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Immortal Builder ImSorryYouForcedMe[DIG] ImSorryYouForcedMe
VS BR 70

KDR: 2.99

Score: 36.8m

Last Seen: Apr 28th, 2020 4:22 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Miller
Level Progress (to 71): 77%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Betelgeuse 54-A NS-15M2 NS-11CB NS-44 Commissioner AE L100 Python AP Deimos VA29 NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,811,695 MLG Score: 5445
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.396%30.79%96747129963,8773.01193-0.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.832%1.966A++1.458A+-0.671DHEAD ++ (~15.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.601B+9.30.35C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.831%0.198%66113455067473010.676471168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.995D---1.271D**-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.6-0.081C+48.90.082C+126.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.378%0.37%734413424,59492820834.95043220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.342%0.13C++-1.379D**0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.418B9.50.239C++12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.783%5.061%258413421,4038533801.64478368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.316%0.791B++0.131C++2.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.759B++130.677B+16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44%73.431%2587133915,92120071087.93273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.84%1.363A0.411B-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.30.271C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.568%17.979%258413426,1351691533.62589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.234%1.881A++0.616B+0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.60.459B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m200.8%564 (33.8k)471 (28.3k)2.9871106,78035,7473.1328570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1346916726.9%31.896%85802:1151

14% Combat Medic23% Engineer15% Heavy Assault34% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2018 4:48 PMMar 12th, 2020 3:45 PMApr 28th, 2020 1:20 PM (68d) (PST)Apr 28th, 2020 1:58 PM (68d) (PST)Apr 28th, 2020 12:22 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1532658881.3660.4570.4362.8930.0755445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,18115,91453,267822726174428,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1302.9h/54.3d 5,210 34,059 28,881 226.2k 1,351 4,790 5,859 90.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,627
Deaths:1,383
KDR:2.623
Accuracy:29.834% B+
HSR:35.980% B+
NS-15M2
B*
Kills:3,570
Deaths:1,235
KDR:2.891
Accuracy:30.137% B*
HSR:34.734% B*
NS-15 Gallows
C**
Kills:1,620
Deaths:559
KDR:2.898
Accuracy:30.227% C++
