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Paragon The Survivor ImSorryYouForcedMe[TBoD] ImSorryYouForcedMe
VS BR 92

KDR: 3.12

Score: 15.4m

Last Seen: Apr 16th, 2019 2:38 PM
- OFFLINE - 2.2 hour(s)

Battle Rank 100 (92 total) - Vanu Sovereignty on Miller - Outfit Member of Blade of Darkness[TBoD] Blade of Darkness
VS outfit on Miller

Members: 39
Level Progress (to 101): 20%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NS-11CB Ghost NS-15M2 Eidolon VE33 NS-11A NSX Daimyo Artemis VX26 VE-LR Obelisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,438,446 MLG Score: 5946
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.477%29.8%9383799832,6283.40798-0.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.239%2.023A*1.392A-0.999D--HEAD ++ (~14.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.614B+9.10.364C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.534%8.085%268210337053461032.03757678%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.996%0.126C++0.926B*1.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.726B++12.20.691B+20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.678%74.733%268610297,682984577.80691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.598%1B**0.498B+-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.389C**2.50.209C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.865%19.333%268410311,169622121.87942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.715%1.201B**0.948B*1.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.583B+3.10.367C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blade of Darkness[TBoD] Blade of Darkness
VS outfit on Miller

Members: 39
15.4m165.6%513 (30.8k)426 (25.6k)3.1225148,47715,5253.2266792 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035436228.106%33.894%95302:1926

23% Combat Medic11% Engineer11% Heavy Assault40% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2018 4:48 PMJun 9th, 2018 3:09 PMApr 20th, 2019 1:00 AM (1d) (PST)Apr 16th, 2019 10:51 AM (5d) (PST)Apr 16th, 2019 10:38 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9132556581.3450.4310.4562.3040.0475946

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,76815,32939,439812627138325,581

