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Archon Illtempered[VH0T] Illtempered
VS BR 79

KDR: 2.9

Score: 75.1m

Last Seen: Oct 14th, 2019 9:06 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Leader of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 11
Level Progress (to 80): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Dual Photon Pods C-4 Solstice SF SVA-88 Antares LC Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $638,010 MLG Score: 510
Fun Score: N/A
Cheeseburgers Flipped: 3930TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.994%18.351%44021119524,9041.573911.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.527%0.534B+-0.376C--1.938F-HEAD ++ (~6.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.403B10.70.256C*33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.108%0.943%573412127,213158937324.53648193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.257%-0.14C-0.574D0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.60.054C+54-0.037C+95.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.853%1.599%569812087,881173835604.53192221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.255%-0.536D-0.48D0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.074C+11.8-0.012C+21.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.334%1.481%3851312034,525161821322.79666212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.054%0.35C**-0.753D-0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.624B+17.80.549B+27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.077%83.323%385412124,7191155104.08571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.245%2.437A**1.077B**1.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.663B+1.70.464B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.068%14.765%385312132,5941341121.93294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.978%-0.288C0.025C+-0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.317C*3.40.295C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 11
75.1m284.1%207 (12.4k)194 (11.6k)2.90209110,25937,9933.4982879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216665124.985%12.556%31410:1237

35% Engineer14% Heavy Assault10% Infiltrator32% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:08 PMNov 20th, 2012 9:45 PMOct 15th, 2019 9:46 AM (1d) (PST)Oct 14th, 2019 11:07 PM (2d) (PST)Oct 14th, 2019 5:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
411973140.2840.0980.0360.9790.060510

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,6875,79218,895176259411,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6463.1h/269.3d 22,651 13,844 29,928 379.5k 5,174 20,545 23,355 159.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:4,191
Deaths:1,938
KDR:2.163
Accuracy:24.909% C++
HSR:11.024% D--
Eclipse VE3A
C--
Kills:2,875
Deaths:1,291
KDR:2.227
Accuracy:24.444% C--
HSR:16.974% D
Pulsar C
C**
Kills:1,225
Deaths:828
KDR:1.479
Accuracy:25.587% C**