HSR:36.667% C**
Orion VS54
A
Kills:1,473
Deaths:461
KDR:3.195
Accuracy:29.682% A
HSR:29.124% B
VX29 Polaris
B**
Kills:1,178
Deaths:411
KDR:2.866
Accuracy:30.654% B**
HSR:32.937% B**
Flare VE6
B**
Kills:1,174
Deaths:417
KDR:2.815
Accuracy:29.836% B**
HSR:31.687% B++
Pulsar LSW
B+
Kills:1,159
Deaths:378
KDR:3.066
Accuracy:27.574% B+
HSR:29.422% B
NSX-P Naginata
B*
Kills:435
Deaths:144
KDR:3.021
Accuracy:28.305% B*
HSR:35.402% B++
Ursa
A++
Kills:136
Deaths:52
KDR:2.615
Accuracy:29.760% B**
HSR:40.441% A++
Kills:14,372
Deaths (as Heavy Assault):5,040
Deaths (to Heavy Assaults):10,159
KDR:2.85159
Kill Difference:9,332
Playtime:190.289 hours
Usage:15%
Score:6.501m
Score/min:569
Accuracy (listed only):29.557%
HSR (listed only):34.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:3,177
Deaths:1,343
KDR:2.366
Accuracy:28.904% B+
HSR:28.927% B*
Deimos VA29
B**
Kills:2,401
Deaths:1,159
KDR:2.072
Accuracy:75.882% B**
HSR:17.618% C++
Eridani SX5
A
Kills:2,140
Deaths:790
KDR:2.709
Accuracy:33.424% A
HSR:29.860% B**
Sirius SX12
A+
Kills:2,015
Deaths:675
KDR:2.985
Accuracy:32.152% A
HSR:28.635% A+
Phobos VX86
A+
Kills:1,817
Deaths:997
KDR:1.822
Accuracy:77.565% A+
HSR:18.052% C++
VE-S Canis
B++
Kills:1,552
Deaths:544
KDR:2.853
Accuracy:33.190% B++
HSR:18.943% C
Serpent VE92
B**
Kills:1,485
Deaths:646
KDR:2.299
Accuracy:29.647% B*
HSR:28.081% B**
NS-7 PDW
B**
Kills:1,399
Deaths:383
KDR:3.653
Accuracy:30.704% B**
HSR:26.162% B**
Pandora VX25
B**
Kills:1,372
Deaths:558
KDR:2.459
Accuracy:54.376% B**
HSR:18.222% B+
Eclipse VE3A
B+
Kills:1,370
Deaths:711
KDR:1.927
Accuracy:29.021% C**
HSR:23.066% B+
Skorpios
B**
Kills:1,353
Deaths:532
KDR:2.543
Accuracy:31.625% B*
HSR:29.712% B**
NS Baron G5
A
Kills:1,225
Deaths:601
KDR:2.038
Accuracy:58.671% A
HSR:14.776% C+
Solstice VE3
B**
Kills:1,201
Deaths:472
KDR:2.544
Accuracy:29.937% B**
HSR:27.227% B**
NS-11C
A
Kills:1,190
Deaths:547
KDR:2.176
Accuracy:30.334% B**
HSR:27.815% A
Pulsar C
B*
Kills:1,186
Deaths:407
KDR:2.914
Accuracy:30.412% B*
HSR:26.729% B+
Zenith VX-5
B*
Kills:1,176
Deaths:410
KDR:2.868
Accuracy:28.272% C**
HSR:27.551% B*
Thanatos VE70
A+
Kills:545
Deaths:278
KDR:1.960
Accuracy:56.005% A+
HSR:18.716% B+
NSX-P Tanto
A
Kills:296
Deaths:141
KDR:2.099
Accuracy:32.988% A
HSR:27.027% C++
VE-C Horizon
B**
Kills:160
Deaths:97
KDR:1.649
Accuracy:41.155% B*
HSR:33.125% B**
The Little Helper
B**
Kills:63
Deaths:35
KDR:1.800
Accuracy:59.670% B**
HSR:12.698% D
Kills:27,123
Deaths (as Light Assault):11,326
Deaths (to Light Assaults):6,484
KDR:2.39476
Kill Difference:15,797
Playtime:196.336 hours
Usage:15%
Score:5.829m
Score/min:495
Accuracy (listed only):41.197%
HSR (listed only):24.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:2,401
Deaths:1,159
KDR:2.072
Accuracy:75.882% B**
HSR:17.618% C++
Eridani SX5
A
Kills:2,140
Deaths:790
KDR:2.709
Accuracy:33.424% A
HSR:29.860% B**
