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The Survivor ImSorryYouForcedMe[TBoD] ImSorryYouForcedMe
VS BR 109

KDR: 3.08

Score: 23.5m

Last Seen: Nov 20th, 2019 3:04 AM
- OFFLINE - 48.9 hour(s)

Battle Rank 110 (109 total) - Vanu Sovereignty on Miller - Outfit Member of Blade of Darkness[TBoD] Blade of Darkness
VS outfit on Miller

Members: 46
Level Progress (to 111): 21%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Ghost NS-15M2 NS-11CB NSX Daimyo NS-11A Eidolon VE33 C-4 L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,061,895 MLG Score: 5645
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.074%30.135%93641118544,9213.29962-0.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.899%1.917A++1.388A-0.726D-HEAD ++ (~14.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.6B+9.20.353C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.876%0.271%559312232,2126229693.55627228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.484%0.372C**-1.456F0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.511B+8.40.324C*10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.711%8.634%183212247765281371.46692562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.289%-0.047C+1.009B**1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.697B+130.676B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.283%74.615%1837121910,4591380697.5735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.649%1.1B**0.489B+-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.40.24C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.837%17.775%183412222,7061013232.67127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.361%1.511A+0.598B+1.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.632B+2.90.403B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blade of Darkness[TBoD] Blade of Darkness
VS outfit on Miller

Members: 46
23.5m173.4%555 (33.3k)459 (27.5k)3.0823169,50322,5493.21371109 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1226609727.291%32.576%88902:1640

17% Combat Medic16% Engineer14% Heavy Assault35% Infiltrator18% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2018 4:48 PMJun 9th, 2018 3:09 PMNov 21st, 2019 8:50 PM (67m) (PST)Nov 19th, 2019 11:11 PM (2d) (PST)Nov 19th, 2019 11:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0452587871.3570.4400.4422.4670.0665645

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,70215,47247,230812627148427,552

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
853.6h/35.6d 2,963 22,641 18,353 126.4k 893 3,184 3,389 53.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:2,702
Deaths:911
KDR:2.966
Accuracy:30.353% A
HSR:33.642% B**
Orion VS54
A++
Kills:1,193
Deaths:363
KDR:3.287
Accuracy:29.698% A++
HSR:28.332% B+
VX29 Polaris
A
Kills:1,178
Deaths:411
KDR:2.866
Accuracy:30.654% A
HSR:32.937% A
Flare VE6
A
Kills:1,174
