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The Survivor ImSorryYouForcedMe[TBoD] ImSorryYouForcedMe
VS BR 98

KDR: 3.13

Score: 18.1m

Last Seen: Jun 15th, 2019 2:38 PM
- OFFLINE - 79.2 hour(s)

Battle Rank 103 (98 total) - Vanu Sovereignty on Miller - Outfit Member of Blade of Darkness[TBoD] Blade of Darkness
VS outfit on Miller

Members: 39
Level Progress (to 104): 40%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS Ghost NS-11CB NS-15M2 NS-11A Eidolon VE33 NSX Daimyo Artemis VX26 NS-44L Blackhand
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,230,780 MLG Score: 5780
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.114%29.983%93339117138,5723.40321-0.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.19%1.952A++1.371A-0.965D--HEAD ++ (~14.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.604B+9.20.356C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.689%0.267%422212081,1254824662.33402241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.51%1.073B**-1.468F-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.83B++3.50.728B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.694%7.994%220212087134261031.66979686%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.01%0.138C++0.888B*1.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.727B++12.20.692B+20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.306%74.89%220712038,8211169617.54576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.904%1.079B**0.497B+-0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.411B2.50.228C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.426%20.316%220412061,393777121.79049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.227%1.23B**1.024B**1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.586B+30.367C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blade of Darkness[TBoD] Blade of Darkness
VS outfit on Miller

Members: 39
18.1m162.2%510 (30.6k)420 (25.2k)3.1289557,87018,4953.248598 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210510227.619%33.228%91802:2033

20% Combat Medic13% Engineer12% Heavy Assault37% Infiltrator20% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2018 4:48 PMJun 9th, 2018 3:09 PMJun 17th, 2019 1:17 PM (1d) (PST)Jun 15th, 2019 11:32 AM (3d) (PST)Jun 15th, 2019 10:38 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9702537171.3460.4300.4472.2760.0575780

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,21915,18543,034812627137325,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
716.6h/29.9d 2,211 19,229 14,619 97.9k 753 2,700 2,471 41.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:2,487
Deaths:830
KDR:2.996
Accuracy:30.417% A
HSR:32.972% B**
Orion VS54