NS-11A
A
Kills:2,020
Deaths:642
KDR:3.146
Accuracy:29.555% B*
HSR:32.921% A
Sirius SX12
A+
Kills:2,015
Deaths:675
KDR:2.985
Accuracy:32.152% A
HSR:28.635% A+
Phobos VX86
A+
Kills:1,817
Deaths:997
KDR:1.822
Accuracy:77.565% A+
HSR:18.052% C++
VE-S Canis
B++
Kills:1,552
Deaths:544
KDR:2.853
Accuracy:33.190% B++
HSR:18.943% C
NS-7 PDW
B**
Kills:1,399
Deaths:383
KDR:3.653
Accuracy:30.704% B**
HSR:26.162% B**
Pandora VX25
B**
Kills:1,372
Deaths:558
KDR:2.459
Accuracy:54.376% B**
HSR:18.222% B+
Skorpios
B**
Kills:1,353
Deaths:532
KDR:2.543
Accuracy:31.625% B*
HSR:29.712% B**
Darkstar
B++
Kills:1,243
Deaths:428
KDR:2.904
Accuracy:30.609% B++
HSR:26.388% C++
NS Baron G5
A
Kills:1,225
Deaths:601
KDR:2.038
Accuracy:58.671% A
HSR:14.776% C+
CME
B**
Kills:1,182
Deaths:356
KDR:3.320
Accuracy:31.372% B++
HSR:31.726% B**
Equinox VE2
B*
Kills:1,181
Deaths:399
KDR:2.960
Accuracy:30.079% B+
HSR:28.451% B*
Corvus VA55
B**
Kills:1,178
Deaths:362
KDR:3.254
Accuracy:29.781% B*
HSR:31.494% B**
Pulsar VS1
B**
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:29.440% B**
HSR:28.840% B*
Thanatos VE70
A+
Kills:545
Deaths:278
KDR:1.960
Accuracy:56.005% A+
HSR:18.716% B+
NS-11P
B**
Kills:445
Deaths:133
KDR:3.346
Accuracy:27.552% B+
HSR:31.236% B**
H-V45
A
Kills:419
Deaths:155
KDR:2.703
Accuracy:31.018% B**
HSR:32.697% A
VE-A Lacerta
B+
Kills:300
Deaths:105
KDR:2.857
Accuracy:29.684% C++
HSR:31% B+
NSX Yumi
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:32.042% B*
HSR:15.625% D*
The Little Helper
B**
Kills:63
Deaths:35
KDR:1.800
Accuracy:59.670% B**
HSR:12.698% D
Kills:25,086
Deaths (as Combat Medic):9,521
Deaths (to Combat Medics):4,288
KDR:2.63481
Kill Difference:15,565
Playtime:179.324 hours
Usage:14%
Score:5.123m
Score/min:476
Accuracy (listed only):40.209%
HSR (listed only):24.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:3,177
Deaths:1,343
KDR:2.366
Accuracy:28.904% B+
HSR:28.927% B*
Deimos VA29
B**
Kills:2,401
Deaths:1,159
KDR:2.072
Accuracy:75.882% B**
HSR:17.618% C++
Phobos VX86
A+
Kills:1,817
Deaths:997
KDR:1.822
Accuracy:77.565% A+
HSR:18.052% C++
Eidolon VE33
C*
Kills:1,625
Deaths:503
KDR:3.231
Accuracy:30.586% C*
HSR:26.277% C+
Serpent VE92
B**
Kills:1,485
Deaths:646
KDR:2.299
Accuracy:29.647% B*
HSR:28.081% B**
VE-LR Obelisk
B+
Kills:1,372
Deaths:251
KDR:5.466
Accuracy:36.847% B+
HSR:34.621% C++
Pandora VX25
B**
Kills:1,372
Deaths:558
KDR:2.459
Accuracy:54.376% B**
HSR:18.222% B+
Eclipse VE3A
B+
Kills:1,370
Deaths:711
KDR:1.927
Accuracy:29.021% C**
HSR:23.066% B+
Revenant
C+
Kills:1,257
Deaths:291
KDR:4.320
Accuracy:34.434% C+
HSR:31.663% C+
NS Baron G5
A
Kills:1,225
Deaths:601
KDR:2.038
Accuracy:58.671% A
HSR:14.776% C+
Solstice VE3
B**
Kills:1,201
Deaths:472
KDR:2.544
Accuracy:29.937% B**
HSR:27.227% B**
NS-11C
A
Kills:1,190
Deaths:547
KDR:2.176
Accuracy:30.334% B**
HSR:27.815% A
Pulsar C
B*
Kills:1,186
