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Initiate Ilumin8[D4RK] Ilumin8
VS BR 164

KDR: 1.24

Score: 65.8m

Last Seen: Mar 31st, 2018 9:43 PM
- OFFLINE - 3505 hour(s)

Battle Rank 120 (164 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Nebula VM20 Nebula VM20 Light PPA Tank Mine Lasher X2 NS-11A Proximity Mine Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 2790TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.394%17.852%40020102913,6120.7422840.501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.219%0.253C*-0.44C---0.258CHEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.287C*11.90.164C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.417%1.717%225410453,96019939311.98596425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.621%-0.525D0.108C+0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.491B+26.60.498B+55.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.4%1.512%79510441,653238410270.693372161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.954%-0.829D--0.699D2.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86-1.224D*27.9-1.221D*58.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.645%2.196%84610431,002212211540.47219687%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.642%1.342A-0.552D1.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.80.059C+56.6-0.43C--55.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.1%77.273%841104866130020.0507692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.913B*0.664B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.051C+3.8-0.211C5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.738%11.287%84410451,4531560290.930814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.016%-0.724D--0.648D0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.007C+4.30.117C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.8m569.6%377 (22.6k)333 (20k)1.2431651,08941,0961.52893164 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS104988219.563%10.623%20804:4815

12% Combat Medic33% Engineer24% Heavy Assault11% Infiltrator9% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 10:46 AMMar 17th, 2018 6:02 AMApr 6th, 2018 5:14 AM (384d) (PST)Mar 31st, 2018 6:25 PM (390d) (PST)Mar 31st, 2018 5:43 PM (390d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4551742810.2580.2080.0271.7830.055160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,27010,44416,82616122107319,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3295.9h/137.3d 11,744 5,427 19,118 352.5k 7,038 7,459 10,793 89.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A*
Kills:1,961
Deaths:2,262
KDR:0.867