A++
Kills:1,193
Deaths:363
KDR:3.287
Accuracy:29.698% A++
HSR:28.332% B+
Pulsar LSW
B*
Kills:1,159
Deaths:378
KDR:3.066
Accuracy:27.574% B*
HSR:29.422% B++
Flare VE6
A
Kills:386
Deaths:157
KDR:2.459
Accuracy:30.035% A
HSR:27.202% B+
Lasher X2 AE
B++
Kills:210
Deaths:123
KDR:1.707
Accuracy:35.167% B++
HSR:2.857% C
NSX-P Naginata
B**
Kills:170
Deaths:45
KDR:3.778
Accuracy:28.058% B**
HSR:30% C++
VX29 Polaris
A
Kills:109
Deaths:60
KDR:1.817
Accuracy:29.145% B**
HSR:32.110% A
Kills:5,714
Deaths (as Heavy Assault):1,956
Deaths (to Heavy Assaults):5,250
KDR:2.92127
Kill Difference:3,758
Playtime:83.181 hours
Usage:12%
Score:2.310m
Score/min:463
Accuracy (listed only):30.013%
HSR (listed only):26.128%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B**
Kills:2,635
Deaths:1,062
KDR:2.481
Accuracy:28.461% B++
HSR:28.767% B**
Solstice VE3
A
Kills:1,187
Deaths:471
KDR:2.520
Accuracy:29.995% A
HSR:27.212% A
Pulsar C
B**
Kills:1,186
Deaths:407
KDR:2.914
Accuracy:30.412% B**
HSR:26.729% B+
Eridani SX5
A
Kills:1,185
Deaths:459
KDR:2.582
Accuracy:32.127% B**
HSR:28.017% A
Serpent VE92
A+
Kills:1,184
Deaths:436
KDR:2.716
Accuracy:29.574% A
HSR:28.294% A+
Sirius SX12
A
Kills:1,181
Deaths:439
KDR:2.690
Accuracy:31.277% A
HSR:25.656% A
Zenith VX-5
B**
Kills:1,176
Deaths:410
KDR:2.868
Accuracy:28.272% B+
HSR:27.551% B**
NS-7 PDW
A
Kills:1,172
Deaths:308
KDR:3.805
Accuracy:30.729% B**
HSR:25.512% A
VE-S Canis
B**
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:32.988% B**
HSR:22.906% C**
Pandora VX25
A
Kills:652
Deaths:254
KDR:2.567
Accuracy:52.766% A
HSR:19.018% B**
Eclipse VE3A
A+
Kills:399
Deaths:224
KDR:1.781
Accuracy:28.367% B
HSR:27.318% A+
Phobos VX86
A+
Kills:395
Deaths:216
KDR:1.829
Accuracy:77.148% A+
HSR:20.506% B++
Deimos VA29
A
Kills:249
Deaths:94
KDR:2.649
Accuracy:75.232% A
HSR:22.088% B**
Skorpios
B**
Kills:235
Deaths:96
KDR:2.448
Accuracy:32.045% B**
HSR:24.681% B+
NS Baron G5
B++
Kills:169
Deaths:75
KDR:2.253
Accuracy:51.064% B++
HSR:17.160% B+
NS-11C
A++
Kills:141
Deaths:71
KDR:1.986
Accuracy:31.498% A+
HSR:28.369% A++
Thanatos VE70
A+
Kills:97
Deaths:53
KDR:1.830
Accuracy:44.037% B+
HSR:23.711% A+
NSX-P Tanto
A++
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.866% A++
HSR:26.866% C*
The Little Helper
A
Kills:63
Deaths:35
KDR:1.800
Accuracy:59.670% A
HSR:12.698% D
Kills:14,543
Deaths (as Light Assault):5,537
Deaths (to Light Assaults):3,396
KDR:2.62651
Kill Difference:9,006
Playtime:140.004 hours
Usage:20%
Score:3.465m
Score/min:412
Accuracy (listed only):39.975%
HSR (listed only):24.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:1,543
Deaths:483
KDR:3.195
Accuracy:29.879% B**
HSR:32.340% A+
Eridani SX5
A
Kills:1,185
Deaths:459
KDR:2.582