HSR:20.653% C-
Solstice VE3
B++
Kills:1,213
Deaths:709
KDR:1.711
Accuracy:26.901% B++
HSR:19.209% C+
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Solstice Burst
C+
Kills:1,191
Deaths:491
KDR:2.426
Accuracy:26.601% C+
HSR:17.968% D-
Serpent VE92
C++
Kills:1,171
Deaths:622
KDR:1.883
Accuracy:24.388% C++
HSR:19.812% C+
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% D
VX6-7
C-
Kills:1,157
Deaths:
KDR:
Accuracy:21.845% C--
HSR:18.496% C-
NS Baron G5
C
Kills:1,025
Deaths:910
KDR:1.126
Accuracy:39.655% C
HSR:12.781% C
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A*
Kills:16,642
Deaths (as Engineer):8,781
Deaths (to Engineers):9,701
KDR:1.89523
Kill Difference:7,861
Playtime:2,285.383 hours
Usage:35%
Score:30.947m
Score/min:226
Accuracy (listed only):30.365%
HSR (listed only):17.618%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:3,904
Deaths:2,149
KDR:1.817
Accuracy:18.650% D--
HSR:19.211% D-
Betelgeuse 54-A
C--
Kills:1,991
Deaths:857
KDR:2.323
Accuracy:24.108% C--
HSR:19.990% D**
Pulsar LSW
C*
Kills:1,160
Deaths:440
KDR:2.636
Accuracy:24.469% C*
HSR:17.328% D--
NS-15M2
C*
Kills:1,158
Deaths:592
KDR:1.956
Accuracy:25.301% C*
HSR:14.767% D**
Flare VE6
B
Kills:1,158
Deaths:459
KDR:2.523
Accuracy:24.536% B
HSR:14.508% D**
Orion VS54
C+
Kills:1,155
Deaths:862
KDR:1.340
Accuracy:20.415% C+
HSR:20.520% D
Kills:10,526
Deaths (as Heavy Assault):5,359
Deaths (to Heavy Assaults):8,750
KDR:1.96417
Kill Difference:5,167
Playtime:888.853 hours
Usage:14%
Score:8.911m
Score/min:167
Accuracy (listed only):22.913%
HSR (listed only):17.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:4,191
Deaths:1,938
KDR:2.163
Accuracy:24.909% C++
HSR:11.024% D--
Eclipse VE3A
C--
Kills:2,875
Deaths:1,291
KDR:2.227
Accuracy:24.444% C--
HSR:16.974% D
Sirius SX12
C++
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C+
HSR:19.485% C++
Pulsar C
C**
Kills:1,225
Deaths:828
KDR:1.479
Accuracy:25.587% C**
HSR:20.653% C-
Solstice VE3
B++
Kills:1,213
Deaths:709
KDR:1.711
Accuracy:26.901% B++
HSR:19.209% C+
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Solstice Burst
C+
Kills:1,191
Deaths:491
KDR:2.426
Accuracy:26.601% C+
HSR:17.968% D-
Serpent VE92
C++
Kills:1,171
Deaths:622
KDR:1.883
Accuracy:24.388% C++
HSR:19.812% C+
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% D
VX6-7
C-
Kills:1,157
Deaths:
KDR:
Accuracy:21.845% C--
HSR:18.496% C-
NS-7 PDW
B+
Kills:1,060
Deaths:750
KDR:1.413
Accuracy:27.808% B+
HSR:18.019% C+
NS Baron G5
C
Kills:1,025
Deaths:910
KDR:1.126
Accuracy:39.655% C
HSR:12.781% C
VE-S Canis
C
Kills:447
Deaths:258
KDR:1.733
Accuracy:25.523% C
HSR:14.765% D
Eridani SX5
B
Kills:372
Deaths:197
KDR:1.888
Accuracy:28.139% B
HSR:21.774% C*
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A*
Kills:19,958
Deaths (as Light Assault):11,117
Deaths (to Light Assaults):7,121
KDR:1.79527
Kill Difference:8,841
Playtime:2,042.376 hours
Usage:32%
Score:20.437m
Score/min:167
