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Primarch Illtempered[VH0T] Illtempered
VS BR 96

KDR: 3

Score: 80.1m

Last Seen: May 28th, 2020 8:30 PM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Emerald
Level Progress (to 97): 58%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Dual Photon Pods Eclipse VE3A C-4 Solstice SF SVA-88 Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $654,273 MLG Score: 523
Fun Score: N/A
Cheeseburgers Flipped: 4263TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.002%18.217%43721126227,5071.639861.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.642%0.533B+-0.434C---1.956F-HEAD ++ (~6.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.391B10.80.242C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.223%0.905%573412797,513166137974.52046198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.257%-0.107C+-0.614D0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.80.109C+52.40.015C+92.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.209%1.499%581812758,538186038204.58786223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.245%-0.468D-0.648D0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.177C++11.50.082C+20.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.03%1.331%4031312705,032174922952.87543219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.306%0.352C**-0.771D-0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.642B+17.20.572B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.077%81.573%403412794,9981262133.95725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.303%2.279A*0.935B*1.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.80.446B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.068%14.765%403312802,5941414121.83451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.978%-0.305C-0.01C+-0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.313C*3.40.294C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
80.1m277.6%211 (12.7k)196 (11.8k)3.0031120,97740,2843.592296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283760924.808%12.422%30810:0637

36% Engineer13% Heavy Assault9% Infiltrator32% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:08 PMNov 20th, 2012 9:45 PMMay 28th, 2020 6:40 PM (8d) (PST)May 28th, 2020 6:37 PM (8d) (PST)May 28th, 2020 4:30 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
420993210.2960.0990.0370.9900.060523

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2035,95719,246186259411,769

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6804.8h/283.5d 23,731 15,028 33,362 404k 5,381 21,863 24,563 171.5m

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D
Kills:4,712
Deaths:1,901
KDR:2.479
Accuracy:23.769% D-
HSR:16.511% D
Solstice SF
C+
Kills:4,199
Deaths:1,941
KDR:2.163
Accuracy:24.915% C+
HSR:11.026% D-
Pulsar C
C+
Kills:1,225
Deaths:828
KDR:1.479
Accuracy:25.587% C+
HSR:20.653% D
Solstice VE3
B+
Kills:1,213
Deaths:709
KDR:1.711
Accuracy:26.901% B+
HSR:19.209% C