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
600.9h/25d 1,617 16,431 12,397 83.1k 646 2,206 1,700 32.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:2,304
Deaths:746
KDR:3.088
Accuracy:30.458% A
HSR:32.509% B*
Orion VS54
A++
Kills:1,193
Deaths:363
KDR:3.287
Accuracy:29.698% A++
HSR:28.332% B+
Pulsar LSW
B*
Kills:319
Deaths:108
KDR:2.954
Accuracy:27.381% B*
HSR:25.705% C*
Flare VE6
A+
Kills:181
Deaths:70
KDR:2.586
Accuracy:30.317% A+
HSR:20.995% C--
Lasher X2 AE
B+
Kills:175
Deaths:94
KDR:1.862
Accuracy:34.578% B+
HSR:2.857% C
NSX-P Naginata
B**
Kills:170
Deaths:45
KDR:3.778
Accuracy:28.058% B**
HSR:30% C++
VX29 Polaris
A
Kills:109
Deaths:60
KDR:1.817
Accuracy:29.145% B**
HSR:32.110% A
Kills:4,451
Deaths (as Heavy Assault):1,486
Deaths (to Heavy Assaults):4,391
KDR:2.99529
Kill Difference:2,965
Playtime:63.669 hours
Usage:11%
Score:1.780m
Score/min:466
Accuracy (listed only):29.948%
HSR (listed only):24.644%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B**
Kills:2,635
Deaths:1,062
KDR:2.481
Accuracy:28.461% B++
HSR:28.767% B**
Solstice VE3
A
Kills:1,187
Deaths:471
KDR:2.520
Accuracy:29.995% A
HSR:27.212% A
Eridani SX5
A
Kills:1,185
Deaths:459
KDR:2.582
Accuracy:32.127% B**
HSR:28.017% A
Sirius SX12
A
Kills:1,181
Deaths:439
KDR:2.690
Accuracy:31.277% A
HSR:25.656% A
NS-7 PDW
A
Kills:1,172
Deaths:308
KDR:3.805
Accuracy:30.729% B**
HSR:25.512% A
VE-S Canis
B*
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:32.988% B*
HSR:22.906% C**
Pandora VX25
A
Kills:627
Deaths:240
KDR:2.613
Accuracy:52.343% A
HSR:18.501% B*
Pulsar C
A
Kills:378
Deaths:130
KDR:2.908
Accuracy:31.068% A
HSR:25.397% B+
Phobos VX86
A+
Kills:320
Deaths:174
KDR:1.839
Accuracy:77.149% A+
HSR:18.750% B+
Serpent VE92
A
Kills:247
Deaths:104
KDR:2.375
Accuracy:30.218% A
HSR:25.506% B**
Skorpios
A
Kills:218
Deaths:89
KDR:2.449
Accuracy:32.406% A
HSR:25.229% B+
Zenith VX-5
B**
Kills:210
Deaths:76
KDR:2.763
Accuracy:31.088% B**
HSR:25.714% B++
NS Baron G5
B+
Kills:134
Deaths:60
KDR:2.233
Accuracy:49.062% B+
HSR:14.925% C++
Deimos VA29
A+
Kills:125
Deaths:57
KDR:2.193
Accuracy:78.431% A+
HSR:21.600% B*
Thanatos VE70
A++
Kills:97
Deaths:53
KDR:1.830
Accuracy:44.037% B+
HSR:23.711% A++
NSX-P Tanto
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.866% A+
HSR:26.866% C*
NS-11C
A*
Kills:53
Deaths:23
KDR:2.304
Accuracy:29.477% B**
HSR:30.189% A*
Kills:11,006
Deaths (as Light Assault):4,172
Deaths (to Light Assaults):2,765
KDR:2.63806
Kill Difference:6,834
Playtime:98.083 hours
Usage:16%
Score:2.534m
Score/min:431
Accuracy (listed only):39.690%
HSR (listed only):24.380%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:1,529
Deaths:476
KDR:3.212
Accuracy:30.047% B**
HSR:32.374% A+
Eridani SX5
A
Kills:1,185
Deaths:459
KDR:2.582
Accuracy:32.127% B**
HSR:28.017% A
Sirius SX12
A
Kills:1,181
Deaths:439
KDR:2.690
Accuracy:31.277% A
HSR:25.656% A
Equinox VE2
B**
Kills:1,181
Deaths:399
KDR:2.960
Accuracy:30.079% B++
HSR:28.451% B**
CME
A