Accuracy:23.115% C
HSR:8.006% A*
Ursa
D-
Kills:1,354
Deaths:1,114
KDR:1.215
Accuracy:17.300% D-
HSR:16.839% D--
Pulsar LSW
B+
Kills:1,230
Deaths:1,160
KDR:1.060
Accuracy:26.332% B+
HSR:24.472% C+
Orion VS54
C+
Kills:1,168
Deaths:1,156
KDR:1.010
Accuracy:20.085% C+
HSR:19.007% D-
SVA-88
C*
Kills:1,162
Deaths:1,134
KDR:1.025
Accuracy:24.673% C*
HSR:23.150% C
Flare VE6
C+
Kills:1,151
Deaths:1,455
KDR:0.791
Accuracy:22.503% C+
HSR:16.768% D*
Betelgeuse 54-A
C+
Kills:616
Deaths:568
KDR:1.085
Accuracy:25.546% C+
HSR:25% D
VX29 Polaris
D
Kills:513
Deaths:859
KDR:0.597
Accuracy:19.116% D
HSR:16.764% D-
Kills:9,155
Deaths (as Heavy Assault):9,708
Deaths (to Heavy Assaults):11,696
KDR:0.94304
Kill Difference:553
Playtime:784.890 hours
Usage:24%
Score:15.230m
Score/min:323
Accuracy (listed only):22.334%
HSR (listed only):18.751%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,270
Deaths:2,572
KDR:0.494
Accuracy:26.465% B+
HSR:17.874% C++
VX6-7
C
Kills:1,233
Deaths:1,996
KDR:0.618
Accuracy:22.740% C
HSR:17.032% D
Nova
D
Kills:546
Deaths:780
KDR:0.700
Accuracy:35.323% D-
HSR:11.539% D
Pandora VX25
D-
Kills:463
Deaths:683
KDR:0.678
Accuracy:26.120% D*
HSR:11.663% D-
Phobos VX86
D
Kills:335
Deaths:465
KDR:0.720
Accuracy:47.392% D--
HSR:12.537% D
Eidolon VE33
C*
Kills:134
Deaths:189
KDR:0.709
Accuracy:29.136% C*
HSR:16.418% D*
Thanatos VE70
D**
Kills:109
Deaths:207
KDR:0.527
Accuracy:26.325% D**
HSR:4.587% F--
Kills:4,090
Deaths (as Engineer):6,892
Deaths (to Engineers):11,495
KDR:0.59344
Kill Difference:2,802
Playtime:1,099.372 hours
Usage:33%
Score:23.733m
Score/min:360
Accuracy (listed only):30.500%
HSR (listed only):13.093%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,270
Deaths:2,572
KDR:0.494
Accuracy:26.465% B+
HSR:17.874% C++
VX6-7
C
Kills:1,233
Deaths:1,996
KDR:0.618
Accuracy:22.740% C
HSR:17.032% D
Sirius SX12
C**
Kills:1,033
Deaths:1,140
KDR:0.906
Accuracy:25.739% C**
HSR:13.553% D
Nova
D
Kills:546
Deaths:780
KDR:0.700
Accuracy:35.323% D-
HSR:11.539% D
Eridani SX5
C
Kills:524
Deaths:906
KDR:0.578
Accuracy:24.972% C
HSR:13.550% D-
Pandora VX25
D-
Kills:463
Deaths:683
KDR:0.678
Accuracy:26.120% D*
HSR:11.663% D-
Phobos VX86
D
Kills:335
Deaths:465
KDR:0.720
Accuracy:47.392% D--
HSR:12.537% D
Thanatos VE70
D**
Kills:109
Deaths:207
KDR:0.527
Accuracy:26.325% D**
HSR:4.587% F--
Kills:5,513
Deaths (as Light Assault):8,749
Deaths (to Light Assaults):6,129
KDR:0.63013
Kill Difference:3,236
Playtime:298.858 hours
Usage:9%
Score:4.371m
Score/min:244
Accuracy (listed only):29.385%
HSR (listed only):12.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D-
Kills:1,358
Deaths:1,949
KDR:0.697