Thanatos VE70
C
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C
HSR:14.025% C-
Solstice Burst
C+
Kills:1,191
Deaths:491
KDR:2.426
Accuracy:26.601% C+
HSR:17.968% D--
Serpent VE92
C+
Kills:1,171
Deaths:622
KDR:1.883
Accuracy:24.388% C+
HSR:19.812% C+
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D-
HSR:12.425% D
VX6-7
D
Kills:1,157
Deaths:
KDR:
Accuracy:21.845% D
HSR:18.496% D
NS Baron G5
C-
Kills:1,025
Deaths:911
KDR:1.125
Accuracy:39.655% D
HSR:12.781% C-
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% F-
HSR:30.435% A*
Kills:18,487
Deaths (as Engineer):9,395
Deaths (to Engineers):10,197
KDR:1.96775
Kill Difference:9,092
Playtime:2,459.355 hours
Usage:36%
Score:33.523m
Score/min:227
Accuracy (listed only):30.304%
HSR (listed only):17.576%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:3,904
Deaths:2,149
KDR:1.817
Accuracy:18.650% D*
HSR:19.211% D--
Betelgeuse 54-A
D
Kills:2,020
Deaths:883
KDR:2.288
Accuracy:24.071% D
HSR:20% D**
Pulsar LSW
C+
Kills:1,160
Deaths:440
KDR:2.636
Accuracy:24.469% C+
HSR:17.328% D--
NS-15M2
C+
Kills:1,158
Deaths:592
KDR:1.956
Accuracy:25.301% C+
HSR:14.767% D**
Flare VE6
C++
Kills:1,158
Deaths:459
KDR:2.523
Accuracy:24.536% C++
HSR:14.508% D**
Orion VS54
C
Kills:1,155
Deaths:862
KDR:1.340
Accuracy:20.415% C
HSR:20.520% D
Kills:10,555
Deaths (as Heavy Assault):5,385
Deaths (to Heavy Assaults):9,178
KDR:1.96007
Kill Difference:5,170
Playtime:893.122 hours
Usage:13%
Score:8.935m
Score/min:167
Accuracy (listed only):22.907%
HSR (listed only):17.722%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D
Kills:4,712
Deaths:1,901
KDR:2.479
Accuracy:23.769% D-
HSR:16.511% D
Solstice SF
C+
Kills:4,199
Deaths:1,941
KDR:2.163
Accuracy:24.915% C+
HSR:11.026% D-
Sirius SX12
C++
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C
HSR:19.485% C++
Pulsar C
C+
Kills:1,225
Deaths:828
KDR:1.479
Accuracy:25.587% C+
HSR:20.653% D
Solstice VE3
B+
Kills:1,213
Deaths:709
KDR:1.711
Accuracy:26.901% B+
HSR:19.209% C
Thanatos VE70
C
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C
HSR:14.025% C-
Solstice Burst
C+
Kills:1,191
Deaths:491
KDR:2.426
Accuracy:26.601% C+
HSR:17.968% D--
Serpent VE92
C+
Kills:1,171
Deaths:622
KDR:1.883
Accuracy:24.388% C+
HSR:19.812% C+
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D-
HSR:12.425% D
VX6-7
D
Kills:1,157
Deaths:
KDR:
Accuracy:21.845% D
HSR:18.496% D
NS-7 PDW
B+
Kills:1,061
Deaths:822
KDR:1.291
Accuracy:27.985% B+
HSR:18.096% C+
NS Baron G5
C-
Kills:1,025
Deaths:911
KDR:1.125
Accuracy:39.655% D
HSR:12.781% C-
Eridani SX5
C++
Kills:958
Deaths:583
KDR:1.643
Accuracy:27.317% C+
HSR:21.503% C++
VE-S Canis
C--
Kills:476
Deaths:281
KDR:1.694
Accuracy:25.245% C--
HSR:14.496% D-
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% F-
HSR:30.435% A*
Kills:22,419
Deaths (as Light Assault):12,212
Deaths (to Light Assaults):7,669
KDR:1.83582
Kill Difference:10,207
Playtime:2,145.454 hours
Usage:32%
Score:21.675m
Score/min:168
Accuracy (listed only):29.209%