Kills:1,180
Deaths:356
KDR:3.315
Accuracy:31.421% B**
HSR:31.695% A
Corvus VA55
A
Kills:1,178
Deaths:362
KDR:3.254
Accuracy:29.781% B**
HSR:31.494% A
Pulsar VS1
A
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:29.440% B**
HSR:28.840% A
NS-7 PDW
A
Kills:1,172
Deaths:308
KDR:3.805
Accuracy:30.729% B**
HSR:25.512% A
VE-S Canis
B*
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:32.988% B*
HSR:22.906% C**
Darkstar
B++
Kills:1,169
Deaths:392
KDR:2.982
Accuracy:30.669% B++
HSR:26.262% B
Pandora VX25
A
Kills:627
Deaths:240
KDR:2.613
Accuracy:52.343% A
HSR:18.501% B*
Phobos VX86
A+
Kills:320
Deaths:174
KDR:1.839
Accuracy:77.149% A+
HSR:18.750% B+
Skorpios
A
Kills:218
Deaths:89
KDR:2.449
Accuracy:32.406% A
HSR:25.229% B+
NS Baron G5
B+
Kills:134
Deaths:60
KDR:2.233
Accuracy:49.062% B+
HSR:14.925% C++
Deimos VA29
A+
Kills:125
Deaths:57
KDR:2.193
Accuracy:78.431% A+
HSR:21.600% B*
Thanatos VE70
A++
Kills:97
Deaths:53
KDR:1.830
Accuracy:44.037% B+
HSR:23.711% A++
Kills:13,638
Deaths (as Combat Medic):4,633
Deaths (to Combat Medics):1,744
KDR:2.94367
Kill Difference:9,005
Playtime:139.716 hours
Usage:23%
Score:3.775m
Score/min:450
Accuracy (listed only):40.124%
HSR (listed only):25.245%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B**
Kills:2,635
Deaths:1,062
KDR:2.481
Accuracy:28.461% B++
HSR:28.767% B**
Eidolon VE33
B+
Kills:1,531
Deaths:469
KDR:3.264
Accuracy:30.271% B+
HSR:26.715% C++
VE-LR Obelisk
B++
Kills:1,296
Deaths:234
KDR:5.538
Accuracy:36.816% B++
HSR:34.799% B
Solstice VE3
A
Kills:1,187
Deaths:471
KDR:2.520
Accuracy:29.995% A
HSR:27.212% A
Revenant
C*
Kills:829
Deaths:202
KDR:4.104
Accuracy:34.503% C++
HSR:31.001% C*
Pandora VX25
A
Kills:627
Deaths:240
KDR:2.613
Accuracy:52.343% A
HSR:18.501% B*
Pulsar C
A
Kills:378
Deaths:130
KDR:2.908
Accuracy:31.068% A
HSR:25.397% B+
Phobos VX86
A+
Kills:320
Deaths:174
KDR:1.839
Accuracy:77.149% A+
HSR:18.750% B+
Serpent VE92
A
Kills:247
Deaths:104
KDR:2.375
Accuracy:30.218% A
HSR:25.506% B**
Zenith VX-5
B**
Kills:210
Deaths:76
KDR:2.763
Accuracy:31.088% B**
HSR:25.714% B++
NS Baron G5
B+
Kills:134
Deaths:60
KDR:2.233
Accuracy:49.062% B+
HSR:14.925% C++
Deimos VA29
A+
Kills:125
Deaths:57
KDR:2.193
Accuracy:78.431% A+
HSR:21.600% B*
Thanatos VE70
A++
Kills:97
Deaths:53
KDR:1.830
Accuracy:44.037% B+
HSR:23.711% A++
NSX-P Tanto
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.866% A+
HSR:26.866% C*
NS-11C
A*
Kills:53
Deaths:23
KDR:2.304
Accuracy:29.477% B**
HSR:30.189% A*
Kills:9,736
Deaths (as Engineer):3,380
Deaths (to Engineers):2,074
KDR:2.88047
Kill Difference:6,356
Playtime:66.146 hours
Usage:11%
Score:1.450m
Score/min:365
Accuracy (listed only):41.119%
HSR (listed only):25.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,593
Deaths:548
KDR:4.732
Accuracy:43.536% B++
HSR:71.539% C**
NSX Daimyo
B+
Kills:1,453
Deaths:277
KDR:5.245
Accuracy:38.209% C--
HSR:95.939% B+
Artemis VX26
B**
Kills:1,413
Deaths:405
KDR:3.489
Accuracy:32.562% B**
HSR:28.521% B*