Accuracy:32.127% B**
HSR:28.017% A
Equinox VE2
B**
Kills:1,181
Deaths:399
KDR:2.960
Accuracy:30.079% B*
HSR:28.451% B**
Sirius SX12
A
Kills:1,181
Deaths:439
KDR:2.690
Accuracy:31.277% A
HSR:25.656% A
CME
A
Kills:1,180
Deaths:356
KDR:3.315
Accuracy:31.421% B**
HSR:31.695% A
Corvus VA55
A
Kills:1,178
Deaths:362
KDR:3.254
Accuracy:29.781% B**
HSR:31.494% A
Pulsar VS1
A
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:29.440% A
HSR:28.840% B**
NS-7 PDW
A
Kills:1,172
Deaths:308
KDR:3.805
Accuracy:30.729% B**
HSR:25.512% A
VE-S Canis
B**
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:32.988% B**
HSR:22.906% C**
Darkstar
B*
Kills:1,169
Deaths:392
KDR:2.982
Accuracy:30.667% B*
HSR:26.262% B
Pandora VX25
A
Kills:652
Deaths:254
KDR:2.567
Accuracy:52.766% A
HSR:19.018% B**
Phobos VX86
A+
Kills:395
Deaths:216
KDR:1.829
Accuracy:77.148% A+
HSR:20.506% B++
Deimos VA29
A
Kills:249
Deaths:94
KDR:2.649
Accuracy:75.232% A
HSR:22.088% B**
Skorpios
B**
Kills:235
Deaths:96
KDR:2.448
Accuracy:32.045% B**
HSR:24.681% B+
NS Baron G5
B++
Kills:169
Deaths:75
KDR:2.253
Accuracy:51.064% B++
HSR:17.160% B+
Thanatos VE70
A+
Kills:97
Deaths:53
KDR:1.830
Accuracy:44.037% B+
HSR:23.711% A+
The Little Helper
A
Kills:63
Deaths:35
KDR:1.800
Accuracy:59.670% A
HSR:12.698% D
Kills:13,991
Deaths (as Combat Medic):4,790
Deaths (to Combat Medics):2,081
KDR:2.92088
Kill Difference:9,201
Playtime:141.403 hours
Usage:20%
Score:3.827m
Score/min:451
Accuracy (listed only):41.197%
HSR (listed only):24.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B**
Kills:2,635
Deaths:1,062
KDR:2.481
Accuracy:28.461% B++
HSR:28.767% B**
Eidolon VE33
B+
Kills:1,531
Deaths:469
KDR:3.264
Accuracy:30.271% B+
HSR:26.715% C++
VE-LR Obelisk
B++
Kills:1,296
Deaths:234
KDR:5.538
Accuracy:36.816% B++
HSR:34.799% B
Solstice VE3
A
Kills:1,187
Deaths:471
KDR:2.520
Accuracy:29.995% A
HSR:27.212% A
Pulsar C
B**
Kills:1,186
Deaths:407
KDR:2.914
Accuracy:30.412% B**
HSR:26.729% B+
Serpent VE92
A+
Kills:1,184
Deaths:436
KDR:2.716
Accuracy:29.574% A
HSR:28.294% A+
Zenith VX-5
B**
Kills:1,176
Deaths:410
KDR:2.868
Accuracy:28.272% B+
HSR:27.551% B**
Revenant
B+
Kills:998
Deaths:237
KDR:4.211
Accuracy:33.974% C+
HSR:32.665% B+
Pandora VX25
A
Kills:652
Deaths:254
KDR:2.567
Accuracy:52.766% A
HSR:19.018% B**
Eclipse VE3A
A+
Kills:399
Deaths:224
KDR:1.781
Accuracy:28.367% B
HSR:27.318% A+
Phobos VX86
A+
Kills:395
Deaths:216
KDR:1.829
Accuracy:77.148% A+
HSR:20.506% B++
Deimos VA29
A
Kills:249
Deaths:94
KDR:2.649
Accuracy:75.232% A
HSR:22.088% B**
NS Baron G5
B++
Kills:169
Deaths:75
KDR:2.253
Accuracy:51.064% B++
HSR:17.160% B+
NS-11C
A++
Kills:141
Deaths:71
KDR:1.986
Accuracy:31.498% A+
HSR:28.369% A++
Thanatos VE70
A+
Kills:97