Deaths:407
KDR:2.914
Accuracy:30.412% B*
HSR:26.729% B+
Zenith VX-5
B*
Kills:1,176
Deaths:410
KDR:2.868
Accuracy:28.272% C**
HSR:27.551% B*
Thanatos VE70
A+
Kills:545
Deaths:278
KDR:1.960
Accuracy:56.005% A+
HSR:18.716% B+
NSX-P Tanto
A
Kills:296
Deaths:141
KDR:2.099
Accuracy:32.988% A
HSR:27.027% C++
NS-30 Tranquility
B+
Kills:176
Deaths:38
KDR:4.632
Accuracy:41.184% B+
HSR:27.841% D
VE-C Horizon
B**
Kills:160
Deaths:97
KDR:1.649
Accuracy:41.155% B*
HSR:33.125% B**
The Little Helper
B**
Kills:63
Deaths:35
KDR:1.800
Accuracy:59.670% B**
HSR:12.698% D
Kills:23,094
Deaths (as Engineer):9,485
Deaths (to Engineers):4,956
KDR:2.43479
Kill Difference:13,609
Playtime:295.764 hours
Usage:23%
Score:7.105m
Score/min:400
Accuracy (listed only):42.415%
HSR (listed only):24.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:8,611
Deaths:1,651
KDR:5.216
Accuracy:46.822% B*
HSR:70.933% C+
NS-44 Commissioner AE
B+
Kills:3,042
Deaths:1,840
KDR:1.653
Accuracy:46.449% B+
HSR:28.830% C++
NSX Tomoe
B+
Kills:2,288
Deaths:624
KDR:3.667
Accuracy:32.456% B+
HSR:36.888% C+
Eridani SX5
A
Kills:2,140
Deaths:790
KDR:2.709
Accuracy:33.424% A
HSR:29.860% B**
NSX Daimyo
B+
Kills:2,020
Deaths:350
KDR:5.771
Accuracy:39.110% C--
HSR:95.743% B+
Sirius SX12
A+
Kills:2,015
Deaths:675
KDR:2.985
Accuracy:32.152% A
HSR:28.635% A+
NS-44L Blackhand
C++
Kills:1,924
Deaths:745
KDR:2.583
Accuracy:41.371% C+
HSR:43.711% C++
Artemis VX26
B*
Kills:1,783
Deaths:505
KDR:3.531
Accuracy:32.399% B*
HSR:29.333% B++
VE-S Canis
B++
Kills:1,552
Deaths:544
KDR:2.853
Accuracy:33.190% B++
HSR:18.943% C
Phantom VA23
C**
Kills:1,538
Deaths:218
KDR:7.055
Accuracy:38.343% C**
HSR:31.990% C++
NS-357 Underboss
B*
Kills:1,495
Deaths:832
KDR:1.797
Accuracy:44.708% B*
HSR:25.351% C*
NS-7 PDW
B**
Kills:1,399
Deaths:383
KDR:3.653
Accuracy:30.704% B**
HSR:26.162% B**
NS-44 Commissioner
B**
Kills:1,377
Deaths:755
KDR:1.824
Accuracy:43.868% B++
HSR:32.171% B**
Skorpios
B**
Kills:1,353
Deaths:532
KDR:2.543
Accuracy:31.625% B*
HSR:29.712% B**
NS-45 Pilot
C++
Kills:1,338
Deaths:725
KDR:1.846
Accuracy:33.235% C++
HSR:26.831% C
Phaseshift VX-S
C++
Kills:1,323
Deaths:220
KDR:6.014
Accuracy:38.627% C++
HSR:64.097% D-
Parsec VX3-A
C**
Kills:1,243
Deaths:177
KDR:7.023
Accuracy:45.050% C**
HSR:73.290% D*
Manticore SX40
A
Kills:1,203
Deaths:680
KDR:1.769
Accuracy:33.150% B+
HSR:31.421% A
V10
B+
Kills:1,190
Deaths:109
KDR:10.917
Accuracy:45.890% B+
HSR:76.807% C+
XM98
B*
Kills:1,177
Deaths:148
KDR:7.953
Accuracy:45.185% B*
HSR:71.368% C--
Nyx VX31
B+
Kills:1,175
Deaths:192
KDR:6.120
Accuracy:35.979% C++
HSR:34.638% B+
NS-AM7 Archer
A
Kills:605
Deaths:415
KDR:1.458
Accuracy:56.405% C
HSR:32.066% A
VA39 Spectre
B**
Kills:357
Deaths:64
KDR:5.578
Accuracy:39.091% B**
HSR:38.095% C+
NS-30 Vandal
A++
Kills:292
Deaths:61
KDR:4.787
Accuracy:38.516% B+
HSR:43.493% A++
The Immortal
C
Kills:187
Deaths:111