NS-44L Blackhand
C+
Kills:1,294
Deaths:528
KDR:2.451
Accuracy:40.647% C+
HSR:42.349% C+
NS-44 Commissioner AE
B+
Kills:1,253
Deaths:858
KDR:1.460
Accuracy:43.242% C++
HSR:31.365% B+
Phaseshift VX-S
B
Kills:1,247
Deaths:207
KDR:6.024
Accuracy:38.852% B
HSR:63.833% D
Eridani SX5
A
Kills:1,185
Deaths:459
KDR:2.582
Accuracy:32.127% B**
HSR:28.017% A
Sirius SX12
A
Kills:1,181
Deaths:439
KDR:2.690
Accuracy:31.277% A
HSR:25.656% A
Nyx VX31
B+
Kills:1,175
Deaths:192
KDR:6.120
Accuracy:35.979% B
HSR:34.638% B+
Phantom VA23
B+
Kills:1,173
Deaths:146
KDR:8.034
Accuracy:38.059% B+
HSR:31.969% C**
NS-7 PDW
A
Kills:1,172
Deaths:308
KDR:3.805
Accuracy:30.729% B**
HSR:25.512% A
NS-357 Underboss
B**
Kills:1,170
Deaths:638
KDR:1.834
Accuracy:44.833% B**
HSR:26.068% B+
VE-S Canis
B*
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:32.988% B*
HSR:22.906% C**
XM98
B**
Kills:1,168
Deaths:145
KDR:8.055
Accuracy:45.290% B**
HSR:71.233% C
V10
B++
Kills:977
Deaths:92
KDR:10.620
Accuracy:45.230% B++
HSR:78.096% C++
Manticore SX40
B**
Kills:620
Deaths:302
KDR:2.053
Accuracy:34.531% B++
HSR:29.355% B**
VA39 Spectre
A
Kills:244
Deaths:44
KDR:5.545
Accuracy:40.188% A
HSR:41.393% C**
NS-AM7 Archer
A+
Kills:237
Deaths:167
KDR:1.419
Accuracy:56.549% C
HSR:30.380% A+
NSX Tomoe
B*
Kills:233
Deaths:79
KDR:2.949
Accuracy:33.068% B*
HSR:36.910% C+
Skorpios
A
Kills:218
Deaths:89
KDR:2.449
Accuracy:32.406% A
HSR:25.229% B+
NS-45 Pilot
B*
Kills:187
Deaths:103
KDR:1.816
Accuracy:33.984% B+
HSR:32.620% B*
NS-44 Commissioner
A*
Kills:114
Deaths:74
KDR:1.541
Accuracy:53.539% A*
HSR:35.088% A++
Beamer VS3
A+
Kills:66
Deaths:41
KDR:1.610
Accuracy:29.294% C**
HSR:33.333% A+
Kills:21,543
Deaths (as Infiltrator):6,543
Deaths (to Infiltrators):2,794
KDR:3.29253
Kill Difference:15,000
Playtime:242.940 hours
Usage:40%
Score:5.832m
Score/min:400
Accuracy (listed only):38.570%
HSR (listed only):40.954%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:325
V. Kills:198 163%
Deaths:185
KDR:1.757
Accuracy:29.108% C-
KPH:19.300 B+
VKPH:11.700 B
Hornet Missiles
B
Kills:171
V. Kills:118 144%
Deaths:23
KDR:7.435
Accuracy:50.962% D*
KPH:67.300 C++
VKPH:46.400 B
Kills:496 (325 + 0)
Deaths:208
KDR:2.385
VKDR:1.519
Vehicle Kills:316
Kill Difference:288
Playtime:19.425 hours
Usage:3%
Score:0.256m
Score/min:219
Piloting Accuracy:29.108%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M**
Kills:456
V. Kills:40 N/A
Deaths:15
KDR:30.400
Accuracy:52.952% A++
KPH:233.500 M++
VKPH:20.500 M**
M12 Kobalt-H
C++
Kills:249
V. Kills:11 N/A
Deaths:2
KDR:124.500
Accuracy:27.507% B*
KPH:125.200 C+
VKPH:5.500 C++
Kills:705 (0 + 705)
Deaths:17
KDR:41.471
VKDR:3
Vehicle Kills:51
Kill Difference:688
Playtime:3.942 hours
Usage:1%
Score:0.142m
Score/min:601
Driving Accuracy:N/A%
Gunner Accuracy:27.507%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11CB 2,6612,6351,0622.481A++0.6428.461%B++28.767%B**93.4A*N/A20328.2h10.9B*38.2B++
Ghost 2,6192,5935484.732B++1.6143.536%B++71.539%C**85A*N/A26030.5h2.3C++5.3B+