Accuracy (listed only):29.316%
HSR (listed only):17.856%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C+
HSR:19.485% C++
Thanatos VE70
C+
Kills:1,205
Deaths:863
KDR:1.396
Accuracy:38.753% C+
HSR:14.025% C-
Nova
D
Kills:1,159
Deaths:875
KDR:1.325
Accuracy:36.634% D
HSR:12.425% D
NS-7 PDW
B+
Kills:1,060
Deaths:750
KDR:1.413
Accuracy:27.808% B+
HSR:18.019% C+
NS Baron G5
C
Kills:1,025
Deaths:910
KDR:1.126
Accuracy:39.655% C
HSR:12.781% C
Pulsar VS1
C+
Kills:502
Deaths:392
KDR:1.281
Accuracy:23.475% C+
HSR:15.737% D
VE-S Canis
C
Kills:447
Deaths:258
KDR:1.733
Accuracy:25.523% C
HSR:14.765% D
Eridani SX5
B
Kills:372
Deaths:197
KDR:1.888
Accuracy:28.139% B
HSR:21.774% C*
Deimos VA29
A*
Kills:230
Deaths:254
KDR:0.906
Accuracy:44.294% D**
HSR:30.435% A*
Kills:7,437
Deaths (as Combat Medic):5,630
Deaths (to Combat Medics):3,885
KDR:1.32096
Kill Difference:1,807
Playtime:112.701 hours
Usage:2%
Score:1.163m
Score/min:172
Accuracy (listed only):32.059%
HSR (listed only):17.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A++
Kills:1,486
Deaths:246
KDR:6.041
Accuracy:51.802% A++
HSR:86.676% B**
XM98
M++
Kills:1,461
Deaths:129
KDR:11.326
Accuracy:57.789% M++
HSR:87.953% A+
Sirius SX12
C++
Kills:1,437
Deaths:1,131
KDR:1.271
Accuracy:24.252% C+
HSR:19.485% C++
Parallax VX3
A++
Kills:1,220
Deaths:179
KDR:6.816
Accuracy:50.943% A++
HSR:81.721% B+
Beamer VS3
C
Kills:1,193
Deaths:1,312
KDR:0.909
Accuracy:25.696% C
HSR:18.273% D
NS-44 Commissioner
B+
Kills:1,164
Deaths:1,412
KDR:0.824
Accuracy:41.299% B+
HSR:19.845% C
NS-7 PDW
B+
Kills:1,060
Deaths:750
KDR:1.413
Accuracy:27.808% B+
HSR:18.019% C+
Ghost
B+
Kills:552
Deaths:125
KDR:4.416
Accuracy:42.050% B+
HSR:65.580% C
VE-S Canis
C
Kills:447
Deaths:258
KDR:1.733
Accuracy:25.523% C
HSR:14.765% D
Eridani SX5
B
Kills:372
Deaths:197
KDR:1.888
Accuracy:28.139% B
HSR:21.774% C*
NS-357 Underboss
B+
Kills:246
Deaths:204
KDR:1.206
Accuracy:39.922% B+
HSR:17.480% D
NS-AM7 Archer
C*
Kills:145
Deaths:403
KDR:0.360
Accuracy:60.362% C*
HSR:4.138% D**
Manticore SX40
C+
Kills:137
Deaths:174
KDR:0.787
Accuracy:29.005% C+
HSR:21.898% C+
Kills:10,920
Deaths (as Infiltrator):6,520
Deaths (to Infiltrators):4,167
KDR:1.67485
Kill Difference:4,400
Playtime:620.474 hours
Usage:10%
Score:5.601m
Score/min:150
Accuracy (listed only):38.815%
HSR (listed only):36.739%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:7,220
Deaths:1,536
KDR:4.701
Accuracy:22.531% B++
HSR:18.698% C-
Blueshift VM5
B+
Kills:7,216
Deaths:1,681
KDR:4.293
Accuracy:22.879% B+
HSR:18.348% D
Quasar VM1
C*
Kills:1,175
Deaths:276
KDR:4.257
Accuracy:19.505% C*
HSR:20.596% C+
Cosmos VM3
B+
Kills:1,160
Deaths:232
KDR:5
Accuracy:19.798% B+
HSR:17.069% C-
Cosmos VM3
B+
Kills:1,159
Deaths:231
KDR:5.017
Accuracy:20.345% B+
HSR:17.774% C
Quasar VM1
B*
Kills:1,157
Deaths:291
KDR:3.976
Accuracy:20.375% B*
HSR:18.323% C+
NS-10 Burster
B++
Kills:281
Deaths:87
KDR:3.230
Accuracy:34.644% B++
HSR:3.559% D
NS-10 Burster