HSR (listed only):17.795%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C
HSR:19.485% C++
Thanatos VE70
C
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C
HSR:14.025% C-
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D-
HSR:12.425% D
NS-7 PDW
B+
Kills:1,061
Deaths:822
KDR:1.291
Accuracy:27.985% B+
HSR:18.096% C+
NS Baron G5
C-
Kills:1,025
Deaths:911
KDR:1.125
Accuracy:39.655% D
HSR:12.781% C-
Eridani SX5
C++
Kills:958
Deaths:583
KDR:1.643
Accuracy:27.317% C+
HSR:21.503% C++
Pulsar VS1
C
Kills:503
Deaths:392
KDR:1.283
Accuracy:23.432% C
HSR:15.706% D-
VE-S Canis
C--
Kills:476
Deaths:281
KDR:1.694
Accuracy:25.245% C--
HSR:14.496% D-
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% F-
HSR:30.435% A*
Kills:8,054
Deaths (as Combat Medic):6,112
Deaths (to Combat Medics):4,073
KDR:1.31774
Kill Difference:1,942
Playtime:112.963 hours
Usage:2%
Score:1.165m
Score/min:172
Accuracy (listed only):31.952%
HSR (listed only):17.661%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A+
Kills:1,486
Deaths:246
KDR:6.041
Accuracy:51.802% A+
HSR:86.676% B**
XM98
M
Kills:1,461
Deaths:129
KDR:11.326
Accuracy:57.789% M
HSR:87.953% A+
Sirius SX12
C++
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C
HSR:19.485% C++
Parallax VX3
A++
Kills:1,220
Deaths:179
KDR:6.816
Accuracy:50.943% A++
HSR:81.721% B+
Beamer VS3
C
Kills:1,193
Deaths:1,312
KDR:0.909
Accuracy:25.716% C
HSR:18.273% D
NS-44 Commissioner
B+
Kills:1,164
Deaths:1,412
KDR:0.824
Accuracy:41.299% B+
HSR:19.845% C-
NS-7 PDW
B+
Kills:1,061
Deaths:822
KDR:1.291
Accuracy:27.985% B+
HSR:18.096% C+
Eridani SX5
C++
Kills:958
Deaths:583
KDR:1.643
Accuracy:27.317% C+
HSR:21.503% C++
Ghost
C++
Kills:831
Deaths:163
KDR:5.098
Accuracy:41.785% C++
HSR:61.011% D--
VE-S Canis
C--
Kills:476
Deaths:281
KDR:1.694
Accuracy:25.245% C--
HSR:14.496% D-
NS-357 Underboss
C*
Kills:246
Deaths:204
KDR:1.206
Accuracy:39.922% C*
HSR:17.480% D
Manticore SX40
C+
Kills:223
Deaths:281
KDR:0.794
Accuracy:30.363% C+
HSR:19.283% C
NS-AM7 Archer
B+
Kills:179
Deaths:488
KDR:0.367
Accuracy:61.457% B+
HSR:5.028% D**
Kills:11,935
Deaths (as Infiltrator):7,231
Deaths (to Infiltrators):4,400
KDR:1.65053
Kill Difference:4,704
Playtime:636.519 hours
Usage:9%
Score:5.794m
Score/min:152
Accuracy (listed only):38.913%
HSR (listed only):36.219%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:8,748
Deaths:1,945
KDR:4.498
Accuracy:22.755% B
HSR:18.621% D
Blueshift VM5
B+
Kills:8,662
Deaths:1,800
KDR:4.812
Accuracy:22.377% B+
HSR:18.853% D
Quasar VM1
C++
Kills:1,175
Deaths:276
KDR:4.257
Accuracy:19.505% C++
HSR:20.596% C+
Cosmos VM3
C**
Kills:1,160
Deaths:232
KDR:5
Accuracy:19.798% C**
HSR:17.069% C--
Cosmos VM3
C**
Kills:1,159
Deaths:231
KDR:5.017
Accuracy:20.345% C**
HSR:17.774% C
Quasar VM1
B++
Kills:1,157
Deaths:291
KDR:3.976
Accuracy:20.375% B++
HSR:18.323% C+
NS-10 Burster
B+
Kills:308
Deaths:89
KDR:3.461
Accuracy:35.316% B+
HSR:3.571% D
NS-10 Burster
B+
Kills:265
Deaths:88
KDR:3.011
Accuracy:34.412% B+
HSR:4.906% C-
Comet VM2
B+