NS-15M2 2,3392,3047463.088B**0.0330.458%A32.509%B*122.6M+1.9M+29918.8h10.4B++34.2B++
Eidolon VE33 1,5611,5314693.264A++0.1430.271%B+26.715%C++74.7M1.5A*17820.5h6.7B*22B++
NS-11A 1,5481,5294763.212A++0.0930.047%B**32.374%A+96.2M++1.2A++24315.9h11.7B++39.1B*
NSX Daimyo 1,4571,4532775.245B+2.1238.209%C--95.939%B+90.2A+N/A23716.1h2.4C**6.3C++
Artemis VX26 1,4301,4134053.489A++0.3732.562%B**28.521%B*83.6A**1A*19916.9h13.1C+40.1B+
VE-LR Obelisk 1,3071,2962345.538A*2.4236.816%B++34.799%B108.9M*N/A28211.9h4.8B*12.9B*
NS-44L Blackhand 1,2971,2945282.451B**0.6740.647%C+42.349%C+60.8A*N/A14521.3h4.1B10.2C**
NS-44 Commissioner AE 1,2621,2538581.46C*1.6643.242%C++31.365%B+79.8B++N/A22015.7h3.5C+8.2C*
Phaseshift VX-S 1,2561,2472076.024B**2.9038.852%B63.833%D82.6M++N/A19115.1h3.2C+8.2C*
Orion VS54 1,2061,1933633.287A0.1629.698%A++28.332%B+113.6M**1.2A++44210.5h10.4B*35.2B*
Solstice VE3 1,2151,1874712.52M0.6029.995%A27.212%A78.1M**1.8M**23615.2h11.5B*38.2B*
Eridani SX5 1,1991,1854592.582A0.5432.127%B**28.017%A98.8M1.2A*30312h10.7B+33.2B+
Sirius SX12 1,1951,1814392.69A+0.4331.277%A25.656%A96M*1.1A*30412.3h12.2B++39B++
Equinox VE2 1,2041,1813992.96A++0.1630.079%B++28.451%B**93M++1.8A**22712.7h11.2B+37.1B+
CME 1,2001,1803563.315A*0.1931.421%B**31.695%A120.4S2M**2579.8h11B*35.1B*
Corvus VA55 1,1971,1783623.254M0.1329.781%B**31.494%A90.6M**1.5M20813h10.1B*33.8B*
Nyx VX31 1,1881,1751926.12A**3.0035.979%B34.638%B+97.1A**1.1A++20512.1h5.1B+14.2B+
Phantom VA23 1,1841,1731468.034S4.9138.059%B+31.969%C**95.4A**N/A27112.3h4.1B+10.7B+
Pulsar VS1 1,1861,1723673.193A*0.0729.44%B**28.84%A99.3S1.2A*45511.8h11B**37.4B**
NS-7 PDW 1,1871,1723083.805M**0.6830.729%B**25.512%A85.5M+1.1A*19913.7h12B++39B++
NS-357 Underboss 1,1801,1706381.834B*1.2944.833%B**26.068%B+74.1B**N/A20815.8h3.8B+8.4B++
VE-S Canis 1,1841,1704022.91A+0.2132.988%B*22.906%C**90.7A++1.1B*45212.9h9.4B++28.5B+
Darkstar 1,1951,1693922.982A0.1430.669%B++26.262%B91.3A*2A**23412.8h11.7B+38.1B++
XM98 1,1761,1681458.055M4.9345.29%B**71.233%C84M**N/A23413.9h2.4C**5.2B++
V10 9819779210.62M**7.5045.23%B++78.096%C++85A**N/A18611.5h2.2C*4.9B+
C-4 1,0869243132.952B**0.1734.249%A+N/A205.3M+36B+9754.5h1.2B+3.4B**
Revenant 8448292024.104A0.9834.503%C++31.001%C*103.6A**1.9M++2418h6.2B++18.1B+
Pandora VX25 6356272402.613A++0.5152.343%A18.501%B*133.4M**1.7A++4144.7h3.7B++7B*
Manticore SX40 6256203022.053B**1.0734.531%B++29.355%B**101.6M**N/A2296.1h6.7B+19.4B++
Proton II PPA-H 4964561530.4A++27.2852.952%A++N/A228M+20M**5982h10.5C++19.8B+
Pulsar C 3833781302.908A0.2131.068%A25.397%B+75.6A*1A+2155h10.3B+33.1B++
Auraxium Force-Blade 3563306,9770.047C*3.0835.916%B+13.03%B**1.3C++N/A4260.3h2.2C+6B+
Saron Laser Cannon 5233251851.757C+1.3729.108%C-N/A19.2B+11.7B17116.9h50.9B**174.9B**
Phobos VX86 3233201741.839B+1.2877.149%A+18.75%B+106.7A*1B+2793h2.1B++2.8B++
Pulsar LSW 3213191082.954A0.1727.381%B*25.705%C*110MN/A3842.9h11.9C**43.4B+
M12 Kobalt-H 2602492124.5S121.3827.507%B*22.088%B**124.5C+5.5C++6032h15.4C++55.9B+