B++
Kills:241
Deaths:86
KDR:2.802
Accuracy:33.744% B++
HSR:5.394% C
Comet VM2
B++
Kills:231
Deaths:229
KDR:1.009
Accuracy:49.353% B++
HSR:2.597% D
Comet VM2
B+
Kills:108
Deaths:70
KDR:1.543
Accuracy:50.023% B+
HSR:4.630% C*
Kills:19,948
Deaths (as MAX Suit):2,359.500
Deaths (to MAX Suits):1,981
KDR:8.45433
Kill Difference:17,588.500
Playtime:492.241 hours
Usage:8%
Score:8.020m
Score/min:272
Accuracy (listed only):29.319%
HSR (listed only):12.699%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:5,289
V. Kills:1,419 372%
Deaths:382
KDR:13.846
Accuracy:56.063% B+
KPH:54.100 C-
VKPH:14.500 C
Antares LC
C**
Kills:3,632
V. Kills:2,535 143%
Deaths:1,114
KDR:3.260
Accuracy:33.251% C**
KPH:17.700 C+
VKPH:12.400 C+
Maelstrom Turbo Laser
D
Kills:1,003
V. Kills:1,046 96%
Deaths:680
KDR:1.475
Accuracy:35.603% B++
KPH:4.500 D-
VKPH:4.700 D
Saron Laser Cannon
C--
Kills:768
V. Kills:809 95%
Deaths:469
KDR:1.638
Accuracy:28.447% D
KPH:5.700 D
VKPH:6 C--
Hornet Missiles
C
Kills:757
V. Kills:660 115%
Deaths:120
KDR:6.308
Accuracy:66.852% B+
KPH:34.800 C--
VKPH:30.300 C
Light PPA
C+
Kills:153
V. Kills:4 N/A
Deaths:20
KDR:7.650
Accuracy:31.164% D*
KPH:45.300 C+
VKPH:1.200 D--
Photon A2A Missile Pods
D-
Kills:66
V. Kills:71 92%
Deaths:11
KDR:6
Accuracy:67.952% F
KPH:15.400 D--
VKPH:16.500 D-
Kills:11,668 (5,556 + 0)
Deaths:2,796
KDR:4.173
VKDR:2.340
Vehicle Kills:6,544
Kill Difference:8,872
Playtime:688.465 hours
Usage:11%
Score:5.977m
Score/min:145
Piloting Accuracy:31.164%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:462
V. Kills:100 457%
Deaths:33
KDR:14
Accuracy:43.629% C++
KPH:1,663,200 U
VKPH:360,000 U
CAS30 Tank Buster
C--
Kills:402
V. Kills:381 105%
Deaths:394
KDR:1.020
Accuracy:40.355% C--
KPH:3 D-
VKPH:2.800 D-
C150 Dalton
U
Kills:308
V. Kills:277 111%
Deaths:62
KDR:4.968
Accuracy:45.904% B*
KPH:1,108,800 U
VKPH:997,200 U
Kills:1,172 (402 + 770)
Deaths:489
KDR:2.397
VKDR:1.550
Vehicle Kills:758
Kill Difference:683
Playtime:134.345 hours
Usage:2%
Score:1.015m
Score/min:126
Piloting Accuracy:40.355%
Gunner Accuracy:45.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,234
V. Kills:151 N/A
Deaths:26
KDR:47.462
Accuracy:50.536% C*
KPH:48.500 C+
VKPH:5.900 D
L100 Python AP
C++
Kills:1,172
V. Kills:643 182%
Deaths:95
KDR:12.337
Accuracy:57.196% C++
KPH:24 D
VKPH:13.200 D-
L100 Python HEAT
B++
Kills:1,121
V. Kills:247 452%
Deaths:71
KDR:15.789
Accuracy:51.687% C+
KPH:40.600 B++
VKPH:8.900 D
C75 Viper
B+
Kills:1,091
V. Kills:149 N/A
Deaths:77
KDR:14.169
Accuracy:37.595% C
KPH:38 B+
VKPH:5.200 D
Skyguard
C*
Kills:643
V. Kills:426 151%
Deaths:91
KDR:7.066
Accuracy:30.989% C*
KPH:9.300 D-
VKPH:6.200 D-
Kills:5,261 (5,261 + 0)
Deaths:360
KDR:14.614
VKDR:4.489
Vehicle Kills:1,616
Kill Difference:4,901
Playtime:199.717 hours
Usage:3%
Score:2.010m
Score/min:168
Driving Accuracy:30.989%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,626
V. Kills:1,132 144%
Deaths:245
KDR:6.637
Accuracy:45.867% C*