Kills:237
Deaths:230
KDR:1.030
Accuracy:49.590% B+
HSR:2.532% D-
Comet VM2
B+
Kills:111
Deaths:71
KDR:1.563
Accuracy:50.489% B+
HSR:4.505% C++
Kills:22,982
Deaths (as MAX Suit):2,626.500
Deaths (to MAX Suits):2,031
KDR:8.75005
Kill Difference:20,355.500
Playtime:533.836 hours
Usage:8%
Score:8.995m
Score/min:281
Accuracy (listed only):29.496%
HSR (listed only):12.675%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:5,587
V. Kills:1,468 380%
Deaths:382
KDR:14.626
Accuracy:56.054% C**
KPH:55.300 D
VKPH:14.500 C
Antares LC
C*
Kills:3,897
V. Kills:2,670 146%
Deaths:1,115
KDR:3.495
Accuracy:33.234% C*
KPH:18.100 C
VKPH:12.400 C
Maelstrom Turbo Laser
D-
Kills:1,003
V. Kills:1,046 96%
Deaths:680
KDR:1.475
Accuracy:35.586% B++
KPH:4.500 D-
VKPH:4.700 D-
Saron Laser Cannon
D
Kills:770
V. Kills:810 95%
Deaths:469
KDR:1.642
Accuracy:28.435% D
KPH:5.700 D-
VKPH:6 D
Hornet Missiles
C-
Kills:757
V. Kills:660 115%
Deaths:120
KDR:6.308
Accuracy:66.852% B+
KPH:34.800 D
VKPH:30.300 C-
Light PPA
C
Kills:153
V. Kills:4 N/A
Deaths:20
KDR:7.650
Accuracy:31.164% D**
KPH:45.300 C
VKPH:1.200 D--
Photon A2A Missile Pods
D-
Kills:66
V. Kills:71 92%
Deaths:11
KDR:6
Accuracy:67.952% D*
KPH:15.400 D-
VKPH:16.500 D-
Kills:12,233 (5,823 + 0)
Deaths:2,797
KDR:4.374
VKDR:2.406
Vehicle Kills:6,729
Kill Difference:9,436
Playtime:702.646 hours
Usage:10%
Score:6.167m
Score/min:146
Piloting Accuracy:31.164%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:463
V. Kills:100 458%
Deaths:33
KDR:14.030
Accuracy:43.651% C+
KPH:1,666,800 U
VKPH:360,000 U
CAS30 Tank Buster
D-
Kills:433
V. Kills:396 109%
Deaths:394
KDR:1.099
Accuracy:41.033% D
KPH:3.100 D--
VKPH:2.900 D-
C150 Dalton
U
Kills:351
V. Kills:299 117%
Deaths:62
KDR:5.661
Accuracy:46.336% B*
KPH:1,263,600 U
VKPH:1,076,400 U
AP30 Shredder
N/A
Kills:50
V. Kills:37 132%
Deaths:11
KDR:4.545
Accuracy:21.941% N/A
KPH:180,000 N/A
VKPH:133,200 N/A
Kills:1,297 (433 + 864)
Deaths:500
KDR:2.594
VKDR:1.664
Vehicle Kills:832
Kill Difference:797
Playtime:138.741 hours
Usage:2%
Score:1.137m
Score/min:137
Piloting Accuracy:41.033%
Gunner Accuracy:21.941%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,745
V. Kills:865 202%
Deaths:95
KDR:18.368
Accuracy:57.523% C++
KPH:27.500 C--
VKPH:13.600 D--
L100 Python HESH
C+
Kills:1,234
V. Kills:151 N/A
Deaths:26
KDR:47.462
Accuracy:50.536% C+
KPH:48.500 C
VKPH:5.900 D
L100 Python HEAT
B+
Kills:1,123
V. Kills:248 451%
Deaths:71
KDR:15.817
Accuracy:51.699% C+
KPH:40.600 B+
VKPH:9 D
C75 Viper
C++
Kills:1,091
V. Kills:149 N/A
Deaths:77
KDR:14.169
Accuracy:37.595% C
KPH:38 C++
VKPH:5.200 D
Skyguard
C*
Kills:684
V. Kills:443 154%
Deaths:91
KDR:7.516
Accuracy:31.297% C*
KPH:9.600 D-
VKPH:6.200 D*
Kills:5,877 (5,877 + 0)
Deaths:360
KDR:16.325
VKDR:5.156
Vehicle Kills:1,856
Kill Difference:5,517
Playtime:216.419 hours
Usage:3%
Score:2.219m
Score/min:171
Driving Accuracy:31.297%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,816
V. Kills:1,205 151%
Deaths:245
KDR:7.412
Accuracy:46.578% C*