Deaths:417
KDR:2.815
Accuracy:29.836% A
HSR:31.687% B**
Pulsar LSW
B++
Kills:1,159
Deaths:378
KDR:3.066
Accuracy:27.574% B++
HSR:29.422% B++
Betelgeuse 54-A
B++
Kills:989
Deaths:355
KDR:2.786
Accuracy:29.494% B++
HSR:34.176% B+
NSX-P Naginata
B**
Kills:170
Deaths:45
KDR:3.778
Accuracy:28.058% B**
HSR:30% C++
Ursa
A*
Kills:108
Deaths:45
KDR:2.400
Accuracy:29.607% B**
HSR:39.815% A*
Kills:8,673
Deaths (as Heavy Assault):2,925
Deaths (to Heavy Assaults):6,329
KDR:2.96513
Kill Difference:5,748
Playtime:119.682 hours
Usage:14%
Score:4.053m
Score/min:564
Accuracy (listed only):29.409%
HSR (listed only):32.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B**
Kills:2,635
Deaths:1,062
KDR:2.481
Accuracy:28.461% B++
HSR:28.767% B**
Serpent VE92
A
Kills:1,350
Deaths:544
KDR:2.482
Accuracy:29.541% B**
HSR:27.852% A
Eclipse VE3A
B+
Kills:1,236
Deaths:656
KDR:1.884
Accuracy:29.131% B+
HSR:23.220% B+
Solstice VE3
A
Kills:1,201
Deaths:472
KDR:2.544
Accuracy:29.937% A
HSR:27.227% A
Pandora VX25
A
Kills:1,189
Deaths:479
KDR:2.482
Accuracy:53.720% A
HSR:17.830% B+
Pulsar C
B**
Kills:1,186
Deaths:407
KDR:2.914
Accuracy:30.412% B**
HSR:26.729% B+
Eridani SX5
B**
Kills:1,185
Deaths:459
KDR:2.582
Accuracy:32.127% B**
HSR:28.017% B**
Sirius SX12
A
Kills:1,181
Deaths:439
KDR:2.690
Accuracy:31.277% A
HSR:25.656% B**
Zenith VX-5
B**
Kills:1,176
Deaths:410
KDR:2.868
Accuracy:28.272% B+
HSR:27.551% B**
NS-7 PDW
B**
Kills:1,172
Deaths:308
KDR:3.805
Accuracy:30.729% B**
HSR:25.512% B**
VE-S Canis
B**
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:32.988% B**
HSR:22.906% C**
Deimos VA29
A
Kills:914
Deaths:426
KDR:2.146
Accuracy:76.389% A
HSR:15.536% C
Skorpios
B**
Kills:544
Deaths:220
KDR:2.473
Accuracy:32.007% B**
HSR:28.125% B*
Phobos VX86
A+
Kills:506
Deaths:277
KDR:1.827
Accuracy:77.626% A+
HSR:20.553% B+
NS-11C
A
Kills:416
Deaths:199
KDR:2.090
Accuracy:30.277% A
HSR:22.596% B+
NS Baron G5
B*
Kills:197
Deaths:88
KDR:2.239
Accuracy:52.965% B*
HSR:15.228% C++
Thanatos VE70
A+
Kills:97
Deaths:53
KDR:1.830
Accuracy:44.037% B+
HSR:23.711% A+
NSX-P Tanto
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.866% A+
HSR:26.866% C*
The Little Helper
B**
Kills:63
Deaths:35
KDR:1.800
Accuracy:59.670% B**
HSR:12.698% D
Kills:17,485
Deaths (as Light Assault):6,961
Deaths (to Light Assaults):4,139
KDR:2.51185
Kill Difference:10,524
Playtime:156.429 hours
Usage:18%
Score:4.264m
Score/min:454
Accuracy (listed only):40.181%
HSR (listed only):23.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:1,676
Deaths:523
KDR:3.205
Accuracy:29.803% B**
HSR:32.339% A
Darkstar
B*
Kills:1,198
Deaths:399
KDR:3.003
Accuracy:30.624% B*
HSR:26.127% C**
Pandora VX25
A
Kills:1,189
Deaths:479
KDR:2.482
Accuracy:53.720% A
HSR:17.830% B+
Eridani SX5
B**
Kills:1,185
Deaths:459
KDR:2.582
Accuracy:32.127% B**
HSR:28.017% B**
Equinox VE2
B**
Kills:1,181
Deaths:399