KPH:18.400 D
VKPH:12.800 C
Supernova FPC
C--
Kills:1,595
V. Kills:1,459 109%
Deaths:274
KDR:5.821
Accuracy:49.403% C--
KPH:13.900 D--
VKPH:12.700 C--
Supernova PC
C-
Kills:973
V. Kills:470 207%
Deaths:135
KDR:7.207
Accuracy:50.989% C*
KPH:14.900 D
VKPH:7.200 C-
Proton II PPA
A
Kills:603
V. Kills:25 N/A
Deaths:16
KDR:37.688
Accuracy:23.539% C+
KPH:91.300 A
VKPH:3.800 C++
E540 Halberd
C-
Kills:62
V. Kills:35 172%
Deaths:7
KDR:8.857
Accuracy:48.154% C++
KPH:24.100 D
VKPH:13.600 C-
M12 Kobalt
D
Kills:60
V. Kills:3 N/A
Deaths:2
KDR:30
Accuracy:12.186% D-
KPH:41.500 D-
VKPH:2.100 D
Supernova VPC
D*
Kills:52
V. Kills:15 325%
Deaths:8
KDR:6.500
Accuracy:45.393% D
KPH:11.600 F
VKPH:3.300 D*
Kills:4,971 (2,620 + 2,351)
Deaths:687
KDR:7.236
VKDR:4.569
Vehicle Kills:3,139
Kill Difference:4,284
Playtime:283.364 hours
Usage:4%
Score:4.203m
Score/min:247
Driving Accuracy:45.393%
Gunner Accuracy:12.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:446
V. Kills:241 184%
Deaths:57
KDR:7.825
Accuracy:55.600% C+
KPH:33.400 C
VKPH:18 D
Proton II PPA-H
C
Kills:235
V. Kills:19 N/A
Deaths:8
KDR:29.375
Accuracy:35.110% C
KPH:66.300 C-
VKPH:5.400 C
E540 Halberd-H
C
Kills:188
V. Kills:87 214%
Deaths:16
KDR:11.750
Accuracy:55.466% C
KPH:38 C
VKPH:17.600 C--
Aphelion VEX-4H
D-
Kills:93
V. Kills:72 127%
Deaths:25
KDR:3.720
Accuracy:38.984% D-
KPH:23 D--
VKPH:17.800 D-
Kills:962 (0 + 962)
Deaths:106
KDR:9.075
VKDR:3.953
Vehicle Kills:419
Kill Difference:856
Playtime:25.905 hours
Usage:0%
Score:0.449m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:38.984%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:232
V. Kills:30 N/A
Deaths:19
KDR:12.211
Accuracy:28.626% D
KPH:20 D--
VKPH:2.600 D**
M20 Basilisk
C
Kills:126
V. Kills:55 225%
Deaths:15
KDR:8.400
Accuracy:39.932% C++
KPH:15.400 C-
VKPH:6.700 C
M20 Basilisk
C
Kills:95
V. Kills:42 221%
Deaths:15
KDR:6.333
Accuracy:35.839% C
KPH:14.600 D
VKPH:6.500 D
M60-G Bulldog
C
Kills:76
V. Kills:5 N/A
Deaths:6
KDR:12.667
Accuracy:33.545% C
KPH:17.800 D--
VKPH:1.200 D*
M12 Kobalt
D
Kills:68
V. Kills:2 N/A
Deaths:4
KDR:17
Accuracy:12.066% D*
KPH:44.300 D
VKPH:1.300 D-
Kills:597 (0 + 597)
Deaths:59
KDR:10.119
VKDR:2.271
Vehicle Kills:134
Kill Difference:538
Playtime:32.088 hours
Usage:0%
Score:0.367m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:12.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:762
V. Kills:120 N/A
Deaths:333
KDR:2.288
Accuracy:35.812% D*
KPH:9.900 D
VKPH:1.600 D--
Kills:762 (762 + 0)
Deaths:333
KDR:2.288
VKDR:0.360
Vehicle Kills:120
Kill Difference:429
Playtime:76.702 hours
Usage:1%
Score:0.257m
Score/min:56
Driving Accuracy:35.812%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 7,2997,2201,5364.701B**1.8022.531%B++18.698%C-27.4CN/A89263.9h12.6B**56.1B*
Blueshift VM5 7,2837,2161,6814.293B**1.3922.879%B+18.348%D24.6DN/A85293.9h13.8B*60.2B++
Dual Photon Pods 6,7085,28938213.846B**10.9456.063%B+N/A54.1C-14.5C27197.8h17.9B+32B+