KPH:19.100 D
VKPH:12.600 C
Supernova FPC
D
Kills:1,636
V. Kills:1,479 111%
Deaths:274
KDR:5.971
Accuracy:49.456% D
KPH:14.100 D*
VKPH:12.700 D
Supernova PC
C-
Kills:973
V. Kills:470 207%
Deaths:135
KDR:7.207
Accuracy:50.994% C++
KPH:14.900 D-
VKPH:7.200 C-
Proton II PPA
B*
Kills:623
V. Kills:28 N/A
Deaths:16
KDR:38.938
Accuracy:23.943% C
KPH:90.800 B*
VKPH:4.100 C++
E540 Halberd
D
Kills:65
V. Kills:36 176%
Deaths:7
KDR:9.286
Accuracy:46.676% C
KPH:23.300 D-
VKPH:12.900 D
M12 Kobalt
C--
Kills:60
V. Kills:3 N/A
Deaths:2
KDR:30
Accuracy:12.186% D--
KPH:41.500 D-
VKPH:2.100 C--
Supernova VPC
D--
Kills:52
V. Kills:15 325%
Deaths:8
KDR:6.500
Accuracy:45.393% D-
KPH:11.600 F
VKPH:3.300 D--
Kills:5,225 (2,661 + 2,564)
Deaths:687
KDR:7.606
VKDR:4.710
Vehicle Kills:3,236
Kill Difference:4,538
Playtime:292.197 hours
Usage:4%
Score:4.360m
Score/min:249
Driving Accuracy:45.393%
Gunner Accuracy:12.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:459
V. Kills:248 184%
Deaths:57
KDR:8.053
Accuracy:55.984% C+
KPH:33.300 C
VKPH:18 D
Proton II PPA-H
C+
Kills:378
V. Kills:28 N/A
Deaths:8
KDR:47.250
Accuracy:36.940% C+
KPH:86.800 C
VKPH:6.400 C+
E540 Halberd-H
C++
Kills:282
V. Kills:128 219%
Deaths:16
KDR:17.625
Accuracy:58.950% C++
KPH:42.700 C
VKPH:19.400 C
Aphelion VEX-4H
D-
Kills:97
V. Kills:73 131%
Deaths:25
KDR:3.880
Accuracy:38.188% D--
KPH:23.300 D--
VKPH:17.500 D-
Kills:1,216 (0 + 1,216)
Deaths:106
KDR:11.472
VKDR:4.500
Vehicle Kills:477
Kill Difference:1,110
Playtime:28.922 hours
Usage:0%
Score:0.529m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:38.188%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:232
V. Kills:30 N/A
Deaths:19
KDR:12.211
Accuracy:28.626% D--
KPH:20 D*
VKPH:2.600 D**
M20 Basilisk
C
Kills:126
V. Kills:55 225%
Deaths:15
KDR:8.400
Accuracy:39.911% C+
KPH:15.400 C--
VKPH:6.700 C
M20 Basilisk
D
Kills:98
V. Kills:43 223%
Deaths:15
KDR:6.533
Accuracy:35.926% C--
KPH:15.100 D
VKPH:6.600 D
M60-G Bulldog
D
Kills:76
V. Kills:5 N/A
Deaths:6
KDR:12.667
Accuracy:33.545% D
KPH:17.800 D--
VKPH:1.200 D*
M12 Kobalt
D-
Kills:68
V. Kills:2 N/A
Deaths:4
KDR:17
Accuracy:12.066% D*
KPH:44.300 D-
VKPH:1.300 D-
Kills:600 (0 + 600)
Deaths:59
KDR:10.169
VKDR:2.288
Vehicle Kills:135
Kill Difference:541
Playtime:32.117 hours
Usage:0%
Score:0.372m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:12.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:762
V. Kills:120 N/A
Deaths:333
KDR:2.288
Accuracy:35.812% D*
KPH:9.900 D-
VKPH:1.600 D--
Kills:762 (762 + 0)
Deaths:333
KDR:2.288
VKDR:0.360
Vehicle Kills:120
Kill Difference:429
Playtime:76.702 hours
Usage:1%
Score:0.259m
Score/min:56
Driving Accuracy:35.812%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 8,8508,7481,9454.498B*1.4922.755%B18.621%D26.4DN/A88331.6h13.4B++58.9B+
Blueshift VM5 8,7718,6621,8004.812B*1.8122.377%B+18.853%D28.7C--N/A92301.5h12.5B*56B+
Dual Photon Pods 7,0555,58738214.626B**11.6256.054%C**N/A55.3D14.5C273101.1h17.7B+31.6B+
Eclipse VE3A 4,8244,7121,9012.479C**0.5223.769%D-16.511%D21DN/A54224.8h12.4C+52C-