KDR:2.960
Accuracy:30.079% B++
HSR:28.451% B**
Sirius SX12
A
Kills:1,181
Deaths:439
KDR:2.690
Accuracy:31.277% A
HSR:25.656% B**
CME
B**
Kills:1,180
Deaths:356
KDR:3.315
Accuracy:31.421% B*
HSR:31.695% B**
Corvus VA55
B**
Kills:1,178
Deaths:362
KDR:3.254
Accuracy:29.781% B**
HSR:31.494% B**
NS-7 PDW
B**
Kills:1,172
Deaths:308
KDR:3.805
Accuracy:30.729% B**
HSR:25.512% B**
Pulsar VS1
B**
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:29.440% B**
HSR:28.840% B**
VE-S Canis
B**
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:32.988% B**
HSR:22.906% C**
Deimos VA29
A
Kills:914
Deaths:426
KDR:2.146
Accuracy:76.389% A
HSR:15.536% C
Skorpios
B**
Kills:544
Deaths:220
KDR:2.473
Accuracy:32.007% B**
HSR:28.125% B*
Phobos VX86
A+
Kills:506
Deaths:277
KDR:1.827
Accuracy:77.626% A+
HSR:20.553% B+
NS Baron G5
B*
Kills:197
Deaths:88
KDR:2.239
Accuracy:52.965% B*
HSR:15.228% C++
Thanatos VE70
A+
Kills:97
Deaths:53
KDR:1.830
Accuracy:44.037% B+
HSR:23.711% A+
The Little Helper
B**
Kills:63
Deaths:35
KDR:1.800
Accuracy:59.670% B**
HSR:12.698% D
Kills:15,803
Deaths (as Combat Medic):5,592
Deaths (to Combat Medics):2,541
KDR:2.826
Kill Difference:10,211
Playtime:147.526 hours
Usage:17%
Score:4.080m
Score/min:461
Accuracy (listed only):41.452%
HSR (listed only):24.395%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B**
Kills:2,635
Deaths:1,062
KDR:2.481
Accuracy:28.461% B++
HSR:28.767% B**
Eidolon VE33
B+
Kills:1,531
Deaths:469
KDR:3.264
Accuracy:30.271% B+
HSR:26.715% C++
Serpent VE92
A
Kills:1,350
Deaths:544
KDR:2.482
Accuracy:29.541% B**
HSR:27.852% A
VE-LR Obelisk
B++
Kills:1,304
Deaths:236
KDR:5.525
Accuracy:36.837% B++
HSR:34.816% B
Eclipse VE3A
B+
Kills:1,236
Deaths:656
KDR:1.884
Accuracy:29.131% B+
HSR:23.220% B+
Solstice VE3
A
Kills:1,201
Deaths:472
KDR:2.544
Accuracy:29.937% A
HSR:27.227% A
Pandora VX25
A
Kills:1,189
Deaths:479
KDR:2.482
Accuracy:53.720% A
HSR:17.830% B+
Pulsar C
B**
Kills:1,186
Deaths:407
KDR:2.914
Accuracy:30.412% B**
HSR:26.729% B+
Revenant
C*
Kills:1,181
Deaths:273
KDR:4.326
Accuracy:34.439% C++
HSR:31.499% C*
Zenith VX-5
B**
Kills:1,176
Deaths:410
KDR:2.868
Accuracy:28.272% B+
HSR:27.551% B**
Deimos VA29
A
Kills:914
Deaths:426
KDR:2.146
Accuracy:76.389% A
HSR:15.536% C
Phobos VX86
A+
Kills:506
Deaths:277
KDR:1.827
Accuracy:77.626% A+
HSR:20.553% B+
NS-11C
A
Kills:416
Deaths:199
KDR:2.090
Accuracy:30.277% A
HSR:22.596% B+
NS Baron G5
B*
Kills:197
Deaths:88
KDR:2.239
Accuracy:52.965% B*
HSR:15.228% C++
Thanatos VE70
A+
Kills:97
Deaths:53
KDR:1.830
Accuracy:44.037% B+
HSR:23.711% A+
NSX-P Tanto
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.866% A+
HSR:26.866% C*
The Little Helper
B**
Kills:63
Deaths:35
KDR:1.800
Accuracy:59.670% B**
HSR:12.698% D
Kills:16,249
Deaths (as Engineer):6,111
Deaths (to Engineers):3,128
KDR:2.65898
Kill Difference:10,138
Playtime:138.270 hours