C-4 6,8744,2901,5542.761B**0.1420.116%D--N/A77.2C+46.5A87755.6h1.1B*5.4C**
Solstice SF 4,2334,1911,9382.163A0.7424.909%C++11.024%D--7.3D-N/A52571h8.9B+35.6B++
SVA-88 3,9223,9042,1491.817C++1.0918.65%D--19.211%D-14.1D*N/A71277.2h10.1B++54.1C++
Antares LC 6,1673,6321,1143.26B*0.3633.251%C**1.322%C-17.7C+12.4C+140204.9h94.3B+283.7B+
Eclipse VE3A 2,9472,8751,2912.227B*0.6824.444%C--16.974%D19.5DN/A52147.7h11.8C*48.3C++
C-4 ARX 3,6792,5423966.419A**3.5223.114%D--N/A156.9B++70.2A*83516.2h0.9B**4B+
Betelgeuse 54-A 1,9941,9918572.323C+0.5824.108%C--19.99%D**28.5D--N/A8369.9h10.9C+45.1C+
Tank Mine 2,9111,8351979.315M**6.4125.56%DN/A105.5C+61.8C+93217.4h1.5B++5.8C**
Proximity Mine 1,8301,8301909.632A++6.7339.57%CN/A94.3DN/A30519.4h1.8B4.6C*
Saron HRB 2,7581,6262456.637C**3.7345.867%C*N/A18.5D12.8C25688.1h22.5C++49.1B
Supernova FPC 3,0541,5952745.821C+2.9249.403%C--2.257%C+13.9D--12.7C--251115h5.9C12C
V10 1,4861,4862466.041A3.1451.802%A++86.676%B**14.2D--N/A66104.8h1.7B*3.3B**
XM98 1,4651,46112911.326S8.4257.789%M++87.953%A+45.9B*N/A17431.8h1.5A+2.5A+
Sirius SX12 1,4571,4371,1311.271C*1.6324.252%C+19.485%C++13.7DN/A50104.7h12.5B+51.6B+
L100 Python HESH 1,3851,2342647.462M++44.5650.536%C*N/A48.6C+5.9D16025.4h2.8B++5.6B++
Pulsar C 1,2541,2258281.479C*1.4225.587%C**20.653%C-8.9D-N/A30137.1h11.4C**44.4B
Parallax VX3 1,2251,2201796.816B**3.9150.943%A++81.721%B+24.6CN/A6149.5h1.8B*3.4B**
Solstice VE3 1,2261,2137091.711A+1.1926.901%B++19.209%C+20.5C++N/A8559.2h11.7B*43.6B+
Thanatos VE70 1,2071,2058631.396B+1.5138.753%C+14.025%C-10.4D-N/A42115.5h3.5B**8.9B++
Beamer VS3 1,2011,1931,3120.909C**1.9925.696%C18.273%D7.6D-N/A36156.2h7.9B+30.6C++
Solstice Burst 1,2241,1914912.426B++0.4826.601%C+17.968%D-21.5DN/A5455.4h11.5B++43.2B+
Quasar VM1 1,1881,1752764.257B**1.3519.505%C*20.596%C+25.5C--N/A6546.1h11.1B**57B++
L100 Python AP 1,8151,1729512.337A+9.4357.196%C++1.536%C--24D13.2D-16048.8h5.4B+9.4B+
Serpent VE92 1,1821,1716221.883B++1.0224.388%C++19.812%C+20.9CN/A6656.1h11.4B+46.8B+
NS-44 Commissioner 1,1671,1641,4120.824C+2.0841.299%B+19.845%C11.7D-N/A5099.3h3.6B+8.7B+
Pulsar LSW 1,1641,1604402.636B**0.2724.469%C*17.328%D--20.4DN/A8056.9h11.5B+47B+
Cosmos VM3 1,1731,1602325A++2.1019.798%B+17.069%C-26.9CN/A7643.1h11.4B**57.7B++
Nova 1,1681,1598751.325C+1.5836.634%D12.425%D11.6D--N/A35100.3h3.5B++9.7C**
Cosmos VM3 1,1671,1592315.017A*2.1120.345%B+17.774%C26.3CN/A7144h12B*58.9B
NS-15M2 1,1631,1585921.956C**0.9525.301%C*14.767%D**21.4DN/A5554.1h11.6B+45.7B+
Flare VE6 1,1631,1584592.523A0.3824.536%B14.508%D**23.7DN/A7148.9h10B+40.7B+
Quasar VM1 1,1671,1572913.976A++1.0720.375%B*18.323%C+23C+N/A7550.4h12.9B++63.4B+
VX6-7 1,1581,15711157U1,154.1021.845%C--18.496%C-9.4D-N/A86122.7h10.6B++48.6B
Orion VS54 1,1611,1558621.34C+1.5620.415%C+20.52%D15.1DN/A8976.3h10.9B++53.2C++
L100 Python HEAT 1,3681,1217115.789M12.8951.687%C+2.498%C+40.6B++8.9D28727.6h3.3A+6.3B**
C75 Viper 1,2401,0917714.169A*11.2737.595%C1.1%C38B+5.2D17328.7h7.9B**21.1B*