Deaths:53
KDR:1.830
Accuracy:44.037% B+
HSR:23.711% A+
NSX-P Tanto
A++
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.866% A++
HSR:26.866% C*
The Little Helper
A
Kills:63
Deaths:35
KDR:1.800
Accuracy:59.670% A
HSR:12.698% D
Kills:13,425
Deaths (as Engineer):4,773
Deaths (to Engineers):2,489
KDR:2.8127
Kill Difference:8,652
Playtime:94.638 hours
Usage:13%
Score:2.074m
Score/min:365
Accuracy (listed only):41.260%
HSR (listed only):25.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,003
Deaths:615
KDR:4.883
Accuracy:44.127% B*
HSR:72.061% B
NSX Daimyo
B+
Kills:1,508
Deaths:286
KDR:5.273
Accuracy:38.433% C-
HSR:95.955% B+
Artemis VX26
B**
Kills:1,413
Deaths:405
KDR:3.489
Accuracy:32.562% B**
HSR:28.521% B*
NS-44L Blackhand
C++
Kills:1,340
Deaths:541
KDR:2.477
Accuracy:40.785% C+
HSR:42.911% C++
Phantom VA23
B+
Kills:1,292
Deaths:164
KDR:7.878
Accuracy:38.257% B+
HSR:31.811% C*
NS-44 Commissioner AE
B+
Kills:1,253
Deaths:858
KDR:1.460
Accuracy:43.242% C++
HSR:31.365% B+
Phaseshift VX-S
B+
Kills:1,247
Deaths:207
KDR:6.024
Accuracy:38.852% B+
HSR:63.833% D
V10
B*
Kills:1,190
Deaths:109
KDR:10.917
Accuracy:45.890% B*
HSR:76.807% C+
Eridani SX5
A
Kills:1,185
Deaths:459
KDR:2.582
Accuracy:32.127% B**
HSR:28.017% A
Manticore SX40
A
Kills:1,182
Deaths:667
KDR:1.772
Accuracy:33.111% B++
HSR:31.388% A
Sirius SX12
A
Kills:1,181
Deaths:439
KDR:2.690
Accuracy:31.277% A
HSR:25.656% A
Nyx VX31
B+
Kills:1,175
Deaths:192
KDR:6.120
Accuracy:35.979% B
HSR:34.638% B+
NS-7 PDW
A
Kills:1,172
Deaths:308
KDR:3.805
Accuracy:30.729% B**
HSR:25.512% A
NS-357 Underboss
B**
Kills:1,170
Deaths:638
KDR:1.834
Accuracy:44.824% B**
HSR:26.068% B+
VE-S Canis
B**
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:32.988% B**
HSR:22.906% C**
XM98
A
Kills:1,168
Deaths:145
KDR:8.055
Accuracy:45.290% A
HSR:71.233% C
NSX Tomoe
B+
Kills:478
Deaths:143
KDR:3.343
Accuracy:31.281% B+
HSR:36.402% C+
Parsec VX3-A
B**
Kills:461
Deaths:59
KDR:7.814
Accuracy:48.115% B**
HSR:76.356% C
NS-45 Pilot
B++
Kills:283
Deaths:141
KDR:2.007
Accuracy:34.229% B+
HSR:31.802% B++
NS-AM7 Archer
A+
Kills:252
Deaths:179
KDR:1.408
Accuracy:56.864% C
HSR:30.556% A+
VA39 Spectre
A
Kills:244
Deaths:44
KDR:5.545
Accuracy:40.188% A
HSR:41.393% C**
Skorpios
B**
Kills:235
Deaths:96
KDR:2.448
Accuracy:32.045% B**
HSR:24.681% B+
NS-30 Vandal
A++
Kills:220
Deaths:45
KDR:4.889
Accuracy:38.115% B*
HSR:41.364% A++
NS-44 Commissioner
A*
Kills:129
Deaths:84
KDR:1.536
Accuracy:52.099% A++
HSR:37.209% A*
Beamer VS3
A+
Kills:66
Deaths:41
KDR:1.610
Accuracy:29.294% C**
HSR:33.333% A+
Kills:24,017
Deaths (as Infiltrator):7,267
Deaths (to Infiltrators):3,259
KDR:3.30494
Kill Difference:16,750
Playtime:266.179 hours
Usage:37%
Score:6.397m