Usage:16%
Score:3.542m
Score/min:427
Accuracy (listed only):41.521%
HSR (listed only):24.082%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,417
Deaths:683
KDR:5.003
Accuracy:44.125% B*
HSR:71.847% C**
NSX Daimyo
B+
Kills:1,850
Deaths:329
KDR:5.623
Accuracy:38.943% C
HSR:95.514% B+
Artemis VX26
B**
Kills:1,413
Deaths:405
KDR:3.489
Accuracy:32.562% B**
HSR:28.521% B*
NS-44L Blackhand
C++
Kills:1,389
Deaths:569
KDR:2.441
Accuracy:40.702% C+
HSR:43.125% C++
Phantom VA23
B+
Kills:1,316
Deaths:171
KDR:7.696
Accuracy:38.197% B+
HSR:32.143% C**
Phaseshift VX-S
B
Kills:1,277
Deaths:212
KDR:6.024
Accuracy:38.790% B
HSR:64.056% D
NS-44 Commissioner AE
B+
Kills:1,253
Deaths:858
KDR:1.460
Accuracy:43.242% C*
HSR:31.365% B+
Parsec VX3-A
B+
Kills:1,217
Deaths:173
KDR:7.035
Accuracy:45.108% B+
HSR:72.884% D--
V10
B*
Kills:1,190
Deaths:109
KDR:10.917
Accuracy:45.890% B*
HSR:76.807% C+
Manticore SX40
A
Kills:1,188
Deaths:669
KDR:1.776
Accuracy:33.124% B+
HSR:31.482% A
Eridani SX5
B**
Kills:1,185
Deaths:459
KDR:2.582
Accuracy:32.127% B**
HSR:28.017% B**
Sirius SX12
A
Kills:1,181
Deaths:439
KDR:2.690
Accuracy:31.277% A
HSR:25.656% B**
Nyx VX31
B+
Kills:1,175
Deaths:192
KDR:6.120
Accuracy:35.979% B
HSR:34.638% B+
NS-7 PDW
B**
Kills:1,172
Deaths:308
KDR:3.805
Accuracy:30.729% B**
HSR:25.512% B**
NS-357 Underboss
B**
Kills:1,170
Deaths:638
KDR:1.834
Accuracy:44.824% B**
HSR:26.068% B+
VE-S Canis
B**
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:32.988% B**
HSR:22.906% C**
XM98
B**
Kills:1,168
Deaths:145
KDR:8.055
Accuracy:45.290% B**
HSR:71.233% C
NS-44 Commissioner
A
Kills:782
Deaths:417
KDR:1.875
Accuracy:43.917% B*
HSR:31.969% A
NSX Tomoe
B+
Kills:591
Deaths:174
KDR:3.397
Accuracy:31.506% B+
HSR:35.871% C+
NS-45 Pilot
B+
Kills:556
Deaths:287
KDR:1.937
Accuracy:34.122% B+
HSR:30.755% B+
Skorpios
B**
Kills:544
Deaths:220
KDR:2.473
Accuracy:32.007% B**
HSR:28.125% B*
VA39 Spectre
A
Kills:340
Deaths:61
KDR:5.574
Accuracy:39.323% A
HSR:38.529% C+
NS-AM7 Archer
A++
Kills:310
Deaths:221
KDR:1.403
Accuracy:57.266% C
HSR:32.581% A++
NS-30 Vandal
A*
Kills:270
Deaths:55
KDR:4.909
Accuracy:37.938% B*
HSR:44.074% A*
Soldier Soaker
D-
Kills:67
Deaths:26
KDR:2.577
Accuracy:26.385% D-
HSR:8.955% D-
Beamer VS3
A+
Kills:66
Deaths:41
KDR:1.610
Accuracy:29.294% C**
HSR:33.333% A+
Kills:27,257
Deaths (as Infiltrator):8,263
Deaths (to Infiltrators):3,906
KDR:3.29868
Kill Difference:18,994
Playtime:300.122 hours
Usage:35%
Score:7.575m
Score/min:421
Accuracy (listed only):37.910%
HSR (listed only):40.999%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:403
V. Kills:243 165%
Deaths:203
KDR:1.985
Accuracy:28.348% D
KPH:21 B++
VKPH:12.600 B+
Hornet Missiles
C*
Kills:192
V. Kills:133 143%
Deaths:23
KDR:8.348
Accuracy:50.845% D*
KPH:68.700 C+
VKPH:47.600 C*
Kills:595 (403 + 0)
Deaths:226
KDR:2.633
VKDR:1.664
Vehicle Kills:376
Kill Difference:369