Accuracy:19.927% D-
HSR:14.507% D--
Sirius SX12
C**
Kills:1,033
Deaths:1,140
KDR:0.906
Accuracy:25.739% C**
HSR:13.553% D
Nova
D
Kills:546
Deaths:780
KDR:0.700
Accuracy:35.323% D-
HSR:11.539% D
Eridani SX5
C
Kills:524
Deaths:906
KDR:0.578
Accuracy:24.972% C
HSR:13.550% D-
Pulsar VS1
C**
Kills:501
Deaths:730
KDR:0.686
Accuracy:24.990% C**
HSR:16.966% C--
Pandora VX25
D-
Kills:463
Deaths:683
KDR:0.678
Accuracy:26.120% D*
HSR:11.663% D-
H-V45
D
Kills:371
Deaths:539
KDR:0.688
Accuracy:20.451% D
HSR:13.208% D*
Phobos VX86
D
Kills:335
Deaths:465
KDR:0.720
Accuracy:47.392% D--
HSR:12.537% D
Corvus VA55
C++
Kills:183
Deaths:359
KDR:0.510
Accuracy:24.817% C++
HSR:15.301% D*
Thanatos VE70
D**
Kills:109
Deaths:207
KDR:0.527
Accuracy:26.325% D**
HSR:4.587% F--
Kills:5,423
Deaths (as Combat Medic):7,758
Deaths (to Combat Medics):4,007
KDR:0.69902
Kill Difference:2,335
Playtime:389.301 hours
Usage:12%
Score:7.804m
Score/min:334
Accuracy (listed only):27.606%
HSR (listed only):12.741%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,033
Deaths:1,140
KDR:0.906
Accuracy:25.739% C**
HSR:13.553% D
Eridani SX5
C
Kills:524
Deaths:906
KDR:0.578
Accuracy:24.972% C
HSR:13.550% D-
Nyx VX31
D
Kills:490
Deaths:565
KDR:0.867
Accuracy:29.636% D
HSR:13.878% F
Artemis VX26
C
Kills:283
Deaths:381
KDR:0.743
Accuracy:24.369% D
HSR:20.141% C
NS-30 Vandal
C-
Kills:118
Deaths:196
KDR:0.602
Accuracy:30.467% C-
HSR:14.407% D**
Phantom VA23
D*
Kills:112
Deaths:135
KDR:0.830
Accuracy:26.819% D*
HSR:14.286% F-
Manticore SX40
B**
Kills:78
Deaths:210
KDR:0.371
Accuracy:36.157% B**
HSR:21.795% C+
Parallax VX3
C**
Kills:66
Deaths:43
KDR:1.535
Accuracy:41.100% C**
HSR:77.273% C+
Kills:2,704
Deaths (as Infiltrator):3,576
Deaths (to Infiltrators):4,379
KDR:0.75615
Kill Difference:872
Playtime:356.771 hours
Usage:11%
Score:5.024m
Score/min:235
Accuracy (listed only):29.907%
HSR (listed only):23.610%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:4,654
Deaths:1,828
KDR:2.546
Accuracy:18.450% C+
HSR:16.566% D
Nebula VM20
C+
Kills:4,357
Deaths:1,817
KDR:2.398
Accuracy:17.986% C+
HSR:16.433% D-
Blueshift VM5
C+
Kills:1,192
Deaths:647
KDR:1.842
Accuracy:17.971% C
HSR:19.883% C+
Blueshift VM5
C+
Kills:1,144
Deaths:643
KDR:1.779
Accuracy:18.432% C
HSR:20.892% C+
NS-10 Burster
C++
Kills:294
Deaths:276
KDR:1.065
Accuracy:29.991% C++
HSR:6.803% C+
Quasar VM1
C+
Kills:254
Deaths:163
KDR:1.558
Accuracy:13.279% C--
HSR:18.504% C+
NS-10 Burster
C++
Kills:250
Deaths:273
KDR:0.916
Accuracy:30.679% C++
HSR:5.600% C+
Comet VM2
B+
Kills:249
Deaths:285
KDR:0.874
Accuracy:48.196% B+
HSR:3.213% C--
Comet VM2
B++
Kills:237
Deaths:270
KDR:0.878