KDR:1.685
Accuracy:33.775% D
HSR:28.342% C
NS-44L Showdown
C+
Kills:96
Deaths:37
KDR:2.595
Accuracy:40.229% C+
HSR:32.292% C
Beamer VS3
B*
Kills:80
Deaths:58
KDR:1.379
Accuracy:29.392% C*
HSR:30% B*
Soldier Soaker
D-
Kills:67
Deaths:26
KDR:2.577
Accuracy:26.385% D--
HSR:8.955% D-
Kills:42,870
Deaths (as Infiltrator):13,467
Deaths (to Infiltrators):5,867
KDR:3.18334
Kill Difference:29,403
Playtime:449.050 hours
Usage:34%
Score:12.259m
Score/min:455
Accuracy (listed only):38.126%
HSR (listed only):39.998%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:506
V. Kills:298 169%
Deaths:203
KDR:2.493
Accuracy:27.831% D
KPH:23 B++
VKPH:13.500 B+
Hornet Missiles
C**
Kills:274
V. Kills:191 143%
Deaths:23
KDR:11.913
Accuracy:53.458% D*
KPH:72.700 C+
VKPH:50.700 C**
Kills:780 (506 + 0)
Deaths:226
KDR:3.451
VKDR:2.164
Vehicle Kills:489
Kill Difference:554
Playtime:25.814 hours
Usage:2%
Score:0.383m
Score/min:247
Piloting Accuracy:27.831%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:2,500
V. Kills:1,246 200%
Deaths:77
KDR:32.468
Accuracy:57.945% C++
KPH:70.800 A*
VKPH:35.300 A**
L100 Python HESH
A+
Kills:1,335
V. Kills:277 480%
Deaths:22
KDR:60.682
Accuracy:47.622% C
KPH:72.800 B+
VKPH:15.100 A+
L100 Python HEAT
M**
Kills:508
V. Kills:228 222%
Deaths:
KDR:
Accuracy:65.902% A+
KPH:75.300 M
VKPH:33.800 M**
C75 Viper
M*
Kills:433
V. Kills:170 253%
Deaths:4
KDR:108.250
Accuracy:47.980% B++
KPH:64.200 A
VKPH:25.200 M*
Skyguard
M+
Kills:326
V. Kills:162 200%
Deaths:11
KDR:29.636
Accuracy:36.689% B**
KPH:38.300 M+
VKPH:19 A**
Kills:5,102 (5,102 + 0)
Deaths:114
KDR:44.754
VKDR:18.272
Vehicle Kills:2,083
Kill Difference:4,988
Playtime:75.646 hours
Usage:6%
Score:1.666m
Score/min:367
Driving Accuracy:36.689%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M++
Kills:583
V. Kills:51 N/A
Deaths:15
KDR:38.867
Accuracy:52.715% A++
KPH:207.300 A*
VKPH:18.100 M++
M12 Kobalt-H
C+
Kills:316
V. Kills:13 N/A
Deaths:2
KDR:158
Accuracy:26.785% B++
KPH:129.900 C+
VKPH:5.300 C+
Saron HRB-H
S
Kills:252
V. Kills:145 173%
Deaths:7
KDR:36
Accuracy:72.756% A*
KPH:122.300 S
VKPH:70.400 S
E540 Halberd-H
M**
Kills:252
V. Kills:120 208%
Deaths:2
KDR:126
Accuracy:67.668% A
KPH:111.200 M
VKPH:53 M**
Kills:1,403 (0 + 1,403)
Deaths:26
KDR:53.962
VKDR:12.654
Vehicle Kills:329
Kill Difference:1,377
Playtime:9.571 hours
Usage:1%
Score:0.347m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:67.668%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 8,6828,6111,6515.216B+2.2346.822%B*70.933%C+105A++N/A30182h2.2C+4.7B
Betelgeuse 54-A 3,6643,6271,3832.623C+0.3629.834%B+35.98%B+155A++1.6B+53523.4h10.5C+35.1B
NS-15M2 3,6223,5701,2352.891B+0.1030.137%B*34.734%B*124.8A*1.8A32928.6h10.6B+35.3B+
NS-11CB 3,2133,1771,3432.366B**0.6228.904%B+28.927%B*83.2B**N/A19538.2h11B++38B++
NS-44 Commissioner AE 3,0523,0421,8401.653C*1.3346.449%B+28.83%C++97.5B**N/A26131.2h3.5C+7.4C**