Serpent VE92 2522471042.375A0.7530.218%A25.506%B**91.5M+1.9M**2912.7h11.4B+37.7B++
VA39 Spectre 249244445.545M++2.4240.188%A41.393%C**97.6S2S4012.5h4.2B**10.4B**
Force-Blade 2512437,0490.034B3.0939.272%B++11.111%B++1B+N/A3240.8h2B+5.2B+
NS-AM7 Archer 2812371671.419A*1.7056.549%C30.38%A+27.9S5.2A++1498.5h9.4B*16.7B**
NSX Tomoe 236233792.949B*0.1733.068%B*36.91%C+89.6A*1.2A*2922.6h11.4B*34.5B*
Skorpios 219218892.449B+0.6732.406%A25.229%B+83.8A++N/A2262.6h11.1C++34.1B++
Zenith VX-5 214210762.763A+0.3631.088%B**25.714%B++100M+1.9M**2712.1h11.8B+38B++
Rocklet Rifle 3592061051.962A**1.1653.637%C++N/A33.8B+25.1C++3246.1h29.9B++55.8B+
NS-45 Pilot 1891871031.816B+1.3133.984%B+32.62%B*85B**N/A2572.2h7.4C++21.9B
Flare VE6 182181702.586A0.5430.317%A+20.995%C--106.5A**N/A3541.7h10.3C**33.8B++
Tank Mine 238180434.186B*1.0660.995%A*N/A360S116A++20250.5h1.3B**2.1A*
Lasher X2 AE 181175941.862B1.2634.578%B+2.857%C102.9M3.5M++2381.7h20.9C60.3B
Hornet Missiles 289171237.435B+4.3150.962%D*N/A68.4C++47.2B+5372.5h8.1B+15.8B
NSX-P Naginata 175170453.778A++0.6628.058%B**30%C++170S5S5901h8.7B**30.9B*
Frag Grenade 1581561156N/A152.8845.973%C++N/A390C5C16470.4h3.9C+8.4C*
NS Baron G5 137134602.233A+0.8949.062%B+14.925%C++60.9A+1.4M3272.2h3.7B*7.6C++
NS Decimator 180132662B**1.1261.936%C++N/A40B14.5C+3273.3h5.1C+8.2C+
S1 193131881.489A+1.6354.68%C1.527%D29.8B+14.1C++2824.4h7.3C+13.4C+
Deimos VA29 126125572.193B*0.9378.431%A+21.6%B*125M++1B5781h1.9B*2.4B*
NS-44 Commissioner 114114741.541B+1.5853.539%A*35.088%A++67.1AN/A2641.7h3.6B6.8B*
VX29 Polaris 111109601.817B1.3129.145%B**32.11%A90.8A++1.7M5281.2h10.3B++35.2B++
Fatestealer 1101081740.621B+2.5037.891%C*29.63%B++17.1CN/A386.3h2.1B*5.6B+
Nightshade 1311051,1270.093C+3.0353.569%C-22.857%B*2.2C--N/A648.3h7.2B+13.5B+
Thanatos VE70 9797531.83A1.2944.037%B+23.711%A++74.6A**N/A3371.3h4B++9B++
Hunter QCX 101881110.793C++2.338.697%F--15.909%D10.6C1.6C388.3h5.1C*58.5D*
Spear Anti-Vehicle Phalanx Turret 12179419.75A++16.6369.231%A**N/A87.8M+46.7A**6150.9h7.7B+11.2B**
NSX-P Tanto 6967252.68A*0.4433.866%A+26.866%C*47.9B**1.4B*2691.4h12.3B++36.4B*
Beamer VS3 6866411.61B**1.5129.294%C**33.333%A+55A+1.7A++2811.2h8.9C**30.3C++
Sticky Grenade 6362162N/A58.8847.297%C--N/A620D10C23050.1h2.3C++4.8C++
Proximity Mine 5757252.28C--0.8446.047%B+N/A142.5B+N/A7970.4h1.7B++3.8B++
NS-11C 5553232.304A+0.8229.477%B**30.189%A*48.2B**1.8M**3271.1h11B*37.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4112,50410.5h
Snowman Soldier3770.1h
Nano-Armor Kit3258,6913.6h
Spawn Beacon02580.1h
AE Medical Applicator14798,1189.2h
AE Nano-Armor Kit610,2500.6h
Nanite Revive Grenade05220.1h
Spitfire Auto-Turret181,1861h
Welding Device02530.1h
Ammunition Package131,4130.5h
Medical Kit1042,4201.7h
Anti-Infantry MANA Turret2690.1h
Medical Applicator169,1811h

Check the help document for the dictionary if you want to learn more about words used here.


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