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Colonel ImStillLearning[JAR] ImStillLearning
TR BR 72

KDR: 4.93

Score: 6.8m

Last Seen: Jan 15th, 2019 9:18 PM
- OFFLINE - 2.5 hour(s)

Battle Rank 72 - Terran Republic on Emerald - Outfit Member of Jar Squadders[JAR] Jar Squadders
TR outfit on Emerald

Members: 4
Level Progress (to 73): 25%
Level 100 Progress: 36% 458h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Locust M18 Rotary NS-11C Hornet Missiles Hellfire Rocket Pods T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,057,095 MLG Score: 845
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.962%29.538%678410181,2122.278192.655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.698%0.374C**1.375A0.119C+HEAD ++ (~18.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.319C*11.70.18C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.274%0.87%1488410185,403460324011.7202167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.464%-0.139C-0.689D0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.9-0.055C+61.3-0.159C107.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.532%0.714%16911021140961231.4433113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.22C-0.926D---1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.931B*2.80.929B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.655%75.943%169110212126923.07246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.243C++0.578B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.447B20.371C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Jar Squadders[JAR] Jar Squadders
TR outfit on Emerald

Members: 4
6.8m204.6%438 (26.3k)404 (24.2k)4.9334610,2322,0746.1272972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102275732.978%5.923%19508:123

28% Engineer65% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 1:28 PMJun 6th, 2015 11:10 PMJan 22nd, 2019 1:27 AM (16h) (PST)Jan 15th, 2019 5:58 PM (7d) (PST)Jan 15th, 2019 5:18 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,355321,3230.6040.1220.0361.8000.276845

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,2961,94579,35136721081724,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
282.4h/11.8d 2,476 606 3,063 30.5k 104 335 4,672 23m

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:717
Deaths:375
KDR:1.912
Accuracy:24.536% C++
HSR:26.081% A
Kills:717
Deaths (as Engineer):375
Deaths (to Engineers):821
KDR:1.912
Kill Difference:342
Playtime:78.789 hours
Usage:28%
Score:1.676m
Score/min:355
Accuracy (listed only):24.536%
HSR (listed only):26.081%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:271
Deaths:126
KDR:2.151
Accuracy:18.392% C+
HSR:36.531% A*
Kills:271
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):352
KDR:2.15079
Kill Difference:145
Playtime:7.933 hours
Usage:3%
Score:0.137m
Score/min:288
Accuracy (listed only):18.392%
HSR (listed only):36.531%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:717
Deaths:375
KDR:1.912
Accuracy:24.536% C++
HSR:26.081% A
Kills:717
Deaths (as Light Assault):375
Deaths (to Light Assaults):456
KDR:1.912
Kill Difference:342
Playtime:183.536 hours
Usage:65%
Score:4.857m
Score/min:441
Accuracy (listed only):24.536%
HSR (listed only):26.081%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:212
Deaths:67
KDR:3.164
Accuracy:36.655% C
HSR:75.943% B*
NS-44 Commissioner
B++
Kills:81
Deaths:91
KDR:0.890
Accuracy:22.312% F
HSR:27.161% B++
Kills:293
Deaths (as Infiltrator):158
Deaths (to Infiltrators):170
KDR:1.85443
Kill Difference:135
Playtime:5.689 hours
Usage:2%
Score:0.104m
Score/min:303
Accuracy (listed only):29.483%
HSR (listed only):51.552%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:143
Deaths:110
KDR:1.300
Accuracy:26.257% B+
HSR:34.965% A++
Kills:143
Deaths (as Combat Medic):110
Deaths (to Combat Medics):101
KDR:1.3
Kill Difference:33
Playtime:5.116 hours
Usage:2%
Score:0.069m
Score/min:226
Accuracy (listed only):26.257%
HSR (listed only):34.965%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:2,577
V. Kills:2,294 112%
Deaths:670
KDR:3.846
Accuracy:34.685% B+
KPH:23.100 B**
VKPH:20.600 A++
M14 Banshee
A**
Kills:1,557
V. Kills:180 N/A
Deaths:111
KDR:14.027
Accuracy:37.598% A+
KPH:74.500 B**
VKPH:8.600 A**
M18 Locust
A+
Kills:969
V. Kills:676 143%
Deaths:128
KDR:7.570
Accuracy:34.831% B+
KPH:40.200 A+
VKPH:28 A+
M18 Rotary
A*
Kills:724
V. Kills:681 106%
Deaths:184
KDR:3.935
Accuracy:40.936% A+
KPH:27.600 B**
VKPH:26 A*
Hornet Missiles
A++
Kills:613
V. Kills:366 167%
Deaths:30
KDR:20.433
Accuracy:66.774% B++
KPH:124.200 A
VKPH:74.200 A++
Hellfire Rocket Pods
A*
Kills:545
V. Kills:70 N/A
Deaths:17
KDR:32.059
Accuracy:63.088% A++
KPH:212 A*
VKPH:27.200 A+
Kills:6,985 (5,827 + 0)
Deaths:1,140
KDR:6.127
VKDR:3.743
Vehicle Kills:4,267
Kill Difference:5,845
Playtime:190.053 hours
Usage:67%
Score:3.567m
Score/min:313
Piloting Accuracy:40.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:140
V. Kills:94 147%
Deaths:9
KDR:15.556
Accuracy:33.532% D
KPH:57.100 A+
VKPH:38.300 A
Kills:140 (0 + 140)
Deaths:9
KDR:15.556
VKDR:10.444
Vehicle Kills:94
Kill Difference:131
Playtime:2.452 hours
Usage:1%
Score:0.063m
Score/min:428
Piloting Accuracy:N/A%
Gunner Accuracy:33.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 4,8712,5776703.846B++1.0934.685%B+1.125%D23.1B**20.6A++279111.4h91.1B++262.6B*
M14 Banshee 1,7371,55711114.027B*9.0937.598%A+N/A74.5B**8.6A**22920.9h19.9B+52.8B+
M18 Locust 1,6459691287.57M+2.6434.831%B+N/A40.2A+28A+30824.1h68.5C**196.6B+
M18 Rotary 1,4057241843.935B**1.0040.936%A+N/A27.6B**26A*36526.2h80.2B++195.9B*
NS-11C 7307173751.912B**3.0224.536%C++26.081%A21.5C+N/A5933.3h12.5B+51.1B+
Hornet Missiles 9796133020.433A*15.5066.774%B++N/A125.1A74.7A++8754.9h7.1B*10.6B*
Hellfire Rocket Pods 6155451732.059M+27.1363.088%A++N/A209.6A*26.9A8772.6h13.2B**20.9B*
T9 CARV 2742711262.151B+2.7818.392%C+36.531%A*55.3A+N/A1824.9h11.6B++63.2B+
TSAR-42 214212673.164C++1.7736.655%C75.943%B*58.9B**N/A1723.6h2B++5.4B+
NS-11A 1461431101.3C+3.6326.257%B+34.965%A++37.6BN/A843.8h12.1B++45.9B+
C150 Dalton 234140915.556A10.6233.532%DN/A56A+37.6A4272.5h2.8B**8.4B++
NS-44 Commissioner 8381910.89C+4.0422.312%F27.161%B++10.4D-N/A287.8h4.1C+18.4D--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator134,0280.3h
Nano-Armor Kit2781,0126.1h
Medical Kit191210.5h
Ammunition Package3850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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