L100 Python AP 3,7462,5007732.468M+29.4857.945%C++N/A70.8A*35.3A**39335.3h4.1B++7.1B+
Deimos VA29 2,4192,4011,1592.072B+0.9275.882%B**17.618%C++167.9M*1.3B*55514.3h2B+2.6B++
NSX Tomoe 2,3022,2886243.667B**0.6832.456%B+36.888%C+111.1A*N/A31020.6h12.7C**39B+
C-4 2,5182,1516493.314B**0.3335.862%A+N/A272.3M**46.5B**12867.9h1.1B++3B**
Eridani SX5 2,1622,1407902.709B**0.2833.424%A29.86%B**114.4A*1.2A33218.7h10.2B+30.5B++
NSX Daimyo 2,0242,0203505.771B+2.7839.11%C--95.743%B+96.2B**N/A30121h2.4C++6.1C+
NS-11A 2,0452,0206423.146B*0.1629.555%B*32.921%A96.2A*1.2B*27021h11.5B++38.8B++
Sirius SX12 2,0372,0156752.985A0.0032.152%A28.635%A+110.1M1.2B**34018.3h11.8B+36.7B+
NS-44L Blackhand 1,9311,9247452.583B**0.4041.371%C+43.711%C++61.1A+N/A14931.5h4.1C*9.9C*
Phobos VX86 1,8301,8179971.822B1.1777.565%A+18.052%C++142A**1B+36812.8h2.1B+2.7B++
Artemis VX26 1,8011,7835053.531B*0.5432.399%B*29.333%B++88.3A++N/A21320.2h12.7C39.1C**
Eidolon VE33 1,6591,6255033.231B**0.2430.586%C*26.277%C+76.3A++1.6A19621.3h6.6B++21.6B+
NS-15 Gallows 1,6521,6205592.898C*0.0930.227%C++36.667%C**140.9A2.8A48711.5h10.2C**33.7B
VE-S Canis 1,5731,5525442.853B**0.1333.19%B++18.943%C97.6B**1.3B+47015.9h9.7B+29.4B+
Phantom VA23 1,5531,5382187.055B++4.0738.343%C**31.99%C++98A+1B*28315.7h4.1B10.6B+
NS-357 Underboss 1,5071,4958321.797B+1.1944.708%B*25.351%C*76.7B++N/A23219.5h3.9C*8.7B+
Serpent VE92 1,5111,4856462.299B++0.6929.647%B*28.081%B**99A++1.7A++27215h10.5B++35.3B++
Orion VS54 1,4891,4734613.195B++0.2129.682%A29.124%B117.8A**1.3B**62412.5h10.4B+35.1C++
NS-7 PDW 1,4181,3993833.653M0.6730.704%B**26.162%B**90.3A**1.2A++24515.5h12B++39.1B++
NS-44 Commissioner 1,3821,3777551.824B++1.1643.868%B++32.171%B**80.1AN/A26017.2h4.3C-9.8C*
VE-LR Obelisk 1,3861,3722515.466A*2.4836.847%B+34.621%C++108.9A**1.1C++30812.6h4.8B*12.9B++
Pandora VX25 1,3881,3725582.459B++0.5354.376%B**18.222%B+159.5M++1.9A++5938.6h3.8B+7B*
Eclipse VE3A 1,3921,3707111.927C++1.0629.021%C**23.066%B+89A1.4B*28515.4h10.6B+36.6B+
Skorpios 1,3671,3535322.543B+0.4431.625%B*29.712%B**116.6A*1.2B*31211.6h10.9C++34.4B+
NS-45 Pilot 1,3451,3387251.846B+1.1433.235%C++26.831%C115.3B**N/A31511.6h6.6C++20C**
L100 Python HESH 1,6121,3352260.682M+57.6947.622%CN/A73B+15.1A+28018.3h3.4C+7.2C+
Phaseshift VX-S 1,3321,3232206.014B**3.0338.627%C++64.097%D-81.7A**N/A19216.2h3.1C+8.1C++
Revenant 1,2771,2572914.32B1.3334.434%C+31.663%C+112.2A++1.8A++26011.2h6.1B+17.8B+
Darkstar 1,2701,2434282.904B**0.0830.609%B++26.388%C++92.1A+2A24213.5h11.9B38.8B+
Parsec VX3-A 1,2471,2431777.023C*4.0445.05%C**73.29%D*117.3A**N/A33810.6h1.9C4.2C++
NS Baron G5 1,2381,2256012.038A0.9558.671%A14.776%C+126.3M*1.3B**3779.7h4.3C*7.2C++
Manticore SX40 1,2111,2036801.769B+1.2233.15%B+31.421%A86.5A++N/A19013.9h6.9B20.9B+
Solstice VE3 1,2291,2014722.544A*0.4429.937%B**27.227%B**76.5A*1.8A**29815.7h11.4B++38.2C**