Score/min:401
Accuracy (listed only):38.828%
HSR (listed only):42.471%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:368
V. Kills:223 164%
Deaths:201
KDR:1.831
Accuracy:28.839% C--
KPH:20.500 B++
VKPH:12.400 B+
Hornet Missiles
B+
Kills:178
V. Kills:124 142%
Deaths:23
KDR:7.739
Accuracy:51.137% D*
KPH:69.700 C++
VKPH:48.600 B+
Kills:546 (368 + 0)
Deaths:224
KDR:2.438
VKDR:1.549
Vehicle Kills:347
Kill Difference:322
Playtime:20.485 hours
Usage:3%
Score:0.280m
Score/min:228
Piloting Accuracy:28.839%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:805
V. Kills:389 206%
Deaths:52
KDR:15.481
Accuracy:53.884% C
KPH:73.400 M*
VKPH:35.500 M++
L100 Python HESH
B**
Kills:320
V. Kills:53 N/A
Deaths:22
KDR:14.546
Accuracy:46.784% C
KPH:72.600 B**
VKPH:12 B**
Kills:1,125 (1,125 + 0)
Deaths:74
KDR:15.203
VKDR:5.973
Vehicle Kills:442
Kill Difference:1,051
Playtime:15.377 hours
Usage:2%
Score:0.300m
Score/min:325
Driving Accuracy:46.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M**
Kills:464
V. Kills:40 N/A
Deaths:15
KDR:30.933
Accuracy:52.991% A++
KPH:228.900 M++
VKPH:19.700 M**
M12 Kobalt-H
C++
Kills:249
V. Kills:11 N/A
Deaths:2
KDR:124.500
Accuracy:27.507% B**
KPH:125.200 C+
VKPH:5.500 C++
Kills:713 (0 + 713)
Deaths:17
KDR:41.941
VKDR:3
Vehicle Kills:51
Kill Difference:696
Playtime:4.016 hours
Usage:1%
Score:0.144m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:27.507%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,0293,0036154.883B++1.7544.127%B*72.061%B88.3A*N/A26334h2.3C++5.1B+
NS-11CB 2,6612,6351,0622.481A++0.6528.461%B++28.767%B**93.4A*N/A20328.2h10.9B*38.2B+
NS-15M2 2,5232,4878302.996B*0.1330.417%A32.972%B**122.5M+1.8M30020.3h10.4B++34.2B*
NS-11A 1,5621,5434833.195A0.0729.879%B**32.34%A+94.7M++1.2A++24216.3h11.7B*39.2B*
Eidolon VE33 1,5611,5314693.264A++0.1430.271%B+26.715%C++74.7M+1.5A++17920.5h6.7B*22B++
NSX Daimyo 1,5121,5082865.273B++2.1438.433%C-95.955%B+90.8A+N/A23716.6h2.4C**6.3C++
Artemis VX26 1,4301,4134053.489A++0.3632.562%B**28.521%B*83.6A**1A*20016.9h13.1C40.1B+
NS-44L Blackhand 1,3431,3405412.477B**0.6540.785%C+42.911%C++61.2A*N/A14721.9h4.1B10.2C**
VE-LR Obelisk 1,3071,2962345.538A*2.4136.816%B++34.799%B108.9M*N/A28511.9h4.8B**12.9B*
Phantom VA23 1,3041,2921647.878M**4.7538.257%B+31.811%C*97.1A**N/A26913.3h4.1B+10.7B+
NS-44 Commissioner AE 1,2621,2538581.46C*1.6743.242%C++31.365%B+79.8B*N/A22015.7h3.5C+8.2C*
Phaseshift VX-S 1,2561,2472076.024B**2.9038.852%B+63.833%D82.6M*N/A19115.1h3.2C+8.2C*
C-4 1,4321,2213833.188A0.0634.582%A++N/A234.8M**40.6B*10675.2h1.1B*3.2B**
Orion VS54 1,2061,1933633.287B**0.1629.698%A++28.332%B+113.6M**1.2A*46310.5h10.4B*35.2B
V10 1,1951,19010910.917M*7.7945.89%B*76.807%C+90.2MN/A19613.2h2.2C*4.8B+
