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Commissar ImADangerousGiraffe[RiMG] ImADangerousGiraffe
TR BR 80

KDR: 3.25

Score: 7.6m

Last Seen: Mar 21st, 2019 7:55 PM
- OFFLINE - 2138 hour(s)

Battle Rank 80 - Terran Republic on Cobalt
Level Progress (to 81): 64%
Level 100 Progress: 40% 279h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 TRAP-M1 TRS-12 Uppercut SMG-46G Armistice TX1 Repeater M77-B LC2 Lynx T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,960,913 MLG Score: 7163
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.321%26.238%7691411966,4641.791081.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.74%1.596A+0.829B++-0.63DHEAD ++ (~11.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.555B+9.70.318C*23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.594%1.744%91031207688801758.49383391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.333%-0.714D-0.139C++1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.50.309C*34.10.356C**77.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.129%1.911%12721208157195290.805128523%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.267%0.407B-0.428C--0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++2.90.769B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.906%65.899%0312078,2963423524.2573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.677%0.737B++-0.078C+1.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.288C*2.80.117C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.626%12.543%0112091,45125095.804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.002M++-0.407C---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.794B++2.10.565B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m256.4%673 (40.4k)541 (32.5k)3.2450619,6916,0683.317980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210173828.752%38.271%110002:195