C-4 6,8884,3031,5542.769B*0.2320.172%D--N/A77.4C46.5B**88155.6h1.1B++5.3C*
Solstice SF 4,2444,1991,9412.163B**0.8424.915%C+11.026%D-7.3D-N/A52571.8h8.9B++35.6B+
SVA-88 3,9223,9042,1491.817C+1.1918.65%D*19.211%D--14.1D*N/A71277.2h10.1B+54.1C+
Antares LC 6,5673,8971,1153.495B+0.4933.234%C*1.232%C-18.1C12.4C142215.4h93.7C*281.9C**
C-4 ARX 4,6193,3314687.118A**4.1123.698%D-N/A179.1B*69.2A++86818.6h0.9B**3.7B+
Tank Mine 3,2012,04320310.064M*7.0625.783%DN/A113.5C+64.3C+97218h1.5B+5.6C*
Betelgeuse 54-A 2,0242,0208832.288C0.7224.071%D20%D**27.9D*N/A8472.5h10.9C45.4C
Proximity Mine 1,8521,8521949.546A+6.5439.512%C-N/A94.5DN/A30419.6h1.8C++4.6C+
Saron HRB 3,0211,8162457.412B4.4146.578%C*N/A19.1D12.6C24595.3h22.4C+48C++
L100 Python AP 2,6101,7459518.368A15.3657.523%C++1.089%D-27.5C--13.6D--16963.4h4.7B+8.1B+
Supernova FPC 3,1151,6362745.971C2.9749.456%D2.262%C+14.1D*12.7D255116.1h5.8D11.8D
V10 1,4861,4862466.041B*3.0451.802%A+86.676%B**14.2D--N/A66104.8h1.7B*3.3B*
XM98 1,4651,46112911.326S8.3257.789%M87.953%A+45.9B++N/A17531.8h1.5A+2.5A+
Sirius SX12 1,4571,4371,1311.271C+1.7324.252%C19.485%C++13.7DN/A50104.7h12.5B+51.6C**
L100 Python HESH 1,3851,2342647.462A*44.4650.536%C+N/A48.6C5.9D16225.4h2.8C*5.6B
Pulsar C 1,2541,2258281.479C+1.5225.587%C+20.653%D8.9D-N/A31137.1h11.4C++44.4C*
Parallax VX3 1,2251,2201796.816B+3.8150.943%A++81.721%B+24.6C--N/A6249.5h1.8B++3.4B*
Solstice VE3 1,2261,2137091.711B**1.2926.901%B+19.209%C20.4C+N/A8959.4h11.7B++43.6C*
Thanatos VE70 1,2071,2058631.396B1.6138.753%C14.025%C-10.4D--N/A42115.5h3.5B**8.9B+
Beamer VS3 1,2011,1931,3120.909C++2.0925.716%C18.273%D7.6D-N/A36156.3h7.9B+30.6C**
Solstice Burst 1,2241,1914912.426B+0.5826.601%C+17.968%D--21.5DN/A5455.4h11.5B+43.2C**
Quasar VM1 1,1881,1752764.257B*1.2519.505%C++20.596%C+25.5DN/A6646.1h11.1B++57B+
Serpent VE92 1,1821,1716221.883B+1.1224.388%C+19.812%C+20.8C--N/A6756.4h11.4B+46.8C**
NS-44 Commissioner 1,1671,1641,4120.824C+2.1841.299%B+19.845%C-11.7D-N/A5199.3h3.6C*8.7B+
Pulsar LSW 1,1641,1604402.636B++0.3724.469%C+17.328%D--20.4D--N/A8156.9h11.5C++47C++
Cosmos VM3 1,1731,1602325A+2.0019.798%C**17.069%C--26.9C-N/A7643.1h11.4B*57.7B+
Cosmos VM3 1,1671,1592315.017A*2.0120.345%C**17.774%C26.3C-N/A7144h12B++58.9C++
Nova 1,1681,1598751.325C+1.6836.634%D-12.425%D11.6D--N/A35100.3h3.5B++9.7C++
NS-15M2 1,1631,1585921.956C++1.0525.301%C+14.767%D**21.4D-N/A5654.1h11.6C*45.7C**
Flare VE6 1,1631,1584592.523B++0.4824.536%C++14.508%D**23.7D-N/A7248.9h10C++40.7C**
Quasar VM1 1,1671,1572913.976A0.9720.375%B++18.323%C+23CN/A7550.4h12.9B+63.4B
VX6-7 1,1581,15711157U1,154.0021.845%D18.496%D9.4D--N/A87122.7h10.6B+48.6C++
Orion VS54 1,1611,1558621.34C+1.6620.415%C20.52%D15.1D-N/A9376.3h10.9B+53.2C+
L100 Python HEAT 1,3711,1237115.817A+12.8151.699%C+2.493%C+40.5B+9D28927.7h3.3A6.3B++
Lumine Edge 1,1111,09617,0210.064C+2.9415.095%D*11.861%D0.6C--N/A11906.9h1.4C++9.3C
C75 Viper 1,2401,0917714.169A11.1737.595%C1.1%C38C++5.2D17528.7h7.9B*21.1B+