Solstice VE3 1,2151,1874712.52M0.6129.995%A27.212%A77.6M**1.8S24615.3h11.5B*38.2B+
Pulsar C 1,2001,1864072.914A0.2130.412%B**26.729%B+86.6M1A+22113.7h9.9B+32.5B++
Eridani SX5 1,1991,1854592.582A0.5532.127%B**28.017%A98.8M1.2A*30512h10.7B+33.2B+
Serpent VE92 1,2071,1844362.716A+0.4129.574%A28.294%A+92.5M+1.8M**23012.8h10.3B*34.8B*
Manticore SX40 1,1901,1826671.772B*1.3633.111%B++31.388%A86.9M+N/A19013.6h6.9B+20.9B++
Equinox VE2 1,2041,1813992.96A++0.1730.079%B*28.451%B**93M++1.8M22812.7h11.2B+37.1B++
Sirius SX12 1,1951,1814392.69A+0.4431.277%A25.656%A96M*1.1A*30812.3h12.2B++39B++
CME 1,2001,1803563.315A*0.1931.421%B**31.695%A120.4S2S2589.8h11B*35.1B*
Corvus VA55 1,1971,1783623.254M0.1329.781%B**31.494%A90.6M*1.5M20913h10.1B*33.8B*
Zenith VX-5 1,1901,1764102.868A++0.2628.272%B+27.551%B**118.8M**1.4A*2609.9h10.6B*37.6B++
Nyx VX31 1,1881,1751926.12A++2.9935.979%B34.638%B+97.1A*1.1A++20612.1h5.1B+14.2B+
Pulsar VS1 1,1861,1723673.193A**0.0629.44%A28.84%B**99.3S1.2A++46211.8h11B**37.4B**
NS-7 PDW 1,1871,1723083.805M**0.6830.729%B**25.512%A85.5M+1.1A**20013.7h12B++39B++
NS-357 Underboss 1,1801,1706381.834B*1.2944.824%B**26.068%B+74.1B**N/A20815.8h3.8B+8.4B++
VE-S Canis 1,1841,1704022.91A+0.2232.988%B**22.906%C**90.7A++1.1B*45812.9h9.4B*28.5B++
Darkstar 1,1951,1693922.982B**0.1530.667%B*26.262%B91.3A*2A**23412.8h11.7B+38.1B++
XM98 1,1761,1681458.055M++4.9345.29%A71.233%C84M**N/A23513.9h2.4C*5.2B++
Pulsar LSW 1,1741,1593783.066A0.0627.574%B*29.422%B++118.3M1.5A*3769.8h11.3B+41.1B+
Revenant 1,0159982374.211B+1.0833.974%C+32.665%B+108.5A**1.8M+2549.2h6.1B++18B+
L100 Python AP 1,1948055215.481A*12.3553.884%CN/A73.2M*35.4M+36711h3.6A6.6B**
Pandora VX25 6606522542.567A++0.5652.766%A19.018%B**133.1M**1.6A*4134.9h3.7B++7B*
NSX Tomoe 4814781433.343B*0.2131.281%B+36.402%C+88.5A*N/A2375.4h12.4B+39.6B+
Proton II PPA-H 5044641530.933A++27.8052.991%A++N/A232M++20M**5892h10.6C+20B++
Parsec VX3-A 464461597.814B*4.6948.115%B**76.356%C121.3M*N/A2753.8h1.9C+3.9B+
Eclipse VE3A 4043992241.781C++1.3528.367%B27.318%A+73.9AN/A1625.4h10.7B+37.7B+
Phobos VX86 3983952161.829B+1.3077.148%A+20.506%B++106.8A*N/A2733.7h2.1B++2.8B++
Flare VE6 3883861572.459B**0.6730.035%A27.202%B+113.5MN/A3283.4h9.8B+32.8B++
Saron Laser Cannon 5913682011.831C++1.3028.839%C--N/A20.6B++12.5B+18017.9h49.6B**172.1B**
Auraxium Force-Blade 3573317,0250.047C**3.0835.049%B12.991%B**1.3C++N/A4261.9h2.2C+6.2B
L100 Python HESH 3733202214.545C**11.4246.784%CN/A72.7B**12B**2214.4h3.5C+7.4C++
NS-45 Pilot 2852831412.007B+1.1234.229%B+31.802%B++97.6A+N/A2742.9h7C**20.4B+
Rocklet Rifle 4592621282.047M1.0853.157%C+N/A31.6C**23.7C+3008.3h28.7B++54B+
NS-AM7 Archer 2982521791.408A*1.7256.864%C30.556%A+27.7S5.1A++1499.1h9.5B*16.7B**