7% Combat Medic15% Heavy Assault56% Infiltrator15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 6:55 PMJul 29th, 2016 10:04 PMApr 19th, 2019 1:45 PM (60d) (PST)Mar 21st, 2019 5:42 PM (89d) (PST)Mar 21st, 2019 3:55 PM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9103096011.4030.4320.5373.6860.0347163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,59618,55936,037842632221232,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
233.9h/9.7d 442 7,536 4,904 51.7k 197 888 475 12.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B**
Kills:709
Deaths:285
KDR:2.488
Accuracy:22.809% B**
HSR:16.502% B*
T9 CARV
A+
Kills:604
Deaths:216
KDR:2.796
Accuracy:26.488% A+
HSR:23.676% C++
MSW-R
A
Kills:571
Deaths:174
KDR:3.282
Accuracy:28.960% A
HSR:28.722% B++
MG-H1 Watchman
B**
Kills:207
Deaths:70
KDR:2.957
Accuracy:27.221% B*
HSR:33.816% B**
Kills:2,091
Deaths (as Heavy Assault):745
Deaths (to Heavy Assaults):1,629
KDR:2.80671
Kill Difference:1,346
Playtime:35.100 hours
Usage:15%
Score:1.249m
Score/min:593
Accuracy (listed only):26.370%
HSR (listed only):25.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
A++
Kills:1,451
Deaths:540
KDR:2.687
Accuracy:77.626% A++
HSR:12.543% C-
SMG-46G Armistice
B*
Kills:1,185
Deaths:368
KDR:3.220
Accuracy:31.500% B*
HSR:19.072% C**
LC2 Lynx
B*
Kills:807
Deaths:397
KDR:2.033
Accuracy:26.293% B++
HSR:25.898% B*
TRAC-5
A*
Kills:90
Deaths:36
KDR:2.500
Accuracy:28.662% A+
HSR:30% A*
Kills:3,533
Deaths (as Light Assault):1,341
Deaths (to Light Assaults):1,167
KDR:2.6346
Kill Difference:2,192
Playtime:35.693 hours
Usage:15%
Score:1.202m
Score/min:561
Accuracy (listed only):41.020%
HSR (listed only):21.878%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:5,818
Deaths:1,038
KDR:5.605
Accuracy:47.058% A
HSR:73.909% B+
TRAP-M1
B*
Kills:1,533
Deaths:436
KDR:3.516
Accuracy:34.317% B*
HSR:26.158% C++
SMG-46G Armistice
B*
Kills:1,185
Deaths:368
KDR:3.220
Accuracy:31.500% B*
HSR:19.072% C**
TX1 Repeater
B**
Kills:1,153
Deaths:571
KDR:2.019
Accuracy:30.254% B**
HSR:25.672% B++
M77-B
A+
Kills:945
Deaths:176
KDR:5.369
Accuracy:47.051% A+
HSR:81.058% B++
NS-44 Commissioner
A
Kills:536
Deaths:154
KDR:3.481
Accuracy:46.979% A
HSR:26.306% B+
NSX Tomoe
A**
Kills:225
Deaths:60
KDR:3.750
Accuracy:28.637% C+
HSR:61.778% A**
Soldier Soaker
B+
Kills:101
Deaths:38
KDR:2.658
Accuracy:39.672% B+
HSR:12.871% C
NS-30 Vandal
A
Kills:54
Deaths:23
KDR:2.348
Accuracy:36.941% B++
HSR:37.037% A
Kills:11,550
Deaths (as Infiltrator):2,864
Deaths (to Infiltrators):1,102
KDR:4.03282
Kill Difference:8,686
Playtime:131.158 hours
Usage:56%
Score:3.910m
Score/min:497
Accuracy (listed only):38.045%
HSR (listed only):40.429%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
A++
Kills:1,451
Deaths:540
KDR:2.687
Accuracy:77.626% A++
HSR:12.543% C-
LC2 Lynx
B*
Kills:807
Deaths:397
KDR:2.033
Accuracy:26.293% B++
HSR:25.898% B*
TRAC-5
A*
Kills:90
Deaths:36
KDR:2.500
Accuracy:28.662% A+
HSR:30% A*
Kills:2,348
Deaths (as Engineer):973
Deaths (to Engineers):907
KDR:2.41316
Kill Difference:1,375
Playtime:10.657 hours
Usage:5%
Score:0.310m
Score/min:485
Accuracy (listed only):44.193%
HSR (listed only):22.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
A++
Kills:1,451
Deaths:540
KDR:2.687
Accuracy:77.626% A++
HSR:12.543% C-
SMG-46G Armistice
B*
Kills:1,185
Deaths:368
KDR:3.220
Accuracy:31.500% B*
HSR:19.072% C**
SABR-13
A+
Kills:305
Deaths:135
KDR:2.259
Accuracy:33.222% A+
HSR:22.295% C-
TAR
A+
Kills:298
Deaths:98
KDR:3.041
Accuracy:30.421% A+
HSR:27.181% B*
T1 Cycler
B**
Kills:219
Deaths:106
KDR:2.066
Accuracy:26.486% B**
HSR:26.484% B++
TORQ-9
B**
Kills:210
Deaths:77
KDR:2.727
Accuracy:29.744% B**
HSR:25.714% C**
Kills:3,668
Deaths (as Combat Medic):1,324
Deaths (to Combat Medics):650
KDR:2.77039
Kill Difference:2,344
Playtime:16.374 hours
Usage:7%
Score:0.794m
Score/min:808
Accuracy (listed only):38.166%
HSR (listed only):22.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:126
Deaths:56
KDR:2.250
Accuracy:44.223% B++
HSR:4.762% B**
M3 Pounder HEG
B+
Kills:123
Deaths:56
KDR:2.196
Accuracy:45.567% B+
HSR:1.626% D--
Kills:249
Deaths (as MAX Suit):56
Deaths (to MAX Suits):305
KDR:4.44643
Kill Difference:193
Playtime:3.916 hours
Usage:2%
Score:0.130m
Score/min:555
Accuracy (listed only):44.895%
HSR (listed only):3.194%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:347