NS-7 PDW 1,0701,0607501.413B++1.4927.808%B+18.019%C+14.6DN/A4272.5h13.6B+48.9B+
Lumine Edge 1,0541,03915,0930.069C+2.8316.114%D--12.127%D0.6C-N/A21744.6h1.4C++8.8C+
NS Baron G5 1,0391,0259101.126C++1.7839.655%C12.781%C9D*N/A25113.4h3.8B*9.6C+
Maelstrom Turbo Laser 2,0491,0036801.475C+1.4335.603%B++2.592%C++4.5D-4.7D82221.9h177.6D-498.7C
Supernova PC 1,4439731357.207C**4.3050.989%C*1.953%C+14.9D7.2C-21465.2h4.7B+9.2B+
Frag Grenade 8828631863N/A860.1024.252%F**N/A1232.9M*27.1A*19390.7h1.3A*5.3B*
Saron Laser Cannon 1,5777684691.638C+1.2628.447%DN/A5.7D6C--121134.4h149.8C+526.7C+
M40 Fury-F 8827623332.288B+0.6135.812%D*1.312%B+9.9D1.6D--5676.7h5.6B*15.6B++
Hornet Missiles 1,4177571206.308C*3.4166.852%B+2.378%B*34.7C--30.3C32621.8h11.9C+17.8C++
Xiphos Anti-Personnel Phalanx Tower 6646502325S322.1036.965%B++N/A382.4B+8.2C+10491.7h7.8B+21.1B+
Skyguard 1,069643917.066A+4.1630.989%C*1.711%C9.3D-6.2D-12769.1h87.9B*283.6B*
Proton II PPA 6286031637.688A+34.7923.539%C+1.99%C+91.4A3.8C++4196.6h6.1B**26B*
Force-Blade 71459110,9320.054B**2.8550.953%A++N/A0.4CN/A21337h3.3C6.5B+
Ghost 5535521254.416B+1.5142.05%B+65.58%C19.6DN/A5928.1h2.3C++5.5B
Orbital Strike Uplink 7605471547U544.10839.623%UN/A781.4U304.3U45800.7h1.6T*0.2T*
S1 7375473021.811A*1.0965.378%B**2.011%C-18.4C--6.4D-19729.8h4.7B**7.2B**
Pulsar VS1 5065023921.281B+1.6223.475%C+15.737%D8.2D--N/A7961h13.2B+56.2B+
Nemesis VSH9 9644784001.195B**1.7163.926%C*2.301%C+6.7D6.8C--13371.7h8.9C13.9C+
L105 Zephyr 5624623314B*11.1043.629%C++N/A4620U1000U19645100.1h5.9B+13.5B+
VE-S Canis 4494472581.733B+1.1725.523%C14.765%D38.5C+N/A14611.6h8.1B**31.9B+
Saron HRB-H 687446577.825B+4.9255.6%C+N/A33.3C18D23513.4h20.2B++36.4B+
CAS30 Tank Buster 7834023941.02C1.8840.355%C--N/A3D-2.8D-49134.3h69.5C172.2C
Eridani SX5 3763721971.888B++1.0128.139%B21.774%C*38.4C++N/A1339.7h8.5B**30.3B++
NS Decimator 5163442941.17C*1.7369.376%B**1.453%D18.8D--9.4D24218.3h4.7C++6.8B+
Rocklet Rifle 7003301592.075M0.8360.064%B*N/A43.4A48.7A*5947.6h20.4A+34B**
Spear Anti-Vehicle Phalanx Turret 5513182015.9A+13.0054.903%B**3.145%C36.6C+26.8B+5048.7h8.9C++16.2B+
C150 Dalton 585308624.968C2.0745.904%B*N/A3080U2770U42210300.1h6.2D*13.5C
NS-10 Burster 482281873.23M+0.3334.644%B++3.559%D4D2.8D8070.6h127.8B+368.8B++
MANA Anti-Vehicle Turret 605275922.989C*0.0957.189%C+2.182%C2750B**3300S4559900.1h9.6C++16.8C++
NS-357 Underboss 2492462041.206C*1.7039.922%B+17.48%D11.7D--N/A3521.1h3.8B+9.4B+
M20 Basilisk 4022421024.2S21.3051.376%C+4.132%C+18.5D--12.2D--19513.1h130.9C+254.8C+
NS-10 Burster 406241862.802M+0.1033.744%B++5.394%C3.5D-2.4D7769.5h145C+429.8B
Proton II PPA-H 254235829.375A+26.4735.11%CN/A67.1C-5.4C2703.5h10.3C*29.3C++
M40 Fury 2622321912.211A9.3128.626%DN/A20D--2.6D**17011.6h9.4B*32.8B+
Comet VM2 2932312291.009C*1.8949.353%B++2.597%D4.9D--1.3D**8547.5h16B++32.5B++
Deimos VA29 2312302540.906C2.0044.294%D**30.435%A*6.2D*N/A2736.9h2.7C6.1D
E540 Halberd-H 2751881611.75C*8.8555.466%C1.064%C--38.4C17.8C-4414.9h4.8B++8.6B++