Accuracy:49.026% B+
HSR:5.485% B++
Quasar VM1
B
Kills:203
Deaths:152
KDR:1.336
Accuracy:14.677% D
HSR:22.168% B
NS-20 Gorgon
A
Kills:114
Deaths:83
KDR:1.373
Accuracy:36.659% A
HSR:17.544% C
Vortex VM21
B**
Kills:106
Deaths:196
KDR:0.541
Accuracy:49.736% B**
HSR:0% F
NS-20 Gorgon
A
Kills:94
Deaths:83
KDR:1.133
Accuracy:35.940% A
HSR:15.957% D
Vortex VM21
B**
Kills:79
Deaths:196
KDR:0.403
Accuracy:49.084% B**
HSR:1.266% D--
Kills:13,227
Deaths (as MAX Suit):3,456
Deaths (to MAX Suits):2,774
KDR:3.82726
Kill Difference:9,771
Playtime:349.437 hours
Usage:11%
Score:9.638m
Score/min:460
Accuracy (listed only):30.722%
HSR (listed only):12.165%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:2,731
V. Kills:226 N/A
Deaths:774
KDR:3.528
Accuracy:44.768% B+
KPH:41.700 C+
VKPH:3.500 C+
Dual Photon Pods
C--
Kills:776
V. Kills:219 353%
Deaths:127
KDR:6.110
Accuracy:56.406% B+
KPH:41 D
VKPH:11.600 C--
Hornet Missiles
C--
Kills:407
V. Kills:344 118%
Deaths:143
KDR:2.846
Accuracy:72.320% A
KPH:30.400 C--
VKPH:25.700 C--
Maelstrom Turbo Laser
C+
Kills:281
V. Kills:176 159%
Deaths:409
KDR:0.687
Accuracy:30.098% C+
KPH:5.800 D
VKPH:3.700 D-
Saron Laser Cannon
D--
Kills:172
V. Kills:165 104%
Deaths:490
KDR:0.351
Accuracy:22.176% F
KPH:2.900 D--
VKPH:2.800 D--
Coyote Missiles
C
Kills:57
V. Kills:58 97%
Deaths:48
KDR:1.188
Accuracy:54.764% C*
KPH:16.900 D-
VKPH:17.200 C
Photon A2A Missile Pods
D
Kills:53
V. Kills:63 83%
Deaths:20
KDR:2.650
Accuracy:75.405% D
KPH:16.500 D--
VKPH:19.600 D
Kills:4,477 (3,184 + 0)
Deaths:2,011
KDR:2.226
VKDR:0.622
Vehicle Kills:1,251
Kill Difference:2,466
Playtime:212.441 hours
Usage:6%
Score:2.261m
Score/min:177
Piloting Accuracy:22.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:92
V. Kills:91 100%
Deaths:39
KDR:2.359
Accuracy:53.615% A++
KPH:331,200 U
VKPH:327,600 U
CAS30 Tank Buster
D
Kills:57
V. Kills:75 75%
Deaths:363
KDR:0.157
Accuracy:39.665% D
KPH:1.100 D*
VKPH:1.400 D*
Kills:149 (57 + 92)
Deaths:402
KDR:0.371
VKDR:0.413
Vehicle Kills:166
Kill Difference:253
Playtime:51.810 hours
Usage:2%
Score:0.269m
Score/min:86
Piloting Accuracy:39.665%
Gunner Accuracy:53.615%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:224
V. Kills:240 93%
Deaths:110
KDR:2.036
Accuracy:29.934% C++
KPH:8.400 D-
VKPH:9 C+
L100 Python HEAT
C++
Kills:61
V. Kills:34 174%
Deaths:13
KDR:4.692
Accuracy:61.844% B**
KPH:22.100 C--
VKPH:12.300 C++
L100 Python AP
B++
Kills:52
V. Kills:65 79%
Deaths:25
KDR:2.080
Accuracy:79.972% M
KPH:17.700 D--
VKPH:22.100 B++
Kills:337 (337 + 0)
Deaths:148
KDR:2.277
VKDR:2.291
Vehicle Kills:339
Kill Difference:189
Playtime:32.474 hours
Usage:1%
Score:0.670m
Score/min:344