Playtime:22.010 hours
Usage:3%
Score:0.305m
Score/min:231
Piloting Accuracy:28.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:1,441
V. Kills:736 196%
Deaths:77
KDR:18.714
Accuracy:56.660% C+
KPH:67.700 M
VKPH:34.600 M+
L100 Python HESH
A++
Kills:656
V. Kills:134 486%
Deaths:22
KDR:29.818
Accuracy:51.018% C**
KPH:73.900 B**
VKPH:15.100 A++
Skyguard
M
Kills:115
V. Kills:58 195%
Deaths:11
KDR:10.455
Accuracy:39.095% A+
KPH:31.800 M
VKPH:16 A++
C75 Viper
M*
Kills:110
V. Kills:41 262%
Deaths:4
KDR:27.500
Accuracy:41.792% C++
KPH:63.900 A++
VKPH:23.800 M*
Kills:2,322 (2,322 + 0)
Deaths:114
KDR:20.368
VKDR:8.500
Vehicle Kills:969
Kill Difference:2,208
Playtime:35.496 hours
Usage:4%
Score:0.795m
Score/min:373
Driving Accuracy:41.792%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M**
Kills:474
V. Kills:41 N/A
Deaths:15
KDR:31.600
Accuracy:53.207% A++
KPH:222.900 M++
VKPH:19.300 M**
M12 Kobalt-H
C++
Kills:302
V. Kills:13 N/A
Deaths:2
KDR:151
Accuracy:26.935% B*
KPH:128.200 C+
VKPH:5.500 C++
Saron HRB-H
M+
Kills:70
V. Kills:36 189%
Deaths:7
KDR:10
Accuracy:69.688% A++
KPH:84.600 M+
VKPH:43.500 A++
Kills:846 (0 + 846)
Deaths:24
KDR:35.250
VKDR:3.750
Vehicle Kills:90
Kill Difference:822
Playtime:5.310 hours
Usage:1%
Score:0.179m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:69.688%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,4493,4176835.003B*1.9244.125%B*71.847%C**89.9A*N/A27538h2.3C++5.1B+
NS-15M2 2,7392,7029112.966B++0.1230.353%A33.642%B**120.6A**1.7A*30822.4h10.5B++34.5B++
NS-11CB 2,6612,6351,0622.481A+0.6028.461%B++28.767%B**93.4A*N/A20328.2h10.9B*38.2B++
NSX Daimyo 1,8541,8503295.623B*2.5438.943%C95.514%B+93A+N/A29219.9h2.4C**6.2C++
NS-11A 1,6971,6765233.205A++0.1229.803%B**32.339%A96.9M+1.2A27117.3h11.7B++39.2B*
Eidolon VE33 1,5611,5314693.264A++0.1830.271%B+26.715%C++74.7M1.5A++18220.5h6.7B*22B++
C-4 1,7381,4834603.224A0.1435.192%A+N/A255.7M**44B**12255.8h1.1B*3.1B**
L100 Python AP 2,1771,4417718.714M15.6356.66%C+N/A67.7M34.6M+39721.3h4.2B**7.4B++
Artemis VX26 1,4301,4134053.489A++0.4132.562%B**28.521%B*83.6A*1A+20116.9h13.1C40.1B+
NS-44L Blackhand 1,3931,3895692.441B**0.6440.702%C+43.125%C++61.2A*N/A14822.7h4.1B10.2C**
Serpent VE92 1,3751,3505442.482A0.6029.541%B**27.852%A95.7M1.8M++24914.1h10.5B++35.4B++
Phantom VA23 1,3281,3161717.696M**4.6138.197%B+32.143%C**97.5A**N/A29013.5h4.1B+10.7B+
VE-LR Obelisk 1,3151,3042365.525M2.4436.837%B++34.816%B108.7M++N/A29012h4.8B**13B*
Phaseshift VX-S 1,2861,2772126.024A2.9438.79%B64.056%D82.4A**N/A19115.5h3.2C+8.1C**
NS-44 Commissioner AE 1,2621,2538581.46C**1.6243.242%C*31.365%B+79.8B*N/A22115.7h3.5C++8.2C**
Eclipse VE3A 1,2551,2366561.884C*1.2029.131%B+23.22%B+93.6A*1.4B*30613.2h10.4B++35.9B++
Parsec VX3-A 1,2211,2171737.035B*3.9545.108%B+72.884%D--118.2M++N/A33910.3h1.9C+4.2B
Solstice VE3 1,2291,2014722.544M+0.5429.937%A27.227%A77M*1.8M**26115.6h11.4B*38.2B+