Spear Anti-Vehicle Phalanx Tower 341178289S86.1064.821%A+3.933%C+31.8C29.1C*3035.6h12C18.5C**
Hoplon Anti-Aircraft Phalanx Tower 3531691169S166.1034.906%B+N/A241.4A++262.9A*17470.7h12.4B++35.6B++
Light PPA 157153207.65B+4.7531.164%D*1.961%B**45C+1.2D--2723.4h10.1B+32.3C*
Aspis Anti-Aircraft Phalanx Turret 2801451410.357M++7.4538.228%A*1.379%C--14.9B*13.9B++3459.7h125.4B*328.1B**
NS-AM7 Archer 2171454030.36C2.5460.362%C*4.138%D**0.8D*N/A8172h22.6C+37.4C+
MAX Punch 1741412,3820.059C2.8456.587%B++N/A0.3CN/A2443.2h6.2C10.9C
Manticore SX40 1381371740.787C+2.1229.005%C+21.898%C+10.5D-N/A3113.1h7.3B25.2B
M20 Basilisk 181126158.4M+5.5039.932%C++2.381%D**15.4C-6.7C2248.2h81.9B+205.1B+
Comet VM2 176108701.543B++1.3650.023%B+4.63%C*9C-5.7B+13312h20.5B++41B++
M20 Basilisk 13795156.333A++3.4335.839%C7.368%B++14.6D6.5D2176.5h86.5B+241.5B+
M12 Kobalt 10193246.5B**43.6023.894%B11.828%D*66.4D5.7C*2111.4h23.9D100.1C+
Aphelion VEX-4H 16593253.72C+0.8238.984%D-1.075%D*22.7D--17.6D-2964.1h68.2C+175C-
M60-G Bulldog 8176612.667A*9.7633.545%C1.316%D--17.7D--1.2D*1554.3h5.6B++16.6B+
Sticky Grenade 7774174N/A71.1045.679%D-N/A370D*15C*20350.2h4F8.8D*
M12 Kobalt 7068417C++14.1012.066%D*16.177%C-45.3D1.3D-1531.5h16.8B+139.4C+
Photon A2A Missile Pods 13766116C*3.1067.952%FN/A15.3D--16.5D-4124.3h9.3C13.8D--
MANA Anti-Personnel Turret 6765193.421N/A0.5219.466%UN/A650U20U2869100.1h22.3T*114.6T*
E540 Halberd 976278.857C+5.9548.154%C++N/A23.8D13.5C-3842.6h5.3B+10.9B+
M12 Kobalt 6360230B27.1012.186%D-13.333%C+42.9D2.1D931.4h13.3B*108.9C**
Hunter QCX 86571650.345C--2.5682.049%A**3.509%D**3.2D--1.6C5417.7h39.8T48.5D-
M60-A Bulldog 6054510.8C+7.9045.156%C+3.704%B**22.5C-2.5D2332.4h5.1B++11.3B+
Supernova VPC 675286.5C-3.6045.393%D1.923%B+11.6F3.3D*1694.5h3.9C--8.6C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon334,80816.7h
Anti-Vehicle MANA Turret304356.3h
M20 Drake0910h
Nano-Armor Kit6621,186,147132.7h
Skywall Shield Emitter13732.4h
Structure Shield Module04782.8h
Repair Module17694h
Turret AI Module26834.5h
Cortium Silo04052h
Nanite Revive Grenade05850.1h
Medical Applicator13538,8867.8h
Blast Wall02763h
Spitfire Auto-Turret152,5564.4h
Restoration Kit871,7042.1h
Motion Spotter176,0075.4h
Xiphos Anti-Personnel Tower14213.4h
Hoplon Anti-Aircraft Phalanx Tower14203.3h
Bunker11072.2h
Rampart Wall475712.4h
Sunderer Garage11382h
Spear Anti-Vehicle Tower13523.1h
Deconstruction Tool316,0522h
Welding Device01,9920.3h
Smoke Grenade02,4010.7h
Recon Detection Device131,1794.4h
Ammunition Package102,5343.5h
Medical Kit245021.6h
Anti-Infantry MANA Turret84082.5h
M12 Kobalt-F01160.3h
Router0600.1h
Nano-Repair Grenade01,8780.5h
Vehicle Gate01863.3h
Light Air Terminal0590.7h
Pillbox01372.3h
IPC Targeting Dart187558.6h
Orbital Strike Target Designator4037113.6h
Elysium Spawn Tube12611.6h
Infantry Tower01583.4h
Alarm Module01991h
Glaive IPC01651.8h

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