Driving Accuracy:79.972%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:799
V. Kills:258 308%
Deaths:191
KDR:4.183
Accuracy:59.410% B**
KPH:22.200 C+
VKPH:7.200 C
Supernova FPC
C++
Kills:372
V. Kills:400 93%
Deaths:230
KDR:1.617
Accuracy:61.007% B*
KPH:14.500 D--
VKPH:15.600 C++
Supernova VPC
B+
Kills:206
V. Kills:17 N/A
Deaths:65
KDR:3.169
Accuracy:56% B+
KPH:25.700 D-
VKPH:2.100 D**
Proton II PPA
C
Kills:152
V. Kills:10 N/A
Deaths:16
KDR:9.500
Accuracy:20.733% C--
KPH:45.800 C
VKPH:3 C
Saron HRB
B++
Kills:111
V. Kills:147 75%
Deaths:50
KDR:2.220
Accuracy:48.334% B+
KPH:16.400 D-
VKPH:21.700 B++
E540 Halberd
C++
Kills:54
V. Kills:29 180%
Deaths:25
KDR:2.160
Accuracy:55.478% B**
KPH:32.500 C++
VKPH:17.400 C++
Kills:1,694 (1,377 + 317)
Deaths:577
KDR:2.936
VKDR:1.492
Vehicle Kills:861
Kill Difference:1,117
Playtime:81.318 hours
Usage:2%
Score:1.983m
Score/min:406
Driving Accuracy:56%
Gunner Accuracy:55.478%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M+
Kills:317
V. Kills:456 69%
Deaths:62
KDR:5.113
Accuracy:75.187% A*
KPH:38.100 C+
VKPH:54.700 M+
Proton II PPA-H
C--
Kills:162
V. Kills:7 N/A
Deaths:27
KDR:6
Accuracy:30.591% D
KPH:67.500 C--
VKPH:2.900 D--
Kills:479 (0 + 479)
Deaths:89
KDR:5.382
VKDR:5.202
Vehicle Kills:463
Kill Difference:390
Playtime:10.731 hours
Usage:0%
Score:0.402m
Score/min:625
Driving Accuracy:N/A%
Gunner Accuracy:30.591%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:201
V. Kills:127 157%
Deaths:75
KDR:2.680
Accuracy:47.098% B*
KPH:18.700 C+
VKPH:11.800 B**
M40 Fury
B*
Kills:138
V. Kills:23 N/A
Deaths:26
KDR:5.308
Accuracy:44.790% B*
KPH:46 C++
VKPH:7.700 C
M60-G Bulldog
C**
Kills:101
V. Kills:33 297%
Deaths:30
KDR:3.367
Accuracy:46.126% B**
KPH:21.900 C-
VKPH:7.200 C**
M20 Basilisk
B+
Kills:93
V. Kills:64 143%
Deaths:37
KDR:2.514
Accuracy:44.607% B+
KPH:16.700 C
VKPH:11.500 B+
M40 Fury
C++
Kills:90
V. Kills:17 N/A
Deaths:14
KDR:6.429
Accuracy:38.016% C++
KPH:45.100 C
VKPH:8.500 C-
Kills:623 (0 + 623)
Deaths:182
KDR:3.423
VKDR:1.451
Vehicle Kills:264
Kill Difference:441
Playtime:25.884 hours
Usage:1%
Score:0.573m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:38.016%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:385
V. Kills:148 258%
Deaths:776
KDR:0.496
Accuracy:47.885% C+
KPH:7.200 D--
VKPH:2.800 D
S12 Renegade
C--
Kills:166
V. Kills:3 N/A
Deaths:115
KDR:1.443
Accuracy:37.787% C--
KPH:34.700 C--
VKPH:0.600 D*
M12 Kobalt-F
C+
Kills:99
V. Kills:11 N/A
Deaths:99
KDR:1
Accuracy:22.042% C+
KPH:11.600 D
VKPH:1.300 C+
Kills:650 (650 + 0)
Deaths:990
KDR:0.657
VKDR:0.164
Vehicle Kills:162
Kill Difference:340
Playtime:66.514 hours