Darkstar 1,2251,1983993.003A0.0830.624%B*26.127%C**92.2A*2.1A*23613h11.8B+38.4B++
Orion VS54 1,2061,1933633.287A+0.2029.698%A++28.332%B+113.6M*1.2A++50110.5h10.4B*35.2C**
V10 1,1951,19010910.917M++7.8345.89%B*76.807%C+90.2MN/A19713.2h2.2C++4.8B+
Pandora VX25 1,2011,1894792.482A0.6053.72%A17.83%B+150.5M**1.5A++5407.9h3.8B+7.1B*
Manticore SX40 1,1961,1886691.776B*1.3133.124%B+31.482%A86.7M+N/A19013.7h6.9B+20.9B+
Pulsar C 1,2001,1864072.914B**0.1730.412%B**26.729%B+86.6A*1A22713.7h9.9B+32.5B++
Eridani SX5 1,1991,1854592.582A+0.5032.127%B**28.017%B**98.8A**1.2A++30612h10.7B+33.2B+
Equinox VE2 1,2041,1813992.96A+0.1230.079%B++28.451%B**93A++1.8A++22812.7h11.2B+37.1B+
Revenant 1,2011,1812734.326B**1.2434.439%C++31.499%C*110.4A*1.9M*25410.7h6.1B++17.7B++
Sirius SX12 1,1951,1814392.69A+0.3931.277%A25.656%B**96M+1.1A++31312.3h12.2B++39B++
CME 1,2001,1803563.315M0.2331.421%B*31.695%B**120.4M*2M++2609.8h11B*35.1B*
Corvus VA55 1,1971,1783623.254M+0.1729.781%B**31.494%B**90.6M1.5A*21213h10.1B*33.8B*
VX29 Polaris 1,1961,1784112.866A0.2230.654%A32.937%A140.2M*2.1M++7238.4h11.9C**38.8B+
Zenith VX-5 1,1901,1764102.868A*0.2128.272%B+27.551%B**118.8M*1.4A++2629.9h10.6B*37.6B++
Nyx VX31 1,1881,1751926.12A++3.0435.979%B34.638%B+97.1A**1.1A+20912.1h5.1B+14.2B+
Flare VE6 1,1881,1744172.815A++0.2729.836%A31.687%B**114A*1.4A++46310.3h9.4B+31.5B++
NS-7 PDW 1,1871,1723083.805M**0.7230.729%B**25.512%B**85.5M+1.1A*20213.7h12B++39B++
Pulsar VS1 1,1861,1723673.193A**0.1129.44%B**28.84%B**99.3S1.2A++47511.8h11B**37.4B*
NS-357 Underboss 1,1801,1706381.834B*1.2544.824%B**26.068%B+74.1B**N/A21015.8h3.8B+8.4B++
VE-S Canis 1,1841,1704022.91A++0.1732.988%B**22.906%C**90.7A++1.1B*46912.9h9.4B++28.5B++
XM98 1,1761,1681458.055M*4.9745.29%B**71.233%C84A**N/A23713.9h2.4C*5.2B++
Pulsar LSW 1,1741,1593783.066A+0.0227.574%B++29.422%B++118.3A**1.5A++3879.8h11.3B+41.1B+
Betelgeuse 54-A 1,0069893552.786C+0.3029.494%B++34.176%B+141.3A*2.4M+7467h10.9C+36.8B+
Deimos VA29 9219144262.146B*0.9476.389%A15.536%C163.2S1.3A++4905.6h2B++2.7B+
NS-44 Commissioner 7867824171.875B*1.2143.917%B*31.969%A81.5A++N/A3039.6h4.3C+9.9B
L100 Python HESH 7906562229.818A+26.7451.018%C**N/A73.7B**15.1A++3108.9h3.5C++6.9C**
NSX Tomoe 5945911743.397A0.3131.506%B+35.871%C+90.9A*N/A2446.5h12.5B+39.8B+
NS-45 Pilot 5595562871.937B+1.1534.122%B+30.755%B+104.9AN/A3025.3h6.9C**20.2B+
Skorpios 5475442202.473B+0.6132.007%B**28.125%B*106.7A**N/A2905.1h11.3C++35.4B+
Phobos VX86 5105062771.827B+1.2677.626%A+20.553%B+120.5A**1B**3074.2h2.1B+2.7B++
Proton II PPA-H 5154741531.6A++28.5253.207%A++N/A225.7M++19.5M**5772.1h10.6C++20B++
NS-11C 4264161992.09A0.9930.277%A22.596%B+90.4M+2.2M**3384.6h10.8B*35.8B*
Saron Laser Cannon 6464032031.985C++1.1028.348%DN/A21B++12.7B+18119.2h50.9B**179.4B**
Nightshade 4343437,5090.046C*3.0451.956%C22.157%A1.5C+N/A5230.2h7.6B14.7B+
