DN/A50104.7h12.5B+51.6B+
Pulsar C 1,2541,2258281.479C++1.3725.587%C*20.653%C-8.9D-N/A29137.1h11.4C**44.4B
Parallax VX3 1,2251,2201796.816B**3.9650.943%A++81.721%B+24.6CN/A6149.5h1.8B*3.4B**
Solstice VE3 1,2261,2137091.711A+1.1426.901%B++19.209%C+20.6C++N/A8459h11.7B*43.6B+
Thanatos VE70 1,2071,2058631.396B+1.4638.753%C+14.025%C-10.4D-N/A42115.5h3.5B**8.9B++
Beamer VS3 1,2011,1931,3110.91C*1.9425.69%C18.273%D7.6D-N/A35156.2h7.9B+30.6C++
Solstice Burst 1,2241,1914912.426B++0.4326.601%C+17.968%D-21.5DN/A5455.4h11.5B+43.2B+
Quasar VM1 1,1881,1752764.257B**1.4119.505%B20.596%C+25.5C--N/A6546.1h11.1B*57B++
Serpent VE92 1,1821,1716221.883B++0.9724.388%C++19.812%C+20.9CN/A6656h11.4B+46.8B+
NS-44 Commissioner 1,1671,1641,4120.824C+2.0341.299%B+19.845%C11.7D-N/A5099.3h3.6B8.7B+
Cosmos VM3 1,1731,1602325A++2.1519.798%B+17.069%C-26.9CN/A7643.1h11.4B*57.7B++
Pulsar LSW 1,1641,1604402.636B**0.2224.469%C*17.328%D-20.4DN/A7956.9h11.5B+47B+
Cosmos VM3 1,1671,1592315.017A*2.1720.345%B++17.774%C26.3CN/A7144h12B++58.9C**
Nova 1,1681,1598751.325C+1.5336.634%D12.425%D11.6D--N/A35100.3h3.5B++9.7C**
Flare VE6 1,1631,1584592.523B**0.3324.536%B14.508%D**23.7DN/A7148.9h10B40.7B+
NS-15M2 1,1631,1585921.956C*0.9025.301%C*14.767%D**21.4DN/A5454.1h11.6B+45.7B+
Quasar VM1 1,1671,1572913.976A++1.1220.375%B**18.323%C+23C+N/A7550.4h12.9B++63.4B+
VX6-7 1,1581,15711157U1,154.1521.845%C--18.496%C-9.4D-N/A86122.7h10.6B+48.6B
Orion VS54 1,1611,1558621.34C+1.5120.415%C+20.52%D15.1DN/A8876.3h10.9B++53.2C++
L100 Python HEAT 1,3651,1197115.761M12.9151.77%C+2.502%C+40.7B*8.9D28727.5h3.3A6.3A
C75 Viper 1,2401,0917714.169A*11.3237.595%C1.1%C38B+5.2D17228.7h7.9B**21.1B*
NS-7 PDW 1,0671,0576621.597B*1.2527.621%B+18.07%C+15.2DN/A4469.4h13.5B+48.8B+
NS Baron G5 1,0391,0259101.126C++1.7339.671%C-12.781%C9.1D*N/A25113.2h3.8B*9.6C+
Maelstrom Turbo Laser 2,0491,0036801.475C+1.3835.603%B*2.592%C++4.5D-4.7D82221.9h177.6D-498.7C
Lumine Edge 1,00398814,0060.071C+2.7816.203%D--11.943%D0.6C--N/A21642.9h1.4C++8.8C
Supernova PC 1,4439731357.207C**4.3650.989%C*1.953%C14.9D7.2C21165.2h4.7B+9.2B+
L100 Python AP 1,417887959.337B**6.4956.806%C+2.029%C21.2D12.6D--15441.9h6C*10.6C*
Frag Grenade 8188011801N/A798.1522.147%TN/A1335M**28.3A*19550.6h1.2A*5.3B*
Saron Laser Cannon 1,5747664691.633C+1.2228.432%C--N/A5.7D6C--121133.9h149.8C+526.9C+
M40 Fury-F 8827623332.288B+0.5635.812%D*1.312%B+9.9D1.6D--5676.7h5.6B*15.6B++
Hornet Missiles 1,4137541206.283B3.4366.847%B+2.387%B*34.9C--30.5C32721.6h11.9C+17.9C*