NS-11C 1,2161,1905472.176B*0.8130.334%B**27.815%A89.5A*2A*26513.3h11.8B+39.1B+
V10 1,1951,19010910.917A**7.9345.89%B+76.807%C+90.2A++N/A19913.2h2.2C+4.8C**
Pulsar C 1,2001,1864072.914B+0.0730.412%B*26.729%B+86.6A+1B+24213.7h9.9B+32.5B++
CME 1,2021,1823563.32M+0.3331.372%B++31.726%B**120.6M++2A*2659.8h11B*35.2B++
Equinox VE2 1,2041,1813992.96A+0.0330.079%B+28.451%B*93A*1.8B+23012.7h11.2C**37.1B+
VX29 Polaris 1,1961,1784112.866B*0.1230.654%B**32.937%B**140.2A**2.1A*7398.4h11.9C+38.8B+
Corvus VA55 1,1971,1783623.254A*0.2729.781%B*31.494%B**90.6A**1.5A++22013h10.1B++33.8B++
XM98 1,1851,1771487.953M+4.9745.185%B*71.368%C--84.1MN/A24114h2.4C+5.2B+
Zenith VX-5 1,1901,1764102.868A+0.1228.272%C**27.551%B*118.8A**1.4B**2709.9h10.6B++37.6B+
Nyx VX31 1,1881,1751926.12A3.1335.979%C++34.638%B+97.1A++1.1B**21312.1h5.1C**14.2B
Flare VE6 1,1881,1744172.815B**0.1729.836%B**31.687%B++114A++1.4B**47710.3h9.4B31.5B+
Pulsar VS1 1,1861,1723673.193A++0.2129.44%B**28.84%B*99.3M++1.2B**50311.8h11B**37.4B*
Pulsar LSW 1,1741,1593783.066B**0.0827.574%B+29.422%B118.3A++1.5B**4109.8h11.3C*41.1B
Nightshade 81367316,4640.041C*2.9551.438%C-19.317%B**1.4C+N/A4493h6.8B+13.2B+
NS-AM7 Archer 7126054151.458A*1.5356.405%C32.066%A32.2S5.7A*14818.8h9.1B*16.2B*
Proton II PPA-H 6345831538.867A++35.8852.715%A++N/A208.2A*18.2M++5512.8h10.9C20.7B+
Thanatos VE70 5515452781.96B*1.0356.005%A+18.716%B+90.8A*1B*3416h4.4C**7.9B++
L100 Python HEAT 7365081508U505.0165.902%A+N/A75.8M34M**5346.7h5.5C*8.4B+
Saron Laser Cannon 8045062032.493C+0.4927.831%DN/A23B++13.5B+18922h48.9B**175.6B**
NS Decimator 6594782431.967B++1.0261.98%C++1.255%D42.3C++16C+33511.3h4.9C7.8C+
NS-11P 4504451333.346A+0.3627.552%B+31.236%B**106A**1.2B+4744.2h11.2B++40.5B++
NSX-P Naginata 4434351443.021A0.0328.305%B*35.402%B++155.4M+2.9A+6002.8h9.1B*32.2B*
C75 Viper 6034334108.25U105.2647.98%B++N/A64.6A25.4M*3976.7h10.1B+21B+
H-V45 4224191552.703B+0.2831.018%B**32.697%A113.2M+N/A4213.7h11.7B+37.9B++
Auraxium Force-Blade 4424108,9220.046C*2.9434.388%B12.927%B**1.3C++N/A4304.8h2.2C+6.3B
Rocklet Rifle 7024042281.772A++1.2253.945%C++N/A35.1B25.9C+35511.5h27B*50B+
VA39 Spectre 363357645.578A+2.5939.091%B**38.095%C+99.2S1.7A*4543.6h4.2B*10.8B*
Lumine Edge 3553539980.354B++2.6347.564%A++23.513%B**16B++N/A4922.1h1.2B+2.4B+
Tank Mine 457338724.694B*1.7165.228%A*N/A260M+91.5B*16691.3h1.7C**2.5A*
Skyguard 4883261129.636S26.6536.689%B**N/A38.4M+19.1A**2898.5h74.8B**203.8A
M12 Kobalt-H 3293162158S155.0126.785%B++21.203%B++131.7C+5.4C+5702.4h16.4C61.2C**
Hunter QCX 3843074740.648C+2.3411.585%F-10.424%D--11.7C2.9C+5426.2h6.7C++58.3D--
VE-A Lacerta 3023001052.857B**0.1329.684%C++31%B+100AN/A2763h11.9C++40.2C*
NSX-P Tanto 3032961412.099B**0.8932.988%A27.027%C++74A1.8B**3034h12.4B37.5B++
NS-30 Vandal 293292614.787B**1.8038.516%B+43.493%A++85.9AN/A2463.4h4.6B++12B++
Force-Blade 2892788,8120.032C++2.9637.885%B+11.511%B*1C++N/A3279.6h2.3C**6B+