Usage:2%
Score:0.316m
Score/min:79
Driving Accuracy:22.042%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 4,6824,6541,8282.546B1.3018.45%C+16.566%D27.7CN/A118167.8h11.7A63.2B++
Nebula VM20 4,3824,3571,8172.398C*1.1517.986%C+16.433%D-26CN/A112167.4h11.8A65.4B++
Light PPA 2,9572,7317743.528C+2.2844.768%B+1.208%C+41.7C+3.5C+21365.5h11.7B26.1B+
Tank Mine 4,6102,4199492.549C+1.3126.974%C--N/A93.8C84.9B++178725.8h1.5B++5.4B+
Lasher X2 1,9781,9612,2620.867C+0.3823.115%C8.006%A*19DN/A93103.1h17.1B++73.8B
NS-11A 1,3631,3581,9490.697C-0.5519.927%D-14.507%D--8.7D--N/A40155.9h13.3C**66.8C+
Proximity Mine 1,3571,3561558.748A+7.5049.99%B*N/A147.4B+N/A5989.2h1.8B+3.7B*
Ursa 1,3631,3541,1141.215C+0.0317.3%D-16.839%D--12.3D--N/A83110.5h11.4C++65.9C+
Solstice SF 1,3161,2702,5720.494C-0.7526.465%B+17.874%C++5.7D--N/A29221.9h16.1C60.7C+
VX6-7 1,2481,2331,9960.618C--0.6322.74%C17.032%D7.1D--N/A33174.4h12.7C++55.9C++
Pulsar LSW 1,2571,2301,1601.06C0.1826.332%B+24.472%C+22.9DN/A8653.8h12.2C*46.4B+
Blueshift VM5 1,2001,1926471.842C+0.6017.971%C19.883%C+27.9CN/A15842.7h14.2B+79.2C**
Orion VS54 1,1811,1681,1561.01C+0.2320.085%C+19.007%D-20.1C--N/A15758h12.2B60.8C**
SVA-88 1,1811,1621,1341.025C0.2224.673%C*23.15%C22.4D-N/A6951.9h11.7C++47.5C**
Flare VE6 1,1641,1511,4550.791D0.4522.503%C+16.768%D*19.3DN/A10759.7h10.7C++47.7C*
Blueshift VM5 1,1511,1446431.779C0.5418.432%C20.892%C+27CN/A14742.4h15.3B+83C*
Sirius SX12 1,0391,0331,1400.906C+0.3425.739%C**13.553%D12.9DN/A6080h12.8B+49.9B+
Lancer VS22 2,1638341,7590.474C0.7766.706%B++N/A9.1D14.5C*30691.7h35C52.5C+
Supernova PC 1,0577991914.183C+2.9459.41%B**1.627%C--22.3C+7.2C22535.9h3.8B**6.4B**
Dual Photon Pods 9957761276.11C+4.8756.406%B+1.418%C*41.1D11.6C--35618.9h19.4B+34.3B+
Betelgeuse 54-A 6336165681.085C--0.1625.546%C+25%D25D*N/A8824.6h11.5C45C+
C-4 1,0225976810.877C0.3725.652%C+N/A49.3D35.1B+117712.1h1.7C6.5C+
Nova 5615467800.7C--0.5435.323%D-11.539%D6.3D*N/A3587.3h5.2C14.8C--
Eridani SX5 5345249060.578C--0.6724.972%C13.55%D-9.4D--N/A4755.7h11.6C**46.5C*
VX29 Polaris 5145138590.597D0.6519.116%D16.764%D-18.3D-N/A12428.1h13.7C71.5C
Pulsar VS1 5105017300.686C0.5624.99%C**16.966%C--14.9DN/A9133.6h14.3C**57.3B+
Nyx VX31 4934905650.867D0.3829.636%D13.878%F13.3D--N/A7036.8h5.4C**18.1C+
Pandora VX25 4704636830.678C--0.5726.12%D*11.663%D-11D--N/A5042.2h3.8B+14.7C
Hornet Missiles 7514071432.846C1.6072.32%AN/A30.4C--25.7C--33913.4h12.8C+17.6C*
Anti-Vehicle Grenade 4194041404N/A402.7662.933%AN/A808A*30D-66710.5h2.9A+4.6A
M40 Fury-F 5333857760.496C--0.7547.885%C+1.299%B+7.2D--2.8D7753.2h12.3C++25.7C++
Supernova FPC 7723722301.617D0.3761.007%B*1.075%D-14.5D--15.6C++54225.6h7.3D--12C