V. Kills:22 N/A
Deaths:50
KDR:6.940
Accuracy:31.523% B
KPH:93.400 A++
VKPH:5.900 A
M18 Needler
B**
Kills:177
V. Kills:134 131%
Deaths:79
KDR:2.241
Accuracy:28.531% D
KPH:20.600 B*
VKPH:15.600 B**
Hellfire Rocket Pods
M**
Kills:164
V. Kills:19 N/A
Deaths:12
KDR:13.667
Accuracy:62.254% A++
KPH:290.400 M**
VKPH:33.600 A*
Kills:688 (524 + 0)
Deaths:141
KDR:4.879
VKDR:1.241
Vehicle Kills:175
Kill Difference:547
Playtime:12.860 hours
Usage:5%
Score:0.350m
Score/min:454
Piloting Accuracy:28.531%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:92
V. Kills:12 N/A
Deaths:6
KDR:15.333
Accuracy:38.406% D*
KPH:89.700 A+
VKPH:11.700 B**
L100 Python AP
M*
Kills:65
V. Kills:16 382%
Deaths:3
KDR:21.667
Accuracy:53.304% C
KPH:71.500 M*
VKPH:17.600 C+
Kills:157 (157 + 0)
Deaths:9
KDR:17.444
VKDR:3.111
Vehicle Kills:28
Kill Difference:148
Playtime:1.935 hours
Usage:1%
Score:0.046m
Score/min:397
Driving Accuracy:53.304%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:287
V. Kills:6 N/A
Deaths:49
KDR:5.857
Accuracy:55.851% A+
KPH:111.100 A*
VKPH:2.300 B
M4-F Pillager
A++
Kills:83
V. Kills:8 N/A
Deaths:33
KDR:2.515
Accuracy:42.531% D
KPH:48.900 A++
VKPH:4.700 C+
Kills:370 (370 + 0)
Deaths:82
KDR:4.512
VKDR:0.171
Vehicle Kills:14
Kill Difference:288
Playtime:4.280 hours
Usage:2%
Score:0.063m
Score/min:246
Driving Accuracy:42.531%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 5,8375,8181,0385.605B+2.3647.058%A73.909%B+93.7MN/A25562.1h1.8B**3.8B**
TRAP-M1 1,5481,5334363.516A+0.2734.317%B*26.158%C++98.9M++1A+22015.5h7.3B*21.4B++
TRS-12 Uppercut 1,4601,4515402.687A0.5677.626%A++12.543%C-100.8MN/A28814.4h2.1B*2.7B*
SMG-46G Armistice 1,1931,1853683.22A++0.0331.5%B*19.072%C**89.1A+N/A28713.3h11.6B+37B+
TX1 Repeater 1,1631,1535712.019A++1.2330.254%B**25.672%B++88M++N/A26613.1h8.5B**28.1B**
M77-B 9469451765.369A*2.1247.051%A+81.058%B++90.9SN/A33110.4h1.8B**3.8B**
LC2 Lynx 8138073972.033B*1.2126.293%B++25.898%B*59.3A+N/A21713.6h12.3B++46.9B++
T7 Mini-Chaingun 7167092852.488A++0.7622.809%B**16.502%B*88.6M++N/A2708h12.5B++54.6B++
T9 CARV 6076042162.796B**0.4526.488%A+23.676%C++91.5M*N/A5316.6h9.4A35.3B**
MSW-R 5755711743.282B+0.0428.96%A28.722%B++112M++N/A3455.1h9A31.2B*
NS-44 Commissioner 5385361543.481A**0.2446.979%A26.306%B+121.8M*N/A3774.4h2.7B**5.8B**
M14 Banshee 369347506.94C*3.6931.523%BN/A93.8A++5.9A5183.7h15.3B+48.4B+
SABR-13 3053051352.259B++0.9933.222%A+22.295%C-74.4A*N/A2854.1h9.8B*29.4B**
TAR 301298983.041B**0.2030.421%A+27.181%B*90.3M+N/A3033.3h10A32.8B**
S12 Renegade 293287495.857A2.6155.851%A+6.62%C**110.4A*2.3B3312.6h2.7B+4.9B**
C-4 320282743.811A++0.5734.902%A++N/A235M**31.7C*15471.2h0.9B**2.7A
NSX Tomoe 225225603.75B**0.5028.637%C+61.778%A**83.3A++N/A3622.7h11.1B*38.6B+
Chainblade 2252205,7770.038B+3.2145.197%A2.273%D1.1B++N/A3202.3h1.7B*3.7B++
T1 Cycler 2192191062.066B*1.1826.486%B**26.484%B++62.6A**N/A3193.5h11.4B**43.2B*
TORQ-9 210210772.727B**0.5229.744%B**25.714%C**95.5M++N/A4752.2h12.2B*40.9B*
MG-H1 Watchman 208207702.957B**0.2927.221%B*33.816%B**90A++N/A3152.3h11.9B*43.8B++
M18 Needler 311177792.241C*1.0028.531%D4.52%A+20.6B*15.6B**3918.6h91.4B++320.4B+
Hellfire Rocket Pods 1831641213.667B*10.4262.254%A++N/A273.3M*31.7A++9880.6h12.2B+19.5B*
NS Decimator 200158841.881B**1.3663.034%C**3.165%B++54.5A14.5C+3442.9h3.7B++5.9B*
M3 Pounder HEG 142126562.25B+1.0044.223%B++4.762%B**36A*4.6B*1503.5h12.5B++28.3B++
M3 Pounder HEG 135123562.196B+1.0545.567%B+1.626%D--35.1A++3.4C1383.5h13.2B*29B+
Soldier Soaker 102101382.658A0.5939.672%B+12.871%C144.3M++1.4B+6360.7h4.5B**11.5B**
L100 Python HESH 10492615.333B+12.0938.406%D*2.174%B+92A++12B**4721h2.3B**6B+
TRAC-5 9290362.5A*0.7528.662%A+30%A*50A*1.1A**4651.8h10.1B**35.1B**
M4-F Pillager 9183332.515A0.7342.531%DN/A48.8A++4.7C+1161.7h24.7B**58.1B**
Frag Grenade 8282182N/A78.7550.725%B*N/A410CN/A31620.2h3.4B+6.7B+
L100 Python AP 8165321.667M*18.4253.304%C1.538%D72.2M*17.8C+3120.9h3.7B*7B**
NS-30 Vandal 5454232.348B0.9036.941%B++37.037%A77.1A++N/A3670.7h4.7B*12.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1114,1681.2h
Motion Spotter176,0242.1h
Medical Applicator6222,9951.6h
Medical Kit4332,9304.1h
Ammunition Package2770h

Check the help document for the dictionary if you want to learn more about words used here.


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