Force-Blade 2622527,2190.035B3.0937.949%B++11.111%B+1BN/A3248.8h2.1B+5.4B+
M12 Kobalt-H 2602492124.5S121.3727.507%B**22.088%B**124.5C+5.5C++6082h15.4C++55.9B+
Deimos VA29 250249942.649A0.4875.232%A22.088%B**138.3M**N/A5101.8h2B++2.6B++
VA39 Spectre 249244445.545M++2.4240.188%A41.393%C**93.8S1.9S4202.6h4.2B**10.4B**
Skorpios 236235962.448B++0.6832.045%B**24.681%B+83.9A++N/A2252.8h11.3C+35.1B+
NS-30 Vandal 220220454.889A++1.7638.115%B*41.364%A++81.5A++N/A2062.7h4.5B*11.8B*
Nightshade 2712133,7970.056C+3.0745.208%D20.188%B*1.6CN/A5131.7h7B+15.4B+
Lasher X2 AE 2192101231.707C**1.4235.167%B++2.857%C100A**4.3M**2292.1h21.7C--61.7C**
Tank Mine 270205494.184B*1.0661.229%A*N/A341.7S108.3A+19530.6h1.4B*2.3A*
NS Decimator 251184941.957B**1.1762.264%C*N/A42.8B+15.6C+3534.3h5C+8.1C++
Hornet Missiles 302178237.739B+4.6151.137%D*N/A68.5C+47.7B+5682.6h8.2B+16.1C**
NSX-P Naginata 175170453.778A++0.6528.058%B**30%C++170S5S6601h8.7A30.9B**
NS Baron G5 172169752.253A+0.8851.064%B++17.16%B+67.6A++1.2A++3302.5h4B+7.8C+
Frag Grenade 1671651165N/A161.8746.336%C++N/A412.5C5C17720.4h3.8C++8.2C*
NS-11C 144141711.986B**1.1431.498%A+28.369%A++70.5A*1.5M+3052h11B*35B*
S1 205138891.551A+1.5854.342%C1.449%D-30.7B+14.9C**3054.5h7.2C+13.3C+
NS-44 Commissioner 129129841.536B+1.5952.099%A++37.209%A*67.9AN/A2761.9h3.8C*7.2B*
Hunter QCX 1401191580.753C++2.3810.985%F-15.126%D11.8C2.1C+4210.1h5.5C++49.6D--
VX29 Polaris 111109601.817B1.3129.145%B**32.11%A90.8A++1.7M5481.2h10.3B++35.2B++
Fatestealer 1101081740.621B+2.5137.891%C*29.63%B++17.1CN/A386.3h2.1B++5.6B+
Thanatos VE70 9797531.83B**1.3044.037%B+23.711%A+74.6A**N/A3621.3h4B++9B++
Spear Anti-Vehicle Phalanx Turret 13791422.75A**19.6269.786%MN/A91M++46A*6271h7.5B+10.8B*
NSX-P Tanto 6967252.68A++0.4533.866%A++26.866%C*47.9B**1.4B**2901.4h12.3B+36.4B*
Beamer VS3 6866411.61B**1.5229.294%C**33.333%A+55A1.7A+3041.2h8.9C**30.3C*
Sticky Grenade 6564164N/A60.8745.652%DN/A640D10C21960.1h2.3C+5C+
The Little Helper 6363351.8B1.3359.67%A12.698%D90A++N/A5440.7h4B++6.7B*
Proximity Mine 6262272.296C--0.8346.473%B+N/A155B+N/A8050.4h1.8C**3.9B+
Nemesis VSH9 9258411.415A1.7158.137%DN/A30.5B+17.9B+3051.9h8.5C+14.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15230.3h
Nano-Armor Kit3360,2563.6h
AE Nano-Armor Kit1961,5704.1h
AE Medical Applicator154102,3469.5h
Nanite Revive Grenade05270.1h
Spitfire Auto-Turret231,5001.3h
Motion Spotter4413,96611.4h
Welding Device02680.1h
Ammunition Package141,5170.5h
Medical Kit1263,0052h
Anti-Infantry MANA Turret2730.1h
Medical Applicator169,1811h
Snowman Soldier3770.1h
A30 Walker01340.1h

Check the help document for the dictionary if you want to learn more about words used here.


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