Xiphos Anti-Personnel Phalanx Tower 6646502325S322.1536.965%B++N/A382.4B+8.2C+10491.7h7.8B+21.1B+
L100 Python HESH 7006262624.077A21.2349.67%C++N/A47.4C+5.6D17313.2h3.1C*6.3B+
Skyguard 1,017608916.681A+3.8330.759%C*1.809%C+9.1D-6.1D--12767.1h89.1B*289.6B*
Proton II PPA 6215971637.313A+34.4623.453%C+2.01%C+91.8A3.7C+4276.5h6B**25.6B*
Force-Blade 71459110,9320.054B**2.8050.953%A++N/A0.4CN/A21336.8h3.3C6.5B+
S1 7365463001.82A*1.0365.575%B**2.015%C-18.4C--6.4D-19629.6h4.7B**7.2B**
Ghost 5125111184.331B+1.4841.865%B+67.319%C+20.1DN/A6125.4h2.3C++5.5C**
Pulsar VS1 5065023921.281B1.5723.491%C+15.737%D8.2D--N/A7960.9h13.2B+56.1B+
Nemesis VSH9 9444643951.175B**1.6863.841%C++2.155%C6.6C--6.8C13370.7h9C14.1C+
L105 Zephyr 5624623314B++11.1543.629%C++N/A4620U1000U19629300.1h5.9B+13.5B+
Saron HRB-H 666431577.561B+4.7155.936%C+N/A34.8C+19C-24612.4h19.8B+35.4B++
CAS30 Tank Buster 7753973941.008C+1.8440.288%C--N/A3D-2.8D--49133.2h69.3C172.1C
VE-S Canis 3863842041.882B++0.9726.135%C+14.323%D53.3B+N/A2057.2h7.9B**30.1B+
NS Decimator 5163442941.17C++1.6869.376%B**1.453%D18.8D--9.4D-24018.3h4.7C++6.8B+
C150 Dalton 585308624.968C+2.1245.904%B*N/A3080U2770U42040500.1h6.2D--13.5C
Rocklet Rifle 6613071482.074M0.7860.766%B*N/A43.9A50.6A*6087h20.5A+33.8B**
Spear Anti-Vehicle Phalanx Turret 5202991915.737A12.8953.827%B*3.344%C36C+26.6B+5138.3h8.8C++16.3B+
MANA Anti-Vehicle Turret 605275922.989B+0.1457.189%C+2.182%D2750M+3300M++4555740.1h9.6C16.8C+
NS-10 Burster 468271863.151M+0.3034.269%B++3.321%D3.9D2.8D8069.2h126.6B+369.4B++
Orbital Strike Uplink 4072711271U268.15636.957%UN/A451.7U226.7U35660.6h2.2T*0.3T*
NS-357 Underboss 2492462041.206C*1.6539.922%B+17.48%C--11.7D--N/A3521.1h3.8B+9.4B+
NS-10 Burster 396234852.753M+0.1033.374%B++5.556%C3.4D--2.4D7768.1h142.7C+427.6B
M40 Fury 2622321912.211B**9.3628.626%D-N/A20D--2.6D*17011.6h9.4B*32.8B+
M20 Basilisk 3892311023.1M**20.2551.418%C+4.329%C+17.9D--12.2D--19412.9h134C+260.6C+
Deimos VA29 2312302540.906C1.9544.294%D**30.435%A*6.2D*N/A2736.9h2.7C6.1D
Comet VM2 2882282281C++1.8549.444%B++2.632%D4.9D*1.3D**8547h16B++32.3B++
Spear Anti-Vehicle Phalanx Tower 331171285.5S82.6564.914%A+3.509%C+31.1C-29.1C*3055.5h12.3C-19C*
Hoplon Anti-Aircraft Phalanx Tower 3501671167S164.1533.117%B+N/A238.6A++261.4A*17550.7h11.6B++35B++
Light PPA 157153207.65B++4.8031.164%D*1.961%B**45C+1.2D--2663.4h10.1B+32.3C*
E540 Halberd-H 220146169.125C+6.2755.127%C1.37%C34.8C--17.6C-4644.2h4.9B++8.9B+
MAX Punch 1741412,3280.061C2.7956.558%B++N/A0.3DN/A2430.9h6.2C-10.9C--
Aspis Anti-Aircraft Phalanx Turret 2721411211.75M++8.9038.07%A*1.418%C--15B*13.9B+3529.4h124.4B++326.8B*