VA39 Spectre 346340615.574A*2.4939.323%A38.529%C+100S1.8M++4063.4h4.3B**11B**
Auraxium Force-Blade 3573317,2310.046C*3.0434.573%C**12.991%B*1.2C+N/A3266.4h2.2C+6.3B
Rocklet Rifle 5523181512.106M+0.9854.008%C*N/A34.9B+25.7C*3389.1h27.4B*50.8B++
NS-AM7 Archer 3623102211.403A*1.6857.266%C32.581%A++30.4S5.1A++16710.2h9B**15.8B**
M12 Kobalt-H 3153022151S147.9226.935%B*21.523%B*125.8C+5.4C++5632.4h16.8C+62.5C**
NS Decimator 3732731342.037A1.0562.303%C++N/A43.3B+15.9C+3716.3h4.9C+7.9C++
NS-30 Vandal 270270554.909A++1.8337.938%B*44.074%A*87.1A*N/A2253.1h4.7B*12.4B++
Force-Blade 2662567,3520.035B+3.0537.803%B++11.719%B++1B+N/A3252h2.1B+5.5B+
Tank Mine 336251594.254B*1.1759.706%A++N/A358.6S121.4A*21920.7h1.5B++2.4A*
Lasher X2 AE 2252151251.72B+1.3634.931%B++2.791%D97.7A**4.5M*2342.2h21.6C61.8B+
NS Baron G5 200197882.239A++0.8452.965%B*15.228%C++75.8A++1.2A++3562.6h3.9B++7.4C++
Hornet Missiles 325192238.348B++5.2750.845%D*N/A68.6C+47.5C*5732.8h8.3B+16.3C**
NSX-P Naginata 175170453.778A**0.7028.058%B**30%C++170M**5S7711h8.7B*30.9B*
Plasma Grenade 1671651165N/A161.9246.288%C++N/A412.5C5C-19810.4h3.9C+8.3C*
Hunter QCX 1791482280.649C+2.4312.908%F-12.162%D-11C2.3C+4713.4h7.6C++58.6D-
S1 205138901.533A++1.5554.363%C1.449%D30.7B+14.9C**3354.5h7.3C+13.4C+
Skyguard 1731151110.455M+7.3739.095%A+N/A31.9M16.1A++2803.6h90B*230.3B**
Spear Anti-Vehicle Phalanx Turret 173112522.4A*19.3271.708%MN/A93.3M++50.8M7701.2h7.5B+10.5B**
C75 Viper 151110427.5S24.4241.792%C++N/A64.7A*24.1M*5951.7h10.4B++24.9B++
Ursa 109108452.4A0.6829.607%B**39.815%A*108A**1B**5661h9.3B++31.6B++
Fatestealer 1101081740.621C++2.4637.891%C++29.63%B++17.1CN/A386.3h2.1B+5.6B+
Thanatos VE70 9797531.83B**1.2544.037%B+23.711%A+74.6A**N/A4321.3h4B++9B++
Sticky Grenade 7574174N/A70.9245.614%DN/A740C10C20890.1h2.5C+5.4C+
Nemesis VSH9 11571581.224B**1.8659.887%CN/A28.4B*17.6B*3102.5h9C+15C
Saron HRB-H 10670710B**6.9269.688%A++N/A87.5M++45A*5240.8h22.6B+32.5B*
NSX-P Tanto 6967252.68A*0.4033.866%A+26.866%C*47.9B*1.4A3401.4h12.3B+36.4B*
Soldier Soaker 6767262.577A0.5126.385%D-8.955%D-95.7A+N/A2920.7h5.4B+20.5C+
Beamer VS3 6866411.61B**1.4729.294%C**33.333%A+55A+1.7A3391.2h8.9C**30.3C++
Proximity Mine 6565272.407C-0.6847.082%B++N/A162.5B*N/A8770.4h1.9C++4B+
The Little Helper 6363351.8B+1.2859.67%B**12.698%D90A++N/A5560.7h4B++6.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18110.4h
Nano-Armor Kit116108,0156.8h
AE Nano-Armor Kit3691,8376.1h
AE Medical Applicator174111,51510.2h
Nanite Revive Grenade05610.2h
Spitfire Auto-Turret321,9401.9h
Motion Spotter4716,33113.2h
Welding Device02680.1h
Ammunition Package141,6970.6h
Medical Kit1874,1742.7h
Anti-Infantry MANA Turret2890.1h
Medical Applicator169,1811h
Snowman Soldier3770.1h
A30 Walker01340.1h

Check the help document for the dictionary if you want to learn more about words used here.


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