NS-7 PDW 1,0711,0618221.291C*1.7127.985%B+18.096%C+14DN/A4175.6h13.7C*49B
NS Baron G5 1,0391,0259111.125C+1.8839.655%D12.781%C-9D*N/A25114.2h3.8B++9.6C+
Maelstrom Turbo Laser 2,0491,0036801.475C+1.5335.586%B++2.592%C+4.5D-4.7D-83222h177.7D*499.2D
Plasma Grenade 1,0009761976N/A973.0027.405%F*N/A1220A**30A+20460.8h1.5A++5.3B++
Supernova PC 1,4439731357.207C++4.2050.994%C++1.953%C14.9D-7.2C-22665.2h4.7C*9.2C**
Eridani SX5 9679585831.643C*1.3627.317%C+21.503%C++39.4C+N/A11824.3h8.8B**32B+
Ghost 8358311635.098B+2.0941.785%C++61.011%D--22.2D-N/A6637.4h2.5D5.9C+
Saron Laser Cannon 1,5807704691.642C+1.3628.435%DN/A5.7D-6D122134.7h149.7C526.4C-
M40 Fury-F 8827623332.288C*0.7235.812%D*1.312%B+9.9D-1.6D--5676.7h5.6B*15.6B++
Hornet Missiles 1,4177571206.308C+3.3066.852%B+2.378%B*34.7D30.3C-32721.8h11.9C17.8C+
Skyguard 1,127684917.516B**4.5131.297%C*1.608%C9.6D-6.2D*12871.2h87B*278.1B*
Xiphos Anti-Personnel Phalanx Tower 6666512325.5A++322.5036.859%B++N/A361.7C++8.3C+10491.8h7.8B+21.3B+
Orbital Strike Uplink 8886491649U646.00864.545%UN/A927.1U341.4U48900.7h1.5T*0.2T*
Proton II PPA 6516231638.938B**35.9323.943%C1.926%C+90.3B*4.1C++4126.9h6.2B*25.9B++
Force-Blade 71459110,9320.054B++2.9550.953%A+N/A0.4CN/A21337.3h3.3C--6.5B
S1 7435513061.801A++1.2065.406%B*1.996%C-18.4D6.4D--19930h4.7B*7.2B++
Pulsar VS1 5075033921.283C++1.7223.432%C15.706%D-8.2D--N/A8061.2h13.2B56.2C*
Nemesis VSH9 9644784021.189B+1.8163.981%C+2.301%C+6.6D6.7C-13272.7h9C-14.1C
VE-S Canis 4784762811.694C*1.3125.245%C--14.496%D-34.2C-N/A13313.9h8.2B*32.4B
L105 Zephyr 5634633314.03B11.0343.651%C+N/A4630U1000U19745300.1h5.9C**13.5C**
Saron HRB-H 707459578.053B+5.0555.984%C+N/A33.3C18D23913.8h20.5B+36.6B+
CAS30 Tank Buster 8294333941.099C1.9041.033%DN/A3.1D--2.9D-50138.7h69.2C--168.7C-
Rocklet Rifle 8083911722.273A**0.7359.084%B++N/A45.5B**48.5A++5898.6h19.9A+33.7B*
Proton II PPA-H 406378847.25A*44.2536.94%C+N/A85.9C6.4C+3244.4h9.9C+26.8C++
C150 Dalton 650351625.661C2.6646.336%B*N/A3510U2990U46071000.1h5.6D--12.2C
NS Decimator 5183462941.177C+1.8369.376%B**1.445%D18.9D*9.4D-24918.3h4.7C+6.8C**
Spear Anti-Vehicle Phalanx Turret 5803392016.95B**13.9554.87%B*2.95%C-37.3C26.5C**5009.1h8.7C+15.9B
NS-10 Burster 521308893.461A++0.4635.316%B+3.571%D4.2D-2.9D-8073.9h126.9B+359.4B+
E540 Halberd-H 4102821617.625B+14.6258.95%C++N/A42.7C19.4C4276.6h4.7B+7.9B++
MANA Anti-Vehicle Turret 605275922.989C+0.0157.189%C+2.182%C2750B+3300S4568820.1h9.6D*16.8D*
NS-10 Burster 443265883.011A++0.0134.412%B+4.906%C-3.6D--2.4D--7672.9h143.7C+417.5C*
M20 Basilisk 4132511025.1B*22.1051.25%C+3.984%C19D--12.3D-19513.2h127.9C249.5C
NS-357 Underboss 2492462041.206C++1.8039.922%C*17.48%D11.7D--N/A3621.1h3.8C**9.4B+
Comet VM2 3002372301.03C+1.9749.59%B+2.532%D-4.9D*1.3D**8548h16.1B+32.4B+
M40 Fury 2622321912.211B+9.2128.626%D--N/A20D*2.6D**17011.6h9.4B++32.8B
Deimos VA29 2312302540.906C-2.1044.294%F-30.435%A*6.2D**N/A2836.9h2.7D6.1D*
Manticore SX40 2262232810.794C2.2130.363%C+19.283%C11.3D-N/A3319.8h7.7C+25.3C++