Hornet Missiles 4652742311.913B++8.9353.458%D*N/A72.1C+50.3C**5883.8h8.3B+15.6C**
Plasma Grenade 2662611261N/A258.0149.888%C**N/A522C10C+25930.5h3.4C+6.9C*
M12 Kobalt 2772591259M++256.0127.908%B**13.514%D-199.2A13.8A**6191.3h15.2B+54.4B++
Saron HRB-H 397252736S33.0172.756%A*N/A120S69S7042.1h22C*30.3B++
E540 Halberd-H 3722522126S123.0167.668%AN/A109.6M52.2M**6172.3h4.6B++6.7B**
Lasher X2 AE 2302201301.692C+1.3035.074%B+2.727%C--91.7A+4.2A*2332.4h21.7D61.8C++
Lasher X2 1971891001.89B++1.1032.555%B+3.175%C78.8A+3.3A*4472.4h21.3C-65.5C**
The Immortal 1901871111.685C**1.3033.775%D28.342%C81.3B+1.3B+1872.3h9.4D--27.9D-
NS-30 Tranquility 176176384.632B**1.6441.184%B+27.841%D88B**N/A2212h5.5B+13.2B+
S1 2541731131.531B**1.4654.769%C1.156%D--29.3C++13.7C+3545.9h7.2C13.2C
VE-C Horizon 160160971.649C+1.3441.155%B*33.125%B**94.1B*N/A4901.7h17.6D42.9C++
Spear Anti-Vehicle Phalanx Turret 246157819.625A+16.6472.772%A**N/A92.4A*52.4A**8291.7h7.5B10.4B++
Ursa 137136522.615B**0.3729.76%B**40.441%A++113.3A++N/A5741.2h9.5B+31.9B++
Nemesis VSH9 2081301001.3B++1.6959.167%DN/A22.4C*13.4C++2735.8h9C-15.1C--
MANA Anti-Personnel Turret 132128393.282N/A0.2924.516%UN/A1280U40U3387200.1h14.8T*60.5T*
Sticky Grenade 1261251125N/A122.0142.559%D*N/A625D-5D-18690.2h2.6C-6.1D
Fatestealer 1271244050.306B+2.6835.054%C+28.226%B++9.1DN/A2013.7h2.1B+5.9C**
Proximity Mine 106105372.838C0.1546.495%BN/A175B*1.7B**8870.6h1.9C+4.1C**
Orbital Strike Uplink 1511021102U99.01773.913%UN/A1020U490U49450.1h1.7T*0.2T*
NS-44L Showdown 9696372.595A0.3940.229%C+32.292%C73.8A+N/A2331.3h4C--10C+
Beamer VS3 8280581.379B+1.6129.392%C*30%B*40B1B2622h8.8C*29.8B
Soldier Soaker 6767262.577B**0.4126.385%D--8.955%D-95.7B**N/A2920.7h5.4B+20.5C+
NSX Yumi 6664222.909B*0.0832.042%B*15.625%D*53.3B+1.7B*2171.2h10.6B33.1B+
The Little Helper 6363351.8B+1.1959.67%B**12.698%D90A+N/A5880.7h4B+6.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit265214,08613.1h
Spawn Beacon81,2060.7h
Anti-Vehicle MANA Turret31340.2h
AE Nano-Armor Kit192200,47316.4h
Structure Shield Module0780.1h
Repair Module01160.2h
Turret AI Module01490.3h
Skywall Shield Emitter0600.1h
AE Medical Applicator243143,94913.9h
Bunker0530.2h
Rampart Wall01710.6h
Nanite Revive Grenade06490.2h
Cortium Silo0710.2h
Motion Spotter9527,87524.4h
Welding Device14,6630.5h
Spear Anti-Vehicle Tower0750.2h
Hoplon Anti-Aircraft Phalanx Tower0500.1h
Xiphos Anti-Personnel Tower0520.1h
Spitfire Auto-Turret493,9833.5h
Ammunition Package212,4450.8h
Medical Kit2956,5774.5h
Medical Applicator169,1811h
Anti-Infantry MANA Turret63440.4h
Solid Wall0540.3h
Snowman Soldier4860.1h
A30 Walker01340.1h
Router1920.1h
Elysium Spawn Tube0540.1h
Orbital Strike Target Designator9640.4h
Vehicle Gate0840.5h

Check the help document for the dictionary if you want to learn more about words used here.


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