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Colonel ImStillLearning[JAR] ImStillLearning
TR BR 73

KDR: 4.98

Score: 7.1m

Last Seen: Mar 9th, 2019 11:20 PM
- OFFLINE - 1007.2 hour(s)

Battle Rank 73 - Terran Republic on Emerald
Level Progress (to 74): 53%
Level 100 Progress: 38% 448h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Locust M18 Rotary NS-11C Hornet Missiles Hellfire Rocket Pods T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,040,832 MLG Score: 832
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.048%29.288%675410311,2362.25962.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.764%0.38C**1.314A0.074C+HEAD ++ (~17.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.318C*11.80.178C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.414%0.819%1477410315,736494341811.5879168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.413%-0.104C+-0.718D-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.9-0.047C+61.5-0.16C107.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.532%0.714%163110341401001331.38614104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.245C-0.924D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.93B*2.80.929B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.655%75.943%163110342127122.98591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.245C++0.577B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.449B20.372C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.1m206.2%436 (26.2k)403 (24.2k)4.9832910,7342,1546.2000973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103578133.037%5.795%19108:123

31% Engineer62% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 1:28 PMJun 6th, 2015 11:10 PMApr 8th, 2019 8:46 AM (12d) (PST)Mar 9th, 2019 8:03 PM (42d) (PST)Mar 9th, 2019 7:20 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,353321,3210.6050.1220.0351.8170.275832

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,1841,91579,26936721091724,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
295.5h/12.3d 2,621 622 3,189 32.2k 107 353 4,882 24m

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:722
Deaths:380
KDR:1.900
Accuracy:24.556% C++
HSR:26.039% A
Kills:722
Deaths (as Engineer):380
Deaths (to Engineers):862
KDR:1.9
Kill Difference:342
Playtime:91.073 hours
Usage:31%
Score:1.966m
Score/min:360
Accuracy (listed only):24.556%
HSR (listed only):26.039%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:271
Deaths:126
KDR:2.151
Accuracy:18.392% C+
HSR:36.531% A*
Kills:271
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):361
KDR:2.15079
Kill Difference:145
Playtime:8.164 hours
Usage:3%
Score:0.140m
Score/min:285
Accuracy (listed only):18.392%
HSR (listed only):36.531%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:722
Deaths:380
KDR:1.900
Accuracy:24.556% C++
HSR:26.039% A
Kills:722
Deaths (as Light Assault):380
Deaths (to Light Assaults):466
KDR:1.9
Kill Difference:342
Playtime:183.536 hours
Usage:62%
Score:4.857m
Score/min:441
Accuracy (listed only):24.556%
HSR (listed only):26.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:212
Deaths:67
KDR:3.164
Accuracy:36.655% C
HSR:75.943% B++
NS-44 Commissioner
B++
Kills:81
Deaths:96
KDR:0.844
Accuracy:21.736% F
HSR:27.161% B++
Kills:293
Deaths (as Infiltrator):163
Deaths (to Infiltrators):176
KDR:1.79755
Kill Difference:130
Playtime:5.689 hours
Usage:2%
Score:0.104m
Score/min:303
Accuracy (listed only):29.196%
HSR (listed only):51.552%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:162
Deaths:123
KDR:1.317
Accuracy:26.501% B+
HSR:32.716% A+
Kills:162
Deaths (as Combat Medic):123
Deaths (to Combat Medics):103
KDR:1.31707
Kill Difference:39
Playtime:5.686 hours
Usage:2%
Score:0.076m
Score/min:222
Accuracy (listed only):26.501%
HSR (listed only):32.716%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:2,813
V. Kills:2,428 116%
Deaths:710
KDR:3.962
Accuracy:34.756% B+
KPH:23.800 B**
VKPH:20.600 A++
M14 Banshee
A*
Kills:1,580
V. Kills:184 N/A
Deaths:114
KDR:13.860
Accuracy:37.843% A+
KPH:73.500 B**
VKPH:8.600 A*
M18 Locust
A+
Kills:978
V. Kills:682 143%
Deaths:128
KDR:7.641
Accuracy:34.946% B+
KPH:40.300 A+
VKPH:28.100 A+
M18 Rotary
A*
Kills:798
V. Kills:721 111%
Deaths:194
KDR:4.113
Accuracy:41.522% A++
KPH:28.400 B**
VKPH:25.700 A*
Hornet Missiles
A
Kills:616
V. Kills:368 167%
Deaths:31
KDR:19.871
Accuracy:66.738% B*
KPH:124.600 B**
VKPH:74.400 A
Hellfire Rocket Pods
A*
Kills:545
V. Kills:70 N/A
Deaths:17
KDR:32.059
Accuracy:63.088% A++
KPH:212 A*
VKPH:27.200 A+
Kills:7,330 (6,169 + 0)
Deaths:1,194
KDR:6.139
VKDR:3.729
Vehicle Kills:4,453
Kill Difference:6,136
Playtime:199.493 hours
Usage:68%
Score:3.706m
Score/min:310
Piloting Accuracy:41.522%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:140
V. Kills:94 147%
Deaths:9
KDR:15.556
Accuracy:33.532% D
KPH:57.100 A
VKPH:38.300 B**
Kills:140 (0 + 140)
Deaths:9
KDR:15.556
VKDR:10.444
Vehicle Kills:94
Kill Difference:131
Playtime:2.453 hours
Usage:1%
Score:0.068m
Score/min:462
Piloting Accuracy:N/A%
Gunner Accuracy:33.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 5,2412,8137103.962B*1.0234.756%B+1.031%D23.8B**20.6A++277118.1h89.2B++256.5B*
M14 Banshee 1,7641,58011413.86B++8.8837.843%A+N/A73.5B**8.6A*22621.5h20.2B53.4B+
M18 Locust 1,6609781287.641M2.6634.946%B+N/A40.2A+28.1A+31124.3h68.6B+196.4B++
M18 Rotary 1,5197981944.113B**0.8741.522%A++N/A28.4B**25.7A*35728.1h78.7B++189.6B*
NS-11C 7357223801.9B**3.0824.556%C++26.039%A21.1CN/A5834.2h12.5B+50.9B+
Hornet Missiles 9846163119.871A*14.8966.738%B*N/A125.7B**75.1A8764.9h7.1B++10.6B*
Hellfire Rocket Pods 6155451732.059M++27.0863.088%A++N/A209.6A*26.9A8772.6h13.2B+20.9B*
T9 CARV 2742711262.151B+2.8318.392%C+36.531%A*55.3A+N/A1824.9h11.6B++63.2B+
TSAR-42 214212673.164C++1.8236.655%C75.943%B++58.9B*N/A1723.6h2B+5.4B
NS-11A 1671621231.317C++3.6726.501%B+32.716%A+37.7B1.2A++824.3h12.5B+47.1B+
C150 Dalton 234140915.556A10.5733.532%DN/A56B**37.6B**4612.5h2.8B**8.4B++
NS-44 Commissioner 8381960.844C+4.1421.736%F27.161%B++9.6D-N/A268.4h4.1C+18.9D--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator134,3580.3h
Nano-Armor Kit2987,5826.8h
Medical Kit201230.5h
Ammunition Package3980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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