NS-AM7 Archer 2701794880.367C2.6461.457%B+5.028%D**0.9D*N/A8188.6h22.7C36.9C+
Spear Anti-Vehicle Phalanx Tower 342179289.5M+86.5064.731%A3.911%C+31.4C--28.6C+3035.7h12D18.5C++
Hoplon Anti-Aircraft Phalanx Tower 3531691169A*166.0034.756%BN/A241.4B**262.9A+17100.7h12.6B++36.2B+
Aspis Anti-Aircraft Phalanx Turret 2961551510.333A**7.3339.284%A++1.29%D15B+13.7B+33810.3h130.3B+331.8B++
Light PPA 157153207.65B4.6531.164%D**1.961%A45C1.2D--2803.4h10.1B+32.3C++
MAX Punch 1741412,6490.053C-2.9556.617%B+N/A0.3D-N/A1484.8h6.2C11C--
M20 Basilisk 181126158.4A*5.4039.911%C+2.381%D**15.4C--6.7C2298.2h82.1C++205.7B
Comet VM2 180111711.563B+1.4450.489%B+4.505%C++8.9D5.5C*13212.5h20.9B+41.5B+
M20 Basilisk 14198156.533B**3.5335.926%C--7.143%B++15.1D6.6D2236.5h84.3B234.6C**
Aphelion VEX-4H 17097253.88C0.8838.188%D--2.062%D23.1D--17.4D--3074.2h66.6C+174.3C--
M12 Kobalt 10597248.5C+45.5024.039%C*11.34%D*69.3D5.7C+2341.4h23.3D-97.1C
M60-G Bulldog 8176612.667B*9.6633.545%D1.316%D-17.7D--1.2D*1564.3h5.6B+16.6C*
Sticky Grenade 7774174N/A71.0045.679%D-N/A370D*15C++21090.2h4F-8.8F
MANA Anti-Personnel Turret 7168193.579N/A0.5819.404%UN/A680U30U3187300.1h21.9T*113.1T*
M12 Kobalt 7068417C+14.0012.066%D*16.177%D45.3D-1.3D-1571.5h16.8C*139.4C--
Photon A2A Missile Pods 13766116C+3.0067.952%D*N/A15.3D-16.5D-4144.3h9.3C-13.8D*
E540 Halberd 1016579.286C+6.2846.676%CN/A23.2D-12.9D3772.8h5.3C*11.3C++
M12 Kobalt 6360230C**27.0012.186%D--13.333%C+42.9D2.1C--931.4h13.3B*108.9C*
Hunter QCX 86571650.345C--2.6682.049%A**3.509%D**3.2D--1.6C5617.7h39.8T48.5D-
M60-A Bulldog 6054510.8C7.8045.156%C3.704%A22.5D2.5D2392.4h5.1B+11.3C**
Supernova VPC 675286.5D3.5045.393%D-1.923%B+11.6F3.3D--1884.5h3.9D--8.6D--
AP30 Shredder 8750114.545C1.5421.941%F-N/A500U370U6593800.1h89.6C+408.5D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon354,96517.1h
M20 Drake0910h
Anti-Vehicle MANA Turret304356.3h
Nano-Armor Kit1,2551,291,561153h
Aux Spitfire01150.3h
Turret AI Module26864.5h
Repair Module17714h
Skywall Shield Emitter13732.4h
Structure Shield Module04792.8h
Bunker11072.2h
Nanite Revive Grenade05880.1h
Medical Applicator13639,5217.9h
Blast Wall02763h
Cortium Silo14122h
Restoration Kit871,7092.1h
Motion Spotter176,2935.6h
Spitfire Auto-Turret172,9455.1h
Rampart Wall476012.5h
Sunderer Garage11382h
Hoplon Anti-Aircraft Phalanx Tower14223.3h
Xiphos Anti-Personnel Tower14213.4h
Spear Anti-Vehicle Tower13533.1h
Deconstruction Tool316,0522h
Welding Device02,0460.3h
Recon Detection Device131,1874.4h
Ammunition Package112,8393.7h
Smoke Grenade02,4010.7h
Medical Kit255271.6h
M12 Kobalt-F01160.3h
Anti-Infantry MANA Turret84162.6h
Nano-Repair Grenade03,2300.9h
Alarm Module01991h
Infantry Tower01583.4h
Glaive IPC01651.8h
Router0620.1h
Elysium Spawn Tube12631.6h
Light Air Terminal0610.7h
IPC Targeting Dart187558.6h
Orbital Strike Target Designator4239814.5h
Pillbox01372.3h
Vehicle Gate01893.3h

Check the help document for the dictionary if you want to learn more about words used here.


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