H-V45 3713715390.688C0.5620.451%D13.208%D*11.2D-N/A7533.2h13.4C++65.3C+
Phobos VX86 3413354650.72C-0.5247.392%D--12.537%D10.3D*N/A7132.4h3.4D*7.2D-
Saron HRB-H 773317625.113C+3.8775.187%A*N/A38.2C+54.9M+7088.3h53.6T71.3D--
NS-10 Burster 5552942761.065C*0.1829.991%C++6.803%C+5.5C+4.9B*15653.3h134.5C++448.4C**
Artemis VX26 2852833810.743C--0.5024.369%D20.141%C8.2D*N/A4034.4h11.8C**48.6C+
Maelstrom Turbo Laser 4572814090.687C0.5630.098%C+7.473%M++5.8D3.7D-11248.2h109.5C++363.8C++
Spear Anti-Vehicle Phalanx Turret 512270614.426C3.1849.124%B+3.704%C+34.2C+30.6B*6747.9h10.3C+20.9C*
Quasar VM1 2572541631.558C++0.3113.279%C--18.504%C+13D-N/A10219.6h14B+105.2C++
NS-10 Burster 4782502730.916C0.3330.679%C++5.6%C+5C4.5B+14850.2h152.5C+497C*
Comet VM2 3422492850.874C+0.3748.196%B+3.213%C--10.2C+3.8C+14224.5h18.8B+39.1B+
Frag Grenade 2442421242N/A240.7644.008%C+N/A806.7A6.7C+47270.3h2.6B**5.9B++
Comet VM2 3092372700.878C+0.3749.026%B+5.485%B++11.3C+3.4D-12620.9h17.6B*36B*
Nemesis VSH9 5322274260.533C0.7164.444%C**N/A6.4D8.6C21335.4h13.6F--21.1F
Skyguard 4642241102.036C0.7929.934%C++1.339%D8.4D-9C+25326.8h174.9D--584.3D
MANA Anti-Personnel Turret 2132091361.537N/A0.2921.063%UN/A2090U40U7546400.1h24.8T*117.6T*
Supernova VPC 223206653.169D1.9356%B+1.942%B+25.8D-2.1D**1978h2.7B++4.7B*
Quasar VM1 2052031521.336C0.0914.677%D22.168%B15.6D*N/A7413h12.9B+87.7C+
M20 Basilisk 328201752.68C+1.4447.098%B*4.478%C--18.8C+11.9B**36210.7h121.6C--258.1C*
Sticky Grenade 1891891189N/A187.7662.826%AN/A630DN/A25200.3h3.7D*5.9C
Corvus VA55 1851833590.51D0.7324.817%C++15.301%D*11.6D-N/A8015.8h12.8C+51.6C*
Saron Laser Cannon 3371724900.351C0.8922.176%F1.744%C2.9D--2.8D--7059.9h161.2C+727.1D
S12 Renegade 1691661151.443C0.2037.787%C--3.614%C--34.6C--N/A1384.8h3.4C++8.9C+
Proton II PPA-H 169162276C-4.7630.591%DN/A67.5C--2.9D--3372.4h10.6C+34.7C+
Proton II PPA 162152169.5C8.2620.733%C--1.316%D46.1C3C3073.3h8.4B+40.7C**
M40 Fury 161138265.308C+4.0644.79%B*1.449%C46C++7.7C3733h12.3B+27.5B++
Eidolon VE33 1391341890.709C0.5329.136%C*16.418%D*9.6DN/A6414h11.6D39.9C+
M12 Kobalt 137133914.778D13.5322.973%C++9.023%F-166.3B**5C+4040.8h15.5B+67.4B+
Force-Blade 16612225,3680.005D1.2425.405%CN/A0.1DN/A11509.9h4.2D*16.7C-
NS-30 Vandal 1191181960.602D0.6430.467%C-14.407%D**9.1D*N/A5713h6.4C20.9C+
NS-20 Gorgon 128114831.373C*0.1336.659%A17.544%C17.3C+2.1B*646.6h50.5C+137.9B+
NS Decimator 2011142780.41D0.8366.857%B++1.754%C19D--14.5C+6756h7.2D**10.8D
Phantom VA23 1121121350.83D0.4126.819%D*14.286%F-12.2D*N/A609.2h5.1C19.1D
Saron HRB 258111502.22D0.9848.334%B+N/A16.3D-21.6B++9286.8h30.4D--63C
Thanatos VE70 1101092070.527C-0.7226.325%D**4.587%F--10.7D-N/A10810.2h4.3B+16.3C