M20 Basilisk 181126158.4M5.5539.929%C++2.381%D*15.4C-6.7C2238.2h81.8B204.8B+
Proton II PPA-H 136125815.625B12.7730.307%D-1.6%C+54.3D4.8C-2772.3h8.4B+27.7C*
NS-AM7 Archer 1851233190.386C2.4759.453%C++4.878%D**0.8D*N/A7161.9h22.4C+37.8C+
Manticore SX40 1071071100.973C+1.8829.282%C+20.561%C+17.3DN/A526.2h7.4C**25.4C**
Comet VM2 174107691.551B++1.3050.256%B+4.673%C*9.3C-5.8B+13811.5h20.2B++40.2B++
M20 Basilisk 13795156.333A++3.4835.784%C7.368%B++14.8D6.6C--2156.4h86B+240.2B+
M12 Kobalt 10193246.5B**43.6523.894%B11.828%D*66.4D5.7C*2071.4h23.9D100.1C+
Aphelion VEX-4H 15687253.48C+0.6339.203%D1.149%D*22.3D--17.7D-2953.9h70.4C179.7C--
M60-G Bulldog 8176612.667A*9.8233.545%C1.316%D--17.7D--1.2D*1554.3h5.6B++16.6B+
Sticky Grenade 7774174N/A71.1545.679%D-N/A370D*15C*20050.2h4F8.8D*
M12 Kobalt 7068417C++14.1512.066%D*16.177%C-45.3D1.3D-1521.5h16.8B+139.4C+
Photon A2A Missile Pods 13766116C*3.1567.952%FN/A15.3D--16.5D-4084.3h9.3C+13.8D--
E540 Halberd 976278.857C+6.0148.143%C++N/A24.8D14C3722.5h5.2B+10.9B+
MANA Anti-Personnel Turret 6059173.471N/A0.6219.232%UN/A590U10U2759800.1h22.5T*116.9T*
Hunter QCX 86571640.348C--2.5082.089%A**3.509%D**3.2D--1.6C5417.7h39.7T48.4D-
M60-A Bulldog 6054510.8C+7.9545.156%C+3.704%A22.5C--2.5C--2332.4h5.1B++11.3B+
Supernova VPC 675286.5C-3.6545.393%D1.923%B+11.6F3.3D*1664.5h3.9D8.6C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon334,71616.6h
Anti-Vehicle MANA Turret304356.3h
Nano-Armor Kit4571,125,435125.7h
Restoration Kit861,6522h
Skywall Shield Emitter13712.4h
Structure Shield Module04782.8h
Repair Module17654h
Turret AI Module26804.5h
Nanite Revive Grenade05830.1h
Medical Applicator13538,4417.8h
Blast Wall02753h
Cortium Silo03871.9h
Spitfire Auto-Turret102,2054h
Motion Spotter175,7775.2h
Hoplon Anti-Aircraft Phalanx Tower14183.3h
Xiphos Anti-Personnel Tower14213.4h
Bunker11072.2h
Sunderer Garage11382h
Rampart Wall475412.4h
Spear Anti-Vehicle Tower13503.1h
Deconstruction Tool316,0522h
Welding Device01,9650.3h
Smoke Grenade02,4010.7h
Recon Detection Device131,1634.2h
Ammunition Package92,3563.4h
Medical Kit244931.5h
Anti-Infantry MANA Turret83912.5h
M12 Kobalt-F01160.3h
Nano-Repair Grenade01,2010.3h
Vehicle Gate01863.3h
Pillbox01372.3h
Elysium Spawn Tube12551.6h
Light Air Terminal0550.7h
Orbital Strike Target Designator202658.8h
IPC Targeting Dart187558.6h
Infantry Tower01583.4h
Alarm Module01991h
Glaive IPC01641.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 0.70s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.