M60-A Bulldog 114106128.833C7.5950.962%B+1.887%C17.4D1.3D-1426.1h5.5B10.8B+
Vortex VM21 2371061960.541C-0.7049.736%B**N/A5.4C--6.7B*17919.6h65.8C132.2C*
M60-G Bulldog 134101303.367C2.1246.126%B**N/A22C-7.2C**2604.6h8.7C18.9B+
M12 Kobalt-F 11099991C0.2422.042%C+6.061%D11.6D1.3C+628.5h21.4D97.1C
MAX Punch 134963,4560.028D1.2251.169%C**N/A0.3C--N/A2322.2h4.1C+8C+
M60-A Bulldog 10695811.875C+10.6344.559%C3.158%B+18.6D2.2D1395.1h5.5B+12.3B
NS-20 Gorgon 11094831.133C+0.1135.94%A15.957%D14.2C2.4A576.6h60.2C167.6C**
M20 Basilisk 15793372.514C+1.2744.607%B+5.376%C+16.6C11.4B+4515.6h123C275.8C++
M20 Basilisk 13393165.813C4.5752.59%C+9.677%A**71.5A30.8B**5421.3h80.9B++153.8B++
C150 Dalton 18392392.359D1.1253.615%A++N/A920U910U14475900.1h8.5F--15.9D
M40 Fury 10790146.429C+5.1938.016%C++N/A45C8.5C-4202h11.2B+29.3B+
Vortex VM21 178791960.403D0.8449.084%B**1.266%D--4D--5C12519.7h83.1D--169.3C
Manticore SX40 87782100.371D0.8736.157%B**21.795%C+7.1D*N/A3811h17.6T-48.6D*
Xiphos Anti-Personnel Phalanx Tower 7575175C**73.7633.488%B+1.333%C+750A++N/A19120.1h5.8B+17.2B+
Parallax VX3 6766431.535C0.2941.1%C**77.273%C+8.5D*N/A607.8h3.8F--9.4D--
L100 Python HEAT 9561134.692C++3.4561.844%B**N/A21.8D12.1C++6762.8h6.4C++10.3B+
Aspis Anti-Aircraft Phalanx Turret 13660262.308C1.0630.967%B*N/A12.2C**15.5B*4694.9h138.3B+446.6B++
NS Annihilator 12358970.598C+0.6578.91%C-N/A9.1C10.2B+3376.4h11.5C*14.6C++
CAS30 Tank Buster 132573630.157D1.0939.665%DN/A1.1D*1.4D*4051.8h128.7F-324.6F-
Coyote Missiles 11557481.188D0.0654.764%C*N/A16.8D-17.1C4253.4h93.7F--171.1F
E540 Halberd 8354252.16D0.9255.478%B**N/A31.8C++17.1C++13141.7h5.9C+10.6B+
Photon A2A Missile Pods 11653202.65C-1.4175.405%DN/A16.6D--19.7D4553.2h10.5D14D*
L100 Python AP 11752252.08C--0.8479.972%M1.923%C--17.9D--22.4B*8572.9h10.8F13.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter333,1602.6h
Nano-Armor Kit842978,73070.9h
Spawn Beacon513,4485.5h
Anti-Vehicle MANA Turret223431.6h
Repair Module22220.9h
Turret AI Module01490.7h
Structure Shield Module01700.7h
Skywall Shield Emitter01260.5h
Cortium Silo01320.6h
Nanite Revive Grenade01,6150.5h
Medical Applicator1,069200,73525.1h
Spear Anti-Vehicle Tower0790.5h
Deconstruction Tool01,2080.1h
Spitfire Auto-Turret52260.5h
HIVE0650.4h
Rampart Wall22072.1h
Sunderer Garage0540.7h
Xiphos Anti-Personnel Tower0820.5h
Hoplon Anti-Aircraft Phalanx Tower01080.5h
Ammunition Package511,5251.7h
Medical Kit1322,5032.9h
Anti-Infantry MANA Turret244252.3h
Elysium Spawn Tube0510.3h
Recon Detection Device485,6329.8h
Shield Recharging Field321,0280.8h

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